#UKRS2 in NML Dev Thread
1 messages · Page 3 of 1
Articulated 41, some 47's, and an electric Class 44 A+B
So far though, these are my favourites (and would love if someone could make the \ / views for a fictional set)
Articulated 24/25/27 and 47, articulated electrics made from the SR CC and Class 77, Class 44 and 47 A & B Units, attempted Class 13 and attempted Metro-Vick Electric
Wait the UK actually tried doing this?
Not that I know of. Those are non-uk designs. Hence why they'd go into a fictional spin-off set
has anybody got any ideas on how we could make north wales narrow gauge stuff?
In finescale it might be challenging
how's this as a start?
hmm, with wheels or without wheels?
(yes i changed it to only have 1 buffer)
got a carriage done too
narrow gauge van done
and i think i'm getting somewhere with a George England, i'm re-using the planet's tender
and i might be able to kitbash a slate wagon out of the planet tender too
yey
i won't be doing too many things
my list is as follows:
open wagon
van
small passenger carriage
large passenger carriage
slate wagon
george england
double fairlie
and
possibly a tank engine
No idea when I'd get to implementing narrow-gauge stuff if drawn, would prefer to focus on the standard gauge stuff
It might be rather ambitious but I will give the GCR 8H a go
I've found myself increasingly drawn to the GCR, which feels like betraying my LNWR/LMS roots 😄
(but they're not reeeeeeally LNER, not like the GNR, NER, GER etc so, it's okay? right? 😄 )
Initial side view
better to have and not use the sprites now, then not have them when they are wanted
True, though some work on some of the wanted standard-gauge sprites is also appreciated, like what SquireJames did
I find the diagonals tricky, but I think I did the horizontals pretty well, and the verticals and diagonals are modified enough from the 2-6-4 Suburban to be distinguishable
Oh reminds me, I was looking through the sprites you sent me for conversion to see if I could find the 0-8-0 Mineral to steal its wheels. Ended up using the rear section of the WD 2-8-0. I assume the 0-8-0 Mineral will be in the set, just not in those sprites as it didn't require reworking?
The Mineral doesn't have a CC version, much like the Banker, so it wasn't included
Oh of course 🙂
I also did it in CC as you can see, and with implied GCR markings, as the 8H or LNER S1, rather than the later S1/3 (which had slopey front tanks, and booster sets on the rear bogie) Partly because I prefer the original design, and I like pre-grouping colours, but mostly because I think the slopey tanks would be hard to do in this scale and limit the engine to post-1932
We could have a variant, or time based appearance (so those built post 1932 would be S1/3) but, I think the difference at this scale is tiny and not worth doing
what would the 0-8-0 mineral be exactly?
It's somewhat generic but, with the tender cab it reminds me most of the LNWR Super D
With the 8H, I haven't been able to definitely say what the originals were painted in. I've found a model in lined GCR black, but the reference image I used was clearly not in black
Possibly in photographic grey here but, not sure
The only other GCR liveries I know of are a rather bold green, but, for a shunting and freight engine, the black seems most likely. Still, if its in CC, it can be painted black if the player wishes
Why is that an 0-8-0 and not a 0-8-4?
(LNER and BR service were in unlined black)
ok this thing's proving a pain to repaint
mine? it's a tender engine
I mean James’
oh
I was trying to find the sprites for the 0-8-0 to copy the underframes for the first part of the 8H 🙂
but couldn't, as it doesn't have a CC version (the sprites I have)
So, i used the 8 coupled wheels from the 2-8-0 WD instead
(and copied the trailing part to the front, and painted in some CC outside cylinders)
Black is always a pain to recolour as there isn't any real gradient to work from
Maybe choose 8 shades of grey for black
I draw all my trains in 2cc but the code replaces a CC with black if needed
The biggest issue with recolouring the Black locomotives is that if you do it by just straight recolour you end up with a much darker locomotive, unfortunately
that is true
but at-least with it in darker CC1 it's easier to change it without fucking up the black parts
also BTW, i am NOT touching the other version, the one with a cab on the tender
Also, looking at the NER Class X/LNER T1, I think I could likely just swap the wheel arrangement around from the 8H/S1
Okay, flip the wheel arrangement, shorten the boiler/smokebox
At least at this scale, there isn't much else between them
(both are outside cylinder, comparable length in TTD terms, fairly large bunkers, similar wheel size too)
Also, as an idea, an A6 would be an easy conversion too
ah hang on
There we go
NER X5/LNER T1
Shortened the bunker slightly, moving the cab. Shortened the smokebox/boiler. Redid the wheel arrangement to a 4-8-0
I don't think the diagonals or verticals really need adjustment
i think that's the mineral in CC done
it'll need the colours shifting up a shade but thats more easily done than from black
and that's the shade shift done
It's a teeny bit dark, but, I think that's going to happen with a black loco
Should I go ahead and make the side views for an A6, or, are we at risk of overdoing it?
shifted another shade up
Excellent
One thing that might be interesting to consider that I thought of after messing about with stuff today is seeing how possible it is to transform Iron Horse Cargo Wagon Sprites into finescale. Probably not very doable, but food for thought
what is finescale exactly anyways?
The smaller-size sprites used by UKRS2 and RUKTS
Originally used to represent the smaller British loading gauge or something iirc? Not sure. Point is, small trains
Yes, I believe it was keeping it to scale with the locomotives in NARS
^
oh yeah, just remembered something
would it be possible to make a motorail wagon?
it would look like the large flatbed with 2 cars on it
but carries passengers
I thought Motorail waggons were hollowed out Mk.I Carriages
Started on the Met Class K/LNER L2
nope
mk1 chassis though
See I was thinking of these. Were they not used for carrying cars? Just associated cargo?
not sure tbh
Maybe an earlier form
Given the vehicles etc. Cars got bigger (and still are) so, perhaps it was not possible to carry them inside carriages any more, and the open wagons were used instead
the open ones were in use for a VERY long time
the closed ones were used until privatisation
but there are a lot more images of the open wagons that i can see
Deltic A-B unit 👍
Of course
Anyway slight update as to what's been up: Not too much. Bit busy with school lately, but gonna try and get some more stuff done soon. Gonna be making some back-end changes to how I make things to hopefully make things easier for me but that's stuff that won't/shouldn't impact the GRF itself
What will impact the GRF itself is some things I'm gonna be trying to add. Sunshine Trains' 'Shunting Locomotive' variants of it's small locomotives has inspired me to try and do something similar with the small tank/shunting locomotives in this set, only with an invisible 'other head' rather than a brake van, so it will look like it switches between pushing and pulling. Will have to see.
I also intend to do something similar with DBSO/DVT/Whatever wagons but that will be a bit... messier. Since there'd be more liveries and whatnot, which might make for a bit of a mess of options. WIll need to figure out how best to handle that.
i'm thinking of making an alternate class 91 DVT
as an alternate universe where passengers are allowed to be carried in the DVT
Hopefully the large tank engines I did are okay 🙂
oh yeah
i was thinking about making a tank engine variant of the 5AT
there were concepts for a 2-8-4 tank engine
though i'll be doing a 2-6-4
oh, and there's a 2-8-0 freight version too, the 8AT
here's the 5ATT (tank) (smoke deflector version TBC)
and the 8AT (again, smoke deflectors TBC)
So, been thinking more about DBSO's, specifically how to include them, and came up with this little chart of what a purchase menu with them included might look like.
As you can see, it's got the potential of being rather cluttered, but given how this is normally collapsed, and how you can collapse it, I imagine this is fine?
'probably fine'
Probably you could always have a parameter to disable the cc ones
Horse does similar bad things
I usually don't collapse them but I probably would in this case
I haven't dabbled in parameters yet, it's something to consider for when I have things fully working
I just know that, programming-wise, having all these variants is no issue for me. It's just whether or not the users want it
I'd seriously hide some of these variants options behind parameters, even if they are enabled by default
as there will definitely be players who will be overwhelmed by the choice and/or purchase list clutter
'simplified' 😛
i'd hide the colour variations under a parameter
@fluid abyss
ty
welcome
You don't have to be mad to contribute, but it helps? 😉
cause i got bored, i bolted 2 blunt ends from the class 91 together to make a freight engine
(kinda like this)
Reminds me of something Bulleid would come up with
possibly
I just had a possibly stupid idea
seperate the (tender) steam locomotives from the tenders
have you done the electric 58?
also
there would be a limit akin to the brake vans for the locomotives
in that a tender engine straight up can't leave without a tender
doesn't have to be the "right" tender, just a tender
ehh?
i thought that was squirejames' project
Evening, After doing a bit of research on the web I came across this list of unbuilt British rail locomotives and on the list was a class 88 which was basically an electric version of a class 58. I tried to do some more research into it but I couldn’t find anything. So does anyone have any more i...
looks in repaint folder
huh look at that
right there, class 88 project
was there any difference beyond strapping a pantograph to the roof of the 58 and removing the exhaust pipes?
Transformer?
external differences that is
Different went location maybe but
for the Horse one I just put a pan on it
and flattened the roof of the central area
ah, you went with 2 pantographs
i just did one
i couldn't find any pictures of what the 88 would have looked like
2 pans avoided drawing roof detail 😛
there's some good fictitious trains here http://www.25kv.uk/fictitiousliveries.php
including
Finally got around to redoing the program I use to bulk-generate .pnml files, so working on the grf again now that my workflow is less of an incomprehensible mess. There's still locomotives on my wishlist, but this is what I'm working with for now. Gonna get to doing variants and liveries next (which is the annoying part because it involves making sure certain sprites have the right palette)
Blue locomotives are new in this version I'm working on, Orange are new to UKRS, Yellow exist but simply as alternate sprites you can come across
I'm confident there's bugs in here (I even know of a few) and this version likely won't be compatible with future versions and it's incomplete but if people wanna test the rewrite and help me spot even more bugs then go ahead. So far only includes engines, and only in 2cc
what's on the wishlist?
also what version of the 604 are you using?
This
because i have this updated version here
Yeah I have that version
At least, I think I do?
I'll check later, currently working on getting liveries back in
AGAIN WITH THE STREAKS TENDER
Only in the preview window
I need to fix that
but upon purchase, it's the right away around
good
ok i have an idea for the 10100
i'm gonna kitbash a class 37 with a class 08 and see what comes out
Also there's a few steam locomotives that could do with Unique sprites but don't need them urgently - The D-Tank, Midlander, and three versions of the Goods locomotive
D-tank?
LB&SCR D1
this?
Midland Railway 2441
that's literally just a jinty
Early Jinty, yes. Hence why it uses the Jinty sprite
i don't think it needs a uniquie sprite
Probably
anyways, here's what i have for the fell so far
about right 😛
okay, current roadmap, both for personal reference and for those curious:
- Get liveries back into this latest version, since I removed them as part of the rewrite
- Do passenger wagons
- Quick check-through to see if everything works
In an undetermined order: - Cargo Wagons (Need to figure out load sprites and stuff)
- Special Train functions (Small tank engines will get a 'Shunter' variant inspired by Sunshine trains, where they become a double-headed locomotive but the second part is invisible, so it looks like they're push-pull'ing without changing their location in the consist)
- DBSO's/DVT's (Will be a mess or variants and liveries I really don't know how best to handle this)
is the fell to your liking fairy?
It is
yey
Good to see this isn't dead 🙂
thought i should bring these 2 up again, the B17 class
regular and streamlined
I don't intend to let it die, but my ability to focus on projects tends to fluctuate a lot. Progress has been slow because I'm reliant on my brain being like "okay we can work on this now".
I know exactly what you mean
On top of that, giving sprites their proper palettes is a pain to do in bulk
I'm reliant on asking other people to do it for me
Applying a palette takes like 3 clicks in GIMP, it's not that bad
It gets tedious with massive amounts of sprites is the issue
Can script it with PIL and python 🙂
I'll need to look into that at some point. Have never actually written any python myself
decided to add it as a separate version, the 608
with the introduction of these, your first locomotive is a steam locomotive in the 1830's, while your last locomotive is a stream locomotive in the 2030's
Good to see the Wardales back 🙂
would you also consider re-adding the futuristic fuel cell trains from UKRS1 if someone were to redraw them in UKRS2 style?
Of course
There's plenty of fictional designs I would love to be able to include, and if anyone has stuff they'd like to contribute, I'd be happy to add it in if it fits, especially if I can figure out stats for it
Apart from some minor bugs with Multiple Units, I'm very happy with how my program is performing so far. Very easy to rapidly create a bunch of .pnml files just from a few csv documents
Here's another test version. Also assistance with figuring out names to replace all the placeholder 'VarX' variants would be appreciated
you could make it like Horse and just give the variants the same name
If it's just a livery difference, the name doesn't need to be different
Nah, it's always a detail differnce, as shown in the image with the Wardales
Variants are the same vehicle with minor sprite differences, liveries change the colours of sprites
Though I will probably just give a lot of them the same name
If anyone's currently got a setup ready to bulk-apply palettes, give me a poke. I have 421 images in need of having a palette applied so they support 2CC...
The 2-6-4T Workhorse is presumably the Fowler/Stanier 2-6-4T and those engines similar, what is the 2-6-4T Railrunner? The BR Standard version?
and yup, I can bulk that again for you Fairy
#985098159795609610 message
This thing, but I've since realized it has '8ATT' written on it so that's what it's called now
Ah i see!
The Workhorse is actually one of the ones you drew
The Workhorse is the LNER L2/Metropolitan K
Dockworker is the NER Class X
Hump Shunter the GCR 8H
Oh! nice 🙂 I did notice the Dockworker and Hump Shunter. I am glad they fit 🙂
also I've noticed that some of the trains I'm including aren't showing up. Need to double-check tracktype shenanigans with them
essentially anything bi-mode is refusing to show up, bleh
if you don't figure that out, ask in #add-on-development
bi-mode definitely works if implemented correctly
railtypes can be non-trivial
I would be willing to help if you could share the code
The issue is likely that I need to define more stuff trainset-side than I currently do, I haven't poked into it much yet. Also I do need to push all this stuff to github now that I remember I have that setup for this
bi-mode is usually just RAIL as tracktype, then a callback to set power
other people probably have more complicated versions, but eh
Basic Company Colour Livery Shenanigans, with help from @neat vessel
No problem 🙂 if my simple abilities with photoshop save you a ton of work, all the better
Every locomotive that is normally only available in CC1 has a livery option for CC2, and vice-versa. Every locomotive that normally has both CC1 and CC2 is available as just CC1, just CC2, or with colours inverted
👍
Next up will be Running Sounds (so it's not all the same for every Steam/Diesel/Electric locomotive) and passenger wagons, unsure in what order yet
yay! running sounds. I actually loved that about UKRS
@snow carbon would you mind me doing this to your code?
https://github.com/StarRaid/Representitive-UK-Trainset/pull/7/commits/3003c02f3a4bffa7ff56ca776dfc98c55b510d2d
I think a few more would be requiered for the eurostar and any dc locos?
Go ahead; I think that's what I'll be needing, I don't think I have this level of railtype detection stuff
I have done it now
the Class 92 is an example of how it is coded and the dc ones are in the correct depot too
👍
I'll take a look tomorrow
I've also managed to get the missing trains working, was a bug on my end, but will see if I can manage to add support for this once I'm less asleep
Wagons Soon
Wow the filesize grew about 10x
I don't know if compiling incorporates unused images
if it does, that's definitely why. If not... it's a consequence of how I handle liveries
All those variants would do it yeah
I'd have to figure out how to recolour WITHOUT separate images if I want to bring it back down again, though I don't know if that's possible for 32bpp liveries
in it's current state this is much easier for me to do, at least. I have one program that compiles all the .pnml files for me from a few .csv files, and a program that can bulk recolour images
-also isn't it more like 3x
I just woke up, I can't maths
and the filesize doesn't matter much anyway, it's still nothing compared to extrazoom sets 😅
oh, guess i have one more variant of the footballer to make
Just an idea, since we've significantly changed the names of the coaches, why not use the description of multiple unit locos to tell the player what coach goes in-between the end units?
There's a dedicated "MU Coach"
Currently there's no actual code in place yet to limit what you can put on an MU, but the MU Coaches are what you're intended to use, and will take on the correct appearance automatically
So there will be no need to think "What wagon do I need for this MU?" since the valid wagon is already obvious, and will be the only valid wagon once I get around to implementing that code
Oh, ok. Apologies, I wasn't expecting that, as UKRS2 doesn't work that way.
Passenger & Mail wagons have been added, and given the same treatment as locomotives; All are available in CC1, CC2, Reverse CC if they normally have both CC's, and a selection of other colours, depending on the wagon
Made a forum post about All The Stuff!
https://www.tt-forums.net/viewtopic.php?t=89644&start=20
will add it soon, there's a b unch of sprites I missed, I'm pretty sure
When you can, could you also add a function to increase train capacities?
Otherwise I find them way too low to be unplayable
no valance streamlined footballer
Yes, that's a planned parameter
Marvelous :3
https://docs.google.com/spreadsheets/d/1tEMq-pujrnSrQXsp1Kwulrz5u_rO59mhjuKM3cSv83I/edit?usp=sharing
I got slightly bored, and looked through Timberwolf's set for some more engine inspirations. If anyone wants to draw anything on here listed as 'Undrawn or 'Temp', suggest existing vehicles that look close enough as temporary placeholders, or suggest nicknames for trains that don't have one yet, feel free.
MR 156 -> "Kirkley"
Drummond M7 -> "Push Pull"
Peckett 0-4-0 -> "Peckett"
0-10-0T -> "Decapod"
SECR H -> "Push Pull II"
GCR 8K -> "ROD"
GCR 9N -> "Central Tank"
LNER M2 -> "Metropolitan G"
Caledonian 72 -> "Caley 72"
Fowler 4F -> "Freight II"
LNWR 380 -> "Cambrian"
GWR 5600 -> "Taff"
Class 404 -> "Pompey"
That's my suggestions up to the Standards, which can be "Standard 4" etc
I'm using a few of these now! For the 5600, Taff/Taffy could be a nickname since according to wikipedia that's a nickname that's used for them, but at the same time "'Taffy' being a derogatory term for someone of Welsh descent." makes me a bit iffy on actually using it
Pretty sure most southies wouldn't care, it's not a massive issue
Does anyone even know about that term though?
I've only ever heard of Taffy being a type of candy
Same
Names can be enigmatic, don’t worry about it 🙂
Ask GPT if you need more, it’s quite good at names 😛
It's a British thing, actually part of an old nursery rhyme
Also, you could call it the Taf, since that's the river and valley's name in Welsh
Class 421 -> "4CIG" (since unlike the 404 it only had one SR Class code)
Which one?
Taffy was a Welshman,
Taffy was a thief,
Taffy came to my house and stole a piece of beef
It goes on like that
In very poor taste, I must add
Soon™️
would i be correct in assuming that with the freight wagons we could see the 1st proper release of the mod?
oh and did you se the Queen mary brake van i did?
No, there's still a bunch of tweaks and some fixes I'd want to do before I'd release a "1.0"
ok
Okay so, update on the cargo wagons for those interested. I've figured out Sprite Stacking so that will help with figuring out loads for some of the wagons.
The first version of freight wagons will likely not have the same livery options as you have with passenger wagons, rather instead they'll have randomized appearances. Maybe that will change later, but this way it's easier for me to get all the loading sprites working
I've also noticed that my locomotives aren't getting the correct TE value I've assigned them, so I need to figure out where I'm going wrong there, which will be quite tricky, I'm afraid. They're all just slightly below the intended value
The great thing about sprite stacking is that you can easily apply extra switches to the wagons without affecting the cargo layer at all
Yeah it seems pretty neat I'll need to see if I can do more cool stuff with it. Doesn't JP+ use it to shade wagons differently or something? I vaguely remember something about it
Yeah, the tanker wagons are overlaid with randomised mostly-transparent 32bpp masks to give them some variation. I might apply that to some other wagons as well.
But the real complex layering is in the new container wagons, which have 7 sprite layers because each container is on its own layer 😅
Speaking of which, it's about time I released that update
?
Freight Shenanigans. Not nearly done, but likely as done as I'll get it before the year is over. Freight Wagons are implemented, and all but the Cartic/Freightliner have loading sprites, though primarily placeholders, with not a lot of testing done. I'll need some help getting various loads recoloured to fit other loads - so far all open wagons all just use coal sprites when loading, but I want to make the colour of the cargo reflect what is actually loaded.
For the Railtypes, I'll include that next year as I'll need to implement that into the program I use to generate the .pnml files
For the Queen Mary brake van, that will also come next year. I would also like to request if the tender of the non-streamlined Footballer can be made smaller, it looks a little too big as it is.
For now, wishing everyone a happy new year in advance.
(is this worth throwing into #developer-updates...)
It just looks a little off with the tender being larger than the boiler. Perhaps around the Edwardian's size? I'm unsure
like this?
About that size, at least, I think
here you go then
i altered the edwardians tender to match the footballer
(mostly the wheels)
i suppose it's not entirely out of the ball park
some B17's were fitted with smaller tenders
Fair enough
Happy New Year, everyone
Happy new year
i still have 51 minutes
Skill issue
Happy belated New Year!
Indeed, a belated new year from me too
after taking inspiration from the caledonia railway's 30 ton mineral wagons
i made a large mineral wagon
i already have the eight angles done for the empties
gonna make the fulls before putting it up
Oh, nice!
it's the same length as the ICI hopper and the Siphon van
and once i finish it
i intend to try and make a tanker wagon
like this:
... and finished
the 3 standard colours of mineral wagon load in both half and fully loaded
you guys aren't doing recolourable loads?
if we are i haven't heard of it
my resources only have coal black, iron brown/orage and stone grey
i could rustle up a tarp covered version for things like clay and possibly a sand variant
though that'll be tomorrow, is bed time
I recall having been told at one point that recolourable loads can mess with other things, so I haven't looked into how it's done yet
Yeah it's hard to do in combination with company colours, that's the disadvantage
Yeah, that's what it was
If you have code I can look at for recolourable loads I can look into it for this set, at least
i'm losing my mind
i swear there was a tanker variant which had TTD written on its side like one of the 5 plank variants
and not the tiny square tanker, i know about that one
Aye I recall this too
I have it if you need it
The Welded Tanker apparently is supposed to have i- yeah that one
GWR had some
oh trust me, i know about the GWR ones
I looked into all this for Horse, if you dig hard enough there are examples of most types of wagons you would want to draw, even if IRL only a few were built
you might want to shade the inside of the mineral wagons a bit darker, up to you 🙂 But the contrast will split front better from inside of body
thankfully converting them over to the LNER design was fairly easy
the 16ton mineral wagons are the same colours
fair
only difference really is that the 16 ton has an end hatch
while the bogie ones dont
gwr mentioned
im still pissed off that the gwr railcar was fenced off in york
literally the best thing in that museum
One of these?
yeah
WAIT NOO💔
There must some kinda work going on
Oh it said "repairing" im pretty blind
That's so cool! The most british thing I've seen is a class 66 and that's 50% american
The class 66?
yeah
Yeah, they're pretty common in Sweden too. Probably the most common Diesel after T43/T44
if you ever do go to the uk i reccomend that museum
Not that there's really any other diesels here anyways💀💀
it is easy as fuck to get to since it is literally next to the york tratin station
tmz?
the class 66 is on my to do list
and i will draw it to our scale
It's been on my bucket list for long, though it's a bit off as a tourist unless ur planning a weekend in specifically York/Leeds
though any other stuff i wanna draw, like the class 35, will be rukts scale
apparently trains to york from london are 2 hours
And expensive😵💫
and its a 5 min walk from the station
yeah probably lmao
come to the north anyway
we have the best shit up here
Maybe I could do some trip where I start in london, buy a multi day train pass (if those exist) and work my way upwards. Maybe stay one night in a city each along the ECMR
And fly home from glasgow or somthn
personally i'd recommend staying in or near middlesbrough (even tho it is a fucking shithole) from there you can get a train direct to york or direct to the north yorkshire moors heritage railway
and the train to edinburgh leaves from york
Staying in Middlesborough cuz it's easy to get out of💀
train from middlesbrough to york is about 1 hour and middlesbrough to NYMR is about 1 hour also
yeah pretty much lmao
its probably cheap too
idk its kinda like you telling me to stay in malmö because it has good connections to göteborg and kbh
OMG NYMR
I have a puzzle with a motive of an A4 there that I got from a relative that used to live in London/Bristol
i saw an A4 on there a year or so ago
Wait they have those? So like the image could happen irl?
There's 2 puzzles in the same box, the other being a Tornado/Peppercorn I think (bad at names) at the Dawlish seawall
I live those (mark 1?) Carriages. Both the cream/chocolate one and the one in maroon that reminds me of LMS:s princess coronation
you're better than me, i know fuck all about steam trains, i like how they smell and sound but im more interested in post war diesels which you can see in what i draw
Yeahh I mean it's good our interests doesn't interlap too much since then we can draw what we want🔥🔥
Except for maybe a few MU:s I'd like to try but I don't really mind u doing it
more like the entire museum's being overhauled
Hello Everyone,
Today Lawrie heads to York, to take a look around the NRM before it closes down for some of the biggest redevelopments in it's history.
So enjoy seeing how it was, and what work is about to commence! If you want more information have a look here on their website.
A video featuring:
Lawrie - Presenter, thrilled to be back ...
It wasn't fenced off when I was there
Does thst mean it'll be closed for some time? Cuz that's what's been going om in the swedish national railway museum
there was a video uploaded to another channel statin it was open on the 8th of january
I been to National Railway Museum in York on the 8th January 2024 to see all the trains and models inside. Me and my sister Britt went to train museum today, and we’ve had a great time there. I’m such a lucky boy indeed. Also it will be my first video of trains in 2024 as well. I hope you enjoy this video everybody. This video was filmed on Mond...
8th of Jan as im before or after the redoing took place?
I'm tired af sorry😭(I'll watch a little)
all you have to do is just open the link and you'll see lawrie uploaded his video a year ago
and the second video is THIS YEAR
Yeah saw that now🫡
i mean yeah but this was 2 days ago
Weirdly I was in York two days ago as well 😄
is there no release of this on bananas?
Not at this time because it's not done and the way I've set it up makes it not great for savegame compatibility
fair
Its acceptable to break saved games when things are alpha states
When you get into full releases, then you have to maintain some backwards compatibility
POV: you load ukrs2 and xussr on the same map
I seem to recall a GRF with Wickham Trolleys in it
Mail and supplies obvs
Palvans anybody?
far from perfect (the real ones had much bigger doors) but not bad for something slapped together in the hour before leaving for work.
Looking good 🙂
You can also break compatibility but bump the compatibility version, so that the new version is only used for new games - although obviously it means people who already have savegames won't get the updates
i can't remember if i suggested this before, but could the 2-10-0 star have it's max speed increased to 90 mph?
It's difficult as a lot of steam engines (or engines in general but steam engines seem badly affected by this) could exceed their design parameters and their service speeds by some margin. I think Pikka kept the speeds at a "this is what they did normally" level rather than "this is their max ever attained speed".
So, yes I know the 9F could go very quick, to the point it worried engineering crews because of possible damage to the track, but, it was never intended or certified to do so
make it a parameter option?
The high speed runs weren't sustainable day after day either, too much wear and tear - I think that's the best argument for defaulting to service/design speeds
Plus it gets REALLY hard to balance early diesels properly if you start making all the late steam trains 90-125mph
also if you're getting the speeds from wikipedia....they're not thought to be very reliable 😛
So, lads n lasses, i'm on a group on facebook for "What if" locomotives.
Still waiting on the gentleman to post them, but there were apparently some designs produced intended for the East Coast electrification to follow on from the ES1, EF1 and EE1. Something to sit between those and the EM1 and EM2 (which I would assume would be used by the LNER on the ECML had the NERs section of the ECML been electrified by Sir Vincent Raven)
Would this be something of interest for the set?
Maybe as an add-on?
any drawings?
hypothetically, if the DP2 had avoided being wrecked, survived into privatisation and ended up in the EWS rosters, which livery style would it have worn?
the style of the class 37?
or the class 66/67?
I’d assume 37 since the 66 were purchased later and thus given a livery they came up with later
Units that came into privatisation together would probably have been given similar versions of the livery
Eg the 58, 92 and 60 all got the same livery as the 37, all were pre-privatisation
37 livery it is then
one EWS DP2
give it Porterbrook 😛
OHHH THAT LIVERY
that's just BR 2 tone green
already got that as a result of the regular deltic
Doing work on this again, taking a bit of a different angle on the back-end on how I'm programming things. Any help in checking through this in search for bugs and graphical glitches is appreciated (trains being aligned weird, trains with weird stats, stuff like that). Liveries aren't in, some features are still missing.
I might make a 'cursed add-on set' that consists solely of fictional designs like these, if I get around to spriting the other views
The InterCity 250 was an electric railway project undertaken by British Rail in the late 1980s. The InterCity 250 train would have consisted of a Class 93 electric locomotive, nine Mark 5 coaches and a Mark 5 Driving Van Trailer operating in a push-pull formation. The British Rail project was cancelled in July 1992.
AKA the Class 93 but that's just been re-used for a tri-mode EuroDual
There was also meant to be a Class 152 sprinter (probably quite similar to the 156), and a Class 51 "Super Deltic" - Class 50 bodyshell, Deltic engine, more power than the Class 55
https://en.wikipedia.org/wiki/British_Rail_Classes_371,_381_and_471
The "Universal Networkers" have a couple of concept designs too - kinda like a Class 442 or 320/456
Class 371, Class 381 and Class 471 were proposed electric multiple unit classes from the Networker family of trains intended to operate long distance services in the south-east of England. Due to British Rail's financial limitations in the early 1990s recession, and the break-up of NSE in the privatisation of British Rail from 1994, none of the ...
Lot of cool ideas, do need someone else to do a lot of the spriting since my talents are limited to bashing things together
RUKTS has a 321 and 442 I think? They'd be fairly trivial to convert to the Universal Networkers for you
Their Class 56/69 might be convertible into a Class 50/51 without too much effort if you don't already have something suitable (I can't remember what UKRS2 has or what you've added since) - they're not that different looking at this scale
Intercity 250 might be a little trickier if you're not much of an artist but having a quick browse now their Class 395 is fairly similar in the TPE livery
I nearly did these as asymmetric (cabs only at the outer ends)
there is allegedly a mockup somewhere IRL
oh interesting
I’m aware that BR made plans for a number of locomotive types or conversions that did not eventually take place. For example, in the 1980s there was a plan to build a Class 38 (for freight I think), and engines which could have been used were tried out in class 37/9. I’ve also heard of a...
Not quite the same but I do it with the Class 20 (WIP)
Also found some unused sprites for the original add-on set now that the pikkawiki is back up, so added the ES1 and a Castle Class
Getting closer to a 1.0 release. Main things that are still missing are cargo sprites and coupling restrictions for MUs
(Liveries aren't in yet, those will come later, I have plans for how I want to easily implement them, but that requires me to not need to work on the base much more)
Possibly an unpopular opinion (and bear in mind I make a UK set with liveries so may have some bias from that, although it's RUKTS you'd be closer to) but I feel like this is better as a 2CC set with a focus on gameplay balance, that's what UKRS2 always did really well and that's UKRS2's niche
If you wanna do it, sure as shit don't let my opinion sway you - but if you want to make a UK train set with liveries, it seems wasteful to me to duplicate work being done in RUKTS and BRTrains when you could contribute to those projects instead
While I do agree with your points, there's reasons why I'm doing this as a separate set, rather than contributing to either of those projects.
For one, there are decisions made with either of those two sets that I'm not a huge fan of; RUKTS is sticking with livery refits instead of variants afaik, and BRTrains isn't finescale, if I remember right.
Additionally, my talent is only with programming, so I can't really contribute new livery sprites to either set.
On top of that, the liveries I primarily want to add... Are a bit more generic - like giving all steam locomotives liveries representing the other major companies, or giving everything an "inverted" livery option where CC1 is CC2 and vice-versa. I'd add more liveries that take more effort if people colour them for me, but primarily, this set isn't going to focus on "Exhaustive Realistic Options" for liveries, rather it's going for "UKRS2++, but you get control over which colours you want your things to be in, and have more choice than Company Colours alone would give you."
So I feel that my end goal with this project is already pretty similar to what you're suggesting, just a bit more colourful. A 2CC+ set, basically, because I do like having some more colour options than just 2CC alone can give
you can do a lot with custom recolour sprites
Horse has two layers of 'livery'
one is at the pixel level
and the other is recolour sprites
The primary issue I have with 2CC liveries is that there's a limit in how much control it gives you.
Take horse for example, the DVT counts as a diesel engine. If I make my diesel engines green/red and my diesel passenger wagons blue/white, I'll still end up with a green/red DVT at the end of my blue/white train. And while I can use a group livery to make the set blue/white, I might want the diesel engine to stay green/red which would then be impossible.
Hence livery variants in specific predetermined colors
yes
these are all recolours
there's one option for 'current company' colour, and the rest are defined colours
Yeah, I think horse wagon colors are fantastic
I basically intend to do that for basically everything, though more limited in the color options.
omg time to find all the bugs and pester you with them >:3
Please do :>
it's far from reature-complete, but once I have the basic stuf done I can start slapping functions on top of it
I'll let you know if I find anything!
can you show us the castle class?
so i can compare to the one i made
Oh, I missed those. I do like those more than the castle I found, so will probably swap it out
but yes, one moment
The NER Class ES1 (Electric Shunting 1) was a class of two steeplecab electric locomotives commissioned by the North Eastern Railway in 1902.
Both locomotives passed to the London and North Eastern Railway in 1923 and then to British Railways in 1948, but both were withdrawn before TOPS numbers could be applied.
OHH that thing
The shading
i'm definitely stealing those 2 grey pixels from the cabside for numberplates though
yeah that's it
the shading on yours matches the LMS engines more than the GWR
yeah the black pixels definitely work on mine
oh btw, do you plan on doing any complex pantograph code? definitley not asking for my own nefarious purposes
as in?
sorta like the stuff that was in PGT
with specific rules around how overhead line EMUs are done
Oh, for pantograph placement?
where the pantographs go basically
yeah
I could, but for the time being I'm just sticking to how UKRS2 does it
"One pantograph, as close to the middle of the consist as possible"
Primarily because it's very low down the line of my priorities
It's not super difficult to do
Who knows maybe if a certain someone compiles a good collection of written rules for w here pantographs should go under what situations/lengths I might slap something together if I have time/mood/energy
also for some reason the 0-6-0 buffalo can carry 120 people
I'm assuming that footplate gets crammed
yeah, but I have the math brain of a toddler 😦
That. Is very weird. How'd that get there
updated king
hall
and castle
now with cabside number plates
it's a miniscule change yes
maybe I'll write a rule set up like that sometime :3
tbh I don't really need anything in particular, just something better suited to 25kv EMUs
Okay this is a really weird bug
because it has a capacity of 30 on my end, but nowhere in the code does it get given a capacity
the code that audigex wrote where it'd have one pantograph on one of the middle cars if the set was less than 4 cars, but 2 (one of the 2nd leading car and one on the 2nd rear) was perfect for my needs
it just didn't allow for the behaviour that I wanted from the EMUs in PGT/GOPS, with the ability to couple 2 emus together, and neither of us were able to work out how to get it working so aaa
the people or the bug? :3
yes
item (FEAT_TRAINS, ITEM_FAI_SL_BUFFALO, 61) {
property {
sprite_id: SPRITE_ID_NEW_TRAIN;
refit_cost: 0;
climates_available: ALL_CLIMATES;
bitmask_vehicle_info: 0;
air_drag_coefficient: 0x1C nfo;
misc_flags: bitmask(TRAIN_FLAG_2CC, TRAIN_FLAG_SPRITE_STACK);
track_type: RAIL;
running_cost_base: RUNNING_COST_STEAM;
engine_class: ENGINE_CLASS_STEAM;
ai_special_flag: AI_FLAG_CARGO;
name: string(STR_NAME_BUFFALO);
introduction_date: date(1870,1,1);
vehicle_life: 40;
model_life: 76;
length: 5;
weight: 50 ton;
speed: 45 mph;
power: 500 hp;
tractive_effort_coefficient: 0.122449;
cost_factor: 0x0B nfo;
running_cost_factor: 0x09 nfo;
}
graphics {
default: sw_BUFFALO_randomflip;
visual_effect_and_powered: sw_BUFFALO_randomflip_steam;
sound_effect: sw_sfx_JIN;
purchase: spriteset_BUFFALO_purchase;
create_effect: vfx_STEAM;
}
}
that's very odd
There is also no code there that the Jinty doesn't have, but the Jinty has no cargo capacity
can you do me a weird test, and assign ID 61 to a locomotive in your set that would normally not carry passengers, and then see if it ends up carrying passengers
Like, just a cargo diesel locomotive
so weird
yeah
worst part about tiny bugs like these is it's always something tiny
and you feel dumb when you work it out
But in this case I have no clue as to what it could be
because it's not an ID overlap
do you mind sending over the pnml for that loco so I could have a look?
I did. This is all except for the switches
it'll be something small and weird
hang on, I have an idea what it might be...
nvm
I assumed it might be the lack of "cargo_capacity: 0;" that's doing it
I recall finding a similar bug, and that was the fix
None of my locos have that, though, and it doesn't explain why yours has a capacity of 120
but it might have been something different
maybe it's just going to some weird default setting?
If I get rid of all my other GRFs
it will default to carrying 30 units of Livestock
(refittable to all cargo)
yeah, same on my end
seems its capacity varies wildly depending on cargo type too
seems to be 30t for bulk cargoes, 60t for express, and 120 passengers?
Also the wheel arch and the footplate bit next to it that does down one extra pixel, gives more of a feeling of stupidness rather than length
Amazing how much difference half a dozen pixels makes
I do need to go through all my alignments sometime. certain length locomotives don't play nice with certain length tenders
I’d very much recommend doing a sweep of your templates (both the code and your template images)
It takes a bit of effort and is a little monotonous but it’s well worth it even if you have to re-template some sprite images to have things be more consistent
One of the biggest single improvements I’ve made in BRTrains I took it over
It works perfectly fine for almost everything
But things like a 6-length locomotive and a 4-length tender causes a gap
Done some preliminary alignment adjustment testing
fixing alignments for one thing breaks them for another...
I have no idea how I'm supposed to get around that
Take for instance this gap that the King class has with it's tender. If I change the alignment of the King class to be two pixels back, then it looks weird in the niche situation where you have one coupled behind something, and it moves other trains two pixels back, so my only option is to make a separate set of alignment templates for the King and just live with the couple-at-rear gap, annoyingly
does that suggest the sprite is incorrectly sized? 🙂
Sprite lengths need to be in multiples of 4
UKRS sprites... Are not multiples of 4
They're close, but. Not quite
Passenger Wagons are 33-length, for example
The sprite lengths the set has are
8, 10, 12, 13, 14, 15, 16, 17, 18, 19, 21, 22, 24, 25, 27, 29, and 33
the Pacific has a loco length of 29, and a tender length of 16, for example
Then yeah you’re always gonna get alignment issues in some scenarios
Either gaps or overlaps or some of each
That’s with a single pixel overlap isn’t it?
I thought 4, 8, 12, 16, 20, 24, 28, 32 are the actual sprite fitted to the bounding box and then the extra pixel allows for corridor connections on both ends of the coach, buffers on both ends of the wagon/locomotive etc
So they end up being 5, 9, 13, 17, 21, 25, 29, 33
BRTrains is half 4/8/12/etc with corridor connections on one end (older sprites) and half 5/9/13/etc with newer stuff I’ve drawn recently
Then you take the 4/8/12/etc from the horizontal view and halve it for the length of the sides of diagonal views (plus 6 for the cab), or the roof length of vertical views
Then height of 8 for standard TTD, 7 for timescale, 9 or something for xUSSR
yes 1px for buffers / corridors
Horse does a few special case treatments of steam locos
quite often the 'engine' needs to continue onto some of the tender sprite
Yeah we do the same with a couple of sprites that we’ve robbed off you
I mean, been heavily inspired by and totally not copied, ignore the fact you’re credited as an artist on the set 🙈
Totally not using Iron Horse sprites right now as we speak
i could make a bigger tender for the king if it would help
I think extending the tender to 16px (to be the same length as a Pacific's tender) would help
Unless I'm wrong, the combined length of any locomotive+tender combo should end up as a (Multiple of 4 + 1); the King currently comes out at 43, which is too short. The hall comes out at 39, which is also wrong. Same as the Standard and Mickey (which suffers from this even more), and the Garrat is a little off, too
5
9
13
17
21
25
29
33
37
41
45
49
53
57
61
65
69
Should be the total lengths that work
13px (Planet) locomotives should be paired with tenders of 8px (Planet), 12px (Goods) or 16px (Pacific)
15px (Coppernob) locomotives should be paired with tenders of 10px (Coppernob) or 14px (8F)
17px (Lady) locomotives should be paired with tenders of 8px (Planet), 12px (Goods) or 16px (Pacific)
19px (Crampton) locomotives should be paired with tenders of 10px (Coppernob) or 14px (8F)
21px (Austerity) locomotives should be paired with tenders of 8px (Planet), 12px (Goods) or 16px (Pacific)
24px (King Arthur) locomotives should be paired with tenders of 9px (Not Drawn) or 13px (King Arthur)
25px (Mineral) locomotives should be paired with tenders of 8px (Planet), 12px (Goods) or 16px (Pacific)
27px (Arrow) locomotives should be paired with tenders of 10px (Coppernob) or 14px (8F)
29px (Pacific) locomotives should be paired with tenders of 12px (Goods) or 16px (Pacific)
Hall, at 25, currently has a 14-pixel tender, but should have an 8, 12 or 16-pixel tender
King, at 29, currently has a 14-pixel tender, but should have a 12 or 16-pixel tender
Castle, at 27, currently has an appropriate 14-pixel tender, but wouldn't work with a 12 or 16-pixel tender
I can make Hall and King work w ith 14-pixel tenders, but there'd be a gap at the front so you can't couple them behind anything without it looking weird
Standard, at 25, also needs a tender change like Hall does. I already resized the Mickey (LMS Ivatt Class 2 2-6-0)'s tender, and need to check up on the Garratt
I think an important decision to make is "What's more important", accurate tender lengths or getting rid of front-gaps (a gap in front of the locomotive, so you can't put it behind other trains, but it looks fine if you put it in front)
Overall I find life is much easier if you just stick to the 4/8/12/16/20/24/28/32 length vehicles
I mean i don't doubt that, but I cannot draw, let alone draw finescale, and unless someone volunteers to redraw all of UKRS2's stuff, things ain't changing
Are you sure the locomotive isn't meant to slightly overlap the tender to have correct lengths
The default UKRS2 sprites have the tender and locomotive as completely separate sprites
Notable New Funky Things:
- MUs are now properly restricted in what you can attach to them
- Some sound fixes
- Prairie, Suburban, Ivatt and Mickey locomotives get re-introduced in the 50's to represent BR Standard steam locomotives (Class 3 2-6-2T, Class 4 2-6-4-T, Class 2 2-6-2T and Class 2 2-6-0 respectively)
I feel like this A/B set turned out not-horrible
Looks nice… what is it though? I didn’t think the UK had B units other than the Class 13 A/B conversions from the Class 08
And that’s definitely not an 08/13
100% fictional, gonna go into a "Weird Designs" addon at some point
but I wanted to try my hand at bashing something together
ok, I think I'm about at the point where i've got pretty much every train I might want added. I've got a couple more things on my wishlist, if people want to take shots at making these in finescale, it would be greatly appreciated and I'lll add the locos in that case, but beyond these I don't really think there are many things left adding
- Adjustments to Standard, King and Hall with regards to tender size
- Maybe some tweaks to set the 4 'Goods' locomotives apart. Currently have them as the GNR Class J7 (Adjust the cab), LNWR Coal Engine (keep as default), GWR 2301 (Square Boiler) and GCR Class 9J (Square Boiler, Small Dome)
- LB&SCR A1
- LNWR Webb Coal Tank (base off of 'Goods' locomotive)
- GCR Class 9N
- LNWR Precedent
- GWR Great Bear
- GER Decapod
- BR Class 28
- BR Class 35
- Midland Railway 156
- LSWR 0298
- GCR 8K
- LNER M2
- Metropolitan Railay Metro-Vick
- Midland Railway 1528
- GWR 5600
- USATC S100
- BR Class 251
Maybe bringing over UKRS1's Costar Junker, Hydra and Century locomotives could be neat
How big is the GCR 8K compared to a Black 5?
About a meter longer, so pretty much the same length in finescale, I imagine
Henry in the TTE set is a little small IIRC, that's a UKRS2-scale set - you'd need to recolour it into 2CC but it shoudl fit pretty well I think
And RUKTS has a Class 28 that you can presumably pretty much lift as-is
does it? I checked and I didn't see a Class 28, though I could've missed it
Huh, I've got something marked "Boco" in the TTE repo that I assumed was stolen from RUKTS
Maybe it's a modified something-else (8/8 does seem a little long for a 28...)
I didn't draw it so I'm not sure
@nova cape one of yours?
I mean its not like we didnt just draw and set a Class 28
if UKRS wants it you can take it and play with it
Been doing some sprite-bashing myself and honestly the results have been. Not too bad?
sprites are just patterns mostly 🙂
Not bad for sure, although I judge kettles on the diagonals where they mostly just become blobs of pixels 😂
Are all steam trains kettles?
Yes, kettles is a nickname used for steam trains, if I'm not mistaken
Yeah sorry I forget not everyone will use that. Kettles = generic nickname for steam trains
Oh yeah that's mine
Definitely mine
Mish mash of a class 50 and something else
Took some effort, but I'm quite happy at how my Finescale Torpedo Wagon turned out; bashed together the Iron Horse Torpedo Wagon with a Bogie Tanker for this
Slag Ladle wagons will also need some work, probably
try the narrow gauge Horse ladle
the torpedos look like Scunthorpe's
This is the narrow gauge ladle
Here's a Strongbow next to a Jubilee
yeah the Ladle seems to be the same size for NG and SG
it's mostly the diagonals that need touching up
maybe just squishing it in is good enough
Does look better, might adjust to have the ladles be less full when full
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Currently far more comprehensive than RUKTS in terms of steamers, far less in terms of units, and far behind horse in terms of wagons
1px of height and I think 1px off the roof? It’s much more noticeable on steamers and bigger units
I can post my tracking table document thing in a bit if people want
Me and StarRaid did some experimenting trying to find a compromise scale between RUKTS/UKRS2/fine scale and BRTrains/Iron Horse/baseset scale
We were hoping we could share some steam trains between the two sets (maybe with minor modification) and halve the amount of time needed each but we couldn’t get it to work - it’s surprising how much difference 1px makes
It's mainly the diagonals I've found
Squash it vertically 1px and then knock one pixel off the top left edge and that’s a rough conversion between the two scales
Like cut and paste the entire top layer and move it down 1px
Then on the furthest top edge from the camera knock off 1px all the way along
It gets you close, depending on the unit
Those vat wagons are gonna be tricky because you lose a pixel of width to make it circular and the width is already at a premium when doing circles in isometric
borrowing Ingot Carriers from Horse
one king with an up-sized tender
And here's a .grf of the fixed King (and Hall, also gave it the longer tender) and the new carriages. I'll be out of the country for a week so no developing to be done during that time
All thee stuff currently in the set
Why did the hall need the longer tender?
It had clipping issues too, iirc
that doesn't make sense though
i made it the same length as the shire
oh
the Shire's tender is even smaller
huh
if the castle is given the larger tender, does that cause issues?
Yes
Read here @tawny oar
i'll squish the tender down to size then
(also in case it got forgotten, i made the Queen Mary brake van)
It did get forgotten, will add it when I get home
\o/
I also added a "15t" Brake Van by modifying a regular covered Van, because I wanted a break van bigger than the 10t but smaller than the 20t
Have the Mineral Wagon
Have the six wheel break too I think, kinda
Well have the same design but not as a six wheel specifically I think
The 6-wheel looks a little out of scale compared to the 6-wheel tanker but that's just at a glance on mobile, so I might be wrong
it's not scaled to the 6 wheel tanker
it's scaled to the other brake vans
i just shoved an extra pair of wheels in the middle
which is what the GWR did IRL
One thing I do want to revisit sometime is the way I sort locomotives
Currently it's vaguely by "role"
General Purpose Tank, Passenger Tank, Cargo Tank, General Purpose Tender, Passenger Tender, Express Tender, Cargo Tender, etc
instead of the tender locos having their tender hard connected to them
have the locos and tenders seperate
and use a system similar to the brake vans to prevent trains leaving without a tender
as i said though, it's a stupid idea
That doesn't really add anything, though, just more clicks
I'd considered making buying extra tenders an option, but scrapped it because I both wasn't sure what the purpose would be, nor how it would work graphically because of the existing loco-tender specific sprites
tbh, the extra tender's role (reduced breakdowns from age/improved reliability) can be fufilled by a "support coach"
Apologies for missing these updates. Looking very good 🙂
I wish I could find the book, but if you can find it "Locomotives that Never Were" by Robin Barnes
I have found a few images from it online. I can post them here if agreeable
i know that book, it's what inspired the 4-6-2 whisk
turns out i never posted it here
hmm, i think i could bully my muse into making a BR standard 2-8-2 at some point (won't be tonight tho)
By any chance could you label these as fictional or prototypes in game?
myself, no. i'm just the artist
fairy will probably have a parameter that disables fictional engines
my intention is for the whisk to be a subclass of the streak (since that's what it essentially is)
so it would be:
- Streak
- whisk
Ahh you’re like me
Though i do code the set, i am just limited to coding similar to others, we don’t have any cargo wagons yet that do like coal and other visible cargos so i wouldn’t know how xd
turns out my muse was rather easily bullied into doing it:
idk what to call it
@snow carbon could all fictional, prototype etc vehicles be labelled as such with additional text in game? I like using such vehicles but i only like to have a handful of them around rather than for like total mainline use etc xd
Yes, once the grf is in a more finished state, I'll be doing that in some way
Excellent thanks
what size tender would the 4-8-2 loco's i drew up a while ago need?
the loco's are size 8, but the current tenders are technically size 4.5
as seen here:
@tawny oar use this for reference
I'll need to check 33px locos when I can
but I suspect they'll work with most sizes
for the time being i'll put the normal pacific and streak tenders with them and then see about building a size 5 tender
Draw them as 5 but overlap 2 pixels on horizontal view and 1px on diagonal and vertical
Even better, overlap the engines cab onto a 5 tender
Isn’t that what I just said? 😂
you imply i have any idea on how to do that
I'm sure I've asked before, but what coaches are supposed to go with which multiple units? In the original UKRS2, when you got the right carriage it would re-livery itself to match the multiple unit, does that not happen anymore?
Use the special MU Coach
How do I go about installing this?
Same as any manually installed NewGRF. Put the .grf in your documents/openttd/newgrf folder
I have been pondering if there is an update, or if there's anything I can help with
honest question, is this dead? or comatose?
The latter, but I'm slowly picking it back up. Motivation is hard during periods when my interest in playing is null
fair
Was just thinking about this yesterday (and checked out the thread)
If there's anything I can help with, conversions etc, do let me know 🙂
i reminded myself that this existed when i put my preorder in for Bachmanns new Stanier 8F
can't wait for them to hit stockists
makes hornby's look like a toy
Most of Hornby's stuff is embarassing these days
"Here's a model from 1984, but we've stuck some really grainy Beatles sprays on it. Give us £100"
tbh most of my "newest" hornby purchases have been from ebay
i won't touch Bachmann's a4's with a 10ft bargepole
The main primary first bottleneck is just on my end getting the data sorted in a way that makes it much easier for me to get my program to generate the .pnml for variants, which is just a bit of a pain
If anyone wants to have a go at editing these flat wagons to be the same size as the van (vertical view doesn't matter as much) then that'd be neat, could use them for the Mixed Consist Wagon I'm making
fortunately there is already a "van-sized" flatbed thanks to the conflat
is it OK if i skip this load?
it's an awkward one that is longer than the van-flat and due to being 2 objects, it won't cut down to size like the other loads
also the modern cars are being a bit awkward
in order to get the angled pictures to work i have to slice off the back
which kinda wrecks the car
(original image below)
The cars are lowest priority in making look nice, so if they don't work that's fine
for your inspection:
I'll look at it after work today, gotta get going for now
the "van-flat" is finished
and i re-submit the shrunken mineral wagon for use in the Mixed Consist Wagon
I already have that one, I think
But thanks for the shrinking
btw lemme know if you want the shrunken mineral in 2cc
so i was going to try and make a van length tanker for the mixed consist wagon
but it turns out the 6 wheel tanker is already the same length:
making progress on actually getting my stuff set up again to work properly
Default/Generic-ish Liveries I intend to include for Steam Locomotives:
- BR Green
- GWR Green
- SR Olive Green
- SR Malachite Green
- LNER Apple Green
- LMS Crimson
- Wartime Black
- Industrial Yellow for small tank engines
- Silver for Streamlined Locomotives
Could there be an LBSCR "Burnt Umber" in there?
As LMS Crimson works for Midland, Furness Railway etc too, the different greens work for LSWR, LTSR, GCR etc
but a Burnt Umber/Brown would be nice for LBSCR, NBR etc
(A "Caley" Blue might be nice also)
I think there was another Scottish Pre-Grouping Railway, GNoSR? that used brown or yellow
It's definitely an option, yeah, I think I had the blue and brown options in a prior version
The main thing is getting a nice set of 8 colours to use for recolouring
The previous LMS Crimson I had was a very dark red, this is more a bright red, probably not as accurate but might look nicer. Need to get good shades for the different greens though
Is there enough of a color difference between BR Brunswick Green and GWR Green (I think they also called it Brunswick Green)?
If people want to mess around with colours for me to try, I'd need a set of 8, ranging from lightest to darkest. As examples:
https://docs.google.com/spreadsheets/d/17-l9hbZ7oysEqDNchUY_gPHDKehaKEI3jrxc3PJ4sM0/edit?usp=sharing
The "Recolour Showoff" shows the current colours used for the different liveries
The colours between [] are for me to put better colour sets in when I have them
At TTD scales, no, BR Brunswick and GWR Brunswick are practically identical
what would good colours be for BR blue (steam)?
are we sticking to the palette or 32bpp? Ithink plain CC blue would work for that (you can use a recolour sprite to prevent the CC blue from being recoloured to CC)
at the moment i got this:
by replacing cc2 (the green cc) with wartime black from this chart
(the br blue on the chart is 70's diesel blue, not express blue)
thoughts? (feels a little too dark for my tastes)
also if we wanna be pedantic, the tender should have the 4 yellow pixels replaced with 1 or 2 in the middle
Either works; I can use any colours, even palette colours, and make them 32bpp to have them not recolour, I imagine
It does feel rather dark, yeah
The way my recolouring program works atm is that it goes through a folder full of images, compares the filename to a list that says what colour sets to recolour to, and then recolours according to a 16-colour set, where the first 8 replace CC1 and the second 8 replace CC2 (So since these are full recolours, it replaces both CC1 and CC2 with the same 8)
Currently I have these colours; I'm not sure about SR Malachite/Olive, and LMS Crimson is probably too dark, might stick with Maroon as a stand-in for LMS liveries. Also unsure about Umber
I feel like it's missing a yellow/light brownish one
like the LB&SCR
or the Highland Railway
I have actually marked down to potentially include something like that, just a matter of getting a nice set of colors for it
Unless maybe the "teak" colour included in default UKRS2 (given to coaches when attached to an LNER loco) could work (bottom on the list)
I think it actually works quite well
The main question for me is still the five greens, if they need to be shifted around a bit or changed or left as-is, as well as if the Crimson is worth keeping or if it's too dark
I'd definitely keep the Crimson, it looks great
I think the Malachite looks far too radioactive, it needs to be toned down and a hint more bluish
Trainz isn't a primary source, but I think it's good as like, a reference point for what it should roughly look similar to
Tried tweaking it
If people give me 8-color sets I can very easily generate spritesheets in them to try out
so I can try it on different locomotives
Alternate Crimson and Malachite options, originals at the bottom
Prefer the definition on the original crimson
Added some carriages
The new Malachite is growing on me quite a bit. The new Crimson... I like the color range but yes it needs to be refined a bit, right now it's just using a generated palette. SR Olive is nice but idk if it's appropriate for the actual color used.
The old Malachite is basically what I used for these containers in JP+
The new Crimson livery was generated using the colours used in Su1phur's British Rail Extended Train Set, could do with a bit more refining though
Yeah it needs more contrast but the colour is nice
I think you can further emphasize the brown on the GWR Coaches
Yeah imo the new one looks a lot better. Both looks good to me
It's the default "Wood" colour used in UKRS2, here it is on a full carriage
I might see about yoinking more colours from you, you've got a few nice ones
Because it has the colours and is in higher detail, mainly
I'm not sure which other sets have Real Colour steamers
I get ya GETS
Not British!
the Crimson looks less nice in-game at proper scale than it does up close, need to work on it more. As well as fix that Express Blue and Brunswick Green are flipped. And some other weirdness with variants
Crimson still looks way too flat compared to the other liveries, it needs more contrast
Just take another colour and play with the HSL sliders 😉
express blue and brunswick green are swapped
"As well as fix that Express Blue and Brunswick Green are flipped"
Finally managed to fix some ID issues
Now I need to go see if Badges are a thing yet
nitpick about express blue on the streak & streamlined 608
the lower half is meant to be black
not blue
so for which of these should the red bits become black rather than blue
(For the Express Blue livery)
What about the 604 STreamlined
that's LMS streamlining
not LNER streamlining
and the LMS streamlining was removed before express blue was introduced
And the footballer?
yes
also you need to do the same for brunswick green
they also had black
anyways i gotta go to work
Enjoying the completionism
It's very easy for me to incorporate it with the setup I have now
Helps that I am knowledgeable about liveries.
Glad to see much discussion here 🙂 Loving the inclusion of the LBSCR/Highland colours
yeah its nice to see things active here again
Tints and shades generator tool that allows you get lighter and darker variations of any color.
@snow carbon
this is what i use to make new colours
iirc i set the % difference to 15
wait its changed
Bookmarking this regardless-
I can't help but feel this would be a much easier task if the LNER and later BR hadn't messed about with A4 liveries so much 😄
SORRY
it is the right site
it just looked really wrong because i had dark mode on
with dark mode
without
xd
The main things I need to figure out atm are if badges are in yet and how to use them so I can make passenger wagon gangways look right again, and see if it's at all possible to make what railtype they're on parameterable - I like running them on Narrow Gauge atm since that looks nicer with JP+ tracks
if i was choosing orange i'd personally choose this range of colours, but my set does have a slightly more realistic range of colours so it might not work for you
bottom is 2cc red and white and the top is mine, as you can see i have a less saturated vibe in my set, you'll also see that 15% provides slightly less contrast than vanilla colours, so you might want to set it to 16 or 17%, i found 20% to be too much
One fun part about livery variants is being able to use it to represent different 'class' coaches. Multi-colour passenger trains are fun
Changing gauge shouldn't be hard
perfect
careful or i might start putting the class colour stripes on the HST coaches
BR messed with all the liveries, not just the A4s
If you guys thought LNER and BR messed with liveries, you guys clearly haven't looked at the Coronations. Anyways, off topic we go.
(Speaking of) Looks fantastic btw
You should have the silver streak on Caley Blue btw, that's what their blue livery was
True, but the A4s were the most egregious, between LNERs umming and arring, and BR doing their experiments in the late 40s and 50s
I think the Streamlined Coronations now have the most liveries
better
Seperated the two blues for this
Test GRF, for those who want to mess about it with it
Here's the version for those who want to run it on Narrow Gauge. Have yet to make it into a parameter
ah yes, (LNER) Garter Blue and (BR) Express Blue
Making a list of "common" livery options available to most/all vehicles. Which of these options should I include (for vehicles for which they are applicable) on top of the default Company Colour option? Other liveries will be included, too, this is purely in relation to company colours.
9
13
1
Reverse CC (Inverts the colours of 2CC vehicles)
blame my model railway collection entering the "snowball" phase thanks to me getting a job
I have to unsnowball mine and am about to ebay quite a lot…
you got anything BR early crest period in 00 Gauge?
particularly br grey mineral wagons/7 plank wagons
i need about 60 of them and currently i have 20-ish