#JP+ Group Development Zone

5476 messages ยท Page 6 of 6 (latest)

haughty monolith
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(not about the lights I believe you something could've gone wrong there)

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The bananas entry for the signals links to the forums page for the signals. Which in turn has a link to the GitHub page.

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I will disappoint you however with the fact this won't be fixed by me anytime, likely ever. If I put in the effort again I'll be doing a whole new set from scratch.

shrewd wren
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Maglev has nice precombined switches now too

peak zinc
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gotta go fast

wild geode
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Nyoooom

bleak glade
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Wow I didn't know this was possible with track sets. Is this possible with catenaries too or no because that's a separate layer?

shrewd wren
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Tracks have special precombined prop for drawing every switch variant manually
Not sure what other trackset does this

wild geode
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Thatโ€™s gorgeous

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Should do the front facing guide rails of SC Maglev as catenary so trains can sit in it properly ๐Ÿ˜›

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I dunno how junctions would work

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๐Ÿคท๐Ÿปโ€โ™€๏ธ

haughty monolith
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was it normal the game inserts a "normal" narrow guage track into the track list when using jp+ tracks?

crude phoenix
haughty monolith
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using jp+ and other japanese trains

crude phoenix
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screenshot of your track list?

haughty monolith
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it allows me to purchase (just) these.

crude phoenix
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Ah, I think those are added by JapanSet

haughty monolith
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we're supposed to use japanset right?

crude phoenix
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No, JP+ replaces it

haughty monolith
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oh it does?

crude phoenix
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JP+ Engines hasn't needed JapanSet for a while now

haughty monolith
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this be weird then

crude phoenix
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yeah I forgot to get rid of that in the last update

haughty monolith
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might be worth removing/replacing

crude phoenix
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It's already gone in the current version, just not on bananas yet

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although I swear there was a way to run JapanSet trains without it adding extra track types?

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you're not running JapanSet Tracks as well right?

haughty monolith
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no

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that actually actively displays an error

crude phoenix
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yes because it would exceed the 64 railtype limit

haughty monolith
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nope

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a proper error

crude phoenix
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Ah, nice one

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wonder if we should do the same with JapanSet Trains, but there are still a couple of trains that aren't yet in JP+

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I don't know what you're doing to make JapanSet load extra railtypes, I just tried it and I'm not getting any

haughty monolith
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funny

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maybe the extra? (add on)

shrewd wren
# haughty monolith

Japanset trains adds some tracks by default, check the japanset params to disable them

crude phoenix
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Oh yeah, I forgot there's a parameter

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this is off by default anyway

shrewd wren
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Was on for me all the time for some reason ๐Ÿง

haughty monolith
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why am i blind?

shrewd wren
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We really should add all of those missing trains to jp+ and just throw an error if anything from japanset is loaded

haughty monolith
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i swear i had tripple checked for such an option cause i had already done that with two separate road vehicle sets.

crude phoenix
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Ah now it's on by default

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turns out I have several versions of JapanSet, some with and some without that parameter

haughty monolith
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interesting indeed

timber sandal
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Hey, why don't JNR EMU's show real formation compare to ones from private companies?

crisp stone
crisp stone
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I might however put in a suggestion formation, but Iโ€™d rather make a wiki for it

peak zinc
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does listing real formations make any sense, as this set allows the player to freely adjust the train lenght?

buoyant swan
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yes it's nice to provide a guide for more unfamiliar players

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otherwise people create the most cursed consists somehow

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and I like using real-ish consists but finding sources on them can be a chore, so I use the formations in private a lot

peak zinc
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cursed?

frank moon
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Quick question, is there some setting I need to adjust to make tunnel draw over trains properly?
It seems they draw on top of the train rather than showing the train going through the tunnel.

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This doesn't seem to happen with some of the other tunnel types, where it does seem to show up properly:

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(Using JP+ Tracks 0.6.0)

peak zinc
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I had an similer issue with train depots...

shrewd wren
frank moon
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Champ ๐Ÿคฉ . This NewGRF is amazing btw, looks really nice!

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I also noticed with the tunnels for slabs that there's 3 pixels or so of the train showing at the end of the tunnel:

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But that's a much more minor thing ๐Ÿ™‚

shrewd wren
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It has to do with how templates and bounding boxes are set up, but it was bothering me as well, maybe i'll lengthen the portal a few pixels back

shrewd wren
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Last sprites of 2025
New depot,
Tobu 80000 and 90000 series

neon light
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๐Ÿ‘

torn tree
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๐Ÿ‘

crude phoenix
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I should add those to JP+ Engines lol

peak zinc
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adaptor coach with both automatic and chain couplars?

crude phoenix
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Looks like it

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I believe it's a MaNi 50

kindred karma
peak zinc
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interestingly the JNR coach seems to be about the same width as the orient express coach...

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i wonder how large is the difference in loading gauges

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(the question is which, as countries in europe have diffrent loading gauges AND the loading gauges were increased in interbellum and postwar period in continental europe, but not in UK)

late snow
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it wouldnt suprise me if the loading gauge is 1:1 with bernese

kindred karma
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bogie is swapped

peak zinc
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loading gauge =/= track gauge

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and basicly every railway network uses a couple of loading gauges

neon light
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japans loading gauge is larger than the uks

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its quite funny

civic path
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Hi guys
Quick question: I tried to have the wooden ties tracks without fence and grass. It seems, that the grass is not being displayed while this is working on the low-grade tracks. Is this a bug or am I misunderstanding something?

shrewd wren
young roost
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I figured out the trick to these marvelous 4 way, 6 lane avenue intersections... but I can't seem to figure out the two lane, into 6? Is there a knack I am missing?

shrewd wren
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For avenues I usually do things like this

young roost
shrewd wren
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Don't really remember, these are all for t crossings, must be a variant with median that is the only one that can be used

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Road sprite capabilities are really limited

young roost
buoyant swan
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Haha I inquired about the same thing a bit ago

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Once you figure it out you can get things lookin real good

royal nimbus
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@shrewd wren does JP+ have more than 64 railtypes?

royal nimbus
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seems like it which doesn't make sense since nml doesn't allow that

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also whatsup with the cobble trackless not being avaliable

shrewd wren
shrewd wren
royal nimbus
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hmm reusing id's is smart I guess the game doesn't like me turning them all on since that becomes 65

shrewd wren
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By turning params on, you can't go over 64, because tracks are overwritten, not added

royal nimbus
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I seem to

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mono is making it fail for me

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although I think there is some other mystery one too

shrewd wren
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Ah mono must be loaded if any grf that uses it is loaded,
I set mono label into alt table for the guideway track, but I guess it's not the way to remove monorail track

royal nimbus
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I have to turn of the invis and guideway for it to work

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it's not

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although I am only using jp+mu

shrewd wren
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I guess I can overwrite mono with universal underground type

royal nimbus
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you could but why

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and I still have to turn off two types which makes no sense at all

shrewd wren
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Jp+ don't and won't have monorails as trains
But I will make monorail/underground type tweakable, so people can still have that

royal nimbus
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64-1 != 62 yet I can only turn on 62 Jp+ tracks

wild geode
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While we're at it, the parameter to disable the other ground types for industrial tracks is broken for the ground options again. Wensim I thought had a PR to fix it? I wonder if the changes got clobbered elsewhere.

shrewd wren
shrewd wren
royal nimbus
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fair

wild geode
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might need to use that console command to dump the railtypes table

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find out what's nicking ID's

royal nimbus
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nothing is though or maybe JEC6 breaking

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defo that

shrewd wren
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Ah deco tracks are using leftover IDs, must be a reason for some issues
I never have standard gauge industrial tracks turned on, so must be why I never experienced the issue

wild geode
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Yeah the only deco track I even use is the ISR ones. For the trackless variety enough to match the rest of the regular rails I have loaded is also nice.

shrewd wren
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Now that's a pain to think over
How do I fit the unfittable in "non default" param preset

royal nimbus
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that's why I made multple grfs

wild geode
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Sometimes I wonder if splitting into multiple .grf's is a bad idea or not considering how broad the scope of JP+ tracks has crept

royal nimbus
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sets might actually fit in one grf now that prop 34 exists

wild geode
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I half jokingly keep wanting to ask you to do broad gauge as well for Ragin's aussie stuff ๐Ÿ˜›

shrewd wren
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Deco tracks are the only reason why I would ever split it, but then more than 64 types pr is being kinda work on? So eh

wild geode
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See this is why I personally like the idea of notgroundtypes, stuff like the trackless track type can save a half a dozen ID's by being combined into one entry

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industrial deco tracks don't need to exist, for instance.

shrewd wren
royal nimbus
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BGT would be awesome

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that's not something you need since you only use those to fill anyway

royal nimbus
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could always make a triangle shaped one even if that were dumb

wild geode
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and for the jgrpp mixed railtypes on a single tile jgr would likely just allocate more bits on the map array, he's not afraid of doing that like openttd is ๐Ÿ˜›

shrewd wren
wild geode
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which doesn't exist in regular openttd, when BGT gets ported to JGRPP we'd just assign more bits in the map array.

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it's not hard to do, openttd just doesn't like doing it whereas JGR doesn't mind.

royal nimbus
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ok I see the issue now

shrewd wren
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But it replaces the tile texture, not the track underlay texture

royal nimbus
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still I don't think it's an issue

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industrial areas can be semi square without issues

wild geode
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I wasn't aware it was going to do the whole tile, but that said even in jgrpp there's ways around it - look at how the road crossings are done using vanilla tiles, they just draw half the tile.

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It becomes more an issue for how JGRPP decides to integrate the feature rather than the underlying feature itself.

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Anyways, it's all hypothetical at this stage. No code ever got written for BGT anyway.

shrewd wren
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True, for now me will only try to fit the deco types somewhere tomorrow

wild geode
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but in a hypothetical world with an ideal implementation of BGT I see it being quite useful.

open falcon
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I donโ€™t think itโ€™s a fear of using map bits, but nobody having both the desire to pick it up and having the skills to do so

pure salmon
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Any updates on JP+ tracks compatibility with IH4 in regards to their 'LGV' speeds of certain trains (anything over, say, 120-125 mph)?

wild geode
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works fine, make sure to use the version on github

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and a recent JGRPP or OpenTTD 15.0

pure salmon
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not the one on bananas?

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(but maybe in the future)

wild geode
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no 0.5.9 on github doesn't work yet, you need 0.6.0+ off the github.

pure salmon
wild geode
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the .grf file?

pure salmon
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thanks

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then why isn't 0.6.0+ on bananas yet

wild geode
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because yozora aint done with it yet

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chill

shrewd wren
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Alright, it's a stupid as hell solution, but in case standard gauge industrial tracks are enabled, scotch gauge will be overwritten
That's 3 ids needed, and the only one who uses those is me, with my beloved keio

wild geode
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Chances are if you're going all in on standard gauge instead of shinkansen anyway you're probably not doing a full JP+ loadout and using Scotch gauge.

shrewd wren
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Yeah that's my though

wild geode
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Pity I was going to either beg for or have a crack at making a parameter to replace scotch gauge with broad gauge for Ragin's australian stuff, but that was going to need electrified, AC, DC, and unelectrified.

shrewd wren
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Double save for me
yasss ๐ŸŽ‰

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I'm joking that it's become sort of a burden for me
But at the same time, I haven't met a single goal I had set for 2025 ๐Ÿฅฒ
Someone must be sucking at setting priorities

wild geode
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Yeah no all good

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You've achieved some fantastic things though ๐Ÿ™‚

shrewd wren
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thank you

shrewd wren
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alrightio, all fixed, params disabling and enabling everything as they should,
Industrial tracks appear as they should
guidetrack now uses MONO with rAA3 alt label that should be used in vehicles, turning it off brings monorail back

wild geode
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Dunno if it's me loading an existing save but another rail type has snuck in somewhere

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lemme try a new game

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yeah crept in on a new game too

shrewd wren
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try now

wild geode
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Sugoiiiiii

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Works a treat now, thanks

edgy grove
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Is there an introductory date for road-specific depots? im in 1872 and every road has this depot

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JP+ roads 0.1.1

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and potentially relevant GRFs

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also happens if JP+ roads is the only grf aside from eGVRTS (which i only had in to be able to check depots due to avalability reasons)

royal nimbus
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I doubt there's much more to see

wild geode
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then I whinged some more about there not being any tram depots

edgy grove
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I coulda sworn we had alternate depots in jp+

wild geode
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nope

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never did

edgy grove
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huh

crude phoenix
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We've been spoiled by the variety of depts in U&RaTT

haughty monolith
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You can use them together?

wild geode
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Not really

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JP+ roads basically uses all of the ID's

shrewd wren
haughty monolith
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then how do we mix them?

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(to get the depots)

wild geode
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You donโ€™t?

frank moon
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I was always a little curious about what the Japanese symbols mean when viewing the JP buildings in transparancy mode... so I tried a website that tries to match a symbol to what you're writing.
I don't think I got it right ๐Ÿค”

shrewd wren
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Pachinko (game) is what written here

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Most of the text are just town or district names where this building is from

frank moon
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Ah I see, neat ๐Ÿ™‚

ember heron
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I laughed the whole of 4mins

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refering to that translation btw

shrewd wren
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Added setting to disable universal undergrounds, as JP+ Private no longer depends on it

wild geode
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Nice, I'm typically happy to just do open trenches when I need to whenever I do subways

edgy grove
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when making MU consits, am I supposed to be putting a locomotive on each end? because until now its always been a loc on the front and then just a bunch of MU cars afterwards

crude phoenix
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No, the rear cab will appear automatically, unless you're building certain KiHa units

edgy grove
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cool, ive always seen the warnign of "cannot be rear car of an EMU consist" but it always just worked su i wasnt sure

crude phoenix
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That's a relic from old JP+ I think, back in the day you had to manually add the rear car

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Now they're dual headed in the JP+ MU set, but JP+ Private does it a bit differently

edgy grove
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oh? how so

crude phoenix
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JP+ MU gives you a dual-headed unit, JP+ Private gives you a single unit and automatically makes the last car have a driving cab

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The exception is the KiHa units, which require cab units to be placed at both ends. This is for maximum flexibility because IRL KiHa consists had all kinds of crazy configurations

edgy grove
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interesting, thank you

crude phoenix
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And they're fully flippable too, no matter how you build them, at least the ones in JP+ MU

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this obviously makes the code very complex and is a big reason why we would love native flipping support in game

crisp stone
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You should always think of a KiHa as a carraige with a cab in it - they act as single units.. the only restriction is that the code checks you've correctly got a cab facing outwards at the ends ๐Ÿ™‚
The reason here is to let you mix up the 'railcars' in any arrangement you so please - as they did in real life, with a mix of unit types and directions.

edgy grove
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oh cool

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so with kiha do you fill up the middle with MU cars and then theres some way to specify the look or do you just do all driving cars?

peak zinc
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there were also non-driving cars

edgy grove
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not really the question i was asking but thank you

peak zinc
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eg. KiRo20

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if I am correct (I may be not) the MU cars are programmed to mix into plausable combinations of driving and non-driving cars in diesel consists

crisp stone
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This is an area that will benefit from a wiki guide on what generally is the case

edgy grove
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oh good lord lmao

crisp stone
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JP+MU is an advanced set ;D

edgy grove
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im well aware :P

crisp stone
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And well, with the 3-digit KiHa's, not uncommon for a cab or two to be in the middle either

bleak glade
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Where is that JP+ Kiha pdf or am i hallucinating

crisp stone
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we have a html site even somewhere

bleak glade
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ahh i thought i remember seeing something, maybe it was for og JapanSet3

crisp stone
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Indeed it was

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ใ‚ญใƒ35+ใ‚ญใƒ40+ใ‚ญใƒ47
+ใ‚ญใƒ58+ใ‚ญใƒ47+ใ‚ญใƒ28

๐Ÿ™‚

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[one cab + [two cab] + [one cab + one cab] + [one cab + one cab]

peak zinc
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so basicly these operated more like individual vehicles (as in loco-hueled coaches) than like fixed sets (electric MUs)?

nova bay
shrewd wren
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More depots

mossy night
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smash

kindred oasis
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wow

timid river
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Ohh yeahh here we go

peak zinc
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Glorious

neon light
frozen prawn
bleak glade
frozen prawn
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I mean why trams are unable to do so

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Oh yeah because some team in Europe only have single sided doors

edgy grove
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no its just that the game is not coded with crossovers like that

peak zinc
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yeah, Wrocล‚aw... The capital of Poland's multitrack drifting scene lol...

The local transportation buereu evan has an yearly derail counter/statistics on it's webite (SERIOUSLY)

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the derailments happen so often in this city that the local tramway has became an well-known meme...

pure salmon
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what's the purpose of restricted signals (JP+ multi-aspect signal extension for JGRPP)

crude phoenix
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This is described in the readme, they don't show green so you can use them in situations with speed restrictions

pure salmon
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useful for very dense railways I assume

peak zinc
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link to the readme?

crude phoenix
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It's available in-game

haughty monolith
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And on the github

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Note that it is a mess

pure salmon
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E257-2500 front car (KuHa E256-2500) is gangway end, not full cab like E257-2000 front end (KuHa E256-2000) (E257-5500 front car (KuHa E256-5500) is correct as a gangway end)

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(this is JP+ MU)

bleak karma
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E257 love

pure salmon
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I saw JP+ tracks just got updated to 0.7.0, what's new?

pure salmon
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good news: now we've got LGV compatible tracks of JP+ tracks on bananas
bad news: turn on non-electrified or all standard gauge tracks, disable scotch gauge? what's with non-electrified standard gauge tracks on JP+ disabling scotch gauge? (this is most important)

royal nimbus
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There isn't enough unique railtype local ids to have all of them be available at once

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Before that it overrode the chips dirt tracks

pure salmon
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why override scotch gauge instead of CHIPS dirt tracks for the non-electrified standard gauge tracks?

edgy grove
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because if youre using horse, it does not make sense to have the weird incompatible gauge active

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JP+ engines are the only thing that works on scotch afaik

nova bay
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just found there is a "green car" sign on some of the MU cars ๐Ÿ˜ฎ

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that green dot

shrewd wren
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And yes, scotch gauge tracks are compatible only with like 8 or something JP+Private Keio/TOEI trains, that nobody uses anyway
So it was selected for overwriting for "non JP+" preset

peak zinc
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as the scotch gauge is quite similer to SG, maybe just delate that gauge, and make the Keio/TOEI trains SG?

crude phoenix
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This has been debated before, scotch isn't going anywhere

peak cargo
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more goofy track types are always appreciated ๐Ÿ™‚

peak zinc
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hanging monorail whan?

crude phoenix
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uh, JP+ Suspended Monorail has been a thing for ages now

crisp stone
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Bamito was very thoughrough with green cars....

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Many of the green car vehicles, if they are drawn and of the JNR early era, will change from having a green car 'band' to having a 'dot' around the 70s

bleak karma
peak zinc
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ok
I will try to limit off-topic chating here

mossy night
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No, not try, do

frozen prawn
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hi just a question

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how many 205's lieveries you got when 1991

magic ridge
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Just start a new game in 1991 with the same newgrfs and see

frozen prawn
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Oh ok now I see everything
I set to 2024 and got this

crisp stone
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205 is in need of major update.

timid river
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including the latter overseas liveries after it got gifted to a country ๐Ÿ‘€ ?

crude phoenix
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Nah, hopefully someday there will be a separate set for those ๐Ÿ˜‰

crisp stone
rustic dust
peak cargo
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but in terms of track types, it's a dedicated high speed line that's limited to only high speed trains

edgy grove
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ive just discovered an issue, foundations dont seem to be drawn here and you can see through the map. could be a jgrpp thing though

wild geode
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can reproduce on 0.6.1 which was downloaded off github and 0.7.0 straight off nanas

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suspect it might be a jgrpp issue

edgy grove
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ok ill ping him

wild geode
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yeah hardly scientific method here, really should test it with all grfs unloaded

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doing that now

edgy grove
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i just did

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borked

timber sandal
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Hey, I've noticed there's some major companies missing like Kintesu, Meitetsu and some others. Is there any plan for those ones?

shrewd wren
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There is a plan, there is no time

nova bay
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Happy miku day to those who celebrate ๐Ÿ˜›

timber sandal
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Hey, for some reason JP+ Private MU is not showing up on narrow gauge tracks only on standard gauge on this new save. I've asked on #openttd-help but no one knows why.

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I think it's a bug on 0.7.0 because it works fine on 0.5.9

shrewd wren
restive meteor
shrewd wren
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Also it seems like the push-pull feature is at the works, and I don't want to rework the code twice

restive meteor
shrewd wren
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It's usable yes, the one on bananas and on git are both usable

timid river
karmic copper
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Hello, idk where to report this but found a little annoying bug with JP+ bridges and roads... tram track catanery wont show up on bridges if paired with road, but trolley catanery, regardless of tram tracks, do. Issue seems to be on all bridges and with probably all road types (tested some combinations, not all). Both GRFs are from bananas so hopefully latest.

shrewd wren
karmic copper
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Aaaah, okey. Sorry ๐Ÿ˜…

leaden obsidian
wintry hemlock
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What happened to all the kintetsu stuff its not showing up

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Only the 7200 shows up for me for some reason

crude phoenix
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Kintetsu is part of NATS, it hasn't been added to JP+ yet

wintry hemlock
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Ohhhhhhhh

pure salmon
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what is new with JP+ tracks 0.7.2?

leaden obsidian
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Will there eventually be a patch to make NATS compatible with JP+ tracks?

crude phoenix
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No, NATS will eventually be fully replaced

leaden obsidian
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Ah, fair enough then. Looking forward to it ๐Ÿ˜

weary roost
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I thought JP+ private is going to only cover the major ones + Tsukuba

crude phoenix
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I'm not sure actually, maybe there'll be a fork or update of NATS that removes any duplicates. But no plans for that atm

shrewd wren
arctic cargo
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it seems that the eyecandy tram tracks don't work on diagonals on JP+ Roads 0.1.1

shrewd wren
tepid vessel
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Hey, asked this on the help channel but was directed here so:
Is it possible to get that sort of an arrow shape circled in yellow, for a right-hand turn (red) with the slip lane eyecandy tram tracks?

tidal perch
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Make it company coloured

timid river
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๐Ÿซง

shrewd wren
tepid vessel
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If I try making it like I've made all the others

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not sure if I'm not thinking correctly here

shrewd wren
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Try mirroring this t crossing
So it faces upwards

tepid vessel
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You mean the road part, or the tram track part?

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With the road, it'll work but then it's a left-hand turn

tepid vessel
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with the tramline, mirroring the T part, adding the last part to the T doesn't actually change anything for some reason

shrewd wren
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Lemme check the code real quick

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It should work with "L" piece

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Facing outwards, >

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I should make a guide on jp+wiki
But I've just moved out, and making money with my wife-to-be, so a bit later lol

tepid vessel
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what happens to me is that:

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I have this when I have a straight

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Then when I add this, it stays the same

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with a L

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and with a R, the same happens but in opposite

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so with R Lane, and a straight, and R but with a T-shape, it both looks like this

shrewd wren
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Ahh, it's the catenary thing, damn
Adding any other tram track in the T crossing direction should fix this

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But I'll redo this as tram tracks, not catenary

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Good catch, will rework this in the next version

tepid vessel
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ooh yeah if I add this piece, it'll turn into a slightly off looking one

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And it'll turn into that arrow

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Looks decent, though a bit wonky

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And also takes an extra piece by the side of the road so it's a no-go for what I wanted it for =D

shrewd wren
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Yeah it's tricky, not as simple as cities skylines xd

tepid vessel
tidal perch
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Perhaps at least for singleplayer you can provide some sort of visual hints for tram track placement?

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Actually it's just better to put everything in the wiki

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๐Ÿซ 

haughty monolith
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A whole guide for the roads and decorations would be helpful I reckon.

crude phoenix
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Yeah, there should be a page on the JP+ Wiki eventually

leaden obsidian
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Out of curiosity, while there is already "narrow gauge" aka cape gauge in the pack, are there any plans to include Japanese narrow gauge (ie 762mm gauge) used on railways such as the Sangi Railway, Yokkaichi Asunarou Railway, Kurobe Gorge Railway along with a lot of historical light railways?

crude phoenix
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It would be nice to have, but probably hard to fit in since JP+ Tracks already uses most or all railtype slots

leaden obsidian
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That's fair. If it was an expansion (like a separate mod) such as JP+ Tracks Narrow would that add more slots or is there a hard limit in the game?

bleak glade
leaden obsidian
royal nimbus
haughty monolith
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But the total type is still limited by the game right?

shrewd wren
peak zinc
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so, it is a lot like colour palettes on old computers

haughty monolith
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Not even "a lot"

primal acorn
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Hi, I'm having an issue with JP+ Private Companies, where the MU extension car is only showing up for standard-gauge AC/DC track.
Using pretty much the full JP+ "pack"
This is seemingly a new problem for me, as they worked before. With JP+ Private 2.6.0 everything works fine, with 2.6.3 the MU cars are missing from most gauges.

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Otherwise, I must say that the whole pack is great, and I do love both the variety and quality seen in it โค๏ธ

crude phoenix
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I think this is a known bug, try enabling the universal underground in JP+ tracks

royal nimbus
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It's nice that it can be solved now though

primal acorn
crude phoenix
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Well it's yozora's problem, not mine ๐Ÿ˜›

shrewd wren
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Jp+Private update was supposed to be a long time ago ๐Ÿ˜ž
Recode version doesnt require universal tracks

hot leaf
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I made a small fix to make shinkansen trains run at full speed when running backwards. For compatibility with the new functionality to prevent reversion in jgrpp. Hope a maintainer can have a look at it.

https://github.com/OpenTTD-JPplus/JPplusShinkansen/pull/32

GitHub

Add ExtraEngineFlag::HasCab (extra_flags bitmask(4)) to mu_car_full, mu_car_ms, mu_car_maglev, and mu_car_mail. These are the vehicle types that appear at the physical rear of single-series Shinkan...

crude phoenix
hot leaf
crude phoenix
hot leaf
shrewd wren
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๐Ÿ’€

crude phoenix
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How do you know your PR even works then?

tidal perch
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Looking at the commit's author...

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@hot leaf just FYI LLM tools are generally terrible at coding NML because they lack the knowledge of it

edgy grove
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orbital strike

digital river
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๐Ÿ’€

hot leaf
mellow jacinth
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You can build a GRF but not read NML spec?

hot leaf
hot leaf
mellow jacinth
hot leaf
nova bay
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Should we have a GPLv4 stating "no direct inference of LLM in the work"

crisp stone
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The home of all JP+ development. https://github.com/OpenTTD-JPplus

JP+ MU - JGR, JNR and JR Multiple Units
JP+ Engines - Locomotives, Carriages & Wagons
JP+ Private - Private Railway Multiple Units
JP+ Shinkansen - Shinkansens
JP+ Trams - Trams

JP+ Tracks
JP+ Buildings
JP+ Objects
JP+ Landscape
JP+ Bridges
JP+ Roads

And more to come... ๐Ÿ˜‰

finite ore
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more to come
Any teasers?

rain ingot
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What kind of wacky wagons, locomotives or MUs can we expect in the near future oh wise tinny?

crisp stone
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Well well! Wise you ask! How about a little bit of KiHa 10 & 20 in your life?

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Or perhaps some of the fine wagons Jake has been cooking up...

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These colourful trains from one of the sprite artists SAYA as well!

marble elm
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Are these RL liveries?

crisp stone
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Yes ๐Ÿ™‚ We only do RL liveries..!

marble elm
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Looks good. May need to try a new Japanese game in the not too distant future.

crude phoenix
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We are edging ever closer to total wagon replacement. Only container, flatbed and old passenger coaches to go

sly nimbus
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Is that JR E205 series?

crude phoenix
finite ore
crude phoenix
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Yeah they're adapted from horse

finite ore
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Ah, okay. I was looking for ones for my UK set, but Horse Scale is a bit off from Finescale

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In any case; very good progress. Looks real good

plush cliff
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question, is there a list of which trains are completed and not?

crude phoenix
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Not sure if there's anything up to date on the MU side of things though

plush cliff
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ah ok thanks

crude phoenix
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New flat wagons underway

north salmon
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damn nice

crisp stone
# plush cliff question, is there a list of which trains are completed and not?
plush cliff
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i see

crude phoenix
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A typical 1930s express train

finite ore
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Nippon Electric Trains are superior, they don't require overhead cables or any such nonsense!

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Looks good though

crude phoenix
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Simplified vs advanced livery refits, what would people prefer?

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Instead of having a specific refit for every single variant, the "simplified" option has less choices but still lots of features, things like the red stripe disappear automatically after 1940, Iron Horse-style direction flipping to get a variant, and retains the auto-formations which I suspect most people will use anyway

north salmon
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People might prefer to have lesser options

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But then again those who want full control will opt for the advanced refits

crude phoenix
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Well you still get almost-full control with the simplified version, it's just harder to find and not as descriptive

finite ore
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I like advanced

north salmon
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Which one is the advanced? Top or bottom I'm confused

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I'm guessing advanced is the top one

crisp stone
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I think the best part of JP+ is the options you have to do advanced things, but still just play if you dont want that

royal nimbus
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You could try using a parameter to activate advanced mode

crude phoenix
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I'm not doing both ways, the point of this is to streamline the code and reduce the amount of strings

royal nimbus
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Then I would personally keep the advanced mode considering the auto formation is easy enough for beginners

plush cliff
crude phoenix
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Advanced seems to be the more popular option, I'll keep doing that then ๐Ÿ™‚

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I just hope I don't run out of strings

north salmon
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So its the top one, it's nice

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Is there some string limit?

royal nimbus
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keep in mind that this thread is not representative of all players

plush cliff
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mhm

plush cliff
digital river
dull steppe
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205 series tsurumi line livery when

crisp stone
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We've got a very special addition to the group coming imminently...

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I'm sure if you follow the moves of @amber totem very carefully you'll find out ๐Ÿ˜ฎ