#Official Banish the Beyond Feedback Thread
1 messages · Page 4 of 1
womp
i want to get all my 14 giant rat plushies :(
oh nmv im stupid!
no byg
bug
any word on executioner fix 🥺
i wanna stop getting hit from 30 blocks away from the scythe on woods 
real i wanna be a menace on exec again without it being stupidly broken
unless it has been changed recently but it was still broken late last night, and no post in #📫noticeboard either q_q
you can in the 2 block tall water
💀
did yall fuck up the jump fatigue detection again
because apparently walking on lilypads gives you jump fatigue for like 3 seconds
and it triggers randomly on flat surfaces even
frankly not possible
and if it is possible then the server has literally degenerated to a point
where it is completely making up random shit with your player motion
ly not possible
i hereby strip you of the name frank in favour of the more broadly applicable word frankly
Let me be frank?
no i just told you that's no longer you >:(
😦
huh
i was trying to sprint away from the taken on the lilypads
and suddenly im walking with slowness because every drop from a normal block to a lilypad apparently triggered jump fatigue
kinda odd
the wonders of the server hallucinating
i assume this is from trying to fix the funny fish bug but idk
no those are completely different
also the amount of times exec did the funny glitch has decreased when we were playing so very cool
i have tested exec over 60 times on gm there is no shot that its broken
so i'll choose to believe its someone seeing things until video proof of this happening
that is less than 4h old from the timestamp of this message
Big skill issue on cats part
jamp fatigue detection felt rlly shit yesterday we will see how it goes today
can you stop trying to steal skye members smh
autumn is staying in skye
That's what you think 😉
btb feedback thread btw
That's what you think 😉
true we need to buff exec again make it have a 3x3 melee attack
me when i get jump fatigue mid chase
ok what the fuck
this
this gives you jump fatigue
servers are schizophrenic apparently
happens on lilypads except it makes your jump fatigue stack so you end up being slowed for 5 seconds
idk if its jut me but the jamp fatigue was not this bad like 3 days ago
yesterday it started getting a bit silly
Speaking of player motion, is thorns not disabled? Why do I take damage when I hit some players?
no idea
I have taken a lot of random damage recently in btb
Both as spirit and survivor
For spirit Im assuming its thorns, but then what damages me as survivor? It only happens close to the spirit, and its usually when they miss abilities or melees
So maybe their melee hit but their cone didnt?
So I took damage but I didnt get injured in btb?
Im obviously not using -hpr gear for btb, so its not that. I will slowly heal over time, but then Ill take damage randomly and have it heal back up again
dmg as in btb injured dmg or normal wynncraft hp dmg
normal wynncraft hp dmg
Happens as spirit when I attack people too
But not everyone, so Im assuming its thorns
Its just weird to take wynncraft dmg inside of btb. Since Im playing on lower level characters I have been fairly close to dying from it a few times. Would be funny to see what happens if I make a -hpr build and die to the wynncraft dmg though
Im fairly sure wynncraft death downs survivors, but it doesnt kill spirits
Well... Spirits die too but they respawn in the middle of the map
impossible
nothing in the minigame uses actual player attack stuff
the terror in question
thats not relevant here
you take a real damage tick when being hit as survivor or when stunned as spirit
& the terror's panic does it but thats obvious
Yeah those check out, but I have definitely taken damage as a spirit when I havent gotten stunned, but rather when I attacked. Maybe its the pufferfish strike back perk then, just kinda weird so many people pick it
its a really funny perk ngl
abit useless since res has invuln but
its really funny
i suppose if you have soft hands selfcare
its funny to take
actually, strike back+no sprint trail seems kinda cracked no?
strike back is good for revive chaining 💀
when jump fatigue fix 🙏
yeah it feels worse than on release this year I think
yeah today it was miserable
like any downward shift in elevation seems to be able to give jump fatigue
was chasing a guy in bunker uppervines
got jump fatigue 3 times
another on the way down
and a 5th trying to chase the trail
i got jamp fatigued when i finished going up crypt well stairs, then again from going on a half slab mabye???
only played one game but it def felt worse
abt to change my :3 macro to I love jamp fatigue! :D
jamp fatigue!!! :3
=DDDDD
Random question but how does panic zealot’s inverted heartbeat radius work exactly
if you are within the heartbeat radius (30 blocks), it basically flips your distance. at 0 blocks, it sounds like youre 30 blocks away. at 30 blocks, it sounds like youre 0 blocks away
i like it as an idea but it just doesn't really help pz actually do anything to confuse the players
i mean. i guess it helps a bit more on bunker compared to woods, but still
once you get used to it and how it works it doesnt really do anything
it helps when you are running under pressure
on the other side of the map to the spirit
I mean as a spirit that's what you want
To confuse the survivors
btb is essentially seeing who can juke the other better
If you dumb it down ye
Ah so it doesn’t remove the heartbeat completely even if you’re right next to someone
Thought it would outright remove it so you could stalk as long as you laid close
Though does “until you attack” mean any attack (even if you miss) or does it have to hit someone?
if you use your attack at all the hunt ends and goes on a 15s cooldown
Oh, yeah, touching anvils always gives jump fatigue
imagine a world where mojang had coded mc so that pressing jump sent a packet to the server
would also like to ask why players can't be given like infinite jump boost to just remove the ability to jump
While there are like 3 scenarios that you jump
The times where jump fatigue obliterates you is significantly more often
(3 scenarios being to juke over the double stairs elevated well in a corner of woods, jumping up vines, and jumping up ladders)
Would also help newer players, as some kinda can't read/didn't read the npc, and trying sprint jumping and then die
This has been stated about umpteenth times.
Jump fatigue isn't about jumping, it's about sprint jumping.
Whenever you sprint jump, no matter the jump boost, no matter nothing, you gain a flat +0.2 velocity forwards.
This breaks the speed balance of the game in its entirety,
making sprint jumping the fastest travel and approximately the same speed accross a very wide range of walkspeeds
Sprint jumping cannot be stopped short of disabling your sprint, which you can probably tell is just not an option
The only way to make this not an issue is to make sprint jumping not worth it, by making it slow you down.
Unfortunately now, minecraft is a very well coded game with no internal problems at all, so it doesn't send any direct information that you jumped to the server
The server just kind of has to guess from the position and motion information it gets from your client.
This leads to the server hallucinating jumps where there aren't any
And they are hardbaked into the position information we can get about the player
or not in a thread
If wynncraft ever does upgrade to force everyone to play with 1.21.2
This could (presumeably) be fixed
Because mojang has added literal input predicates and that includes one for jumping
which (presumeably) forces the client to send that information to the server
But until then, we're kind of tough out of luck
Also 1.21 has the awesome property of breaking jump boost
so players that connect rn on it would just not be affected by negative jump boost
Truly just peak
And trust me, I have spent over like 20 hours at this point
Trying to engineer some way to make sense of the position data and engineer if the server hallucinated the jump or not
It's just not feasible without making jump fatigue wait like 2s before actually procing and even then it would be unreliable
yup, every half slab I walk down from gives me jump fatigue. Walking up half slabs is still like a 20% chance of jump fatigue 💀
Oh well, jump fatigue can somewhat be played around as long as you use the terrain wisely
Or just walk instead of sprint around certain areas
it's a feature guys
Its weird how walking down counts as sprint jumping more than walking up does. I cant really wrap my head around it tbh
with walking up it makes sense since you are gaining upwards momentum, but walking down gives you airtime... Why would both of them give you jump fatigue when they sound like 2 completely different scenarios? And why would walking down give jump fatigue when falling down doesnt? That also gives airtime after all
Just weird stuff, ngl
If it was more consistent it could be used as a feature though, but rn its just a feelsbad mechanic. Even moreso as a spirit because you have those intervals of slowness already, thats disrupting your playstyle
The music when the exit gates are available is amazing, is it on the housing island jukebox?
Also, any reason why burrows sometimes cant be teleported to? The hitbox feels too small when you are sneaking inside of one
Could be skill issue though, but I often cant tp to one
I think they have a range limit?
more misfortune for vermin players
you love to see it
Its still a good spirit due to 15% walkspeed. But burrows being unreliable really messes up the flow of gameplay imo
well me no likely vermin
I almost got banished for the first time in like 10 games because I was stuck for over 10sec trying to go to the burrow I laid beforehand, and then had to walk over there instead....
(it's also kinda turbo shit for VC games)
someone gets chased, just go damage a burrow
then either the person getting chased gets away Scott free
Or a burrow is gone
Well yeah, but 6 burrows is often enough imo
I mean I've broken like 4 in a match before
mabye u are just playing with sily pfinder players then
I dont think I have ever ran out of burrows
cause anytime anyone got chased, I just instantly broke a burrow
Join the linny server
test your mettle
Nah, linny parties are responsible for 2/3rds of my banishments
so what you're saying is that you suck
type shi
no?
seems to be the vibe I'm getting
Im saying there is a huge difference between pfinder parties and 4 man parties
Doomish, no need to be an ass about it 🤦♂️
I'm just sayin man pfinder isn't really comparable to 5 man parties
Obviously
Like are you gonna compare pfinder Annies to guild Annies
But the majority of players still use pfinder
ok but not willingly
Unless ur notch
most people if given the option prefer to 4 or 5 stack
I just think that vermin burrows should work like they used to
me personally I prefer 5, but 4 with idol is also nice
And not be inaccessible like 30% of the time
Taken is 10 walkspeed
taken can teleport directly onto players if you know the map well enough
with near 0 warning
I agree that its often better, but +50% effective walkspeed is pretty huge
True, but if you are good you can both hear and see taken
You can also hear vermin except it has like
Meanwhile vermin often places burrows in areas you would never use anyway
3s to run away
Yeah, taken is like 5s?
With ofc
but without its almost 5, its pretty slow
Because most players dont use the tentacle, or miss
I just teleport in front of them
pfinder vs 5 stacks moment
Im not saying this is the way to balance BtB, however:
I think that since pfinder is the majority of games, the game should also mostly be balanced around that.
Terror is absolutely dog in 4-5 man parties, yet its pretty decent in pfinder
Terror is not dog in 4-5 lmao
4-5 naturally means that the terror is also better
Disarming trap range is pretty terrible, which means that a lot of people will sneak and unsneak and then triggering it
and knows better trap spots
Yeah, I like placing traps in 1-2 block doorways making it a forced disarm or forced trigger
bro lives in pfinder
I like high walkspeed
Pfinder BtB is better than parties in my experience
how large parties
4?
Cause imo it's either 5 or bust
Fair
fr, pfinder gives more variety
if the spirit is good
I guess, with 4 man parties you kinda just win in 3-8min every time
eh I like having hard games
unless you have the 1/10 games where you meet one thats actually very good
last night we had a 4 man and we kinda obliterated pfinder for like an hour
I think I stunned this one guy like 15 times
I mean... We lost 1
and then bagged him like 7 times after said stuns
Yeah, 9/10 free games. 1 difficult one
thus why 5 is better imo
no need to worry about finally getting spirit and having a guy dc
But thats not the point. The point is that vermin should be able to move to their own burrows from every part of the map like before
Instead of some being out of range
I don't think that's intentional
then again if the burrows are out of render distance
In the past at least, all burrows would get closer on the map so they would all always be in range even if they were technically outside of range
Not much CT can do about that
No, read what Im writing
In the past they circumvented that by physically moving burrows closer visually
Yes
Real
But somehow thats broken now? Idk
Surely it gets patched along with jump fatigue
jump fatigue wont get patched
^
They tried. Its not doable in this mc version. Maybe next year they can fix it
3 days ago you could sprintjump
I feel like people would have a bit more fun if it was reverted to 3 days ago tho
like spirits and survivors alike seem to hate it
I agree, since 3 days ago vermin also worked perfectly fine
what changed?
tbh prob also with why exec was broken for so long
even tho it was supposedly fixed a few days earlier
Probably yeah
well I'm gonna be home late today so surely it's patched by then
womp
womp
I guess it might clutter the hotbar a bit, but how about giving players information about the spirit abilities at the start of the game?
Like one that says how to disarm traps
Yeah
i mean that would give away the spirit you are fighting which kind of is nice
Because vermin burrows and terror traps disarm in different ways
there is text that shows up when u r nearby them that shows how to break /disarm
And also not a lot of people know how aledar works
but snares' text does not show up until u r very close
Or how the scarecrow guy haunts people
(which makes sense but is a bit unfortunate for new platyers womp)
Also people are kind of taught to not walk close to them
I mean
So its a bit ironic that you have to walk over them to disarm them
If you talk to the npc
It tells you
tbh tho I think that snares could be click to disarm instead
so that way you can sneak past em
yeah
Not really. I have had so many people that ask "Why am I getting oneshot?"
havin to disarm to go thru a snare is pretty helpful tho
True, but also you gotta remember a gamemode cant survive if only the sweats play it
also yeah pfinder aint talking to an npc for information but there is not rlly a better way other than playing as the spirit
i suppose
You gotta make the new player experience a bit smoother
or being told by other players
You also have to remember that having the ability to read is also a bare minimum
so y'know
Can't appeal to everyone
Maybe have a place to test yourself against fake spirits
I think the majority of players will want to read after getting killed by it once, but they cba going on the discord or wiki about it
like how some games let you see cosmetics
it's not on the wiki or discord tho
It's on an NPC like
10 blocks from the starting text
Hence why I think it would be cool to have the spirit weapons and general information be in the inventory of all survivors
Call it something like "broken spirit weapon", to signal that you cant actually use it
removes the element of suprise that does help the spirit tho
mabye when you die to the spirit u see how the spirit works
having replica versions of the weapons in the information guy could help learn how to use a spirit as well
Possibly yeah, but then that would be a ton of information to dump into player inventory. Maybe best to then have armor frames with text on the wall where you can see every spirit ability?
also nice for knowing cool downs
Kind of like a display hall?
well that seems eh
too much effort type shi
Kinda yeah
I think showing it when ur a grave is better
The executioner rework is really annoying. The scythe is now more like a totem, you cant easily deactive wells or break barriers as you have to swap your hand every time, and the scythe throwing mechanic seems really clunky and its not fun to play because of how annoying the accuracy is
@brisk burrow
rework??
wdym more like a totem, what was it before?
we did nothing to executioner since release
except fix bugs 😭
and like one semi-change to give her the same 3s of not being able to do further attacks
that everyone else has
deactivate wells???
Oh you mean the input priority
speaking of, pixel could you please make the keeper bow also ignore other actions over shooting
sure that could be done
i do think there is greater value
in letting you use abilities
clearly made to circumvent blockades in some ways
then forcing the interaction to be breaking the blockade
when the adjustment you need to make to break it anyways
is quite literally scrolling or pressing two number keys
pleaaaaaase fix jump fatigue i beg
it's worse than ever rn
everything gives you jump fatigue even a 0.5 block fall on a slab, and sometimes you get it on air, and it's absolutely unplayable at times
yeah is known something prov got rolled back for some reason
Why did they add locker oxygen?
people camping in lockers
^
to encourage people to not hide in lockers all game and ruin the game for their teammates
I've never really seen that be a problem tbh
i have, it sucks a lot
kill
its very negligible once you know its a thing
True but it does kind've weaken the sneak attack perk
both
it deals a tick of damage
when it runs out
so if youre full health you can stay for 80s
oh
huh, thought it just killed you. ive seen people die to it often so i figured it didnt injure you
it does
https://www.youtube.com/watch?v=WAYtuYf5KDs
first vid i watched for an example, this guy hides in a locker for ~48 seconds straight after seeing the heartbeat starting at ~8:27
Let's play a few rounds of Banish the Beyond, definitely not a spin on Dead by Daylight...
I also am in the process of making a guide for the Festival of the Spirits :-
https://forums.wynncraft.com/threads/the-festival-of-the-spirits-2024-guide.319355/
⚔️~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~⚔️
Hello there. My name is Rider Uji, a D-Rank adventurer ...
this was filmed pre-oxygen addition
i was tryna find another vod where someone hid for their first game for like 5 minutes straight
its pretty common for ppls first couple games since they're scared and trying to learn stuff
Do you guys take perk suggestions?
if you got some sure, it wouldnt be added this year but maybe next
I agree it is horrible, it's like I'm in a real horror movie. Tripping over things that don't exist.
also unrelated but holy shit this is so painful to watch
servers be hallucinating fr
no hate to the guy its his frist time
What if there was a perk that could increase the distance you could heal teamates from. Or even better one that could make it doable through walls
but like christ the grave is right there dude
nuh uh
not through walls
that sounds ridiculously niche
give spirits the ability to see how much score they have
maybe as a counter on their weapon
just for like
essence ig
what if there was a perk that let you pull out a revolver and blast the spirit instantly killing it and winning the game
rymek luke fr
there should be a perk that lets you repair a broken barricade
i think it would be cool
repair kit or smth
I mean a lot of perks are like that and being able to heal from a distance would be pretty powerful when the spirit is camping someone
are you talking about healing or reviving
resistance to jump fatigue one time every 120 seconds 🔥
rymek luke spirit: same as keeper but you have 6 shots instead of 1 with very little cooldown
also i think narnia should have the ability to toggle when you tp
because sometimes you just want to be in the locker yk
real
but you have to reload each shot individually when you run out of bullets
I gotta agree with Thglpxl this time, just swap to anything other than the scythe to do anything except attacking with the scythe
Tbh I think a greater reviving distance would be cool
@fervent sorrel found
Dont do it. It would make it even more annoying to play......
However, could you fix the other spirits instead? For example with vermin, when I right click blockades or spirit wells I am instead attacking, even though vermin doesnt even have an ability with the right click of the weapon
For spirits with a weapon that only has attack, it should not randomly attack instead of interacting when you are clicking right click, since right click isnt even the attack button
💀
But for spirits with weapons that have abilities with right click, you should prioritize the ability instead and rather teach people to swap to another hotbar slot
this might be a vermin specific issue tbh
although
Possibly
its meant to prioritize object interactions
over attacks
so this might be a lag issue yippee
I play with pretty significant lag yeah
Id rather want to have it not register rather than losing 1.5 sec due to a missed attack
If I was interacting with the attack button, then thats on me. But right click kinda feels like it should be primarily for other interactions, no?
ill look at vermin. its possible spirits with only an attack on their main weapon have it bound to both rmb and lmb
i had a reason for doing that last year but it doesnt need to be there
Yeah I think its all that dont have a specific right click ability
yeah thats the problem
well itll be fixed next time we push the map, though that likely wont be for a while
buh?
The issue with those in particular is that if you wanna swap with those spirits, you have to swap to the 3rd hotbar slot for an open hand
so jamp fatigue will be in its old state for longer buh..
we gotta revert the revert ASAP buh this new jamp fatigue is quite silly
this doesnt need a map push
oh OK cool
i just dont really know what is wrong with jump fatigue
Yeah it definitely became worse. It was also kinda annoying in the past, but not as bad as its been these last 2-3 days
yeah
its POSSIBLE something got reverted by accident but that also seems.,... strange? unlikely?
i requested a second push already to push things in case the first push didnt work and its still being weird
aint no way jump fatigue triggers three times and the duration bloody stacks
like bruh
also if u trigger balanced landing while injured the skil won't give more speed duration and skill is put on cd
It seems to coincide with the executioner fix, but I dont really see how those 2 are connected
....it stacks?
prov known with other skills but more annoying with balanced landing
well that definitely means the current version isnt on live
yeah it be like that
As spirit right?
oof
yeah i died right after
Yeah because the spirit will get slowness randomly, thats intended
to taken of all things
It goes off when exits can get charged iirc
this isnt me being surprised by it stacking, btw. the old version did stack. but the new one doesnt
so something's wrong
this was at like 7 hours ago tho
huh
Spirit gets slowness once per minute right?
no?
Huh
what are you talking about
mf is playing on hard mode
jump fatigue moment
Then why do I remember it saying when exit gates become available, that the spirit can no longer get slowed by x
huh
Am I schizo or something?
let me go check that message
i think
youre thinking of it saying the spirit can no longer be banished
maybe ur thinking of dead by daylight or smth
spirit can no longer be banished
if time runs out on spirit well phase
ohhh
nah
... yes
Permission number #4 **.sm utility disable ** is preventing this action.
me when 1000% sprint
There 100% is
theres the regular sprint bar sure but it lasts 10x as long
and recharges instantly if you stop sprinting
It still runs out
and doesnt recharge for like 2sec or so
very easy to avoid
It aint instant
well if you hit 0 then no its not
ye
because in 2.1 sprint has a few second cooldown if you run out
yup
just stop sprinting before it hits 0
tna berry room type stats
As spirit in particular I feel like chases sometimes get long enough to the point where it matters
what the
terror when the survivor simply runs:
I run after survivors, okay
Thats why I pick +15% ws spirits
bro even as terror my chases dont last that long
exec when it isnt horribly broken:
I sprint between spirit wells
...
The input text has too few parameters.
Prints a random quote with a specified name.
.quoteprint abc
.quoteprint <keyword>
but
and then continue sprinting when I see people
The input text has too few parameters.
Prints a random quote with a specified name.
.quoteprint abc
.quoteprint <keyword>
huh
also when komi decides to afk in the middle of a match
Did you just forget the vermin burrow bug we were talking about?
true#
then dont play it
Whats the point of wasting time on burrows if you cant enter them
"my dogs are yelling" leaves
every game
I still play it for 15% walkspeed
im fairly sure other spirits have 15%
I played bugged executioner too
ok
Nope
“i need to get more beer” leaves
bro does not get to complain
Taken is 10%, executioner is gonna be 10% too
willingly plays the broken stuff and then complains about it being broken
So its only vermin left
you are so glad you're not here rn
I AM
I DONT HAVE TO DEAL WITH HER LETS GO
stalker is 5%, terror 5%, keeper 10% and wanderer 10%. So yeah I play keeper and wanderer too
i think komi should do that to you
ong
I play it for the walkspeed. I have said it before, Id rather play a spirit with 15-20% walkspeed and literally 0 abilites rather than stalker and terror
i dislike wanderer personally
i play keeper and exec
I like him because hes so fast that I dont run out of stamina as often 
i think exec should have a 5x5 scythe hitbox 
Also taken has pretty op teleports
have you considered why vermin has higher than average walk speed
because the ability is the weakest? Your point being?
idk man
maybe if you played slightly better spirits you woulnt have to rely on ws so much
I consider walkspeed the most important ability
the guy with a bow:
I mean, thats basically walkspeed when you think of it
buh
Its like you can hit someone from the other side of the map
this guy cant be real
ohh
all 5 spirit wells powered yeah
Its a bit confusing because it doesnt really debuff the spirit
but but they're not banished when you power all 5 wells, they hunt you anyway!
it just gives you more points
it lets you trigger exit gates faster
lose as spirit: Banished
lose as survivor: Dead
same with running out of time
eh i count a gate being opened as a survivor win
survivors have truly been banished to the beyond
hatch escape maybe not so much
i think its +3 essence if you escape
unless its a hatch escape when someone else took a gate
Win as spirit: Not banished and you kill everyone
Win as survivor: Banish and went through any exit
Draw: Not banished and survivor dies
kinda?
survivor win: you escape
spirit win: at least one person killed
Hatch escape gives the same points, no?
yeah but like its what i count as a dub
fair
its way more bm to hatch escape when a gate is open
and whoever gets bmed hardest is ultimately the loser
bro 😭
it gives a bit more i believe
If I kill everyone except the one that uses hatch escape, and I also dont get banished: Then I consider that a win.
I wasnt entirely wrong, but I was mostly wrong
give it acro mulitihit fr
do you play this game like a racing game
Yes
Also yes
lmaoooo
this guy mains pyro
bro is sprinting inside a burrow
Bro sprints inside lockers and reveals his position
lol
speaking of suprise strike and bm
last night we giga bmed a guy
3 ppl on a well
pallent stunned
then stunned as stalker
then locker stunned
As a survivor I sprint like 90% of the time that Im not powering wells or healing/reviving. But at least survivor has enough downtime that its not a continuous sprint
but did you have ironwood blockade 
😭
lmao
if 4 stacking with idol you legally have to take ironwood
4 stacking with idol in pfinder is so goofy
When 4 stacking with idol, you always take offensive traits.... Except self revive, thats just too broken
Or healing streak
me when i healing streak soft handed self care
ong
and insta heal in front of the spirit
They dont have perfect synergy though
healing streak doesnt get a stack for self healing
but it does effect the self heal speed if youve healed other ppl
yeah
30 sec x (100+100+60)/100 ig
also whats the fastest you can power a well solo
theres concorde
under pressure
are there any others
@topaz pollen wells are 120s right?
Isnt it 100s?
so max solo speed would be 66s
no its definitely longer than 100s
Is my math correct when its 11.53sec as the fastest healing?
So thats just a healing from an ally at that point
ill check
100x30/(100+100+60)
That makes sense. From now on I wont finish a well when its at 50% and an ally died
rare multiplicative wynn moment
wait no your calcs are assuming -X% from the time
yeah
well, I guess Ill stop sprinting for 2min straight then
Even though it would be a cool mechanic to have as the spirit
what would be
That your sprint breaks more easily than a survivor, so you cant just chase 24/7
well
that'd also be kinda aids
and that is the reason why spirits are faster at base
realistically as long as you can see a sprint trail
you should catch within 2m
yeah, but if you dont sprint towards a well, you are just losing time
every 1.2sec is 1 well point. Spint vs no sprint is what? +30%
i mean
damaging wells
Assume you are going between wells 50% of the time and chasing/doing other things 50% of the time
50% of the time you are giving the survivors 1.3x as much time to charge a well
So wells are getting charged 15% faster on avg
However its additive and not multiplicative, so its less than 15%
But thats besides the point
Sprint still gives you a bonus movespeed during the cooldown
very slight tho
i dont do it at least
its a good a time as any to not be sprinting
Yeah, its +30%. But +30% of like 0.5 blocks per sec....
you lose like what, maybe one block of movement from not sprinting after hit delay?
Maybe 0.5-1 blocks yeah
yeah better lose that than anywhere else
True. Also turning off and on sprint only takes like 0.2-0.5sec
so you will lose a LOT less than that
(i actually dont do that cuz i use toggle sprint lmao)
if you just use the downtime to refresh sprint
I started minecraft before the sprint key was added
good for you
W+W is the OG way
But yeah, its objectively worse to use ww than a designated sprint key
due to no time loss
also sprint bugs
for pvp its better ig
yup
pvp and parkour
but regular gameplay, its a bit too minmax-y for me
And that says a lot, because I like minmaxing stuff
can jump fatigue not activate every time I walk down a slab
no its a neccesary game mechanic fr
I would prefer to die by my own stupidy, not random chance
Not adhering to the strict jump fatigue rules is a form of stupidity
yeah didnt you know you're never supposed to walk on slabs
i recommend installing wurst client and just flying
Common mistake
I am so happy it's a bug and not intended
I avoid slabs like the plague. Ill even take detours if it means I avoid them, because I know the spirit will go on them and get jump fatigued 
if you fix it by tonight ill paypal you my math homework
🙏
no promises
but its not a no
His math homework: Imaginary numbers 
nah my math hw is literally more letters than numbers
lemme send a pic
and its upside down ok
I like curling at the gym, not curls in math
ah, nah that stuff is still very basic.. It gets worse... A lot worse
its moreso about how f(x)/g(x) became g'(x) times f(x)
To this day I still dont know what is the point of solving a heat equation, because my math professors never gave us any data that actually needed to be solved 
and where that extra g(x) in the denominator came from
(or basically how that entire 3rd step came into existence)
Definition proving is ait, but I hate proving the definition of stuff like furier transformation
The entire point of a fourier transform is to have practical solutions for non-solveable equations
i would like to
nah, u did need to know your HW
nah this aint even hw
its the tutorial page
thus why i have it copied if i dont understand it
quotient rule is so widely used its good that you are taught why it works and not just using it over and over "because thats how it is"
But proofs on tests are just annoying since its like 4 pages of words instead of actually doing something
Every time I did a math test and I got a proof, it was like a 15 minute penalty
Kind of like getting a random jump fatigue
yeah i hope i never get that far in math
I mean, if you are doing differential equations, you are probably gonna do more advanced stuff later
so just get good foundations or you will get lots of bad grades like me when it builds upon those foundations.
in conclusion: btb is hard
Does anyone else think Narnia should get a slight cooldown buff?
Like 90 seconds is kinda backbreaking in a game.
i am so not a fan of executioner having 15%ws but aside of that
Rat:
The biggest buff it needs imo is a timer so you can exit if you are going to be found before it goes off
Because both narnia and surprise strike are abilities that just feel like you are dying randomly even though you waited for 8sec
I love when narnia teleport me to the locker next to me
Happens all the time in church
Hence why surprise strike is honestly better. Also its better since it gives you points while narnia.... doesnt
Executioner was only OP because of the bug. When it gets fully fixed, Id rather want the slowness effect from having the scythe out work faster (or instantly like it does for Keeper) rather than giving it 10% walkspeed. Spirits should feel stronger than survivors, but right now I feel like Im winning 90% of my games as a survivor....
Being a spirit is harder than being a survivor imo. You gotta be in action 100% of the time, while a survivor can chill at a lot of well locations. You also usually have to hit an enemy twice in under 1 minute to actually down them, which means you give up a lot of well power unless the survivor ran into multiple wells. When all spirits are losing their movement speed, it just makes the game harder for the spirit.
Dont get me wrong. A lot of the reasons why spirits often lose, is because of parties or that people have a lot less experience as a spirit than as a survivor simply due to how the game works. But I dont like that spirits are consistently nerfed when they dont really feel all that oppressive
Generally I found as a spirit just guarding one specific side of the map where 3 or 4 Wells are close to each other makes it almost impossible for survivors to get any meaningful charge unless you chase them away to the other side of the map
True, but most survivors dont scout the map before it begins to check all well locations
I dont even bother with that tbh. I just do 1 well at the start and then I do a circle to see which well locations are closest. Because assuming the rest of my team is pfinder, they will do the easiest wells first. Which means then Ill generally begin with the hardest wells
Its why as a spirit I have like 3 well locations I only check if I didnt find any survivors on the other ones, because I know those well locations will mess me up at 3-4/5 wells.
And even then, Ill only check that well if there is an injured survivor so they cant heal back up for free
bleh scythe throws just generally good so its fairly easier for them to secure kills
A good survivor team will always beat a good spirit imo. And I dont think that is necessarily bad, I just think that if spirits keep getting nerfed that it will become kinda boring as a survivor
Not really. When the scythe isnt bugged, its extremely difficult hitting people with it
In 9/10 cases its worse than keeper
not being able to play to stun them feels quite rough
The scythe shouldnt be able to go past walls, so you can just camp corners when trying to stun a spirit
But then again, with the bug it didnt just go through walls, it went through multiple layers of walls
Maybe its just skill issue on my part as executioner, but I found it pretty hard to kill survivors with the scythe unless the players were just bad. The scythe attack was more of a strategic way to block exits and to try to force players into a corner than a way to kill them from far away
Meanwhile as keeper I could have just shot them in 0.5sec
But then again, as I said it could definitely just be a skill issue on my part. I dont play a ton of executioner, so Im probably not the best player to talk about executioner balance.
Yeah I still think they need to buff Narnia it's so close to being good but there's just so many downsides to playing it
Narnia should probably not go to the locker next to the one you went to... Or like have a minimum of 5 block distance
narnia needs to be togglable and yeah, radius
if narnias togglable, surprised strikes gonna be HOT
also remind me to visit the seer in 10 hours
True, if you could chain narnia and surprise strike, that would be crazy
I dont even think it would be OP
But it would be very funny
p sure we all do love spectral tickets
gets you more spectral shards and uh...i think exclusive?
basically a free annie
I guess it might be worth around 1le per if you consider the exclusive items, but the exclusive items all looked bad imo
This renders the power almost entirely unuseable except in the boring way where it ends up playing exactly like keeper cutting someone off in a straight line
The bug was like very clearly a super broken hitbox, it partains to like nothing about what executioner is
Yeah thats fair
This is actually interesting to hear
Because i have heard other people say survivor is like clearly disadvantaged
I just meant that if it cant hit around walls, its going to hurt it a lot if it moves to 10% walkspeed
and that a good spirit could never lose
Sounds like the game balance is in a pretty good spot if there are conflicting opinions then 👌
The scythe being able to go through walls and hit through them when retracted is intentional and not going anywhere
I meant like, going through walls when you throw it. When you pull it back, it can obviously go through everything
Well yeah the going through walls for placing is essential to be able to place it at choke points
though tbf that is only one aspect of how to use it
Using arc sweeping is probably the more common and powerful usecase
Because it really bugged out when I was trying to throw it last time I played as executioner. It wouldnt let me place it behind walls a lot of the time, and apparently other players werent able to either, because I hid behind barriers and didnt get hit
the placement box of the scythe is around 3.0x3.0
so you can't place it in 2.0x2.0 corridors
Yup, that was the issue
which there admittedly aren't very many
There are a lot in bunker. And also some in church
Would it make it too broken if the placement box was 1x1?
And the hitbox stayed the same?
That way you could be able to create chokepoints way more effectively
Maybe this is just me, but I always dislike when I think Im able to do something with a spirit, and it doesnt let me. The exceptions to the rule sometimes feel so bad that it de-incentivices following the rule to begin with. Like the scythe sometimes not being able to get placed inside of corridors because there isnt enough space.
Or vermin burrows not being accessible from the entire map
I can possibly lower the placement box
But lower ones tend to run into the issue
where the scythe will go as far as possible (that's just the algorithm) and therefore be placed very close to walls
which often leaves an opening at the other side
and placing it more exactly is extremely fiddly
Hmm yeah, it sounds like a lot of devwork if the entire map has to be mapped out for "possible scythe locations"
To avoid it always mapping onto a a wall
well not even that
the problem is it's surprisingly hard to guess player intentions
from just a direction
when along that direction there is like 8 (more like 100 if it's very granular) different possible scythe locations
Makes sense, but isnt how long you press it also how far along it goes?
yeah that's the way you can place scythes closer if there is something above or below
So what if you just force players to get better at that?
server lag :)
Also very valid
i could make it super free
and have like 0x0 placement box and just say
get gud at using the chargeup
but then the server running scripts at funky speeds messes up placement a lot
in a way that you have even less control over
wouldnt 1x1 placement box then be a good middle ground?
After all, why would you place a scythe down where there isnt a walkable block?
It snaps to 3x3 though
(some QA work is being finished on mapping that out)
So it cant snap into tight walkways
well 1x1 also lets the scythe clip quite hard into walls
It should have visible outlines anyway though, except the few times that bug
i can look into the placement algorithm more
but after having used executioner in like at least 20 games
i've never encountered situations where the current placement really screwed you over
Nah, dont worry about it all that much. This is just something I noticed, it might not even be a common issue
i can probably lower placement box a little bit and try it out a bit, i'll see
If people know it cant be placed in 1x1 and 2x2 areas, they will just learn to place it at the exit point of those areas anyway
Because there are no 1x1 and 2x2 areas that dont connect to a 3x3 area in under a 8ish block distance, except maybe the dirt vine area in bunker
is there a reason why stunning stalker with line of sight doesn't give any points?
considering disarming snares and destroying burrows gives points, i feel like stalker stuns should give points too
disarming a snare gives 1 point btw
and burrow isnt that much, 10 maybe?
But I agree, everything helpful should give points. Honestly even being in range of a spirit should give points
Even if its only 1 point per 10 sec
10 then 5 then 1
fair enough
i love playing spirit when the server is tps spiking
i stare at spirit for 2sec and it does not register at all and i die
avg wynn experience
premonition+underpressure:
yeah probably
we didnt put too much thought into score from new things this year but we probably should have
fair enough
what a beacon spot
Its not that bad. You can stand inside of the dead guy, also you can charge it from outside the hole
Also it gives a decent vantage spot without getting seen by spirits
i meant that the escape beacon spawned inside of the well
Oh Im dumb
Yeah... That should not be a thing 
And its the beacon noone uses too, so its even worse
Im just gonna assume this is what happened every time I have spent like 2min looking for an escape beacon and didnt find it
wtf 💀
The dead chap with the mining helmet always messes me up
One day someone is gonna use an identical skin and hide inside of it and noone will be able to tell 
But then again, people just use wood skins instead
A LOT
Even felix used it.... smh
Also I have seen people with spirit skins
But thats mostly just messing up your own chances of getting healed
Or black skins and hoping the other person isnt using fullbright from wynntils
Mfw when the stalker looks at me and instead of pouncing, requests a heal
Yup
incredible
not sure how this is happening actually
guh
the giant humming noise:
It's in your head
i did not actually know you can shoot through iron bars as keeper
extremely useful knowledge on woods
doesnt sound like it respects all block collision then
oh does it now…
bridge well shenanigans abound
no reeally a feedback but hooray
cry into your mask
respects block collision in that it can go through the gap in slabs and such
it goes through barriers so that its able to fly through blockades
What about the parts in bunker you can see past?
I have gotten hunted through the death ladder fence, but I have never been able to hit anyone through the seethrough part in the hallway
yes
you can shoot through those
Narnia should probably mention that it automatically teleports you instead of using a "you may teleport yourself"
Tfw you want to surprise attack but narnia yoinks you
No, it should just get the change that we wanted to give it which is making the teleporting an item.
seer is the og timezone issue fr..
its spirit festival related
Also, Seer is like drastically less important than Anni + not the only way to obtain tickets
what do you even get from the tickets anyhow
it says exclusive items but like
of what variety
There's a mask and a map art
oh neat