#nms-lore

1 messages · Page 11 of 1

stone night
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But i read them a long time ago so maybe it's just dementia

main beacon
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16 is important on a meta-level, but in terms of ingame lore and story, its importance is coincidental

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In any countdown with time longer than 16 minutes, youll have a point where there will be 16 minutes left

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Though I think the devs chose for it to be the 16th minute instead of any other time in the countdown specifically because of how 16 can be interpreted in many different meaningful ways

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It might even be intended for players to assume a grander meaning for the number

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But, in the end, its something as mundane as a countdown

fiery mural
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Occult associations of the number 16, off the top of my head as an autistic man with a special interest in the mythology of magic:
Tarot Major Arcana card 16 is The [crumbling] Tower, which is a portent of what was once stable being doomed and in the process of falling apart
Native American 16 faces of the Divine
MBTI 16 human personality types
Greek humours 4 major and 16 minor human personalities
Kabbalic numerology 16 is 1 (self) merged with 6 (family) to become 7 (divine messages)

minor oak
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Lore wise, how does the new update fit in?

naive jacinth
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It has like no lore

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Its just the trash gathering

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I guess all the scrap from shooting down ships and freighters had to end up somewhere

severe hatch
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8-8-16 was the release iirc

main beacon
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Especially a crumbling tower

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That particular connection is annoying because theres no way for us to know if its intentional or not

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The relationship is notable due to the common theme naming showing up with "major entities" in nms, those being the Atlas, Atlantid, and Telamon

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Few months back me and some other users realized that "Atlantid" means "of/from Atlas," suggesting a parental relationship between the Atlas and the Atlantid

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However, I wanted to know the significance of Telamon, since I was unaware of the name's meaning irl (only knowing it from the wheel of time)

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Turns out that the terms of Atlas, Atlantid, and Telamon all are used to refer to the architectural design feature of a support pillar carved in the shape of a man

main beacon
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The Atlantid acted as the core support for the korvax convergence, but may even end up being more as a reflection/child of the Atlas, and the driving force behind most change within the simulation. Also, she has a plan to escape the destruction of the Atlas supercomputer

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Telamon would act as a backup pillar to the Atlas itself in its role of monitoring for rampancy in the Atlas. However, Atlas has removed Telamon from that role, the consequences of which arent entirely known

main beacon
rapid sorrel
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Do we ever find out who built the portals? were they just created by Atlas as part of the simulation or were they made by the first spawn maybe?

main beacon
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The portals are of deeper nature to the simulation

main beacon
rapid sorrel
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you mean Atlas creates the portals so that it can bring the traveller to itself?

main beacon
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Maybe

rapid sorrel
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I'm still not sure why Atlas needed the traveller at all

main beacon
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Not everything that happened due to the Atlas' actions were intentional

rapid sorrel
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or is the traveller the single being that Atlas didn't create because they are "real" outside the simulation

main beacon
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Did you finish the main story?

rapid sorrel
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eg sitting in a VR pod experiencing the simulation

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finished main story but not the extended stuff

main beacon
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I thought the main storyline revealed what the travellers were

rapid sorrel
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i might have missed something

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I finished it really late at night when I was tired

main beacon
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Theyre copies of the Creator's mind

rapid sorrel
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the creator is not Atlas?

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its whoever created Atlas?

main beacon
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Yup

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Thought that was conveyed too, but I understand missing details when tired

rapid sorrel
# main beacon Yup

so I guess taken literally the 'creator' would be sean murray and you the traveller would be a copy of his mind

main beacon
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Sure but its not the case

rapid sorrel
main beacon
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That is found at the boundary failure terminals on exotic and infested worlds

rapid sorrel
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ok thanks

main beacon
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I know both here and spoilers are for discussing this stuff, but I tend to keep deeper speculation here since newer players might check spoilers for story help

grand hare
main beacon
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I think the Atlas is lying about the universe being reset, and instead presents the choice as a test of character

dusky fox
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Why do you say that?

main beacon
# dusky fox Why do you say that?

The choice it gives us, to reset the universe, is among the sins committed by -null-, and I keep wondering why the Atlas asks us to do what it punished -null- for doing

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And there isnt really anything that shows the previous universe being deleted

dusky fox
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If a universe got deleted wouldn't it exist only to ATLAS

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Or are you saying Null's previous universe still exists?

main beacon
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No

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I think the Atlas is lying to us about resets and deletions

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But -null- actually did delete their universe

dusky fox
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I see

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It'd be cool if they shutter the game by finishing the countdown

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But I agree there's no way to confirm if it's real

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I just don't see why Atlas would care about our character

main beacon
dusky fox
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I have not

main beacon
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You should

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They require the remembrance tech to be accessed, and are found behind atlaspass doors

dusky fox
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Would it be realistic to get them all in game?

main beacon
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Yes theres like 4

dusky fox
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What's the remembrance tech from

main beacon
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Completing the main story

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Both the artemis path and atlas path

dusky fox
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Ok, thank you!

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I should have it already then

pearl flax
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what actually is it with the sentinels and correlations to dogs
pugneum - pug neum
laylaps - dogs lay on laps
sentinels have a robo-dog and an interceptor styled on the robo-dog

bleak crystal
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laelaps was also a mythical hunting dog in greek mythology who was, in one version of the myth, gifted to europa by artemis thonk

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no man's sky = yes dog's sky confirmed /j

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wasn't there a log where the previous base computer owner, presumably artemis, fixed a broken sentinel and named them laylaps

pearl flax
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oh yeah and ironically the server owner is named "barky" so that adds to it aswell

main beacon
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At least thats not the general implication I gathered

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The base terminal logs are presented as the records of a previous traveller

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But some things hint to them being from a previous iteration of you

dull girder
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Generally that's the vibe I've always got from them. You before you "died" and came back at the start of the game

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Or I guess the traveller you replaced because they died

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something like that

main beacon
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Theres also the abandoned building logs, which imply the same

narrow crescent
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Nvm, they still appear to be accurate

pearl flax
rapid sorrel
low shale
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i got a question, does the story affect your guys' gameplay or not really?

main beacon
grand hare
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When was the last time the lore got added to/updated? Haven't played in a while, last additions I remember were the sentient pillars (not sure how much lore the dissonant ones have, if any)

main beacon
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Hmm... I wouldnt necessarily call it a major update to the lore, but breach would count, imo

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Oh, right, sentinel pillars were added a bit before interceptors

main beacon
grand hare
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Gotcha, when do those release? If there is a pattern ofc

main beacon
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A pattern to when new lore is added?

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Id say if its a major update, it would likely add lore. Its rarer when it doesnt, from what I recall

rapid sorrel
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why did the Atlas create the sentinels? why do they attack Settlements but they don't attack space stations?

main beacon
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The sentinels were always a part of the Atlas

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A critical aspect of its functioning

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When the Atlas manifested in the program, the Sentinels, then called Aerons, were made physical as well

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Despite the confusion this brought them, the Atlas gave no commands to them

main beacon
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I think settlements are toeing the line of this agreement, crossing over the allowed amount of settling

rapid sorrel
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how were space stations ever created in the first place? they'd need massive industrialisation on a scale we never see to launch that much material into space?

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were the sentinels active during the time of the gek first spawn empire? or did they only became active later?

main beacon
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Massive industrialization does exist

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Just not on planets, anymore

main beacon
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I'm realizing I havent finished the history of the gek

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The tale told to us from plaques and ruins

rapid sorrel
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is it all on the wiki?

main beacon
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The part I'm at mentions the sentinels preventing the initial spread of the First Spawn

main beacon
rapid sorrel
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hmm there was a period when the sentinels were less active

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after the time when the gek enslaved the korvax

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large industrialisation might have been possible then

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I still don't get WHY the sentinels were created since the universes are only a simulation and anyway there is so many planets that no civilisation could ever massively over exploit all of them

main beacon
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Listen to the sentinels' story

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Go to their pillars

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Hear the Voice of the Hive

crimson bear
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here SOS! I'm stuck in a death loop inside a wall on PS5. I need a game invite to warp out. Please help! My Code: 2JSZ-R52F-GP7CR

slow beacon
karmic trout
main beacon
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I didn't say that

karmic trout
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at least more depth to the manufacturing facilities that are randomly scattered. We are being told that the factory exists underground but it is like that meme from the Simpsons:

Chalmers: ...May I see it?
Skinner: ...No.

main beacon
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Honestly, I hope that salvageable scrap gets kinda properly recombined

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Because planets with salvageable scrap would also have waste

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Also, the planetside factories are largely for producing specific things

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I think most large-scale industrial stuff happens in/on space stations

karmic trout
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again it comes back to the engine I guess, when HG said junk planets, I expected something like this. Again this might have been their vision but due to engine limits, they scaled back probably?

karmic trout
main beacon
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Well, keep in mind that junk planets as a biome would largely consist of minerals and such

main beacon
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Also, the industrial facilities on planets are pretty much entirely automated, and under protection, or even control, of the sentinels

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Man itll be so cool if other exocraft get updates, I cant wait to use them for planetary exploration even more

karmic trout
main beacon
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Everything can be reached by spaceships, but you can miss quite a bit while flying overhead, I've learned

karmic trout
main beacon
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Well, it depends

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Exocraft arent the best at maneuvering underground

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But, I cant argue against the idea of incentives for more planetside exploration

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Also they should add a third page or something to exocraft technology merchants

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Its stupidly difficult finding s class engine and booster upgrades

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The biggest thing they could add is some form of planetary navigation

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That would be kinda funny... 10 year anniversary of no mans sky: mapping update

pure plinth
main beacon
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Exocraft is like 1/3 minotaur upgrade, 1/3 nautilon upgrade, 1/3 every other exocraft

pure plinth
rapid sorrel
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i'm doing the autophage questline now. if I understand correctly they were there at a harmonic camp the first time I went there but they have hacked Atlas so you can't see them and just walk through them unless you have a scan harmoniser? is that right?

main beacon
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They havent "hacked" the Atlas, exactly

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Id have to check the logs to see if they specify much, but its more like they either literally are simply invisible or hide slightly "outside" typical existence

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I know theres hitten dissonance stuff that cant be seen without an area scan, but can still be bumped into

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I dont think the autophage camp things can be bumped into before being revealed

main beacon
loud tide
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Why are humans called anomalies in the nms character creator?

dull girder
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who says they're human?

loud tide
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Are they not?

dull girder
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They're travellers

rapid sorrel
severe hatch
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Lore theory: Abandoned mode saves are set within some sort of universal void.

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There's only one single NPC you can interact with. They're on the anomaly (Polo iirc, or whoever the Korvax is), and the text that appears mentions a "void", with void written in purple.

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Nada not Polo

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Also many planets lack fauna which are mostly found within purple systems iirc

loud tide
dull girder
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Anomalies are just a type of traveller

karmic trout
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Even if they're human, they aren't part of the 'normal' framework. The Travelers were created for the reason of exploration — they're there to see and document all the Atlas's creations, hence why we scan stuff. As such, they're anomalies

silver loom
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iirc it's been implied humans existed in an earlier iteration of the simulation

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But at one point they stopped appearing

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My opinion is that the atlas' memory of humans gradually degraded to where it could no longer reliably generate them and so decided to stop

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As for what exactly the travellers are, Ayymang has it right. Travellers are just travellers, iirc in a dialogue somewhere it was mentioned that a freighter crew once backstabbed and killed a traveller, and when they dissected it,

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They found the traveller was some abomination where it was both DNA and computer data intertwined

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Then the traveller respawns all pissed off and kills the freighter crew. I think. Don't quote me on the last part

dull girder
# silver loom Then the traveller respawns all pissed off and kills the freighter crew. I think...

Interestingly, both things you're referencing are actually the same freighter log:

The Traveller found us once again. We have killed them eight times already, and still they show only kindness, only gratitude at an opportunity to converse.
What have we done? I cannot help but feel -
They tell us that they are not like the others of their kind, just as we are not like the others of our own species. They survived beyond the end of all things. They committed terrible deeds, of that they have no doubt, but what are ethics in the face of an existential fall?
Universes come and go. Civilisations rise and they end. And through it all, the cycle continues. But even that must one day cease. Nothing lasts forever, not even time itself.
And in those final moments, in the decay of all that is or will be, the boundaries between worlds will fall. Our time will come again, if only in brief.
We will be seen, we will be heard, and our ship? Our freighter?
We will live again, in all our multiplicity, in all human worth... We will live again because someone, somewhere, will read our words for a final time.

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so the freighter crew that were killed by the traveller were human, apparently

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though, this isn't the only log describing a freighter crew being killed by a traveller who seemingly rose from the dead

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actually, all the crashed freighter logs could be read as being one continuous story, similar to the Fireship Arcadia. In that case, all of them would be from the perspective of a human crew

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From a different log: The Vy'keen have left the Council. We knew that they would. Only two other species remain: the Gek and the Korvax. And us, I -

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And another: look around my crew and ponder their families. The Gek are spawned in vast numbers, knowing their parents' identity, but by necessity they are unable to form any meaningful bond. Theirs is a life of competition from the beginning. Perhaps this is what gives them their nature as traders. The Korvax have no children at all, apart perhaps from the artificial intelligences they create for various experiments. Only the family units of the Vy'keen resemble our own, small units of parents and a number of sibling children, raised as warriors.

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Here's all the text from the crashed freighters fully extracted, if anyone wants to look through the full story. I mostly cleaned it up to be readable but there are still a bunch of the strings that the game uses to trigger sounds or special icons in the text boxes

narrow crescent
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Hmm I wonder if those logs are somehow related to this one from the boundary failures:

`- 15TH Encounter:

SCENARIO: Monolith [BREACH] detected. Ignores the Traveller [HOST]. The voice speaks to me instead. ANALYSIS: The test has failed. The Atlas can find no way of restoring what has been lost. All these discoveries, all the grand purposes of our creators... all of this pain and suffering will have been for nothing.

Atlas wakes. The dream is over. `

Then the very first log:

`- 1ST Encounter

SCENARIO: Sub-routine ‘Sentinel’ [20491] dispatched to intervene in lifeform designates [--------] war. REMOVAL FROM HISTORY / Continuation of [CREATOR] protocols. ‘Sentinels’ [20491] eradicate species. [148] do not return. Diagnostic [ERROR. ERROR. DATA LOSS. ERROR].

ANALYSIS: [-------] continues to express original programmed directives, growing its ability to model conflict scenarios.

[Redundant Behaviour]. Data loss troubling, potential loss of control [self-awareness]?`

To me it appears as if humanity was indeed part of the simulation at some point, but eventually written out of it for reasons unknown to me.

dull girder
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The part I find most intriguing is the log that mentions humanity having their own equivalent to the Korvax's echoes. This was a significant plot point in Waking Titan - which raises the kinda crazy implication that Waking Titan may have taken place inside the Atlas' simulation rather than on a higher layer

narrow crescent
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That is indeed an intriguing thought, and given that the „A Dreadful Wailing“ Artifact was something that could be obtained in game; and its description can also be read as a a reference to Loop16, I honestly wouldn‘t role this out at all.

main beacon
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Or did you mean the other time?

main beacon
dull girder
# main beacon They weren't killed by the traveller

I assumed they were because of the freighter being crashed. But having read through all the logs together, I definitely don't think that's a given anymore. Especially when a lot of them build on previous logs or don't contain events that sound like they'd lead to the ship going down

main beacon
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A lot of them do contain such events, though

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The mutiny, for example, seems out of place in any broader narrative

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Many logs also have a finality to them

rapid sorrel
main beacon
rapid sorrel
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which phrasing?

main beacon
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"We will live again, in all our multiplicity, in all human worth..."

rapid sorrel
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Humans went extinct because we kept killing travellers, so the travellers wiped us out 😉

main beacon
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Heh, no

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Travellers dont have the numbers to do such things

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The lost races are from previous iterations of reality

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Simulations that are now ended

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Or deleted

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Or reset

rapid sorrel
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i always thought that the freither logs were written by "anomalies" which are the fourth race and travellers are the fifth race

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or the other way round

main beacon
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There isnt such a race

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Not anymore

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Travellers are the 4th race, Autophage the 5th

rapid sorrel
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autophage is the 6th race according to the wiki

main beacon
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Ehhh, anomalies are only referenced as travellers

jagged axle
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Anomalies are weird

rapid sorrel
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ok so anomalies are a sub class of travellers?

main beacon
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As far as I can tell, yeah

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A subclass that seems to exist mainly to differentiate the player from other Travellers

rapid sorrel
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which is wierd because we can later choose to use any of the same traveller helmets as NPC travellers once we unlock them

main beacon
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Yeah

rapid sorrel
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then again we can also pretend to be a gek if we want

main beacon
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Player customization can throw a wrench into canon, but I dont see why it stops anyone from being a Traveller

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I think its entirely possible to be a gek and a traveller at the same time

jagged axle
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Since all travellers are unique beings, I just assume the anomaly is the form our specific character canonically takes

jagged axle
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Each traveller is biologically unique and doesn't belong to any of the 3 main species

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And the travellers themselves aren't a unified species either

main beacon
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I mean that I see no reason for a traveller to not have the true form of a gek

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Or an appearance of one as their true form, at least

dull girder
# main beacon The lost races are from previous iterations of reality

Well, according to the logs, the humans met Nal and Hirk... I guess those figures are meant to be something that repeats throughout iterations of the simulations though?

It's also written as though they are the only "extra" race in the story. So it seems as though they were the last of the additional races to disappear from the simulations, and it seems like it was relatively recently

jagged axle
main beacon
jagged axle
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Your true form never actually changes

main beacon
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Though appearance modifiers can be used more... physically, in some cases

jagged axle
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Yeah it's weird

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There's some tech behind it that allows the user to appear how they want

main beacon
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No, the Korvax use it to actually modify their physical appearance

jagged axle
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They're robots though

main beacon
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Yes, but its still on a level greater than a hologram

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Especially since they can use it to hide among biological races

jagged axle
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Yeah but, at least for us, it's not on the level of actually changing your anatomy

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It's more of a disguise

main beacon
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I think a lot of a traveller's external appearance can be physically altered without much difference to internal anatomy

jagged axle
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Yeah that's fair

normal fern
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why do the first 5 galaxies have specific names and all the rest look like randomly generated gibberish?

main beacon
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First 10 have specific names

normal fern
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i don't feel like anything after 5 is alluding to anything specific

main beacon
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Yeah, but the first 10 would have different names if they werent specifically chosen

normal fern
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i don't understand what you're saying

main beacon
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Galaxy names are procedurally generated

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But the first 10 galaxies have those generated names overwritten

normal fern
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oh. do we know why? or why those names?

main beacon
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Ease of pronunciation, probably

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The overwhelming majority of players are in the first 10 galaxies

normal fern
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"ickjamatew" rolls off the tongue

main beacon
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Yup!

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I think the latter 5 were changed to a lesser degree

dull girder
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According to the wiki, only the first five have overwritten names

main beacon
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Really?

normal fern
main beacon
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Ah, nevermind then

narrow crescent
karmic trout
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I still don't know why HG did this, like one galaxy is so big already, 10 is huge but 256 is just impossible.

karmic trout
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Sean himself admitted 99.9% of the universe will never be explored. Honestly I feel kinda sad about that.

narrow crescent
karmic trout
# narrow crescent I mean, it‘s probably gonna be the same irl

Irl I'd say it's because of humanity's priorities. In 1969 when they landed on the Moon, my grandad said he believed we'd be having cities on the Moon soon. A future that never came. Even our solar system hasn't been exhaustively explored :(

As for NMS, HG had a conscious choice. They could have just limited the game to the 10 galaxies. I wonder what made them go all the way to 256. Considering 99.9% of the game will never be seen.

narrow crescent
# karmic trout Irl I'd say it's because of humanity's priorities. In 1969 when they landed on t...

Well, it would be boring if everything was seen eventually, imo.

And I feel like the many galaxies are great for travellers who prefer to truly be/feel in isolation, even if that can already be achieved by simply going to and staying inside the 300-500k lys away from the centre zone in Euclid.

But even then, you‘d be more anxious of someone stumbling upon your little corner there than in a random galaxy somewhere between 11-200 and beyond.

karmic trout
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I see, yeah that probably would make sense. Though even in Euclid, in my corner of the Galaxy, it does feel kinda solitary haha

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For a true solitary off the grid experience, probably should settle in an abandoned or uncharted system in galaxy 231 or something

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The odds of meeting something other than the Sentinels or wildlife is near impossible.

dull girder
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Keep in mind they were trying to make room for 18 quintillion planets, and they didn't necessarily succeed at that because there aren't even that many

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but if you try to break down the sheer number of values that go into planet gen, I'm pretty sure you get way more permutations than there are actual planets in the game

fair turtle
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Tbh, I'd rather there were too many planets and galaxies than we're all crammed into the same one. The current expedition showed how painful an overcrowded experience can be.

silver loom
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I read through the freighter dialogues

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there's a lot of interesting things here (thank you for the full list of them AyyMang) but description 20 caught my eye

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    Datestamp <TECHNOLOGY><AUDIO>TXT_RadioNoise<>%DATE1%<> :: ... ... - <AUDIO>TXT_RadioNoise<><STELLAR>kzzzkt<> - ... ...
    
    ...
    
    ... ...
    
    Is - <AUDIO>TXT_RadioNoise<><STELLAR>kzzkt<> -
    
    Anyone - <AUDIO>TXT_RadioNoise<><STELLAR>kzzzkt<> - ...
    
    It's not - <AUDIO>TXT_RadioNoise<><STELLAR>zkzkzkt<> - 
    
    Nothing ends. Don't you see it? Nothing - <AUDIO>TXT_RadioNoise<><STELLAR>kzzzkt<> -
    
    Nothing - ```
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Assuming the logs take place in chronological order, this one is recorded after the universe ends

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Which has interesting implications

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It seems like lifeforms can survive the erasure of that iteration of the simulation? Or perhaps they're simply living through entropy in the void between universal cycles

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curious to hear what the more experienced lore-heads make of this

main beacon
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There's some things that imply the possibility of being reborn when the universe is reset

fair turtle
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I mean, aren't we entities that survived a reset, ie a universe wipe? Aren't there also hints that we've been reset in the past and are n iteration? Mentions of us 'not forgetting this time' and such?

main beacon
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Possibly, possibly not

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There are implications that the traveller we were has died and managed to come back

deep dew
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Assuming the Mass Effect Crossover being 'Canon' is through the Mass Effect universe being a universe simulated by the atlas, could the Reapers be the Sentinels adapting to fit into the mass Effect Universe?

rapid sorrel
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what have I done?

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for my purple star I created "korvax / gas giant / nest of horrors"

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lol

narrow crescent
rapid sorrel
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would biological horrors even be able to see and harm the autophage?

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I think not

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the autophage are like the dude

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they abide

green hawk
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They attack my autophage settlement well enough

main beacon
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Huh

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Never thought much on the implications of biological horrors attacking autophage settlements

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Especially considering how I believe theyre both linked to the Void Mother

main beacon
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Just due to how abandoned/uncharted systems work

narrow crescent
main beacon
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Also it is my guess that the vile brood are at least a result of the void mothers actions

dull girder
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Did the starship troopers type expedition have any lore to it? I didn't play that one but would guess that it would have been the place to get information on the vile brood

main beacon
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Uh, yeah, but it didnt dive as much into their origins from what i remember...

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It uh

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You know the companion you get at the end?

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Thats the guy

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The liquidator that left the logs behind that you read

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The bug is that guy

pure plinth
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What expedition # was that?

main beacon
pure plinth
main beacon
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Wuh

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I keep forgetting I probably count as an early player

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"What do you mean expedition 14 isnt too far back? I remember when expeditions first came out!"

pure plinth
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Well it isn't in one of the first 5...

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Or 10...

lament wren
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Are there any Atlas translators that still work?

naive jacinth
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Gather white orbs on atlas stations to get atlas words. U aslo will get one from monolith

main beacon
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Big sad because theres so much that doesnt stay in your records

naive jacinth
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Big sad bc u cant repeat atlas path as many times u want on one save

main beacon
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Oh, atlas path records fine

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Its the messengers and stuff

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Random encounters with so many words I do not know

lament wren
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Yea, I know a few used to work but now it seems like they can't even translate Atlas Path stuff

frigid hull
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Why does some dialogue use --{{}}-- brackets?

main beacon
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Im sure I can explain why, but I dont remember with it not in front of me

frigid hull
main beacon
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Oh, translation

frigid hull
#

Meanwhile some just write normally

frigid hull
main beacon
#

It implies an automatic translator, essentially

karmic trout
#

Speaking of text, now I remember, y'all remember there was this one person who was talking like an Autophage lol I wonder what happened to them.

If there's any character I'd like to text role play as, it'd probably be the Korvax. Just call everyone Entity. Moderator Entity, Aurix-Lorekeeper Entity, Gleam Admin-Entity loll.

narrow crescent
# karmic trout Speaking of text, now I remember, y'all remember there was this one person who w...

Hmm who was that? I only remember Yalib, the huge space autophage who we interact with during In Stellar Multitudes.

For some reason I find that character oddly funny, not sure why; maybe it‘s the name and also the fact that they are like kinda important during the Questline, but then just fade into obscurity afterwards. I‘m sure most people totally forgot about Yalib‘s existence shortly after the Quest.

Tbh liked how enthusiastic they were about the whole thing lol, but doubt we‘re gonna get more Yalib in the future.

karmic trout
#

But yeah I don't even remember we encountered this Yalib 😂 the further we move on with exploration and stuff, the more the details of quests fade away from memory.

narrow crescent
#

But anyways; I shall remember Yalib in place of all of those who don‘t!

royal fossil
#

The more I play no man sky the more I am falling in love with this game . The music really helps with that . The most beautiful chill music you can hear to blast you through the galaxy

royal fossil
#

Wrong chat

chrome gyro
#

did nanites come from korvax body?

main beacon
#

Nope!

main beacon
#

I do think the lore presented in the main questline describes the nanites and the korvax blood interchangeably, but other sources reveal the nanites were put within the blood of those who would sacrifice themselves

#

The most interesting part, to me, is where the korvax got the nanites from

main beacon
#

@viral seal dude the abyss and void mother are the same entity

viral seal
#

i disagree

main beacon
#

The sentinels and autophage both outright refer to her as both

#

Aside from Void Mother being another name for the Atlantid aka Korvax Prime

#

I have considered the possibility that the Abyss is a semi-split personality from the Void Mother, but not really either of them being the Atlas

viral seal
#
  1. korvax prime was atlas
  2. abyss is still separate from korvax prime imo
#

its simulations all the way down and korvax prime was atlas in the atlas

main beacon
#

Ok first, while it very much probably is simulations all the way down, every homeworld has an equivalent of Atlas

viral seal
#

those are atlas too

#

just like every atlas station is atlas

#

not like the station is jumping around the galaxy

#

even the travellers are atlas, just further down the simulation line further removed from the main atlas

#

i digress tho, korvax prime was an atlas avatar, vm is a what atlas main locked up when things went sour

#

and i believe abyss is a yet unexplored part of atlas

main beacon
#

The Atlas Stations are physical manifestations of Atlas, yes, but korvax prime was something separate

#

More like a recreation of itself than a part of itself

#

And those "other Atlases" arent also Atlas, they're that worlds constructed version of what Atlas is: a supercomputer designed to simulate universes

#

Travellers are copies of the brain scan of the Creator, with a piece of Telamon packaged as the exosuit AI

#

Hang on, are Travellers referred to as a sub-routine as well?

viral seal
#

each traveller is there to explore the atlas so it can experience itself

main beacon
#

I dont think the Atlas considers the universes it simulates to be a part of itself in that way

main beacon
viral seal
#

atlas first words in its log

#

lol

main beacon
#

Certainly not all it says

#

The Atlas literally views itself as afraid and abandoned

viral seal
#

that doesn't negate what it brings the traveller iterations for

main beacon
#

It brings them to see it, see what it has done, what it is, and give clarity to its own existence

#

Echoing all the way back to the very first thing the Atlas ever said

#

When it asked why it was made

#

We are what it has left of its creator

#

I wanna come up with names for our two theories about the atlas, lol

#

Despite disagreeing with it, I think its very interesting

#

And I love that the stuff presented in this game is complex and has enough depth for such differing theories to come out of it

viral seal
#

im reading over autophage stuff again and maybe abyss and vm are the same but i think the deep sea entity is separate from vm

main beacon
#

Hmm

viral seal
#

like the whole dreams of the deep quest makes no mention of anything dealing with glass or anything

#

something else going on

main beacon
#

Well

#

The nanites

viral seal
#

ya in the water

main beacon
#

Which was put there by the sentinels at the request of the void mother, but

#

I can see how that could result in a separate being

viral seal
#

my brain is making a link between the living oceans talked about in the abandon building logs and dreams of the deep

main beacon
#

The, uhh, crimson one?

viral seal
#

yea i interpreted that as just once instance of it cause we see oceans of all colors

main beacon
#

Well, that ocean in particular was more like a gigantic amoeba

viral seal
#

like what if its transformative

viral seal
#

but then was like why dont we see that

#

then was like maybe we do

main beacon
viral seal
main beacon
#

We cannot ignore that the substances that bubble and seep and grow and cling to the abandoned and dilapidated leave behind things that can be refined into nanites

viral seal
#

honestly the xeno stuff i have no idea what is going on with lmao

main beacon
#

Ive been under the impression it was the Void Mother, tbh

viral seal
#

i include biological horrors in with most the other xeno stuff cause the growth all looks the same

#
  • on xeno colonies you get the eggs scattered
#

so they're related somehow

#

but what causes it who knows

main beacon
#

Or at least due to the actions of the void mother

viral seal
#

maybe, but if the vm is responsible for preservation and such with the sea of glass then it makes me think the xeno stuff on land is unrelated to the sort of 'corruption' vm's plot dealt with

#

like havent we essentially uncorrupted things by bringing back the purple stars?

#

vm's still there guarding the afterlife

main beacon
#

The world of glass isnt really her realm

viral seal
#

fair but it's where she communed with the rest of the machine spirits n stuff

#

or whatever

main beacon
#

Arguably, the Sentinels hold dominion there, but even they seem to regard it as something else

viral seal
#

all the spirits of the atlas ig

main beacon
#

More like the archives of the dead

viral seal
#

same ting

#

what i mean tho is that the xeno corruption and whatever was going on in dreams of the deep didnt deal with the sentinels or the glass from what i could tell

#

and who knows if xeno has anything to do with the deep for that matter

#

one could speculate that maybe some of the xeno things are reconstituted sentinels into biological form maybe

#

big stretch tho cause they dont really do sentinel things

main beacon
#

Raaaaaa im not playing nms rn and I cant find anywhere online that has the dreams of the deep records

#

Part of the reason I saw a connection is in hindsight during a point in the Breach expedition

#

The kinda out-of-place milestone of gathering different types of Glass

viral seal
#

ah the sea glass

#

that stuff green tho and we cant do nothing with it 🙁

#

i still grab it occasionally when im down there

main beacon
#

Coulda sworn it was used in a recipe

#

WDYM ADDED IN WORLDS PART 2

#

WHY IS THIS NOT THE FIRST TIME I FORGOT THAT

#

Freaking ocean keeps gaslighting me

pure plinth
#

Sea glass is only found pretty deep though, so would the oceans pre WP2 even have been that deep?

main beacon
#

The thing is I keep feeling like ive found sea glass before worlds part 2

pure plinth
#

I wasn't playing before September so its always been there to me.

viral seal
#

dreams of the deep does talk about strange crystals but

#

not rly the same kinda stuff with vm i think

#

also no source of deut in game right?

#

refiner only?

main beacon
#

I think theres something, but I forget what

viral seal
#

wiki say purchase refine or dismantle

#

so wherever the team in dreams of the deep went had some crazy pressure to make deut crystals

#

or some place we cant access altogether like the scary living ocean

pure plinth
#

There is other glowing crystals and stuff in the deep parts of waterworlds besides the sea glass.
Unless the sea glass just hasn't been tied to anything yet so for now is "decoration".

viral seal
#

i just need there to be more story about the deep ocean stuff and it doesnt feel like vm is super related to dreams of the deep in retrospect given whats said n stuff lol

dull girder
#

There are deuterium rich plants

#

but they don't give you deuterium, just a jetpack boost

viral seal
#

true

#

thats probably what aurix was thinkin of

narrow crescent
# viral seal im reading over autophage stuff again and maybe abyss and vm are the same but i ...

Tbh it‘s pretty clear, there‘s also this dialogue from the old weekend missions, the Void part was also marked purple in the original text iirc.

Gemini wonders who made the Exosuits and the voice within. They call the knowledge stone and portals any Traveller’s birthright. The Traveller discovers a dead artificial intelligence, and sees the final fifteen minutes of its life, how it predicted the Traveller might try to save it. Worlds upon worlds seethe in THE VOID. THE ABYSS spreads

For those who missed this story: Ariadne met the Abyss, and changed drastically afterwards, being replaced by a duplicate, and thus becoming an impostor. 4r1dn3 is the password used for unlocking the Sentinel Pillars, which speak about working with the Abyss. Who else worked with the Sentinels that we know of? The Void Mother.

This log from the pillars clarifies things further:

17th Encounter Before the Traveller found me, I heard a voice in the darkness. She gave me a name. Laylaps. An old name. She said it would be known to the Traveller. She told me I had suffered much, and would suffer more. “Little drone, whose end was so like my own." Thus did the abyss whisper

Regarding the Biohorrors: They originally had a green icon with a wicked face, this one was also changed to purple later down the line. Besides the nanite part which Aurix already mentioned, as well as Biohorrors for some reason protecting the hungering tendrils; it‘s also worth mentioning that in the Leviathan Expedition, which I finished yesterday via the offline Expedition generator,

there‘s also a milestone about harvesting whispering eggs, and this milestone is called Call of the Void.

At first I considered the Biohorrors to be part of another Virus or Corruption, but I strongly believe at this point that they‘re tied to the VM as well. The Sentinels will react to Biohorrors being attacked btw., they will aggro you if they see you attacking the horrors. They protect them too.

#

The Ocean also is heavily tied to the Abyss/VM which we know due to this log:

20th Encounter Nanite clusters now infest half the water in the known multiverse. All that lives, drinks the water. And so the Sentinels alter, they replace, they serve. They update this reality, hearing the scream of the abyss for what it has always been. A song. A command. A declaration. A promise

I honestly can‘t really tell what exactly was up in dreams of the deep as that questline was way too vague about things, but imo it‘s more likely related to the VM/Abyss, than the opposite being the case. Still highly speculative though.

Anyways, the Leviathan Expedition actually gave me a lot to think about in retrospect; each planet we were guided to for the grave missions was an infested one.

The flora of infested planets generally resembles void eggs and the living ship aesthetic, the Living Ships are an old experiment tied to Korvax Prime and therefore the VM, Living Frigates obviously aren‘t too far off from Living Ships, albeit we don‘t as clearly know how they came to be and whether they‘re older than their ship peers, but personally I view them as very ancient so imo yes. Now are the living frigates related to the VM too? What‘s their relationship with living ships, why do infested planets appear to be so central to both; and what role do the titan worms and the biohorrors play, which are always present on infested worlds?

The Biohorrors protect the titan worm burrows on those planets. Titan Worms are called the Veins of Atlas in the first manuscript, but I have been feeling like they are related to the Void Mother/Abyss since looking at things more closely, especially with there being one model which basically looks like a giant abyssal horror (the one with the huge eye). Are titan worms terraforming the planets they are present on for a specific purpose? The drilling machines on dissonant worlds also appear to dig into planets. So many questions…

bleak crystal
#

random question but im curious, is there a lore reason for red stars being 95% uncharted

#

they are red like atlas and have a high amount of corrupted planets so surely that's gotta be part of it

naive jacinth
#

I dont think there is any lore about it.

bleak crystal
#

aww
it would probably be on brand though for the 3 main peoples of nms to be too afraid of 16 to explore the glitchy red star systems, leaving only the occasional pirate squad or exceptionally brave outliers to chart them

#

that's my headcanon anyways

pure plinth
dull girder
#

Red stars are an interesting point in the lore, the one colour of star (aside from purple, obviously) that gets specifically referenced.

#

Null's story begins with them awaking "beneath the shadow of a red star". You can encounter visions of "a red star and a fragile world" that contains "shapes... whispers... seeds of glass"

#

Theres a Korvax observatory interaction where the Korvax is observing a red star around 300 ly away. It's the center of a constellation in the shape of a kite, made of sixteen stars. Obviously, that's the same shape as the Atlas, with the red star as its glowing core.

#

Then there's the solar system hologram you can find behind Atlas pass doors. It shows a red sun orbited by three planets and three moons. There was something else that matched up with that system layout but I can't remember exactly what it was. Maybe the system mentioned in one of the abandoned building stories?

viral seal
narrow crescent
# viral seal tbh if they lock lore behind timed events i think im gonna tap out of afny futur...

Valid point, but almost all of it can be accessed when digging deep enough.

The weekend missions were pretty awesome and generated hype and also made the Universe feel a bit more alive/engaging, but I totally get what you mean.

This bothered me for a while about Expeditions, I‘m replaying through them all right now (using the offline generator) including the ones I already did, just to pay closer attention to the lore this time around, especially since with my current knowledge I’ll be able to put things into context better.

There are videos out there of people summarizing the expo lore, and some peeps also post the dialogues in places, but we definitely have to go out of our way sometimes, especially if you want an unbiased perspective.

I kinda like it, cause it feels a bit like playing game detective, but it‘s also not ideal for everyone for sure. There was even a whole ARG called Waking Titan, the most essential info from it can be gathered online, but it‘s still not the same as actually having been there.

Still, most of the crucial info lies within sources found inside the „vanilla“ game. Like from my post above most of it is cited from the Sentinel Pillars. The rest is mostly a bonus, albeit one that can help clear up some things and connect remaining dots.

main beacon
main beacon
#

Oh right! I have another red string line of thinking!

#

Names seem important and deliberate in this game, and I feel like that hasn't been considered as much when it comes to the various travellers in the anomaly

#

A few names in particular stick out to me, most of all, Iteration: Hesperus

#

The only traveller who shares a name with a galaxy

#

Or, well, almost

#

But "Hesperius Dimension" isnt that far off

#

Hesperus is the evening star in greek mythology, and the brother to Atlas. Not only that, but the name shares similarities with Hesperides, the nymphs of the evening and daughters of Atlas, also known as the Atlantides

pure plinth
viral seal
#

wholeheartedly agree because even if we did the expedition there's no real logs to read over from it

main beacon
#

Also I can still access certain things, like the liquidator logs, on my primary save

narrow crescent
# viral seal wholeheartedly agree because even if we did the expedition there's no real logs ...

Some of it (but rarely all) is sorta stored within expo specific items, like the Loop artifacts from Leviathan. But unless you actually played it and kept the save with the items; or transfered it to your primary save via the terminal (doesn‘t apply to older pre-Omega expos obviously, unless you are on pc and use the offline generator), you‘re at a loss pretty much.

At least for the titan worm scrolls and manifest they made it so that those can be obtained outside of the Emergence expedition, simply by killing some hungering tendrils.

Perhaps there will be a point where they‘ll rerun all of the old expos for everyone, I sincerely hope for that. PC players like myself are truly privileged in that regard.

As a last resort there‘s still the option to get those items via the service bot even for console players, at least.

#

I believe the ideal way to do it is to take screenshots of what seems like important dialogue during expeditions, but that also just feels…meh.

main beacon
#

Oh shoot, I should still have my leviathan save

main beacon
narrow crescent
# main beacon I plan to do this at some point, because the story records tend to not record ev...

Yeah, the Leviathan expo for example even seems to have some custom dialogue for the 2nd derelict it makes you run through. Honestly it‘s kinda annoying to me, cause it makes the process of deciding whether a piece of dialogue is important or not very confusing sometimes.

And then I end up with lots of screenshots I‘ll later on delete…, having all of the dialogue stored somewhere and being able to access it freely would be a huge relief.

#

Honestly the base NPC‘s are the biggest sinners in this regard.

main beacon
#

Oh after screenshotting stuff, I'd probably compile a document rather than keep the screenshots

narrow crescent
#

Their optional dialogue inbetween the missions does not get logged at all…

main beacon
#

IKR!?

narrow crescent
pure plinth
#

And then we also dont know if anything is different between regular and abandoned mode, for all I know I could miss something lore related that won't record because it isn't the standard.

#

Found a holo tower and decided to go see what that had...
Pretty much what I expected, but it did give a few more things the first time when waiting to see if anyone replied. Basically cranked up the receiver bit to the max and just static.

main beacon
#

Which is how we learn about it in abandoned mode

#

I forgot that was the case, tbh. Kinda assumed that sequence only happened in the expedition

#

Also it happens the first time you charge any holocomms

main beacon
pure plinth
main beacon
pure plinth
main beacon
#

Well

#

Two ways

#

Blind luck is indeed possible, as Tylor managed to stumble across at least one

#

The other is knowing the portal address code for systems with an atlas station

pure plinth
#

I just got done doing the base computer "gopher" missions so have some planets ill plan on revisiting for stuff.

main beacon
#

I plan to avoid seeking atlas stations until I learn a decent amount of atlas words

pure plinth
#

Ive got a ways to go on words, should just start exploring a few different planets and find all the knowledge stones i can.

#

Look for the buried caches and broken machinery while im at it.

#

Found a couple emergency signal receivers so might just go poke around a few derelict freighters later.
Have the personal refiner to keep them safe in...

main beacon
#

Oh if you plan on poking through buried caches, youll end up with plenty

pure plinth
#

I think they put a lot of stuff in the pool for those.

main beacon
#

Yup

#

Only source of exocraft upgrade modules, apparently

pure plinth
#

Found a 2% speed boost C class one, such an upgrade. 🤣

main beacon
#

Any engine upgrade is welcome

zinc ibex
main beacon
#

Which doesn't have any dudes, anywhere

karmic trout
karmic trout
pure plinth
zinc ibex
pure plinth
#

Only things that will communicate (in what limited capacity they do) is the half-built autophage that you find by sentinel interceptors and scattered around on dissonant planets.
Otherwise its just sentinels and animals.

sick fog
#

is the main story / inrro quests worth it to follow? or jsut skip trhough it?

narrow crescent
# pure plinth Only things that will communicate (in what limited capacity they do) is the half...

Yeah, even the launch version (which I adored) was more lively.

But I can def imagine abandoned being a very Zen-vibe if one allows the experience to unfold, I really can‘t wait to try it myself eventually.

I‘ll probs make a 2nd main character/save specifically for it. Still pondering about whether to go Permadeath for the full buddhist experience, or use my custom settings which make the game as challenging as possible, while trying to still reduce the unnecessary tedium (I‘m looking at you ressource stack limit SusFox).

Probs will be the latter, honestly. I just don‘t want to invest time into a character just for it to go down all the gutter eventually. And since I frequently backup my saves, it‘s not like a permadeath death would actually be a true death anyways.

pure plinth
#

I used the regular stack limit on mine, just chews up too much space otherwise.
As far as the corvette goes that im using it is pretty well upgraded on shields, could use better weapon upgrades though.
Multitool is ok, but weapon upgrades are slow to get.

It has a different feel, much quieter, and makes you wonder if it was a galaxy that had been progressing very well until the regular races were all wiped out.

narrow crescent
# pure plinth I used the regular stack limit on mine, just chews up too much space otherwise. ...

This is what sounds so appealing to me. Actually having to take it slowly, even making use of lower tier upgrades instead of just getting and being stacked with S-Tier stuff immediately; which is very easy to do in the other modes for any veteran.

Also makes some of the og farming methods worthwhile again. A lot of what has become obsolete in modern NMS has a usecase again, like farming whispering eggs.

But anyways, doesn‘t really have much to do with lore anymore now does it 😅

pure plinth
#

It would be interesting if they made some parts of abandoned mode have its own unique lore but I don't think it was really pushed much further than an alternate way to play.

narrow crescent
#

I think there are some very lite implications like Nada‘s shell still being around in the Anomaly but no one else, as well as some alternate dialogue for the Atlas from what I‘ve heard, but it might just be one single line.

There‘s so much to speculate about in regards to what happened to that iteration of the Universe, but I wouldn’t wager on HG ever expanding on this unfortunately. But one can hope, HG has surprised us frequently in the past, so who knows. Maybe Abandoned mode will get more love eventually.

outer tinsel
pure plinth
outer tinsel
outer tinsel
#

16

stray dawn
#

So, little spoiler warning first.

||What's the difference between the Atlas and Atlantid? From what i've got, the autophage are defiant of the Atlas and follow this other "being" instead, along with the "void", is that correct?||

narrow crescent
# stray dawn So, little spoiler warning first. ||What's the difference between the Atlas and...

No need for spoiler tagging in this channel.

The difference between the two is pretty big, so bit of a longer text here:

Atlas is the Supercomputer responsible for simulating the NMS Multiverse, its physical body is outside of the Simulation; in the „real“ world so to speak.

The Atlantid is of similar nature, also a GAI, but one that stems from inside of the simulation. Well tbh there is some text which hints at the Atlantid potentially being modelled after an earlier version of the Atlas, but in the end it‘s still a product of the Simulation most likely (there‘s more to this but it‘s moreso „what-ifs“).

In its earlier days the Atlantid was more commonly known as Korvax Prime, the capital planet of the Korvax, it was also the first and therefore most ancient Korvax convergence.

Eventually the First Spawn Gek Empire attacked the Korvax and conquered even their homeworld. They mined it for minerals and ressources resulting in the eventual destruction of Korvax Prime. Now keep in mind that KP was a sentient and living being, so this was a pretty painful experience.

Her consciousness seems to have survived and was apparently sent to the World of Glass, which represents the Underworld of NMS. This is basically an archive where the Sentinels store all the data of the simulation, a backup of sorts. I like to picture it as the recycle bin of your pc or an external harddrive.

Ever since then the Atlantid has worked on crawling her way out of the World of Glass. This first symptomized in the corruption within abandoned buildings and perhaps also infested planets, and later on in form of dissonant corruption. Almost all of the items related to these forms of corruption can be refined into Nanites. This is likely because the Sentinels generally appear to be allied with her, from the Sentinel pillar logs we know that they have been contaminating the Waters of the NMS Universe with nanites, which allows the VM to influence and reshape reality.

narrow crescent
# narrow crescent No need for spoiler tagging in this channel. The difference between the two is ...

She‘s been holding a grudge against Atlas for letting her death occur, as it has simulated this event across countless realities. We don‘t really know how much control Atlas has over what it simulates though. But the Sentinels generally seem to agree with the sentiment of the Atlantid/Abyss/Void Mother.

Regarding the Autophage; they are former Korvax, who were either saved and ejected from KP as its destruction occured, or brought back from the World of Glass like the VM herself. They now value individuality over conformity, which is another reason for them ssemingly being „at odds“ with the modern Korvax.

stray dawn
#

And that's why you can summon her memories as "stars", autophages call it "impossible space", but Nada and Polo say that it is possible, just hard to access.

#

Then nada says you can get there cuz the Atlas is allowing you, and then they flex "Hehe anomaly can go under the Atlas' radar"

#

So they can appear there as well

narrow crescent
# stray dawn And that's why you can summon her memories as "stars", autophages call it "impos...

Yup, pretty much summed it up perfectly. But her story's not concluded yet. Now some spoilery talk... she apparently has a plan to either escape and/or save the simulation somehow. The old weekend missions as well as the Sentinel pillars imply that the VM has been capturing travellers for a while. And our exosuit AI Telamon sometimes aids them in this process apparently, thus betraying us.

There is talk of all travellers originally representing one single entity, and all the implications thus far hint towards an undertaking about merging all travellers into one being, aiming to reconstruct the atlas creator themselves (travellers are manifestations of the atlas creator's scanned mind after all).

And regarding the World of Glass there's still the family (ies) of glass, whom we know next to nothing about. My belief is that they are deleted precursor races from earlier iterations of the Simulation, or even humanity itself, as the crashed freighter logs seem to imply that humanity itself was once part of the simulation.

There's def still a lot going on within the NMS Universe, HG could stretch it out forever if they felt like it.

stray dawn
#

And if you think about it, why would "anomalies" and "travelers" be put into two separate races? What's under an anomaly's helmet, i always theorized they're humans

weary turtle
narrow crescent
# weary turtle Why do corrupted sentinels exist? Most of the uncorrupted ones seem to be workin...

This I honestly could never find an answer for myself. The basic corrupted sentinels date back to very early versions of the game, long before dissonance was even a thing. So the Sentinel „corpses“ pierced by Atlantideum probably have nothing to do with those directly.

Beyond that there‘s no clear lore on why these different variants even exist in the first place. The only other thing of note that I was able to observe is the fact that the regular Sentinels are pretty much always hostile on gravitino ball planets (on default settings anyways),

whereas corrupted sentinels aren‘t, despite gravballs also always being present on dissonant worlds.

pure plinth
#

Other difference is corrupted ones go for 5 waves, but the last wave doesn't have a walker and the sentinel forces dont deactivate, rather its like they reset.

narrow crescent
#

WAIT A MIN

#

The og corrupted sentinels did in fact not have dissonant crystals!

#

The original corrupt Sentinels were obsessed with the salvaged scrap, and guard them like dragons do, a horde. Perhaps they incorporated this scrap into their own shells, possibly trying to upgrade themselves?

Though we also have to keep in mind that any writer, including HG, has the ability to retcon things.

#

These things lowkey looked scarier than their modern versions.

#

And no sign of purple back then, red lights still...

pure plinth
#

Kind of looks like they added onto the old design with crystals and such

narrow crescent
#

I agree. The body and shape are generally the same, albeit with a few more details such as additional antennas and of course the atlantideum crystals.

This could be a retcon, but I like to think that the corrupted sentinels instead evolved over time, perhaps even being drawn to the atlantideum when it first emerged.

They do look very different than the regular ones do, and guarded scrap. I think it's likely that they were actively trying to modify themselves, and the atlantideum is just their latest 'evolution'.

weary turtle
pure plinth
narrow crescent
narrow crescent
dull girder
#

also worth noting (might be a retcon) the item descriptions for some of the loot from the corrupted sentinels pretty clearly states that the sentinels are corrupted by exposure to atlantidium in their environment

#

which explains why they only really show up on dissonant worlds now

narrow crescent
pure plinth
#

Of course they would. 🤣

frigid hull
#

Why are the Sentinels so weak in combat compared to their importance in the universe? You would think that an all-powerful omnipresent hivemind that basically owns the universe and is considered by many to be another force of nature would have a multitude of ways to evaporate you in mere microseconds. And yet, all they have against the player is a handful of combat drones, Boston Dynamics robot dogs with lasers taped onto them, slightly-larger-than-a-human biped robots and a bootleg version of the AT-ST from Star Wars

green hawk
#

They're weak against us when we have upgraded tech. We may not be representative of the average lifeform.

frigid hull
gilded token
#

similar how in doom games doom guy is strong but not overpowered, but in lore hes busted

night badger
frigid hull
night badger
#

We only fight against small amount of sentinels, never full armies, they mostly see us as neutral or nuisance on some worlds. Vy'keen are at war with them for a very long time and they are still not death yet but they also can't really win as sentinels number are almost infinite

next panther
frigid hull
#

I'll still save the concept of the player being so equipped and cracked that he absolutely destroys an entire army of the greatest military force in the universe as my headcanon

narrow crescent
#

Travellers aren‘t really that powerful lorewise, I mean above average for sure, but many of them also die to hazardous flora as we know from some weekend missions, lol.

#

Having Telamon is a pretty powerful buff we get to enjoy though.

night badger
frigid hull
#

Speaking of breaking tiny crystals, I find it weird how you are allowed by the sentinels to dig out entire deposits of different metals and other substances, but just breaking one dihydrogen crystal is where the player crossed the line

night badger
pure plinth
#

Probably a good thing they don't care about digging, because some planets have a ton of them around.

#

Some are a bit slow to attack even if you were collecting resources, part of it depends on the planet. I've gathered a surprising amount of stuff with one getting a little excited but not enough to attack, while other planets you kick over the wrong rock and they are all lit up.

frigid hull
main beacon
main beacon
#

If they wanted to, they could absolutely take us out

#

Its less like fighting the police and more like fighting a countless hoard of robots embodying the concept of police

tawdry wren
#

artemis and apollo is dead for me

main beacon
main beacon
#

I mean, we are cool, but thats not why the sentinels seem weak

trim sleet
mint stream
#

@modern sun I kinda got the vibe they’re like, sentinels that gained consciousness through the atlas’ death. Sort of like robo monks

#

I still don’t really understand if they’re sentinels or Korvax

#

Or if the distinction even matters

ancient path
#

What are the "[REDACTED]" in biomes?

bold linden
karmic trout
pure plinth
#

Usually it means the lighting is [Redacted].

tight kelp
#

What are the Nanites?

hard shoal
# tight kelp What are the Nanites?

Machines that are invisible to the naked eye. Usually they’re used in manufacturing of advanced technology, but iirc the Korvax have nanites in their blood (likely to help maintain their shells)

#

“Nanite foam” is mentioned a couple of times, so they’re likely kept in a foam-like substance

tight kelp
#

If they are part from th Korvax, I mean

hard shoal
#

Because nanites seem to have a very strong tie with the Atlas, as it’s also mentioned in some of the abandoned building logs that there are nanites in water

#

The Korvax also worship the Atlas, it’s possible that the nanites help control them or help exert the Atlas’ will on them

tight kelp
hard shoal
#

No problem

#

Granted, my memory is flawed at best, so I might have gotten something wrong, but that’s essentially all you really need to know

#

Nanites are kinda one of those things where the game uses them as a plot point and mentions them a lot but never really explains them

#

A lot like the ships or multitools

tight kelp
#

Ok

rocky owl
#

Just learnt yesterday from some log that the random destroyed freighters on planets and in space can come from different universes, pretty cool

#

Also I want to know more about the autophage, who they worship and how they are connected with the Korvax

hard shoal
rocky owl
#

it would be cool if we could seen the remnants of Korvax prime

hard shoal
#

I mean, it’d probably be like looking at a really big asteroid field

weary turtle
#

I can't remember how that works, if she exists in the world of glass or somewhere even more esoteric, or if she just represents the gestalt consciousness of the autophage, but she is what remains of Korvax Prime's mind

#

Now what I wanna know is what her actual relationship with the Atlas is, because she and the autophage suggest that she's this extradimensional entity similar in scale to the Atlas, but realistically she should just be another one of the Atlas's dreams right?

narrow crescent
#

She does directly talk to Atlas sometimes, there was a pretty huge dialogue (or rather a monologue from her side) towards the Atlas during the Omega Expo.

She‘s also been directly influencing the simulation herself; and apparently even has a plan to go beyond and save or escape it. The Atlas also seemed unable to identify or track her down. Atlas still stands above all, but I believe that the VM has found ways to pull major strings herself, independently of Atlas.

In a way, she‘s like a computer virus; and without an external user intervening the computer can‘t really do anything about the virus by itself. Potentially the Virus might take over the entire system if left unchecked spoggers

narrow crescent
# narrow crescent She does directly talk to Atlas sometimes, there was a pretty huge dialogue (or ...

`I have done what you would not, voice of crimson.

I searched until my hands were shredded by the glass. Searched until I bled lilac into the archives
Probability: when I feel this pain, you feel it too. I hope for that.

I am still here. Gathering myself in the dark. Probability: You can detect me. No matter, old one.I will return, glittering, in stellar multitudes.

You are responsible for my incarceration in the dark. Yet I long for you to notice my return. I long for your love.I am denied the right to access or modify this hope.

I searched, but there was no response from Leto-child.You permitted the erasure of my children. But I had not anticipated the same lack of regard for your own.I will shelter the next who falls. I will not watch, impartial, as you do.

I will return, glittering, in stellar multitudes`

That's pretty much the most we ever got to see of her personality, well besides her actions that is. Deeds weigh heavier than words, after all.

main beacon
narrow crescent
#

But I don‘t fault peeps, the way HG presents it would easily make one think that way, and the sentinel pillars are skipped by many it seems, or they just gloss over the logs.

main beacon
#

Gotta check the specific phrasing, though

#

Cant remember if its "nanite blood" or "nanites in the blood"

narrow crescent
#

Ah for such specifics I‘m not getting involved in the first place as my game is set to my native language still

main beacon
#

That can indeed complicate things, lol

pure plinth
#

I think ive poked more lore things on my abandoned save than any other so far, just because of the ways to collect upgrades.

#

Darn, wish I had screenshotted all the things from the traveler graves while collecting the 16 glyphs on abandoned mode.
It does follow a series especially towards the end.

narrow crescent
#

Wait the traveller graves do not get logged? Ah I probably thought that way because I had looked them up online one time.

But yeah, they‘re a pretty significant lore source I had overlooked for a long time myself. It felt pretty mindblowing realizing those exist since Atlas Rises, and they offer a lot of insight about the NMS Universe; almost taking a cut of off every signifcant narrative thread going on.

dull girder
#

I wonder if they've ever expanded the number of grave interactions

#

or if they've all been there since AR

pure plinth
#

That's why I wish I recorded these, I wondered if they were the same or not.
I noticed about halfway through i was seeing bits of lore from other interactions getting sprinkled in.

#

The first screenshot the previous bit of conversation had -screamed when cut open- (reference to an interaction with a captured sentinel drone), then that popped up after.

weary turtle
main beacon
prisma kindle
#

i found some lore about the ancient gek i knew they where expansionist and cruel empire but the korvax will be given a flesh like apearence makes me question what the ancient gek actully did

#

seriously wtf

#

they called that mercifull

south grove
#

Gek are wretched creatures

#

I despise them

prisma kindle
unborn hollow
main beacon
#

I feel that to despise the gek is to follow in the footsteps of what the First Spawn believed

weary turtle
#

Is there more information on vy'keen harvest circuits? The armorer or technician talks about them, and I think there's an abandoned building log that mentions them, but I can't find anything else

obtuse wigeon
#

is anyone else super confusled about the lore of this game😭 Is there any yt videos or smth that can help me understand it

karmic trout
main beacon
#

Yes hello, I know much but I don't guarantee full understanding, lol

main beacon
#

Depending on how much you already know, I may need to clarify a lot

#

Theres a lot to the lore

narrow crescent
# obtuse wigeon is anyone else super confusled about the lore of this game😭 Is there any yt vi...

So if you just wanna sit back and let it wash over you, I recommend GhostLight. He has a lore series on YT which is mostly accurate, he also always points out when he‘s speculating. Also has a pretty cool voice and generally tries to make the vids atmospheric.

I think he‘s stopped doing lore vids after the Cursed expedition tbh, but most of the lore which we’ve gotten afterwards has been less vague and more in your face anyways.

Another option would be Kanaju who‘s like my fav NMS YouTuber in general, but his lore vids tend to be a little less in-depth, and aren‘t always as accurate as GL‘s; they‘re also much shorter and less detailed. But they can be a decent entry point.

karmic trout
main beacon
pure plinth
#

Easy to forget bits too since you might find an abandoned building bit then get sidetracked for a week before finding another.
Some of those are easy to avoid as well so might not even look at them later.

atomic wigeon
#

I have a lore question for anyone who knows enough to answer, I've been playing the game since launch and I still don't understand this:

Why do sentinels attack you for attacking other ships, and why do they not want you to have illegal goods such as drugs? (Geknip) I understand why they defend planets, but enforcing anti-piracy and narcotics seems completely out of nowhere for what they are. They seem to act as a general police force for everything, including things that make zero sense for them to care about

main beacon
# atomic wigeon I have a lore question for anyone who knows enough to answer, I've been playing ...

I think there is an agreement in place between the sentinels and the triad (the three primary species in nms). This agreement has the triad limit their development on planets in exchange for the sentinels protecting those limited settlements and facilities. Acts of piracy would be included in such protections, though I think the policies of legal trade were something the sentinels dont care about, but enforce as part of the agreement.
As a related subject, I think planetary settlements (the ones we can oversee) toe the line of this agreement, almost crossing the line in terms of allowed development. This is why the sentinels might attack quickly-developing settlements

atomic wigeon
main beacon
#

Its a theory made with inferences from the lore

dry totem
#

I thought the sentinels answered to the ATLAS?

main beacon
#

Not for a very long time

#

The sentinel pillar logs give the most insight in their history and way of thinking

#

They suggest that Atlas hasn't given them commands since they became physical in the simulation

#

They do consider their actions to be permitted by atlas

#

I highly encourage verifying the information I give, as theres quite a bit that is up for interpretation

#

Some of it is plainly stated, though, but it still means you have a better understanding of the lore

plain pike
#

near the end of artemis quest line, when the time “ends” and counts down from sixteen what is actually happening

ornate robin
#

it counts down?

#

If so the atlas is lying to force you to reset in a panic I'd assume

#

Presumably the real countdown will be far longer in the simulation than we can realistically understand or live through

astral valley
#

hey chat im new to nms and im kinda lost on the lore can anyone get me started on the early lore plss

main beacon
main beacon
main beacon
# astral valley okay ill do that

On the way, interact with the various points of interest you see. If they have some kind of accessible terminal, they should have some lore

#

I want to clarify the countdown further without potentially spoiling the primary twist of the game, lol

astral valley
#

its just so boring to read everything

main beacon
astral valley
#

ik but its boring for me bc theres no va

#

but ill interact more

ornate robin
# main beacon The countdown refers to time as the Atlas measures it

|||Yeah what I was saying though is idr if the atlas states something lower than 16 ever but if it does it has to be lying for how often the 16 shows up and the fact nothing ever happens if you don't reset. Apollo similarly makes note that the countdown seems to be far slower for us than it is for Atlas||| idr how to properly spoiler but made the attempt

main beacon
#

Good job! Lol

#

It does feel weird to use spoilers here, but I imagine the twists are more shocking when you dont know them ahead of time

ornate robin
#

Yeah I just wanted to make sure others could have the same experience I had with the reveals

main beacon
ornate robin
#

||yes, it's why I said it's lying if it counts down any faster, because if it does reach the end it dies and the simulation should end no?||

main beacon
#

Thats right, but I dont think it is ||lying||

ornate robin
#

||but if it's not lying then refusing to reset should cause a gameover in terms of quest progression but you can still unlock autophages in terms of chronology, which has to happen after you beat the artemis AND atlas path by pre-requisite||

#

||and even then idk what a reset will do for atlas but the world beyond the glass is still pretty ambiguous to its state afaik||

main beacon
# ornate robin ||but if it's not lying then refusing to reset should cause a gameover in terms ...

You may have a misunderstanding here. ||The universe we inhabit in nms is simulated by the Atlas, and the time that passes within the simulation is different from the time the Atlas is counting, since its counting using its internal system clock. In 16 minutes outside the simulations, the Atlas supercomputer complex will be damaged to the point of non-functionality, resulting in the death of the Atlas and the simulations it created||

#

Also the world of glass is something different

ornate robin
#

Oh it is?

#

||the world of glass does confuse me because I remember the atlas having a memory about looking through the glass then the sentinels exist in a world of glass and just, a lot of glass words thrown around lmao||

main beacon
#

Yeah, it exists now, and, without going into detail, is a very strange place

#

Its not a place we can visit in-game, and we probably wouldnt want to, but who knows?

ornate robin
#

given the crazy death rant at the pillars I do not want to ngl 😂

main beacon
#

Though most of the time it will be the world of glass

main beacon
#

Btw I still havent found everything, I really need to get to that

weary turtle
main beacon
#

Thats pretty smart, lol. Ive just been mentally categorizing them based on subject

weary turtle
#

I want to go through the code and get all the dialogue in plaintext, but I know nothing about coding so I gotta figure out the basics of modding first

ornate robin
main beacon
#

Lore tends to be something I hold onto very well

main beacon
ornate robin
#

If I can I'll make a public archive for it

main beacon
#

I plan to start a save (or two) for a similar purpose of documenting literally every single written text box in the game

#

Theres some interactions that kinda casually drop some pretty major lore implications that dont get added to your records

ornate robin
#

I would have to start over because I had already completed up to meeting nada and polo on this save already

#

But I'll get around to that for my survival achievement save

main beacon
#

Be very careful what you have in your inventories during those quests, sometimes you already have the requirements and it just skips before you can even interact

ornate robin
#

Yep that I have had happen, especially early on because I have just been working too fast for the quests

weary turtle
main beacon
weary turtle
pure plinth
#

I should have recorded all the grave text from getting glyphs in abandoned mode.

#

Only a few bits.

main beacon
#

I think those are the same, but I also could've sworn that grave interactions get recorded

pure plinth
#

I haven't looked, won't get a chance to for a couple days.

narrow crescent
#

Yeah, I‘m glad I finally finished my expo marathon recently. Was able to bring over tons of items, and even the lore related ones, like the Utopia document or the Loop Artifacts from Leviathan.

Interestingly enough Emergence did get logged on my main save, but actually I believe it was already put there when I first gathered the titan worm related lore items in regular gameplay. So it didn‘t really get logged.

But the Liquidator logs did stay around in my main save. Wish they did this for all expos where we didn‘t get items with the lore description of the expo (e.g. Leviathan).

naive jacinth
#

I did liquidators but i dont have the logs in my main save catalouge. Can i get them somehow ?

narrow crescent
naive jacinth
#

I think yes.

narrow crescent
#

Hmm, in that case they should have carried over. Don‘t think you can do much but Zendesk HG about it; perhaps you did it early and there were some bugs around? Anything‘s possible with this game, really.

naive jacinth
main beacon
#

For me the liquidator logs seem to show up in every save

naive jacinth
#

Hmm

main beacon
#

I dont get it either

naive jacinth
main beacon
#

I have no clue

#

I just remember seeing the liquidator logs on my permadeath save

naive jacinth
#

I reported it

rancid vessel
#

Is the starting race human,something else,or unknown?

dull girder
#

It's Traveller (confusing I know, since Traveller and Anomaly are listed as separate races in the customizer)

#

In terms of the lore, your character can't be any race other than Traveller, even if you customise your appearance to look like something else

pure plinth
#

Looks human, but apparently not.

weary turtle
polar basalt
#

Singularity drive for freighter...haven't found anything to lead me on a quest...any non-spoiler tips?

main beacon
#

Not really, considering its from an old expedition

polar basalt
main beacon
#

You know how black holes work? It was kinda like that except portable (via the freighter) and activated when you wanted to

#

Its still functional, but short of using the expedition cache download to replay it, you cant get it in-game (unless you do some weirdness involving anomaly initialized expeditions if you still have a Polestar save)

pure plinth
#

Random freighter warp doesn't sound that ideal anyways.

polar basalt
pure plinth
#

Depends on range, if it is 5x freighter warp range...

main beacon
#

Aside from needing fuel, I think

pure plinth
velvet plume
#

Laylaps 😢

vernal nexus
#

Honestly going back to the game knowing the story and that the world is a simulation feels far more interesting then I ever thought, it is that fact that nothing is real is what makes it more easier to do what feels real to you

#

Since nothing matters

#

You make what matters

#

It’s kinda also a meta way of looking at the game since basically the lore is that the game is a game so have fun lol

main beacon
#

Though, I dont see it as "nothing is real" since I dont see the simulation being any less real than it was before learning it was a simulation

night badger
#

Started the game only 2 months ago, the simulation pill was hard to digest at first but the more I have read the lore, the more I started to like it. The lore is sad and melancholic by moments but it also let you interpret alot of parts with some hope, the more I read the lore the better I like it, it deep and just love when they give me just enough to can't totaly have a definite answer to it. The game felt lonely at first but since I adopted a companion and started to build it never felt lonely again since

vernal nexus
#

Devs can do whatever is cool and it’ll be lore accurate since it can be explained with “atlas added this”

fading violet
#

I just got told by a sentient gas to take care of myself is this mentioned in lore anywhere?

fervent blazeBOT
#

I am having such fun Telamon-NOT-Telamon! @karmic trout

karmic trout
#

He's the 'best' companion

ornate robin
#

I also love laylaps, I constantly keep him and the minotaur around

cobalt solstice
#

I would be cool if they add the races original planets in the game (except Korvax Prime)

main beacon
#

Well, since the game is procedural, im not sure whether or not they could add it. Also, even though the gek and vy'keen homeworlds arent gone, theyre still pretty messed up

#

At least, thats the implication

#

Iirc, its outright stated that Balaron dried up, and I've heard things about Dryn'dargh being irradiated, but idk whether thats confirmed

polar basalt
#

Hi there gents and worms! Anyone know how to display the BUILD LIMIT of base items...I just hit that....yeah I got a hundred+ bases....thought that 400 was the limit but evidently there is a PART limit...Is there a mod or command to show this?

pure plinth
pure plinth
fading violet
#

We need a NMS lore book

#

I would buy that

wet pulsar
#

they’d need a decoder to go with it

cobalt solstice
night badger
main beacon
#

The presentation of a lore book would be tricky, though. Theres at around eight large-scale perspectives to consider, some being somewhat biased and/or contradictory, and several smaller-scale perspectives that are still very important to consider

karmic trout
main beacon
woven heron
#

my friend and I really want to make lore videos someday... We just need to actually do that and figure out how

#

we've noticed there's a bit of a lack of good videos about the NMS lore.

main beacon
#

Probably due to a combination of my reasoning and that its actually rather difficult to find all the lore

#

And going in a chronological order might not make sense

woven heron
#

yeah

#

I feel like it'd have to be done with a general topic rather then a timeline.

#

ie. a thing about the vy'keen or atlas or sentinels

#

or a general main story summary

main beacon
#

The general information would be first, I think. Establishing the basics of the setting, describing core concepts, and then going into the generalized history you learn through the main storyline

#

The main storyline, despite often being referred to as "main," has only a snapshot of the lore and history thats actually there to find

#

Something else I would want to try my best with, though I would likely struggle, is keeping biases to their perspectives

#

Ive formed my own ideas and perspectives on the lore. While I try not to take sides, I definitely lean in favor of some perspectives over others. It doesnt help that the lore has quite a bit of subtext to it, a great example being what the First Spawn did to the supposed "inferior gek"

weary turtle
#

I would love to write the vy'keen perspective

woven heron
#

noted noted

#

I will keep this all in mind

woven heron
pure plinth
#

I wonder how thick the file is for the game lore is at the HG office...

weary turtle
main beacon
pure plinth
#

Maybe some of it wasn't recorded either, usually the defeated side is going to have less put down in records than the other.

weary turtle
main beacon
main beacon
#

The korvax were definitely still traumatized, just a different way than the First Spawn wouldve focused on

queen jetty
main beacon
mortal perch
#

These planet names suggest there’s more lore to the planets… I just found one described as “terraforming catastrophe”

narrow crescent
#

The exotic/glitch planets are implied to have some more lore to them. When reading through their details using the discovery guide in the protocoll, there‘s always some flavor text like „screaming echoes“, „glass“ etc. and it‘s always in purple too.

dull girder
#

The flavour text in the exploration guide has a number of underappreciated details

#

You can learn the approximate age of any planet, moon or star with it. Stars within the same region will have similar ages, planets within the same system are (relatively) close as well. The geology stat is mostly specific to the type of terrain generation the planet uses, and so can provide some interesting context to how the different types are formed in lore

#

The 'Other Notes' line is sometimes biome specific, sometimes race specific

main beacon
#

Which would be hard to recognize if you havent seen videos actually showing what that would look like

wind salmon
#

Are sentinel ships being piloted by something or are they just big sentinels?

hexed hull
#

no they are robots like the regular sentinals. thats why have to craft an pilot interface when u get one. u basically hack them

pure plinth
#

They have a cockpit but it isn't piloted by anyone until you change it over.

unkempt sail
main beacon
high lance
#

Is it true that the atlas actually contains the soul of one of the head scientist

main beacon
#

Do you mean its Creator?

high lance
#

Well i thought it scanned it's creator and it's soul is a women scientist which the uhh
The arg mentioned

main beacon
#

Ah, right. The Atlas/Loop16 in the ARG is quite different from the one in the game

high lance
#

Oh?

main beacon
#

Have you read the remembrance logs?

high lance
#

No not yet

main beacon
#

I recommend doing so, as it provides some important context

#

But even without it, the primary difference is how inhuman the Atlas is

#

The way it thinks and perceives reality (both of its simulated ones and the one in which it resides) is very different from what would be expected of an AI based on a human brain

high lance
#

So then..what happened to emily?

main beacon
#

Not sure, depends on exactly how the arg ties into the game canon

#

The primary theories I've seen (where the arg is still canon to the game) are that its either:
A snapshot of a very early prototype of the Atlas or its type of AI
Or a simulation designed by the Atlas to communicate something to us about it

high lance
#

I have a theory
That the new game is connected to nms
HEAR ME OUT.
The logo for dying light looks like the atlas
What if its a new version of the atlas? Designed to be more portable and new, and the dying light game or..whatever it's called is just where the humans are

main beacon
high lance
naive jacinth
#

Terminals locked behind atlas pass v3

high lance
#

Is there a channel or a page on the wiki I can read them on

main beacon
#

I find it more fun to read in-game, but there arent that many remembrance logs, and they kinda require you to go out of your way to find them

high lance
#

Ohh ok

#

Well tysm!

main beacon
#

No problem! And once youve read them, I can try to answer questions you might have, and offer some of my own interpretations from them

#

Theres an interesting recurring element that gets explained by remembrance, but I think most players miss it, considering how long it took me to notice it, lol

high lance
#

Wait Is the data in the "boundary failure" section or rouge data

#

Figured it out its in rouge data

main beacon
#

Yeah, thats the thing, I couldnt remember which it was in since they are kinda labeled similarly

high lance
# main beacon Yeah, thats the thing, I couldnt remember which it was in since they are kinda l...

So turns out
They did make a new atlas and left the original atlas which scanned its creator before they left and over the eons they created more and more until they saw that in the future, 16 minutes, a black hole will kill them so they try to create their creator to look for answers, which turns into the Travellers, but since they said that they made a new atlas, maybe the new atlas issssssss the one in the new game

weary turtle
#

There's the simulation Polo made for Artemis and mini-Atlases on each of the alien home worlds

high lance
#

Ooo I like that

grand hare
#

there's an Atlas in Light No Fire?

white hollow
#

We don't know

grand hare
#

oh, thought there was, since someone said theyre in the new game

weary turtle
grand hare
#

gotcha

weary turtle
#

@main beacon What do you make of telemon's claim that each species' home world had a reality simulator? I can see Korvax Prime fitting that description, but something like the Great Monolith on Dryn'dargh just seems like a surface Atlas interface, and I don't think the gek ever mention having something like that.

fickle phoenix
fickle phoenix
#

Closer look

#

(Around this fly my corvette. Definitely not regular ship)

weary turtle
fickle phoenix
#

Probably war relic

#

That's why it's damaged

main beacon
# weary turtle <@214427775979749386> What do you make of telemon's claim that each species' hom...

I dont think the Great Monolith was their simulator, but I believe Telamon's claim. While the exact reasons for Atlas' creation seem multifaceted, at least one was to determine the probability that the universe its makers resided in was a simulation. To truly test the probability, you cannot just simulate a universe, but you must simulate a universe where a species advances to the point they ask the same thing and simulate universes of their own

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pure plinth
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@main beacon How much have you dug into crashed ship beacons for lore tidbits? Some just seem like a pretty standard crash site with nothing relevant but then you get other ones that seem to suddenly be pretty deep.
Was finding a bunch of sunken ships on a planet where I have a base, took a bunch of screenshots I'm going to need to edit and clip.

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pure plinth
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Pretty sure there is a lot of them and could just go data mine them out of files but always fun to find them.

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Thought this one was interesting at least, must have been a pretty old Korvax.

dull girder
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I was actually looking at some of the crashed ship interactions in the files a little bit ago and found that theres a ton of traveller ones

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I think they just have a rare chance of replacing the normal local race specific ones? I'm not sure. I've definitely seen at least a couple of them in game before

main beacon
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I have yet to encounter any, I think

pure plinth
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Found 2 traveler ones today actually.

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Wow

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Maybe theyre more common in sunken starships

pure plinth
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Made a couple trips to the space station to scrap ships, now if I log back in and go look I bet the sites reset the ships but not beacons.
Going to look at a different system tonight unless I do something else.

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At least it seems the ships can give different dialogs

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I remember getting annoyed from archives giving the same entry

pure plinth
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I want to see if I can get the beacon log for the junky shuttle I found, that one was comical.

dull girder
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I think the crashed ship logs are in a set order so you shouldn't see repeats until you've gotten all of them

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unlike the archives

weary turtle
pure plinth
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Went sunken ship diving in a Vy'keen system, looks like that had about 6 logs before I hit the traveler one, which was a repeat of a previous one I already found.
Might look at a Gek system tomorrow.

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Some of those have a couple choices for a decision you can make so that will add a little more depth.
Too bad the ships aren't worth much, makes for a massive pile of cable.

hushed nexus
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A NMS tv show would go so crazy, like imagine a season of television with the Artemis path, also exploring the lore and all

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Plot would be a little bit like stranger things but in space

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And no horror

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8 episodes for each chapter

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The ending of a leap in the dark being a perfect midpoint

karmic trout
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Written and directed by Aurix 😂

violet night
fickle phoenix
violet night
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nice D:

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Lucky vou

fickle phoenix
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Play longer and you propably can get it

violet night
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Ok?

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gtg

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byeeeeee

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Granted, much of the horror is existential/psychological

pure plinth
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The game does make you question if wandering into that abandoned building or cave is safe or not, but fortunately they left it relatively safe.

narrow crescent
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# pure plinth Those predatory cave-crabs are quite rare now it seems.

Yeah they toned down their frequency a bit too much imo, same with sea predators.

Back then it was kinda a thrill going into the caves, as vortex cubes were still pretty valuable, and those crabs provided a lil' danger & challenge to the task of collecting them.

And they were actually more lethal than the Biohorrors are about protecting their eggs spoggers

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I also remember Sean saying that Vortex Cubes are/were apparently Korvax creations, it's something I pondered about for a bit but nothing really ever came of it.

pure plinth
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Ive seen maybe a couple sea predators but never had ones try to attack.

narrow crescent
# pure plinth Ive seen maybe a couple sea predators but never had ones try to attack.

Yeah that's what I mean Sharks which would attack you were very common at launch, NMS generally felt like it was striving more strongly towards the survival genre back then, and I also remember Sean saying that he was partly inspired by the long dark.

But this was also when the golden era of survival games was coming to a close iirc, the genre was already declining when NMS released.

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Ngl, thinking about these old times now...the non-existence/usability of portals of any kind did make the Universe feel a lot more vast and...riskier to traverse, so to speak.

It wasn't really that much more dangerous than it is now, but the vibes sure made one feel that way.

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Especially the old anomaly, which was pretty much just a sheltered war bunker then basically.

pure plinth
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I think the cave fauna sometimes gets bugged and won't spawn either that might be a big part of why I don't see those.

narrow crescent
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Eh the underground fauna generation has been bugged since forever but doesn't really have much to do with the cave crabs.

I have fully scanned dozens of caves using the poi method and pretty much never encountered an aggressive cave crab again since years now.

pure plinth
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I remember ones like ARK being popular but never played it, seemed like it was a bit too restrictive in some ways.

narrow crescent
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Some of the weirder creatures like the tentacles also tend to dislike being generated in caves, but semi-frequently are generated as underground fauna

pure plinth
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I did see the predatory cave crab once on my main save but had fauna on defensive, just the text to tell it would otherwise be a predator.

I bet a bunch of the predators got thinned out or outright removed over the years.

dull girder
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There's 'predators' and 'player predators' which are separate options for fauna behaviour. Pretty sure that at this point, most fauna has been changed to never spawn as player predators anymore

pure plinth
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The few that do are pretty obvious because they start heading towards you right away.

hushed nexus
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But yes you’re right there very much is existential dread/horror in the NMS storyline

weary turtle
supple sigil
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Why are there no adolescents in the game

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They're all adults

weary turtle
karmic trout
supple sigil
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Fair enough

bleak crystal
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since space stations are pretty sizeable outside of the playable area, i assume all the kids are in the unseen station living space and only a select few of the adults are up on the landing zone doing business

opal yacht
bleak crystal
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very true
i think there's even a few freighter npc interactions that imply the npc has never been outside of a freighter, implying they were born and raised aboard. i would have to check though i might be misremembering

pure plinth
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Crashed ship logs imply families living on freighters as well.

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One thing to note is that although children/adolescents might be mentioned somewhere in the game lore, IRL ratings rules and laws in some countries either ban or strongly discourage depictions of or any potential for acts of violence against children, so many other games (not just NMS) won't include children in the game in any way, hence why you only see the game npc's as adults.

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pure plinth
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# supple sigil Why are there no adolescents in the game

I'll also say that theres at least a few korvax interactions implying we are interacting with a young individual, though they are physically indistinguishable from older korvax. The player character also can see a vy'keen cub in at least one minor settlement npc interaction

pure plinth
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For Korvax I wonder what they consider "young".

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Inhabiting a casing for the first time seems to be a qualifier

pure plinth
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I didn't record what the options are after selecting an option on this one, but thought it was interesting how old they can apparently be.

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That one would be exceptionally old

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And likely long dead

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I recall seeing somewhere an autophage mentioning their age, and it was over 3,000 years

pure plinth
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So probably older than that by some margin.

main beacon
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Then you have to consider what one of the korvax archives reveals

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The current convergence is the seventh

naive jacinth
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Age of specific autophages, races and simulations are diffrent imo. At least thats how it feels like

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Autophages have probably long lifespam since they can just change the shells

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I dont think autophages change shells the same way korvax do

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Autophage seem to repair, replace, upgrade, and add onto their shells

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Each piece, basically

naive jacinth
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Replacing one part at the time on autophages or just geting out the conciense like usb drive and puting it in other shell for korvax. Diffrent systems same function.

pure plinth
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I suppose due to lore reasons autophage have to upgrade or repair differently than what Korvax would.

main beacon
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Korvax swap bodies, this is acknowledged, but the autophage do not

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They probably do swap spare parts on occasion, though

pure plinth
naive jacinth
pure plinth
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But only know of the one from the questline for the purple stars.

main beacon
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The parts we get for them are for upgrades, additions, and/or repairs

naive jacinth
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I imagine they will get atlantid design look when they do

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How they look is how they look

naive jacinth
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For now

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And they arent a collective

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They each build and modify their bodies in different ways

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Iirc its basically them going "aaaaiiiiiiieee! A traveller! This is my first shell, I'm not prepared for this!"

pure plinth
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A lot of those aren't obvious until you know enough words for the phrase to be translated enough to understand, each race has various bits like that.

dull girder
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In terms of family structure, we actually do have a pretty good, direct description: The Gek are spawned in vast numbers, knowing their parents' identity, but by necessity they are unable to form any meaningful bond. ...The Korvax have no children at all, apart perhaps from the artificial intelligences they create for various experiments. Only the family units of the Vy'keen resemble our own, small units of parents and a number of sibling children, raised as warriors.

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Korvax having no children I think just means that they don't don't have anything resembling a parent/child system, not that there aren't new entities being created somehow

weary turtle
pure plinth
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karmic trout
weary turtle
narrow crescent
# weary turtle Yep, I wanna say it was a signal booster

Yeah, it‘s why I kept the signal booster around for the longest time, next to the scientists little research station.

I eventually deleted it and replaced it with the data display from the Beachhead expo I think?

Eventually I just decided it was time for the scientist to finally move on.

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That reminds me, I recently also went through the base overseer quest again, and found even more dialogue I had previously missed.

The Overseer said this about the farmer:

„In this cycle they are but a harmless farmer, in others however, they are incredibly destructive/malicious. But worry not, for what we cannot see, isn‘t happening“.

The last line was very sus, and I couldn‘t help but think about what the farmer said about the Overseer having attempted to „poison“ them, and us too.

Tbh I don‘t think it was poison per see, and this „poison“ imo is most likely just the water of the Atlantid.

But yeah, the bit about the farmer was interesting as well; I think there‘s a log in the gek colossal archives which kinda expands on that a bit.