#Resident Evil Requiem
1 messages Ā· Page 17 of 1
Thereās an awesome movement mod thatās Iāve used for awhile. I donāt believe it increases speed but it makes both Leon and Grace feel a lot more fluid. Let me try to find it
What are you recording settings?
If you donāt mind sharing š
Using this #1165308683090137160 message
Ty!!
Lossless scaling adaptive frame gen with a second GPU does this and it's magic when it works right
Tbh it feels like that should make sense because she should be injured quite a bit at this point
I thought about giving this a try but everyone Iāve spoken to says that the Nvidia frame gen is better
before it was basically just stretching out their curve that was built into a LUT
but I found the exact tonemapping code they used to generate the LUT while working on pragmata
going to try this now lol
š
possibly cursed but running DC and Relimiter together š
Great lighting, seemed like a good spot to take a selfie
Finally beat the game. So when do we get RE 10? š
Leon is ruining the pic
Told him he was killing the vibe
Regarding renoDX for RE9, we agree that you only need the dinput.dll file and the renoDX file in the game's root directory for it to work. Is that the only requirement?
Reshade dxgi.dll
Huh? I don't understand why you're talking about the ReShade.dll We absolutely have to use the ReShade addon to run RenoDX. My question concerns the other prerequisite, the dinput.dll file. Is this the only file that needs to be put in the root directory? Because on the GitHub page there are other files, and I also have Re:Framework appearing in the top left corner when I launch my game, so I'm wondering...
Since I don't speak English and use a translator, the translation is never 100% clear, and I wonder if I've missed something... It's rare for games to require other prerequisites to run RenoDX, just ReShade, and here I have other things to add, so I'm wondering if I've done something wrong.
Dinput only needed
A big thank you, nice friend.
What do you guys use the take HDR screenshots? I've watched some videos on snipping tool, Special K, etc but wanted your guys' take
Also, is ShareX just never going to implement HDR?
gamebar or whatever its called creates a .png and .jxr
I got rid of gamebar from my PC, but I may have to redownload it
works best for me but i havent looked into it too much. Reshade just regular printscreen does .png too
Oh, does it?
pretty sure it does, and saves it where your .exe is in whatever game
Reshade
print button on keyboard
Thanks!
I think the final area in this game is a great test for near black details
Just finished the game last night
So did I
Yeah game looks excellent on OLED
Just wow
Iām kinda sad itās over now lol
Wish there was more to do in a replay, but I hear we will get a DLC soon
Ya I picked the bad ending at first and me and my gf were like wtf
True ending was so good
I may just try out the insanity mode if we have rocket launcher
I am so glad I didnāt give up at the basement
Remember I told you to keep going?
Ya it was so much fun after the basement
Glad ya kept with it
I had some performance issues in Raccoon City, but other than that 10/10 game
Working fine here
Should i use default or sdr match preset for this game?
BSAA Emblem charm on the sniper rifle, with no scope⦠youāll thank me later
I just use RHI to stay updated
Default
i am getting crash on startup with the new nightly reframework. which version should i use instead?
RHI?
Woah
yeah its a game changer for keeping everything up to date. The only thing it doesn't pull from is Discord if there is a bleeding edge released on one of the channels, but you can just drag and drop that in
Why framegen don't work on prologue cutscene
Is there an ultrawide cutscene mod that works with renodx mod yet?
REFramework itself can do that
graphics tab, tick ultrawide/aspect ratio fix, override FOV, and enable vertical FOV @wet kiln
REFramework crashes for me for no reason Edit: Worked after i used re framework 1362
yep, it never does
Ty it works
I recommend Reshade HDR Installer tool to keep all that up to date
It crashes though
Did you update it?
Yeah, i used an older version and it didnt crash
@fierce wedge Yo, my renodx is the latest but it doesn't show the aces tab anymore idk what happened if it's a reframework update thing or what
Okay interesting
just reinstalling it went back to the newest one even though it was reporting I had the latest one
wtf

what is this supposed to illustrate? that in-game brightness is doing something? oO
Nah, just comparing, paper white between 200 and 300
too high, needs like 140 or 120 nits :> its a spoopy game
i think 150, 225, 300 paper white suit this game, according to room light. Although, horror genere are meant to play in dark room.
@fierce wedge
is this correct ?
according to SDR match - Paper white 300
according to math - Paper white 225
according to caliberation - Paper white 150
I would say that the math doesn't really work anyway and should be ignored but ya
can't remember about calibration but whatever the image peaks at is the actual value of the cvar in the code
but that cvar doesn't really map to diffuse white properly
vanilla HDR pw is much closer to Renodx 225 or 240 pw, maybe
Hey guys! Should I use the "match SDR/purist" option with SDR EOTF emulation set to "off" or should I leave everything at default with the match SDR option?
Its preference
But which one is more similar to how the devs likely wanted it to look like?
Purist
perfect thanks! So without SDR EOTF emulation set to "off"?
Honestly purist looks like shit to the point of not being plausible
More likely the devs moved to grading in hdr
The nexus version is newer and much better
Doesnāt have purist anymore
What was called purist before is now called match sdr
So for the Nexus version what do you suggest?
I just did a playthrough with defaults but lowered film grain to 10
Defaults on nexus
Well 203 brightness is way too high for me but people like that
Iād recommend lowering it to around 150
Ya then 203 is better
And it looked very good
On my old miniLED tv
Better than launch day for sure
I would use a higher game brightness
Since lowering it too much
Would put too much of the image into the darker end where the display just wasnāt capable of showing it properly
Yeah dimming zones and all that
i find myself always using exactly 125 brightness with almost all games so far using renodx on my lg c1 in a dark room, anything lower looks a bit dim to my liking and anything higher looks really bright especially the usual 203 default lol
No
Yes
Maybe
upscaling
9070XT 1440p with Quality Upscaling is enough to be locked @ 120fps on my system
IIRC I had RT on Medium or something as per DigitalFoundry's recommendation
Ooh interesting! So you recommend renoDX default with this game instead of "match SDR"? i heard that normally with most games "match SDR" is the best to use.
This game has shit match SDR though
I donāt think the game was graded in sdr
black crush everywhere
Match sdr is useless but I left it in anyway
aah okay thanks lmao, will use the renodx default with "reset all". I will also lower the game brightness in renodx to 150, but what value for game brightness in re9 settings do you recommend? since you said this.
I play in a dark room and like 100 but most people donāt like that
alright sounds good, so game brightness of 150 in renodx settings and game brightness of 100 in re9 settings?
Sorry for asking so much but i was a little confused as i thought that renodx game brightness overrides the re9 settings game brightness
It does
You can ignore re9 in game settings
Oh
You meant in re9 settings
Anyway itās ignored
ooh perfect thanks! So you play with 100 game brightness but what did you mean with this?
Minileds canāt show dark colors
So if you have a low game brightness with miniled most of the screen will just be a soupy gray mess
Alright thank you so much Musa. I love renoDX so much and it makes gaming so much better. I will check if i can find a place to donate you
Aaaaaaah okay perfect, now i understand. thank you so much!!
Itās linked on the nexus
Same. When I first started using renodx way back when on my C9 always kept 203 at default, then over time 180 > 170 > 150 > 140 > and now 125-135 is my sweet spot also lool
how did you record with FG? shadowplay?
Not using framegen here,
But can be recorded through obs display capture and locking framerate and vsync from nvidia control panel.
oh, ok ok. hmm display capture does induce a much higher overhead does it not?
No ideaš
I guess I was using an old version that had a preset called āpreserve shadow detailā that I really liked
ya new defaults are closer to preserve shadow detail anyway
I also used preserve shadow detail preset. I even started to feel crushing details near black is as noticable and even more ugly than black level raise š¬
Ya black raise is often fine
yes, took me a while lol.
Looking forward to trying it out with PT. Did enabling Radiance Cache give a slight performance boost just like Pragmata?
Yes
I believe I fixed RC from crashing(probably overlooked some location though).
lmk if you encounter crashes with RC though
I may do another replay so Iāll have it enabled and see if any locations crashed
found radiance cache to produce really weird artifacts when indoors in raccoon city
but that was with that poorly made ai coded ray tracing tweaks mod
Yeah, there'll still be some odd lighting issue with RC in some location. May have to mess with the scenescale and tilesize
Tested crashing in rpd and orphanage?
Only RPD but if you can test Orphanage for me, that'll be great
Love it
What are the settings used for the RT ultra screenshots?
The preset and texture,mesh,transparent buffer set to highest
And PT?
Interesting you managed to get rid of the RR blur
Also shadow preset to the max (only if you have extra vram headroom)
For PT, preset PT Enhanced and texture,mesh,transparent buffer set to highest
Yeah that RR blur was annoying lol
Been replaying a bunch of scenes to test how your mod is affecting it. I see some 'dancing' spots of light in some scenes but overall everything runs well
Dancing spot light is when RC is on right?
Yeah, I believe so
Also, good change on adding presets. They're great for testing
- Save/Load + Profiles
I'll see if I can find a good value for RC later
Ty, I first started the profile system for MHWilds because too many settings to keep track of
Preset came later because it's was the number one request
Do you think you'll go back to your other mods and add them eventually?
I should huh?
It would be convenient. Without the settings screenshots you posted on your mods' pages, I would've been lost. I pretty much follow the settings you post
Not a big priority though, but it could save you questions in the future if you include presets
Thank you for the feedback. I was planning on updating Pragmata and adding preset
and also fix the RC crashes for PT
Yeah that's a solid one especially since people use PT or RT
@undone hound What's next for you since you finished requiem? You've got all the RE Engine games done
Hmm, go back and fix any bugs I missed. Is there Reno for Dead Rising Remaster?
I am unsure tbh
No
Apparently itās slop
Censored or whatever
Ah, I messed around the demo the end of last year and I found out there's raytracing.
Okay apart from jumping from 3 to 5 bounces I don't see a lot of differences with PT.
Also when using the latest version of reno from nexusmods, setting 1500nits peak brightness does not deliver 1500nits peak ingame anymore, is that a known issue or am I doing something wrong?
Image looks less blurry to me tbh
stabilize IBL lighting is a massive improvement
Yep, and I included disable ibl sampling in case people want to turn it off completely
But doesnāt disabling or messing with ibl sampling lead to loss of detail for some material
Yeah I was using disable ibl sampling with the U+ script, but I did notice some rare downsides to disabling it
comparing disable vs stabilize, stabilize doesn't seem to have those downsides
Yeah, that's why on the PT preset, I made sure it's not toggle
That's great to see. I wasn't too happy with disabling IBL Sampling because it ruined some details in the beginning. Took me a while to get the correct settings
played the entire game with it off and found only the beginning suffered a bit, which is a tiny part of the game really. But this mod now looks juicy, this screenshot looks nuts compared to vanilla. But I honestly don't remember it being as bad as the vanilla screenshot?
Only settings I used when I played was literally bounces 5 and IBL off
I don't remmeber it being as bad as vanilla SS either, but it's easy to just get in the way of things and stop noticing after a while.
So, could've easily just skipped the mind š
A/B comparisons can get wild like that.
Still haven't finished the game, though. So, might try the mod.
Wonder what's the perf cost with PT.
vanilla does in fact look that bad
and it's all cuz of default IBL sampling
Ah, so maybe thatās why I didnāt see it that bad cause I had ibl off the entire same?
still cant get rid of the atrocious fence shimmering at the beginning of the game
Most likely yea
Leon scenes in RC that rely solely on the flashlight for lighting look absolutely horrendous with default ibl sampling
Granted idk where that sceenshot is taken exactly but it looks to be one of those scenarios
Itās one fence, gotta get over it bro 
i guess
Yeah, can't do much about that and the 3 windows after leaving the basement. I can somewhat fix the windows but it'll ruin other areas so not worth it
oh yeah the windows
whats with the denoising screwing up there
No idea but we do really need a new model for RR lol
what resolution is this
DLSS balanced 4K
Just a screenshot tho
Probably converted from hdr. Just noticing this is a lot sharper for me than it had been
Leon Must Die Forever is available now as a free update to Resident Evil Requiem!
Unlocked by completing the story, this additional minigame mode challenges you to clear numerous stages as Leon while unlocking exclusive enhancer abilities. The fast-paced action is distinct from the main story mode, and is packed with replay value. Can you make ...
does it break REFramework?
i tried it and its working fine
I had to reinstall resahde and everything is working fine
But yeah, we do need a REFramework update. Lots of errors in the logs
i did get a crash in raccoon city during a cutscene. its after open the garage door by inserting the two power fuse
i'm playing LMDF and it's without issue so far
I'm glad they waited for JoHien's mod with the update
does JoHien's mod really fix the RR blur? Like for example, does the floor plan mounted on the wall in the care center main hall look better? And I'm most curious about Raccoon City, can you see a big difference there?
Iām going to test it when I can, but Iām really curious because those were the biggest issues for me
Right on time for new content lol
The map near the save room? Make sure to use the default RR preset D instead of E.
yeah, it looked bad for me when I played the vanilla game when it released on both presets. I haven't tested it with the mod yet
I'm also curious about the performance impact with the mod, let's say with the defaults for PT. is it big?
I'd say the performance impact from default PT isn't too big. You can scale back the ray bounce if needed. You can also try Radiance Cache to gain some performance back. The only downside is that some areas will have lighting artifacts. Give it a shot though!
The biggest issue with Radiance Cache is the light lag, though it is probably still not as bad as the vanilla RT
Almost forgot about that. Thanks for the reminder lol
Anyone here play with RT?
Someone send this to me, lol. https://fixvx.com/StormslayerDev/status/2052499708535353623
Me with a 6 year old GPU, installing this graphics mod anyway. š
QRT: GameGPU_com
https://t.co/3VLCUdOy03A new graphics mod RE9 Graphics Enhancement is now available for Resident Evil Requiem. It completely removes the game base limitations on ray tracing quality and expands rendering parameters.
Users gain full access to deep adjustments of lighting, shadows, and textures through the REFramework menu. Full resolution reflection algorithms and experimental features for bounced light calculation have been added.
The installation of this modification strictly requires the REFramework platform. The developer recommends using the new radiance cache parameters with caution to avoid unexpected graphics crashes.
#ResidentEvilRequiem #ResidentEvil #Mods #Graphics #RayTracing #PCSettings #Gaming
i did start playing it with your mod.
I was going to ask if anyone who played on RT mode encountered an issue where RT gets disabled after the basement section?
welp i already passed that section unfortunately
Okay, not a problem. Do you by chance have a save after the basement?
There are issues but E does look sharper than D
i gotta go home and check. right now im at leons section at the city
you need a copy of the save?
Nah, I'm trying to verify if you encountered the disable rt issue.
Since the update its crashing in the beginning section cutscene when the Cop starts to attack. The graphics and lighting become very dark.
RT is still bugged out after the basement. i went to emilys room and the reflection on the glass is all gone. this is RT using high/
is new game+ worth playing or is it better to just start a new playthrough?
It's pretty much the same
The only difference is that on NG+ you keep the charms and you start earning points as Leon from the beginning
But all the items and upgrades need to be reacquired as normal
Did the new patch change something? Cause im pretty sure you couldn't start new game before, it always forced you into "second playthrough"
Okay, thanks for checking for me. I'm trying to figure out why this is happening, whether it's intentional or a bug. I have an old save from after the basement section dated March 19th and all the RT functions are working correctly. Looking online, it seems this was first reported on February 28th, which means the patch hadn't happened yet. One method that seems to work is by enabling path tracing in the in-game settings (not every GPU has this option) and then overriding the rendering to the RT pipeline.
Afaik it's intentional, it was disabled on PS5 pro as well because denoising shit itself so badly in that part that they decided to throw the baby out with the bathwater
is that a figure of speech

Man, that's crazy. They decided to include the PC too huh?
Probably just made a change globally and pushed that to all SKUs
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Though this refers to a different section of the game
I find it odd that my first playthrough start on March 12th. Of course I was playing with PT and created multiple save point so I can go back to test out the mods.
Thanks for showing me this video though. Somehow I was out of the loop lol
Tone Map Type: Choices include Vanilla and RenoDX.
But ingame I can only see Vanilla and ACES.
Is this normal?
ya forgot to update the nexus description
defaults are best
previous mod was adjusting the tonemapping by adjusting exposure/brightness and stretching the original tonemapper which was fixed to 1k peak
I found the exact tonemapping code they used on github
so I was able to implement it properly in the updated mod
Oic
oh then I think I will just play new game plus thanks
Yeah I don't remember there being a way too start a new game at all, unless they patched it in? You always have all charms unlocked from the start and all Leon items in the shop right away, without being able to find them in game again.
And on the other side you can't keep upgrades and selling weapons isn't refunding them.
Capcom really fumbled both NG/NG+.
Wish they kept storage inventory like RE4R so I can upgrade all the weapons
Yep, I dunno why they changed it, I love both unlocking everything and running game from scratch with guns to pick up, now we have neither.
They really fucked up in the replayability of this game altogether
Standard (modern) is way too easy, and Insanity is just a chore and unfun, only really playable with inf ammo
Guns seem to do jack-shit against staggering enemies, so it's just perfect parry similiar, unlike in RE4R where you could get like 48% chance on handgun shots so you could actually have fun shooting enemies
Etc etc
True, by the end of my first playthrough on Standard (Classic) i had saved up enough ammo for RE10, and the final boss died in few clips.
And the aiming system with leon is pretty bad too imo and this new mode highlights that even more, I feel like 3rd person ADS zooms in waaay too much compared to RE4R, and a tight crosshair instead of a laser is a huge blunder
Yeah same
you have mods to change zoom fov
Though I think I died to the final boss like 2-3 first playthru, so at least that was a bit challenging at least for me, so thats good
Ah thats good to know ty, tho shouldve been like that in the game
They had the perfect leon gameplay system with RE4R and just took no inspiration from it :/
I still absolutely love the game and can't wait for next RE, but it's cheesy and disappointing compared to 2, 4 and 8 in many ways.
Yeah agreed, lots of people overhyped 9 understandably so, but im not even sure if i would put it in my top 5
Yeah though this clip kinda highlights what I dont really like haha
Animations are really cool thats for sure, but perfect parrying + executing zombies is a bit too easy and you spend more time in animation than gameplay
if you keep doing it for every zombie, which you kinda have to do in insanity (no inf. ammo), then leons section really becomes half animation locked, half running around, sometimes shooting
yeah i can understand why people wouldn't like that sort of gameplay
i just like seeing leon do badass shit while being somewhat in control of him
can't you just always delete your save file? This isn't an online-only game. But if that's true, it's weird that you can't just start a new game
Well you can, if you dont mind getting rid of everything, including all challenges... Thats not good at all.
bro what, re4 is x10 cheesier than re9
8 also filled with cheese
Well, all REs are š But this time I feel like they made a bit too big of a bet on nostalgia, and the story is a bit more nonsensical.
My headcannon to explaining the biggest what in the story though is that ||Victor absolutely has no idea about anything and rolls with whatever, and Grace just lucks out on the tape for password, i still love Victor though š ||
what was the point of ||them escaping the elpis room just to try and get all the way back up again||
||and zeno waiting for like 2 hours expecting them to get back||
||Leon was just saving Grace first and foremost, like a gigachad he is. Zeno - no idea, was probably waiting for Leon to despawn and Grace to come back.||
Ye the game is pretty dumb even by the RE standards
You can tell the story was being cobbled together last minute
Iām releasing an FOV mod that Iāve been working on soon. I figured how to add Camera Offset changes without moving markers. Definitely worth trying one of the current FOV mods on nexus rn and adjusting TPS Aim
Nicee, def gonna check it out then when I replay the game in the future
before the game even came out, i was very skeptical of mixing 2 completely different gameplay types together
i loved my first playthrough, even the second...but then it's just not too fun to replay
and get this much stealth the hell out of RE
they could have made the next amazing game buidling upon either RE4's or RE2's style of gameplay
instead they mixed everything together and ended up with just a "good" game
rant over lol
Yep 100% agree
I dont think it was a bad idea to mix it together personally, i think the pacing was good for the most part (apart from the intro and the || laughing cloned children part || on replays, why cant we still skip those ugh)
But some parts with leon were really bad, running through an empty care center because it was easy to clear everything with grace even on hardest difficulty
RPD section was fun too but the lack of enemy variety between the 3 zones was also meh, and at the || lab not having more fights against the elite guards other than 2 small sections is the biggest fumble they did ||
the level design is great but it's not fun to control her
neither in first nor third person
it's worse than re7-8 & re2-3
it's a bad idea in the sense that they can't execute it very well as it's not as focused
and yeah, for the intro and chloe section i just use a trainer now
Yeah fair, but tbf its the same director as RE7, so if it was all horror im afraid we would've gotten the same deal again like the boat section in 7
i heard that guy likes to implement replayability killers in the games he directs...it kinds shows lol
the intro section in RE7 is awful on replays
i love the game but have to always keep a save file after you arrive in the Baker house
Yeah, even tho I liked Rev1, the FBC parker flashback scenes are like that for sure, though they werent that fun the first time either
i liked it only because of the pretty graphics
I liked it too, thats why I said I only dont like it for replays
pretty graphics alone don't do it for me anymore...hence why i have zero desire to replay Alan Wake II
did they add full dualsense haptics or just adaptive triggers?
changelog said "vibration functions"
ingame doesnt say haptics anywhere either
you can feel rain in the street in the beginning. full support
noice
ok cool
i dont know if the game had good haptics on ps5
up to devs how well its used
Is there a RenoDX mod for Stellar Blade ?
It appears ā with Unreal Engine mod.
Yup and kinda necessary imo
New Nvidia Drivers that launched today completely fixed my stuters in RE9 Requiem with Frame Gen and Reflex on. No longer need to cap FPS to avoid hitches.
In notes:
Fixed Gaming Bugs
Enhanced smoothness when DLSS Frame Generation is used with V-SYNC. [5999586]
I understand that these are stutters that don't have a clear cause. When I start the game, everything is fine at first, but then the FPS drops sharply and returns to normal after about 10 seconds. Have you experienced this?
idk raccoon city completely shits itself when i run it with path tracing
5 second stutters every minute
How much vram do u have
dedotated wam
12
Turn down the mesh quality or however it's called
It is turned
it's really weird even putting dlss on ultra performance doesn't help
You mean you already set it to low?
yes
huh
ill go test that one later
no fg btw
I know that people reporting stutters in RC were hitting the VRAM bottleneck, though usually turning down mech quality did the trick
As a last resort, you could reduce the output resolution (upscaling doesn't help much with VRAM)
@static fossil What resolution you're playing at?
1440p
Are you playing with any mods? btw, you can reduce your shadow quality to high to free up some vram
If you're using my mods, set texture quality to high and shadow quality to high would be enough to keep vram under 12gb
thanks
do you recommend switching rr to preset d or e with your stabilize ibl lighting option
I recommend preset D for this game
thank you
hey sorry to keep asking questions but does shadow quality affect anything in path tracing
i cant notice any differences between lowest and high
also some zombies dont seem to cast shadows
this happens to me regardless if i have your mod im just wondering if you know why
For PT, shadow quality only show up on transparent reflection. Yeah, that's weird with the shadow. I never killed zombie on that stairs so I gotta check it out later
I had a comment saying his photo mode shadows is missing even with the mod disabled. Found out that save is borked because his other save works fine.
i dont think its scene dependent actually
its like 30% shadowless zombies and the rest are normal in every section
was it always like that for you?
If you're 2 patches back, do you have a save after the basement? Enable RT and see if reflection is still there
you mean right after the elevator scene?
Yeah
Dead bodies are culled from BVH for the performance reasons mayhaps
yeah i do get reflections
rt and pt
Okay, thanks. Wish capcom can patch this back in for PC instead of me trying figure how to get this to work for AMD users
so latest RR Preset D + latest DLSS Preset M?
Super resolution model doesn't matter when ray reconstruction is enabled, if that's what you're asking
Does contact shadows work with pt, or need to be disabled
PT overrides contact shadows
hey on an LG G5 i have once again the problem with RenoDX that default settings "overexpose" volumetric fog resulting in a washed out image since this game has volumetric fog pretty much everywhere. In the rare instances w/o fog the game looks perfect but as soon as there is fog it"s like sb pissed all over the screen (pardon my french)
if i change to "match SDR" the fog looks better but it crushes blacks like crazy in darker areas.
i have been having this issue with a lot of games lately when using RenoDX on the LG G5. On my old LG C9 everything is just fine
any ideas would be much appreciated
turn off eotf emulation
thanks for the reply . Since i played around with every setting i am pretty sure that didn't solve it entirely either but i will have to check later.
so this is a known issue?
also, if i turn on liliums black floor fix on default settings the picture improves a lot but again suffers from black crush
(lilium on top of RenoDX i mean)
idk
im not as knowledgable as these other folks but i know that 2.2 eotf emulation option causes that crushed blacks look
ah so you mean eotf emulation off when i am running 'match SDR' not for default settings
This game was probably made with HDR first in mind and not SDR
Capcom said a few years ago that they would switch
Ya mod doesnāt use 2.2 emulation by default
was that in response to my issue? For me the problem is not just limited to RE9 but most games i have been playing on the LG G5.... It's driving me crazy bc renodx used to be perfect ootb on my C9
Updated with RE9 Graphics Enhancement + RENODX Default
https://www.youtube.com/playlist?list=PL_jJ_bdtDhdglqtppY53veJIfN3I4HKcI
What graphics enhancement are u using?
PT enhanced preset
LUA script from Lazor?
gonna check it out, thanks. I think I have manually adjusted most these settings already with Lazor script
Stabilize IBL lighting
Did u notice a big improvement over Vanilla?
Big improvement is on non PT scenes.
I mean running this script preset over Vanilla PT preset
Yeah it's a improvement.
I have change LOD Bias, increased Rays Bounce already, removed hero light, film grain and applied RCAs already
PT enhanced preset set ray bounce to 5, and disabled film grain - in default pt preset. rest don't know
Strand shadows tank the performance in some scenes, so disable that
Ray bounces over default 3 don't really add much, disable that too and you're pretty much at vanilla performance with much better image
I'm talking about PT enhanced preset
All the tests Iāve done actually over 5 u donāt see benefits but with 5 it helps also with boiling and also it makes the image more coherent imo
What does stabilize IBL do exactly? I played the entire game with IBL off and it looked great throughout
turn it off and on with your flashlight on in dark areas
youll see the difference
@unkempt seal Here's a short clip.
Damn
So that was responsible for turning everything into a mush
Yeah, lol
thanks for the demo. I don't remember seeing it like that (could be fuzzy memory tbh) but I did play it all with IBL off
True, IBL sampling off will remove blurriness too
hey whenever you have radiance cache on you can see a lot of light bleeding through the culling or whatever whenever you're indoors in raccoon city
im just wondering if that's fixable
It was mentioned in the enhancement mod page
not directly
I don't think it's fixable but if you can tell me the exact location, I'll check it out. On my playthrough, I had RC disable
its just anywhere inside buildings in raccoon city
Hi,
honestly, I don't know what you thought of this game, but I find it so much less than average compared to RE8 Village, to name just one example.
who are you talking to
I think grace's part was 10/10, but leon's part was a huge disappointment up until the ||lab, and even in there the only exciting thing was fighting the soldiers||, and the final bossfight was fun too. I dont like how they made perfect parries too powerful, and shooting enemies doesnt make them stunned so you can kick them like in re4r
it does
you just need to shoot them in the head or leg a bunch of times
idk I might be misremembering then, I played max difficulty and wasnt really able to stun them, most of the time they just died before the stun. tho I aimed at head, never really aimed at legs
have you never watched other gameplay then
it's quite a core part of gameplay almost
although i agree i remember the stagger being really hard to pull off
but then i modded it to increase the value
yeah, I loved the charms in re4 where you could get like 48% chance to stagger with pistol, that was fun, and not really op
https://www.youtube.com/watch?v=MdYftKSCA54
I only found this video just now, not sure what difficulty would this be, but the amount of shots needed to stun an enemy is insane
Alternate between legs
id prefer it if it took less shots, but would also do less damage or something
I mean sure having something different for combat than re4r is not necessarily bad, but I still dont like it at all personally lol
yeah the balancing in this game is pretty subpar
like the alligator snapper being completely pointless once you unlock the silencer 9
oh yeah absolutely that too
RE8 had a problem where every new unlocked gun was better than before, so it had zero weapon variety, then comes RE4R which is very balanced, almost all guns in every category is usable and there's not really one thats the best of the best
but then that gets nuked in RE9 for no reason at all, especially when weapon models reloads etc. are cool about every gun, but who cares because theres only one thats worth using
I 100% the game and the enemies stagger waaaaay easier when you shoot the legs
Basically impossible to stun them with headshots on Insanity
there's a bunch of videos like this where they just make leon insanely overpowered
https://youtube.com/shorts/xXL_Ub1VfwU
Prime Young Re6 Leon - Resident Evil Requiem PC Aggressive Gameplay (No Damage) #residentevil
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Resident Evil Requiem[a] is a 2026 survival horror game developed and published by Capcom. It is the eleventh main Resident Evil game, following Resident Evil Village (2021).[1] It features a new protagonist, FBI anal...
but its fun to see i guess
good to know thx, I just hate aiming at legs so I guess i aint staggering anyone
yeah its very cool visually, especially the first time you see it ingame, but I honestly just much prefer and love the crunching sound when kicking enemies in re4r dunno why
I think its the uncertainty of it, you get a kick but you dont know if you'll actually kill the enemy or not, so you gotta wait for the sound cue, but for RE9, you know you're killing the enemy as soon as you see that button prompt, so you just watch a 5sec cutscene afterwards
and as cool as these finishers are, having a group of enemies, but then being interrupted multiple times for like 4-5 seconds gets kinda annoying, whereas in RE4R the kick is very fluid, takes like 1s or less, so theres no wait time
kick doesnt kill enemies
i guess you still technically know when a kick kills because if you kick a low health zombie it sends them flying
yeah true, its just that crunch sound that I miss ig haha
i was agreeing with you
I just found this vid, only watched like 1m of it, but perfectly shows some of my other issues too with it
[WARNING: FLASHING LIGHTS]
Resident Evil 4 Remake's melee combat was fun, engaging, and overall awesome.
Resident Evil 9 Requiem's melee combat, on the other hand... missed a few things.
So why does it feel worse?
What changed, aside from Leon being nearly 30 years older, infected with late-stage T-Virus, and is married to [INSERT YOUR FA...
ahh ok
a comment highlights that in RE4R, on professional, the melee kick crit sound doesnt always kill the enemy, which I dont remember happening, but if its really true, then thats a bit annoying too
yeah even though ive barely played re4r i can tell re9 has a bit of issues
like the hatchet attacks being borderline useless because zombies can still lunge at you during them
some animations having a small delay before having you cancel into a parry position
and just overall gameplay being inconsistent as shit
one thing ive heard about re4r is having good consistent mechanics
re9 doesn't have that at all
even down to the enemy timings
yeah agreed, though all of these are just part of the issues, could also get into ADS animations and all that too lol
I did a replay of RE4R somewhat close to RE9, so I guess thats why these issues annoyed me a bit more
the lasers over sights are bit of a preference, but I swear theres some fuckery going on when ads-ing in RE9 compared to RE4R, its a lot less fluid, and slows you down much more
I'm talking to those who have played this game. I'm using a translator who doesn't speak English, so the translation isn't always 100% accurate, as I'm trying to explain. But I'm disappointed with the game, especially compared to RE8 Village or the RE4 remake, which are excellent...
RE8 was absolute mid tier slop IMO. I loved 9 though
I think exactly the same
but Beneviento section was good
Okay, everyone has their own opinion, as they say, tastes differ. Personally, I didn't feel that sense of pressure, the amount of fighting, the action like in RE8. Mind you, I'm not saying RE8 is my favorite, but it's much better than RE9. Finally, I'd add that my favorite was the RE4 remake... So there you have it, everyone has their own tastes, thankfully there's something for everyone...
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I'm not sure if I would say I liked it much better than RE9, but I really liked RE8 too, I liked a lot of things about it, its ending was very sad too. And the pacing of it was also very good, especially after RE7 with the boring ass boat section
Hello people, I would like to install RenoDX for Stellar Blade, what else do I have to do other than installing the mods via RHI?
woops wrong channel
Yes, you're not wrong, as I said earlier, there really needs to be something for everyone...
Re8 was not good
RE8 is a pale xerocopy of the OG RE4
Re9 seems somewhat copy of re2, storywise
Grace section is aping RE1 more than anything
Because all the assets were made to be reused in the RE1/RE0 remakes
Just like RE8 was almost entirely recycled for RE4R
Iāll that that kind of ārecyclingā any day of the week tbh
Exactly, but also a lot of assets in the game are for CV too, RE9 probably has the most assets thats gonna be reused for that remake, especially since it's coming early next year possibly, RE0+1 is still 2-3 years away
DLSS 4.5 Ray Reconstruction in august https://youtu.be/NvSYk0PjLrU?si=T-XtZbuqENlctQ9s
Learn more: https://www.nvidia.com/en-us/geforce/news/dlss-4-5-ray-reconstruction-1000-rtx-games-apps-out-now
Introducing DLSS 4.5 Ray Reconstruction, coming August 2026 for all GeForce RTX gamers to enhance image quality in ray-traced and path-traced games.
Powered by a second-generation transformer model, DLSS 4.5 Ray Reconstruction can mor...
No more boiling!
I wanna cry! If they got rid of boiling I will play all the PT games over again!!!
Yall remember those are cherry picked excamples
Oh releasing close to dlss neural rendering model then. This fall is going to be fire!
copium/hopium is a free ride though 
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