#Official Banish the Beyond Feedback Thread

1 messages · Page 4 of 1

worthy island
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anyones class not able to get first cheese? one of my mages cant get it yet i did mystery for last year

tiny grove
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womp

worthy island
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i want to get all my 14 giant rat plushies :(

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oh nmv im stupid!

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no byg

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bug

gleaming tusk
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any word on executioner fix 🥺

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i wanna stop getting hit from 30 blocks away from the scythe on woods 3ckill

topaz pollen
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is it still not live

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something might be up

peak dock
gleaming tusk
silent sapphire
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you can in the 2 block tall water

whole holly
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💀

peak dock
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did yall fuck up the jump fatigue detection again

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because apparently walking on lilypads gives you jump fatigue for like 3 seconds

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and it triggers randomly on flat surfaces even

brisk burrow
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frankly not possible

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and if it is possible then the server has literally degenerated to a point

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where it is completely making up random shit with your player motion

upper galleon
brisk burrow
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i hereby strip you of the name frank in favour of the more broadly applicable word frankly

upper galleon
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Let me be frank?

brisk burrow
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no i just told you that's no longer you >:(

upper galleon
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😦

peak dock
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i was trying to sprint away from the taken on the lilypads

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and suddenly im walking with slowness because every drop from a normal block to a lilypad apparently triggered jump fatigue

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kinda odd

brisk burrow
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the wonders of the server hallucinating

peak dock
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i assume this is from trying to fix the funny fish bug but idk

brisk burrow
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no those are completely different

peak dock
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also the amount of times exec did the funny glitch has decreased when we were playing so very cool

brisk burrow
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i played 4 exec games today

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none had any instances of it happening

peak dock
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yeah we had one instance in bunker

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where i hit cat from the other side of the map

brisk burrow
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i have tested exec over 60 times on gm there is no shot that its broken

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so i'll choose to believe its someone seeing things until video proof of this happening

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that is less than 4h old from the timestamp of this message

peak dock
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yeah

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i think when it happened was like half four? so it may have been an old world

upper galleon
tiny grove
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jamp fatigue detection felt rlly shit yesterday we will see how it goes today

peak dock
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autumn is staying in skye

upper galleon
brisk burrow
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btb feedback thread btw

upper galleon
peak dock
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true we need to buff exec again make it have a 3x3 melee attack

inland hornet
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me when i get jump fatigue mid chase

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ok what the fuck

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this

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this gives you jump fatigue

peak dock
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servers are schizophrenic apparently

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happens on lilypads except it makes your jump fatigue stack so you end up being slowed for 5 seconds

tiny grove
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idk if its jut me but the jamp fatigue was not this bad like 3 days ago

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yesterday it started getting a bit silly

fervent sorrel
brisk burrow
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no idea

fervent sorrel
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I have taken a lot of random damage recently in btb

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Both as spirit and survivor

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For spirit Im assuming its thorns, but then what damages me as survivor? It only happens close to the spirit, and its usually when they miss abilities or melees

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So maybe their melee hit but their cone didnt?

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So I took damage but I didnt get injured in btb?

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Im obviously not using -hpr gear for btb, so its not that. I will slowly heal over time, but then Ill take damage randomly and have it heal back up again

tiny grove
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dmg as in btb injured dmg or normal wynncraft hp dmg

fervent sorrel
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Happens as spirit when I attack people too

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But not everyone, so Im assuming its thorns

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Its just weird to take wynncraft dmg inside of btb. Since Im playing on lower level characters I have been fairly close to dying from it a few times. Would be funny to see what happens if I make a -hpr build and die to the wynncraft dmg though

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Im fairly sure wynncraft death downs survivors, but it doesnt kill spirits

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Well... Spirits die too but they respawn in the middle of the map

topaz pollen
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nothing in the minigame uses actual player attack stuff

ruby adder
topaz pollen
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thats not relevant here

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you take a real damage tick when being hit as survivor or when stunned as spirit

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& the terror's panic does it but thats obvious

fervent sorrel
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Yeah those check out, but I have definitely taken damage as a spirit when I havent gotten stunned, but rather when I attacked. Maybe its the pufferfish strike back perk then, just kinda weird so many people pick it

whole holly
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its a really funny perk ngl

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abit useless since res has invuln but

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its really funny

inland hornet
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its funny to take

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actually, strike back+no sprint trail seems kinda cracked no?

tiny grove
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strike back is good for revive chaining 💀

inland hornet
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when jump fatigue fix 🙏

tiny grove
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yeah it feels worse than on release this year I think

inland hornet
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like any downward shift in elevation seems to be able to give jump fatigue

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was chasing a guy in bunker uppervines

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got jump fatigue 3 times

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another on the way down

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and a 5th trying to chase the trail

tiny grove
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i got jamp fatigued when i finished going up crypt well stairs, then again from going on a half slab mabye???

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only played one game but it def felt worse

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abt to change my :3 macro to I love jamp fatigue! :D

ruby adder
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jamp fatigue!!! :3

carmine sentinel
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=DDDDD

topaz pollen
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uh

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odd

hollow hearth
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Random question but how does panic zealot’s inverted heartbeat radius work exactly

topaz pollen
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if you are within the heartbeat radius (30 blocks), it basically flips your distance. at 0 blocks, it sounds like youre 30 blocks away. at 30 blocks, it sounds like youre 0 blocks away

carmine sentinel
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i like it as an idea but it just doesn't really help pz actually do anything to confuse the players

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i mean. i guess it helps a bit more on bunker compared to woods, but still

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once you get used to it and how it works it doesnt really do anything

peak dock
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on the other side of the map to the spirit

inland hornet
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To confuse the survivors

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btb is essentially seeing who can juke the other better

harsh widget
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If you dumb it down ye

hollow hearth
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Ah so it doesn’t remove the heartbeat completely even if you’re right next to someone

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Thought it would outright remove it so you could stalk as long as you laid close

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Though does “until you attack” mean any attack (even if you miss) or does it have to hit someone?

brisk burrow
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if you use your attack at all the hunt ends and goes on a 15s cooldown

wicked frost
brisk burrow
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imagine a world where mojang had coded mc so that pressing jump sent a packet to the server

inland hornet
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would also like to ask why players can't be given like infinite jump boost to just remove the ability to jump

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While there are like 3 scenarios that you jump

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The times where jump fatigue obliterates you is significantly more often

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(3 scenarios being to juke over the double stairs elevated well in a corner of woods, jumping up vines, and jumping up ladders)

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Would also help newer players, as some kinda can't read/didn't read the npc, and trying sprint jumping and then die

brisk burrow
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This has been stated about umpteenth times.

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Jump fatigue isn't about jumping, it's about sprint jumping.

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Whenever you sprint jump, no matter the jump boost, no matter nothing, you gain a flat +0.2 velocity forwards.

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This breaks the speed balance of the game in its entirety,

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making sprint jumping the fastest travel and approximately the same speed accross a very wide range of walkspeeds

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Sprint jumping cannot be stopped short of disabling your sprint, which you can probably tell is just not an option

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The only way to make this not an issue is to make sprint jumping not worth it, by making it slow you down.

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Unfortunately now, minecraft is a very well coded game with no internal problems at all, so it doesn't send any direct information that you jumped to the server

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The server just kind of has to guess from the position and motion information it gets from your client.

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This leads to the server hallucinating jumps where there aren't any

inland hornet
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dang

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is it possible to pin that

brisk burrow
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And they are hardbaked into the position information we can get about the player

inland hornet
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or not in a thread

brisk burrow
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If wynncraft ever does upgrade to force everyone to play with 1.21.2

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This could (presumeably) be fixed

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Because mojang has added literal input predicates and that includes one for jumping

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which (presumeably) forces the client to send that information to the server

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But until then, we're kind of tough out of luck

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Also 1.21 has the awesome property of breaking jump boost

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so players that connect rn on it would just not be affected by negative jump boost

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Truly just peak

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And trust me, I have spent over like 20 hours at this point

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Trying to engineer some way to make sense of the position data and engineer if the server hallucinated the jump or not

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It's just not feasible without making jump fatigue wait like 2s before actually procing and even then it would be unreliable

fervent sorrel
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Oh well, jump fatigue can somewhat be played around as long as you use the terrain wisely

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Or just walk instead of sprint around certain areas

brisk burrow
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it's a feature guys

fervent sorrel
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Its weird how walking down counts as sprint jumping more than walking up does. I cant really wrap my head around it tbh

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with walking up it makes sense since you are gaining upwards momentum, but walking down gives you airtime... Why would both of them give you jump fatigue when they sound like 2 completely different scenarios? And why would walking down give jump fatigue when falling down doesnt? That also gives airtime after all

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Just weird stuff, ngl

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If it was more consistent it could be used as a feature though, but rn its just a feelsbad mechanic. Even moreso as a spirit because you have those intervals of slowness already, thats disrupting your playstyle

wicked frost
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The music when the exit gates are available is amazing, is it on the housing island jukebox?

fervent sorrel
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Also, any reason why burrows sometimes cant be teleported to? The hitbox feels too small when you are sneaking inside of one

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Could be skill issue though, but I often cant tp to one

wicked frost
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I think they have a range limit?

inland hornet
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you love to see it

fervent sorrel
inland hornet
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well me no likely vermin

fervent sorrel
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I almost got banished for the first time in like 10 games because I was stuck for over 10sec trying to go to the burrow I laid beforehand, and then had to walk over there instead....

inland hornet
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(it's also kinda turbo shit for VC games)

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someone gets chased, just go damage a burrow

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then either the person getting chased gets away Scott free

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Or a burrow is gone

fervent sorrel
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Well yeah, but 6 burrows is often enough imo

inland hornet
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I mean I've broken like 4 in a match before

tiny grove
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mabye u are just playing with sily pfinder players then

fervent sorrel
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I dont think I have ever ran out of burrows

inland hornet
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cause anytime anyone got chased, I just instantly broke a burrow

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Join the linny server

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test your mettle

fervent sorrel
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Nah, linny parties are responsible for 2/3rds of my banishments

inland hornet
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so what you're saying is that you suck

tiny grove
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type shi

fervent sorrel
inland hornet
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seems to be the vibe I'm getting

fervent sorrel
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Im saying there is a huge difference between pfinder parties and 4 man parties

inland hornet
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wow really?

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I couldn't have guessed

fervent sorrel
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Doomish, no need to be an ass about it 🤦‍♂️

inland hornet
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I'm just sayin man pfinder isn't really comparable to 5 man parties

fervent sorrel
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Obviously

inland hornet
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Like are you gonna compare pfinder Annies to guild Annies

fervent sorrel
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But the majority of players still use pfinder

inland hornet
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ok but not willingly

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Unless ur notch

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most people if given the option prefer to 4 or 5 stack

fervent sorrel
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I just think that vermin burrows should work like they used to

inland hornet
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me personally I prefer 5, but 4 with idol is also nice

fervent sorrel
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And not be inaccessible like 30% of the time

inland hornet
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could also prolly use taken which is kinda the better vermin

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at least imo

fervent sorrel
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Taken is 10 walkspeed

inland hornet
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taken can teleport directly onto players if you know the map well enough

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with near 0 warning

fervent sorrel
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I agree that its often better, but +50% effective walkspeed is pretty huge

fervent sorrel
inland hornet
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You can also hear vermin except it has like

fervent sorrel
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Meanwhile vermin often places burrows in areas you would never use anyway

inland hornet
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3s to run away

fervent sorrel
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Yeah, taken is like 5s?

inland hornet
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no?

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it's like 1-1.5

fervent sorrel
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You mean with the tentacle?

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or without?

inland hornet
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With ofc

fervent sorrel
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but without its almost 5, its pretty slow

inland hornet
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and why would you factor without

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at most like if I hit someone and they run

fervent sorrel
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Because most players dont use the tentacle, or miss

inland hornet
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I just teleport in front of them

inland hornet
fervent sorrel
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Im not saying this is the way to balance BtB, however:

I think that since pfinder is the majority of games, the game should also mostly be balanced around that.

inland hornet
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ofc it is

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example: vermin

fervent sorrel
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Terror is absolutely dog in 4-5 man parties, yet its pretty decent in pfinder

inland hornet
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Terror is not dog in 4-5 lmao

tiny grove
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yeah u can force them to trigger traps

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also people r low-key blind as balla

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(me)

inland hornet
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4-5 naturally means that the terror is also better

fervent sorrel
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Disarming trap range is pretty terrible, which means that a lot of people will sneak and unsneak and then triggering it

inland hornet
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and knows better trap spots

fervent sorrel
inland hornet
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Tbh I feel like I classify as a terror main

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even tho I wanna be a keeper main

fervent sorrel
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Im mostly a vermin main

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Or keeper

inland hornet
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bro lives in pfinder

fervent sorrel
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I like high walkspeed

inland hornet
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Honestly idk what's worse

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the vanish guy or vermin in 5 stacks

fervent sorrel
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Pfinder BtB is better than parties in my experience

inland hornet
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how large parties

fervent sorrel
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4?

inland hornet
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Cause imo it's either 5 or bust

fervent sorrel
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Fair

inland hornet
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5 is a lot more fun for me

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4 with idol can also be fun tho

wicked frost
inland hornet
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if the spirit is good

fervent sorrel
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I guess, with 4 man parties you kinda just win in 3-8min every time

inland hornet
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eh I like having hard games

fervent sorrel
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unless you have the 1/10 games where you meet one thats actually very good

inland hornet
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last night we had a 4 man and we kinda obliterated pfinder for like an hour

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I think I stunned this one guy like 15 times

fervent sorrel
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I mean... We lost 1

inland hornet
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and then bagged him like 7 times after said stuns

fervent sorrel
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Yeah, 9/10 free games. 1 difficult one

inland hornet
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thus why 5 is better imo

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no need to worry about finally getting spirit and having a guy dc

fervent sorrel
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But thats not the point. The point is that vermin should be able to move to their own burrows from every part of the map like before

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Instead of some being out of range

inland hornet
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I don't think that's intentional

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then again if the burrows are out of render distance

fervent sorrel
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In the past at least, all burrows would get closer on the map so they would all always be in range even if they were technically outside of range

inland hornet
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Not much CT can do about that

fervent sorrel
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No, read what Im writing

inland hornet
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Bro I typed it before you sent it

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What do you want me to do, predict the future?

fervent sorrel
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In the past they circumvented that by physically moving burrows closer visually

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Yes

inland hornet
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Real

fervent sorrel
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But somehow thats broken now? Idk

inland hornet
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Surely it gets patched along with jump fatigue

fervent sorrel
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jump fatigue wont get patched

fervent sorrel
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They tried. Its not doable in this mc version. Maybe next year they can fix it

inland hornet
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No like

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3 days ago

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It was fine

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Last night it was horrible

fervent sorrel
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3 days ago you could sprintjump

tiny grove
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5 if a lot more fun with good players

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pfinde ri sjust like

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so silly for now

inland hornet
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I feel like people would have a bit more fun if it was reverted to 3 days ago tho

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like spirits and survivors alike seem to hate it

fervent sorrel
wicked frost
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what changed?

tiny grove
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yeah lexnt and linny said smth got rolled bakc

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for some reason

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wynn 🔥

inland hornet
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tbh prob also with why exec was broken for so long

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even tho it was supposedly fixed a few days earlier

fervent sorrel
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Probably yeah

inland hornet
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well I'm gonna be home late today so surely it's patched by then

tiny grove
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red inccorrect buzzer

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👎

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idk

tiny grove
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me

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the drip is immaculate

inland hornet
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can you edit it and add the text bubble if you've got time

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I realized I forgot it

tiny grove
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womp

inland hornet
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womp

fervent sorrel
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I guess it might clutter the hotbar a bit, but how about giving players information about the spirit abilities at the start of the game?

tiny grove
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i mea

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u can just hover over the items

fervent sorrel
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Like one that says how to disarm traps

tiny grove
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and they show how they work

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oh fo survivors

fervent sorrel
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Yeah

tiny grove
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i mean that would give away the spirit you are fighting which kind of is nice

fervent sorrel
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Because vermin burrows and terror traps disarm in different ways

tiny grove
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there is text that shows up when u r nearby them that shows how to break /disarm

fervent sorrel
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And also not a lot of people know how aledar works

tiny grove
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but snares' text does not show up until u r very close

fervent sorrel
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Or how the scarecrow guy haunts people

tiny grove
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(which makes sense but is a bit unfortunate for new platyers womp)

fervent sorrel
inland hornet
fervent sorrel
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So its a bit ironic that you have to walk over them to disarm them

inland hornet
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If you talk to the npc

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It tells you

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tbh tho I think that snares could be click to disarm instead

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so that way you can sneak past em

tiny grove
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yeah

fervent sorrel
tiny grove
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havin to disarm to go thru a snare is pretty helpful tho

inland hornet
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Well sounds like a them problem

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also the snares to crouch thing is kinda devious

fervent sorrel
tiny grove
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also yeah pfinder aint talking to an npc for information but there is not rlly a better way other than playing as the spirit

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i suppose

fervent sorrel
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You gotta make the new player experience a bit smoother

tiny grove
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or being told by other players

inland hornet
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You also have to remember that having the ability to read is also a bare minimum

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so y'know

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Can't appeal to everyone

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Maybe have a place to test yourself against fake spirits

fervent sorrel
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I think the majority of players will want to read after getting killed by it once, but they cba going on the discord or wiki about it

inland hornet
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like how some games let you see cosmetics

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it's not on the wiki or discord tho

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It's on an NPC like

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10 blocks from the starting text

fervent sorrel
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Hence why I think it would be cool to have the spirit weapons and general information be in the inventory of all survivors

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Call it something like "broken spirit weapon", to signal that you cant actually use it

inland hornet
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Maybe in the lobby?

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like in perk selection

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It shows up there

tiny grove
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removes the element of suprise that does help the spirit tho
mabye when you die to the spirit u see how the spirit works

inland hornet
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Oh yeah that

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When ur a grave

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It pops up

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Maybe that

tiny grove
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having replica versions of the weapons in the information guy could help learn how to use a spirit as well

fervent sorrel
# inland hornet Maybe in the lobby?

Possibly yeah, but then that would be a ton of information to dump into player inventory. Maybe best to then have armor frames with text on the wall where you can see every spirit ability?

tiny grove
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also nice for knowing cool downs

fervent sorrel
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Kind of like a display hall?

inland hornet
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well that seems eh

tiny grove
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too much effort type shi

fervent sorrel
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Kinda yeah

inland hornet
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I think showing it when ur a grave is better

fervent sorrel
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Thats fair yeah

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You dont really have anything else to do anyway

tame prism
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The executioner rework is really annoying. The scythe is now more like a totem, you cant easily deactive wells or break barriers as you have to swap your hand every time, and the scythe throwing mechanic seems really clunky and its not fun to play because of how annoying the accuracy is

ruby adder
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@brisk burrow

brisk burrow
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rework??

ruby adder
brisk burrow
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we did nothing to executioner since release

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except fix bugs 😭

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and like one semi-change to give her the same 3s of not being able to do further attacks

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that everyone else has

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deactivate wells???

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Oh you mean the input priority

ruby adder
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speaking of, pixel could you please make the keeper bow also ignore other actions over shooting

brisk burrow
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sure that could be done

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i do think there is greater value

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in letting you use abilities

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clearly made to circumvent blockades in some ways

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then forcing the interaction to be breaking the blockade

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when the adjustment you need to make to break it anyways

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is quite literally scrolling or pressing two number keys

gleaming tusk
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pleaaaaaase fix jump fatigue i beg

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it's worse than ever rn

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everything gives you jump fatigue even a 0.5 block fall on a slab, and sometimes you get it on air, and it's absolutely unplayable at times

tiny grove
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yeah is known something prov got rolled back for some reason

velvet parcel
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Why did they add locker oxygen?

carmine sentinel
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people camping in lockers

ruby adder
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^

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to encourage people to not hide in lockers all game and ruin the game for their teammates

velvet parcel
carmine sentinel
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i have, it sucks a lot

velvet parcel
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Huh

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So will it kill you or injure you?

carmine sentinel
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kill

velvet parcel
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Hmmm

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Ok

carmine sentinel
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its very negligible once you know its a thing

velvet parcel
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True but it does kind've weaken the sneak attack perk

topaz pollen
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it deals a tick of damage

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when it runs out

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so if youre full health you can stay for 80s

carmine sentinel
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oh

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huh, thought it just killed you. ive seen people die to it often so i figured it didnt injure you

ruby adder
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it does

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https://www.youtube.com/watch?v=WAYtuYf5KDs
first vid i watched for an example, this guy hides in a locker for ~48 seconds straight after seeing the heartbeat starting at ~8:27

Let's play a few rounds of Banish the Beyond, definitely not a spin on Dead by Daylight...

I also am in the process of making a guide for the Festival of the Spirits :-
https://forums.wynncraft.com/threads/the-festival-of-the-spirits-2024-guide.319355/

⚔️~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~⚔️

Hello there. My name is Rider Uji, a D-Rank adventurer ...

▶ Play video
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this was filmed pre-oxygen addition

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i was tryna find another vod where someone hid for their first game for like 5 minutes straight

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its pretty common for ppls first couple games since they're scared and trying to learn stuff

velvet parcel
#

Do you guys take perk suggestions?

ruby adder
#

if you got some sure, it wouldnt be added this year but maybe next

left canopy
ruby adder
peak dock
#

servers be hallucinating fr

ruby adder
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no hate to the guy its his frist time

velvet parcel
#

What if there was a perk that could increase the distance you could heal teamates from. Or even better one that could make it doable through walls

ruby adder
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but like christ the grave is right there dude

peak dock
#

give spirits the ability to see how much score they have

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maybe as a counter on their weapon

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just for like

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essence ig

tacit moon
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what if there was a perk that let you pull out a revolver and blast the spirit instantly killing it and winning the game

peak dock
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rymek luke fr

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there should be a perk that lets you repair a broken barricade

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i think it would be cool

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repair kit or smth

velvet parcel
ruby adder
peak dock
#

resistance to jump fatigue one time every 120 seconds 🔥

tacit moon
peak dock
#

also i think narnia should have the ability to toggle when you tp

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because sometimes you just want to be in the locker yk

peak dock
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but you have to reload each shot individually when you run out of bullets

velvet parcel
#

Sry

fervent sorrel
velvet parcel
#

Tbh I think a greater reviving distance would be cool

tulip inlet
#

@fervent sorrel found

fervent sorrel
# brisk burrow sure that could be done

Dont do it. It would make it even more annoying to play......

However, could you fix the other spirits instead? For example with vermin, when I right click blockades or spirit wells I am instead attacking, even though vermin doesnt even have an ability with the right click of the weapon

#

For spirits with a weapon that only has attack, it should not randomly attack instead of interacting when you are clicking right click, since right click isnt even the attack button

fervent sorrel
#

But for spirits with weapons that have abilities with right click, you should prioritize the ability instead and rather teach people to swap to another hotbar slot

topaz pollen
#

although

fervent sorrel
topaz pollen
#

its meant to prioritize object interactions

#

over attacks

#

so this might be a lag issue yippee

fervent sorrel
#

I play with pretty significant lag yeah

#

Id rather want to have it not register rather than losing 1.5 sec due to a missed attack

peak dock
#

i love lag guys

#

amazing feature

fervent sorrel
#

If I was interacting with the attack button, then thats on me. But right click kinda feels like it should be primarily for other interactions, no?

topaz pollen
#

ill look at vermin. its possible spirits with only an attack on their main weapon have it bound to both rmb and lmb

#

i had a reason for doing that last year but it doesnt need to be there

fervent sorrel
topaz pollen
#

yeah thats the problem

#

well itll be fixed next time we push the map, though that likely wont be for a while

tiny grove
#

buh?

fervent sorrel
#

The issue with those in particular is that if you wanna swap with those spirits, you have to swap to the 3rd hotbar slot for an open hand

tiny grove
#

so jamp fatigue will be in its old state for longer buh..

peak dock
#

clearly in the perk selection lobby i should hold a cobalt gem

#

trust

tiny grove
#

we gotta revert the revert ASAP buh this new jamp fatigue is quite silly

topaz pollen
tiny grove
#

oh OK cool

topaz pollen
#

i just dont really know what is wrong with jump fatigue

fervent sorrel
#

Yeah it definitely became worse. It was also kinda annoying in the past, but not as bad as its been these last 2-3 days

peak dock
#

yeah

topaz pollen
#

its POSSIBLE something got reverted by accident but that also seems.,... strange? unlikely?

#

i requested a second push already to push things in case the first push didnt work and its still being weird

peak dock
#

aint no way jump fatigue triggers three times and the duration bloody stacks

#

like bruh

tiny grove
#

also if u trigger balanced landing while injured the skil won't give more speed duration and skill is put on cd

fervent sorrel
tiny grove
#

prov known with other skills but more annoying with balanced landing

peak dock
#

i had slowness for four seconds

#

like wtf

topaz pollen
#

well that definitely means the current version isnt on live

tiny grove
#

yeah it be like that

fervent sorrel
peak dock
#

no

#

as survivor

fervent sorrel
#

oof

peak dock
#

yeah i died right after

fervent sorrel
#

Yeah because the spirit will get slowness randomly, thats intended

peak dock
#

to taken of all things

fervent sorrel
#

It goes off when exits can get charged iirc

topaz pollen
#

so something's wrong

peak dock
#

this was at like 7 hours ago tho

topaz pollen
#

yes

#

the second push was like

#

2 days ago

peak dock
#

huh

fervent sorrel
#

Spirit gets slowness once per minute right?

topaz pollen
#

no?

fervent sorrel
#

Huh

topaz pollen
#

what are you talking about

peak dock
#

mf is playing on hard mode

inland hornet
fervent sorrel
#

Then why do I remember it saying when exit gates become available, that the spirit can no longer get slowed by x

inland hornet
#

huh

fervent sorrel
#

Am I schizo or something?

topaz pollen
#

let me go check that message

#

i think

#

youre thinking of it saying the spirit can no longer be banished

inland hornet
#

maybe ur thinking of dead by daylight or smth

topaz pollen
#

if time runs out on spirit well phase

fervent sorrel
topaz pollen
#

The spirit can no longer be weakened

#

thats what it says

fervent sorrel
#

Yeah

#

I thought weakened = slowness

topaz pollen
#

nah

fervent sorrel
#

So its just me not watching my stamina bar then

#

Fair enough

peak dock
#

Theres a stamina bar?

#

crazy

fervent sorrel
#

... yes

thick stumpBOT
#

Permission number #4 **.sm utility disable ** is preventing this action.

topaz pollen
#

uh

#

no

peak dock
#

me when 1000% sprint

fervent sorrel
topaz pollen
#

theres the regular sprint bar sure but it lasts 10x as long

#

and recharges instantly if you stop sprinting

fervent sorrel
#

and doesnt recharge for like 2sec or so

topaz pollen
#

very easy to avoid

fervent sorrel
topaz pollen
#

well if you hit 0 then no its not

fervent sorrel
#

ye

topaz pollen
#

because in 2.1 sprint has a few second cooldown if you run out

fervent sorrel
#

yup

topaz pollen
#

just stop sprinting before it hits 0

fervent sorrel
#

Fair enough

#

Could you increase it to 100x though?

peak dock
#

tna berry room type stats

fervent sorrel
#

As spirit in particular I feel like chases sometimes get long enough to the point where it matters

inland hornet
#

what the

gleaming tusk
#

terror when the survivor simply runs:

inland hornet
#

no this dude mains vermin

#

idk what hes doing

fervent sorrel
#

Thats why I pick +15% ws spirits

inland hornet
#

bro even as terror my chases dont last that long

peak dock
fervent sorrel
inland hornet
#

...

thick stumpBOT
#
Command Error

The input text has too few parameters.

**`.quoteprint`** **| `.qp`**

Prints a random quote with a specified name.

Usage

.quoteprint abc

Overloads

.quoteprint <keyword>

inland hornet
#

but

fervent sorrel
#

and then continue sprinting when I see people

inland hornet
#

vermin?

#

what the

#

whats that

#

...

thick stumpBOT
#
Command Error

The input text has too few parameters.

**`.quoteprint`** **| `.qp`**

Prints a random quote with a specified name.

Usage

.quoteprint abc

Overloads

.quoteprint <keyword>

inland hornet
#

huh

peak dock
fervent sorrel
gleaming tusk
#

true#

inland hornet
#

then dont play it

fervent sorrel
#

Whats the point of wasting time on burrows if you cant enter them

gleaming tusk
#

"my dogs are yelling" leaves

peak dock
fervent sorrel
inland hornet
#

im fairly sure other spirits have 15%

fervent sorrel
#

I played bugged executioner too

inland hornet
#

ok

fervent sorrel
peak dock
inland hornet
#

bro does not get to complain

fervent sorrel
#

Taken is 10%, executioner is gonna be 10% too

inland hornet
#

willingly plays the broken stuff and then complains about it being broken

fervent sorrel
#

So its only vermin left

gleaming tusk
peak dock
#

I DONT HAVE TO DEAL WITH HER LETS GO

gleaming tusk
#

she offered xako 10stx to call me a good girl

#

i want death

fervent sorrel
#

stalker is 5%, terror 5%, keeper 10% and wanderer 10%. So yeah I play keeper and wanderer too

peak dock
#

ong

fervent sorrel
peak dock
#

i play keeper and exec

fervent sorrel
peak dock
#

i think exec should have a 5x5 scythe hitbox saltroll

fervent sorrel
#

Also taken has pretty op teleports

inland hornet
fervent sorrel
inland hornet
#

idk man

#

maybe if you played slightly better spirits you woulnt have to rely on ws so much

fervent sorrel
#

I consider walkspeed the most important ability

inland hornet
#

the guy with a bow:

fervent sorrel
inland hornet
#

buh

fervent sorrel
#

Its like you can hit someone from the other side of the map

inland hornet
#

this guy cant be real

wicked frost
#

What is the spirit being banished

#

what counts as banishment

inland hornet
#

all wells powered

#

(5)

wicked frost
#

ohh

fervent sorrel
#

Its a bit confusing because it doesnt really debuff the spirit

wicked frost
#

but but they're not banished when you power all 5 wells, they hunt you anyway!

fervent sorrel
#

it just gives you more points

inland hornet
#

there is no strict win or lose persay

#

well

peak dock
#

it lets you trigger exit gates faster

inland hornet
#

all survivors escape is a win technically

#

so is all spirits dead for spirit

fervent sorrel
peak dock
inland hornet
#

eh i count a gate being opened as a survivor win

peak dock
inland hornet
#

hatch escape maybe not so much

peak dock
inland hornet
#

unless its a hatch escape when someone else took a gate

fervent sorrel
#

Win as spirit: Not banished and you kill everyone
Win as survivor: Banish and went through any exit
Draw: Not banished and survivor dies

#

kinda?

inland hornet
#

survivor win: you escape
spirit win: at least one person killed

fervent sorrel
inland hornet
#

yeah but like its what i count as a dub

fervent sorrel
#

fair

inland hornet
#

its way more bm to hatch escape when a gate is open

#

and whoever gets bmed hardest is ultimately the loser

topaz pollen
fervent sorrel
#

If I kill everyone except the one that uses hatch escape, and I also dont get banished: Then I consider that a win.

peak dock
#

guys

#

i think exec should have multihit

#

trust

#

give me back multihit

fervent sorrel
inland hornet
#

give it acro mulitihit fr

ruby adder
#

do you play this game like a racing game

fervent sorrel
ruby adder
#

never stop sprinting even for a second

#

for like 2 minutes straight

fervent sorrel
#

Also yes

peak dock
#

lmaoooo

ruby adder
#

this guy mains pyro

inland hornet
#

bro is sprinting inside a burrow

peak dock
inland hornet
#

real

#

tbh i might do that in the future

#

to suprise strike

peak dock
#

lol

inland hornet
#

speaking of suprise strike and bm

#

last night we giga bmed a guy

#

3 ppl on a well

#

pallent stunned

#

then stunned as stalker

#

then locker stunned

peak dock
#

lmaooo

#

triple stun is crazy

inland hornet
#

and both gates opened

#

all 3 escaped

#

i took hatch

fervent sorrel
peak dock
#

but did you have ironwood blockade hmm

inland hornet
#

yes

#

lol

#

first perk

ruby adder
#

😭

peak dock
#

lmao

inland hornet
#

if 4 stacking with idol you legally have to take ironwood

peak dock
#

4 stacking with idol in pfinder is so goofy

fervent sorrel
#

Or healing streak

peak dock
#

soft handed healing streak mfs

#

soft handed healing streak self care

ruby adder
#

me when i healing streak soft handed self care

peak dock
#

ong

ruby adder
#

and insta heal in front of the spirit

peak dock
#

lmaoo

#

how fast is it actually at max stacks

fervent sorrel
ruby adder
#

healing streak doesnt get a stack for self healing

#

but it does effect the self heal speed if youve healed other ppl

peak dock
#

yeah

fervent sorrel
peak dock
#

also whats the fastest you can power a well solo

#

theres concorde

#

under pressure

#

are there any others

ruby adder
#

55% faster max

#

with those 2

peak dock
#

ya

#

clearly take deception veil here

ruby adder
#

@topaz pollen wells are 120s right?

fervent sorrel
#

Isnt it 100s?

ruby adder
#

so max solo speed would be 66s

peak dock
#

no its definitely longer than 100s

fervent sorrel
#

Is my math correct when its 11.53sec as the fastest healing?

#

So thats just a healing from an ally at that point

topaz pollen
fervent sorrel
#

100x30/(100+100+60)

topaz pollen
#

it is 1% per 1.2s

#

so 120s yes

topaz pollen
#

so its like

fervent sorrel
#

That makes sense. From now on I wont finish a well when its at 50% and an ally died

topaz pollen
#

120 / 1.2 / 1.35

#

oh thats worse than your calcs lol

#

74s

inland hornet
topaz pollen
#

wait no your calcs are assuming -X% from the time

fervent sorrel
#

he calculated it wrong

topaz pollen
#

yeah

fervent sorrel
#

well, I guess Ill stop sprinting for 2min straight then

inland hornet
#

or like

#

when damaging a well

fervent sorrel
#

Even though it would be a cool mechanic to have as the spirit

inland hornet
#

what would be

fervent sorrel
#

That your sprint breaks more easily than a survivor, so you cant just chase 24/7

inland hornet
#

well

#

that'd also be kinda aids

#

and that is the reason why spirits are faster at base

#

realistically as long as you can see a sprint trail

#

you should catch within 2m

fervent sorrel
#

every 1.2sec is 1 well point. Spint vs no sprint is what? +30%

inland hornet
#

damaging wells

fervent sorrel
#

Assume you are going between wells 50% of the time and chasing/doing other things 50% of the time

#

50% of the time you are giving the survivors 1.3x as much time to charge a well

#

So wells are getting charged 15% faster on avg

#

However its additive and not multiplicative, so its less than 15%

#

But thats besides the point

inland hornet
#

also wacking a survivor slows you down

#

so might as well let sprint recharge there

fervent sorrel
inland hornet
#

very slight tho

#

i dont do it at least

#

its a good a time as any to not be sprinting

fervent sorrel
#

Yeah, its +30%. But +30% of like 0.5 blocks per sec....

inland hornet
#

you lose like what, maybe one block of movement from not sprinting after hit delay?

fervent sorrel
#

Maybe 0.5-1 blocks yeah

inland hornet
#

yeah better lose that than anywhere else

fervent sorrel
#

True. Also turning off and on sprint only takes like 0.2-0.5sec

#

so you will lose a LOT less than that

inland hornet
#

(i actually dont do that cuz i use toggle sprint lmao)

fervent sorrel
#

if you just use the downtime to refresh sprint

fervent sorrel
inland hornet
#

good for you

fervent sorrel
#

W+W is the OG way

inland hornet
#

tbh ww is my preferred way

#

but not for wynn

fervent sorrel
#

But yeah, its objectively worse to use ww than a designated sprint key

#

due to no time loss

#

also sprint bugs

inland hornet
#

for pvp its better ig

fervent sorrel
#

yup

#

pvp and parkour

#

but regular gameplay, its a bit too minmax-y for me

#

And that says a lot, because I like minmaxing stuff

left canopy
#

can jump fatigue not activate every time I walk down a slab

inland hornet
#

no its a neccesary game mechanic fr

left canopy
#

I would prefer to die by my own stupidy, not random chance

fervent sorrel
#

Not adhering to the strict jump fatigue rules is a form of stupidity

topaz pollen
#

its a bug

#

something got reverted somehow and i'm not sure how

inland hornet
#

yeah didnt you know you're never supposed to walk on slabs

#

i recommend installing wurst client and just flying

fervent sorrel
left canopy
fervent sorrel
#

I avoid slabs like the plague. Ill even take detours if it means I avoid them, because I know the spirit will go on them and get jump fatigued like

inland hornet
#

🙏

topaz pollen
#

no promises

inland hornet
#

but its not a no

pseudo maple
#

i love falling 0.01 blocks and getting jump

#

disable

fervent sorrel
inland hornet
#

nah my math hw is literally more letters than numbers

#

lemme send a pic

#

and its upside down ok

fervent sorrel
#

l'hospital, stonks

#

U have fun math hw

inland hornet
fervent sorrel
#

I like curling at the gym, not curls in math

inland hornet
#

like i fr lost it at that third step

#

wait nvm i think i just got it

fervent sorrel
inland hornet
#

its moreso about how f(x)/g(x) became g'(x) times f(x)

fervent sorrel
#

To this day I still dont know what is the point of solving a heat equation, because my math professors never gave us any data that actually needed to be solved skull

inland hornet
#

and where that extra g(x) in the denominator came from

#

(or basically how that entire 3rd step came into existence)

fervent sorrel
#

Definition proving is ait, but I hate proving the definition of stuff like furier transformation

inland hornet
#

like yeah tbf i dont need to know this

#

but like

fervent sorrel
#

The entire point of a fourier transform is to have practical solutions for non-solveable equations

inland hornet
#

i would like to

fervent sorrel
inland hornet
#

nah this aint even hw

#

its the tutorial page

#

thus why i have it copied if i dont understand it

fervent sorrel
#

quotient rule is so widely used its good that you are taught why it works and not just using it over and over "because thats how it is"

#

But proofs on tests are just annoying since its like 4 pages of words instead of actually doing something

#

Every time I did a math test and I got a proof, it was like a 15 minute penalty

#

Kind of like getting a random jump fatigue

inland hornet
#

yeah i hope i never get that far in math

fervent sorrel
#

I mean, if you are doing differential equations, you are probably gonna do more advanced stuff later

#

so just get good foundations or you will get lots of bad grades like me when it builds upon those foundations.

crisp yoke
#

in conclusion: btb is hard

velvet parcel
#

Does anyone else think Narnia should get a slight cooldown buff?

#

Like 90 seconds is kinda backbreaking in a game.

whole holly
#

i am so not a fan of executioner having 15%ws but aside of that

tiny grove
#

yeah it should be getting 10 eventually

#

surely

wicked frost
#

Rat:

fervent sorrel
#

Because both narnia and surprise strike are abilities that just feel like you are dying randomly even though you waited for 8sec

peak dock
fervent sorrel
#

Hence why surprise strike is honestly better. Also its better since it gives you points while narnia.... doesnt

fervent sorrel
# whole holly i am so not a fan of executioner having 15%ws but aside of that

Executioner was only OP because of the bug. When it gets fully fixed, Id rather want the slowness effect from having the scythe out work faster (or instantly like it does for Keeper) rather than giving it 10% walkspeed. Spirits should feel stronger than survivors, but right now I feel like Im winning 90% of my games as a survivor....

#

Being a spirit is harder than being a survivor imo. You gotta be in action 100% of the time, while a survivor can chill at a lot of well locations. You also usually have to hit an enemy twice in under 1 minute to actually down them, which means you give up a lot of well power unless the survivor ran into multiple wells. When all spirits are losing their movement speed, it just makes the game harder for the spirit.

#

Dont get me wrong. A lot of the reasons why spirits often lose, is because of parties or that people have a lot less experience as a spirit than as a survivor simply due to how the game works. But I dont like that spirits are consistently nerfed when they dont really feel all that oppressive

wicked frost
fervent sorrel
#

I dont even bother with that tbh. I just do 1 well at the start and then I do a circle to see which well locations are closest. Because assuming the rest of my team is pfinder, they will do the easiest wells first. Which means then Ill generally begin with the hardest wells

#

Its why as a spirit I have like 3 well locations I only check if I didnt find any survivors on the other ones, because I know those well locations will mess me up at 3-4/5 wells.

#

And even then, Ill only check that well if there is an injured survivor so they cant heal back up for free

whole holly
#

bleh scythe throws just generally good so its fairly easier for them to secure kills

fervent sorrel
#

A good survivor team will always beat a good spirit imo. And I dont think that is necessarily bad, I just think that if spirits keep getting nerfed that it will become kinda boring as a survivor

fervent sorrel
#

In 9/10 cases its worse than keeper

whole holly
#

not being able to play to stun them feels quite rough

fervent sorrel
#

But then again, with the bug it didnt just go through walls, it went through multiple layers of walls

#

Maybe its just skill issue on my part as executioner, but I found it pretty hard to kill survivors with the scythe unless the players were just bad. The scythe attack was more of a strategic way to block exits and to try to force players into a corner than a way to kill them from far away

#

Meanwhile as keeper I could have just shot them in 0.5sec

#

But then again, as I said it could definitely just be a skill issue on my part. I dont play a ton of executioner, so Im probably not the best player to talk about executioner balance.

velvet parcel
fervent sorrel
#

Narnia should probably not go to the locker next to the one you went to... Or like have a minimum of 5 block distance

whole holly
#

narnia needs to be togglable and yeah, radius

#

if narnias togglable, surprised strikes gonna be HOT

#

also remind me to visit the seer in 10 hours

fervent sorrel
#

I dont even think it would be OP

whole holly
fervent sorrel
#

But it would be very funny

whole holly
#

p sure we all do love spectral tickets

fervent sorrel
#

They kinda worthless, no?

#

But 50 is still like 25le worth of stuff ig

whole holly
#

gets you more spectral shards and uh...i think exclusive?

fervent sorrel
#

basically a free annie

#

I guess it might be worth around 1le per if you consider the exclusive items, but the exclusive items all looked bad imo

brisk burrow
brisk burrow
fervent sorrel
#

Yeah thats fair

brisk burrow
#

Because i have heard other people say survivor is like clearly disadvantaged

fervent sorrel
#

I just meant that if it cant hit around walls, its going to hurt it a lot if it moves to 10% walkspeed

brisk burrow
#

and that a good spirit could never lose

fervent sorrel
brisk burrow
#

The scythe being able to go through walls and hit through them when retracted is intentional and not going anywhere

fervent sorrel
brisk burrow
#

Well yeah the going through walls for placing is essential to be able to place it at choke points

#

though tbf that is only one aspect of how to use it

#

Using arc sweeping is probably the more common and powerful usecase

fervent sorrel
#

Because it really bugged out when I was trying to throw it last time I played as executioner. It wouldnt let me place it behind walls a lot of the time, and apparently other players werent able to either, because I hid behind barriers and didnt get hit

brisk burrow
#

the placement box of the scythe is around 3.0x3.0

#

so you can't place it in 2.0x2.0 corridors

fervent sorrel
#

Yup, that was the issue

brisk burrow
#

which there admittedly aren't very many

fervent sorrel
#

There are a lot in bunker. And also some in church

#

Would it make it too broken if the placement box was 1x1?

#

And the hitbox stayed the same?

#

That way you could be able to create chokepoints way more effectively

#

Maybe this is just me, but I always dislike when I think Im able to do something with a spirit, and it doesnt let me. The exceptions to the rule sometimes feel so bad that it de-incentivices following the rule to begin with. Like the scythe sometimes not being able to get placed inside of corridors because there isnt enough space.
Or vermin burrows not being accessible from the entire map

brisk burrow
#

I can possibly lower the placement box

#

But lower ones tend to run into the issue

#

where the scythe will go as far as possible (that's just the algorithm) and therefore be placed very close to walls

#

which often leaves an opening at the other side

#

and placing it more exactly is extremely fiddly

fervent sorrel
#

Hmm yeah, it sounds like a lot of devwork if the entire map has to be mapped out for "possible scythe locations"

#

To avoid it always mapping onto a a wall

brisk burrow
#

well not even that

#

the problem is it's surprisingly hard to guess player intentions

#

from just a direction

#

when along that direction there is like 8 (more like 100 if it's very granular) different possible scythe locations

fervent sorrel
#

Makes sense, but isnt how long you press it also how far along it goes?

brisk burrow
#

yeah that's the way you can place scythes closer if there is something above or below

fervent sorrel
#

So what if you just force players to get better at that?

brisk burrow
#

server lag :)

fervent sorrel
#

Also very valid

brisk burrow
#

i could make it super free

#

and have like 0x0 placement box and just say

#

get gud at using the chargeup

#

but then the server running scripts at funky speeds messes up placement a lot

#

in a way that you have even less control over

fervent sorrel
#

After all, why would you place a scythe down where there isnt a walkable block?

brisk burrow
#

well the scythe already only snaps

#

to blocks that are walkable

fervent sorrel
#

It snaps to 3x3 though

brisk burrow
#

(some QA work is being finished on mapping that out)

fervent sorrel
#

So it cant snap into tight walkways

brisk burrow
#

well 1x1 also lets the scythe clip quite hard into walls

fervent sorrel
#

It should have visible outlines anyway though, except the few times that bug

brisk burrow
#

i can look into the placement algorithm more

#

but after having used executioner in like at least 20 games

#

i've never encountered situations where the current placement really screwed you over

fervent sorrel
#

Nah, dont worry about it all that much. This is just something I noticed, it might not even be a common issue

brisk burrow
#

i can probably lower placement box a little bit and try it out a bit, i'll see

fervent sorrel
#

If people know it cant be placed in 1x1 and 2x2 areas, they will just learn to place it at the exit point of those areas anyway

#

Because there are no 1x1 and 2x2 areas that dont connect to a 3x3 area in under a 8ish block distance, except maybe the dirt vine area in bunker

gleaming tusk
#

is there a reason why stunning stalker with line of sight doesn't give any points?

#

considering disarming snares and destroying burrows gives points, i feel like stalker stuns should give points too

fervent sorrel
#

and burrow isnt that much, 10 maybe?

#

But I agree, everything helpful should give points. Honestly even being in range of a spirit should give points

#

Even if its only 1 point per 10 sec

gleaming tusk
fervent sorrel
#

fair enough

gleaming tusk
#

i love playing spirit when the server is tps spiking

#

i stare at spirit for 2sec and it does not register at all and i die

fervent sorrel
#

avg wynn experience

inland hornet
topaz pollen
#

we didnt put too much thought into score from new things this year but we probably should have

gleaming tusk
#

fair enough

random bronze
#

what a beacon spot

fervent sorrel
#

Also it gives a decent vantage spot without getting seen by spirits

random bronze
#

i meant that the escape beacon spawned inside of the well

fervent sorrel
#

Oh Im dumb

random bronze
#

yeah its hard to see

#

LOL

fervent sorrel
#

Yeah... That should not be a thing skull

#

And its the beacon noone uses too, so its even worse

#

Im just gonna assume this is what happened every time I have spent like 2min looking for an escape beacon and didnt find it

carmine sentinel
upper galleon
fervent sorrel
#

But then again, people just use wood skins instead

upper galleon
#

Have people been trying the texture pack skins

#

Ah there we go

fervent sorrel
#

A LOT

#

Even felix used it.... smh

#

Also I have seen people with spirit skins

#

But thats mostly just messing up your own chances of getting healed

#

Or black skins and hoping the other person isnt using fullbright from wynntils

upper galleon
#

Mfw when the stalker looks at me and instead of pouncing, requests a heal

fervent sorrel
#

Yup

topaz pollen
#

not sure how this is happening actually

#

guh

upper galleon
#

It's in your head

peak dock
#

i did not actually know you can shoot through iron bars as keeper

#

extremely useful knowledge on woods

topaz pollen
#

the keeper's bow respects all block collision

#

& goes through barriers

inland hornet
#

doesnt sound like it respects all block collision then

carmine sentinel
#

bridge well shenanigans abound

random bronze
#

no reeally a feedback but hooray

inland hornet
#

no construtive feedback

#

ban this guy

random bronze
#

crying

#

sobbing even

inland hornet
#

cry into your mask

random bronze
#

its a bit freaky

#

gladly my last year one is more nice to me

topaz pollen
#

it goes through barriers so that its able to fly through blockades

fervent sorrel
#

What about the parts in bunker you can see past?

I have gotten hunted through the death ladder fence, but I have never been able to hit anyone through the seethrough part in the hallway

topaz pollen
#

you can shoot through those

hollow hearth
#

Narnia should probably mention that it automatically teleports you instead of using a "you may teleport yourself"

wicked frost
#

Tfw you want to surprise attack but narnia yoinks you

brisk burrow
tiny grove
#

seer is the og timezone issue fr..

tame prism
#

its spirit festival related

analog bay
#

Also, Seer is like drastically less important than Anni + not the only way to obtain tickets

inland hornet
#

what do you even get from the tickets anyhow

#

it says exclusive items but like

#

of what variety

velvet parcel
inland hornet
#

oh neat