#Banish The Beyond Feedback Thread

1 messages · Page 4 of 1

safe junco
#

a lot of them

bold anchor
#

for games that are generally well balanced and have been balancing around nearly exactly the same aim, perks, objectives and kits

ocean marsh
#

& if you hit an invuln player with an attack, it runs the miss cooldown & sends you a msg w/ a sound

bold anchor
#

their balancing decisions are. pretty important

peak lance
#

i have literally never seen white particles around a player

#

is it on the floor

safe junco
#

do you have a particle culling mod maybe?

#

no

ocean marsh
#

how're your particle display settings

safe junco
#

all around them

spring needle
bold anchor
#

i did not say that?

#

i said that their findings in how to balance this type of game, what is strong, what is weak

#

translates especially well into this game

peak lance
ocean marsh
#

shrug

#

i know theyre definitely there

peak lance
#

well speaking of particles maybe player effects should be turned off for the minigame?

ocean marsh
#

im not sure if we can

peak lance
#

ah

#

well that's fine then, if a player wants to disadvantage themselves with huge particle wings that's their problem i guess

spring needle
# bold anchor translates especially well into this game

yeah but there are some key differences between the games and it feels like you're discrediting those and insinuating that we should be taking direct ties from similar games in order to balance btb, which I disagree with. for example, unlike dbd (the game we were inspired by), you are revived fully healthy. as such, we dont have as much emphasis on healing perks (theres only 1 rn), as typically >50% of healing in a dbd match is after unhooking

bold anchor
#

idk what u want to hear

#

im saying that 30sec invulnerability is super strong, because its strong in this game, its strong in idv and unbreakable is strong in dbd

#

broken ankles is super strong in this game

spring needle
#

im asking you to explain why its strong without comparing it to other games

safe junco
#

its really not that strong in this game if the killer just

bold anchor
#

goddamit its other name

safe junco
#

ignorse the person 🤯

spring needle
#

(also unbreakable is more similar to Not Done Yet not Renewed Hope)

safe junco
#

it also goes away the second the person with invincibility literally does anything

#

like i really dont think you have played many games as killer...

vast shell
#

i think it was op as shit during gate phase

bold anchor
#

i got the name wrong

safe junco
#

yeah during gate phase

vast shell
#

but now that thats gone yeah its fine imo

bold anchor
#

its a different wrong

safe junco
#

but that is no more

polar blade
#

it seems fine to me

spring needle
#

the primary uses of renewed hope is to

  1. not get tunnelled out of the game
  2. take body block hits for other survivors
polar blade
#

and ngl survivors are pretty weak atm a perk being too strong here and there is whatever

bold anchor
#

pointing out its strong means that its easier to identify what perks make surv weak

#

goes both ways

polar blade
#

i mean sure

#

just seems like ur dwelling too much on this one pretty average perk

safe junco
#

fr

bold anchor
#

im not trying to make this the be all and end all but when i try explain it im getting piled so i try defend

#

pls dont confuse me and think this is the only feedback i have

peak lance
#

does healing streak reset on death btw

spring needle
#

which perks are too strong?

polar blade
#

fair enough I didn’t really read everything posted earlier

ocean marsh
peak lance
#

i read somewhere that it does but the perk doesn't say anything about that

polar blade
#

just wanted to chime in my two cents about that one perk

ocean marsh
#

it used to fully reset

peak lance
#

ic

#

would be good for the perk to say that

ocean marsh
#

......shoot did i still not add that to the item description

peak lance
#

i know it's implied by streak but still

ocean marsh
#

i guess i forgot

vast shell
#

MASSIVE parkouring

bold anchor
#

anyway, big text for perks in general

perks are useful and make the game fun at a baseline when they can at least be triggered in the round and be used by the player.
that means that the direct reason why endgame perks may feel kind of shit is because they arent triggerable until the end, and even then they have a low chance of being useful. the key reason that makes players hate aspects of idv and dbd is lack of agency. Sangria, and the dbd counterpart nurse feel bad to play against because they are so consistent, and will ensure a down quickly regardless of what the player can do. its lack of agency, not necceasrily that the hunter has strength

so when we want to talk about perks, broken ankles has a very high chance of being useful ina agame. the 30sec one is always useful. not done yet, feels good blood rush

And when we talk about perks that feel bad to use, its usually because they are incredibly situational and have a low chance of triggering or feeling useful: so id say

premonition: because you dont know when other survivors are being chased, knowing the hunter is even further away from u isnt exactly useful. they may be passing by, and it sends you running. Even if you are being chased, it gives you maybe 3 seconds headstart, and thats given you know what direction youre running in. it could make u start running to them.
Endgame ones: survivor syndrome: rare chance of triggering and being useful, but i guess you may pick it up last? i dont think id ever pick it over any of the others unless im already the last one.
Light in tunnel: conditional to extreme- idv has one similar but the difference is it can heal a downed survivor. light is essentially cutting the number of situations it will be used in by half, and considering a kite between the first hit to make a character injured and to down them may only be a 10-30sec window, the chance of this healing someone that needs it is incredibly low.
healing streak:

vast shell
#

also the Mael players in my game have been having issues shooting

bold anchor
#

as said before this game focuses very lowly on healing, healing a lot of characters isnt even that useful, and the main thing, because you have no way of knowing where they are its so incredibly niche and not often used

vast shell
#

also ^ makes sense to me but i dont think theres much wrong with having better or worse perks

safe junco
#

i love playing deceased by dawn

#

🥺

vast shell
#

in this game. if thats what youre talking about

#

its just that perks dont play around healing much

bold anchor
#

i dont think there are many situations a hunter injures a survivor and then either looses them or decides not to down

#

(ie i agree with tealy)

vast shell
#

honestly i will just wound people and go for another person a lot. assuming i see more than one person or i need to go to the next well to stop it. but yea fair

bold anchor
#

in a game where u can survive 3 downs, its saving far more time to just let urself exist on injured state and let someone rescue u and get u healed to full

spring needle
# bold anchor anyway, big text for perks in general perks are useful and make the game fun at...
  1. nurse isnt strong because shes consistent, shes strong because she can teleport through walls and pallets and fundamentally ignores the defenses that survivors can use against every other killer.

  2. yes there are some perks that get more consistent use than others. Renewed hope (30s invuln) is not always useful, as if you wanna get use out of it, you need the spirit to be trying to attack you, which they often won't. If you do anything productive, invulnerability ends.

  3. Premonition is helpful for new players who need the extra warning, however besides this, yes, its a less useful perk than others, that is by design. Its for noobs.

  4. Light in the Tunnel is an adaptation of Adrenaline from DBD, which is one of the strongest perks in the entire game. This is because its an instant heal at a critical part of the game.

  5. Healing is strong in this game, it just occurs less. Getting good use of healing streak is very beneficial when you can get it, and its a life saver in drawn out games where a spirit is trying to hold down the last 3 spirit wells.

vast shell
bold anchor
#

the reason adrenaline is storng is because you can see when someone has been injured and downed so u choose when to pop gen

#

not strong here at all

vast shell
#

also i agree light in the tunnel is kind of ass in this game

#

ive tried to get it to work but that just results in me intentionally taking hits lol

bold anchor
#

thats the definition of removing agency from the player and why people hate her

#

also blood rush unbelivably good

#

its better for noobs than premonition

peak lance
#

on the topic of agency can well and barrier destruction be swapped to right click

#

it is so so easy to miss an easy kill by the game choosing to lock u into destroying something instead of attacking

bold anchor
#

also again u didnt even adress the issue that premonition just makes u run when the hunter is in the same quater of the map as u and potentially running into them

near slate
#

I remember day 1, where I thought it would be like, a rotation thing with different challenges every few days, because both the maps were labeled, and midgame they were labeled spirit wells

ocean marsh
lucid wolf
#

at this point i just jump down all the stairs

#

i wouldnt be surprised if it's same speed as if you were to sprint straight down the stairs without getting jump fatigue (which is literally impossible)

#

but the jump shoots u pretty far and kills any risk of getting fatigued multiple times, like going straight down the steps often does

bold anchor
#

Idk why there isn't just - 1000 jh

#

And make sure the maps are traversable without jh

ocean marsh
#

making it so the player cant jump at all still lets them spam jump while sprinting to go super fast

bold anchor
#

Oh yeah forgot that works

chrome dirge
#

Give them jump height 300 and have a death plane at the top of the map

#

Problem solved

vast shell
#

i jump stairs on killer ngl

civic token
#

for seom reason icant use the barricades consisntelty when i take countermeasures

#

liek i spam right clcik

#

and nothing hapens

#

only happens when spirit is nearby too

#

such a cool perk too i can plan my routes whiel ebing chasing insteaad of hoping that a barricade is nearby where im running

#

still got 11 essence tho :3

#

also can u make it so the spirit knos how much score they have in the effects list or on the weapon or smth

#

would be nice to be able to see how many points each action gives(understandable if u dont add it bc fo this lo)

carmine bay
#

🧀

vivid quail
#

question, if people are blatantly using some kind of cheat as spirit allowing them to see players easily (not just hades since it worked on everyone) would that be bannable?

#

just had a game die to a player who was very blatantly using some sort of cheat to locate us

spring needle
#

id say yes but its up to mod team

#

would need proof though

vast shell
#

the shader reloaders…….

vivid quail
#

they just lazered straight to us pretty much every time lmao

spring needle
#

insane

vivid quail
#

saw me through walls and saw me in a locker despite the fact that they were quite far away when i went in and there was no way to tell i was there (0% spirit well, no sprinting, they didnt see me) etc

#

other players also expressed the same concerns

fathom fossil
#

If you are sprinting in a locker, the spirit can see the trails

vivid quail
#

no i wasnt

fathom fossil
#

🤷

vivid quail
#

i didnt sprint and they were off elsewhere chasing someone else, chased them into the top of church when i was already in a locker way before and then just ran straight to my locker and killed me after killing the person they were chasing

#

and other times they saw me basically through walls where it wasnt normal to see me at all

vast shell
vivid quail
#

idk if i can since i use launchy

#

actually it probably has a mod folder somewhere

vast shell
#

no clue, i don’t use launchy or replaymod so

vivid quail
#

ah

peak lance
#

launchy is just a modmanager, you should be able to add replay mod no problem

vivid quail
#

yeah probably

last fractal
#

me when Im at 699 points 💀

#

so close to 14 essence

#

played as wanderer cause no taken/terror and well, its still super op

fathom fossil
#

I think it should have a heartbeat radius but just smaller

vivid quail
#

ive been trying to brainstorm buff ideas for keeper that fit with the theme of being old

#

but being old has no advantages

fathom fossil
#

make shot targets glow

#

idk

#

but tbh its not even terrible rn

vivid quail
#

it is :p

#

easily the worst spirit

hearty heron
vivid quail
#

wanderer is fine imo

hearty heron
vivid quail
#

i feel like taken should get a slight nerf in the escape period

hearty heron
#

Nah

vivid quail
#

it can still just switch from gate to gate easily to camp either one

hearty heron
last fractal
#

only if lockers spawn in correct places

hearty heron
#

Also, theres some delay now (but i havent played since that so idk how long)

hearty heron
#

Etc

vivid quail
#

the delay isnt that bad

last fractal
#

a few seconds, somewhat noticeable

vivid quail
hearty heron
vivid quail
#

they only need to switch between 2

hearty heron
#

Just like, get good bro

hearty heron
#

So you can tp 5 times and the recloak

vivid quail
#

ye but you can still check each side twice in the same cycle

#

also if ur solo and they get escape beacon first ur completely fucked xd

hearty heron
hearty heron
vivid quail
#

not rlu

#

rly*

#

every other spirit still has to travel in some way

#

taken just goes locker to locker

polar blade
#

wanderer is pretty broken still

polar blade
#

these people should be banned from the game ngl

chrome dirge
vivid quail
#

what's the point in having an item you got through cheesing and just farming

#

might as well just buy crystals offpeople

safe junco
#

fr

last fractal
#

I tried farming once and tbf I felt like I was barely gaining anything extra

safe junco
#

on average during normal games i am getting 9+ essence anyways. farming is more for like if you are less skilled at the game that you cant get points normally ig

#

idk

#

farming is not exactly a fun way to play the game

polar blade
#

how does farming even work

#

what do you even do

safe junco
#

like taking damage and healing each other, getting downed and reviving each other, doing wells all together, letting the spirit destroy baracades and hit players, letting the spirit destroy wells, the escape beacon, etc.

#

its just an attempt to try to squeeze out as many points as possible

#

thankfully you get less points for the same action the more you do it, eventually capping out, so you can honestly just play the game normally and get plenty of score too

polar blade
#

Zzzz

safe junco
#

yeah

#

fr

chrome dirge
#

The two games I’ve been in where the lobby decided to farm it was basically all wells -> spirit killed all of us to last life and we revived each other -> gates

quaint sentinel
#

Can we get blockade hitboxes to be not as awful? 🥺
I died twice today trying to stun the spirit

polar blade
#

sounds like a ping problem

quaint sentinel
#

Maybe
(200 average ping 💀)

fathom fossil
#

barricades arent working

#

what

#

or their hitboxes are fucked

#

worse than yesterday

peak lance
civic token
#

at least it wasnt jsutme

#

also if u farmm then u can get like 8 essene in 4 minutes or whateva which is cool but id rather just play the game normally

#

luckkily most people i find in pfinder that wanna farm are fine with just plaaying the game normally if asked

radiant galleon
quaint sand
safe junco
#

Unironically if you farm the mini game for the hope of getting a mask

#

You will burn yourself out so quickly

#

Farming is super unfun

#

I'm up to like 230 games of normal play solely because it's fun 🤯

quaint sand
safe junco
#

.

#

looks like this

quaint sand
#

ohhhhh, thats cool

#

It's ritualists 4th mask tralala

azure yoke
#

and besides
if you earn 8 essence generally in a game that's 1 shard, you need 192 shards to buy the mask
200 games, each game taking 15 minutes, is 50 hours of grinding
if you assume a farmer, by being generally a nuisance, earns 12 essence generally, you reduce that number to 33 hours and 20 minutes of grinding

spring needle
indigo plume
quaint sentinel
#

Real

vagrant fog
#

Nothing particularly wrong with farming, just don’t ruin the game experience for others. Cutting down the time it takes to get the mask by half is understandable, not everyone has the time to fully no life the game

civic token
#

idc ifu wanan farm, bt if u get angry when asked to not farm then you are jsut goofy

vagrant fog
#

Agreed

#

It is a genuinely fun game

tired mural
#

Absolutely LOVE the game, it's my favourite event so far! 💜

#

But please slightly buff the blockade stun again, there are moments when it's dropped right on the spirit and it doesn't stun

low wedge
#

stun is weird, it's got a pretty big range

#

but some people somehow never have it stun

safe aspen
#

lag 🔥

tired mural
#

Also maybe reverting the
"Fixed an issue where the spirit wouldn't be able to perform left-click object interactions while holding a weapon."
into a feature

civic token
#

ye damagin wells is goign tobe swwapped to right click now

tired mural
wintry cliff
#

Thats good, its basically impossible to hit people at a well rn lol

#

Also destroying blockades just doesnt work while holding a weapon anyway

tired mural
wintry cliff
#

Wtfungus you got it to work lmfao

#

But in a bad situation for it

#

I always try to destroy them and have to spend extra time swapping off the weapon

tired mural
#

I cannot attack people at wells or blockades

#

it just does that

#

80% of the time

wintry cliff
#

Wells I definitely have had too

#

To the point were staying at the well is almost a viable strategy

tired mural
#

Also you can drink agility potions while in the minigame...

civic token
#

guh

tired mural
#

I haven't noticed if it gives the speed boost or not, but it does let you drink them

civic token
#

u can stlal fo rlike 30 seconds at the well before geting injured saltroll

#

prob longer if u don tsuck like me

polar blade
#

i thought it was weird you needed to use your fist to break stuff as spirit but now that you can do it with your weapon it’s definitely more harmful than good

#

but tmk it’s being changed

wintry cliff
#

Well if we can still just use the weapon but have to specifically right click to destroy that would be good

polar blade
#

blockade stun range is still like really good ngl

#

i think it’s just a ping difference thing

tired mural
#

When I read the horizontal range nerf, I was excited because I had previously been stunned from around corners and other sides of thin walls

polar blade
#

i haven’t really noticed a difference at all personally

wintry cliff
#

Me neither

#

Not that i was paying super close attention though

tired mural
#

didnt record ingame sound :c

#

didnt stun

polar blade
#

weird

#

well idk

tired mural
#

also

#

exploit found

civic token
#

please delete i alread reported!

vast shell
#

yea its known

tired mural
#

Thank you 💜

civic token
#

me when i break the game with a random item:

tired mural
#

xd

civic token
#

istg if too many people find ouut abt that glitch before its patched games are gunna be hell

#

powering well from across the map saltroll

#

jk

vast shell
#

survivor throw lol

civic token
#

bru

#

also i recognize mos of the names in that party 😔 too much gaming

tired mural
#

that aim tho

vast shell
#

its just predicting where he was gonna go and being wrong lol

civic token
#

me when i mis predict where the survivor is dodging

vast shell
#

idk it made the most sense to me so i hit there /shrug

civic token
#

iw ould have misseed mroe dw >:)

vast shell
#

but. i played like shit basically the whole game OMEGALUL

tired mural
#

them all being 1 hit kills

me screaming at them wanting to be healed

vast shell
#

the pfinder healing experience is something for sure

#

thankfully at this point basically everyone knows how to heal

tired mural
#

has anyone made a tierlist of perks?

polar blade
#

most people know to heal if you have particles and crouch now

tired mural
#

yet

vast shell
#

no

safe junco
#

nah

vast shell
#

not an actual tierlist

polar blade
#

it’d be pretty straightforward anyways i think

vast shell
#

oops i got spirit cant talk anymore

#

noo my afk well powering game :(

#

lets go

civic token
#

gu

safe junco
#

the linnyflower experience

civic token
#

istg i found one person in pfiinnder who would dc every time they got spirit >:(((

safe junco
#

honestly surprised that people arent queuedodging in this game at this point

civic token
#

i will queue dodge that particular mf >:(

safe junco
#

who is it?

civic token
#

i forgot username

safe junco
#

lmao

civic token
#

but they get spirit like every 3 games lo

#

and then they just relog and >:(((

polar blade
#

all the speed perks like parkour blood rush fight and flight and broken ankles would be at the top me thinks

#

and some others too

vast shell
#

but its not bad

polar blade
#

lone survivor is f tier. i hate it. it is awful

#

what is countermeasures again

safe junco
#

highlights lockers and blockades

polar blade
#

why

safe junco
#

good for stalling killer

vast shell
#

countermeasures is really good tbh

#

brain afk perk

polar blade
#

idk I don’t have problems with remembering where blockades are

#

very rarely use lockers

#

it just makes spotting graves harder for me ngl

safe junco
#

lockers are fun to use with surprise strike

polar blade
#

yeah if I have surprise strike I’ll use them on occasion

vast shell
#

i really like countermeasures for chain dropping blockades/planning where to run

#

its just nice to have

safe junco
#

yeah

vast shell
#

id rank it at an A

polar blade
#

otherwise it’s too obvious to enter lockers I think

#

I always wanna be powering a well

#

so they’re not very useful for me

vast shell
#

i barely ever use lockers

safe junco
#

vanishing act + surprise strike combo works pretty well

#

but yeah there are better options

tired mural
#

before the buff, id put healing streak as F

#

now a solid B?

spring needle
#

Tactical Retreat + Vanishing Act

safe junco
#

sometimes you want the locker noise to be there for surprise strike tho

vast shell
#

it depends how good u are at using healing streak i think

polar blade
#

oh yeah retreat

spring needle
#

instant escape

vast shell
#

in pfinder

spring needle
#

true

safe junco
#

accidental success Clueless

polar blade
#

some people will also just sit in a locker the whole game and refuse to power wells

safe junco
#

fr

polar blade
#

i don’t like them very much

vast shell
#

i was playing a game where i was in a locker in a random corner of the map by 0 wells and had been in there for like 1min

#

and someone opened it

#

like

#

what.

safe junco
#

i think ive narced on someone that did that before Clueless

vast shell
#

i was answering a call from my mom 😭

polar blade
#

retreat is probably up there

safe junco
#

they were the only person left and they were afk in the locker the whole game lmao

vast shell
#

ok yea thats scummy

#

idk i dislike when ppl dont perma power wells when possible

polar blade
#

b b but I don’t wanna die

vast shell
#

just. whats the point

safe junco
#

they had it coming

#

thats kinda only reason for it

spring needle
#

im scawed 🥺

safe junco
#

i wouldnt do it if they are actually playing the game

polar blade
#

get out of here is also decent

#

ngl I can’t remember most perks off the top of my head

#

a lot are mid

#

narnia is ok

vast shell
#

i will make the tierlist

ocean marsh
#

maybe too much

vast shell
#

OK nvm im not making the tierlist

#

it seems like a pain in the ass

polar blade
#

too many

#

which ones are good is pretty self explanatory too

spring needle
#

there are still ppl choosing lone soldier at the start....

polar blade
#

😭

civic token
#

i thought lone soldier was brokey on release

#

and then i realized how injured workd

#

💀

polar blade
#

ngl I don’t know how to buff lone soldier to be good but also not broken at the same time

#

just a cursed perk

vast shell
#

i think its honestly ok as is

polar blade
#

maybe

vast shell
#

there are times when you actually want the perk

#

but like

#

not often

civic token
#

if u get it while on low hp or in a shitty pfinder its prety nice

polar blade
#

tbh maybe just getting rid of the extra lives gimmick and making it so you respawn with full but still can’t heal would be fine

#

and you’d have the normal 3 lives

tired mural
#

I felt so bad after

polar blade
#

that well location is such a troll tbh

#

pretty much impossible to get off against any competent spirit

#

since it’s just in the middle of the path to every other well

safe aspen
#

if there was more perks that were only active while injured its might be better to get lone soldier

polar blade
#

fair honestly

#

not a bad idea

hollow willow
vast shell
#

it was improbable enough to clip lol

vast shell
polar blade
#

If you get it it’s basically -1 well option imo

#

It should get removed for somewhere else

vast shell
#

theres a couple corners on that map that just dont spawn wells

#

spo

#

maybe there

polar blade
#

Yeah

#

There’s that one random ruins area near east (I think) that just

#

Has nothing

vast shell
#

yeah

#

i think replacing that well with like

#

a big tombstone in the middle of the courtyard to loop around

#

might go hard

#

also block vision from being too too open

lucid wolf
#

this is why u heal, guys

vast shell
#

it was a silly game all around idk

lucid wolf
#

it was so funny

#

i wish i had a clip

indigo plume
polar blade
#

I dunno

indigo plume
#

i only do that when i get narnia cause its funny to tp to an injured person and heal them

tired mural
#

Suggestion:

Opening gates gives points towards next perk

spring needle
vast shell
zealous crag
#

parkour

#

is this intentional

vast shell
#

no

zealous crag
#

aw

ocean marsh
vast shell
rough otter
#

i wish narnia didnt take so long after entering locker

steep saffron
#

blood rush broken ankles
high tier perks I will say

rough otter
#

if it was like right click locker boom you are in another thatd be really cool

civic token
#

not brokey atall

safe junco
#

Think it would be cool if you could choose when Narnia activates

#

But not the end of the world to not have it

gentle loom
civic token
#

no more boating literalky 1984(i am both happy and sad)

safe junco
#

its almost like its bug abuse 🤯

civic token
#

i jsut ewant to go off map!

#

nvm i thought it was fixed but its stil not(at least its moderated now yipee)

#

also if u /kill too many times as spirit then u get softlocked

ocean marsh
#

does it trap you in a black box

civic token
#

yea

ocean marsh
#

yea uh . dont spam /kill i guess

civic token
#

its right below the hub of the mingame

civic token
ocean marsh
#

thats the usual death box which sends you back

#

but if you /kill too quickly it fails to run the teleport

#

and u get stuck

vagrant fog
#

Lone soldier is good for when you have a party that refuses to revive you

quaint sentinel
#

Ls is good
If you get it later in the game

#

Aka you have been downed twice already

#

Then its good

vagrant fog
#

Also got to love trying to attack survivors at barricades or wells and instead of hitting them you get stuck in the destroying bar. (I don’t want it removed, it is great for survivors)(maybe I just have crippling skill issues)

quaint sentinel
#

Destroying barriers / wells will be changed to rightclick instead

vagrant fog
#

Man I hate it when you get downed and you end up being completely deleted from the game since your team doesn’t revive you

indigo thunder
#

dont worry ur team will die with u in a momentsaltroll

polar blade
polar blade
#

someone remind me why the spirit that can go invisible has its speed increased

#

wouldnt it be most logical for its speed to be... lowered

vagrant fog
#

That one can’t hit while invisible

quaint pike
#

was this nerf reverted?

polar blade
polar blade
quaint pike
#

nvm

polar blade
#

it had its speed bonus while invisible reduced

#

but its still busted

quaint pike
#

you can still see particles ¯_(ツ)_/¯

polar blade
#

how does that make it balanced

quaint sentinel
#

Decloak time is like
4 seconds

#

Where you cant do anything

polar blade
#

do people unironically think it's balanced

fathom fossil
#

Its very annoying to play against

#

it can literally just rotate for free at 60% extra speed so u cant even power wells

#

Unless the spirit walks through long sightlines its hard to detect the particles before its too late

#

it has 20% base speed as well for some reason

polar blade
#

most spirits have 20% base speed so that's normal

#

the only ones that dont are zealot at 5% and keeper at 10%

#

imo the usual base 20 for rat wanderer and taken could be lowered to 15 or even 10

#

you can see wanderer particles yes but that doesnt mean you will always be able to detect it ahead of time when you're in cramped and ruinous areas, at least not the same as normal heartbeat for other spirits

#

and that is a good enough advantage to warrant not needing... an additional speed bonus on top of that

#

the decloak time is pretty irrelevant since the most of the time you can close the distance to a player/well anyways while invisible

safe aspen
#

I think all spirits are in a pretty good state right now

#

none of them seem terribly op or bad

#

they might be better than survivors overall but iono cant really judge that from just my own games

polar blade
#

keeper and terror are balanced probably

#

vermin doesnt seem busted in comparison to wanderer and taken but spirits in general are just stronger so shrug

rough otter
#

funny crash

vivid quail
#

i think lexnt mentioned lowering their base speed to 15 a little while ago

rough otter
#

parkour doesnt work when injured despite not stating that in the description

#

i think

#

or it was on cooldown but idk why that would have happened twice then

#

actually yeah the cooldown is pretty insane

polar blade
#

well it's basically free speed so

#

makes sense to have a long cd

#

maybe its a bit too much though idk

rough otter
#

shrug

#

also those ashes people that were cheating in botb are still around

#

[letter]MAshes

#

that im 99% sure are just afk alts

#

premonition has a sick background

#

(i think thats just a wynntils issue tho, it happens on runes too)

#

these guys are rich

tulip drum
rough otter
#

shrug

#

so yeah ig wynntils issue

#

am i meant to not be able to see scoreboard or tab after dying

#

you also get jump fatigue in lobby

rough otter
#

one of the invulnerability perks is bugged and doesnt run out

#

ok it wasnt one??

#

they only had speed 3 on revive perk

#

but were able to walk around and open the exit gate and leave before invuln ran out

polar blade
#

sometimes one of the invuln perks just doesnt go away

#

idk which

#

its been bugged since launch i think

#

havent seen it myself in a while though

rough otter
#

how does taken hit

#

ive tried to hit someone and started destroying barricades instead of hitting like 3 or 4 times today already

#

very annoying feeling

fathom fossil
#

lol as archer

wintry cliff
#

tiniest ss in existance

fathom fossil
#

thtas better

wintry cliff
#

god damn you absolutely steamrolled them

polar blade
#

havent seen a faster game than this yet

#

its not like they werent trying they were just

#

pretty bad

wintry cliff
#

lol

#

fastest game i ever saw was probably just when the game broke and the spirit couldnt kill

#

which was still like 3-5m

polar blade
#

i posted all my reasonings already

spring needle
#

god bless wanderer

wintry cliff
#

the wanderer in question nerd

ocean marsh
spring needle
near slate
#

Bro said "I'm not playing with a wanderer" And dced

#

When I clearly hadn't gone invis a single time .-.

polar blade
#

I’ve had games where some people just leave or refuse to play when there’s a wanderer

#

not saying they’re in the right

#

but it’s pretty damn funny and reflective

quaint pike
#

you can always use wynntils minimap saltroll

wintry cliff
#

me when you can disable hades:

spring needle
#

wanderer is just straight up not OP

#

Taken is stronger

quaint pike
#

mfw taken traversing entire map in mere seconds

#

awesome on bunker becasue easy vertical travel

#

probably best counter to wanderer it to stay in one giant group, I think it's just very good at scouting and finding isolated players

indigo plume
#

i knew garvan would be this way

spring needle
quaint pike
#

^

indigo plume
#

this is party finder

#

nobody is gonna be good enough to counter him lol

spring needle
#

you dont have to be good to counter him dawg literally just plan a way to run if he shows up

indigo plume
#

what happens when youre good enough to counter garvan but your 3 teammates arent so you end up being the last person left

spring needle
#

thats it

indigo plume
#

with like no score

spring needle
indigo plume
spring needle
#

samsam what is the part of garvan that makes him so strong

indigo plume
#

imo its the speed while cloaked

#

like hes already invisible why does he need to zoom

#

im fine with him having a little bit of speed

spring needle
#

it averages out to the sane as other spirits when you take decloak time into account

indigo plume
#

just why that much

polar blade
#

taken being stronger doesnt make wanderer not busted?

#

lol

spring needle
indigo plume
#

taken is more situational

polar blade
#

just because it takes slightly more brain cells to use

#

thats why not as many people play it

indigo plume
#

sometimes wells dont have lockers nearby

polar blade
#

playing the "skill issue" card will never not be funny

spring needle
#

it is truly a skill issue

#

im sorry

low wedge
#

taken is stronger in certain places but it turns in to a basic killer in to an actual chase
All taken can really do to the survivors with it's ability is disrupt unless it commits to the chase.
Wanderer can be an active problem no matter what and the invisibility just ends up meaning you're not losing him without a LOT of creativity or if it just gives up.

polar blade
#

no no, you see, youre just not countering him properly

#

or something

low wedge
#

yeah, seriously though, there's VERY few situations where taken can just use it's ability to maintain a chase.

spring needle
low wedge
#

wanderer, "oh he's getting away, time to go invis and speed up to them"

indigo plume
#

taken is easy to avoid by just standing out of sight from a locker

spring needle
low wedge
#

Also doesn't taken alert you about locker teleports? I swear it does.

#

Like if i hear him teleport to a nearby locker i will immediately get away from the well just in case.

spring needle
#

Yes, but its way less warning than wanderer gives

quaint pike
#

decloaking is loud af

low wedge
#

Wanderer if i know he's near it's more "well this well's gone"

spring needle
quaint sentinel
indigo plume
low wedge
#

taken also gets 3 chances and then gets kicked out

spring needle
quaint pike
#

also did you know that taken can telefrag

low wedge
#

not surprised

near slate
#

Telefrag?

low wedge
#

teleport to a locker someone's also in

indigo plume
#

so you can just prepare for it

quaint pike
quaint sentinel
#

I personally on taken just fire on the well hiding spots
Usually works on pfinder
(Every well has that one spot where pwople stand in to charge it)

indigo plume
#

idk i havent had any trouble at all against taken yet

quaint pike
#

basically taken has built-in ranged locker search

near slate
#

Intentional 😛

indigo plume
#

but maybe thats cause everyone chooses the braindead easy option (wanderer) instead of dipping their toes into other spirits

quaint sentinel
polar blade
#

not really sure how decloak is a valid argument when cloaking as is makes up way more time on players compared to other spirits with heartbeat

spring needle
quaint pike
quaint sentinel
#

Funny if you tp to a locker and someone just dies

low wedge
#

since there's no way for survivors to do the levers in that instance.

quaint pike
low wedge
#

Which yeah is taken's biggest issue rn

indigo plume
#

those lockers arent guaranteed to spawn

quaint sentinel
#

Sacrifice 3 then find the beacon

spring needle
low wedge
#

those 2 nearly always do spawn I've noticed

spring needle
#

There are others nearby though

quaint sentinel
spring needle
quaint pike
#

oh so taken is rng based nice

low wedge
quaint sentinel
low wedge
#

I literally was jumping from one or the other

indigo plume
#

ok nerf concept: taken can only tp to 2 lockers during escape phase before being forced out

spring needle
near slate
#

Any time on bunker

low wedge
#

uhhh might of been just before the most recent update?

near slate
#

Lockers spawn next to both gates

low wedge
#

well hotfix

#

or whatever we're calling it

spring needle
#

that'd be why, it was recently changed

spring needle
#

Only 1 of those will spawn

low wedge
#

because of taken?

spring needle
#

yeah

#

Makes it a little bit harder

low wedge
#

not as if there's like 9 more lockers in range

spring needle
#

simply run away

indigo plume
#

i think player retention for this minigame is doing a lot better than the other 2 minigames which is good

safe aspen
#

honestly if youre on taken and the survivors manage to power 5 wells on bunker youre doing something wrong...

low wedge
#

eh depends on rng there, sometimes due to rng they know how to hide

spring needle
#

she banish on my beyond till i partyfinder

quaint pike
#

and each bonfire minigame looked almost the same which decreased replayabilty

polar blade
#

because it literally was the same game

#

??????

#

not sure why heroes having a ""tryhard"" problem when in the end it was a team game is literally any different than spirits

quaint pike
polar blade
#

if a "tryhard" gets spirit then you just have to suck it up and play well as a team to win

#

was the same exact thing with heroes

quaint pike
polar blade
#

as they say... skill issue...

quaint pike
#

so the situation of being hard stomped is less likely

quaint pike
#

mfw people were being able to get like 100 game win streak

polar blade
#

just wanted to point out the irony in saying that being unable to deal with wanderers is somehow different than good players in heroes

#

the "skill issue" card

#

and you just ate it up

cunning hare
#

in banishing even if spirit is tryharding good team cooperation can result in victory

quaint pike
#

you aren't guarantted to get wanderer either xD

polar blade
#

it's the same problem, it being less often is irrelevant

#

"skill issue" is just the worst possible argument and it's funny when people get with it back

quaint pike
#

I think it's still easier to deal with wanderer than it was to deal with the tryhard in hero minigame :/

cunning hare
#

i agree

polar blade
#

doesnt make the spirit any less busted

spring needle
#

skill issue

polar blade
#

i think people also way too often just look at the average dipshit joe and outplay them and think "wait this spirit sucks"

spring needle
indigo plume
#

my favourite thing to do in this minigame is have a really hard-to-see skin and then hide in a bush and have the spirit walk directly past me

polar blade
#

after playing with and against who i would consider at least decent players, i think i can pretty confidently say wanderer is busted

spring needle
#

after playing with and against who i would consider at least decent players, i think i can pretty confidently say wanderer is not busted

#

lower skill ceiling for sure

#

but not OP

polar blade
#

listen i know you really love using wanderer

spring needle
#

i dont my favourite is taken or pz

indigo plume
#

maybe the problem is the low skill ceiling

#

its way too easy to use him effectively

polar blade
#

no hes definitely too strong regardless

#

im pretty confident lex will end up making the correct decision though

indigo plume
spring needle
#

💀

indigo plume
spring needle
#

Tackle

quaint pike
#

get a baseball bat
you can use it once to stun the spirit

ocean marsh
quaint pike
#

fine, if you wanna nerf wanderer then make it take more time to uncloak and make it even louder xD

#

you know what make this sound global lol

#

cloaking too

wintry cliff
quaint pike
#

(;

spring needle
quaint pike
#

honest keeper reaction:

spring needle
#

keeper is currently weakest imo but theyre still fine on woods

steep saffron
#

20% walk speed and it borders on being the worst?
That seems impressive because the base speed makes a big difference in strength alone

quaint pike
#

I'd be interested see the spirit that has high stats and heartbeat radius and somewhat weak ability as a drawback

low wedge
#

Doesn't it also get bonus speed in invisible? Giving it like 40% walkspeed while invis? I dont see any that way could be worst if it got nerfed

cunning hare
#

i dont see a problem in his ability but in his speed 20% makes a huge diffrence making it hard to escape him even if you manage to stun him

low wedge
#

Pretty much, in a perfect world all the cloaking would do is get garvan in a better position to kill a survivor as a surprise
Right now it functions as a catch up

#

oh you lost a survivor? Yeah just go invis you'll find them easily

#

keeper on the other hand is technically worst but as i've said before, only is that because if it's not the woods map keeper is doomed.

rustic holly
#

if you could just play these minigames past the seasonal events people would probably enjoy them more. i noticed hardly anyone plays these minigames past first week

lucid wolf
#

@fathom fossil ate my ass as keeper on bunker

#

i malded hard

#

sorry about that btw

wintry cliff
cunning hare
wintry cliff
#

banishment has been a lot better than others since its a lot more varied, im not convinced it would survive much longer than the event lasts though

near slate
#

Banishment is probably the best designed one

cunning hare
#

not many bugs(atleast now),tryhard require good amount of skill to actually crush lobbies,diffrient skills and spirits add variety only problem is balancing

#

bonefire was super repetetive and heroes had many tryhards both without adding many new mechanics

quaint pike
#

2 of which were very major

polar blade
#

heroism was very active until the end

quaint pike
#

I think more like until the middle

polar blade
#

adding a mythic trinket makes people play them more

quaint pike
#

because you know why

steep saffron
#

Main bug I've noticed is the occasional double revive thing
Other than that, seems Very Functional

quaint pike
#

there were 2 bugs that made the game literally unplayable

steep saffron
#

Well ok at the start there was the whole thing where you just. Couldn't join the game
That was pretty funny

quaint pike
#

and then one that made killers unable to attack survivors

wintry cliff
#

yeah but that one got fixed

#

very funny though

steep saffron
#

Anyway off topic
Claim to Heroism needs more heroes to claim to
2 seems like a small number

wintry cliff
#

was it really only 2

quaint pike
#

hydra bugs
you fix one bug, two more show up on its place instead saltroll

wintry cliff
#

i thought it was 3 at least

steep saffron
quaint pike
#

heroism really needs anti-snowball measures too

#

in next year edition

steep saffron
#

I still think CtH was very cool, and probably my favorite of now

polar blade
#

cth is still my favorite

quaint pike
#

i have ptsd

#

meeting yygamer every 2nd game

#

it was NOT fun

steep saffron
#

mr interned like

quaint pike
#

if not yy then linny instead

ocean marsh
polar blade
#

please add ava next heroes

#

or maxie could be cool

#

electromagic weapon or something

indigo plume
wintry cliff
#

(keeper vs lone soldiers)

polar blade
#

one tap everyone on the field

#

including spirit

#

infinite range

long meteor
#

is the vermin burrow supposed to remove heartbeat

safe junco
#

for 5 seconds after coming out

#

yes

long meteor
#

ok

#

also kinda annoying that the wells don't give points to people who aren't actively powering the beacon when it charges to full

ocean marsh
long meteor
#

mm

#

still annoying that it's not charge based

#

like if I've charged a beacon for 90% I should get points when it completes regardless of if I'm nearby or not

#

and I should also get more points than the person that joined in for the last 10%

vivid quail
#

you do

#

you get the 90 points for charging it to 90 like

long meteor
#

yea but for the bonus too

safe junco
#

I disagree

#

You could just run around to every well and power it a little and get points from all of them without actually contributing much

long meteor
#

that's,,,, what you can already do

#

and just make it scale exponentially to discourage that

#

actually it doesn't even have to be exponential

#

if the bonus was just equivalent to your charge then it'd still always be more worth to charge one well at a time

lucid wolf
#

In the nicest way possible, rat teleporting to their burrow should not automatically stop their burrow being broken and reset all progress. They should have to exit the hole and hit you for that to happen

civic token
#

true^

lucid wolf
#

especially when it takes 3 and half years to break

civic token
#

keeping like half ot he destroy progress would eb nice too

lucid wolf
#

just learned that juking only gives like 5 points now....

#

why was this nerfed

#

(if it was, i swear it used to give a lot more cuz i would see people do it a lot)

safe junco
#

Near misses always did

rough otter
lucid wolf
#

if you are near the spirit when they attack and they miss, you only get +5 to your score

rough otter
#

oh wtf

#

weird af

lucid wolf
#

which is nothing compared to the risk and "skill" (getting lucky with a spirit that cant aim) it takes to pull off

safe junco
#

You are more encouraged to use blockades

vast shell
safe junco
#

Epic

spring needle
lucid wolf
near slate
#

Once rat starts tunneling, rat should have difficulties burrowing into a tunnel that someone's actively kicking dirt into

safe aspen
#

Rat should not be able to tunnel to the burrows someone is destroying

lucid wolf
spring needle
spring needle
lucid wolf
#

rat would be totally useless

spring needle
#

it doesnt need to be punished more

lucid wolf
#

this happened yesterday with @vast shell and today w/ someone else. i am not exaggerating when i say I was on the last square in both scenarios before they teleported

#

the rat has ample time before they actually need to teleport to cancel

vast shell
spring needle
lucid wolf
#

(especially when it cancels as soon as they teleport, not like, when they come out of the burrow)

vast shell
#

atm, yea i can fight off 2 people breaking my shit at the same time LOL

vast shell
#

just make the change u said

spring needle
#

if you commit to a chase, one goes down

vast shell
#

and it’ll b fine

lucid wolf
#

and when tf are you finding pfinders who are breaking 2 at a time

#

like.....

#

bffr

spring needle
#

bad teams make spirit look busted

lucid wolf
#

well every team is bad... its a pfinder game

#

so we shouldnt balance around like survivors in a vc communicating

#

since thats 0.1% of games

spring needle
#

@vast shell lets get a team together and record wanderer getting crushed for an hour

lucid wolf
#

(imo)

vast shell
spring needle
#

simply increase skill 🤪 spirit is also pfinder

vast shell
#

i was gonna play w undyne so

#

ig we have a 3rd

lucid wolf
rough otter
#

tealy this is getting really close to "skill issue" lul

lucid wolf
#

its not close, it literally is "skill issue"

lucid wolf
#

which is an annoying solve when it comes to just hoping your teammates are somehow on the same page

low wedge
#

i still stand by my opinion they were in a discord call and I genuinely could not do much in that circumstance

long meteor
#

20% down to 15% is like

#

nothing lmao

low wedge
#

But yeah will say, rat has WAY too much time. Unless I am actively spending way too long doing something I have always got back before they destroy the burrow.
And most of the time, it's not been a distraction it's more just a "really? You're trying that?" It's literally only if people vc where the burrows become a major issue of "oh boy This might actually get destroyed" unless i just break off a chase immediately.

spring needle
#

she banish on my beyond till i partyfinder

safe junco
#

😟

civic token
#

also for some reason i coulddnt seee the glow outline of the person destroying my burrow

#

so i had to guess one game and go ti wrong

lucid wolf
#

not to be putting too much criticism/feedback in here today but i am really not enjoying the "Fixed an issue where the spirit wouldn't be able to perform left-click object interactions while holding a weapon." change

#

I 100% think it should be reverted

#

it was odd at first, but was easy to adjust to just making sure i wasnt holding my weapon if my goal was to attack a well or a barricade

#

now, it is frustratingly difficult or even impossible to attack a player if they are near a barricade or especially a well

#

i mean at this point i know im better off just standing in the middle of the well rather than running if the spirit gets too close cuz they'll just get trapped in the "attacking well" timer

ocean marsh
#

going to change all the left-clicks to right-clicks

lucid wolf
#

fantastic ty

ocean marsh
#

although

#

for now if youre having issues

#

weapons also do attack on right click

lucid wolf
#

which dont attack wells n stuff?

ocean marsh
#

yea

lucid wolf
#

ooh ok ty

quaint sentinel
lucid wolf
#

uhhhh this probably shouldnt happen

civic token
#

:3

ocean marsh
lucid wolf
ocean marsh
#

maybe solvable but what id do is just not let you revive there

lucid wolf
#

oof

#

also i am very dumb. i did not know rat's tunnels do not work like terror's snares

#

it makes WAY more sense why theyre so much harder to break

spring needle
#

bro what 💀

lucid wolf
#

not saying i dont think it could be changed how they are broken but id have to rethink it

#

terror's snares you get back

#

didnt know u dont get rats cuz i never play it

#

the few times i have played it, no one every destroyed my holes

#

so i never encountered that

#

my bad 😄🤪

fathom fossil
#

I didnt even know that

#

It usually takes so long to break that it isnt worth

#

was basically just asking him to tp to you

#

sometimes useful as bait though

polar blade
#

burrows could prob be slightly faster to break

quaint pike
#

I agree as long as you would be able to recharge them whenever you would have less than 2 or 3

near slate
#

Bru that makes it even worse to play against, having INFINITE burrows

quaint pike
#

not 6 at all time

#

obviously that would be broken (meanwhile taken with shit ton of lockers accessible lol)

quaint pike
#

unless you would place them at the start of the game

near slate
#

Which is what people do anyways

#

Bc when gate phase, you can't really do anything about it except getting murdered

tired mural
#

for time to break*

delicate berry
#

Not sure if anyone ever mentioned it but here anyway. [1] I think the lockers should be changed a bit, I think that lockers really dont have any uses except Narnia (teleports you to another not occupied locker) or just hiding. I think you should still get a chance when a spirit is searching an locker your'e staying in. It doesn't make sense to me that the spirit can theoretically camp in front of the locker till you're coming out yourself or the moment he searches you're dead. It would be great if you still can get out and run away but cant go in the same locker you were outplaying the spirit. I would suggest that you can escape the locker till the spirit is halfway finished searching [2] I really don't know how big the hitbox of burrows is but would be cuul to increase the hitbox for spirit and survivors. feel free to discuss👍

safe junco
#

surprise strike is usable

#

vanishing act + tactical retreat is a free escape

#

lockers arent an ideal thing to use when trying to get away and all that, but they have their uses

civic token
#

whats tactical retreat again

#

i think the way lockers work is fine rn tho

#

if u stay in a locker when u know the spirit could search u then thats kinda your fault(skill issue!)
u can also do funny locker jukes rn by leaaving the locker right before spirit searches it so ye

safe junco
civic token
#

o ye thats one is very cool

#

only thing abt lockers that should be changed is narnia activaation becoming ana item

safe junco
#

yeah i can agree with that

chrome dirge
#

I would say buff vanishing act but like... how would you even do that

civic token
#

i think its fine rn

steep saffron
#

I have many times killed people in lockers because I heard the enter noise, so I imagine it's still fairly good

chrome dirge
#

I generally just search every locker near a slightly powered well regardless of if I heard a sound

#

unless theres an obvious sprint trail

tired mural
#

hey has the exploit to get above the map in woods already been reported?

polar blade
#

lockers will probably always be relegated to niche use specifically with perks and that's fine

tired mural
#

in north west

wintry cliff
#

e whats the mods gonna do

tired mural
#

i couldnt get the content team @ to show up

#

and ah yeah i forgot about that

safe junco
#

dm me what it is and ill see ig

#

but most mods cant really do anything about bugs

wintry cliff
#

ct isnt pingable lol

safe junco
#

so next time just make a bug report

vast shell
#

@sturdy crag

#

oh yeah?

wintry cliff
#

😱

#

holy fucking shit

magic forge
#

moderator invasion

chrome dirge
#

is it the one where you stand on barriers in front of the church

#

if so then yes that was patched last I checked

civic token
#

no more boating to get on top of the map 😔
i shoulda tried to get on top fo the church when it wasnt moderated

chrome dirge
#

if I get a party of 5 people willing to just mess around with bugs am I allowed to do silly stuff

civic token
#

:3

delicate berry
civic token
#

u just have o guesss

#

or just exit and reneter quicky

civic token
#

bru two people dced in the middle of the game

#

and then one of the gates broke

#

and then i lost\

#

:(

#

garbage game!

gentle tulip
#

we NEED deception

gentle tulip
safe aspen
#

quickly going in and out of lockers to troll the spirit 🔥

safe junco
#

🔥

rich sinew
#

make dropping btb items (weapons, spritual stabilizer, scorebook) impossible.

hearty heron
peak lance
ocean cloak
#

rat spirit is broken for me, can't teleport using burrows

vivid quail
coral stream
rich sinew
#

there is some dude with 420 in his name, i see him really often but he already has the haunted mask.

vast shell
rich sinew
#

yeah

vast shell
#

he’s chill

#

fellow minigame enjoyer gigachad

rich sinew
#

indeed

vivid quail
#

haunted mask owners🤝

sand narwhal
#

Can I not get jumping fatigue everytime I walk down half a slab

gentle tulip
#

No unfortunately you must :(

ocean marsh
#

this is the price we pay for preventing sprint jumping

chrome dirge
#

Once again, jump height 300 and kill plane!

spring needle
#

literally does not work

chrome dirge
#

But funny

quaint sentinel
#

but roofs

chrome dirge
#

😎

#

Just put a second kill barrier under the roofs

#

Does the server not know the velocity of the player or smth

spring needle
chrome dirge
#

Instant death

#

Gone forever

spring needle
#

there is 0 vertical movement with that high jump boost

chrome dirge
#

Oh

#

Jump height 100

chrome dirge
#

Brilliant idea what could go wrong

delicate berry
#

and I know that game logic doesn't have to be as realistic as possible

civic token
#

wat r u sayin

#

lockers are fine rn i think anyway cuz u can juke spirit with it(sometimes) and the three locker perks r fine

indigo plume
#

its not uncommon that the spirit doesnt know what locker youre hiding in

quaint pike
#

Mfw randomly dying to keeper because he was restocking

indigo plume
#

also the lockers near the exits on bunker are perfect for surprise striking

quaint sentinel
#

i didnt see surprise strike in ages

rich sinew
#

didnt play enough

delicate berry
quaint sentinel
#

no like

#

i didnt see it

#

in the last 20 games

delicate berry
#

like when spirit is searching another locker you cant even escape bcs he catches you in no time

quaint sentinel
#

no

#

you cant even exit

#

if he is searching

#

you need to exit before and stun with surprise strike

#

or just

#

run through him

#

:)