- as a developer, you need to be able to disconnect personal feelings from professional work, self restraint can create a lot of good effects for both your mental health and the game's state of how interactions between the ct and community is handled. I understand that sometimes you might see something that is very tempting to comment on, but there is a responsibility to know whether you should respond or not after assessing how your response may affect the people. A healthier approach is to link said thing to a person more adept at responding and handling the public and taking their help in communication.
#Constructive Feedback
1 messages · Page 2 of 1
I do agree with the second point BUT it comes with the big caveat that players being an influence on decisions is good but players feeling like whatever they will should happen isn't good
unc
why the fuck do people keep skulling on everything
it wears you down when there's like 10 people dogging on you especially when you don't get paid to stomach it down and not everyone can handle it
oohhhh the temptation is real
chat gpt does NOT take that long to give an answer
big wall I'm skull react
TNA FLYING SKULLS, ATTACK
the skulls have diminished your healing
sugo's message just felt like a "please stop talking" kinda message but phrased with flowery words, so I skull reacted it
believe me i know this point hard. you have no idea how many times ive thought to myself that if i just kept quieter about things that maybe people wouldnt have attacked other CT so much, cause i wouldnt have been giving them ammo. this is a point ive been struggling with for basically my whole life
I miss Madeline. I think she left for that exact reason :(
What should influence decisions then, I'm not arguing against your point you just didn't state what should
It’s kinda inevitable, they would have gotten it somehow sadly
im the type who feels like if theres still points to be made in a conversation the conversation isnt over yet. textbook overexplaining, and that makes stuff come off as arguments cause i keep swinging back around to small points since, to me, they havent been adequately explained
Ok so I understand that there are intentions behind those changes that players wouldn't be able to get behind because they don't have the insight that you do but if you have masses of people getting upset changelog after changelog and even have people quit the game because they don't want to put up with it anymore you should ask yourself if you're doing something wrong as a team
nerf poison again 
we know this also and we weigh it against longer term impacts
We will get better at timing and pairing with other things I think. A lot of this is coming from us wanting to snipe it all before fruma in order for fruma to be the best possible release
Pains now > huge pain at fruma release taking away from update
i hardly even realize im arguing half the time and it makes me incredibly confused when people refer to wht i thought of as a nice long civil conversation as like, a ten-round bloodbath boxing match of an argument
well player feedback obviously should and It does immensely do so
a ten-round what?
@glass comet
anyway
timing is definitely a big issue in more recent times we can definitely look in hindsight and see like wow 2 months of mostly nerfs to more popular items can wear down dedicated players
Like for example you guys all complain about sp nerfs and want only at big update. Imagine we did this on fruma drop? All your builds break when you want to go run into fruma
So yeah. We think in this respect (there’s other things I can’t say) as well. And this stuff mostly isn’t public so you guys can’t see or will ever know
Selvut, that's probably like, unironically an autistic trait ahahahahaha
yeah, it is, cause i am autistic
Oh. Congratulations and also my condolences
but you also gotta remember that some of these people have been making wynn for countless years (salted 10+ years) and others have been designing and working on different minecraft projects for just as many years so there has to be some trust that the people who created the experience you love today do have a good vision for its future. That trust isn't always present im aware of that but its important to remember that sometimes
maddie had similar problems
wtf did I read
sometimes it just feels bad to look at how much you have to handle, please take care man and don't let personal things people say get too much on your nerves.
especially when atleast from my perspective, it seems like we have no say in influencing the changes
thats why she left. she had similar problems as i did when talking about stuff but also had a lot less tolerance for harassment and it was wearing on her mental health really badly
selvut is unironically a goat at this generally and agree
Conversations over the internet are bound to be confusing and often result in participants being angry. compared to conversations/debates IRL where people can explain their points more thoroughly it results in healthier conversation. So its not your fault
like i said. the issue wasnt people insulting me it was people harassing others using what i said as ammo or springboards
I don't use chat gpt for anything I write, it can't convey my mind properly
if it was just people yelling at me id never have left IM/AT
most narcissistic reply i've ever seen
(this is a JOKE)
when I wrote the message for the changelog a few times ago I was asked if I used gpt by a certain IM and then I was mad 🫥
the all powerful ai cannot convey his mind
🔥
gulp
I cant convey my mind properly 🗣️ 🗣️ 🗣️ 🔥 🔥 🔥
👀
REAL
cut down on the zhight herbal maybe
Can someone pin first message I don’t wanna scroll 😭
no just hard to translate thought process that goes in my mind 😭 I struggle with communication sometimes
Thank you
i cannot pin otherwise i would
not on mobile 😭 ^
mobile discord isnt advanced enough
oh right
yeah i was about to say it isnt on mobile but on desktop theres a jump to top button
also doesn't actually work
can devs not pin what the flip
Pin this
pins you
This
._.
either way regardless of how many paper shredders get posted CT is actually critically looking at the complaints and trying to do their best with what they receive, and despite mistakes are actually making the attempt to better the game. theres room for improvement as always
the paper shredder is only funny when CT posts it
Too bad they never make mistakes 💔
I should print out a feedback post and actually shred it for the memes 
as CT i can confirm i make mistakes
bro is a goat at causing violence
wtf I just complimented y'all
we don’t appreciate the sarcasm
ohhhh my god
I do see the jokiness in that one but im ngl you caused this yourself unfortunately because you've made a lot of inflammatory comments
yyyep
so sorry if we jump to conclusions 😭
very
ha ha ha!
yeah I’m dying
Some would call it hilarious even
I’m dying laughing
anyway CT does intend to try and get better about this- its primarily IM/AT related with the current stuff but i can guarantee that they arent just ignoring all this. whatever decision they make, i cant tell for sure but it will be an informed one that much i can tell you.
yippee
👍 👍 👍
all good its just I think players feel not heard sometimes and legitimate concerns for the game can often get drowned out but regardless thank you for talking with the community about this stuff
image related for whats next for me once i turn off the computer and go to bed but it has nothing to do with this thread surprisingly
good night
well it's just that I've barely ever seen things I care about get changed. I still think that removing rally from fallen was a terrible idea and you can see that pretty clearly now, nobody wants to play it anymore because it's just outright annoying.
Even though it is very evident that close to nobody can even get behind the hpr changes they are still gonna go through with them
So I just honestly do not get the feeling as a player that mistakes are acknowledged through feedback and fixed
Good night!
patience….
rally was done prematurely I can agree with
how many people are on archer team
I really really struggle to comprehend comments like this and I dont know what to do about it.
I seriously think that anybody who says that we don't do things based on feedback is willfully ignoring the majority of changelogs
Looks at literally like most at and im change
we obviously make mistakes but just saying "i've barely ever seen things i care about get changed" makes me wonder:
- what do you care about
- have you only been looking for negative things and glazing over the positive ones
95% of changes are things someone has said in the community to do before
like removing the 50 guardian angel and escape nodes
I'm not annoyed or anything i just want to understand where that sentiment comes from because anybody can look at constructive feedback and see that so SO often the next patch has something related in it
pretty please with a cherry on top
ok I think it is quite hard to see anything positive within the past few changelogs and also feedback is supposed to focus on things that you think are done wrong? Otherwise it wouldnt be constructive
or AT questions or ask IMS
when armour breaker was removed from fallen, Battle monk should have gotten a similar ability 👍 or some sort of debuffing enemy ability (armour breaker was kinda broken)
feedback isn't limited to problems no, this isn't true
dude you act like the feedback where there is any disconnect isn’t around only 3 of a hundred changes of the entire patch
okay I'm done here lol
I mean I see the lifesteal and exploding changes as a huge positive
And bmonk, acro and a couple more
not really sure why I was just saying that it really does motivate the entire team when we see posts that also point out positive changes. Obviously we'd like feedback that can improve the game but that doesn't have to be in a negative light either
ok sure but I'm here to talk about the things that I don't like I don't need to be in a feedback channel just to say I like the changes
Back to this though. Really? Like seriously you find it "hard to see anything positive" in the "last few" changelogs
that's just the nature of a 'constructive feedback' forum
There is close to no point in pointing out positive changes. Theres not much to talk about there
maybe try something like
“This this and this all make sense and then THIS in particular I think would go better if xxx yyy feedback”
its actually quite hard to see anything negative within the past few changelogs just that the few negatives are really bad
Feedback also means talking about the good changes as well, that way they know what the player base likes and what they don't like
^
exactly, there’s no basis of comparison otherwise
okay I wanna make a small comment on this
I agree with the fact you said about feedback being considered (battlemonk buffs for example)
but I can answer your question atleast on where a lot of people get the sentiment of not going through with feedback
priorities not aligning and focusing on a few outliers (short term outliers)
now to explain these terms I just threw
priorities mean that a lot of people who complain about this have different priority in what feedback should be addressed first and what shouldn't, when the changes doesn't reflect their priority it creates the feeling of disconnect
now extreme focusing occurs when some negative outliers are extremely focused on and create situations where it's blown up to be the main focus, overlooking other stuff
these would be the two reasons this sentiment is created
Constructive feedback that is painted in a less negative light than lots of people do is far more likely to be listened to because its easier to digest, easier to see as a team what we did right aswell as what we did wrong so that we can do our job and come up with more good ideas in the future
Knowing what changes are well received in contrast to problems is really helpful for making better design decisions in the future
make the feeling less as possible (including replies) so we have nothing to weed through
If archer has no fans then I am dead
Absolutely invaluable!
dude ive been in the trenches with this class
would you say the same for bmonk changes being positively recieved?
Genuinely amazing for making improvements and sorting out whats good and bad
thinking about playing archer vs archer
it helps if posts are shorter and only straight to point as well
we generally don’t need overly long explanations
i think the last thing that could possibly be considered a net positive buff is aspect of the beastmaster increasing the dps of the dog and thats over like 10 changelogs
I'll have you know I'm playing archer
ignis main getting 55 hpr 🔥 ridiculous stopping power
that better be plague
so am I (but I wish I could be playing hawkeye https://discord.com/channels/143852930036924417/1367755595054059522)
is nice when my ignis has a near perfect hpr roll 
I definitely agree that this causes the disconnect but as I said earlier there is no solution to it. Resources and time isn't the limiting factor anymore its just too much to make meaningful changes to everything at the same time often
look good feedback
time for my monthly buff archer thread
hawkeye is so messed up idek where to start
It's also important to note that I feel like feedback on nerfs/buffs can only really be given after the update actually gets released, so that people have the time to actually test the nerfs/buffs
Hopefully a decent amount. Ask a at or something
I have plagues in my inv but i use chain lightning ignis lmao
it's just a tough nut to crack since 2.0
We have to create priorities that line up with long terms plans that you guys obviously don't know but also just arbitrarily too. We have to decide what comes first even if its just based on feeling at the end because theres multiple things that are both important
buff hawkeye 🥺
i heard one person and they are working on the sharp change rn and dont touch the other two archetypes
I'd be glad to hear abt it in my thread 
and that will never line up with every one of thousands of individual players priority lists
eh in some cases like a simple base dps nerf or just most stat changes its pretty easy to just plug the new numbrs into wynnbuilder and see
Can’t come all at once either. No way to attribute variance otherwise
Was this Chris?
no clue gng
That is also true
I personally have not really involved myself in hawkeye discussion internally so I can't really say other than from skimming chats
If so, iirc he does work on other things outside of archer
it should do what it did to old arrow storm, condense damage into 5 clean bolts and then just get slight mult bonuses from aspects and the like imo
We have people focusing on every single archetype that is in our plans to change quite a lot in the future
hooray
mostly just waiting for boltslinger or ritualist 💤
flat nerfs to items are pretty telling though
eg: warp and slayer are getting hpr nerfs so there we go hpr nerfs
other things I agree on though like people have to test out the buffs to acrobat and bmonk to actually see if its a meaningful change before criticizing/praising
is the future near
The current implementation gets tanked so hard by elemental defenses which just does not feel good to use
That’s just the whole of bolt
lol yeah ^ but there's some conflicts with that solution we are just trying to approach it the correct way whatever that means
is it true or not that some of the balance is based on fruma and/or the supposed increased level cap?
I can't really go too in depth about it because I would be leaking some internal mechanics
not fully based ig but you get what i mean i hope
Dont u have classes
yeah I lied about going to sleep
I saw that comment earlier in this thread by someone and I obviously can't comment about it
Why would u do that
I unno
Oh yes... Tarnished a Redditor, are we?
I need someone to knock me out or something
Imagine lying as a mod
We haven't been deliberately nerfing things because of a power increase in fruma though if thats the question
It's my go-to for anyone who's LGBT+ or neurodivergent. Cause like, congratulations on discovering more about yourself, but my condolences because the entire rest of your life is going to be disproportionately more difficult
Well most of the points made in #1371705457105702982 can be made without having tested anything I would say
Like the gap between usable and unusable warps becoming even higher and the issue of people having to change and recraft their builds way too often
we're making changes now based on the current game pretty much exclusively
in fact there will be 0 items in fruma
No I get that
My brain just couldn’t process the double sided swap in half a sentence
Leaking?!?!?!?!
last december is the last time ive seen archer get a significant net positive in a changelog (that is not just bug related)

Get salted over here!
and some people hated that change lmfao
not me
that one comic about holding spacebar to heat your computer
I think the majority playerbase liked it tbh
i feel like u are taking the minority here
this is outdated
nah archer shouldnt even be there
what i said about archer ^
i feel bad too man trust me!
yeah it's definitely in the minority it's just something to note that there will always be some group of people that liked it a different way
hey actually this isnt true!
@dull locust will tell you i made a bunch of sharpshooter fixes that makes it nicer
Where's warrior ._.
fr where is warrior in this
flying kick purgatory
Terminated RUINED sharpshooter
(not saying i fixed it lol)
just dead on the side ig
Ah
it died of dehydration 😭
Kicked all the water away
chat when next "accidental" battlemonk nerf
Upper SURF for a reason
erm didn't it just get buffed
Yes
It didn't get buffed because I can't read! Checkmate liberal
But it's still funny to joke about
Small question, is it possible to detect if a spell or melee attack is recast with time rift? Having my focus reset from recasts is among the most frustrating sharp experiences and I think the interaction between sorcery and focus would be greatly improved if it were to only reset on attacks actually cast by the player
for every buff battle monk gets there are 3 "accidental" nerfs
okay I will give a personal take
- bmonk rebalance to be more cohesive, responsive and rewarding
- fallen healing being fixed
warrior becomes good again
If it's not possible that's totally fine
mantles
not the point, I despise its existence
you've forgot about mantles
I think this kinda removes the "unstableness" of sorcery though
It's funny how you say "becomes good again" when warrior is like, the best class in the whole ass game despite those things ahahahahaha
Focus is gonna get changed anyway
war scream ☹️
archer got some of the craziest changelogs on the planet
personal take is to just rework bmonk since its a mess
fix fallen boss healing (somehow)
I do agree that having to change builds every 2 weeks sucks yeah (and that the warp nerf was a bit too harsh, but this is likely due to them wanting to nerf warp's hpr and pushing the other hpr changes which increased the amount of -hpr by another 15-25%)
@red python
good design wise not performance, should've clarified sry
i wake up
theres a new changelog
5 archer bugs fixed
U put the most impactful screenshot last...
I have to change builds every 2 weeks bc pally keeps getting buffed, guardian stays winning 🔥
me when i see Archer in changelog (i know there will be one dot point)
what if war scream did not shove mobs with the force of a california driver and have a 16 block radius
and 10 new added
instead it crashes like a texas truck next to a pavement
alas I just make the item
I feel it would still be quite random and it's not near as consistently punishing on other archetypes since it doesn't recast movement spells anymore.
Also most sorcery items have some nasty drawbacks built in, which leads me to think the feeling of instability would still be preserverd in a way
Btw @austere willow @lament iron @smoky orchid and anyone else I missed from CT, thank you for willingly jumping into a hostile conversation that was filled with unease and anger, and genuinely pouring your hearts out about your intentions, thoughts, and goals.
Tbh, I think just having good communication in general goes a really long way for bridging that gap between "what CT is doing" and "what players are hopeful for"
two bug fixes and one twains qol change (one playstyle uses twains)
Yea it's just the wrong move I can't find any arguments for it. It just makes warp harder to cancel out. It doesn't even nerf dmg by a lot it just requires you to own an even godlier warp...
the intention was to make it harder to cancel for the record
Those two bugfixes are like half the problems with focus
thats been expressly noted by IMs
sharpshooter (effective range of 5 blocks)
yeah I mean in the end everything that's roll dependent is about the rolls (who woulda thought)
Same for slayer. And I don't think slayer needed a nerf at all. I understand wanting to nerf warps dmg (it's just that touching the hpr wasn't right imo)
already said this but slayer shouldve at least gotten some other compensation back
I mean one crafted hpr ring and it's basically negated no?
What if they gave Quetz the same base DPS as Warp 
I think most warp builds don't have the slot for it..?
if your warp is good sure but for bad warps it gets reallybad
depends on ur warp
nah the optimal build would look different
most warp builds rn run 4 crafted damage rings
I have seen things I wish I did not see
amazing, warrior needs changes
while warrior did get buffs this patch
fallen is still in an awful state and just feels bad to play especially with out a healer beside you at all times
while the buffs to bmonk are appreciated they will still likely not be enough but I digress
Paladin is in a decent spot I guess I just think a lot of people find the play style boring/uninteresting especially when most content in the game is very easy to survive without a paladin on the team
I've always tried to be active and respond. Obviously i'm not immune to getting annoyed by people and I will continue to actively call out people that start with even the smallest amount of unwarranted personal aggression
in regards to warp builds as of late
common consensus among endgame players is that warp shouldnt be made harder to cancel, and rather be worse damage, because it makes warp an even worse case of only rich, established players being able to play it
Did igotyoursix dm you
no why
yeah dont u need like blue roll for warp
basically atp
gg
I am not a build maker but you can play warp without fully cancelling it
and even so, this doesn't change anything about my point. It still makes warp harder to roll for it to be usable in hpr cancel builds which is bad.
not saying run it with mega negative but you don't need to fully fully cancel it
knowing how six is I can guess the content of the dms
it was given those stats for a reason lmao
I wish that people weren't super preoccupied with like perfectly cancelling warp hpr but therrs a bigger fault at -hpr being super annoying for like doing non fighting activities
warp is also not the best in damage anyways its always been a quality of life weapon
well yea you dont need full cancel but its still a case of a money sink
having neg hpr on a quality of life weapon is just not quality of life for a lot of players
the qol comes from 150 agi and 234 ws lmao
you can't say warp is purely a qol weapon lol
People play warp because it's fun to play. It wouldn't be fun with negative hpr.
The gimmick in warp is being able to cancel hpr and it always is going to be because warp is a QoL item.
I guess so, the chances of rolling stay the same just the entry layer for hpr goes up I guess
everything is always in such extremes it seems, something is either "the best" or "only played because its fun"
Fatal does more dmg (typically) and has less downsides
in the end hpr is it's sole balance point because mr doesn't really do anything on arcanist
Yes
quetz deals more damage asw
the ultimate comfort weapon, range, shield spam and a ton of hp
didnt it get nerfed in damage
u ain't shield spamming with that roll bub
fym shield spam with those rolls
warp is a pretty extreme weapon
maybe not spam yk but it doesn't kill mana to cast it whenever it runs out, my bad
yeah but still fun to use if you aren't meticulously optimizing for clear speed
no no it's fine we were joking about your ignis in particular lol
Remove mr roll then
aigh bro
given how expensive it is the majority of people wouldnt play it if it wasn't for the qol, it is outperformed in every other way.
most people dont wanna do 20+ stx on a downgrade so yeah i would say if it lost the qol many many people wouldnt play it
yeah that roll is ass LMAO
no but even if you did can you imagine what it would lose it return lol
ī never said -hpr is qol but you cant just say theres no qol on warp
i said warp is qol negative hpr is not qol we literally agree what are u saying
long day bro
anyways please buff archer i am on my knees and shi 🙏
increased ||arrow recoil||
aw shucks i cannot do my 200k damage on orphion anymore
Give strati -2nd cost, its so bad compared to like warp and idol
yo honestly strati trapper is cooking
its 100% because of the armour and 0% because of the item but still
Why would it be 3rd spell 1st spell would fit better
I means second
Ohh!!
as much as I would want to give it some important roll it would effectively reroll all stratis I think I'd rather just give it a major id and modify existing rolls
yes please give anything any significnat non useless powder special buff at all
my eyeballs have been on strati lately
You don't rly need escape cost on strati id prefer a 2x dmg increase
People will be DEVASTATED to have their item have an extra positive stat
you know what people are like and yes they will
well yeah because then you'll get joe shmoe with their green strati turn yellow
strati major id: wind prison now does 400% dmg instead of 200% you dont have to thank me 👍
Strati damage could be doubled it would still only be half good.. let that sink in
please do not add stratiformis wind prison major id
Seriously tho make fierce stomp spam a real build
Pls no that's so ass 💔
stratiformis deals damage (on trapper) solely because air items are broken
What an absolute banger of a post
I would personally not put a powder major on strati
thank u lord
but I digress
all i have ever asked for is a meaningful major id on a meaningless weapon or any significant net buff to any aspect of archer ever
No because why would you ever even charge a powder special on strati 😭
for curse
lightbender warp 🙏
yeah the powder major is going on freedom smh
you generally go tdrop on archer anyway because ms is more efficient
can we rework weathered mID please
Echoes of the lost strati
waiiit I'm cooking ....
ok well I personally was thinking atlas or something
2020 straat
no u aint sorc on archer is dog
Atlas in 2025 ...
heavy melee strati omggggggg
its only good on bolt
Duh?! Strati is made for bolt y'all are weird if u play trapper
no because strati is ass unless ur playing trapper
Ik but trust the process
ur not telling me its designed as a mainhand with 16% spell damage as its only combat stat
erm
strati also has 16% melee dmg!
melee strati is real!
yeah like why does strati have base 12 everything
sorry king u are right
base 12 melee dmg hello
strati is a relic of the past
Idk if it's intended but it helps it be notoriously hard to roll
i still love it tho 🥰
Which works well as strati has been a status symbol for many years
of being the worst air mythic
looks at fantasia
5 42 rolls I believe
Strati base DPS increase pls thankuuu
is there even a build that sustains strati
it doesn't need any identifications I love it the way it is
It's just rly low dmg
probably not that hard with like conduit of spirit
like archer sustain is so incredibly dog without spring/divzers huge base sustain
Yea that's also something you have to factor in
And building mana sustain on air is kinda cooked ? I haven't tried
there's some options
remember when strati used to be a status symbol?
conduit ephemeral/anaerobic
Yea I bought one for 30 and sold it for 120
strati is just a super old mythic
and you used to not get a free 75 ws
good shit top g
yeah it is
Thanks
strati is even flawed as an offhand i need to take 1.4k damage minimum to use it
lol yeah
yea....
still is 😒
strapper my beloved
of course
ok well strati either sustains and deals no damage or deals damage and does not sustain (bolt)
It's beautiful
[6]
legendary item
That on 6 is crazy
the very first max ws i believe
Thank god they raised it to 99
lmao
The old game….
I think I was in deltas when this screenshot was taken
at some point
SIX BRACKET LMAO
it was worth that much back in the day
rollable sp my beloved
whats insane is someone getting 40stx to roll to [6]
its 22 stx
it's more like 20
but it was a crazy amount back then
oh aight
wasnt like the only source of raw just lootrunning
and taking individual emeralds from a chest
taking emeralds from chests and getting emeralsd from mobs yeah pr much
without a pouch asw
old lootrunning did not gemerate emeralds for jackshit tho tbf, raw had much more value
wait u also got raw from seavale reef
yes but seavale grinding is 💀💀😭
ok but it was better back in the day in comparison to grinding mobs or lr
just for the record you should not use me talking about strati for your attempt at market manipulation next time a mythic major id is announced
bro i have 8 le
maybe you do need seavale reef
Today I will abuse CT comments to take advantage of player ignorance and price hike my Mythics to make a quick buck
sorry I decided to be mean today
what are your mythics
im gonna buy up the strati market right now
Do you actually want a list
name one
Gaia
Huge Gaia buff coming in 2 weeks! stay tuned for more
I'm just saying there's a far greater chance that it's not actually strati
Ily for this. I'm screenshotting this so I can bait my friends I hope you know that 💀💀💀
!!! huge if true
Fr
if a ct manager said so it must be true.. they would never lie to the playerbase surely
the incident
...
have you heard of our lord and saviour outer void
you might get bored to death tho
Outer void has a nice vibe to it, can't really explain it I just find it enjoyable
surely u add an mID to gaia
maybe some sort of hmelee quake mID?
🤯
i have 8 springs im trying to serll
What if Gaia mID got buffed to do 10x more damage but had a range of 2 blocks
new major ID, swaps your raw HP value for your raw mana value
how and why
I should design items this shit ezpz
gaia mid to enable tkw macros for 10s
this would be so scuffed...
Next do trapper mID where dog just becomes Snake.io and it gets longer and longer the more mobs it kills
i gambled them when they were in pool
that sounds like a Path of Exile thing lol
not the path of exile atree
no...
I agree with this. This is definately the thing to do with balance patches. I hate to use league of legends as an example, but the reason its been running for 15 years because of this. They have patches every month but they nerf the meta and simultaneous buff the weaker ones significantly so that they have a chance to be played that patch. But wynn heavy nerfs certain builds and archetypes but buff like +5 main attack damage for others
oh i was thinking more on the archetype level and in terms of archetype direction, but i guess it works also more broadly
difference with LoL is that you don't have to take a week to use a new character
(I think?? I don't actually play LoL)
league of legends is actually a pretty good comparison on both the dev side and community side
as in there's a lot of similarities and things we could take note of
I don't think this community is gonna take it kindly of you saying them and LoL's community are very similar 
obviously not everyone but I think it's pretty undeniable that there are some similarities
Yep thats my point also. The reason why league’s monthly patches work is because once u buy the champion and it gets gutted, you just dont play. Nothing is lost. You pick it back up when its good. But wynn, you invest in game money to ur build. If it gets gutted, for some people that gg. Your whole bank account is gone.
For me as well, i only play one archetype and thankfully it hasnt been bombarded with neefd recently. But i will say that if it does, i will quit the game
Thats the sentiment for many others too. So we’re not just delusional when we say raid queues are longer and people are quitting, i know people actually are quitting and many late game people are leaving
Sorry for long ass text, but this community has to realize that the fact that posts like these being made and thousands of replies being put everyday is proof that many people still care and hope wynn to change for the better. I know it gets messy sometimes, but that is 10 times better than a discord server that is active with people every few days. It’s gonna come a time when people won’t even bother to post feedback and passionately discuss it. Please don’t let that happen 🥺
this may have been mentioned before (im not reading 1473 messages) but another reason as to why some people (including me) started playing less is because of the absurd lag i started getting after they released AS regional servers
Yeah that too. And that's not even including annihilation-time server shitting itself haahah
Jarvis resume this
Why are you so right
This is a pretty fucking active minecraft server, which is crazy and im thankful for it. but at this rate it's gonna go downhill. and im not trying to be negative. its just reality.
Yea I've seen plenty of people become inactive stating these endless nerfs as a reason
It's not just the fact that good builds get nerfed because I agree that things should get nerfed but the way they nerf stuff is so bad imo. Like they almost entirely removed fallen from the game cuz it's so annoying to play now and warp users have to change and recraft their builds for the like 3rd time now
If they just nerfed base DPS a little bit it would achieve the same thing without being super annoying to players
yup. i wish we sort of get a guarentee that these nerfed builds will resurface and get compensation buffs in the future, like any moba game out there. so that the meta cycles through in a healthy way
its inevitable that certain builds/items will always be stronger than others. i wish the ct become more lenient towards those builds, especially cuz this is a PVE game.
I just quit making builds all together, I cant be assed anymore with everything changing every 2 weeks. Im just using whatever is in the Sugo build guide thats good enough
and idk if these are just rumors or not but i heard that some ct members were reading off the feedback posts in a condescending way and saying womp womp. i wont say much cuz i didnt hear it myself, but if it's true that just fucking wild. some of yall taking this community for granted
Some of the drop in players can be attributed to natural content drought. It is something that every MMO faces in between large updates/expansions.
However, the constant barrage of severe archetype or build-killing nerfs are making this worse than it should be. These nerfs also disproportionately affect players who would otherwise still be pretty dedicated to the game regardless of lack of new content
And those are the players that you want to keep long-term and the players that generate the most revenue
And I get yelled at every time I say buff morph
Pls give morph +1 atkspeed
Give full morph a MID called it's morphin' time. What it does is it increase all skill to 150 for 10 seconds with 60s cd. Trigger for MID is saying it's morphin' time in chat. Triple duration if it was a /shout
P2w mid
Oooh nice idea
morph 4 life
OMG this would be so fire
I like the idea of making each raid boss take—at minimum—1 minute to beat. That’s with super high end dps, as well. As a way to add that repeatable content that everyone loves grinding, I’m way more into the concept that forgery/something new gets made into the rewarding quick grind players really want. Because, currently, they nerf and balance what they have, constantly changing what was already made in preparation for something in the future—which will always remain vague—without actually compensating a huge portion of the player base with something else. I think the closest we got to adding repeatable, unique content during a nerf was outer void, and most people don’t do it too often since it’s such a contrasting sort of playstyle to what Wynn offers.
So, we end up with weaker versions of what players already strap themselves into for raid metas, and, as it becomes more difficult to grind the raids consistently, people just don’t find that quick reward/hyper optimization they were after. It’s why it’s so important to not compensate with more buffs—even new abilities—but to ensure that the stuff you want to be difficult and take time to complete can stay that way, while also providing an alternative. It’s a shame how close these nerfs are to fruma, since even a slight bit of jeopardizing to the release of fruma would break my heart to see.
okay.
I don’t have the motivation to open wynn anymore, and even if I do I don’t optimize my builds because I know there gonna get nerfed in a week or 2
no... no... nononoNONONONO
boycott or something
remember this 🤣 🤣
they are masochists
the message was written first but this doesn’t really apply as much to IMs
why do u still reply to my messages even tho u have me blocked LOL
dont know why u blocked me in the first place but pick a side man
idk how to unblock
I’d like to share my two cents on this matter.
Patches every two weeks should be a good thing, right?
That’s how I felt when I returned to Wynn a few months ago. I was excited and hyped for that moment every week when new changes would roll in, keeping the game fresh and giving me a reason to log in and try them out. It made the never-ending wait for Fruma a lot easier to handle.
But over just a few weeks, that excitement slowly turned into fear and mistrust.
Every two weeks, it felt like my builds—ones I had spent weeks farming and refining—could suddenly nerfed or rendered straight-up unplayable. Which made me lose the motivation to invest my time grinding for new items and builds.
And don’t get me wrong, if a nerf is necessary, go for it. But for the past couple of months, all I’ve seen are nerfs upon nerfs. Ever since the failed Acrobat rework, it feels like that’s all we've been getting.
When a game is well-balanced, you usually see minor adjustments, not abrupt 25% damage nerfs to entire builds (looking at Laby mid here). Those kinds of sudden decisions just don’t make sense.
The same goes for classes like Fallen. If it took so many nerfs, many of which also hurt its quality of life, just to "balance" it, then maybe the design of the archetype itself was flawed from the beginning.
And recently, with changes to items like Slayer, I genuinely wonder if the CT is even playing the same game we are. When some of them openly say they don’t use mythic builds or don’t play raids often, it just confirms my suspicions.
Most of my group has quit because of the issues listed above. But the worst part isn’t just the changes, it’s the stubborn attitude from the CT. They seem unwilling to consider that, like all of us, they’re human and that means they can be wrong sometimes.
who has ever said they don’t use mythic builds or play raids what
thats not two cents i aint be reading allat
we just also use other builds but i can confirm we infact use raid bosses to test stuff more than anything else
your example of the laby nerf is also like. e. The most deserved single change out of anything
i think he's joking
xavier also doesnt use mythics on main
i also talked to 2 anonymous cts a couple days ago and they said theres some sort of mythic prejudice on the item team soooo
You know whats not sarcasm? Seq going for a level up every 3-4 days to it being + 7 days.
Going from a point where you have to let them know you are inactive for 2 weeks cause we are missing slots to being okay with me being afk until Fruma
Its a fact the playerbase is not happy about what is going on
super the streets are asking if you were the guy behind warp changes
this is just not true
we all are, we all look and approve these
so i should blame tealy in specific
tealy is not an IM
close enough
Super we all know you guys buff and nerf based on the phase of the moon combined with current stock prices please stop pretending this isn’t verified information
🔥
🎲
I know I talked with you a couple days ago so idk if ur saying I'm one of those but that is straight up not what I said at all.
Anyway, hate to tell you guys but if CT want they can nerf EVERYTHING they want, it’s just the new balance level
If every class is brought down it’s basically a mob buff lol.
I have my disagreements with the item changes, but a bias against mythics is just not a real thing
not u the other one said that
If we had a bias against mythics they wouldn’t all be the best items in the game by definition they are on average the best
item team have you thought about epoch buff? its a good idea
I think moreso they are just harder to balance and deal with, not that they are like BAD and should be removed
making the rarest items in the game be the best is the bare minimum lol, also so many mythic boots are terrible and not BIS so that point is invalid
buff discoverer!
If you share the same opinion on the changes, such as warp changes, don't you feel something is wrong? When so many people are complaining on the forums
yooo true give discoverer a major id that gives it 1lq for every 10lb it has
they’re all at least quite but boots are a little different cause it’s not like we want every best build to have to use mythic boots
It would dictate building too much of that were true
they’re still all very powerful
what boots do u think are terrible?
Galleon
ligit question
galleon resurgence, boreal and dawnbreak to an extent but atleast they have niches
im not trying to do a gotcha
slayer after this change is also gonna suffer hard
dawnbreak is not horrible
boreal is the single most not meta combination rn, not really its fault
Resu is also anti dps meta
Galleon I think we all know the issues
i forgot galleon's were a boot
I thought they were boats
yea, any item with bad -hpr is horrid to play outside of non arcanist mage & shaman..
dbreaks only issue is hmelee being bad lol i think its fine personally
i think hpr just needs a rework like mr got tbh, having it be every 4 seconds and not just constant regen makes it really jank to use and also hard to balance
Resu is just in a boring state suffering the wf tax
yeah if hpr wasnt so horrible it'd not be that bad
but losing -100 hp ever tick is just not playable for lootruns
just lootrun on lightbender 😂
no kill me before i use lightbender
I respect you a lot
lootrun on riftwalker!
As someone’s played on wynn for like 10+ years on and off, I personally think the lack of new content holds it back the most, regardless of the state of the meta. People just need to accept that their builds will change as the game evolves (and diversify their holdings accordingly). Not saying every nerf/buff is a positive for the game, but it’s good that attempts to standardize everything are being made.
I think we’re also seeing decreased queue times given all raids are now considered worthwhile. I remember the game being in a similar state towards the end of 2.0 with really long queue times, and this was basically when 2.0 TNA was the only viable raid to do at endgame. If you take a similar number of players and split them across 4 different raids, the aggregate effect is that queue times for a single raid are going to be lower, especially as people drop to being bored/nerfs.
the problem with alot of nerfs they do is that theyre too severe and make builds straight up unusable
like for example 2 weeks ago fallen became unusable, now this patch warp/slayer builds become unusable unless you recraft your acces which 1. is a lot of money and 2. makes you lose a substantial amount of dps
oh wait nvm guys i forgot u can just use 30 potions a raid on fallen my bad
my issue with some of the nerfs (cough cough fallen) is that they COMPLETELY changed how the class is played, and made it alot less fun. not just that it got a dmg nerf into being non meta
Here's a thing: diversifying holdings is really expensive
aside of how ivory tusks didnt really get buffed its a cheap hpr ing to patch
Its more of nearly mandatory hpr tomes for mid warps
Sure meta evolving is natural but drastic shifts every 2 weeks is just a little too much
if they did all the changes for fallen except the rally change it wouldve been rough but healthy, they just went over the top and we recieved 0 compensation buffs this patch which sucks
Changes just feel rushed most of the time
absolutely; they couldve also done the rally change and added a node that healed you post corrupted based on damage dealt, and that wouldve been fine too
Still hate how whirlwind isnt togglable
Or just nerf it in a way so it's still viable by fallen
i cant wait for next major nerf to just make acolyte/riftwalker unfun to play instead of a dmg nerf 🔥
they alrdy made aco unfun to play because youre forced into sanguine strike and cant proc bleed if you dont have vfast+ attack speed 🔥
Lmask moment
wait whats the as req to have perma bleed with sanguine
That thing had to be in check lol
depends on if u have 3 or 5 beam
also its very different in practice because youre not gonna have perfect meleeing in a boss fight
this change also just kills pain cycle completely because you cant sustian bleed
I'm bordering on quitting myself and I don't even think Fruma can save this mess if I'm honest
I constantly builds for what i personally like and find fun to play. Ide like to think I have a decent idea on whats meta(or atleast usuable) in both crafted and non crafted builds even if i dont really follow it, but even i feel the effects of the constant nerfs.
Like ever since recent patch I honestly find myself just intrusively worrying about the pieces i want to build with getting hit. I literally cant get myself to actually put these builds together, my brain just tellls me that i shouldnt because the chance whatever i like will be gone in a short while.
Like me and my bullshit arent even the targets of the nerfs and im feeling it bad, cant imagine what yal meta chasing mfs are feeling
It's easy to get hyped and forget that the same people balancing the game now are also making Fruma content
If that's the general consensus and likely outcome, why even bother?
people should be expected to make changes to build as game evolves yea but what kinda game evolves every 2 week bro 😭
like my build are not even getting that many changes or nerf but it still really discouraging to try anything new because why bother? ing get change and i'll have to spend money remaking new item?
New content really doesn't mean shit if you know as a fact that it will be handled in a frustrating manner by people who clearly don't trust their own community 
placing my bets now that riftwalker is next on the chopping block (pls keep it fun atleast...)
i expect that too tbh
To me the bleed change makes sense when you think about people asking for high effort rewarding dps
dps (damage per screenshot)
only problem is what defines effort and high
does laby count as effort? does using a macro to spellspam count as effort?
more clicks appearently
Laby is effort (gambling effort)
is playing intless acolyte effort?
laby makes more sense when tcc/annie isnt involved where you balance health and dmg to lure mobs in, eat hits unable to pot for dpsing but idk
Tho ye its absolutely on the lowest end of clicking efforts
or is it just a giant CPS test that only the strong should have
Really, the "not playing until Fruma" thing is pure cope, it gives the message that you aren't really going to move away from the game if terrible decisions keep being make, and that these decisions don't have any real consequence because "oh, well, they're coming back for Fruma anyway, not a big deal"
My biggest concern is how the cross region server connection issues seems to stay along with annie
Which is like, if we get that in fruma thats certainly getting people to leave
My only advice to the Wynn community is, don't threaten to leave, just... Leave 
Cross server aside nowadays if it hit 4pm na server just gain 30k ms
I don't even know what the issue
like ik its not fully controllable for ct nor reasonable to expect them to balance out their nerfs and buffs better.
But surely they see us players dropping like flies right? If even those of us who originally didnt care and choose to stay are feeling the effects of their nerfs, be it from 2nd hand stress or just getting hit in the crossfire thats obviously kinda bad.
Like building for "likelihood of dodging ct members sights" is literally a "stat" quite a few of us have started accounting for 😭
It still fun but the fatigue is gaining in a lot of ppl tbh
Queue time for notg like longer now 
It is fully controllable, changes aren't permanent and can be reverted if it antagonizes a significant portion of the active community
Not beyond their control, it's simply that they don't want to, they don't want to hear why that could be done, and are not open to being convinced
phrased badly, meant i dont expect them to fully get the consensus players have
These changes that affect the archetype dps by a significant amount shouldn't happen every patch anyway
I do think Wynn is great too, but if every time ability tree or item balance gets messed with I have to start all over again, as a casual player, and that is becoming a undisputed norm, what does waiting for Fruma really accomplish?
Im the opposite here, it needs to happen before fruma
What's the point of "leaving till Fruma" if you know the same will happen there
Really, just leave and come back when playing isn't frustrating again
I don't disagree that it need to happen but it should be tested and happen all in a single patch
What they are doing now slowly feel like your class is next on the chopping block and really discouraging trying new build
Once again, the same people making Fruma are the ones making these changes, being hyped about something doesn't detract from the facts of how the server development works
I would LOVE to suggest otherwise, I really do love Wynncraft, but they won't listen, so why bother? Just leave 
You all know what will happen, stop fooling yourselves
i do not feel like this, its more like they overbuff X and regret it some time after then decide to revert 50% of what they did (see poison)
ide likely feel better bout em if they came in bigger chunks too tbh. Or atleast it would help with the psychological aspects of it.
1 big bag is better than a constant stream of small bad
Could just say at team had bad future plannings and were too slow to recruit new members, but we really dont have time assuming the align fruma on summer break
same thing is happening right now but basically just tomes
It possible we feel different base on how long we've play too, I'm fairly new returning so I don't have resources to simply swap from one class to another. Which is making these nerf way more punishing
except this change doesnt really change that tomes are still necessary (which is the main issue)
We have like atleast 4 more archetypes to semi or full rework till then lmao
uh someone add if i missed, rift bmonk sharp bolt
But to ppl who love these archetype, I can't imagine it feeling good when these patches happen
Yea it gonna be hard not to feel bad as if the team is nerfing every week when really it only 1 At a time
lowkey the poison buff/nerf kinda felt like they wanted to get rid of the 7 toxos strat with lesser resistance
though thats just how it feels. I highly doubt we'd ever know if it were the case or not cus no one remotely sane would admit to such
Or not even toxo but with lower leveled weapons but yeah
That buff and then nerf really were confusing lmao 
Overbuffed, probs new im members
Is it even overbuffed?
To me poisons a tool to kill shitters somewhat reliably on map, not bosses so
in terms of that ye
If we put it to raid standards its a different story
no i meant prior to poison buff people would occasionally(rarely ive probably only met 2 users) run 7 of the same poison weap so they can stack poison using all 7 of their weapons. wasnt all that powerful of a strat, all that poison investment made them atleast mildly crippled in some other way
tbf shitters mob is so easy to kill, only the boss matter
yeah ik its the juggling
And to the team the boss probs wasnt the target to poison kill idk
at endgame we have quite a fkton of spammable spells but for most till then, things arnt so spammable
Then poison starts being fairly large at clearing hoards with minimal effort
Thats about where i assume it was balanced off
my biggest problem with the patches is when they just kill qol (fallen)
rally nerfs just makes the class feel completely terrible to play with catamaran
they did admit it was a premature change, hope we get a fix soon
thats what pissed me off
why release it and give us no option other than pot chugging or sitting there cycling charge for 3 minutes per hp bar
nothing ever changes.....
Yea qol nerfs are completely useless cuz fallens just end up drinking pots
So whats the point? Nothing chnaged
(or doing /class and play something comfy)
Its just hella inconvenient now
tbh catamaran shouldnt have gotten rally anyways so im fine with it being shit, but rots being shit as well is kind of annoying
atp; js make rally a team heal only and either give fallen better healing or make me use my stupid insignia bbath apoc offhans build
Some of these nerfs just werent handled well
I went to sleep with this thread having 200~ messages...
Wow
ngl I didn't expect it to even get close to 600 let alone 1600
I tried reading some of the stuff but ofc I couldn't read most at all
demure and mindful threrad fr
One point that I hope it got its fair share in the discussion is how people think of CT simply as nerfing machines, leaving a lot of the player base dread every changelog announcement and such
i didnt even realize until i checked for myself but it’s shockingly true
people are so much less incentivized to play the game because of the way balance is being treated
it’s a brutal player experience
And also I would like to sincerely thank all CT and players that shared in this being a wonderful and productive discussion
I was honestly scared that this thread was going to just be glossed over with no real change or attempt but yeah even the small part I read helped me realize that wasn't the case
Can I know where I can see that?
i can send an invite 1 sec
Well ofc we wanted to get rid of that bug thats definitely not a secret
and that bug was the only thing preventing a poison buff which is why they coincided
it is pretty bad in notg at least, before it almost instant unless it was super late at night
and now the queue is slightly worse ( not very long still thank god) but most of the time it low level and not max or close
which make sense ig, when i was around 750 run of notg it was mostly warp arc, fallen war
the 2 guys that use to consistently queue them late at night also gone
Not only queue times are longer, but I legit had experiences where I draw the same pfinder party twice, and two of the same guys on the very next raid
imo i find notg very boring but tna fun but my mage build for tna is getting hit very hard this coming update so idk how to feel abt that 🥀
Meaning that, at that time, only 4-5 people were queueing up pfinder 
lr simulator
Sucks for them because I was running Wanderer's Purpose on TCC LMFAO
yea like after the warrior nerf ( not saying it related) i got 3 same party of low level in a row, mostly same ppl
and all raid failed 😭
i just stop queuing raid nowaday
not for the damage or overhealth?
'free'
mana cost, 45% dmg loss and bleed doesnt do anything meaningful rn
yeah bleed/tether do negligible damage unless u run pain cycle, which is unusable now after the sorrow change
idk why you guys cant just make sorrow apply .2 or .25 bleed per hit instead of .5 or 0 like its going to be
and if you want people to use flaming tongue to give bleed then bleed needs to be worthwhile outside of 1 niche MID
and like whats the point of applying extra bleed when there is already a cap of 9s + damage is limited (u cant proc the bleed early or anything)
then why are people even complaining if bleed is apparently meaningless?
not meaningful != meaningless
it still contributes to your damage and some blood generation but its no where near enough to be desirable to the point of sacking ur mana sustain and 45% damage from mask
then use mask
because its still nice to have? extra damage is extra damage
and as an oly player bleed is especially important because u use pain cycle
also bleeding enemies still give u blood pool so losing that is a big qol L
damage or QOL, your choosing
and ofc there's also sanguine strike, but I don't use it so idk how good of a bleed applicator it is
forces tier its cringe af
that one's fair enough
obli is better
and weath is fine too just that the mID could have some changes
i wish weathered major id was that it brought back old assassin flight
entirely bias because i have weathered and old assassin flight was really really fun but
why not on Hana then
that doesnt mean i dont test mythics, either. just refuting this point- when i test content like dungeons or raids i try to account for low-power players and so avoid meta builds or mythics. however while i was still IM i absolutely did test mythics to see how they felt and played. taking that out of context and acting like im still an IM makes this look way worse than it is
if bleed did nothing then people wouldnt care about sorrow bleed getting removed. And yes most things cost mana and the damage loss was kinda my whole point
Obli has lost enough, it was the coolest item in the game pre 2.0
? that's like saying warp has lost enough and doesn't need a nerf
It was a joke, but lowkey give it a major id that makes mana trigger every 5 seconds again and gives vanish no cd fr
well it doesnt
i want weathered to be cool again 🥀
or like, good for shadestepper prolly cuz rn like everything outclasses it
Warp is overrated as fuck, 24.5k meteors meanwhile fatal hits 38k and quetz is 31.5k
wow I'm sure people play warp for the damage
Hopefully terminated or the ims don’t see this cause next they’ll be going after those 2 🥶
considering they just replied, they prolly will
I mean they kinda do? Quetz can hit very high ws
not nearly as high as warp and you'll be like 60 agi lower
Just don’t get hit
Ehp
truly what an argument
Why didnt I think of this!
Warp is used bc it’s braindead once built, u can tank some hits, solid dmg, insane ws
to be fair people love to take my statements out of context like this cause im such a huge scapegoat even still, and it isnt as if yall dont have a point with other stuff, but taking statements like that out of context and then using them as proof we dont care makes it look like catastrophizing
I don’t even play warp much so I’m not biased, and I don’t think it needs a damage or hpr nerf
Ppls issue is that sorrow is already a weak node
dammit the reply didnt reply again, that was to this message
Also requiring tier for ur archetype to function is super strange
^^^^
Can we just not with the bad attitude, there's been so many productive discussions here
^
Oh wait just run no mask and flaming tongue! Problem solved
Me after upping my mr req by 30 (gutting my damage) and losing 45% dmg from mask on top of that!!!
Sowwy 🥺
was trickster rework before fruma or after
There's been many productive discussions about this specific issue that there's no point in rehashing now, it's available if you scroll up to this morning when sugo and I and Super were talking here
I will refrain from being too negative sorry guys
I think u should nerf shaman back into the ground it’s kinda sad seeing other ppl play it
i think its pretty clear at this point that AT is well aware of masks interfering with other stuff in an overcentralizing way, its just that fixing that essentially requires a complete rewrite of ritualist which is a very big ask, and there's not much that can be done as a stopgap either, so that opportunity cost is unfortunately likely to remain
at least for a while, anyway
yeah kinda why i wanted to refrain from the discussion as #1 masks hater cuz ik its basically just about waiting for ritu rework, its no secret that masks arent healthy
Lex already said we are considering the temporary reinstatement of some bleed duration to sorrow but I will say that I don't think it should stay on sorrow indefinitely
But I said earlier I will 100% appreciate that it creates an unfortunate scenario
It just really really sucks that neither haunting memory or flaming tongue is used by aco players lol
.2 bleed per sorrow hit seems fine, you gotta hit every single tick to maintain bleed
Haunting memory needs a massive buff
Adds some skill to the ability yknow
Yeah I always thought masks should like entirely change your spells
Haunting memory is a direct nerf to urself (u lose 2AP, when u debuff the enemy it doesn’t even debuff bc it’s the same damage amp as EC [weaker too XD]and u also lose mask effect at the same time)
citing the fact nothings been done about that as a reason that CT doesnt care despite the fact this conversation has been had so many times in the past and always boiled down to "to change masks we need to change ritualist but ritualist is masks which means rewriting a third of the shaman tree which will take ages" is also not a good look
I do have a bit of experience with stance switching characters, but you wouldnt know about that i dont think @vital edge
Giving haunting memory a tiny bit of bleed application doesn’t change anything bc the downside of like 6 AP is never gonna be worth it
Masks are cool it’s just ritualist is neglected bc of them
yeah ritualist on its own feels the most like 1.20 shaman but cooler, which is a good and bad thing
js sucks how summoner/aco beenfits the most from it
the idea of like adaptability like that is a cool concept but it has just turned into “spec into lunatic for free dmg”
Well EC can't really be brought into this equation because the weaken effect is "for ritualist"
But yeah I understand
I think aco feels enough like old shaman to where they could go crazy with the masks giving you entirely different spells based on different areas of combat and there would still be a good option for those who miss old shaman
Honestly I might even argue that aco (maybe minus ecall and like bs obv) is closer to old shaman than shade is to old assassin
Well idk, but I think theyre at least comparable
I miss old weathered man
I forgot what they changed, I used to run oblivion acrobat only cuz weathered was hella expensive 🥀
I just know that it’s qol is very nice for shade but it’s hard to actually use it effectively
Very mana steal heavy but if ur gunna do mana steal might as well just play oblivion for more dmg and mana steal
they should just like doubled weathereds ws
The warp of assassin
make it the warp of assassin
Pre 2.0 u could perma invis
oh yea I heard abt that
idk I don’t really like shade as it is rn
I think weathered should lean more into acrobat tbh, I think it just makes the most sense thematically, no other archetype is as air focused as acro
No
The mid screams shade
Acro has its air weapon: hanafubuki it’s just that it’s annoying to get
weathered is a shade weapon tho yea
no
Make weathered sslow 
air = tier element
or we can just heavily nerf lunatic mask 
Fr tho why are we destroying playstyles before the fix or stat budget is fixed for the intended replacement abilities/playstyles
what a wonderful idea nerf the worst archetype in the game even more 🔥
What can I say, im a mastermind
Nerf bmonk.
🤫 ritualist my goat #1 at benig the least used in every raid 🔥
I have never Seen someone play ritulist in any raid
i dont even know what exactly a ritulist does
why da actual hecc is lb always at no.1 except for notg (no.2)
cheap and ez to play
fair enough
winded is broken fort is strong
That too
And everything else got nerfed, born to literally anything but mage, forced to lb
If the changes for slayer go live I’m probably going to take an extended break lol, my fatal build took like a month to grind for just for it to be unplayable in 2 weeks xd
the Slayer changes were justified trust me
0/37 ragebait
fr
Slayer needed a nerf in power but also reqs to make it more usable but bleh
Nerf like 3rd spell cost or smth not the one stat that messing with causes builds to die
Did it really
Idk if someone really hates hpr cancelling but there are also way more egregious things to hit with the “”balance”” hammer
-5dex -5req 🙏
fast hybrid majorid 🤤
gave way too much sustain so ppl literally just perma slapped it 😔 -costs are just way too disgusting in general
yeah I do wonder if there are ims that think weapons should play with a considerable amount of -hpr and from what I've seen people go to great lengths to avoid it no matter what unless it's like for fortitude or some shit
its one of the few mythic items that feel mythic power level i would rather keep as is
on other items ur actually losing damage for building any meaningful sustain (theres like no great mr options anymore) but with slayer it for some reason gives 20sp whilst having low general reqs
Best part was that most people who see it will not afford the wynnbuilder perfect slayer and can get outdone by other items as they buy shit rolls
i thought slayer was underpowered tbh
never saw it as a competitive option
guess i was mega wrong
A perfect slayer is absolutely strong, the hybrid portion of it is failing atm but aside of that
its really competitive because rolls + tomes
But most peeps are getting slayers less powerful than hephs 36
yea 💀
same issue with warp really, roll hell, tome reliance
hephs are ass tho (-30str -30int and only 25ws)
Eh intless strcancel heph is pretty fine for budget uses
rbc variants atleast
slayer gave 39%, 20dex, 35ws (and that +1tier 🤤 )
is like 2-3k less than slayer and isnt fucking you with hpr
and gives you a fat ls instead which is qol
The only reason I can think of to use ritualist was for tstack/cstack on shaman
But now the other two archetypes have good melee nodes so it doesn't even get used for tha 😭
Tbh never heard of heph str canceling before this patch but it sounds pretty fire
Could also js use flashing boots my beloved tho for other costs
what mod is this
hey look, #📫noticeboard
Mashallah the ct actually listened
Wtf post jumpscar
ct making the game worse again
Items
Trance is looking increasingly funny
How are u gonna stack
Trance is fundamentally flawed being TF with no cost reduction + sfast impossible tierdrop and increased winded cd
U start using 1 gust/s and ur still unable to stack even close to how fast u need to be remotely competitive
you build less into spell and more melee
tierdrop on trance im ded
im pretty sure you should play trance without timelocked still
ty im and at you cooked that notice
just added compatibility so if you decide to play it WRONG its not as poop
WHAT, mean calling lb wrong
guys BONGUS' opinion does NOT REFLECT the opininos of the ITEM TEAM
bogus
wait is anything else changes along with the cap being raise 💀 doesnt that just mean even higher dmg buff
oh my days ct is so goated
He reflects opinions of all IMs
one day there WILL be meaningful and positive archer changes 😛😛
180s timelock about to last the entire raid 🥀 until we hit NoL 
boss gon die before it hit 10 timelock lmao
Yea focus removal and removing penta shot
it still a nice change for the rift trancer
bad phrasing again.
I meant i find it funny that theyre further encouraging these carpet spamming abominations
Yea I just really don’t understand what they want trance to do
It’s Ids /mid are all over the place
they want it to fixate
One of these days some bozos are gonna run max ice aspect bullshittery trance to annie and it will be glorious(rip server)
💀
Good idea I’ll build TWF 4x snake meteor arcanist trance
50 person EO? more like anniepopsicle
it unfortunately really good on lb cause lb melee so much
Ggs
Im really happy things actually got officially addressed
a solid step towards the right path :D
isnt ice snake spamming to stack winded way more viable than meleeing now no?
i dont know regarding that i only play lb
Yes how would playing lb be different… lament is the only usable weapon for that reason
it might be yea
So it appears aco changes going through
Fallen change looks very nice
cause on moving mob it more than likely to miss, melee is a lot more consistent
yes
warp is still good for lb
seen some of the riftwalker shenanigans people have been slapping together. its uhh interesting to say the least
constant timelocking and icesnaking 
plus also trance build still have a lot of mana steal mostly, it could kinda spam snake
Nice costs
have u seen the carpets of snakes people spam
Nice def req
cus everything hit by ur snakes gets +3 winded
Nice +13 tier sfast base
Good changes ct
i never said it'll compete with lament snake spam bruh
Trance is designed to not be able to snake spam well

dmg still like 280k avg it not that bad
Spring bolt dps 😭
may it stay that way cus it will not be fun for everyone else if someone makes it work well
That also requires stacking winded/lw trance actual dps is closer to 100-200k bc every enemy dies instantly
Can u stack winded on ragni ball
it has like 2k hp you are getting 2 hits on it but also i think you cant stack on passive mobs
oh you can
Forbidden diffusion abuse fr
ty ims ily for feedback listening
@austere willow I ❤️ u I'm sorry for what I said ❤️❤️
I'm sorry for accusing u of not caring. You're doing the best that you can and I appreciate that
🥴
Love everyone ❤️❤️❤️
Spread love and positivity 😇
no worries
