#GETS German Extra-Zoom Trains DevZone

8991 messages ยท Page 9 of 9 (latest)

stray nova
wraith kiln
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@stray nova do you plan on more Re 450 S-Bahn trains? If not, i'd start coding a bit tonight :)

stray nova
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uhhh

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there is like one more livery

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maybe 2

wraith kiln
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thanks, i'll do smth else then :)

stray nova
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start on the flirts

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about to get the 523 tilo done

serene belfry
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It's beautiful, but it's a pity that no one makes trucks in this style, there is one project called "HVW" but very poor in cars

stray nova
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man

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I've wanted to do buses and trucks for a while

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i think @wraith kiln would kill me tho lmao

wraith kiln
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vanishes into nothingness

stray nova
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haha

minor cloud
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I like the FLIRT variants from TILO, thank you! ๐Ÿ˜

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I think the FLIRT models on the drive are from me, based on the ones from GETS. Except for if Witold uploaded his models too. But the mistake with the colour would be from me. Beginners mistakes ๐Ÿ˜‰

undone grail
stray nova
wraith kiln
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yeaaaah, sure guys. i didn't even prepare one single train for coding and you gimme two more to code :D

minor cloud
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RABe 514 is also coming today in two liveries ๐Ÿ˜‰

stray nova
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511 and 512 are needed as well

wraith kiln
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we'll have a lot of MU's for high density urban areas, i guess.

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can't wait to have a proper game with that stuff tbh

stray nova
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switzerland is quite MU heavy

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even very rural

nocturne wyvern
stray nova
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TILO is almost all regional

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teach me

wraith kiln
stray nova
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teach me how to code and we will have GEBS

wraith kiln
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GEBS?

stray nova
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german-extrazoom-BUS-set

nocturne wyvern
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german extra bitches set

wraith kiln
nocturne wyvern
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hahhahahhah

stray nova
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hahahahahahahaha

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lmaooo

nocturne wyvern
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this doesnt work here you fool

wraith kiln
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defeated :(

stray nova
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oh

wraith kiln
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i can't honestly help you with Busses wynd. I've never coded a road vehicle, and honestly most stuff i do is just copy-pasting the same switches over and over again.

stray nova
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also flirt3

wraith kiln
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i'm just about to start with the Flirt 3

stray nova
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if TW trains was of the same scale then we could have just used the one from that set as a base

wraith kiln
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his Truckset u mean?

stray nova
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nah the train set

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there is the british flirt 3

wraith kiln
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his coding is done in a weird XML-Macro-Thingy.

stray nova
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swiss

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britbong

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same ish

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narrower and different bodyshape

wraith kiln
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also important Flirt!

stray nova
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is this 3 or 4?

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this is a 2 right?

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also we have very flirt flirts now

minor cloud
wraith kiln
stray nova
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honestly

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no clue

wraith kiln
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5

stray nova
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lmao

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1/2 is mostly the same

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different insides but the only real external difference is the buffers

stray nova
wraith kiln
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Rรผdesheim/Rhein - guess they're waiting for the rushhour there.

minor cloud
# stray nova 2

I thought this to be 1? We have in Switzerland some of them with "Puffer" instead of "Auffahrschutz".

wraith kiln
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as far as i understood Wikipedia, Flirt1 is the original swiss one - RABe 523. Flirt 2 is the export-version with kinda 0 difference. idk

stray nova
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how to do the bridge

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hmmm

wraith kiln
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will work i guess

stray nova
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ig

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on drive

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shiltal bahn next

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very simple

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they don't have 1st class

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only 2 of these in the middle

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in this livery

wraith kiln
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saves 1 model that's good

stray nova
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yeah

wraith kiln
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Flirt 3 - 4 part TILO is a thing?

stray nova
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have this livery as well

stray nova
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only 6 part

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there is 4 and 6 for flirt 2

wraith kiln
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allright

stray nova
minor cloud
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BLS Ae 8/8

stray nova
minor cloud
stray nova
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all uploaded

stray nova
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might be worth doing some overlays for them

wraith kiln
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that would be a lovely detail, wouldn't it?

minor cloud
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Perhaps you mean the SBB Ae 6/6 "Kantonslok"?

stray nova
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ahhhhh

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crap

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yeah

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Berner-Lรถschberg-Simplon

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vallais and bern

minor cloud
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But no worries, I tried to pay attention to the names and numbers. You should find different numbers and according emblems on them.

stray nova
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I that would be cool

minor cloud
stray nova
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the only issue is its not visually different enough especially when in game

minor cloud
stray nova
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yeah

wraith kiln
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u don't need to do all 26 different ones then. I mean, Zรผrich, Luzern and Zug will look the same at GETS-scale.

stray nova
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yeah

stray nova
minor cloud
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The swiss cross on the Re 4/4 II and Vectron was already difficult ๐Ÿ˜‰

stray nova
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haha

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this is cool

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leman express

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idk

minor cloud
# stray nova also

Again a joint venture, this time between SBB and SNCF. They mix their trains and staff, but owner is always FLIRT = SBB, ALSTOM = SNCF.

minor cloud
stray nova
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thanks

wraith kiln
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shhh, wynd don't touch that bad french trains!

stray nova
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really really tempted haha

stray nova
wraith kiln
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first Coding Update for today:

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Ae8/8 and Flirt 3 added.

stray nova
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leman uploaded

wraith kiln
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i'm gonna get some sleep and continue stuff tomorrow :)

stray nova
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cool

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is this real?

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no

stray nova
stray nova
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oh balls

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done

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uploaded

dense thunder
minor cloud
wraith kiln
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that's enough to have them ingame i guess :)

stray nova
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Iโ€™ll do it then

stray nova
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uploaded

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I'll say I'm done with flirts for now

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SOB, TPF still need to be done but I really cba

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if someone else wants too then by all means go ahead

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these exist as well

stable sphinx
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๐Ÿ‘€

stray nova
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tunnel rescue flirt

stable sphinx
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Ooo

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Reminds me of those jet trains

stray nova
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this is the actual thing they have

stray nova
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but this is basically a flirt 3

stable sphinx
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The prototype looks cooler

stray nova
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not particularly happy with this

vapid root
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The L is too short and the J is backwards

stray nova
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oh shit yeah haha

stable sphinx
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The j was the fist thing I noticed

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But I thought it such a funny error that i concluded it was really like that

wraith kiln
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first WIP

minor cloud
stray nova
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oh niceeeeee

misty sierra
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I think you were meant to do the logo a bit differently enough just so you don't infringe intellectual property of OBB /s

gentle badger
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a sbb line

minor cloud
gentle badger
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i wait for them to start the route

minor cloud
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Ae 8/8 should be in yesterdays beta release

gentle badger
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i can search up for it

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one more route

minor cloud
gentle badger
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when will be the first sbb loco?

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i downloaded it

gentle badger
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a big route for a sbb trains

gentle lichen
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max this is for development discussion pls

undone grail
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It's starting to look like something.

stray nova
stable sphinx
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Interesting template colour choice

stray nova
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no livery uses these colours

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its quite smart

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just use the paint bucket tool

gentle badger
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you can try to remake the scale of this ed250

wraith kiln
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more WIP's

gentle badger
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awesome

undone grail
wraith kiln
minor cloud
gentle badger
wraith kiln
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Max, that's a development Version. Please respect, that we're busy doing dev-stuff. There is and will be no support for stuff that isnt meant for public.

stray nova
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couple bug reports, the EWIII DVT's have no loading sprites

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also in GETS Main the ICE-L is missing

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like its just gone

nocturne wyvern
wraith kiln
stray nova
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oh

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that might be my fuckup then

wraith kiln
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I'll check both issues once I get home :)

gentle lichen
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you mean ICE 2? ICE-L is showing up in server 02 a lot

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see what I wanna know is where is my ICE T

wraith kiln
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We're all hyped for SBB now, but I'll put the ice-T on the list. No promises though

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just checked, and the ICE's are all there: 1,2,3, Velaro and ICE-L

midnight night
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they might be mistaken as the ICE-L is classified as a wagon not loco as it doesnt produce any power

stray nova
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nope

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I must have been using a weird dev version

wraith kiln
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nO sUpPoRt FoR dEv VeRsIoN!!!!!!!!!!!!!!!1!11!!11!1!111!1

stray nova
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nah

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said gets 0.5 but must have been one

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they have the same name innit

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just re downloaded and works fine now

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also get when NPZ widdle_goblin

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i want liveries

wraith kiln
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i'll be back on it tonight, soooooo no promise but might get near-finish.

stray nova
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hell yeah

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thats my evening sorted then haah

wraith kiln
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which then sorts out my weekend: coding, coding, coding :D

stray nova
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haha

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I'm also gonna start work on some german Flirt 3's and 2's

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for gets main

gentle badger
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sry i have a question

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can i get a link for a github?

wraith kiln
gentle badger
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thanks!

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and alpine one is open source?

thorn phoenix
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WHAT

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IS THE SBB SET OUT?!

gentle badger
thorn phoenix
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ah oke

gentle badger
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we have a "friends server"

thorn phoenix
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ahhh oke nice,fun

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i fr cant wait for this sbb setwiddle_goblin

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update*

stray nova
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quick reminder, this thread is for discussion of GETS and the development posts

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anything else and its really not necessary

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can be posted in any channel but here

nocturne wyvern
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chets needs to be seperate

gentle lichen
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friend, can you please stop posting in here. this is just for GETS dev discussion

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if you want to talk about playing the game using GETS, you can do it in the general channels

acoustic lion
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hey @wraith kiln , can I find the source for the GETS waypoints anywhere? possibly even a voxel source file so I can get the scale and palette correct without having to redo it all myself?

wraith kiln
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Seems I never uploaded it to Github. I'll do so in a few days, im kinda busy ATM.

acoustic lion
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no worries, I'll appreciate it no matter the wait

wraith kiln
acoustic lion
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sweet, thanks very much

wraith kiln
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you're welcome :)

gentle badger
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Garlic bread why desiro hc in DB livery only 4 tile?

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Also there a 6 tile one

wraith kiln
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because the 6-part one is a different train with totally different specs.

gentle badger
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Oh okay

stray nova
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Lmao

hardy gulch
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are there in-game screenshots with these trains?

wraith kiln
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usually we don't post ingame screenshots of the stuff in development.

hardy gulch
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๐Ÿ‘

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got a ping here?

gentle badger
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Sry is it also GETS?

wraith kiln
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Yh

gentle badger
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How i can turn on so they are pixels?

wraith kiln
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They're always pixels. U mean force 1x zoom? That's somewhere in the game settings

gentle badger
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Okay will try to find

gentle badger
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And does 1x work with GETS alpine?

wraith kiln
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1x is done by the game. It works with every grf afaik

gentle badger
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Pkay

thorn phoenix
warm carbon
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i'm sure there is a readme somewhere which i can't find, but how do you guys scale things?

stray nova
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Pinned message

warm carbon
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ty

eternal cargo
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Hi, I really appreciate your amazing work.

I have a question, is there any way to restore GETS trains?

In my game I have reached the year 2075, so most of the GETS trains are not there, can I ask if there is any way to restore those trains?

Thank you in advance for your kindness.

wraith kiln
stable sphinx
wraith kiln
eternal cargo
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Thank you for your reply,

I've already had some advice from a player in chat, specifically about the settings.

I hope that your project will develop, but as I see so I don't have to worry.

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Feel free to ignore it if it seems stupid: I hope you'll get into track and signals sometime in the future.

wraith kiln
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Ah that's one of the least stupid requests we've had. There might be signals/tracks in the future but I don't like promising things :)

acoustic lion
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I keep thinking about doing a signal set. Maybe if there's demand I'll find the motivation...

gentle badger
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i think german signals are already exists

nocturne wyvern
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Nah but you want the full jgr experience

acoustic lion
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Full jgr to support presignals, more of the signal systems, and full 4x zoom to match GETS

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while also keeping them somewhat readable, ideally ๐Ÿ˜…

ocean roost
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KS and HL-Signals ๐Ÿ™‚

quaint stump
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ee-tsay-ay

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Does this sound right

vapid root
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Use IPA: [iหtseหหˆส”eห]

stable sphinx
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Sound right for what

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Is he trying to write ICE?

quaint stump
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Yes

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By the way is ICE-4 and ICE-TD on the plan

wraith kiln
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try forvo.com for this pronounciation stuff. ICE-4 and ICE-TD might come somewhere down the line.

keen rock
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you still haven't got to it yet?

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I mean that set still has much more than this as far as I can tell, so just for the legacy you could do some work

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but it doesn't seem like you added anything yet so dunno ๐Ÿคทโ€โ™‚๏ธ

vapid root
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No I've been focusing mostly on JP+ stuff, someday I might get around to it though

stray nova
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๐Ÿ‘€

thorn phoenix
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amazing

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im starving for the sbb update

stable sphinx
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It looks like they got burnt out

thorn phoenix
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๐Ÿ˜‚

mortal bobcat
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I made a PR to improve the compatibility with tracksets. It would be nice if you could merge it

wraith kiln
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I'll check it later today (and might have dum questions before I merge it)

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Also: thanks for the PR!

quaint stump
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Good morning. Is the manifest file of GETS trains available somewhere?

wraith kiln
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Morning! I'll send you once I'm at home (~9 hours)

quaint stump
#

Thanks

wraith kiln
eternal cargo
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Its very interesting

quaint stump
#

Received, thank you

stray nova
#

@stable sphinx still think we got burnt out? KEKW

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alpine addon is finally out

stable sphinx
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In fairness the stuff in the screens looks like the stuff youโ€™d already made

stray nova
#

yeah

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lots has been done

wraith kiln
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A tad bit more than that, yeah๐Ÿ˜…

grave void
gentle badger
grave void
gentle badger
#

A

quaint stump
#

I think this is intended

vapid root
#

Why would it be intended?

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except maybe to keep code simpler

wraith kiln
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of course it's not intended - i just got the animation the wrong way round. fixed for the next release.

quaint stump
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Ohโ€ฆ didnโ€™t see the rod problem.

thorn phoenix
#

dude, i woke up today, bc i havent playd OTTD in a bit i wanted to check updates, en FINALY, GETS has updated SWISS TRAINS!! THANK YOU!!!

wraith kiln
undone grail
#

๐Ÿ‘€

serene belfry
#

I have a question, I noticed that locomotives in GETS lose their efficiency very quickly after the end of availability (production) ("Reliability" parameter), even though the locomotive itself is not old. Is this an intended effect in GETS or maybe a bug, this happens on OPENTTD 14 and on JGRPP

wraith kiln
#

This is due to two things:
On the one side, I'm not focussing much on reliability, since most of us just turn breakdowns off.

On the other side, I'm quite sure this is a side effect of these old locos being available for so long (keep in mind, your 151 in the screen is now ~70 years old designwise)

serene belfry
#

There are many online servers where failures are enabled.
Why add new locomotive paintings (e.g. DB BR 151 locomotive) at the end of availability when you can't enjoy them because in 5 years it will no longer be available and its reliability will drop to 0, (before 40 years of its real life), what's the point? replace rolling stock with newer paint jobs, ???

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what's worse, the option of replacing the old rolling stock with a new one will not work in this case because these locomotives are not old yet, but the reliability is decreasing,

wraith kiln
#

well, i've just checked the codebase. reliabilty decay is set to the OpenTTD standard value. So if you suffer from these problems, you should actually experience this in (most) other trainsets, too.

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in general, GETS is more faced towards reality, not that much towards gameplay. in conclusion, not everything you'll find in the grfs will totally make sense in terms of OpenTTD-mechanics. this of course strongly applies to the tons of different liveries we've included. Their sole purpose is indeed to look nice :)

serene belfry
#

In other sets, I did not notice such situations that after the end of the locomotive's availability, its reliability drops quickly to 0 (importantly, the maximum reliability also drops towards zero (e.g., from 95% to 30%)), that's why I'm writing about it, I thought that maybe it's a glitch in GETS

quaint stump
#

I think it is the "retire_early" problem?

whole root
#

When playing with breakdowns, I often just replace the locomotive and forget about the wagons. Then I wonder why my BR101 only goes 140 km/h and not faster.

gritty condor
minor cloud
gritty condor
#

And btw. how can this work without catenary?

whole root
#

This train is powered by imagination.

turbid crane
#

there's no ER20 eurorunner here right? would love to see that in openttd

minor cloud
#

Who knows what's coming in the next release ๐Ÿ˜‰

wraith kiln
stiff swan
#

uh is there anything happening here or not?

wraith kiln
#

there is definetly stuff happening - we just decided to not show publicly what happens before a release.

stiff swan
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koay

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okay

minor cloud
#

New release upcoming, first teaser ๐Ÿ˜‰

minor cloud
#

And a second one. There is more, stay tuned! ๐Ÿ˜‰

minor cloud
#

Modern times need a modern fleet

sterile laurel
#

๐Ÿ‘€

sweet zinc
#

Hey, i wanted to say thank you. The only thing im really missing are the berlin S-Bahn trains. But besides that its a wonderful set wich is in nearly every game i start since i discovered it. Great Work you guys and girls. Love it

wraith kiln
#

well, thank you!

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Berlin S-Bahn is kind of a nice suggestion though. Not promising anything, but it sits in my head now :)

serene belfry
#

and all I need to be happy is a set of trucks and buses in a similar style

quaint stump
serene belfry
#

it's more about the GETS style - and the scale in the game

mortal bobcat
#

SUV might be similar

serene belfry
#

and here's an interesting fact - you can easily make a Polish set from GETS - many locomotives from before 1945 and almost all after 1990 were or are used in Polish railways
(and even in GETS there are locomotives produced in PESA - Poland)

ocean roost
#

Sooo PETS?

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But GETS and the Alpineset are the priorities for now.

serene belfry
#

SUV vs Timberwolf vs HVW vs Real Semi Truck

minor cloud
# serene belfry SUV vs Timberwolf vs HVW vs Real Semi Truck

The funny thing is, that GETS, HVW and Timberwolf all use Timberwolfs tool to render voxel models. I don't know about Real Semi Truck. It might use a different colour palette and looks different for that reason.
I like HVW (thank you for the tip!) and Timberwolfs set and style. I wonder what you are missing? You wish for rl liveries from GETS and Real Semi Truck?

mortal bobcat
#

"real" uses some other rendering not involving voxels

serene belfry
quaint stump
#

GRF making is somehow free labour, you donโ€™t expect too much volunteers ๐Ÿ™‚

serene belfry
minor cloud
# serene belfry where can I find instructions / tips on how to start drawing in Voxel - GETS sty...

There are some possibilities: Garlic_bread42 wrote a guide for GETS, you can find it here: #981546378566180896 message (or as a pinned message in this forum).
I started with opening one of the models from https://github.com/GarlicBread42/GETS/tree/main/Voxels/Fertiges, looking at it, playing around and doing a first repaint of one of the locomotives. The tool used for that is https://ephtracy.github.io/
If you want to provide models to this set, please read the guide first. In the guide are also some tutorial videos of Timberwolf linked, they are very helpful to get started with voxels.
And of course you can always ask. One of us should know most things about the models in this set. ๐Ÿ˜‰

turbid crane
#

cool... might try it

warm carbon
#

are you guys using blueprints?

minor cloud
#

I use them as reference, but as the models in OpenTTD are not in scale, it's not possible to use them 1:1.

sweet zinc
#

i didnt know you can "donate" Trains, so im thinking about voxeling the 480 of the before mentioned Berlin S-Bahn. What do you think?

minor cloud
#

Go ahead, I started the same ๐Ÿ˜‰
Best to pick a existing model with approxemitly the same real life lenght of the train parts (Br 423?) and start from there. If you open the existing model you get dimensions and colors correct from the start.

sweet zinc
#

thanks for the tip <3

stray nova
wheat bane
#

I have a set of military hospital wagons from germany, I can send some pics if you want to add those

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I also have a BR 42

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also have some military airplane transports

wraith kiln
#

There will be absolutely no military stuff in this set.

For the BR 42: thanks, I do have a lot of pics/blueprints etc at home. If I do need something, I'll get back to you, if that's fine for you.

wheat bane
#

have some other loco's as well but they are not easily accessible ATM

wheat bane
# wheat bane have some other loco's as well but they are not easily accessible ATM

right I got those locos out from what isn't in GETS yet I have:

  • a T5 from the K.W.St.E.
  • a snowplow
  • a few tank cars with BASF livery
  • an acid transport car
  • a few generic gas tankers
  • a wagon with 4 big kegs on it which are compatible with that early german containerization attempt
  • for the alpine addon I have the non streamlined version of the Ae 8/14
  • got some spherical gas cars as well
  • and I have the ICE X aswell, an experimental version of the first ICE
wraith kiln
wheat bane
#

just the BASF tankers or also the gas ones?

wraith kiln
#

well, i'm a hunter and gatherer, so i'll take what i get :) Please don't hurry for anything, as i'll be not-that-active for the next 1-2 weeks :)

wheat bane
#

These are 4 of my gas cars, I also have one without any branding just the orange band

wraith kiln
#

that's nice. i think FIRS/XIS has CO as a cargo somewhere, so they'll be very useful :)

wheat bane
#

Also added in the pics of the snow plow

quaint stump
#

Just download the new version, very good, although the expected mail wagon update doesn't come :p

quaint stump
#

I don't know much about German trains, but are there any typos? Why are these DB BR 425's so different?

turbid crane
#

but the quietschie was made way after this one went out of service

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so i guess in practice it doesn't matter, there are many such cases

quaint stump
#

Thanks

minor cloud
quaint stump
#

I just remember this

minor cloud
#

Ah, I see ๐Ÿ‘ This would help my mailing network in my current game as well. ๐Ÿ˜„ But I solved that problem with longer mail-only-trains. ๐Ÿ˜…

quaint stump
#

Can't restaurant cars increase the cargo_age_period for IC2 coaches?

wraith kiln
quaint stump
#

Okay

wraith kiln
#

After all they're much more like a regional express painted in white. Nicknamed "carpet regional"

quaint stump
#

I guessed it right

wraith kiln
#

Concerning this, there are actually 3 of this breed. The DRG ET 55 was built as a commuter version of the ET 25. After the war DB needed EMU for the Stuttgart region, so they rebuilt (and partly kitbashed ET25) ET 55's. When DB invented a new, computerized naming scheme in 1969, all EMUs had a 4 in front, so the ET55 became the 425.

The Quietschie-Family was built from 1999 on as the common n-coach-DVT consist were aging. Must be one of the first DB-AG EMU's

quaint stump
#

Thanks for information

copper cairn
#

I really like this set, and enjoy every time it gets expanded! ๐Ÿ˜
Do you have any plans for including the early TEE waggons? For now only IC79 and restaurant waggons are available in TEE colors, so E3/103 and E10.2/112 can't use their full potential ๐Ÿ™‚

haughty oracle
minor cloud
haughty oracle
#

I want like every trane of it

minor cloud
#

You find it in the in-game content downloader as "GETS". The Swiss and Austrian trains are in the "Alpine Addon".

haughty oracle
#

Im new and have litteraly no knowledge

minor cloud
haughty oracle
#

@minor cloud At what year is ICE?

minor cloud
#

Code says 1991, give or take some years

vestal roost
#

any chance you could add TGV/Thalys and some liveries that are from other Western European nations to GETS? The Serie 1600/1800 for instance have been used by both the NS and DB

#

Same for the Siemens ES64F4/TRAXX, this one has been used in the netherlands, italy, sweden, poland etc.

minor cloud
#

We currently are working on two sets and our list, which models we wish to add to them is near endless already. So I don't expect sets for other countries soon, no matter how common or good looking the trains are ๐Ÿ˜‰

haughty oracle
#

BR 474

turbid crane
#

these are what we're really missing

#

i can imagine it might be harder to model tho

#

i should try voxel

nocturne wyvern
turbid crane
#

yes there's plenty of DB stuff not in germany

nocturne wyvern
#

You will need DETS for a 1600/1800

wheat bane
#

NS 1100 did traverse germany

#

it ran from Koln to Amsterdam via Emmerich

nocturne wyvern
#

It didnt
The 1100 has no multivoltage capabilities

#

Amd if it did, i would most certainly like to see a picture of it

wheat bane
#

it does say something about locomotive exchange in Emmerich on a different route

nocturne wyvern
#

Loco change at Arnhem

wheat bane
#

it just doesnt on the one from koln to amsterdam

nocturne wyvern
#

But at some point they ran this with diesels

#

Until like 1970's

#

And TEE diesels werent uncommon in the netherlands

wheat bane
#

nah from 1966 they ran till emmerich and switched locos there

nocturne wyvern
#

Depends on the year where they switched loco's

#

Arnhem, Zevenaar and later Emmerich have all been locarions for loco switches

wheat bane
#

hmm interesting

vestal roost
#

The map im running includes benelux, denmark, germany, france, poland , czechia, austria etc.

#

Dont want all trains just a mixture of mainly used that allows different liveries

wraith kiln
#

The thing is, the G in GETS stands for Germany. Positively understand, that the team behind gets and the addon committed itself to a massive topic. It's crucial to stay within the boundaries of these topics.

The good news is: voxeling trains is far away from rocket science. There is plenty of tutorials all over the Web. I can only encourage you and anyone else to start drawing and coding whatever you like.

halcyon thorn
split dirge
#

I have the grf it is soo good

#

But what about an extra zoom german track set

minor cloud
#

If you believe it or not: The explanation stays the same, no matter if other countries or other mode of transportation

spiral sapphire
#

Hi everybody, first of all love the grf. I saw there were voxel files in the github so i painted a swedish vectron in magicalvoxel for personal use only. My question is if there's a tutorial somewhere on how to get it from voxels into OTTD?

#

(I'm completely new to all that is modding OTTD so expect me to be braindead on the subject)

spiral sapphire
stray nova
#

read timberwolfs guides and videos on how to work with MV as its fairly nonstandard

spiral sapphire
#

Ah ok, I'm guessing you'll find that in the discord here somewhere too?

stray nova
#

good tutorials

spiral sapphire
#

Awesome thanks for the help

#

Going to get this into OTTD somehow ^^

mortal bobcat
#

That's really good looking

spiral sapphire
#

Thank you, even if it's mostly down to the beautiful models and not the paint DB

minor cloud
#

I'm a little jealous that there will be a Swedish GETS, so many beautiful trains! ๐Ÿคฉ
Looking forward to it!

wheat bane
minor cloud
#

NordicAddon? ๐Ÿ˜‰

spiral sapphire
#

Gร„TS

quaint stump
#

Nordic lacks a comprehensive and 'new' trainset

#

There are Danish Trains but only passengers, Swedish Trains but 15 years ago

spiral sapphire
#

The Danish trains at least has the X2 but what I wouldn't do for an updated scandi set

minor cloud
#

I'm not the one to decide, but half a year ago I did some Swiss repaints which started the Alpine Addon. ๐Ÿ˜„

mortal bobcat
quaint stump
#

There are also finnish trains, which is the most comprehensive one

minor cloud
#

What is your definition of comprehensive or what makes a set comprehensive for you?

quaint stump
#

Playable only using it

#

This requires the trainset with both passenger and freight. But there are cases the set is thought comprehensive for me without freight part, for example NAPR and Ragin's work

bright flame
#

The BR232 is kinda glitching with the GGkhs

wraith kiln
stiff swan
#

Any plans on making any of these
BR125 (S-Bahn Rhein-Neckar)
Stadler KISS / FLIRT
Siemens Desiro HC delivery of the Rhein-Ruhr-Express
Alstom Coradia continental
BR 424 (S-Bahn Kรถln)

stiff swan
#

yeah the 440/1440

split dirge
#

Lovey

stiff swan
#

Also I'd appreciate ICE3 L, ICE 3 TD, ICE 3 T and ICE 3 neo.

stray nova
#

ICE-L is in

stiff swan
#

ok
I'd really like the TD as a diesel ICE

turbid crane
#

i LOVE the TD
i wanna see it again and make a proper photo

stiff swan
#

I haven't seen a TD yet irl

#

If I recall correctly they don't commute in service anymore

turbid crane
#

mostly in east germany

stiff swan
#

Ok

#

bad for me in southwest Germany alnost in luxembourg

turbid crane
#

well everyone has their own cool stuff

stiff swan
#

We have talent 2, some stadler kiss and stadler flirt on my railway not more

stiff swan
#

A TD is nice for more realistic games where you don't electricify all railway

minor cloud
#

A TD would especially be very interesting if you had a railway ferry as they were used between Hamburg and Kopenhagen. ๐Ÿ˜‰ Good old times with a diesel ICE on a ferry..! ๐Ÿฅน

turbid crane
stiff swan
atomic pier
#

Yuh can try this

vapid root
#

And this isn't really the place for it

light mauve
#

could ya maybe make BR 481/482, 480, 485 or 483/484?

#

or add flirt 1 eurobahn livery pls

warm carbon
#

logos kinda suck but this is what i was able to do ๐Ÿ˜…

#

||ofc i notice the mistake after i upload the pic||

wheat bane
minor cloud
spiral sapphire
haughty oracle
cold pagoda
stiff swan
candid yacht
#

Howdy, wanted to leave some feedback. Lovin the mod but the running costs make it hard to integrate with others. I know, balancing them is a toss up but I've been trying to use parameters to get them to play nice with Timberwolf's. I read on the forum that GETS was based somewhat on Iron Horse costs, so I compared those two as well. Funnily, Iron Horse matched pretty well with Timberwolf's but the outliers for GETS and GETS Alpine were still problems, specifically the early lines like the KFNB in Alpine and to a lesser extent, KPEV. By default they're exceptionally cheap in running cost, by 10-20x cheaper than anything else. If I set the rc parameter to very high, I get the opposite problem on the other end, the later trains become 10-20x more expensive than anything else. Looking at it though, it seems like everything introduced after around 1900 is balanced fine, it's specifically the early trains that are out of tune.
That being said, it's onerous of me to come in saying this mod should be balanced by my expectations to someone else's work. I may be doing something wrong or this may not be the design philosophy here. I thought it might be worth pointing out though because I saw the comparison to Iron Horse and thought it gave clarity that those two lines could use another glance.

candid yacht
# candid yacht Howdy, wanted to leave some feedback. Lovin the mod but the running costs make i...

Some examples:
Iron horse introduces its first trains around 1860. They range $7k-14k/period. Iron horse doesn't have parameters for cost, so it's face value. At very high, the GETS and Alpine equivalents for the same time period don't even break $3k, less than half of the cheapest Iron Horse train of the early game. By the 1880s, the KPEV line starts to have more reasonable costs of up to +$9k/period, but that's where things start to become more in line with other trains in general. By the 21st century, the most expensive Iron horse is Cheddar Valley at $39k/period. At very high (to barely compensate for the low run costs in the 1800s) the average train for this period for GETS is +100k/period, some of them exceeding $200k. The range of values makes it hard to wrangle.

quaint stump
#

Hmm, the problem is GETS authors and many players that play GETS donโ€™t care about money balance. They typically think โ€œmoney is a bad featureโ€, and if they lack money, they usually use โ€œsandbox optionsโ€ to get more.

wraith kiln
#

@candid yacht thanks for that Feedback man, very appreciated. Even though John is right and most of us regard money as a bad feature, I will take a look into the calculations behind the running cost. Since development is kinda slow atm please don't expect any results in the next few weeks though :)

minor cloud
#

Narrow gauge is real!
(In-game alpha footage)

stable sphinx
#

Hell yeah

#

Gonna do anything with rack rails?

minor cloud
#

We tested it sucessfully with nuTracks and SETS Narrow Gauge.

mortal bobcat
#

What railtype label does it use?

wraith kiln
#

Naaa and naae i think (top of my hat, not at computer atm)

mortal bobcat
#

Sounds good assuming upper case

wraith kiln
#

Yeah, sorry๐Ÿ˜… reverse caps lock on phone i guess.

sacred pasture
#

I was trying some stuff with the GETS-Alpine repo and was wondering how the voxel files get rendered into the png sprites. My understanding is that gorenderer is used, but the buildscript doesn't seem to render the sprites (or i am missing something)

wraith kiln
#

Hey there, saw your activity on the Git - thanks for that.

As you're the literally 2nd person ever to ask for the GoRender stuff, I've never put it in the git, since the sprites are there already. I can upload all that after some tidy up on my local machine, of course.

#

Also you'll get a response on the actual issues in the next few days. I haven't had much of the time to take a deeper dive into it.

sacred pasture
#

thanks, no worries, I'm not in a hurry.

crude flower
#

I need help

#

i cant access the custom ICE Length stuff

crude flower
#

Nvm i figured it out.

#

IM SO FUCKING DUMB

light mauve
#

A question, will be there some 3rd rail vehicles from germany like metros and sbahn?

wraith kiln
#

Yep, that's planned

stable sphinx
#

When? kek

wraith kiln
vapid root
#

I've always wondered if that would actually fit under tall American or Indian loading gauges

minor cloud
#

I prefer more realistic trains ๐Ÿ˜‰

whole root
#

Is this the Stadtler Regio Shuttle Gold Digger Edition ?

vivid iron
#

Any plans for GDR trains?

stable sphinx
#

I thought you were making those xd

vivid iron
#

Yes, but with my terrible drawing skills...

#

maybe helping with this set would be an better option?

wraith kiln
#

Im currently lacking time for openttd- when that changes again, there might be an GDR-addon somewhere in the future (read: not within the next months, might even take longer)

sacred pasture
#

Does anyone else have issues with how cargo is displayed on jgrpp? For me a Fals 183 loaded with coal seems to be "on fire", flashing red/orange. Doesn't seem to happen on the normal release version. EDIT: Also happens with the base 15.0-beta2. No mods other than GETS and GETS-Alpine

wraith kiln
#

@verbal birch seems like GETS now has the same issue you've encountered earlier.

#

I'll take a look into it as soon as possible.

verbal birch
wraith kiln
#

I'll try switching it to switch_bulk_recolour in the evening and pray that I don't have to recode all goods wagons.

wraith kiln
#

jgrpp doesn't seem to have this issue:

verbal birch
#

@wraith kiln 65.2 jgrpp with GETS 0.6. Coal and China Clay with FIRS 4.16

sacred pasture
wraith kiln
#

same jgrpp version on my side

wraith kiln
verbal birch
#

A tiny bit of clipping issue with the FADS 176 too

wraith kiln
#

and another note on the list of bugs.

#

thanks for spotting :)

verbal birch
#

Curious, the TOMU 1 is even more broken

wraith kiln
#

but @vapid root, you might be interested in this?

vapid root
#

I can take a close look when I get back from my holiday ๐Ÿ™‚

wraith kiln
#

enjoy your holiday :)

wraith kiln
verbal birch
#

Yeah, that kinda proves my theory of switch_generic_recolour being the problem if the wagon only carries bulk

sweet zinc
wraith kiln
warm carbon
#

hey, is there a particular reason why the middle section of long units is not always the longest? i'm talking about a 11/8 consisting of 4+3+4 instead of 2+7+2 for example. is it easier to work with it, or is there something else?

verbal birch
#

I'm lightly testing it but it isn't quite working for me; Coal is recoloured as blue

wraith kiln
wraith kiln
stable sphinx
#

Could a GETS dev @ me when theyโ€™re free for a few minutes, i have a few questions

#

Thanks

wraith kiln
spare gorge
#

Probably already considered but how much work would it be to add extra rotation to your vehicles (like the extra rotations in timberwolfs trains)? For me its a major drawback for this set in comparison to timberwolfs.

verbal birch
#

Like a 5 car ICE?

mortal bobcat
#

The code is a lot more complicated and rendering would probably need quite a bit of work

spare gorge
#

ah, thats bad.

wraith kiln
#

Also there is filesize. GETS is already considerable chunky. We discussed this about a year and a half ago, and came to the conclusion that it would almost double the filesize. Therefore we will not implement this Feature, sorry.

wraith kiln
crude flower
#

i thought you guys where talking about fliping in Depot

wraith kiln
#

No, we were talking about realistic reversing. Afaik flip in depot is only available if it's not an articulated vehicle

opaque oyster
#

Hello, I'm getting this graphics bug while running the latest version of GETS, the Coal and Iron Ore appear molten.

#

Running OpenGFX2 classic graphics base set

#

This is on JGRPP 0.65.4

#

I see that other people have had this, so sorry for double post. deletethis

sweet zinc
#

The problem is the refactoring of the cargo classes done in the current version, i think

sweet zinc
#

But it got fixed in the development version @wraith kiln has on their device iirc

wraith kiln
crude flower
sweet zinc
#

if they are longer than 1 I think

light mauve
#

Hey uhm the waypoints are kinda broken

#

i get some weird tile texture when placed on rails

wraith kiln
midnight night
#

Also what version of the game are you using?

light mauve
#

the newest beta release

stable sphinx
#

lmao wtf

midnight night
#

just check the most recent nightly and i was able to reproduce the bug, but if I were to guess, i would think its an issue with openttd and not the waypoint set

crude flower
wraith kiln
#

seems like the waypoints are working againg in RC3.

light mauve
#

good to know

mellow cosmos
#

Hey, i am new here
I found that game 3 days ago and dont know anything about that game haha but its a lot of fun
I found the GETS Mod for german trains

My wish is to change the speed limit for the DB BR407 and DB BR412 but i am to stupid for that hahaha .... could someone please help me ?
I want to change the limit from 260 to 320 or 330kmh like the DB BR403

vapid root
barren blade
#

The main difficulty will presumably be in compiling it, I assume you need a voxel workflow - one of the GETS developers would likely need to guide you through setting it up (or @verbal birch may be able to chip in? He uses a similar process for a cousin project of this)

#

Oh actually you may be in luck that GETS commits the output PNG files to the Github so you can probably just use those

verbal birch
#

Remind me later, I need to sleep.

mellow cosmos
#

So if the GETS Devolper are in here:
Maybe it would be possible to cut the DB BR401 - 412 into pieces like the other trains ?
So i could build up my own ICE (length)

amber cloak
#

These trains are only permitted in the consists they are showing up in game though (ok, there was a 6part 412 for testing purposes, but there is nearly no documentation on that).
From the technical perspective the BR 412 carriages are all different in many ways. Not a single carriage is comparable to another, so why bring 14 different cars into the set and only a minor group of users can build a working consist together. The set is quite accurate and I built the 412 with all the differences it has.
Also the reversing code wouldnt work anymore and its really something I wouldnt wanna miss (guess thats personal preference)
Coding them to be individual vehicles shouldnt be too hard, but i dont think its gonna be brought into the main set

mellow cosmos
#

oh, i didnt know that
Is it allowed to overwork the mods by my own fรผr own using ?
I'd like to change the speedlimit of the DB BR407 and DB BR412
If yes, i could change the settings in the pnml, but i never did a recompile. Could someone please help me with that ?

vapid root
mellow cosmos
#

I'm sorry, i am a bit confused at the moment, cause i am ill and got in trouble with my old employer, that we got into a legal dispute.
i am very busy to pick out all information and evidence for the court

so excuse me please, if you have to repeat some stuff to me cuz i think you already answered to my question in another channel

vapid root
mellow cosmos
#

no i am not =/

#

i just can modify textfiles like xml
I wish i could c++ or sth else

vapid root
#

You don't need c++ but you will need to be able to run python scripts in order to compile this GRF. If you're on Windows I recommend using WSL, as this can be a pain on bare Windows

mellow cosmos
#

i am on windows

vapid root
#

An alternative might be to edit the gets2.nml file directly, but this is a very big file and it will be much harder to find and change what you're looking for. That's why the modular files are important, they're much easier to organise and edit

mellow cosmos
#

is there any tutorial on youtube how i do recompile ?

vapid root
#

Not for something as specific as a NewGRF

#

really all you need to do is install python and nml so you can run the required scripts, then run the bat file

mellow cosmos
#

nml is a "dll" or is it a "exe"

#

maybe we shall switch to #openttd-development to not spam this channel ?

vapid root
#

No, here is fine. In any case, #add-on-development would be more appropriate

mellow cosmos
vapid root
#

so are you able to run the nmlc command now?

mellow cosmos
#

if you could explain how i shall do that maaaaybeee yes ๐Ÿ˜„

#

do i ve to open the file nmlc with python like i ve to doubleclick on a txt with editor ?

vapid root
#

Do you know how to use a command line?

mellow cosmos
#

yes, but i dont know the commands

#

i can do a bit of CMD (bat)

vapid root
#

so open powershell and see if you can compile the GETS2.nml

#

nmlc GETS2.nml -o gets0.7.grf

#

If that works and the python script works, then you can probably just run the .bat

mellow cosmos
#

wait i ve to change the path first

#

never worked with WPS

#

so i did it and now a window opened with "open nmlc with"

mellow cosmos
#

my brain is not braining today

#

I dont know. if i am allowed here to write in german cuz i see your comment on reddit, that u can also speak german
so maybe it would be easier if you could help me in german

vapid root
#

I do know a bit of German, but not much technical/computer stuff. From what I can see, your nmlc isn't installed in such a way that it's accessible from anywhere in the command line. You can either just put the nmlc.exe in your working directory, or run it through python itself.

#

In any case, I'm tired and need to sleep now, maybe someone else can help you or we can continue later

mellow cosmos
#

i dont know how to install
okok sleep well

mellow cosmos
vapid root
#

Good, so you're able to compile it now?

mellow cosmos
#

ye i did it a few times

sacred pasture
strong agate
#

What track set should that I use with you since cztr don't work

mortal bobcat
#

Anything else should work

light mauve
#

the iron ore colour is bugged

#

see the first train

vapid root
#

Pretty sure that's already fixed in the dev version

wraith kiln
#

it is, yh

light mauve
#

thats the dev version

#

i put it like this into the newgrf folder but idk whats the issue here

verbal birch
#

You haven't compiled it. You need to run pybuild

light mauve
#

how

#

okay imma check it now

#

fixed

#

what does this mean

light mauve
#

lovely still split

mortal bobcat
wraith kiln
#

There it is. Have fun with swiss narrow gauge!

stable sphinx
#

Omg

#

๐Ÿฅฐ

hearty geyser
#

Thanks for the update with GETS Alpine Addon 0.3. However I have a suggestion - can you exchange SBB RAB(D)e 502 "IC 200" and "IR 200" capacities? It should be the other way around to reflect restaurant car/higher comfort. IRL:

  • RABDe 502 "IC 200": 606 (GETS AA 696)
  • RABe 502 "IR 200": 682 (GETS AA 576)
  • RABe 502 "IR 100": 330 (GETS AA 288)

Is there also any plans for other SBB EMus in the future as well, such as the Giruno (RABe 501/EC250/Stadler Smile) and the RABDe 500? And what about SBB livery of the RABe 503 (ETR 610/Astoro/New Pendolino)

wraith kiln
#

Thanks for spotting that one, Pax capacity will be changed in the next Update.

For future stuff: if someone draws it, I'll code it. If you really want it inside, give it a shot - recolouring is quite easy.

minor cloud
#

I however started with the SOB Traverso once. Then I got more interested in narrow gauge, so the Traverso never left the raw version. ๐Ÿ˜…

sly basalt
#

i have a suggestion if you guys wanna hear it

#

Specifically for the alpine addon

#

steam locomotives from the SBB and RhB?

stable sphinx
#

I imagine theyโ€™ll be done

#

People canโ€™t do everything at once though

sly basalt
#

i know that

#

i just thought of it as a suggestion

wraith kiln
# sly basalt steam locomotives from the SBB and RhB?

we do have these on the list. BUT: The list is very big. and there is only that much time to draw/code things. as you may have noticed by the speed of updates, we're currently not rushing things. But again: on the list.

hearty geyser
#

where's the update to do list for reference?

wraith kiln
#

how do you mean?

#

"the list" is a metaphorical, not-physically-existent list of things we would like to do in the future. It's a hobby inside a hobby inside a hobby, i very much refuse on ticking boxes inside this. sorry if that's disappointing ;)

hearty geyser
#

ok, sorry

stable sphinx
#

I think itโ€™s fair to assume that anything from the DACH area is fair game

#

But yes, random people asking about your plans or suggesting things etc can be vexing

strong agate
vapid root
#

Deutschland, Austria, Confederatio Helvetica

minor cloud
#

The door's allways open to try out creating models on your own. Perhaps one shouldn't start with a complex steam locomotive. Start with recolouring one of the existing models and work your way from there. That's at least how I ended up creating a whole narrow gauge set. ๐Ÿ˜„ ๐Ÿ˜‰

stable sphinx
#

lol

light mauve
#

are mireos planned?

light mauve
#

is the model of the rh 4748 supposed to be that small?

#

(alpine 0.2)

#

1st pic when going forward, 2nd pic when going backwards, notice the last door in the 2nd pic doing its own things?

regal lintel
#

This funny goober

cinder bluff
#

Itsnt it already implemented?

regal lintel
cinder bluff
#

The BR 1 Version is in the game

regal lintel
#

Look at the wheels

cinder bluff
#

Yeah but its almost the same

regal lintel
stable sphinx
regal lintel
stable sphinx
#

you could make the model and donate it

regal lintel
#

But where tho ?

stable sphinx
#

here ig

cinder bluff
#

did someone do the 452/689 yet? Otherwise I would try

wraith kiln
#

(Painful reminder i have to finish 0.7)

wraith kiln
velvet obsidian
#

can someone maybe do a 475 (Stadtbahner)

light mauve
#

ET 167 suffers a graphic bug

wraith kiln
stable sphinx
#

any of you guys have any idea what's going on here?

#

i'm p sure those are the old german double deck carriages behind it

#

dalmose isnt anywhere near the german border

vapid root
#

Here's an article about the coaches but it doesn't fully explain why they were in Denmark in 1987. They were retired by then and probably on a railtour of some sort https://de.wikipedia.org/wiki/Doppelstock-Stromlinien-Wendezug_der_LBE

Der 1936 in Betrieb genommene Doppelstock-Stromlinien-Wendezug der LBE โ€“ Lรผbeck-Bรผchener Eisenbahn โ€“ nahm mit mehreren technischen Neuerungen bereits frรผhzeitig Entwicklungen des heutigen Eisenbahn-Fahrgastverkehrs vorweg.
Im Mai 1936 wurden erstmals Stromlinienfรถrmige Doppelstockwagen auf der Strecke Hamburg Hauptbahnhof โ€“ Lรผbeck-Tra...

stable sphinx
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nothing even

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but yeah

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ig railtour

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strange place for them to be though

sweet zinc
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in general all of the old LBE stuff is a bit wonky in my opinion

regal lintel
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The VLV or (Verein Luxemburger Virginier) to br specific

stable sphinx
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they look weird enough by themselves

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nevermind behind an MZ I

regal lintel
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Yep

regal lintel
stable sphinx
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aaaa

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even weirder

regal lintel
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They operatedon the closed line Nรฆstved - Slagelse via Dalmose before crossing to Jutland and back to Germany

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Herritage railway groups being quirky

velvet obsidian
sweet zinc
velvet obsidian
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i can wait ofc :D !

sweet zinc
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(that was my last project)

velvet obsidian
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alr

velvet obsidian
sweet zinc
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I donated it a bit too late for 0.7 but the intention was to make it for GETS

light mauve
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Hope its not too short๐Ÿ˜ญ

cinder bluff
velvet obsidian
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:D

light mauve
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astoro has a graphic bug, the 1st carriage has a big gap between the 2nd carriage and the 2nd last carraige is too close to the very last carriage

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can we also pls couple 2 railjets together

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nvm

stable sphinx
vivid iron
minor cloud
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We had the discussion about coupled RailJets earlier, at least internally. Problem is: To get the reverse functional, there had some sprites trickery to be done, which is especially tricky for trains with non-symmetrical model lenghts, as we have it with the RailJet.
I don't know, how the new reverse functionality may fix this problem, but with the current coding it's not possible.

But thanks anyway for the reporting the bugs. The Astoro bug looks more like a classic bug and is hopefully solveable.

light mauve
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regarding the railjet bug, when reversing, the loco sprite jumps out instead of the cab car of the RJ

vapid root
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The railjet is easily solved with the new way of reversing. All you have to do is remove all the existing reversing code and add the new has_cab flag to the cab car

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If it's all combined into an articulated unit then you don't even need to do anything

minor cloud
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An is there a way to tell the game, which cab is compatible with which locomotive?

vapid root
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Cab lights can be done with a simple switch, I think it's train_is_driving_backwards

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And if you want to limit compatibility, you'll have to do it the usual way with coupling restrictions

light mauve
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when the 101 goes forward it looks normal but when it goes the other direction, it switches sprites with DB MET IC Cab Car

mortal bobcat
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That's expected since it did that before openttd natively supported reversing

wraith kiln
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The place for all GETS-relevant stuff.

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Glad there are threads - perfect for showing off stuff that's more in a WIP-state.
So here's what i've been working on lately - mostly 1920's era stuff:

nocturne wyvern
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Yo is that an 01?

wraith kiln
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Yeah it is. Remade the shitty version I had made before.

nocturne wyvern
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very cool man

wraith kiln
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Thanks ๐Ÿ‘

wraith kiln
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Some of the more modern stuff i've been working on lately. More to come, as always.

full otter
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I'm curious, have you considered a 2CC version? Or would that be too much work?

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I love the realistic liveries but 2cc can be interesting too at times, so I'm wondering if that's ever gonna happen or most likely not anytime soon

wraith kiln
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As for now, it's more of a design-idea not to do 2cc. I don't want to say that it'll never gonna happen. but on the other side, there is like a million of trains i'd like to draw, so - not in 2022, no.

full otter
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Makes sense. Looking forward to the next million trains~

wraith kiln
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as i'm curious too, what would be most appreciated for the next trains?

full otter
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I'm unfortunately not too familiar with all things German, nor do I know what has and has not been done, but my personal preference will always be with steam stuff

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Maybe some streamlined loco's

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If I were at home I'd have pulled out one of my many fancy books on German trains I got from my granddad and looked for something neat, but actually on the Eurostar towards London atm, so that's difficult

mortal bobcat
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Are you only doing German or are you making Austrian and Swiss to?

wraith kiln
wraith kiln
mortal bobcat
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Understandable

full otter
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Probably best to start focused on one thing, yeah

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But yes, older stuff is good

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I always find modern stuff to look so same-y

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Though I do think the TEE trainset would be cool

mortal bobcat
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Yeah

wraith kiln
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Sounds like a reasonable plan, yes. Let's finish work, see what I have and get back to do something.

wraith kiln
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TEE trainset done:

full otter
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Veeeeery nice

nocturne wyvern
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YOOOO

forest coral
austere berry
neat folio
wraith kiln
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Karlsruher Kopf DVT (and thanks for your positive Feedback on the TEE - really made me smile.)

full otter
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Those look neat

mortal bobcat
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looks great, do they usually have one on each side during operation?

wraith kiln
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no, that's just since i coded them as coaches and locos.

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typical consist would be like this:

mortal bobcat
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oh

outer saddle
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and the original blue-beige Karlsruher zug version?

wraith kiln
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Oh, I always thought TRI only had the Wittenberger. Thanks man!

Karlsruher Zug will be in the next update.

wraith kiln
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bottom track: Selfdischargers already included.
Top track: New Selfdischargers (to be continued)

neat folio
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those look stunning

nocturne wyvern
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langere heinrich moments

naive flare
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These look really nice

mild schooner
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Have you thought/looked into having push-pull setup in such a way that the locomotive and DVT switches - so that in reversed consists with a locomotive and DVT reverse as per real life?

naive flare
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While possible in OpenTTD as far as I know its a bit of a pain in the butt to code

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unless NML has made that easier to switch the front and rear sprites around when a train turns around

mild schooner
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I mean, I am reversing stuff all the time...it is a pain in the butt, but once you template it a bit it's not that bad todo

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I was half-tempted to fork this set and do it an hour or two ago hahah

nocturne wyvern
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I asked him a while ago, his answer was like ''that will be a problem for future me''

naive flare
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lol

outer saddle
mortal bobcat
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And coach if you support multiple Lokomotives

wraith kiln
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Let me do some other stuff first before I start looking into that push pull stuff. No guarantees that I'll get that to work, but at least I'll have a try in the future. Not in the next few weeks though.

full otter
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What's your next focus/what are you working on next?

naive flare
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Class E94

wraith kiln
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Dont spoiler, Neko :D

naive flare
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lol

wraith kiln
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For real, boring stuff: recoding anything that's animated, more goods wagons, more DRG steamers.

full otter
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Steamers are good

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Have you considered including Narrow Gauge Stuff at some point down the line?

mild schooner
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Exciting. Given the amount of time I've spent on BWEGT talent 2's this month, I sure look forward to more modern EMUs ๐Ÿ‘€

wraith kiln
nocturne wyvern
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E94 my beloved

stray nova
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Oh

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I should start putting my vox's in here

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Damn

naive flare
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Perhaps

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might help buds

stray nova
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Not sure if this looks shit or good

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I think its the first one

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Is it the lights?

naive flare
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TBH, couldn't really know until its tendered and coded to have that cab car in there

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But it looks nice

stray nova
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Imma see what it looks like in regio livery

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Looks better than the IC

naive flare
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Now make it blocky like it was an American Cab

stray nova
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Lmao

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Anyhow

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Bpmbdzf 296 done for now

mortal bobcat
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why so many letters???

stray nova
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The capitol B denotes 2nd class, the pmb idk but d denotes a bike car, z denotes cab car and f denotes open coach

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I think

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And then the 296 is the coach model number

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So there is the 296 and the 296.1

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The .1 has that extra window

mortal bobcat
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makes sense

stray nova
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Yeah....

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I was nearly right

outer saddle
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make a interregio livery and old ic

mortal bobcat
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z being mail and prisoner

stray nova
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Yes

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But its not upper case so its a secondary designation

mortal bobcat
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DD also very werid

stray nova
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So coach with power supply

outer saddle
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Z is not in use for years

stray nova
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Yeah

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Old east german designation

outer saddle
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that list is weird because it mixes DB, DR and DB AG designations which were little different

stray nova
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Its still accurate for the most part

outer saddle
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and C is missing for third class coaches.

stray nova
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Bit longer

outer saddle
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huh? but how. these were later made into the ic and regio ones right? originally converted from DR coaches

stray nova
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They were converted from them

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The original ones are a bit diffrent

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Old style windows and the body was longer by about 50cm

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They use the older DB designations also

outer saddle
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Bimdzf orsomething like that.

stray nova
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Yes

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I'm gonna do the modern stuff first

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Then i will do the older IR and IC stuff

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70er

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Arkimbz 262

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Avmz 108

stray nova
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@outer saddle these are the older style cab cars

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Old windows old doors

outer saddle
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i thought those were extensively rebuilt into tje current one.

stray nova
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Yeah they were

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Ill do them at a later date

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Really cba to model those older doors lmao

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Bpmz 857

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Another small variation

stray nova
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Bpmz 294

stray nova
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Bduu 497

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Thats today's stuff

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(ignore the WLABm)

nocturne wyvern
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Does this help @stray nova

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I own it, so I can get you any angle you need

stray nova
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Oh damn

nocturne wyvern
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I own more

stray nova
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I might need it when i inevitably re do the cab car

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But not rn

nocturne wyvern
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just hit me up when you need it

stray nova
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Ty

nocturne wyvern
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even got eurofirma TEE

stray nova
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Ooo nice

nocturne wyvern
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I got too much

stray nova
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Bomz 236

stray nova
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BDdomsb 274

nocturne wyvern
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shouldnt there be a whilte line above the red?

stray nova
stray nova
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Oh damn

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They do

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Lemme change that rq

nocturne wyvern
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CNL even has a thiccer white band than the older IC's

stray nova
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Yeah

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Was using this for reference

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Missed the white line

wraith kiln
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i've not been very productive the last days. But here are some open wagons and a reversing tank engine.

wraith kiln
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Slowly working myself through the "small" amount of MZ-coaches wyndbain did. Most of the first class coaches done for now.

stray nova
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WGmh 824

nocturne wyvern
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Pleasr have disco lights

stray nova
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Well

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Now

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That might be quite funny

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Just have alternating colours coming through the windows

naive flare
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Using 32bpp or forcing 1x sprites, the set looks really good

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ALSO I like the scale that this set is using

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I kinda with more sets where in xUSSR set scale because with the scale of houses in games and IRL trains sometimes being larger/taller than houses are (especially single floor european houses) so it looks a little more realistic at this scale.
ALso makes it feel more like that the towns are at "real" scale and a town of like 2000 people is "Small" with the scale of these sets.

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where as with the scale of other sets using TTD scale, gotta just think of a city of say, 2000 as being "decent sized" instead.

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ANYWAYS
Good job with the set so far guys, hope to use this sometime if I ever get around to playing with German stuff

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Might end up using this with xUSSR set if I ever make a xUSSR Scenario from Germany to Diomede Islands

wraith kiln
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Well Neko, thanks a lot for your critics and praise. Highly appreciated from our/my side.

naive flare
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Well not only does this look nice, I like that its proabbly alreayd got more stuff than the DBSetXL and will keep growing larger than it

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so nice graphics, larger set, and probably better features/support too ๐Ÿ™‚

wraith kiln
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Long time nothing new doesn't mean nothing happened.

New stuff in the next version will be as shown (and some more that's to be drawn)

What you can't see:

  • All tank engines reverse from now on.
  • most animated stuff has been redone to save a few MB in size.
mortal bobcat
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looks great,
have you thought about implement the standardized rail type scheme?

wraith kiln
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you mean like doing fancy stuff with axle weight and not-allowing ICE to go brrrr on normal track?

mortal bobcat
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you donโ€™t have to use axle weight. I was mainly thinking about the electrification because if someone wants to play a multi voltage game your trains would show up on every type of electrification

wraith kiln
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I've already thought about that, yes. But - as so many other things - this is something I'd like to postpone to a later date.
This project is little older than half a year and everytime I touch the code I either learn something or cry in despair. Things will come, when the time comes I feel I've got it down.

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(in other words: I was thinking about a complimenting track set, but: no time, no clue, maybe next year)

mortal bobcat
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understandable, no one has infinite time