#nms-multitools
1 messages Β· Page 18 of 1
Indeed funny because they would probably be discarded π
I can confirm that in staves, you can go back to the same terminal if you use the Polyphonic core.
Yep
Gotta do the Autophage questline though
New main questline?
which will also unlock the Autophage race in the appearance modifier
side questline
Damn I've missed alot
happens
Time to pull out the old clunker ship ig π
aye
Yup ! They're an absolute grind but so cool
The natural S classes also have the highest base dmg in the game, with that one I was able to get 33.5k dmg potential with scatter blaster π
@lethal lily Theyre tied with Sentinel mts for max dmg
Yooo nice!
This is mine, I'm the type of guy to heavily prioritize my "character aesthetic" so I spent AGES looking for the perfect color scheme and after being tragically backstabbed by several perfect color schemes that were only C class, I finally found a natural A class that fit very very well and upgraded it to S myself, I think it looks pretty sick :>
And also matching interceptor that also took ages lol
Im into the aesthetic as well
I really wanted a fiery staff
To go with my simple white autophage
But it had to be perfect yk π
I still need to get a matching interceptor
Pure whites seem hard to come by though
XDD yeah, but the hours of searching pay off when you finally find the perfect fit with good stats too
Yeah
I wish I had my reaction on recording!
It was so funny
I put the head in and then immediately closed out because that's the habit I was in, I was like, oh shit that was an S class
XDDD the double take is so relatable
I take a look at it and I'm like oh my gosh that is a nice head color
And then I see the SCs and I'm like "OH MON DIEU CEST PARFAIT !!!"
It was so loud
I think I was in a call with a friend who was new to NMS when I found my staff and I like freaked out and they were just like ππ
They know not the pain I went through lol
Also the search for the interceptor was similar but different in some ways
Nice thing about Interceptors is each planet has the same design for all the crashes, so once you find a planet with a design you like you just have to search that planet while hoping you find a good class
Thankfully I had a good bit of echo locators saved up so I could find a lot of crashes and again I found a natural A-class and just upgraded it myself
So now I realize between that and the staff I've spent 100k nanites on just these 2 xD
Yeah staffs are probably one of the most painful to grind
I had my pilgrim set on hotkey and got super efficient at scanning
But dude when I first laid my eyes on that ship and it was the PERFECT color scheme along with my absolute favorite wing design AND it didn't have the clunky tank feet things my brain was just like :O
But sometimes you have to take a ship which is the most annoying part
I think I used 6k altentidium worth of scan material π€£π€£
Yeah my ship only used like 8% thruster fuel and auto charger when taking off so thankfully I could just hop from site to site without having to worry that much XD
Samee I used so much of that stuff
I got mine down to 6% π
Yeah I think my current one only uses like 6% or 4% or smth- actually wait it might still be 6% even after adding yet another upgrade to it so I'm not convinced it can go any lower xD
I haven't had to refuel that thing in like- actually ever now that I think about it
gl!
Also getting that staff definitely paid off not even just cuz of the looks
I decided to try out a Neutron cannon on it and after a couple upgrades I can one-shot most sentinel drones so that's fun
I have scatter on it atm
But idk what the best weapon is
I have 33.5k potential damage but I imagine I can get it much better
I'm not sure if there's really a best weapon tbh, seems to just be mainly playstyle/what upgrades you can get to make it good
Some people say it's neutron cannon though, but since I've only tried that, boltcaster, and blaze javelin and none of the others were maxed I really dunno XD
I've tried the neutron cannon but it just didn't do any damage I feel
I probably just need more upgrades
Yeah it wasn't great until I got like at least 2 good modules for it
It's also only that good short range cuz it kinda has a shotgun-like bullet pattern so you gotta make sure all those little spheres actually hit the target
I really like the scatter because I can just rack on like 12k in one burst
Oh nice!
I haven't used that one but maybe I should try it out sometime
But it's completely useless against anything else but mechs
And if you're really close to drones
so I might use bolt caster as secondary
Yeah boltcaster seems pretty reliable, I used it pretty much as my only weapon till I switched to neutron and it was pretty effective
I tried using blaze javelin for a bit which seemed really cool but I didn't really have any great upgrades so it was kinda mid :(
also probably gtg for a bit but it was a fun talk!
Yeah blaze javelin is just mid
Too much reload for the damage output
Yeah it was fun !
incinerator is #1 imo
I finally get to be a thpathe withard!
what
@eternal flame Only insofar as first is the worst, lol - the Incinerator is quite literally the weakest weapon in the game, on a list that includes melee and accidental collisions with Trade Rocket. XD
yeah but arson
It doesnt set anything on fire - but Pulse Spitter and Plasma do
yeah but it looks like arson
basically it looks cool to use so I like it
even if it's virtually worthless
Me too
I like it for sniping Dissonance resonators
And for culling.
For the resonators, its nice to hit their aerials twice from a thousand units away
And for culling missions, I aim for the head, and 99% of creatures die instantly.
Feels more humane
What do yall think of the geology cannon?
The suicide cannon π
@deep matrix You can break the Mining Beam to remove it from toggle cycle, but only using Normal or higher difficulty settings for crafting - free crafting results in broken tech being auto-repaired each time you lpad into session.
EISSENTAM
(-24.58, +117.23)
natural S-Class, near perfect damage bonus (49.96), and perfect sc slot layout for SM boltcaster setup
this shit gonna hit very hard
big thanks, i'll grab this
are you committing war crime on sentinels 
(i renamed it glock 19 lmaoooo)
you best believe i went to a dissonant planet and just mowed down the place
the only limitation is the ammo but the reload is near instant anyways
hmm time to make godly staff of destruction
mess with the traveller, get the GLOCK
Try swapping that for neutron cannon
117k needs tuning
It's a natty staff
Been playing for a while, but I still need to learn a lot. And here I am proud of my measly 14k dmg rifle...
π
@dense mulch Show yours
BTW Is this only possible with a staff
Sentinel MT too
They have highest possible base dmg
Was it natural S?
Any points of reference besides modules shown in picture?
Oh, a staff with 4 supercharged slots close by in a square, I guess?
b upgraded 75k nanites
Ok
For max dmg potential staff you want:
Natural S class staff in regulated systems
4 supercharged slots close enough to each other they can all get adjacency bonus
Best possible neutron cannon upgrades
For max dmg potential Sentinel MT:
Max dmg S class (unsure if it has to be natural S
4 supercharged slots close
Best possible neutron upgrades
May be more but afaik thatβs it
Highest or maybe second highest. Gotta find another with square SC
Maybe if I get lucky I can break 190k

you need this setup for 190k+ with square you'll probably get less then what you got now

Why this setup?
i could ask you why square but i wont π
throught testing this one came out the best so far
Adjacency bonus reasons.
Hmm! I see what's going on here.
What is the base damage of this tool, and what bonus did you add to it in save editor?
i never touched the save editor, base is 483.3
Ooh! Interesting.
sadly no staff was found with this setup so far
cuz its an unpopular setup lol, everyone is looking fo square π
so might have been ignored
Yup, I've searched a lot of but none of them had anything substantial
i wasn't lucky either, i found terminals with 2 S staves, but none with a nice SC setup π
For any other weapon square is the best because of adjacency but for neutron cannon it's actually the second blueprint that provides most advantage than the main weapon blueprint.
This setup still works because all of the upgrade modules are touching the main weapon, hence the adjacency boost, on top of added adjacency that two of the three modules have alongside the second technology blueprint at the top side.
afik for boltcaster L is the best, or "| ." if you have the preorder module
to view, enable Link Preview 
(Primary adjacency + secondary adjacency) x Supercharged slots.
That's the basic idea being any type of build
It gets >172k on neutron lmao
I have a staff that gets >175k tho
Neutron cannon is broken
The numbers are a bit inflated lmao
Doesnβt make it a bad weapon, but itβs not like the other weapons donβt compete
Itβs still my favorite weapon to use on a staff because I feel like a space techno mage
We don't need that much DP at all
this chart is a bit outdated, been talking with Earl about it and he's lazy and i'm lazy lol, its missing the new mining tech from atlantid and sentinel and the polyphonic core+scan harmoniser for scanner
Yup! I know xD
Weapon tech is mostly good tho
mistakes been made π
Hahahaha.
Wait, isnβt neutron better to have the 3 procedurals surrounding the base weapon and then the p field in the corner?
Like dis
Yes
Thought so
i posted the SCs a bit up of that
Yeah I saw
(Mind if I have the glyphs to that weapon)?
its sentinel not staff
Iβm aware
its posted by me a lot of scrolls above, think its faster for me to find the image on my PC π
not my find
Euclid, think i left a yellow marker on the spot
can vouch for this one π€ got 195k
can you show the X mods you use here, and if its not too much could you do a setup without the SM mod, i'm curious how much difference does it make since i don't have it
screen or never happened π
is this a natural S class staff with 483?
Yep
Still know where you got it?
Nope, been a while I've logged in the game too.
π€
I'll trace it back, soon.
Ayt ayt. Looking forward to test it out.
you got the 15% damage modules or?
That is certainly a 15% module, 14% module won't break 190k
save editor or?
Yea but I used the ion sphere speed 12%
Nat 15%... how many seeds are there for that?
nope just a custom game coz i just changed my inv not to get lost because of a bug before and don't want to ruin my game again
my highest on staves
Yup! The three S surrounding base weapon is the way to go
oh wait ill send the not sc
was about to say lol
yeh
i have 2 like this and one with 11% sphere speed
prob you have all 3 like that?
yea and im on the hunt with these
i'm just keeping my staff for the looks and to unpack modules on it π
yea and took me awhile to get them all
The left one would serve better, on paper.
Yea as @lofty scaffold suggested. Idk i just wonder if I arranged the neutron cannon on the right one arrangement, it gives a greater damage potential
so I just want to see it
when in sc
π₯΄ I dont use it so haha just grinding my way
Lol
yeh, i pledged on staying 100% vanilla too
Vanilla is nice. π€£
drifting π
Oh I also have the 11% sphere speed and what really gives higher damage pot are the all 12% ss
In multitool layout is the boltcaster just used as an example or because it is the best weapon?
i dont like doing that lmao
For experiments π
yeah but i like to see whats possible vanilla
here, and i believe the setup w/o sm is an L for supercharged and follows the mutlitool synergy sheet
was curious cuz i'm using L without SM
and i'm using the same type of modules it seems, i guess the SM module really makes a big difference
not sure if youd get higher by swapping ioniser and ricochet
try it
no change
well, firstly, the modules i have are save edited π€«
as in theyre the best possible
theyre not like beyond vanilla
or anything
(this is my creative world lel)
i got these
haha, there's the confirmation i was looking for lol
yeh like 15k damage boost
well, it doesn't mind me that i don't have it now, i just thought i was using the wrong modules or something before
the multitool im using feels like it was explicitly made for sm boltcaster tbh
eh, maybe one day i'll add one with save edit when i'm 100% tired of the vanilla game π
why not just do it now?
i'm not really using boltcaster, i just made one to give a purpose to the sentinel modules
so for staffs, despite it being a "you craft your own" lemme guess the parts are cosmetic and its based on wher you craft it, isnt it
the color, stats, and sc layout of staffs are determined by the head and the location
lets say you have a concentric transducer and any other core + backbone part. If you put it in one location, you might get one with poor stats, orange and white, and a clustered sc layout. Another location might give you one with good stats, yellow and purple, and spread out sc's
oh? the head matters too?
the head matters the most lol
the other parts dont determine the seed at all really
so the stick and the middle bit are cosmetic, effectively
alright
choose whichever one you fancy
you just have to worry about the colors, stats, and sc layout of a specific head at a specific location, then just tack on whatever core and backbone you want
how many heads are there and how do you acquire more types?
There are 7 heads, all of which can be bought from the terminals
alright then I'll put it up to my shitty luck
its a good idea to have all the 7 heads before you start checking terminals, just so you don't miss some nice ones
If you care about looks don't even bother with the salvaged claw and head
They manage to be ugly 100% of the time
All the others have some pretty good combos
My favorites are the radiant heart and the voltaic one that looks like a crest
Runic can also be really good
i'm pretty sure there's a lot of people that love the salvaged ones, really hard to recommend something related to the looks
I'll figure out what I like once I start getting more heads
and more void motes to buy stuff
They're always like sh*t orange though π
you mean the glorious amazing looking orange rust? π
Rust is only good in moderation
But the whole entire salvaged staff is caked in rust
If you wanna look like you bathed 4 years ago and forgot to dry off go ahead π
i wonder what all the autophage out there have to say about this π
they agree cause the autophage have taste
Do you not see my pfp π
I'm an autophage enthusiast man
But the autophage aren't completely orange
I love the rust on my character
But the multitools are a different level
now this escalated quickly
hopefully this doesn't make it personal π
why knot
where'd you get this?
you get them at monoliths on disonnance planets
i think you get them at any korvax monolith
anyone have a good rifle in their save so i can buy from a station?
this onne maybe?
@gilded stratus Not necessarily in stations, but there's a handful of similar rifles across these
The lower-right corner Rifle for The Pomone Singularity is basically the same rifle, darker-coloured with a different magazine
The one in uxton looks good
How can i find it tho there is alot of plants
Planets
@gilded stratus Every planet insystem has an independent pool of MTs - you save + reload on the planet that owns the MT you're after, then head to either the coords for Minor Settlement provided, or in the graphic you selected from, the Space Station cabinet, to pick up said model as S Class
Every cabinet will spawn one MT model per pool in-system, based on where you load into session.
I wanted to know where he got that one
Anyone have the cords to a Autophage site with black and yellow or maybe white and yellow staff pieces?
lol damn
just gotta share this staff I found
the camp is... underground, so yer gotta dig down quite a bit
Do you have the planet cords? Galaxy?
err it's not a great staff, just A class, upgraded to S it's kinda derp, still want it?
I found a white staff, B class on this planet before but forgot to save the coord
so I'm trying to hunt it down on another save lol
anyone got a rifle in their space station? id buy from them
id love that
here, this planet
gotta show off my complex a bit :">
Yebario Gosen, coord for the underground gold staff is
err either -83.90 -117.34 or +41.11 +141.19 - rechecked, it's +41 +141
I put a save beacon next to it, only save beacon on the planet
here's my note for staffs I find notable on the planet
in case you feel like hunting, around -10 -40 (I think so), there's a camp next to a straight cliff
that has this staff, B class with 2 linked slots
it's the one I'm trying to find but no luck so far, been 4 hours π
near a post called Nohocc ^
Glyphs and planetary coords?
Glyphs ffs
?
Go into photo mode, bottom right there will be a combo of 12 symbols, can you show them so others can get to these
Bottom left
uhm oke i will try
This is if you intend in sharing the locations of the multitools, otherwise chatting, questions or details regarding multitools are fine.
how do i got photo mode
press x on pc
Quick menu furthest right
scroll to the right, a photo icon
Cool thx
you forgot the coord?
yea u dont really know the coords
I think Omega is gonna rage
Planetary coordinates are found either top right when using your visor or bottom left on a panel while in your ship, these are Lat/long coordinates and they are required for more specific finds as each location has a set seed
the thing is im not on that planet
Thatβs fine, thatβs just a tip for the future if you ever intend on sharing locations.
wonder how big a planet could be
I found 16 waypoints and probly crossed over 50 phage camps
and still haven't found the one I've been looking for
Nah Iβm fine
currently uprooting every sign in the neighbourhood
you don't need coordinates for royal, just search for a sentinel pillar or kill some sentinels to reveal its location
so Omega is basically leveling the whole planet eh
you can buy these maps
You do if you want the specific class, sc slot and stats, same applies to most discoveries only if applicable.
And some find glyphs a quicker way if you have a specific colour in mind
all the Royal mts come as A, and all sentinel pillars on a planet have the same Royal mt (if there is a Royal mt on that planet)
This is completely incorrect, not all royals are A and not all pillars have royals
i meant for the case where a planet has royal mts
so they don't come as A they come as max A?
Heh? Seed values are random but are set for the same location.
So you can find the exact same tool at the same pillar but any other pillar on that planet will have a different tool.
i scrapped my post cuz i'm too lazy to test it now π
i think the royal color is the same on the whole planet, and the stats differ?
Same per planet so just check each planet
i think you were wrong, i just visited 3 sentinel pillars on the same planet and the mts were identical
^ Yes? if you visit a different planet it wonβt be
at this point we are talking about 2 different things...
Iβm still running on the comment βall royals are A and all pillars have royalsβ
So yes if we have changed the context we most definitely are
i never said that
i said that all royals are A and all sentinel pillars on a planet have the same royal, obv if they have a royal, cuz we're talking about royals
and it started from the fact that you don't need planetary coords to find a royal tool on a planet, you just need to find a sentinel pillar
aka you only need the planet glyphs, which the player provided
Thatβs after you edited the original message, so we are being dishonest.
i just added the paranthesis comment
And yes but itβs a general thing that applies to most discoveries but yes i understand what you mean here.
it only applies to royals, i think, the sentinel, staff and atlantid are dependent on the terminal position, you need to exact coords for them
lemme rephrase it, if you have the glyphs for a planet that has a Royal mt, you can just go there pop a Sentinel Boundary Map chart, and the sentinel pillar will have the royal mt you are after, you don't need the planetary coords from where the person previously found it
Yes, My original comment regarding Lat/long planetary coordinates replied to a comment that I interpreted as βthe player canβt know those coordinatesβ and then followed by a generic comment explaining thatβs it should usually be included in a post.
Then your original comment prior to editing was stating that βall royals are A yady yaβ hence this confusion
Which really doesnβt need to be continued because I understand what you are saying
i'm sorry for the confusion i generated when my goal was the exact opposite of that π
Lol all good Iβm half dead atm finishing up this expedition
Also dying from the flu so Iβm looking at the game as if itβs not real
also i think the Royal mts can't be found as S, they go to max natural A class?
think that's what got me into saying they all come as A
Actually yes but i have never seen one, and seen only a few posts of finds so slim chance
@nocturne flume nothing else makes me sadder then finding these π
IKR! 
was just curious how S looks...

one day...
As I try rn, I go straight with the S class for me not to feel bad about the possibilities of A class 
same, but finding an A like that still hit me π
yea, just to give us hope...
I almost gave up looking for those sc slots coz me thinking maybe it does not exist
π₯΄
these SC slots any good?
SC slots are decent but the weapon is from ancient times, good for scraping for slots
from ancient times?
im gonna scrap it anyway but if its got crazy slots i dunno could be special
can only have max damage 20 while the new sentinel mt and staff can have 50
almost any other mt can be better then them π
they exist, long ago i found this sentinel mt, saddly 433
Alright! Hopefully we find one any senti or staff will do
π€
i officially hate this planet lol, second one
hahah
I think I also explored all the autophage camps on 1 base planet I have
imo the game was designed to have a rarity level that withstands thousands of players hunting for things, and now we're just a handful of players looking for specific things
1% off perfect S class mining module, details in the image, scan to reveal the autophage camp, marked by yellow beacon, Eissentam Galaxy
@amber pawn add it to the book of knowledge π
Yep. Challenge accepted.
Nice. Will grab it for my monolith mt
@lofty scaffold
Silly question, but on the experimental weapons with neon green piping
Does fluid visibly pump through it?
i don't think they do that, in my experience experimental don't have any animation on the tool
@lofty scaffold I dont know that that works like you think it does, in fact, I'm pretty sure it doesn't lol.
it does, you take the staff and uninstall the module and use it on your mt π
@lofty scaffold You've verified that you get the same upgrade seed using different saves?
yeh, you can grab as many as you want
@lofty scaffold Nice discovery - I love the implications lol
and a second one, should i do more? π
Nope, next verification needs to be done with a different account , lol
Thankya, added to my todo list π
Whereβs the cords to this planet
i dunno when did that make any difference in NMS, but yup, go do your magic π
cuz its not natural S, if you upgrade that A class to S it will be 433.3 base damage
Do yβall know planet cords for a red radiant staff
on atlantid and sentinel you can install the classic mining beam so you have 2 mining beams, but not on Staff
@amber pawn the sad part is that they only come with "modules that you buy from vendors" for mining S and X, for all the other tech they come with "unlockable at anomaly modules" (i dunno what their official name is, hope it makes sense)
yep, it's shields and launch proc mods only for ships
Found a yt video with some, might have updated since you last played
Fluid does pump through.
Time to hunt! I really want a raised wire pistol, preferably all white or black and white.
Are there any system classes that are more likely to spawn experimental tools?
@native comet No
Galaxy name?
oh snap, i forgot the most important thing, Eissentam
@mint wing did it work?
Is there a graphic for sentinel pistol min-max values? I found an A class but the damage seems low
most data spins around S class multitools, C, B and A classes are just placeholders for a couple of hours till you find an S usually
yeah makes sense
@lofty scaffold Sentinels and Royals can both upgrade to max damage at S, it's seedlocked as opposed to most MTs
@chilly garden
what does that mean it's seedlocked?
he was asking for data about A class, and i told him they don't matter π
@lofty scaffold Which, in the case of Sentinel MTs, is wrong, because natural S Class doesnt guarantee max damage on those π
i don't think that was the problem in question, but i'll let you do your thing, meanwhile Astaroth88 went and grabbed the S mining module from the staff and it worked
@chilly garden It means whether or not a Sentinel MT will have max dmg is depend on where you got it,not what class you acquired it at
@lofty scaffold It was the wording you used that I had issue with - by implication, you dismissed any point to hunting <S class Sentinel MTs
well, if i was wrong in something it was in the the fact that i presumed he's a new player and just grabbed his first A class MT, and it didn't felt way better then the previous he owned, so i answered in a way that i felt it would be suitable for a new player π
else i would have jumped in with all the specifics about the S class sentinel MTs and sutff
Ah I see. So then my question should be, how do I check if it will have max dmg or not?
Thats fair, I take a longer view on things than most - I've literally put hundreds of hours into debates, arguments, and proofs that were only necessary due to misinformation, so I'm very proactive about preventing such things from happening in the first plave.
@chilly garden By upgrading to S and looking - reload restore point to refund nanites after
yeh, thats how you hit me too the first time i landed here, with very accurate info that i had no idea what it meant, so i tried a more user friendly approach π
I appreciate that, I'll take all the help I can get. π
i forgive you if you go fact check the mining module thing from early π
Ok sorry, I tried looking myself but I don't see a thing for what the max stats actually could be. Like, with nothing in it right now the damage is at 452. Does the max go to 500? more?
you first need to uninstall everything that can be uninstalled from the multitool to see the base damage potential, and for S class sentinel multitool it can be aprox 400, 416, 433, 450, 466 and 483
Apologies for @'ing directly, but confirmimg there IS a point to hunting for natural S class multitools & ships?
Its not all just based on seeds?
Also, do you guys have any tricks for checking all multitools in a system as quickly as possible?
@native comet Natural S Class MTs except for royals, sentinels, and (maybe Atlantids, havent verified), yes. Natural S ships? not really
@native comet As quickly as possible generally measures in hours, not minutes lol
Does that also mean any sentinel MT found in that system will have the same values, or is it by box?
Ahh, I assumed as much. Might as well keep on hopping from system to system and checking the space station case.
@chilly garden Any Sentinel MT from same pool - though there's only the 2 looks, theres up to 7 distinct sentinel MT seeds per system
when you first go in a system land on a planet and check the sentinel MT terminal, that MT is from the space station pool, if you reload on that planet you'll see in the terminal the MT from that planet pool, if you reload on any other planet in the system and then come back to that initial terminal you'll see the MT from the planet you last reloaded on pool, each of those pools have the same base damage potential
Ok I'm going to need to think on that. Thanks @lofty scaffold and @amber pawn for the explanations
you mine faster π
@lofty scaffold π€
Pray
So close
IKR!! anyways im just gonna save this coords
Oke
well, idk about you guys but
I demand that my staff must suit my liking first
feel horrible wielding smt some 5 10 15k stat higher but looks bad in my hand
Ah yes. The "P" and " D-pad " setup π
Question mark and star*
or the Crosshair*
Star*
"P"
my highest staff dmg pot
Euclid - comms station and save beacon on site
Why do you need that much damage? Does enemy hp scale with something?
What are the best mods for a staff?/damage
Nah, just for fun
Best tech is neutron cannon, best mods are best X class neutron mods
Neutron is best for dmg potential numbers
Elaborate?
I got the mods but not the cannon yet yikess
What YouTuber?
for the record π€ and just me looking out for the best supercharged slots that will give the highest damage potential. Enemies can be harder to kill when settings are at max and having high damage makes the game boring for me now.
you mean 2 S-class staves on one terminal?
or more?
Thatβs bs
Some heads give different cores slightly different colours if thats what youβre talking about
might have been from before the patch, at some point you were able to generate different staves based on your position when you access the terminal
this is so sad, but if the layout is consistent with the S class on that planet there might be a cross sc somewhere there
you only need the Polyphonic Core installed on your MTs to find Autophage camps
also there is a quest line for the autophage in game that teaches you everything, that's why there's no need for pins with info
yup
i guess scan harmonizer was intended for regular mts, and polyphonic core for staves
but then you can have both of them on anything π
they are good cuz they synergize with the scanner, so you can adiacency boost some of that
Only that one is good and I already abandoned that planet
most i found was 2 S on the same terminal, so nice find π
Not necessarily possible, though I cannot say for certain.
almost good π
you search in regulated or outlaw systems?
natural staves in regulated systems are guaranteed 483 damage, but harder to find, and in outlaw they are more common but can be anything from 416 to 483 damage (most of the time in my experience 416)
i kinda only search in regulated
from time to time i try an outlaw, thinking maybe i get lucky, but i only found 416 so far on outlaw
uninstall the weapons to see what's the base damage
yup
classic outlaw
I think I found a natural S Alien with max dmg in outlaw.... once lol.
I didnt realize at the time it was seedlocked and it looked crappy, so I didnt keep track of the location
staff only i think, atlantid wasn't researched that much, sentinel can be anything anywhere, and the old mts who cares π
problem with atlantid is that there's no "mining potential" stat, so you can't tell how good it is without 3rd party
i dunno why they decided not to list the mining stat since is the core of every MT
what are the chances of finding an s class multitool in the shop
its a good find, you can scrap it every day for slots
can you share the loc?
Euclid. Unexpected discovery in Anomally.
You still got the coords for it? Ive been looking for something like that
only natural S staves can get to 483, any upgraded one to S will be 433
You can get like 10 times better potential
How
Definitely not the best you can get, seen some up to 180k but it uses S class Neutron cannon modules and a good SC layout for it
What SC layout do you have on that one?
I don't think mine would ever get that high π
2 by 2 I'm guessing
It is a 2 x 2 π
Yeh but i hate that multitool and prefer my potato chip
this is far too much work for me to comprehend lmao
I'm probably just ognna stick with whatever I find and like using ig
Haha i know this name π
Thats super cool looking! Do you still have the cords for it?
HOW THE HELL ARE YOU GUYS GETTING YOUR MULTITOOLS TO 100K+?!?!
Min maxxing
Jeez I need to finish the game so I can get a staff
Creative mode main storyline speedrun π€
Neutron cannon
Iβm gunna be honest, creative is kinda lame imo
Don't care!
π€―
I'll be exploring wonders of the universe while you grind an hour for ferrite dust
Got all I need
My main save is a very relaxed survival save, then I have my expedition saves and a permadeath survival save with 14 hours
My main save is exp 11
Itβs new with 20-30 hours on it
I finished expedition 11 in like 4hrs
Then I just kept on playing on it bc I got a rlly good s class interceptor
My main save was utopia until I got bored of it
Photo of when I first got my sentinel ship
Then I grabbed the speeder on a new save and just started playing that
All the inventory was from my first ship
I got a better one tho
Looks as cool as that one
Oh there is a glitch I encountered
If there is a landing pad nearby an interceptor , place your ship directly on top of the new ship, and it will fly onto the landing pad and you can buy it for free with no work
Bro speeders look insane
I just wanna find a squid
Because "BIG NUMBARS!!!" . And maxing is something to do in the endgame.
SC slots best layout is diffrent for each technology imo. 2x2 was cosidered best before actualy testing it. And now 2x2 is mainstream.
idk either, because after a certain point your damage is so high that anything you shoot melts too fast for any increase to be meaning full. I only have like 60k damage on my starship for example, but i can park in front of a station and kill sentinel ships faster than they can leave the station. any increase really would not benefit me except if i wanted to kill players who have slightly tougher ships.
same applies for MT too. I have a neutron cannon that already one shots most of the sentinels. The only realistic reason i'd upgrade further is to one shot players, but i don't see a reason to do that in a game where PvP isn't really a popular thing. I don't find myself under attack often enough to really think it is nessisary.
Guys, it has no functional purpose, some people just have fun trying to push the limits and get big numbers
@nocturne flume hey, you were right about the 11% ion sphere speed, i finally got my 3rd mod with 12% ion sphere speed and the potential damage went down when i replaced the 11% mod
@amber pawn potential damage lowers when using a better module
@lofty scaffold Not precisely, has to do with hidden decimals, not specifically due to lower sphere speed
Yea, I tried all the combinations but only the 12% gives the highest damage potential
I will let those here from my search if someone is interested
Nasmilete Galaxy
anyone got an alien multitool in anny of their station ill join and buy?
man
this thing really is good looking
maybe i should swap this from my experimental weapon
Is this one \
Can I join
What head is your character using
At some point did the MT pools get changed? I was looking at old videos for royal MTs and I went to one system but there weren't any royals
The triangle one
Was wondering the same.I was on the same planet and atlantid multitool between logins are different
Not between altar mind you
Which is weird
Did you also try reloading on other planets? I went and tried a few but still nothing like what the videos show. Odd you're seeing changes between logins
Ok, I learned that they did change the Royal multitools specifically. For anyone else looking, don't follow any guides from before Echoes update
For the atlantid multitools you can reload on either the space station or on any of the planets, and each one will cause all of the atlantid multitools to share the same designn, similar to how regular multitools varry depending on where you load into the system.
There is a pool of 1 tool for each location? Interesting
Yep, that's why some of the post here showing off multitools have them listed next to planets, to show off what models are available in the system.
Like the photos in this post: #nms-multitools message
I thought you were talking about Atlantid MTs. I am confused now: are the Atlantid multi tools also in pools with different models per location (planet/SS) or are they all the same in a system?
@obtuse bane No matter the type of MT, you get a different model from every pool insystem, with only 1 severe edge case exception that I've never seen anyone else report anywhere, lol.
Actually, I havent checked whether planet pool affects Staffs - due to how theyre set up, I severely doubt "pool" has any effect on them.
Does someone have an alien multi tool in their SS
Thatβs good news so it means we can also have plenty of Atlantid MTs in a system π
anyone got cool staff seeds
Probably everyone . Because everyone have their own definition of what is "cool staff" π maybe if you could elaborate more on what are you looking for , someone could reply
I've got an incredible natural S class if you want
3 adj SCs
Orange and red
With radiant head
I need to beat the main story to be able to make a staff right?
Just the Artemis path
!faq-echoes
to view, enable Link Preview 
Make sure the steps below are completed.
β οΈ Use #bot-spam for FAQ commands below & check #nms-questions for the latest details about the update.
- Finish the Artemis Path (main story).
Run !Faq-ArtemisPathin #bot-spam. - Lift the Seal from a Harmonic Camp.
Run !Faq-Interceptorin #bot-spam. - Warp to any system -- if that triggers a freighter battle, you must warp again.
β This information has been verified as of <t:1694212090:D> (after Update 4.44 & is subject to change.

With update 4.44, completion of the mission, A Trace of Metal is no longer required. A Settlement used to be needed -- except on Switch, where you'd have to trigger it by warping 25 times.
Gotcha, ty :)
has anyone come across a black/red or black/purple staff
Probably
I spent an hour getting to the exact coordinates for an autophage location for a white staff with the specific coordinates given and it was a different staff color
Is it normal to always get a royal multitool from nexus missions when it involves hacking a sentinel pillar?
This is the exact same one that I got yesterday...
Yeah
the nexus is kinda bugged and will send you to the same spot over and over and over unless you change system (for ex. the nexus sent me rob the same planetary depot more than 10 times, each time i need to locate it, then the "destroy depot" objectiv if check and i just need to flee from the interceptors)
1/256 chance. But mostly pepole hunt for things in euclid , calypso, eissentam or hilbet
gold and green? is that the staff that guy in minecraft just got after destroying 1000 villages XDDD
anyway i love the color
i havent unlocked glyphs yet so i was hope a fellow pc player could build it then open their editor and send the seed so i could grab it as well
well, taking a taxi seems to be faster
looking for a staff but you don't have the reqs?
you mind portaling over, building the staff, then opening an editor, grabbing the seed, and posting it here?
1 : don't have any mods
2 : wtf is that galaxy, never heard off
sorry but i cannot help you on this one :/, someone else will probably
its th euclid galaxy?
the first galaxy?
editors arent mods
they just edit saves
theyre their own application
it's said in in Scorch, dunno this place XD
yea i know
thats either the planet type or the name of the staff
seems more like the galaxy name -_-, you have the galaxy, then portal, then coords
weird
looking at world types scorch is a type of planet
so in euclid the system the glyphs send you to
go to the scorched planet
the staff will be there somewhere
@marble orbit Actually, seed isnt going to help you - Staffs may derive colours from seed initially, but those colours are saved as custom palettes, it's those that are actually applied to the Staff in your possession. It'll be a while before anyone properly figures out how to manipulate Staffs via edit.
not sure if you have already saw the results we get.
||1.#1144350281707040809 message
We can edit the custom data to get the every color we like. It doesn't matter to modify the custom data in this way because of the multi bug that other players can't see the correct color of our own staffs.
2.#1144350281707040809 message
After we delete the custom data, we can see the appearance represented by the seed, and the staff can be seen by other players. Also we will get something interesting in the picture.||
i cant see those channels sadly
how do you edit the custom data?
emmm
could you explain the process in more detail?
@primal sonnet I have, and it's certainly a great initial option, for those who understand how to edit the raw JSON, but I'm hoping my testing will advance Staff editing to another level
not sure im fully grasping it
Raw JSON editing isnt a topicfor here, belongs in #nms-modding
are you saying after getting the correct seed deleting the custom data with correct the color?
Not sure this is a good place to talk about it. ||What I said above is there are two different method you can choose. Edit and use the custom data or delete it.||
||and you can get the staff in my picture by using method 2||
I hope, too. But it seems every staff has the custom data when they been created in game.
And because there are so few kinds of staff, so I think it's impossible for sooooo many random seeds to show staff with only one or few hundred appearances.
none of them have missions do you assemble the staff?
Found this in Eisentamm, in the last system before the core:
I now have STAFF. But it is A class. Can it's class be upgraded, even if I made it?
Yes
Yes
hey, im at the cordenates but i dont find it. can someone help me?
did you do the autophage quest?
ohh idk
how can i see if i did it?
then yeah you wont see it you would need the polyphonic core
ohh damn thanks bro
How do you farm so much nanite? Teach me please.
i didnt thats a pic from the wiki lol
i wish i had that much
Same
do you know how can i start the quest? im at the point of the history where the main mission says: " explore countless realities" polo holds cordinates of a black hole
and sm more, but i dont know how to continue from there
try #nms-questions people are really good at helping you there with these sort of things
thankss
any double yellow reclaimer head or radiant heart terminals?
or black and yellow
Does the armorer always give a crummy multi tool when you talk to them, or is there a chance for a decent one?
i got a A class alien m/t from him
@scarlet crow Depends on the day and the system economy
Does the selection change like station tool cabinets if I reload on another planet?
yep
armorer always pulls from currently loaded pool - cart them around on your freighter for max selection potential. π @scarlet crow
I'll most certianly do that now
orange royal with silver outlines
found this on one of the nexus missions
lol
Hmm, there a lot of difference in the tool designs from the uuhh monoliths?
More than royals, less than other types
Anyone care to check something for Atlantid MTs? I'm becoming increasingly convinced that grey ones have low damage, dark ones high - it'd make things simple, but I've learned the hard way that things in NMS rarely work out that way. XD
i just got a grey one, low damage
388 or whatevs @ S?
yuuup
I think the high tier is 405.2 iirc - the unique Mining tech has a higher base damage stat than standard, so the tiers are all slightly higher values than with other types.
Is the pulse spitter fairly accurate? Been running the shotgun for a while but the spitter feels more suitable with the staff
I know that after holding the button down the accuracy dramatically decreases
At the start it shoos nice but towards the end it's random baloney
Combat Scope does wonders for that
You really find weird stuff. Color-linked damage who would have guessed?
@obtuse bane Ive half-disproven that, found a dark one with low damage - still havent founda grey one high yet tho π
It's never that simple lmao
Curious to learn your conclusions!
@obtuse bane Ive only checked about a a dozen grey ones so far, I think about triple that and I'll be confident in saying theyre all likely low dmg lol
The 30 sample size barrier. You can do it!
Prefer colours to max stats? Red/black/grey Concentric Transducer Staff that upgrades into a nice SC layout, Euclid galaxy
How do you teleport to people with portal glyphs
#bot-spam message
Atlantid MT that upgrades to S with max damageand reasonably good SC layout, Euclid galaxy
is it normal for some multitools to have really low dmg, like this one
I found a multitool in a space station that cost barely 2mil and had 1.5k+ damage potential
and what does damage potential mean
@stone beacon It's measured based on single strongest tech type installed - which is why the standard for comparison is stripped of all base weapon tech and mining upgrades, to compare against the one thing they all come with
An S Class Pistol (0 dmg bonus) is always 333.3 base damage fully stripped, Rifles either 367.7-383.3, Experimental/Royal 383.3-400.0, Atlantid 388-405.2*, Alien 416.7-433.3, Sentinel/Staff 416.7-483.3
(Atlantid Mining tech has higher base dmg than standard, so the tier values are slightly different)
Checking via? I could join the research group
To me the Atlantic muktitools looks like an unfinished draft
so, how would that explain a really cheap minitool having 1.5k or even 2k dmg potential
is it all up to the tech installed?
@amber pawn
and what would that tech be
ohhh true i've never got one of those
idk why
lol
Is it known what the optimal SC slot layout is for mining, assuming an Atlantid multitool (so, a runic lens)? Just a square?
This should be still viable, right @amber pawn ?
Or does the inclusion of new scanner blueprint and mining laser changes anything?
@gleaming stream Just add it to finish the 2x3 box π
I saw this reference, but it doesn't seem to account (not explicitly anyway) for the runic lens.
Assuming you're going with with a single mining module, you just put it where the standard Mining Laser is placed on the infographic
For dual tech setup, probably best to put them next to each other
I thought 12k was the minimum nominal dmg output
That's just my starting tool ._.
Why not? can always strip the tech and reinstall elsewhere if they really want, lol
Because you can
After all that and only 12k... π
βonlyβ
I donβt really care about my multitool as long as damage is over 500
Read my about me
It should tell you everything
500? That's like a few more than the max base damage π
Can't even kill anything with that
Fair
** Iβm just in it for the planesα΅α΄Ή**
Hopefully you care about your ship stats atleast π
I do⦠to a degree
No 100k dps π
If my IK can destroy a sentinel with a <2sec burst itβs good enough for me
See but what about .75 sec
So much funner
I just slap some s class upgrades around the thing and Iβm good to go
S-Class Royal Pillar, Euclid galaxy. Space Station pool model displayed, others available upon save/reload on each planet.
Noice! How many combinations of Royal are possible ?
@obtuse bane 10
Thanks! 5 colors and gold/silver, right?
yep
Hi there. I started a new normal save and completed the main story mission. Before the "A Trace of Metal" mission was triggered, I made a warp and triggered the "Staff" mission. (And the "A Trace of Metal" mission was also triggered immediately after the "Staff" mission was triggered. I'm not sure if there's any connection between the two.) Does this mean that the triggering of the "Staff" mission does not require completing the "A Trace of Metal" mission?
Ok, thanks. That mission is related to the staff, so I asked it here. And maybe the infomation which !faq-echoes said need to edit if the "A Trace of Metal" mission really no longer needed.
!faq-echoes
to view, enable Link Preview 
Make sure the steps below are completed.
β οΈ Use #bot-spam for FAQ commands below & check #nms-questions for the latest details about the update.
- Finish the Artemis Path (main story).
Run !Faq-ArtemisPathin #bot-spam. - Lift the Seal from a Harmonic Camp.
Run !Faq-Interceptorin #bot-spam. - Warp to any system -- if that triggers a freighter battle, you must warp again.
β This information has been verified as of <t:1694212090:D> (after Update 4.44 & is subject to change.

With update 4.44, completion of the mission, A Trace of Metal is no longer required. A Settlement used to be needed -- except on Switch, where you'd have to trigger it by warping 25 times.
See the footnote?
Oh sorry, my bad. I didn't notice, I was reading the infomation from versions in the past.
Dark Atlantid max damage/mining MT when Upgraded to S-Class, decent SC clustering, Tweretnort galaxy
Is there a better way to upgrade damage than upgrades
No
How do you determine base damage? On screen it still has a little « yellow » damage on the bar due to I guess some add-on not visible on the layout?
@obtuse bane A "tier" covers a 5% spread in damage bonus roll, so an MT with 433.3 Damage stripped to Mining Beam would be anywhere from 30.0000000% to 34.99999999% for bonus roll - it could literally just be a scale from 0 to 10 as far as actual effect is concerned
The yellow bits are displaying differences in the precise rolls, but the precise rolls have no effect, except to determine which tier the MT lands in
HG shoehorned MTs into the same stat structure that ships use and has never undone it lmao
The one you shared above says 405.9 damage potential. You mean if I acquire it I can get between 0 and 5% random extra on top of that value?
No, Atlantid tiers are all slightly higher, because Runic Lens carries a higher damage stat than standard mining tech
So instead of 383.3 / 400, theyll be 388 / 405.9
Iβve been wondering why not put the neutron cannon in the sc slot? All the videos Iβve seen they only put the upgrades there
Because the upgrades are borked by offering superb recharge delay bonuses
Less delay between shots translates into more DPS and that is what the Damage Potential stat is displaying
If you aren't abusing this strat, then yes SCing the core weapon module is the first thing to improve damage
just had a case of class shifting from C (space station pool) to B (planet pool) on a minor settlement. Maybe it has happened before but first time I actually realize it
@obtuse bane It's due to prime planets, theyll be on 1 side if the divide, the original planets on the other
There's no inherent bias towards weapon types on tools, is there?
Like one may get better damage from the shotgun, one the blaze javelin ect
@feral heath None whatsoever, aside from Mining Beam itself.
Nice. I was mildly worried when I read that someone had a staff 'aligned' for a specific weapon
Thought there may have been a mechanic I missed
wait......
100k damage on a ship?
the max i can get is 4k
yeah
how?
4 adjacemt supercharged
s class upgrades?
natural s classes are much better
adjacent supercharged stuff makes all the difference though
This is how my ship was when I got it
nice
anyway enough about ships this is called nms multitools for a reason
how do i get a good multitool?
not the best base damage because its an exotic but it hits like a truck
i usually go for staffs
it hits harder then a asian mom when they find out their child got a F-
pretty easy to farm and they have great damage
I have the same question about multi-tools. I just got destroyed by some sentinels =/
?
ah
i might do that
i hear they can be like 100k damage
if you dont care for looks that much you can go for sentinel tools
they are a lot harder to find though
are tools better?
no theyre the same
then im just gonna do staff
dont i do secondary quests for staff parts?
or was that interceptors
the first time you have to yes
ah
but after that you can just buy them with the autophage currency
go to a dissonant planet and destroy dissonance resonators till you get an echo locator
that will get you to them
yeah
Does the upgrade that lets you uncloak certain people also show harminic camps? or I need an echo locator for that?
Yes it does, nice.
Those things are everywhere, and if you have an exocraft that can scan for, whatever those suit upgrade pods are called they seem to always have a camp hidden in them. In case this is useful for you in the future, those hidden camps are always marked by the smoke circle at the location, so if you're out exploring and see that, you'll know there's a camp there.
@boreal obsidian drop pods
Thank you, I had a brain fart right as I was writing that.
ah, mostly for the ones that let you detect dissonance spikes for ships
those particular ones are what I was after
Then those will mostly be echo locators, though you can always happen across them with the multi-tool tech, but that tech can send you to any planet camp. If you run low on locators I enjoy disabling the sentinels on the planet through the tower then just flying around blasting the drills, in the even that method sounds interesting to you.
Oh! I just found this multi-tool on a space station that looks the same as my multi-tool, although it has a different name than mine did, and itβs also a Sentinel multi-tool.
I got mine from a Sentinel pillar. Iβm not sure if this one is the same thing, under the hood.
Mine is upgraded to A class and this is C class.
This is the multi-tool on sale. I have an upgraded version of the same thing.
Iβm actually super-excited because I picked up my multi-tool fairly early in the game and havenβt found anything as good since then until now!
@warm furnace First off, thats not a Sentinel MT, its an Alien type. Secondly, if its from the same system, its the same seed - stats will be the same whether or not thats the case.
Itβs not from the same system as where I got my multi-tool. Itβs from very far away.
Wish I could make one like this but green.
At this point I am a few million light-years away from where I got my cool multi-tool.
@warm furnace 2ndly the way u have ur upgrade modules laid out isnt doin u any favours cobber
Itβs pretty disorganized but I am using the supercharged slots the way I want to use them.
Yep i get that but try to group the other modules of same type then around the SC slots
I kind of managed to do that with my starship. Kind of.
And with my exosuit I have the environmental protection modules that I need to recharge all on the same row
Try to group each set together an build around the SC slots as best as u can
@valid bridge ur groupin is close but not gettin the full effects cobber
Nice stats thou. U have some nice seed modules
Actually now that I have done it I see I need to replace a Class A pulse spitter module with a Class S one.
Not just the class but the location placement.
90 hours in and I am no where near that got a s class yes but only 42 slots so guess my 214 nav datas go to distress for the units ( ship hunting )
For more multimedia slots
@rough mountain mix it up, expansion modules or upgrades with nanities to all ur gear an vehicles
Just started the void egg tonight as well 25 hour irl wait oh well fives me time to upgrade my stuff π
Sure does, gather resources, build an explore oh an then the next 25hrs u get to do more an then rinse an repeat for 4-5 days until u hatch a space baby
How can I improve damage output
Almost anything you do at this point will improve the tool
Step 1: Repair, chose a weapon and arrange the things in a coherent manner.
Add neutron cannon
Ok
1 : change MT because the SC slots on this one are pure hot garbage for damage
2 : repair the slots so you can add tech
3 : get neutron cannon and S class mod + the special tech
4 : profit
Wouldn't call these slots pure garbage though
You get 2 slots in a 2x3 formation
Which is just right for populating with Boltcaster or Pulse Spitter tech
yea, but you loose a lot of DP because you cannot hae a synergie and the optimal disposition
@rotund pumice Some players prefer a more balanced build, spreading out SC slots, because for practical purposes, max numbers offer little effective boost to how lethal one is. Spending hours to save a couple seconds per enemy group is a steep cost in the eyes of most.
yea, but if you want pure DP, you'll need at least 3 SC slots near each other
I'm aware, but you're guilty of framing your answer according to your own personal bias - they didnt ask what gives the highest numbers, but you answered citing swap MTs first, worded as though anything less were inferior. Always better to approach it from the perspective of a newer player, if unsure of the context like here.
The slots arent pure garbage for a perfectly viable endgame build lol
oh, i tough he asked for the higest numbers my bad XD
Ah, np, happens to me too once in a while - thankfully someone's generally around to call me out on it when I do it, too though. π
The point is you do not necesarilly need all SC slots to be dedicated to one aspect
Gameplay wise there is no difference between a MT that deals 20k, 30k, 50k damage
yea, especialy early game
Let them work with what they have, figure out what can be improved on existing base
Already water under the bridge - as soon as its understood why something was a mistake, no need to dwell. Maximize fun time by minimizing the not-fun bits π
XD
Damn I did not know is tarted a war in here
i did it XD
I was just asking mod wise
as usual i read to fast ^^
One of those benefits of a non-competitive environment - we dont do drama, we do reasoned discussion, and if someone gets out of hand, mods step in and end it. π
I looked up a video for this ok to get it
you're looking for mod?
@rigid kestrel Post in #nms-questions sorry, thats actually direct help subject
I did and someone was helping me but wifi probablem
@rigid kestrel Can you describe what it was, or what search led to it?
For me getting said weapon?
Need something to go off of, yeah


