#nms-multitools
1 messages Β· Page 26 of 1
the multitool was there in the alien structure by accident
what are the chances
Every korvax system will have an atlantid at every monolith
Not sure how much of the galaxy consists of korvax systems but that would be your chance I guess π€
-#
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Glyph Coordinates Rule 
If you post glyph coordinates for a multitool, you must follow the same rules from #explorers-archive, specify as many helpful details that other members can search in this channel, including: galaxy, planetary coords (if needed), type of multitool (e.g. royal, experimental, alien, sentinel, pistol, rifle, staff,) and main color -- parts are not required but not discouraged. Otherwise, your post is subject to deletion.
Run !Faq-ExplorersArchive in #bot-spam for guidance on how to post coordinates that help other players find your posts in the future. We also have a !coords command that facilitates posting coordinates with emojis here -- use /noembed for easy copy-paste.
Please see Pins
for other channel rules, and other helpful multitool information.




Yes but this is the EXACT model and colour I was trying to warp to from coordinates exchnange
but I was like: ahh why not, lets see what hides in this alien structure
Then chance is very low :v
I wish I had the same luck on the next hunt for sentinel MT
hello, how do i get forbidden multi tool modules?
open the glass sentinels drop when they die. and keep in mind those mods only affect the boltcaster
ok, nice, tysm
Anyone know a current location of s class alien mining tools looked on YouTube but it's not working can't find them
sucky sucky vroom vroom π
Looks much better π
Ps4 special edition and ps4 day 1 patch exclusive
Oh alright thanks
I TOLD YOU THE ONLY WAY TO GET STANDING IS FROM FORGED PASSPORTS!!!
Is there anything you would recommend to move around?
Hey man, I can try!
nope you're going to space prison
for 16 charges of [DATA EXPUNGED]
π
I can see that you have some supercharged slots quite close together, those near the scanner. After you figure out what weapon you want to focus on I would use those slots for that weapon
Sentinel multitools typically have higher dmg bonus so making it combat oriented multitool wouldn't be a bad idea
You also have some technologies that lack upgrades, like boltcaster can have much more then what you have installed (if you plan on using it)
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Find the weapon you want to main
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Get all upgrades for that weapon
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Get more upgrades for other technologies
How would an alien multi tool compare to a sentinel one damage wise?
Alien has lower class bonus
Doesn't mean alien cannot be a combat multitool
But making one out of a sentinel Is easier
Oh gotcha thanks
I want to focus on the scatter blaster
how do I know this is sentinel class?
okay
also, what should I do with my other weapons that have all good upgrades and stuff? Put them in storage?
If you plan on using them one day then sure
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If you found it at a harmonic camp then it's a sentinel multitool
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Sentinel multitool has only 2 models, a pistol and a rife, yours is a pistol model
huh interesting. I got this multitool with the expedition
Well, it is certainly sentinel multitool
that's cool!
@edgy bluff what do you think now? Also what other upgrades could there be for the scatter blaster?
is the square the best supercharged layout?
yes
!faq-multitoollayout @mild gorge
@mild gorge
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Multitool Tech Layout
This is just an example of adjacency and supercharged slots. Note that supercharging bonuses always beats adjacency bonuses. Therefore, to maximize tech stats, split apart tech to utilize supercharged slots, as they will yield superior results over maintaining perfect adjacency.
For more in-depth assistance, check #nms-questions & #nms-multitools.
but this isnt a square supercharged
oh, then I'm confused on what you're asking
i meant like, the supercharged slots form a square
like 2x2
-#
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Glyph Coordinates Rule 
If you post glyph coordinates for a multitool, you must follow the same rules from #explorers-archive, specify as many helpful details that other members can search in this channel, including: galaxy, planetary coords (if needed), type of multitool (e.g. royal, experimental, alien, sentinel, pistol, rifle, staff,) and main color -- parts are not required but not discouraged. Otherwise, your post is subject to deletion.
Run !Faq-ExplorersArchive in #bot-spam for guidance on how to post coordinates that help other players find your posts in the future. We also have a !coords command that facilitates posting coordinates with emojis here -- use /noembed for easy copy-paste.
Please see Pins
for other channel rules, and other helpful multitool information.




i'm still confused, sorry. Maybe someone else is better equiped to answer ur question
this
lmao
Oh okay! Thats really cool. So supercharged slots (I think) are in a randomized layout in your inventory. Getting 4 supercharged slots In a square like that is pretty good because the best layout for upgrades is a square since most of the sides are touching. Since you can put your upgrades in a square, and that square happens to be supercharged, you are going to have a very powerful multitool!
oh nice, tysm for the help man
Ya np. Thanks for working with me lol
is there a pinned guide somewhere about how to do multi tool hunting? Specifically hunting multitools that other people has shared their coordinates from?
When I go to the location of the coordinate other people share I dont get the same S-class multitool that they show?
do you turn off or on your multiplayer? idk if it helps or not but its what i do when im going for a multi-tool that i want
yep i do turn off my multiplayer when going to the coordinates
i guess i'd like to know what is the method about reloading im not sure if im doing it correctly.
When i load in to the planet and go to the cabinet i reload at my restore point which is when i exit my starship. is this the correct way to reload?
are you able to add more super charged slots
no, SC slots count is dependent on the class of the item. i think it goes c=1, b=2, a=3 s=4 slots
what multi-tool are you trying to go after? may I ask
alr thanks
something like this post. when i go to this coordinate i get a different multitool
other than using a save editor
and you are using the portal to get on the right planet?
oh i guess thats a modding thing? you can increase the amount of SC and manual placement of the slots im guessing? does that break multiplayer when you do that? ive never done any modding.
yup
ive done it on other saves and it works fine for me for the most part
that is very odd have you tried getting a restore point and exit to the menu and reloading back in?
oh i see. id be too nervous to risk a 256hrs original save to put it through modding haha.
can the restore point be anywhere? even just right on the landing pad? i dont need to be from another planet and then like loading back in to the planet that holds the weapon itselt?
yeah you could make another save or have a back up version of that save just incase it does have something happen to it which is pretty easy to do
you can be on the ground without a landing pad and close to where the weapons spawns
ok ill try exiting all the way to the menu adn reloading back in again.
ive never had a weapon like that i never really went for it but i can try to get on and see if i can it to spawn
but get a restore point before you exit to menu
ok will do
lmk how that works if it does
which stat in neutron cannon boosts damage? cuz when i get a high percentage damage stat, i get less damage than when i get a high percentage charge speed stat
Is there more sentinel multitool colours or just the two models, 2 colour variants I see everywhere?
afaik sentinel MTs just have the one rifle and one pistol models
are the sentinel multitools worth it or should i try getting a better one
You mean the ones from Harmonic Camps?
Define "worth it"
The camp sentinel MTs have good damage bonus, are easy to farm with a stack of echoes, but take a lot of corrupted sentinel resources to repair
The biggest thing with MTs is honestly that you like the design
depends on what you want, sentinel multitools come with better damage stats compared to normal ones
but yea biggest part is that you like how it looks cause in the end with upgrades they arent that different in terms of performance
if you want the best tool there is rn then it's a staff but youll a portal to get to it
is it a worth while multitool to go for or should i focus on something else
i dont rly wanna use portals to find stuff i kinda wanna do it on my own
eh worthwhile? not really imo
kk
-#
to view info below, enable embeds
Glyph Coordinates Rule 
If you post glyph coordinates for a multitool, you must follow the same rules from #explorers-archive, specify as many helpful details that other members can search in this channel, including: galaxy, planetary coords (if needed), type of multitool (e.g. royal, experimental, alien, sentinel, pistol, rifle, staff,) and main color -- parts are not required but not discouraged. Otherwise, your post is subject to deletion.
Run !Faq-ExplorersArchive in #bot-spam for guidance on how to post coordinates that help other players find your posts in the future. We also have a !coords command that facilitates posting coordinates with emojis here -- use /noembed for easy copy-paste.
Please see Pins
for other channel rules, and other helpful multitool information.




is there a difference between the pistol and the rifle sentinel or nah
Wanting a solid black royal. Does that even exsist?
no
Royals are like exotic ships (non-squid)
Red, blue, orange, yellow, or white color
gold or silver trim
Royals mt are not overall best in terms of stats tho
I like atlantid and staffs more for drip
Royals and experimemtals. Have best scanning yes
I need a staff
My two favs are my custom staff and a small pink and blue gun
How! I still hadn't look at Altantid MT. Do you have cood. perhaps? To get it, at the portal, I just need to give another MT, right?
Its not at a portal
You gotta find a KORVAX monolith and find the purple glow on the ground and give it Atlantideum
Yeah, I find one, but didn't knew it was releated to Atlantid MT
yeah if you get near the purple glow on a korvax monolith that little glyph thing will show and you give it Atlantideum, then an option should appear when you interact again
Hey, I want to get the very first one. If I understand properly, I must go to the planet, save and (re)load, and then going to the coordinates? https://www.reddit.com/r/NMSCoordinateExchange/comments/164cgiw/choice_of_4_s_class_atlantid_multitools_with_4
You go the portal address of the multitool, save and reload. Then you go to the planet listed with long and lat
6
OK, thx. I'll have to sacrifice one, probably the Alien one from the latest Twitch drops (for the 5.0)
All you really need are 3 for optimum stat stuff; Sentinel or Staff for damage, Royal or Experimental for scan, and Atlantid for mining
Ah, I just got my own Staff today. But you know, I'm really not on the "tryhard" or "over-optimal" side of the game. I'm probably closer to the "end" of my save, than its start, especially after the summer vacation
I find the Staff really cool, and also the Atlantid one and my previous MT (a Rifle, I think so)
I forgot I had this and I been using my other multitool which has significally less stats and less cooler this whole time π
How much is the max slots in a multitool?
60
I don't understand what I did wrong: it's not the same MT than on Reddit (the first one)
https://www.reddit.com/r/NMSCoordinateExchange/comments/164cgiw/choice_of_4_s_class_atlantid_multitools_with_4
(The screenshot below is from my save and it's the multi-tool that is showing up instead of the one from Reddit)
The system has only three planets (+ the space station), including that one called "Kollero". The glyphs on the multi-tool that I want, the first one in the Reddit post, lend you on the planet "Ulompe". I saved 'n load on Ulompe, and then went to the monolith on Kollero. It wasn't the expected multi-tool. So, I tried to save & load on Kollero, on the third planet (Oggessi), and in the space station, and each time went back to the monolith, but it was always not the multi-tool I want. I don't know what to do.
Is it broken? May the game has changed it? FYI, the multiplayer is disabled in my game.
PS : I read the coms in the Reddit post, from 5~7 months ago (up to 1 year), and they all wrote about bases and things like that, but there is nothing there (maybe a wipe? I heard Hello Games do it when it's a mess, and according to one com, it was indeed)
You might not be seeing bases bc of online discovery service being up and down recently
Oh, I see. Yet, what's truly important, is why can't I find the proper multi-tool?
Tbh I have no idea, multitools shouldn't have changed over one year π€
Generally each planet will have their own pool of multitools
When you save and reload on one planet it switches to that planets pool and different cabinets or monoliths like in this case will pull their tools from that pool
So if you reloaded on the right planet you should've found the right multitool
Unless some mistake has been made on your or posters side
As I said, multitools shouldn't have changed over one year and supercharged slots configuration matches that described in the post on reddit
We're OK, entering and then leaving my starship, count as a save? Then I load it ("restore point") from the menu?
Yes, leaving your starship saves the game as restore point and then you reload to that restore point
Space station also has its own pool ^^^
Here are the multi-tools I got.
A is from Reddit and the one I want (but cannot)
B/D/E are from Kollero (where the Monolith is), Oggessi and the Space Station
C is from Ulompe and the one that should be like the one from Reddit
Isn't C exactly the same? Looks like a match to me
-#
to view info below, enable embeds
Glyph Coordinates Rule 
If you post glyph coordinates for a multitool, you must follow the same rules from #explorers-archive, specify as many helpful details that other members can search in this channel, including: galaxy, planetary coords (if needed), type of multitool (e.g. royal, experimental, alien, sentinel, pistol, rifle, staff,) and main color -- parts are not required but not discouraged. Otherwise, your post is subject to deletion.
Run !Faq-ExplorersArchive in #bot-spam for guidance on how to post coordinates that help other players find your posts in the future. We also have a !coords command that facilitates posting coordinates with emojis here -- use /noembed for easy copy-paste.
Please see Pins
for other channel rules, and other helpful multitool information.




Different lighting
Yeah, that's what I was thinking, the screenshot as such a "weird" angle, the multi-tool in his hands seems so huge
I'll get it and see how it looks
People on Reddit were also saying how it's not "purple" like in the screenshot, but rather black & red (and that the purple in the screen was because of the lighting of the monolith)
There are a few notable differences:
- the handle and the βbodyβ of the weapon are almost (but not quite) identical
- but the tip and the βexoticβ thingy are very different
I'll keep it (but won't use it) for now, until a solution is found. I asked them on Reddit too. If someone has some time to try looking for it too, and see what he got
can anyone help me find a staff?
Did you made your first staff already?
not yet, how do i do so?
You need to start echoes and do some missions for the autophages
!faq-echoes @viral wolf
@viral wolf
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Make sure the steps below are completed.
β οΈ Use #bot-spam for FAQ commands below & check #nms-questions for the latest details about the update.
- Finish the Artemis Path (main story).
Run !Faq-ArtemisPathin #bot-spam. - Lift the Seal from a Harmonic Camp.
Run !Faq-Interceptorin #bot-spam. - Warp to any system -- if that triggers a freighter battle, you must warp again.
β This information has been verified as of <t:1694212090:D> (after Update 4.44) & is subject to change.

With update 4.44, completion of the mission, A Trace of Metal is no longer required. A Settlement used to be needed -- except on Switch, where you'd have to trigger it by warping 25 times.
Otherwise you won't be able to get a staff multitool
ahh i see, how do i lift the seal from a harmonic camp?
If you don't know how to find a harmonic camp then use !faq-interceptor command in #bot-spam and follow the harmonic camp route
You don't have to search for interceptors but you need to find a harmonic camp. There will be a terminal with yellow screen, a harmonic interface, solve a small riddle and you will be able to lift the harmonic seal
Check out the multitool at the camp while you're at it and then warp to a different system
!faq-interceptor
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Interceptors may only be found and claimed in Dissonant systems. The system cannot be Uncharted, and the planet cannot be a Dead biome or Weird biome.

Locating:
Fighting Waves of Sentinels Β»
Other Methods:
Any Nexus Missions or Frigate Combat Expeditions have a chance to reward the Carrier AI Fragment used to find an Interceptor.
Random Space Encounter - when pulsing and then receiving the notification of an encounter, drop out of pulse and use your ship communicator to answer the call. You should be directed to a suitable planet with Interceptors.

Claiming:
Claiming an Interceptor Β»

Sentinel Pillars will shut down the Corrupted Sentinels and leave the Dissonance Resonators, if needed.
#bot-spam
ah my bad, thank you!
Holy crap these are sick
I am only able to get inverted mirrors from the dissonance resonators?
nevermind! π
so i showed up to one and it is a regular multitool. im assuming the warp resets the tool to re-roll and possibly be a staff?
Lifting the harmonic seal and finishing the main story unlocks the echoes content, including staves
After you fulfill the conditions next warp should trigger a mission chain that will show you how to make a staff
ahhh ok i see, thank you so much, now this all makes sense hahahah
what are the name of these weapons?
How rare is this ?
fairly. They can only come from Sentinel towers, and they aren't common there either. Possible color combinations are red, blue, yellow, orange, or white and accents either silver or gold. Blue and gold is pretty! Good job.
They're commonly referred to as Royal multitools and they (shared with experimentals) have the best multitool bonus for scanning, along with some damage and mining bonus
Atlantid
why is everyone wanting them is there something i dont know about them?
they look cool, and they have the highest mining bonus
i didnt know that i got a staff that has over 200k damage
Staff and Sentinel have the highest damage bonus, but 200k is pretty dang high
you should post a pic, someone here was trying to get to 200k I think
i would have to load up the game but fs will should i get a atlantid?
Totally up to you
You really only need one multitool and they all work just fine, but some people collect for skins or specialized purposes
If you think you'll be okay with frequently switching tools, you could get one each of Royal/Experimental, Sentinel/Staff, and Atlantid to maximize performance in scanning/damage/mining respectively
Or just find ones that look cool
I found a matching Royal mt and ship so now my whole character is red/gold themed lol
so sentinel/staff are good for damage right? then yoiu got atlantid for mining im guessing royal/experimental is good for scanning?
correct
ahhh so i dont need a sentinel and a staff thats more understandable i get to scrap it then
tbf i would challenge you to notice the difference in atlantid mining bonus VS a sentinel MT, once you install base mining beam.
type class bonuses aren't that beeg
so there really isnt a good reason so go and get more multi-tools other than for the looks?
β οΈ ATTENTION! β οΈ
I was unable to get the one I labeled "A". It's me who did that montage. The "A" picture is from the original Reddit post. It's the Atlantid multi-tool that I wanted, but it never appeared. The MT labeled "B to E" are those that appeared according on which planet (or the space station) of the system you save/load. I took myself these screenshots
Btw, it would still be nice if someone else could fly to the system, do the manip (by saving/loading from the Ulompe planet) and then see what multi-tool they got
Their in-game names or just their "archetype"?
They are called "Atlantid" multi-tool. They are quite recent, alongside those Sentinel ones. I don't really know much, but lore-wise, they are related to the A T L A S. They are specialized in mining. They are "late game" MT. You must have done several (long) quests before being able to get them
is there any point of gettting them or just for the looks i know its supposted to be specific for mining but idk really much more
Honestly, as usual with No Man's Sky, it all depends of yourself, of your own gamestyle. For me, the game hasn't much "deepness". It's just a nice chill game, where you can be creative, in your roleplay (RP), in base bulding, exploration, etc. A bit like Minecraft. It's not a story-driven game, not an Action-Adventure nor RPG like Dofus
So, if you're into collecting (although you can only carry up to 6 MT) or trying everything, or want a nice weapon, way, Atlantid MT can be good
Anyway, if you ask me, as you use only one multi-tool at the time and the game isn't that hard, you only really need one MT. Not the best one, but the one you like most, in design. For me, for a long time, it was my Rifle that I randomly found, and now it's my Voltaic Staff
-#
to view info below, enable embeds
Glyph Coordinates Rule 
If you post glyph coordinates for a multitool, you must follow the same rules from #explorers-archive, specify as many helpful details that other members can search in this channel, including: galaxy, planetary coords (if needed), type of multitool (e.g. royal, experimental, alien, sentinel, pistol, rifle, staff,) and main color -- parts are not required but not discouraged. Otherwise, your post is subject to deletion.
Run !Faq-ExplorersArchive in #bot-spam for guidance on how to post coordinates that help other players find your posts in the future. We also have a !coords command that facilitates posting coordinates with emojis here -- use /noembed for easy copy-paste.
Please see Pins
for other channel rules, and other helpful multitool information.




It's NMS, it's almost always just about the looks.
Anything fully upgraded can shred any game content
Exactly
i feel that i used to use a alien MT and now i got a all white staff and its probably gonna be my main MT sense it matches the theme pretty well
You see, for me, I find Alien MT not at my taste
The staffs are really the first MT that are different and bring nice fresh air (it was boring to have only guns)
With my look, the Lost Bathysphere helmet, the Aeron Turbojet, and now the Voltaic Staff, I look like Iron Man with Loki's scepter (from the first Avengers movie)
my staff does 150k or 200k potiential damage or some like that im not really sure sense i havent playied in a couple of days
Again, it depends. Are you playing in Normal, Survive, Permadeath, Creative, or Custom mode?
Maybe in Permadeath and in very late game (for exemple, against 5-stars levels), but that's really the only case you could realistically die
For the rest, whatever weapon will be good against fauna and sentinels
i believe im playing in survival but i havent checked in a couple of months
Is 21k damage potential good for a scatter blaster?
I don't know
If you ask me, I would say yes. But they are plenty of better and more acknowledgeable players here, so wait for their answer
Found one of these during the expedition. I am insanely disappointed that I couldn't bring it back with me
π
You got it in the expedition too, didn't you
Not in expedition ^^ on my retail ^^
π
Want glyph ?
Sharing it with you: https://www.reddit.com/r/NMSCoordinateExchange/comments/1efpuxo/s_atlantid_rifle_all_blacks_except_one_white/
7 Atlantid Rifle Multi-Tools, all blacks (and red or blue), except one white (and orange)
You have the glyphs of the system and the coordinates of the monolith in the Reddit post
They are all S-class with 30 slots
It's the first time that I'm sharing, both on Reddit and here on Discord. If I've done anything wrong, feel free to tell me! I'll edit later in the day
Have fun, Interlopers!
^ for expanding https://www.reddit.com/r/NMSCoordinateExchange/comments/1efpuxo/s_atlantid_rifle_all_blacks_except_one_white/
The only thing we would ask is that your post also contains the galaxy of the find π
can someone explain to me how I get staff ingame + is it very late endgame ?
but... you can?
!faq-echoes
-#
to view info below, enable embeds
Make sure the steps below are completed.
β οΈ Use #bot-spam for FAQ commands below & check #nms-questions for the latest details about the update.
- Finish the Artemis Path (main story).
Run !Faq-ArtemisPathin #bot-spam. - Lift the Seal from a Harmonic Camp.
Run !Faq-Interceptorin #bot-spam. - Warp to any system -- if that triggers a freighter battle, you must warp again.
β This information has been verified as of <t:1694212090:D> (after Update 4.44) & is subject to change.

With update 4.44, completion of the mission, A Trace of Metal is no longer required. A Settlement used to be needed -- except on Switch, where you'd have to trigger it by warping 25 times.
Do the quest that will start after all these steps are done, then youβll be able to build staves
How rare are S?
Rare like 2% rare
Where might one go about finding it? Or have an increased chance?
Other than using 3 star economies or outlaw systems there isn't much to it besides looking all over.
Good afternoon team
I recently started playing for the first time and Im loving the experience. Tried to enhance my multitool as much as I could but couldnt avoid noticing some of your builds. There is an item that cought my attention and I have no clue of what it is or how is calles but it looks like the image shared.
Can someone help me with some info please?
Thank you so much!
No problem
These my fav multitools
im still looking for better blaze javelin upgrades. im fully kitted out with S and X type, but i still need to go bit higher. really close to one-shooting the normal flying sentinels.
I play only one save since start, 300hrs or so now. thats my main gun since a long time.
blaze javelin and plasma launcher is my favs id say, highly recommend these weapons
what happens if you get a new multitool? Do you have to rebuy your mods or do they transfer?
does anyone have a good build to the staff that i will only use as a weapon?
mods are only on the multitool they were installed on
if you get a new one, it comes as you see it
you can have up to 6, after that you'll start replacing your currently equipped MT if you get another
they can be stored and installed onto a new multi-tool in my experience
Plus you can own multiple multitools
How do yβall get s class staffs
-#
to view info below, enable embeds
Glyph Coordinates Rule 
If you post glyph coordinates for a multitool, you must follow the same rules from #explorers-archive, specify as many helpful details that other members can search in this channel, including: galaxy, planetary coords (if needed), type of multitool (e.g. royal, experimental, alien, sentinel, pistol, rifle, staff,) and main color -- parts are not required but not discouraged. Otherwise, your post is subject to deletion.
Run !Faq-ExplorersArchive in #bot-spam for guidance on how to post coordinates that help other players find your posts in the future. We also have a !coords command that facilitates posting coordinates with emojis here -- use /noembed for easy copy-paste.
Please see Pins
for other channel rules, and other helpful multitool information.




Best bet is to look on YouTube works a bit different then normal multitools
Have to craft the staff on a certain planet with certain parts
You should re-arrange all the mods you have installed
!faq-multitoollayout
@mild gorge
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to view info below, enable embeds
Multitool Tech Layout
This is just an example of adjacency and supercharged slots. Note that supercharging bonuses always beats adjacency bonuses. Therefore, to maximize tech stats, split apart tech to utilize supercharged slots, as they will yield superior results over maintaining perfect adjacency.
For more in-depth assistance, check #nms-questions & #nms-multitools.
Wrong mention
Is there a FAQ for finding A or S class sentinel multi tools? I know how to find the camps, but I'm guessing that same camp will always have the same level, right? So again guessing that I'll have to find multiple camps? I think for ships you can farm from the same camp but not sure about multi tools. Also assuming I want at least a class 2 economy, but class 3 would be better chance? Any other tips? I know I can use already found ones but would like to know the basics for finding the sentinel multi tools in higher classes. First time looking for these and didn't find anything in the FAQ or pins specific to this, at least that I understand as I'm new to the sentinel stuff as I've come back after several years and not done any of that for that sentinel update.
Sorry for the delay. Indeed you're right, I totally forgot it, + the glyphs (I put them in the coms).
PS: Ah, technically, the galaxy's name is in the Flair on Reddit: Euclid (but you're right, it's not obvious enough)
Yeah it's so anyone searching here would see galaxy info in their results π
Got an answer here in case someone else is curious.
#nms-questions message
I'm confused. Can someone give me the rundown on how this stuff works?
Like how I should organize tech on my tool
!faq-multitoollayout @tribal night
@tribal night
-#
to view info below, enable embeds
Multitool Tech Layout
This is just an example of adjacency and supercharged slots. Note that supercharging bonuses always beats adjacency bonuses. Therefore, to maximize tech stats, split apart tech to utilize supercharged slots, as they will yield superior results over maintaining perfect adjacency.
For more in-depth assistance, check #nms-questions & #nms-multitools.
The bolt caster and pMortar are the ones superchargeD
An example
I'mma be real idk what I'm looking at. It's a little confusing
Don't mind the broken slots. Working on it. But how can I adjust this to make it better?
So the pic shows you which modules should be supercharged
Supercharged is a great buff and beats adjecency
Adjecency bonus - when two modules of the same family (like boltcaster) have touching sides they give each other a small boost, modules gets boosted one time per neighbour and boost each of its neighbours one time
So generally a square is a very optimal formation
In 2x2 each module boosts 2 other modules and is boosted twice
In a line 1x4 for example only 2 modules get boosted twice and 2 modules get boosted only once
So the boost stacks with the tech the more nodes are touching it?
But not in a row
Yes, but only for modules of the same family
Does supercharge not stack with adjacency?
So In 2x2 each module has 2 neighbours
In a line 1x4 on both ends will be a module with only one neighbour
That's why square is usually better
Ok. One more question. How do boosts effect main tech. Like a supercharged scanner. I'm assuming weapons are raw damage. But better to ask in case
It stacks, module can be both supercharged and benefit from adjecency
But if you have to chose between perfect adjecency or supercharging an extra module then gor for supercharging
Supercharged slot buffs harder then adjecency, always
Supercharging buffs all stats of a technology module by 25%
I see. So a supercharged scanner increases its radius and rewards by 25?
It'll increase rewards by extra 25%
Yeah, base stat for the analysis visor is 100%
So it would be better to supercharge a module that has high reward bonus
I have one for mineral and flora with a 20% radius. Threw that In supercharged. Range jumped to 51
Alright this has been helpful. Thank you
Hi everyone! Has anyone in the community found an experimental multitool with square supercharged slots layout?
I've been trying to get one of these since yesterday, but every time I visit the monoliths this glyph pillar isn't there for some reason. Is there something I'm doing wrong? Apologies for the ping, I'm just super confused
Did you finished the main story and started "they who returned" mission?
I have not, I assume that's pretty important?
A bit of extra content is locked behind main story, including atlantid multitools (those from the post)
!faq-echoes @elfin veldt
@elfin veldt
-#
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Make sure the steps below are completed.
β οΈ Use #bot-spam for FAQ commands below & check #nms-questions for the latest details about the update.
- Finish the Artemis Path (main story).
Run !Faq-ArtemisPathin #bot-spam. - Lift the Seal from a Harmonic Camp.
Run !Faq-Interceptorin #bot-spam. - Warp to any system -- if that triggers a freighter battle, you must warp again.
β This information has been verified as of <t:1694212090:D> (after Update 4.44) & is subject to change.

With update 4.44, completion of the mission, A Trace of Metal is no longer required. A Settlement used to be needed -- except on Switch, where you'd have to trigger it by warping 25 times.
That's how you unlock that bit of content
atlas sceptre, you can get it unlocked via service bot if you're not against it
where is said service bot?
not sure the rules on linking discords or websites, but you can google nms service bot
It's free to use and doesn't affect your saves or require any modding, you just add the bot as a friend and it shows up to meet you and gives you whatever. Can be items, ships, expedition rewards, anything. Free to use but limited slots for free people, got a patreon you can join for dedicated service
Someone here recommended it to me and I've used it to generate matching ships for my squadron and unlock Atlas staff, super convenient and no issues
oh thats the expedition staff idc about that
although its nice
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Glyph Coordinates Rule 
If you post glyph coordinates for a multitool, you must follow the same rules from #explorers-archive, specify as many helpful details that other members can search in this channel, including: galaxy, planetary coords (if needed), type of multitool (e.g. royal, experimental, alien, sentinel, pistol, rifle, staff,) and main color -- parts are not required but not discouraged. Otherwise, your post is subject to deletion.
Run !Faq-ExplorersArchive in #bot-spam for guidance on how to post coordinates that help other players find your posts in the future. We also have a !coords command that facilitates posting coordinates with emojis here -- use /noembed for easy copy-paste.
Please see Pins
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what are these top and bottom upgrades for scanner?
-
Polyphonic core- blueprint unlocked during "they who returned" mission, echoes content (use
!faq-echoescommand in #bot-spam for info on how to unlock that part of the game) -
Scan harmoniser iirc. Also part of echoes
ty
Good find or average?
Do we know of a near perfect staff location? Like a square supercharge layout and near max damage potential/bonus
there's a couple in this channel. Might have to use only staff S
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To find specific things like ships or MultiTools, use the Discord search bar and type in the channel filter, followed by keywords you're searching for. May also include 'has: image'.
(e.g. in: nms-ship-hunting has: image fighter white β shows white fighters shared with image in #nms-ship-hunting ).
Mm did those that return but I donβt remember that blueprint at all.
they who return will unlocck crafting of staves
Ok then either I didnβt do it or messed it up
For primary missions have:
Space anomaly
The atlas path
New Beginnings
Not sure what I need to do?
!faq-echoes @peak escarp
@peak escarp
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Make sure the steps below are completed.
β οΈ Use #bot-spam for FAQ commands below & check #nms-questions for the latest details about the update.
- Finish the Artemis Path (main story).
Run !Faq-ArtemisPathin #bot-spam. - Lift the Seal from a Harmonic Camp.
Run !Faq-Interceptorin #bot-spam. - Warp to any system -- if that triggers a freighter battle, you must warp again.
β This information has been verified as of <t:1694212090:D> (after Update 4.44) & is subject to change.

With update 4.44, completion of the mission, A Trace of Metal is no longer required. A Settlement used to be needed -- except on Switch, where you'd have to trigger it by warping 25 times.
Hmm little luck with the staff search in the bar I'll look for a near max base damage and square 4sc sentinel multi tool instead
i found a couple when i checked
#nms-multitools message
#nms-multitools message
#nms-multitools message
#nms-multitools message
If these help β @desert moth
I super charged my S class AI translation chip does 3.8 words translated even mean anything?
Don't quote me on it, but i don't believe it does.
IIRC last time someone did extensive tests, it would never translate more than 3 words.
Also keep in mind it does not teach you new words, and since it picks randomly, it may even pick words you already know, resulting in even less usage
It can even be words you already know? -_- Damn
(ignore the noobie that has all 3 ai chips + adjency + supercharge on the S class one)
yea. it choses them randomly from the dialogue, does not account for what you know
well with 2 adjency on the S class I wonder if it would do 4 then π€
π
fuck it I now have a free supercharge to do something else with.
I'm not sure how good scanner modules can get, but surely not much better than this?
So no, I donβt think it can get better
Hello everyone, quick question. If i make a restore point by a MT case can i just reload it until i get a S rank MT? Sorry if this is dumb, im new to the game.
if it matters its the case in the robot camp like areas on the dissonate planets.
I raise you one scanner module
my other two are worse than yours. Still a great roll
What's that look like on an SC slot?
177k is the highest I have seen
some claim 200k
Honestly, anything from like 35k+ is more than sufficient for everything
Damn how i got like 9k
No way bruh
-
Neutron cannon displays higher damage potential than anything else
-
Supercharge the upgrade components
-
p-formation supercharge slots so everything touches
now have that on a sentinel/staff multitool at S-class and voila
big daddy numbers
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If you post glyph coordinates for a multitool, you must follow the same rules from #explorers-archive, specify as many helpful details that other members can search in this channel, including: galaxy, planetary coords (if needed), type of multitool (e.g. royal, experimental, alien, sentinel, pistol, rifle, staff,) and main color -- parts are not required but not discouraged. Otherwise, your post is subject to deletion.
Run !Faq-ExplorersArchive in #bot-spam for guidance on how to post coordinates that help other players find your posts in the future. We also have a !coords command that facilitates posting coordinates with emojis here -- use /noembed for easy copy-paste.
Please see Pins
for other channel rules, and other helpful multitool information.




from there it's just a matter of hunting for those slightly better X-class upgrades to edge your way a little higher
For the life of me I can't remember the names of the alien pistols in nms and it rly annoys me
Names dont mater. They are proc gen
Whats the best way of finding good multi tools? Is it just rng?
All mt types upgraded are op vs everything game can throw at you. Its mater of personal preference
Does anyone have 1 salvaged frigate module that they could spare me?
I got like 3 but i csnt go onlineπ
Wait
Nvm i misread that
i got 200k i can give proof if needed
prove it
200k is massive!
Hi. Hope it's not too late: you can get them for free and unlimited as long as you have a star system selling them. For me, it was only systems with the Merchant Guild, if I'm not mistaken. Anyway, those Guild Envoys sell a lot of marvelous things, for a free or a reduced price, such as exosuit, multi-tool, starship, and freighter inventory slots upgrades. For me, it was always their last item, so you need to get the best esteem with them (by doing missions)
Anyway, that's still the fastest (and cheapest) way to get them, although it's really boring. When you have the best esteem, find a system selling what you want (like Salvaged Frigate Module), take it (for me, it was always free), enter and leave your ship (to make a save), load it, and you can grab another one. Repeat until you got as much as you need
π€―
Yes . Show pics.
sorry it will take some time im not at home atm
cool name
Lets see it, other people asked
Has anybody found a Royal or Experimental multi-tool with the T layout?
not home atm so i cant sorry
I would seek square or p layout
Already have that, T shape is apparently optimal.
So can something like this come out of just a normal x class module you get at like pirate space stations? Sorry I donβt know much about black market upgrades.
Yeah
Oh wow, I should buy those more often
illegal upgrades can either be trash, average, or better than S modules
If you have spare nanites, yes, go for it
How does this work
I went to the marker and did the speech check thing but it only gave me standing
It's an atlantid multitool, part of echoes content
I've seen you mention that you finished the main story but that's one of two requirements
!faq-echoes @raven geode
@raven geode
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Make sure the steps below are completed.
β οΈ Use #bot-spam for FAQ commands below & check #nms-questions for the latest details about the update.
- Finish the Artemis Path (main story).
Run !Faq-ArtemisPathin #bot-spam. - Lift the Seal from a Harmonic Camp.
Run !Faq-Interceptorin #bot-spam. - Warp to any system -- if that triggers a freighter battle, you must warp again.
β This information has been verified as of <t:1694212090:D> (after Update 4.44) & is subject to change.

With update 4.44, completion of the mission, A Trace of Metal is no longer required. A Settlement used to be needed -- except on Switch, where you'd have to trigger it by warping 25 times.
Run the interceptor command from this faq in #bot-spam and follow the harmonic camp route
Ok
π€ Are you supposed to move your mods/upgrades from your current multi tool when youβre wanting to get a new one, or is that silly and you just get the new one and start over? Sorry if thatβs a dumb question
Not a dumb question.
You can store/package your modules you have installed on your old multitool/ship and reinstall them on your new gear
Just hover over a module
(Core technology like mining beam or pulse engine cannot be stored)
Thank you so much ππ½
do the tasks to get the void mote to unlock the parts
Is this any good? I spent 500 nanites on it
It ainβt "bad"
Being a scatter main myself, you should just jump from station station in order to find s-class upgrade
no. colour is determined when you build it.
Otherwise save edditing / modding, may be an answer
You can go to different terminals bc the colors are randomized for crystals
ah ok so if i dismantle it will i get a able to build it agin
or do I need to build another staff
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If you post glyph coordinates for a multitool, you must follow the same rules from #explorers-archive, specify as many helpful details that other members can search in this channel, including: galaxy, planetary coords (if needed), type of multitool (e.g. royal, experimental, alien, sentinel, pistol, rifle, staff,) and main color -- parts are not required but not discouraged. Otherwise, your post is subject to deletion.
Run !Faq-ExplorersArchive in #bot-spam for guidance on how to post coordinates that help other players find your posts in the future. We also have a !coords command that facilitates posting coordinates with emojis here -- use /noembed for easy copy-paste.
Please see Pins
for other channel rules, and other helpful multitool information.




is the atlas staff obtainable still?
No, Atlas sceptre was a reward from exp 12 omega
Expedition will most likely be rerun at the end of the year
is there a way to get this higher then C ? i was glad but c is not good
Different monoliths can give you different classes of Atlas MTs
As long as only 1 model pool is active, you will see the same model when visiting monoliths
just made this ruight now its odd but colors matters a lot as first try it was only C
ok gotcha
also is there a EASY way to transfer tech form one weapon ot nother ?
or is it store / re store
You can pack individual tech modules and move them one by one
From old MT to exosuit cargo, then from exosuit to new MT
yeah so its the only way
i just wished it was a way to like move it all
over ine one go
oh made anoyher A haha
how can i make this tool stronger ?
If u care only about dmg potential stat use neutron canon
Don't pay too much attention to the damage potential stat
Find the weapon you like, upgrade it with S class stuff, you will be set
adjacency bonus can affect multiple mods so having stuff in squares is usually best
best i could do
#bot-spam message
if i decomissiong as staff do iget " staff " parts back or items that I sell for cash ?
is there a way to" edit " your staff ? or is it fixed once its made
First try I had to flex I donβt know if itβs good but it has big numbers so it canβt be bad
Its not bad but can be much better
Looks is what maters the most
100% this looks wild
All cool, but when you post glyphs you need to include 2 extra details
-
Coordinates of the terminal used to make this staff. Without that Information assembling that staff again might as well be impossible
-
Some keywords In the description, for example `colour' staff. That will allow other users using the search function to find your multitool
Other then that I see you know the general rules. You can either edit your post or make a new one and later I'll just remove the previous one that doesn't contain necessary info.
Donβt u get the same staff design from any terminal in each system?
One system will contain a whole lot of terminals on each planet and each terminal will give you completely different multitool even if the same head is used
Hold on lemme try and find that same terminal
Its all cool, even if you don't find the terminal you can still post that multitool but without glyphs.
Here is one of my posts, it's also a staff
You can use it as a template
Okay thanks
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Glyph Coordinates Rule 
If you post glyph coordinates for a multitool, you must follow the same rules from #explorers-archive, specify as many helpful details that other members can search in this channel, including: galaxy, planetary coords (if needed), type of multitool (e.g. royal, experimental, alien, sentinel, pistol, rifle, staff,) and main color -- parts are not required but not discouraged. Otherwise, your post is subject to deletion.
Run !Faq-ExplorersArchive in #bot-spam for guidance on how to post coordinates that help other players find your posts in the future. We also have a !coords command that facilitates posting coordinates with emojis here -- use /noembed for easy copy-paste.
Please see Pins
for other channel rules, and other helpful multitool information.




Do all atlantid multi tools only have 1 supercharged slot?
Number of supercharged slots for all ships and multitools is dependent on class
- S -> 4
- A -> 3
- B -> 2
- C -> 1
Even if you don't see all supercharged slots they are there, hidden behind slots you haven't unlock yet
Thank you
Pink and Black staff
Eissentam
No super charge slot layout? @pulsar charm
Since I have a character in the current expedition can I not get a staff? Or how would I get one cause I really want one
We canβt tell u yes or no if we canβt see the super charge slots
oh
yeah i cant see them unless i take the staff
for now il keep mine until i get a S one
If u need an S one, thereβs always YouTube videos for that
yeah i saw that
U want the super charge slots as close to each other as possible. All 4 of them
oh really that mattrs ? i had no idea
@cinder needle
Nah you can use a Exo Craft
dont have upgrades
Just need a scanner on it is all
what do i need to do at the mono mate
Gunty Gives the instructions, once there look for purple on the ground and a Panel similar to the Glyphs for Portal will rise from the ground
also - what is the chart that helps youfind theM
The chart that finds Monoliths? Its the Alien structure i think its called
yeah
ive got it
i just realised
that
its glyphs, and im playing on a new character with my friend at the moment, so the disonant panel never appeared lol
so i cant even do it yet on this character
I shouldve asked before hand
You should still be able to get a sentinel weapon tho they have high damage potential
Lmao go to sleep
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Run !Faq-ExplorersArchive in #bot-spam for guidance on how to post coordinates that help other players find your posts in the future. We also have a !coords command that facilitates posting coordinates with emojis here -- use /noembed for easy copy-paste.
Please see Pins
for other channel rules, and other helpful multitool information.




where do staffs spawn?
you have to make them, complete autophage quest to see them
cool atlantid
the multitool type
Oh
yeah
Damage potential is crazy
Holy
Thing shreds
THIS THING IS CRAZY
This and another sent ship just cause I was looking for a cool planet
seems weird, shouldn't be able to get sentinels from space stations iirc
def alien model
think it might be blessing in disguise, according to wiki, sentinels hit harder than aliens (weaker scanning tho)
since they both meant as dps MTs, it will do its primary role better
anyhoo, coords I guess, for the masses
Euclid?
yahyah
chat need some help do I USE this
or this
or keep my old one and dont use any of the above
@nimble osprey I mean, you can have up to 6 multitools, nothing stopping you from keeping them all and using them whenever you feel like using one of them.
Eventually you'll find the one you're using the most
Looks like you have your staff pretty well developed. Nothing stopping you from investing into it further. You could do some modifications to it. Get more slots, get rid of things that you don't use and place your modules in slightly better positions.
Analysis visor for example. If you place a good upgrade module in that supercharged slots instead of the base tech you'll end up with better rewards for scanning
ok thanks foir feedback π
il keep eall
where do you see another supercharge slot ?
i made it like this now
A new one appear after you upgrade it to S class
Where it will appear? Well, there is no way for me to know that :v
ah
so i can upgrade this ot s class is it worth it ? or try to find a s class
- found this https://www.youtube.com/watch?v=ZNumh3phr2k*
How to Get Best 3 Staff S Class 4 Supercharged No Man's Sky Worlds
in this video i will show you how to get best 3 staff s class 4 supercharged no mans sky worlds step by step guide and i will show you new secret thing about every multi tool in no mans sky
βΆοΈ How to Find Portal : https://youtu.be/2VOqVcMK6fc
βΆοΈ How To get 2 Upgrades for The ...
So, a few things
-
natural, meaning it was an S class when you made it, staff can potentially have better stats then an upgraded one.
-
however natural with highest rolled stats isn't really that far ahead of the best possible upgraded one. Difference isn't that big, only matters if minmaxing is something you're into
I see when i got this staff it was an A
it looked like this
it was the first a i have gotten
only thing i wish it was a differnt color
I never grab anything from YouTube :v
-
I have a very specific taste when it comes to my gear so I'm very picky
-
If you go grab something from a video be prepared that there will be a whole bunch of bases and communication stations all over the place. Some left with malicious intent, to mislead other players trying to find something there
oh ok gotcha
- I don't even watch YouTube these days :v
X
XD
i need visial learning I cant use it by text I struggle alot with that so for me "seeing " video helps me immensely
-#
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Glyph Coordinates Rule 
If you post glyph coordinates for a multitool, you must follow the same rules from #explorers-archive, specify as many helpful details that other members can search in this channel, including: galaxy, planetary coords (if needed), type of multitool (e.g. royal, experimental, alien, sentinel, pistol, rifle, staff,) and main color -- parts are not required but not discouraged. Otherwise, your post is subject to deletion.
Run !Faq-ExplorersArchive in #bot-spam for guidance on how to post coordinates that help other players find your posts in the future. We also have a !coords command that facilitates posting coordinates with emojis here -- use /noembed for easy copy-paste.
Please see Pins
for other channel rules, and other helpful multitool information.




so you say upgrading this to S wcould be worth
Yeah, your gear should get a boost to all stats across the board and a new supercharged slot will appear somewhere
And nanites aren't really hard to get
Check suspicious packets farming under various methods if you haven't see it already
It's quite popular method of getting a lot of nanites
im also trying to find portal still got that chart but not got any yuet
!faq-nanites
-#
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oh really thats intresting
fastest nanite farm imo is whispering eggs
eggs ?
minutes to farm, seconds to refine
interesting
There's also "good salesman" tactic
build max rep with a race and go to their space station, buy all the upgrade modules (NOT the ship cores), and sell them back
they'll buy them back for more than you paid
reallly
yep
is this good standing
gotta be max rank with them to really be worth it
yeah that's max Korvax
yep
Various ways to getting nanites are out there
Some require more preparation then others
I recommend giving that faq a read and trying different methods. You'll find something that suits your playstyle.
ok fair thanks for info π
just avoid the ship cores at the ship upgrade vendor, they don't count and will cost you a chunk
so buy from the exosuit vendor
you should buy from all vendors, just not the cores from the ship vendor
ah ok
only buy the modules
i have overf 50 k nanites
but im holding on to them for dear life xD
i just dont like to waste them
same
just not sur eif i will keep this staff or try to get better
i also love the look of this , and wanted to use it but the base stats are to low
Damage potential displayed for multitools uses a weapon with the highest Damage potential
Keep in mind that Damage potential isn't the same as actual Damage dealt by your weapon per shot.
Still, pretty much anything in NMS can be made overpowered against sentinels or pirates. There is no need for "meta" or similar things.
If you like that atlantid multitools then you can invest into it. It's more important if you like it then if it's 100% optimal.
Other then that you don't even have a scanner installed, that's why scanner range is 0 :v
ohhh
ah yteah ive not begint to work on this
but main thing is to use a multitool wht most supercharged slots right ?
thats the main deal
Number of supercharged slots for all ships and multitools is dependent on class, and that number is always the same.
- S -> 4
- A -> 3
- B -> 2
- C -> 1
Even if you don't see all supercharged slots they are there, hidden behind slots you haven't unlock yet
ah
I see
interseting i think this staff has 2 only
i have to check
but thanks for all info BjΓΈrn sorry for dumb questions and taking you precious time β€οΈ
Dont worry about it π
If anything is unclear or you cant figure something out don't hesitate to ask.
appreciat that thank you
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Glyph Coordinates Rule 
If you post glyph coordinates for a multitool, you must follow the same rules from #explorers-archive, specify as many helpful details that other members can search in this channel, including: galaxy, planetary coords (if needed), type of multitool (e.g. royal, experimental, alien, sentinel, pistol, rifle, staff,) and main color -- parts are not required but not discouraged. Otherwise, your post is subject to deletion.
Run !Faq-ExplorersArchive in #bot-spam for guidance on how to post coordinates that help other players find your posts in the future. We also have a !coords command that facilitates posting coordinates with emojis here -- use /noembed for easy copy-paste.
Please see Pins
for other channel rules, and other helpful multitool information.




well i be damned
changed it up a bit
is mine better or should i change
its nice that its S but it looks boring haha
You can package you upgrades and technology if you want to reuse them. Exchange will delete your current multitool and replace it with the new one. Upgrades aren't automatically transferred
i think those are super charged
yeha i fou dthat out the hard way in the begining of the game haha
i tought it would move it all over
no worries mate, BjΓΈrn is a generative language AI, hence the bot symbol by his name

You can even change his conversation mode by typing !Bjornchange
No mode has been selected
!Bjornchange gek

XD
Whatβs the difference between between staffs/mts
fire sc layout
Staves are a multitool type
But a bit special, bc you can make them yourself, they who returned mission will teach you how to do it (!faq-echoes command in #bot-spam for info how to get that mission)
Different multitools have different bonuses
nicee this will be strong
i love that the new expdition base multitool is just G U N
Hello, can I safely sell all non S class tech and keep only S class ?
yeah
@cobalt sonnet here
egh, if i do have to pick one primary and secondary weapons, which ones should i pick?
There is no way a non S class is uniq or better than S ? I am cleaning my storages and I have a LOTS of tech everywhere... ^^
not really, a rank upgrades and below are always a lot worse cuz they have fewer number of bonuses and lower bonuses too. S rank upgrades are pretty easy to find at stations and they restock every time u reload, so its easy to get S rank upgrades (unlike freighters where S is super hard to get and barely any different from C)
Ok thanks, so I can sell all of them without looking :p
yup. selling all the low class mods from scrapping higher class ships can be pretty good nanites
for the most part, just slapping on S upgrades will make everything strong, then u can get X rank upgrades if u feel like it later
^ good advice. If you still feel like you need more nanites, sell X class that you find. When you stop feeling like you need more nanites, you can install them, check if they're better than your S, and then scrap them if not
Use all supercharged slots for one weapon
Splitting them into multiple technologies defeats the purpose of going to a specific location to grab a multitool with adjecent supercharged slots
You have 2 supercharged on scatter blaster, one on neutron cannon and one on scanner
Chose one weapon and focus on it, get rid of the rest
<- those upgrades work only with boltcaster, which you don't have installed.
That's pulse spitter
@nimble osprey boltcaster
gotcha
If you like it then focus on, get upgrades, put pulse spitter and its modules in supercharged slots
You can have secondary weapon, some people do that
I don't
ok i like the shotgun to
ive seen this staff have 195 K sdamage
i dont see how thats possible here XD
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Glyph Coordinates Rule 
If you post glyph coordinates for a multitool, you must follow the same rules from #explorers-archive, specify as many helpful details that other members can search in this channel, including: galaxy, planetary coords (if needed), type of multitool (e.g. royal, experimental, alien, sentinel, pistol, rifle, staff,) and main color -- parts are not required but not discouraged. Otherwise, your post is subject to deletion.
Run !Faq-ExplorersArchive in #bot-spam for guidance on how to post coordinates that help other players find your posts in the future. We also have a !coords command that facilitates posting coordinates with emojis here -- use /noembed for easy copy-paste.
Please see Pins
for other channel rules, and other helpful multitool information.




I'm stepping back from my secondary blaze lance
I haven't used it much and it makes cycling through just that much longer
Neutron cannon has broken damage potential calculation
Its assuming you will shoot faster then it's possible in the game. That ends up giving a stupidly big numbers. Most of those 195k you see are achieved using save edited perfect upgrades.
Damage potential doesn't represent accurately the actual damage
(My staff, 100%vanilla, got it to 177k laster)
Its an old pic, if I could play I would optimise it a lot better
damn 0,o
thats mental
so the purple is what i need
i cant find S class of netruon
only pulse
Chose what you like, what feels good to use
I use neutron cannon because it has area of effect, it can hit a couple of enemies with one shot and I don't have to bother with aiming. I play on a controller.
ah i see
yeah easiuer then i uyse MKB
this is my max
until i get more slots or other upgrades
i tried adding and moving around the pulse int o that super slot but it made damage smalelr
Just use whatever gun is more fun
They're all effective once upgraded
Even the mining laser
π
Hello again, I have a question about supercharged slots, is it better to put the « main » tech or upgrade in these slots ?
Really depends on the tech and the sc layout
If itβs a square layout, u supercharge all 3 main X upgrades and the weapon itself, in the case of NC then all 3 S. In better layouts like the P layout, u would put the weapon in a non supercharged slot so that the weapon gets 4 supercharged adjancey bonuses
If for example I have a shitty layout with only one supercharged and no other adjacent ?
Then just get better MT
Wouldnβt bother with the MT if all 4 supercharge slots arenβt next to each other
This doesn't answer the question :p
It perfectly does because the supercharge layout is what matters, then it just comes down to getting the module stats rolled as high as possible
general rule of thumb is if it does damage, supercharge base tech, otherwise prioritize the ranked upgrades. there are some exceptions, neutron cannon you SC the ranked upgrades and the blueprint upgrade
I just started playing again after sometime Is there any way to get the Atlas scepter now?
Wait for expedition rerun at the end of the year. Or save edit
or nmsbot
Do note that you can no longer reroll Atlas scepter SC slots at silver vendor
Really hoping for more sleek looking staff designs. Canβt believe I didnβt do the Echos expedition. That exclusive staff head is the coolest thing ever
I thought that expedition was last year? Donβt they only rerun the ones at the end of the current year?
Does scanner range have upper limit? I feel like my max scanner tool only have slightly bigger range than the one that have 200 range
afaik there is a cap on scanner range.
Most ppl don't bother since theree really isn't that much use in scanning range for gameplay terms
the cap meaning it's a hidden cap, you should still be able to up the value, but the game will simply not scan past the limit
Now that i think of it, it could also be closely related to rendring range
Thank you. I'm mostly using this tool for scanning stuff for rewards, and I'm just curious about the range
I'm looking for a good S-class rifle in Euclid, in black grey or white. Anyone can advise pleaes?
@red fiber
-#
to view info below, enable embeds
To find specific things like ships or MultiTools, use the Discord search bar and type in the channel filter, followed by keywords you're searching for. May also include 'has: image'.
(e.g. in: nms-ship-hunting has: image fighter white β shows white fighters shared with image in #nms-ship-hunting ).
in:#nms-multitools euclid rifle
should work wll
ahh thanks much!
if you want to narrow it down better, also add has: image π
Will the ones from 2023 still be valid?
i would possibly.
It may have mode a bit if it was in a space station
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Glyph Coordinates Rule 
If you post glyph coordinates for a multitool, you must follow the same rules from #explorers-archive, specify as many helpful details that other members can search in this channel, including: galaxy, planetary coords (if needed), type of multitool (e.g. royal, experimental, alien, sentinel, pistol, rifle, staff,) and main color -- parts are not required but not discouraged. Otherwise, your post is subject to deletion.
Run !Faq-ExplorersArchive in #bot-spam for guidance on how to post coordinates that help other players find your posts in the future. We also have a !coords command that facilitates posting coordinates with emojis here -- use /noembed for easy copy-paste.
Please see Pins
for other channel rules, and other helpful multitool information.




I wanna say most of the changes from Orbital may have changed cabinets, but not likely the MultiTool pools
Pulse splitter is amazing
Yes it has upper range. Effectivly it caps around 2.2-2.4k. From what i remember. I think any mt type can reach it.
Does anyone know if it's still possible to get the starting multi tool from 1.0?
Is there a certain way that I should have my upgrades arranged for my multitool other then just having the same type next to each other or is this good
U would need to have physical game disc. Get it without updateing game. Idk if it will overrite mt model if u update after tho.
squares are better than lines
I don't have the disc, I bought the game digitally on PS4 in 2016.
Did the starting multi tool change at all between 1.0 and now?
Slot and stat wise yes. Idk. About looks. Would need to look up 1.0 gameplay
I got the game after beyond update
I don't really care too much about stats and slots, I moreso care about looks. I just miss that tiny little pea shooter.
I know u can find starter mt.
Is it cataloged anywhere?
OH YES!! Thank you so much!!
Np.

Thought I share this S Class Sentinel Multitool before deleting this screenshot from my PC. For whoever needs this. Not mine, from reddit but can't find the link to OP. Have nearly max dmg bonus too. For those who don't know this is perfect for neutron cannon max dmg.
Euclid Galaxy.
Euclid?
The elite post Odyalutai coords
If you could edit to include the Galaxy name in the post, it would be much appreciated.
How does one increase the chance to find a Power HotSpot using the Survey Visor?
try it out while the community part of expedition slowly comes to an end
yup
just keep moving?
Use visor, check for power, fly your ship 1000u then land and check again. There is also sound indicator when facing the direction of the nearest selected hotspot
ah yes, it will change the sound when u facing the right direction even if its not detected in range
having a juiced exocraft helps too
ok tnx, I did hear some sound but thought was just cause I was using it not cause it was in that general direction. will try again
yeah just rotate bit by bit every "beep" it will change
If u have phones on u can hear if u need to turn left or right.
cool, I do
tnx all for info = I found a spot π
another Q - Can you move the generator to get a better percentage/class?
Yes
The closer to spot 100% str the better power output. Higher class give higher max power
U can put em gens on top of eachother. They dont need to be placed on ground to work
so I go to build menu hit C and select generator and move slieghtly to 1 side til I get a good spot?
When u are in power hotspot area visor will show u % of spot "strenght" place them near 95-99%
Visor shows % of where u are standing. Not where u are pointing your visor
S-Class Exotic Multitool in Sentinal Pillar (Elkupalos Galaxy)
Also need +- coords
-#
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Glyph Coordinates Rule 
If you post glyph coordinates for a multitool, you must follow the same rules from #explorers-archive, specify as many helpful details that other members can search in this channel, including: galaxy, planetary coords (if needed), type of multitool (e.g. royal, experimental, alien, sentinel, pistol, rifle, staff,) and main color -- parts are not required but not discouraged. Otherwise, your post is subject to deletion.
Run !Faq-ExplorersArchive in #bot-spam for guidance on how to post coordinates that help other players find your posts in the future. We also have a !coords command that facilitates posting coordinates with emojis here -- use /noembed for easy copy-paste.
Please see Pins
for other channel rules, and other helpful multitool information.




Not glyphs π
Here
tnx
btw word to the wise, it is on an Aggressive Sentinal planet
Are any of the featured bases in that galaxy?
Galaxy 250 Sentinel Pillar kill
Can you get it at the beginning of the game?
No its not in euclid, but if you join someone there
This is outdated, I just checked and it's not here anymore... π¦ It got replaced by a different multi tool.
Here's the one that's actually there now.
Try diffrent one. There should be at least few
In the star system?
On the nmsge site
It's a small outpost with a landing pad, I only see one dispenser.
I'm gonna check the space station.
Nope, space station has the same one. I'll check this other one.
remember to save in different planets in the system, if you want to check the whole spawning pool
What do you mean?
save and reload on a different planet.
go back to the same cabinet, a different pool may/should have spawned
Space station counts as planet #0
OH SNAP I FOUND IT!! Thank you so much!
>Yes
No
Oh my goodness the 1.0 nostalgia.
at atlantid monument. galaxy 250
How do you get the staffs?
Finish Artemis/Atlas quests
unlock a harmony camp on a disonany plannet, and it will happen soon enough
What's the max slots a Sentinel multitool can have?
Is it 60 slots for S-class no matter what?
Iβve been lazy af about the quests. Just having fun doing everything else besides that
finishing the quesst is just the same fuun and a less clutterd UI, plus more fun
Ya⦠i just got deep into exploring and unlocking everything at the anomoly and for my freighter/ship
Lol this damage potential is stupid high. With these modules, can I get it any higher?
it's mostly coming from the Neutron Cannon
you can. Damage potential of 100k ++ are easy enough with NC.
damage potential is not a great measure of one's actual damage output in combat
woah. that's alot. What's a better way to track damage then?
Shoot something and see how fast it dies :v
on ships, you could use the actual DPS number in the description. On tools i rather look at the actual numbers i get when hitting enemies during combat - providing that setting to show numbers is on.
Also worth noting preferred playstyles. NC is very popular due to big numbers, but also being easier to use.
It's an AOE that can't hit multiple, no need to to aim much, no need to craft ammo, etc.
For most open field combat i mostly use a boltcaster due to being more precise at range, velocity of projectiles, etc, and with 6 upgrade mods possible + blueprints, it can melt sentinels just as fast as NC.
Pulse spitter is also popular, although for me due to reduced projectile speed, not my favourite.
NC is also great to use in derelict freighters where it shines
pfft well yes... but was hoping there was a better indicator other than "potential"
well at least it gives you an idea, specially if you have only that one tech installed
good enough to directly compare to another
Yeah I love the AOE of the NC - which is why I am using it. I might replace most of my boltcaster upgrades with NC ones
but the actual dmg numbers is a better scope
you cna only have 3 proc gen upgrades on the NC + blueprints
Boltcaster allows for 6 proc gen due to having the
class mods
well that sucks
-#
to view info below, enable embeds
Glyph Coordinates Rule 
If you post glyph coordinates for a multitool, you must follow the same rules from #explorers-archive, specify as many helpful details that other members can search in this channel, including: galaxy, planetary coords (if needed), type of multitool (e.g. royal, experimental, alien, sentinel, pistol, rifle, staff,) and main color -- parts are not required but not discouraged. Otherwise, your post is subject to deletion.
Run !Faq-ExplorersArchive in #bot-spam for guidance on how to post coordinates that help other players find your posts in the future. We also have a !coords command that facilitates posting coordinates with emojis here -- use /noembed for easy copy-paste.
Please see Pins
for other channel rules, and other helpful multitool information.




where do you got the top part of the tool
same place as all the other parts, the selection is differnt each one
ik you can buy parts but you can not buy this one ig
Radiant heart is the name of that part iirc
It is sold by terminals in autophages encampments and in harmonic camps
Like mentioned above. Different terminals will have different inventory. Check more camps and you should find it
Yeah took me like 5 systems to find it
okay thanks
Hello, I'm looking for a S class experimental multi tool with 4 adjacent supercharged slots π
Maybe someone have the location of such a tool ? Ty !
Experiemental or Alien? Which is better?
both have different stats
experimentals are good at scanning, alien is good for combat
!coords
@rocky shale Specify coordinates (address, glyphs or hex value).
S class is nice. But supercharge layout is not
Its not lost yet. It can have SC slots in 4th row close to the one in 3rd row
Powered by pringle
I need someone who can activate glyphs for a weapon because on my current save I haven't unlocked them yet, if anyone wants and can, thank you very much
Have someone taxi you to the target system
!coords 418BF7F3A0D1
08D0:0076:0739:018B // planet 4












418BF7F3A0D1
X:209, Y:-9, Z:-198, SSI:395
Distance from galactic core: 115215 ly
@slim yarrow Please use this command in #bot-spam.
What's that tech with the red orb?
it is its specific mining tool
can u help me find sum similar 2this
they should make a living multitool
Alien mt kinda is one
How are you guys getting the most out of your scanner upgrades? I'm only getting about 60,000 units per scan and I feel like that could be better
on my main save, i make about that much on plants and minerals, but i make like 500k from animals.
Euclid, found on my liquidators expedition save (which is still in the expedition). This isn't along the expedition route; I went through several black holes to get away from people after completing all the dropzones and stuff. This was in the space station; if it's not there when you arrive, try reloading.
Got thee Atlas Sceptre up to 60k Potential damage, just melts everything and I just need carbon to recharge it. Crazy good!
Better to SC the A-class blueprint than the S-class mod
Where'd you get this bad boy from?
euclid
I got a tip, in the empty spot build a normal mining beam
question does the STAFF change color after youupgrade it ? or does that not matter it is the placemant of what part you add first etc
Staves should not change colours after upgrading
The looks of the staff is determined by the head piece used for assembly and the location of assembly terminal
Those two factors generate a seed that dictates the properties of the staff, including the design
thats what i tought its s shgame the s stafff looks so insanly TraSh
its blue matt shit look xD
Any way to tell what colors it would be when fully upgraded?
my multitool!! i love this type of multi tool so much
thats sick
How do you find the alien ones?
How do you rate my staff from 1-10?
Alien type of multitool can spawn at any regular multitool cabinet
looks like freighter
learn adjacency bonus
Been to maybe 30-40 different ones, and never saw one. I guess it is the crap RNG this game loves so much.
alien multitools are great. i got mine since a longtime, and it does all jobs by now. no need for a 2nd
Whatβs the ideal mods for a multi tool
u can save and reload on a planet to change multitool pool. if u find a good cabinet then u can mark it, save/load on each planet (you start off in station pool when u warp in) and get a different design. cabinet determines the class and starting SC slot configuration, upgrading with nanites gives SC slots determined by the tool itself. u have a lot more chances to find alien tools if u check different MT pools of each planet, i mostly do it if the station cabinet has good SC slots but u can check cabinets on planets and sentinel pillars too, just be sure to mark them
yess i love mine so much, this is only the 2nd multitool ive bought but i honestly so far dont see a reason to upgrade (unless i find an s class)
I donβt know if I understand all of that.
basically find a cabinet, save and reload on a planet, and the tool that shows up will be different
Oh okay.
Royal Multitool
(at pillar)
Coord: -62.49, +140.68
Planet: Thworth Sigma (High-Temp)
Galaxy: Eissentam
System: Muchagfor VIII
Race: 
Economy: Power Generation (βοΈ)
Conflict: βοΈβοΈβοΈ
Watch it, I linked this video once before
Here is the decisive guide to Adjacency Bonuses in No Man's Sky, setting the mechanics in place for a series covering min maxing of your tech and how every technology interacts with each other.
Timestamps:
0:00 Intro
0:41 Tech Group
0:56 Strength Rating
2:10 Stat Type
No Man's Sky Frontiers Update News https://www.youtube.com/playlist?list=PLY...
!faq-multitoollayout @ebon basin
@ebon basin
-#
to view info below, enable embeds
Multitool Tech Layout
This is just an example of adjacency and supercharged slots. Note that supercharging bonuses always beats adjacency bonuses. Therefore, to maximize tech stats, split apart tech to utilize supercharged slots, as they will yield superior results over maintaining perfect adjacency.
For more in-depth assistance, check #nms-questions & #nms-multitools.
If you have good adjecency and right modules supercharged then there are only 2 ways to go higher
Either get better multitool or get better modules
Is there any way to find a specific synthesizer for a perfect 4 way supercharge cell area for a Voltanic staff
synthesizer?
are you trying to make a 2x2 SC layout?
The head used and the place where it is assembled will influence the Staff seed, and its colour.
If you're trying to find one on your one, this may require some fiddling around.
Pre-assembling a staff, then swapping heads and backing out again to pre assemble the first one, will give you a different result.
Interacting with the terminal from different character position points, can also give you different output.
Ultimately there are zilions of combinations for staves in a single terminal, so it's a matter of lucky finding one that is already S and has the SC layout you'd want.
Alternatively finding shared coordinates online and its staff parts will speed up that process if the end goal is all you want
This is going to sound really stupid, but I saw that picture up there, it makes a difference where you put your upgrades around your stuff on your multi tool?
Does it make that much of a difference is what Iβm getting at
Ooo purty. Coords?
Supercharged slots make a bigger difference.
Adjacency bonus, a smaller difference
But yes, generally recommended to keep the same type of tech together for adjacency (you will see the squares getting highlighted in different colour)
Anybody got any Euclid glyphs for an alien multitool?
Completely forgot about glyphs lmao
Got the glyphs just waiting for it to upload to xbox network So I can save it and add it here
@grand loom coords for ya
Awesome, thanks a bunch! π
found the planet during a nexus mission
good thing I left my freighter with a portal there
Thank you for the info, Iβve seen the highlights but I didnβt know they actually did anything.
If I'm putting 4 of 5 scatter Blaster components on sc, which one doesn't get a sc slot?
the craftable upgrade
Thanks
Oh man, you rock!
Perfect match to my color scheme π
Now all I need is a pew pew to finish out the dmg/mining/scan combo
they come in white and gold too
Bad lighting, but it's actually white and gold (!)
Or unless... is that technically "blue and gold"?
D:
Oh no, now I have to find a white and gold one π
the royal is blue and gold yes
Okay. Well, the hunt goes on I guess π«
Cheers; figured that was just a bad lighting screenshot, though looking closer it seems to be more blue than gold even in menus π₯΄
WAIT A MINUTE I GET IT
or wait were you even referencing the dress
You're welcome :D
where you get this ? this looks stuning
Atlantid multitools are available after completing the main story and starting the echoes content.
!faq-echoes in #bot-spam
i havew gotten a few of them but only in black and only ona A
do you know if a white/red combo of that same multi tool exists?
never seen white w/ red.
It's either the white/gold or black/red, black/blue
Correct, only those 3 colour schemes are available in game
ive only gotten red and black
i want white and blue π
unfortunate.. Thanks for the answers tho
Heyyy
I need someone who can activate glyphs for a weapon because on my current save I haven't unlocked them yet, if anyone wants and can, thank you very much
If anyone interested in
Eissentam
-23.17, +120.04
They will need the galaxy name also π
Just change color scheme to blue 
i go to this location and itβs just a monolith
It's supposed to be a monolith
If you progressed they who returned mission you'll be able to grab a multitool from it
(Use !Faq-echoes command in #bot-spam if you haven't unlocked that content yet)
okay thank you
coord plz! π
Let me check, I think I took a screenshot of where I got it (is there a way to check via save editor somehow?)
Ooo that orb looks sweet
is this new? π
i can see a lot of broken slots, looks like it came from a junkyard, that ain't new 
LoL
Ooo, coords? That one looks like the actual color scheme I want
I'm afraid this seems like the one I don't have coords for π I have the seed though if you want to get it via NMS editor
got the location of this ?
So sorry; neglected to get a screenshot and it was at least a few dozen systems ago π¦ I've got the seed for it if you can save edit though...?
i think you could supercharge the base mining beam instead.
also SC'ing the scatter blaster and sandwich it between the 2 X's may give a small boost?
And those
modules are not doing anything there, they're for the boltcaster
i don't have much experience with multitool slots i'll try to adjust the slots
ok the purple background ones are the SC (supercharged) slots.
I would suggest the changes above.
On the scatter blaster you should see the diff in the damage potentital (even though that metric is not very useful or accurate)
On the mining beam try supercharging the base tech, then surround it with the S mods. Then compare how much damage it's doing before and after on the same type/size of rock for example. (curious deposit balls are great for these tests).
But overall i believe it should benefit, SC'ing that will provide mining dmg, heat resistance / cooling speed.
wow thanks for the advice
yoo hold up... where's your hijack laser?? 
ha ha finally someone noticed
i got it from an expedition
i think it's glitched
Nope. No highjacked laser
if you install both base beam and laser it's the best mining beam you can get
Only normal one in expedition
i tried but i can't
can only have one
yea, cause it should come by default
all of them??
this doesn't feel like intended. strange.
I would probably report it
nah i'd keep my bugged multitool
even though it can never be as good on mining now?
I toast to the commitment π»
i can still get a lot of resources from mining plus i can brag about having a bugged multitool
that's the thing, neutron cannon is so weirdly placed becouse of supercharged slots
this way I maximalise number of them for this weapon
Funny thing with neutron cannon is how even a small difference in modules can make a big impact on dmg potential
Even 1% can result in thousands of dmg potential. If you want to you could try to get better modules. It would take a bit of grinding tho.
I've recently been looking awesome as hell. What weapons do people like on their multi-tool? I've typically ran scatter blaster, but it somehow doesn't feel right on a staff.
staff only only feels good with neutron cannon or blaze jav
Neutron cannon fits the vibe for the staff and with the right upgrades it can one shot lower tier sentinels
Same with blaze jav
when i upgrade a multitool class lets say from B to A, will it be as good as a "normal" A class? like, stats wise and supercharged slots?
also the sentinel multi weapon tool upgrades, do they work with all weapons, or only boltcaster?
no reason not too.
The SC slots are already pre-determined, you only make them "visible" when upgrading.
weapon mods are only for the boltcaster
thx man
so uhmm in the pin for boltcaster,what is bolt caster+boltcasterSM?
it's the craftable blueprint mod for the boltcaster
For the most part, not something to worry about, unless you mod or save edit, or if you happen to have gotten it when it was released
It is not normally obtainable now
oh fair i was scratching my head over that 1 missiing mod i thought i miss it from anomaly
Im never gonna use it but i want it
Is the neutron cannon just a beast once you have S upgrades? Any other multi tool weapon suggestions that are fun?
(this is with mods) maxed out pulse spitter w/ no tech overload
Both the boltcaster and the pulse spitter can have similar DPS output in actual combat.
Scatter blaster is great but more short range, blaze javelin can be more difficult to optimize and use
Boltcaster is basically a semi auto, and you can put 6 upgrades on it + the blueprints.
In the end it all comes down to prefered combat style
I also acknowledge the game is not about exploring, so once you get combat you're set. I'll give the boltcaster another shot. I used it a little and think the sentinel upgrades might be fun to search for. Ty all
(i mean the game is definitely about exploring though)
Though I do like this hot take; if not exploring, what is it about in your eyes?
(and I mean that in all seriousness; always looking for ways to expand how I play! π
So, I reached this very cool color combination. I was wondering, when the White comes out in the structure, will the "crystal" part always be Green? Or is it possible to have a Red crystal with White structure?
the staff part groups will always have the same colour in the same staff
so for example, if the crystal is white, other radiant parts will also be primarily white
but staff components from other groups can be different colours
Let me remake my question, lets take only the "head" of the staff, it has a white part and a green part, is it possible to a variant where the white part still but the other part goes red (the crystal).
It's possible
You need to try out different harmonic/ autophage camps
To find an assembly terminal that will give you white and red with this crystal head piece
Thanks. If possible, I have another question, in this camp I was able to get 4 different color combination. I know that are 1 color scheme and one "secret" color scheme that appear when you do a specific thing. But never heard about more of 2 in the same camp. Does assemble a staff at a camp reset its "configs" for colors? Cause after assembling a Staff there, I wasn't able to reach the white again.
EDIT/obs: (I do not refer to different group part, it's the same group, literally the same 3 part showed up in 4 different color schemes in the same camp).
