#JP+ Group Development Zone

1 messages · Page 5 of 1

crude phoenix
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Ah thanks for the reminder

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I just started coding again today actually

crisp stone
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I do love nml masochism

tidal perch
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Such coincidence

crude phoenix
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working on FIRS 5 steeltown compatibility for JP+ Engines 🙂

shrewd wren
tidal perch
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Also I see lots of Chinese players demanding for a new release of AXIS that contains the updated translation. Could you please work on it when you have time? 😄

tidal perch
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NML by itself is way too limited

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I tried grf-py but the environment stuff is too complicated

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All those python dependencies and version collisions. It won't work on python > 3.10

shrewd wren
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Anything that will stop me asking myself "what i'm doing with my life", while making a grf, is welcomed

tidal perch
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When you do so you are contributing to the newgrf landscape that is completely rotten and the system itself needs an urgent rewrite

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So you should fork openttd and start to implement a wasm based plugin system

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Write openttd extensions in rust 😁

royal nimbus
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Just json would be enough

tidal perch
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What about the conditionals and stuff

royal nimbus
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I believe someone thought about making something like grf-py in rust

tidal perch
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Json only stores properties

tidal perch
royal nimbus
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Fair action 7/9 is hard to implement

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Yeah but someone wanted to write something else entirely in rust iirc

tidal perch
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hmm

tidal perch
# royal nimbus Just json would be enough

A wasm plugin is a program by itself, so given the valid inputs it can basically output anything.
Like you can put the entire openttd game in wasm and load it as a plugin

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So it's way more flexible compared to a property list

tidal perch
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jeremyg@nixos ~/C/JPplusMU (master)> git log --author freeaim
commit 20917dda9f140e8beb97ec586b8d13ff6b427204
Author: freeaim <[email protected]>
Date:   Wed Feb 28 18:38:43 2024 +0900

    updated translation

commit 08c7414c490352e601e8972991049921b592241e
Author: freeaim <[email protected]>
Date:   Sun Feb 4 18:01:05 2024 +0900

    help whats rebase whats merge i never used git in my entire life (#143)

    * jp+ jp translation (why is so fucking hot int hokkaido aaaaaa)

    * Update jpnew.lng

    * Update jpnew.lng

    * Update jpnew.lng

    * its a long way

    * Update jpnew.lng

    * replaced japanese.lng with shitty new one based on english.lng

    almost done
    WHY IS HOKKAIDO SO FUCKING HOT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

    * fuck

    * Update japanese.lng

    * Update japanese.lng

    * Update japanese.lng

    * Update japanese.lng

    * Update japanese.lng

    * fix
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WHY IS HOKKAIDO SO FUCKING HOT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

green monolith
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Discipline in your changes...

crisp stone
green monolith
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I heard it's fucking hot.

crisp stone
tidal perch
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Here in Wenzhou we have typhoon to cool us down... 😎

shrewd wren
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JP+ is kinda hot too if you think about

crisp stone
tidal perch
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I live in the circle, so

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the red one

shrewd wren
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And we got a heatwave from today, and I can't find AC remote 🥲

tidal perch
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unlucky

tidal perch
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I've heard you guys don't have AC there

kindred karma
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yes atleast where i live

neon light
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We’ve never needed it before

ember heron
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Ah, A Brit

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I hope you never do

green monolith
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We've always never needed it before.

weary roost
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in JP+ buildings, the invisible texture of the Takemaru shopping centre seems to be off (different character size and weird grass texture along the edges)
and the text of Nagoya apartment just says "Nago", missing the "ya"

shrewd wren
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Current JP+Roads progress

magic ridge
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I love the details such as manholes and drains, looks great!

shrewd wren
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Stone pavement and dirt roads are not mine 😅
But thank you

rain ingot
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How does the 3 lane one look with road vehicles on it?

magic ridge
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The outer 2 lanes seem to align with the regular roads so I think the 2 inner extra lanes are eyecandy

magic ridge
shrewd wren
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They do

magic ridge
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That's really cool, I was actually thinking the other day about wether that was possible. Should work with regular trees too then 💪

neon light
shrewd wren
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Cherry blossoms

peak cargo
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I'd love to use this in my games, but southern hemispher winters/summers are opposite

tidal perch
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(current_month / 4 + south ? 2 : 0) % 4

shrewd wren
peak cargo
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perfect, thankyou 🙂

green monolith
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So this could work.

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Still a little bit of overlap in this case though.

torn tree
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Can we update the 《‌BOCCHI THE ROCK!》 paint?👍🏻

digital river
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?

crude phoenix
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This isn't a train

buoyant swan
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😆 what

shrewd wren
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tidal perch
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www

kindred karma
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wi pee

tidal perch
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strange spaces in between

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and interesting name for scotch gauge

kindred karma
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apparently called like that because predecessor of tokyo tram (horse carriage) used it
should i translate as スコッチゲージ or 馬車軌間

mellow jacinth
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What's リニアモーター?

tidal perch
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linear mtoer

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motor

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lienar motor

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LINEAR MOTOR

tidal perch
mellow jacinth
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What engines is that?

tidal perch
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oedo line iirc

kindred karma
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mini subway

tidal perch
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is it hot in hokkaido now?

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there's another typhoon striking shanghai now

kindred karma
kindred karma
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whats pylon
架線柱?

tidal perch
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yes

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the structure that holds eletrified lines

kindred karma
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aright

bleak karma
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@mellow jacinth type train

mellow jacinth
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Indeed

shrewd wren
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Industrial roads

neon light
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omg we've needed this

shrewd wren
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I'm defining params, so it's a good moment to share your wishes, of which I should add, apart from these, that I've already came up with

karmic copper
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If theres electrified roads/tram tracks, then selection of poles like in JP+ Tracks would be nice. If its not too much work that is

magic ridge
shrewd wren
magic ridge
shrewd wren
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Ah, other decorations will be done as eyecandy trams

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So should be plenty of options to select from

magic ridge
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Nice👌

shrewd wren
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Every tree that grows in Japan selectable by param when

wild geode
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JP+ Trees when

shrewd wren
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No.

wild geode
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whennnnnnn

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actually you know between yourself and zyliety you might have drawn enough for a set

shrewd wren
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Right after 211 anniversary and that private company livery update

wild geode
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Acceptable

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Need to create a repo that's just misc JP+ sprites that can be reused elsewhere, things like trees, other misc bits and bobs

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lamp posts, fences,

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just, odds and ends

mossy night
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JP+ Odds & Ends

shrewd wren
tidal perch
timber sandal
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Where can I download jp+ roads? It doesnt show up in game

neon light
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it isnt ready yet

shrewd wren
peak cargo
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I also love how you did the curves for the highways, vehicles look a bit goofy using them, but it's a good inbetween

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also thankyou for including this, you guys are cool 🙂

shrewd wren
crude phoenix
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Hemishere

shrewd wren
somber kayak
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No no, it says Hemis here

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It’s for fans of Chrysler engines

tidal perch
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No the earth is flat

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Austria doesn't exist

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New Zeeland is fake

peak cargo
neon light
weary roost
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FYI there are some duplicates between JP+ private and NATS that are not removed by the "JP+ NATS Duplicate Trains Disabler"

royal nimbus
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I think that is beacause NATS is fully replaced now

weary roost
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don't think so, at the very least Meitetsu and Kintetsu are still only in NATS

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not to mention the minor companies

crisp stone
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I should fine some way to hide that from banananananana~s as JP+ Private replaces it

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And all the JapanSet3 removers from JP+MU....ahhh, nice to rid of em

crude phoenix
tidal perch
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nababas

nova bay
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Still hokkaido limited expresses, thunderbird, hakutaka...

crisp stone
lament coyote
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Hi people. I think i found a bug when i play if JP+Multiple Units, is the Kiha 58 DMU. As pictures below, when the train are goes in one direction consist is ok, but when they are in other direction, consist are totally wrong.

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Look´s like the same thing occur if another Kiha 181 DMU.

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The JP+Multiple Unit is latest one, version 0.5.4, and track newGRF is U&ReRMM 2: Mini v4

late snow
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ctrl+click flips the carriage/train

lament coyote
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Thanks. make that and works by now. Trains running again. JRC

crisp stone
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They shouldn’t require you to do that by default if you make them, but if you do that it will bug, but this’ll be fixed next release

tidal perch
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@amber totem strange but I got here.
Capacity says consumed too many parameters

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oh, I think it's not the GRF's fault... might be because of some recent changes in JGRPP. I was playing on the nightly version

wild geode
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Try eating less parameters. You’ll get fat.

amber totem
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Probably the game side like you say. Haven’t actually touched this grf in a while to break something new

raven folio
shrewd wren
raven folio
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ohh, nice

wraith crane
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Uhhhhhh

It throws this error when I load JP+ Tracks with basically all the railtypes enabled but I also don't notice anything glaringly incorrect

wild geode
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Don’t turn them all on then

wraith crane
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so ive gotta choose widdle_goblin

wild geode
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Yes

wraith crane
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yeah actually it works when i've turned some off

wild geode
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There’s a max amount of rail types, the default settings are optimised for a JP+ game, if you’re colouring outside the lines you will need to make decisions.

wraith crane
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danke

shrewd wren
finite ore
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I vaguely recall seeing that error when turning off Voltages too, I'll need to remember to check when home

shrewd wren
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My bet would be JapanSet: Trains, adding tracks by default. You can check the parameters for that one to be sure

wild geode
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I never have any issues turning off voltages

wild geode
shrewd wren
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Should be something else then, as from grf's side you can't define more than 64 railtypes, (which is the allowed limit)

wild geode
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Horse railtypes?

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That always catches people out.

wraith crane
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hm lemme check this list

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Don't think anything in here adds railtypes

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aparet from jp+ tracks

shrewd wren
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Seems like nothing else is adding more railtypes, weird.
You could try loading jp+tracks on top of priority to see what else contributes to the error, or just ignore this

buoyant swan
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you can't use multi aspect signals and JP+ multiaspect

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JP+ adds a lot of signal types

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that may not fix this problem but it is another one haha

crude phoenix
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I have JP+ signals, multiaspect signals, and WenSim's eyecandy signals all loaded in my game

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but multiaspect extra types are disabled in the parameters

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I tried enabling it and it overwrote the eyecandy ones so yeah there's a limit

buoyant swan
haughty monolith
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oh, some overwrite eyecandy?

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the dwarves are like, the only that are actually mostly my art

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but yeah, i don't see any reason to combine multiaspect and jp+

crude phoenix
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JP+ signals doesn't override the "default" signals which is why I have it like this

tidal perch
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@wraith crane can you post the GRF file you're using? And also the full parameter list? Just take a screenshot of the GRF sidebar in the GRF menu, it should show all parameters available

royal nimbus
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It should be impossible to generate a grf with nml with that issue

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Doesn't jp+ shinkansen add railtypes?

tidal perch
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oof I think it does redefine some entries

tidal perch
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any thoughts?

bleak karma
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I think it`s best to keep the underneath of the platforms the same dark shade as the JapanSet platforms

tidal perch
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I might just let the grf disable itself when it is loaded with japanset stations

bleak karma
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I would prefer it if it was compatible with JapanSet to be honest

tidal perch
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I guess this explains

peak cargo
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kinda reminescent of platforms in NSW/Victoria

tidal perch
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there are also other minor problems, like it doesn't have translations

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I might reuse some sprites but I am not going to copy the art style

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||and there are gonna be license restrictions - which are not a problem for now 🙂 WINS uses GPL v2||

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...this is what I'm taking about

crude phoenix
tidal perch
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that's why it's crossed out 😛

crude phoenix
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I think it's best to just let WINS be its own thing, and hopefully someday JP+ Stations will exist and be a true replacement for JapanSet Stations

tidal perch
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though, what exactly do you expect to be in JP+ Stations?

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like, same platforms in JP3 Stations but with some extensions?

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and updated logics?

crude phoenix
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Modular station buildings like in JapanSet, but better and maybe with updated graphics. Also all the stuff that's in the JapanSet station extension pack. And the overlap tiles needed to make the elevated bridges work

tidal perch
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I could work on that 🙂

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and once it is finished we could just throw jp3 stations away

crisp stone
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and for it to be in a scale that matches JP+ Buildings, I see you've gone your own way on scale 😛

tidal perch
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8px -> 1 floor?

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you're missing a lot of details here 🙁

crisp stone
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Uniform scale over details, I'm sorry

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(im not saying your choice is bad, I like it, but its different)

crude phoenix
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Also forgot to mention more flexible footbridges, and underground metro overlap stuff

tidal perch
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brrrrr, I could shrink the height of it...

crisp stone
tidal perch
crisp stone
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I agree global foundations overide is dumb

tidal perch
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ok what about this
8px for a single floor

crisp stone
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you're dangerously quick 😛

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hard to say without it being relative to some JP+ tall buildings

somber kayak
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For the 2nd and 3rd windows for each row of 4, I think their shading makes them look slightly tilted.

tidal perch
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hmm

somber kayak
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| / / | — what I see (no this is not loss)

tidal perch
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should be the final version

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@crisp stone how does this stand out to you now?

crisp stone
amber totem
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Yea looking better! 👍

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My thoughts are if it needs to be 2 tiles deep, or would 1 still work as well/better

wild geode
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Yeah overall scale still feels dramatically way too big compared to the rest of city buildings. This almost feels like it's better suited for an extrazoom trainset scale rather than JP+ stuff.

somber kayak
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Based on a cursory look of some of the buildings I see the size of windows varies between 2-5 pixels in height, and a total size of floors around 7 in height.

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So, I don’t think it is egregiously overscaled.

tidal perch
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So reshading that should fix it

somber kayak
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I was going to edit it myself but I got distracted by a shiny object in my midst.

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It’s just one of those optical illusions that comes with dithering techniques.

somber kayak
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These NewGRF graphics (in general) are kind of similar to the graphics used in Civilization 2, which I have drawn stuff for, and also used to come with a 255 color palette limitation.

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But unlike OTTD, Civ II still uses an advanced patch, the TOTPP.

tidal perch
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There isn't a 255 colour limitation nowadays 😈
We have access to the full rgb range

somber kayak
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Same for TOTPP. It was kind of easier in my opinion when you were restricted because “this is as good as you’re going to get” was the limit.

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Everyone had medium expectations and they were easy to meet.

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Plus there was a bit of challenge in making something that looked really nice when you were so restricted to a single palette.

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I probably sound like a movie director from 100 years ago lamenting the demise of the black and white silent film.

neon light
tidal perch
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gpt art 😛

nova bay
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there must be something wrong in the weight of 24-series passenger coach. EF81 x 1 + 24-series x 11 = 100 tonnes...

crude phoenix
# nova bay

How did I never notice that, I'll fix this now 👍

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ah, that coach used to inherit its stats from JapanSet3 which is why the weight property wasn't set

tidal perch
wild geode
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Lookin good!

tidal perch
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one side here, 24 more sides to go

tidal perch
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@shrewd wren might help for roadset icons

tidal perch
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I redrew the JR label I posted last time, this time with 2x extrazoom, corrected height, and dithering

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I'm definitely putting those badges in my stations set

timid river
crude phoenix
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That's JP+ Roads which isn't released yet

timid river
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Anw you guys are goated 🔥🔥

crude phoenix
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If you got an error, you might have exceeded the roadtype limit

timid river
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Probably. I had U&RaTT active as well. I'll retry it in a moment

shrewd wren
timid river
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Just retried it, looking good

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Just noticed that centre line of primary street becomes yellow after 1985

shrewd wren
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It is intended. 1930~1960 there are no markings, 1960~1985 white markings and then modern just like nowadays

timid river
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Is cool

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One thing I'd suggest is that to add a 4 lanes road. Just like the 6 lanes with thinner median

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Maybe, red carpet and asphalt solid lane markings of both versions as well

shrewd wren
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There are three 4 lane road types in the plan, so road hierarchy would be very strong with this one 😛

timid river
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🔥🔥

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I'd love to join in the making ngl

shrewd wren
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If you can draw, everything is possible

timid river
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I can, maybe. One thing for sure I'm blind on programming world

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What software are y'all using

shrewd wren
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I'm developing this solo, and I'm using photoshop with smart objects and linked layering
It's more of a constructor at this point
There's also a list I can send you of planned waypoints, but any prop will make a great help

timid river
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I'd love to see the waypoints

tidal perch
timid river
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Photoshop, I don't have it. I doubt my laptop can handle it lol. Aseprite, it's $20 hmm

tidal perch
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Aseprite is paid but its source is available so you can compile it youeself

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And there are github projects that helps you compile aseprite

timid river
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That's great

shrewd wren
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Modular crossings are just the waypoint in front of the crossing, with a stop line, and solid line for lane dividers (4L+ roads)

tidal perch
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Or if you really don't want to use it there's libresprite which is completely free

timid river
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OOHHH FREEE
Fantastic

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$20 feels like 320 bucks here, for me as an broke colleger

tidal perch
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hmm

timid river
shrewd wren
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Any sprite in any state can go here, and I will be more than glad to credit everyone and use it

tidal perch
shrewd wren
timid river
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Oooo. Didn't knew it's for slip

timid river
tidal perch
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(and if you use arch linux or nixos it's possible that aseprite is already available as a package)

tidal perch
shrewd wren
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Also you can do things like footbridges, intersection signs, traffic cameras and anything really.
I take inspiration from google street view, and taking notes from there

timid river
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I thought the slip thing were the longitudinal LSRM thing

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XD

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Are directional sign, both blue & green already in the work?

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as waypoint

shrewd wren
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@tidal perch has drawn these some time before

timid river
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Cool

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Downloaded & extracted the libresprite rar. Nothing to be found

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except irrelevant files

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Wait, I think I looked at the wrong name

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Silly me :3

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Are we using 32 × 32 px per tile?

shrewd wren
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64px for width, height is any, but better to keep in range of 64px too

timid river
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Alright. I have off topic question about height, but let's continue

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How do I enable isometric projection?

tidal perch
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Manually draw a grid

timid river
tidal perch
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Manually draw a grid

timid river
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;-;

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Alright

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Reminds me of my first semester, where I draw bunch of lines before actually drawing something

karmic copper
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out of curiosity, will there be trolley support on some roads? Im not aware Japan would have trolleys... then again, i didnt know they have trams either

crude phoenix
# timid river

If you're just starting out, head to #add-on-development where you can get better help and advice

crude phoenix
karmic copper
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really? Now i have to search for them, cuz i need to see those :D

crisp stone
shrewd wren
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I will be making some electrified roads for gameplay reason, and for the tunnel one yes

crisp stone
shrewd wren
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They are in the list mate

crisp stone
shrewd wren
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I have a theoretical degree in psychology, (in theory)

crisp stone
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What do you want from me….buses?

shrewd wren
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駅!駅!駅!

arctic cargo
shrewd wren
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You should be able to combine guideway with roads, I believe there is one BRT in Nagoya?/Osaka?

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But no dedicated roadtypes just for brts, I'm getting kinda short with id's already

arctic cargo
shrewd wren
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Those are intended for local systems like astram/ nanko port town line, but I'll see if I can make the guideway look good for combining with roadtypes

tidal perch
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lunch time, cya

somber kayak
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You can simulate the full Imazato Liner experience in game by doing the following:

  1. buy a bus
  2. color it orange
  3. have it skip places other buses stop
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If it sounds really underwhelming, good—it is!

arctic cargo
somber kayak
arctic cargo
somber kayak
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I had an idea, just workshopping it here of an industry set that would be in the same theme as the JP+ series. Here is a list of 50, please excuse the formatting as I want to keep it as unobtrusive as possible:

Acid Appliances Automobiles Barley Batteries Beer Chemicals Circuit Boards Clothing Coal Computers Copper Cosmetics Detergents Diamonds Dyes Fabrics Fertilizers Fish Forklifts Fruit Game Consoles Gasoline Glass Gold Iron Jewelry Machine Tools Magazines Mail Microchips Minerals Motors Oil Packaging Paper Passengers Plastics Rice Rubber Sake Silica Software Soy Sauce Soybeans Steel TVs VCRs Wire Wood

The theme is that a lot of raw materials that are not produced domestically would be “imported” and then the “exports” of finished products would boost the production to supply more raw materials.

nova bay
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bug report: 32,222 kW... (Tobu 100 Spacia)

shrewd wren
nova bay
tidal perch
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you can file a pr

pure salmon
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Sorry if anyone already pointed them out before, but I've got some suggestions for improvements to the JP+ shinkansen newGRF:
700 series operating costs are significantly lower than the rest (for example: 16-car 700 series $303,300/period, 16-car N700 $578,250/period)
coupled trainsets not exhibiting proper push-pull behavior (magic flip at end of each track - 200 and 400/E3, E2 and E3, E4 and 400/E3, E5 and E3/E6/E8)
E2 and E4 coupled sets inaccurate capacity (not sure about 200 series sets)
E4 and E3 maximum speed too fast (320 km/h instead of 240 km/h, the E4 speed limit)
E4 16-car 'set' (2 8-car sets) coupled noses flip when flipping at the end of the track
Can we at least couple two shinkansen train sets of any kind, including ones that we can't do right now(mostly fictional, other than the 200/E2/E5 coupled sets IRL)

amber totem
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Hey. Thanks for noting these

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I can look into the stuff that sounds like bugs around stats etc

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On the flipping, it’s not what I would like it to be, but it’s coming up against limitations of what can be done and this is the compromise to get coupled Shinkansen in at all

pure salmon
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I forgot on the E2 'retro' (200 series) livery as well, when going reverse, the rear of the train is a 200 series train car, not an E2

amber totem
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The game doesn’t have proper push pull and trying to imitate it with mixed length sprites (since full and mini Shinkansen are different lengths), won’t work. It works with symmetrical consists

pure salmon
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also why are 12-car E26 cassiopeia and 7-car 77 series seven stars in kyushu carrying 70 passengers per car when it's 18 tourists per car when running with ECS? 70 per car sounds too much for luxury trains when 18 per car is more reasonable

(24 series/hokutosei carries 70 passengers or tourists, even with ECS)

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I'd also like to see a rework of 285 series? I want to do 14-car formation of 2 7-car sets but JP3 doesn't render 14-car consist properly and I cannot attach two 7-car sets due to JP3 limitations, unlike JP+

crude phoenix
pure salmon
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Thanks for the JP+ shinkansen update! Really nice to have these fixes working (aside from the push pull issues).

pure salmon
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Oh, I also forgot one big thing...why is the N700(A/S), which is a tilting train, going through tight curves (roughly 7 tiles, on a 16-car train) at up to 232 km/h like if it wasn't a tilting train? Because it's a tilting train it should go a bit faster, didn't the old JP3 N700 get the tilting bonus? If tilting bonus it could go through 7-tile curves at ~278 km/h (N700s that run through the Tokaido shinkansen tilt, but ones that don't go through there - Kyushu, in particular - don't tilt)

neon light
#

only tilting by 1 degree to be fair

mossy night
neon light
#

yea

#

sure

#

lets go with that

pure salmon
bleak glade
#

I also remember somewhere that some Shinkansens only have tilting in the green cars / maybe gran class to make the ride feel smoother, not to necessarily increase speeds

pure salmon
#

how many degrees do the pendolinos tilt? 6 degrees or something?

bleak glade
neon light
#

yea, one less than the APT

pure salmon
#

I know acela has to tilt on parts of the line they're serving

neon light
#

Is there a colour palette you guys use that i could perhaps get a hold of?

odd verge
#

oh wait

#

do you mean a specific palette that jp+ uses or the ttd dos palette?

neon light
#

the jp+ one

odd verge
#

ah, i personally can't help with that one then, sorry to get your hopes up

shrewd wren
#

DOS is the base, then we add some shades on top

crisp stone
neon light
#

i was going to redraw all my kiwi sprites and i like the jp+ style

crisp stone
#

Look at the JP+Private standard roof/ac templates

#

but as Yozura said, its a bit of a DOS start then find other colours to fix it

shrewd wren
#

Ye i have like a shit ton of "lego" things in psd files in the source

crisp stone
neon light
#

well thank you anyways

digital river
pure salmon
#

JP+ is 32-bit ready?

mossy night
shrewd wren
#

We are still working on it

finite ore
#

So I'm trying - and failing - to make my own version of JP+ Tracks, none of the non-language changes I'm trying to push through are going through. I believe it's because I do not have this "GCC" thing, and looking it up leaves me a little uncertain of how it's meant to be installed. Can someone provide some insight into this?

#

(The things I'm trying to do are add finescale signals, change the names of some things (which I can do), take out stuff I always have parameter'd off anyway, and add the unrealistic NG 3rd Rail)

shrewd wren
finite ore
#

Yup, got it now, thanks

wild geode
#

Or WSL, I just install an entire goddamn Ubuntu 24.10 WSL install on any of my windows machines and use python/gcc/make/etc entirely on there for grf stuff

#

It’s easy on Win11, can just install it from the App Store now.

crude phoenix
# pure salmon also why are 12-car E26 cassiopeia and 7-car 77 series seven stars in kyushu car...

Actually you're right, there is an inconsistency there with the capacity callbacks. The capacity callback overrides the reduced capacity given by ECS tourists and forces the capacity to be the same as regular passengers. I've just never tested with ECS tourists because I haven't played ECS in so long. Would it be preferable to remove the callback so all wagons have a reduced capacity for tourists?

pure salmon
#

I don't play ECS either, I usually use FIRS/AXIS or stock/OGFX+

But, no, I don't want the callback to be removed

#

By the way, what are your thoughts on N700 (and to a lesser extent E5) tilting and what is the recommended behavior for corner speeds on N700? The corner speeds seems to be the same as if it wasn't tilting (tilting isn't on the Kyushu sets, either Sanyo through N700-7000 or Nishi Kyushu N700S)

crude phoenix
#

I think the tilt flag has to be enabled on wagons as well as engines for it to work

#

You don't get any more control over it other than tilt = yes

pure salmon
#

what's with the recent jp+ tracks fix regarding dual gauge tracks?

shrewd wren
weary roost
#

bug report: the Nagoya metros say "Tsurumirai Line" but it should be "Tsurumai Line"

tidal perch
#

mirai 😛

peak zinc
#

train of the future

weary roost
#

here's another one: 719 Series (possibly other series as well) has "Banetsuai" instead of "Banetsusai" (or "Ban'estsusai"?)

shrewd wren
crisp stone
crisp stone
#

and I will clear out the buttons, they appear as ? too often

weary roost
#

I might find sometime next week and just go through the nmls and check the misspellings

shrewd wren
crisp stone
#

I had a different font loaded at the time which did unicode symbols, so did jake or whoever, so it didnt occur to me that it'd be a problem

pure salmon
#

what's with the cargo decay rate setting? normal, low and very low? does low and very low reduce the cargo decay rate, effectively earning more money over longer distances?

somber kayak
#

With the JP+ Roads decorative tram types, will there be in the future a visual indication the tracks have been placed in the transparency view?

I think it would be nice if it displayed arrows in the directions the tracks have been built, having it at the moment being a bit difficult to judge where exactly they have been placed and in what directions.

shrewd wren
somber kayak
#

I thought—perhaps mistakenly—that the transparency views were their own sprites.

wild geode
#

Only for buildings, and technically that’s more they have a ground sprite that’s revealed in transparency mode.

somber kayak
shrewd wren
#

It's been a while
New additions:

  • Direction Markings
  • Soundwalls, hatch markings and streetlights as deco-trams
  • 4-line street with trees as a deco-road
  • GUI icons
    ||Happy Birthday, Miku ❤️ ||
neon light
#

whats this secondary UI? ive never seen this be done before

shrewd wren
#

Tram menu

neon light
#

ahhh thats clever

arctic cargo
peak zinc
#

would it be possible to make an 4 lane roads with tram tracks in the middle?

#

like in here but with less lanes

#

like [A auto traffic] [A streetcar][V Streetcar][V auto traffic]

somber kayak
#

I think the closest you’ll get is having [R↑][T][R↓] with the way trams behave.

#

If you wanted a functional tram track that is.

peak zinc
#

possible on 2 tiles width?

somber kayak
#

I’m saying you would need three tiles if you want it centered.

#

Two tiles would be possible with a more decorative tram type, but since trams run on the driving side against each other they would never run in the middle. — edit: with left-handed driving like in Japan

#

Wait, or am I wrong? I’m all messed up on my directions.

peak zinc
#

yeah... that would end up with something like in Pyongyang or prewar european systems

#

with trams running alongside the curbs

somber kayak
#

I mean if you have two parallel tram lines that run in a constant loop, there should be a way to keep them perpetually on one side.

#

And thus the “half-tram” type I think would be possible.

crude phoenix
#

That would be immensely fiddly to build and trams would likely end up on the wrong side anyway

somber kayak
#

fiddly to build
OTTD JP+ players
lol

#

But after thinking about it, I’m correct that the half-tram system would not work for the left-hand traffic countries.

#

The trams would travel on the outer loop.

#

Free Japanese lesson!
環状線 - kanjousen, loop line
外回り - sotomawari, outer loop
内回り - uchimawari, inner loop

#

Unlike other loop lines I’ve heard of the loop line here in Osaka does not run on “clockwise” or “counterclockwise” but on the above inner and outer loops. Since the trains all travel on the left, the outer loop is the clockwise one.

pure salmon
somber kayak
#

As of 0.0.5 it looks like the tram tracks are incomplete.

pure salmon
#

🥺

somber kayak
#

You can use them if you are not picky about things like invisible corners and junctions.

crude phoenix
#

There's a reason JP+ Roads isn't released on Bananas yet 😉

#

It's still very much in development

somber kayak
#

How about JP+ Landscape? What’s that going to do when it is finished?

#

Ah, right, I remember now— @shrewd wren I was thinking this morning what if for the street light decor tram types the intersections were stoplights?

somber kayak
#

Do trams follow one-way streets? If not, I’m wrong again and the half-tram type could in theory work if the left-hand tram traveled on the right road.

#

Oh but then cars would be coming in the opposite direction. Forget I was ever here.

rain ingot
shrewd wren
timid river
#

Tram is going south east, going wrong way to the waypoint. Hence the tram turns north east, so it can pass the wp in the correct way

#

Sorry being a bit off the rails again

crude phoenix
#

Trams don't follow one way roads, but they do follow one-way roadstops in JGRPP

timid river
somber kayak
crude phoenix
somber kayak
rain ingot
#

@shrewd wren when trolleybus roads?

#

And like actual trams

shrewd wren
native warren
pure salmon
#

for the shinkansen set, should we add taiwan (THSR) N700ST livery and potentially look at revising the pantograph locations for 12-car N700S? it seems tne N700S pantograph locations for 12-car doesn't sound realistic compared to 8- and 6-car (12-car pantograph locations are on cars 2 and 11, which I feel like it's too far apart; consider looking at the THSR 700T, as well as the E7/W7 to some extent, for the pantograph locations?)

and speaking of 700T (the taiwan version of 700 with 300 km/h and shorter nose), is there any plans to bring one to JP+, or are we going to let the TW trains set team (are they really active?) to do their job?

https://fxtwitter.com/i/status/1958895073006944450

Recently 1st Glimpse of the Shinkansen N700 ST has been revealed which was chosen to be deployed on Taiwan High Speed Rail. THSRC has placed an order for 12-12 coach N700ST in 2023 to replace older Shinkansen 700T. The 1st train is Expected to be in service by 2027

**💬 1 🔁 1 ❤️ 18 👁️ 652 **

pure salmon
#

the pantographs on the 700T (which are 12-car trainsets) are on cars 4 and 9 (16-car shinkansen are usually on cars 5 and 12)

pure salmon
#

also another bug on JP+ shinkansen: 200 series, regular nose, refurbished livery

#

rear car when the direction of the train is towards the lower right corner

amber totem
#

Thanks for sharing. Missing mask on the sprite sheet for that particular direction. Will fix in a bit

crude phoenix
#

Reworked Twilight Express is finally coming!

#

The loco livery is a relic from JapanSet, I'll have to adjust it so the stripe lines up with the coaches

peak zinc
#

Lovely...

But schouldnt it be 2 tones darker?

crude phoenix
#

I'll adjust the colour in 32bpp when I redo the loco livery

#

I can't make it any darker in 8bpp

peak zinc
#

I wonder why the longest sleeper line in Japan had livery similer to USSR and it's transsiberian line... Coincidence?

nova bay
#

Only the Twilight Express was green

#

Others are usually blue

pure salmon
#

Suggestion: I feel like these trainsets from JS3 should be reworked in JP+:

  • 185 series (10-car formation is wrong, there was a 10-car formation)
  • 285 series (14-car formation is wrong, instead of two 7-car sets it's 1 long 14-car train; also it's an overnight sleeper so adjust based on 24 series, E24 Cassiopeia and E77 seven stars per-car capacity and cargo aging?)
  • 683 series (want some flexibility)

Other sets (251, 253, 789, E259, E657, kiha 281) not as high priority as formations are correct and feel like no need to change (other than additional liveries, such as E657 fresh hitachi colours?); 281, E351 already reworked in JP+

#

And what about E655 (Nagomi charter train, as well as occasional 'TR' imperial carriage for imperial train duties) and E261 (saphir odoriko)?

peak zinc
#

hmmmmmmmmm

Cassiopeia and seven stars are more luxurious tourist trains than normal sleeper trains...

Maybe have thair capacity lower than normal sleeper trains?

timid river
#

I think it's already discussed before #981523481122471957 message

nova bay
#

We are pushing Tinny to the hell of working...

shrewd wren
#

as we always should

timid river
#

Who's Tinny?

shrewd wren
#

The person who is in love-hate relationship with 211 series

#

And the author of JP+mu by sheer coincidence

timid river
#

Ooooo

crisp stone
crisp stone
#

silly 211 series

shrewd wren
#

@rain ingot-chan special
Trams and Trolleybus roads

rain ingot
#

Omg trams with points!

timid river
#

Omg omg omg

peak zinc
#

it's toden time

peak zinc
neon light
peak zinc
#

me too

regal flame
#

tobu 8000 bug with cars from away

#

in any livery

#

but close everything is okay

shrewd wren
#

It's how ttd compresses sprites I think, nothing I can do with it sadly

neon light
#

most sets do that

regal flame
#

ah okay

neon light
#

graphical bug?

crude phoenix
#

I've been seeing that too

#

but it's not JP+ so it's not our problem 🙂

arctic cargo
#

Hello! I was wondering what the current state of JP+ roads is?

tidal perch
#

read the commit history

shrewd wren
#

7 major steps to release

#

@arctic cargo

arctic cargo
tidal perch
#

no badges? 😛

#

because it doesn't have nml support now?

timid river
# shrewd wren

I kinda want bus stop with grey concrete and/or the box markings. Very trivial I know

shrewd wren
tidal perch
#

e.g. to show whether a road supports houses, electrification, pedestrian zone stuff

amber totem
#

These are shown in the menu I take it?

tidal perch
#

yeah

#

Construction menu

shrewd wren
#

Logic of roads is quite simple, but maybe I'll add a few badges if people will have issues understanding what's what

drowsy sleet
#

Hello! I was wondering if it's intended that JP+ private company trains have about twice the capacity per tile as JP+ multiple unit trains, since while both state a capacity of about 150 people, the JP+ MU trains assign this capacity to two cars (1 tile) while the JP+ private company trains assign the capacity to one car (0.5 tiles)

shrewd wren
drowsy sleet
#

Ah alright, thanks

shrewd wren
#

Tunnels.
JP+ Roads is now officially in public testing state, which means it's safe to start your games with it.
Grab a file and please report any bugs, visual glitches or menu text inconsistencies

amber totem
crude phoenix
#

JP+ MU uses dual-headed units while JP+ Private uses single-headed

#

and yes, the default capacities are very different which could perhaps be fixed

arctic cargo
#

This happens when I try to make a 4 way intesection with 4L roads.

shrewd wren
arctic cargo
#

Thanks!

#

Do I ahve to do the same for 6L roads? I can't get it right

shrewd wren
#

Yes, tried it out now and it's bugged

arctic cargo
#

alright, thanks! I've been loving the rest of the set so far

shrewd wren
#

fixed now

crisp stone
#

I thought JP+private had a parameter for if it was real or not

shrewd wren
amber totem
#

From memory, I think Shinkansen works the same way as Private

arctic cargo
#

found another glitch, the concrete street with catenary doesn't seem to have the catenary

gusty stirrup
#

Hi I know this is a Japan themed set, but can you make a parameter for stop lines located on the right also?

shrewd wren
gusty stirrup
#

Oh yeah just tried it out earlier

#

It supports stop line changes, however it seems trees and streetlights don’t spawn anymore

true gate
gusty stirrup
#

How did you get the trees and decorations still showing?

tidal perch
#

imo catenary

wild geode
#

Yeah it’s using the roadtypes catenary features. Seperate from laying tram tracks over them.

shrewd wren
arctic cargo
#

Catenary seems to dissapear when tram track shares a bridge with a road

crude phoenix
#

That's a bug in the game itself

arctic cargo
#

fair enough

#

I can work around it by using a trolleybus road though :p

shrewd wren
#

I can check for tram tracks and draw proper catenary with some tricks, but the proper tdd fix would be much more preferable of course

arctic cargo
#

Bridge heads with the 4L and 6L roads are funky (sorry if I'm reporting too much)

mellow jacinth
timid river
#

Bug report regarding bridge

Unpaved street, beach road, unpaved road, and field path seems to have incorrect bridge texture

#

Asphalt road (catenary) and asphalt road seems to be missing centre line marking on bridge. The line marking appears again when the bridge head are not a straight road (curve & jct)

#

The railroad crossing sprite(?) of 4 lane & 6 lane roads are quite
I wonder if this has something to do with town zone

#

Also the slip road tram type isn't showing up in slope, only the sound barrier and street lights does. I assume it's already in the work tho

#

I don't meant to rush or something. Y'all did a really great job on this <3333

shrewd wren
shrewd wren
# timid river Also the slip road tram type isn't showing up in slope, only the sound barrier a...

Unpaved road bridges are intended to be paved with stone, as I though that dirt on the bridge does not make a lot of sense
Also I don't have a beach road, it comes from Auz objects
Good catch on centre line, roads were using a wrong gfx switch
Crossings are a part of JP+ Tracks, I'm working on a new ones that will work with JP+ Roads nicely
And slip roads on the slopes are not yet drawn
Thank you for such detailed reports!

kindred oasis
#

Wow

#

You seem to be succeeding in creating a kind of NAM (mod of SC4) in OpenTTD. Perhaps it is time to retire U&RaTT.

gusty stirrup
#

After the latest update, it seems trees and decorations are no longer visible along the roads

shrewd wren
gusty stirrup
#

Have it set to modern black

shrewd wren
#

I mean in the transparency settings

gusty stirrup
#

Hm ok will take a look once I get back home

timid river
#

Silly question: Is it intentional to not put stop line on 4 lane & 6 lane road intersection?

#

I mean 4 way intersection, not 3 way intersection where the other road branch perpendicularly (this would be silly)

tidal perch
#

That's four sprites but there are only two roadtypes
So four is smaller than 2 and the answer I think is no

#

Yet it's doable via a custom road waypoint

shrewd wren
timid river
#

Oooo

#

Alright

gusty stirrup
#

Nope still doesn't show

#

Even with transparency off and full details on

shrewd wren
shrewd wren
#

Oh wait Its for full disabling right, it's not the main button
Really weird then, as I have everything working on my side

#

I'll check it tomorrow with your exact settings and climate

gusty stirrup
#

Yeah changed the options and still no decorations visible

#

On my end

crude phoenix
#

Is catenary showing on your rail lines?

gusty stirrup
#

Yes

gusty stirrup
#

Same with tram lines

shrewd wren
#

Game version might be the issue, I'm using the latest feature of querying the roadtype property

shrewd wren
#

@gusty stirrup
Yep, issue found
Vanilla tdd version must be 15.0
Checked out on 14.1, no catenaries indeed

true gate
#

It seems that I can't place houses on asphalt and concrete roads, is this a bug?

shrewd wren
nova bay
#

enjoy the 40km/h :p

true gate
gusty stirrup
#

How did you get the streetlights to show?

shrewd wren
open falcon
# true gate It seems that I can't place houses on asphalt and concrete roads, is this a bug?

Yes, it’s a bug. This PR fixes it in the course of refactoring code for the new feature: https://github.com/OpenTTD/OpenTTD/pull/14469

GitHub

Motivation / Problem
When placing houses, I&#39;d like to be able to replace existing houses without having to demolish them separately. Objects behave this way and it&#39;s very convenient...

gusty stirrup
#

Let me check

#

The version of my game

restive meteor
#

These roadstop footbridges are offset

#

Is this intended? Any fix?

#

They're from jp+ overpass

#

Seems to be an issue when the JP+ platforms are single sided island platforms not adjacent to the road

crude phoenix
#

The overpasses in JapanSet Stations are too short. This will be fixed when JP+ Stations becomes a thing

timid river
crude phoenix
#

I think what would work better for those is a railtype that can integrate seamlessly with the street

peak zinc
#

why Keihen operates such big vehicles on an line that seems to be an tramway? (curve radius and street running sections)

dim dock
#

why not

edgy grove
#

that's just what interurbans do yeah

#

pacific electric did it with even bigger cars in LA back in the day

crude phoenix
#

Trams can't interconnect with rail lines though, the point would be to have a railway with a street running section

alpine jackal
#

I seem to be really stupid here but would appreciate the help. I can’t figure out how to get Shinkansen to work right. Tried the track and it doesn’t work at all.

#

Says no electricity. Tried to disable that and still said no electricity. I just want to run them on my NA line

finite ore
# timid river Code it code it

Drawing a railway type that looks like it's on a road but is just a railway is easy.
Making actual street running requires a big overhaul to OpenTTD

timid river
#

Yeaa

#

Was a joke

gusty stirrup
bleak glade
#

thats quite an old version of JGRpp

nova bay
#

This version is way old

shrewd wren
#

Ye you should upgrade, the roadtype/tramtype/railtype query feature was not a thing then

bleak glade
#

#developer-updates message

shrewd wren
#

Perhaps I should do some error handling

gusty stirrup
#

Oh ok

#

I haven't updated it for a while

alpine jackal
shrewd wren
digital river
alpine jackal
#

I finally got it working. No way to change it so I can run them on NA tracks like they used to be able to right?

crude phoenix
#

I'm not sure, depends on the railtype compatibility

#

Check the parameters

restive meteor
#

Skyscraper prohibition shrine sometimes doesn't work

crude phoenix
#

Can you give an example?

restive meteor
crude phoenix
restive meteor
#

So only the "sky" are actually skyscrapers? OK. I thought X was as well

crude phoenix
#

Yes, the distinction becomes more obvious in later years when more skyscrapers become available

peak zinc
#

maybe M-storey would be an better word here?

From Multi-Storey

crude phoenix
#

No, that would be incredibly vague because "multistorey" could also describe the small and medium suburban buildings

peak zinc
#

maybe H-rise?

#

from high-rise

crude phoenix
#

I don't see why it needs to be changed at all

restive meteor
#

Why do only some older buildings accept food and goods?

#

Just wondering

#

What the reasoning is

undone shuttle
#

does jp+ have hello kitty shinkansen?

#

Oh it does

#

Nice :D

shrewd wren
#

Level crossing gratings
Modern and pre 1950s version

peak cargo
undone shuttle
#

Will there be 3rd rail + overhead wire option for tracks in the future?

shrewd wren
undone shuttle
#

But if I want to run 3rd rail only stuff and catenary only stuff on the same line?

shrewd wren
#

I might do it is a part of the "international" version, but once again, I'm waiting for the pr that allows defining more than 64 tracktypes per grf (that should be merged soon too)

peak zinc
#

more than 64 types...

Grouping of types for more easy to use interface is possible?

royal nimbus
#

That PR is really weird tho since it doesn't allow more than 64 different ones on the map at once

magic ridge
royal nimbus
#

Yes

magic ridge
#

Could maybe work with progression of years and better infrastructure

undone shuttle
#

do not even think about variants for railtypes

wild geode
#

Badges

#

Badge filtering in the drop down list

edgy grove
#

not a priority but cargo recoloring needs to be reworked for FIRS 5

tidal perch
#

Wow transporting lapis

mossy night
#

you will be able to do so much enchanting with that

edgy grove
#

FIRS 5 steel town doesnt have a paper chain unfortunately, cant make books

tidal perch
#

Sad

shrewd wren
#

jp+industries to end this all, one day, one day

edgy grove
#

waiter waiter! more intermodal!

peak zinc
#

blue tarpulins 😉

edgy grove
#

im sure theres a whole host of historically rail served industries in the country but modern JP freight is probably the most boring freight operation in the world

pure salmon
#

how

edgy grove
#

?

peak zinc
#

how non-standard 12ft containers can be boring?

#

also plenty of oil tankers

#

some hoppers, covered and not

#

and an container-carrying flatbed MU

#

(how this can be boring?)

edgy grove
#

ive never seen anything except the standard containers and the blue tank cars

crude phoenix
edgy grove
#

woo!

peak cargo
edgy grove
#

you coudl do a whole MC graphics overhaul pretty easily

edgy grove
#

minecraft trainset: one loco(furnace cart), one passenger car (empty minecart), one universal goods wagon(chest cart), one brake van (tnt cart)

finite ore
#

I have unironically considered a modded MC inspired industry set @peak cargo

But to keep things on topic, @crude phoenix I'll be stealing that when it stops being local

peak cargo
#

But thats for when I've gotten more of my other stuff done 💀

crude phoenix
#

The latest changes are available in the github version 😉

rustic dust
tender kite
crude phoenix
tender kite
bleak glade
#

the one called jplw.grf

tender kite
#

kk

tender kite
crude phoenix
#

No, not currently. There aren't any non-Shinkansen trains that go that fast anyway

restive meteor
#

0 horsepower

restive meteor
restive meteor
#

Another question: What do restricted signals mean in the JP+ signal pack?

#

They seem to look the same

#

So I don't even see how they're cosmetic

edgy grove
#

restricted signals will never show a green aspect

#

if you arent playing with multi aspect signals then it doesnt matter

restive meteor
#

So what’s an example of when I would use them

edgy grove
#

roleplay mostly ig

#

like itd make sense for a stop and proceed signal

bleak glade
restive meteor
#

Or is it intended

crude phoenix
#

It's a bug, probably just in the purchase menu

timber sandal
#

Why isn't jp+ roads on bananas anymore?

crisp stone
#

Don’t think it ever was

timber sandal
#

It was, I had downloaded it through in game downloarder

bleak glade
timber sandal
#

Then how did I download it in game before?

crisp stone
#

Either way, it’s still testing and I think you probably did not get it through BaNaNas

#

It won’t be available there for the foreseeable future

pure salmon
#

jp+ roads alpha or beta?

edgy grove
#

found a bug with the stone street, the lamp doesn't go away on a T junction

crude phoenix
edgy grove
#

ah gotcha

wild geode
#

yozora is using some pretty sophisticated techniques in this set, it does come with a couple of caveats though

peak zinc
#

series 35 coach, maybe? an suggestion

#

while build for an excursion train, these are still normal non-proppelled loco-hueled coaches, and would be an nice twist for players that prefer loco-hueled operations and would like to modernise the fleet

crude phoenix
peak zinc
#

sweet

shrewd wren
#

Snowy roads

peak cargo
torn tree
#

There is a poster of "lovelive sunshine" on the outer wall of station numazu(沼津)?

ember heron
#

Is there?

dim dock
#

yes

ember heron
#

Ah

bleak karma
#

I don't think anyone has made a station set with Numazu in it though

torn tree
#

Aha

torn tree
bleak karma
#

They probably mean the big one on the south side

torn tree
#

Will the connection works between the north and south entrances affect these posters?

torn tree
buoyant swan
open falcon
#

I assume he means “uses lots of railtypes,” not “the whole thing is bad.” I don’t think anybody is denying that the OpenTTD design of one railtype for each permutation of gauge/voltage/sleeper/ground type is a good way to do things, and that’s not the fault of any GRF author that they’re using the tools they have.

edgy grove
#

yeah, grfs being able to define parts of the railtype and then mix and match on the fly would be neat

#

and also something i wouldnt touch with a 10ft pole

buoyant swan
#

And JP+ is pretty bad

ember heron
#

I mean it's....rather complicated

buoyant swan
#

I jest

torn tree
buoyant swan
#

it's out of context about a railtypes discussion.

crisp stone
#

It is pretty bad though.

torn tree
#

No one can interfere with the free creation of a free community, I think.

undone shuttle
#

Bruh xd

shrewd wren
#

Everything that I wanted to do before the release is done

tidal perch
#

And our good old wooden bridge

peak zinc
#

Snow miku ❌ snow roads 🟢 😉

torn tree
#

Yes yes yes(

nova bay
#

This is increasingly getting off-topic

shrewd wren
#

Miku is always on topic

tidal perch
#

I should probably get a new laptop

torn tree
nova bay
ember heron
#

Yahoo

#

Peter emoji

shrewd wren
#

JP+Roads released (#developer-updates message)
My magnum opus and my road to retirement, as it is my last NewGRF.
From now on, I'm only improving and maintaining JP+ Private Companies, Tracks and Roads, as any unfinished thing is contributing to my anxiety.
Please enjoy, and I look forward to seeing some nice screenshots of your cities.

timid spire
#

very well also I hope there's JP+ Cars and Trucks will be worked and I suggest it from my ideas

torn tree
#

Good job guys!

sharp hearth
#

Looks like JP+ Roads has a problem.

#

The asphalt road doesn't support any vehicles.

bleak glade
sharp hearth
#

If that's 1.0, yes.

bleak glade
#

there was an update yesterday

sharp hearth
#

Oh, it fixed the problem.

peak zinc
#

(God, the link works, just the image does not)

#

it is an private railroad loco painted in JNR blue style

#

loco is ED31-4 whatever this means

nova bay
#

E - Electric
D - 4 axles
<50 - maximum speed at most 85 km/h
4 - loco number

#

But there are multiple types of ED31s since it is bought from various private railway companies

https://ja.wikipedia.org/wiki/伊那電気鉄道デキ1形電気機関車

伊那電気鉄道デキ1形電気機関車(いなでんきてつどうデキ1がたでんききかんしゃ)は、伊那電気鉄道(現在のJR東海飯田線の一部)が1923年(大正12年)に新製した直流用電気機関車である。
保有事業者である伊那電気鉄道の戦時買収による国有化に伴って本...

somber kayak
#

I guess it could technically count as a railway if you were really really tiny.

crude phoenix
#

The link doesn't work for me. I assume it defaults to the logo because it doesn't allow hotlinking. Just copy/screenshot and reupload if all else fails.

#

This loco is already in JP+ Engines so sure, that livery can easily be added

peak zinc
somber kayak
crude phoenix
#

Fun fact, they were built by the Seibu Railway using old EMU bogies

somber kayak
#

Apparently they were owned by Meitetsu until 10 years ago. I had never heard of them because I only ever got as far as Hamamatsu, and that was me driving there.

shrewd wren
#

Special for UK enjoyers
Uk style third rail + third rail and overhead wire
And fourth rail

#

For now this will be under this param

mellow jacinth
#

Amazing work as always

#

Is this live? Or just WIP

shrewd wren
#

It's coded, need to check tracktypes with vehicles to be sure everything is compatible
Not sure what set to test with though

mellow jacinth
#

Mine

shrewd wren
#

You have 4th rail vehicles?

mellow jacinth
#

Actually no, but BRTrains has

mossy night
#

epic

#

i was just talking about this today

#

i think

#

i know it was recent xd

shrewd wren
#

130 for default, you can still disable limits

neon light
#

ah cool

shrewd wren
#

It's on git, will make a release with a few more fixes later

neon light
#

It’s just the highest speed on a lot of 3rd rail mainlines is 160kph

pure salmon
#

Question for JP+ locomotives and wagons. Why are OpenTTD load weight values for cargo wagons higher than IRL? For example, Hoki 1000, IRL is 35 t but OpenTTD can carry 72 t. Or Koki 100, IRL is about 40 t but OpenTTD can carry 75-80 t (or up to 80 crates = 40 t)

shrewd wren
#

I tried to address this issue, by making a param for "realistic capacities", but I crashed into the wall, because both load weight and load volume matters. By calculating values automatically, you still have 2 main issues: Volume to weight conversion is done from industry grf side. And very unbalanced capacity for using with existing industry sets.
Sadly I don't think that realistic option would be viable until JP+ Industries become a thing

crude phoenix
peak zinc
#

gameplay balance is important

shrewd wren
#

I wanted a "Japan like" heightmap for so long, but I never found anything close
So I made a small custom tweak of my 32k Japan map, as nothing beats Japan itself.
Space was optimized, Hokkaido was rotated in order to fit it in 4:1 ratio
Okinawa and some small islands were moved closer to the Honshu.
Also I made sure to have "clear edges" to support "water void"
If used on max scale, 1 tile = ~68m
Download

edgy grove
#

do you have max height reccomendations?

shrewd wren
#

Depends on the size.
for 16x4k would be ~100

summer oxide
#

also if you're doing them, please do the multi-track electric gantries ya see on EX PRR Mains down here

crude phoenix
#

Easier said than done, the catenary/pylon sprites are very limited and don't support that sort of thing

#

Closest you can get is something like Qatenary but that's complex and hackish and requires multiple railtypes

timid river
buoyant swan
#

yeah you can't really do any kind of gantry easily unless you use waypoints

#

I think Japanset had an American (or was it international) preset

#

Also besides with the way the parameters work you can just as easily customize JP+ into an American setup

#

Just go with a standard gauge suite and some unelectrified narrow gauge maybe

restive meteor
#

How should I make 4L streets cross primary or secondary streets?

#

Specifically I want a 4l to meet with a 2l

#

Is this the intended look? The 3-way junction looks weird with a tiny median

#

Ah I see the 4L road is marked deco

#

So is it not meant to be used like this?

restive meteor
restive meteor
#

Also how do I get crosswalks on streets? Which ones have them?

timid river
#

Cmiiw crosswalk (of 4L & 6L roads) only appears within certain town zones

restive meteor
#

Question: How come my bus won't be able to go to a station on a JP+ 4L road?

#

Is it because 4L is deocrative?

raven folio
#

Yes

restive meteor
#

Why is 4L decorative but 6L isn't

crude phoenix
#

Probably because the vehicles would glitch into the sidewalk decorations

shrewd wren
shrewd wren
ember heron
#

I will I will edit JP+ Roads for IS

nova bay
#

Does playing JP+ Roads mean enjoying the 40km/h

shrewd wren
#

Playing with JP+ means using trains and reading params 🙂

restive meteor
#

How come skyscraper prohibition shrines aren't built in handplaced cities despite me enabling them?

ember heron
#

IS= India Set

#

aka the white elephant project I am doing

#

will take an eternity to finish

restive meteor
crude phoenix
#

That's a side effect of how bridges have to be coded

#

The side wall is baked into the ramp sprite so it doesn’t stack correctly

nova bay
#

is this normal? secondary street (without catenary) in 1945

shrewd wren
#

Secondary streets get power poles in 1945

nova bay
#

Okay so this is not catenary but power poles to houses

#

thanks

peak zinc
#

Would it be possible to fix this?

#

the train car gets invisible on the territory of the depot

shrewd wren
#

Yes, it's easy to fix

timber sandal
#

Hey, why can I only build houses on streets? Everytime I try to build on roads it gives me "Can't build house no suitable road" is there any way to disable it? I'm using JP+ Roads 0.1.1.

timid river
#

It's intentional

shrewd wren
#

I could allow placing houses by removing the flag, but this would result in towns growing along the rural roads

open falcon
shrewd wren
#

JP+ Private Companies revival
TX, TWR and Tokyu were completely recoded to match modern JP+ standards,
6 more liveries as well as TWR 71-000 were added

pure salmon
#

what are the significant recodes for JP+ over JS3

nova bay
#

Everything

mossy night
timber sandal
#

Hey, the road is not showing up where it is supposed to show. In other road set it works fine but some reason it doesnt work with JP+ Roads.

shrewd wren
#

JP+ replaces default road sprite with grass, due to it being rendered under every road, which often looks ugly
I can only advise using bridges over stations

torn tree
#

A 7.6-magnitude earthquake occurred in Aomori青森, accompanied by a tsunami

#

Are you all safe?

#

late snow
#

@crisp stone i saw the news, everything alright in scotland?

shrewd wren
#

you mean sukotorando, hokkaido

crisp stone
torn tree
#

Hey guys!

#

I saw this on Bilibili

#

E233 boso color?
Will it be updated?

sharp hearth
#

That doesn't exist, it's photoshopped.

nova bay
neon light
#

Set T71 was recently painted into it

torn tree
#

That is so goooooood I think

sharp hearth
#

Whoops, I didn't check at all 😅 thanks for telling me 😄

torn tree
#

“活得长什么都能看着”

#

“The longer you live, the more you see”

#

So I finally saw the E233 boso color. 😋

peak zinc
#

Just asking, the grf files for mail coaches in MUs are official and safe to use?
Also, is it possible to have mail coach in shinkansen in this set?

crude phoenix
#

The mail refit GRFs aren't official, but they work just fine. Ask @nova bay , he made them

peak zinc
#

it also seams that at least one DD16 was regauged

torn tree
#

E3 mail shinkansen……🤔

signal estuary
#

Dear JP Team, I am developing passenger aircraft from around the world. AWAS plans to include Japanese airlines as well. If you could contribute the Japanese airline Sprite, I would gratefully add it. (My English is not very good, I apologize.)

Japan Airlines, ANA, SkyMark, ZIPAIR, Peach Air, and other airlines have already implemented this feature. An alpha test version is also publicly available on GitHub for you to experience.
https://github.com/CoconutKR/AWAS

GitHub

Advanced World Airliners Set for OpenTTD. Contribute to CoconutKR/AWAS development by creating an account on GitHub.

peak zinc
#

Do You think that modyfing the sprite of the EF66 would be an good idea to make the DD53 and 54?

crude phoenix
#

Nah, the cabs have quite a different shape, the diesels are much boxier

peak zinc
#

Just thinking about kit-bashing becouse it seems that we are missing diesels...

While we have all (?) electrics from JNR/JRF (a few more private would not hurt) we have quite limited selection of diesels...

#

I think that at current state of the set such additions would be enough?
-DD14
-DD53
-DD54
-ENR-1000/KiYa 291

While there were a lot more diesel locos (most of which can be made by kitbashing existing sprites), I think that adding these would definitly spice-up the gameplay on the unelectrified lines

crude phoenix
#

I'll get to doing those diesels eventually, they're on my list but I just need to wait until I have the motivation

peak zinc
#

Also, I have just learned that some DD51s were converted to standard-gauge (for non-revenue duties, but it is still something)

#

but, generally due to the sheer nature of this set I would prefer to add extra SG equiptment into an seprate grf/part

by extra SG equiptment i mean things like:
-shinkansen line maintanaince locos (serieses 911 and 912)
-normal diesel locos converted for SG operation
-unbuild proposed container flatbed shinkansen MU
-unbuild proposed SG stoc pre-dating the accual shinkansen programme (locomotives with prefix H)
-maintanaince locos from private SG railroads
-some generic coaches and waggons

#

this is just an suggestion, I know that You have much more important things on Your agenda

shrewd wren
#

Fukuoka Subway 4000 and Sendai Subway 3000 series
Metro part is completely recoded with partial sprite improvements

shrewd wren
#

Sapporo Subway 1000~9000 series

digital river
shrewd wren
#

Hokkaido can allow itself to take more space 😛

peak zinc
#

finally some use for rubber tired guideway!

#

For this trip, we bring you a thorough report from the Sapporo Transportation Museum in Sapporo, Hokkaido, in Northern Japan!

This hidden gem offers FREE admission and is a treasure trove of unique railway history. We go deep inside the museum's collection, featuring rare, fully-preserved rolling stock, including the world's highly unusual "Tir...

▶ Play video
#

maybe add the test vehicle as an mail carrier?

shrewd wren
#

I'm focusing on trains that were operational at any point in time

peak zinc
#

I understand

#

btw lovley sprites

#

love the one on the left especially

edgy grove
shrewd wren
edgy grove
shrewd wren
#

Yeah, i finished it yesterday so should be in the next update

edgy grove
#

ooooh

shrewd wren
#

Also with fully precombined sprites 🤑

edgy grove
#

what does that mean?

shrewd wren
#

Switches look nicer, no "one sprite on top of another" like with maglevs here for example, that don't have precombined sprites yet

edgy grove
#

ahhh

peak zinc
#

reminds me of TTD Maglev

bleak glade
#

Didn't know that was possible, looks superb

kindred karma
#

ok 3, 3000 early livery

ashen perch
shrewd wren
#

6000 is not really distinguishable, maybe flat face for prototype would work better here

torn tree
#

Looks like the third rail.

shrewd wren
#

third rail for namboku line and overhead wire for tozai and touhou line

peak zinc
#

wait an moment

#

as the guideway is concrete

#

I bet that the overhead wire has to be double

#

2 wires

#

trolley bus style

crude phoenix
#

No, there's only one wire

#

presumably it uses the guide rail as a negative

peak zinc
#

so there has to be some sort of metal beam in the concrete

#

along the line of the vehicle motion

crude phoenix
#

The guide rail is metal

#

just look at the picture #981523481122471957 message

#

That line uses a third rail anyway, only some lines use overhead

peak zinc
#

oh yeah

#

I always thought that it was 100% concrete...

#

I don't know why I forgot about that picture lol

timber sandal
fallen hound
#

Is there a plan to add trains that are included in Japan Train Set 3, but not included in JP+? (Such as 683 Series)

fallen hound
#

Thanks.

crisp stone
pulsar solstice
#

Found a bug:
JP+ Signals, high speed restricted signals

If a signal is red in this angle, orange lamp is also turned on.

I'd tried to seek github project, but there's no repository for JP+ Signals.