#Banish The Beyond Feedback Thread
1 messages · Page 4 of 1
for games that are generally well balanced and have been balancing around nearly exactly the same aim, perks, objectives and kits
& if you hit an invuln player with an attack, it runs the miss cooldown & sends you a msg w/ a sound
their balancing decisions are. pretty important
how're your particle display settings
all around them
We are taking balancing this game seriously, im sorry if you disagree
i did not say that?
i said that their findings in how to balance this type of game, what is strong, what is weak
translates especially well into this game
they're maxed and i don't have a los culling mod for particles
well speaking of particles maybe player effects should be turned off for the minigame?
im not sure if we can
ah
well that's fine then, if a player wants to disadvantage themselves with huge particle wings that's their problem i guess
yeah but there are some key differences between the games and it feels like you're discrediting those and insinuating that we should be taking direct ties from similar games in order to balance btb, which I disagree with. for example, unlike dbd (the game we were inspired by), you are revived fully healthy. as such, we dont have as much emphasis on healing perks (theres only 1 rn), as typically >50% of healing in a dbd match is after unhooking
idk what u want to hear
im saying that 30sec invulnerability is super strong, because its strong in this game, its strong in idv and unbreakable is strong in dbd
broken ankles is super strong in this game
im asking you to explain why its strong without comparing it to other games
its really not that strong in this game if the killer just
goddamit its other name
ignorse the person 🤯
(also unbreakable is more similar to Not Done Yet not Renewed Hope)
it also goes away the second the person with invincibility literally does anything
like i really dont think you have played many games as killer...
i think it was op as shit during gate phase
i got the name wrong
yeah during gate phase
but now that thats gone yeah its fine imo
its a different wrong
but that is no more
it seems fine to me
the primary uses of renewed hope is to
- not get tunnelled out of the game
- take body block hits for other survivors
and ngl survivors are pretty weak atm a perk being too strong here and there is whatever
pointing out its strong means that its easier to identify what perks make surv weak
goes both ways
fr
im not trying to make this the be all and end all but when i try explain it im getting piled so i try defend
pls dont confuse me and think this is the only feedback i have
does healing streak reset on death btw
which perks are too strong?
fair enough I didn’t really read everything posted earlier
loses 1 state now
i read somewhere that it does but the perk doesn't say anything about that
just wanted to chime in my two cents about that one perk
it used to fully reset
......shoot did i still not add that to the item description
i know it's implied by streak but still
i guess i forgot
MASSIVE parkouring
anyway, big text for perks in general
perks are useful and make the game fun at a baseline when they can at least be triggered in the round and be used by the player.
that means that the direct reason why endgame perks may feel kind of shit is because they arent triggerable until the end, and even then they have a low chance of being useful. the key reason that makes players hate aspects of idv and dbd is lack of agency. Sangria, and the dbd counterpart nurse feel bad to play against because they are so consistent, and will ensure a down quickly regardless of what the player can do. its lack of agency, not necceasrily that the hunter has strength
so when we want to talk about perks, broken ankles has a very high chance of being useful ina agame. the 30sec one is always useful. not done yet, feels good blood rush
And when we talk about perks that feel bad to use, its usually because they are incredibly situational and have a low chance of triggering or feeling useful: so id say
premonition: because you dont know when other survivors are being chased, knowing the hunter is even further away from u isnt exactly useful. they may be passing by, and it sends you running. Even if you are being chased, it gives you maybe 3 seconds headstart, and thats given you know what direction youre running in. it could make u start running to them.
Endgame ones: survivor syndrome: rare chance of triggering and being useful, but i guess you may pick it up last? i dont think id ever pick it over any of the others unless im already the last one.
Light in tunnel: conditional to extreme- idv has one similar but the difference is it can heal a downed survivor. light is essentially cutting the number of situations it will be used in by half, and considering a kite between the first hit to make a character injured and to down them may only be a 10-30sec window, the chance of this healing someone that needs it is incredibly low.
healing streak:
also the Mael players in my game have been having issues shooting
as said before this game focuses very lowly on healing, healing a lot of characters isnt even that useful, and the main thing, because you have no way of knowing where they are its so incredibly niche and not often used
also ^ makes sense to me but i dont think theres much wrong with having better or worse perks
imo healing is op
in this game. if thats what youre talking about
its just that perks dont play around healing much
idk is it important or not
i dont think there are many situations a hunter injures a survivor and then either looses them or decides not to down
(ie i agree with tealy)
honestly i will just wound people and go for another person a lot. assuming i see more than one person or i need to go to the next well to stop it. but yea fair
in a game where u can survive 3 downs, its saving far more time to just let urself exist on injured state and let someone rescue u and get u healed to full
-
nurse isnt strong because shes consistent, shes strong because she can teleport through walls and pallets and fundamentally ignores the defenses that survivors can use against every other killer.
-
yes there are some perks that get more consistent use than others. Renewed hope (30s invuln) is not always useful, as if you wanna get use out of it, you need the spirit to be trying to attack you, which they often won't. If you do anything productive, invulnerability ends.
-
Premonition is helpful for new players who need the extra warning, however besides this, yes, its a less useful perk than others, that is by design. Its for noobs.
-
Light in the Tunnel is an adaptation of Adrenaline from DBD, which is one of the strongest perks in the entire game. This is because its an instant heal at a critical part of the game.
-
Healing is strong in this game, it just occurs less. Getting good use of healing streak is very beneficial when you can get it, and its a life saver in drawn out games where a spirit is trying to hold down the last 3 spirit wells.
i mean.. maybe against bad killers sure
the reason adrenaline is storng is because you can see when someone has been injured and downed so u choose when to pop gen
not strong here at all
also i agree light in the tunnel is kind of ass in this game
ive tried to get it to work but that just results in me intentionally taking hits lol
also reread 1
thats the definition of removing agency from the player and why people hate her
also blood rush unbelivably good
its better for noobs than premonition
on the topic of agency can well and barrier destruction be swapped to right click
it is so so easy to miss an easy kill by the game choosing to lock u into destroying something instead of attacking
also again u didnt even adress the issue that premonition just makes u run when the hunter is in the same quater of the map as u and potentially running into them
I remember day 1, where I thought it would be like, a rotation thing with different challenges every few days, because both the maps were labeled, and midgame they were labeled spirit wells
yea im aware but i havent been able to recreate it on testing servers so i have no idea how it happens
on the list
at this point i just jump down all the stairs
i wouldnt be surprised if it's same speed as if you were to sprint straight down the stairs without getting jump fatigue (which is literally impossible)
but the jump shoots u pretty far and kills any risk of getting fatigued multiple times, like going straight down the steps often does
Idk why there isn't just - 1000 jh
And make sure the maps are traversable without jh
the jump prevention is to prevent sprint jumping
making it so the player cant jump at all still lets them spam jump while sprinting to go super fast
Oh yeah forgot that works
Give them jump height 300 and have a death plane at the top of the map
Problem solved
i jump stairs on killer ngl
for seom reason icant use the barricades consisntelty when i take countermeasures
liek i spam right clcik
and nothing hapens
only happens when spirit is nearby too
such a cool perk too i can plan my routes whiel ebing chasing insteaad of hoping that a barricade is nearby where im running
still got 11 essence tho :3
also can u make it so the spirit knos how much score they have in the effects list or on the weapon or smth
would be nice to be able to see how many points each action gives(understandable if u dont add it bc fo this lo)
🧀
question, if people are blatantly using some kind of cheat as spirit allowing them to see players easily (not just hades since it worked on everyone) would that be bannable?
just had a game die to a player who was very blatantly using some sort of cheat to locate us
@safe junco
id say yes but its up to mod team
would need proof though
the shader reloaders…….
was the same game we just played (im misuzuu)
they just lazered straight to us pretty much every time lmao
insane
saw me through walls and saw me in a locker despite the fact that they were quite far away when i went in and there was no way to tell i was there (0% spirit well, no sprinting, they didnt see me) etc
other players also expressed the same concerns
If you are sprinting in a locker, the spirit can see the trails
no i wasnt
🤷
i didnt sprint and they were off elsewhere chasing someone else, chased them into the top of church when i was already in a locker way before and then just ran straight to my locker and killed me after killing the person they were chasing
and other times they saw me basically through walls where it wasnt normal to see me at all
get replay mod and record games they’re killer ig
no clue, i don’t use launchy or replaymod so
ah
launchy is just a modmanager, you should be able to add replay mod no problem
yeah probably
me when Im at 699 points 💀
so close to 14 essence
played as wanderer cause no taken/terror and well, its still super op
I think it should have a heartbeat radius but just smaller
ive been trying to brainstorm buff ideas for keeper that fit with the theme of being old
but being old has no advantages
Survivors were just bad
wanderer is fine imo
Survivors forget what theyre supposed to do and retire
i feel like taken should get a slight nerf in the escape period
Nah
it can still just switch from gate to gate easily to camp either one
Two people alive 🤯
only if lockers spawn in correct places
Also, theres some delay now (but i havent played since that so idk how long)
Also 5 lockers max
Etc
the delay isnt that bad
a few seconds, somewhat noticeable
that doesnt do much
It does
they only need to switch between 2
Just like, get good bro
Id assume it counts every switch currently?
So you can tp 5 times and the recloak
(At least thats what #📫noticeboard says)
ye but you can still check each side twice in the same cycle
also if ur solo and they get escape beacon first ur completely fucked xd
Yeah jut then you cant and survivors get time
Thats the case for every spirit 🤯
not rlu
rly*
every other spirit still has to travel in some way
taken just goes locker to locker
wanderer is pretty broken still
these people should be banned from the game ngl
Yeah it has a .wynntils folder with a mods folder in Roaming
i just find them rather sad
what's the point in having an item you got through cheesing and just farming
might as well just buy crystals offpeople
fr
I tried farming once and tbf I felt like I was barely gaining anything extra
on average during normal games i am getting 9+ essence anyways. farming is more for like if you are less skilled at the game that you cant get points normally ig
idk
farming is not exactly a fun way to play the game
like taking damage and healing each other, getting downed and reviving each other, doing wells all together, letting the spirit destroy baracades and hit players, letting the spirit destroy wells, the escape beacon, etc.
its just an attempt to try to squeeze out as many points as possible
thankfully you get less points for the same action the more you do it, eventually capping out, so you can honestly just play the game normally and get plenty of score too
Zzzz
The two games I’ve been in where the lobby decided to farm it was basically all wells -> spirit killed all of us to last life and we revived each other -> gates
Can we get blockade hitboxes to be not as awful? 🥺
I died twice today trying to stun the spirit
sounds like a ping problem
Maybe
(200 average ping 💀)
barricades arent working
what
or their hitboxes are fucked
worse than yesterday
average day on the asian proxy 😔
😔
at least it wasnt jsutme
also if u farmm then u can get like 8 essene in 4 minutes or whateva which is cool but id rather just play the game normally
luckkily most people i find in pfinder that wanna farm are fine with just plaaying the game normally if asked
huffing copium because muh farming is 10% more efficient and 100% less fun
he wants a mask, must be dream 
Unironically if you farm the mini game for the hope of getting a mask
You will burn yourself out so quickly
Farming is super unfun
I'm up to like 230 games of normal play solely because it's fun 🤯
whats the mask exactly? Just unsure
🤓: "well hope my next party is more understanding towards the benefits of farming"
good lord it's just so infuriatingly stupid
games are meant to be fun imo grinding them is just dumb
and besides
if you earn 8 essence generally in a game that's 1 shard, you need 192 shards to buy the mask
200 games, each game taking 15 minutes, is 50 hours of grinding
if you assume a farmer, by being generally a nuisance, earns 12 essence generally, you reduce that number to 33 hours and 20 minutes of grinding
🤓
actually maybe you should hear them out
Real
Nothing particularly wrong with farming, just don’t ruin the game experience for others. Cutting down the time it takes to get the mask by half is understandable, not everyone has the time to fully no life the game
idc ifu wanan farm, bt if u get angry when asked to not farm then you are jsut goofy
Absolutely LOVE the game, it's my favourite event so far! 💜
But please slightly buff the blockade stun again, there are moments when it's dropped right on the spirit and it doesn't stun
lag 🔥
Also maybe reverting the
"Fixed an issue where the spirit wouldn't be able to perform left-click object interactions while holding a weapon."
into a feature
ye damagin wells is goign tobe swwapped to right click now
because this is HELL
Thats good, its basically impossible to hit people at a well rn lol
Also destroying blockades just doesnt work while holding a weapon anyway
it works too well for me ;-;
Wtfungus you got it to work lmfao
But in a bad situation for it
I always try to destroy them and have to spend extra time swapping off the weapon
Wells I definitely have had too
To the point were staying at the well is almost a viable strategy
Also you can drink agility potions while in the minigame...
guh
I haven't noticed if it gives the speed boost or not, but it does let you drink them
u can stlal fo rlike 30 seconds at the well before geting injured 
prob longer if u don tsuck like me
i thought it was weird you needed to use your fist to break stuff as spirit but now that you can do it with your weapon it’s definitely more harmful than good
but tmk it’s being changed
Well if we can still just use the weapon but have to specifically right click to destroy that would be good
blockade stun range is still like really good ngl
i think it’s just a ping difference thing
When I read the horizontal range nerf, I was excited because I had previously been stunned from around corners and other sides of thin walls
i haven’t really noticed a difference at all personally
after the nerf tho... yeah they've been weird
didnt record ingame sound :c
didnt stun
please delete i alread reported!
yea its known
Thank you 💜
me when i break the game with a random item:
xd
istg if too many people find ouut abt that glitch before its patched games are gunna be hell
powering well from across the map 
jk
that aim tho
its just predicting where he was gonna go and being wrong lol
me when i mis predict where the survivor is dodging
idk it made the most sense to me so i hit there /shrug
iw ould have misseed mroe dw >:)
but. i played like shit basically the whole game 
them all being 1 hit kills
me screaming at them wanting to be healed
the pfinder healing experience is something for sure
thankfully at this point basically everyone knows how to heal
has anyone made a tierlist of perks?
most people know to heal if you have particles and crouch now
yet
no
nah
not an actual tierlist
it’d be pretty straightforward anyways i think
gu
the linnyflower experience
istg i found one person in pfiinnder who would dc every time they got spirit >:(((
honestly surprised that people arent queuedodging in this game at this point
i will queue dodge that particular mf >:(
who is it?
i forgot username
lmao
all the speed perks like parkour blood rush fight and flight and broken ankles would be at the top me thinks
and some others too
a couple ppl dodge me
but its not bad
countermeasures too imo
highlights lockers and blockades
why
good for stalling killer
idk I don’t have problems with remembering where blockades are
very rarely use lockers
it just makes spotting graves harder for me ngl
lockers are fun to use with surprise strike
yeah if I have surprise strike I’ll use them on occasion
i really like countermeasures for chain dropping blockades/planning where to run
its just nice to have
yeah
id rank it at an A
otherwise it’s too obvious to enter lockers I think
I always wanna be powering a well
so they’re not very useful for me
i barely ever use lockers
vanishing act + surprise strike combo works pretty well
but yeah there are better options
Tactical Retreat + Vanishing Act
sometimes you want the locker noise to be there for surprise strike tho
it depends how good u are at using healing streak i think
oh yeah retreat
instant escape
true
accidental success 
some people will also just sit in a locker the whole game and refuse to power wells
fr
i don’t like them very much
i was playing a game where i was in a locker in a random corner of the map by 0 wells and had been in there for like 1min
and someone opened it
like
what.
i think ive narced on someone that did that before 
i was answering a call from my mom 😭
retreat is probably up there
they were the only person left and they were afk in the locker the whole game lmao
b b but I don’t wanna die
just. whats the point
im scawed 🥺
get out of here is also decent
ngl I can’t remember most perks off the top of my head
a lot are mid
narnia is ok
i will make the tierlist
i decreased the range they go out to horizontally
maybe too much
there are still ppl choosing lone soldier at the start....
😭
i thought lone soldier was brokey on release
and then i realized how injured workd
💀
ngl I don’t know how to buff lone soldier to be good but also not broken at the same time
just a cursed perk
i think its honestly ok as is
maybe
if u get it while on low hp or in a shitty pfinder its prety nice
tbh maybe just getting rid of the extra lives gimmick and making it so you respawn with full but still can’t heal would be fine
and you’d have the normal 3 lives
Watch im sorry and millions of other Minecraft videos on Medal, the largest Game Clip Platform.
I felt so bad after
that well location is such a troll tbh
pretty much impossible to get off against any competent spirit
since it’s just in the middle of the path to every other well
if there was more perks that were only active while injured its might be better to get lone soldier
Can’t believe you were recording us smh xp
it was improbable enough to clip lol
yea its doomed
If you get it it’s basically -1 well option imo
It should get removed for somewhere else
yeah
i think replacing that well with like
a big tombstone in the middle of the courtyard to loop around
might go hard
also block vision from being too too open
it was a silly game all around idk
I HID IN RHAT ONCE AND IT WORKED TOO
it was so funny
i wish i had a clip
what is the point when you get basically no rewards from that anyway
I dunno
i only do that when i get narnia cause its funny to tp to an injured person and heal them
Suggestion:
Opening gates gives points towards next perk
i think this is planned
no
aw
:whathow:
🤤
i wish narnia didnt take so long after entering locker
blood rush broken ankles
high tier perks I will say
if it was like right click locker boom you are in another thatd be really cool
not brokey atall
Think it would be cool if you could choose when Narnia activates
But not the end of the world to not have it
<
no more boating literalky 1984(i am both happy and sad)
its almost like its bug abuse 🤯
i jsut ewant to go off map!
nvm i thought it was fixed but its stil not(at least its moderated now yipee)
also if u /kill too many times as spirit then u get softlocked
it is on new worlds
uhhhh. skill issue?
does it trap you in a black box
yea
yea uh . dont spam /kill i guess
its right below the hub of the mingame
yipee!
yeah i know
thats the usual death box which sends you back
but if you /kill too quickly it fails to run the teleport
and u get stuck
Lone soldier is good for when you have a party that refuses to revive you
Ls is good
If you get it later in the game
Aka you have been downed twice already
Then its good
Also got to love trying to attack survivors at barricades or wells and instead of hitting them you get stuck in the destroying bar. (I don’t want it removed, it is great for survivors)(maybe I just have crippling skill issues)
Destroying barriers / wells will be changed to rightclick instead
Man I hate it when you get downed and you end up being completely deleted from the game since your team doesn’t revive you
dont worry ur team will die with u in a moment
oh no
someone remind me why the spirit that can go invisible has its speed increased
wouldnt it be most logical for its speed to be... lowered
That one can’t hit while invisible
was this nerf reverted?
...and?
wdym
nvm
you can still see particles ¯_(ツ)_/¯
how does that make it balanced
do people unironically think it's balanced
Its very annoying to play against
it can literally just rotate for free at 60% extra speed so u cant even power wells
Unless the spirit walks through long sightlines its hard to detect the particles before its too late
it has 20% base speed as well for some reason
most spirits have 20% base speed so that's normal
the only ones that dont are zealot at 5% and keeper at 10%
imo the usual base 20 for rat wanderer and taken could be lowered to 15 or even 10
you can see wanderer particles yes but that doesnt mean you will always be able to detect it ahead of time when you're in cramped and ruinous areas, at least not the same as normal heartbeat for other spirits
and that is a good enough advantage to warrant not needing... an additional speed bonus on top of that
the decloak time is pretty irrelevant since the most of the time you can close the distance to a player/well anyways while invisible
I think all spirits are in a pretty good state right now
none of them seem terribly op or bad
they might be better than survivors overall but iono cant really judge that from just my own games
keeper and terror are balanced probably
vermin doesnt seem busted in comparison to wanderer and taken but spirits in general are just stronger so shrug
funny crash
i believe this is a planned change
i think lexnt mentioned lowering their base speed to 15 a little while ago
parkour doesnt work when injured despite not stating that in the description
i think
or it was on cooldown but idk why that would have happened twice then
actually yeah the cooldown is pretty insane
well it's basically free speed so
makes sense to have a long cd
maybe its a bit too much though idk
shrug
also those ashes people that were cheating in botb are still around
[letter]MAshes
that im 99% sure are just afk alts
premonition has a sick background
(i think thats just a wynntils issue tho, it happens on runes too)
these guys are rich
Pretty sure this is an issue with using legacy, or the older 1.12.2 wynntils, cause I switched over and my textures are fine now
shrug
so yeah ig wynntils issue
am i meant to not be able to see scoreboard or tab after dying
you also get jump fatigue in lobby
one of the invulnerability perks is bugged and doesnt run out
ok it wasnt one??
they only had speed 3 on revive perk
but were able to walk around and open the exit gate and leave before invuln ran out
sometimes one of the invuln perks just doesnt go away
idk which
its been bugged since launch i think
havent seen it myself in a while though
how does taken hit
ive tried to hit someone and started destroying barricades instead of hitting like 3 or 4 times today already
very annoying feeling
lol as archer
tiniest ss in existance
god damn you absolutely steamrolled them
havent seen a faster game than this yet
its not like they werent trying they were just
pretty bad
lol
fastest game i ever saw was probably just when the game broke and the spirit couldnt kill
which was still like 3-5m
i posted all my reasonings already
god bless wanderer
the wanderer in question 
tealycraft im starting to think you might be wrong on this one
We'll change wanderer to send an international postcard 4-5 business days before they uncloak to warn survivors
Bro said "I'm not playing with a wanderer" And dced
When I clearly hadn't gone invis a single time .-.
I’ve had games where some people just leave or refuse to play when there’s a wanderer
not saying they’re in the right
but it’s pretty damn funny and reflective
you can always use wynntils minimap 
me when you can disable hades:
mfw taken traversing entire map in mere seconds
awesome on bunker becasue easy vertical travel
probably best counter to wanderer it to stay in one giant group, I think it's just very good at scouting and finding isolated players
why are you only starting to think this
i knew garvan would be this way
just because people are bad at countering garvan does not make him op 💀
^
as ive said many times
this is party finder
nobody is gonna be good enough to counter him lol
you dont have to be good to counter him dawg literally just plan a way to run if he shows up
what happens when youre good enough to counter garvan but your 3 teammates arent so you end up being the last person left
thats it
with like no score
if you have 3 shit teammates then you'll lose anyways
what happens when hes already attacked you at a specific well like 5 times now and theres no blockades or anything left nearby so if he shows up youre definitely at least going to end up getting hit
then the other wells will be completed if he's harassing one well that hard
samsam what is the part of garvan that makes him so strong
imo its the speed while cloaked
like hes already invisible why does he need to zoom
im fine with him having a little bit of speed
it averages out to the sane as other spirits when you take decloak time into account
just why that much
wanderer isn't busted, im saying taken is stronger because it is, yet less ppl are complaining about that one
taken is more situational
just because it takes slightly more brain cells to use
thats why not as many people play it
sometimes wells dont have lockers nearby
playing the "skill issue" card will never not be funny
taken is stronger in certain places but it turns in to a basic killer in to an actual chase
All taken can really do to the survivors with it's ability is disrupt unless it commits to the chase.
Wanderer can be an active problem no matter what and the invisibility just ends up meaning you're not losing him without a LOT of creativity or if it just gives up.
yeah, seriously though, there's VERY few situations where taken can just use it's ability to maintain a chase.
- Taken can ambush and blind players, free hits very often
- if wanderer cloaks, just go stand next to a blockade. drop and stun after they decloak.
wanderer, "oh he's getting away, time to go invis and speed up to them"
taken is easy to avoid by just standing out of sight from a locker
tendril goes through blocks
Also doesn't taken alert you about locker teleports? I swear it does.
Like if i hear him teleport to a nearby locker i will immediately get away from the well just in case.
Yes, but its way less warning than wanderer gives
decloaking is loud af
Wanderer if i know he's near it's more "well this well's gone"

I did
55 seconds
4 downs
4 kills
They all stood by a well and i killed 3 of them beofre the last guy moved ._.
ok but its not like he sees me
taken also gets 3 chances and then gets kicked out
I usually just guess based on common places to stand while on a well
also did you know that taken can telefrag
not surprised
Telefrag?
teleport to a locker someone's also in
even then he makes a noise upon tping to a nearby locker
so you can just prepare for it
teleport to a player's position to instantly down it
I personally on taken just fire on the well hiding spots
Usually works on pfinder
(Every well has that one spot where pwople stand in to charge it)
idk i havent had any trouble at all against taken yet
basically taken has built-in ranged locker search
Intentional 😛
but maybe thats cause everyone chooses the braindead easy option (wanderer) instead of dipping their toes into other spirits
I did that twice by accident lmao
not really sure how decloak is a valid argument when cloaking as is makes up way more time on players compared to other spirits with heartbeat
yeah, my point is that taken can conceivably teleport and blind within ~2s, wanderer is way more warning especially if you see the smoke
same
Funny if you tp to a locker and someone just dies
Taken is only a major issue in bunker really when escape starts
since there's no way for survivors to do the levers in that instance.
and wondering what the hell happened
Which yeah is taken's biggest issue rn
those lockers arent guaranteed to spawn
Sacrifice 3 then find the beacon
They are 50/50 with eachother
those 2 nearly always do spawn I've noticed
There are others nearby though
Usually there is one nearby
Literally impossible
oh so taken is rng based nice
I was jumping exit gates as taken.
Always has been
I literally was jumping from one or the other
ok nerf concept: taken can only tp to 2 lockers during escape phase before being forced out
When
Any time on bunker
uhhh might of been just before the most recent update?
Lockers spawn next to both gates
that'd be why, it was recently changed
not anymore
Only 1 of those will spawn
because of taken?
not as if there's like 9 more lockers in range
simply run away
i think player retention for this minigame is doing a lot better than the other 2 minigames which is good
honestly if youre on taken and the survivors manage to power 5 wells on bunker youre doing something wrong...
eh depends on rng there, sometimes due to rng they know how to hide
she banish on my beyond till i partyfinder
hero festival had major tryhard issue which would make you guaranteed to lose when you stumple upon one. And when this happened, you were less likely to play again, which made more likely for other people to stumble upon one, and the cycle continued
and each bonfire minigame looked almost the same which decreased replayabilty
because it literally was the same game
??????
not sure why heroes having a ""tryhard"" problem when in the end it was a team game is literally any different than spirits
what I meant is that each hero (at the beginning) and now dbd minigame is a little different
if a "tryhard" gets spirit then you just have to suck it up and play well as a team to win
was the same exact thing with heroes
well, unlike a hero minigame a "tryhard" isn't guaranteed to get spirit, and in hero mingame it was very likely to get ascended
as they say... skill issue...
so the situation of being hard stomped is less likely
so bald
mfw people were being able to get like 100 game win streak
just wanted to point out the irony in saying that being unable to deal with wanderers is somehow different than good players in heroes
the "skill issue" card
and you just ate it up
in banishing even if spirit is tryharding good team cooperation can result in victory
you aren't guarantted to get wanderer either xD
it's the same problem, it being less often is irrelevant
"skill issue" is just the worst possible argument and it's funny when people get with it back
I think it's still easier to deal with wanderer than it was to deal with the tryhard in hero minigame :/
i agree
doesnt make the spirit any less busted
skill issue
i think people also way too often just look at the average dipshit joe and outplay them and think "wait this spirit sucks"
in the same way that this is true, its also true that if you have dipshit joe teammates, the spirit will seem a lot stronger
my favourite thing to do in this minigame is have a really hard-to-see skin and then hide in a bush and have the spirit walk directly past me
after playing with and against who i would consider at least decent players, i think i can pretty confidently say wanderer is busted
after playing with and against who i would consider at least decent players, i think i can pretty confidently say wanderer is not busted
lower skill ceiling for sure
but not OP
listen i know you really love using wanderer
i dont my favourite is taken or pz
no hes definitely too strong regardless
im pretty confident lex will end up making the correct decision though
wish there was a perk that allowed me to jumpscare them by doing this
💀
like surprise strike but without a locker or being able to use it mid-chase
Tackle
get a baseball bat
you can use it once to stun the spirit
because im not just starting to think it and its poking fun at how often we've disagreed on this
fine, if you wanna nerf wanderer then make it take more time to uncloak and make it even louder xD
you know what make this sound global lol
cloaking too
the absolute fucking jumpscare of hearing the uncloaking sound even if the guys at the other side of the map
(;
garvan is straight up gonna be the worst spirit if its nerfed any more
honest keeper reaction:
keeper is currently weakest imo but theyre still fine on woods
20% walk speed and it borders on being the worst?
That seems impressive because the base speed makes a big difference in strength alone
I'd be interested see the spirit that has high stats and heartbeat radius and somewhat weak ability as a drawback
Doesn't it also get bonus speed in invisible? Giving it like 40% walkspeed while invis? I dont see any that way could be worst if it got nerfed
nah
i dont see a problem in his ability but in his speed 20% makes a huge diffrence making it hard to escape him even if you manage to stun him
80% or 60%, can't remember
Pretty much, in a perfect world all the cloaking would do is get garvan in a better position to kill a survivor as a surprise
Right now it functions as a catch up
oh you lost a survivor? Yeah just go invis you'll find them easily
keeper on the other hand is technically worst but as i've said before, only is that because if it's not the woods map keeper is doomed.
if you could just play these minigames past the seasonal events people would probably enjoy them more. i noticed hardly anyone plays these minigames past first week
thats the exact reason why they wouldnt work year round
banishing still gets a lot of attention
banishment has been a lot better than others since its a lot more varied, im not convinced it would survive much longer than the event lasts though
Banishment is probably the best designed one
not many bugs(atleast now),tryhard require good amount of skill to actually crush lobbies,diffrient skills and spirits add variety only problem is balancing
bonefire was super repetetive and heroes had many tryhards both without adding many new mechanics
I've seen at least 4 different bugs
2 of which were very major
heroism was very active until the end
I think more like until the middle
adding a mythic trinket makes people play them more
because you know why
Main bug I've noticed is the occasional double revive thing
Other than that, seems Very Functional
there were 2 bugs that made the game literally unplayable
Well ok at the start there was the whole thing where you just. Couldn't join the game
That was pretty funny
and then one that made killers unable to attack survivors
Anyway off topic
Claim to Heroism needs more heroes to claim to
2 seems like a small number
was it really only 2
hydra bugs
you fix one bug, two more show up on its place instead 
i thought it was 3 at least
Lari the Ranged Character
and Tisaun the Melee Character
I still think CtH was very cool, and probably my favorite of now
cth is still my favorite
mr interned 
if not yy then linny instead
yea the goal was to have more than 2 but we didnt have time to add them before the event launched
please add ava next heroes
or maxie could be cool
electromagic weapon or something
Gun: 1-tap other players (infinite range)
(keeper vs lone soldiers)
this is a nuke
one tap everyone on the field
including spirit
infinite range
is the vermin burrow supposed to remove heartbeat
ok
also kinda annoying that the wells don't give points to people who aren't actively powering the beacon when it charges to full
it gives points to everyone within 5 blocks or so
mm
still annoying that it's not charge based
like if I've charged a beacon for 90% I should get points when it completes regardless of if I'm nearby or not
and I should also get more points than the person that joined in for the last 10%
yea but for the bonus too
I disagree
You could just run around to every well and power it a little and get points from all of them without actually contributing much
that's,,,, what you can already do
and just make it scale exponentially to discourage that
actually it doesn't even have to be exponential
if the bonus was just equivalent to your charge then it'd still always be more worth to charge one well at a time
In the nicest way possible, rat teleporting to their burrow should not automatically stop their burrow being broken and reset all progress. They should have to exit the hole and hit you for that to happen
true^
especially when it takes 3 and half years to break
keeping like half ot he destroy progress would eb nice too
just learned that juking only gives like 5 points now....
why was this nerfed
(if it was, i swear it used to give a lot more cuz i would see people do it a lot)
Near misses always did
what does this mean
if you are near the spirit when they attack and they miss, you only get +5 to your score
which is nothing compared to the risk and "skill" (getting lucky with a spirit that cant aim) it takes to pull off
You are more encouraged to use blockades
Epic
Its a bonus, not a goal
Its done so you have extra time to run. Once rat starts tunneling, you should no longer be able to collapse it. Auto cancel helps survivors not have to react and manually cancel
true
Once rat starts tunneling, rat should have difficulties burrowing into a tunnel that someone's actively kicking dirt into
Rat should not be able to tunnel to the burrows someone is destroying
i feel like it rewards the rat too much. like think about wells-- often times its worth to take a hit to fully power. its annoying i cant make that choice and wait to fully break then get hit by the rat popping out, and then try to escape
this is a cool idea, @ocean marsh +0.25s to tunnel time per square towards destruction
the rat has to drop what its doing and come stop you essentially immediately or it loses its burrow
ok idk about that
rat would be totally useless
it doesnt need to be punished more
that's definitely not how it feels. with how long it takes, the rat easy has time to finish whatever theyre doing (searching or chasing) and still teleport to cancel the breaking and completely negate the time i spent breaking instead of like doing a well
this happened yesterday with @vast shell and today w/ someone else. i am not exaggerating when i say I was on the last square in both scenarios before they teleported
the rat has ample time before they actually need to teleport to cancel
i think if you make this change it’ll be good
unless it gets the hit right next to another burrow, this often isnt true especially when we nerf all 20% speeds to 15%
(especially when it cancels as soon as they teleport, not like, when they come out of the burrow)
atm, yea i can fight off 2 people breaking my shit at the same time LOL
yeah but what else
just make the change u said
if you commit to a chase, one goes down
and it’ll b fine
bad teams make spirit look busted
well every team is bad... its a pfinder game
so we shouldnt balance around like survivors in a vc communicating
since thats 0.1% of games
@vast shell lets get a team together and record wanderer getting crushed for an hour
(imo)
i’m down, playing Scrabble w/ fam but free afterwards
simply increase skill 🤪 spirit is also pfinder
1 man team vs coordinating 4 man team
tealy this is getting really close to "skill issue" lul
its not close, it literally is "skill issue"
it is
which is an annoying solve when it comes to just hoping your teammates are somehow on the same page
it's happened once to me
i still stand by my opinion they were in a discord call and I genuinely could not do much in that circumstance
But yeah will say, rat has WAY too much time. Unless I am actively spending way too long doing something I have always got back before they destroy the burrow.
And most of the time, it's not been a distraction it's more just a "really? You're trying that?" It's literally only if people vc where the burrows become a major issue of "oh boy This might actually get destroyed" unless i just break off a chase immediately.
she banish on my beyond till i partyfinder
😟
this was me
i killed a dude spawned a burrow and then killed u 
also for some reason i coulddnt seee the glow outline of the person destroying my burrow
so i had to guess one game and go ti wrong
damnit 😭
not to be putting too much criticism/feedback in here today but i am really not enjoying the "Fixed an issue where the spirit wouldn't be able to perform left-click object interactions while holding a weapon." change
I 100% think it should be reverted
it was odd at first, but was easy to adjust to just making sure i wasnt holding my weapon if my goal was to attack a well or a barricade
now, it is frustratingly difficult or even impossible to attack a player if they are near a barricade or especially a well
i mean at this point i know im better off just standing in the middle of the well rather than running if the spirit gets too close cuz they'll just get trapped in the "attacking well" timer
it's on the list
going to change all the left-clicks to right-clicks
fantastic ty
which dont attack wells n stuff?
yea
ooh ok ty
INSANE
TY
uhhhh this probably shouldnt happen
:3
bad timing
solvable or just unfortunate case that cant be solved
maybe solvable but what id do is just not let you revive there
oof
also i am very dumb. i did not know rat's tunnels do not work like terror's snares
it makes WAY more sense why theyre so much harder to break
bro what 💀
not saying i dont think it could be changed how they are broken but id have to rethink it
terror's snares you get back
didnt know u dont get rats cuz i never play it
the few times i have played it, no one every destroyed my holes
so i never encountered that
my bad 😄🤪
I didnt even know that
It usually takes so long to break that it isnt worth
was basically just asking him to tp to you
sometimes useful as bait though
burrows could prob be slightly faster to break
I agree as long as you would be able to recharge them whenever you would have less than 2 or 3
Bru that makes it even worse to play against, having INFINITE burrows
not 6 at all time
obviously that would be broken (meanwhile taken with shit ton of lockers accessible lol)
I would say that having infinite burrows limited to 2 at a time wouldn't be THAT opressive, especially considering the fact that you wouldn't be able to replace them to camp 2 exits at the same time
unless you would place them at the start of the game
Which is what people do anyways
Bc when gate phase, you can't really do anything about it except getting murdered
I think they're perfect the way they are
for time to break*
Not sure if anyone ever mentioned it but here anyway. [1] I think the lockers should be changed a bit, I think that lockers really dont have any uses except Narnia (teleports you to another not occupied locker) or just hiding. I think you should still get a chance when a spirit is searching an locker your'e staying in. It doesn't make sense to me that the spirit can theoretically camp in front of the locker till you're coming out yourself or the moment he searches you're dead. It would be great if you still can get out and run away but cant go in the same locker you were outplaying the spirit. I would suggest that you can escape the locker till the spirit is halfway finished searching [2] I really don't know how big the hitbox of burrows is but would be cuul to increase the hitbox for spirit and survivors. feel free to discuss👍
surprise strike is usable
vanishing act + tactical retreat is a free escape
lockers arent an ideal thing to use when trying to get away and all that, but they have their uses
whats tactical retreat again
i think the way lockers work is fine rn tho
if u stay in a locker when u know the spirit could search u then thats kinda your fault(skill issue!)
u can also do funny locker jukes rn by leaaving the locker right before spirit searches it so ye
the one that removes your trail for 8 seconds upon being hit
o ye thats one is very cool
only thing abt lockers that should be changed is narnia activaation becoming ana item
yeah i can agree with that
I would say buff vanishing act but like... how would you even do that
i think its fine rn
I have many times killed people in lockers because I heard the enter noise, so I imagine it's still fairly good
I generally just search every locker near a slightly powered well regardless of if I heard a sound
unless theres an obvious sprint trail
hey has the exploit to get above the map in woods already been reported?
lockers will probably always be relegated to niche use specifically with perks and that's fine
<@&268142859327242242>
in north west
e whats the mods gonna do
make a bug report and mark it as exploitable https://forums.wynncraft.com/wc-bug-report/
ct isnt pingable lol
so next time just make a bug report
moderator invasion
is it the one where you stand on barriers in front of the church
if so then yes that was patched last I checked
no more boating to get on top of the map 😔
i shoulda tried to get on top fo the church when it wasnt moderated
if I get a party of 5 people willing to just mess around with bugs am I allowed to do silly stuff
:3
not sure how to know when spirit is klicking tho, he just waiting to kill or searching to kill
bru two people dced in the middle of the game
and then one of the gates broke
and then i lost\
:(
garbage game!
we NEED deception
deception makes lockers go from very humourous to 🤡
quickly going in and out of lockers to troll the spirit 🔥
🔥
make dropping btb items (weapons, spritual stabilizer, scorebook) impossible.
"Lockers dont have uses [...] except hiding"
Isnt that like their intended use?
did you know?
a little known use of lockers is for locking your belongings in them!
rat spirit is broken for me, can't teleport using burrows
Sorry, was busy eating. You can teleport now.
WDYM
there is some dude with 420 in his name, i see him really often but he already has the haunted mask.
heroes game
III420III
yeah
indeed
haunted mask owners🤝
Can I not get jumping fatigue everytime I walk down half a slab
No unfortunately you must :(
this is the price we pay for preventing sprint jumping
Once again, jump height 300 and kill plane!
no
literally does not work
But funny
but roofs
😎
Just put a second kill barrier under the roofs
Does the server not know the velocity of the player or smth
wdym kill barrier though
there is 0 vertical movement with that high jump boost
Brilliant idea what could go wrong
I know that too, but somehow when thinking realistically you can still like shock the "killer" and run away
and I know that game logic doesn't have to be as realistic as possible
wat r u sayin
lockers are fine rn i think anyway cuz u can juke spirit with it(sometimes) and the three locker perks r fine
its not uncommon that the spirit doesnt know what locker youre hiding in
Mfw randomly dying to keeper because he was restocking
also the lockers near the exits on bunker are perfect for surprise striking
i didnt see surprise strike in ages
didnt play enough
Lockers are fine like you said but I want to outplay a spirit and I really hate the fact when a spirit clicks you're dead or waits till you walk towards dead
like when spirit is searching another locker you cant even escape bcs he catches you in no time

