#Guild Raid TCC Sucks

1 messages · Page 1 of 1 (latest)

pine oak
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in the shortest way possible, 50m, constant spam of KB abilities that keep you in the air for 80% of the fight.
some abilities give you 0 reaction to do anything about them ( those blue beams ) and lots of attack's are hard to telegraph.

the fight isn't necessarily "hard" but its extremely annoying and unfun

heavy gust
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its awesome

vague eagle
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me when blue circle appear and half a milisecond later i get kamehameha'ed

safe vortex
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keeps you on your toes ig

warm trout
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Cant drop ws for qol reasons

quaint hinge
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All I can say is to learn the attacks.

frail musk
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i don’t like guild tcc either there’s too many attacks to keep track of at once especially in a class with limited mobility like archer

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you escape in the wrong place you’re sending yourself into a death trap

quaint hinge
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I think that's escape being crappy

frail musk
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grappling hook is really no better since so many things block the hook and i think all classes mobility should be considered when designing a raid

heady plover
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The guild variant SHOULD be significantly harder. You have the advantage of communication and being in a premade team

snow echo
quaint hinge
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tbf escaping on to the edge of a block and not being able to cast a consecutive escape is kind of trippy.

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You can also try flat escaping : )

gloomy sequoia
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gr tcc my beloved

frail musk
quaint hinge
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They already altered it in a patch

safe vortex
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tcc graid is much tamer than before now

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still somewhat hard especially if ur party isnt coordinated / you have low walkspeed

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stacking your blue lasers, not getting hit by other ppl's red lasers, and avoiding the dropping sword will prob make ur experience alot better assuming everybody does it

pine oak
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honestly even with a corradiated party it just feels like a spam of random shit constantly, its not fun when you are basically interrupted 90% of the fight

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It just feels like a crappy bullet hell

slim trail
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Add like 5s cd between falling swords and it will fix all issues

pine oak
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The sword isn't even that much of an issue, its just the amount of bouncing around it does to you,

safe vortex
slim trail
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But like

safe vortex
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if you dont stand under it it doesnt trigger

slim trail
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????

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Literally no, u still have the wave

safe vortex
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also the graid increased attackspeed is meant to make it so that players cant halfafk the bossfight

safe vortex
slim trail
safe vortex
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have you tried not being under it

slim trail
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I have

pine oak
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it follows a player and then slams down when they go underneath it

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not that hard to understand

safe vortex
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tcc graid just requires a bit more focus and movement

pine oak
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I feel like if they added back those cores from the original fight it would make it less afk like and force the players to move around to continue the fight

slim trail
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Yea, instead of making tcc a glorified guild tower

pine oak
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Hot take but the original fight was better

slim trail
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Lowkey

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I mean it had more going on in the sense it actually had phases

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And wasn’t just a dps check

safe vortex
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no invincibility phase bosses will always be a dps check

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at least at higher levels

pine oak
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I mean every boss is just a dps check

slim trail
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I mean at least bosses with phases feel a bit less like it

neat ore
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I’ll bring this up here for the first time but I am considering some big-ish changes to TCC that kinda nerf it kinda buff it in different ways.

READ FIRST: I AM CONSIDERING THIS, THIS IS NOT CONFIRMED, THIS HAS NOT EVEN BEEN STARTED TO BE PROGRAMMED, IF YOU DON'T LIKE IT DON'T FREAK OUT.

The reason he has so high HP is because he would get shredded in 10 seconds otherwise. But the problem is people who know what they are doing can still shred him in like 10 seconds. Making his fast attacks irrelevant at making the fight harder for them and only making it exponentially harder for other people.

My idea, keep in mind this would all ONLY BE for the Graid as I really believe the base raid balance is ok for a base raid.

Nerf his HP (to be more in line with all the other raid bosses)
Bring back the colossal cores from old TCC, but make them act differently and create a *kind of *invulnerability phase.

The idea is that the colossal cores would spawn in the arena in 1 of 3 specific locations. They would spawn every time 10% of TCC’s HP is ticked down. A Max of 3 would spawn. Every time 1 spawns TCC’s HP gets a “shield” This Shield would CAP the DPS able to be done to TCC for each one that is alive at once. First to 1 Mill DPS, then 666k, then 0, TCC would be invulnerable if 3 are spawned at once.

The Reason they use a DPS CAP and not just a % reduction in Damage taken is that the % reduction hurts all players. When the issue is hyper DPS killing TCC in 10 seconds. The DPS cap would hurt a full hyper DPS team much sooner than a team who is slowly chipping away at the boss.

I would also add a feature where the more colossal cores there are, the slower TCC attacks to the point that at 3 he stops attacking. Sorta like the cores are sacrificing offense for defense.

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The colossal cores would have their own attacks, mostly projectile and ranged attacks, and would have their own HP, so in order to stop their def buffs of TCC you’d have to go and kill them as they spawn. Or you could take the TCC def buff (and possible offence nerf) and only kill them when all 3 are spawned. Providing some choice in handling the situation based on your builds.

When TCC is Frozen and all 3 cores are spawned the floating sword and volcanoes could still attack but TCC would not.

SO now that I have said all of this, why am I considering this?
1: it fully stops hyper dps parties from no thought of killing tcc in 10 seconds.
2: It provides some kind of phase change like mechanics to the fight.
3: in doing points 1 and 2 it doesn’t FORCELY do it as much as a direct invuln phase would. The players have the control of stopping a full invuln phase before it happens, or also letting it happen because it benefits their party more.
4: One thing OLD TCC had that I like was splitting your focus. You had to hit multiple parts of his body, and the cores, or all around a head. This brings back a similar splitting of attention which I think is good for TCC. However, the way it’s implemented (slowing down his attacks as each core spawns) also doesn’t overwhelm the players as much by adding a new mechanic on top of the existing ones at full speed.

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I have discussed this with a few CT and DEVS and I am not 100% sure I want to do exactly this feature as stated here but I do think something like it could help the totality of issues Graid TCC has. Both it being too overwhelming for some, but also a snooze fest to kill quickly for others

Also them providing a DPS cap over a % damage reduction until 100% is not set in stone. I just think the cap would be better and less punishing for lower DPS parties.

neat ore
heavy gust
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i dont really like the dps cap im gonna be real. this is mostly a builds issue, and a cap would just be a bandaid i think

neat ore
heavy gust
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but not like i have any solutions, only one idea i had was to make the green eye attack target 2 platforms to destroy and actively target players, which is a cap of sorts coz it makes u need to reposition

neat ore
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like each time 1 spawns he gets 33% 66% 100%

heady plover
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dps cap has the same problem anemic has where it just makes it a timer room/feature

heavy gust
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but the problem wont really go away in either case

neat ore
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and frankly there is just no way to make TCC not vulnerable to that other than

HYPER increase HP, a watched like invuln phase (which people constantly say they hate the idea of in TCC)

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doing this idea reduces his HP but also creates a sorta invuln phase that is controllable on the players part

heavy gust
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i think the most fun out of wynncraft is trying to get as much damage in as possible while surviving, and invulnerability denies that. there is a fundamental problem with the game rn, that its extremely easy to be around mobs, and tcc is just a big mob. since making attacks more threatening would screw over pfinder peoples the only solution that i can offer is more area denial, so its gimmicky to get damage in

neat ore
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this would only be for guild raids

heavy gust
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(nobody runs graids)

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any addition would be good for those, coz people mostly opt in for them just for the added challenge

neat ore
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I keep pushing for Graids to have more unique rewards

heavy gust
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ooo the new armors coming from graids would have been cool (if cross-guild raiding was a thing)

neat ore
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I think when it comes to harder content its not possible to just say Graids give 2x 3x 1.5x more rewards than normal raids

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when running normal raids could just be done faster

neat ore
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unique to the individual I should say

heavy gust
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what do u mean

neat ore
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like u said

heavy gust
neat ore
heavy gust
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aaaaaaaaaa

neat ore
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so that is unique to guild raids

heavy gust
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individuals gets some extra pulls too

neat ore
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yee ik but my point is I dont think that system could ever really be balanced

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considering u can just do the base raid a lot faster

slim trail
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Could tcc Still rapidly heal when cores are alive?

neat ore
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it would be stupid lol

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u cant damage him but he can heal back up

gloomy lynx
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Not a bad idea if you implement it properly imo

slim trail
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Lowkey a good idea

pine oak
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Better than big damage sponge and pin ball ahh fight

neat ore
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Like don't expect this added any time soon

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im swamped with fruma work rn lol, I just saw this thread and I have been talking with people in CT about this idea and I figured it's a good time to at least bring it up and get feedback

slim trail
main narwhal
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I kinda liked the different phases of old tcc, they split up the fight so it's not just throwing everything you have at the boss and winning. Being able to attack like 1 arm at a time to slow them down or even disable them would be cool too. Maybe not exactly that but something in that direction

slim trail
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Ay nice idea, kinda crippling tcc for some time, like stopping his sword or healing

slim trail
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All bigger guilds , or raid guild to them all the time

neat ore
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and it would have to be the same mob for it to be an animatable model

main narwhal
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rip

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not possible at all to make that work?

neat ore
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It would only work if it was a mob with no animations

main narwhal
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like different mobs entirely for the arms and such

neat ore
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they could never sink up

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to each other

main narwhal
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yea it'd look kinda bad I guess

neat ore
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so the animations would be out of sink and weird

main narwhal
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limited by the technology of our time

neat ore
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yee having 3 different mobs 1 for each arm and 1 for body and head

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was an idea I had wayy before 2.1 came out

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but it just doesnt work

main narwhal
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not possible to just add some invisible hitbox and do stuff based on the state of that?

neat ore
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hitboxes are kinda just weird, even in tcc rn its odd

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cuz the hitbox doesnt move

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but his animations move his body massively

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so sometimes his hitbox is just not attached to his body at all

main narwhal
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sometimes I feel like the boss hitbox just has gaps in it

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but I don't think it should?...

neat ore
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I thought it was fixed awhile ago thoe

main narwhal
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I haven't done tcc much since divzer trapper meta, that was a while ago, maybe it is fixed by now

neat ore
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it has to do with hit boxes and barrier blocks

main narwhal
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arrow hits barrier and disappears before the game realizes it's in a hitbox?

neat ore
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when the back of the hitbox is partly inside a barrier block, sometimes the projectile hits the barrier before the hitbox

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yes

main narwhal
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insane game knowledge

neat ore
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even if the barrier is like WAYY at the other side of the hitbox

neat ore
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Also to add, when it comes to slowing down attacks as cores spawn I am refering to attack speed. so the cooldown between attacks would increase. Not that the attacks would be slower.

IK OP u said U don't like the speed of the blue fire beam, but I still think it's fine and I only get hit by it when I run into other peoples beams because of my own mistake lol

amber lark
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Guild raid is suposed to be dificult if you have to worry about GR, then do normal raids

lunar raptor
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many less attacks target you specifically when ur party is alive

simple heath
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can we just

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lower the knockback please please let me stay on the fucking ground for a second please

onyx nova
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since when the blue beams are hard to dodge

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my only issue is when tcc comboes like 3 different attacks when you got knocked off platforms (did you know archer cant do shit mid air)

zenith cobalt
faint yoke
lapis arch
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the advantage is a bit more rewards

heady plover
lapis arch
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it's not an advantage though, you can do the same in normal raids

heady plover
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You’re ALWAYS in a premade for a guild raid.

urban latch
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obligatory me asking for graids to be added for 4 stacks not inthe same guild

simple heath
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please please please please please please please please

urban latch
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id run it for base rewards and no guild rewards lmao i just wanna play the more fun version and believe it or not i dont wanna force all my friends that i wanna play with into one guild

neat ore
main narwhal
urban latch
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same thing as the allied guilds suggestion

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But friends is a place to start

fiery solstice
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lmao whoever say tcc graid fine they not played before or tna main players tna graid 50x more easy than tcc graid

amber lark
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is by far the easiest, only comparable to notg

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not a real challenge

simple heath
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what do you mean...

heady light
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it was also fine before it got nerfed it just wasnt freelo

simple heath
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nol and notg have like no changes, tna has skulls the black hole and the new watched

faint yoke
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graid tcc is really simple now that it cant do back to back attacks

fiery solstice
amber lark
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new watched requires better cordination, but also normal watched if done with gmembers

simple heath
amber lark
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also can be skiped if done well 2 times

simple heath
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the eyes are really bullshit tho

amber lark
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not if glue build in 1 member

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and 1 healer with lament/monster/abso

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2 dps, and there, greg in 1-2 mins

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2 mins considering an average build

faint yoke
amber lark
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with consus is even easier, tho i only use scrolls most of the time bc of consu gambits

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graid tna should be harder, more chaotic

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like beta tna

simple heath
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ok thats great and all im glad you can do guild tna with consus (💀💀) but thats not that point of the thread

amber lark
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im not saying is not easy without consus

simple heath
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ok with all due respect i dont care

amber lark
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me neither 😉

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get better skills

simple heath
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brother shut up about tna in the tcc thread

amber lark
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TCC is fine then

faint yoke
simple heath
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guild tcc is just shit spam design and cheap way to make it harder, it should increase difficulty in more intresting ways than throwing 3 attacks at you at once

amber lark
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you want a in-between, then use gambits, im doing perfectly fine graid with 2-3 gambits

faint yoke
faint yoke
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"its easy if its hard for you play the easier one" inplying for most people it is not infact easy

amber lark
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yeah

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if a game is hard for you, you lower the dificulty

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if you don't have an alternative, then you set a complain about it

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is like complaining about hard mode of minecraft when normal mode exist

faint yoke
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if you dont see how silly this sounds as an argument that graids are easy i cant help you

amber lark
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if you dont see how silly this sounds as an argument that harder raids are harder i cant help you

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if graids were imposible, sure, nerf them, but they aren't

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is not like tna 2.1 beta, is just better skills for better players, if you are not a good player, you can still do normal raids, you don't miss anything

heady light
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what the yapping 😭 💯

pine oak
amber lark
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The problem is that most meta is DPS, however TCC boss fight is the only one that punish full dps composition and rewards more balanced comps (4 generalist; 2 dps+1 tank + 1 healer; 1 overhealer+ 3 generalist), the problem of KB can be countered easy with a mage that has freezing sigil such as LB without winded or Arcanist for all team which allows to stay on the platform, the roles are more present in TCC, when i go Graid TCC is more fun with the roles defined, if you all guys go 4 dps, you will suffer bc of that

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when i go TCC we go comps such as those, 1 resonance and 3 generalist (reso not full dmg btw), 1 guardian, KoH or something to tank and a healer with 1 glass and 2 generalist

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or 4 generalist, such as 4 assasins or 4 riftbenders

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with Graid TCC, the effect is way more notorious

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just like 4 bbath in tna is almost suicidal and not funny if not good, going 4 dps in Graid TCC is the same

snow echo
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Usually very ez to

formal marsh
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Guild raid harder because more reward

faint yoke
simple heath
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i would say because more people would have fun if it was less bullshit but still hard than if they kept it bullshit

faint yoke
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is it bullshit though? i dont evne think current graid is much harder than regular the attack cooldown is so damning the only thing that makes it remotely hard is if some idiot is letting sword slam down over and over splitting your attention

urban latch
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Can confirm you can live the whole fight about 70-80% of the time on 5hp if you learn it. The only thing thats kinda bullshit about it is that the horizontal swing hitbox is known for backhanding you if you dont go to the back of the arena from time to time

faint yoke
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yeah like i did not know graid was even that problematic lowk, sure its harder but its super reasonable to ask that you learn the boss' mechanics my initial message is sort of just talking about the conceptual level of graid v normal

frail musk
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depends on the class i guess but archer has it pretty bad sometimes

faint yoke
faint yoke
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grapple is great and escape is good

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walking off the platforms is your friend

frail musk
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since you can’t escape in the air idk ive gotten launched and then sniped in mid air cuz there’s basically no mobility in the air

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grapple is better but since it’s only horizontal platforms and barriers/mobs mess it up it can be annoying

faint yoke
urban latch
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Unless ur on not on epoch/laby archer has it the easiest

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You dont have to worry about a spell cycle and can just focus on dodging the boss the whole time

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If ur on archer just like dont use your escape unless you get fucked and thrown off a plat and are in an unrecoverable spot

quaint hinge
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It’s kind of funny

amber lark