#community-update-classes
1 messages · Page 11 of 1
Yeah? 4 isn’t the only game with locked weapons
Literally Every BF besides for 2042 has had locked weapons
(I count 4 because it has some locked weapons)
Yes, the class system was a CORE element of the game mechanics and what made battlefield, amongst some other things, differ from COD
why not remove guns entirely. it'd be different from COD!
I’m aware, I’m giving an example that not every BF was some smashing success.
Most of this community calls BFV a failure… locked weapons
thanks, i am not very good saying what i have in mind XD, and english don't help me XD
BF V is gold compared to 42
Weapons don’t make the class or dice wouldn’t be switching who gets what every other game
V was a failure because the marketing team made their first mistake ever
V was their one big failure
bfV was a failure because they were testing how to monetize thing like cod with skin that doesnt fit with the game and Op named skin.
woosh
That and another bad launch on a technical side and DICE fucking with the ttk then dipping out on Xmas break
Also battle royale and other elements people didn't like. Class system has nothing to do with it.
Yeah. That too
Though, it’s a bf staple to launch a broken game on launch and rush to fix it. It applies to pretty much every game. Iirc one of the only recent ones with a working launch was HL
Battle royale came a year later, it had no bearing on the launch of the game
You can argue it fucked with their content release and how little content the game got until War in the Pacific
I'm just speaking in general about the game
BF1 too
I agree it's not their best but compared to 42 as I said is golden
tbh I had fun in it though
I don't hate it
Ya and on a base systems level 2042 is in a good spot. Still plagued by entrenched tech issues etc
hundred of hours on it
Thank you.
The weapons system is not an issue in it
ahh yes, BF1 where medic had a pick rate of 11% because they had shit weapons.
Really great how it helped with that
BFV medic at release too when the smgs had worse range than shotguns
or BF3 & 4 where about 70% played M16A3 & AEK, fun times
BC2 had a lack of medics because not many people like LMGs
but we just ignore that with out rose tinted glasses, there was never a "meta" before 2042..
indeed...
wink wink
yeah i literally had 2hrs on medic in BC2, because they had LMGs. most people just don't like them
Recon has had an issue for the last decade+ where all their gadgets aren’t designed for sniping outside of a few like soflam
Where do you find these stats?
peak battlefield for me was playing recon on bf 1
and being a commander in bf 2 lol
Huh. Neat
About labs, I do feel like assault will be the most picked class by far regardless of locked or unlocked weapons
They’ve set it up to be the most op no-teamwork class possible
only speaking for me, prior to 2042 I rarely played anything other than the AR class and Engineer... outside of BC2 recon for the VSS (fucking loved this gun)
2042 I will play whatever class the squad/team needs because I can use my preferred weapon
not getting locked into a weapon class I hate
peak BF was BF3 for me.
but still, i can love these games for what they were, while still acknowledging that they were not perfect.
Locked per class weapons was always something that bothered me, so i really like that they got rid of it
I also feel like there is a much better class distribution in 2042 and people are much more willing to switch to a specialist/role that is needed because they can continue using the fav gun or whatever gun they're grinding out tiers with
2042 was the first game I put over 1,000 hours into because it felt like I had actual agency and could contribute to my team as best as I could while not being limited in how I could engage with the enemy.
I could finally play medic and recon without being forced to use subpar weapons!
why exactly would a medic use a sniper
Subpar weapon
why is it always the snipers with y'all and not the 90% of other weapons they can choose from
exactly this.
i notice this in games too. much more ammo crates for example than in BF3 or 4
2042 literally doesn't have a problem with a mass amount of assault/engi/support running around with snipers
and those players would've just chosen the sniper class in a locked system, you're not losing a player that would've played medic as a medic
Though you can be effective with a sniper as engineer. Just specifically with one particular sniper
#battlefield-2042 message
we also don't see the much claimed "only 1 gun meta"
Imo giving everyone assault makes assault useless unless you give assault extra perks like the self-heal.
And giving assault self-heal, anti-tank grenades, and two primaries all at once just makes it the most broken class that requires 0 teamwork
I think it could work though
i'd argue, that i see more different weapons being used, than when i loading into a BF4 servers. where everyone uses AEK / ACW-R
They just need to remove some of the perks
the only time we had something near that was the season the BSV came out (s1 I think) and that thing was god at all ranges
RM68 & VHX too
But with locked weapons, everyone would've played assault to get to play these weapons
which would've been even worse, no medics, no engineers...
pp-29 is arguably still the best gun overall tbh
that's a gadget issue and symptom of early builds where something tends to run stupid OP until they bring it in line
Even if there was for a short time, stuff like that can be fixed by having actual recoil and spread
ew spread
assault should fill the infantry/explosive area denial role.
2 primaries, lowkey kinda like and want to see how it plays out
just give me uncontrollable recoil
Spread adds a new game mechanic that people can learn. Instead of just pointing and shooting, you have to learn how to do controlled sprays
I’m not arguing for uncontrollable spread. I’m arguing for something like 4’s spread where you have to do more than point and shoot
It’s better than just pointing and shooting
never been a fan of spread, if they want to control engagement distances, make better maps
and put aggressive damage fall off
Or just use the system that has been proven to work?
and proven to be confusing in practice
plenty of good shooters don't utilize spread because they let map design determine engagements
If you get confused by spread, that’s a skill issue
It’s one of the simplest shooting mechanics I can think of
spread how it was in BF3 & 4 is good.
even CS and Val have spread...
I agree that works. But so does spread
The only difference is that, imo, spread feels better
Though, that’s probably just because the games I’ve played with spread have better feeling guns
I'm camp, aggressive recoil and visual recoil really doesn't bother me... unless the gun models take up the majority of the screen
Spread is a hidden mechanic. There's a circle where your bullet can go, and you can't predict how big the circle is at any point and you can't know where in the circle it'll go. All you know is the circle gets bigger as you shoot automatically. If you aim and shoot at someone, the bullet might leave the barrel at a 25 degree angle away from the center which doesn't make any sense realistically.
spread is a confusing mechanic until you see a video about it
it's not something the game does any job explaining to the player
Recoil is a visible mechanic. Your shot goes where your barrel is pointed, you just lose control of where it points.
but once you're aware that it exists it's not a hard thing
If you need an external video to explain it then it's not a good mechanic.
Only if you’ve been holding the trigger for a while
Spread never happens on the first few shots
Or, at least, should never happen
right so the circle is extremely small
Or just a dot
Basically, yeah. The circle just gets bigger the longer you shoot and resets when you stop shooting
Iirc there is a small cooldown, but I might just be misremembering
I'm not saying the mechanic is hard to deal with, it's just a hidden mechanic. Hidden mechanics are ultimately annoying to me when used in the micro-game
I understand that. It could be nice to add a visual element to spread
you just fire in bursts instead of hold LMB / R1
it's not rocket science😁
But even if they don’t, I feel like it’s good enough of a mechanic to be worth the little annoyance
I'll allow microbursting spread control to exist if it doesn't gimp the fuck out of burst fire weapons
what they did to the AN94 from BF3 to BF4 is a war crime
and also how garbo burst fire weapons in 2042 are, DICE please
AN94 was pretty busted in BF3 tbf..
the AC-42 was also crazy good for some time, especially on controller
it was busted if you knew how to use it
AC42 can sometimes hyper burst cause the game is broken
does that still exist?
i thought it got fixed
It will never be fixed
Probably will still happen in the next game too with burst weapons
then the other 95% of the time you just become the tickle monster
i like using it as a sneaky assault rifle with full suppression
How would you know?
i had a dream
"the source is I made it up"
yes yes sure
Because I asked people and you arent a tester. So your source is either a few dozen video leaks, or imaginary
Clearly you arent one, or you would
go take a walk
Because?
you're either tryna trick me into break nda or there's some people trolling you rn
Bros is pretending to be a tester, and present made up stats on player class usage
I think its too early to give stats on that, unless they said them in the private discord but you arent supposed to disclose that if so
💀
it was blatant in the pre alpha
I just asked a friend who is (Who shall obviously remain anonymous) to see if they share specific servers, and they dont.
damn you look important
Im not, but im not sitting in discord lying to others lol
Pretty sure there's a labs private discord
bingo
lying about what?
Did it also occur that “90% played medic” wasn’t supposed to be literal
He has said it multiple times again, so he means vast majority, aside from the 90% value
oh damn I get it now guys he wanted to look cool by saying he knows "certain people" and that he's into some private discord
everybody clap
As opposed to the guy pretending to be one
is the private discord something that they have sent invites for?
pretending to be what? someone who played the pre alpha?
hundred people did
lol
💀
If you’ve been invited to the play test (don’t think this last one counted) you would’ve have received an invite to the private playtest discord
The one the devs actually read and respond to lol
o
Okay I proved that guy wrong now he's saying I have low kdr in my pms
yes this one didnt count
probably its for people who did old tests
"I jus broke my NDA to this guy" like it something to brag about lol
Bro cant even take a gentle trolling
an apology is well accepted buddy
I apologise you didnt read more when younger?
you're really toxic bro
well i can't confirm or deny anything
Getting really butthurt over someone calling out you saying 90% of people were assaults
As if a limited playtime stress test is indicative of balance going forward when Assault is clearly overtuned atm
And also, people not knowing wtf they’re doing and just picking the first class in the list
Earlier today he was saying assaults I’m pretty sure
Is also just a number picked out of the air lol. But it was medic, unless they changed their mind/opinion on who played what
Why you complaining about the majority of people playing medic?
When that was normal in BF3/4/V(after smgs got buffed)
I think a really cool way to teach the player base is to do a paintball mode.
If people visually can see where their bullets wound up it would be great for learning recoil and spread patterns.
Once you learn it it doesn't mean much but I genuinely do think it would help out a lot of people.
There's a 3rd party site for BF4 that showed the recoil and spread patterns of all the guns and you could change attachments and see the pattern change. (helldivers 2 added this in game in a recent patch and i would welcome it in BF6 as well)
Reddit hates stims now
Reddit hates everything including you
I'm fine with rechargable stims tbh, if assault isn't a self sustainable class people will just play as support for self heals
They can alr do that
Reddit hates everything
Actually braindead people
They dont want any form of movement to exist in the game, they want to completely cut random gadgets in the game
that's Reddit. They gotta find something to be angry about ... 24/7 and 100% up time.
if the devs care, im gonna give feedback about the announcer
so. the voices are so robotic
and clear
They have taken objective butter
I would make a hybrid, that is, the exclusive Recon class, and the other 3 classes, if they can take the weapons they want from the 3 classes, with their respective penalties, and the gadgets and gadgets limit them as they are now.
if anything the recon is the one that benefits most from having other weapons
That's why I said that RECON is the only one that shouldn't take other weapons from other classes.
That's the bad thing about translations, my friend. I think it's the right thing to do to make everyone happy. It doesn't make sense to see a recon with any weapon other than a rifle. However, carrying a carbine or a machine gun in an assault is viable, but with its limitations and penalties. The classes would make sense, and if you want to break away from their meaning, you'll have to pay the penalty when using the weapon.
As for soldier upgrades, I think they are a mistake, they should be patrol upgrades like we had in BF3/4, and by eliminating the option of being able to carry 2 primary weapons or the automatic spot, these 2 upgrades are incredibly stupid and unbalance everything.
i really don't understand why everyone is suddenly upset about recon having access to other weapons than snipers/DMRs.
Recon had access to various weapons for every engagement range since BC2
Nobody complained about "class identity" or "readability"
Yeah, it doesnt make sense why the soldier with characteristics and training that make it an elite firearms user, would use anything other than a sniper rifle! /s
0/10 logic
Its fine to just say you prefer classes with locked weapons, without having to fabricate crazy reasons as to why
Penalties or buffs won't work, might as well just lock 2 weapon categories to every class with no universals
Well I don't think it's cool if a large majority of people all play the same class
i dont have anything against medics lol
Its like
I slightly leaned on locked weapons but I understand why for free
If i were to argue for locked weapons i would say
"You can balance the class around pushing for a playstyle but give credence to let them go slightly beyond how the class should ideally play for that freedom"
"Recons should only get 6x + zcopes etc."
the issue with that is tho, certain maps require a certain playstyle / engagement ranges.
if you lock a class to weapons which are not good on those maps, people will not play that class.
and if you give them universal weapons for every engagement range anyway, why not just unlock all anyway?
Yeah it falls apart very quickly.
I want to run devils advocate but I can't seem the creativity for it.
Bith systems have problems.
🐀
But i think these are very specific problems unique to both.
If you’re going to create and incentivize certain playstyles and roles for each class I don’t think homogenizing the weapon selection is going to help, it seems to be more counterintuitive.
Not every class should be anti-infantry by given them ars, they should rly only be for the assault class which seems to be their specialty.
engaging infantry is what you do most of the time, regardless of class
even as engineer, you'll fight inf. more than vehicles. there isn't a vehicle around all the time.
if you give them worse weapons against inf. most people will opt-out of playing that class
Your rather unique position is to repair and damage vehicles, you literally shouldn’t have the same power as assault who only specializes in anti-infantry lol.
locked weapons is a massive red herring for the actual issue which is that classes have no identity at all under the proposed system
giving buffs to "correct" weapons never worked in 2042 and the passive skill tree will just be ignored like bf4 squad perks
and 3 gadgets means you can do anything at any time
where was the "class identity" in BC2 or in BF4?
a engineer still need the support for ammo/health
a support still need engineer to fight vehicles
assault / recon still need engineers & support to fight vehicles and get ammo
i do agree, that they probably should get rid of one gadget slot tho
everything except the moment-to-moment infantry gameplay sucks in bf4, i so wish it wasn't the go-to example for game design
but take engineer for example which was stuck doing anti-vehicle due to a limited gadget selection and (theoretically) worse primary weapon options
weapons should be locked to classes
"class identity" is a fucking stupid term anyway, it's roles
does your class have one or maybe two things it does well
So I had to do things and help drunk people but uh
Class identity just sounds more sentimental than anything
yeah and the roles are defined by the gadgets or are they not?
a engineer is a engineer because he can repair & attack vehicles with his gadgets
a medic is a medic because he can heal & revive people also with his gadgets
The identity of engineer in this argument is anti vehicle/vehicle support.
idk where this argument is at anymore, i'm just tired of dice's half-assed solutions
So then all classes bar assault become useless in infantry only modes like domination.
Indeed. Same as medics. Support has more ways to make points (which is supposed to be more important than making kills) than assault, so its fair assault is a little better against infantry
It sure ALSO has sentimental value I don't see how thats a bad thing though, why shouldn't it be considered?
We just had oblivion remaster
They kept the bugs in
Lmao
Some of them atleast, on purpose, the most iconic
People have crazy interpretations the way I see it. And it always changes. People go ohhh this class should be like this and that cause their guns keep them from doing everything like no what
I want a powerful engineer.
I'll go I want I want I want as weak as it is but the reason why I speak like I do is because I believe it would be good for the game and player experience.
There problems? Yes.
"we've always done it that way, we should continue doing it like that until eternity"
imagine if manufacturing companies would think like that
But that crops up with everything.
We could remove the hidden blade from assassins creed then or cars from GTA by following this logic. I dont see how its bad to have core elements. I mean... we just had 42 without.
strawman argument
i'm not saying we should remove weapons, do I?
i just advocate for more freedom and a better gameplay experience
nowhere did i say we should remove classes either
Strawman argument is comparing battlefield to a manufacturing company
I had my share of better gameplay experience with 42
In part yes. But I also think weapon selection plays a role in class dynamics
Class would include weapon selection as well as gadgets, throwables aswell as their appearance
what class dynamics?
people seem to be so afraid of engineers with strong infantry weapons
meanwhile in BC2, they had pretty much the best weapons in the game and it was fine
Supports shouldn’t be able to use snipers they should be closer to the fight supplying squads and teammates and providing suppression lol.
THANK YOU
Except the “same power” as assault isn’t tied to weapon choice, it’s the gadgets just like how it’s the gadgets that give engineers their anti vehicle capabilities
That’s all the locked weapons argument is. Just people that can’t move on from what was done previously and the one time we had weapon freedom, was a game that failed (but not due to weapon freedom)
So they want to throw the baby out with the bath water
I wish more people played HL. It’s the real example of good gunplay and class management

But this would’ve required people to see that battlefield can exist beyond a USMC vs RU/CN skin
Yeah. HL is honestly my favorite BF, but many people completely write it off because it isn’t military themed
It's a great battlefield spin off
I still advocate for restrictions but there are reasons for both, which makes it a tough discussion
Mostly comes down to me enjoying playing around the restrictions, managing pathing and engagement timings to better suit what I have. And also being able to help others in situations they aren’t as viable in because of that restriction
Alongside the more consistent teammate positioning
DICE has a very difficult time getting this right, and that's why, in my opinion, I continue, that the gadget restriction like this in Pree Alpha is very good, it only blocked the Recon class from being able to use any weapon other than that of its class, and the rest of the classes could use any weapon except Recon, but with their respective penalties, that is, a support soldier with the machine gun, always. It would have an extra precision and control over an assault or engineer, this is the fairest thing to do, the classes would still make sense and there would be hardly any limitations.
Or, for example, an assault unit that carries a support machine gun, which has to fight against the weight of the weapon and moves and runs more slowly during the game.
If they want to have more teamplay like everyone here seems to cream about in BFV (In the last few days at least), let them bring back full attrition and scarcity of health and ammo supplies. Teamwork through being forced FTW!!
i remember the ammo scarcity as engineer in BF3 because nobody liked playing support with their LMGs.
luckily we could have 8 rockets with the explosive perk. otherwise it would've been even more annoying
2 rockets 2 primary weapons lmao
Plz no :(
Hello, we have been waiting for 5 people for a long time for the BF6 Playtest, but we have not received any mail, I wonder if there is a location-based restriction?
It's random
For classes: I still personally want them to lock them behind classes(like BF1 or V, not 3 or 4). No need to dilute BF identity further when they are hellbent on doing that in other aspects already.
BF's "identity" was once locked to 1 weapon per class with one class not having a primary all together
Yes 
They should ripoff Battlebit. Not the full bandaging mechanism but the players can only self heal to 50-75% and need a medic to get to 100%. I love that system. You’re not hosed without a medic but if you have a medic you have an advantage.
So the thing BattleBit ripped off from BFV 😛
Everyone hated attrition in BFV
not everyone
It forced me to play as medic even in maps that wouldn't be suited for medic
It was hated enough, and retention was bad enough that they significantly nerfed it. So id say it was
Attrition doesn't matter for medic anyways, so I will still play as medic if BF6 has attrition
I like attrition for vehicles
same made vics have to move instead of camp
Imo it balances vehicles more with infantry
It didnt, it just made them not like, and stop playing the game
then they should not be a wetwipe because they wanna be in a unbalanced position of power
Or maybe they want to just enjoy their casual FPS shooter
na they wanted to be nearly untouchable campers bcause they lack the skill to play on a balanced playing field
Yup, attrittion made camping worse not better lol
That's why BFV has so many tanks sitting at the back of the map
blow up there supplys was a option or trap them with mines
I would still want attrition because f*** tank farmers and heli farmers but they didn't made the game better 😂
oh yess making helis have to back out of supplys and full hp would make it feel so good playing as infantry
give limited flares to a heli make them have to resupply for more
same with a jet
Vehicle attrition is a way to balance vehicles against infantry and its needed imo.
Not really fun getting smoked by 2 sweats in an Attack Heli all game lol.
There definitely should be some mechanic that makes it progressively more difficult to be effective with vehicles as time goes on. Either attrition, ammo/gadget limits, or both. Perhaps progressive attrition where breaking vehicle parts lead to reduced health and the only way to fix it is to go to spawn and repair specifically there.
ah my old enemy... the little bird
For me i gave up... 
2042 left such a bad taste in everyones mouth and I don't blame them for being adverse.
The complete total class freedom is problematic yeah, But now people are making shit up.
I think some dude mentioned "lemme go 2 primaries with 2 rockets" like no you idiot that's not how it works.
Attacks asides that's the impression of an open weapon system has left on everyone.
People are forgetting this is just a pre alpha playtest. This why developers stray away from doing stuff like this because you guys jump to conclusions
When people say they want classes back they mean classes like from battlefield 1942 not Marvel Avengers
which is hilarious because Battlefield 1942 is closer to Marvel Avengers than Battlefield 2042 is
just with way fewer characters
like, imagine if instead of giving more weapons to the classes, they just added a ton of classes
that's what a hero shooter is
Honestly there’s probably a way to do things like combine classes and give different “specialties” to classes without going full unlocked
But the current approach is bad
Like medic/ assault could be two specialties that share weapons , support can be three specialties (recon or machine gunner or anti vehicle ) . Where there are a range of different weapons that can be used for a given set of gadgets . I think that’s a good middle ground .
bring back Iran maps from bf3
you mean iraq iran border 😉
i wouldnt mind any class lockes or unlocks if only people with ammo and med boxes know how to do their job and drop a box when they spawn on one would be nice wish there is a system where that is enforced when playing support or medic or whatever you call it now days
That would be pretty cool actually
Just becuase they say they want classes back it doesn't always mean 1942. It's usually like battlefield 3/4/1 classes, 1942 is minority
yeah let's bring back 1942 classes, where anti-tank only had a pistol as primary. bet this would be fun and people would really like playing that
Ok after some thought , I realized 1942 styles too much . As I mentioned earlier a better approach is more like unlocked weapons shared between one of two types and no crazy passive abilities
From what I've seen with the passive abilities it's to really make the lcass normally function with them.
Like how support has no movement speed loss with LMG's.
Meaning there'll be caviats to using them outside of the class.
Enders spoke out how to lock weapons to classes:
Assault: ARs, shotguns
Engi: Carbines, SMGs
Support: LMGs, Battle Rifles
Recon: DMRs, Bolt Actions
Why isn't there a battle rifle category already though? There are some 3BTK ARs in the game appearently. 🥶 They would fit into BR category pretty well imo. Also some misplaced weapons in carbine category(such as XM7 being a carbine).
I think ender is also one of them
Them?
Yes. Those who damage control for the big companies
Aka fanboys
i shouldn't have to be stuck using the kd chasing kiddie class to use any guns. Especially not ARs.
Also Engineer getting CQC weapons is always an incredibly stupid idea considering vehicle maps are large and open
I would rather want Engi to have DMRs and carbines and recon to have SMGs and bolt actions tbh
Recon is also spec ops, they should have close range options
but im still concered about skins
I don't think so, he wants either full unlocked weapons or hard locked weapons. No half baked weapon classes like BF3 or BF4 which community wants for some reason despite every class having an AR in the form of carbines, a sniper in the form of DMRs etc. in BF4
they be like. dice is good
then if the game flops they say dice is bad
and as soon as a new trailer comes up they say "return to form"
i only trust my own researches
Enders isn't known for saying DICE is good but okay 😂
my criteria is not having skins in bf
Bad idea...
the problem i see with the suggested weapon types in each class is, support / medic don't really have any weapons suited for CQC. this will most likely lead to people not wanting to play support/medic on CQC / Inf.only maps.
Instead, we have engineer players on CQC / Inf. only maps, only adding explosive spam..
i mean cod youtubers are like this. that made me lose trust yk
Well then so what if support has carbines and engineer has battle rifles?
no one buys them in battlefield. cod players who buy, are playing their own game. you cant attract a cod player to bf because to them nothing top cod
This game already has gunsmithing so you can probably turn an LMG into an AR anyways. I wouldn't pay much attention to it.
It's confirmed to be live service long before we heard anything about the game, long before the labs announcement. As long as we don't get Nicki Minaj, TMNT or giant shark man skins I would be fine with whatever they are doing. Last few 2042 skins are so out of touch tbh. They don't fit into the game imo. I think current 2042 is a testing ground for BF6. Let's hope people won't buy the ridiculous skins they are putting out now so BF6 can be safe. Glad I didn't see many players using Rambo Mackay or Big Sister Blasco skins they put out.
so why not just give them the ARs anyway..
I want every class to be unique
An LMG decked out to be an AR won't be as good as AR, it will be closer to an AR
they are, thx to the unique gadgets
yeah i just wait. if they insist on modern setting they should KEEP the moder setting
if they bring it im not gonna play
even for free
it WILL have skins, so that's a lost fight
I don't use anything but Mackay and Zain in 2042, I won't use anything but assault in BF6, unless they lock the weapons
Why would I use a recon when I can use Mackay to reach places others can't reach and snipe people from there 😂
I don't want locked weapons because i don't ever want to use assault. I do not like assault
is it confirmed?
Then don't play as assault?
If they have a gun i like, then i'd have to. Fortunately there's no locked guns, so i won't have to
If you use an ounce of common sense, yes
i dont know why im the only one who have a problem with making every game fortnite
I personally don't want to see premium back, I'm fine with live service
You aren’t lol. But it will have skins, thinking it won’t is foolish
and people dislike and BUY the game
why
most BFV skins besides Elite one were pretty nice. Bad for muh historical accuracy, but they'd be completely fine in a modern setting
Because frankly I care more about the game than the skins
Besides, the skins we’ve had haven’t been too obnoxious yet
no one fights in a leather jacket
But you just need to spend one day on social media to see people complain about it just the same
or that agent 47 with red coat in 2042
They will hopefully lock them
No more shotty for you 😂
i shouldn't have to be a kd chasing kiddie class to use certain guns. I really don't care about the existence of that class with unlocked guns as I never have to touch it, but that opinion changes the second there are locked guns
I can perform any class role perfectly fine with any weapon type besides Bolt Actions, which are generally useless regardless of class
that's the specialist problem, nothing to do with universal weapons in the new BF
Assault is an anti infantry class, they should have the best anti infantry weapons locked to them.
It find it funny how engineers never get lambasted for being a class based around taking out tanks but assaults who take out infantry get targeted. Sure engineers can repair, but I never seen anyone complain about an engineer being selfish and hunting for vehicle kills
why would i ever play engineer or support, if all they have are shitty weapons?
As a flex pick to deal with a problem
Did BF1 or BFV support had shitty weapons?
BF1 medic had horrible weapons, yes.
hence why it only had a pick rate of 11%
"why is nobody giving me ammo or reviving me??? DICE is incompetent"
Same
Medic SLRs are goated in that game, they have the best versatility
Sure they might be good weapons, but it doesn't mean people want to use them.
Assault had good weapons: Useless beyond 15 meters
Medic had bad weapons: Can be used across the map
Really bad example to use BF1
and how many of them gave up their syringe for rifle nades? 
No, it's a perfect example. The rifles are good, but nobody wanted to use semi autos so nobody played it.
it's a great example. because it perfectly shows, that people choose the class based on the weapons, not the gadgets.
otherwise, BF1 medic would've the same high pick rate as in BF3 & 4
BF3/4 medics had the best weapons and self healing
70% of the people playing same class in a match isn't okay
It’s really annoying, this whole ordeal, cause I always choose classes for the kit and overall playstyle but those who just choose for the weapon end up complicating the matter
but you want the same in the next BF, make it make sense 
that's why DICE unlocked weapons. They talked about this both times 
What's the pick rate % in BFV?
30-30-20-20 should be good pick rate %
Fortunately unlocked weapons only diversify your kit and open up new playstyles if you truly want them
Assault: 33.75% (+2.25% in BFV to 36%)
Scout: 31.5% (-3.5% in BFV to 28%)
Support: 23.5% (-9.5% in BFV to 14%)
Medic: 11.25% (+10.75% in BFV to 22%)
So BFV is perfectly balanced
Trouble is I want others to have the same restrictions too, or else the individual value of each class feels lessened to me
With hard class locked weapons
idk why people think unlocked weapons will make people play more classes, most people are just going to pick the one class that gives the most benefit to themselves and choose the same gun
support only at 14% is what you call "perfect"?
yikes that support pick rate in bfv is bad
Support is useless as you can pick up ammo from others
limitation isn't always bad like ive said before
Literally closest to 30-30-20-20 I posted
tell that engineer players
Engineer is assault in BFV
good luck finding launcher ammo on the ground
never concern yourself with how others play. It's a sandbox game 🥱
Support guns in BFV are dogwater
support is also medic in the next BF, in case you forgot
If I don’t feel like my weapon choice is making up for the weaknesses of other kits it feels like my value to them is lessened, I just really like that dynamic and teamplay factor
Support in BFV isn't the same support as BF6, it's the same support as BF1
this argument goes either way in this debate
BF1 support was broken because people used telescopic LMGs to beam people across the map, BFV support is balanced
those weaknesses are nothing more than an illusion, as all weapon types have individual guns that excel at ranges that overlap with other weapon types.
telescopic lmgs my nightmare lol
Look at what I posted on screenshots and videos, does support seem to have shitty guns in BFV? @humble root
anyone can post a clip of them getting a bunch of kills with anything. Has never proved much one way or another
i widowed and orphaned hundreds with a MG42 and a Trench gun in bfv
any idea of the 2042 pick rate
My main argument for restrictions is still going to be the natural team formation that comes from it. Since weapons of course have preferred ranges it’s easier to guesstimate where someone like a support will be, compared to them being scattered all over the place as they have been in 2042 from my experience
But there are still enough pros and cons and edge cases between both formats to where I can’t be 100% for or against
i cant entirely speak on 2042 but i dont really remember much teamplay in 2042 post class redesign for the short time i tried it out
i was one of the many that was confused with the fact weapons weren't locked when it came out like that lol
I think the only stats we have from 2042 are the ones released with season 4 or 5. And its really limited.
The irony of having a most played map there, when players have no control over what map they played

lol
Once again, each weapon type has individual guns that excel at a bunch of different ranges. Even Assault in BF1 had some ridiculous range with the Ribbeyrolles and Maschinenpistole Experimental. Everyone fights at different ranges depending on personal playstyle and the current situation
But those basic stats line up with what Ive seen in 2042. Ignoring maps like Redacted (Where assault/dozer is more common). I normally see a lot of Flack, Mackay and Lis
RM68 per nerf is why weapons should be class locked 😂
125 meter AR with no spread = Perfectly balanced
*suppressed 125m AR with no spread
i used that against someone who claimed 70 percent of people used engineer. They could not enlighten about how that fit in with those statistics
it needed nerfed no matter what
Would've changed nothing since assaults have ARs
Enginner is common enough TBH. Non class locked weapons in 2042 at least let you compete with the Mackay and Falck sweats in 1v1 fights.
if it was class locked to assault, everyone would've played assault
not a single soul would've played medic or engineer
it's actually why weapons shouldn't be class locked
Assault will be most used class in any BF, you can't change that, that's like wanting to change M4A1/AK47 meta of CS games
"why am i not getting revived???? DICE is incompetent"
thx to unlocked weapons, we still saw every class being played
Wish we had percentage similar to BFV data, wouldn't be surprised BFV was more balanced despite hard locked classes with no universals
yet the most people reviving were the AI squadmates that followed you
I would bet the class spread would be somewhat similar in all the games
isn't really the case in 2042, unless on inf. focused maps
look at this spawnscreen for example #screenshots-and-clips message pretty good class distribution
yes that 14% Support pick rate is definitely more balanced than BF2042's pick rate lmao
In my games I’m seeing like 20 engies :/
No it isn't, people use engineer but they are terrible at it.
i still mained assault in 2042 for the short time i played lol
They don't know how to destroy vehicles, would be better if they picked assault with armor and killed infantry
They just pick lock on one and wonder why no rockets hit
Please just use the gustaf or rpg…
Yeah, everyone using engineer isn't a good distribution
i have more of those, but i don't wanna spam
30-30-20-20 is balanced
Just like BFV
That's not the BFV distribution rate lol
It is, give or take 5%
36-28-14-22
5% is huge lol
that's an abysmal pick rate
Yeah, half the team playing as engineers is balanced 😂
Do you guys hear what you are saying?
I think they could have some form of middle ground class locked weapons...which would make both sides happier than it being fully locked, or fully unlocked.
AKA, something along the lines of:
- Recon - Bolt actions, ARs, Carbines, SMGs, Shotguns, DMRs
- Assault - ARs, SMGs, Shotguns
- Support - LMGs, Carbines, SMGs, Shotguns, DMRs
- Engineer - LMGs, Carbines, SMGs, Shotguns
homie what
Take out all shotguns then we’re good
Then that obviously means the gadgets themselves need nerfed. This would be the same with locked weapons.
People wants to play as engineers because they want best weapons (ARs) with best anti vehicles(rockets)
They are terrible at both
So it would be better to funnel them into assault
Assault has better survival % due to their kit
Dedicated engineers can still farm vehicles
carbines and LMGs were pretty good in bf4, plus you have the engineer gear n shit
i usually used a SAW if i wasn't assault or marksman
Nah that would be Support with the healing
I think we all know why engineer is picked a bunch in 2042
the vehicles are a menace
Free TV missiles for all?
Assault has medpen and armor, armor gives you extra HP, medpen is faster than Falck syringe
especially helis
Most people play as engineer as a byproduct to vehicles being overpowered
infinite ammo so timmy can kill them with volume of fire 
BF4 had terrible vehicle balance
I see more Boris than Lis tbh
Vehicles in 2042 arent overpowered. They are weak against infantry, have not a lot of armor (With the exception of the CAV Brawler) and due to the weak and open map design, can be hit from 240 degrees most of the time
I would want
Assault: ARs, Shotty
Engineer: Carbines, DMRs
Support: Battle Rifles, LMGs
Recon: SMGs, BARs
No universals would be better imo
some are some arent
Armor doesnt matter when you have APS
and mobility
Ground vehicles are mostly fine
Most are. the only vehicle thats OP is the RAM
Aside from RAM and Brawler
Not to mention rockets do more damage on average due to no angular damage modifiers (for each side)
Fortunately that's not gonna happen even if DICE changes things 
By OP, I mean it does too much damage to infantry, too much damage potential to tanks.
Pair their lack of armor, with the fact that DICE, in their infinite wisdom game an engineer a TV missile, which regens its ammo over time...and 2042 is a miserable time for most vehicle players
fuck hated those Guided missiles
Support will be Medic, that's set in stone. Forcing them to be partially stuck with LMGs is a terrible idea, and I will make sure everyone is punished for that by laying prone, firing, and refusing to revive anyone near me 
Aps was after all a retroactive thing they added because it was so miserable
You either camp and get complained about, or push in to try help your team and get killed by rockets or C5 (SInce 75% of the specialists have C5)
the TV missle would be more OP if it regend from ammo crates lol
i would rather have ammo than a passive cooldown regen
Assault should be the most CQC class and recon should be the most long range class, support and engineer were always in between them, which is why it makes perfect sense
And enough mobility to have them just appear behind you with no readability
Yeah, just give every players readily available and easy to use Pondhawks. From which the can sky dive on top of you with C5.
atleast it wasn't batlebit where ppl sat in spawn bushes with c4 and tandems
Sigh sounds exactly like a cod clone with that cringe sprinting and forward movement…
Every class fights at a bunch of different ranges. Recon can be CQC based too. This argument is merely based on personal perception of classes, and not reality
that's the enders copy-pasta
Support: Battle Rifles, LMGs
giving support/medic only mid-long range weapons doesn't make any sense
it's such a bad idea
It also has too much hp
i cant speak for all the movement complaints but i just want an arcade fps game nowdays t
that isn't just super movement lol
? It isnt only mid-long if they give them regular ARs
Fortunately splitgate 2 is out. God I hope that doesn’t just die instantly
Do people realize what AR’s are lol we are playing extremely versetaile weapons here
AR's are generally CQC weapons nowdays
minimum*
they are intermediate
Yep
so they can be one or the other
however in games they generally are limited compared to irl if snipers exist
Fast rpms on practically any modern weapon and you can legit shorten the stock manually if you want something smaller and they dont weigh much anymore
Enders would want DMRs in recon, I wouldn't, spec ops playstyle is extremely fun lol
TBH...if their plan all along was to do unlocked weapons. I find it kinda odd that they have Carbines and ARs as categories.
DICE cannot decide what weapons "belong" in what class. The community cannot decide what weapons "belong" in what class, therefore weapons obviously belong in no class. (except Bolt Actions, which are useless no matter what)
My R-20 was like not even 3kg with a loaded magazine
they decided on what weapons fit what class 10 years ago dude
I know that there is a dfference between an AR and a Carbine, but in a video game...they play extremely similarly.
So give BRs to Engineer and give Carbines to Support?
SBMM catched up to me 😭
Which is why I find it strange when people bring up the bf4 example as the standard for class locked weapons, cause it felt near enough unlocked
They did not. Weapons have changed classes over the years, with Medic having access to every weapon type in the franchise over time (before 2042)
You can make them play differently by gunplay mechanics, the type of weapon it is doesnt really dictate its usecase anymore
Don’t tell me it has it…
every game usually does lol
It's slower than CoD SBMM and matches are more varied but it has SBMM
Damn
I haven't played that much though, I played like 10 matches
Guess it’s gonna feel like a comp game then
I’ve been waiting for it as the only movement shooter I have any mild interest in and really want to enjoy it before it goes
exactly, in every comment section where people call for restrictions, they all want different weapons on different classes.
just goes to show that the whole "class identity" doesn't exist. otherwise everyone would agree which weapon to which class
They are using same matchmaking theyve been using since bf1 lets not shit our pants over nothing
they have stayed pretty consistent aside from moving a few less simplistic weapons
you generally have had snipers be a scout thing for ages
Yeah, I was talking about Splitgate 2
not only that, but using "Battle Rifles" as a category is ridiculous considering they do not currently exist in the game and will not exist in the game. Way too late for that.
Medics had:
LMGs in BC2
SLRs in BF1
ARs in BF2,3,4
SMGs in BF V
Where's the consistency?
Just seperate ARs and Carbines into Battle Rifles, not hard to do, there are 3BTK low RPM ARs in the game which would perfectly fit in
I was thinking of brs as a sort of semi auto, medic SLR modern equivalent that aren’t marksman rifles
Just cause I like how the medic slrs feel and would enjoy that as a support weapon type
Medic has had access to LMGs, ARs, Carbines, PDWs, SMGs, DMRs, Shotguns, and Bolt Action Carbines over the franchise
There's not enough to realistically flesh it out as a category, not happening
There are BRs in carbine category already
Hell even in LMG category
M27 IAR
That's not an LMG
and then those categories have less. Great idea!
If the RPK can be an LMG so can that
7-8 weapons per those classes, so if you split them into 4 you will get 5-6 weapons per classes
Which is still good
This game is also live service, it will have more than enough variety
We will get more LMGs, ARs etc.
Battle Rifle isn't even a military term, and there aren't enough to flesh it out. It's a fantasy that DICE would even consider adding it (at this point in development)
A battle rifle is a service rifle chambered to fire a fully powered cartridge.
m1 garand isn't real guys
Its a loose term for larger caliber weapons
Its not?
Modern examples are G3, AK308, AR10, CZ Bren 2, FN FAL, SCAR H, HK417, ACE 52
Literally weapons already in BF Labs
Its what many use to refer to 6.5 or 7.62 chambered weapons
the sig spear
7.62
Yep, XM7 is also a battle rifle classified as a carbine
Bro using wikipedia and copy/paste doesnt help much tho lmao
Indeed, that's why it's barely used in BF
They are copying COD already, COD has battle rifles, which they should copy
Its not a class of weapon but it is a common term with firearms users
Carbines are a loose term too, they are just short barreled ARs
homie what even is this argument
Carbines are a class of weapons tho
outside of the military
MTAR is an AR but XM7 is a carbine in BF Labs
What's the logic behind that?
MTAR is a carbine and XM7 is a BR in reality
Barrel length is the justification iirc
MTAR has shorter barrel due to bullpup design
WHAT???????
Its barrel length and weight.
Don't talk to me about firearms ever again 😭✋️
This shortens the firearm's overall length without sacrificing barrel length. As a result, the Tavor provides carbine overall length, yet can achieve rifle muzzle velocities if equipped with a rifle-length barrel.
Carbine overall length
My bad, I mean overall length not barrel
Bro, stop using google as a way to seem knowledgeable on firearms
Distinctions are pretty arbitrary between ARs, Carbines and BRs anyways
I'm not even debating anymore 
ok homie
BRs shouldn't exist even when the game has several BR type weapons seperated into ARs and LMGs and carbines 🤣
Guns go pew pew that's all that matters
Carbines arent really arbitrary, they need to meet a certain spec for a certain position the user has. AFAIK, the reason the exist is to allow ease transport/use in/around vehicles/with vehicle units.
My point of reference for battle rifle is just big round
and also just overall it made SMGs irrelevant
In real life an SMG is more for civil shit.
Pretty much, at least for military use it seems
not even rlly, police ususally use AR-15 carbines now
I don't mean to be morbid but not everyone has body armour.
Ive only shot like...11 different firearms tho. So im far from an expert
im pretty sure some country used Hk51s for the police once
which is a short G3 which is a battle rifle
Is that the thing that looks like an MP5?
Yeah
The mp5 is literally a downsized g3.
MP5 with AR rounds
What is it chambered in?
HK51 uses AR 5.56 afaik
Damn, thats pretty cool.
7.62x61
My bad lol
Hk33.
lol no way. Thats a hilarious round for a weapon so small. I wonder if there are videos of it shooting
a fair few
its controllable
Oh nice, Forgotten weapons has it
I would love to see support get battle rifles again.
HK51 -> 7.62x51mm
HK53 -> 5.56x45mm
HK53 was in BF3 in one of the DLCs, iirc, close quarters
51 was in hardline apparently
It was.
haven't played hardline after the beta
Hardline is turbo dead everywhere
I played on NA for a while because OCE was dead on Xbox.
more old games need clients like cod
That's how I played it for the remainder of its life time.
cod needs more clients too
Fairly sure there's a client for every cod besides the newest ones and like cod 2 and 3
not rlly
I saw an interesting thing about class locked or unlocked weapons
2042 had 20 weapons at launch and every season added 2 or 3 weapons
If you class lock those weapons we will probably get 4 weapons per season at the least
Lol
Instead of one sniper and one AR per season we will get 1 AR, 1 SMG, 1 LMG and 1 Sniper
You really think they would drip feed us more stuff?
Yes
My condolences
One class won't receive any new weapons per season if they add 3 weapons
Or 2 weapons then 2 classes won't receive any new weapons
2042 could afford to do that because every class could use any weapon
''People seem to forget that Battlefield 2042 isn’t even a mainstream game right now. But imagine if the next title, say Battlefield 6, actually becomes mainstream, with top streamers playing it and constantly hyping up the “meta” gun. You can bet that everyone will start running the exact same loadout. Wanting weapons to be class-locked isn’t just about stopping people from abusing meta picks. There are deeper reasons behind it. It’s about preserving class identity, encouraging different playstyles, and just the overall balance in the game.''
This arguement works both ways tho
They just added the class identity part to justify their opinion, using an arguement that could just as well work for having unlocked weapons
Class identity is also a part of the equation
People don't use recon to use TUGS 90% of the time, they use it for sniper rifles
Not when it comes to the next game being mainstream, or the concept of meta weapons. Which is this arguments basis
i use it for tugs
You're a minority
I use it for tugs and spawn beacon
You're a minority
go us
I used recon in BFV for spawn beacons and pistol carbines too, I rarely see that setup
Damn, I guess being a minority makes my opinion invalid
It means weapons are a bigger part of class system than you guys think
So 3/3 in chat right now use it for spawn beacon, but somehow its minority. Mad stuff
I rarely see a recon player using class with anything but sniper rifle
no tugs?
Carbine and recon was incredibly common in BF4.
It wasn't common in BFV
Did you not play BFV during the live service? It was like half a year's wait or something to get a medic gun 
Not really
they will never give 4 guns per season regardless of how classes are set up
it was BAD lol, Medic had to wait forever to get something early on. This is even with a bunch of guns in the files and with a few never getting added
SMGs also kinda sucked at that time
Seems to be the same issue with what they are dealing with Labs
ARs are OP, let's give ARs to everyone instead of balancing them 🤣
Expecting perfect balance out of a playtest is silly
They claimed to have balanced gunplay, movement and TTK in blogposts
they can do both. DICE has an obligation to balance things to the best of their ability regardless of if they are locked or not
some things in the stress build were already dealt with, including with animations
If 3 BTK, 700 RPM ARs are the ''balanced'' version then Labs did more harm than good for the game,they only invited ''hardcore'' players if they decided it's the best
🤦♂️ nobody said they were the balanced version
Also signature weapon leaks indicate different sprint speeds depending on weapons (Support not having sprint speed penalty for LMG) so I reckon SMG and Carbines will have additional mobility bonuses to sway people away from only using ARs
nodody said they shouldn't balance weapons and just give them as they are to anyone, 
I dont know why anyone here assumes anything seen in Labs is balanced or Final.
no it's definitely gonna launch with a grenade launcher that does 33 damage to vehicles that historical does 5 damage tops

they also definitely not gonna change that you can equip MBT LAW + RPG and basically insta kill LAVs...
They didn't said it's final, they said we found a nice spot
Who is they?
DICE
You are literally making this up
Literally in BF Labs blogs
indeed, what we are seeing now is exactly how classes will be at launch
Quote it
Having classes is a little too much like cod
he players in these sessions have helped us successfully validate the following areas:
Establishing a solid foundation for smooth, low-latency and high-performance gunplay.,
Finding the right balance in movement speed for functionality such as crouch sprint, combat rolling, and vaulting as part of our combat pacing initiatives.,
Using destruction to create fun and lasting tactical gameplay across rounds and experiences.
they have countless different builds. The stress test was never a real "labs" build, and the stress test was obviously not one of the most recent builds. You can see that for yourself solely based on outdated animations
Right balance in combat pacing: 3 BTK ARs, 5-6 BTK DMRs
ok so netcode and movement speed?
Where does this say anything is final?
I'm talking to people who played the last test this friday
They are saying the same thing
That post doesn't say anything about gunplay balance my dude
where does it say, that the weapon balancing is final???
Just because they figured something out does not mean it has been implemented in a test build.
weapon balance will change, even after the game launched....
nope, DMRs will have 1 shot headshot abilities forever. Clearly this means unlocked guns bad
People really should enter the Olympics with the impressive leaps they take
you forgor💀 about ammo options
Point is that they unlocked these weapons based on what they saw on Labs
they never had anything other than unlocked weapons. So how does this logic work
Unlocked guns were decided based on data from previous games lol
Why did I heard the opposite then?
apparently, in the first 2 or 3 tests, the weapons were class locked. at least according to someone who is in since the beginning.
everyone was playing assault, so they unlocked weapons for all classes and suddenly people played more different classes
I heard labs was locked to invites a while back, and the reveal will be late july
Yeah, that's why carbines exists instead of being in ARs 😂
it would look weird for most categories to have like 6 guns and ARs to have like 18 or so
so lock them to assault, so no other class gets played
Yeah, like we saw in BFV example which proved you wrong
Hey I will use the shotgun based off the AK assault rifle platform too
And probably the LMGs based on the M4/AK AR platforms
BFV: 30-30-20-20, 2042: 20-60-10-10 😂
No they dont
Half the team plays as M5A3 Boris
Bro really hates posting the real numbers, so he has to generalize the BFV numbers to make them look better. Extremely common locked guns enjoyer tactic
source: i made it the f**k up
M5A3 sux tho
I even posted a video for you to watch that disproves this statement., Not that you watched it...or attempted to reproduce as I did (And saw essentially the same result)
Nah, Gyro posted that to me
He claimed 22 engineers per team was balanced 😂
BFV sux though, even split bad
2042 is definitely way to go with 20 boris per team
Best AR tbh
BFV, the smash hit, which definitely wasnt mocked as a commercial failure by EA
Has more players than 2042
Boris just means they're newbs, and they're often paired with an LMG
Bro, 2042 is trash tho. Whats your point. slightly better than trash is peak?
They are terrible assault and terrible engineers at the same time
BFV has peak class balance as can be seen with evenly split players
Support sucks in BFV
Ok? They'd be a terrible Support and terrible Recon too.
So peak, players hated it at launch, and abandoned it
They'de be an okay assault
14 percent pick rate for Support lol
14% is closer to 20% than 60% is to 30%
Since you like fairy tales so much you should write a book

14% is a lot closer to 100% than 3000% is to 25% percent
Gyro claimed 2042 is balanced when he showed me 22 engineers(over 50% pick rate), but 14% support pick rate instead of 20%??? Unbalanced trash system appearently 😂
That's just another Tuesday on Golmund Railway, or any other big vehicle map tbh
Map was Reclaimed
top kek
Who is gyro and what are these numbers based on?
in the screenshot i showed you, the engineer sits at 38% of the team.
which is closer to the BFV assault at 36% than to your claimed "60%"
Wow, its not like them to mis-represent numbers and use that to jump to conclusions /s
support is at 25% btw.
which you consider "perfect"
So, 5 assault, 12 engineer, 8 support, 4 recon is balanced?
Depends on game state
So far we've concluded that BF6 will have 60% Engineers, 60% Assaults and 60% Supports making up every team if we unlock weapons. ☕ 😐
engineer & support are the classes which contribute the most to teamplay
or are they not?
and regardless, these numbers mean nothing. Too small a snapshot. You'd need to get snapshots of multiples times per round, and ideally in dozens of games
BFV overall had 30-30-20-20 split in classes, with hard class locked weapons. But people insist support is trash appearently 😂
Lowkey unlocking guns could allow DICE to justify having a max amountof classes at any given time. There should be a high ceiling, maybe 35%-40% max, but it would help with balance.
Unironically
Assault has 2 launchers already
Wasnt it 12 tho, why are you making it 20?
14%
I wonder why engineer is popular
hehe romcket
Reclaimed is also a very vehicle heavy map
Its small, and has lots of vehicles, with fast vehicle spawns
Anti vehicle and team support, like healing and shit are consistently the most popular.
I like revive ppl
Make me happy
make them happy
win win
I do not like being stuck with guns I don't like, so no revives for you if I'm stuck with something annoying 🥱
Aimlets can also make themselves feel useful by roleplaying Desmond Doss (Hacksaw Ridge, 2016)
And now since ammo has been designated as more of a secondary role, they can give u ammo at the same time
I'll be honest. While it doesn't affect me I would personally like to see people playing their roles more.
"make themselves feel useful" is a pretty stupid thing to say...when a player effectively resing does more for a win than the actions of most other players
Damn another good conversation and I need to head off
Makes sense. Those rounds are perfectly sized for plugging up those bullet holes.
I'm happy with unlocked guns because it allows me to pick what I want and still pick my fav role which has now been combined with my second fav role (Medic)
Class locked weapons improves that, sometimes I forget I'm playing as Falck so I don't revive people
🤦♂️
"I am bad at remembering things, so we need to lock weapons so I dont forget"
"im bad at paying attention, but it's DICE's fault"
It happens to everyone as no one revives anyone in 2042 appearently
At least they are being honest tho
I mean if you struggle with shooting enemies, reviving and healing is an easier way to make yourself useful. A truly competent player can do both at once however.
Just accept medic isn't your thing.
people in HLL can't even figure out what team they are on despite holding an MP40 in their hands 
I can play as every class
And so can I revive people.
i will be there for you (until i sense a flood of enemies, then i will run
)
2042 makes me forget my class though
That's on you.
I sometimes pull out a grapple hook when I want to use syringe pistol
Why is that I wonder?
Is it because every class has same weapons with no variety?
Because you don't think about the character you play.
Uses stim pistol to self heal every 15 seconds > forgets they are playing a support.
Yeah, sure bud. Its defo the games fault and not a you thing
that is nobody's fault but yourself, seriously no idea why that could possibly be DICE's fault
I'm not a medic yet I can register when I'm playing as a medic.
They already have data on BF labs
Like what dude
Only 10% of the people ever revived anyone
No it's a you problem, through and through.
No matter what you do, locked or unlocked the role will still be the same.
It would be even funnier if only 10% of support revived anyone
Which would prove why unlocked classes aren't a good thing
This is the level of leaps locked weapon defenders have to take to justify locking stuff
I see this on the subreddit every day
This is some kind of mental olympics
Whatever, we will see if game comes out like this anyways
why would you want a 25% even split between the classes anyway? the team doesnt need as many snipers or support or even engineers, one support and sniper per 2-3 squads is enough to be effective, engineer kinda depends on how vehicle heavy the map is and how copetent your own driver and pilots are.
Like what are you talking about, Not EVERYONE can be revived. People skip revives too.
Homie this is getting ridiculous lol 
I want 30-30-20-20 balance
Yet another strawman argument also.
Which would make most sense
Numbers you made up BTW
This doesn't make much sense.
That's a pretty large margin.
Why do you think you can keep lying your way into getting people to agree with you?
Each of those number is off by 6-8%...which is dumb to post when you have the actual numbers
14 and 20% is the same thing I guess tho
your logic
Support went down from 20ish % to 14%
Support isn't as important in BFV because you can't prone LMG across the map and you can't grenade spam
you use a higher value when it supports your narrative, and a lower one when it suits.
Broken class gets balanced > Less people use it
Medic wasn't bad in BF1, people are just bad with semi autos
I want 90%-3.33%-3.33%-3.33% (repeating, ofc) balance or else.
Console players with no trigger fingers is the reason why it's like that imo
People just want to use the best weapons...when semi-autos werent that...they werent used
You will NEVER get consistent class roles across the board no matter what.
Due to variance of maps what is needed.
What are you asking for, 30% engineers on a tank centric map when more should be playing the role?
Semi autos bad... When they are effective at all ranges...
Be realistic.
Assault weapons were useless past 15 meters... therefore good
Not bad, more difficult to use.
You are mis-representing what I am saying
No suprise when you do this with everything you say
I want BFV balance
30-30-20-20 across all maps, all modes
2042 balance isn't hat
AT in BFV was Assault FYI
Why do you keep using these bad numbers, when you have the actual number?
BFV is closer to these numbers than any other BF that's why???
Are you thick?
Honestly I see why DICE immediately hardened up to the ""community"" after BF1. I don't think it was entirely justified at first, but since most of the industry has done the same it was probably the correct move
Yeah
We should get 2042: 2 instead 😂
Massive hit game
They should do their own thing
Brainlet take tbh
Unlocked weapons has nothing to do with the failure of BF 2042 tho
We obviously aren't getting 2042 2, because they listened to data this time
Yeah, pretty sure everyone wanted to get rid of classes since BF2
Pretty sure everyone hated classes in BC2, BF3, BF4
You will NEVER get anything that consistent.
Like again
Classes are still present
@mild rock
Vehicle centric map guys, I wonder who will play engineer the most?
Long range map, I wonder what class is more likely to be used
The actual numbers were posted earlier. They rounded them up or down by 6-8% to force a narrative that class distribution in V is perfect.
You got classes in BF6. Classes aren't guns. Guns kill, regardless of class.
They were one and the same in 1942
oh so guns revived and destroyed tanks in 1942? That's a cool fun fact
Every vehicle map in BF4: 50%+ Engineers.
Amount of Engineers using their class locked weapons on those maps: 20% at most.
I Like again what's the argument, People get to play the game that they want and now it's on about people doing team work?
Classes were guns because every class had 1 weapon
Like dude
Blueberries are fucking useless
Why are you relying on them to do something?
nah let's bring back 1942 classes.
Anti-Tank class gets only a pistol 
And here comes yet another strawman arguement
You yourself don't even know what class you're using you've literally admitted it
You click the buttons
That's 2042 experience
How the hell could you NOT know you were playing medic.
I bet they wish they never admitted that
You clicked the buttons.
Hard to remember my class when every class can use M5A3
That's all you did.
Made them look so stupid
I can perform my role as Medic regardless of weapon class, which is why they have had access to nearly everything over the history of the franchise before 2042 
I dunno about you but when I pick the character that I want I will assume the playstyle to what's needed.
I click Irish I set up APS, I pick Angel i realise I picked the wrong medic so I play as Falck.
Maybe if you ask nicely DICE will add one of those dingly bits on your gun that changes depending on which class you choose? 

2042 is full of these players obviously, Boris players who forgets to shoot their rockets or Caspers running around with ARs
(Ironically Angel synergises like crazy with engineers)
What I described is average 2042 experience
Engineers in previous games and assaults from bf5 would forget they have rockets anyways!
Nothing average about forgetting what class you play mate...
Or you...who picks falck and forgets they can revive or resupply apparently. I cant believe you admitted to being a low IQ player you often make fun of
That's not just me, that's other people too
I know you have a bit of a brain and just concede on the fuck up.
There could be ways to make it obvious to the role they are.
And they are doing it
uhh
When you spawn there's a tooltip explaining what your class does.
Takes one to know one i guess. I think a giant light up sign always present in your UI (cannot be removed) that says YOU ARE A MEDIC would help you far more than anything. If the game determines you cannot read, then they will shout it at you as well (cannot be turned off)
There are subtitles for when people need ammo, health, or a revive.
I guess early onset Alzoomeirs patients need a flashing icon on their screens to remind them what class they're playing if they ever picked a Carbine in BF4
This person apparently: "WTF are all these revive icons? why are people asking me for ammo"
🥱
There should be general measures to help people understand their role.
You guys are fixated on one example I gave when literally entire 2042 history is full of examples I posted
No, we are laughing at the fact that you are the problem you seem to be trying to fix
Because on my end general player behaviour has been pretty consistent since I started playing 11 years ago.
I like to think I caught on pretty quickly to drop boxes on teammates feet.
I picked a Carbine as Engineer in BF4 and kept trying to revive people with my RPG. Took me 10 hours of playtime to realize I was supposed to be Recon with a Carbine. Not sure how to revive with the lil revive balls that you toss, but I will figure it out
search in the BF2042 subreddit for "revive record"
i'd argue we've never seen so many revives in any BF as in 2042. people literally have round with 100+ revives
Sometimes that's the most you can do.
Look at what I replied to on #screenshots-and-clips