#Resident Evil Requiem

1 messages Ā· Page 17 of 1

fair heart
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I know one probably exists, but I just wanted to complain lol

nocturne vine
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Lmao

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Valid.

sweet thicket
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What are you recording settings?

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If you don’t mind sharing šŸ˜„

oak flint
sweet thicket
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Ty!!

toxic narwhal
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Lossless scaling adaptive frame gen with a second GPU does this and it's magic when it works right

wild ridge
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Tbh it feels like that should make sense because she should be injured quite a bit at this point

fair heart
fierce wedge
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before it was basically just stretching out their curve that was built into a LUT

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but I found the exact tonemapping code they used to generate the LUT while working on pragmata

fair heart
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šŸ‘€

fair heart
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possibly cursed but running DC and Relimiter together šŸ˜„

fair heart
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Great lighting, seemed like a good spot to take a selfie

fair heart
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Finally beat the game. So when do we get RE 10? šŸ˜„

static fossil
fair heart
worldly sedge
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Regarding renoDX for RE9, we agree that you only need the dinput.dll file and the renoDX file in the game's root directory for it to work. Is that the only requirement?

worldly sedge
# oak flint Reshade dxgi.dll

Huh? I don't understand why you're talking about the ReShade.dll We absolutely have to use the ReShade addon to run RenoDX. My question concerns the other prerequisite, the dinput.dll file. Is this the only file that needs to be put in the root directory? Because on the GitHub page there are other files, and I also have Re:Framework appearing in the top left corner when I launch my game, so I'm wondering...

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Since I don't speak English and use a translator, the translation is never 100% clear, and I wonder if I've missed something... It's rare for games to require other prerequisites to run RenoDX, just ReShade, and here I have other things to add, so I'm wondering if I've done something wrong.

worldly sedge
sweet thicket
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What do you guys use the take HDR screenshots? I've watched some videos on snipping tool, Special K, etc but wanted your guys' take

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Also, is ShareX just never going to implement HDR?

earnest ether
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gamebar or whatever its called creates a .png and .jxr

sweet thicket
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I got rid of gamebar from my PC, but I may have to redownload it

earnest ether
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works best for me but i havent looked into it too much. Reshade just regular printscreen does .png too

sweet thicket
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Oh, does it?

earnest ether
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pretty sure it does, and saves it where your .exe is in whatever game

oak flint
sweet thicket
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Thanks!

true sonnet
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I think the final area in this game is a great test for near black details

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Just finished the game last night

fair heart
true sonnet
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It looked brilliant on my G5

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That cave portion of that final area

fair heart
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Yeah game looks excellent on OLED

true sonnet
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Just wow

fair heart
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I’m kinda sad it’s over now lol

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Wish there was more to do in a replay, but I hear we will get a DLC soon

true sonnet
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Ya I picked the bad ending at first and me and my gf were like wtf

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True ending was so good

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I may just try out the insanity mode if we have rocket launcher

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I am so glad I didn’t give up at the basement

fair heart
true sonnet
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Ya it was so much fun after the basement

fair heart
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Glad ya kept with it

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I had some performance issues in Raccoon City, but other than that 10/10 game

worldly umbra
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hey my game is crashing on startup with renodx

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i just got the mod from nexus

oak flint
worldly umbra
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the new reframework build was the problem

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i got the old one and it was fine

sweet thicket
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Yeah the latest framework crashed my game too

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Latest nightly*

worldly bear
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Should i use default or sdr match preset for this game?

fair heart
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BSAA Emblem charm on the sniper rifle, with no scope… you’ll thank me later

fair heart
keen rapids
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i am getting crash on startup with the new nightly reframework. which version should i use instead?

sweet thicket
sweet thicket
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Woah

fair heart
# sweet thicket Woah

yeah its a game changer for keeping everything up to date. The only thing it doesn't pull from is Discord if there is a bleeding edge released on one of the channels, but you can just drag and drop that in

oak flint
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Why framegen don't work on prologue cutscene

wet kiln
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Is there an ultrawide cutscene mod that works with renodx mod yet?

gritty pond
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REFramework itself can do that

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graphics tab, tick ultrawide/aspect ratio fix, override FOV, and enable vertical FOV @wet kiln

devout dove
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REFramework crashes for me for no reason Edit: Worked after i used re framework 1362

unkempt seal
fair heart
devout dove
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It crashes though

fair heart
devout dove
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Yeah, i used an older version and it didnt crash

oak flint
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in game brightness max - full, min- 0, average - mid.

analog cave
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@fierce wedge Yo, my renodx is the latest but it doesn't show the aces tab anymore idk what happened if it's a reframework update thing or what

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Okay interesting

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just reinstalling it went back to the newest one even though it was reporting I had the latest one

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wtf

unkempt seal
oak flint
unkempt seal
oak flint
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@fierce wedge
is this correct ?
according to SDR match - Paper white 300
according to math - Paper white 225
according to caliberation - Paper white 150

fierce wedge
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can't remember about calibration but whatever the image peaks at is the actual value of the cvar in the code

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but that cvar doesn't really map to diffuse white properly

oak flint
abstract sedge
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Hey guys! Should I use the "match SDR/purist" option with SDR EOTF emulation set to "off" or should I leave everything at default with the match SDR option?

abstract sedge
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But which one is more similar to how the devs likely wanted it to look like?

sweet thicket
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Purist

abstract sedge
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perfect thanks! So without SDR EOTF emulation set to "off"?

fierce wedge
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Honestly purist looks like shit to the point of not being plausible

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More likely the devs moved to grading in hdr

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The nexus version is newer and much better

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Doesn’t have purist anymore

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What was called purist before is now called match sdr

ember flare
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So for the Nexus version what do you suggest?

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I just did a playthrough with defaults but lowered film grain to 10

fierce wedge
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Defaults on nexus

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Well 203 brightness is way too high for me but people like that

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I’d recommend lowering it to around 150

ember flare
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It looked great indeed

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I'm on a shitty miniled

fierce wedge
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Ya then 203 is better

ember flare
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And it looked very good

fierce wedge
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On my old miniLED tv

ember flare
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Better than launch day for sure

fierce wedge
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I would use a higher game brightness

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Since lowering it too much

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Would put too much of the image into the darker end where the display just wasn’t capable of showing it properly

ember flare
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Yeah dimming zones and all that

analog apex
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i find myself always using exactly 125 brightness with almost all games so far using renodx on my lg c1 in a dark room, anything lower looks a bit dim to my liking and anything higher looks really bright especially the usual 203 default lol

sweet thicket
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Do you guys play on 4k?

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And if so, are you guys running 5090s for 4k?

terse field
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No

nocturne vine
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Yes

stray finch
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Maybe

static fossil
ember flare
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9070XT 1440p with Quality Upscaling is enough to be locked @ 120fps on my system

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IIRC I had RT on Medium or something as per DigitalFoundry's recommendation

abstract sedge
# fierce wedge Defaults on nexus

Ooh interesting! So you recommend renoDX default with this game instead of "match SDR"? i heard that normally with most games "match SDR" is the best to use.

ember flare
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This game has shit match SDR though

fierce wedge
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I don’t think the game was graded in sdr

ember flare
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black crush everywhere

fierce wedge
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Match sdr is useless but I left it in anyway

abstract sedge
# fierce wedge I would use a higher game brightness

aah okay thanks lmao, will use the renodx default with "reset all". I will also lower the game brightness in renodx to 150, but what value for game brightness in re9 settings do you recommend? since you said this.

fierce wedge
abstract sedge
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alright sounds good, so game brightness of 150 in renodx settings and game brightness of 100 in re9 settings?

abstract sedge
fierce wedge
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It does

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You can ignore re9 in game settings

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Oh

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You meant in re9 settings

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Anyway it’s ignored

abstract sedge
fierce wedge
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Minileds can’t show dark colors

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So if you have a low game brightness with miniled most of the screen will just be a soupy gray mess

abstract sedge
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Alright thank you so much Musa. I love renoDX so much and it makes gaming so much better. I will check if i can find a place to donate you

abstract sedge
unkempt seal
unkempt seal
oak flint
unkempt seal
distant cape
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I guess I was using an old version that had a preset called ā€œpreserve shadow detailā€ that I really liked

fierce wedge
formal grotto
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I also used preserve shadow detail preset. I even started to feel crushing details near black is as noticable and even more ugly than black level raise 😬

fierce wedge
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Ya black raise is often fine

sweet thicket
undone hound
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yes, took me a while lol.

sweet thicket
undone hound
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Yes

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I believe I fixed RC from crashing(probably overlooked some location though).

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lmk if you encounter crashes with RC though

sweet thicket
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I may do another replay so I’ll have it enabled and see if any locations crashed

static fossil
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but that was with that poorly made ai coded ray tracing tweaks mod

undone hound
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Yeah, there'll still be some odd lighting issue with RC in some location. May have to mess with the scenescale and tilesize

carmine lantern
undone hound
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Only RPD but if you can test Orphanage for me, that'll be great

sonic musk
undone hound
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The preset and texture,mesh,transparent buffer set to highest

sonic musk
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And PT?
Interesting you managed to get rid of the RR blur

undone hound
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Also shadow preset to the max (only if you have extra vram headroom)

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For PT, preset PT Enhanced and texture,mesh,transparent buffer set to highest

undone hound
sweet thicket
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Been replaying a bunch of scenes to test how your mod is affecting it. I see some 'dancing' spots of light in some scenes but overall everything runs well

undone hound
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Dancing spot light is when RC is on right?

sweet thicket
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Yeah, I believe so

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Also, good change on adding presets. They're great for testing

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  • Save/Load + Profiles
undone hound
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I'll see if I can find a good value for RC later

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Ty, I first started the profile system for MHWilds because too many settings to keep track of

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Preset came later because it's was the number one request

sweet thicket
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Do you think you'll go back to your other mods and add them eventually?

undone hound
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I should huh?

sweet thicket
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It would be convenient. Without the settings screenshots you posted on your mods' pages, I would've been lost. I pretty much follow the settings you post

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Not a big priority though, but it could save you questions in the future if you include presets

undone hound
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Thank you for the feedback. I was planning on updating Pragmata and adding preset

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and also fix the RC crashes for PT

sweet thicket
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@undone hound What's next for you since you finished requiem? You've got all the RE Engine games done

undone hound
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Hmm, go back and fix any bugs I missed. Is there Reno for Dead Rising Remaster?

sweet thicket
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I am unsure tbh

fierce wedge
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Apparently it’s slop

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Censored or whatever

undone hound
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Ah, I messed around the demo the end of last year and I found out there's raytracing.

formal grotto
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Okay apart from jumping from 3 to 5 bounces I don't see a lot of differences with PT.

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Also when using the latest version of reno from nexusmods, setting 1500nits peak brightness does not deliver 1500nits peak ingame anymore, is that a known issue or am I doing something wrong?

distant cape
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Image looks less blurry to me tbh

dense sapphire
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stabilize IBL lighting is a massive improvement

undone hound
sweet estuary
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But doesn’t disabling or messing with ibl sampling lead to loss of detail for some material

dense sapphire
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comparing disable vs stabilize, stabilize doesn't seem to have those downsides

undone hound
undone hound
unkempt seal
nocturne vine
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So, could've easily just skipped the mind šŸ˜„

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A/B comparisons can get wild like that.

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Still haven't finished the game, though. So, might try the mod.

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Wonder what's the perf cost with PT.

polar summit
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and it's all cuz of default IBL sampling

unkempt seal
static fossil
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still cant get rid of the atrocious fence shimmering at the beginning of the game

polar summit
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Most likely yea

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Leon scenes in RC that rely solely on the flashlight for lighting look absolutely horrendous with default ibl sampling

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Granted idk where that sceenshot is taken exactly but it looks to be one of those scenarios

unkempt seal
undone hound
static fossil
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whats with the denoising screwing up there

undone hound
distant cape
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JoHien's mod really cleans up a lot of the boiling for me

static fossil
distant cape
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DLSS balanced 4K

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Just a screenshot tho

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Probably converted from hdr. Just noticing this is a lot sharper for me than it had been

sweet thicket
nocturne vine
carmine lantern
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šŸ‘€

sweet estuary
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does it break REFramework?

stark igloo
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i tried it and its working fine

sweet thicket
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I had to reinstall resahde and everything is working fine

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But yeah, we do need a REFramework update. Lots of errors in the logs

stark igloo
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i did get a crash in raccoon city during a cutscene. its after open the garage door by inserting the two power fuse

queen kernel
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i'm playing LMDF and it's without issue so far

sonic musk
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I'm glad they waited for JoHien's mod with the update

dense vortex
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does JoHien's mod really fix the RR blur? Like for example, does the floor plan mounted on the wall in the care center main hall look better? And I'm most curious about Raccoon City, can you see a big difference there?

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I’m going to test it when I can, but I’m really curious because those were the biggest issues for me

undone hound
undone hound
dense vortex
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I'm also curious about the performance impact with the mod, let's say with the defaults for PT. is it big?

undone hound
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I'd say the performance impact from default PT isn't too big. You can scale back the ray bounce if needed. You can also try Radiance Cache to gain some performance back. The only downside is that some areas will have lighting artifacts. Give it a shot though!

sonic musk
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The biggest issue with Radiance Cache is the light lag, though it is probably still not as bad as the vanilla RT

undone hound
undone hound
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Anyone here play with RT?

undone hound
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Me with a 6 year old GPU, installing this graphics mod anyway. šŸ˜†

QRT: GameGPU_com
https://t.co/3VLCUdOy03

A new graphics mod RE9 Graphics Enhancement is now available for Resident Evil Requiem. It completely removes the game base limitations on ray tracing quality and expands rendering parameters.

Users gain full access to deep adjustments of lighting, shadows, and textures through the REFramework menu. Full resolution reflection algorithms and experimental features for bounced light calculation have been added.

The installation of this modification strictly requires the REFramework platform. The developer recommends using the new radiance cache parameters with caution to avoid unexpected graphics crashes.

#ResidentEvilRequiem #ResidentEvil #Mods #Graphics #RayTracing #PCSettings #Gaming

stark igloo
undone hound
stark igloo
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welp i already passed that section unfortunately

undone hound
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Okay, not a problem. Do you by chance have a save after the basement?

distant cape
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There are issues but E does look sharper than D

stark igloo
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i gotta go home and check. right now im at leons section at the city

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you need a copy of the save?

undone hound
formal grotto
stark igloo
sweet estuary
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@fierce wedge what do the new options bring

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Is match hdr the best one?

dense vortex
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is new game+ worth playing or is it better to just start a new playthrough?

sonic musk
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It's pretty much the same
The only difference is that on NG+ you keep the charms and you start earning points as Leon from the beginning
But all the items and upgrades need to be reacquired as normal

pallid grotto
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Did the new patch change something? Cause im pretty sure you couldn't start new game before, it always forced you into "second playthrough"

undone hound
# stark igloo RT is still bugged out after the basement. i went to emilys room and the reflect...

Okay, thanks for checking for me. I'm trying to figure out why this is happening, whether it's intentional or a bug. I have an old save from after the basement section dated March 19th and all the RT functions are working correctly. Looking online, it seems this was first reported on February 28th, which means the patch hadn't happened yet. One method that seems to work is by enabling path tracing in the in-game settings (not every GPU has this option) and then overriding the rendering to the RT pipeline.

sonic musk
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Afaik it's intentional, it was disabled on PS5 pro as well because denoising shit itself so badly in that part that they decided to throw the baby out with the bathwater

sonic musk
undone hound
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Man, that's crazy. They decided to include the PC too huh?

sonic musk
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Probably just made a change globally and pushed that to all SKUs

#

ā–ŗ Visit the Digital Foundry website: https://www.digitalfoundry.net
ā–ŗ Watch the FULL Video Here: https://youtu.be/ddiqHSD1DSU
ā–ŗ Support us on Patreon! https://bit.ly/3jEGjvx
ā–ŗ Digital Foundry YouTube: https://youtube.com/digitalfoundry
ā–ŗ Digital Foundry Merch: https://store.digitalfoundry.net
ā–ŗ Follow on Twitter: https://twitter.com/...

ā–¶ Play video
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Though this refers to a different section of the game

undone hound
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I find it odd that my first playthrough start on March 12th. Of course I was playing with PT and created multiple save point so I can go back to test out the mods.

undone hound
eternal wasp
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Tone Map Type: Choices include Vanilla and RenoDX.

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But ingame I can only see Vanilla and ACES.

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Is this normal?

fierce wedge
fierce wedge
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previous mod was adjusting the tonemapping by adjusting exposure/brightness and stretching the original tonemapper which was fixed to 1k peak

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I found the exact tonemapping code they used on github

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so I was able to implement it properly in the updated mod

sweet estuary
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Oic

dense vortex
sturdy tide
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Yeah I don't remember there being a way too start a new game at all, unless they patched it in? You always have all charms unlocked from the start and all Leon items in the shop right away, without being able to find them in game again.
And on the other side you can't keep upgrades and selling weapons isn't refunding them.
Capcom really fumbled both NG/NG+.

undone hound
sturdy tide
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Yep, I dunno why they changed it, I love both unlocking everything and running game from scratch with guns to pick up, now we have neither.

pallid grotto
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They really fucked up in the replayability of this game altogether
Standard (modern) is way too easy, and Insanity is just a chore and unfun, only really playable with inf ammo

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Guns seem to do jack-shit against staggering enemies, so it's just perfect parry similiar, unlike in RE4R where you could get like 48% chance on handgun shots so you could actually have fun shooting enemies

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Etc etc

sturdy tide
pallid grotto
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And the aiming system with leon is pretty bad too imo and this new mode highlights that even more, I feel like 3rd person ADS zooms in waaay too much compared to RE4R, and a tight crosshair instead of a laser is a huge blunder

winged apex
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you have mods to change zoom fov

pallid grotto
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Though I think I died to the final boss like 2-3 first playthru, so at least that was a bit challenging at least for me, so thats good

pallid grotto
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They had the perfect leon gameplay system with RE4R and just took no inspiration from it :/

sturdy tide
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I still absolutely love the game and can't wait for next RE, but it's cheesy and disappointing compared to 2, 4 and 8 in many ways.

pallid grotto
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Yeah agreed, lots of people overhyped 9 understandably so, but im not even sure if i would put it in my top 5

static fossil
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the base gameplay is kinda lacking but with mods that change it its really fun

pallid grotto
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Yeah though this clip kinda highlights what I dont really like haha

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Animations are really cool thats for sure, but perfect parrying + executing zombies is a bit too easy and you spend more time in animation than gameplay

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if you keep doing it for every zombie, which you kinda have to do in insanity (no inf. ammo), then leons section really becomes half animation locked, half running around, sometimes shooting

static fossil
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yeah i can understand why people wouldn't like that sort of gameplay

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i just like seeing leon do badass shit while being somewhat in control of him

dense vortex
sturdy tide
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Well you can, if you dont mind getting rid of everything, including all challenges... Thats not good at all.

winged apex
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8 also filled with cheese

sturdy tide
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Well, all REs are šŸ™‚ But this time I feel like they made a bit too big of a bet on nostalgia, and the story is a bit more nonsensical.

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My headcannon to explaining the biggest what in the story though is that ||Victor absolutely has no idea about anything and rolls with whatever, and Grace just lucks out on the tape for password, i still love Victor though šŸ˜‚ ||

static fossil
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||and zeno waiting for like 2 hours expecting them to get back||

sturdy tide
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||Leon was just saving Grace first and foremost, like a gigachad he is. Zeno - no idea, was probably waiting for Leon to despawn and Grace to come back.||

sonic musk
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Ye the game is pretty dumb even by the RE standards

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You can tell the story was being cobbled together last minute

sweet thicket
pallid grotto
queen kernel
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i loved my first playthrough, even the second...but then it's just not too fun to replay

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and get this much stealth the hell out of RE

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they could have made the next amazing game buidling upon either RE4's or RE2's style of gameplay

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instead they mixed everything together and ended up with just a "good" game

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rant over lol

fierce wedge
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grace parts are the best

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but also less replayable

pallid grotto
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Yep 100% agree

pallid grotto
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But some parts with leon were really bad, running through an empty care center because it was easy to clear everything with grace even on hardest difficulty

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RPD section was fun too but the lack of enemy variety between the 3 zones was also meh, and at the || lab not having more fights against the elite guards other than 2 small sections is the biggest fumble they did ||

queen kernel
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neither in first nor third person

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it's worse than re7-8 & re2-3

queen kernel
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and yeah, for the intro and chloe section i just use a trainer now

pallid grotto
queen kernel
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i heard that guy likes to implement replayability killers in the games he directs...it kinds shows lol

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the intro section in RE7 is awful on replays

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i love the game but have to always keep a save file after you arrive in the Baker house

pallid grotto
static fossil
pallid grotto
queen kernel
#

pretty graphics alone don't do it for me anymore...hence why i have zero desire to replay Alan Wake II

winged apex
#

did they add full dualsense haptics or just adaptive triggers?

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changelog said "vibration functions"

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ingame doesnt say haptics anywhere either

formal grotto
fierce wedge
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noice

winged apex
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ok cool

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i dont know if the game had good haptics on ps5

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up to devs how well its used

heady arch
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Is there a RenoDX mod for Stellar Blade ?

ember flare
distant cape
#

New Nvidia Drivers that launched today completely fixed my stuters in RE9 Requiem with Frame Gen and Reflex on. No longer need to cap FPS to avoid hitches.

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In notes:

#

Fixed Gaming Bugs
Enhanced smoothness when DLSS Frame Generation is used with V-SYNC. [5999586]

limpid ivy
static fossil
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idk raccoon city completely shits itself when i run it with path tracing

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5 second stutters every minute

carmine lantern
#

How much vram do u have

winged apex
#

dedotated wam

static fossil
sonic musk
static fossil
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it's really weird even putting dlss on ultra performance doesn't help

sonic musk
static fossil
sonic musk
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Did you tried reducing the texture setting too?

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You're using frame gen?

static fossil
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ill go test that one later

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no fg btw

sonic musk
#

I know that people reporting stutters in RC were hitting the VRAM bottleneck, though usually turning down mech quality did the trick

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As a last resort, you could reduce the output resolution (upscaling doesn't help much with VRAM)

undone hound
#

@static fossil What resolution you're playing at?

undone hound
#

Are you playing with any mods? btw, you can reduce your shadow quality to high to free up some vram

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If you're using my mods, set texture quality to high and shadow quality to high would be enough to keep vram under 12gb

static fossil
#

do you recommend switching rr to preset d or e with your stabilize ibl lighting option

undone hound
#

I recommend preset D for this game

static fossil
#

hey sorry to keep asking questions but does shadow quality affect anything in path tracing

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i cant notice any differences between lowest and high

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also some zombies dont seem to cast shadows
this happens to me regardless if i have your mod im just wondering if you know why

undone hound
#

For PT, shadow quality only show up on transparent reflection. Yeah, that's weird with the shadow. I never killed zombie on that stairs so I gotta check it out later

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I had a comment saying his photo mode shadows is missing even with the mod disabled. Found out that save is borked because his other save works fine.

static fossil
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its like 30% shadowless zombies and the rest are normal in every section

undone hound
#

was it always like that for you?

static fossil
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yeah

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might be a problem with the game version idk, its two patches back

undone hound
#

If you're 2 patches back, do you have a save after the basement? Enable RT and see if reflection is still there

static fossil
#

you mean right after the elevator scene?

undone hound
#

Yeah

sonic musk
static fossil
#

guess he's a dead body technically

static fossil
#

rt and pt

undone hound
#

Okay, thanks. Wish capcom can patch this back in for PC instead of me trying figure how to get this to work for AMD users

hexed quest
sonic musk
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Super resolution model doesn't matter when ray reconstruction is enabled, if that's what you're asking

oak flint
dense sapphire
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PT overrides contact shadows

visual plover
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hey on an LG G5 i have once again the problem with RenoDX that default settings "overexpose" volumetric fog resulting in a washed out image since this game has volumetric fog pretty much everywhere. In the rare instances w/o fog the game looks perfect but as soon as there is fog it"s like sb pissed all over the screen (pardon my french)

if i change to "match SDR" the fog looks better but it crushes blacks like crazy in darker areas.

i have been having this issue with a lot of games lately when using RenoDX on the LG G5. On my old LG C9 everything is just fine

any ideas would be much appreciated

visual plover
#

thanks for the reply . Since i played around with every setting i am pretty sure that didn't solve it entirely either but i will have to check later.

so this is a known issue?

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also, if i turn on liliums black floor fix on default settings the picture improves a lot but again suffers from black crush

#

(lilium on top of RenoDX i mean)

static fossil
visual plover
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ah so you mean eotf emulation off when i am running 'match SDR' not for default settings

static fossil
#

yea

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i think default has that off anyways

wild ridge
#

This game was probably made with HDR first in mind and not SDR

#

Capcom said a few years ago that they would switch

fierce wedge
#

Ya mod doesn’t use 2.2 emulation by default

visual plover
oak flint
thorny grotto
oak flint
thorny grotto
oak flint
thorny grotto
thorny grotto
oak flint
#

Big improvement is on non PT scenes.

thorny grotto
oak flint
thorny grotto
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I have change LOD Bias, increased Rays Bounce already, removed hero light, film grain and applied RCAs already

oak flint
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PT enhanced preset set ray bounce to 5, and disabled film grain - in default pt preset. rest don't know

sonic musk
#

Strand shadows tank the performance in some scenes, so disable that

#

Ray bounces over default 3 don't really add much, disable that too and you're pretty much at vanilla performance with much better image

#

I'm talking about PT enhanced preset

thorny grotto
unkempt seal
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What does stabilize IBL do exactly? I played the entire game with IBL off and it looked great throughout

static fossil
#

youll see the difference

undone hound
sonic musk
#

Damn
So that was responsible for turning everything into a mush

unkempt seal
undone hound
#

True, IBL sampling off will remove blurriness too

static fossil
#

im just wondering if that's fixable

oak flint
static fossil
undone hound
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I don't think it's fixable but if you can tell me the exact location, I'll check it out. On my playthrough, I had RC disable

static fossil
oak flint
worldly sedge
#

Hi,
honestly, I don't know what you thought of this game, but I find it so much less than average compared to RE8 Village, to name just one example.

pallid grotto
static fossil
#

you just need to shoot them in the head or leg a bunch of times

pallid grotto
static fossil
#

it's quite a core part of gameplay almost

#

although i agree i remember the stagger being really hard to pull off
but then i modded it to increase the value

pallid grotto
#

yeah, I loved the charms in re4 where you could get like 48% chance to stagger with pistol, that was fun, and not really op

#

id prefer it if it took less shots, but would also do less damage or something

#

I mean sure having something different for combat than re4r is not necessarily bad, but I still dont like it at all personally lol

static fossil
#

yeah the balancing in this game is pretty subpar

#

like the alligator snapper being completely pointless once you unlock the silencer 9

pallid grotto
#

oh yeah absolutely that too

#

RE8 had a problem where every new unlocked gun was better than before, so it had zero weapon variety, then comes RE4R which is very balanced, almost all guns in every category is usable and there's not really one thats the best of the best

#

but then that gets nuked in RE9 for no reason at all, especially when weapon models reloads etc. are cool about every gun, but who cares because theres only one thats worth using

ember flare
#

Basically impossible to stun them with headshots on Insanity

static fossil
# pallid grotto https://www.youtube.com/watch?v=MdYftKSCA54 I only found this video just now, n...

there's a bunch of videos like this where they just make leon insanely overpowered
https://youtube.com/shorts/xXL_Ub1VfwU

Prime Young Re6 Leon - Resident Evil Requiem PC Aggressive Gameplay (No Damage) #residentevil

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Resident Evil Requiem[a] is a 2026 survival horror game developed and published by Capcom. It is the eleventh main Resident Evil game, following Resident Evil Village (2021).[1] It features a new protagonist, FBI anal...

ā–¶ Play video
#

but its fun to see i guess

pallid grotto
pallid grotto
#

I think its the uncertainty of it, you get a kick but you dont know if you'll actually kill the enemy or not, so you gotta wait for the sound cue, but for RE9, you know you're killing the enemy as soon as you see that button prompt, so you just watch a 5sec cutscene afterwards

#

and as cool as these finishers are, having a group of enemies, but then being interrupted multiple times for like 4-5 seconds gets kinda annoying, whereas in RE4R the kick is very fluid, takes like 1s or less, so theres no wait time

static fossil
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i guess you still technically know when a kick kills because if you kick a low health zombie it sends them flying

pallid grotto
static fossil
#

i was agreeing with you

pallid grotto
#

I just found this vid, only watched like 1m of it, but perfectly shows some of my other issues too with it

https://www.youtube.com/watch?v=ZVtDIpbe-aE

[WARNING: FLASHING LIGHTS]

Resident Evil 4 Remake's melee combat was fun, engaging, and overall awesome.

Resident Evil 9 Requiem's melee combat, on the other hand... missed a few things.

So why does it feel worse?

What changed, aside from Leon being nearly 30 years older, infected with late-stage T-Virus, and is married to [INSERT YOUR FA...

ā–¶ Play video
pallid grotto
#

a comment highlights that in RE4R, on professional, the melee kick crit sound doesnt always kill the enemy, which I dont remember happening, but if its really true, then thats a bit annoying too

static fossil
#

one thing ive heard about re4r is having good consistent mechanics

#

re9 doesn't have that at all
even down to the enemy timings

pallid grotto
#

yeah agreed, though all of these are just part of the issues, could also get into ADS animations and all that too lol

#

I did a replay of RE4R somewhat close to RE9, so I guess thats why these issues annoyed me a bit more

#

the lasers over sights are bit of a preference, but I swear theres some fuckery going on when ads-ing in RE9 compared to RE4R, its a lot less fluid, and slows you down much more

worldly sedge
# static fossil who are you talking to

I'm talking to those who have played this game. I'm using a translator who doesn't speak English, so the translation isn't always 100% accurate, as I'm trying to explain. But I'm disappointed with the game, especially compared to RE8 Village or the RE4 remake, which are excellent...

unkempt seal
thorny grotto
#

but Beneviento section was good

worldly sedge
# unkempt seal RE8 was absolute mid tier slop IMO. I loved 9 though

Okay, everyone has their own opinion, as they say, tastes differ. Personally, I didn't feel that sense of pressure, the amount of fighting, the action like in RE8. Mind you, I'm not saying RE8 is my favorite, but it's much better than RE9. Finally, I'd add that my favorite was the RE4 remake... So there you have it, everyone has their own tastes, thankfully there's something for everyone...

šŸ‘‹

pallid grotto
acoustic whale
#

Hello people, I would like to install RenoDX for Stellar Blade, what else do I have to do other than installing the mods via RHI?

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woops wrong channel

worldly sedge
sweet estuary
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Re8 was not good

fierce wedge
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re8 was fine

#

the good parts were early

sonic musk
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RE8 is a pale xerocopy of the OG RE4

oak flint
sonic musk
#

Grace section is aping RE1 more than anything
Because all the assets were made to be reused in the RE1/RE0 remakes
Just like RE8 was almost entirely recycled for RE4R

terse field
#

I’ll that that kind of ā€œrecyclingā€ any day of the week tbh

pallid grotto
stark igloo
#

DLSS 4.5 Ray Reconstruction in august https://youtu.be/NvSYk0PjLrU?si=T-XtZbuqENlctQ9s

Learn more: https://www.nvidia.com/en-us/geforce/news/dlss-4-5-ray-reconstruction-1000-rtx-games-apps-out-now

Introducing DLSS 4.5 Ray Reconstruction, coming August 2026 for all GeForce RTX gamers to enhance image quality in ray-traced and path-traced games.

Powered by a second-generation transformer model, DLSS 4.5 Ray Reconstruction can mor...

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mental glen
#

seems i can finally play this game in august then

static fossil
#

No more boiling!

thorny grotto
sonic musk
#

Yall remember those are cherry picked excamples

formal grotto
thorny grotto