#nms-corvette-discussion
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Well... If building XXL Corvettes past the size of the landing pad, you kinda want windows. You need a working bridge.
hell, i should go get a freighter just so i can save space on not needing the storage containers...
If I try to put stairs or room modules in it, it doesn't really work
the hull is very incomplete because rn its an outline from hab pods, but even that outline will cost me 50m in hab modules
6-7 is my comfort
Strident class Frigate, Halo
heh
thats as long as i can get her without mods
Don't tell the minmaxing guy but the actual way to minmax corvettes is building a small one and getting only the most relevant techs, then installing regular upgrades
.. reasonably speaking
i think i could eek out another 2 modules of length but itd take a while!
oh or not, i found a geometric trick to make it easier
thats 28 length now ๐คฃ
i think 26 works well enough
(definitely not because im too broke to afford going up to 28 rn)
I like 18-24 habs, but it's not easy to make it look good. My sweetspot is 16 or so
i want to punch my own face.
anyone know how to fix this base out of range thingy ๐ญ
You can in VR
this is crazy but you can even do it with the headset off
Full habs, overall size
that is LONG indeed
done. we good.
No I meanall hab total
oooh
lmao
my previous largest hull had like 12-14 habs
this current hull will be using technically outside portions to get custom big rooms
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My central computer core for my corvette!
Yall talking about a lot of Habs, all I need is 3 Habs, a thunderbird landing bay, and a half-room 
Luv it
unfortunately some of us are getting the ich to make carriers instead of tiny ships
carriers should be a kind of freighter that can increase ur starship and corvette capacity
imo
Oh trust me I have too, tried to make the bebop from "cowboy bebop" and used so many Habs that I couldn't place anything else
Building massive ships is a must
^
How far past the landing pad are does each end extend?
i mean i think the max amount of parts should be increased by at least 50
or you could upgrade it to like past 200
That would be beneficial for sure
corvette is decal allergic brah
what is the minimum amount of habs you need to have all of the modules?
By all modules, wdym
About a half hab longer than mine. Haha
like the fuel, farm, mission board
Refinery+storage needs 3 habs, kitchenette and mission board need 1 slots each do half a hab. How many hydroponics?
oh it's so weird ๐ญ
maybe just 1
I personally find the corvette storage in late-game to be kinda pointless, with the matter beam in the freighter that is.
Ofc in early game it's useful, but once you get freighter storage and the matter beam, which are fairly easy to get, then all the storage containers do is take up space
ig you can use it to decorate
Has anyone glued like a jabillion corvette laser guns together?
To get all the fire power
They visually don't work beyond 2 and they don't add any tech upgrades beyond 3
Imo they completely fumbled the corvette weapons
Aww
3 or 2?
They need to add more buildable ones
and for some reason the game only allows '4 muzzle barrels' for projectiles to come out from
3 of the same type for functionality, 2 to 3 overall for visual projectiles/beams
well, the turrets placed simply "enable" the weapon they're related to, and act as A-class upgrades for said weapon
2 for visual
it also visually doesn't matter what turret type is on
a
Yeppers
just need some lights and the hangar entrance (hold the left and right) will be finished
man i hate that we cant remove the photon
๐ญ
so true
a third turret can be "visible" if they use only one barrel (like the Deadeye)
Like the torpedo?
bro did nothing but just bing chilling
They don't enable, they're just visual anchor points and upgrades
You can just install any weapon in your corvette just like your regular ship
Currently debating on building UNSC Sabre or a destroyer
a better word would be adding
on the pro side you can go free decorating with it
that's my point, they enable the use of the weapon without having to manually install it before
no one expect this thing fire 40k dps infra-knife
like the Deadeye automatically installs the Positron Ejector
Best looking gun is the laser tbh
I need a visual infra-knife that looks like a gatling gun.
so real
I like the phaser turret more than photon cannon honestly
I hate and love that lamp on the deadeye
Too bad you have like 3 useless techs if you go for it. They need to change how corvette weapons work, it already has minimal tech slots as is
I find it interesting how most of us prefer a 40k dps corvette infraknife over a 70k interceptor infraknife.
has anyone else encountered a bug were all of youre corvette equipment vanishes from the menu tech slots but then comes back next log in all out of order?
Shhh hg doesn't know about that yet, it let's us put more modules on the ships lmao
Personally I think there is an advantage to limited slots. Forces people to make stat choices.
Before Corvettes, every single ship felt the same.
in the end both kills eitherway 
unironically my corvette has more maneuverability than my s-class fighter ๐
Yes, but it locks you into using photon cannons visually
well i find it irritating because i spent a lot of time optimizing my tech layou.
The solution would be better looking turret designs, then.
Unless I grind 10b units or cheat using creative, I just don't have the tech slots to use anything other than photon cannons
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Problem is you can't remove photon cannon even if you have another weapon installed on the corvette
Now THAT needs to be fixed. Since all the turrets auto add their associated weapons, photon cannon should follow the same rule.
So you have a photon cannon, and if you choose to use phaser turrets you'll get the phaser beams, turret upgrade, and photon cannons in your tech slots, just so you can use an infra knife with the beam turrets
it's kinda the same rule in 'permanent mining beam' on multi tool also applied into corvette
That's like 3-5 wasted tech slots just for visuals
That's actually fucking stupid
if only theres an upgrade that made photon equally viable as infraknife then i dont mind ๐ญ
Mining beam has a function, photon cannon is not required as long as you have another weapon to take its place
i also wish there were modules to change weapon colors. strictly aesthetic i know but.. idk.
I'm going to send another ticket for this, that can't be by design
This one, I would say even mining beam should be removable for dedicated weapons multitools.
Have they fixed the bug where furniture was crashing corvettes
yeah if its essentially saying "choose a weapon. cant finish your build without one" then it should actually be the weapon that was chosen. i hate cycling through weapons
dont let penguins furniture fly your plane
fr, though i found that using graviton whatevers to drop shields, then dumping missiles down their tailpipe right after, then swapping to protons to finish, works well. The missiles dont 1 tap kill but get close, then the protons do reasonable dps vs armor
I like cycling through 2 weapons. I don't want a third. So if I have infraknife and cyclotron, I don't wanna see photon cannon.
semi unrelated but for the love of god hg allow us to assign keybinds to starship weapons as well ๐
8 phaser turrets firing at once would be amazing
spamming g in the heat of battle only to accidentally skip the weapon you want and repeat the cycle again
Combat in NMS overall needs a rework
I will say firing high DPS weaps and spamming g makes for a pretty show.
idk whats goin on but all of a sudden, i cant record gameplay in NMS. amd driver timeout crashes wtf.
cant even watch youtube while i build anymore lol
true that, i get tired fighting sentinels 90% of the time
i tend to use infraknife to kill shield then use phase beam to finish because for some reason even autopilot cant aim properly with projectile weapons
misses 50% of the time
or missiles
yeah we need more land pirates. maybe some enemy corvettes that you can also kill for parts. and we need some grimey aliens. all the life reminds me of "spore"
npc corvettes would actually be so sick
Not just that, the dogfighting is easily the worst part of space combat and it's literally the only space combat. I'm tired of doing lance charges and not being able to hit a pirate because they did an instantaneous 180 despite me seeing them flying away from me
we need actual threats too
i NEED my planet to suddenly shake out of nowhere because a random gek decided to land their 100 part corvette next fence of my base ๐
i was able to fight level 1-4 sentinels within a MINUTE of spawning because i had no idea what was going on and just shot the things trying to murder me
and ive found nothing more threatening than them >,>
the amount of shield you can put in a corvette made me forgot sentinel interceptors are a threat lmao
addition of phase beam and you never go below 80% shield
you can also divert power to shield/weapons/thrusters
now that i think about it you can put 6 shield-related parts in a corvette
excluding module upgrades
More mass fights would be fun.
Doesn't excuse shitty fights.
but it seems like most of the reason for resource gathering is to benefit your combat ability
yeah, corvette really amplifies the exploration experience
lol you cant just use that as an excuse man.
thats like saying you want more ecology in call of duty...
thats a false equivalency. NMS has combat as a core part of its game.
a core part?
this game has mods and stats all centered around combat. like i get that its focus is exploration, but dude lol
hmm
going pirate/outlaw path is a gameplay in nms so
If you implement something, you can't excuse it being bad by saying it's not designed around it.
id assume combat is common factor in it
^
never tried tho
sentinels are really terrifying early game
they bully you a lot
mid-late they became farms
I want big monsters to try to swallow my character whole.
now with corvette you're basically immune to any combat-related harms
And shoot down space tentacle monsters.
apart from the game glitching you out ig
look at upgrade modules for example. For your multitool most of them are centered around weaponry.
For your suit, most of your upgrades end up going towards environmental protection, traversal, (as survival/exploration is also a core part of NMS) or combat
saw a reddit post of someone's corvette warped out without them while disengaging an interceptor
prayers
and your ship modules are typically also traversal, weapons, and shields
Basically I want it to be more space subnatica.
Imagine a space reaper leviathan snags your ship rips it apart and devours you whole?
i guess making "wings" is kinda awkward on smaller ships...? or im terrible at it, or both, I dunno
and while survival is good, adversity is important for multiple game systems. Nobody is arguing that we should remove the ability to explore etc. just that the existing combat systems should be fleshed out more to be more challenging and engaging for players
asteroid larvae and organic frigates is a thing. cant see why they wont add hostile organic spaceships
i think thats great for a smaller ship. its tough to not make them look blocky when theyre smaller ships
They're eh, for how organic they say they are. They dont really look alive
i also dont have tons of the angle pieces
true, they're organic just by design
they were scary for about 5 seconds ingame for me, not knowing about them made me adapt on the fly while still figuring out how multitools worked, which then made me explore basically all there is to ground combat immediately, so theres unfortunately nothing else ground combat wise for me to experience .-.
we really need sentinels or worse that you cant just hop scotch around trivially
you made it work!
ngl id take it all day if hg decides to go deeper with their cosmic horror
How do you farm corvette parts?
asteroid larvae scared the hell outa me when i first saw it. it was a random encounter, i was NOT expecting to meet sauron in space ๐
something like elite dangerous thargoids or similar encounters would spook
I really thought the native wildlife would be more deadly then a few plants smacking me around.
I find it funny how sentinel AI seems to break different ways every few patches.
look for a planet that has "salvagable parts" labeled
Oh I see
fr, you go to land your new corvette and SUDDENLY get slammed into the ground by a big tentacle plant monster or some similar thing
thats what kills me tbh is that the meanest shit i bump into on planets is a damn plant
i really like the idea of cosmic krakens
or the odd animal that kinda tries to pathfind towards you at a walking pace ๐
you can scan them from inside the corvette by getting out of your pilot seat, then shoot them with your ship when you get close enough. they are the yellow arrows
theres just no threat at all to be wary of in this game unfortunately
Yeah, where's the space wolverines that will jump on you and rip your throat out?
interceptors are by far the biggest threat, but thats because space combat is incredibly clunky and if you dont know how anything works yet then they can eventually shred you
so thats not saying much
all i saw was 8 meters spider with crab shell as skin
I will say that goes for most of nms's systems. It takes all the ideas of a space game and does them. Not exceptionally well, but fun enough.
Press s and win.
i mean i dont really see the space combat as so bad tbh
nms space combat can be fun
Also funny cause the frigate i fight look like they're supposed to be a really difficult threat, but I park my ship right behind their engine and they cant do anything to me.
It's a bit more arcadey than other space sims. But that's fine imo since it's very new player friendly.
ED and SC are "hardcore" sims, and have a new player problem.
yeah as i typed that i realized i dont have much to compare to lol
cpu cant run star citizen or id give that one a go
like your squadrons helping you + your employed frigates comes and assist you in combat
holy crap why is it so bright?
I think they should model Ace Combat 7 for dogfighting.
Balance of realism and arcade.
Also yall noticed it too is that you can easily destroy frigate by going right near their thrusters?
id argue that with the current state of balancing, they could make ground combat much more engaging merely by tweaking some values.
Make the big walker beam not tickle like the tiny dogs, but instead punch through terrain and do high dps to make the player SCARED of them
make all enemies fire faster projectiles and from further ranges, maybe even making some of them dodge around (though that would be more than a simple number tweak)
make fauna faster and do more damage based on size so massive dinosaurs dont slowly walk up and tickle you
you could also make them shoot the corvette* if the player is hiding in it lol, as right now its straight up a "im in base now you cant tag me!" interaction
but thats again not just a number change
but if you really compared it to other popular space games, nms combat on average is more diverse
fundamentally it is still the same point anc click till hp is gone
but is also the same to games like ED and SC
right now sentinels wait until close to shoot, fire slow projectiles, are very slow and lethargic, so you can just walk sideways to dodge everything and never worry about health because they do such small dps
Alien mofos when i park inside my frigate after destroying their entire frigate fleet, 13 ships and 18 sentinels.
nms emphasizes on scenery and theme so combat is amplified by the environment
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Weeeell... Kind of? Again, I posit that until Corvettes,all ships felt the same. They just look different.
boiling it down to that itself doesnt really further any arguments. A 2d flash game can have point and click combat, as can the insert top selling fps game. It's stuff AROUND that
They should at least enter buildings if you try to run that way.
And cloaking breaks their targeting so they need to improve on that.
in the end it's about how fun and engaging you can make simple gameplay be
i think this game did well at focusing on scenery and theme while also implementing other gameplay mechanics. Jack of all trades master of none type of deal.
id agree, and that does help excuse why combat isnt something extremely polished, thats not the only focus of the game. But it's not ONLY just not extremely polished, its entirely trivial due to being skewed in your favor so heavily
nms does it just fine, not perfect, but fine
Also what's the biggest gun there is you can put on corvette?
True. I don't mind being a jack of all trades as long as they acknowledge room for improvement and keep working on it.
Functioning gun?
Or cosmetic
Either or
its not just that though, its how fun and engaging you force it to be. Players almost always follow the lowest resistance path. Due to how weak and slow the enemies are, and how strong the players are, they never have to engage in terrain leveraging, intense focus, steady aim, weapon synergies, target prioritization, you can literally win intense lvl 5 sentinel response combat while drinking your coffee and watching a youtube video. It isnt just a matter of lacking depth for the system (which forces trade offs for development time), its a matter of balancing, where in their effort to avoid stifling players who dont like combat, they made players who DO like combat have something so trivial it might as well not exist
What are those?
Cosmetic mass driver cannon
What's the functional option?
there are very low development time solutions that would give combat oriented players a much more engaging time, and it does not have to come at the cost of other systems or even non-combat player experiences (such as by making the higher level sentinels the ones that are actually threats to the player)
Am I doing something wrong
yeah, but then again, much like every other survival-progression type games, it's extremely difficult to factor late game since it commonly invalidates balancing which were more suited for early-midgame aspect
Looks connected to me idk
bro done forgor aerodynamics
Yeah I beat the sentiel frigate with my starter ship mid diff even.
hg have many rooms to expand late-game challenges and you can kinda see it even now
the projectile velocities, damage values, and enemy speeds are not a threat to players who have 0 upgrades.
I don't own any of the music in this video.
I made this to vibe to sick tunes made by
this guy:
chat im getting better at making corvettes
I have 1 more pic
Well all the turrets are roughly the same size.
they literally couldnt kill me and i had not even learned how to navigate the X menu yet,
Ah got it
have you tried detaching and attaching back again? had the same issue. connectec parts but game thinks it's off
Where do you get that cosmetic?
they do, and they should, but that costs development time and is therefore not really in the bounds of the discussion because ofc pouring dev time into a system will likely improve it
hence why im pointing out how poor their pure stat balancing is for making engaging combat
You build it with pieces and design it yourself.
Oh self designed
Figured it out thanks, I had a shield generator or whatever inside one of the hulls because I thought it would work
How and where do I get it
Idk why it would let me place it inside the hull if it didnโt
yeah for some reason you can glitch parts into hulls
random times it works random times it wont
sneakily hide 3 shield modules
Well I built it using the octa locker from the decorations together with other things.
Need to take a look cause it might fit one of my ships
im using the flat panels rn to try to make this ๐
funky stuff
Would it suit this one do you think?
Im surprised I haven't seen alot of space Pp ships in the showcase.
I thought that would be a classic someone would make.
My guess is it would be seen as both immature and borderline rule-breaking
NOOOOO they delete custom decorations beyond a certain range
i cant decor the nose of my corvette properly lol
ill have to rescale my hull lol, cant have the very important engine paneling with UNSC on it like this
i can handle the no nose decor, but the same issue applies on the rear as well rip
Yeah but you know it's a guarantee, where ever there's any degree of customization there's dih and anime girls.
It's a known law of nature
Question: So theres a limit to tech slots I can't get over. And a good chunk of bought upgrades and crafted ones are roughly equivalent or superior to corvette components, for the most part. Is there an accepted collection of what are must-have parts beyond what the game requires you to build?
how do you guys even get started making stuff so cool looking, ive been tinkering for two hours and gotten nowhere i like
i made my first ship by taking inspiration from a plane in halo
ended up making a turtle
and decided to screw it and go whatever lmao
i mean in what world is this similar ๐ญ
looks closer to asp in ed
How does the coloring work? Can I color pretty easily on the ships?
Can I make like a Picasso on the top of my ship?
much like coloring voxels. it changes the texture per object/part
experiment with the material options tho it can make many varieties
mainly used weathered material here
Did you look on YouTube ik there's some tutorials for ships on it
nope, i just listened to the ingame tutorial and started doing whatever
tho my mindset is i think logically
like where would this be if it's in a real ship design irl
but my ship ended up out of place or smth straight out of other game so yeah lmao
I mean, in the end this doesn't look that bad
wouldve made more if it werent for the 100 parts limit
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Here is mine, its 114/100 counting windows and took me overall 13 hours from first draft to now
With 2 full rebuilds
it also has lore
@autumn panther
Yeah but can I go for a full black or certain color look?
Thank you
pretty much ya
Looks like it could, yeah.
Reminds me of something.
pretty much ๐ญ
MAC rounds? In atmosphere?
definitely
well it doesnt offer you the entire rgb spectrum to choose
only predefined color sets to choose
Looks like a helldivers call in orbit cannon
Your joking all this time I was wondering why I couldn't get the other colour
you can paint your ship just about full black
Lad this isn't fair
it be like that lmao
it gets inconsistent on some objects
I had to make my star destroyer red it wasn't as nice looking
man im just finishing a ship
realising its going to be a bitch to paint with all the merged pieces
But then these two came out alright
Happened to me too so I gave up and kept the current colour (I'm to lazy)
dreading it.
and then theres still stuff i might change.
used offset to merge a piece into the window. kinda makes a little dresser ledge depending on the part you use n whatnot. hopefully i can make this look better.
Corvette inside of the ground after I teleported, and i cant tell if it looks like a Sentinel base could or what could be the aftermath of actually crashing your corvette
What do you guys think of my first and only corvette. I call it The Hephaestus. Originally I wanted something similar to the Benatar from Guardians of the Galaxy but ended up settling for what I made.
Hereโs the interior (sorry for poor quality, am on console
Love thr expedition stickers lol
Loads of color inside lol love it
I know right, I really love the immersive feeling of having a โhomeโ inside a spaceship rather than just a point-A-to-point-B ship
thats my goal lol i had originally made a jet type ship, but i wanted a little more room and a window lol so i just remade a bigger one. I need to get ideas for interiors from you all
where'd i go wrong making the solid gold whip
THESE are not wings
those are abominations
for some reason steam screenshots are super low quality
yeah iirc they compress to like 1 mb or something?
i have no idea how to make wings
or some huge compression amount
My interior is kind of small, but I made sure it had the basics, and just really emphasized on them. Like with the food area I tried making it cozy with statues and posters, and a nice little table lamp.
yeah wings are rough man. but theyre so satisfying when you find a way to make some you like
im wanting plants n lights in my ship. my interior is still small but with enough room for me. Its like a large RV lol
damn you got those pretty flush
the UNSC dream is alive
I added the little curtains by the cockpit, but I think that would be a great add if you wanted it to feel more like an RV for you lol
Kinda like they do in real life
ah neato
now there is something VERY important to note
i hear building with decorations is pretty jank
doing exterior deco will fail if you flick place parts past the normal corvette limits
but you can stand within the normal limits and place outside of that
its how im doing what im doing rn
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you can see a panel just past the angled ones, that is my marking for how far forward i can stand and still place
the side scaffolding is to check my fit
(so i can walk down it and see how well it works)
it will get easier once im past this portion though
and its well worth it for the crazy shenanigans you can do
yeah that and hanging flags. I play as autophage, so i like to add loose wires n stuff. i dig the "clutter"
Yes I agree
I add detail anywhere I can, like boxes, random containers, wires, posters
heck earlier i only had an emergency light, plant pod, and the spooky jellyfish to work with
turns out emergency lights can be used to close off doorways in a subtle manner, and can be used to make wall panels / standing legs for other objects
im planning on using some plant pods as part of a reactor core soon as they have a thick green smoke effect
started on the front room
what do you guys suggest i do if i want to get better at shipbuilding
like should i start by following a tutorial or something
A better use for them
Do microbuilding first.
That way you can get better at covering those smaller areas with greebling
wdym by micro building
damn son
Basically make small ships.
If you want a big ship to branch off of, I highly recommend remixing someone else's build. For me that ship was The Roach
https://www.reddit.com/r/NoMansSkyTheGame/s/PbA6qWf0tU
An extremely versatile build that has a shape language thats very easy to play with or shifted around however you want
"Its stock"
big stututu lmfao

God I love corvettes
Starting out designing it is rough. But once you learn the ropes of how to put them together right it just all clicks.
love the back end of this one
Will we ever get the ability to have things for other players to do while the pilot is flying the Corvette, like shooting the guns and stuff ๐ค
If I create a new Corvette, it doesn't delete my old one does it?
you can have multiple
Hell yes ty
Most likely this is only a foundation for further updates. Even they said it gives them lots of ideas for future directions.
Ooo! I hope we do get more multiplayer stuffs then
hey im trying to add 3 shield modules to my corvette but it keeps saying they need to be connected how do i do that?
You just gotta find inspiration and think about what kind things you would like to have in a ship.
I like to have outside decks like sailing ships do so I can look outside anywhere and everwhere. And also have room for activities
place them on slots that accept them?
how are you placing them?
they can be glitched into fab modules quite easily, for example, but you should place them on the exterior similar to a turret
hello guys one question, IN THE CORVETTE is there any way to bug - glitch the arcadia S foil so flip vertically?? so its pointing down?
Why is it always so bright on my corvette?
unfortunately not
which is dumb because the exact operation is available for some other blocks
HOWEVER
you can make your own wings
research decoration wall panels
then you can make any shape you want just about
im out of sodium so this is the last of my shaping. its kinda time consuming to do but has extremely good geometric results
Anyone know of a way to make a door on the side of the corvette hab unit? i hate having to use the step ladder ๐
can someone please explain me.... why to build a corvette?
creative freedom
ive spent more time working on my corvette than doing anything else in this game so far
and its glorious
cause its fucking awesome, and a mobile base (that's not a freighter you constantly have to dock and undock from, and you can get out mid flight and use auto pilot, and you can float in the air and fish from it so many reasons
i get that...i really do...belive me... but the only time i use base was the tutorial time...and i play NMS since release...so is there any real good reason to have corvette... other than having some basic base features...?
I mean, nobody's forcing you, just don't use it? It's just a better ship with more features that make life easier. If you dont want easier life, accessible mobile storage, mobile refining/cooking/crafting/farming and a nicely decorated space to enjoy relaxing on a world from, then just dont make one?
those are the stuff i barely use in game...ok...thx for the explanation ๐
fair enough, although I am curious... what DO you do? like just fly from solar system to solar system and mine rocks and trees endlessly or?
if you've been playinig since 1.0
The main thing for me was definitely the customization. Just makes the ship feel more like an actual home then an empty hull
Yeah me too, I'm working on making a pirate ship right now. struggling to figure out the sails
i have no imagination to create anything...and i basicaly spend my time in the same system... everything is there and i don't need to go anywhere
wait what??? I'm even more confused, you dont build anything, but you stay in the same solar system? I repeat my question, what do you do??
do you just walk around in circles or?
I assume you've never used an exo vehicle since you dont build?
i used them when they came out...but i don't find them interesting
You could look up a building tutorial on YouTube for a ship you like and then customize the interior to your needs / liking
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i dont want to spam this topic with something that is not corvette reletable...so thx again for explanation ๐
Hmm... Not quite sure if the front is overloaded...
are you sure this is within 100 complexity
I donโt actually know how but it is possible as Iโve seen someone do this before
Yeah i've done some rough versions of sails but cant make it look good ๐
Adjacency glitch lets you resize the sails by first resizing the piece before them.
i know how to resize, i have a mod for that
its mostly getting the sails on poles correctly
whenever i make a sail its just floating there far from the pole
ok nvm i kinda figured it out, i gotta place the mast after the fact
Looking to trade for these parts for the corvette ships, DM me if you have them.
- Ballast Tank
- Coolant Distributor
- Fuel Cell
- Plasma Core
- Shielded Joint
- High-Energy Ducting
I wanna see the ship from the other angles as well please!
getting there
Any way of getting rid of a secondary corvette?
Scrap it.
Cant. I just found out you have to sell it to someone
Huh it let me scrap one.
Weird
You are not supposed to be able to scrap corvettes, probably due to some sort of limitation. There is a specific message for "Cannot salvage Corvette-class starships" when you click "Salvage Unavailable"
but as example...now i was just standing almost an hour in space station...bcs i had something else to do ๐ so much of my time in game is being afk ๐
what are you using for the markings?
ty!
I just hope their next focus is on patching the 100s of bugs, not new content that will make it worse ๐๐
First corvette!
is there a corvette landing pad?
Not one you can build
Theres landing spots on space stations, freighters, etc.
Yeah hopefully they add that soon. As of right now, your corvette tries to spawn on a landing pad at the base and its all in your base
do we know what its anchored to when you portal in? like does it change if i move base computer or portal?
sucks getting stuck under its foot and having to reload cause you cant move ๐คฃ
For me, it seems like it tries to spawn on the regular landing pad, or At least close to it
Its like that for settlements too
oh that could be good, might try moving em
It could also just be coincidence because of where my landing pad is though
but its gota be something else for when there is no landing pad
the ship from the matrix, the Nabucodonosor
woah
how do u have so many reactors
I also used wonder projectors to display electricity
"Nebuchadnezzar"
And nice
How's the inside look?
yeah in english the spelling is atrocious lol si I went with how its spelled in my language lol
Not much better, but I get it
nothing crazy,
sparks
the sparks leave a custom trail, kinda like in the movie
any better way to build sails
How do I build one of these?
iv tried finding some rezising mods but i do struggle
U can build those by scraping ships and instead of money u do parts each time u can only choosr 1 part grt em all and boom u build ur own and u need to buy reactor core for it wich S tier is 10k nanites
The button you use to teleport to your freighter is the button to tp to the ground and create a teleportator.
Technically speaking you never have to land
its landed when you teleport in and you get stuck
Ye Iโm currently grinding to get 10k
Iโm on 900 atm
If u got A LOT of money like most go pirated system buy illegal goods crte NOT smuggling items open them for augments and boom each system 3-5k nanites and stock there restockd so u can look at ships landin there for S tiers or maybe even a exotic!
Okay so none of what u just said to me makes sense Iโve only got like 9 in game hours lol
Oh another question can you customise the colour of your ships?
Oh haha that makes sense lol sorry and u might bable to corvette yes small ships without outting tegother no and i havent tried when putting tegother so not sure
Ye I donโt understand the corvettes either
Iโm at the part where I can begin to make one
But the cockpit alone was 1.6m
Yeah im at 2b rn so money becomes no problem and ive been playin for 2 weeks now
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hey guys
any news on the windows on the side of corvetes not being see through
there is like a weird wall on them all still
Never heard that one before if ur inside and walk up to it it should work
is there a way to see your corvette's pulse engine efficiency/launch cost? I'm trying to figure out the adjacency for my modules but can't see these stats
nah fully like,
Yes, only the portal window doesnโt have a wall in front of it for me.
yea all my friends ships are painted windows
they fixed it for one window last patch haha
front and back windows are fine
side windows botched
Tf ๐คฃ
So u have half clean windows and half have been painted bc some alien brought a kid with paint on ur ship
yea
U should like try ignore and if somoene asks hust give them a crazy story af random kid alien loose on ur spaceship with paint๐
Best solve i got for you for now
I hope so too for you
My flying fortress, the Axiom
Well done if somoene says hes to wide just say hes a dad that should make em shush๐
Love it tho well done!
It's great fun flying a fortress ๐คฃ i'm a relatively new player, haven't looked anything up, been figuring stuff on my own
It has a phase beam build that does 7.5k damage per tick, it's just dumb how it works
Class A already?!
Two recommendations thus far:
1: Corvette Landing Pad base object
2: Readjustment of rare parts exchange. As it is now, it's far too pinishing
Love that and if the corvette landing pad is to hard to pu in bc of no flat terrain maybe a just big enough docking like station thats higher up ship stays there teleport up there us jetpack or stairs if its even good idea ;-;
Is it possible to increase "base" zone around corvette?
Apparently the complexity check is as of now just client side and you can use some mods to go around it. Example https://www.youtube.com/watch?v=8IGh-Dee13g
I'm pretty sure they'll make the check server side so abuse doesn't happen
did you really space walk that far to take a photo? 
XD gotta be done
For whatever reason, photo mode compresses the images, so that may be the reason
can always print screen while in photo mode
How are people getting lots of hyperdrive range?
Lots of reactors?
Upgrade placement in the inventory slots affect how the bonuses and % merge together, and I've also 3 of those hyperdrive cores hidden inside the ship
4 rows + 3 slots worth of minmaxed build ๐คฃ
I have 2 on my current one and its at 500 something rn
I havent even finished it yet
If i can somehow get my hyperdrive as good as my freighter that would be amazing
I can make it the best base mobile ever
And with the base mod allowing me to place parts I normally cant, I can have in-house antimatter generation too
Is it a bug that i cant colour the top part of these windows?
I think I figured out what's going on with the Corvette refiners and I might be at least half right.
Is the information about the refiners stored in the system instead of the ship?
Maybe its like what was going on with those extractors on the freighters before they fixed them?
Well what I found is that I was refining some Runaway mould in my corvette with two refiners. I leave the system and look into the refiners and see them completely empty, I then go back to the previous system I get a weird result, a partial amount of the Nanites I would have gotten (Each stack of nanites has a yield of 1,999) with a remainder of 4 mould, an ammount you would expect from refining one stack of mould
all those stuff on corvettes are just for cosmetic? i mean...the ship really fly or fight thx to the moduls u instal to them...just like to regular ship...no?
or when u put some rocker launcher on it...it will have it also as a function?
All pieces you add impact performance to some small degree, but certain pieces also install a decently strong tech module that stacks with regular modules
Think of it like a scale down freighter. You have interior areas that are customizable like a freighter, in fact Corvettes are considered bases. The areas you can build in are based on the Habs or Walkways you use to build the ship, on the left or right walls, you can place Storage modules, refiners, etc. Furthermore you can place other items inside like the portable refiner
sure...but in space fight...its consider to be fair if a ship and corvette are oposing each other...there are no big dmg diferencess just bcs its a corrvet?
Apart from weapon platform moduals I do not know
How much more did 6.04 fix, I was having an insane frequency of crashes on 6.03
Regular ships just cannot compete with the power of corvette. Being able to have 3 more tech modules upgrading your phase beam, as an example, turns its heat management into a nonissue
This, my phase beam just chews through pirate freighters now
and mobility? isnt small ship more agille?
idk about crashes but I think the disapearing refiner contents needs more work, and the Corvette moduals still shuffle around in your technolegy inventory.
i dont know if i wrote that word correctly ๐
My corvette has 4200 manoeuvrability and can hover in place, it is far more pleasant to handle than old style ships
Well with something larger, there will naturally be less mobility, but it also has the hovering capability, which before this was, exclusive to Sentinel ships AFAIK
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Mine donโt seem to shuffle after i upgraded all the inv slots
Yes and no, More moduals impact your maneuverability negatively, but the boosters and thrusters make it better.
in fact my corvette has 3388 maneuverability with only one supercharged slot devoted for the pulse engine which is more than any ship i've had before
Seems to mostly happen when we change parts around
I have had it happen just moving around the game I think
from using my hyperdrive
hmmm...ok... thx for the info ๐ i still don't have the patience or imagination to create one...but at least i know more now ๐
I found that shuffling only happens if i have free tech slots, which is not a luxury i have enjoyed in quite some time
I am full on tech and still have shuffeling
It's worth trying out because no corvette build is permanent, you can always add on or take stuff off if you decide you aren't happy with it
corvette and regular ship need to be separated, make it have its own category and speciality, give og starship have ability that corvette dont have like much more faster airspeed than corvette and have terrain manipulation, and also if they separated the storage is also have its own tab, when pressing tab menu
Plus, if you just stand in the corvette on a planet, you can get materials so much easier just by autopiloting and using your scanner + the ships teleporter
i tried it as a part of that introduction q line... i really didnt know what and why was i doing that ๐
It definitely was a bit much right away, that's why I went and started with a simple box ship, used it to farm more parts on scrap planets, and just built off it from there
Even just a basic box ship felt like a big boost to my fun in the game
What I would do is probably make them obtinable later. I am pretty sure you can just start a save file and get your first corvette after placing your first base beacon, and it's basicly free, for what it is that's powerfull.
To be fair, you can get a freighter almost immediately as well, which is really powerful in it's own way, just gotta do your first warp, fight a couple pirates and bing bang boom
how is that different from using regular ship for travel...on corvette... you don't use launch thrusters on corvette? or u have terrain manipulator instaled on it?
The ship can hover while you beam down to planet and drops a teleporter back up, so it costs no fuel
Your ship can stay airborne
and it doesnt need to be down for you to get on in again?
So i sit in the cockpit while its slowly flying above the ground, use my scanner, tag the thing i want, and drop to the planet to grab it, then just teleport back up and start the process again
Nope! It literally drops a little teleporter for you to beam back up to the ship
I've even done it from upper atmosphere
Plus you can build within the hab modules in the ship, like a farm, a large refiner, a mission board, the nutrient processor, plus the look of all these change depending on what type of hab you put it in
Mission board+nutrient processor goes crazy, bc there's a mission where you collect faecium, which you can have readily stored in ingredient storage for an instant completion and easy rewards
i use none of those features...i was just wandering the differences between basic ship...or even exocraft...
Personally, it's my new favorite vehicle entirely
as much as I want to say that this arguement is true, I also want to point out that you have the convenience of being able to use the storage containers for cheaper on the corvette
Standard storage containters are 35 Magnetized ferrite and 20 sodium, research required for each unit. Freighter storage units are the same cost but no research is required, but on the Corvette storage containors, they need no research and require 3 metal plates and a micro processor each
using corvette is like driving a truck, and using regular starship is like using motorcyle
Cant access the Corvette storage containers without directly interfacing though. Freighter has the matterbeam tech
This is also true! But there are no tabs like the freighter, which means you need to be in the ship
matterbeam tech?
Yes, but that is researchable
Freighter storage containers are usable directly in the inventory screen though. Not need to board or interact. Just need to be i the same solar system
are those storage containers shares with those in base or freighter? or are they different ones?
If your freighter is in the same system and you have that tech you can access each storage container via your inventory menu
Shared
Yes, but at least you don't have to fly into space every time you need it, you just go to your corvette and use it tradidionally
where i can find those tech?
You don't need to fly to space to use it
You can summon the freighter from the planets surface
Freighter upgrade terminal
pitty ๐ i have them full...have almost no place for anything new ๐
Why would you fly into space? Just press tab.
I think they meant to summon it maybe? Idk I just call it from the planet I'm on and can access my storage immediately
I am aware of the inventory system of the Frighter but you have to get frigate moduals to get it, which obtaining them may not be clear to new players,
5 for the mater beam
If you're new, you don't really need all that storage right away though
By the time you do, you should likely have an idea of how to get the modules
Plus, we have google lol
Also, correct me if I am wrong (because last I checked which was months ago, this was the case), but I think the corvettes having the storage units helps in multiplayer since one player owned freighter can preside in one system in the party.
I don't usually do multiplayer, so not sure on that one
yeah, Multiplayerseems to be a buggy mess or at least it is with this update
But I've accessed a storage module on an npc freighter and it still showed my stuff
It is conceivable that there is a limit to how many freighters can be in system but i sure haven't reached that limit in multiplayer
Worst case, you can always just swap who's is called in when you need to grab something, since thankfully, theres no cost to summoning it besides having the right hyperdrive module
In a party it's just one, but if you are just in the system and there are other people in the system (like in an expedition or weekly event) then the one freighter limit doesn't apply as other player's frieghters are not loaded
Yeah it's nice they did add the Dismiss frighter button for that lol
It would be cool if you could still access the storage containers of your friends freighter via the inventory screen, since they're player specific
You could always throw a bunch of mixed paints in to make it seem like a bunch of scrapped parts, make it a bit grungier
i'd like that if the paint looks decent across the board
The white rust ones just dont mix well together
Could try the random colors tho
Why no paint all option ๐ญ
Acurate XD
Don't play with me
im not kidding ๐ญ
by the by I would have liked to have the coloring options we got for the standard ships
See I never bothered to craft a normal ship, so idk how all that looked ๐คฃ
Yessssss
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It's basicly how you color your character, you get light tones and dark tones of each basic color, none of that two color stuff we have with bases
Ooh, that would be lovely
Well, my corvette design started off solidly. Now I'm struggling.
What seems to be the issue?
Shoot I have the same problem of my tail just ending XD
I also think I have a few habs that aren't connected due to glitch building.
to max out engine bonuses the first engine needs to be arcadia heavy and MUST connect to the right for 10 maneuverability. second one needs to be arcadia heavy and MUST connect to the right for 14 maneuverability. third one needs to be titan heavy and also MUST connect to the right for 16 maneuverability. so any corvette build is going to be asymmetrical by default with 3 engines all connecting to the right.
what if i do left?
cant remember the first two but the third engine goes from 16 maneuverability bonus to 6 if you switch the side it connects on
and if i do both?
This is my corvette, but I want to make it more birdlike. A friend suggested something like what is drawn in the next picture.
Are there any parts to make wings that angle like that?
OK...i tried it...my first build...i don't even know what am I doing ๐
This looks good!
perhabs use some walkways instead of habits. gives you some more variaty to work with
da fak is that ๐
is my tutel
tutel๐
What is this man hahahahahahaha
everyone's first corvette looked something like that
truly a corvette of all time
looks like a sausage dog
Love the hover landers
The design is almost complete, but I feel like the rear needs to be a bit wider. But that might just be because most of my ships are a little larger overall.
Sleek design๐
here's another corvette
Are there any structural pieces that have a good curve like that do you know?
I'd like to have a forward curve, but I have a feeling a backward curve is only possible.
Looking good! I've redone mine since it broke yesterday and even better
Hahahahahahaha
Looks like mine
holy shit thats cool
i think you can invert the parts but im not sure
yes u can
Old vs new version of Sword of Orion
otherwise switch to creative and try some parts. no one will blame you
about first ships, here's something funny that happened with my first one while trying to land into a space station https://youtu.be/oHKfPyhx5Cs
there is a trick with the editor that lets you rotate and flip parts using free placement
Yeah, your design was sharper, but smaller. If I could've reproduced the design but on a larger scale, I would've been perfect. But I'm still getting the hang of these glitches and all the parts makes things convoluted.
kinda hard im maxed out in size on the hangar nearly
tho i think there is glitched to get out of it
Yeah my rear was glitched beyond the normal end barrier. Front was close, too.
nice
here's an example https://youtu.be/WcDqCSRyRi8
Start placing a refiner or other internal wall part, go into free placement mode, place it at any angle you want (granted, is a bit finicky to line it up), then disable free placement and go back to modifying your ship through the terminal, place a hab and let it snap to the refiner, and you've got a base to attach stuff to at the angle you want...
Hmm... Wonder if I can glitch the weapon systems into parts and make little "turrets"
hugo gernsback ?
You can usually glitch them into parts that are 2 blocks long since they usually only have a hitbox that one block long
definitely one of the better ones i've seen, but man, im sick of seein star destroyers. good job tho
corvette had a lot of feature that make regular starship obsolete, maybe make that regular ship transform to a mech will make them better
I'm trying to build a combat focused corvette with minimal parts to maximize available slots for technology, can I get some recommendations?
(Pls @me when responding)
good idea. Thank you
@burnt lotus
Objectively speaking, Magthrusters-Any hab-Ambassador cockpit-Medusa/Azimuth(if you like convenience)-any weapon mount(i prefer beam array for the lasers health siphon in battle)
I know it'll never happen because of size, but a vehicle bay we can drive/walk out of would be so dope
I did that to max out the inventory tbh because they took away my Envoy farming ๐
finished it (again) tho better this time
you mean like this?
it's possible to make ANY ship design you want when using base decoration parts. rather than putting chairs and tables inside, put them on the outside and do this
you can genuinely make any ship with it, including mechs
I think part of the reason why everyone has better-looking corvettes than me is because they only use one or two habs
Mine has 10
They have barely anything to cover or decorate around so they get more creative freedom
Mine has a ton of habs which ends up with its general shape being a brick
I have 9 habs, which gives me plenty of space for all the storage containers, a decent amount of plants, and a "living space" hab.
Mine might be a boring D4-class style shape, but I think that classic design works really well. Or really, could look like a giant fighter jet tbh.
I had an idea to add a robotic arm next to the landing bay to assist with loading heavy goods. How does this look?
trying to make a junky ship, honestly not sure
not using glitch building (intentionally anyway)
i feel like it's still too brick shaped
That's a fun concept! Not sure about the flat thing on the back though, feels a little random?
yeahhhh
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Not every gap has to be filled if your goal is to make it look like it was pieced together from scrap
suppose
The Ailerons in the front that form the nose cone, you gotta offset glitch them to move like that?
ugh, hate how the tech slots get scrambled every time you make edits
@runic bluff yes
Damn
Is there a way to mirror parts?
In Experimental Branch, they fixed this, but if you reload your game while your Corvette is NOT your active ship it will still scramble the tech
oof
Best you can really do is tap E on PC to clone the part, then tap E again to mirror the part along the longitudinal axis of the ship. Still gotta place it manually
(You still need a duplicate part in storage to "clone")
meh, good enough
Is it because my corvette's habs are stacked vertically
Is that why I can't get a good shape
I think my current corvette uses 7 habs and 1 walkway
3 arranged in a straight line, walkway on top front hab, then 2 habs attaching to either side of the walkway with an additional jab behind each second floor hab
Bit weird but it lets me fit all 9 reactors
Whats rotate on pc?
From the bottom up, my habs are:
Horizontal line of 3
1
Horizontal line of 3
Line of 2 heading inward towards the cockpit
1+cockpit
i probably could try and find out.. but i d rather ask. i tried the bot command, but couldnt find the info i need...
as far as i get it: upgrade slots, do as normal with units, or add certain parts??
i can build a weapon in ship tech slot, or place it at part?!?!?
what happens if i dissasemble all of it. where do the slots go, that i bought o-0
can also just direct me to a page that explains all that stuff
Scroll wheel
is there a way to mirror the medusa class reactor? ๐
I didn't understand all those questions, but regarding weapon tech slots; Corvette tech modules are separate and stack with regular tech modules. You want to add the tech modules bought with nanites as usual as well as add 3 corvette cannons if you want to maximize damage.
Hmm, Azimuth reactor apparently stacks with Launch AutoCharger. But what are benefits?
Are you sure it stacks? My impression is that it does not stack. Having either will enable recharge and it won't recharge faster. Either way you wouldn't need much recharge since you barely need to use launch fuel in the first place with corvettes
i hope the technology vanish bug or rearange bug is soon fixed โฆ terrible
well, it highlights adjacency
Thing is, game got idiotic policy nottotaell adjacency bonuses, one have to datamine game code to find out ๐
Or A/D in absence of a scroll wheel iirc
Not conflicting doesn't really mean it stacks, it just means it doesn't conflict. As far as I can tell the only benefit the "Launch Auto Charger" has if you have an azimoth reactor is to provide adjacency bonus for other modules that actually contribute something.
am just so confused, that i cant even explain the problem ๐ thanks for the answer.
oh ok, so adding "cannons" is rather adding tech, than an actual weapon hmhm
- about upgrade slots. imagine i upgraded inventory slots.
then i delete the whole corvette in the workshop. eventually rebuild it.
will those slots "re-appear"?
color border means not not-coflicting. It means there some bonus active. Though we already had one effect-less adjacency bonus with multi-tool tech - the ricoachet ubgrade
No, that investment is gone forever. But only if you actually get rid of the corvette entirely. Rebuilding it with different parts won't destroy your slots.
okok ! tysm. that was, what really worried me
The only reason you'd want to delete a corvette entirely is if you created a new one for the purpose of re-randomizing the supercharged slots. Which I do recommend doing early on if you care about that sort of thing.
If your current corvette has supercharged slots in locations you like, there's never going to be a reason to delete it
me trying to build a corvette, where you dont get stuck and be happy about it 
Deleted it without dismounting tech?
So like, this is my corvette's bare skeleton
what shape has to do to that?
just for info, this is the "best i could do" on expedition so far xd
I'll hate you for that amount of ladders ๐
after 6 redesigns, i made my ugly long ship at least more clean, yall think it's better the white one or black one? i prefer blackh
So like
Lot's of WAAAGH in that XD
Floor 1 is a hallway, flanked by two cargo holds
Floor 2 is sleeping quarters
Floor 3 is a hallway, flanked by two med bays
Floor 4 is kitchen and dining area
Dining area leads up to the hab connected to the cockpit
I have kitchen and sleeping place rght behindcockpit and all that level is storage X3
while upper evel is workshop and green walls
build a walkway and place rotated stairs in it, then you can rotate that walkway in the corvette editor (if youve done it right it will let you place a cockpit on the back of it relative to the rest of your corvette)
anything built off of that room will be backwards
and can be clipped into the main corvette
so you can flip the medusa reactor
I have aversion to ladders since SF XD My roomba got better
The upper floor is where you go when your roomba figures out how to use a knife
Is there way to tweak in-game camera? It artefacting horribly compared to screenshot
I got exit on roof ๐
Now, I did manage to make a back-end I'm happy with
My only complaint is I want the landing bay to be further in
flanked by more stuff on the sides, like you're going up in to the ship rather than just in
This way?
Similar to that, yeah
Is there any known way to do quarter offset (Someone mentions in Beeblebum's Video that they managed to get quarter step offset working but with no steps on how that is accomplished)?
Tried to make an ultra tiny corvette by clipping the ambassador walkway into the ambassador cockpit but found out half-step clips into each other just a bit too much
like how the millenium falcon has a lot of back end to it, but the landing bay is closer to the middle?
It's up under the carriage
there is a lso practical reason to do so. Easier to jetpack into hovering ship
IF you don't mind headbupts
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Can I buy parts like ambassador-class hab etc. anywhere?
Or do I have to find it exact number of times if I say want to have 5 of these installed?
the sloped setup you had I tried, and it causally was sending me to space from collision whith ship
what do you mean by the walkway? ๐ฎ the landing bay?
the stairs
oh wait
he means yes a landing bay inside the hab
then you can put stairs, rotate them, and then you can put things a different way
ohh wow
White looks better by a mile imo, it's got an actual look to it
an example of when i was building my star destroyer
all the side bits are inversed
nope, just the 1x1 habs
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kinda angry that it requires glitch building to rotate this part in specific, its so useful
oh yea i can see the reactor is horizontally mirrored relatively to your cockpit. however i want to mirror the reactor upside down. so i can put one under another. or will i be able to flip it upside down too?
ik
so annoying
ah ignore the side stuff i just put it to work on my ship, heres the end result
NO
You can kinda speed up the salvage container process by setting your corvette to auto-pilot, use the scanner to ping the container, then fly to there and use your ship weapon to pry open the container.
thats so fire
Oh yeah, that makes sense. That ramp is literaly in center of ship under escape pod on side. The back of ship is engineering and cargo bay (and it got a cargo lift)
Now we're cooking
We can have only one bay here, so no cargo lift ๐
Thanks, took a long ass time and still fixint bits lol
yea i can see the wings are all flipped right?
yea
This kind of things just makes me cry, not because some guys use funny glitches, but that we NEED to glitch to make "logical" ships, since we don't have mods nor enougth assets variety nor being able to flip things correctly...
Honestly the game feels quite both greate aswell as rushed... IMO we should be able to have mods so players can fix things when devs can't, or at least allow player to have their own ship parts
its a nedula class not an actual star destroyer
the inspiration
yeah nebula is new republic i think
either republic just before 66 or that
but just before 66 there were Victory-class not these i thinkk
im not 100% sure but i thoght it looked sick and smaller scale for nms
yea thanks for this its a good trick. but that's horizontal sadly ๐ I need to flip vertically. the reactor upside down ๐
yeah thats not a thing, yet
oh damn ๐
can yall rate my fav ship ive made so far
hopefully one day we can launch and land from the backend instead of the bottom and ill have so many more ideas๐๐
how are people making open-air corvettes? or using the normal base building walls
Did you make it again
Nice
It's a Legend one now. THese are republic ships from Second Republic time period (2-28 ABY)
ooo sick

I thiiink they saw beginning of Yuuzhan war
I just didn't know if they where an actual thing but that is exciting
Hmm, they might be actually called Defender-class in books, not sure. Nebula =0class was prototype name
Imo, side bay is odd. Kind of take away from Nebulon cruisers
Was looking at a star wars dnd sub reddit. Found this
I look at all your corvettes, and my starts to like me less 
just put wonder projector in it and pretend to be octopus XD
that looks so cool congrats!! ๐ ๐ฅ
Might have to rename it then
https://youtu.be/obDx0NMH8xI this is a small version of it, not mine
I wanted to make a more practical (while being smallish and simple) corvette that had a lot of habs inside. Although it may not be perfect space usage, I managed to fit 5 habs inside. The front hab I used windows because I wanted more viewing areas when hovering above planets, but it can easily be converted into usable wall spaces.
If you enjoy...
how do i leave the corrvet seat... without landing it? someone told me it can hover by itself
x menu
hmmm...let me try...brb
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Recurring channel reminder 
Corvette discussion? 
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NO image "dump and runs", bad!
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deleted. See
pinned rules ยป
#nms-showcase-corvettes is where to show off your corvette ยป
cool...thx ๐
concept for my corvette was something like that. something straight. but all have very figured corvettes
I like designs like these but I cannot make them look good in NMS 
I have this. Now it looks like just big torpedo
First one looks nice
P A N C A K E
I'll try to make this piece of art.
Your corvette is so big that it doesn't fit the pad...?
yes xd
Did you just use the spam clicking tech or you managed to change the ship base radius
mod for broke 100 limit and glitch with green-red timing
corvette have hangar, but I cant build inside, because base radius limit
I'm playing in VR, long story but my monitor is rubbish. I can't dock in space stations or the anomaly. Basically I land then nothing happens. I can't exit the chair either. Basically to get on a station I have to land on a planet then change to a regular ship then go to the station. This made the exhibition a horrible experience. Anyone else had this issue and fixed it?
The limit is 40 unit radius from the bottom center of the corvette, and if you did a bit too much green-red spamming you can't build things in the majority of the ship
yeah, thats sad, but expected
Double crashed freighter in a system with all gas types, and S-class upgrade farmable derelict freighter and squid exotics.
I think I found the best yellow system physically possible.
how do yall trade more than one component? trade menu only lets me get one at the time and i need like 60 titan hab
there is always 3 slots for trading
and things have different value
reactors i think have a lot of value, and also some hull linkages
Always try to start from the lowest value possible
It's RNG after all
Even 5% might have a chance to actually go through
Offered item isn't destroyed if the trade fails
I have managed to get through with a 2% once.
Grab the pieces you'd need for that trade. delete them, then enable free item mode and build those 60 habs. Switch back to normal mode when you are done. Just pretend you traded them.
no i mean like i want to recieve a titan hab right so i click on the trade for titan hab and its only one that its gonna give me even if it accepts my trade
i have the 3 slots for trading yeah but thats what im offering
lol i locked my settings because i cant trust myself with being able to change it
oof
You can lock your settings? Huh
well get clicking then
i kept turning on free crafting whenevr i was missing like one part or something and that eclated to just playing creative which i dont want
yea its whatever its just annoying trying to get a lot of one speicifc module
Always make your builds in a creative first to get a list of what you need and switch back to your survival save to get those items and build it 
I used free crafting on the corvette no regrets. Farming to unlock a specific parts is one thing. Farming to get each specific part you want to place is another. I need my creativity to fly free
the problem is you can't even preview how the part looks if you dont own it. A blueprint mode would've been nice
Yeah I did
hey i was makin my first corvette and was just wonddering, are some engines better than others and similarly for other components?
now I just need to get them lo
They do have tiers
Kino is good
Kino is king

Constructive feedback welcomed ๐
do u have a list of the tiers of everything or anything?
Nah
Pretty much lmao
I hate reinforced hull links because they are not endcap-like
the outside of a ship should be plated, flat
What do yall think of it, I both do and dont like it
but all we have are frigging wedges
You can use the base plates to get that I think
?
And since you do it in the in game base editor rather than the corvette editor, it doesn't count towards the 100 limit
Anyone have better landing zone ideas?
This is what I've got atm
Basically park your corvette in your base area and you can use base items 
so far im sittin at these
Very star trek
just be careful not to delete ship modules from the base editor by accident 
Ill take that as a compliment, its been years since ive watched it tho
It doesn't look bad
It slightly reminds me of the Batman symbol and Im probably gonna move some bits around to make it that

