#Banish The Beyond Feedback Thread

1 messages · Page 3 of 1

safe junco
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ironwood blockade fr

last fractal
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Im pretty sure I have some, I will have to check it once I get back home

last fractal
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🐝

gentle tulip
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It would be so awesome to be able to throw down ladders to stun the spirit 👉👈 😈😈😈

lucid wolf
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The jump cooldown is still triggering on half slab drops

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and staircases

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though the former is much more prevalent and cumbersome 🤓

vivid quail
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seems to be more of a minecraft limitation that can't really be avoided :c

vivid quail
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errrr west gate lever didnt spawn and didnt work for some reason on woods

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east was fine but west just didnt spawn for some reason

fathom fossil
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Should the bow guy even have slowness penalty when having a bolt loaded? It seems a bit much

earnest wharf
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otherwise you'd be able to just follow people around corners with ease and snipe them

fathom fossil
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Personally I have never seen anyone shot by this spirit so idk

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also the taken is really op for gate lol

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not sure if they should have a use limit on that tp

chrome dirge
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Albeit nobody takes archer anyways because there is always a better choice

steel willow
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the keeper is bugged, i just tried to shoot with the bow and now i cannot do anything as the game things i still have it charged, i cannot interact with anything, any1 noticed this as well?

safe aspen
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Never happened to me before

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Although I only played the keeper like 5 times

steel willow
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fixed it by getting stunned

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love playing with friends who can help you

fathom fossil
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Do u guys think wander is too strong with invis

safe aspen
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Ok but have you considered playing on pfinder to have an easier time

steel willow
safe aspen
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I think wanderer is fine but the locker tp guy seems quite powerful

fathom fossil
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idk I think it would be nice if his base movement speed was lower or heartbeat range was something like 15 blocks instead of 0 while invis

safe aspen
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He still leaves a trail while invis

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And with how long it takes to unvanish I can escape most of the time

fathom fossil
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idk maybe just a skill issue but its pretty hard to run from him

hearty heron
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hit detection is ass

fathom fossil
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cuz hes pretty fast

hearty heron
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garvan isnt too strong

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you can hear him decloak and then run away/stun him or sth

safe aspen
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You basically get a 3 second head start

fathom fossil
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whats the range for stun anyways

hearty heron
chrome dirge
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It feels tiny when I drop blockades and feels huge when I’m spirit

fathom fossil
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They always hit me before I can bring the barricade down

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FR

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they always hit me before I can drop it down cuz I have to click multiple times to get it to work

hearty heron
fathom fossil
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seems to work fine for me...

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I just have to account for my 250ms and it usually works

delicate rapids
empty valley
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Keeper might not be the best but it's very fun

rapid totem
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Keep is good in woods

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But I like keeper it's very fun :D

civic token
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which one is keeper again

safe junco
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Bow

gentle tulip
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keeper is very fun

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keeper takes like 3 brain cells and vermin maybe 2

near slate
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I recently played a game as keeper, and it was fairly enjoyable. I feel like the Panic Zealot trap disarming is a bit confusing

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I sniped someone who I thought was uninjured and killed them three blocks from the warp zone for the door

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Very funny

lucid wolf
near slate
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Yea

lucid wolf
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yeah

near slate
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Insane on bunker, bc lockers on both exits

hallow light
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I play a lot of DbD and this gamemode came out rlly well like Hope everyone is having a great time with it as I am

lucid wolf
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had a game where it was 1 guy and there was no chance since he could just go between gates instantly

lucid wolf
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bro was all 4 survivors

near slate
civic token
near slate
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Why do the rat burrows take so long to destroy?

last fractal
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I had this 1 game as taken where the 3 last survivors were powering a well together and I came out of a nearby locker and killed them all, taken is silly

civic token
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they permanently destroyed and the vemrin has 6 of them only womp womp

near slate
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Idea

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Make restocking speed for keeper depend on how many arrows are missing

civic token
near slate
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Yea

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At minimum it should be slower, as you're actively kicking dirt into the hole. At least, it seems logical

low wedge
near slate
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Plus people love being invisible and super fast more

low wedge
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I just prefer teleporting to EVERY locker

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Much funnier

near slate
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I'd say Keeper if Woods, Taken if Bunker, Panic Zealot if you don't know

chrome dirge
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I take terror every time

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Pro terror main, never lost a game playing it

last fractal
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I take taken>keeper>whatever

low wedge
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I honestly do dislike wanderer though

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Feels boring to play and i literally only pick it cause i dislike vermin and terror more

lucid wolf
quaint pike
low wedge
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Honestly, taken is very fun, especially with the 20 block attack ability that just kicks you out the locker.

near slate
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If I get Wanderer Vermin Terror I'll probably pick terror, or wanderer if the people I've been playing with are not good people

low wedge
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do hope it gets nerfed though so it can't jump lockers CONSTANTLY

last fractal
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sooo since we have DBD in wynncraft when do we get wynncraft dating sim?

quaint sentinel
polar blade
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is it even possible to disarm zealot traps

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the hitbox for disarming them (if it even does exist) is horrendous

safe junco
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yeah

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sneak up to them

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you have to be right on the middle part

polar blade
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what does that even mean

quaint sentinel
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Just
Do the unintentional
And sneak right into the trap

civic token
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u have to be next to the gems

quaint sentinel
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Just
Do not
Unshift

polar blade
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how do you get to the gem without activating them lmfao

quaint sentinel
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It diesnt activate if you sneak
Wich is why you dont let go of it

polar blade
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if only that was explained like anywhere in game

quaint sentinel
polar blade
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bad take

hearty heron
quaint sentinel
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Alsp the traps do say somrthing about disarming

low wedge
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my issue with disarming them is it should be optional, there's some areas where sneaking through them forces you to disarm them

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I dont want to disarm a trap when spirit is literally near me

civic token
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das true

spring needle
polar blade
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yeah but not needing to sneak up to the gem

spring needle
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yeah i agree, its just something you'd have to find out

ocean marsh
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ill add it to a description somewhere

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its not a mechanic im a fan of for the reason that its not explained

near slate
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What is trapper boi called? I heard it isn't PZ anymore

spring needle
near slate
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People have constantly called it Panic Zealot .-.

hearty heron
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Because it pretty much is, all spirits are based on actual wynn characters
Terror-pz
Taken-aledae
Wanderer-garvan
Keeper-mael(?)
Vermin-giant rat

chrome dirge
near slate
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From where?

chrome dirge
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And “pz” is shorter than “terror”

chrome dirge
near slate
low wedge
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like VERY debatable. I think that name only got tossed around because every other character had someone associated with it

near slate
chrome dirge
near slate
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Oh alr

chrome dirge
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Very funny, very silly

hearty heron
near slate
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To quote The Guide "... You know that story always had to end this way." "Yes, well, that doesn't mean I can't still feel for the soul, does it?" "I suppose, You would have more right than any of us, after all."

low wedge
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where as wanderer looks like a random hooded man

near slate
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I mean, it's got the hood

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Wanderer is the hybrid guy

hearty heron
low wedge
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i know and garvan is a random guy xD

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(slightly insulting but garvan is eh)

near slate
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Not wrong, but yea

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All of them are someone

hearty heron
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🤯

low wedge
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just checked, taken is apparently his clones

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Which is probably why i don't remember that

near slate
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Would've thought it was just Aledar. The knife takes his spirit and all that in A Journey Further

low wedge
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that was a green knife

zealous crag
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please give a better explanation of how the vermin burrows work thanks 🙏

ocean marsh
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what part of it specifically is unclear

zealous crag
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i shifted and it did nothing

ocean marsh
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left-click with the burrow item while facing another burrow

low wedge
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Basically i think it tells you the shifting part, but doesn't tell you the actually transporting part.

ocean marsh
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i can improve the descriptions

zealous crag
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yay

spring needle
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wynn Raft 🙂

quaint sand
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wynn aft

honest forge
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wynn as fuck

civic token
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wynn craft

ocean marsh
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theres a bunch of big parties id bet

civic token
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4 4/5 parties lo

torn river
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Crazy stuff

civic token
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a bit of mischief has occured

lucid wolf
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@ocean marsh dont want to pester you about this isnce you already said changes were gonna be made to help w/ this. even so, just wanted to post another game that was a complete shutddown. they got maybe 1 well i think? 6 downed survivors, 4 killed, but to quote myself, "only 6 essence..."

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obviously a 4 minute game is not a huge time sink so there's no feeling of lost time, but it still feels really unrewarding

safe junco
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me when the spirit is just too good

spring needle
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@rustic widget playing in vc w ppl is some of the most fun ive had on wynn in a while

rustic widget
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Ig I’ll document a rare compliment. Genuinely amazing event. A rare time “playing a game” I didn’t care about farming or meta gaming, it was just a blast to mess around in discord with the guild and this event did an amazing job getting my guild “together” and “active” most of the time Wynn is a lot of solo stuff so AMAZING job on this event rlly

proper yarrow
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Hello, I just experienced a bug, in which i think i was revived just at the moment of death, so the game has picked me back up, while also considering me dead, and not allowing me to do anything, the issue with this was that once everyone had died, the game didnt end.

lucid wolf
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normal as in expected or normal as in how it should stay?

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cuz the former i’m not arguing, it’s the latter that i disagree with

vivid quail
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it seems fine to me

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you got 300 for just the attacks because thats all you did

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you get extra points for doing other things like damaging wells

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and you still got 6 essence for a 4min game which is good

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perhaps if you camped less youd get more points :)

lucid wolf
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it feels like i’m punished for being “good” (relatively speaking, i think it was just that i was playing with newer players)

lucid wolf
vivid quail
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if you only focus one stat you only get minimal points

lucid wolf
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yes that is how it works. i don’t think it should punish the spirit for having the occasional dominant game

vivid quail
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you're going fishing for extra essence in a game where you get 6 essence in 4min lmao

lucid wolf
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(punish is a strong word, but hopefully u get what i mean)

vivid quail
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eh idk, it seems perfectly balanced imo

lucid wolf
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agree to disagree then

vivid quail
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fair enough ig

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speaking of spirit though terror nerf when pleading

lucid wolf
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noooooo

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nerf wanderer and the locker teleport guy, specifically on the non-church map whatever it’s called

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ok yea terror is also op on the non-church map

vivid quail
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wanderer and taken are fine imo

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maybe a ws nerf but their abilities give you a ton of warning to alert you

ocean marsh
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only terror "nerf" on the list is reducing snare hitbox to be more accurate to the particles

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which i guess does fit the definition but its pretty small

vivid quail
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i would maybe reduce the amount and/or add a small cooldown to teleporting to the snares?

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just like 1sec or smth maybe

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most the time you can tp as soon as u react and the survivor gets virtually no reaction time

safe aspen
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this seems fine to me 6 essence in 2:30 is a good rate 🔥

vivid quail
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lmfao

ocean marsh
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those survivors must have so little score

azure yoke
vivid quail
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feels a bit too op tho

safe junco
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the survivors can sneak

vagrant fog
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You can disable the snares

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It punishes the survivors for not being careful

polar blade
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I’m curious, ideally if both sides are equal in skill, do you think that survivors or spirit is stronger

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imo it feels like if you have a team of 4 equally skilled survivors against an equally skilled spirit, the spirit will still usually come out on top

safe aspen
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It depends on the skill cap of the spirit they use imo and how close they are to that

polar blade
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yeah, which spirit and map definitely matters a lot but generally still it feels like spirit has better odds

gentle tulip
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From my limited pool of played games with friends on vc - if the spirit knows how to play around the common obstacles and how to patrol, you just cannot finish any of the last three wells. All spirits just kind of have the tools to completely shut down any progress on 4/5

weary hearth
chrome dirge
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😱

low wedge
polar blade
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wanderer and taken are pretty busted still ngl

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terror is... probably fairly balanced? rat is fine, keeper is fine

vivid quail
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someone in my game just died and no matter what i cant revive them, awesome XD

low wedge
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Taken is balanced as long as someone doesn't go locker teleport crazy. If they do that you genuinely cant do much since they'll either use their noclip attack to scan wells. Or just use ears

vivid quail
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yeah the fact that you can quite easily hear when they teleport and you can see them makes it less of an issue for me, but yeah its still really hard to play against

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anyone else having issues with the game rn? cant revive someone, cant heal, 7/5 spirit wells, gates wont activate, game is literally unplayable xD

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wc9 ^^

vagrant fog
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Last night I had one player who after being revived never lost the invincibility

fathom fossil
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Panic zealot is so fun to play

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making people running into traps, then tping and 1 tapping

vivid quail
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suggestion: survivor chat for survivors to talk without the spirit seeing?

fathom fossil
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would be useful tbh

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How does disarming the traps in panic spirit work? Do you just sneak near it and it will automatically go away or what?

vagrant fog
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Yep

vivid quail
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yeah, sometimes you have to walk closer to the centre if it doesnt register

rapid totem
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Spirit can camp last 2/3 wells but survivors can just run and hide for 10 mins if that is the case

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Then go both gates and escape

last fractal
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lol just called out for using a minimap cause I found someone

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Im vanilla 💀

rapid totem
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Hades is so broken...

azure yoke
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I think that the Escape Beacon shouldn't activate when any survivors have escaped.

civic token
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\ somehting thats really annoying (fix is scuffed tho) annoyng is survivors appearing invis to spirits, its happeend to me more than once and its pretty much impossible to get the first hit on them unless they powering a switch or are injured(still hard asf)
i think allowing the sprit to /hub and then rejoin might fix it(mabye), like add 30 seconds of downtime where the game doesnt end when the spirit is out of the world, allowing the spirit to rejoin the game and hopefully see players again

near slate
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I find it funny when people accuse you of camping with wanderer when, in fact, they don't actually know what you're doing bc you're invis .-.

civic token
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i mean u not completley invis

quaint pike
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^

lucid wolf
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@ocean marsh having abused taken on the non-church map, i think it should have an attack cooldown similar to the wanderer after teleporting

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it was way to easy to just cycle between lockers next to the 3 remaining wells (at 4/5) and make it impossible for them to charge them

ocean marsh
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we're adding a 5 locker teleport limit before youre forced to uncloak

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& teleporting will take longer based on how far away the locker is

lucid wolf
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one way to balance this so it doesnt ruin the character is let the attack cooldown start after you teleport. that way you dont have to exit the locker to start the timer, but it still gives survivors a good deal of warning with the loud sound cue + cooldown

last fractal
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as a taken main this seems fair

near slate
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As a taken enjoyer I feel like it needs something decent on woods

vivid quail
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as a terror main, nerf terror uwu

quaint sentinel
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time to abuse it as long as its broken

lucid wolf
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Woods itself also needs tweaking

safe aspen
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as a taken main I think they are way too good in their current state please nerf

vivid quail
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i agree in some ways, e.g. some of the well locations (you can end up with last 3 being all within mid and it's basically impossible to power wells because of camping)

lucid wolf
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There are games as survivor where it feels like the wells are just placed so perfectly that the spirit has zero chance of winning. they're spread perfectly and we can just rotate around and charge them all. Then there are other times where a well spawns inside church or on the top floor, as well as right on the east wall of church and directly north, and it feels literally impossible to win

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wells being different each game is obviously a great thing, but the way that it can so heavily skew the possibility of completion i feel needs some work

spring needle
indigo plume
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nobody is going to do that

spring needle
polar blade
spring needle
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same as tna

ocean marsh
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we're removing the well spot on the lower church floor, and making it so only one of the graveyard/behind church wells can spawn per game

near slate
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I remember a game as taken where I couldn't get to like, 1/3 of the map due to there being no lockers whatsoever there

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Oh that's interesting

spring needle
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taken has strong patrol but in limited areas

lucid wolf
# spring needle i dont think there is a game without a well-lock of some sort in it, its up to t...

i totally get your point. I think that a really shitty well spawn is actually potentially most fun since it forces carefully planning which wells to charge first instead of just going for the easy ones and then being like "oh no, we locked ourselves"
but..... i have not had one single game where the communication among survivors is enough to even remotely approach that point. Even if there was communication: a) many many players wouldnt understand that strategy since they're playing casually and for fun, not trying to tryhard every game, and b) all party chat communications are visible to the spirit. so either you individually message which is annoying, or you convince everyone to hop in a vc without the spirit which will never happen.

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sorry about the paragraph

vivid quail
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also as someone who hates keeper yall should buff him hes so weak its kinda funny

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i never see myself picking him cuz of how weak he is ngl

spring needle
near slate
vivid quail
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its terrible even on woods lol

spring needle
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this person cant quickscope...

vivid quail
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no ive never even picked it

spring needle
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keeper crushes

vivid quail
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every keeper ive ever played has lost usually with at least 2 or more survivors left

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it's shockingly weak even on woods

indigo plume
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well that could also be related to keeper being broken currently

vivid quail
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mostly its complete lack of mobility

indigo plume
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unless that was fixed

vivid quail
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its extremely slow and has no teleportation methods at all it has to walk everywhere at like 5% extra speed

spring needle
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10%

indigo plume
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keeper is great if used right

vivid quail
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it feels slower xD

spring needle
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it also, yknow, has a bow

indigo plume
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also not every class needs a teleport

ocean marsh
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i haven't been able to recreate the keeper attack softlock bug

near slate
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My stance is Keeper if I know it's woods, taken if bunker, wanderer if the group I'm with is just annoying or my hand is PZ Wanderer Rat

vivid quail
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yeah but the bow isnt that good because its a bow u can easily dodge an arrow, or just stay in ruins areas

near slate
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Keeper is the only one you can deal with people just waiting in gates for their friends

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Bru the arrow is instant .-.

lucid wolf
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one time my group was dominating woods and got 4/5 within the first couple minutes against keeper. only to realize that we had left the last 3 wells all on the south side (one on the stairs, one rifht next to those stars, and then one further east past the church). we ended up losing....

spring needle
lucid wolf
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@ocean marsh thoughts on informing players what map they're going to play on to allow them to choose spirit/boons accordingly?

vivid quail
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not bunker, i mean woods

civic token
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hitscan 😦

lucid wolf
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or is that something that is intentionally not happening gotcha gotcha

vivid quail
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and idk maybe im just playing against braindead keepers

near slate
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I assume they mean to the right of the west gate

spring needle
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i think knowing which map you're going to is a buff that spirit doesnt need

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but yeah keeper is fine, a bit weaker on bunker but def not weak on woods

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inverse of terror

lucid wolf
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that's funny cuz i watched linny dominate as terror on woods and assumed it was meta

near slate
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Terror actually isn't too bad with trap placement on woods, taken is the one that really sucks on woods

lucid wolf
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so i copied her strategies and have had good success on woods w/ terror

vivid quail
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terror is meta imo it's crazy good especially if ur good at it then ur basically unbeatable

spring needle
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terror is great if you know when to drop chase

vivid quail
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but keeper is just a waste rn imo

lucid wolf
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i laughed cuz some guy i was playing with chose taken hoping we'd get bunker but it was woods..... but then they ended up winning anyway so

near slate
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I find it funny that I've played two wanderer games that I never even went invis in, and I still won one of them and almots got all 4 in the other

lucid wolf
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Also was there a patch that made all heartbeat radii 30 blocks across the board? i couldve sword when i first played, the radii were all slightly different, from like 25-40 or something depending on which spirit

spring needle
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always been 30

civic token
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u m ight have gotten premonition

spring needle
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ye premonition makes it 40

lucid wolf
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nah it was something i vividly remember reading when choosing a spirit

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so i mustve just made it up in my head

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maybe im mixing it up with the movement speed varying

civic token
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ye keeper got 5->10 speed

ocean marsh
lucid wolf
civic token
low wedge
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Side note, uh can the 30 second invulnerability be nerfed. Like to me that just feels WAY too long

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i'm fine with it existing, but can we like half the amount of time that lasts

vivid quail
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30sec is fine 3c

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it gets removed once u do any gameplay related thing anyways

low wedge
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Had someone who used that on to me to effectively make it so i struggled at hitting other people

vivid quail
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theyre just skilled

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i stalled a spirit in the endgame to let the other survivors escape cuz they stopped to have a chat while i had 30s invinc

low wedge
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30 seconds where I'm actively fighting someone to hit other people gets annoying.

spring needle
low wedge
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Ok that im fine with.

vivid quail
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awwww screw u! tf

low wedge
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i only hated it because it was dealing with the gate.

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well phase it was more of an annoyance

civic token
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also i think keeper can still easily camp bodies outside of the range for dead body timers to tick down since they can use da bow to watch over the bodies

spring needle
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renewed hope is often actually a bad thing for survivors, because it encourages revived people to be unproductive so that it doesnt get cut short

low wedge
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Issue is tealy, a fair amount of survivors have gone the more... Trolling route? with it

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Especially since are barricades even affected by renewed hope?

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Since i know for a fact survivors were pulling them down, can't remember if that removed it. Description doesn't say anything though

spring needle
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No they arent

low wedge
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Could make it so it is that way?

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vaulting should be fine but just make it so pulling a blockade down just also disables it.

spring needle
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eh

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if ppl wanna waste time trying to catch the spirit then thats not exactly helpful for their team

low wedge
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Thats debatable mid chase.

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Especially if it's 2 guys working together

vivid quail
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someone in my game is permanently invincible and i can't attack them

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they dont have particles or anything but they have been invincible the entire time, ty wynn :p

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nvm locker kill worked XD

vivid quail
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also when reviving theresd a high chance the game locks u into reviving twice and its gotten me killed so many times now because you just cant move

low wedge
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upside is, bonus points

vivid quail
#

u werent supposed to tell them that part

low wedge
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also gotta be honest, wanderer is still unfun to fight

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the game's perk system REALLY does not help since you genuinely can just get perks that just do nothing to actually aid you

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I'm still of the opinion you should get 5 initial perk options and also have a 10 second grace period at the start.

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(or at least some kind)

vivid quail
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oh yeah some of the perks are utterly useless like the locker sounds one is kinda stupid cuz if u go in a locker theyre gonna be able to tell pretty easily, sound or not

low wedge
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no they aren't, lockers it's VERY hard to tell

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unless you get in right in front of them.

vivid quail
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no...?

low wedge
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If you hide in 1 before a chase starts they're not gonna notice unless they randomly look

vivid quail
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if ur chasing someone their tracks are all over the lockers it's so obvious where they are lol

low wedge
#

then walk once you've made distance

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it's how i've evaded them occasionally,

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or i've just jumped in a locker then 5 seconds later they show up and don't realise i was just in the locker because i wasn't running

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but seriously though, i've found wanderer is literally the only spirit i hate playing against because it's just unfun

vast shell
#

any spiriters

vast shell
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like at the bottom if they run into one and theres multiple nearby

vivid quail
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yep and also sprint tracks for some reason fly around them when theyve just ran into them

low wedge
#

you talking about the injured thing?

low wedge
#

It's also why i refuse to run in to lockers, ik for a fact spirit's gonna notice

vivid quail
#

exactly, lockers r pointless in a lot of cases

vast shell
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nah lockers r busted

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u just need to leave them .5sec before hte spirit clicks on it and then run away while theyre stuck in search timer

low wedge
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lockers are REALLY good if used right

#

i jumped to a locker near gate and spirit ran past me because there was 0 reason to look there

near slate
#

What perk does everybody think is the worst?

vivid quail
#

lockers are funny for wasting a spirit's time

near slate
#

Lockers are an interesting tool

vivid quail
#

jump in locker and leave as they r about to search and they get stuck searching or they just get kinda ankle broken

spring needle
#

broken ankles!!!

near slate
#

Healing Streak really just sucks

#

Broken ankles is good for like

#

When you're juking so teammates can open gate, then when it's open you just sprint there

#

Healing streak resets on death, and the coordination required for healing without dying is incredibly high

vivid quail
low wedge
spring needle
#

its not

near slate
#

A bug technically means it's unintentional, and it has it's own message

spring needle
#

its being buffed tho

near slate
#

I hope it actually has potential

civic token
#

suprise strike feels too hard to use but i thin im just skill issuing wit that
i think having it activate after the 5 seconds like narnia does could be helpful but its prob fine rn(i jsut suck at using it)

near slate
#

Surprise strike then would constantly kick you out of lockers?

#

I had misread the thing

hearty heron
civic token
#

yeah
or let u activate it when the dude is searching the locker

ocean marsh
steep saffron
#

A very small detail I've noticed on Bunker is the usage of the 2 lockers by the exit gates
You can run into them if you think the spirit is coming, but if the gate is half charged and nobody is around, one can only assume where the survivor is

indigo plume
#

theyre great for surprise striking the spirit if another player is there powering the gate

#

unwise to use them for anything else unless you have narnia

civic token
#

narnia my beloved

near slate
#

I love how narnia has become a verb and a noun

vivid quail
#

i am going to narnia your mother

indigo plume
#

the verb is "Narn"

#

like if you enter a locker and teleport you are Narning

lucid wolf
#

i think like 60% of my games i get off a heal, and like 30% or lower i get off more than 1

#

the use case is so low, you basically have to have one person who never gets chased and downed by the spirit who instead is able to heal multiple people who successfully escape a chase

indigo plume
#

its probably good for coordinated rounds in a vc

#

otherwise its a fairly pointless ability

ocean marsh
lucid wolf
#

but ive never done one of those...

ocean marsh
#

if it's still bad, then we'll remove the loss entirely

lucid wolf
#

also is it illegal to group with 5 people and intentionally farm shards by not playing the game the intended way

indigo plume
#

its legal its just cringe

ocean marsh
#

im not gonna be happy with you but if you dont do it in pfinder you wont be punished for it

lucid wolf
#

like the spirit knocks 4 people, 1 person heals, rinse and repeat

#

oh yea yea not pfinder

#

well the good news is i dont know anyone that would want to spend the time doing that so 😭 dw about it

#

i do want to try it at least once just to see how far we can push it and how many shards the spirit and survivors can get

chrome dirge
#

I got this item

ocean marsh
#

....huh

chrome dirge
#

melee broke

#

doesnt work sometimes

#

bow doesnt shoot until you switch weapons

#

also being able to hit spirit wells/lockers/blockades with melee weapon now is a nerf since you can basically camp inside a well as a survivor now

#

and they have to harm the well first

#

didnt exit to lobby for like a full minute

spring needle
near slate
#

What does it mean by impossible win scenarios on Woods?

lucid wolf
#

i rlly like the changes :D

near slate
#

They're all around good, just very confused on the woods thing

lucid wolf
#

look up

steep saffron
#

some wells can spawn in really convenient-to-patrol areas for the spirit
making it very slightly more difficult for survivors to power a 5th beacon

lucid wolf
#

thats a large understatement

steep saffron
#

Very very slightly

lucid wolf
#

lol

civic token
#

wasnt this supposed to not activate after sprit well phase

rough otter
#

this is a banger game 👍

ocean marsh
rough otter
#

not losing health thanks wynn

chrome dirge
#

archer kinda broken (in a bad way) and left clicking stuff with melee is generally a nerf

rough otter
#

(can we really do something about this slowmode)

spring needle
rough otter
#

oh neat

#

odd it doesnt say

ocean marsh
#

not sure how best to display it

rough otter
#

ok er the seeker logged out

#

and it is still not going down its just two dead hiders

ocean marsh
#

...huh

rough otter
#

even if the first part was intentional this certainly doesnt seem to be

ocean marsh
#

wait the spirit dced and it didnt kick you all out

#

?

rough otter
#

indeed

#

its me and the person who died trying to revive me

ocean marsh
rough otter
#

oh wait the other person left

civic token
#

also i had a game where all survivors left while dead and their timers didnt tick down 😔
also also did the audio cue for getting injured get lower oir is it just me

rough otter
#

maybe? i might have a ss

ocean marsh
#

just you

rough otter
#

just a sec my ss folder takes a bit to load

ocean marsh
#

this is strange because i like. didnt make any changes to this area of stuff

rough otter
#

can you use your ct powers to get salted to remove slowmode

ocean marsh
#

slowmode off for this thread

rough otter
#

no way

civic token
#

yipeee

rough otter
#

w

#

yeah party leader was slime1225 who was offline

ocean marsh
#

dont abuse it or im putting it back on

rough otter
#

how would we abuse it smh

ocean marsh
rough otter
#

idk i dont think it normally does right

#

only if they leave party?

ocean marsh
#

it should!

#

if they disconnect

rough otter
#

shrug

#

no command to find who party leader is

#

but im not the party leader and im the only one online

ocean marsh
#

yea

#

well youll have to dc

rough otter
#

yeah

#

i did /lobby and still had the thing up lul

#

didnt when i rejoined

#

well my headphones are doing that annoying thing where they cut out sound to beep at me because low battery so im gonna go to bed because cutting out sound is not great for a game that relies a lot on sound

fathom fossil
ocean marsh
#

nah

fathom fossil
#

I killed some guy through a slab when he was powering a spirit well and he got confused AF

ocean marsh
#

bow shouldnt be able to shoot through slabs

fathom fossil
#

But it worked

ocean marsh
#

weird

fathom fossil
#

You can see a corridor through a slab as well but I haven’t killed anyone using it

lucid wolf
#

first its well count boss bar not showing on spirit's side

#

now this

#

yooo wtf there's no slowmo in this thread

civic token
#

ye

#

also well count doesnt appear soemtimes for me

#

also this happend lo

lucid wolf
#

skissue

civic token
#

also i found anothe rbuig lo

#

wyunn moment

#

this game is the perfect game to play while i procasinate my homework 😔

lucid wolf
#

SO REAL SO REAL

#

the edfinity is calling my name but i want to power wells

civic token
#

why do vietnaese homewokr when u can run around a well for 10 minutes

vast shell
#

woohoo

lucid wolf
#

yoooo

#

whats the score to shards exchange rate?

civic token
#

wtfff

#

50 for 1

lucid wolf
#

2k shards

civic token
#

2040 shards lmao

lucid wolf
#

wow

#

Haunted Mask is 1536 shards

civic token
#

ye

lucid wolf
#

linny can i have ur extra shards :3

vivid quail
#

spirit winrate 📈 (most the losses were during the bugged spirit)

#

no terror nerf in patch notes (Aside from hitboxes) its so joever

peak lance
#

whats the point of jump fatigue if 1 block jumps are all barriered?

#

if its just to stop people from jumping, you can use jump boost to do that

vagrant fog
#

Keeps you from sprint jumping to gain extra speed

peak lance
#

yeah they could just use jump boost 128 to prevent that

vivid quail
#

doesnt that allow you to infinitely headhit for speed tho

vivid quail
#

let's add it SataniaThumbsUp

#

wanderer and taken 2 fast :((

peak lance
#

what about the levitation 255 version

low wedge
#

You dont fall

#

Which is kinda needed

peak lance
#

oh fair

#

what about the levitation that makes u go down

low wedge
#

Slow falling?

#

That still falls

fathom fossil
#

Personally, jump fatigue isn’t really a big deal, but it seems to trigger when walking on slabs or lily pads or mushrooms, which is quite annoying

peak lance
#

no not slow falling

low wedge
#

Its killed me a few times on woods

#

Mostly due to stairs

peak lance
#

theres a level of levitation that makes u move down instead of up, isnt there?

ocean marsh
#

we cant use levitation

peak lance
#

oh version compat?

ocean marsh
#

yea

#

something like that

#

jump fatigue is frustrating on our end too, but this genuinely is just the best possible version of it

low wedge
#

I think the issue is mostly somewhere like the church in woods. Its got me and a few others killed solely because we're having to run down stairs from spirit

vivid quail
#

also things like ladders and vines but they changed now so W

peak lance
#

could lone soldier have a different particle effect for injured maybe

hearty heron
#

why can narnia still tp you to lockers directly next to you 😩

ember osprey
ocean marsh
#

apparently minecraft doesnt let us do that, or something

ember osprey
#

Sad

vivid quail
#

why no terror nerf or keeper buff marisadder

#

i will continue to ruin the day of every survivor that queues me when i get to pick terror

indigo plume
#

jump fatigue is the only reasonable solution

#

and sadly we have no reliable way to detect jumps

peak lance
#

yeah, thats fair

#

i'm familiar with command blocks so i know the limitations of detecting stuff like this, but i never knew the jumpboost trick would let you headhit

#

jump fatigue seems to falsely trigger often when sprinting down stairs, maybe it could be tweaked to be more lenient if you have been sprinting down stair blocks?

#

its already really reliable considering the limitations you're working with, i just thought maybe this extra check could help

vivid quail
#

also why did you guys change spirit so left clicking with weapon damages wells and stuff now every time i attack on a well it forces me to dmg the well you can't differentiate anymore

#

used to be able to focus damaging survivors and avoid getting stuck damaging wells by holding weapon but now you just let them escape for free qwq

#

same could probably also occur near lockers

#

maybe change the action to right click? so damaging/searching can be differentiated from attacking to avoid getting stuck doing smth when you try to attack

fathom fossil
#

Fr

chrome dirge
#

Complete skill issue

vivid quail
#

my 100% wlr as terror:

#

terror is skill based its only as good as u can play it

polar blade
#

once you learn the game you can pretty easily get a 100% win rate as any spirit in pfinder

vivid quail
#

keeper:

safe aspen
#

terror is only as good as the survivors are bad

#

winning with keeper is easy because nobody ever plays him so the pfinder fellas dont know how to counter him 🔥

gentle tulip
#

Even against good teams.

safe junco
gentle tulip
#

Mfw shadow somehow has nearly 1/4 games as spirit when average should be 1/6

polar blade
#

moderator favoritism

gentle tulip
#

1/5 typo

gentle tulip
#

Mods ban him hes hackin the wynn servers

peak lance
#

terror is too dependant on the survivors triggering snares imo

gentle tulip
#

Shrimply place unavoidable snares and chase survivors into them

safe junco
#

they dont have to trigger snares for you to find them

#

if they disarm snares and you know where your snares were

#

you can run directly to them

peak lance
#

if they only disarm the snares you are effectively a worse vermin

hearty heron
#

Youre expecting too much of wynn players

safe junco
#

and you can run around the map to find people like normal and chase them places

peak lance
#

unavoidable snares only really works in the indoors map

safe junco
#

its possible to force people into your snares 🥺

hearty heron
#

Place the snares so they cut off their escape route when you chase them for example

safe junco
#

etc.

#

there are a lot of ones

#

you just arent thinking creatively

peak lance
#

those are all avoidable by survivors not being in those places

safe junco
#

terror is better on bunker sure, but there are plenty of spots on forest where it works just fine

gentle tulip
#

Forrest??

safe junco
#

shush

#

even if they just

#

avoid the traps

#

you can still herd them to specific spots/paths around the map using the traps

gentle tulip
#

Simply be the one to start the minigame and know which map you go to by seeing which one goes to phase spirit wells and then pick the most awesome spirit (taken)

safe junco
#

like im gonna be real, its a skill based game

#

maybe you just arent skilled enough at terror?

peak lance
#

oh of course its a skill based game

#

i just think the skill floors and ceilings could use some balance

gentle tulip
#

The worst rgn source being well placement 🧌

safe junco
#

The worst rng: pfinder teammates that take lone soldier as their starting perk

#

🥺

#

(Had a 3 minute game as spirit when 2 people took that as their starting)

vivid quail
safe junco
#

yeah

#

its noob bait

#

id only take it if i was injured on my last life 💀

peak lance
#

sure its perfectly viable once you've figured out how to play it, but as it is it seems more of a trapper than a terror

polar blade
#

lone soldier is so awful

#

constantly being injured is just. not good

gentle tulip
#

Dying twice then getting lone solider after being injured is the true experience

safe junco
#

objectively speaking, you are losing lives if you are taking lone soldier from the get go, even if you can revive yourself 💀

#

5 total hits vs 6

#

if you have semi-competant teammates that are capable of reviving you (its really not that hard to revive someone unless the spirit is quite good) , you are much better not taking it

gentle tulip
#

Lone soldier is fucking no mither but goofy ofc its a jokey perk

quaint sentinel
#

ls would be quite a bit stronger if you would hear heartbeat while downed

steel willow
#

i dont like the new changes that you can destroy barracades with your weapon. Ive had it happen to me so often that people just go jump a barricade and instead of hitting them i destroy the barricade, i think you should be able to cancl destroying one so the survivors cant abuse this.

fathom fossil
safe junco
#

bunker map kinda strong for unavoidable snares tho

#

with the changes to vines and ladders, you can put them above or below and they will get forced into it if you do the right click

fathom fossil
#

Woods upper floor can be completely covered with snares and people usually just run into them since its on stairs

safe junco
#

you can do it at platforms, at bridge, upper church, and around the graveyard area

#

to name a few good spots

fathom fossil
#

yea

#

anywhere with stairs is good

#

ruins areas are also nice, especially if theres a grave

#

People keep running into snares i hide around corners and then they die

#

XD

#

like in the bushes

safe junco
#

i trapped a grave that was on top of bridge on either side with snares because htere is no other way up trollface

fathom fossil
#

terror is really fun

safe junco
#

but yeah there are plenty of spots

fathom fossil
#

I try going keeper or terror

safe junco
#

you just have to have map knowledge/game experience

fathom fossil
#

bow is useful on some areas and you can snipe people outside heartbeat range

ocean marsh
polar blade
#

it is funny to see people pick it yeah

#

easy pickings

safe junco
#

Lmao

fathom fossil
#

I hate lone soldier

#

You don’t even get to run most of the time

#

Unless ur right next to a barricade

#

I literally just spawn camp them as spirit as well it’s kinda funny

polar blade
#

that's vile bro

safe junco
#

Lmao

#

Easier to just remember where they are and beeline to the possible locations they would've gone from there

#

Nearby wells/downed players for example

fathom fossil
#

Walk back in around 20 seconds

#

They revive and I 1 tap

#

🙂

safe junco
#

Think I had a stack of all 4 dead players in the same blocks because of that 💀

azure yoke
#

I don't think people suggest much as to the Perks, but I do ask one thing: attach an item to Narnia, so that once it's charged you can choose whether or not to teleport with it.

ocean marsh
#

yeah that was an idea i had

azure yoke
#

Narnia isn't as good as it seems, given the long cooldown and the randomness of the teleport, so I think at least being able to choose whether or not to teleport is good.

safe aspen
#

narnia my goat 😍

azure yoke
#

Perks generally shouldn't cause problems, and accidentally Narniaporting while hiding from the spirit and planning to revive someone/save a Well is probably bad.

#

(I say 'generally' because Lone Soldier would not exist if all perks had to be universally good.)

ocean marsh
#

lone soldier was kind of experimental, but its fun

azure yoke
#

I think that Lone Soldier is a pretty good perk.

#

You essentially sacrifice 1 hit and the abilities to heal and survive a Spirit strike for the power to resurrect yourself.

#

The cost seems kind of steep, but self-resurrection makes Spirit strikes less punishing (even though you can't escape them anymore) and nobody heals anyways.

#

I feel like healing could be rebalanced, in that respect.

#

Right now it's just not done.

#

Nobody heals.

safe aspen
#

im currently in a pfinder match and have seen like 5 heals happen

ocean marsh
#

i might add a left click to the stabilizer that pings the player youre looking at and tells them you want a heal

azure yoke
#

That would be nice.

#

And maybe some buffs to the heal perks?

#

Or some new one?

#

I dunno. More heal.

rapid totem
#

Healing is very good in a good party

#

Even with randoms

hexed pawn
#

I the game mode is a 10/10, though I’ve had multiple games of spirit winning by a landslide, so I may say spirit may need a small nerf. Just my opinion.

rapid totem
#

Yea spirit can pretty easily camp the last 3 wells

#

But survivors can run and hide for 10 mins

polar blade
#

"yeah so the spirit can lock you out of completing the main objective but you can just run"

rapid totem
#

Hmmm yea

#

Im just saying it's winnable :D

polar blade
#

im not sure hiding to wait for wells to deactivate so you can try to escape is winning

rapid totem
#

Hmmm you survived so I think you did win

safe aspen
#

escaping is winning

rapid totem
#

Yea!

polar blade
#

its more of a side objective if anything

rapid totem
#

Only way to really prevent that is prob slowing down the rate of draining the wells

#

If the 3 wells aren't close together I think you can win too

#

Maybe they do 8 wells

ocean marsh
rapid totem
#

Nice!

ocean marsh
#

i think spirits need an overall speed nerf too

#

the 20% ones might get lowered to 15%

rapid totem
#

Yea I think thats good

polar blade
#

i think that removing the initial like -5 percentage when you start destroying a well could be good

ocean marsh
#

hmm

rapid totem
#

Hmm

#

I think it should stay

polar blade
#

i dont

rapid totem
#

Otherwise you would get no progress down if a survivor was hiding nearby

polar blade
#

i mean thats kind of the point

#

if you get some really bad luck and your wells spawn in close locations and spirit is just cycling the last 3 that you need

rapid totem
#

That makes it too easy then

polar blade
#

its pretty impossible to get wells up

#

like if youre not checking for survivors on spirit... thats on you brother

rapid totem
#

Unless you're locker guy

polar blade
#

it takes like

#

2 seconds

rapid totem
#

They can run!

polar blade
#

alright...?

ocean marsh
#

maybe well depower just needs to take longer

rapid totem
#

Idk I think the last 3 wells should be challenging

#

It's prob too hard though

polar blade
#

i mean sure they should be

#

i just think it's still too in spirit's favor

ocean marsh
#

probably

rapid totem
#

Yea

#

I think slowing the draining would be good enough

vivid quail
vivid quail
vivid quail
#

wdym how

quaint pike
#

You can't be healed when you have lone soldier

vivid quail
#

i said without

ocean marsh
#

i think what ill probably end up doing for the spirit object interactions is change them to right click

quaint pike
#

I can't read

vivid quail
vivid quail
#

im curious, why did you guys remove the heartbeat while downed? it feels kinda silly because if you wanna revive yourself you have no clue where the spirit is, and you also cant alert people if the spirit is camping you

hearty heron
#

i guess the self revive part is fair tho

azure yoke
#

I think the camp radius should be increased.

vivid quail
#

i agree sort of

#

would depend how much i suppose

ocean marsh
#

i can make the bossbar flash purple though

safe junco
#

Please do

vivid quail
#

just some way to tell would be rly nice tbh

vivid quail
#

apparently dire motivation was buffed but that wasnt mentioned in #📫noticeboard

vivid quail
#

im sure it was 10sec before now its 15sec

safe aspen
#

thats crazy

civic token
#

o ye it was buffed to 15 sec

vivid quail
#

omg secret buff!!!

azure yoke
#

Burrows don't seem to be breakable when they're on the same block as a ladder.

#

Also, since Wanderer has invis speed, Terror has snare teleports, Vermin has burrows, and Taken has locker teleports, shouldn't Keeper be given either a movement ability or faster movement? (I'd assume the reason they currently don't is that they're supposed to be long-range - perhaps they could be given a survivor sense in exchange for having very poor mobility, like +0% or +5%, in comparison to the survivors?)

spring needle
#

Not all spirits are gonna have high mobility. Keeper exchanges the ability to get to survivors quickly for its bow, which it uses to not need to get to survivors

quaint pike
#

lesser heartbeat radius 😊

civic token
#

also if u stay inside a well and the spririt tries to attack u they break the well isntead

vivid quail
quaint pike
#

I have nightmares about this

vivid quail
#

does it give you night...terrors?

#

when is hog rider spirit getting added to btb

last fractal
#

Bloom tower breaking (real)

ocean marsh
#

it was always 15s

#

but the description item said 10s

vagrant fog
#

Turns out if you have both lone soldier and the perk that heals you when all the wells are finished, you get healed as a lone soldier

ocean marsh
#

lol

#

ok thats a bit funny

near slate
#

Keep that around xD

#

Two not super useful perks have synergy, not super common

bold anchor
#

ok so i have a lot of thoughts, i play identity v competitevely and so im used to split survival games

#

first note

#

if you prevent a survivor escaping, that should be counted as a kill

#

if 2 escape and the remaining 2 are in graves, then it should count as kill, but it isnt

#

also with survivor winnings, a survivor should earn the same amount if they die but the other 3 escape. this is a team game, a 3 escape is a win for every survivor

#

thats the basis of competetive idv

#

and dbd

#

also another foundation of the game that is missing that is absolutely required, is the health status of the team for survivors

#

you should know who is being chased and who is injured

#

theres no point for healing focused perks if you dont know who is injured in a group of randoms

ocean marsh
#

if it doesnt thats a buhg

bold anchor
#

it didnt

#

anyway ill do a review of perks when ive seen the pool for starting ones

#

just like to know, is there a list of ones that can appear from start and ones that are only secondary???

ocean marsh
ocean marsh
bold anchor
#

it needs to be global, period

#

thats the point of taking healing perks, you know who is injured and to go looking

ocean marsh
#

theres not really a way for us to show that

bold anchor
#

idv and dbd the foundation of non 4man voicechat teams is you can see

#

idk scoreboard/ health

ocean marsh
#

right. we cant do anything with scoreboard for this

bold anchor
#

put it next to ur health

ocean marsh
#

cant

bold anchor
#

idk its like uber important

ocean marsh
#

like, on the scoreboard? we cant do that

bold anchor
#

no next to ur own injured status

#

the status of the teammates

ocean marsh
#

i dont think theres a way to display that information in a way that looks good and clean

#

and i think id disagree that its uber important

bold anchor
#

have u played solo survivor in dbd or idv lol

#

even texas chainsaw massacre has it lol

ocean marsh
#

i havent played dbd at all

bold anchor
#

idv?

ocean marsh
#

none of those sorts of games

bold anchor
#

then id say i have maybe hundreds more hours experience playing uneven horror survival

#

i promise it is important

#

if u want to tidy up the health status bar, id cut some parts out

ocean marsh
#

@spring needle hey do you think this is uber important

bold anchor
#

your health-> health
injured is fine
and then healing progress_> remove and put team health

peak lance
#

cant injured and heal progress just be indicated by setting the player's health?

ocean marsh
#

not super well

#

because youll continue regenerating health and it'll look strange

bold anchor
#

yeah its difficult

#

i totally get that

peak lance
ocean marsh
#

no

bold anchor
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just a note this needs to be clarified

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can everyone open gates faster or just u

ocean marsh
#

well youre the last survivor alive

bold anchor
#

i think the wording is fine im just confused XD

bold anchor
#

OH fk i am confused fr

ocean marsh
bold anchor
#

please say uve played idv or dbd to some extent

spring needle
near slate
#

Plus, isn't there only one healing perk?

spring needle
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  • i doubt we have capabilities to do it well
bold anchor
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in that case, remove the perks that increase healing speed, theres no use trying to play support healer if u dont even know who is injured

ocean marsh
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there is one perk

bold anchor
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yeah that one

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no need for it

spring needle
bold anchor
#

...

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again, if you pick up a character that focuses on healing in idv and dbd its because you know someone is injured across the map and u can reposition to provide a heal if need be

near slate
#

Here's the thing

bold anchor
#

if ur playing solo survivor it is literally useless

near slate
#

You don't actually know where your teammates are

spring needle
#

you are exaggerating

bold anchor
near slate
#

Bru

bold anchor
#

im literally days of time into idv i watch every tournament league lmao

near slate
#

If you can't find them you can't help them either way .-.

spring needle
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ive played like 800+ hours of dbd lmao

bold anchor
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i can promise if u didnt know teammates were injured there would be SO little point of assist characters because you have no information

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just play rescuing or selfish perks

near slate
#

Bru. You know the teammate is injured when they have the particles

ocean marsh
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ok but this isnt. dbd

near slate
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You can't see them through walls so this wouldn't matter

spring needle
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i suggest you not pick healing streak if you dont find value in healing teammates

bold anchor
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im jumping off a bridge

ocean marsh
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its similar and heavily inspired by it

bold anchor
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how many times

ocean marsh
#

but theres key differences here

bold anchor
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information is information and its one of the most valuable assets in any game, texas chainsaw, idv, mimicry, etc

near slate
#

Knowing if your teammates are injured doesn't matter if you can't find them

bold anchor
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global information sint the same as jsut encountering someone

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knowing the hunter is focusing someone else is valuable, valuable info

spring needle
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rejected how do you suggest we implement this

bold anchor
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global sound effet for ally hit

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thats literally enough ;-;

near slate
#

.-.

spring needle
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okay we'll consider it, thanks for the feedback

bold anchor
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also ive yet to try hunter loadouts, but the trapper one

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which is basically hag

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SUPER clean

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like so smooth to play

#

ill try compile a list of surv perks if anyone doesnt have a full list and id suggest that some be removed from the pool you are initially offered since they dont give you any ability to kite

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id say first one should generally be kite, and second can be assist rescue escape ones

spring needle
bold anchor
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why not

spring needle
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you can view a full list of perks youve been offered by speaking with the guide

peak lance
#

alternatively you could make a perk for injured allies to glow briefly

spring needle
bold anchor
#

the point of giving survivors a choice of what perks they take in idv and dbd is they can manage the risk they take, taking support rescue ones means you accept that ur kite is weak

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getting offered horrible perks for kiting that arent even particularly useful

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gives u zero agency

peak lance
spring needle
peak lance
#

you can have an object follow the player and have that glow then

spring needle
peak lance
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or don't have it follow the player and just spawn it the moment they get injured

bold anchor
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in which case thats fine

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but id say that means you haev to prune the list of perks so some dont feel like dogshit picking up first

ocean marsh
bold anchor
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if i got offered survivor instinct, light in tunnel and healer perk it is literally

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awful

ocean marsh
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perks are kinda just a bonus in this game

bold anchor
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u get offered

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3

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thats the point

peak lance
bold anchor
spring needle
bold anchor
#

they are not just bonuses

spring needle
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part of the challenge is getting use out of the perks you choose

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thats why its a limited choice

bold anchor
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i disagree strongly, you have zero agency in what you choose and if ur first chase. if ur playing seriously, and the hunter starts to try chase someone with a kiting perk and not a useless endgame perk (useless for early) then its so incredibly coinflippy

bold anchor
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you arent using what ur have ur rolling a dice

spring needle
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okay im sorry that you feel that way, how do you suggest we fix this?

ocean marsh
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i can remove some of the endgame-specific perks from the initial selection

bold anchor
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u dont haev to do that

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u could make categories to prevent 3 endgame ones appearing in the inital selection

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literally jsut ensure that at least 1 or two perks at the beginning can even be activated

ocean marsh
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im not doing categories, thats too much work for a change midway through a limited time event

bold anchor
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then u can at least try get in a situation in which they can be useful

spring needle
bold anchor
#

i meean ive seen it once alredy

spring needle
#

unless i fucked the math

bold anchor
#

also i have to add

spring needle
#

either way this is a ridiculous change to suggest with such a small chance of it happening

bold anchor
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the 30sec invulnerability on revive is. so incredibly unbalanced comparing it to locker stun

spring needle
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not to mention you can get more perks throughout the game

bold anchor
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idk if thats intentional tho

bold anchor
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it guarantees a 30 second kite????

spring needle
bold anchor
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its guaranteed saftey thats the point

ocean marsh
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until the spirit realizes youre invulnerable, then they stop

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yea

spring needle
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yeah thats the point

ocean marsh
#

twice per game

spring needle
#

???

bold anchor
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yeah, and its literally completely busted

spring needle
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is it?

bold anchor
#

again this is just idv dbd basics?

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yes

ocean marsh
#

it gets removed once you perform basically any action

spring needle
#

alright so what shall you do in that 30s?

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walk around? Try to chase the spirit?

bold anchor
#

tide turner is an idv ability that on rescue grants rescuer and surv invulnerability from damage for around the same time,

BUT

any damage u take in the time is just given to u at the end of the 30 secs. so if u get hit u still die at 30sec

and its only triggerable once per round

And is mandatory on any team if u want to have a chance at winning

#

ints unbelivably busted

spring needle
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this isnt idv.

bold anchor
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u cant make a game with the exact same setup, same perks, similar killer kits, same objective, same kiting methods and say that be ffr

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nearly all perks have a counterpart

spring needle
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I literally didnt base it off idv lol i based a lot of them on dbd and some are totally original like narnia, broken ankles etc

bold anchor
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broken ankles is the same as off the record from dbd

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if i remember the name right

spring needle
bold anchor
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hm im not dbd player is it slightly off

spring needle
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off the record is the inspiration for renewed hope, the 30s invulnerability one

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off the record is 90s

bold anchor
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wait its not called that

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whos the music prod in dbd

spring needle
#

what

bold anchor
#

the survivor

spring needle
#

what is blud yapping about

bold anchor
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i cant check atm, whats the exact description of broken ankles

spring needle
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it gives you a speed boost if the spirit misses an attack near you

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its an original perk, i didnt base it off anything

safe junco
#

man what on earth is this guy talking about 💀

bold anchor
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i misred broken dw

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theres an inverse in both games

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i think sangria gets a speed boost on missed atk im not sure of the name of some of the dbd ones

safe junco
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im gonna be real, even though this minigame is inspired by dbd, it doesnt need t obe the exact same as it

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which is pretty much most of your argument

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💀

spring needle
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there is nothing like broken ankles in dbd

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💀

safe junco
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erm welll this game has it.... so you guys should modify it here

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🤓

peak lance
safe junco
#

like cmon

bold anchor
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im sorry it comes off that way but ok

safe junco
#

white particles

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around the player