#Guild Raid TCC Sucks
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its awesome
me when blue circle appear and half a milisecond later i get kamehameha'ed
keeps you on your toes ig
Cant drop ws for qol reasons
All I can say is to learn the attacks.
i don’t like guild tcc either there’s too many attacks to keep track of at once especially in a class with limited mobility like archer
you escape in the wrong place you’re sending yourself into a death trap
I think that's escape being crappy
grappling hook is really no better since so many things block the hook and i think all classes mobility should be considered when designing a raid
The guild variant SHOULD be significantly harder. You have the advantage of communication and being in a premade team
Simply be good at using escape
tbf escaping on to the edge of a block and not being able to cast a consecutive escape is kind of trippy.
You can also try flat escaping : )
gr tcc my beloved
It should be harder it should not be impossible to land on any platform without getting one shot because theres 5 different attacks at once
tcc graid is much tamer than before now
still somewhat hard especially if ur party isnt coordinated / you have low walkspeed
stacking your blue lasers, not getting hit by other ppl's red lasers, and avoiding the dropping sword will prob make ur experience alot better assuming everybody does it
honestly even with a corradiated party it just feels like a spam of random shit constantly, its not fun when you are basically interrupted 90% of the fight
It just feels like a crappy bullet hell
Add like 5s cd between falling swords and it will fix all issues
The sword isn't even that much of an issue, its just the amount of bouncing around it does to you,
that sword is avoidable
But like
if you dont stand under it it doesnt trigger
also the graid increased attackspeed is meant to make it so that players cant halfafk the bossfight
the wave doesnt trigger if the sword doesnt fall?
It does?
have you tried not being under it
I have
it follows a player and then slams down when they go underneath it
not that hard to understand
then your teammates triggered it, in any case it is avoidable
tcc graid just requires a bit more focus and movement
This is very true, but its just the way that it does it makes it very annoying
I feel like if they added back those cores from the original fight it would make it less afk like and force the players to move around to continue the fight
Yea, instead of making tcc a glorified guild tower
Hot take but the original fight was better
Lowkey
I mean it had more going on in the sense it actually had phases
And wasn’t just a dps check
I mean every boss is just a dps check
I mean at least bosses with phases feel a bit less like it
I’ll bring this up here for the first time but I am considering some big-ish changes to TCC that kinda nerf it kinda buff it in different ways.
READ FIRST: I AM CONSIDERING THIS, THIS IS NOT CONFIRMED, THIS HAS NOT EVEN BEEN STARTED TO BE PROGRAMMED, IF YOU DON'T LIKE IT DON'T FREAK OUT.
The reason he has so high HP is because he would get shredded in 10 seconds otherwise. But the problem is people who know what they are doing can still shred him in like 10 seconds. Making his fast attacks irrelevant at making the fight harder for them and only making it exponentially harder for other people.
My idea, keep in mind this would all ONLY BE for the Graid as I really believe the base raid balance is ok for a base raid.
Nerf his HP (to be more in line with all the other raid bosses)
Bring back the colossal cores from old TCC, but make them act differently and create a *kind of *invulnerability phase.
The idea is that the colossal cores would spawn in the arena in 1 of 3 specific locations. They would spawn every time 10% of TCC’s HP is ticked down. A Max of 3 would spawn. Every time 1 spawns TCC’s HP gets a “shield” This Shield would CAP the DPS able to be done to TCC for each one that is alive at once. First to 1 Mill DPS, then 666k, then 0, TCC would be invulnerable if 3 are spawned at once.
The Reason they use a DPS CAP and not just a % reduction in Damage taken is that the % reduction hurts all players. When the issue is hyper DPS killing TCC in 10 seconds. The DPS cap would hurt a full hyper DPS team much sooner than a team who is slowly chipping away at the boss.
I would also add a feature where the more colossal cores there are, the slower TCC attacks to the point that at 3 he stops attacking. Sorta like the cores are sacrificing offense for defense.
The colossal cores would have their own attacks, mostly projectile and ranged attacks, and would have their own HP, so in order to stop their def buffs of TCC you’d have to go and kill them as they spawn. Or you could take the TCC def buff (and possible offence nerf) and only kill them when all 3 are spawned. Providing some choice in handling the situation based on your builds.
When TCC is Frozen and all 3 cores are spawned the floating sword and volcanoes could still attack but TCC would not.
SO now that I have said all of this, why am I considering this?
1: it fully stops hyper dps parties from no thought of killing tcc in 10 seconds.
2: It provides some kind of phase change like mechanics to the fight.
3: in doing points 1 and 2 it doesn’t FORCELY do it as much as a direct invuln phase would. The players have the control of stopping a full invuln phase before it happens, or also letting it happen because it benefits their party more.
4: One thing OLD TCC had that I like was splitting your focus. You had to hit multiple parts of his body, and the cores, or all around a head. This brings back a similar splitting of attention which I think is good for TCC. However, the way it’s implemented (slowing down his attacks as each core spawns) also doesn’t overwhelm the players as much by adding a new mechanic on top of the existing ones at full speed.
I have discussed this with a few CT and DEVS and I am not 100% sure I want to do exactly this feature as stated here but I do think something like it could help the totality of issues Graid TCC has. Both it being too overwhelming for some, but also a snooze fest to kill quickly for others
Also them providing a DPS cap over a % damage reduction until 100% is not set in stone. I just think the cap would be better and less punishing for lower DPS parties.
I have been slacking on this front 😭
i dont really like the dps cap im gonna be real. this is mostly a builds issue, and a cap would just be a bandaid i think
do u think % def would be better
but not like i have any solutions, only one idea i had was to make the green eye attack target 2 platforms to destroy and actively target players, which is a cap of sorts coz it makes u need to reposition
like each time 1 spawns he gets 33% 66% 100%
dps cap has the same problem anemic has where it just makes it a timer room/feature
probably, coz then the lower dps builds can target those, while high dps builds can keep focusing tcc, its very similar to annie gameplay
but the problem wont really go away in either case
tbh I do agree the issue is mostly a build issue, that some builds can just do crazy single target DPS with a 4 man party
and frankly there is just no way to make TCC not vulnerable to that other than
HYPER increase HP, a watched like invuln phase (which people constantly say they hate the idea of in TCC)
doing this idea reduces his HP but also creates a sorta invuln phase that is controllable on the players part
i think the most fun out of wynncraft is trying to get as much damage in as possible while surviving, and invulnerability denies that. there is a fundamental problem with the game rn, that its extremely easy to be around mobs, and tcc is just a big mob. since making attacks more threatening would screw over pfinder peoples the only solution that i can offer is more area denial, so its gimmicky to get damage in
there is no pfinder in guild raids
this would only be for guild raids
(nobody runs graids)
any addition would be good for those, coz people mostly opt in for them just for the added challenge
I keep pushing for Graids to have more unique rewards
ooo the new armors coming from graids would have been cool (if cross-guild raiding was a thing)
I think when it comes to harder content its not possible to just say Graids give 2x 3x 1.5x more rewards than normal raids
when running normal raids could just be done faster
yee I would really like guild ally raiding + unique guild raid rewards
unique to the individual I should say
what do u mean
like adding the new armors to graids specifically
like u said
no this
cuz ur GUILD gets rewards in guild raids
aaaaaaaaaa
so that is unique to guild raids
individuals gets some extra pulls too
yee ik but my point is I dont think that system could ever really be balanced
considering u can just do the base raid a lot faster
How would that balance if let’s say there was only 1 player left alive
Could tcc Still rapidly heal when cores are alive?
I think NO
it would be stupid lol
u cant damage him but he can heal back up
Not a bad idea if you implement it properly imo
Lowkey a good idea
Better than big damage sponge and pin ball ahh fight
yee I would not be rushing this in
Like don't expect this added any time soon
im swamped with fruma work rn lol, I just saw this thread and I have been talking with people in CT about this idea and I figured it's a good time to at least bring it up and get feedback
Good idea tho would love to see this properly implemented
I kinda liked the different phases of old tcc, they split up the fight so it's not just throwing everything you have at the boss and winning. Being able to attack like 1 arm at a time to slow them down or even disable them would be cool too. Maybe not exactly that but something in that direction
Ay nice idea, kinda crippling tcc for some time, like stopping his sword or healing
It’s not rly true no1 does graids
All bigger guilds , or raid guild to them all the time
that was actually my OG idea for tcc rework but its not really possible to have the same mob have multiple hitboxes
and it would have to be the same mob for it to be an animatable model
It would only work if it was a mob with no animations
like different mobs entirely for the arms and such
yea it'd look kinda bad I guess
so the animations would be out of sink and weird
limited by the technology of our time
yee having 3 different mobs 1 for each arm and 1 for body and head
was an idea I had wayy before 2.1 came out
but it just doesnt work
not possible to just add some invisible hitbox and do stuff based on the state of that?
hitboxes are kinda just weird, even in tcc rn its odd
cuz the hitbox doesnt move
but his animations move his body massively
so sometimes his hitbox is just not attached to his body at all
sometimes I feel like the boss hitbox just has gaps in it
but I don't think it should?...
it doesnt thats just a weird bug with big hitboxes
I thought it was fixed awhile ago thoe
I haven't done tcc much since divzer trapper meta, that was a while ago, maybe it is fixed by now
yee it should be fixed
it has to do with hit boxes and barrier blocks
arrow hits barrier and disappears before the game realizes it's in a hitbox?
when the back of the hitbox is partly inside a barrier block, sometimes the projectile hits the barrier before the hitbox
yes
insane game knowledge
even if the barrier is like WAYY at the other side of the hitbox
Also to add, when it comes to slowing down attacks as cores spawn I am refering to attack speed. so the cooldown between attacks would increase. Not that the attacks would be slower.
IK OP u said U don't like the speed of the blue fire beam, but I still think it's fine and I only get hit by it when I run into other peoples beams because of my own mistake lol
Guild raid is suposed to be dificult if you have to worry about GR, then do normal raids
this sounds like a party issue
many less attacks target you specifically when ur party is alive
can we just
lower the knockback please please let me stay on the fucking ground for a second please
since when the blue beams are hard to dodge
my only issue is when tcc comboes like 3 different attacks when you got knocked off platforms (did you know archer cant do shit mid air)
maybe you can make it soft cap rather than hard cap (something like the soft cap on Loot Bonus and Loot Quality)
I don't know whether it's better or worse though
i think that this is an incredibly well thought out change that really gets at the current issues tcc has and would make the fight alot better, gives room for coordination having different people do different things, it makes the fight more dynamic, and the dps cap mechanic hurts optimized players while not doing much for people in morph, seems very solid i like it
no you don't. you can do the same in normal raids. in fact you can turn off guild raids even if you're in a party with 3 guildmates
the advantage is a bit more rewards
I'm aware. More rewards isn't a gameplay advantage tho. You're always going to be in a premade party for a guild raid
it's not an advantage though, you can do the same in normal raids
You’re ALWAYS in a premade for a guild raid.
obligatory me asking for graids to be added for 4 stacks not inthe same guild
please please please please please please please please
id run it for base rewards and no guild rewards lmao i just wanna play the more fun version and believe it or not i dont wanna force all my friends that i wanna play with into one guild
tbh I agree. I would like the option to run a GUILD raid for just the challenge + extra rewards but maybe u dont get guild rewards. Possibly if u run with only people ur friended with?
that would be a huge improvement already
I think it should just have to be premades with the same opt in option, adding friends to the mix you have to deal with like
“ What if player a is friended to b and b is friended to c but not to a?”
same thing as the allied guilds suggestion
But friends is a place to start
corrupted raids 🔥
lmao whoever say tcc graid fine they not played before or tna main players tna graid 50x more easy than tcc graid
tna graid should be harder tbf
is by far the easiest, only comparable to notg
not a real challenge
what do you mean...
playing tcc graid right now and its fine lol
it was also fine before it got nerfed it just wasnt freelo
nol and notg have like no changes, tna has skulls the black hole and the new watched
the only times its hard are when people who dont understand the mechanics spam sword
graid tcc is really simple now that it cant do back to back attacks
new watched is actually easier
wdym hard
new watched requires better cordination, but also normal watched if done with gmembers
that i will give you, up until your teammates die
also can be skiped if done well 2 times
the eyes are really bullshit tho
not if glue build in 1 member
and 1 healer with lament/monster/abso
2 dps, and there, greg in 1-2 mins
2 mins considering an average build
u can just hold strafe and s to dodge lol
with consus is even easier, tho i only use scrolls most of the time bc of consu gambits
graid tna should be harder, more chaotic
like beta tna
ok thats great and all im glad you can do guild tna with consus (💀💀) but thats not that point of the thread
read again
im not saying is not easy without consus
ok with all due respect i dont care
brother shut up about tna in the tcc thread
TCC is fine then
ur doing a bad job of arguing graid tba is easy telling ppl who disagree its a skill issue i wont lie
guild tcc is just shit spam design and cheap way to make it harder, it should increase difficulty in more intresting ways than throwing 3 attacks at you at once
it is, im not going to lie, if you want less dificulty, you have normal raids
you want a in-between, then use gambits, im doing perfectly fine graid with 2-3 gambits
literal contradictory statement and also somehow flipping this on me is a wild 2 piece
how is it contradictory?
"its easy if its hard for you play the easier one" inplying for most people it is not infact easy
yeah
if a game is hard for you, you lower the dificulty
if you don't have an alternative, then you set a complain about it
is like complaining about hard mode of minecraft when normal mode exist
if you dont see how silly this sounds as an argument that graids are easy i cant help you
if you dont see how silly this sounds as an argument that harder raids are harder i cant help you
if graids were imposible, sure, nerf them, but they aren't
is not like tna 2.1 beta, is just better skills for better players, if you are not a good player, you can still do normal raids, you don't miss anything
what the yapping 😭 💯
Btw I wasn't complaining about the overall "difficulty" boss fight, but more or less the annoyance of fighting it.
IN NO WORLD do I enjoy fighting Guild Raid TCC
TCC is very well solo-able as well
The problem is that most meta is DPS, however TCC boss fight is the only one that punish full dps composition and rewards more balanced comps (4 generalist; 2 dps+1 tank + 1 healer; 1 overhealer+ 3 generalist), the problem of KB can be countered easy with a mage that has freezing sigil such as LB without winded or Arcanist for all team which allows to stay on the platform, the roles are more present in TCC, when i go Graid TCC is more fun with the roles defined, if you all guys go 4 dps, you will suffer bc of that
when i go TCC we go comps such as those, 1 resonance and 3 generalist (reso not full dmg btw), 1 guardian, KoH or something to tank and a healer with 1 glass and 2 generalist
or 4 generalist, such as 4 assasins or 4 riftbenders
with Graid TCC, the effect is way more notorious
just like 4 bbath in tna is almost suicidal and not funny if not good, going 4 dps in Graid TCC is the same
This is annoying when Greg litters the area with void holes 
Usually very ez to
Says the SEQ member 
Guild raid harder because more reward
guild raid harder because hard is fun to many people and its optional, idk why optional stuf needs to be nerfed when its not like game breakingly unfair
i would say because more people would have fun if it was less bullshit but still hard than if they kept it bullshit
is it bullshit though? i dont evne think current graid is much harder than regular the attack cooldown is so damning the only thing that makes it remotely hard is if some idiot is letting sword slam down over and over splitting your attention
Can confirm you can live the whole fight about 70-80% of the time on 5hp if you learn it. The only thing thats kinda bullshit about it is that the horizontal swing hitbox is known for backhanding you if you dont go to the back of the arena from time to time
yeah like i did not know graid was even that problematic lowk, sure its harder but its super reasonable to ask that you learn the boss' mechanics my initial message is sort of just talking about the conceptual level of graid v normal
depends on the class i guess but archer has it pretty bad sometimes
ive played laby and epoch and its really not bad for those, regular trapper and bolt kinda suck cause of hitboxes and sharp is just not real idk
i meant movement wise
its really not bad at all
grapple is great and escape is good
walking off the platforms is your friend
since you can’t escape in the air idk ive gotten launched and then sniped in mid air cuz there’s basically no mobility in the air
grapple is better but since it’s only horizontal platforms and barriers/mobs mess it up it can be annoying
you can escape once in the air though
Unless ur on not on epoch/laby archer has it the easiest
You dont have to worry about a spell cycle and can just focus on dodging the boss the whole time
If ur on archer just like dont use your escape unless you get fucked and thrown off a plat and are in an unrecoverable spot
p much
Sometimes if I am playing Upperscream I do exactly that
It’s kind of funny
and also, is the only guild raid that actually adds more dificult to normal parties