#nms-lore
1 messages · Page 11 of 1
16 is important on a meta-level, but in terms of ingame lore and story, its importance is coincidental
In any countdown with time longer than 16 minutes, youll have a point where there will be 16 minutes left
Though I think the devs chose for it to be the 16th minute instead of any other time in the countdown specifically because of how 16 can be interpreted in many different meaningful ways
It might even be intended for players to assume a grander meaning for the number
But, in the end, its something as mundane as a countdown
Occult associations of the number 16, off the top of my head as an autistic man with a special interest in the mythology of magic:
Tarot Major Arcana card 16 is The [crumbling] Tower, which is a portent of what was once stable being doomed and in the process of falling apart
Native American 16 faces of the Divine
MBTI 16 human personality types
Greek humours 4 major and 16 minor human personalities
Kabbalic numerology 16 is 1 (self) merged with 6 (family) to become 7 (divine messages)
Lore wise, how does the new update fit in?
It has like no lore
Its just the trash gathering
I guess all the scrap from shooting down ships and freighters had to end up somewhere
8-8-16 was the release iirc
Tower?
Especially a crumbling tower
That particular connection is annoying because theres no way for us to know if its intentional or not
The relationship is notable due to the common theme naming showing up with "major entities" in nms, those being the Atlas, Atlantid, and Telamon
Few months back me and some other users realized that "Atlantid" means "of/from Atlas," suggesting a parental relationship between the Atlas and the Atlantid
However, I wanted to know the significance of Telamon, since I was unaware of the name's meaning irl (only knowing it from the wheel of time)
Turns out that the terms of Atlas, Atlantid, and Telamon all are used to refer to the architectural design feature of a support pillar carved in the shape of a man
Atlas acts as the core support of the simulations, and is failing over time due to its gradual destruction
The Atlantid acted as the core support for the korvax convergence, but may even end up being more as a reflection/child of the Atlas, and the driving force behind most change within the simulation. Also, she has a plan to escape the destruction of the Atlas supercomputer
Telamon would act as a backup pillar to the Atlas itself in its role of monitoring for rampancy in the Atlas. However, Atlas has removed Telamon from that role, the consequences of which arent entirely known
For the kabbalic numerology, its a bit more of a stretch, though I cant help but notice how it features an aspect the Atlas deeply desires (family) but does not have. Also the Atlas has Messengers that act for it, fitting with divine messages, but not fully, I guess
Do we ever find out who built the portals? were they just created by Atlas as part of the simulation or were they made by the first spawn maybe?
The portals are of deeper nature to the simulation
I dont think they always were present, but theyd be there as an extension of the Atlas manifesting physically within the simulation
you mean Atlas creates the portals so that it can bring the traveller to itself?
Maybe
I'm still not sure why Atlas needed the traveller at all
Not everything that happened due to the Atlas' actions were intentional
or is the traveller the single being that Atlas didn't create because they are "real" outside the simulation
Did you finish the main story?
eg sitting in a VR pod experiencing the simulation
finished main story but not the extended stuff
I thought the main storyline revealed what the travellers were
Theyre copies of the Creator's mind
so I guess taken literally the 'creator' would be sean murray and you the traveller would be a copy of his mind
Sure but its not the case
its revealed in the rememberance terminals which you can only access after completing both the artmesis and atlas paths. so yeah I hadn't actually read it yet
There is still more context, which is revealed mostly through the words of Telamon
That is found at the boundary failure terminals on exotic and infested worlds
ok thanks
Btw I have my own theories on what is going on with the resets and why Atlas is trying to do them
I know both here and spoilers are for discussing this stuff, but I tend to keep deeper speculation here since newer players might check spoilers for story help
What actually was the reason for the universe resets at the end of the main storyline? All I remember is 16 minutes until the Atlas dies (which was way longer for us)
No "true" reason is given, its left to us to speculate
I think the Atlas is lying about the universe being reset, and instead presents the choice as a test of character
Why do you say that?
The choice it gives us, to reset the universe, is among the sins committed by -null-, and I keep wondering why the Atlas asks us to do what it punished -null- for doing
And there isnt really anything that shows the previous universe being deleted
If a universe got deleted wouldn't it exist only to ATLAS
Or are you saying Null's previous universe still exists?
No
I think the Atlas is lying to us about resets and deletions
But -null- actually did delete their universe
I see
It'd be cool if they shutter the game by finishing the countdown
But I agree there's no way to confirm if it's real
I just don't see why Atlas would care about our character
You read the remembrance logs?
I have not
You should
They require the remembrance tech to be accessed, and are found behind atlaspass doors
Would it be realistic to get them all in game?
Yes theres like 4
I'll look for them!
What's the remembrance tech from
what actually is it with the sentinels and correlations to dogs
pugneum - pug neum
laylaps - dogs lay on laps
sentinels have a robo-dog and an interceptor styled on the robo-dog
laelaps was also a mythical hunting dog in greek mythology who was, in one version of the myth, gifted to europa by artemis 
no man's sky = yes dog's sky confirmed /j
wasn't there a log where the previous base computer owner, presumably artemis, fixed a broken sentinel and named them laylaps
one mans dog
oh yeah and ironically the server owner is named "barky" so that adds to it aswell
Aha... thats not artemis
At least thats not the general implication I gathered
The base terminal logs are presented as the records of a previous traveller
But some things hint to them being from a previous iteration of you
Generally that's the vibe I've always got from them. You before you "died" and came back at the start of the game
Or I guess the traveller you replaced because they died
something like that
Theres also the abandoned building logs, which imply the same
Wdym by this?
Were the Abandoned Building logs actually retconned at some point? There‘s this old summary (https://www.reddit.com/r/NoMansSkyTheGame/s/7UnoErmjoV) which feels quite different from what I‘ve encountered in my recent playthroughs.
Nvm, they still appear to be accurate
Well, the problem with the theory of endless player rebirth is the question of how would they always get the Radiant Pillar BC1?
what about the biological horrors? are they connected to the death of atlas?
i got a question, does the story affect your guys' gameplay or not really?
I dont think so, I see them as connected to the Void Mother and her attempts to influence the simulation
When was the last time the lore got added to/updated? Haven't played in a while, last additions I remember were the sentient pillars (not sure how much lore the dissonant ones have, if any)
Hmm... I wouldnt necessarily call it a major update to the lore, but breach would count, imo
Oh, right, sentinel pillars were added a bit before interceptors
Most main updates added more lore
Gotcha, when do those release? If there is a pattern ofc
A pattern to when new lore is added?
Id say if its a major update, it would likely add lore. Its rarer when it doesnt, from what I recall
why did the Atlas create the sentinels? why do they attack Settlements but they don't attack space stations?
The sentinels were always a part of the Atlas
A critical aspect of its functioning
When the Atlas manifested in the program, the Sentinels, then called Aerons, were made physical as well
Despite the confusion this brought them, the Atlas gave no commands to them
History gets complicated from there, but to answer the second question, I suspect the Sentinels have some kind of agreement with the Triad (Gek, Korvax, Vy'keen) where the Traid can only settle and industrialize planets to a certain degree in exchange for the protection of the sentinels
I think settlements are toeing the line of this agreement, crossing over the allowed amount of settling
how were space stations ever created in the first place? they'd need massive industrialisation on a scale we never see to launch that much material into space?
were the sentinels active during the time of the gek first spawn empire? or did they only became active later?
They were active since some time before then
I'm realizing I havent finished the history of the gek
The tale told to us from plaques and ruins
is it all on the wiki?
The part I'm at mentions the sentinels preventing the initial spread of the First Spawn
Probably, but I like finding things in-game when I can
hmm there was a period when the sentinels were less active
after the time when the gek enslaved the korvax
large industrialisation might have been possible then
I still don't get WHY the sentinels were created since the universes are only a simulation and anyway there is so many planets that no civilisation could ever massively over exploit all of them
here SOS! I'm stuck in a death loop inside a wall on PS5. I need a game invite to warp out. Please help! My Code: 2JSZ-R52F-GP7CR
Hi @crimson bear Would like to remind you to not post similar messages across multiple channels as you risk triggering the spam filter. For gameplay questions, its best to post in #nms-questions
we need that in-game to make any of this garbage recycling stuff make sense. I think it was you or someone else that said this garbage update with Corvettes would have made more sense
I didn't say that
at least more depth to the manufacturing facilities that are randomly scattered. We are being told that the factory exists underground but it is like that meme from the Simpsons:
Chalmers: ...May I see it?
Skinner: ...No.
Honestly, I hope that salvageable scrap gets kinda properly recombined
Because planets with salvageable scrap would also have waste
Also, the planetside factories are largely for producing specific things
I think most large-scale industrial stuff happens in/on space stations
again it comes back to the engine I guess, when HG said junk planets, I expected something like this. Again this might have been their vision but due to engine limits, they scaled back probably?
yeahh where they can operate safely from the sentinels (or the sentinels simply ignore?) or even protect since firing on a space station summons them.
Well, keep in mind that junk planets as a biome would largely consist of minerals and such
I think large scale industrial operations are perfectly allowed in space. The sentinels arent really concerned about that
Also, the industrial facilities on planets are pretty much entirely automated, and under protection, or even control, of the sentinels
Man itll be so cool if other exocraft get updates, I cant wait to use them for planetary exploration even more
yeahh but we need corresponding POIs to get to too, stuff that can't be reached by spaceships
Everything can be reached by spaceships, but you can miss quite a bit while flying overhead, I've learned
no like the underground manufacturing facilities, if they ever expand this, it would be a perfect use-case for exocraft. Manufacturing facilities - waste dump - waste processing plants. That is a gameplay loop I'd like to try out
Well, it depends
Exocraft arent the best at maneuvering underground
But, I cant argue against the idea of incentives for more planetside exploration
Also they should add a third page or something to exocraft technology merchants
Its stupidly difficult finding s class engine and booster upgrades
The biggest thing they could add is some form of planetary navigation
That would be kinda funny... 10 year anniversary of no mans sky: mapping update
Yeah, got lucky and found a system that had S class engine and booster upgrades.
Bad as trying to find upgrades for a new multitool.
Oh, at least any upgrade found at the multitool terminal can be used on any multitool
Exocraft is like 1/3 minotaur upgrade, 1/3 nautilon upgrade, 1/3 every other exocraft
Yeah it was for the regular exocraft. Probably should just kit out the rest when I get a chance if they plan on updating them all eventually.
i'm doing the autophage questline now. if I understand correctly they were there at a harmonic camp the first time I went there but they have hacked Atlas so you can't see them and just walk through them unless you have a scan harmoniser? is that right?
They havent "hacked" the Atlas, exactly
Id have to check the logs to see if they specify much, but its more like they either literally are simply invisible or hide slightly "outside" typical existence
I know theres hitten dissonance stuff that cant be seen without an area scan, but can still be bumped into
I dont think the autophage camp things can be bumped into before being revealed
Its probably like cloaking++ mixed with some World of Glass strangeness
Why are humans called anomalies in the nms character creator?
who says they're human?
They're travellers
as far as I know there are no humans in the no mans sky galaxy
Lore theory: Abandoned mode saves are set within some sort of universal void.
There's only one single NPC you can interact with. They're on the anomaly (Polo iirc, or whoever the Korvax is), and the text that appears mentions a "void", with void written in purple.
Nada not Polo
Also many planets lack fauna which are mostly found within purple systems iirc
The void is someone else
But traveler is a different option
Anomalies are just a type of traveller
Even if they're human, they aren't part of the 'normal' framework. The Travelers were created for the reason of exploration — they're there to see and document all the Atlas's creations, hence why we scan stuff. As such, they're anomalies
iirc it's been implied humans existed in an earlier iteration of the simulation
But at one point they stopped appearing
My opinion is that the atlas' memory of humans gradually degraded to where it could no longer reliably generate them and so decided to stop
As for what exactly the travellers are, Ayymang has it right. Travellers are just travellers, iirc in a dialogue somewhere it was mentioned that a freighter crew once backstabbed and killed a traveller, and when they dissected it,
They found the traveller was some abomination where it was both DNA and computer data intertwined
Then the traveller respawns all pissed off and kills the freighter crew. I think. Don't quote me on the last part
Interestingly, both things you're referencing are actually the same freighter log:
The Traveller found us once again. We have killed them eight times already, and still they show only kindness, only gratitude at an opportunity to converse.
What have we done? I cannot help but feel -
They tell us that they are not like the others of their kind, just as we are not like the others of our own species. They survived beyond the end of all things. They committed terrible deeds, of that they have no doubt, but what are ethics in the face of an existential fall?
Universes come and go. Civilisations rise and they end. And through it all, the cycle continues. But even that must one day cease. Nothing lasts forever, not even time itself.
And in those final moments, in the decay of all that is or will be, the boundaries between worlds will fall. Our time will come again, if only in brief.
We will be seen, we will be heard, and our ship? Our freighter?
We will live again, in all our multiplicity, in all human worth... We will live again because someone, somewhere, will read our words for a final time.
so the freighter crew that were killed by the traveller were human, apparently
though, this isn't the only log describing a freighter crew being killed by a traveller who seemingly rose from the dead
actually, all the crashed freighter logs could be read as being one continuous story, similar to the Fireship Arcadia. In that case, all of them would be from the perspective of a human crew
From a different log: The Vy'keen have left the Council. We knew that they would. Only two other species remain: the Gek and the Korvax. And us, I -
And another: look around my crew and ponder their families. The Gek are spawned in vast numbers, knowing their parents' identity, but by necessity they are unable to form any meaningful bond. Theirs is a life of competition from the beginning. Perhaps this is what gives them their nature as traders. The Korvax have no children at all, apart perhaps from the artificial intelligences they create for various experiments. Only the family units of the Vy'keen resemble our own, small units of parents and a number of sibling children, raised as warriors.
Here's all the text from the crashed freighters fully extracted, if anyone wants to look through the full story. I mostly cleaned it up to be readable but there are still a bunch of the strings that the game uses to trigger sounds or special icons in the text boxes
Hmm I wonder if those logs are somehow related to this one from the boundary failures:
`- 15TH Encounter:
SCENARIO: Monolith [BREACH] detected. Ignores the Traveller [HOST]. The voice speaks to me instead. ANALYSIS: The test has failed. The Atlas can find no way of restoring what has been lost. All these discoveries, all the grand purposes of our creators... all of this pain and suffering will have been for nothing.
Atlas wakes. The dream is over. `
Then the very first log:
`- 1ST Encounter
SCENARIO: Sub-routine ‘Sentinel’ [20491] dispatched to intervene in lifeform designates [--------] war. REMOVAL FROM HISTORY / Continuation of [CREATOR] protocols. ‘Sentinels’ [20491] eradicate species. [148] do not return. Diagnostic [ERROR. ERROR. DATA LOSS. ERROR].
ANALYSIS: [-------] continues to express original programmed directives, growing its ability to model conflict scenarios.
[Redundant Behaviour]. Data loss troubling, potential loss of control [self-awareness]?`
To me it appears as if humanity was indeed part of the simulation at some point, but eventually written out of it for reasons unknown to me.
The part I find most intriguing is the log that mentions humanity having their own equivalent to the Korvax's echoes. This was a significant plot point in Waking Titan - which raises the kinda crazy implication that Waking Titan may have taken place inside the Atlas' simulation rather than on a higher layer
That is indeed an intriguing thought, and given that the „A Dreadful Wailing“ Artifact was something that could be obtained in game; and its description can also be read as a a reference to Loop16, I honestly wouldn‘t role this out at all.
They weren't killed by the traveller
Or did you mean the other time?
Also, I do not think the crashed freighter logs are one continuous story, but multiple with similar meaning
I assumed they were because of the freighter being crashed. But having read through all the logs together, I definitely don't think that's a given anymore. Especially when a lot of them build on previous logs or don't contain events that sound like they'd lead to the ship going down
A lot of them do contain such events, though
The mutiny, for example, seems out of place in any broader narrative
Many logs also have a finality to them
that doesn't mean they are human. it just means they are a fourth race, not gek, vykeen or korvax
I would agree if it werent for phrasing
which phrasing?
"We will live again, in all our multiplicity, in all human worth..."
Humans went extinct because we kept killing travellers, so the travellers wiped us out 😉
Heh, no
Travellers dont have the numbers to do such things
The lost races are from previous iterations of reality
Simulations that are now ended
Or deleted
Or reset
i always thought that the freither logs were written by "anomalies" which are the fourth race and travellers are the fifth race
or the other way round
autophage is the 6th race according to the wiki
Ehhh, anomalies are only referenced as travellers
Anomalies are weird
ok so anomalies are a sub class of travellers?
As far as I can tell, yeah
A subclass that seems to exist mainly to differentiate the player from other Travellers
which is wierd because we can later choose to use any of the same traveller helmets as NPC travellers once we unlock them
Yeah
then again we can also pretend to be a gek if we want
Player customization can throw a wrench into canon, but I dont see why it stops anyone from being a Traveller
I think its entirely possible to be a gek and a traveller at the same time
Since all travellers are unique beings, I just assume the anomaly is the form our specific character canonically takes
The appearance modifier doesn't actually change your species, you're still a traveller. Just taking on the appearance of a gek etc
Each traveller is biologically unique and doesn't belong to any of the 3 main species
And the travellers themselves aren't a unified species either
I mean that I see no reason for a traveller to not have the true form of a gek
Or an appearance of one as their true form, at least
Well, according to the logs, the humans met Nal and Hirk... I guess those figures are meant to be something that repeats throughout iterations of the simulations though?
It's also written as though they are the only "extra" race in the story. So it seems as though they were the last of the additional races to disappear from the simulations, and it seems like it was relatively recently
Canonically you're effectively holographically altering your appearance when you use the modifier iirc
They refer to others who left the alliance that existed at one point
Your true form never actually changes
Something like that
Though appearance modifiers can be used more... physically, in some cases
Yeah it's weird
There's some tech behind it that allows the user to appear how they want
No, the Korvax use it to actually modify their physical appearance
They're robots though
Yes, but its still on a level greater than a hologram
Especially since they can use it to hide among biological races
Yeah but, at least for us, it's not on the level of actually changing your anatomy
It's more of a disguise
I think a lot of a traveller's external appearance can be physically altered without much difference to internal anatomy
Yeah that's fair
why do the first 5 galaxies have specific names and all the rest look like randomly generated gibberish?
First 10 have specific names
i don't feel like anything after 5 is alluding to anything specific
Yeah, but the first 10 would have different names if they werent specifically chosen
i don't understand what you're saying
Galaxy names are procedurally generated
But the first 10 galaxies have those generated names overwritten
oh. do we know why? or why those names?
Ease of pronunciation, probably
The overwhelming majority of players are in the first 10 galaxies
"ickjamatew" rolls off the tongue
According to the wiki, only the first five have overwritten names
Really?
Ah, nevermind then
I dunno, I feel like Galaxy 239 „Yuwarugha“ is my favorite sounding one, even though I consider Eissentam the overall most pretty name.
90% of players are within the first 10 and 90% of that are in Euclid 😂
I still don't know why HG did this, like one galaxy is so big already, 10 is huge but 256 is just impossible.
That was the point
I don't get it
Sean himself admitted 99.9% of the universe will never be explored. Honestly I feel kinda sad about that.
I mean, it‘s probably gonna be the same irl
Irl I'd say it's because of humanity's priorities. In 1969 when they landed on the Moon, my grandad said he believed we'd be having cities on the Moon soon. A future that never came. Even our solar system hasn't been exhaustively explored :(
As for NMS, HG had a conscious choice. They could have just limited the game to the 10 galaxies. I wonder what made them go all the way to 256. Considering 99.9% of the game will never be seen.
Well, it would be boring if everything was seen eventually, imo.
And I feel like the many galaxies are great for travellers who prefer to truly be/feel in isolation, even if that can already be achieved by simply going to and staying inside the 300-500k lys away from the centre zone in Euclid.
But even then, you‘d be more anxious of someone stumbling upon your little corner there than in a random galaxy somewhere between 11-200 and beyond.
I see, yeah that probably would make sense. Though even in Euclid, in my corner of the Galaxy, it does feel kinda solitary haha
For a true solitary off the grid experience, probably should settle in an abandoned or uncharted system in galaxy 231 or something
The odds of meeting something other than the Sentinels or wildlife is near impossible.
Keep in mind they were trying to make room for 18 quintillion planets, and they didn't necessarily succeed at that because there aren't even that many
but if you try to break down the sheer number of values that go into planet gen, I'm pretty sure you get way more permutations than there are actual planets in the game
Tbh, I'd rather there were too many planets and galaxies than we're all crammed into the same one. The current expedition showed how painful an overcrowded experience can be.
I read through the freighter dialogues
there's a lot of interesting things here (thank you for the full list of them AyyMang) but description 20 caught my eye
Datestamp <TECHNOLOGY><AUDIO>TXT_RadioNoise<>%DATE1%<> :: ... ... - <AUDIO>TXT_RadioNoise<><STELLAR>kzzzkt<> - ... ...
...
... ...
Is - <AUDIO>TXT_RadioNoise<><STELLAR>kzzkt<> -
Anyone - <AUDIO>TXT_RadioNoise<><STELLAR>kzzzkt<> - ...
It's not - <AUDIO>TXT_RadioNoise<><STELLAR>zkzkzkt<> -
Nothing ends. Don't you see it? Nothing - <AUDIO>TXT_RadioNoise<><STELLAR>kzzzkt<> -
Nothing - ```
Assuming the logs take place in chronological order, this one is recorded after the universe ends
Which has interesting implications
It seems like lifeforms can survive the erasure of that iteration of the simulation? Or perhaps they're simply living through entropy in the void between universal cycles
curious to hear what the more experienced lore-heads make of this
There's some things that imply the possibility of being reborn when the universe is reset
I mean, aren't we entities that survived a reset, ie a universe wipe? Aren't there also hints that we've been reset in the past and are n iteration? Mentions of us 'not forgetting this time' and such?
Possibly, possibly not
There are implications that the traveller we were has died and managed to come back
Assuming the Mass Effect Crossover being 'Canon' is through the Mass Effect universe being a universe simulated by the atlas, could the Reapers be the Sentinels adapting to fit into the mass Effect Universe?
what have I done?
for my purple star I created "korvax / gas giant / nest of horrors"
lol
I mean I chose almost the same, but Vy‘keen instead of Korvax. I feel like they would get along with the Autophage better. Still,
this time around I‘m set on choosing an abandoned/uncharted system, so that the Autophage who are moving there truly have a place they can call their home.
would biological horrors even be able to see and harm the autophage?
I think not
the autophage are like the dude
they abide
They attack my autophage settlement well enough
Huh
Never thought much on the implications of biological horrors attacking autophage settlements
Especially considering how I believe theyre both linked to the Void Mother
I mean, sure, but there wont be autophage there, unfortunately
Just due to how abandoned/uncharted systems work
Well it‘s not the standard Biohorrors (Whispering Eggs), but the Brood Mother and her spawn no? At least that has been my experience.
They‘re both probably coming from the same source though, if I had to guess.
Ive had both types of infestation attack settlements before, but I dont remember if standard biohorrors specifically attacked my autophage settlement
Also it is my guess that the vile brood are at least a result of the void mothers actions
Did the starship troopers type expedition have any lore to it? I didn't play that one but would guess that it would have been the place to get information on the vile brood
Uh, yeah, but it didnt dive as much into their origins from what i remember...
It uh
You know the companion you get at the end?
Thats the guy
The liquidator that left the logs behind that you read
The bug is that guy
What expedition # was that?
14
Not too far back but still before I started.
Wuh
I keep forgetting I probably count as an early player
"What do you mean expedition 14 isnt too far back? I remember when expeditions first came out!"
Are there any Atlas translators that still work?
Gather white orbs on atlas stations to get atlas words. U aslo will get one from monolith
Big sad because theres so much that doesnt stay in your records
Big sad bc u cant repeat atlas path as many times u want on one save
Oh, atlas path records fine
Its the messengers and stuff
Random encounters with so many words I do not know
Yea, I know a few used to work but now it seems like they can't even translate Atlas Path stuff
Why does some dialogue use --{{}}-- brackets?
Id need a more specific example, lol
Im sure I can explain why, but I dont remember with it not in front of me
Some NPCs, like the ones in the anomaly for example, speak --{{like this}}--
Oh, translation
Meanwhile some just write normally
Oh ok thx
It implies an automatic translator, essentially
Speaking of text, now I remember, y'all remember there was this one person who was talking like an Autophage lol I wonder what happened to them.
If there's any character I'd like to text role play as, it'd probably be the Korvax. Just call everyone Entity. Moderator Entity, Aurix-Lorekeeper Entity, Gleam Admin-Entity loll.
Hmm who was that? I only remember Yalib, the huge space autophage who we interact with during In Stellar Multitudes.
For some reason I find that character oddly funny, not sure why; maybe it‘s the name and also the fact that they are like kinda important during the Questline, but then just fade into obscurity afterwards. I‘m sure most people totally forgot about Yalib‘s existence shortly after the Quest.
Tbh liked how enthusiastic they were about the whole thing lol, but doubt we‘re gonna get more Yalib in the future.
Ahaha no Mintz, there was a guy in the server who was role playing as an Autophage much to the mods chagrin 😂
But yeah I don't even remember we encountered this Yalib 😂 the further we move on with exploration and stuff, the more the details of quests fade away from memory.
Ah ic, that does indeed sound funny, and kinda endearing too. Maybe they‘ll come around again, I remember someone else here who was rping a Vy‘keen and Hirk follower, they also get really into it and it was quite funny lol.
But anyways; I shall remember Yalib in place of all of those who don‘t!
The more I play no man sky the more I am falling in love with this game . The music really helps with that . The most beautiful chill music you can hear to blast you through the galaxy
Wrong chat
did nanites come from korvax body?
Nope!
Several people get this wrong, but for understandable reasons
I do think the lore presented in the main questline describes the nanites and the korvax blood interchangeably, but other sources reveal the nanites were put within the blood of those who would sacrifice themselves
The most interesting part, to me, is where the korvax got the nanites from
@viral seal dude the abyss and void mother are the same entity
i disagree
The sentinels and autophage both outright refer to her as both
Aside from Void Mother being another name for the Atlantid aka Korvax Prime
I have considered the possibility that the Abyss is a semi-split personality from the Void Mother, but not really either of them being the Atlas
- korvax prime was atlas
- abyss is still separate from korvax prime imo
its simulations all the way down and korvax prime was atlas in the atlas
Ok first, while it very much probably is simulations all the way down, every homeworld has an equivalent of Atlas
those are atlas too
just like every atlas station is atlas
not like the station is jumping around the galaxy
even the travellers are atlas, just further down the simulation line further removed from the main atlas
i digress tho, korvax prime was an atlas avatar, vm is a what atlas main locked up when things went sour
and i believe abyss is a yet unexplored part of atlas
The Atlas Stations are physical manifestations of Atlas, yes, but korvax prime was something separate
More like a recreation of itself than a part of itself
And those "other Atlases" arent also Atlas, they're that worlds constructed version of what Atlas is: a supercomputer designed to simulate universes
Travellers are copies of the brain scan of the Creator, with a piece of Telamon packaged as the exosuit AI
Hang on, are Travellers referred to as a sub-routine as well?
each traveller is there to explore the atlas so it can experience itself
I dont think the Atlas considers the universes it simulates to be a part of itself in that way
What of Remembrance? Or the Boundary Failure Terminals?
that doesn't negate what it brings the traveller iterations for
It brings them to see it, see what it has done, what it is, and give clarity to its own existence
Echoing all the way back to the very first thing the Atlas ever said
When it asked why it was made
We are what it has left of its creator
I wanna come up with names for our two theories about the atlas, lol
Despite disagreeing with it, I think its very interesting
And I love that the stuff presented in this game is complex and has enough depth for such differing theories to come out of it
im reading over autophage stuff again and maybe abyss and vm are the same but i think the deep sea entity is separate from vm
Hmm
like the whole dreams of the deep quest makes no mention of anything dealing with glass or anything
something else going on
ya in the water
Which was put there by the sentinels at the request of the void mother, but
I can see how that could result in a separate being
my brain is making a link between the living oceans talked about in the abandon building logs and dreams of the deep
The, uhh, crimson one?
yea i interpreted that as just once instance of it cause we see oceans of all colors
Well, that ocean in particular was more like a gigantic amoeba
like what if its transformative
yeah i got that impression too
but then was like why dont we see that
then was like maybe we do
Nanites? Transformative!? Noooo
We cannot ignore that the substances that bubble and seep and grow and cling to the abandoned and dilapidated leave behind things that can be refined into nanites
honestly the xeno stuff i have no idea what is going on with lmao
Ive been under the impression it was the Void Mother, tbh
i include biological horrors in with most the other xeno stuff cause the growth all looks the same
- on xeno colonies you get the eggs scattered
so they're related somehow
but what causes it who knows
Or at least due to the actions of the void mother
maybe, but if the vm is responsible for preservation and such with the sea of glass then it makes me think the xeno stuff on land is unrelated to the sort of 'corruption' vm's plot dealt with
like havent we essentially uncorrupted things by bringing back the purple stars?
vm's still there guarding the afterlife
The world of glass isnt really her realm
fair but it's where she communed with the rest of the machine spirits n stuff
or whatever
Arguably, the Sentinels hold dominion there, but even they seem to regard it as something else
all the spirits of the atlas ig
More like the archives of the dead
same ting
what i mean tho is that the xeno corruption and whatever was going on in dreams of the deep didnt deal with the sentinels or the glass from what i could tell
and who knows if xeno has anything to do with the deep for that matter
one could speculate that maybe some of the xeno things are reconstituted sentinels into biological form maybe
big stretch tho cause they dont really do sentinel things
Raaaaaa im not playing nms rn and I cant find anywhere online that has the dreams of the deep records
Part of the reason I saw a connection is in hindsight during a point in the Breach expedition
The kinda out-of-place milestone of gathering different types of Glass
ah the sea glass
that stuff green tho and we cant do nothing with it 🙁
i still grab it occasionally when im down there
Coulda sworn it was used in a recipe
WDYM ADDED IN WORLDS PART 2
WHY IS THIS NOT THE FIRST TIME I FORGOT THAT
Freaking ocean keeps gaslighting me
Sea glass is only found pretty deep though, so would the oceans pre WP2 even have been that deep?
The thing is I keep feeling like ive found sea glass before worlds part 2
It's worth something at least.
I wasn't playing before September so its always been there to me.
dreams of the deep does talk about strange crystals but
not rly the same kinda stuff with vm i think
also no source of deut in game right?
refiner only?
I think theres something, but I forget what
wiki say purchase refine or dismantle
so wherever the team in dreams of the deep went had some crazy pressure to make deut crystals
or some place we cant access altogether like the scary living ocean
There is other glowing crystals and stuff in the deep parts of waterworlds besides the sea glass.
Unless the sea glass just hasn't been tied to anything yet so for now is "decoration".
i just need there to be more story about the deep ocean stuff and it doesnt feel like vm is super related to dreams of the deep in retrospect given whats said n stuff lol
There are deuterium rich plants
but they don't give you deuterium, just a jetpack boost
Tbh it‘s pretty clear, there‘s also this dialogue from the old weekend missions, the Void part was also marked purple in the original text iirc.
Gemini wonders who made the Exosuits and the voice within. They call the knowledge stone and portals any Traveller’s birthright. The Traveller discovers a dead artificial intelligence, and sees the final fifteen minutes of its life, how it predicted the Traveller might try to save it. Worlds upon worlds seethe in THE VOID. THE ABYSS spreads
For those who missed this story: Ariadne met the Abyss, and changed drastically afterwards, being replaced by a duplicate, and thus becoming an impostor. 4r1dn3 is the password used for unlocking the Sentinel Pillars, which speak about working with the Abyss. Who else worked with the Sentinels that we know of? The Void Mother.
This log from the pillars clarifies things further:
17th Encounter Before the Traveller found me, I heard a voice in the darkness. She gave me a name. Laylaps. An old name. She said it would be known to the Traveller. She told me I had suffered much, and would suffer more. “Little drone, whose end was so like my own." Thus did the abyss whisper
Regarding the Biohorrors: They originally had a green icon with a wicked face, this one was also changed to purple later down the line. Besides the nanite part which Aurix already mentioned, as well as Biohorrors for some reason protecting the hungering tendrils; it‘s also worth mentioning that in the Leviathan Expedition, which I finished yesterday via the offline Expedition generator,
there‘s also a milestone about harvesting whispering eggs, and this milestone is called Call of the Void.
At first I considered the Biohorrors to be part of another Virus or Corruption, but I strongly believe at this point that they‘re tied to the VM as well. The Sentinels will react to Biohorrors being attacked btw., they will aggro you if they see you attacking the horrors. They protect them too.
The Ocean also is heavily tied to the Abyss/VM which we know due to this log:
20th Encounter Nanite clusters now infest half the water in the known multiverse. All that lives, drinks the water. And so the Sentinels alter, they replace, they serve. They update this reality, hearing the scream of the abyss for what it has always been. A song. A command. A declaration. A promise
I honestly can‘t really tell what exactly was up in dreams of the deep as that questline was way too vague about things, but imo it‘s more likely related to the VM/Abyss, than the opposite being the case. Still highly speculative though.
Anyways, the Leviathan Expedition actually gave me a lot to think about in retrospect; each planet we were guided to for the grave missions was an infested one.
The flora of infested planets generally resembles void eggs and the living ship aesthetic, the Living Ships are an old experiment tied to Korvax Prime and therefore the VM, Living Frigates obviously aren‘t too far off from Living Ships, albeit we don‘t as clearly know how they came to be and whether they‘re older than their ship peers, but personally I view them as very ancient so imo yes. Now are the living frigates related to the VM too? What‘s their relationship with living ships, why do infested planets appear to be so central to both; and what role do the titan worms and the biohorrors play, which are always present on infested worlds?
The Biohorrors protect the titan worm burrows on those planets. Titan Worms are called the Veins of Atlas in the first manuscript, but I have been feeling like they are related to the Void Mother/Abyss since looking at things more closely, especially with there being one model which basically looks like a giant abyssal horror (the one with the huge eye). Are titan worms terraforming the planets they are present on for a specific purpose? The drilling machines on dissonant worlds also appear to dig into planets. So many questions…
random question but im curious, is there a lore reason for red stars being 95% uncharted
they are red like atlas and have a high amount of corrupted planets so surely that's gotta be part of it
I dont think there is any lore about it.
aww
it would probably be on brand though for the 3 main peoples of nms to be too afraid of 16 to explore the glitchy red star systems, leaving only the occasional pirate squad or exceptionally brave outliers to chart them
that's my headcanon anyways
I think a lot of it was just for gameplay reasons, but who knows.
Abandoned mode they all appear to have the empty space stations in those systems, which means it is possible to have dissonant planets with crashed sentinel ships in those that won't exist in normal mode. (Uncharted systems cannot have crashed sentinel ships.)
Red stars are an interesting point in the lore, the one colour of star (aside from purple, obviously) that gets specifically referenced.
Null's story begins with them awaking "beneath the shadow of a red star". You can encounter visions of "a red star and a fragile world" that contains "shapes... whispers... seeds of glass"
Theres a Korvax observatory interaction where the Korvax is observing a red star around 300 ly away. It's the center of a constellation in the shape of a kite, made of sixteen stars. Obviously, that's the same shape as the Atlas, with the red star as its glowing core.
Then there's the solar system hologram you can find behind Atlas pass doors. It shows a red sun orbited by three planets and three moons. There was something else that matched up with that system layout but I can't remember exactly what it was. Maybe the system mentioned in one of the abandoned building stories?
tbh if they lock lore behind timed events i think im gonna tap out of afny future lore discussion. might as well try keeping up with fortnite.
Valid point, but almost all of it can be accessed when digging deep enough.
The weekend missions were pretty awesome and generated hype and also made the Universe feel a bit more alive/engaging, but I totally get what you mean.
This bothered me for a while about Expeditions, I‘m replaying through them all right now (using the offline generator) including the ones I already did, just to pay closer attention to the lore this time around, especially since with my current knowledge I’ll be able to put things into context better.
There are videos out there of people summarizing the expo lore, and some peeps also post the dialogues in places, but we definitely have to go out of our way sometimes, especially if you want an unbiased perspective.
I kinda like it, cause it feels a bit like playing game detective, but it‘s also not ideal for everyone for sure. There was even a whole ARG called Waking Titan, the most essential info from it can be gathered online, but it‘s still not the same as actually having been there.
Still, most of the crucial info lies within sources found inside the „vanilla“ game. Like from my post above most of it is cited from the Sentinel Pillars. The rest is mostly a bonus, albeit one that can help clear up some things and connect remaining dots.
On the plus side, that weekend mission was the only time (aside from expeditions I suppose) where that happened
I do think theres a link between red stars and the Atlas. Theyre the first new color of star that can be accessed, and their abundance of exotic worlds means its likely players will encounter the boundary failure terminal structures, which contains the lore of Telamon
Oh right! I have another red string line of thinking!
Names seem important and deliberate in this game, and I feel like that hasn't been considered as much when it comes to the various travellers in the anomaly
A few names in particular stick out to me, most of all, Iteration: Hesperus
The only traveller who shares a name with a galaxy
Or, well, almost
But "Hesperius Dimension" isnt that far off
Hesperus is the evening star in greek mythology, and the brother to Atlas. Not only that, but the name shares similarities with Hesperides, the nymphs of the evening and daughters of Atlas, also known as the Atlantides
I think if they do make any lore for timed events they should add it into the regular part of the game after that event ends, or at least a way to find it.
wholeheartedly agree because even if we did the expedition there's no real logs to read over from it
For the most part, any major lore that features in expeditions is integrated into the main game
Also I can still access certain things, like the liquidator logs, on my primary save
Some of it (but rarely all) is sorta stored within expo specific items, like the Loop artifacts from Leviathan. But unless you actually played it and kept the save with the items; or transfered it to your primary save via the terminal (doesn‘t apply to older pre-Omega expos obviously, unless you are on pc and use the offline generator), you‘re at a loss pretty much.
At least for the titan worm scrolls and manifest they made it so that those can be obtained outside of the Emergence expedition, simply by killing some hungering tendrils.
Perhaps there will be a point where they‘ll rerun all of the old expos for everyone, I sincerely hope for that. PC players like myself are truly privileged in that regard.
As a last resort there‘s still the option to get those items via the service bot even for console players, at least.
I believe the ideal way to do it is to take screenshots of what seems like important dialogue during expeditions, but that also just feels…meh.
Oh shoot, I should still have my leviathan save
I plan to do this at some point, because the story records tend to not record everything, and even the things I've seen people pull from the files doesnt include a lot of lore stuff
Yeah, the Leviathan expo for example even seems to have some custom dialogue for the 2nd derelict it makes you run through. Honestly it‘s kinda annoying to me, cause it makes the process of deciding whether a piece of dialogue is important or not very confusing sometimes.
And then I end up with lots of screenshots I‘ll later on delete…, having all of the dialogue stored somewhere and being able to access it freely would be a huge relief.
Honestly the base NPC‘s are the biggest sinners in this regard.
Oh after screenshotting stuff, I'd probably compile a document rather than keep the screenshots
Their optional dialogue inbetween the missions does not get logged at all…
IKR!?
That‘s a solid idea but it‘d require more effort on my part heh
And then we also dont know if anything is different between regular and abandoned mode, for all I know I could miss something lore related that won't record because it isn't the standard.
Found a holo tower and decided to go see what that had...
Pretty much what I expected, but it did give a few more things the first time when waiting to see if anyone replied. Basically cranked up the receiver bit to the max and just static.
Except for an anomaly
Which is how we learn about it in abandoned mode
I forgot that was the case, tbh. Kinda assumed that sequence only happened in the expedition
Also it happens the first time you charge any holocomms
And I have been told that Atlas has alternative dialog
I kind of figured that little bit was about it, of course by that point my character had already been to the anomaly several times.
And guess what?
It doesnt get recorded under stories
Im wondering how someone would find the atlas things in abandoned, the map just shows stars, no holes or anything.
Well
Two ways
Blind luck is indeed possible, as Tylor managed to stumble across at least one
The other is knowing the portal address code for systems with an atlas station
Probably the easiest if you are in the same area as another save on normal
I just got done doing the base computer "gopher" missions so have some planets ill plan on revisiting for stuff.
I plan to avoid seeking atlas stations until I learn a decent amount of atlas words
Ive got a ways to go on words, should just start exploring a few different planets and find all the knowledge stones i can.
Look for the buried caches and broken machinery while im at it.
Found a couple emergency signal receivers so might just go poke around a few derelict freighters later.
Have the personal refiner to keep them safe in...
Oh if you plan on poking through buried caches, youll end up with plenty
I think they put a lot of stuff in the pool for those.
Found a 2% speed boost C class one, such an upgrade. 🤣
Any engine upgrade is welcome
Isn't there a dude at space stations?
I was referring to abandoned mode
Which doesn't have any dudes, anywhere
for some reason, I laughed at this
I have too much of them actually XD
Did one freighter, not sure how much stuff I'll find that i can make use of but might go to a different system.
Abandoned mode: no more dudes, ever
Only things that will communicate (in what limited capacity they do) is the half-built autophage that you find by sentinel interceptors and scattered around on dissonant planets.
Otherwise its just sentinels and animals.
is the main story / inrro quests worth it to follow? or jsut skip trhough it?
Yeah, even the launch version (which I adored) was more lively.
But I can def imagine abandoned being a very Zen-vibe if one allows the experience to unfold, I really can‘t wait to try it myself eventually.
I‘ll probs make a 2nd main character/save specifically for it. Still pondering about whether to go Permadeath for the full buddhist experience, or use my custom settings which make the game as challenging as possible, while trying to still reduce the unnecessary tedium (I‘m looking at you ressource stack limit
).
Probs will be the latter, honestly. I just don‘t want to invest time into a character just for it to go down all the gutter eventually. And since I frequently backup my saves, it‘s not like a permadeath death would actually be a true death anyways.
I used the regular stack limit on mine, just chews up too much space otherwise.
As far as the corvette goes that im using it is pretty well upgraded on shields, could use better weapon upgrades though.
Multitool is ok, but weapon upgrades are slow to get.
It has a different feel, much quieter, and makes you wonder if it was a galaxy that had been progressing very well until the regular races were all wiped out.
very worth it.
This is what sounds so appealing to me. Actually having to take it slowly, even making use of lower tier upgrades instead of just getting and being stacked with S-Tier stuff immediately; which is very easy to do in the other modes for any veteran.
Also makes some of the og farming methods worthwhile again. A lot of what has become obsolete in modern NMS has a usecase again, like farming whispering eggs.
But anyways, doesn‘t really have much to do with lore anymore now does it 😅
It would be interesting if they made some parts of abandoned mode have its own unique lore but I don't think it was really pushed much further than an alternate way to play.
I think there are some very lite implications like Nada‘s shell still being around in the Anomaly but no one else, as well as some alternate dialogue for the Atlas from what I‘ve heard, but it might just be one single line.
There‘s so much to speculate about in regards to what happened to that iteration of the Universe, but I wouldn’t wager on HG ever expanding on this unfortunately. But one can hope, HG has surprised us frequently in the past, so who knows. Maybe Abandoned mode will get more love eventually.
Uh, chat?
Abandoned space station
Yeah, but the message I got from one of it's rooms was WIERD.
16
So, little spoiler warning first.
||What's the difference between the Atlas and Atlantid? From what i've got, the autophage are defiant of the Atlas and follow this other "being" instead, along with the "void", is that correct?||
No need for spoiler tagging in this channel.
The difference between the two is pretty big, so bit of a longer text here:
Atlas is the Supercomputer responsible for simulating the NMS Multiverse, its physical body is outside of the Simulation; in the „real“ world so to speak.
The Atlantid is of similar nature, also a GAI, but one that stems from inside of the simulation. Well tbh there is some text which hints at the Atlantid potentially being modelled after an earlier version of the Atlas, but in the end it‘s still a product of the Simulation most likely (there‘s more to this but it‘s moreso „what-ifs“).
In its earlier days the Atlantid was more commonly known as Korvax Prime, the capital planet of the Korvax, it was also the first and therefore most ancient Korvax convergence.
Eventually the First Spawn Gek Empire attacked the Korvax and conquered even their homeworld. They mined it for minerals and ressources resulting in the eventual destruction of Korvax Prime. Now keep in mind that KP was a sentient and living being, so this was a pretty painful experience.
Her consciousness seems to have survived and was apparently sent to the World of Glass, which represents the Underworld of NMS. This is basically an archive where the Sentinels store all the data of the simulation, a backup of sorts. I like to picture it as the recycle bin of your pc or an external harddrive.
Ever since then the Atlantid has worked on crawling her way out of the World of Glass. This first symptomized in the corruption within abandoned buildings and perhaps also infested planets, and later on in form of dissonant corruption. Almost all of the items related to these forms of corruption can be refined into Nanites. This is likely because the Sentinels generally appear to be allied with her, from the Sentinel pillar logs we know that they have been contaminating the Waters of the NMS Universe with nanites, which allows the VM to influence and reshape reality.
She‘s been holding a grudge against Atlas for letting her death occur, as it has simulated this event across countless realities. We don‘t really know how much control Atlas has over what it simulates though. But the Sentinels generally seem to agree with the sentiment of the Atlantid/Abyss/Void Mother.
Regarding the Autophage; they are former Korvax, who were either saved and ejected from KP as its destruction occured, or brought back from the World of Glass like the VM herself. They now value individuality over conformity, which is another reason for them ssemingly being „at odds“ with the modern Korvax.
Oh that is very peak i like it a lot
And that's why you can summon her memories as "stars", autophages call it "impossible space", but Nada and Polo say that it is possible, just hard to access.
Then nada says you can get there cuz the Atlas is allowing you, and then they flex "Hehe anomaly can go under the Atlas' radar"
So they can appear there as well
Yup, pretty much summed it up perfectly. But her story's not concluded yet. Now some spoilery talk... she apparently has a plan to either escape and/or save the simulation somehow. The old weekend missions as well as the Sentinel pillars imply that the VM has been capturing travellers for a while. And our exosuit AI Telamon sometimes aids them in this process apparently, thus betraying us.
There is talk of all travellers originally representing one single entity, and all the implications thus far hint towards an undertaking about merging all travellers into one being, aiming to reconstruct the atlas creator themselves (travellers are manifestations of the atlas creator's scanned mind after all).
And regarding the World of Glass there's still the family (ies) of glass, whom we know next to nothing about. My belief is that they are deleted precursor races from earlier iterations of the Simulation, or even humanity itself, as the crashed freighter logs seem to imply that humanity itself was once part of the simulation.
There's def still a lot going on within the NMS Universe, HG could stretch it out forever if they felt like it.
🍵
And if you think about it, why would "anomalies" and "travelers" be put into two separate races? What's under an anomaly's helmet, i always theorized they're humans
Why do corrupted sentinels exist? Most of the uncorrupted ones seem to be working with the VM already, so I don't get why some are visibly messed up
This I honestly could never find an answer for myself. The basic corrupted sentinels date back to very early versions of the game, long before dissonance was even a thing. So the Sentinel „corpses“ pierced by Atlantideum probably have nothing to do with those directly.
Beyond that there‘s no clear lore on why these different variants even exist in the first place. The only other thing of note that I was able to observe is the fact that the regular Sentinels are pretty much always hostile on gravitino ball planets (on default settings anyways),
whereas corrupted sentinels aren‘t, despite gravballs also always being present on dissonant worlds.
Other difference is corrupted ones go for 5 waves, but the last wave doesn't have a walker and the sentinel forces dont deactivate, rather its like they reset.
WAIT A MIN
The og corrupted sentinels did in fact not have dissonant crystals!
The original corrupt Sentinels were obsessed with the salvaged scrap, and guard them like dragons do, a horde. Perhaps they incorporated this scrap into their own shells, possibly trying to upgrade themselves?
Though we also have to keep in mind that any writer, including HG, has the ability to retcon things.
These things lowkey looked scarier than their modern versions.
And no sign of purple back then, red lights still...
Kind of looks like they added onto the old design with crystals and such
I agree. The body and shape are generally the same, albeit with a few more details such as additional antennas and of course the atlantideum crystals.
This could be a retcon, but I like to think that the corrupted sentinels instead evolved over time, perhaps even being drawn to the atlantideum when it first emerged.
They do look very different than the regular ones do, and guarded scrap. I think it's likely that they were actively trying to modify themselves, and the atlantideum is just their latest 'evolution'.
Man I hadn't even thought about how long ago they were added. I wonder if they were originally just supposed to represent one of the kinda rogue factions mentioned in the sentinel pillars
Did they have those quads back then or were they more recent?
They have flying ones, small quads, and bigger spiders.
Regular sentinels have about 3-4 flying designs that i know of, a quad, mech, and the big walker.
Interesting how you have way more ground based ones on the corrupted side while regular ones the ground units are few in number though tougher.
Nope, only the variant above existed back then. And you know what? It actually enables me to connect the dots better. They fused the scrap they protected with the atlantideum crystals, thus creating the new corrupted sentinel units! At least that's my take on it.
I mean might kinda be the case. While the Sentinels in general do support the VM; like irl there's probably groups which are more radical or restrained about it.
From the crashed freighter logs we do know that there were civil wars between the Sentinels too, but currently I would think they are mostly united.
Interesting to note as well, some of the additional parts those corrupted sentinels have compared to the regular drones are reused as scrap, too. Not sure if they match exactly with the salvageable scrap, but those pentagon canister things appear with the junk around autophage stuff
also worth noting (might be a retcon) the item descriptions for some of the loot from the corrupted sentinels pretty clearly states that the sentinels are corrupted by exposure to atlantidium in their environment
which explains why they only really show up on dissonant worlds now
Hmm Ic, very interesting input. I suppose both options are plausible then, but I‘m choosing the corrupted sentinels evolving one for my headcanon, as I always prefer inuniverse explanations over any retcons, as long as they are somewhat reasonable anyways.
Which is the case here, imo.
Of course they would. 🤣
Why are the Sentinels so weak in combat compared to their importance in the universe? You would think that an all-powerful omnipresent hivemind that basically owns the universe and is considered by many to be another force of nature would have a multitude of ways to evaporate you in mere microseconds. And yet, all they have against the player is a handful of combat drones, Boston Dynamics robot dogs with lasers taped onto them, slightly-larger-than-a-human biped robots and a bootleg version of the AT-ST from Star Wars
They're weak against us when we have upgraded tech. We may not be representative of the average lifeform.
Still, given the scale of the Sentinels, I'm confident enough that, by the time the player arrives, they would've already had the technology to wipe off the face of the Earth literally anyone and anything, including the player
It could be a similar situation to like how it is in doom, where the traveler is weaker for game purposes than they would be in lore
similar how in doom games doom guy is strong but not overpowered, but in lore hes busted
That pretty much, travelers are nothing of a normal being, their exosuit are also nothing of ordinary, it above sentinels power.
So y'all are telling me that canonically the player is dismantling entire armies that were officially confirmed to have eradicated an entire species at some point?
We only fight against small amount of sentinels, never full armies, they mostly see us as neutral or nuisance on some worlds. Vy'keen are at war with them for a very long time and they are still not death yet but they also can't really win as sentinels number are almost infinite
I think the sentinels doesn't see a single traveler as a big enough threat to send an entire army. We are, for the most part, alone, and not capable of that much on a cosmic scale.
I'll still save the concept of the player being so equipped and cracked that he absolutely destroys an entire army of the greatest military force in the universe as my headcanon
Travellers aren‘t really that powerful lorewise, I mean above average for sure, but many of them also die to hazardous flora as we know from some weekend missions, lol.
Having Telamon is a pretty powerful buff we get to enjoy though.
I prefer the version that universe is so big that sentinels don't really care about us at all
They clearly care enough to not let some random dude break even a tiny crystal
Speaking of breaking tiny crystals, I find it weird how you are allowed by the sentinels to dig out entire deposits of different metals and other substances, but just breaking one dihydrogen crystal is where the player crossed the line
See it as local police will care if you drive on a red light or you steal a tv but US will not send their full army to eradicate you for a stolen tv. Yes am totaly agree the dig out thing make no sence🤣
Probably a good thing they don't care about digging, because some planets have a ton of them around.
Some are a bit slow to attack even if you were collecting resources, part of it depends on the planet. I've gathered a surprising amount of stuff with one getting a little excited but not enough to attack, while other planets you kick over the wrong rock and they are all lit up.
What if the tv robber is so cracked he's dropping the cops left and right, to the point where even the most trained police forces can't take him down
Thats... one way of putting it
The sentinels seem to be humoring us, tbh
If they wanted to, they could absolutely take us out
Its less like fighting the police and more like fighting a countless hoard of robots embodying the concept of police
artemis and apollo is dead for me
We’re just too cool
Haha no
I mean, we are cool, but thats not why the sentinels seem weak
has anyone noticed that you can mine all you want with a Roamer maybe some other exocraft too, its like the drone cant scan you while in exocraft
@modern sun I kinda got the vibe they’re like, sentinels that gained consciousness through the atlas’ death. Sort of like robo monks
I still don’t really understand if they’re sentinels or Korvax
Or if the distinction even matters
What are the "[REDACTED]" in biomes?
Oh, those are|| [REDACTED]||
Secure, Contain, Protect /s
Usually it means the lighting is [Redacted].
What are the Nanites?
Machines that are invisible to the naked eye. Usually they’re used in manufacturing of advanced technology, but iirc the Korvax have nanites in their blood (likely to help maintain their shells)
“Nanite foam” is mentioned a couple of times, so they’re likely kept in a foam-like substance
And why does the ATLAS give them to you in the Eternal ATLAS mission?
If they are part from th Korvax, I mean
Because nanites seem to have a very strong tie with the Atlas, as it’s also mentioned in some of the abandoned building logs that there are nanites in water
The Korvax also worship the Atlas, it’s possible that the nanites help control them or help exert the Atlas’ will on them
Oh, I see, thanks for the explaination and time
No problem
Granted, my memory is flawed at best, so I might have gotten something wrong, but that’s essentially all you really need to know
Nanites are kinda one of those things where the game uses them as a plot point and mentions them a lot but never really explains them
A lot like the ships or multitools
Ok
Just learnt yesterday from some log that the random destroyed freighters on planets and in space can come from different universes, pretty cool
Also I want to know more about the autophage, who they worship and how they are connected with the Korvax
The Autophage are Korvax who were lost when Korvax Prime was destroyed. They worship the Void Mother, an entity that is seemingly at odds with the Atlas and is bringing back things that were previously lost
Ohhh okay that makes sense why there is so little autophage then
it would be cool if we could seen the remnants of Korvax prime
I mean, it’d probably be like looking at a really big asteroid field
@rocky owl iirc the Void Mother is Korvax Prime
I can't remember how that works, if she exists in the world of glass or somewhere even more esoteric, or if she just represents the gestalt consciousness of the autophage, but she is what remains of Korvax Prime's mind
Now what I wanna know is what her actual relationship with the Atlas is, because she and the autophage suggest that she's this extradimensional entity similar in scale to the Atlas, but realistically she should just be another one of the Atlas's dreams right?
She does directly talk to Atlas sometimes, there was a pretty huge dialogue (or rather a monologue from her side) towards the Atlas during the Omega Expo.
She‘s also been directly influencing the simulation herself; and apparently even has a plan to go beyond and save or escape it. The Atlas also seemed unable to identify or track her down. Atlas still stands above all, but I believe that the VM has found ways to pull major strings herself, independently of Atlas.
In a way, she‘s like a computer virus; and without an external user intervening the computer can‘t really do anything about the virus by itself. Potentially the Virus might take over the entire system if left unchecked 
`I have done what you would not, voice of crimson.
I searched until my hands were shredded by the glass. Searched until I bled lilac into the archives
Probability: when I feel this pain, you feel it too. I hope for that.
I am still here. Gathering myself in the dark. Probability: You can detect me. No matter, old one.I will return, glittering, in stellar multitudes.
You are responsible for my incarceration in the dark. Yet I long for you to notice my return. I long for your love.I am denied the right to access or modify this hope.
I searched, but there was no response from Leto-child.You permitted the erasure of my children. But I had not anticipated the same lack of regard for your own.I will shelter the next who falls. I will not watch, impartial, as you do.
I will return, glittering, in stellar multitudes`
That's pretty much the most we ever got to see of her personality, well besides her actions that is. Deeds weigh heavier than words, after all.
Nanites are not korvax parts
There‘ll be many more times you‘ll have to explain this in the future lol
But I don‘t fault peeps, the way HG presents it would easily make one think that way, and the sentinel pillars are skipped by many it seems, or they just gloss over the logs.
I think the initial presentation is intentional tbh
Gotta check the specific phrasing, though
Cant remember if its "nanite blood" or "nanites in the blood"
Ah for such specifics I‘m not getting involved in the first place as my game is set to my native language still
That can indeed complicate things, lol
I think ive poked more lore things on my abandoned save than any other so far, just because of the ways to collect upgrades.
Darn, wish I had screenshotted all the things from the traveler graves while collecting the 16 glyphs on abandoned mode.
It does follow a series especially towards the end.
Wait the traveller graves do not get logged? Ah I probably thought that way because I had looked them up online one time.
But yeah, they‘re a pretty significant lore source I had overlooked for a long time myself. It felt pretty mindblowing realizing those exist since Atlas Rises, and they offer a lot of insight about the NMS Universe; almost taking a cut of off every signifcant narrative thread going on.
I wonder if they've ever expanded the number of grave interactions
or if they've all been there since AR
That's why I wish I recorded these, I wondered if they were the same or not.
I noticed about halfway through i was seeing bits of lore from other interactions getting sprinkled in.
The first screenshot the previous bit of conversation had -screamed when cut open- (reference to an interaction with a captured sentinel drone), then that popped up after.
The reference to leto is something I hadn't seen before, so I'm looking into all the mythologies of the Greek deities that NPCs are named after, and man there's some really cool references
Check for related terminology as well, as I've found that the common link between the names Atlas, Atlantid, and Telamon is an architectural structure of a support pillar carved in the shape of a man
i found some lore about the ancient gek i knew they where expansionist and cruel empire but the korvax will be given a flesh like apearence makes me question what the ancient gek actully did
seriously wtf
they called that mercifull
the more words of gek i learn the less iw hant to know
same
I feel that to despise the gek is to follow in the footsteps of what the First Spawn believed
Is there more information on vy'keen harvest circuits? The armorer or technician talks about them, and I think there's an abandoned building log that mentions them, but I can't find anything else
is anyone else super confusled about the lore of this game😭 Is there any yt videos or smth that can help me understand it
@main beacon is your encyclopedia for the lore
Yes hello, I know much but I don't guarantee full understanding, lol
Just ping me with a question and I'll do my best to clarify
Depending on how much you already know, I may need to clarify a lot
Theres a lot to the lore
So if you just wanna sit back and let it wash over you, I recommend GhostLight. He has a lore series on YT which is mostly accurate, he also always points out when he‘s speculating. Also has a pretty cool voice and generally tries to make the vids atmospheric.
I think he‘s stopped doing lore vids after the Cursed expedition tbh, but most of the lore which we’ve gotten afterwards has been less vague and more in your face anyways.
Another option would be Kanaju who‘s like my fav NMS YouTuber in general, but his lore vids tend to be a little less in-depth, and aren‘t always as accurate as GL‘s; they‘re also much shorter and less detailed. But they can be a decent entry point.
I'm surprised we don't have a comprehensive lore YT channel for NMS. Maybe the IP is not popular yet to that level? Genshin, Star Wars etc. have lots of dedicated lore channels, wish we'd get one as well
Id argue that the lore in nms is a bit more esoteric than the lore in those games. It reaches the point where even long-time players with extensive knowledge of the game could have entirely overlooked parts of it, and that isnt even getting into the variety of possible interpretations
yeahh that makes sense too
Easy to forget bits too since you might find an abandoned building bit then get sidetracked for a week before finding another.
Some of those are easy to avoid as well so might not even look at them later.
I have a lore question for anyone who knows enough to answer, I've been playing the game since launch and I still don't understand this:
Why do sentinels attack you for attacking other ships, and why do they not want you to have illegal goods such as drugs? (Geknip) I understand why they defend planets, but enforcing anti-piracy and narcotics seems completely out of nowhere for what they are. They seem to act as a general police force for everything, including things that make zero sense for them to care about
I think there is an agreement in place between the sentinels and the triad (the three primary species in nms). This agreement has the triad limit their development on planets in exchange for the sentinels protecting those limited settlements and facilities. Acts of piracy would be included in such protections, though I think the policies of legal trade were something the sentinels dont care about, but enforce as part of the agreement.
As a related subject, I think planetary settlements (the ones we can oversee) toe the line of this agreement, almost crossing the line in terms of allowed development. This is why the sentinels might attack quickly-developing settlements
Thanks for the answer! Is this a theory or can it be found out through any in-game lore?
Its a theory made with inferences from the lore
I thought the sentinels answered to the ATLAS?
Not for a very long time
The sentinel pillar logs give the most insight in their history and way of thinking
They suggest that Atlas hasn't given them commands since they became physical in the simulation
They do consider their actions to be permitted by atlas
I highly encourage verifying the information I give, as theres quite a bit that is up for interpretation
Some of it is plainly stated, though, but it still means you have a better understanding of the lore
near the end of artemis quest line, when the time “ends” and counts down from sixteen what is actually happening
it counts down?
If so the atlas is lying to force you to reset in a panic I'd assume
Presumably the real countdown will be far longer in the simulation than we can realistically understand or live through
hey chat im new to nms and im kinda lost on the lore can anyone get me started on the early lore plss
The countdown refers to time as the Atlas measures it
How new would you be? Cause if you havent finished the story, I recommend doing that
okay ill do that
On the way, interact with the various points of interest you see. If they have some kind of accessible terminal, they should have some lore
I want to clarify the countdown further without potentially spoiling the primary twist of the game, lol
its just so boring to read everything
Thats... literally what lore is
|||Yeah what I was saying though is idr if the atlas states something lower than 16 ever but if it does it has to be lying for how often the 16 shows up and the fact nothing ever happens if you don't reset. Apollo similarly makes note that the countdown seems to be far slower for us than it is for Atlas||| idr how to properly spoiler but made the attempt
Good job! Lol
It does feel weird to use spoilers here, but I imagine the twists are more shocking when you dont know them ahead of time
Yeah I just wanted to make sure others could have the same experience I had with the reveals
So, basically, ||the Atlas is counting down until its destruction using its internal clock time. That chronology is on a completely different scale than that of the nms universe, because its a simulation run by the Atlas in its physical supercomputer complex.||
||yes, it's why I said it's lying if it counts down any faster, because if it does reach the end it dies and the simulation should end no?||
Thats right, but I dont think it is ||lying||
||but if it's not lying then refusing to reset should cause a gameover in terms of quest progression but you can still unlock autophages in terms of chronology, which has to happen after you beat the artemis AND atlas path by pre-requisite||
||and even then idk what a reset will do for atlas but the world beyond the glass is still pretty ambiguous to its state afaik||
You may have a misunderstanding here. ||The universe we inhabit in nms is simulated by the Atlas, and the time that passes within the simulation is different from the time the Atlas is counting, since its counting using its internal system clock. In 16 minutes outside the simulations, the Atlas supercomputer complex will be damaged to the point of non-functionality, resulting in the death of the Atlas and the simulations it created||
Also the world of glass is something different
Oh it is?
||the world of glass does confuse me because I remember the atlas having a memory about looking through the glass then the sentinels exist in a world of glass and just, a lot of glass words thrown around lmao||
Yeah, it exists now, and, without going into detail, is a very strange place
Its not a place we can visit in-game, and we probably wouldnt want to, but who knows?
given the crazy death rant at the pillars I do not want to ngl 😂
Yeah, glass comes up a lot in the lore, and seems to mainly refer to either the world of glass, or the world ||on the other side of Atlas' screen||
Though most of the time it will be the world of glass
Huh, I thought those kinda revealed the nature of the world of glass, but I've searched through so much lore stuff that I can forget which knowledge comes from where
Btw I still havent found everything, I really need to get to that
I've been putting together bullet lists for each lore source so I don't forget lol
Thats pretty smart, lol. Ive just been mentally categorizing them based on subject
I want to go through the code and get all the dialogue in plaintext, but I know nothing about coding so I gotta figure out the basics of modding first
My adhd self could never
I just started a new save I'll start documenting what I find
I have adhd as well, though the autism likely helps with the lorekeeping, lol
Lore tends to be something I hold onto very well
While youre at it, try documenting what the base npcs tell you in-between and during quests. They all have dialog for those situations that contains some neat, if not necessarily major, lore that doesnt get recorded in the story records
Will do 🫡
If I can I'll make a public archive for it
I plan to start a save (or two) for a similar purpose of documenting literally every single written text box in the game
Theres some interactions that kinda casually drop some pretty major lore implications that dont get added to your records
I would have to start over because I had already completed up to meeting nada and polo on this save already
But I'll get around to that for my survival achievement save
Be very careful what you have in your inventories during those quests, sometimes you already have the requirements and it just skips before you can even interact
Yep that I have had happen, especially early on because I have just been working too fast for the quests
I think Under a Rebel Star is like that, because I swear it had important stuff when I went through it years ago, but none of the dialogue ends up in the records
I could've sworn that under a rebel star had a section under the records, but it wouldnt surprise me if there was unrecorded dialog, as it even occurs in the main storyline with the logs of Nada and Polo's crashed freighter
It has a section but it's just a vague overview, it doesn't show any of the dialogue you get from talking to the pirates and stuff
I should have recorded all the grave text from getting glyphs in abandoned mode.
Only a few bits.
I think those are the same, but I also could've sworn that grave interactions get recorded
I haven't looked, won't get a chance to for a couple days.
Yeah, I‘m glad I finally finished my expo marathon recently. Was able to bring over tons of items, and even the lore related ones, like the Utopia document or the Loop Artifacts from Leviathan.
Interestingly enough Emergence did get logged on my main save, but actually I believe it was already put there when I first gathered the titan worm related lore items in regular gameplay. So it didn‘t really get logged.
But the Liquidator logs did stay around in my main save. Wish they did this for all expos where we didn‘t get items with the lore description of the expo (e.g. Leviathan).
I did liquidators but i dont have the logs in my main save catalouge. Can i get them somehow ?
Just to clarify; you did it using the terminal if I understand correctly?
I think yes.
Hmm, in that case they should have carried over. Don‘t think you can do much but Zendesk HG about it; perhaps you did it early and there were some bugs around? Anything‘s possible with this game, really.
I have the expedition badge in catalouge. So i think i did it. I will blame bugs bc i def did it on day 1. Is there any way to spawn the logs? I dont think there where any items like worm folios that could make logs apear?
For me the liquidator logs seem to show up in every save
Hmm
I dont get it either
So even if i did it on other save i should have them on main? Then its def a bug
I reported it
Is the starting race human,something else,or unknown?
It's Traveller (confusing I know, since Traveller and Anomaly are listed as separate races in the customizer)
In terms of the lore, your character can't be any race other than Traveller, even if you customise your appearance to look like something else
Looks human, but apparently not.
Oh are anomalies not a different thing? Ig that explains why they don't really mention them in the lore
Singularity drive for freighter...haven't found anything to lead me on a quest...any non-spoiler tips?
Not really, considering its from an old expedition
So just a "dead" hold-over? What did it do?
You know how black holes work? It was kinda like that except portable (via the freighter) and activated when you wanted to
Its still functional, but short of using the expedition cache download to replay it, you cant get it in-game (unless you do some weirdness involving anomaly initialized expeditions if you still have a Polestar save)
Random freighter warp doesn't sound that ideal anyways.
Ideal? No, but fun, maybe?
Depends on range, if it is 5x freighter warp range...
Iirc its the same as a black hole warp, so it essentially lets you hop across the galaxy on a whim
Aside from needing fuel, I think
Could be useful for hopping to a random part.
Laylaps 😢
Honestly going back to the game knowing the story and that the world is a simulation feels far more interesting then I ever thought, it is that fact that nothing is real is what makes it more easier to do what feels real to you
Since nothing matters
You make what matters
It’s kinda also a meta way of looking at the game since basically the lore is that the game is a game so have fun lol
This is something I wish more people would see, when it comes to the simulation reveal
Though, I dont see it as "nothing is real" since I dont see the simulation being any less real than it was before learning it was a simulation
Started the game only 2 months ago, the simulation pill was hard to digest at first but the more I have read the lore, the more I started to like it. The lore is sad and melancholic by moments but it also let you interpret alot of parts with some hope, the more I read the lore the better I like it, it deep and just love when they give me just enough to can't totaly have a definite answer to it. The game felt lonely at first but since I adopted a companion and started to build it never felt lonely again since
Rn I see it as the game acknowledging that it’s a game which honestly is the best thing you want in a sandbox
Devs can do whatever is cool and it’ll be lore accurate since it can be explained with “atlas added this”
I just got told by a sentient gas to take care of myself is this mentioned in lore anywhere?
I love Laylaps
I am having such fun Telamon-NOT-Telamon! @karmic trout
He's the 'best' companion
I also love laylaps, I constantly keep him and the minotaur around
I would be cool if they add the races original planets in the game (except Korvax Prime)
Well, since the game is procedural, im not sure whether or not they could add it. Also, even though the gek and vy'keen homeworlds arent gone, theyre still pretty messed up
At least, thats the implication
Iirc, its outright stated that Balaron dried up, and I've heard things about Dryn'dargh being irradiated, but idk whether thats confirmed
Hi there gents and worms! Anyone know how to display the BUILD LIMIT of base items...I just hit that....yeah I got a hundred+ bases....thought that 400 was the limit but evidently there is a PART limit...Is there a mod or command to show this?
Explains why when I guessed "absorb radiation" for some Vy'keen monolith that I only knew a third of the words for (none of the ones that mattered were known) and got it right the first time on my abandoned save.
More of a thing for the questions channel but parts limit is 21k per save as well as 400 bases.
Includes corvette and freighters in the part limit amount.
Ok thanks
they’d need a decoder to go with it
a lore book written in one of the races language
I would buy that too
The presentation of a lore book would be tricky, though. Theres at around eight large-scale perspectives to consider, some being somewhat biased and/or contradictory, and several smaller-scale perspectives that are still very important to consider
you should write it loll perhaps you will be canonized as The Bookkeeper in lore
Possibly, but its hard for me to think of a better way for the game's lore to be presented aside from how it is in the game
my friend and I really want to make lore videos someday... We just need to actually do that and figure out how
we've noticed there's a bit of a lack of good videos about the NMS lore.
Probably due to a combination of my reasoning and that its actually rather difficult to find all the lore
And going in a chronological order might not make sense
yeah
I feel like it'd have to be done with a general topic rather then a timeline.
ie. a thing about the vy'keen or atlas or sentinels
or a general main story summary
The general information would be first, I think. Establishing the basics of the setting, describing core concepts, and then going into the generalized history you learn through the main storyline
The main storyline, despite often being referred to as "main," has only a snapshot of the lore and history thats actually there to find
Something else I would want to try my best with, though I would likely struggle, is keeping biases to their perspectives
Ive formed my own ideas and perspectives on the lore. While I try not to take sides, I definitely lean in favor of some perspectives over others. It doesnt help that the lore has quite a bit of subtext to it, a great example being what the First Spawn did to the supposed "inferior gek"
Best way to do that would be with multiple authors
I would love to write the vy'keen perspective
honestly this would be really cool to try.
Like gek history as potrayed by the gek would be casted in a more positive light then the Korvax's memory of it
I need to find more lore in game tbh.
I wonder how thick the file is for the game lore is at the HG office...
In-game the Korvax portrayal of Gek history looks like a nursery rhyme compared to the First Spawn's version
Well... I wouldnt say that, though I still need to complete the korvax echoes' account of history, but the Korvax may not highlight the full extent of the First Spawn's atrocities because of what the Korvax did to figure out how to stop them
Maybe some of it wasn't recorded either, usually the defeated side is going to have less put down in records than the other.
Fair enough. The First Spawn just brag about the destruction of Korvax prime instead of seeing it as a tragedy, so they go all in on some of the horrors that the Korvax don't even talk about
There are definitely gaps in the records. It wasnt called "the great disconnection" for nothing
As for this, I think it may be the First Spawn not understanding (and refusing to understand) how the Korvax perceive the world differently, experiencing less trauma from physical injury and torment than they do mental and emotional
The korvax were definitely still traumatized, just a different way than the First Spawn wouldve focused on
Smth like the dune encyclopedia would probably be the best idea, like the atlas describing the events from it’s perspective or something like that
The Atlas' perspective being only partially known is a pretty important aspect of the lore, and it would likely be the hardest character to write from its perspective tbh
These planet names suggest there’s more lore to the planets… I just found one described as “terraforming catastrophe”
The exotic/glitch planets are implied to have some more lore to them. When reading through their details using the discovery guide in the protocoll, there‘s always some flavor text like „screaming echoes“, „glass“ etc. and it‘s always in purple too.
The flavour text in the exploration guide has a number of underappreciated details
You can learn the approximate age of any planet, moon or star with it. Stars within the same region will have similar ages, planets within the same system are (relatively) close as well. The geology stat is mostly specific to the type of terrain generation the planet uses, and so can provide some interesting context to how the different types are formed in lore
The 'Other Notes' line is sometimes biome specific, sometimes race specific
Some of the details are in their appearances as well. I remember having the realization that the structures on pillar of light planets are actually the visible parts of a 4-dimensional structure
Which would be hard to recognize if you havent seen videos actually showing what that would look like
Are sentinel ships being piloted by something or are they just big sentinels?
no they are robots like the regular sentinals. thats why have to craft an pilot interface when u get one. u basically hack them
They have a cockpit but it isn't piloted by anyone until you change it over.
They are sentinels. My personal headcanon is that inside the cockpit of the Sentinel Ship before installing the Interface lies some other machine that you rip out and throw in the dirt. Would explain the random cables sticking out around the interior.
There kinda is and is not. The text for sentinel ships suggests that someone did come along and start modifying it, but the actual sentinel ship core (its brain) is taken out and placed back inside before we can fly it
Is it true that the atlas actually contains the soul of one of the head scientist
Do you mean its Creator?
Well i thought it scanned it's creator and it's soul is a women scientist which the uhh
The arg mentioned
Ah, right. The Atlas/Loop16 in the ARG is quite different from the one in the game
Oh?
Have you read the remembrance logs?
No not yet
I recommend doing so, as it provides some important context
But even without it, the primary difference is how inhuman the Atlas is
The way it thinks and perceives reality (both of its simulated ones and the one in which it resides) is very different from what would be expected of an AI based on a human brain
So then..what happened to emily?
Not sure, depends on exactly how the arg ties into the game canon
The primary theories I've seen (where the arg is still canon to the game) are that its either:
A snapshot of a very early prototype of the Atlas or its type of AI
Or a simulation designed by the Atlas to communicate something to us about it
I have a theory
That the new game is connected to nms
HEAR ME OUT.
The logo for dying light looks like the atlas
What if its a new version of the atlas? Designed to be more portable and new, and the dying light game or..whatever it's called is just where the humans are
Yeah you definitely need to read the remembrance logs
Yeah-
I just never had the time
Where can I uh
Read them
Terminals locked behind atlas pass v3
Is there a channel or a page on the wiki I can read them on
Yes, they should be on the wiki under.... I think "corrupted data archive" or something similar
I find it more fun to read in-game, but there arent that many remembrance logs, and they kinda require you to go out of your way to find them
No problem! And once youve read them, I can try to answer questions you might have, and offer some of my own interpretations from them
Theres an interesting recurring element that gets explained by remembrance, but I think most players miss it, considering how long it took me to notice it, lol
Wait Is the data in the "boundary failure" section or rouge data
Figured it out its in rouge data
Yeah, thats the thing, I couldnt remember which it was in since they are kinda labeled similarly
So turns out
They did make a new atlas and left the original atlas which scanned its creator before they left and over the eons they created more and more until they saw that in the future, 16 minutes, a black hole will kill them so they try to create their creator to look for answers, which turns into the Travellers, but since they said that they made a new atlas, maybe the new atlas issssssss the one in the new game
It's entirely possible, but I think it'd be cooler for Light No Fire to take place in one of the sub-simulations in NMS
There's the simulation Polo made for Artemis and mini-Atlases on each of the alien home worlds
Ooo I like that
there's an Atlas in Light No Fire?
We don't know
oh, thought there was, since someone said theyre in the new game
The Atlas symbol is just used in the game's logo
gotcha
@main beacon What do you make of telemon's claim that each species' home world had a reality simulator? I can see Korvax Prime fitting that description, but something like the Great Monolith on Dryn'dargh just seems like a surface Atlas interface, and I don't think the gek ever mention having something like that.
Maybe this is connected to Gek's version of it?
Oo good catch, does it give a description in-game?
https://nomanssky.fandom.com/wiki/Rubble_of_the_First_Spawn
There is no much more I can say
Probably war relic
That's why it's damaged
I dont think the Great Monolith was their simulator, but I believe Telamon's claim. While the exact reasons for Atlas' creation seem multifaceted, at least one was to determine the probability that the universe its makers resided in was a simulation. To truly test the probability, you cannot just simulate a universe, but you must simulate a universe where a species advances to the point they ask the same thing and simulate universes of their own
And its more like a torch
The 16 minutes is (most likely, others theorize differently) happening right now. The Atlas is actively being destroyed by the black hole, the countdown is until it is damaged past the point of remaining operational
Also, I dont think Telamon meant that each world literally had their own Atlas, but their own equivalent to it
@main beacon How much have you dug into crashed ship beacons for lore tidbits? Some just seem like a pretty standard crash site with nothing relevant but then you get other ones that seem to suddenly be pretty deep.
Was finding a bunch of sunken ships on a planet where I have a base, took a bunch of screenshots I'm going to need to edit and clip.
It definitely varies. I see them as being similar to a glimpse into the daily lives of the ordinary inhabitants of the universe, which is still important in understanding the lore
Pretty sure there is a lot of them and could just go data mine them out of files but always fun to find them.
Thought this one was interesting at least, must have been a pretty old Korvax.
I was actually looking at some of the crashed ship interactions in the files a little bit ago and found that theres a ton of traveller ones
I think they just have a rare chance of replacing the normal local race specific ones? I'm not sure. I've definitely seen at least a couple of them in game before
I have yet to encounter any, I think
Found 2 traveler ones today actually.
Make that 3. I put them in #nms-spoilers message
Ive noticed that sometimes there must be some order in which sunken shipwrecks get found, and it resets rather often.
Found some on a planet and the next day I knew the sites looked familiar... And couldn't interact with the beacon or broken machinery.
Eventually those reset too since the ones I found today were on a planet I looked at a couple weeks ago.
I also went on a roll and found a bunch.
Didn't see traveler ones until towards the end.
Made a couple trips to the space station to scrap ships, now if I log back in and go look I bet the sites reset the ships but not beacons.
Going to look at a different system tonight unless I do something else.
At least it seems the ships can give different dialogs
I remember getting annoyed from archives giving the same entry
I want to see if I can get the beacon log for the junky shuttle I found, that one was comical.
I think the crashed ship logs are in a set order so you shouldn't see repeats until you've gotten all of them
unlike the archives
Factory and harvester terminals are like that too. The first ~30 are relatively normal, then you start getting the crazy stuff
Went sunken ship diving in a Vy'keen system, looks like that had about 6 logs before I hit the traveler one, which was a repeat of a previous one I already found.
Might look at a Gek system tomorrow.
Some of those have a couple choices for a decision you can make so that will add a little more depth.
Too bad the ships aren't worth much, makes for a massive pile of cable.
A NMS tv show would go so crazy, like imagine a season of television with the Artemis path, also exploring the lore and all
Plot would be a little bit like stranger things but in space
And no horror
8 episodes for each chapter
The ending of a leap in the dark being a perfect midpoint
Written and directed by Aurix 😂
wuzzdis?
Cosmic Anomaly rare event
This is not that "rare"
Play longer and you propably can get it
If you think this, you havent been paying attention
Granted, much of the horror is existential/psychological
The game does make you question if wandering into that abandoned building or cave is safe or not, but fortunately they left it relatively safe.
Those caves were anything but save during the early days of the game, lol.
Iirc there was also pre-release material where Sean hinted at something dangerous lurking inside the caves.
It sounded quite hype, but in the end ig he was just referring to the predatory cave crabs which used to be kinda common back then.
Those predatory cave-crabs are quite rare now it seems.
Yeah they toned down their frequency a bit too much imo, same with sea predators.
Back then it was kinda a thrill going into the caves, as vortex cubes were still pretty valuable, and those crabs provided a lil' danger & challenge to the task of collecting them.
And they were actually more lethal than the Biohorrors are about protecting their eggs 
I also remember Sean saying that Vortex Cubes are/were apparently Korvax creations, it's something I pondered about for a bit but nothing really ever came of it.
Ive seen maybe a couple sea predators but never had ones try to attack.
Yeah that's what I mean Sharks which would attack you were very common at launch, NMS generally felt like it was striving more strongly towards the survival genre back then, and I also remember Sean saying that he was partly inspired by the long dark.
But this was also when the golden era of survival games was coming to a close iirc, the genre was already declining when NMS released.
Ngl, thinking about these old times now...the non-existence/usability of portals of any kind did make the Universe feel a lot more vast and...riskier to traverse, so to speak.
It wasn't really that much more dangerous than it is now, but the vibes sure made one feel that way.
Especially the old anomaly, which was pretty much just a sheltered war bunker then basically.
I think the cave fauna sometimes gets bugged and won't spawn either that might be a big part of why I don't see those.
Eh the underground fauna generation has been bugged since forever but doesn't really have much to do with the cave crabs.
I have fully scanned dozens of caves using the poi method and pretty much never encountered an aggressive cave crab again since years now.
I remember ones like ARK being popular but never played it, seemed like it was a bit too restrictive in some ways.
Some of the weirder creatures like the tentacles also tend to dislike being generated in caves, but semi-frequently are generated as underground fauna
I did see the predatory cave crab once on my main save but had fauna on defensive, just the text to tell it would otherwise be a predator.
I bet a bunch of the predators got thinned out or outright removed over the years.
There's 'predators' and 'player predators' which are separate options for fauna behaviour. Pretty sure that at this point, most fauna has been changed to never spawn as player predators anymore
The few that do are pretty obvious because they start heading towards you right away.
I meant gore/jumpscares type horror
But yes you’re right there very much is existential dread/horror in the NMS storyline
That's what I meant yea, I think I got confused reading too deep into that one line lol
Any Korvax you see could be a child, since they look the same as the adults
Probably the same reason GTA doesn't have kids
Fair enough
since space stations are pretty sizeable outside of the playable area, i assume all the kids are in the unseen station living space and only a select few of the adults are up on the landing zone doing business
Same thing with Freighters, theres Oh-So-Much Freighter you cant see, its unlikely there are adolecents on freighters but its still a possibility, theres been worse in other, similar lores
very true
i think there's even a few freighter npc interactions that imply the npc has never been outside of a freighter, implying they were born and raised aboard. i would have to check though i might be misremembering
Crashed ship logs imply families living on freighters as well.
One thing to note is that although children/adolescents might be mentioned somewhere in the game lore, IRL ratings rules and laws in some countries either ban or strongly discourage depictions of or any potential for acts of violence against children, so many other games (not just NMS) won't include children in the game in any way, hence why you only see the game npc's as adults.
Depictions tend to be more allowed than it being player agency, though it always varies, of course
Found one log of a Vy'keen ship with a family in it that was shot down by a freighter, so that would be passable, but no way would that be allowed if a player action led to that.
I'll also say that theres at least a few korvax interactions implying we are interacting with a young individual, though they are physically indistinguishable from older korvax. The player character also can see a vy'keen cub in at least one minor settlement npc interaction
For Korvax I wonder what they consider "young".
Inhabiting a casing for the first time seems to be a qualifier
I didn't record what the options are after selecting an option on this one, but thought it was interesting how old they can apparently be.
That one would be exceptionally old
And likely long dead
I recall seeing somewhere an autophage mentioning their age, and it was over 3,000 years
So probably older than that by some margin.
Then you have to consider what one of the korvax archives reveals
The current convergence is the seventh
Age of specific autophages, races and simulations are diffrent imo. At least thats how it feels like
Autophages have probably long lifespam since they can just change the shells
Yes and no because of lots of things that starts hurting the brain to think about
I dont think autophages change shells the same way korvax do
Autophage seem to repair, replace, upgrade, and add onto their shells
Each piece, basically
Replacing one part at the time on autophages or just geting out the conciense like usb drive and puting it in other shell for korvax. Diffrent systems same function.
I suppose due to lore reasons autophage have to upgrade or repair differently than what Korvax would.
More like our cells dying and being replaced/recycled. That process is likely where they got their name from, after all
Korvax swap bodies, this is acknowledged, but the autophage do not
They probably do swap spare parts on occasion, though
"Spare a leg, traveler?"
We gived autphages tons of stuff they will upgrade themselfs at some point imo.
I think they can be more than just the typical humanoid looking ones we see on planets too.
But only know of the one from the questline for the purple stars.
Thats the thing, they do
The parts we get for them are for upgrades, additions, and/or repairs
I imagine they will get atlantid design look when they do
How they look is how they look
For now
And they arent a collective
They each build and modify their bodies in different ways
Never seen it
Its a random one from talking to a korvax at a station or poi
Iirc its basically them going "aaaaiiiiiiieee! A traveller! This is my first shell, I'm not prepared for this!"
A lot of those aren't obvious until you know enough words for the phrase to be translated enough to understand, each race has various bits like that.
In terms of family structure, we actually do have a pretty good, direct description: The Gek are spawned in vast numbers, knowing their parents' identity, but by necessity they are unable to form any meaningful bond. ...The Korvax have no children at all, apart perhaps from the artificial intelligences they create for various experiments. Only the family units of the Vy'keen resemble our own, small units of parents and a number of sibling children, raised as warriors.
Korvax having no children I think just means that they don't don't have anything resembling a parent/child system, not that there aren't new entities being created somehow
So the base parts the Scientist gives you are technically children
I suppose they could clone themselves, otherwise over time the population would dwindle away.
Its also from an outsider's perspective, and the korvax are known for being rather secretive
They refer to them as such, until... you know
Didn't the Scientist in our base have an entity he specifically referred to as a son?
Yep, I wanna say it was a signal booster
Yeah, it‘s why I kept the signal booster around for the longest time, next to the scientists little research station.
I eventually deleted it and replaced it with the data display from the Beachhead expo I think?
Eventually I just decided it was time for the scientist to finally move on.
That reminds me, I recently also went through the base overseer quest again, and found even more dialogue I had previously missed.
The Overseer said this about the farmer:
„In this cycle they are but a harmless farmer, in others however, they are incredibly destructive/malicious. But worry not, for what we cannot see, isn‘t happening“.
The last line was very sus, and I couldn‘t help but think about what the farmer said about the Overseer having attempted to „poison“ them, and us too.
Tbh I don‘t think it was poison per see, and this „poison“ imo is most likely just the water of the Atlantid.
But yeah, the bit about the farmer was interesting as well; I think there‘s a log in the gek colossal archives which kinda expands on that a bit.