#nms-corvette-discussion
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I am going to build up some wings / arms / weapon mounts but for now which of these are better for the track covers?
in the garage the red ones are really black with a touch of red but here they glow too much
@harsh violet Good news! That ornament allows you to clip/offset.
thats something
so many cool ships, that cant be flown in first person :C
I build all mine in survival - so have collected the parts and also I always make them functional
I loaded all my slots before starting ... and will S Class her in a bit
I mean how all the crazy detailed ships hide the cockpit
Ah yes - I always fly first person - hate it outside teh ship
3rd person on foot, 1st in the ships
Yep - tahts it .... but need to be firsat person to build these corvettes
is everyone filling up all their slots to avoid their modules randomizing or something?
What does your ship look like?
@wicked dagger i took off the wings engines they looked ugly with smaller wings
have a couple - Working on this at the moment
But this is my best one from a performance point of view
dang its like a tank! Sick!
noway my brain would figure out how to make that
Inspiration was from this (Credit Mitchell Stuart)
doing tracks is SUPER HARD ... so gave up and did Cogs
what are those treads ? how did you get them ?
They are 4 sets of Cogs - The cogs I think came from Quicksilver
Actually I think theyre from the construction decorations
Thanks - you are probably right
yeah its cooked, i hope they develop the ship building system further
inspired by a batmobile
Nice .... saw one the other day as well - All black
@wraith quiver yo grief do you think I should try hide my cockpit or keep it visible
damn thats real tough to call tbh
cos i love when that cockpit is done right to make it work, and it WORKS here very well. but im also a sucker for the pointed nose style
I think leave it visible but put another wing / faring on the side ... so its kinda inset
i tall ya what that white looks damn good idk how i cant ever get white to look that good. i wanted mine to be grey but it looked too plain
I might try that i just don't want the front to be too bulky but I dunno what to change to make the ship look cooler and I cba adding another room 😂
i wouldnt change much of anything tbh lol
The black and white is one of the only colours I like the look off and I think it really works with this ship i wanted to give it tusks but I dunno if I like it 😂
On this ship atleast
your ships look so sleek but tanky at the same time idk how to explain it
works though i love it
right
i think some people go to their base and then do it there but idk
Nope. I just play Chinese number puzzle each time.
Ship with tusks lol
I agree. I hope it's something NMS addresses soon.
corvette company
parts not saving colour when fully applying to corvette and finalising modification??
known bugg
ah well
Hi ... When you first make a new build then just put the minimum in .... 1Hab; 1 Engine, 1 Weapon; 1 Entry and use teh T Bird thruster as this is booster and landing pas combined
Then fill up ALL teh slots with as many upgrades as you can ... then when you add new parts it will add in new slots
Cool, what's this from?
yeah i love that build too
What's the minimum amount of each crop to grow to get use out of them? I'm trying to streamline my design the farming section was a bit too ambitious I can't put any decorative bits on the ship I had to fudge it from the inside with windows
I have the SAME crab on my corvette lmao
wonder projectors
Experimenting with micro builds. A ship with 2 refiners, a storage, and a mission board that isn't just a single hab
damn and i just told myself not to give myself anymore projects lol
hmmm
This also has 5 reactors, so there ya go
my corvette sticks me outside of the nexus sometimes, and then i can just fly around in there
which is.. interesting
Here is the stat block, without any extra mods
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In case anyone wants a challenge
might take a break on my main ship and make a little one
I find that buildign small has more advantages
I finally got it to look good too!
Yes you did!!
Right anyway ---- I am off to bed ... anyone care to say which set of tracks they like better ??? -
i made tracks before
Nice ... I love the digger theme
Thoughts? Tried another original design
I still have impression that they have removed several parts from each set of parts so there are no matching ones. Lik, some parts simply don't have covers for sides,
Wait, did I saw that in Anomaly today? t had some complex wings which didn't fit in pic?
Naw, I wasn't in the anomaly today
pic dump
@crystal marsh #nms-showcase-corvettes
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Phase beams do deal more damage but that's the only weapon affected by it
Anyone know how to glitch corvette parts vertically?
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Do you know the video? I can’t find anything on that specifically
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Sweet thanks!
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so it seems like the better approach to trying to get aligned super charged slots on a corvette is to just keep trying different designs in one space station with as minimal parts as posssible, rather than checking different stations
unfortunately finalizing a ship, and therefore allowing you to upgrade it and check the class, automatically drops a restore point. You can upgrade it to S class without it saving and then reload the last restore point to where it was C class, but it's too difficult to get a save that stays from before you actually finalized the ship.
So watched that video and a few other and it isn’t exactly what I was talking about but useful nonetheless
I want to achieve something like this with specific parts placed vertical
So here's my suggestion:
- get enough nanites to upgrade a single ship from C class to S class in one go
- buy a shit load of basic parts; money is easy to make if you don't want to turn on free purchases
- backup your save manually if you can just to be safe in case you mess up
- find a random space station
- start a new corvette; build one that uses as few parts as possible to a point where it's easy to remember the design (or take a picture)
- finalize the ship and upgrade it to S class
- if you don't like the super charged slots, reload your last restore point and start at point 5 again, being careful not to accidentally redo the any previously used designs
there's no way to get a refund on parts using this method, so either enable free purchases or just buy tons of parts
editing a ship won't change it's SC slots; those are only determined when you finalize the design
my current theory, based on actual testing, is that the SC slots are determined by BOTH the space station and the parts you use, but it's easier to just change the parts over and over again as opposed to the space station. I think if you get a good layout, you can save that station (the glyphs) and a screenshot of the ship and reuse it, because editing a ship after it's finalized won't change the sc slots
This is an example of a very simple design using only basic parts to test with. I can confirm that moving any part will change the sc slots, but only on the first time you click finalize. If you click finalize, and then go back to editing without finalizing, moving the parts again won't change the sc slots; it's literally the first finaizliation click that seems to do it, but I'm still researching
but even if moving the parts again did change it, you'd still have to finish it and claim it to then upgrade it to check the other slots (and then after you do that, the sc slots are final)
People are so creative with their ships, and here I am with no clue what kinda daily ship design I wanna make, oof
also if you're going purely for a fully 4 connected slot lineup, you can save time but just upgrading it to B class because if the first two slots don't align, then there's no point in checking any further
All I know is, design wise, I want to make a modified industrial ship that looks like It's been turned into the home of a space nomad/bounty hunter
One moment I’m octahere, then in the blink of an eye I’m octagon
Been like a week and I still really like this ship
How do people make such cool corvettes bro
Reminds me of the Ebon Hawk
Time
Too much time...
Or Creative mode
Or set crafting to free
I like creative mode tbh for ship building
Question,
what do y'all think of my mining ship?
Got bored and looked up this design, I did change it slightly but overall copy paste of someone elses
Folks, how would any of you make a corvette that resembles the things you'd see in Mass Effect? I'm not talking about the Normandy or any of the turian or asari or quarian boats. Straight up Systems Alliance stuff.
Nice unsc frigate
I named it Forward onto Dawn, wish we could have letters too so I could put its whole tag on the ship
Not the best looking tank but, hey it's a tank 😌
I know there's probably a million others out there like this, but how does this look
Tried to go for an "Experimental Interdictor" look
Corvette update as a whole...
Knocked it out of the park, never had so much fun in this game, I spend most of my time in the space station fiddling with my corvette or hunting for more parts, rarely see such a large drastic addition to a game and have it meld in smoothly
This game deserves all the accolades it gets and more.
how do u even begin building a corvette just got back after a couple months
There are Corvette Assembly stations aboard every space station
Interacting with one will start a short tutorial questline that will give you bare basics
anyone know the american picker phone number?
what's this window glitch i've heard about for angling corvette parts
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You build the windows without using the corvette terminal so you can un-snap them from the grid, then you can mount habs to the angled windows. Be advised, it may cause game instability.
I'm gonna give nms a big wide berth until I see a couple updates improving the corvettes 
I loved the game even in release state, I can put up with the current Corvette limitations
I can relate, was upsetting when my corvette completely disappeared on me tho but alas I’m back building a new one
I had that happen to me too

They really need to add some better stairs for the corvettes
Hi, does anyone know why all my photos of my corvettes look hella dark
If you’re in space or on a planet you can reorient the sun
Yeah but even when I do that the ship itself stays dark
I really wish the teleport receiver worked on the corvette or we could use the base ladder
like here the sun is behind my camera
graphics bug looks like
you can move the sun
But the ship is still too dark to make out most details
Ye I moved it behind the camera pov so the ship would be illuminated
well ideally
oh damn thats weird relog
Have you closed the game and relaunched it to see if it fixes it?
Yeah it happens every time I try taking pics
Its unfortunate cuz my ship is white lmfao
Do you have a filter enabled in camera mode?
Weird, what system are you on?
I'm on an old ahh nitro 5 lmao
Are your graphics drivers updated?
Google how to update your graphics drivers for your specific PC.
If you’re on windows I think the shortcut is “Windows + M”? Tho I could be wrong
You’d need to find the “Device manager” on your computer settings and then find your specific integrated graphics card and check for updates on it
Oh yeah it says It already is
Hm not sure then
You could ask in #nms-questions
The pitfalls of building with offsets
Unusable habs

I would just replace the habs with reinforced hull but vent decor don't play nice with hulls, only habs
@wraith quiver
An awful secret about this build... it's 99 pieces.
Love the blue lights on the black
Wish it could
Same... 
has the technology getting moved around for no reason been fixed? i didnt see anything in the patch notes recently about it
thats wild mine is at 99 as well. earlier it was 100 but i removed two shields and placed a lil antennae
Can I not aquire a sentinal ship in this mode?
You can acquire a sentinel ship in any mode
i put the harmonic brain in it, but I can not get in it. I also hit compare and it says that I can not get it right now
My corvette has office chill space, guest bedroom with nip nip, botanical garden and mediood, and 4 crew berths. 3500 maneuverability and 2206 hyperdrive now. I have space snacks and meals too. We can do quick silver missions in luxury. Corvette can be fun
hey y'all I have a question about offset building, I'm looking for tutorials on youtube and none of them have any instructions for moving pieces a half a block left or right. Is there any way to do that?
You can do it with turrets and cowling, deleting said cowling, and attaching pieces to the turrets. but this also moves these pieces a wee bit up or down. Which I don't really want.
Hm not sure, as far is I know it’s gonna move it slightly up or slightly down. You could also try the free placement of windows glitch
Use an "exterior decoration" (ducting outlet, etc) to shift half a unit plus forward/back, then use the "rockhopper propeller module" to correct the back/forward offset
A video could probably better illustrate what I'm trying to explain
you use pavers and small walls i think, but yeah a video of someone doing it helps a lot.
soon after launch, i saw some sick pirate ship design with sails and arma coming out of the hull. anyone has some pictures of those? i can't find them anymore
you cant acquire ANY ships in the expedition mode just the corvette
Alright thaks for letting me know
your welcome, after you complete the tasks it will turn into a regular save so presumable after that point youd be able to keep any ships you find
being a space pirate is honest work 😅
Is it possible to get the stats of the corvette as good as a decent S class exotic? It's always going to be more difficult to land on rough terrain I guess
if I may, here is a suggestion. remove this part and replace it with a hatch. this way you will have a big "door" that will open onto the bridge so you can walk on it 🙂
Lol I love that because I did that right after these pictures and before I hopped off for the night there's been a few changes haha
I'll post pictures tomorrow after I'm done dealing with some BS
i also working on a ship and i'm using quite a lot of hatches. it opens up so much stuff. can't wait to get home tonight and start tinkering with it. i just started last night and tried a few stuff to see if they would work and they did
only... 6 more hours 'til i'm done with work
If you're still in the expedition mode it won't let you obtain regular ships
Just close off the expedition after you're done and you'll be able to get ships again on that save.
how do I prevent the bug that causes corvettes to not have any parts displayed in tech slots?
it IS the bug I see in the list but I get that bug right when I build the ship and reloading doesn't fix it
I've now built 3 corvettes (expedition save + 2 on normal) with as many varied parts as possible, yet all of their tech slots look like any other legacy ship - thrusters, habs etc, none of it shows in tech slots even if it's on the ship itself; this is regardless of how I build the ship or whether it starts as barebones as possible and then gets parts added
tried building more ships like I said - doesn't work, multiplayer disabled - no change, reloaded restore points, tried different space stations, waited for a patch, still bugged
I can't progress expedition milestones because added habs don't increase the counter (yet maneuverability parts somehow do count in their respective milestone) and building a new ship doesn't do anything because those new ships are still bugged
is anyone able to tell me what do I have to do to fix this annoying fucking bug?
now that is a cool ship!!
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well, you can remove anchors after you've done. Connection check doesn't use snap points, it seems using collision shell
But if an outer block clips into hub.. yeah
Don't I can't type today
for some reason I can't find the "build everywhere" mod everyone uses on Nexus. Did they dumped it?
build everywhere? don't know. i only use 3 mods. the one that adds all the Corvette parts to the shop, the lower prices and the no cap limit to corvettes
How would that work in multiplayer
Do people just get bombed by the amount of props on a ship
some people do. mine is not that big so it's no really a problem for others. before scraping it i think i had around 200 Corvette pieces
the thing is, you can bomb people's pc even without the mod by placing a shit ton of decorations. no mod needed for that
Is it possible to glitch build functional teleporter on a corvette somehow?
The interstellar one
Need a mod I'm pretty sure
Wasn't sure how to polish the front part, might take bit of an inspiration from you
Is there a part that fits between speedbird nacelles or vesper diffosors? Speedbird cowling isn't seamless fit for the latter. Feels od that there is a part which fits between thermal grille caps (speedbird fairing) but not between these
is it somehow possible to build a second cockpit?
nah, just bays
new thing, still tryna figure out a name for it
meant to prioritize maneuverability and comfort over my other corvette's utility
I'd call her Dart 😛
There was British Flower-class corvette named that. these were fast sub hunter\patrol\convoy corvettes
my current naming scheme are song titles. The other one's called "Big Iron"
I used that in SF. OR joking names like first chaotic "all-included" ship was "Ugly bastard"
sf?
Bethesda's game 😛
I prefer traditional naval ship names or references by association 
Out of songs, you say.. Highwayman. (also after HMS Dark Highwayman, fast patrol ship if you go historic)
damn, the royal navy had some kickass names for their ships huh
Well, the very term Dreadnaught was ship's name, lol
Oddly enough USA had naming scheme after locations or conceptss. Germany and USSR used people names quite often. Japan used fictional creatues. Like IJN Taihou (Firebird)
most nations used names to at least some extent
Oh man that’s sexy
How did you get all those parts to build? Literally just reinstalled
That's without offset--building?
Fastest way is to hunt for buried modules imho
Tell me more, it’s been years and I’m trying go figure out how to NMS again
What's offset building? This is on PS5 without glitch building
NMS is now a Horror Game, someone made the Prometheus Alien Starship
it was a mini version tho
It's not really a glitch, just.. you know some parts stick to hubs when you move hub around them. Like ducting. In result hub appears ofsetted by 1/2 or 1/4 of section. Then you can snap stuff toit and remove hub itself
alright, so the fastest way to grind the parts in my experience:
- get money for a very basic corvette, doesn't have to be much but it's the best ship for the job
- you look for a planet with salvage parts
- you get out of the pilot seat, use the scanner to find the nearest buried salvage
- you fly near it and shoot it while in the ship, usually the AoE of the ship attacks is enough to destroy the parts and add them to your inventory
no need to get out of the ship or get onto the ground, just fly around and shoot dirt where you have to
wrong chat, whoops
Y'all, is she worthy? Or doomed for the scrap yards to make room for a superior ship?
-# (That hab wasn't miscolored when I finalized it)
Yeah, for sure part of the building
all ships are worth it - if it flies, it can serve
She takes up half the screen in third person oh god
well, building glitches like applying scaling on whatyou can't scale, camera glitch, etc. are literally reults of bad code, do not work consistently and may be proken at any time. Here it eappears as a strict rule which prevents ophaneing decorative details if they get stuck inside of other objects. Just unusual consequence for partss which have fraction size and can be orineted in multiple ways, It appears like it was left that way deliberately.
Just wondering, why a corvette and not a ship I already outfitted? How do I check if a planet has salvages? It’s been a long ass time, you can tell haha
You can scan for the salvage parts from corvette
!
Corvette is new mechanics of current expedition. It's starfield-like flying "home"
corvettes have the gimmick of having an interior, you can exit the pilot seat and walk around inside without having to land or get out of the ship
Guess I’ll have to buy the basic vanilla corvette then
you don't really buy the corvettes, you buy parts and then make your own
so even the "basic vanilla corvette" can be your full design
If anyone is up for showing me around the game again sometimes, feel free to add me to your friendliest. I’m clueless mostly hah
with corvette that's easier. You can stand from chair, scan, sit down. Still have no idea why we don't have more selective scans for ships. Like, multitool scanner looks more powerful than starship instruments.
Thanks @arctic bough will dive into it
these are the planets with salvageable scrap, they have it written on them when you scan from space
I had no idea hah
That's feature older than corvette.. these used to drop starship parts before. Like reactors, etc.
At least regarding bases anything placed was more or less stored properly, not matter resizing / rotating.. And the devs actually embraced glitch building and even fixed issues along the road to make them consistent and functional.
For the corvettes I am building so far 'clean', meaning the ofset building at max, to see where I can push it there. But soon-ish I will dig into glitch building anyway, cause you can create way more cool stuff (it's just painful and tedious, especially on console)
when on the planet, you wanna get out of the pilot seat and look for these yellow icons - those are the parts you want to get
Sounds great
It's stored as long as scheme of data is standard. And scheme of data matches what game can represent - thta's how saves made here. But proecess of using interface? These may work differently (e,g. camera glitch doesn't work on my PC) because it's result of incorrect interaction of asynchronous procedures. Undefined behaviour in code
Building tilted parts on corvette is result of glitch in UI. OFfset building - no glithc, a feature 😛
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Not familiar with camera glitch, but... Once actor is placed within a world (build) it's serialized onto the safe and thus persistent, no matter if it is regular snap or tilted part resulting from glitch building due to input async. Or am I mistaken here?
got a proper name now
Yeah, can't be shared with server if a game mod didn't alter it. But otherwise they seem using even some standard library for that (msgpack maybe?) because we have save editor. I didn't look in save editor code, here should be answers to that
Almost Outlaw Star XD
Cause for example I built a race track on my freighter and it still functions
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for a corvette? pretty good
they are still same objects. Just unusual frame of reference. It's a non-inertial frame, no acceleration is taken in account, so why not.
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if you finished the expedition, positron ejector ftw
if not, infra-knife
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(i used to main infra-knife, but i find the positrons to have more utility)
It's about preferences I would say. I like positron with infra knife for example. But honestly, the difference between good and best weapon can be like 2-3 second longer time to kill, so whatever
the phase beam is a beast against shields
photon cannons are basic and boring
phase beam is needed because it's a weapon that heals your shields, i always keep it
cyclotrons are just very fun
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my weapon loadouts are either phase beam + infra-knife, phase beam + positron, occasionally something else
what do you mean boring. nothing beats the sounds of those photon cannons going off one after another. it makes me feel like i'm in starwars xD
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sometimes i wish the weapons had better sound design, like in elite dangerous or star citizen. They need more Oomph for what they give
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Found this corvette and coffee post for this sunday if anyone also interested
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yea, kinda funny considering it's a space game
ngl I do believe there will be more stuff to do with the corvettes added in the following updates. This is such a big leap for the game i'd be surprised if they didn't cash in on the additional stuff to do with it
So does legacy starships not exist anymore?
they do
But how do the upgrade module system work on corvettes?
Same as on ships
So you either upgrade the corvette ship like more parts to upgrade stats or you add modules, okay that's actually realistic and neat
also can corvettes be found in the wild like crash sites or do you have to make one
you have to make one
you can find parts for the corvettes in the wild though
quick question since i'm at work. can the weapons be rotated? i can't remember exactly
if not, has anyone tried placing them on habs that are rotated to 90° ?
Thoughts on this chonk?
they can snap to nacelle parts too
Nah I mean stuff like more parts and fixes
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nacelle?
I keep getting told to land on the derelict freighter but I can’t figure out where this derelict freighter is
how do we get the ballast tank and the rest of the grayed out parts? i saw some ship with these pieces on them
I think they're bugged and don't drop. I think you have to turn on free purchases
i have the mod that adds all of them to the corvette shop but they are not in there
Submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
i have a hard time designing a small corvette that has all the function (refiner, mission board etc)
that actually sounds real dope
Does anyone know of any corvette parts which are invisible from the inside? working on a design where it'd be best if I can hide a cockpit inside a different block, but still have first person view possible. have been able to get one inside a cowling but couldn't see out through it
But how does one scrap one
you cannot scrap a Corvette
huh. turns out the top part right above the lift on the Thunderbird-Class Landing Bay is not solid and you just fall right through it
i was walking on top of my ship to get back to the corvette building when i fell down
makes the lift into a good elevator from a clip ive seen
you cant scrap a corvette.
If youre trying to get rid of it to free a slot and not get any parts back, you can trade it to an npc for their starship and then scrap the starship
Alright thanks
glass cuboid?
observation bubble but it kinda small
a lot of us who hid the cockpit just had to sacrifice first person flight
just free place the glass in front of it
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ended up going for this, it blends in kinda as a 'bridge' 😛
i never understand what people mean by bridge when they say it lol but it looks nice man
In the context of a spaceship, the bridge is the central command and control center from which the vessel is navigated, maneuvered, and operated. This room, analogous to a ship's "nerve center," typically houses senior officers and provides the essential equipment for commanding the ship.
Neat
its usually used for the "standoing above" glass hall in the back 🙂
like on a real ship
so my bridge is real thicc then. guess thats the main thing i was working on in my ship lmfao
oh well that confused me wtf is a glass hall
i might have one of those too
this type of sht
OHHH wow ok yeah that ive seen mentioned as a bridge on naval ships
it fits on laaaaarge vessel, but a corvette is not large in terms of spacecrafts haha, thats why i displike bridge designs 🙂
yeah i guess thats why it wasnt translating for me when i see it with corvettes. bridge on an actual ship made more sense to me because it was a long room you could walk through, and things below were separated.
guess i took the terminoligy too literally
i mean a spaceship is basically a ship in space, often uses same terms for stuff
but NMS isnt a simulation, thats why everythign is a little washedout and you can do what youz want haha
oh definitely it does. but i guess it wouldve been easier to compare the two if it was like someone building a freighter.
i hope they do add like a double or triple wide "cockpit" to fit that description better
there's one or two datamined from the game files! so hopefully those come out eventually
I wouldn't be surprised if they do a big 'Corvettes part 2' update in future, given how much this one's surged their popularity
im sure theyve got A LOT in store for us with the feedback that theyve already got
While it's true you can't scrap a Corvette, if you're just planning on making another Corvette just dismantle and rebuild your current one. Unless you really need that empty slot in which case I'd use @wraith quiver's method.
im PRETTY SURE legcay ships will die out at some point 🙂
i hope they at least add shuttles to the ship fabricator before then
shuttles never got enough love imo lol
Given the way Corvette ships are? I wouldn't be surprised. Still, I like the legacy ships for the novelty. 🙂
i mean, thats like 2 years forward, currentlx the game has mor ebusg then features, and every feature is mildy mid added...
but it has alot of potential to become large
I think I have enough parts to build whatever I like. I think.
i think the only way legacy ships will be able to compete is if they made making them as modular as the corvettes which i doubt theyd do
they kinda are, cuz you can build your legacy ships yourself haha
I am planning to rebuild my current corvette and I want to try giving it a kind of double-hulled structure like a catamaran
i mean "building wings" instead of "choosing wings" though.
true
but how would that work, with the awful state the buildmod eis in haha
oh yeah i know they wouldnt do that
because im pretty sure those parts are coded as "one part"
plus making THOSE ships as modular probably wouldnt work with them being kinda randomly generated
I hope they include sentinel and Royal ships to be fabricated eventually. I could see needing to go to a deviated area to make a brand new sentinel ship at least.
could imagine the atrocities that would be created from randomly generated corvettes spawning in the wild lol
make corvette 50% slower, and less maneuverable, as they are larger, and let fighter/legacy ships be nimble as hell...
thad be the simple way to make sure they dont die lol
but theres also losers like me out there who just took "corvette" and just made a big fighter
Nah let legacy ships die if it means making corvettes slower i didn't spend hours perfectly placing parts and reactors, rolling multiple corvettes for good sc slots and rolling xclass upgrades just for them to be made slower
it depends on what path nms want to go...
if it wants go go crazy, le tit be a sit is
if it wants to be "more realistic" or balanced, then corvettes are larger, are slower and are more powerfull...
Why do you think realistic means that something big is slow? That sounds like movie logic, not realism
In real life, bigger rockets are faster, not slower.
Then you will kill corvettes unless hg let's us make them into actually bases with the npcs and again people spend hours even days trying to min max there corvettes imagine waking up one day and the ship you worked your ass off on is slow af just so ships that aren't that hard to get don't die
yeah something has to die lmfao
but honestly it really all comes down to preference
i was speaking about manueverability, ofcause a larger rocket propulsion is large rhtan a smalle rone haha
and yes, i HATE film physics
because at the end of the day i like flying what i created. knowing its very unlikely that anyone else has that same build
Let's be real most ships apart from expedition ships and sentinels have been dead for along time
yeah i hadnt changed starships in so long before this update
now i spend more time building than anything at all
Like hell i remember when seeing exotics was rare i saw one at my settlement the other day and was like....oh.i forgot about those
Hg should just do what they did with the corvettes and let us make unique haluers fighters etc better than the current basic ship building
I really don't think HelloGames is going to want to nerf corvettes. Just look at how steam stats looks since they came around:
i feel like its such a double edged sword
like with those stats youd think "why dont we make everything modular"
but i cant imagine how tough thatd be
I've literally being wanting corvettes for years if they nerfed them I'd stop playing all together
NERFS ARE NEVER GOOD, every game with nerfs died...
but we need buufs for stuff, not as good as others...
like we could go further and say the same for exocrafts.
Hg needs to improve space and ground combat that's all I wanna see
And give love to exocrafts because there actually useful for ground exploration
yeah, and better nursery, better discovery tab, better lexicons for creatures etc... all weakly introduced
miltitool*
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I would like to see an actual boat exocraft
the game is so ambitious itd be hard to tap into every detail of such a vast world so like i get it
i was MASSEVLY DISSAPOINTED, seeing the current boat hahaha
I wouldn't even be mad if hg took everything from nms and made nms 2 with better graphics combat etc
yeah heavy on the combat. Especially if they can work in a good melee system
air combat is simple but fun enough IMO. like i said we cant ask for everything and then expect it all to be so detailed
Well that's why I'm looking forward to light no fire but ngl imma miss being an autophage
i dig the simplistic style
Yeah, I would want to see others ship types being popular also
THIS
ill have to be an animal of sorts. im excited to see how that game turns out
Yea i don't hate the other ship types I love sentinel ships but I think making them modular also is the way forward
I'm just gunna be a badass rabbit lmao
if they have the big floppy rabbit ears that droop down thats what i was going to be
It would be hard to make small ships modular
that or something with andlers
Still I want to see combat update, current combat is pretty boring
yeah instead of overhauling the smaller ships to make them more modular, i thnk just tightening up the corvette grid and giving us smaller parts would suffice.
Yeah
like "half size parts" would be a cool addition. to where you have a cockpit and hallway split down the middle as one piece that counts for hab and cockpit both
That would be really good
theyve done so much already so im sure theyre gonna deliver some heat
that would bridge the gap between people wanting to make more freighter style ships and those of us who want to make small fighters or landing crafts.
I think the Corvettes are great. Definitely more parts needed. That said, the only thing they actually need to nerf is the way that they're loaded between players. Right now they're sending way too much data to synchronize the corvettes between players. The 100 part limit would seem to confirm that. There's gotta be a better way to synchronize these ships on-load.
For example, when I'm approaching a planet that has a complex player structure built on it, I experience virtually no "lag" when that base comes into view. Comparatively, when I'm sitting on the Anomaly and a corvette arrives the entire game seems to freeze momentarily while the corvette loads, regardless how complicated it is.
Why would they nerf them? they have hauler stats
I really don't think they will, which is what I said. Why indeed would they nerf them? Why are you asking me this? 🙂
Is there a way to add technology slots on a corvette?
same way you do it for a regular starship in the back of the stations
Yea, expand the "storage" in the regular starship terminal. Click on the top section to add your slot.
would anyon ebe able to taxi me to essentiam? id black hole out of your area asap lol
sure
dms
Hm I’ll have to look at it again, I have starship storage augments but I didn’t see where I could add technology slots
Figured it was that terminal at the back of the station but when I looked it only gave me the option to upgrade my corvette or add storage slots
Click the tech slots
Then itll change to upgrading the tech slots
Add "storage" and then click the top section where the tech slots are. It'll put the "storage" up there.
Sweet thanks
is there like a prewiew version of the corvette builder online or ingame? (like i havnt tested but when building does it take reasources as you build or after you confirm,)and follow up to that can i edit my corvettte after building it?
You find/buy parts of the corvette and build it by combing the parts together.
*combining
Alternatively create a creative save and “sketch out” new styles there
also i dont own game yet, i did on gmaepass but im waiting for a sale on the game since its 60 dollars where i live 💀
And yes, you can go back and edit it at any point in time.
cuz you said you dont think they will nerf them, hence why i asked why you tought of that in the 1st place about the nerf thing, like why did it even came to your mind
should scroll up above his comment and read the rest of the conversation lol
It would make a lot more sense for you to reply to the person I replied to then. I already said the same thing as you.
Quick example of the Corvette builder... You find/buy/trade parts and then use the parts catalog to assemble your ship. Some parts only fit certain ways, and parts will have their own "snap" points, but you can figure out different ways to get parts to connect so you can get the looks you want.
Corvettes allow people to build their own, far more realistic fighters, haulers, explorers, etc. Why would they need to change anything? Granted, going out and finding starships or building them seems kind of redundant now.
Corvettes seem almost universally loved, for sure
Only thing I'd like to see on Corvettes, and bases for that matter, are storage boxes that are "shared" with your group.
yeah you can make a fighter corvette but theyre still big in comparison to the smaller starships
Absolutely... My crew normally flys 1 corvette (mobile base) with 2 escort fighters.
but definitely universally loved because i still love mine
Not having to walk a mile on the pirate station is nice
What are these things in the floor of my corvette hab? I did not put them there. They’re just there.
reactor caps i think
Tops of the reactors sticking through the floor, by the looks of it
is there a reactor below? the square one?
clipped thru probably
I've learned, through a lot of trial and error, that reactors go on top... haha!
Yep...
i like how these look
most just hide em away
I kinda like em
Absolutely... I love having all the tech just out there in the open. Makes the ship look more real.
i like how this one looks
Yeppers
Hehe....
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glow glow glow
Dammit. I may just remove as many reactors as I can and use regular ship mods instead
Not all. Photon cannons are your jack of all trades weapon. It's decent in all situations. The phase beam heals your shields and does good damage. It's a must have.
I know which reactors they are. They’re for the hyperdrive
Id say phase beams is not a must have
Its nice but not must
I figure the more industrial a ship looks, the more real it looks. Gotta have all those little nooks and crannys and pipes and wires going everywhere.
Sick thruster layering
thanks so much
To me it looks like a weak point that would get targeted
Agreed, that's a nice thruster layout.
Not everyone is building sleek combat ships... This one is an industrial heavy-hauler.
For sure! Pew pew pew makes me feel like I'm in an X-wing.
Even then you want to protect your core pieces from pirate attacks
Does not matter
Core pieces are not weakpoints
Its all just deco tbh
And stats
Show me a realistic-looking space cargo ship that's got a sleek design with no weak points... Hell, even the Millenium Falcon was covered in surface pipes and open utility holes.
She's worthy!
Ha! I'd go out of may to build a ship worthy of the name.
or some lights
oh damn you did the angle thing that looks so good
Okay. I need more regular shield mods since I took the deflector shield things off
thanks, im still experimenting on it
On the corvette, the last weapons you place take priority when they fire right? Or its smt else?
Now that's a really nice angular design that keeps the realistic industrial look. I gotta figure out how to stack parts like that. I had a few tricks with my cargo hauler, but nothing to that extent. What are the parts you're using for layering the other parts?
Ok this doesnt seems to be the case
humble beginnings lmao
Like I believe there are some placement tricks using the Girders, Scaffolds, and Duct/Trim caps... Never figured them out though.
man going through my screenshot gallery lol i see so much progress from blocky builds to what i do now
Yes, offsetting
its real easy
Yea, haven't really figured out which parts allow what offsets.
you really only need one part to do it
man i still dont have that piece. guess its not out for xbox quite yet
Its out
i knew i shoulda bought this damn game on steam
ohhh
For some reason it just wont show up
Even if u have creative on
After you traded for it
Itll show up
well my big ship is maxed out complexity so ill have to build something new eventually
Hmmmm.... I'll have to mess with it in creative.
So is it just the Streamlined Trim that you use to offset?
Ahh, ok
i just like using the streamlined trim'
but if ur using the trims
you have to use a non hab block
well shit i learned somethin
@raven roverHow do i choose which weapons fire visually?
if u use habs, itll just stick on the side
how many guns are you using?
i actually dunno, only used 1 type of weapon
Right, cause offset habs won't connect... So build your hab core first, then use the trims and hull connectors to get your outside look.
1
i just use the phase beam for their looks
infa knife ?
I absolutely hate beam weapons
yeahhhhh
Theres no turret for it so i just installed it in
i cannot stand beam weapons in any game tbh
But the turrets looks cool
cuz they increase how many weapons can fire to 7
Damage is still the same
you could have the highest fire rate in the world lol long as its not a constant beam idk why it bugs me
Only 3 counts
and since phase beams fire all at the same time a guy reported it did insane dmg due to how coded they are
Its just visually
yeah adding more weapons visually isnt multiplying the damage by the amount of weapons present
I may tinker with the ship more and take out certain parts (like reactors) to replace with mods, since mods may add better bang for the buck and I use fewer inventory slots. But sometimes the parts are better. Like the Arcadia Heavy Boosters and Azimuth Class Reactors are really good.
I can’t wait until HG puts in those infra-knife platforms
use both
hot take:
is anyone else just extremely unimpressed with a particular style of ship that people are building?
like i've seen too many razer crests, too many rounded-hull U shaped ships, too many 'lived in' roaches
give me something cool to look at GAAAAHH
mods have their own cap and parts have their own cap so its ideal to use the most of both if you can fit it in your design
this is sick btw, one of the closest representations i've seen yet
Hi all, how can I place parts at an angle?
Show some of yours!!
not too much of a hot take tbh i like seeing original creations more than i like seeing remakes but thats just me.
Like this
Yeah, seing hundreds of milenium falcons and star destroyers annoys me
Flat diagonal ones are easy
The vertically diagonal ones requires mods
OR
I believe it can be done in vanilla
I just havent tested it yet
@pastel ravine
yeah if you go out of the vette builder and go on foot to place a hab window, you can turn off snapping and place it at an angle, then go back into corvette builder to snap it onto that window and keep that angle..
TOO DAMN TEDIOUS FOR ME THO
This is how to do the flat angled ones
Yeah diagonal cause I wanna build a good looking wing for my curvette. So it doesn’t look like these roaches that I see haha
theres a distinguishable difference between taking something someone else does and making your own version, and using the techniques you learn from it to make your own thing
Tbh, yeah
so nobody knows to visually force specific turrets to fire instead of others?
That gundam one is sick
see the video that i tagged u
see people using decor to make parts are absolutely insane
yes i made a Normandy, but i challenge you to find a Normandy with the shape mine has. you wont.
sure im sick of seeing razercrasts and star destroyers, but i really like the ones that are actually good and look like the movie accurate ones.
im just sick of seeing 'lived in' roach ships
still to date my most complex build
Yea... I can't figure out how to make these cargo modules go sideways instead of up/down
habs
no offense to leget, the guy who invented the roach ship design. but it's become a trend and i hate it
lejet
What is roach ship design?
see, THIS is what i like, the round hull trick is beautiful when done WELL
yeah i forget what it looks like but ilike his builds
yeah that
I don't have any habs in that spot... Refer to the photo.
I liked it but yeah
It’s ugly
You have to use habs
its not
Dang....
oh i dig this one. definitely not my build style but still sick imo
I think it looks really good
Thank you 🙏. Is there also a way to go past the building limit?
lejets my boi, but his design enspired so many people to make their own and im scik of seeing them posted then someone goes "look at my new corvette, isnt it great?"
Ah I see
I actually referenced his design too
I really like the cockpit part so i took it
Thats it
jk
but i dont mind people taking parts and making their onw thing
heres my "partly" inspired
see THATS fucking awesome
theres a difference between taking ideas and being inspired, and copying them
too many pirate ships, not enough slave-1s
yeah ive seen too much copies
yeah thats sick
Ive only seen 1 tbh
The slave 1
Vertical stuff is just real hard to do
idk i feel like my builds are all pretty generic. i just wanted a space jet
i like the clunky mad max lookin ass ships too i just cba to make one
yeah, i've thought about doing 1, you saw my ships i posted in response earlier, i can do it, but i dont want to. if i was gonna make a slave 1, it would be movie accurate, and i dont want to drag myself through the dirt
nor fall into the very type of ship builder that i dont like
brotherman
OH thats what i was saying is that people who make ships with decorations need to be stopped. comes out so so good.
even the normandy that i made was the SR1, as far as i've seen, everyone makes the SR23, im the only SR1 online
no but yours are like less.... generic looking
like those are sick
im my own worst critic though
idk something about yours looks so "plated"
only other normandy that ive seen
Lemme look at yours
no.
decorations are fine, making the same roach shaped 20 flags on tp design is bad
unavoidable, the only pieces that get the shape right have the single texture usage
the game still has limits
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im wanting to replicate not avoid lol
I only did 1 replica
thats the closest ive seen, but it's still an SR2, and still very choppy and rigid in shape
flying to get pics hangon
Wanted to pull my hair out trying to build the rings and the shape
Even then i just gave up making it movie accurate and just started to add my own stuff into it
this needs to happen more though
thats the small one and im gonna grab the big one that just literally looks like a bigger version of this lol
I reconfigured my corvette. Probably not for the last time.
too many people making millennium falcons, but the YT-1300 Corellian light freighter has so many potential designs and cool caveats, people can do so much with that shape, yet they always make the falcon
are you sharing this, or wish us to discuss it?
I mean, if you have any observations, please share them.
and then this is the main on e here. i make so many jets but they look too "military" and less spacey idk
Lemme see the top
I am having a hard time finding a good lighting situation to really show off my corvette
i've only seen 1, and im annoyed at myself for not being the first to make one, as i was going to. at least the 1 i saw was incredible, it was on the big sides, but still great, i'll try and find it
i am a sucker for scale, nothing irks me more than seeing a venator class cruiser parked next to a troop carrier of the same size.
which is why i try to make ships like drop ships as small as possible
^ this is why i want smaller part
[gordon ramsey "finally some good fuckin food" gif]
my goal was to make my largest ship as sleek and roomy inside as possible
while still being jet like
As for me....
i do like the work that went into making that feel real with the docking bay picture
good job
That megachonker only has like 5 habs
dude thats so sick
thaanks, heres some other pics
thaankss
Let me say also that seeing so many thrusters normally bugs me. but this. this is gorgeous. all about the placement.
tripaphobia warning lol
see i want to make something look aggressive but when i try it just looks "messy" lol
this was the old layout
i too, enjoy a good photo, people who actually spend time to take goos shots of their ship and not just 'haha look at it go into warp speed haha' pictures
damn thats siiiickkk
like when people actually take the time to use the lighting and scenery in the game to take a great shot is the true showcase meta
hardest part about photos for me is finding a damn planet to take them on
heres my okay'ish photo
agreed, but it's both rewardsing when you do, and makes it respectable. anyone who actually takes the time to do it has my respect
💕 fuck yes
this was my old fav shot but as you can see, the quality sucked due to the SS method i used
water pics 
the reflection photos are KEY
that sun placement is good
Are you sure you have enough engines there? Are yo0u0 really sure?
i liked the effect of this moon
I NEED MOOOOOOOOOREEEEEEEEEEEEE
For sure its excessive af but ehhh

as far as beetle horn / Bifurcated hull ships go, thats one of the nicer ones ive seen
that so works though i dig it
Thanks, im still experimenting with the front half shape, need to streamline it a bit morr
i kinda like the snub face tbh
i think that the lack of streamlining is a good thing
man im having way too much fun with corvettes
Is there a fix or workaround for the "base out of range" issue when scaling down decos on corvettes?
ships need a good silhouette. having things too streamline stop it looking like a ship
this is my gripe with my ships right now. they look like planes and not ships.
@wraith quiver Do you know how to visually force specific turrets to fire instead of others?
Walk further
not aside from not having other turrets lol.
not that im aware of, they set the minimum size for all parts in the game to be marginally bigger than the minumum size they can go, which is rather frustrating
i'd say your designs are cool but theyre kinda flat
Flat as in pancake
Like you do need to thicken em up a bit more
i do like the flat look but it just needs more aggression idk
omg but there has to be some kind of math right?
Oh agression
aggression would be easier to achieve by thickening though..
be brave to add more random chunks in places. if it helps. take a screenshot of your ship, past it in a free photo software like pixlr. then make the image faded and manually draw in where fictional engines will be. or do it on paper IRL. it helps give you an idea of what can go where
so i think youre right lol ill have to try that
zycrom and/or grief, do any of you hang out in VC any time? it'd be cool to brainstorn ship ideas together
I dont sadly, i dont speak english
😔
im usually at work from home but im down when im off sometime
nms has text chat in-game
sounds cool
Yeah i'd probably just hear you guys talking
i feel like we need to crate some shapes and designs that people dont use often but really should
im learning from this discussion channel who actually knows what they're talking about
well you type better english than english natives lol
do invite pablo gekscobar
Dudes a real great builder too
My current vette turned out well, i kinda freestyled it but it eventually turned out into the idea of "3 parts welded together"
just a short video detailing how to build at any degree or direction , enjoy!
just a heads up , to make this work you WILL need Exosolars Base building mod (BBM) that can be found on nexusmods :
https://www.nexusmods.com/nomanssky/mods/1096?tab=description
Oh yeah thats nicee
😭 😭 😭
Its full of slangs
I dont know shit about grammar too
Thanks tho
practice makes perfect, and i dont expect anything from you, dont feel pressured. it would just be fun
so THATS hwow people are making slanded habs
left is mine, right is pablo's
imma try that
i like that iris shape in the middle of the rounded one
you literally can and im logging on to prove you wrong as we speak
i mean just watch the video you just posted, he literally does it base game
like vertically?
yes
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huh weird, the option is not there for me
it's done by free-placing the windows
vertically i dont think we can
yes, that can be done with no mods
just free place the windows, the hologram for placing it will be invisible, but the ability to place it will still be there
once places, you just snap habs to it
yes you can
but
vertically cant
like this is possible in vanilla
but vertically you cant, since vanilla doesnt allow rotation on all axis
man im still overwhelmed just with the offset trick
im about to prove this wrong lol
not only that but the video you posted literally shows him doing it legit. why are you so sure you cant when there actual proof right there
idk wha tthe hell id even do if i could do the rotations. i just dont trust my free hand
read the desc
I played around yesterday with some of the accessories and they all assist in offset building.
Nice tip to know!
Use the other parts as guidelines
when i rotate the windows, i cant even see it to use anything as a guideline
Um... Hit the G key to select the weapon and fire.
Thats how you keep it at least a bit accurate
nvm im actually dumb asf
Stand in 1 place and use anything as a guideline
you appear to be right, horizontal works, vertical doesnt
As long as you dont move, the angle wont change
Thats why im so sure of it 😭 😭
the window isnt visble to see rotating so i couldnt line it up if i cant see it
Cant change the rotation axis
like once i turn off snapping its just like im holding nothin
BUT
We’re diving back into No Man’s Sky Voyagers tonight — and testing if my PC holds up while we push Corvette glitchbuilding further. Expect advanced technique...
They're not fond of you either. Phase still hasn't forgiven for stealing his girlfriend in 7th grade.
@modern turret i think this is vanilla
And using the base building glitches
Hes able to put stuff vertically
also im going back cos i had to load a save. i killed a bunch of sentinels and then the mother ship spawned ON MY VETTE and swallowed it whole and i had to load out...
😭 😭 😭
BRUH
on the bright side, you have just caused me to discover a new building technique i dont think anyone has found/mentioned yet
Hwat is it
I had the same issue. I just gave up after my sixth attempt. Guess this is one for the mods.
you can use a ramp that phases inside the hab to 'fine tune' the hight of the hab's you're placing attached to free-placed windows
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you dont need to use stair cases to place habs in circules
Yes
Ive always just used windows
Far easier and cleaner
it's not about using windows thats the amazing part. it's the ramp insidie
So you can change the height right?
the long ramps use an axis that lets you very carely dictate at what height you're placing at
Yeah it could be useful actually
yes but not by the pixel
now you can
I havent found the need to fine tune it but its nice to know
I usually just stack the habs

And use the offset glitch in tandem
Usually its enough to get the results that i want
every day in hear i learn that i dont know shit lmfao
i can inch it closer and closer to the pixels on the ramp, thus allowing me to also control EXACTLY how high the window is
here*
the closer down the ramp it goes the lower it is, and vice versa
Yep
But you have to stand in the same spot
Exactly
Otherwise you cant do 2 sides with it
Itll be off
Thats why i dont rly do the height thingy
WAAAYYY ahead of you
this is the peak of my "glitch building" lmfao that other shit looks too overwhelming. ill have to wait to have an idea to use that build in before i just try it and freestyle
i wedged myself into that corver before doing this
Ohhh daaamnn
I havent tried any internal bays
that was main goal of this project was to do that and to flip the arcadia wing shits
and i did the wings on accident. to this day i dont understand doing the ladder in hab trick intentionally.
Corvettes should be small warships, but ships nonetheless, not boats
So a proper ship bridge makes complete sense
guys, put the farting fish on your corvette
Lt.: "Captain, our sensors show an enemy ship is off our starboard flank approaching at warp 5!"
Prototype: "Bring up on viewer"
bling bling bling
Prototype: "Magnify."
bling bling bling
Prototype: "That's not a starship. It's too flat."
PEW PEW PEW
Prototype: "What do you know? It is a starship!"
your ship will fart blue smoke
nice to see someone else who des nice, actually fully build interiors and not just 2 chairs and a lamp

( ^u^)🤝(^o^ )
need
🤣 too accurate
this is absolutely fantastic
i've never been raosted in a more fantastic way
OMG. I need to find a farting fish!
the hand towel hanging 
y thank u
xD LOL thats what you focus on. love it
Awesome 
devil in the details man!
I have a bug where the landing gear (the one thats a large piston) doesnt extend when landing, how do i fix it?
All in good fun. I don't mean anything bad. 🙂
i dont rly do interiors since my ships are over the build limit and i dont want to lag everyone 😔
i know lol i saved that screencap and hall of famed it
Really want to see if I can make the Rexcelsior a reality in NMS.
i don't do interiors because i forget to do it
thats doable enough
is... is that a fist?
i can go on the throw pillows and is that a... shower? love all of it tbh lol
probably without bigger issues, it's mostly a block
thats gonna look funny flying into a black holel
i believe NMS is adding a new enemy sentinel type eventually that can ram players, can''t remember where i heard this from, could be a rumour. but, BUT, i hope they add that functionality for players too. having a fist and ramming into enemies would be premium content
I think the big challenge is going to be keeping it under the 100 piece limit. 🤔
melee weapon for multitool would be goated
The new enemy sentinel type is called women
Could just make it hollow inside
I just wanna punch space, is that too much to ask?
💀
those were added many updates ago, you just haven't encountered any yet
I figured the hard part would be getting the fingers to look right.
💀 💀
Great....another sentinel I cannot understand
bro the roasts in this chat
cooked
this explains why sentinels avoid me
Offset building the outer fingers?
blasphemy
i only use it in tandem with a normal one
i do too
I really dislike it in multiplayer
Cool idea, but next time make a platform bigger
yuppp
No need for landing bay, I just dive thru the window
everything a hab wide cant be used
or thatd be huge. you could use some decor pieces though
i use that loading bay entryway as a way of connecting the non-connectable sideways habs to forward facing habs
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Corvette discussion? 
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#nms-showcase-corvettes is where to show off your corvette »
like having 2 is nice
if you have a sideways entryway, you can use the loading bay entryway to give the stairs an exit ppoint into the forward habs
Ohhh yeah thats a good use case too
Hi bois, quick question, is there away to rotate a part 90º degreres in the Vertical axis??????????????
thx in advanced




