#Banish The Beyond Feedback Thread
1 messages · Page 3 of 1
Im pretty sure I have some, I will have to check it once I get back home
good luck
🐝
It would be so awesome to be able to throw down ladders to stun the spirit 👉👈 😈😈😈
The jump cooldown is still triggering on half slab drops
and staircases
though the former is much more prevalent and cumbersome 🤓
seems to be more of a minecraft limitation that can't really be avoided :c
errrr west gate lever didnt spawn and didnt work for some reason on woods
east was fine but west just didnt spawn for some reason
Should the bow guy even have slowness penalty when having a bolt loaded? It seems a bit much
that's how huntress works in dbd
otherwise you'd be able to just follow people around corners with ease and snipe them
Personally I have never seen anyone shot by this spirit so idk
also the taken is really op for gate lol
not sure if they should have a use limit on that tp
It happens a decent amount
Albeit nobody takes archer anyways because there is always a better choice
the keeper is bugged, i just tried to shoot with the bow and now i cannot do anything as the game things i still have it charged, i cannot interact with anything, any1 noticed this as well?
Do u guys think wander is too strong with invis
Ok but have you considered playing on pfinder to have an easier time
im duoing with barled and pfinder is not fun
I think wanderer is fine but the locker tp guy seems quite powerful
idk I think it would be nice if his base movement speed was lower or heartbeat range was something like 15 blocks instead of 0 while invis
He still leaves a trail while invis
And with how long it takes to unvanish I can escape most of the time
idk maybe just a skill issue but its pretty hard to run from him
hit detection is ass
cuz hes pretty fast
You basically get a 3 second head start
whats the range for stun anyways
3
It feels tiny when I drop blockades and feels huge when I’m spirit
They always hit me before I can bring the barricade down
FR
they always hit me before I can drop it down cuz I have to click multiple times to get it to work
yeah detection for blockades is ass but spirit hit detection is too so it evens out
seems to work fine for me...
I just have to account for my 250ms and it usually works
yeah i had this bug once, got yelled at to 'stop camping' after explicitly stating i was giving out a free win since i was bugged and couldnt fix it
gotta love this community 
Keeper might not be the best but it's very fun
which one is keeper again
Bow
I recently played a game as keeper, and it was fairly enjoyable. I feel like the Panic Zealot trap disarming is a bit confusing
I sniped someone who I thought was uninjured and killed them three blocks from the warp zone for the door
Very funny
taken is locker hopper?
Yea
yeah
Insane on bunker, bc lockers on both exits
I play a lot of DbD and this gamemode came out rlly well
Hope everyone is having a great time with it as I am
had a game where it was 1 guy and there was no chance since he could just go between gates instantly
lmfao what 😭
bro was all 4 survivors
I did that once. I like Taken balance wise on woods, similar to bunker, just that bunker can have this effect
was escape beacon destroyed alr?
Why do the rat burrows take so long to destroy?
I had this 1 game as taken where the 3 last survivors were powering a well together and I came out of a nearby locker and killed them all, taken is silly
they permanently destroyed and the vemrin has 6 of them only womp womp
They also make you glow whilst destroying them, so it's nearly impossible
Idea
Make restocking speed for keeper depend on how many arrows are missing
i think its fine that u glow while destroying them but its goofy that the vemrin can tp to the burrow gettinng destroyed
Yea
At minimum it should be slower, as you're actively kicking dirt into the hole. At least, it seems logical
Actually its because as good as it is. Bunker destroys it so unless you know someones already on bunker it's risky to play
Plus people love being invisible and super fast more
I'd say Keeper if Woods, Taken if Bunker, Panic Zealot if you don't know
I take taken>keeper>whatever
I honestly do dislike wanderer though
Feels boring to play and i literally only pick it cause i dislike vermin and terror more
yea
telefrags on unfortunate survivors 
Honestly, taken is very fun, especially with the 20 block attack ability that just kicks you out the locker.
If I get Wanderer Vermin Terror I'll probably pick terror, or wanderer if the people I've been playing with are not good people
do hope it gets nerfed though so it can't jump lockers CONSTANTLY
sooo since we have DBD in wynncraft when do we get wynncraft dating sim?
Flawlessed my friendgroup twice when playing taken
Very balanced
is it even possible to disarm zealot traps
the hitbox for disarming them (if it even does exist) is horrendous
what does that even mean
Just
Do the unintentional
And sneak right into the trap
u have to be next to the gems
Just
Do not
Unshift
how do you get to the gem without activating them lmfao
It diesnt activate if you sneak
Wich is why you dont let go of it
if only that was explained like anywhere in game
sneak
I like that not everything is explained directly
bad take
if salted add too much ingame documentation players wont have fun finding out stuff on their own anymore
Alsp the traps do say somrthing about disarming
my issue with disarming them is it should be optional, there's some areas where sneaking through them forces you to disarm them
I dont want to disarm a trap when spirit is literally near me
das true
it says to sneak to disarm above the snares
yeah but not needing to sneak up to the gem
yeah i agree, its just something you'd have to find out
ill add it to a description somewhere
its not a mechanic im a fan of for the reason that its not explained
What is trapper boi called? I heard it isn't PZ anymore
its always been The Terror
People have constantly called it Panic Zealot .-.
Because it pretty much is, all spirits are based on actual wynn characters
Terror-pz
Taken-aledae
Wanderer-garvan
Keeper-mael(?)
Vermin-giant rat
Because it has PZ model
From where?
And “pz” is shorter than “terror”
The Terror looks like Panic Zealot from the perspective of the survivors
aledar is debatable
Where do you find a Panic Zealot .-.
like VERY debatable. I think that name only got tossed around because every other character had someone associated with it
Listen to the Guide, telling you a story that had to end that way, and look at the knife that looks almost the same as the one the Taken weilds
Boss altar at the end of the silent expanse
Oh alr
Very funny, very silly
Isnt it legit aledar skin tho or am i tripping?
To quote The Guide "... You know that story always had to end this way." "Yes, well, that doesn't mean I can't still feel for the soul, does it?" "I suppose, You would have more right than any of us, after all."
I get the 2 mixed up but i believe it's just a black skin with 2 white eyes
where as wanderer looks like a random hooded man
Garvan is legit called the wanderer though
🤯
just checked, taken is apparently his clones
Which is probably why i don't remember that
Would've thought it was just Aledar. The knife takes his spirit and all that in A Journey Further
that was a green knife
please give a better explanation of how the vermin burrows work thanks 🙏
what part of it specifically is unclear
i don't know how to burrow to other burrows
i shifted and it did nothing
left-click with the burrow item while facing another burrow
Basically i think it tells you the shifting part, but doesn't tell you the actually transporting part.
i can improve the descriptions
yay
wynn Raft 🙂
wynn aft
wynn as fuck
wynn craft
theres a bunch of big parties id bet
4 4/5 parties lo
Crazy stuff
@ocean marsh dont want to pester you about this isnce you already said changes were gonna be made to help w/ this. even so, just wanted to post another game that was a complete shutddown. they got maybe 1 well i think? 6 downed survivors, 4 killed, but to quote myself, "only 6 essence..."
obviously a 4 minute game is not a huge time sink so there's no feeling of lost time, but it still feels really unrewarding
me when the spirit is just too good
@rustic widget playing in vc w ppl is some of the most fun ive had on wynn in a while
Ig I’ll document a rare compliment. Genuinely amazing event. A rare time “playing a game” I didn’t care about farming or meta gaming, it was just a blast to mess around in discord with the guild and this event did an amazing job getting my guild “together” and “active” most of the time Wynn is a lot of solo stuff so AMAZING job on this event rlly
Hello, I just experienced a bug, in which i think i was revived just at the moment of death, so the game has picked me back up, while also considering me dead, and not allowing me to do anything, the issue with this was that once everyone had died, the game didnt end.
seems pretty normal to me
normal as in expected or normal as in how it should stay?
cuz the former i’m not arguing, it’s the latter that i disagree with
it seems fine to me
you got 300 for just the attacks because thats all you did
you get extra points for doing other things like damaging wells
and you still got 6 essence for a 4min game which is good
perhaps if you camped less youd get more points :)
it feels like i’m punished for being “good” (relatively speaking, i think it was just that i was playing with newer players)
except that i wasn’t. they kept triggering my landmines and i would teleport and finish them off
you get rewarded for playing a more well-rounded game e.g damaging wells
if you only focus one stat you only get minimal points
yes that is how it works. i don’t think it should punish the spirit for having the occasional dominant game
you're going fishing for extra essence in a game where you get 6 essence in 4min lmao
(punish is a strong word, but hopefully u get what i mean)
eh idk, it seems perfectly balanced imo
agree to disagree then
noooooo
nerf wanderer and the locker teleport guy, specifically on the non-church map whatever it’s called
ok yea terror is also op on the non-church map
wanderer and taken are fine imo
maybe a ws nerf but their abilities give you a ton of warning to alert you
only terror "nerf" on the list is reducing snare hitbox to be more accurate to the particles
which i guess does fit the definition but its pretty small
i would maybe reduce the amount and/or add a small cooldown to teleporting to the snares?
just like 1sec or smth maybe
most the time you can tp as soon as u react and the survivor gets virtually no reaction time
this seems fine to me 6 essence in 2:30 is a good rate 🔥
lmfao
those survivors must have so little score
(bit of a necro: keeper is probably specifically alem, not mael, given the envoy's dialogue about them.)
that is the idea
feels a bit too op tho
I’m curious, ideally if both sides are equal in skill, do you think that survivors or spirit is stronger
imo it feels like if you have a team of 4 equally skilled survivors against an equally skilled spirit, the spirit will still usually come out on top
It depends on the skill cap of the spirit they use imo and how close they are to that
yeah, which spirit and map definitely matters a lot but generally still it feels like spirit has better odds
From my limited pool of played games with friends on vc - if the spirit knows how to play around the common obstacles and how to patrol, you just cannot finish any of the last three wells. All spirits just kind of have the tools to completely shut down any progress on 4/5
crazy
😱
Eh taken needs a limit to how many teleports it can do to lockers in 1 use
wanderer and taken are pretty busted still ngl
terror is... probably fairly balanced? rat is fine, keeper is fine
someone in my game just died and no matter what i cant revive them, awesome XD
that would be fair
Taken is balanced as long as someone doesn't go locker teleport crazy. If they do that you genuinely cant do much since they'll either use their noclip attack to scan wells. Or just use ears
yeah the fact that you can quite easily hear when they teleport and you can see them makes it less of an issue for me, but yeah its still really hard to play against
anyone else having issues with the game rn? cant revive someone, cant heal, 7/5 spirit wells, gates wont activate, game is literally unplayable xD
wc9 ^^
Last night I had one player who after being revived never lost the invincibility
Panic zealot is so fun to play
making people running into traps, then tping and 1 tapping
suggestion: survivor chat for survivors to talk without the spirit seeing?
would be useful tbh
How does disarming the traps in panic spirit work? Do you just sneak near it and it will automatically go away or what?
Yep
yeah, sometimes you have to walk closer to the centre if it doesnt register
I think it's pretty balanced
Spirit can camp last 2/3 wells but survivors can just run and hide for 10 mins if that is the case
Then go both gates and escape
Hades is so broken...
I think that the Escape Beacon shouldn't activate when any survivors have escaped.
\ somehting thats really annoying (fix is scuffed tho) annoyng is survivors appearing invis to spirits, its happeend to me more than once and its pretty much impossible to get the first hit on them unless they powering a switch or are injured(still hard asf)
i think allowing the sprit to /hub and then rejoin might fix it(mabye), like add 30 seconds of downtime where the game doesnt end when the spirit is out of the world, allowing the spirit to rejoin the game and hopefully see players again
Too good 
I find it funny when people accuse you of camping with wanderer when, in fact, they don't actually know what you're doing bc you're invis .-.
i mean u not completley invis
^
@ocean marsh having abused taken on the non-church map, i think it should have an attack cooldown similar to the wanderer after teleporting
it was way to easy to just cycle between lockers next to the 3 remaining wells (at 4/5) and make it impossible for them to charge them
we're adding a 5 locker teleport limit before youre forced to uncloak
& teleporting will take longer based on how far away the locker is
one way to balance this so it doesnt ruin the character is let the attack cooldown start after you teleport. that way you dont have to exit the locker to start the timer, but it still gives survivors a good deal of warning with the loud sound cue + cooldown
as a taken main this seems fair
As a taken enjoyer I feel like it needs something decent on woods
as a terror main, nerf terror uwu
:cccc
time to abuse it as long as its broken
Woods itself also needs tweaking
as a taken main I think they are way too good in their current state please nerf
i agree in some ways, e.g. some of the well locations (you can end up with last 3 being all within mid and it's basically impossible to power wells because of camping)
There are games as survivor where it feels like the wells are just placed so perfectly that the spirit has zero chance of winning. they're spread perfectly and we can just rotate around and charge them all. Then there are other times where a well spawns inside church or on the top floor, as well as right on the east wall of church and directly north, and it feels literally impossible to win
wells being different each game is obviously a great thing, but the way that it can so heavily skew the possibility of completion i feel needs some work
i dont think there is a game without a well-lock of some sort in it, its up to the survivors to assess well spawns and make sure the last 3 are spread enough
tealy this is pfinder
nobody is going to do that
if your teammates suck, you will probably lose
I don’t think that makes it balanced
same as tna
we're removing the well spot on the lower church floor, and making it so only one of the graveyard/behind church wells can spawn per game
I remember a game as taken where I couldn't get to like, 1/3 of the map due to there being no lockers whatsoever there
Oh that's interesting
taken has strong patrol but in limited areas
i totally get your point. I think that a really shitty well spawn is actually potentially most fun since it forces carefully planning which wells to charge first instead of just going for the easy ones and then being like "oh no, we locked ourselves"
but..... i have not had one single game where the communication among survivors is enough to even remotely approach that point. Even if there was communication: a) many many players wouldnt understand that strategy since they're playing casually and for fun, not trying to tryhard every game, and b) all party chat communications are visible to the spirit. so either you individually message which is annoying, or you convince everyone to hop in a vc without the spirit which will never happen.
sorry about the paragraph
also as someone who hates keeper yall should buff him hes so weak its kinda funny
i never see myself picking him cuz of how weak he is ngl
if we had the capability of making a survivor-only chat, we would
Clearly you've never used it on woods
its terrible even on woods lol
this person cant quickscope...
no ive never even picked it
keeper crushes
every keeper ive ever played has lost usually with at least 2 or more survivors left
it's shockingly weak even on woods
well that could also be related to keeper being broken currently
mostly its complete lack of mobility
unless that was fixed
its extremely slow and has no teleportation methods at all it has to walk everywhere at like 5% extra speed
10%
keeper is great if used right
it feels slower xD
it also, yknow, has a bow
also not every class needs a teleport
i haven't been able to recreate the keeper attack softlock bug
My stance is Keeper if I know it's woods, taken if bunker, wanderer if the group I'm with is just annoying or my hand is PZ Wanderer Rat
yeah but the bow isnt that good because its a bow u can easily dodge an arrow, or just stay in ruins areas
Keeper is the only one you can deal with people just waiting in gates for their friends
Bru the arrow is instant .-.
one time my group was dominating woods and got 4/5 within the first couple minutes against keeper. only to realize that we had left the last 3 wells all on the south side (one on the stairs, one rifht next to those stars, and then one further east past the church). we ended up losing....
what? you are wrong for multiple reasons
- the arrows are hitscan
- the ruins areas in bunker (i assume thats what you mean) are some of the most open areas on the map
@ocean marsh thoughts on informing players what map they're going to play on to allow them to choose spirit/boons accordingly?
not bunker, i mean woods
tealy doesnt wanna
hitscan 😦
or is that something that is intentionally not happening gotcha gotcha
and idk maybe im just playing against braindead keepers
I assume they mean to the right of the west gate
i think knowing which map you're going to is a buff that spirit doesnt need
but yeah keeper is fine, a bit weaker on bunker but def not weak on woods
inverse of terror
that's funny cuz i watched linny dominate as terror on woods and assumed it was meta
Terror actually isn't too bad with trap placement on woods, taken is the one that really sucks on woods
so i copied her strategies and have had good success on woods w/ terror
terror is meta imo it's crazy good especially if ur good at it then ur basically unbeatable
terror is great if you know when to drop chase
but keeper is just a waste rn imo
i laughed cuz some guy i was playing with chose taken hoping we'd get bunker but it was woods..... but then they ended up winning anyway so
I find it funny that I've played two wanderer games that I never even went invis in, and I still won one of them and almots got all 4 in the other
Also was there a patch that made all heartbeat radii 30 blocks across the board? i couldve sword when i first played, the radii were all slightly different, from like 25-40 or something depending on which spirit
always been 30
u m ight have gotten premonition
ye premonition makes it 40
nah it was something i vividly remember reading when choosing a spirit
so i mustve just made it up in my head
maybe im mixing it up with the movement speed varying
ye keeper got 5->10 speed
keeper has always been 10 since release
sry i didnt mean movement speeds being changed, i meant that i must've seen the varying movement speed then, and recently seen the heartbeat radius now, and thought that the varying movement speed i saw back then was heartbeat radius
o wha i love gasligthing myself 
Side note, uh can the 30 second invulnerability be nerfed. Like to me that just feels WAY too long
i'm fine with it existing, but can we like half the amount of time that lasts
why
Had someone who used that on to me to effectively make it so i struggled at hitting other people
theyre just skilled
i stalled a spirit in the endgame to let the other survivors escape cuz they stopped to have a chat while i had 30s invinc
30 seconds where I'm actively fighting someone to hit other people gets annoying.
we're changing renewed hope to deactivate in the gate phase
Ok that im fine with.
awwww screw u! 
i only hated it because it was dealing with the gate.
well phase it was more of an annoyance
also i think keeper can still easily camp bodies outside of the range for dead body timers to tick down since they can use da bow to watch over the bodies
renewed hope is often actually a bad thing for survivors, because it encourages revived people to be unproductive so that it doesnt get cut short
Issue is tealy, a fair amount of survivors have gone the more... Trolling route? with it
Especially since are barricades even affected by renewed hope?
Since i know for a fact survivors were pulling them down, can't remember if that removed it. Description doesn't say anything though
No they arent
Could make it so it is that way?
vaulting should be fine but just make it so pulling a blockade down just also disables it.
eh
if ppl wanna waste time trying to catch the spirit then thats not exactly helpful for their team
someone in my game is permanently invincible and i can't attack them
they dont have particles or anything but they have been invincible the entire time, ty wynn :p
nvm locker kill worked XD
also when reviving theresd a high chance the game locks u into reviving twice and its gotten me killed so many times now because you just cant move
upside is, bonus points
u werent supposed to tell them that part
also gotta be honest, wanderer is still unfun to fight
the game's perk system REALLY does not help since you genuinely can just get perks that just do nothing to actually aid you
I'm still of the opinion you should get 5 initial perk options and also have a 10 second grace period at the start.
(or at least some kind)
oh yeah some of the perks are utterly useless like the locker sounds one is kinda stupid cuz if u go in a locker theyre gonna be able to tell pretty easily, sound or not
no they aren't, lockers it's VERY hard to tell
unless you get in right in front of them.
no...?
If you hide in 1 before a chase starts they're not gonna notice unless they randomly look
if ur chasing someone their tracks are all over the lockers it's so obvious where they are lol
then walk once you've made distance
it's how i've evaded them occasionally,
or i've just jumped in a locker then 5 seconds later they show up and don't realise i was just in the locker because i wasn't running
but seriously though, i've found wanderer is literally the only spirit i hate playing against because it's just unfun
any spiriters
you can see red particle trail in lockers x)
like at the bottom if they run into one and theres multiple nearby
yep and also sprint tracks for some reason fly around them when theyve just ran into them
you talking about the injured thing?
yea
It's also why i refuse to run in to lockers, ik for a fact spirit's gonna notice
exactly, lockers r pointless in a lot of cases
nah lockers r busted
u just need to leave them .5sec before hte spirit clicks on it and then run away while theyre stuck in search timer
lockers are REALLY good if used right
i jumped to a locker near gate and spirit ran past me because there was 0 reason to look there
What perk does everybody think is the worst?
lockers are funny for wasting a spirit's time
Lockers are an interesting tool
jump in locker and leave as they r about to search and they get stuck searching or they just get kinda ankle broken
broken ankles!!!
Healing Streak really just sucks
Broken ankles is good for like
When you're juking so teammates can open gate, then when it's open you just sprint there
Healing streak resets on death, and the coordination required for healing without dying is incredibly high
omg is that a "banish the beyond" reference
surprise strike 💪
wait really? seems like a bug to reset
its not
A bug technically means it's unintentional, and it has it's own message
its being buffed tho
I hope it actually has potential
suprise strike feels too hard to use but i thin im just skill issuing wit that
i think having it activate after the 5 seconds like narnia does could be helpful but its prob fine rn(i jsut suck at using it)
Surprise strike then would constantly kick you out of lockers?
I had misread the thing
you mean it automatically activating or what?
yeah
or let u activate it when the dude is searching the locker
next patch, healing streak will only lose 1 state on being downed
A very small detail I've noticed on Bunker is the usage of the 2 lockers by the exit gates
You can run into them if you think the spirit is coming, but if the gate is half charged and nobody is around, one can only assume where the survivor is
theyre great for surprise striking the spirit if another player is there powering the gate
unwise to use them for anything else unless you have narnia
narnia my beloved
I love how narnia has become a verb and a noun
i am going to narnia your mother
that still feels insanely weak to me
i think like 60% of my games i get off a heal, and like 30% or lower i get off more than 1
the use case is so low, you basically have to have one person who never gets chased and downed by the spirit who instead is able to heal multiple people who successfully escape a chase
its probably good for coordinated rounds in a vc
otherwise its a fairly pointless ability
we'll see
yea yea definitely
but ive never done one of those...
if it's still bad, then we'll remove the loss entirely
also is it illegal to group with 5 people and intentionally farm shards by not playing the game the intended way
its legal its just cringe
im not gonna be happy with you but if you dont do it in pfinder you wont be punished for it
like the spirit knocks 4 people, 1 person heals, rinse and repeat
oh yea yea not pfinder
well the good news is i dont know anyone that would want to spend the time doing that so 😭 dw about it
i do want to try it at least once just to see how far we can push it and how many shards the spirit and survivors can get
I got this item
....huh
melee broke
doesnt work sometimes
bow doesnt shoot until you switch weapons
also being able to hit spirit wells/lockers/blockades with melee weapon now is a nerf since you can basically camp inside a well as a survivor now
and they have to harm the well first
didnt exit to lobby for like a full minute
#📫noticeboard message
let us know what yall think about these changes 
What does it mean by impossible win scenarios on Woods?
.
i rlly like the changes :D
They're all around good, just very confused on the woods thing
look up
some wells can spawn in really convenient-to-patrol areas for the spirit
making it very slightly more difficult for survivors to power a 5th beacon
thats a large understatement
Very very slightly
lol
wasnt this supposed to not activate after sprit well phase
this is a banger game 👍
theres nothing in place to disable it in exit phase. it just doesnt do anything
read my messages above this
archer kinda broken (in a bad way) and left clicking stuff with melee is generally a nerf
(can we really do something about this slowmode)
thats cause they're camping you.
not sure how best to display it
...huh
even if the first part was intentional this certainly doesnt seem to be
was the party leader one of the two offline ppl shown here
oh wait the other person left
also i had a game where all survivors left while dead and their timers didnt tick down 😔
also also did the audio cue for getting injured get lower oir is it just me
maybe? i might have a ss
just you
just a sec my ss folder takes a bit to load
this is strange because i like. didnt make any changes to this area of stuff
can you use your ct powers to get salted to remove slowmode
slowmode off for this thread
no way
yipeee
dont abuse it or im putting it back on
how would we abuse it smh
ok did it just like not transfer leadership??
shrug
no command to find who party leader is
but im not the party leader and im the only one online
funny
yeah
i did /lobby and still had the thing up lul
didnt when i rejoined
well my headphones are doing that annoying thing where they cut out sound to beep at me because low battery so im gonna go to bed because cutting out sound is not great for a game that relies a lot on sound
There are also some slabs you can shoot through for some potential kills or damage in bunker
nah
I killed some guy through a slab when he was powering a spirit well and he got confused AF
bow shouldnt be able to shoot through slabs
But it worked
weird
You can see a corridor through a slab as well but I haven’t killed anyone using it
classic wynn jank. make some changes and totally unrelated areas disintegrate
first its well count boss bar not showing on spirit's side
now this
yooo wtf there's no slowmo in this thread
skissue
also i found anothe rbuig lo
wyunn moment
this game is the perfect game to play while i procasinate my homework 😔
why do vietnaese homewokr when u can run around a well for 10 minutes
woohoo
2k shards
2040 shards lmao
ye
linny can i have ur extra shards :3
current statistics (20.3)
spirit winrate 📈 (most the losses were during the bugged spirit)
no terror nerf in patch notes (Aside from hitboxes) its so joever
whats the point of jump fatigue if 1 block jumps are all barriered?
if its just to stop people from jumping, you can use jump boost to do that
Keeps you from sprint jumping to gain extra speed
yeah they could just use jump boost 128 to prevent that
doesnt that allow you to infinitely headhit for speed tho
yes
ah ic
what about the levitation 255 version
Personally, jump fatigue isn’t really a big deal, but it seems to trigger when walking on slabs or lily pads or mushrooms, which is quite annoying
no not slow falling
theres a level of levitation that makes u move down instead of up, isnt there?
we cant use levitation
oh version compat?
yea
something like that
jump fatigue is frustrating on our end too, but this genuinely is just the best possible version of it
I think the issue is mostly somewhere like the church in woods. Its got me and a few others killed solely because we're having to run down stairs from spirit
also things like ladders and vines but they changed now so W
could lone soldier have a different particle effect for injured maybe
why can narnia still tp you to lockers directly next to you 😩
hmm could do
forgor
I have no idea how coding for this works whatsoever put could you just apply it when you receive a jump input from the player ?
apparently minecraft doesnt let us do that, or something
Sad
why no terror nerf or keeper buff 
i will continue to ruin the day of every survivor that queues me when i get to pick terror
originally this was the plan but as already said you could headhit for speed so it fucked the whole game up
jump fatigue is the only reasonable solution
and sadly we have no reliable way to detect jumps
yeah, thats fair
i'm familiar with command blocks so i know the limitations of detecting stuff like this, but i never knew the jumpboost trick would let you headhit
jump fatigue seems to falsely trigger often when sprinting down stairs, maybe it could be tweaked to be more lenient if you have been sprinting down stair blocks?
its already really reliable considering the limitations you're working with, i just thought maybe this extra check could help
also why did you guys change spirit so left clicking with weapon damages wells and stuff now every time i attack on a well it forces me to dmg the well you can't differentiate anymore
used to be able to focus damaging survivors and avoid getting stuck damaging wells by holding weapon but now you just let them escape for free qwq
same could probably also occur near lockers
maybe change the action to right click? so damaging/searching can be differentiated from attacking to avoid getting stuck doing smth when you try to attack
Fr
Terror is NOT that good
Complete skill issue
once you learn the game you can pretty easily get a 100% win rate as any spirit in pfinder
keeper:
terror is only as good as the survivors are bad
winning with keeper is easy because nobody ever plays him so the pfinder fellas dont know how to counter him 🔥
Mfw shadow somehow has nearly 1/4 games as spirit when average should be 1/6
moderator favoritism
1/6??
1/5 typo
💪
Mods ban him hes hackin the wynn servers
terror is too dependant on the survivors triggering snares imo
Shrimply place unavoidable snares and chase survivors into them
they dont have to trigger snares for you to find them
if they disarm snares and you know where your snares were
you can run directly to them
if they only disarm the snares you are effectively a worse vermin
Youre expecting too much of wynn players
and you can run around the map to find people like normal and chase them places
unavoidable snares only really works in the indoors map
its possible to force people into your snares 🥺
Just be better
Place the snares so they cut off their escape route when you chase them for example
the 2 stairs upstairs and downstairs of church, the 2 entrances to platforms
etc.
there are a lot of ones
you just arent thinking creatively
those are all avoidable by survivors not being in those places
terror is better on bunker sure, but there are plenty of spots on forest where it works just fine
Forrest??
shush
even if they just
avoid the traps
you can still herd them to specific spots/paths around the map using the traps
Simply be the one to start the minigame and know which map you go to by seeing which one goes to phase spirit wells and then pick the most awesome spirit (taken)
like im gonna be real, its a skill based game
maybe you just arent skilled enough at terror?
oh of course its a skill based game
i just think the skill floors and ceilings could use some balance
The worst rgn source being well placement 🧌
The worst rng: pfinder teammates that take lone soldier as their starting perk
🥺
(Had a 3 minute game as spirit when 2 people took that as their starting)
bumpy 
lmao lone soldier is so bait it sounds rly good but its so trash
thought about it more, heres my shower thoughts summary:
terror is meant to be the spirit that sikes with survivors and messes with their sense of safety. Yet it is the spirit with the least user agency, being completely dependent on survivors in order to trigger one of it's main gimmicks
sure its perfectly viable once you've figured out how to play it, but as it is it seems more of a trapper than a terror
Dying twice then getting lone solider after being injured is the true experience
objectively speaking, you are losing lives if you are taking lone soldier from the get go, even if you can revive yourself 💀
5 total hits vs 6
if you have semi-competant teammates that are capable of reviving you (its really not that hard to revive someone unless the spirit is quite good) , you are much better not taking it
Lone soldier is fucking no mither but goofy ofc its a jokey perk
ls would be quite a bit stronger if you would hear heartbeat while downed
i dont like the new changes that you can destroy barracades with your weapon. Ive had it happen to me so often that people just go jump a barricade and instead of hitting them i destroy the barricade, i think you should be able to cancl destroying one so the survivors cant abuse this.
you can place snares behind barricades so if they want to use it they will trigger it and you can tp, or you can place one around a corner so its harder to see
bunker map kinda strong for unavoidable snares tho
with the changes to vines and ladders, you can put them above or below and they will get forced into it if you do the right click
Woods upper floor can be completely covered with snares and people usually just run into them since its on stairs
you can do it at platforms, at bridge, upper church, and around the graveyard area
to name a few good spots
yea
anywhere with stairs is good
ruins areas are also nice, especially if theres a grave
People keep running into snares i hide around corners and then they die
XD
like in the bushes
i trapped a grave that was on top of bridge on either side with snares because htere is no other way up 
but yeah there are plenty of spots
I try going keeper or terror
you just have to have map knowledge/game experience
bow is useful on some areas and you can snipe people outside heartbeat range
its funny
Yeah I've been sniped out of heartbeat range by monkeykappa
Lmao
I hate lone soldier
You don’t even get to run most of the time
Unless ur right next to a barricade
I literally just spawn camp them as spirit as well it’s kinda funny
that's vile bro
Lmao
Easier to just remember where they are and beeline to the possible locations they would've gone from there
Nearby wells/downed players for example
Think I had a stack of all 4 dead players in the same blocks because of that 💀
I don't think people suggest much as to the Perks, but I do ask one thing: attach an item to Narnia, so that once it's charged you can choose whether or not to teleport with it.
yeah that was an idea i had
Narnia isn't as good as it seems, given the long cooldown and the randomness of the teleport, so I think at least being able to choose whether or not to teleport is good.
narnia my goat 😍
Perks generally shouldn't cause problems, and accidentally Narniaporting while hiding from the spirit and planning to revive someone/save a Well is probably bad.
(I say 'generally' because Lone Soldier would not exist if all perks had to be universally good.)
lone soldier was kind of experimental, but its fun
I think that Lone Soldier is a pretty good perk.
You essentially sacrifice 1 hit and the abilities to heal and survive a Spirit strike for the power to resurrect yourself.
The cost seems kind of steep, but self-resurrection makes Spirit strikes less punishing (even though you can't escape them anymore) and nobody heals anyways.
I feel like healing could be rebalanced, in that respect.
Right now it's just not done.
Nobody heals.
im currently in a pfinder match and have seen like 5 heals happen
i might add a left click to the stabilizer that pings the player youre looking at and tells them you want a heal
That would be nice.
And maybe some buffs to the heal perks?
Or some new one?
I dunno. More heal.
I the game mode is a 10/10, though I’ve had multiple games of spirit winning by a landslide, so I may say spirit may need a small nerf. Just my opinion.
Yea spirit can pretty easily camp the last 3 wells
But survivors can run and hide for 10 mins
"yeah so the spirit can lock you out of completing the main objective but you can just run"
im not sure hiding to wait for wells to deactivate so you can try to escape is winning
Hmmm you survived so I think you did win
escaping is winning
Yea!
its more of a side objective if anything
Only way to really prevent that is prob slowing down the rate of draining the wells
If the 3 wells aren't close together I think you can win too
Maybe they do 8 wells
a survivor "win" is considered as banishing the spirit
we did this last patch!
Nice!
Oh I see
i think spirits need an overall speed nerf too
the 20% ones might get lowered to 15%
Yea I think thats good
i think that removing the initial like -5 percentage when you start destroying a well could be good
hmm
i dont
Otherwise you would get no progress down if a survivor was hiding nearby
i mean thats kind of the point
if you get some really bad luck and your wells spawn in close locations and spirit is just cycling the last 3 that you need
That makes it too easy then
its pretty impossible to get wells up
like if youre not checking for survivors on spirit... thats on you brother
If you spend too long looking for survivors other wells will gain too much progress
Unless you're locker guy
They can run!
alright...?
maybe well depower just needs to take longer
probably
technically not as you can also be healed from injured state without lone soldier (not like anyone ever does)
yeah i echo this. it's really annoying, it also messes with attacking when near a well, and can trigger locker searches as well. it should be reverted imo
How
wdym how
You can't be healed when you have lone soldier
i said without
i think what ill probably end up doing for the spirit object interactions is change them to right click
I can't read
yeah thats what i was suggesting, i think its better
im curious, why did you guys remove the heartbeat while downed? it feels kinda silly because if you wanna revive yourself you have no clue where the spirit is, and you also cant alert people if the spirit is camping you
if theyre directly camping you your timer doesnt go down + people who come to revive you would also hear spirit
i guess the self revive part is fair tho
I think the camp radius should be increased.
the sound's annoying
i can make the bossbar flash purple though
Please do
just some way to tell would be rly nice tbh
apparently dire motivation was buffed but that wasnt mentioned in #📫noticeboard
buffed how?
im sure it was 10sec before now its 15sec
thats crazy
o ye it was buffed to 15 sec
omg secret buff!!!
Burrows don't seem to be breakable when they're on the same block as a ladder.
Also, since Wanderer has invis speed, Terror has snare teleports, Vermin has burrows, and Taken has locker teleports, shouldn't Keeper be given either a movement ability or faster movement? (I'd assume the reason they currently don't is that they're supposed to be long-range - perhaps they could be given a survivor sense in exchange for having very poor mobility, like +0% or +5%, in comparison to the survivors?)
Not all spirits are gonna have high mobility. Keeper exchanges the ability to get to survivors quickly for its bow, which it uses to not need to get to survivors
lesser heartbeat radius 😊
also if u stay inside a well and the spririt tries to attack u they break the well isntead
i think they're changing actions to right click instead so that it can be differentiated better
ah yes
I have nightmares about this
Bloom tower breaking (real)
so, funny thing about this
it was always 15s
but the description item said 10s
Turns out if you have both lone soldier and the perk that heals you when all the wells are finished, you get healed as a lone soldier
ok so i have a lot of thoughts, i play identity v competitevely and so im used to split survival games
first note
if you prevent a survivor escaping, that should be counted as a kill
if 2 escape and the remaining 2 are in graves, then it should count as kill, but it isnt
also with survivor winnings, a survivor should earn the same amount if they die but the other 3 escape. this is a team game, a 3 escape is a win for every survivor
thats the basis of competetive idv
and dbd
also another foundation of the game that is missing that is absolutely required, is the health status of the team for survivors
you should know who is being chased and who is injured
theres no point for healing focused perks if you dont know who is injured in a group of randoms
it should
if it doesnt thats a buhg
it didnt
anyway ill do a review of perks when ive seen the pool for starting ones
just like to know, is there a list of ones that can appear from start and ones that are only secondary???
you can see who's injured via bleeding particles around them
nope, all perks are available at all times
it needs to be global, period
thats the point of taking healing perks, you know who is injured and to go looking
theres not really a way for us to show that
idv and dbd the foundation of non 4man voicechat teams is you can see
idk scoreboard/ health
right. we cant do anything with scoreboard for this
put it next to ur health
cant
idk its like uber important
like, on the scoreboard? we cant do that
i dont think theres a way to display that information in a way that looks good and clean
and i think id disagree that its uber important
have u played solo survivor in dbd or idv lol
even texas chainsaw massacre has it lol
i havent played dbd at all
idv?
none of those sorts of games
then id say i have maybe hundreds more hours experience playing uneven horror survival
i promise it is important
if u want to tidy up the health status bar, id cut some parts out
@spring needle hey do you think this is uber important
your health-> health
injured is fine
and then healing progress_> remove and put team health
cant injured and heal progress just be indicated by setting the player's health?
you cant set our hpr to 0?
no
well youre the last survivor alive
i think the wording is fine im just confused XD
what
OH fk i am confused fr
displaying team injured status
please say uve played idv or dbd to some extent
would be nice but no not super important
Plus, isn't there only one healing perk?
- i doubt we have capabilities to do it well
in that case, remove the perks that increase healing speed, theres no use trying to play support healer if u dont even know who is injured
there is one perk
you can tell who's injured because they display injured particles
...
again, if you pick up a character that focuses on healing in idv and dbd its because you know someone is injured across the map and u can reposition to provide a heal if need be
Here's the thing
if ur playing solo survivor it is literally useless
You don't actually know where your teammates are
you are exaggerating
its still lacking knowledge
Bru
im literally days of time into idv i watch every tournament league lmao
If you can't find them you can't help them either way .-.
ive played like 800+ hours of dbd lmao
i can promise if u didnt know teammates were injured there would be SO little point of assist characters because you have no information
just play rescuing or selfish perks
Bru. You know the teammate is injured when they have the particles
ok but this isnt. dbd
You can't see them through walls so this wouldn't matter
i suggest you not pick healing streak if you dont find value in healing teammates
im jumping off a bridge
its similar and heavily inspired by it
how many times
but theres key differences here
information is information and its one of the most valuable assets in any game, texas chainsaw, idv, mimicry, etc
Knowing if your teammates are injured doesn't matter if you can't find them
global information sint the same as jsut encountering someone
knowing the hunter is focusing someone else is valuable, valuable info
rejected how do you suggest we implement this
.-.
okay we'll consider it, thanks for the feedback
also ive yet to try hunter loadouts, but the trapper one
which is basically hag
SUPER clean
like so smooth to play
ill try compile a list of surv perks if anyone doesnt have a full list and id suggest that some be removed from the pool you are initially offered since they dont give you any ability to kite
id say first one should generally be kite, and second can be assist rescue escape ones
we will not be restricting which perks can be offered at any time
why not
you can view a full list of perks youve been offered by speaking with the guide
alternatively you could make a perk for injured allies to glow briefly
they'd be glowing for the spirit as well
the point of giving survivors a choice of what perks they take in idv and dbd is they can manage the risk they take, taking support rescue ones means you accept that ur kite is weak
getting offered horrible perks for kiting that arent even particularly useful
gives u zero agency
common knowledge doesn't make wells glow for the spirit, why cant u do the same for glowing players
limitations, we can make objects glow per player, not players
you can have an object follow the player and have that glow then
cause it is a bad idea that goes against our vision for the game
or don't have it follow the player and just spawn it the moment they get injured
in which case thats fine
but id say that means you haev to prune the list of perks so some dont feel like dogshit picking up first
this would look bad
if i got offered survivor instinct, light in tunnel and healer perk it is literally
awful
Then dont pick those
perks are kinda just a bonus in this game
then just don't have it follow the player and spawn it in place
compared to how strong something like the 2sec long speed boost is compared to getting offerd 3 endgame perks in the first select
id rather just make a dif perk
they are not just bonuses
yeah its random, you can then get points to get another perk
part of the challenge is getting use out of the perks you choose
thats why its a limited choice
i disagree strongly, you have zero agency in what you choose and if ur first chase. if ur playing seriously, and the hunter starts to try chase someone with a kiting perk and not a useless endgame perk (useless for early) then its so incredibly coinflippy
you cannot say that seriosuly when 'using what you have' is impossible for a perk thats entire description is 'survive till the endgame'
you arent using what ur have ur rolling a dice
okay im sorry that you feel that way, how do you suggest we fix this?
i can remove some of the endgame-specific perks from the initial selection
u dont haev to do that
u could make categories to prevent 3 endgame ones appearing in the inital selection
literally jsut ensure that at least 1 or two perks at the beginning can even be activated
im not doing categories, thats too much work for a change midway through a limited time event
then u can at least try get in a situation in which they can be useful
this is a 1/18,000 chance btw
i meean ive seen it once alredy
unless i fucked the math
also i have to add
either way this is a ridiculous change to suggest with such a small chance of it happening
the 30sec invulnerability on revive is. so incredibly unbalanced comparing it to locker stun
not to mention you can get more perks throughout the game
idk if thats intentional tho
in what way
it guarantees a 30 second kite????
why would they chase you while you're invulnerable?
its guaranteed saftey thats the point
yeah thats the point
twice per game
???
yeah, and its literally completely busted
is it?
it gets removed once you perform basically any action
tide turner is an idv ability that on rescue grants rescuer and surv invulnerability from damage for around the same time,
BUT
any damage u take in the time is just given to u at the end of the 30 secs. so if u get hit u still die at 30sec
and its only triggerable once per round
And is mandatory on any team if u want to have a chance at winning
ints unbelivably busted
this isnt idv.
u cant make a game with the exact same setup, same perks, similar killer kits, same objective, same kiting methods and say that be ffr
nearly all perks have a counterpart
I literally didnt base it off idv lol i based a lot of them on dbd and some are totally original like narnia, broken ankles etc
this is incorrect
hm im not dbd player is it slightly off
off the record is the inspiration for renewed hope, the 30s invulnerability one
off the record is 90s
what
the survivor
what is blud yapping about
i cant check atm, whats the exact description of broken ankles
it gives you a speed boost if the spirit misses an attack near you
its an original perk, i didnt base it off anything
man what on earth is this guy talking about 💀
i misred broken dw
theres an inverse in both games
i think sangria gets a speed boost on missed atk im not sure of the name of some of the dbd ones
im gonna be real, even though this minigame is inspired by dbd, it doesnt need t obe the exact same as it
which is pretty much most of your argument
💀
is there actually any indication that a player is invulnerable? half the time i cant tell if they're invulnerable or if it's a ping issue
like cmon
im sorry it comes off that way but ok
yes
white particles
around the player
white particles around them


