#community-update-classes
1 messages · Page 14 of 1
titanfall made me a kraber main, I now yearn for the sniper in everything
50bmg snipers
I like being a more ammo supplier/Suppressive fire role
ironically I hate the ntw in 2042 though
zain + sniper is a jam
again if you're in that situation where someone tags you and you headshot them, you get that health back instantly
Point I’m making is I’d rather lock it in recon class when a whole squad runs recon and then we can see just how it impacts the game. I just don’t want it to turn into COD and have a bunch of one man Rambos running around … emphasis should be on team play and capping points and even bonus points should be on revives and supplying teammates. I want to bring back my buddy with a kid going 3/35 but getting third place in a match on BF1 because he went full Desmond Doss healing teammates and capping points because that’s all he was good at lol
Snipers you can't be a Rambo really
Stop bringing up cod 24/7
Not everything is about cod
You cant Rambo snipers
Only auto=semi auto guns
Also not much people do team play
Majority dont in a match
And people choose the class for the guns often times then not
Not having class locked makes it where people will start choosing a class other then assualt becuase of its ARs
Which is good
Stop thinking about the negative and thing about tthe positive
Both Class locked and none locked have its pros and cons
more often than not these rambos even open them points up by taking nice flanks and keep the momentum to hit another flag since lots of ppl are capping it anyway
most ppl who mindlessly rush flags and go 1/20 do more harm to your teams points than good
you’re right
Non locked weapons makes assault useless so they decided to give OP perks to assault which will make everyone use assault anyways.
Maybe in 1 game in 10000. I honestly have no memories of having trouble with snipers in any BF game past BC2
Id say 1 in 100
Some of the snipers in V on pc are nuts
Those are the people that can destroy
I'm fine with nu-assault. The sweats deserve a lil treat i suppose
Ye they put a lot of dps in pretty easily so basically any class can 1 tap whoever a scout player shot at
But thats ideally no one actually plays the game
Also sniper players take away some positioning options from players so enemies cant really fight back or push in as easily
I hope Bolt Action Carbines return
Eh. I honestly think class choice will be pretty balanced. They’ve made pretty much every class really unfun to play against
Assault can have three different engagement ranges + self healing + an anti-tank grenade launcher
Engineer can delete tanks if the double launchers isn’t a bug
Support is the least broken, but ammo + heals is a bit weird
Recon spots you no matter what you do. You’re in their scope? Spotted. You get damaged by them? Spotted. You Spot Them? Spotted
yea, all the spotting is going be broken
Me when rangefinder in battlefield 4
that at nade is definitely bugged, probably supposed to do a tiny amount of damage. No way double engy launchers will survive either
I doubt double primaries and double rockets will be in full release
Double launchers won't survive because it immediately makes any other engy gadget irrelevant
Probably, yeah. I hope the testers point out the absurdity of double primaries too
I’d be fine with it if it was locked to a few bad guns, but allowing every gun to be a tertiary gun is terrible
I see double assault primary surviving if it's limited to shotguns (perhaps with limited attachments)
Let’s give another example of why locked guns makes more sense, I’m assault class running med syringe (which means don’t need to rely on a medic as much, this is why I hated this tool in BF2042) and also a LMG (dont need rely on a support)… it’s why BF2042 was so bad… the more bullets you had at your deposal in that game put you at an advantage
point I’m trying to make is teamwork with specific classes even with certain guns makes this game stand strong.
The only guns that should be cross classes are ARs, DMRs/Quick Bolt actions with mini scopes (Similar to Jungle Carbine in BFV) and shotguns
Also would love to see a squad assist bonus if a squad leader calls in a rocket strike on a position and it gets 10 kills on a location. Your squad generated those points, you should be rewarded if your squad leader knows what the hell he’s doing
They should also not let ARs have super large mags that make LMGs practically pointless
real fax
I’d prefer locked guns, but Idrc too much because it’s most likely too late for them to actually change it
Yeah. They need to either be removed or made extremely pricy. Like, 80 points to have a high cap mag
locked guns means medic/support is gonna get stuck to some random gun type i absolutely won't wanna play for long periods of time
i mean they act like they are listening to feedback so idk
Yeah hopefully certain attachments get price balances
Eh. If they did it like HL, it wouldn’t be too bad
you mean guns unlock after earning enough service stars?
Nah. I mean the class weapon layout
Im going to crash out if it has double rockets and double grenade launchers
A very lol yikes gadget balance
This is HL’s for the 90% of you who didn’t play it
Assault:
- ars
- carbines
Support: - high caliber battle rifles
- heavy carbines
- lmgs
Engineer: - sub machine guns
- high-caliber semi autos (dmrs)
Recon: - snipers
- shotguns
Yeah its dumb
eh it's all arbitrary when they all fight at the same ranges with very similar ttks lol
we are seeing changes each time, someone pointed out tiny perk changes for one class from previous times. No way that stuff is surviving as is
I do agree that they all have similar ranges, but every class felt unique when firing.
Ars, carbines, heavy carbines, and battle rifles are all very similar when it comes to engagement distances but feel very different when actually firing
yeah but imagine booting up the game and realizing you are forced to use assault, the kd chasing kiddie class, if you want to ever use your favorite gun 💔🥀
Exaclty why I like no class locked guns
I want to choose a class without having to worry about my favorite gun being on it or not
Still will be broken
SMG+shotgun
Literally what I run in CoD
Reloads won’t matter
We have never had a shotgun as a secondary in any battlefield game 
it's especially true with modern era games, but people already have a favorite gun (or several) before they even play the game for the first time
nope, never. Do not look this up or fact check it 
If someone cares so much about their “favorite gun” that they’re forced to use assault, then they are never going to be a team player anyways
This game has gunsmithing, you can create any AR with any Carbine, LMG or BR
that's what DICE has been saying?
not true
Anyway i love love love medic, but i loved the rsc smg. You can guess what my stats looked like, which is what DICE has said the whole time
let me know when you can turn a short barrel AK into an L85
Short barrel AKS would turn into AKM
It doesn't change like you think it changes.
They should remove gunsmithing if they are going to keep weapons open
It's not like CoD.
It is more broken 
Sure, but it doesn't change things like you think it does.
No. That’s just my two cents
Though, players that care so much about using a marginally better gun so much that they only play assault also aren’t the type of person to give up self healing and grenade launchers.
The assault players that “always picked assault because of the weapons” will still always use assault because it is the k/d centered class. The change won’t effect class choice as much as they think
Yes they do
It’s been datamined
Only SMGs are unique in the current selection due to one specific attachment they have
Im not gonna pretend the pre-alpha state is even close to final
Have fun arguing about nothing
Fair lol
people don't just choose things based on stats. I chose that gun because it was fun and weird, but people will choose based on what they like irl too. The KD sweats will always stick to Assault as that's why it exists now, but people who'd like to use other classes will be more likely to actually use the other classes if they don't have to choose between their fav gun and that other class
If gunsmithing won’t allow me to have an LMG with AR mags and AR speeds then it’s failed
I don't think it's best to go into detail, but you cannot change gun models
all this u can see for yourself, that is all
Imma be real with you. I’ve never understood the concept of a favorite universal gun. When I play, I think based on classes. I have favorite guns within classes, but have never had a universal favorite gun nor ever wished that a gun was on a different class
I just take it as a part of the class balancing
Give shotties to assault and carbines or smgs to recon and it would be perfect
Eh. Id be fine with those swaps but I feel like it degrades the mid-range specialization of assault
do u like guns irl
Yeah. I don’t fire them often though
I hope this game has guns
Sorry but you can only use swords and bows
Reverse psychology worked. Chivalry 3 here we come!
well that's one reason why someone would have a fav gun. People care a lot about the visuals, thinking of them as stat sticks is more of a mmo thing
That’s fair. I have favorite guns like that within each class. I just don’t have one that I’d disregard every other class for though
Like, I love marlins/lever actions
I wouldn’t disregard other classes if only one class had marlins tho
I'm happy to have access to my favs and my fav class by default, and there's no risk of both being permanently separate. Reviving never stops being fun for me so I like it, but it really sucks when I cannot use my fav guns whatever those may be
I feel like if ars are to be the most versatile weapon choice what would incentivize people to choose the other options other than locking them or providing insignificant incentives.
Nothing 
Locked or not, weapon types need to be balanced to a reasonable extent. There should not be a "most versatile" type. Master of none type is fine though
If they balance ARs to reasonable TTK then people will choose carbines or SMGs as “faster ARs”
I feel like apart of the assault class identity is the fact that they exclusively use ars
Since in this iteration atleast they seem to be exclusively anti-infantry
Ah yes. Smgs my favourite assault rifle.
i feel like this situation is the BF version of the ArmaLite Rifle argument
I dont understand that one sorry
Yea this is definitely the hoopla grand tavern loop di loop experiment all wrapped up into one
I’ve been left in suspense
This suspense is worse than the great barrier cycle experiment of '92. Man what a shit show that was
you can give AR's super large mags, but I wouild balance it out by giving them just 1 extended mag. The mag the rifles starts out wth on a match could be an extended. The moment you reload, you switch to standard capacity magazines. (typicall 30rds). That way, LMGs still have their place since they have multiple reloads of large magazines, where as an AR would have just the one.
🤔 interesting. I never thought of that
Extended mags are useless more often than not in BF unless you use something that’s high ROF
AR ROF isn’t high enough to warrant mag sizes more than 30-40 and reloads are typical in BF, not slow really
Extended mags will have it’s uses in LMGs and SMGs imo, due to high ROF of SMGs and due to slow reloads of LMGs
You guys should design videogames
I guess this is why everyone uses standard and standard heavy mags, instead of standard extended, or extended heavy mags in 2042. /s
I will apply for a job at DICE 😛 soontm
Extended mags in 2042 are 40 rounders instead of 30, you don’t need more than 40 rounds in any AR really, they are in your detriment in other games too never used 50-60 round mags in CoD
What BF game has extended mags that arent used by everyone?
BFV, people use ZK with light bolt not with extended mag
I also saw people using Turner SMLE with detachable mag rather than trench mag
Still ain't even got an invite. 
Can someone explain to me how primary weapons don't help define a class? Like if one class has SMGs and another class has snipers, they don't have the same capabilities. I'm incapable of sniping that enemy with my SMG at 100m, just like I'm incapable of placing a beacon. Is part of a Recon's job not to snipe distant enemies with their snipers? Is it not the role of the Support class to suppress enemies with their LMGs? Why isn't the primary weapon, the thing you're primarily going to be using, factored into the equation that determines what a class's role is? This is assuming that guns are locked to classes. I've seen people make the claim that gadgets determine a class's role and identity entirely, why is part of what's locked to that class ignored? Help me understand.
No thanks
Because it doesnt matter
You could give supports smgs and assaults lmgs and they are still supports and assaults because of the kits they have
Theres never been a direct sort of weapons that meant “oh this is for this class”
Bla bla bla man , you lot still here. Let me tell you lot something , if 2042 never existed no one would be complaining or talking about classes.. Dice makes we play…..
Only since that thing exists that all of a sudden this is the talk of the century. But again if that was never created , no one would be questioning it!
You pick a class to define a situation , not always because of a type of gun lol , if we quickly need this or that due to a tank rolling in il quickly choose it , if need to pathfind the other end of the map for the team to flank a cap il temporarily choose recon , so yeah for the items not for the guns at times .
No real situation exists in 2042 since it’s a free for all , no one cares in that game enough to care about classes let alone squads , so stop using that bs as the primary example as the reason why it should be needed, you can’t use a disjointed mess as the reference lol. 2042 IS A TERRIBLE example to use that why should have X or Y in 6.
No one needed to change anything. The fact they did 2021 + is insane, but again no one would care if 2042 existed and they brought a game with its normal weapon class system. They’d be no talk about it , that’s a fact. Well not by the vets there wouldn’t , maybe cod clowns etc.
Still would not care if 2042 had locked restrictions and they made 6 open
I didnt even read what you wrote ngl i just know its hella cope with empty sentences
If 2042 didnt exist and they hadn’t changed anything no one would care
No one will care anyway
Well they clearly do lol. A tonne of player weren’t happy when 2042 came along , for several reasons
But the fact that people are actively discussing it after it’s chosen to do so means there are valid reasons for and against it
Unrestricted weapons wasnt part of the reason
I’m saying if didn’t exist and they hadn’t changed stuff no one would be questioning nor complaining
Yeah I said it was one reason
People actually liked the open weapon class and weapon + system
Why should you complain anyway
No one cares
It doesnt matter
If you’ve paid any attention to this channel rather than dipping whenever anyone provided a counter argument you’d know
ARs for assault
SMGs*
Bf3,4 had AR for assault/medic so hes technically right
And then bf5 had AR’s for assault technically
But the roles were entirely different kekw
2042 “assault” class had AR perks iirc
It's just more ammo
❤️
This didn't answer my question at all. Like, of course you could take Recon's snipers away and give them shotguns instead and they'd still be Recon...they can still place beacons and spot players. But they won't be able to snipe distant players, a role they use to have when they had snipers. Why isn't that included when talking about a class's role? Like in BFV, a large part of a Medic's role is obviously to heal and revive teammates, but that's not their entire role. They also have access to tons of smokes for pushing objectives or blocking sightlines, they have access to some of the best close-range weapons for clearing out close-quarters areas and being on the front-line, etc. Why aren't those things part of that class's role? Why is the role just limited to the special gadgets and not things like available grenades and primary weapons? This is all assuming guns are locked.
what are you arguing against
why cant they use snipers lol
and no they dont have to have a ton of smokes
and no they dont have to block sightlines
what open class system allows is for those classes to actually play more optimal in maps where maybe certain type of weapons arent very good at
meaning you in theory should have better class kit play
for example if scouts are the only class in the game with snipers, theres some more larger maps where scout is the most viable class it means that a lot more people will be picking scout and leaving other classes more untouched
or for example if its a cqc map people will pick assaults for smgs meaning you have less roles in other areas and so on
essentially restricted classes will heavily play a role in what classes become more or less used on certain maps because people are now not picking their classes based on the kits but based on primary weapons
it adds versatality to classes that are maybe much less viable otherwise
thats the entire idea behind the open class system
and even if you restrict the classes i dont think you can be very restrictive on the classes whilist having good weapon/class balance because modern weapons are extremely versetaile
a modern LMG will weigh like what at most 7kg?
a modern AR is like 2-4kg
and you can make them all more compact
so theres like real no need to actually restrict them since practically any gun is pretty much good at most ranges anyway
i dont personally care for if its open or restricted but i dont think it can be restricted in a manner that battlefield players think it should be restricted
i can only imagine a bf4 restriction system
which is like semi open anyway
My original question remains unchanged: Can someone explain to me how primary weapons don't help define a class?
Do not care about which system you like more and the reasons why. Do primary weapons help define a class, and if not, how?
i still dont understand what youre asking lol
why would a primary weapon define a class
an engineer kitted player will still be an engineer despite the weapon
okay but how does it define a class?
In a locked weapons system? in lots of ways
okay how
🙃
Couple examples. The class with SMGs has the role of clearing out close-quarters, rushing in, being aggressive, etc. If any class can have SMGs, they can fill that role, it's no longer exclusive to the class with SMGs. The class with snipers has the role of countersniping, taking out distant enemies that other classes can't effectively take out. If any class can have snipers, they can fill that role, it's no longer exclusive to the class with snipers, etc.
How can I snipe that enemy with my SMG, I can't, just like I can't place a beacon
Since that type of gun is exclusive to a certain class, they have abilities that other classes don't, in the exact same way that the gadgets do
you can be aggressive with any weapon and clear close quarters with an AR weapon too
or LMGS
Not disputing that
You can be aggressive with a sniper, this isn't the point tho
This is the most stupid conversation lol
Just accept that the other person has an opinion that may not perfectly match yours and move on.
okay so how does that define class
Bf4 all classes had carbines 🙃
and classes already have abilities that other classes dont?
^
I can't place a spawn beacon because I am an Engineer. I also can't snipe that enemy at 100m because I don't have a sniper.
Guns have limitations, and those limitations affect a class's effective role
I dont understand the whole "Guns define class"
me neither
They don't entirely
Partly
yeah thats why open class is better
I meant
I dont care which is better or worse
.
Dont care
Do primaries if locked to classes affect the role, if not, how in the world is that possible
so you arent arguing for class restricted weapons for a gameplay element?
I'm not arguing in favor of any system right now
How do guns not help define a class's role in a locked weapon system
That's always been the only question, I dont care which system you like more or which you think is better or the reasons why, etc
Guns do absolutely HELP TO DEFINE a classes EXPECTED PRIMARY ROLE. (Capitalized for clarity...as im hot saying they are the only things that do/will define it)
I've seen several people say that the gadgets define the class entirely, I don't understand that. I guess my question is directed at those people.
BF games have done a good and bad job at doing this.
BF4 for example did it well, and poorly at the same time. Giving Enginners SMGs, when it would have made way more sendse for Engineers to have carbines (Or something else), and SMGs be all class.
Yeah, BF4 is a semi-locked guns system, not a true locked guns system like BF1 or BFV.
I can only speak for myself, and I pick what im going to play based on the map/team need. The first thing I look at with the class im choosing to play is their gadgets, then their weapons second.
This is how I play, essentially. I select the class first, often times based on team need, then I decide what type of gun within that class I want to use.
they had both though
Occasionally I do want to use a specific gun, and I'll do that
Dude, you really need to start reading things better to understand the context of whats being said.
He means that he wants SMGs to be universal, and for Carbines to be locked to Engi, I believe
idk it just doesnt really matter
Yes, that would have made a lot more sense for how BF4 actually played
what difference would that really make though?
Constantly looking for an argument, so im out. time for pizza
Not everyone can use the Carbines
I mean, I'm more of an all-in kind of guy for locked guns, that's BSoD's opinion about carbines/smgs
Carbines were better than SMGs, so it makes some sense that SMGs be locked
But again, I like locked guns
i dont think we can really have a bf1 type restricted system with modern guns
why not
weapons are too modern
its harder to assess different types of weapons to classes because of that
True, you could get close tho
If you lean into what each type of gun should be good at and weaken them at other things, you can have some pretty defined guns. It starts with making ARs balanced, seems like they love making them the best guns for some reason. just make them strong at medium range and weaker up close. SMGs/shotguns should be king at close range, ARs mid range, carbines are ok but nothing special at both those ranges. LMGs mid-range, etc
i cant really think of a way to make AR's weaker
you cant reduce RPM because they afaik more keen to their real life counterparts
the only other way would be by damage reduction but you cant really reduce damage heavily
you could increase spread but that would mean that people would just play smgs or lmgs isntead anyway
and if you increase spread that would just mean that AR's are cqc weapons as much as smgs are
Make damage peak at mid range
then theres also carbines that youd need to rebalance because they are very similar with AR's
this wouldnt really work either
They would be worse than SMGs up close, worse than ARs at mid-range, but decent at both ranges, carbines that is
engagement distances would become longer and that would mean that close range damage is pretty high
A middle ground
since damage drop is linear
I'll use some numbers as an example for an AR
0-10m: 20 damage
11-20m: 25 damage
21-30m: peaks at 30 damage
31+: damage starts dropping
Don't get caught up on the exact numbers/ranges, this is just an example
this is an extremely high damage figure
we have 700-800 rpm AR's
2x multiplier to the head
I literally just said dont get caught up on the exact numbers
it would also make engagement distances super restrictive
smh
i mean you have to just to understand why current weapon balance and ttk's are the way they are
Something with that sort of model would make ARs weaker at close range, stronger at mid-range, that's the goal. They'd still be solid at close range, just not as good as they are in past games. I want to avoid another scenario where ARs are king, they dont have to be
because it will extremely heavily change the course of the gameplay and pacing of the game
Hopefully ya, the ARs are nuts in most of the games
5 had an smg/medic meta
The meta is Sturm on PC
bf1 was the only game where you didnt have a strict meta but thats ww1 era weapons its much easier to asses different weapons to different weapons
sturm is the best assault weapon 100% but zk + perma heals
2nd place to the ZK/heals, Sturm is #1. You have a health pouch as Assault that you can resupply
And anti-tank/fortifications
Nutty class
It's good at everything
Anti-air
ye the issue is with having to resupply
ZK is more common on the really tight maps like Underground or maybe Al Marj, but Sturm is king just about everywhere else
thats why medic class was much more dominant
Do you mean in past games
no 5
No sir
also zk had a pretty crazy hs multiplier lol
might aswell be AR
you can be much more aggressive with a kit that doesnt mandate you to drop your pacing and timing so you can resupply
So, as Assault, the overwhelmingly taken class role was one that allowed you to automatically heal more health than any other class. So as long as you weren't hit for more than like 45 or 50, you will automatically heal up to 90+ health. If you were hit for more, then you obviously use your bandage. But you can then resupply that bandage at any medic resupply station or from a Medic themselves. Most flags have the medic resupply station. Like I said, the ZK is 2nd most used/best, but the Sturm is King. After about 2k hours in BFV, this is what I've found. And this is on PC to be clear.
and it causes a pretty clear advantage over other classes because they are limited to only 1 heal
As a gun, though, it isn't as good as the Sturm. It's used less as well. The issue of having to resupply isn't a big one, it's not hard to find health
it out ttk's sturm in closer ranges
No it does not
youre still dropping your pacing for it, while a medic player can permanently pressure
250ms ttk til 11m
and its matches sturms ttk til 20m
sturms ttk at closer ranges is 334ms
so its like what less than 120ms to the head because zk is a 2htk to the head
50 damage per headshot
It's 268ms with body shots according to sym, so 134ms with 2 headshots
Seconds to kill 0.08333333333333333 on 2x multiplier on hs
its 250
720ROF at 25 damage
Im talking about the sturm
So it's ZK 250, Sturm 268, the difference between them is quicker than those people imploding in the titan submersible. you can't even feel it. they're essentially identical
Connection is more important in that scenario than ttk
the point is, why is the sturm nearly identical in TTK to an SMG at that range lol
And then the sturm starts to whip the ZK after 20m, but the Zk doesn't have that sort of advantage at close range
You also get lightened stock with the sturm LOL. why?
assault more versatile
which takes me back to the map difference. underground and al marj, oh yeah, gimme that ZK. pretty much every other map, gimme sturm
or shotgun on those two maps for that matter, if we're sweatin
i mean, we're sweatin no matter what if we have a zk/sturm
its actually crazy what they did to shotgun in that game
wdym
reload is insanely fast for a shotgun imo, you can rapid fire with no real setback
model 37 is pretty nuts, 12g right behind
yeah in a way i understand why but imo bf1 shotguns played a lot better
because the more rapidly you fired the shotgun the more the spread of the pellets increased and you couldnt do full damage shots
You can balance ARs to carbines and smgs by giving them worse handing and by how much is ofc to be tested. Think things like slower ads, more sway over time, more drag when aiming(helldivers 2 implements this pretty good), having to lower your gun the closer you are to a wall corner, windowsil or going sideways through a doorway to peak. ARs are generally quite a bit bigger and heavier so it would make sense. It would give smgs a clear advantage at cqc with carbines sitting in between the two while they all keep the same damage and ttk at close range. There will be friction initially ofc bc people dont like it when a gun feels sluggish but when balanced right you hardly notice it when aiming at things further away and people get used to it. It allso allows really good people so still use ARs somewhat effectively at closer range bc you can learn to compensate for it to an extent. This would probably also mean dice would have to make the bullets come out of the actual barrel of your gun and not out of your forehead like it currently is(fixing headglitching in the process too)
Might as well just play a milsim at this point 💀
Im just giving a a way to balance ARs, besides we dont have to approach millsim lvls of sluggish
Actually bro nah what you talking about. Bf would still be arcade af compared to a milsim with this implemented
Is helldivers a milsim to you?
idk modern AR's are just 2-4kg
my R-20 service rifle was like just under 3kg
so idk
imo its easier to just buff smgs without nerfing AR's to hell
idk i dont really care tbh i just hope its a shooter game
If something is longer its just harder to swing around even if its the same weight as something shorter, thats just physics. ARs these days might be relatively light but its still going to be heavier than shorter guns.
shortened stock AR's arent very long

Would be nice for bf labs to show actual stats instead of a bar
Such as damage: 34dpshot
No but it would feel painful trying to play with that much drag
I know balance for ARs to make them not as strong is tough but there aught to be other methods
You just make other weapons behave differently, so they perform better in their intended ranges. Aka, much faster ads, sprint to ads speed on smgs.
You don't need to make ARs weak, you need to make other weapon categories strong in their expected ranges/combat types.
I agree with that playing bf with as much drag as some guns in helldivers would be painfull, thats why i said that the amount would have to be tested so it wont feel absolutely terrible but still make a big enough difference. I'd love to test it out for myself, i think it would be fun.
Ads times are fast anyway, if you increase sprint to ads people will just cry over it
It's just an example of easy ways you can balance and differentiate weapon classes.
Another would be letting smgs have much better hip fire accuracy.
Im also going to predict that hipfire of smgs already is pretty strong as is aswell because of the past 3 games
Its not very easy to balance something by just making it outright much better or something very debuffed
I'm not terribly worried about how they will differentiate the different weapon classes.
I'm more curious about how relevant they make the signature weapons.
Wont it be the same thing where certain classes get perks for their signsture weps? Like in 2042
If yes then likely wont impact the game much
There is no real info about signatures, outside of an old game version leak and one example given in the BLOG.
Thankfully they are building this system from the base up. Instead of trying to shoehorn it into the game, as was the case with 2042 weapon perks.
I'd love for them to make the recon bolt action signature be headshots denying a revive
they already do from field upgrades unless they got changed again
Yeah but that peek needs to be earned. With makes player understanding of the perk and it's triggering seem confusing and inconsistent. Both for the shooter and the target.
Would be cancerous
Failing making it the signature, I'd like for them to have infinite steady scope, with no need for breath hold the signature. But then add the headshot revive denial as lvl1 perk in a marksman sub class.
Would make snipers and actual threat
They are an actual threat anyway
Yes, and it worked perfectly fine in BFV
lol
Snipers/bolt actions are not a threat in any BF game after BC2.
Only time they have been is when they had sweet spot damage
Bro don't even start. 99.99% of the player base are absolutely trash with bolt actions.
Most don't even bother using them
Because you said they are a threat. They aren't as 99.99% of players are not capable of using them effectively. Additionally, there is no real reward for being a marksman and getting headshots, which the denial of revive would bring to the table. As a result it may entice more players to use, learn and get better with them.
You can deny so many positions with scouts, without really being able to fight them, the dps they input is insanely high + hs kills
Its 100% a strong weapon class lol
Means nothing when considering the reality of how BF is played.
? Thats literally how scout is played
Doing high damage and having high per shot damage potential, and being effective/strong are not the same things.
Ofc its effective
Youre denying options for the enemies which your team can use, your team can kill enemies far faster meaning your teammates are more less likely to die
I'm not even going to start this with you, cos you will argue that a blue wall is red.
The faster you can kill and the more you can pressure enemies down the faster you can get on objectives
You're also completely losing sight of the original context...that being giving recon a strong signature and subclass for marksmanship
No tangents here please
?
?
Yes, a correct statement
Yikes
Let's look at pickles stats and see how many bolt action kills across all BF games. Then compare them to an actual threat in combat, like ARs, SMGs and LMGSLs.
Good snipers (wink wink) in BF 1 made a lot of useful kills but yes they'll never have high kdr, thank god the kdr is not the achievement in this game
Because of sweet spot mechanics allowing 1 shot body kills.
Wait sorry do you mean the cut 5v5 perk cause that wasn't properly implemented into bf5.
Or were you messing about.
You said after bc 2
Lol
1895 russian sniper is within my top 5 weapons
Yes, bolt actions were the most effective by far in BC2 over any BF game past it. They were still not crazy effective in bf1, just moreso than in other "modern" BF games. And even then it was through 2 artificial means. 1 being the era that game is set in (large quantities of the medium/long range weapons being single or semi auto) , and the other being a game design element (sweet spot ) designed to make them stronger
Martini Henry in my top 5 too
Yikes
Yikes for saying the truth?
And this is your anecdotal opinion based on your own experience?
Show me your bolt action stats outside of Bf1?
I disagree on this. It depends what you consider effective. Absolute number of kills or what? If I dont let you near my flag with my sniper am I effective?
No, I said show me your actual stats as of right now. Because if bolt actions are as deadly and effective as you say surely you must have 1000s of kills with them?
Bolts in BF 5 were great too you could two-shot people easily
So the answer to my question was "absolute number of kills"
I just dont find scout gameplay interesting
My friends clips
Ineffective etc
I'm good, I don't need to see your friends clips. I wanted to see your stats, to back up your opinion that bolt actions are deadly and effective.
I've not once said Bolt actions can't be effective, I've said that they aren't in 99% of players hands.
This was also started as a discussion of possible recon class weapon signatures/sub class perks. Which was derailed on this tangent.
?
Can't you follow along or read?
oh god not this again
Yes, they aren't. As 99% of the playerbase is not effective with them. How are you not getting this?
Player effectiveness doesnt = weak weapon class
They were in BC2, as HC was the default mode, and every bolt action was a 1 shot to the legs or body
I have over 1k
And how can anyone say that weapon effectiveness and player ability with that weapon isn't a factor. Of only under 1% of players are capable of using bolt actions effectively, then that weapon class is something I do not consider effective, or a threat when playing.
Bolt action rifles don't fire themselves afterall. They are only as useful as the player shooting them. Which 99% of the time is not a competent rifle player/user.
You cant base a weapon classes potential on bad players lol
I sure can
I sure can
They underutilize every kit and every weapon in the game
I'll remember this comvo for when you use player skill as a reason to, or not to do something in future tho.
my brains fried, fuck this lol
Lets say like idk for example overwatch tracer or whatever, a bad player playing it doesnt really = the character being bad
So you cant base that the character is bad because of the performance of that player
Skill 100% matters lol
You're distorting what I am saying.
I am saying that bolt actions aren't a threat because 99% of players are not capable of using them effectively
But you said they were ineffective and havent been strong since bf2?
Based on what
Those same bad players?
Meaning youre basing the weapon potential on what those bad players can do?
Yes, they were far more effective in BC2 as any player can 1 shot to anywhere with any of the rifles. This made them significantly easier to use, which made the average player far more powerful, irrespective of skill.
I mean yeah thats 100% much stronger but it doesnt really outright make current snipers ineffective lol
It makes them massively less effective.
Especially for the 99% of players who otherwise are terrible with them.
Why are you still basing weapon effectiveness around bad players lol
You shouldnt also build mechanics around those bad players
Like a headshot making it impossible to revive you would be unbearable
Because weapon effectiveness x player skill is how I define the threat of a weapon class.
Thats an insanely strong mechanic
Would sure make use of bolt actions on recon a worthwhile choice. Amirite
Im more of a threat on pieper than you are on smg 08 likely does that mean that smg 08 is a less deadly gun than pieper now?
Like what
No, because I won't be fighting you often.
Why does that matter
? Lol
pieper picked a pepper
anyway i think BSoD is trying to say that (most) people playing the sniper class arent a threat, not persay that the class itself is bad but that it could use some sort of buff so its more effective in the hands of more people
I’ve always wanted a means to dissuade people from just sitting 200m back somehow
While at the same time making bolt actions more powerful in the hands of a recon class player. Which was the actual topic, before it got railroaded into an argument
But then again I never do anyways so that incentive would just be to try and get others to play how I do I guess
Sweetspot did this. But it was largely hated.
Sweetspot was not good.
Yeah I got the reasoning behind it when it became a thing
But of course it just felt like random instakills
I think other incentives like a guaranteed kill to the head is a good idea.
But truth be told it's annoying but it doesn't bother me a whole lot.
IMO, it's fine that bolt actions exist as they do now. They could be improved by having a heavy bullet damage affect. Aka, getting hit with a bolt action shot would FEEL harder, and make you unable to regen health for much longer than normal.
I was thinking just more bullet drop and less speed
Messing with health regen no.
That's a major part of the next game anyway, so no harm in making it a mechanic of bolt action use.
It's due to change and messing with health regen with a chest shot will just be annoying as fuck.
I understand WHY but shooting the hcest just means you cheaped out.
If the health regen isn't as intense then sure, I wouldn't mind it so much.
Giving bolt actions utility outside of just one shot headshots is necessary imo.
Keeping it as it is/has been, only further keeps bolt action utility with the 1% of 1% of players.
I agree sure but I don't think mitigating regen for shooting the chest should be enforced.
The ammo types that have leaked will probably fill that role
I'd prefer that be removed from bullet types available to weapons tbh.
My head canon logic for a bolt action doing it when used by a recon is them being a marksman, and hitting vital organs.
Its already good lol
People should really stop searching for aids from mechanics because they are bad at the game
Lets stop the cope
What scout class is is either confirm kills on low health targets, or lower peoples healths
Which you can do perfectly fine
~60-70 damage to the body is a very large sum of damage lol
Imagine wanting video games to have mechanics based in reality.
You don't need to force your opinion on everyone, or laugh at the ideas of others
You can obviously get more kills with fully automatic rifles and so on so forth and kits allow them to play for more kills
But snipers are just purely an aiding class of weapons
What reality lol
The reality that a marksman would better be able to shoot a target for maximum damage/affect.
I didnt ask for that
OK cool
Thats like the worst thing you could want from scout gameplay
👍
The whole idea of the class system is to have certain things that benefit a certain playstyle over other classes, recon is a perfect example, once we start trying to make them all the same what's the point of the class system in the first place, personally I like having classes specialized in certain weapons and having a kit unique to that class, imo bf1 does a lot of this pretty good already, same with bc2.
🙄 I'm not happy that we haven't seen thermal sights yet at this point in the pre-alpha phase, as they're a fundamental part of the arsenal, especially for better calibrating the game's performance, since using them consumes more resources.
Do you think we'll have them at launch?
Hope not
Don't you want to see thermal sights? Incredible... they are very fun and useful accessories in the game and have been in every BF.
I’m all for better visibility but thermals are a little too good for that
And thank god they stopped letting them see through smokes
That’s one good thing
I love them, and the more variety the better, thermal, infrared, etc. BF3 was great because of its enormous variety, it had everything in general, BF6 should be the same, and we should demand the most from the developers.
Yeah no thermals unless some sort of limiting factor.
80/100 points to use thermals. 👍
I’d argue that if that variety breaks the experience it shouldn’t be considered
Thermals don’t necessarily break the game down but I just don’t like them too much, but just in general that is
Why not having lock weapon / class this way :
- Recon
-> long distance scoot : bolt action
-> short range scoot : smg
Support
-> support / cover role : lmg
-> close combat revive : smg
Engineer
-> urban combat : carabine
-> open area maps vehicles / mid distance : dmr
Assault
-> anti infanterie open area : AR
-> anti infanterie Close quarter : shotgun
It will counter the most seen complaints :
- non lock weapons (obviously)
- assault being able to carry a bolt action / dmr for long distance and a smg for short distance at the same time, being able to handle pretty much any kind of fight against any infanterie class
- sniper with unlimited amo + health at long range
It gives the spirit of battlefield with the new changes :
- each class has 2 kind of range / gameplay but keep their signature weapons
- assault remains the anti infanterie class with most versatile weapons : the ar
- It is still a lock class weapon system but more permissive than bf1 / bf5
- the weapon upgrade still affect 1 of the 2 categories each class can us
No
Tempted to follow suit and list my own class structure but what’s the point
Lots of class ideas could work for sure. There are hundreds of possibilities. I kinda want to see fully fleshed out class signatures and subclass perks before asking for much tho.
Am I late and everyone agrees with non lock class weapons ?
Fair enough
I would say the majority don't want unlocked weapons. But some of those people only don't due to 2042, and them not wanting another failed game (understandable)
I sit in the middle, as do many.
Some want unlocked weapons for selfish reasons. Other want them as they liked unlocked in 2042, and understand that the failings of that game don't relate to the weapons being unlocked.
It's probably something like this
- Want locked (prefer games like bf3/4/1) : 35%
- Want locked (2042 trauma ) : 15%
- Don't mind locked or unlocked : 30%
- Want unlocked : 20%
sounds about right
the ones who don't mind unlocked will be the ones keeping quiet and getting mass downvoted
but the discussions we've have made it clear it's got a lot to it
Isn't part of 2042 failing ? Having unlock weapon is equivalent to 2042 class system right now isn't it ? 🧐
I mean there are other reasons sure, but I thought non lock weapons as also something to do with the complains about "non battlefield gameplay" from bf2042
while I do feel the greatest flaw of 2042 was it's prioritisation of sandbox over restriction, weapons don't have as much of an impact in the grand scheme of things
I’m still for weapon restrictions personally though
Launch 2042 had unlocked weapons AND gadgets. That's why it sucked. The class system they reintroduced was a half measure, and the specialists themselves only compound that issue.
It's still my opinion that the unlocked weapons in 2042 aren't an issue. But I'm fine with the next game doing whatever they have planned.
Yeah, Vehicles being unlocked and 90% of maps having all of them always available.
Who thought putting the aa vehicle in the same slot as tanks, and letting them not run aa weapons, was good
Boggles the mind
It was like brain rot design. Give all vehicles seats with guns, explosives and grenades. Don't give your players a single second of silence ever.
Most of the vehicles including transports having 30mm and 50mm explosive cannons was a joke.
That weapons overhaul was easily one of the most refreshing updates
Yeah
And the one that removed the top gear intro sequences
Agree or disagree with lock weapon system, there is at least something everyone agrees about 2042...
Member the first 2 years where you were forced to spawn at start of a match?
Not done picking your loadout? Too bad.
don't want to go all negative nancy but stuff like start of match spawning, scoreboards, vehicle type and loadouts all being messed up seems like such a rookie error
Best moment of the game : jet crashing into the enemie spawn, what a time to be alive
They should have also disallowed vehicle callins within sectors you don't own.
That would have given more depth to sector capture/defence
And you wouldn't be able to call in a tank on an enemy owned flag. Which is just terrible
that would have been nice
I do really want to see how the aircraft feel in the next game
getting bad memories from 2042 and I am just curious whether i'll have to start another campaign to get previously included features back
I just want air vehicle gameplay to not be 90% lock on or radar missile BS.
Ww1/2 BF air gameplay is so much more enjoyable for lacking lock ons imo.
Not gonna lie it's weird seeing you so non chalant over 2042 during pre release (lack for good words )and now you genuinely dislike it.
All of my good memories from 2042 come from playing with friends, not the game itself. Those same things would have been happening had we played any BF game. Solo play in 2042 is still a nightmare.
Are we gona be able to preorder mid June with reveal trailer 
Could be as late as Gamescom which is late August
Probably gonna be an independent announcement though
I cant wait no more 
What did you see is it working 
It just said "ask again later"
What does “non battlefield gameplay” even mean?
AFAIK and still experience when I hop on 2042, still experience BF gameplay and BF moments
It's anything that wasn't seen in BF 3, 4, 1 or V.
Is it as good as or memorable as 2/BC2/3/V? no but it’s still there and I’d attribute most of that to an incoherent base level design that they’ve had to reverse engineer to get into its current state and bad map design (outside a few standouts)
2042 will always be remembered as a stain on the franchise. Regardless of how any of us view it's current state.
It's a good lesson in what not to do tho. So valuable in that respect.
The classes still work after they restricted the gadgets to classes.
Whether I use an m5a3, ac9, svk etc my role within the team is still tied to my class kit.
If I pick
Zain: I’m a frontlines/flank buster
Falck: team medic
Lis: anti vehicle and repairs
Blasco: intel, counter intel and setting up spawn beacon flanks
All the hardline hate has turned into “should’ve appreciated it more” sentiment by many
Na, people still don't like Hardline. I've not seen that at all enmasse
Not saying people will remember 2042 as a total package fondly but all but the biggest doomers after a while will be “hmmm it ended up not that bad”
I'll remember 2042 as the game that released broken, had us content starved, but was a solid 6/10 shooter.
Sounds like the same as BF4 first 12 months lmao
I'll never return to it again tho, once the new game releases
Except the content starvation, you just couldn’t reliably play the new content cuz the servers were so dog shit
Agree, even if I wanted to tho I doubt the servers will have anyone to fill a match
Need dice to officially announce this new BF so the player counts jump back up til the next one releases. Too many bots in matches lately
Will probably not achieve anything as long as the social services remain broken, paired with the issues casual, non experienced pc players are having with the anti cheat
Let a man hope
I tried playing 2042 with a friend on Sunday. He booted > secure boot warning > solve that > random driver incompatible > both of us said F this and played the finals instead.
I agree. I used to think weapon class had to be an essential part of class identity because in the early games, it did! But recent entries have been adding new abilities & gadgets to the classes, culminating in what 2042 has. Now I actually prefer this, seeing the classes rely on gadgets and abilities. At the end of the day, a gun is a gun.
I mostly stick with the recommended class weapons anyway, and I just haven't seen any major issues while playing caused by unlocked weapon classes. I've been having tons of fun. Most of the arguments I've seen against unlocked weapons are purely hypothetical and unrealistic, e.g. "You could have a whole team using sniper rifles." A) You can have that with locked classes, too. B) I have never seen anything close to this actually happen in a real game.
Additionally, I assume they are going to keep adding the things that incentive players to grind particular weapons. I hate this, but let's just assume it will be in the next game again. I like being able to do the grind without feeling stuck using a class that's not what my squad and team really need at the moment.
Supports shouldn’t use snipers thou lol
Assaults shouldn’t use SMGs though
Literally nobody complained that they were locked in the same way people absolutely lambasted it when they were unlocked in 2042 like lol why fix what’s not broken I don’t get it.
No one should use guns
People have been talking about unlocked weapons since BF3.
DICE has stated how it was broken in their own eyes. Their data suggests people don’t play the classes, they just play whatever allows them to use their favorite gun within a locked system
It’s always the support with a sniper boogieman
Lovely rewriting of history here. There has been discussion of locked weapons across every BF game I can remember.
Locked weapons is one of the reasons i only played Noshahr tdm only on bf3
He's right, no one asked DICE to unlock weapons
No one said ''why weapons aren't unlocked in this class based shooter'' before 😂
They 100% did say "Why cant a recon use ARs" tho. So they are still factually incorrect
😂
Ya no one was, DICE added universal weapons in BF4 because people definitely weren’t asking for more weapon freedom
Weapon freedom is just a staple of modern combat BF games. Been this way since BF4 guys! Stop questioning it. This is just an evolution of BF4!!!!!

BF1’s extreme restriction had nothing to do with its setting… nothing
Class-restricted weapons: 
Faction-restricted weapons: 
We need to return to HL’s system 
BF Vietnam*
Is dice going to fix this game or are they determined to give this command and conquer generals 2 treatment ?
No idea what that treatment is but labs is all about constant iteration so stuff will change over time
It’s called the “try to have your cake and eat it too but when you can’t do that you throw the franchise away and find another scheme to have your cake and eat it too.”
yeah i remember that totally lol
im sure someone mentioned it
Its been a common thing across all BF games with locked/semi-locked weapons.
uh huh
halo, you spawn with the same gun
you need to find one at a little Hologram to upgrade
and if u die someone else can have it
People try to force a logic aspect when it comes to locked weapons . AKA.."It makes sense for X class to use Y weapons"
When in reality it does not make logical sense at all for most of the weapon classes. For example it doesnt make logical, realistic sense why a recon, Engineer or Support couldnt use AMGs, ARs, ETC.
The only weapons that do have some logical sense behind class restrictions are Bolt actions and LMGs.
EA will probably do this if BF6 fails
Bro listen to me , if 2042 didn’t exist you wouldn’t even be questioning it. You know as well as I do new devs , new team took over , they started changing and dismantling unnecessarily, that’s it , the end , bottom line and all we’re saying is - please don’t change those aspects , I don’t care for x reason or y , just leave the structure alone
THE END
Bro go away. lol
THE END 🤣
The next game is simply an evolution of the open weapon systems from BF4. 🐧
FIN
If Dice never changed anything Battlefield wouldn't exist anymore
I personally hate the bf4 weapon system, it is too open
I prefer the bf3 open weapon system : have close quarter open weapon, but in open map situation you still need to use your class weapon
I agree with you : I don't understand why people ask for lock weapons but ask the bf4 system in the same time, the most open weapon system of any classic bf game...
Im open to whatever they decide on. For me, it wont greatly affect my enjoyment or playtime
I played BF4, liked BF4. Played BF1, Liked BF1. So all good from me.
"Its the way it always has been" is a terrible reasoning for doing, or not doing something. Every BF game has had different class system make up. So no, its hasn't ALWAYS been a certain way.
Its not that deep 💀
I completely agree with BSoD on all points.

Any changes that upset the dogshit reddit community is a welcome change in my eyes 🙂
so you'd be okay with pay to win gun unlocks? lootboxes? bunch of flashy skins?
Hell yeah sign me up, nicki minaj skins and slide cancelling too

Omni movement when?
minecraft creative flying, fortnkife building
Titanfall jump kit when
reveal trailer ... when?
Nevaaarr
To appease the masses, what would you think about giving the assault a med box as a class gadget instead
No
If you want to keep class identity, then you'd at least lock some gadgets for certain classes
I personally have no issue with it, but people will riot
See: 2042
Since imo, open weapon class is the way to go
The idea being that assault becomes the medic and the support just for ammo
That's literally just bf4
Yup
It works great for the playstyle, and having it be a box instead of a pouch moves the frontline up with them
I mean
If you like playing medic/assault yeah
If you like playing support not as much
Either way, if we are going open weapons, the identity of the class is just gonna be their gadget pairing
So in the end it's just gonna be which class can have the most stupid damage dealing gadget being spammed all over the place
Or just infinite self heal
That is definitely one of my worries I will admit
I mean
It's been this all the time anyways
When weapons are locked
People play whichever class that have the most broken weapon + ability pair
Without actually doing the work they supposed to do
With open weapon class at least some of us can have some degree of freedom of weapon choice
For example I like rushing with snipers, but with restricted weapon class, recom class is just dressing you up to camp
Of which imo 2042 opening up weapons is good
(Tbf I am the few people that had no issue with open gadget so what do I know)
Since class will always be the conscious choice as opposed to just being the accompanying class for the weapon (for those who pick based off weapon first) it should ideally have people recognising the class they’ve chosen and actually play it
Not a chance in this world lmao
We would all wish
But realistically not gonna happen
In theory….
Theoretical theory lol
I always pick class first anyways so it’s less important for me, but being able to play classes with other weapons was so fun
People all say "previous bf did blah blah blah right" where imo, in the end most people play all bf the same
Pick the most stupid weapon, pick the most stupid gadget
And go kill people
It's all just meta loadout anyways
For me I pick medic/engi and then I think about gun choices
In which case it has worked decently well for me in the last few installments of the game
So
It’s a tough discussion in my opinion
In any situation I can think of equal points for and against restrictions to where I can’t even make my mind up
For me I don't really care
We will all figure out a way to play around jt
Whether we get restrictions or not
And people will invariably complain
As long as sniper/marksman are not recon only I'm whatever
‘Reddit, finds a way’
Must be tough being a dev where no matter what you do there will be people against it
Yeah
They should find the BF with the most sales, replicate that and call it a day. You aren't going to make everyone happy.
Which would be BF1. But its mechanics wouldnt translate all that well to a modern setting
it would work because the majority is the casuals and because of them the game lives
He’s saying a ton of BF1s mechanics were born from the restrictions the WW1 setting imposed on developing the game… which don’t translate to combat in a modern setting
Bf1 mechanics wouldn't work with high dps long ranged automatic rifles, tanks with APS, helicopters or jets with jdams and lockons.
This video perfectly illustrates how delusional the battlefield fanbase is, thank you for uploading it @wispy parrot 🙏
😂
💯
Erm what else
Lol
Its not that deep
imagine being so mad but also being so wrong
DW, I've learned your opinions are to be ignored...as you ignore all others and put opposing ideas to yours down to "You only play 2042", or "go back to playing 2042...".
Maybe one day you'll take off the blinkers, lose the tunnel vision and become open to ideas not built of someone elses opinion, or rooted in the past. 🫡
Not mad anymore bro , worse things to be not fine about , I know I get it , horrible things occurring in the world , it rests and sits heavy on our shoulders
Just was hyped about that cinematic they show 2 months ago and the words “back to roots”
No it’s not that BSoD , someone mentioned Reddit being the issue , that was all. I didn’t want to see reply becuase I don’t want to create another argument with people that are practically living here. Also open to opinions but also know what works and what use to
Didn’t get as flamed as I thought…. Yet
back to roots doesn't mean exact 1-1 copy, as everything changes over time. What matters is if the core gameplay flows the same or similar, which none of us will know until probably the beta
I don’t necessarily want 1:1 copy it’s what doesn’t have to be changed necessarily
True enough, though.
is what it is now
i expect we'll get at least 2 open tests, which should reveal the gameplay flow after a few hours
Fair play , didn’t know that , seen others mention it was all.
never trust others
guess BF6 is some kind of urban legend
Thank for the read
I just had a jab at Reddit users always finding ways to complain and get all that
Glad you are so passionate about the topic 👍
I love the very subtle sarcasm
I lowkey wanna play with the biggest reddit whiner at launch
Why cause yourself more anxiety by interacting with trolls?
gonna be honest this entire channel is just sad
Just pick the gems from the manure and wash hands after. Bad actors doesn't stick with me
by the time your done sanding the shit off there'd be no gem lol
Mentally ignoring comments that don't add value to me is state of mind I guess.
Yeah sure thing. Anyone that wishes to voice their own concerns must be a troll.
I wasn’t talking or had mentioned anything about hardcore mode , either play it or don’t never bothered me , so I don’t know why you’re referencing me as a troll
People said reddit was a bad place , I just simply re outlined what a majority of vets are concerning about on there , that was all (now deleted)
Last I knew this channel was created to voice concerns regarding class designs , but anyone that does is a troll or a Reddit troll? All accept you lot have essentially taken over it , practically live here and rage bait anyone that “don’t belong here” that makes a comment.
Youve spent the last 2/3 weeks calling anyone not 100% wanting class locked weapons children, 2042 fanboys and clowns. Id advise getting off your high horse. If you want to preach freedom of opinion, allow others to express theirs without being attacked by you
Source:
#community-update-classes message
#community-update-classes message
The worst of your comments in this respect were deleted, and you were muted for a week...so those are unable to be shared above

Had the receipts printed out like Mapquest directions
You just unlocked a core memory for me holy fuck
I legit had to print those out for my dad before our trips when I was like 8 lmfao
Then he yells at you because he didn’t get to the right lane 2 miles ago even though you 100% called out the exit coming up
Less receipts, more just searched their name and the term "2042". theyve also tagged and referenced ME as a 2042 fanboy over the same period...when nothing could be further from the truth
You guys are getting too dramatic over a videogame man 😂 especially one YOU aren't designing yourself and putting the work into.
Except the literal purpose of this chat is to give ideas to shape the game
Giving ideas and discussions are different than immature hurls of arguments lmao
90% of us are just talking about ideas.
Fortunately the majority of discussions here are civil, it’s just this guy being a nonsensical nuisance
Yes I know, there's a select few
Lmfao holy shit too accurate
Guys I think they should add superheroes to the next battlefield game
Disappointment and opinions aren't wrong. I want talking about criticism in constructive ways. Like I hate hardcore. But I don't toot softcore horn and rant how it's wrong to want hardcore because it never worked in BF (comment I see at times).
I think we need cowboys and Indians Battlefield next. Just good old 1800 gunslingers versus the East India Company.
I would like to have weapons locked to classes, and no specialists, that would be fine imo. And would allow for easier changes to balance vs. every class having all guns available, which is a nightmare to balance
We need battlefield primal
Limited time Dino Hunt would probably be a bad idea.
I don't really understand why some people hate Hardcore so much. I understand not liking it and not playing it, but saying that it shouldn't exist is just weird
Because the people who don’t like hardcore don’t want the next game to take any inspiration from it, and want to claim it shouldn’t exist so that the game sticks to their preferred style
Idk what inspiration you could even take from HC besides for higher TTK. Everything else is just visual changes that they 100% would not implement into the normal game like removing killcam and 3rd person in vehicles
Agreed. I dislike it in part because it's not something I have good experience on, because in BF generally I feel, it's been an afterthought and never implemented well, in any capacity. Other part is, I'm a softie heh. Game by default is hardcore enough. I've played a few Arma early versions and clones, just not my thing. Battlefield's always been between casual and simulation in the best way.
I did like BF 1 Standard Issue Rifles (think thats what it was called) which limited you to infantry singleshot rifles of the nations. Not quite HC, still diffent and more WWI esque.
Are we still arguing about unlocked weapons? Or did we move onto the next controversy about movement ?
HC isn't even really a Harder version of BF imo
It's just some tweaked settings to make it slightly slower in some areas and faster in others
50/50
This channel sees more of the unlocked weapons talk tho
I think the movement will be the same for everyone. Just a guess.
Eh. Movement is very different depending on what you play on. Even with the same mechanics, PC can use movement much easier than Console due to input differences
(This is why I think Crossplay should be heavily limited or completely removed)
the bad company 2 movement is perfect or medal of honor movement,i think it could work great for that grounded feel without having twichy movement
I don't think there's such a thing as "perfect movement" because there's a multitude of different movement styles
Like imo both titanfall 2 and Insurgency have amazing movement but they fall under two completely different styles
For a modern-era BF, I personally think a middle ground between 4/HL and V would be best but it could go either direction and fit fine
Plus many people attribute good movement to animation, camera motion and input feel over actual mechanics
Incredible scam
im probably alone on this opinion but i did like the bfv movement and the 2042 movement, the reason for it is because it felt fluid

true dude i agree with you
I spent 500 hours playing Battlefield V and really felt that the flexible action system allowed me to quickly move between cover.
There isnt going to be specialists
yeah I know, i threw that in as a on top of that already being the case locking to classes
They should throw everyone in a loop and faction lock guns again 
Would be based but too much financial incentive to not do that
Not like it matters tbh, it's NATO vs NATO 😂
Imo for me hardcore is very boring and promotes camping and extremely skilless
Which personally, give bf6 portal, and just allow community to make hc, everybody happy
If it's gonna be a continuation of 2042 lore wise faction would be similar to 2142 that's my guess
It’s probably a prequel
Or a new universe altogether like BC games
in bfv i do this to myself with the addition of faction unique class saves
its rlly fun
Did you guys discuss weapon locked classes yet?
many times
Weirdly it seems to shift away from that in conversation lol
now, they are fighting each others about their complain.
My ideas and complaints are superior to all of you. I am John Battlefield
wait til dev drops new info .. they would fight about that new topic again 😂😂
Not 2/3 weeks , please don’t exaggerate and I was muted for 3 days due to bad language. Probs spent a couple hours in total in here , not sure , doesn’t matter
I’m more open to the idea of what they’re trying to do now regarding classes , before I wasn’t , but at the time it felt like this place was getting far too clicky to have any opinion without it getting unnecessarily undermined so was already in defensive stance
Anyways my apologies for any inconvenient grief!
I don't see anything wrong with that

I don’t actually recall calling people children that wanted locked weapons , got heated on the subjected of squad work and 2042 being more tailored for circus like gameplay , ie sundancer and tick-tock clips , so attracts more clownish type gameplays rather than in an actual squad , no sense of that all I was getting at regarding clown , either way it all sort of veered off and got unnecessarily over passionate about the premise of what the game is meant to be about
They always talk about the battles on the field but never the battles within the discord chat 😮💨
eeeeeeerrrrrrrrrm achuallly
i have peacekeeper so im clearly right ghuys
Superior? Na I just found some of the things people were saying absolute bs , like BfV medics being the worst in the series or there was about the same lack of squad work as 2042 etc etc .
Well my memories were different and so are many others , doesn’t make anything superior. As for the whole class shit , na I just enjoyed the structure and understood why old Dice did it and that if 2042 didn’t exist no one would really be concerned or care about this class question , superiority doesn’t even come into it.
Can we move on now like , coz there’s a reason why I’d got my back up , so let’s not start again eh ?
If you actually wanted to clear the air and move on, you wouldnt have DM'd me calling me a liar/exagerator (even tho I posted links to your own comments), then telling me to shut up
People are extremely overthinking it ingeneral
I dont think people will care at all once the game releases with open weapon class systems
We'll have to wait and see
2042 is a pretty good example i dont think many people were actually super thrown off by open weapon class
Dude a fair amount of people literally called it a halfassed class return
The halfassed class return was about dice asserting specialists under classes (there originally werent classes)
Aka trying to make classes out of specialists
Not because of the open weapon selection, it was also the smallest concern about 2042
Stop being man babies, kiss and make up and move on lmao
?
No ones even being insultive or toxic lol
Bro relax it was just a message wondering why you had to exaggerate, before id messaged here as I wasn’t gunna , you didn’t reply so was compelled , ya made it seem like I’ve been bombarding this place for 3 weeks straight everyday when not the case at all , anyways 😘
The likely scenario yes
The classes being open really isn’t that big of a deal as long as the game is good.
If they balance it right, yeah
If they don't balance it correctly, people will def blame the open weapon classes
they should blame the weapon balance not the open classes lol
you cant really have terrible balance with open class system
Weapons wise, no. Gadgets wise, you can
ye
A lot of balancing concerns I see are from class perks
Like being spotted just for spotting a recon
Or being able to auto spot while aiming with any gun
Every nuCoD
i love BF
nu?
Its not the open weapon wheel within itself though
Mostly broken abilities and mechanics
It is
LMGs are basically useless in every CoD
BFV and BC2 had perfect LMG balance despite having class locked weapons
Open weaponwheel isnt in fault for a set of weapons being bad
Devs won’t bother fixing less used weapons 🤷
Yeah they far exceed open weapons (although a number of people not keen on recons using smgs and spawn beacon spamming with them , this is another thing that concerned balance, it does me still but hey it isn’t going to get changed) , people can create loadouts based on how it use to be if wish, I know I will. Rather them invest time where it needed.
Agreed not liking the recon perks , way too op , one of those perks could be replaced for pathfinder or marksman , something like that , already got a drone for spotting so the spotting features don’t seem necessary , everyone will be constantly lit up
But yeah 2042 , forever felt like was getting constantly spotted , always under fire , always pressed , regardless of a 128 or a 64 player match. Need to ease off on all the ways of getting spotted , they’ve brought some of that back I feel.
Hope they also decrease the size of the spotting blocks over the player too , unnecessarily large.
I don’t wish to always reference BFV but they got that right. It wasn’t intrusive, didn’t clutter the map.
You were spotted like 24/7 in 5 too
You ‘were’
I’m still playing V , just my experience.
What with a flare ? Can be avoided or you shoot it out. You can also unspot yourself with smoke (spot notification disappears ) Not every game someone is using a spotting scope either or certain perks (one is either spot when they get shot , aka marksman or use another snipers spawn , there isn’t two lots of spotting types ) , with 6 there’s no escaping getting spotted currently , I also like the size of Vs icons used when you are spotted , not so intrusive or too obvious , there’s just more of an equilibrium regarding the entire thing in comparison
If you’re happy with two types of spotting perks at the moment despite having a drone as well then fair play. I thought one could be put to some other use that doesn’t involve too much spotting , considering there’s other ways of doing that.
In 2042 , there was not only drones , but spotting throwables and other stuff and then the manual spot which left a massive square over your head , much more consistent stuff than V no ? They also used a tidy marker for manual spotting which left no square over your head just a modest yellow/red marker of last place seen , either way 247 is an exaggeration in comparison
One annoying thing in BFV is not being able to hide from a planes spotting scope (regardless of being inside a building, same with a flare , but smoke can counter that at least) , could have been tweaked fairer , but again not everyone is running that specialisation in every game played luckily
holy fuck i forgot about the spot grenade
the nightmares are returning to me
I gave 42 another chance yesterday, turned it off after 5 minutes what a horrible game
I did that last week too 💀
Literally 3 mins into match
You clearly didn’t, you went into it with the same old biases
If I was biased I wouldn't have done it
As we're continuing our testing we will have a follow-up on the classes topic in the near future. You can continue discussions and feedback around classes and other topics in #battlefield-labs-discussion, and we'll likely create a new dedicated channel when we have the next blog going out to you.

