#UKRS2 in NML Dev Thread

3809 messages Β· Page 4 of 4 (latest)

neat vessel
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My collection is somewhat frozen since moving house, twice

snow carbon
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Thinking of including a MR 483 Class/LMS 2P Class, but visually it would probably be pretty much identical to the City Class, which already uses the sprite of the Edwardian...

neat vessel
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I would say that unless there is a significant tractive effort or speed etc difference, then really you can use one for the other. Same as how in Timberwolfs set, I use the Stirling Single to represent the later GWR singles (the rebuilt Iron Dukes/Rover Class), and the Midland Spinner to represent the GER Holden Singles and GWR Dean Singles from the same time period

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So, no need for both, as players can use the same engine for both

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Same as how with the original UKRS, i'd use Gresley A1s/A3s as stand ins for LMS Princess Royals

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(and one of the reasons I submitted my Royal Scot to that set πŸ™‚ although the LSWR/SR King Arthur was pretty close)

void roost
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Yeah there’s a ton of crossover during the grouping era especially - most regions had engines equivalent to each other

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Or at least more or less equivalent

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Similar to how there were 10 million 4-4-0s in pre grouping that all did basically the same thing

neat vessel
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Oh so many, the LNER had what, 50 classes of 4-4-0 alone

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(up to D49, and that's not including those that were never classified by the LNER)

snow carbon
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Mmm, I'm more about visual distinction stuff, even if statistically stuff is very similar

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Even though at finescale it is... difficult to depict certain differences

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But there's at least a noticeable enough difference visually between an LNER D49 (Shire) and, say, an LMS P2 (which would basically be identical to the current 4-4-0 Edwardian)

neat vessel
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I believe there would be significant statistical differences between them too

snow carbon
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probably, I'm admittedly not knowledgable enough for figuring that out

neat vessel
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But between say, an LMS 3F Jinty and an LNER J69, not a great deal at all

snow carbon
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-# speaking of I still have some tank engines I want to consider getting my hands on

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My networks in OpenTTD tend to be small and compact with short trains so I run a lot of tank engines over tender engines, and small tender engines over big ones

neat vessel
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So, other than if you wanted to model something with funky differences (like the slopey side tanks of the J50), most pre-grouping 0-6-0Ts can be a single model for example

snow carbon
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Hence my interest in the smaller tank engines over the big express engines

tawny oar
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TBH i know jack shit about anything pre grouping

neat vessel
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The smaller engines are what run a network anyway πŸ™‚ yes the Pacifics get the glory, but the 0-6-0s do the work

snow carbon
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so many of the tank engines are just the Suburban bodged into slight differences. I do love the Prairie visually though. I hate my bodge for the Coal Tank

neat vessel
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so yes, quite significant statistical differences in addition to physical

tawny oar
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what is the coal tank exactly?

neat vessel
snow carbon
tawny oar
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then what's the pitworker?

neat vessel
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Same idea same time πŸ˜„ one moment

snow carbon
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The GWR 5600 Class is a class of 0-6-2T steam locomotive built between 1924 and 1928. They were designed by Charles Collett for the Great Western Railway (GWR), and were introduced into traffic in 1924. After the 1923 grouping, Swindon inherited a large and varied collection of locomotives from historic Welsh railway companies, which did not fit...

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This is the Pitworker

neat vessel
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I was going to say, the Pitworker is the Welsh lines one

tawny oar
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gotcha

snow carbon
tawny oar
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anyways, hand over the sprites for the coal tank and i'll see what i can do

neat vessel
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This, before the GWR got their hands on them

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I dare say one or tuther can also represent the GNR N2

snow carbon
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the coal tank and the goods II should look rather similar since like. The former is the tank version of the latter

tawny oar
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yes but it's a TANK engine

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you forgot the tanks

snow carbon
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yeah because I'm crap at drawing nodd

tawny oar
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can you put the 14xx sprites up?

snow carbon
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I need to do a re-review of the locomotives in the set soon

neat vessel
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Actually, the 0-6-2T Welsh is the Taff Vale one, so, the Pitworker is the rebuild? or the N2?

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I'll look at the spreadsheet πŸ˜„

snow carbon
tawny oar
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thank you

snow carbon
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Currently what I'm trying to work on a bit is passenger wagon capacities

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I'm using UKRS2 defaults and I find it difficult to justify upgrading Clerestories to proper passenger carriages. Also throwing in a shorter version of the Passenger Carriage

neat vessel
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Timberwolf has modern(ish, LNWR period) carriages have a higher max speed than Clerestory carriages. I find this means I upgrade my fastests expresses, but the clerestory ones linger on with locals etc, as they did in reality

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(not sure when the last clerestory carriages were withdrawn, I would assume either early BR period or some time before, given gas lighting, wooden construction etc being unsafe by the 1940s, but the war meaning they lingered on)

oblique hound
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Yeah, slightly higher speed and capacity all round, we didn't switch to standard/modern carriages until around the War, iirc

tawny oar
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here's what i've got for the coal tank so far:

neat vessel
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Per a quick google, apparently some Dean (1890s) period Clerestory Carriages lasted on the GWR until around 1950, so, yeah not far off

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"All first class coaches were condemned by the end of 1948. The last 3rd class coach was condemned in 1955, but most only lasted until 1950 at best"

snow carbon
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I've already done one round of adjustments on the clerestories, but especially with the Clerestory Suburban there was a difference of like, 5 passengers and 10mph with the improved coaches

snow carbon
neat vessel
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They were the biggest fans of them from what I can gather, so other railways were likely rid long before that

oblique hound
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A slow and measured rise where the best stock only lands on new and/or important routes

neat vessel
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Perhaps again a difference in cargo rates or some such? It's a shame that carriage age isn't a thing, so that old carriages (or even wagons) would mean lower payments, quicker decay etc

snow carbon
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Yeah but the problem is also that Clerestory Coaches are shorter. I've found myself in a situation where building new MUs or making a more "modern" train actually gave me less capacity than just sticking with my old Clerestory Coaches

oblique hound
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It would give a good incentive to standardise around the BR MK1 carriage

neat vessel
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Can rolling stock be given a maintenance cost?

snow carbon
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Keeping them around is fine, of course, but it shouldn't be so bad where building newer coaches for a newer train is actually worse, imo

oblique hound
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The difference is that MUs are more comfortable and/or faster

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And generally much more efficient

neat vessel
snow carbon
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Passenger Comfort isn't really easy to model, unfortunately

oblique hound
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Good acceleration and better cost-economy

tawny oar
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MUs trade capacity for train throughput

neat vessel
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Aye, or safety

oblique hound
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So some MUs decay faster over longer distances?

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I know cargo payment decay is a contentious topic, but I've always liked the concept

snow carbon
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There's a lot of stuff already out there about how it doesn't really- yeah

neat vessel
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"Government demands that all pre-1920s stock be retired on safety grounds" etc, I guess you could just make the older carriage types unavailable sooner than they really should be

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So, for example, you can't build any new clerestory coaches after say 1920, but, the ones you have of course can continue

oblique hound
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You'd end up shuffling Clerestories out to smaller lines

tawny oar
neat vessel
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As we know railways kept the older stock until nationalisation, but they didn't build any new ones

snow carbon
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nodnods

neat vessel
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well then they're unlikely to be bothered by pesky things like realism πŸ˜›

snow carbon
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Regardless I feel like the numbers overall could do some upgrades in terms of capacity

oblique hound
neat vessel
tawny oar
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in other news, now presenting the re-worked coal tank:

oblique hound
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Could possibly make them unable to run on newer track types!

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Which is somewhat realistic from a safety perspective

tawny oar
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i think simply capping the clerestory speed limit is the best option

oblique hound
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That way you'd have to stick to older lines

snow carbon
oblique hound
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Oh true πŸ™

oblique hound
neat vessel
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Ideally rolling stock would be like locomotives in that they have lifespans and maintenance costs, which increase significantly past their lifespan, but alas not sure its doable

tawny oar
snow carbon
tawny oar
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oh

snow carbon
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I can probably make running cost go up by time

oblique hound
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It'd take a lot of doing on the coding side, that's for cert

snow carbon
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But I also subscribe to Andy's theory of "The only true currency in OpenTTD is tiles". It's easy for money to become a non-object, but adjusting prices in general is something I need to do at some point

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It's just annoying to tweak

oblique hound
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Honestly yeah, no matter how you set up a game, eventually money becomes a meaningless resource

neat vessel
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Perhaps then, with money not a thing, locomotives and carriage types could be more linked. So for example, no Deltics pulling Clerestories

snow carbon
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Badges will make something like that more feasible

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I'm not a huge fan of it, mind, but it's possible

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I'll see how things go once I've adjusted speeds and capacities overall, though

tawny oar
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i'd advise against it personally

neat vessel
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Same, hard limits are a bit annoying, but if all else fails

tawny oar
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look at the yogscast jingle jams

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Duncan very frequently put clerestories behind pacifics when they used UKRS2

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WAIT HANG ON

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VACUUM VS AIR BRAKES!

oblique hound
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!!OoO!!

neat vessel
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Pacifics hauling them not a problem, but yeah there's going to be more egregious examples (as I said, Deltics) that could be limited if need be

snow carbon
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Default UKRS2 stats has the Clerestory being 20mph slower and 5 capacity less than the default standard carriage, but with the same loading time

tawny oar
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steam locos mostly (a few exceptions like the pacific and streak, for railtours) have vacuum brakes while most diesels (excluding early ones which have both) have air brakes

neat vessel
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Aye, but its the crossover period in the middle that will be either inaccurate, annoying, or both

oblique hound
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Just like in real life!

tawny oar
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^

neat vessel
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True πŸ˜„

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"This diesel is odd and can only pull vacuum braked stock for...reasons"

tawny oar
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at least I didn't bring up heating systems XD

neat vessel
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or different multiple working systems πŸ˜›

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"Sorry these diesels can't couple and work together because...reasons"

snow carbon
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Once badges roll around, I could put stuff like that in as a parameter the realists and masochists can turn on if they want it

tawny oar
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btw can we put descriptions in the shop for the trains?

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i wanna put a description on the pacific that reads "works best with the standard carriage DUNCAN"

snow carbon
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Pffft

tawny oar
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XD

snow carbon
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I mean yeah, purchase menu descriptions are a thing

tawny oar
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excellent

neat vessel
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Handy for saying what locos are intended for what duties

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as even a nerd like me forgets

tawny oar
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that's already a thing in the old UKRS2

neat vessel
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Ah, yes, sorry been playing other sets too long πŸ˜„

snow carbon
tawny oar
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nope

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it's an 0-6-2

snow carbon
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Oh, no now I see it yeah

tawny oar
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the 2 is buried under the foot steps for the cab

snow carbon
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It's the same size as the other wheels so I didn't notice it

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Does make it look kinda 0-8-0 ish so I'll probably adjust this pixel slightlty

tawny oar
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i think that was unintended

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i literally tore the back off the 14xx and pasted it on top

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so from the cab wall back is literally straight from the 14xx

snow carbon
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Yeah, but the 14xx uses different driving wheels

tawny oar
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which were left behind

snow carbon
tawny oar
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that works i suppose

neat vessel
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Actually it should kind of look 0-8-0 ish, from the odd wheel spacing and the rather large (in comparison to driving wheels) rear trailing wheels

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At OTTD scale it will look more like an oddly proportioned 0-8-0

tawny oar
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true, but i didn't fancy trying to make it look that way

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whereas i knew for a fact using the 14xx cab and bunker would hammer home that it's a 0-6-2

neat vessel
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Fair point πŸ™‚

knotty marsh
knotty marsh
latent quail
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Needs a decapod

snow carbon
# knotty marsh I think this tank engine selection is pretty comprehensive and representative al...

Probably yeah. Just might want to do some sprite adjustments, but idk.
Currently a lot of the larger tank engines use the Suburban as the base. Personally I prefer the visuals of the Prairie, but physically they're all kind of similar, so it's hard to justify using one as the base over the other.

Also yes I do kinda want a Decapod. Maybe a non-saddle 0-4-0 (MR 1528?). Might want to adjust the sprite currently given to the USA Tank, too, move the tanks forward a little.

knotty marsh
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Reminds me, I should reserve an ID for a Beattie Well Tank

snow carbon
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I have it on my "Do Want" list

snow carbon
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Family!
From top to bottom:

  • My 2CC version of the Freight loco
  • The old full-black Freight
  • A smaller 4-4-0 based upon my 2CC Freight
  • The Edwardian, which served as the basis for the smaller 4-4-0 and the 2CC Freight
  • The City Class, which is just an Edwardian with a different tender
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Also my attempt at forcing a Claughton (Top) and a Royal Scot (Bottom) together into a Patriot (Mid)

tawny oar
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so i was digging around in my repaints folder, and found these

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my old R1 4-8-2 project

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and the streamlined version

neat vessel
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That Royal Scot was already my cut and paste work of bits of the Jubilee over the King Arthur πŸ™‚

snow carbon
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I think the Claughton was also a custom for this set, rather than an UKRS2 default

latent quail
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UKRS2 scale does impair the number of pixels a bit

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I think it's only 1px height difference to Horse

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yeah 11px vs 12px

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it just gives a bit more freedom with running plate / boiler / cabside

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that said, this fake Stanier 2-8-2 neeeded several complete repaints to look right

tawny oar
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we're good at making it work though

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also i like the fact UKRS is a pixel shorter

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IRL UK trains are shorter

signal pulsar
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I've always liked the UKRS2 art style

elfin sparrow
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its good for making the trains seem less fat

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proportionally more like sbb stuff, which i like

tawny oar
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what do we have for hoppers BTW?

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i wanna make one of these if we don't already have it

snow carbon
tawny oar
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yeah i looked in the github

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i'm currently bullying the PGA hopper into a presflow

snow carbon
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This is what we got

tawny oar
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hold up

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what's the "covered hopper"

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and a 6 wheel open wagon?

snow carbon
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6 Wheel open is fictional I'm pretty sure, the Covered Hopper was in the baseset

tawny oar
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do you have documentation on what the covered hopper is?

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also pass the sprites for this please

snow carbon
neat vessel
latent quail
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You might look at Horse NG for sprites to steal

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these would get you BR standard covhops

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just change the chassis

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oxygen / chlorine tankers

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loads more options

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the Horse NG wagons I usually make by dropping the standard gauge version 1px and tweaking

snow carbon
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I've already joinked a few sprites from NG-Horse

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Just haven't gotten around to stealing more of 'em yet

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The Slag Ladle, Ingot Carrier and Torpedo Wagons are from horse

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Today's work:

  • Finally made the Terrier actually use its sprite
  • Added an 0-4-0 Side Tank as an alternate to the 0-4-0 Saddle Tank
  • Tweaked the USA Tank's sprite to be a slightly modified Jinty
  • Added a smaller 1928 4-4-0. Meant to represent the LMS P2, it's actually a bit on the shorter side
  • Added the Patriot
  • The old 4th Goods Engine now uses the sprite of the Freight
  • The Freight is now slightly bigger
  • Added a shortened version of the Passenger Carriage
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Oh and I included the new Coal Tank sprite

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And made some adjustments to passenger wagon capacities

neat vessel
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Looking good

void roost
tawny oar
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here's what i've got for a presflo hopper:

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next step is to do the colours

snow carbon
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Might be worth cutting the lid off too for an ore wagon of some kind

tawny oar
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presflows weren't used for ores

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powdered cargos only

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such as cement

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anyways colours are done

snow carbon
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I mean in the sense that it looks like it could be modified into one of these

tawny oar
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i guess?

neat vessel
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Oddly I recall Tri-ang making Presflows by sticking a cover on an ore hopper πŸ˜„

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Well, Grain hoppers from Ore hoppers

snow carbon
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Might steal the side-door hoppers from NG Horse to make these

tawny oar
neat vessel
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I know, I was just musing that "presflows weren't used for ore" when triang went "hold my beer"

tawny oar
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tbh i only know presflos as cement wagosn due to all of the ones i've seen having C E M E N T written on the sides

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or painted yellow with giant BLUE CIRCLE logos bolted on the sides

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there was a sub-class of presflo used to ash from power stations though

neat vessel
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I remember them as, what was the stuff, sodium something. White powder anyway

tawny oar
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sodium bicarbonate?

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it matches the "white powder" description

snow carbon
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Ore Hoppers, courtesy of Iron Horse

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I don't know exactly when the LMS 40T Hoppers came into service, so any help on that would be appreciated

neat vessel
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That could be it aye. One of the many weird "other" cargos you used to see trundled about.

If memory serves Fairy, they were just pre-war, late 30s. But I will inquire

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I stand corrected.

"LMS 40 ton Bogie Hoppers that were once used on the Toton-Stonebridge Park working. They were built by BRCW in 1929 to LMS diagram D1708 as lot no. 457 and were numbered 189301-189330 later carrying the M prefix in BR days"

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and used until the late 60s with Class 24s and the sort

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(quite surprised as they seem far more modern than 1929)

snow carbon
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Many thanks. I need to get my hands on more good resources. Or more resources in general. I've not really got much of a clue as to where to find stuff. Been trying to find if there's any place that lists like, info on the sizes of old goods and passenger trains for example. How many carriages/wagons to what kind of loco

tawny oar
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do you mean like how long the trains were/the trains formation?

snow carbon
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Yeah

tawny oar
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one of the model railway magazines i'm subscribed to does train formation articles every now and then

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and i have every issue from right now all the way back to jan 2014

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btw did i submitt the standard 2-8-2 already?

snow carbon
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Can't check at the moment, not on PC

tawny oar
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ok

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in other news,
Presflo wagons: completed!

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solid CC 1 & 2
CC1 with CC2 roof and reverse
white with CC1 & 2 roof

neat vessel
tawny oar
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it depends on the train in question

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E.G. the 'norseman' (a4 pulled) had 9 coaches

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but an A4 can pull up to 12 coaches, as depicted in another formation from the same excerpt (mallard on a railtour from york to scarborough in 1986)

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here are the formations from the Eastern Region special supplement (found on the magazine website, my IRL copy is currently missing in action)

tawny oar
void roost
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Almost any steam train could pull 13 coaches, it’s usually more about whether they could hit an acceptable speed or the intended service speed

strange zodiac
neat vessel
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Hence my "is it supposed to" question πŸ˜‰

tawny oar
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i think 9 - 12 is a more accepted number

neat vessel
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With Timberwolfs, by the 80s I was running something stupid like 18 Mk.2D expresses

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but that did feel excessive

knotty marsh
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I think there are records of A4s starting out of Kings Cross with 18 coaches during WW2

tawny oar
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i don't count war service

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it might have set records, but it damn near killed the engines

snow carbon
snow carbon
knotty marsh
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Also check DMs

latent quail
snow carbon
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@sacred mulch

sacred mulch
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Tanks

sacred mulch
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i dont get the mixed open wagon filled with fire tbh

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when im carrying goods

snow carbon
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It's a bug, I know what the cause is, haven't fixed it yet

sacred mulch
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ah alr

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incredible grf otherwise though

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gonna start a new map with it

snow carbon
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Sure, though I intend to make another test release this evening when I get home (a few hours from now) that will likely be incompatible

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But any feedback you can give would be greatly appreciated

sacred mulch
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ill wait till the new one comes out then test it

tawny oar
tawny oar
knotty marsh
snow carbon
snow carbon
knotty marsh
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Ahh then yeah, you would need an additional sprite if you'd like that

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I was referring more to the "wagon on fire" problem

snow carbon
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Yeah that's when it tries to recolour the load sprite but can't find the cargo in the recolour table

tawny oar
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1 and 2 are the western region supplement

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3 and 4 are the tank engine article (the magazine's quite thick so it wasn't able to be flattened very well)

latent quail
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nice

snow carbon
snow carbon
latent quail
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are you doing realism stats?

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or gameplay?

snow carbon
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Currently they're realismish but I want to like... Find some kind of balance later on

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I'd like to have an idea for what they'd carry realistically and then build on that

elfin sparrow
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Realism is better imo

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Idk about what you’ve done but classic ukrs2 carriages have painfully low capacity

signal pulsar
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Unless you do realistic stats and end up with something uselessly slow in-game

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Sometimes stuff needs a power or capacity boost to be playable

snow carbon
elfin sparrow
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Like

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Wtf do you mean i can’t make spam cans anymore

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They’re perfect

snow carbon
elfin sparrow
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If you need any more photos from the locomotion museum i can maybe help

snow carbon
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Granted it's size exploded in scope from just that, but I think it's fun

elfin sparrow
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It is

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My grf was originally planned to be a handful of Danish vehicles

latent quail
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if you pick realism, you're immune to min-max players

elfin sparrow
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Now it is the SBB set for every Central European nation and more

elfin sparrow
latent quail
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the weight diagram book is probably best source

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find nearest RL type and extrapolate

snow carbon
elfin sparrow
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Oh btw

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How does anyone work out power for steam locomotives

latent quail
elfin sparrow
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There’s stats available for a handful of vehicles but they’re sparse

snow carbon
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Bold to assume I work that out. UKRS2 has some stats and I just pick whatever seems most similar to me and so I end up probably being wildly off

latent quail
snow carbon
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Oh I remember that page

elfin sparrow
snow carbon
latent quail
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is it narrow gauge, or finescale?

snow carbon
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Finescale, which I find looking nicer on Narrow Gauge tracks, especially when next to sets like Iron Horse

tawny oar
neat vessel
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So, weight empty would be 20 tons, 40 ton capacity, so, 60 ton fully loaded.

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(to round it and make the maths easy)

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and I'd say, given the vacuum brakes and such, a fairly high (for the time period) speed limit

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Perhaps around 50mph?

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I doubt there would be anything really suitable to pull them at such speeds in the early 30s, but they were used into the late 1960s, and by then the early diesels certainly would have the speed and grunt to pull them at 50

elfin sparrow
tawny oar
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that was my bad

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posted a gif when i didn't mean to when i was replying to your post about spamcans

elfin sparrow
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Ooo

snow carbon
tawny oar
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PCA-V Cement Wagon

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these are not recognised IRL as presflo wagons

snow carbon
tawny oar
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the other thing

snow carbon
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Sure

tawny oar
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presflo

snow carbon
tawny oar
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annoyingly they don't have a wikipedia article

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Found it!
Weight : 51 t GLW / 13.1 t Tare

neat vessel
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So, Gross minus Tare = Capacity πŸ™‚

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38 ton? If my maths is right

tawny oar
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mine came to 37.9 ton

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round to 38

void roost
snow carbon
elfin sparrow
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Could it be a param?

snow carbon
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That's what I'm hoping to do, param between NG and SG, just need to figure out how

elfin sparrow
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It would be the best option imo

snow carbon
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Just would need to see how

neat vessel
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Class 49 "Super Badger"

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and a IC125 "B" Unit is...a curious idea. Can't think where you'd need three powercars but hey πŸ˜„

snow carbon
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also made an unsuccesful start at trying to 2CC the 0-8-0 Mineral

strange zodiac
tawny oar
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reminder about the Abomination

tawny oar
tawny oar
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and the rebuilt version

tawny oar
knotty marsh
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my middle name is "I have a formula/code for that"

knotty marsh
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Check DMs

elfin sparrow
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Thank you discord, very cool

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Literally how am i supposed to notice that

elfin sparrow
knotty marsh
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Do you see the line with "Power class, year, averaged power, resultant power"?

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You plug in the power class and year, and it will look at the table, and get the averaged power, and apply a modifier (-200 to +150 iirc) based on construction year, rounded to 5/10

elfin sparrow
knotty marsh
#

I'll explain to you via DMs later

#

Im outside right now on an exciting journey to take random JR West trains

elfin sparrow
#

I’ll write back when I’m awake, sleeping soon

snow carbon
#

That leaves just the Banker as the sole loco in the set that doesn't get liveries

tawny oar
#

not touching that

#

soo many "custom" parts

snow carbon
#

Made some formations :D

latent quail
#

Cornish?

#

French

#

North American!

#

perfection

snow carbon
snow carbon
#

I still think Train Whack is great

latent quail
#

it's how the class 89 got added

#

there's a dual-cab 91 somewhere also

#

the HST B unit is a bold move though

#

would suit DVTs πŸ˜›

#

like a diesel APT

#

would go well

snow carbon
#

It would, yeah

#

I've already got class 24/37/44 A-B units in my set, I like cursed stuff like this

latent quail
#

I ran out of IDs πŸ˜›

snow carbon
#

I need better class names and like... Nicknames for them, though

latent quail
#

GPT

#

GPT is actually mostly shit

#

it comes up with wanky brand names

snow carbon
#

Can't be much worse than the nicknames i come up with, to be fair

#

The class 24 is a Rat, so the A-B unit is a Mouse
The class 37 is a Tractor, so the A-B unit is Combine (this is the weakest one)
The class 44 is a Peak, so the A-B unit is Avalanche

latent quail
#

I see no problems

snow carbon
#

These need nicer names too. And they need to be included. They're based on a German loco and the JNR EH10 respectively

latent quail
#

one day Ibex 😐

snow carbon
#

Ibex!

latent quail
snow carbon
#

Finescale Horse when :p

tawny oar
snow carbon
#

Because one of the things you posted listed a lot of Pullman Kitchen wagons for some reason

#

So I used Buffets for that

snow carbon
tawny oar
#

That's how pullmans worked IRL, kitchen and parlour cars were paired up, technically the "buffet car" was actually a bar car

snow carbon
#

nods

tawny oar
#

Basically a pullman train is one gigantic dining car with multiple kitchens, because carrying a plate of hot food in a train doing 70 mph ain't easy

snow carbon
#

Yeah that's valid, but then I'd argue my placement of buffer cars is accurate to represent the kitchens, too. But yeah it's mostly just to get a feel for how long it'd be in OpenTTD

#

And yeah turns out a 7-length station is about as big as you'll need with realistic passenger consists

tawny oar
#

I can make a specific pullman kitchen car if you want (when I get home from work)

snow carbon
#

Sure

#

I don't think we can do too much with representing specific wagon types at this scale though

#

Especially since I also don't think there's much mechanical value, just flavor

tawny oar
#

Oh it would be pure flavour, mechanical wise a kitchen and parlour would do the same job, with the buffet/bar car doing the actual work (like in iron horse)

#

All that would happen is every second pullman coach placed In a train would become a kitchen car

snow carbon
#

As much as I like the idea of also having the different type of like. First class/second class corridor/open differences for carriages it's not possible on this scale not impactful enough mechanically

tawny oar
#

yeah i'm not making those either

snow carbon
#

Does anyone have any sources for realistic capacities for passenger wagons? Especially for the earlier ones

tawny oar
#

define earlier

#

simplest solution is to look at models of the closest thing there is, and count the seats

snow carbon
#

That's roughly what I've done atm

#

Did we ever get sprites for sleeper wagons?

knotty marsh
#

Try here

snow carbon
#

Found this laying around. GNR H4/LNER K3 so now have a second mogul

#

The Mineral now has 2CC

snow carbon
#

@tawny oar has made some very good sprites yes

snow carbon
# snow carbon Made some formations :D

Suburban Carriages to go with shorter formations, while the old shorter passenger carriages have been moved to be children of the regular passenger carriage instead

#

It's mainly an aesthetic thing. The shorter coaches have lower capacity, but the suburban carriages don't draw gangways

snow carbon
knotty marsh
#

Looking really good

tawny oar
# snow carbon :D

question, does that pacific 2 (green one above the streak) just happen to be the one with smoke deflectors?

snow carbon
#

Yeah

tawny oar
#

ok

#

as i am 100% certain i sent the version without smoke deflectors too

snow carbon
#

I just happened to choose the one with deflectors here

tawny oar
#

πŸ‘

dire iris
tawny oar
#

ideally the programming would automatically swap every second pullman coach for a kitchen car

#

so it would go parlour, kitchen, parlour, kitchen, ETC

#

in the shop there would only be the one pullman coach

void roost
#

Just check the ID of the previous coach, if it’s a parlour then change the current sprite to the kitchen sprite

#

Oh sorry, didn’t realise you were making a suggestion rather than asking how to do it

tawny oar
#

the 4 sprites on the left are variant A

#

the 4 on the right are variant B

#

open door versions are also available

tawny oar
tawny oar
#

(larger res for easier viewing)

tawny oar
#

and a van version of that large livestock wagon

#

(larger res)

#

once these are approved i'll get the other colours made up

#

and get the "private owner" variants done as well

snow carbon
#

Badgering it up

snow carbon
tawny oar
#

what does the yellow lightning symbol mean?

snow carbon
#

3rd Rail

tawny oar
#

ah

snow carbon
#

Blue is Overhead, Yellow is 3rd Rail, both is... well, both

tawny oar
snow carbon
#

Redraw of the Large Van?

#

I think the left version

tawny oar
#

ok

#

here you go then

#

open door version

latent quail
#

badgers

snow carbon
#

Yes Badgers

#

also coloured the Power badge

latent quail
#

UK flags? πŸ˜›

snow carbon
#

I have flag/GB set but I'm not providing them

neat vessel
#

I wonder if a diesel smoke symbol but in blue would work for the GT3 and other gas turbines

snow carbon
#

I yoink'd the Turbine icon from 2CC, just wasn't included in the previous image that showed the GT3

neat vessel
#

Ooh nice

snow carbon
#

What other badges might be neat to have

#

I can use them for mechanics of course but for like, info and sorting...

#

Or aesthetic stuff

#

One thing that came to mind is "company" and "livery" badges

#

So you can sort on what company historically operated what, maybe

latent quail
#

both of those were considered by Peter

#

I'll see if I can find the repo

#

operator

#

livery

tawny oar
#

found this whilst i was looking around in my folders

#

it's a palvan

elfin sparrow
#

do you guys have any idea when you'd do a stable release?

or i guess more importantly, if i was to get a file from you guys, would it be considered a stable release or would there be a big risk of IDs changing, etc?

#

sorry if this has been asked a bunch, which it no doubt has, i couldnt find a result

snow carbon
elfin sparrow
#

i mean, at least in my set, i can dictate where vehicles appear within the purchase order and move them around at will without causing issues

snow carbon
#

It's not about the purchase list, no

#

It's just that my program I wrote to make .pnml for me does not support giving variants IDs out-of-sequence

#

If i wanted to do that I'd need to massively overhaul both my program and the way I keep data to turn into code, and especially the latter would be awful to do

elfin sparrow
#

fair enough, if you ever feel like it you're welcome to steal the code from my set, it means you never have to think about IDs, its liberating

#

honestly you can steal whatever from me, i like what you're doing

snow carbon
#

I mean, you do need to think of IDs, if you don't have them pre-defined, they'll be regenerated when you compile and so cause compatibility issues, I believe?

elfin sparrow
#

idk, i just draw vehicle, write the vehicle speeds etc, press F5 and watch everything go BRRR

snow carbon
#

I used to not care about IDs, but then I began caring about trying to avoid updates breaking stuff

elfin sparrow
#

the only "bad" thing is if i remove a vehicle those IDs still exist, just empty, if i wanted to "clean" this it would cause compatiblity issues, but i don't delete much, more likely ill just make addons if i ever use that many IDs

snow carbon
#

It's my understanding that if I don't assign an ID for the Jinty, the process of compiling the .grf gives an ID to the Jinty, and if enough changes between compiles, it'll get a different ID, and that'd be awful for once I have a full release as it'd break saves

elfin sparrow
#

updates dont break stuff unless i remove vehicles

#

idk how it all works, but it does

snow carbon
#

Probably someone out there who knows more than both of us nodd

elfin sparrow
#

ill show you my code

#

i dont know code, dP and brick wrote most of it, i just make pretty pictures

#

this is the code for 1 loco that has 3 liveries

#

adding more is simple and it just reads the common thingy at the top

#

then i import the vehicles from their personal file to the big generating file

#

i tell them where to appear in the purchase list

snow carbon
elfin sparrow
#

yeah

snow carbon
#

I suppose that might handle IDs differently

elfin sparrow
#

when i press F5 the only changes it makes to the ID file are if i add a vehicle

#

if i delete vehicles and then add more stuff, the IDs of the deleted vehicles will remain empty and it will consume more numbers

#

i do want to refresh my ID list just 1 time, before i do a release, meaning that updates should never break my set, unless i do a big change on how i handle things like multiple units or whatever

#

the other issue is that for vehicles longer than 9/8 each section takes up 3, not 2 IDs, idk if that is normal, but that wouldnt be much of an issue for you guys

#

its on the table anyway if you are ever interested, i can only help with this level of stuff though, dP and brick and the people with the code brains

latent quail
#

Horse allocates IDs in blocks of 10 per base model

#

but some base models need more due to articulated + variants

#

managing them automatically is totally possible, but actually a lot of faffy code

snow carbon
snow carbon
# latent quail I'll see if I can find the repo

Also this is very useful and I'll probably adjust to conform to this more, but maybe with some slight changes. What happens if you two badges within the same group that both have a text string, do the strings get put on the same line or do they take up a new line each

elfin sparrow
#

dP could, brick could maybe, brick has added some code to the set but dP did most of it and its in his repo i guess

snow carbon
#

The only badges not in that I'd consider adding are
Role: Light Passenger, Light Mixed
And something for distinguishing OHLE from 3rd/4th Rail

latent quail
#

badges on the same group are comma separated in one line

#

you can't control order or other formatting

snow carbon
#

nods

snow carbon
#

If people have 12x12 sprites to differentiate OHLE and 3rd Rail that'd be nice to have

elfin sparrow
#

@snow carbon this may be helpful

snow carbon
#

Interestingly, the default UKRS2 uses an even different red to my two reds, time to reverse engineer it

snow carbon
#

I'm inclined to say I like the new UKRS2 Red (Maroon) more than the Crimson, but I'll probably keep in both

neat vessel
#

The UKRS Red/Maroon is Carmine (as in Carmine and Cream, "Blood and Custards") and the Crimson is LMS Crimson Lake, IMHO

snow carbon
#

Mmmm, that's roughly how I have it as now, yes

neat vessel
#

I love both though πŸ™‚

Also, not related strictly but, saw this. Figured you'd appreciate it (what with the franken-HST the other day)

#

An experimental "Mk.I Replacement Coach". I.e Mk.Is rebodied with Leyland National parts. Unsurprisingly, not popular!

tawny oar
#

so that's the mythical middle pacer coach

snow carbon
#

I think I'm roughly at the point in development where I should start looking into incorporating the remaining UKRS2 Liveries I don't yet have, generally for non-steam locomotives. Going to be pain to track down, though, especially if stuff has liveries for special situations

neat vessel
#

BR in the 70s and 80s decided that cheapest was best, which was a curious concept. It is telling that the Pacer was the best of those programmes

tawny oar
#

reminder about the double parcels GWR railcar

full osprey
#

what train is next

#

i would love a class 398

void roost
#

I’ve just added the 398 to BRTrains, not sure if it would be much use to Fairy (slightly different scale and real world liveries not 2CC) but might be a handy jumping off point for the weird cab shape

full osprey
#

thx mate it looks brilliant

#

when will it be availavlE?

void roost
#

When I have time to finish pissing around with the Mk1 coach rework

cursive robin
snow carbon
#

@signal pulsar are you running FIRS 5 or 4, and any other trainsets?

signal pulsar
#

I just tested it quickly here by loading it into my current scenario, so yeah it's FIRS 5 Steeltown, JP+ and a bunch of other stuff. Now I remember that FIRS 5 messed with some stuff that I had to fix on my end so it's probably that.

#

Gimme a sec and I'll try again with a clean save

snow carbon
#

Yeah, try FIRS4 as well

signal pulsar
#

I'm not sure if these are the same, they have completely different GRFIDs but the same version number

#

The one that says NG does not in fact run on NG

snow carbon
#

Huh

#

I'm not surprised my setup for that is a bit of a mess, I need to actually get that sorted x.x

#

I hate not being at home otherwise I'd be more able to help test stuff

#

Probably worth on your end deleting the two files of mine and just putting the new one in

signal pulsar
#

Otherwise completely vanilla game, same problem

snow carbon
#

Hrm

#

What version of OpenTTD

signal pulsar
#

JGRPP 0.65.4

#

should update that eh

snow carbon
#

That shouldn't be it

#

Unfortunately I have no clue where it's going wrong x.x

signal pulsar
#

Because unfortunately I might have been right all along and you can't recolour CC and cargo at the same time

#

I hope I'm wrong though

signal pulsar
#

Huh, neat

snow carbon
#

So now I'm wondering if it's a setting thing somewhere

latent quail
#

palette recolouring by spritelayer is **definitely ** supported

#

CC recolour sprites occasionally get cached or stale - which is a bug when it's reproducible - it's not common though

#

there is a case where multiple vars overwrite the same register (0x100), so you could be getting caught by that

signal pulsar
#

Shouldn't the reloadnewgrfs command reset that cache?

latent quail
#

yes

#

usually

#

I have no evidence, but subjectively I agree πŸ˜›

#

I might be totally misremembering, but possibly random switch overwrites 0x100

snow carbon
#

An OpenTTD restart should definitely fix it then I assume if it's a cache thing?

signal pulsar
#

I bypassed the livery refit and random switches, but nope, still blue

latent quail
#

not working in Horse either

#

2 of the blue car transporters should have some red cars

#

they're teal

#

not today's mystery - job work time πŸ™‚

snow carbon
#

Now I'm really wondering if there's some setting that I have set to make this work...

#

I'll be able to check more when I'm home, unfortunately have to put a pin in figuring this out

latent quail
#

not a setting

#

either we're all doing it wrong

#

or there's a recolour sprite resolution issue in current OpenTTD with spritelayers

#

or we're all scribbling over register 0x100

signal pulsar
#

progress!

#

I had to comment out this line in the graphics block

// colour_mapping: switch_generic_recolour;

#

and so Fairy's code works because it references the generic recolour in a separate switch

#

So that's what the problem was in JP+ Engines code but I don't know what's happening with Fairy's set because it's the opposite problem

snow carbon
#

Woo!

#

I'll figure out what's up on my end tonight

snow carbon
twilit geyser
#

I can appreciate that you're all busy, and the amount of effort that's been put into the GRF so far, though it does feel rather steam-heavy... I was curious to see how it compared to it's predecessor, and the screenshot below does prove this. With this in mind, would someone be able to either a) teach me how to draw sprites like this (and how to use GitHub), and/or b) add a few more modern vehicles?

snow carbon
#

It's primarily Steam Heavy both because I just like them better and because RUKTS has a lot of more modern stuff. I can't teach how to draw, I can teach GitHub or add stuff myself once I have the brainpower for continuing work- also I'm surprised that electric locos went down 2

twilit geyser
#

Updated because I forgot 3rd rail was a thing.

tawny oar
#

oh it's 100% steam heavy, mostly my fault and i'm completely unashamed of it

#

i love steam engines (never play with "vehicles never expire" turned off)

#

not sure how electrics went down 2 though

twilit geyser
#

I don't think it's a bad thing, I like having that many steam options. It's just that it makes role-playing a realistic history with steam-diesel transitions, Beeching axes and diesel-electric transitions becomes rather boring after the withdrawal of steam...

tawny oar
#

such is how it went IRL

#

i do have one idea i wanna make

#

the class 205 thumper

twilit geyser
#

I think it's the tube stock that's missing. I don't know if the GitHub has it (I don't know how to use it, so I've been using the latest file that was uploaded here), but the version I'm using doesn't have them...

tawny oar
#

the underground stocks there

twilit geyser
#

Then the version I'm using must be out of date.

tawny oar
#

it's the stuff with numbers at the beginning (E.G. 1903 stock)

twilit geyser
# tawny oar such is how it went IRL

I get that, but we've got more than just the 150, 158, 170 and 357 running local services today. It just feels a bit too bland. Like, there are loads of units from the 1960s onwards that would still be visually distinct from what's in there currently...

twilit geyser
#

Having just run through the Wikipedia articles, admittedly you've got the locomotives very well covered, I could only find 2 that were visually distinct from what's already in the GRF, but I reckon there are 26 multiple units that could be added, which would be visually distinct from what's already there, and that would make the modern era quite a bit more entertaining, I feel.

snow carbon
#

There aren't too many too distinct modern locos, and there's a few that are that I have on my "would want" list. I'm not greatly familiar with units, and I have long planned to grab some from RUKTS, too, which would up the list. But at the same time, I wouldn't want to complete consume RUKTS

void roost
twilit geyser
elfin sparrow
#

rukts is a perfectly cromulent grf

#

it embiggens your range of uk trains ad they look nice next to UKRS2 stuff

#

it doesnt sound like fairy is that intersted in modern stuff

tawny oar
#

i'm definitely not interested in modern stuff beyond modifying the hitachi a train into the class 800 series

twilit geyser
#

That's kinda why I asked if anyone would teach me how to draw sprites... I completely understand that you all may not be interested/have time to do more modern stuff, but I would be, if I knew how.

latent quail
#

this is meant in a kind spirit

#

hasn't everything UK now been drawn at least once already?

#

πŸ™‚

#

isn't BR Trains also UKRS 2 scale?

#

and RUKTS?

snow carbon
#

I've got no objections to including more modern stuff, I just can't include what I don't have spritework for, and I'm hesitant to just go plunder RUKTS. Maybe a few sets here and there, but I don't want to run into a situation where there's too significant an overlap between the two sets

void roost
void roost
# latent quail this is meant in a kind spirit

Yeah I was slightly confused this set existed at all, it seems like the same effort would have made more sense contribution to RUKTS or BRTrains, especially with the focus on steamers which is where those two sets could both benefit most from contributions

snow carbon
# void roost Yeah I was slightly confused this set existed at all, it seems like the same eff...

The scale difference is part of the reason why this would never have worked as a contribution to BRTrains, I have 0 drawing talent, only programming ability, its only because Pikka gave permission for me to use the sprites that this exists in the first place. As for why it isnt part of RUKTS, that mainly boils down to 'scope creep' and the fact that in hindsight, its easier for me to not have to worry about other contributors while I work on code refactoring/automation.

tawny oar
#

class 205 status:

#

engine unit is 90% complete

#

fortunately the trailing end is a fair bit easier

void roost
#

I’ve just spent like 3 years working on BRTrains code, another coder would’ve been far more helpful than more artists πŸ˜‚

neat vessel
gloomy jay
#

AFAIK nobody's done that hovertrain prototype yet

#

wink wink

tawny oar
#

i'm definitely not doing it

tawny oar
neat vessel
#

I mean if anything could a Duchess could, but I am unsure she's happy

tawny oar
#

the picture's from instagram, hence the tiny size

void roost
#

And 14+ here behind a single locomotive, again over Shap summit so pretty impressive!

#

A couple more with 13 and 14 and one loco, so that seems pretty routine

#

Yeah there are loads with 11-14. 15-17 seems to only be the occasional summer holiday service and double headed

I won’t post more unless I find something that breaks the above rules

snow carbon
#

Thread to keep all things regarding my rewrite of UKRS2 in one place.

#

So far the set is nearing it's first release. I mostly just need to fix cargo loading sprites and some small tweaks regarding MUs. After the first release I can start working on liveries

tawny oar
#

wooo

snow carbon
#

I'll be doing a big batch of implementing things once I return home, at which point I'll have some in-game screenshots to share

#

And for those who don't want all the new vehicles, there will be parameter options for 'None', 'Simplified', 'UKRS2', 'UKRS+' and 'Full' rosters for both locomotives and wagons, similar to what UKRS2 does

snow carbon
#

Brighton Belle & SR 4DD

sacred dove
#

Will UKRS2 in NML include more stuff?
Then again I feel like if I want a stupid amount of UK stuff, go with Timberwolf UK Trains

snow carbon
# sacred dove Will UKRS2 in NML include more stuff? Then again I feel like if I want a stupid ...

Yes, both when it comes to carriages as well as trains.

Already I've included the 5AT & Wardale 604 "Advanced Steam" trains, the P1 Mikado and P2 highlander, the Brighton Belle and SR 4DD, and split several 'sprite variations' off into their own separate locomotives.

A few more locomotives are still planned, but currently lacking sprites. Ragin expressed interest in drawing the Blue Pullman, and I've written down potential stats for an Ivatt Class 2, BTH Type 1/Class 15, BR 10100/Fell, and a EE 10200/Class D16/2, though none of these have sprites at this time.

As mentioned, of course, there will be a parameter to turn off the new additions, for those who don't want them, and just want the basegame vehicles

#

It will most likely not be nearly as big as Timberwolf's collection, of course, but at least bigger than UKRS2

sacred dove
#

I just thought of something stupid but could even have a "Vanilla-like" roster that just includes stuff closest to the vanilla stuff aside from the TGV

#

if I recall correctly the Vanilla trains in Temperate has the Eurostar and TGV

snow carbon
#

That's planned, actually, since UKRS2 has that

#

A 'simplified' roster that just. Gives you a few locos to play with

sacred dove
#

Then again, I might be stupid, but isn't the eurostar based on TGV tech?

#

Ahh yeah, the Class 373 is part of the TGV family according to Wikipedia

#

anyways, yeah, I look forward to seeing more stuff as I'm stupid and like a lot of stuff to play with even if I might not always use everything.

#

But sometimes I find niche uses for various things, like maybe I notice a 6 car train isn't doing as hot on some lines and need something a little more powerful, faster or higher capacity but without going to something totally different

snow carbon
#

Currently there's a stupendous amount of passenger carriages, though I also want to increase the selection of cargo wagons

#

Since I'm splitting the visual variations for the Mk1/2/3 coaches into their own things to ease on refit stuff, and also adding a few custom variants

sacred dove
#

ALSO the UK doesnt really do 40 foot container cars do they, despite having cars that hold two 20 foot container

#

OK no i can shut up

snow carbon
#

Sleeper Coaches (Very small capacity, almost no decay, high running cost)
Pullman Coaches (Small capacity, low decay, higher than average running cost)
Dining Coaches (Similar to Iron Horse's implementation)

sacred dove
#

ALSO if possible I'd make brake vans an optional thing

#

Some players dont like that kinda realism forced on them

#

I dont mind it though

snow carbon
sacred dove
#

gives me a reason to use more stuff and think about how I build my early cargo trains

snow carbon
#

You'll have the option between:
Forced
Timberwolf Style
No Effect

sacred dove
#

I'm guessing Forced is that the trains wont run at all without a brake van? ANd timberwolf the trains will run at greatly reduced speed without one?

snow carbon
#

Forced is default UKRS2 behaviour, trains will not run without a brake van
Timberwolf Style gives cargo trains a slightly higher max speed if they do have a brake van, but can operate without one

sacred dove
#

Ahh

#

ALSO I was just thinking, Some stuff in the UK has a higher design speed than used in service

#

Especially with freight

#

Then again for a long time a lot of freight around the world was hauled in stuff that COULD run at higher speeds

#

but when loaded it was kinda too dangerous to have a tanker or hopper car full laden with cargo running at high speed

#

I like that in modern day railroads around the world are trying to get at least goods trains to move fast like with container cars

snow carbon
#

I'm currently working on figuring out what parameters I want to include. These are the ones I have in mind so far:

Locomotive Roster: [None, Simplified, UKRS2, UKRS2+, Full (Default)] - Determines what locomotives, if any, this GRF will make available.
Wagon Roster: [None, Simplified, UKRS2, UKRS2+, Full (Default)] - Determines what wagons, if any, this GRF will make available.
Naming Scheme: [Basic (Default), Realistic] - Determines whether the GRF uses UKRS2-style names (EE Type 3) or 'Class' names and such (Class 37).
Default Livery: [2CC (Default), Realistic] - Whether train vehicles should, upon purchase, default to using 2CC or Realistic Liveries.
Brake Van Rules: [Mandatory, Speed Buff (Default), No Effect] - Whether Brake Vans are Mandatory for cargo trains to run, give cargo trains with them a small speed buff, or do nothing.
Brake Van Retirement Year: [Year (Default = 1975)] - Up until which years the Brake Van Rules apply. Once this year is reached the GRF switches to No Effect.
Locomotive Expiry: [Standard (Default), Relaxed, Restrictive] - Determines how long locomotives are available for. Relaxed adds another 10 years to every train, while Restrictive significantly limits how long all but a few locomotives are available for, forcing you to place big orders if something you want becomes available.
Running Sounds: [On (Default), Off] - Determines whether or not to play running sounds.
Fixed-Length MUs: [Available, Unavailable (Default), Replacing custom-length] - Whether or not to make fixed-length MUs (like in Timberwolf's set) available alongside the custom-length options, to hide them, or to hide the custom-length options and make it only possible to buy fixed-length consists.

Any suggested additions?

sacred dove
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might actually be kinda nice if one could use just the wagons from this set as I've tended to load up UKRS when playing with tropical stuff that usually runs on narrow gauge

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Though 2cc Trains and Tropic renewal set are made for standard gauge and thus you just gotta pretend its narrow by maybe using smaller scale low capacity wagons like from UKRS v2

snow carbon
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Yup, that will be an option, since you can set Locomotives to None independently of the wagons

sacred dove
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Yeah thats whY i'm brining it up

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BTW, I was maybe thiking for the Brake Van Rules:
None - No rules apply, brake vans are disabled
Eyecandy - No rules apply, brake vans are enabled but do nothing.
Loose Rules - Trains require brake vans to operate at full speed, or they will incure a severe speed pentalty
Strict Rules - Trains require brake vans and will not operate without.
Speed Buff - Trains do not require a brake van to operate but adding one will provide a small speed boost (non-stacking).

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I'd probably make the default as "Eye Candy" so that they're still there but leave a note on brake vans in the purcahse menu that its just eye candy and not required for train operation.

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** ALSO**
Might be a bit extra work for each train but I just thought of something I should do.

I already added suggested usage in NARS addon set, though perhaps that could be an option/parameter like "Suggested Usage" Toggle.

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I like to think that for some people not so familier with trains, the suggested usage might help some players get an idea what some types of trains are better used for incase the numbers dont make much sense to players.

sacred dove
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doot

sacred dove
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Hmm...
Maybe a bit silly to suggest but I was thinking if I ever got around to doing omega nars covering everyting from North america, I might even make a parameter or addon that includes Export locomotives (american designs used in other countries)

Might be interesting if UKRS2 in NML maybe had an addon or parametr to include Export British designs (be it stuff built in the UK and shipped abroad or stuff built on british designs in other countries).
I do believe some of the early diesels used in the commonwealth countries/British owned stuff, tended to use british designs.

snow carbon
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I'm certainly not against this, but the issue with adding more vehicles is sprites

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I'm no artist, so I rely on submissions from others

sacred dove
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AHh

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Well in that case I guess it'd just have to be an idea as a addon than

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I'd draw stuff myself and while I can, I just dont have the energy/motivation to do anything lately πŸ˜„

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Otherwise I'd help out with development πŸ˜„

snow carbon
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Motivation can be a mess at times, so I definitely understand that

strange zodiac
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I feel like export stuff doesn't really work in a set like UKRS or NARS

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in the case of UKRS, it's meant to replicate UK trains, so adding trains that were build/designed in the UK, but are ultimately foreign feels a bit weird

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e.g. a NSW 46 class is based on an EM1/EM2, was built and designed in the UK, and has a somewhat UK styled design, but it wouldn't really fit

tawny oar
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what would be a good basis to turn into a GWR hall?

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or other GWR 4-6-0 tender locomotives?

tawny oar
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suggestion for the 2-10-0 Star: increase max speed to 90 MPH

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they were known IRL for being able to achieve that speed

sacred dove
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Perhaps it might be nice if instead look up how to do livery refits to make things run at their Max possible speed at a higher cost, where as buying them without refitting makes them run at normal speed.

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OR just make a 2nd version labled (Max Speed) and have it sell for about the same, but with higher running costs

tawny oar
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im not in favour of that

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considering the trains are often more limited by the speed limit of the wagons than the engines

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if you want a fast train, use a faster locomotive

tawny oar
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and of course, use faster wagons

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plus we dont know the max speed of a good portion of the steam locomotive selection

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the 9f was recorded at 90 multiple times over its service life

sacred dove
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If anything, realistically perhaps trains should be run at line speed with signals in game

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or let them run full throttle

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givem all

void roost
# sacred dove Will UKRS2 in NML include more stuff? Then again I feel like if I want a stupid ...

I'm of the opinion that if you want UKRS-with-more-stuff, you'd go Timberwolf/RUKTS/BRTrains anyway, depending on what else you want

UKRS was never meant to be a "Lots of British trains" set, it was intended to be an approximate replacement for the default set but with real trains rather than made up trains

Pikka deliberately (as far as I'm aware) avoided adding duplicated trains or anything that didn't have a specific gameplay niche, because it's meant to be a gameplay set, not a set that covers everything, there are other sets that do that

tawny oar
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ive mostly been filling the gaps in the roster with my additions

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the only "out of place" engine is the 4-6-0 hall

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and thats purely there because there are NO GWR large tender engines in UKRS

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we have 2 pannier tanks, a prairie tank, the 2-6-0 mogul and a railcar, but nothing larger than that

void roost
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Yeah that's what I mean, UKRS2 was never intended as a "One 4-6-2 from GWR, one from LNER, one from LNWR etc" - it was meant as more of a "You need a 4-6-2, here it is", because having another just duplicates that one

tawny oar
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its not just UKRS either

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for some reason the GWR always gets ignored

void roost
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To be fair, steam is the area where RUKTS etc don't really have the wide variety either, but for diesel/electric onwards it holds true that there's already a locomotive that covers that niche

tawny oar
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(nitpick mode activated please ignore)
also the GWR never used 4-6-2 locomotives
(nitpick mode deactivated)

void roost
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But still, I maintain that I personally wouldn't think UKRS should have more than one locomotive within a niche, that's not really the "idea" of the set

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Fair point, but still something like a Hall Class does much the same job as an A3

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if I'm getting the sizes/power levels right, I'm not really a steam guy

tawny oar
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hall and A3, not comparable

void roost
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That said, if you want to add a wide variety of locomotives, I'd suggest you'd be better off contributing to RUKTS or BRTrains rather than adding them to UKRS, personally

tawny oar
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the hall's closest equivalent is the jubilee

void roost
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Castle? What was the GWR version of the Pacifics?

tawny oar
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castles and kings

void roost
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Gotcha. I've drawn a couple of GWR locomotives but I don't know much about them

tawny oar
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they were the GWR's most powerful steam engines

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tbh i dont plan on doing ALL of the GWR 4-6-0's

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ifact other than the hall i dont plan on any others

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because their all nearly identical

void roost
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BRTrains will have them all eventually, assuming I can handle the monotony of drawing so many kettles

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It currently has Hall and Great Bear, alongside the A1 and A3

tawny oar
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castle

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king (cant find a green one so have a blue one)

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as you can see, damn near identical

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and if we're getting into neverbuilts, there's the cathedral class

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which i am NOT touching as they are pretty much GWR versions of the LMS coronations

void roost
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Hall Class in Hogwarts Express livery

tawny oar
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my hall in as similar a livery as possible

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and in cc1

void roost
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Looks good

tawny oar
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thank you