#Resident Evil Requiem

1 messages Ā· Page 16 of 1

last kiln
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prob yeah

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i've seen videos about the setup

frank badge
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Now i'm in this situation, everything works fine but ref menu doesn't open (not a big problem)

last kiln
frank badge
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Thank you both Snow and nichgo

unkempt seal
last kiln
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no clue

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i don't watch this

patent kernel
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Something like nukem dllsg to fsr3 but its support mfg

kind fossil
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Experience Resident Evil 9 like never before with the brand new Flat2VR 6DOF mod! Today we’re pushing the RE Engine to its limits on an RTX 5070 Ti to see if RE9 Requiem is the ultimate VR horror experience. This is Talemann1982 VR Mod adding vr headset tracking and 6dof motion to the newest entry in the Resident Evil franchise.

This mod is n...

ā–¶ Play video
regal needle
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Just curious. I know most VR headsets aren't OLED. But does Reno work in VR?

nocturne vine
nocturne vine
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And reno can work in VR if you're playing a 2D game, since all the mods are for 2D games.

regal needle
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Yes, that's why I said most. I was just wondering about Reno and VR

nocturne vine
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Oh, I skipped that part.

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Technically, yes.

regal needle
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Thank you šŸ™‚

nocturne vine
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If you're looking to play 2D games in VR, and by that I mean ..

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Like flatscreen games, putting it on a screen when in VR space, like a theater experience kinda thing.

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I know you can inject SK in SteamVR and shit, so that means ReShade can be injected with it, and ergo, RenoDX, too.

last kiln
last kiln
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psvr2 doesn't have HDR on pc

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in fact steamvr entirely has no HDR

nocturne vine
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Oh, right. wtf.

last kiln
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the entire VR ecosystem has no HDR path

nocturne vine
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idk why I forgot Reno is for HDR

regal needle
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So Hollow Knight Yes, CyberPunk, No

nocturne vine
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Yeah, sorry.

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No, no HDR on PCVR.

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So, you can inject it, but it's not gonna work, be broken.

last kiln
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it's just gonna be

nocturne vine
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So, ergo, no work.

last kiln
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sdr

regal needle
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Ok, thank you šŸ™‚

civic cairn
dense vortex
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so a leak who is the director of a game is now considered a spoiler huh

nocturne vine
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No harm in putting a spoiler when in doubt.

civic cairn
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just there for the purpose of protecting those who would rather find out on their own, or maybe haven't played the game yet and wonder what the future of resident evil is, etc really

dense vortex
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tbh "spoilers for potential future RE games" makes it sound like some RE10 story details leaked lol

civic cairn
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eh you got a point

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i changed games to remakes

polar summit
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Spoiler tag text/images if you’re unsure

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Even if it’s super minor

dense vortex
civic cairn
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appreciate you pointing it out though, i think the adjusted wording now should be work better

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i hope photo mode for this game comes out soon

regal needle
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Just found this out

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Goodbye Chunk

sturdy tide
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You trying to leave IV guy without a job?

regal needle
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lol yeah I know about that one too šŸ™‚

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Poor IV guy

civic cairn
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Just wanna say thank you Musa again for this RE9 HDR fix, it’s my first game I’ve played in HDR & also made it my favorite Resident Evil. Clocking about 90 hours on this game bc of you 😭

sweet estuary
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Jfc

civic cairn
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well some of it is messing with hdr settings and free camming 2 take pics & also trying to platinum

queen kernel
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i have about 60 with 4 playthroughs, last two on insanity, so lots of dying lol

dense fjord
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I clicked 'reset all' so which is the better choice to click next? purist or preserve shadow detail?

unique snow
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imho preserve shadow detail

civic cairn
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could be wrong but yeah

distant cape
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So if you don't select purist or preserve shadow details- what exaclty is that mode?

somber field
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display commnader is not anymore?

granite jungle
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Hello, thanks for this mod!!
Something isn’t working for me – I must have made a mistake – but in the Reshade menu, I adjust the Renodx settings as I want, I’ve disabled and then re-enabled HDR in-game and everything’s fine, but when I restart the game, everything reverts to the default settings. How can I make the changes I’ve applied permanent so I don’t have to change everything every time I restart the game?
Many thanks!!

fierce edge
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Is there a way to prevent this extreme bloom when using RenoDX? Everything looks great 99% of the time but then I’ll just randomly get the actual sun thrown in my face.

polar summit
fierce wedge
granite jungle
fierce edge
unique snow
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this one is so much better

granite jungle
fierce wedge
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Cause the mod always reverts to preset 1

granite jungle
fierce wedge
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it always launches to your first preset

granite jungle
granite jungle
distant cape
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I tried the artificial light removal mod and it worked great for the Grace sections at the care center- but the Leon stuff in Racoon City is just way too dark in third person with it.

signal sky
sweet estuary
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@fierce wedge @rich smelt I am trying to capture a frame of requiem using renderdoc

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but its not working for some reason

rich smelt
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Req has RT and stuff

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I would use Nsight

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or PIX

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Also their anti tamper might block you

sweet estuary
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I thought it bypassed all of that

rich smelt
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no idea

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PIX worked for me in Crimson

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but Nsight was rip

sweet estuary
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ic

stiff remnant
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Does someone has these black artifacts while using ray tracing ? Especially on his weapon
I am on a 5070, ray tracing high, everything else on high as well, already tried with native resolution and with upscaling, nothing changes
Without ray tracing, it's ok

sonic musk
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What Ray reconstruction model are you using?

stiff remnant
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But about the preset, I set Nvidia app to "recommended"

sonic musk
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Ahh

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Yeah it's the Capcom's denoiser shitting itself

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Not unusual

stiff remnant
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It helped a little when I removed film grain, it was worse before

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But yeah, I guess there is no fix ?

sonic musk
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Not really no
Unless someone figures out how to use ray reconstruction without pt

stiff remnant
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:/

uneven halo
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If you use ultra+ you can use rr with ray tracing

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At that point though may as well use pt as the Perf hit from rr is going to be within range anyway

sweet estuary
uneven halo
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Turn it on and off and see the results

stiff remnant
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I will give it a try later, thanks for the suggestion

distant cape
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Are people using D or E preset with Ray Reconstruction? Which has less ghosting in third person?

polar summit
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D has less ghosting with default settings

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E also flatout fails to denoise at times

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D has some pretty bad boiling without further tweaks tho, so pick your poison

distant cape
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Cool thanks. Guess I’ll just go with D.

stiff remnant
lament walrus
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If you still see shutters, try this setting. This is the algorithm I developed for DC for Frame Generation, which should help with shutters. max_queue=1 for lower latency, max_queue=3 for better stability. This algoritm is still under research, which is why I didn't set it by default yet. (FPS Limiter Preset).
Reflex set to 'low latency', no boost.

primal rune
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What do i do to make the black not look too washed out when I’m in a room with light? Cuz any light on me make the black that i see washed out, i notice that if i up Shadow to max that does work, or lower to 0 the pre & post tone map shadwo sliders

I don’t know the best combination can any one help me ?

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By the way i did click preserve shadow detail preset

primal rune
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OKKKK so it was a easy gamma slide from 1.0 to 1.13 and that did it

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LOOL

lament walrus
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You have to install Display Commnader as addon.

inland topaz
dense fjord
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TY!

lament walrus
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I'm making improvements to make UIfps limiter + window manager focused.

urban grail
mental glen
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what a chad

stray finch
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most grandparents: hOw dO pHoNe wOrK

limpid ivy
mental glen
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hope im gonna still be mentally fit enough to play games at old age

thorny grotto
mental glen
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That’s also fine with me

queen kernel
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if AI isn't completely removed from public consumption (like it should be) and is shoved down our throats, then we'll have dementia by 50

thorny grotto
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your brain will be the last thing u will lose kekpepehands

unkempt seal
limpid ivy
# lament walrus I'm making improvements to make UIfps limiter + window manager focused.

And what are the features of this addon, in terms of the effect on the picture or on the response, can it somehow improve these parameters?
For example, I use XEFG with Optiscaller, dlss quality. In the screenshot, you select the second line in the FPS Limiter , namely Use Reflex Latensy markers , max qued = 1
How does this affect the picture? Or is it better to use a native? By the way, after installing this mod, I lost subtitles in Requiem :)) That is, the subtitles of the Npc šŸ™‚

lament walrus
# limpid ivy And what are the features of this addon, in terms of the effect on the picture o...

** FG low latency algirthm, which fixed frame pacing issues**- the "use reflex markers max_queued=1/2/3", is an experimental algoirthm I developed for Frame Generation fps-limiting. It's not mentioned in the UI.

Current algorithms, like nvapi's reflex fps imiter, or SK's fps limiter focus on latency, but accordfing to testing, they do poor job at frame pacing . @mental glen and other people, including myself, tested, this approach, it does help in many games #1423918603035476041 message compared to other algoirhtm.

I wanted to make max_queued=1 the default, but it need a bit of research on how to make it work in all games. That's why max_queued=2 exists.
My plan for a while, was to create a library for fps limiter, offering this and different algorithms for fps limiting.

This I think deserves spending more time on developing, writing research paper on it, doing comparision, and auto-tweaking settings.

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TLDR max queued =1/2/3, are parameters to the algorithm, that's a different setting, than DXGI's max queued frames setting.

civic cairn
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just a friendly reminder for musa whenever you have free time šŸ™ (if this gets annoying react w/ a šŸ¤ or šŸ‘ if it’s ok)

fierce wedge
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tried the tricubic b-spline filtering but it didn't fix the banding

civic cairn
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Aw man

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Thanks for the info though

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You da goat

limpid ivy
# lament walrus ** FG low latency algirthm, which fixed frame pacing issues**- the "use reflex ...

Thank you very much for your explanation! It's very interesting, although it's not entirely clear to me as a regular person. However, I have a question: For Re Requiem, what is the best setting to choose if I enable 2x fg in the game's settings, use Dlss quality, and use XeFg in Optiscaller? What should I choose in the Fps Limiter section, and should I set max_queued=1? Additionally, what should I pay attention to, such as the latency level in ms and Frame Parcing? I understand that a lot depends on the graphics card (I have a 2080 ti palit dual).

lament walrus
lament walrus
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I'm going to work on UI rewrite, to make this simpler self explanatory.

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This algorithm is a proof of concept I wrote testing a few strategies. I can be improved further, but needs more work to do so, eventually make it into library, it would be good to write a research paper about it. It can be improved futher, but making it work with all games, allowing for better control between low latency and pacing.

limpid ivy
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@lament walrus By the way, there's an addon called Dlss fix, do you think it will improve the response time? Have you tried using it?

lament walrus
lament walrus
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I'm looking for feedback, list of games where it doesn't work. I fixed Doom: The Dark Ages, to make it work with Vulkan, but there could be more games where something doesn't work as it should.

lament walrus
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Btw, "Reflex: Status: Fails" also needs rename means that native reflex implementation is not done properly the developer. I'll add a fix later, for affected games.

low badge
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Is this just a Reno copy? It's a new mod from the RE9 ENUX guyhttps://www.nexusmods.com/residentevilrequiem/mods/1242?tab=description

Nexus Mods :: Resident Evil Requiem

ShadeCore is a real-time modding and post-processing engine for games and 3D applications.It hooks into the graphics pipeline and provides live visual control, preset management, and a stable ex

fierce wedge
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It is

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Seems he also forked reshade

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And @fathom zinc your shaders are here too

terse field
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Dude is relentless lol

civic cairn
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Ain’t no WAY

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What is that thumbnail

nocturne vine
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HDR Ultra Pro Max

terse field
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roooofl it's actually Reshade indeed

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What the hell is wrong with this dude

mental glen
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whats worse is that his enux copy is STILL up and mods just locked comments

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and the dmca that @worthy cradle opened on his github didnt seem to do anything yet either lol

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that shit still up

terse field
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Compatible with all Reshade mods

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Nah, really?

lament walrus
winged apex
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Why do these losers do this stuff

worthy socket
low badge
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I was pretty sure it was another ripoff, but I don't know enough to be able to tell for sure. To me RenoDX is magic.

queen kernel
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the dude is about to become the champion of plagiarism lol

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it's like that's the point

limpid ivy
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I have an Sdr Tv w905a, and I have 12 bits set in the Nvidia control panel. I also use the Reshade Addon with the renodx mod for Re 9 to remove Film Grain. I tried the SpecialK plugin by placing it in the Framework's plugin folder. For some reason, this plugin activates two brightness sliders that I can't adjust. When I turn off SpecialK, everything returns to normal. Why do you think this is happening? Let me take a screenshot.

limpid ivy
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When using the SpecialK plugin, RenoDx has a peak brightness of 1000, game brightness of 203 and Sdr EOTF 2.2 . Without this plugin, these sliders are not active for me. So SpecailK thinks I have Hdr?

fierce wedge
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renodx always has those settings

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didn't code anything separate for sdr

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no benefit to using the mod in sdr

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unless you wanna mess around with sliders

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there's nothing to fix in sdr

limpid ivy
# fierce wedge renodx always has those settings

In general, I saw that the SpecialK64 plugin has a setting that changes like a slider, it seems that the parameter 0.325 was initially set there, and if you right-click on it, the value goes to 80 cm just for Sdr. As for the slides, they are active in Vanilla + Tone nmap mode, like this.

foggy needle
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i dont know why github is soooo slow these days..

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they still didnt shut down the last one we reported

mental glen
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thank GOD man

queen kernel
mental glen
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letsfucking go

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bros banned on nexus as well

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all 3 of his slop mods gone

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well

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not slop since the actual things are good but you get what i mean

fierce wedge
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maybe that was bad

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giving kudos will let him know it was me

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then he'll steal my shit more readily

mental glen
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does it show WHO gives you kudos?

fierce wedge
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probably on the server anyway

mental glen
terse field
mental glen
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nah

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those still up

terse field
foggy needle
# terse field GitHub as well?

sadly not. im not sure whats up with github the last weeks, but they are really slow or dont do anything at all. we reported the last issue over 2 weeks ago, nothing happened. and this one, well.. we will see...
stuff like this makes me sad and mad.

limpid ivy
# fierce wedge renodx always has those settings

In the Special K Discord, they threw me a version where there is no Hdr activation, just for SDR users and there are no similar problems with Hdr activation.

26.3.25.3

  • Further changes to prevent HDR override when RenoDX is loaded, hopefully
    it correctly sets the colorspace in recent builds.

    • This change allows SDR users to use RenoDX, for the RenoDX mods where such
      a thing makes any sense.
fierce wedge
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No idea what that’s about

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I don’t force any hdr stuff

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Not sure what sk is doing

limpid ivy
# fierce wedge Not sure what sk is doing

I get it, but you see, there are different versions of SpecialK. In fact, I wanted to use SpecialK in conjunction with Optiscaller with XeFG activated (this is a frame generation tool). Allegedly, SpecialK has some tweaks for adjusting input to reduce latency and so on.

limpid ivy
lament walrus
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Yes, Display Commander has similar general functionality as Special-K. It’s build as Reshade addon for better compatibility.

limpid ivy
lament walrus
limpid ivy
civic cairn
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FYI: new update 1.4gb out -- wouldn't update until reframework is patched for new update

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though i will test if it is actually broken or not

bronze oak
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Any idea what the new update changes?

civic cairn
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reframework is broken. so avoid updating or launching steam, run the game's exe by folder. and no not at the moment

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PHOTO MODE ADDED

civic cairn
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I lied chat

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reframework DOES work

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but idk about reshade, testign now

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nevermind. reshade and reframework work fine. make sure you're on the most recent nightly version of reframework

lament walrus
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One big feature was adding texture caching, ability to swap and replace textures in dx11 games, allowing people to use texture packs, etc.

sonic musk
# civic cairn reframework DOES work

Afaik REF breaking with every update was partially REF fault, it's been fixed so it should happen again unless Capcom goes out of their way to break it

kind fossil
heady arch
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Gonna play the ME trilogy(Legendary Edition), HDR with RenoDX or SDR ?

echo frost
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I am having issue with screen flickering on AMD at the start of the game. Anyone knows something about what is causing that ? Is that some bug with AO or SS ?

Main menu is fine but as soon as I load into start of the game its very distracting and can't find a way around it yet.

stray finch
frank badge
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someone could help me load otiscaler and renodx with specialK in re9? i don't want to use reframework

fierce wedge
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mod requires reframework

frank badge
fierce wedge
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everything requires reframework

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cause of the anti tamper

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reframework is what bypasses the anti tamper

frank badge
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i think is ref the cause

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cant play the game

echo frost
frank badge
stray finch
daring cypress
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I also have this problem

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DLSS fix addon helps

nocturne vine
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Otis tools? Yeah, almost always superior to any native photo mode.

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Barring any effect features and such in some photo modes.

civic cairn
kind fossil
kind fossil
wet kiln
fickle dust
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Since the 13th till now , no new updates on renodx right ?

fickle dust
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Is this normal ?

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Why PT looks so bad in the opening sequence xD

fickle dust
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Ok so I was forcing PRESET E which makes it look like shite

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Preset D it is

civic cairn
inland topaz
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Maybe something changed in an update, idk

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I played it on release

fickle dust
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It has more downsides than good

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I finished game once on E and now swapped to D

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D is much more stable

inland topaz
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Doom games require E

civic cairn
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wtf is boiling and how do I notice it

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shi i just put RenoDX on and call it a day

heady arch
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I'm suriprised there is no mod for Space Marine 2

fierce wedge
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I think it’s Tonemap ass though

nocturne vine
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But min maxing it, had fun. Gonna resume more today. Soonā„¢ snig

civic cairn
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good luck chat šŸ™
VRR did save my ass ngl

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where did you end off at?

nocturne vine
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Still in Grace's section, but I grabbed the ||organ in freezer from garage and got attacked||

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On that side of the map going upstairs and clearing things, etc. Will continue from there next.

civic cairn
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That’s some good progress 🫔

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Faster than me

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Took me a bit I think

nocturne vine
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I stopped playing while I was already in that building, though.

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I resumed from there.

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But I spent a good time fiddling around with some stuff, too.

civic cairn
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I wanna know your final runtime when you finish šŸ˜‚

nocturne vine
# terse field Why no VRR?

the dumbass miniLED I am using has terribad ghosting issues due to its local-dimming algo.

I initially accepted them as the only con of that set, until I realized disabling VRR fixes them.

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But then, you're left with no VRR so RIP.

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I just had to reduce from DLAA + FG to DLSS Quality only, so it's w/e.

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Game still ChefsKiss

terse field
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Where tf did your LG TVs went lol

nocturne vine
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On my desk

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the 65" is sitting on the floor

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The 85" miniLED replaced that.

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Now a 120" screen is soon to replace that miniLED.

terse field
nocturne vine
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GTA 6 on 120", boio.

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Jason will practically be in my room.

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... and so will be Lucia. blush

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Been a non-issue thus far, ghosting isn't really an issue in anything except for SUPER DARK scenarios, which is basically this game 99% of the time.

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Even Alan Wake 2 didn't have issues, since a lot of it is intentionally raised there.

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Cronos did, though.

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So, pretty much an issue for horror games only. Games like Stellar Blade, or R&C Rift Apart, etc. Non issues.

terse field
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What MiniLED TV are you using?

nocturne vine
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TCL QM7K 85"

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Bought it last year for putting it in the lounge so when mom comes over, she can watch her sports or soap opera and shit on it.

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Figured I'd put it next to my 65" LG and try to calibrate or just compare.

civic cairn
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The mom part

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But 98ā€

nocturne vine
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Originally wanted it for a week, but then it just won me over, lol. Watching movies on this thing is very nice.

nocturne vine
# civic cairn But 98ā€

I had 98" available at QM8K, but QM7K only had 85" and I was like might as well do QM7K for the times fam is over and nephew/nieces wanna play some games with console.

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Otherwise 98" would've been better overall.

civic cairn
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I only got 98 so my parents can brag lmao

nocturne vine
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Thing about miniLEDs (TCL ones especially) is that they get better in larger sizes, brightness and all.

civic cairn
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But it was a really good deal

terse field
nocturne vine
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But mainly cause it'd have cost 3x more šŸ˜›

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Remember, this TV's mission was to display 'soap opera', it's already seriously overkill for that job.

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News, sports, all that shit.

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And Sony would've been an import, so even costlier, and no warranty.

fair heart
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I appear to have found a semi-fix for the Residsnt Evil Requiem DLSS VRAM leak that happens later game. I found that after loading in with it set to DL SS balanced and FG x3, if I revert to performance DLSS with FG X2, then back, my VRAM stays under 94% and there’s no stuttering.

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I’m running a 5070 Ti, 4K, max settings with path tracing. Also using the Display Commander add in.

sturdy tide
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FG from lower than 70~80 native is bad, and x3 is barely worth it with 165hz and starts to make sense around 240hz.
Capped 60 with DLSS Performance is better, especialy with a good cap like in Display Commander instead of ingame, but eh, up to you.

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I forgot I have DX12 tax on Linux though and can't compare my 4090 that easily, maybe 5070 Ti gets enough native frames without it.

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I remember Reflex causing stutters though, so native with it off has another benefit.

stiff remnant
sturdy tide
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If you use FG your native FPS drops, need headroom for that and in general.

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If you're getting 60 with x2 that would be 100 from base 50 after FG tax, give or take.

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And you're GPU bound now, unless you capped below 100 or native 50.

stiff remnant
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I also think some games are also less taxing in frame gen
Like Crimson Desert I loss a lot more base fps than Re Requiem

knotty apex
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just try to make sure your framerate after 2x fg is 120ish, some wiggle room is fine

terse field
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Your mod is mentioned @fierce wedge

fierce wedge
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oh shit

terse field
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You are a star, now

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Reno is once again breaking containment

fierce wedge
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his video on metroid prime 4

terse field
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Yeah

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Rightfully said it was shite

frank badge
daring cypress
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although, the problem fixed itself later on on it's own without it šŸ¤·ā€ā™‚ļø

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I've already finished the game

sweet estuary
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new patch?

unkempt seal
sweet estuary
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Today

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Or yesterday

stray finch
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no, days ago

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27th

fair heart
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Anyone have any luck getting dynamic FG to work with Requiem?

fair heart
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Also has anyone had issues with noticeable VRR flicker in RE Requiem and found a fix?

signal sky
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No VRR flicker for me

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Youre probably hammering your system too hard and can’t keep steady frametimes or you have something setup wrong

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Game has mega stable frametimes

solid shale
unkempt seal
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just got the game finally. reno on this game overwrites the game's hdr sliders? or do we still have to set them or reset them?

unkempt seal
unkempt seal
nocturne vine
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Venom.

unkempt seal
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Lmaaao. How is this game like this wtf this is so bad

terse field
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Bro managed to hit the lottery in the funny bugs department

mental glen
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@fierce wedge

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bros entire acc is gone

sonic musk
civic cairn
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W

mental glen
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yurr

civic cairn
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LETS GOOOO

fickle dust
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ALSO

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finally done with this piece of shit

unkempt seal
unkempt seal
fickle dust
fickle dust
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Tho I admit PT is half good half ass in this title

unkempt seal
fickle dust
unkempt seal
#

Crazy how AW2 has almost perfect implementation in comparison. Zero ghosting, smearing

sonic musk
#

All games so far use D except fir the Doom TDA which uses newer E, because DoF is fucked with older models
E however has horrendous ghosting in the darker areas

unkempt seal
sweet estuary
#

If you set the ray tracing to max

unkempt seal
polar summit
sonic musk
#

It's about as full as any other game advertised as using PT

polar summit
#

Isn't it doing some hybrid RT/raster lighting, I vaguely remember the DF video mentioning something of the sort

unkempt seal
#

perf hit kinda says it as well. and visually when toggling it

unkempt seal
# polar summit Worth nothing than alan wake is not full PT

Testing Alan Wake 2, Rasterization VS Path Tracing, DLSS 4K
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šŸ”§ SPECS šŸ”§

ā—¾ļø CPU - AMD Ryzen 9 9950X3D - PBO - 30 Curve Optimiser
ā—¾ļø Cooler - Custom Water ...

ā–¶ Play video
sonic musk
#

Again, it's more or less the same as other PT games, the difference is that they use baked lighting for the GI fallback instead of light cache, the latter would have too much lag for a game where lighting conditions change abruptly
Haven't seen that panel about RE9 implementation, but I suspect they might be doing something similar, as they also don't use any caching

#

AW2 also isn't a "raster" game, they use something similar to the SW Lumen on all platforms, again with the baked fallback to avoid boiling and light lag

#

PT in games is still far from being a real deal like you see in the offline engines like Blender, it still relies on a bunch of hacks to work, each with their own downsides

polar summit
#

https://youtu.be/tXfwvohROPA?is=8qouUBH1D-DfnE7O 14:00 onwards he talks about something akin to baked fallback you mentioned

We've established that Alan Wake is a stunning game both on consoles and on mainstream PCs, but what if you want to push up to the next level and tax your GPU with high-end path tracing features? In this extended video, Alex goes in-depth on each and every RT feature in the game, checks out DLSS ray reconstruction and discovers Remedy's chosen f...

ā–¶ Play video
#

Also if RE9 was doing something similar shouldn’t it react just as fast to light changing?

#

It is quite slow and lingers for a while compared to AW2

sonic musk
#

It does in the RT mode because of the denoiser
PT with the default RR model is almost instantaneous

polar summit
#

I can tell you it is absolutely not instantaneous

#

Flashlight can take ages to clear fully

polar summit
#

also visible in that video

#

could of course be something else entirely

#

but it does look like light lingering

#

the portion that was lit actually looks darker, so might not even be that

#

camera movement also clears it pretty much instantly

#

but just sitting still takes a good 30 seconds for it to recover completely

sonic musk
#

I mean, you can enable radiance cache with U+ and see how bad it gets

polar summit
#

Oyea i did, and it is indeed MUCH worse

unkempt seal
#

I've never seen it like this in aw2

sonic musk
#

I only ever seen light linger with preset E

polar summit
#

This was with preset D

unkempt seal
#

IIRC

polar summit
#

camera motion clears it basically instant tho

#

so hard to notice when actually playing the game

#

maybe it's a RR artifact idk

sonic musk
#

shrug
Did the entire playthrough with PT, haven't seen any obvious light lag

sonic musk
#

So not moving the camera

#

Maybe it's only affecting the flashlight

polar summit
#

but it is relatively quick

unkempt seal
#

the edges were boiling to hell

sonic musk
polar summit
#

yea for sure

#

but my point is, it is nowhere near alan wake 2

#

Alan wake 2 reacts as fast as raster

#

it's wild

sonic musk
#

Again, I dunno what RE9 is doing excacly
There's an hour long presentation about it on the nvidia channel, but I haven't gotten around to watching it yet

#

Watch the full replay of our GDC 2026 session to see how see how Capcom engineers brought real-time path tracing into RE ENGINE for Resident Evil Requiem and PRAGMATA. This talk will cover the challenges of adapting a modern AAA architecture for real-time path tracing and explain the advanced optimization techniques used to squeeze every bit of ...

ā–¶ Play video
polar summit
#

I skipped a bit ahead, and apparently they ARE using ReSTIR GI, but u+ tweaks shows it's off by default?

unkempt seal
polar summit
#

they also mention being able to use only IBL lighting to reduce noise in indirectly lit scenes

#

which doesn't track at all lol

#

that setting is completely broken

polar summit
unkempt seal
#

Texture wise I think AW2 is miles ahead

#

The amount of low res textures Ive seen so far in re9

#

Is nuts

polar summit
#

worth noting that RE9 doesn't properly set a negative LOD bias for DLSS

#

but yea from a technical aspect AW2 is in a better state

#

altho it has it's own issues like LOD popin

#

easily fixable tho from what I understand

#

AW2 also has higher polygon counts compared to RE9

polar summit
polar summit
#

Maybe I should

stray finch
#

Yes

sonic musk
#

I've said this before, but negative LOD bias can introduce severe moirƩ artifacts
There might be a reason why it's not used

#

And RR shaves off a lot of high-frequency detail by itself

#

It makes Leon look 10 years younger lmao

#

If you force it with U+ on the non PT path, you can see how it removes detail from people's faces and stuff

#

Preset E seems better, but again, ghosting galore

#

Once JoHien puts out the RT mod for RE9, this plus CNN DLSS should be the best way to play the game

stray finch
#

now the next question begins, RT or raster?

unkempt seal
unkempt seal
#

it just has a "higher poly" look just on a surface level gaze, totally not technical ofc, just has that "look"

unkempt seal
unkempt seal
sturdy tide
#

JoHien mods? Guess I'm replaying 2, 3, 4, and maybe Village...

sonic musk
polar summit
#

Of course not representative of the whole game

fair heart
#

Anyone had any luck with dynamic frame gen? I can get it semi-working but it will exceed my refresh rate. I’ve had some luck using display commander to limit FPS, but it’s glitchy

sonic musk
#

You need to push the GPU hard to prevent it from going above the target

#

Goofy ass tech

fair heart
#

I mean, it kinda works forcing it with profile inspector

#

DLSS quality feels very close to how balanced looked/felt before, using preset B. I’m on a 5070 Ti with path tracing 4K

#

Display commander seems to be limiting the frames without breaking it

unkempt seal
analog cave
#

@fierce wedge why does purist use Per channel instead of by luminance? Wouldn’t it be overall more accurate to determine it by luminance?

fierce wedge
#

Accurate as in matches sdr

#

What the developers would have seen

analog cave
fair heart
unkempt seal
storm badger
#

Hello, i'm currently using this optiscaler addon but i keep seeing the black levels too high

#

any suggestions?

polar summit
#

Not every scene needs 0 nit floor?

#

You can put scene grading scaling and secondary scene grading scaling to 100 that should improve it tho

storm badger
polar summit
#

try the sliders I mentioned maybe they help with that as well

storm badger
#

there is still this patina maybe cause by the light, not sure

polar summit
#

Hmm i don't see anything weird in that picture

#

try taking an HDR screenshot with reshade

storm badger
#

with those 2 option at 100 it gets a black crush, details on dark corners disappear without the white patina disappearing

#

npt sure this last screenshoot helps

polar summit
#

i don't see any black crush

#

and I'm not sure still what you mean with patina

#

maybe i'm just insensitive to it

storm badger
#

there is something strange on how the game shows me the image and how it shows it in the screenshoots

#

with and without options enabled
In the game there is a way bigger difference where the details of the box on the left side are basically black

#

btw the patina issue is the same i experience "except on a way bigger level" on windows even after calibrating it

polar summit
#

try retain shadow detail preset

fading isle
#

What is ā€œwhite patinaā€ exactly?

distant cape
#

Hmm I dont see that setting on the latest DC addon? Confused how to uncheck that. I do get stutters with Reflex on tho.

dense sapphire
distant cape
#

All good I’ll just keep using afterburner and cap it at 114

storm badger
storm badger
#

this is something similar to what i was experiencing in cyberpunk but a bit different because here blacks are black meanwhile in cyberpunk blacks where gray

royal spear
urban grail
#

only in this game happens somehow

#

in cp77 with the lilium shader got perfect black level and hdr pop in that game.

lunar bridge
#

Already beat this game but im curious if the denuvoless version runs any better

winged apex
#

probably not

silver lark
ornate nova
#

What s the best setting for now ? TY

storm badger
storm badger
storm badger
urban grail
urban grail
#

ic then its def. bugged^^

#

this the first game in hdr where i noticed that lighting bug

#

in sdr its almost non existent

#

sdr pic here

#

blacks in sdr looks almost perfect, but in hdr , some texture on the ground here in that shot are like pulsating white luminosity with the renoDX mod, i didnt tried vanilla hdr in this shot yet, and its very distracting, fck weird ^^

unkempt seal
urban grail
#

ya its the first time for me to, i was noticing this "bug" think ,in a HDR game

#

u have a nvidia or amd?

#

could be driver bug related not sure

silver lark
inland topaz
#

@fierce wedge is the "by luminance with per channel chrominance" from your gow mods the same thing just named differently?

fierce wedge
#

Yes

#

Well similar idea

#

But less likely to break

inland topaz
#

i assume its an earlier version

fierce wedge
#

Well doesn’t break st all

#

The one in the older mods isn’t good with dark blue and purple

inland topaz
#

as in the re9 is less likely to break compared to gow?

fierce wedge
#

Ya

inland topaz
#

i see

#

thanks

obtuse mica
#

i tried to enable motion blur to see how it looks in this game but i don't notice any difference, not even object motion blur, i wonder if it's only for cutscenes

storm badger
ornate nova
#

Hdr Settings in game need to be set to dƩfault or adapt cursor ,

winged apex
urban grail
nocturne vine
#

Lmao, saw that post on Reddit. Peak.

urban grail
#

Guess the ABL emergency button kick in kekpepehands

sonic musk
vagrant thicket
#

Can't get renodx to work with the cr@cked version of the game. The legit one worked just fine. Is it normal or am i missing something?

vagrant thicket
#

Nvm it's working now. Running the game exe as administrator was the issue. Launching without admin fixes the issue

urban grail
#

šŸ¤”

vagrant thicket
#

It's quite system specific. I didn't see much impact on my system. 9950x3d and 5080

#

With the cr@cked version, reframework is not needed for renodx. Just tested

#

Perhaps in some specific places it is outperforming. But yeah, i do notice the game feels overall a bit smoother with lesser loading times in the cr@cked one

sonic musk
#

Worthless video

#

Dunevo's impact on the performance has been documented extensively at this point, It affects the CPU performance only, and unless you play on a low power machine like the PC handheld, the performance impact is the margin of error stuff

#

There are many valid reasons to bitch about Dunevo but performance is not one of them

stray finch
#

if it's worthless why are the numbers different

terse field
# urban grail

Implying that Denuvo has an impact of VRAM is the proof you need this is all BS

#

And like it's been said, unless you are on a so severely CPU limited machine, i.e. to the point where you'd not have an enjoyable experience no matter what, Denuvo is not going to matter performance-wise.
At best, some games depending on your configuration might have longer loading times, but that's really it. In a normal gaming scenario, it won't affect your performance for shit.

#

Denuvo has been one of the go-to whining and bitching topics in the gaming space for years, and while indeed it's an issue when it comes to games preservation when it's not removed over time for example, you are not losing performance because of it, unless again your PC is so, so shit you should not play a given game in the first place

urban grail
#

Denuvo not really affecting the performance, the fps should be pretty much the same, but it 100% affect the loading times especyally on the first run

#

where it needs to check ur PC Id first for about 90 seconds or so

#

then a little longer loading times to load,continue ur save

#

and some randoom micro stutter

#

especyally before it triggers the cutscenes

#

i noticed

terse field
#

Were you able to reproduce these micro stutters 1:1 with and without Denuvo multiple times to make sure that's the only difference, and not traversal stutters (which RE Engine has a fair amount of) or shader compilation stutters?

urban grail
#

still firing up some ubisoft games from time to time

#

and it takes a a lot to get first into the game, that at some point i felt the game got stuck or my pc freeze

#

but the denuvo was working checking ur PC ID

#

but also true Ubisoft games have some extra layers of DRM added on top of the Denuvo Drm

#

they own Drm added on top of the Denuvo = the best experience for gaming with the Ubisoft games^^

terse field
#

And the way they load data is still slow as shit on current gen games as it was on previous gen ones, and given Denuvo is usually checking things during that type of moments... it's not going to help the loading times

#

Someone did a good analysis of what Denuvo does in Hogwarts Legacy, and... it's not doing much

#

As we already know

urban grail
#

And i still think the paying customer should'n get the worse experience

#

even if its not a huge difference still

terse field
#

Companies protecting their releases, especially the large and expensive ones, is understandable at the end of the day. The way Denuvo should be used is that after the main release window where most of the sales are done, it should get removed contractually or something along those lines. And while this is getting more common thankfully, this is something entirely at the discretion of the company and thus it's often not happening still

#

And slightly longer loading times with more or less no real performance impact is a small price to pay to protect that release window, if we're being honest. But it should be removed after that, yes.

urban grail
#

Ya i agree with this, for them using denuvo to protect the launch the first month or two where the huge majority of theyr sales comes in. but should be removed after that.

#

8y old game still has 50 layers of Drm protections

#

takes 3 minutes to fire the game till denuvo + ubi own drms checks ur PC id for the token

wild ridge
#

The hypervisor bypass has a performance impact so if that's used it's invalid by default

urban grail
#

i nv tried the hypervisor and prob. never gonna try it :))

#

goes to deep in ur PC bios security at the Kernel level i heard

unkempt seal
urban grail
#

try the cracked ver. to for testing^^

lilac coral
#

Just started the game up for the first time, installed everything from REFramework to RenoDX and I get those weird traversal or scene change stutters. Sometimes also when moving the camera fast. Tried the fix in DC (you need to change one setting which is "2" to "game default", dunno about the name right now, then you get the settings back which are in the screenshot pinned here) but doesn't work. Any "final" fix right now? Playing it maxed out with DLSS Perf and 2x FG.

sweet estuary
urban grail
#

Ya could be a bug for sure but also My 2 cents guessing its that flame from that gun its to bright and fast, and the ABL kicks in instant as a safety measure, panic mode 🤣

#

Thats a older oled model and had limited brightness i rem and very agressive ABL compared to today standards at least shouldn't happen anyway so most likely a bug for that model.

ornate nova
#

Hi, game settings hdr need to be set to dƩfault or custom it ?

crystal glen
#

I have been enjoying how reno looks in-game, but read on the nexuscomments about REFramework that REF causes lots of fps issues. Is this still true?

winged apex
#

no

sonic musk
winged apex
#

why is this guy's framerate jerking constantly

unkempt seal
lilac coral
unkempt seal
#

even on the main menu I do see a couple of hitches here and there

lilac coral
unkempt seal
lilac coral
#

I read in a forum that deactivating fullscreen optimisation/ running the exe as admin should help and I will try that next

lilac coral
unkempt seal
#

never done that tbh

unkempt seal
#

but vrr flickering = sudden spike

unkempt seal
#

C9

lilac coral
#

Ah, c2 here

#

BTW I also read FG seems the issue and I tested it a bit and it seems to be fixing the stutters but I really want to play with it on.

unkempt seal
#

I'll wait for someone else to chime in but what I did above helped. It doesn't fully eliminate it

#

I even had a micro stutters in the end credits, but pretty much none during the entire last part of the game for example

#

odd

lilac coral
lilac coral
#

Maybe deactivating Reflex alltogether will fix it.

sweet thicket
#

Any consensus on what settings we should be using for the best looking game possible? I run PT + HDR + Reno but sometimes things just look blurry

#

Also, shouldn't many of these options be irrelevant with PT?

unkempt seal
analog apex
# lilac coral Just started the game up for the first time, installed everything from REFramewo...

i honestly sus reframework, none of this stuff happens without it, idk how things now compared to launch week, but i had nasty stutters in cutscenes when the camera switch and in general gameplay and especially it got worse in the middle section of the game, then at the time i uninstalled everything back to vanilla, and it was very smooth and fluid again even in the same sections i had problems with, i eventually installed both mods again and it was actually fine for a while?? but still same problems returned again even in my testing sections so i have no idea lol

dense sapphire
terse field
#

CA will give a sense of blurring on edges, but not lens distortion

sweet thicket
#

If I switch off of Path Tracing to RT High, everything is crisp and sharp

#

Here's an example. 1st Image is Path Tracing, 2nd is Ray Tracing High. Mabe I'm high and it's just the depth of field tho lol

dense sapphire
sweet thicket
#

I haven’t changed the preset no

#

I remember reading somewhere about changing it to Preset E through NPI?

#

Could also be my resolution?

dense sapphire
#

I don't like E in this game, it weirdly oversharpens and also blurs certain things

#

Can you afford to use DLSS quality? It would make a big difference at your res

#

You can also use optiscaler for output scaling which I highly recommend

sweet thicket
#

I haven't tried optiscaler, is there a performance hit with it?

dense sapphire
#

Like 5% or less

sweet thicket
#

I'll try it right now

dense sapphire
#

Try 2.0x output scaling with Lanczos2 or FSR1 as the downscaler. Lanczos2 will be sharper, but more aliased

#

Didn't really notice any additional aliasing with lanczos2 in this game though

dense sapphire
sweet thicket
#

I'm messing with some settings. The sharpness is already helping

dense sapphire
#

shouldn't be getting those at DLSS balanced with 2x output scaling

#

Unless I'm misremembering

#

But RR breaks at certain upscale ratios like that

sweet thicket
#

You're right. I was on Performance when I was testing earlier

#

Ty, this has actually helped a lot

kind fossil
fair heart
#

Any new stuff for RE9?

fierce wedge
#

After pragmata

fair heart
fierce wedge
#

probably won't be very different

#

but I can use it as a base to modify and make something nicer that's still accurate to vanilla

#

they bake their tonemapper into a LUT

#

I'm likely just ACES

#

in pragmata it is

fair heart
#

Thats interesting, I find that I like how RE9 looks with the default LUT turned down (using the slider in RDX)

#

Seems like the default washes out the colors

fierce wedge
#

those luts are before the tonemap lut

#

they apply color tints with those luts and then after do the tonemap in another lut

fair heart
#

I've played with it in Cyberpunk with limited results

#

Honestly could never find a LUT I truly liked in that game lol

pure chasm
fair heart
fair heart
fair heart
#

hmm anyone know why the ray tracing tweaks mod for Reframework got removed?

unkempt seal
fair heart
sonic musk
fair heart
analog cave
formal grotto
analog cave
#

Clair obscur hugely benefits from U+

dense sapphire
#

The re9 one isn't a typical U+ mod, it doesn't do anything out of the box, it just exposes hidden settings

#

The biggest thing is it allows you to disable IBL sampling, which will reduce ghosting with PT

unkempt seal
# formal grotto its pretty useless as always if you ask me

RE9 does not have U+, they just released a script that exposes a lot of hidden options. That's it.

U+ is incredibly useful for most games that it exists for. Clair Obscur is one of them, SH2, etc night and day. Couldn't play without it

wise iris
fresh bison
wise iris
formal grotto
fair heart
#

btw RElimiter works really well with RE9, finally got dyanmic frame gen to work properly with the game

polar summit
#

is it in the room with us

formal grotto
# polar summit where particle ghosting

You can have a look at any particles, dust or amber I tested it coinicidentaly in the RC gunshop and there it was immediately distracting. Obviously there is downsights for those in engine options, as there was a reason capcom/nvidia enabled it per default, would be flatout crazy to believe we are smarter than them. Right now there is no option thats decreases fps, thats obviously the only way to make PT more pretty.

polar summit
#

in several places

#

there is no particle ghosting

#

or rather ibl sampling on/off doesn't affect it one way or another

formal grotto
#

Whats the benefit of having ibl enabled?

polar summit
#

ibl sampling on is just broken

#

it is of benefit in very few scenes, like the starting street

#

but for the most part it just doesn't work properly for whatever reason

unkempt seal
unkempt seal
dire helm
#

Can you turn it on/off in realtime? I'll try it out

#

I played with whatever the default is.

#

Saw a bunch of noise on the volumetrics coming in from a window in the early horror section, but other than that didn't see much distracting

fair heart
#

Any idea when this will get a Reno update? Currently in Raccoon City but can hold out for the new tone mapper

#

mmm advertising the AI slop on the newest drivers šŸ˜„

terse field
fierce wedge
# terse field Why would it get a new update in particular? Meant to do what?

the ocio luts seem to literally just be:
HDR - RRTODT.Academy.Rec2020_1000nits_15nits_ST2084
SDR sRGB - ODT.Academy.sRGB_100nits_dim

GitHub

ACES Core Transforms. Contribute to aces-aswf/aces-core development by creating an account on GitHub.

GitHub

ACES Core Transforms. Contribute to aces-aswf/aces-core development by creating an account on GitHub.

fair heart
fierce wedge
#

at least that's what they use in pragmata and re9 seemed to be the same as pragmata

#

well hdr is def that one cause it looks identical, sdr seems ever so slightly different

oak flint
#

@fierce wedge @sonic musk best setting ?

fierce wedge
fair heart
#

@fierce wedge lmk if I can help test out that new RDX update y’all are working on for RE9. šŸ˜„

#

I’m gaming on a calibrated Bravia OLED (peak 1000 nits), so I might be able to provide some useful feedback regarding HDR and color

fierce wedge
#

i'll prob work on it tomorrow or the day after

fair heart
#

Was just testing out Jedi Survivor with newer RDX branch and dynamic frame gen. Game is looking crisp, and finally runs smooth. But now I'm switching to RE9 šŸ˜„

fair heart
#

Just got to this part and... wow.

fair heart
#

I ā¤ļø RenoDX

fair heart
sweet thicket
#

Ty

fair heart
#

Fixes dynamic frame gen issues

#

Another alternative is Display Commander if you’re not using dynamic frame gen

sweet thicket
#

Unfortunately I'm still on the 4080, so I don't have the option :/

#

What does Display Commander do?

fair heart
#

Reno On v Reno off shot

fair heart
#

If anyone is interested these are my settings (for peak 1000 nits)

static fossil
#

really sharp and clear

dusky parcel
#

Thanks for this mod, it made my experience with the game so much better...

desert nebula
dusky parcel
desert nebula
#

Just drag the JXR file into the exe and it'll convert it

formal grotto
silk lance
#

Hey guys

#

I did copy the dinput file from REFramework, installed rehsade 6.7.3 without any addons and disabled the two optinos as mentinoed in the guied, however, in reshade menu I do not see any renodx tab or options

soft frigate
#

Is the latest reframework crashing this game now, Im crashing everytime after the initial cutscene.

dense sapphire
silk lance
#

Good question

soft frigate
#

yes

#

If i remove the dinput8 it runs fine

silk lance
#

Ah I'm stupid. I downloaded the normal ReShade. Not the addon supprot whateve.r

soft frigate
#

Yea I used to have that problem lol

analog cave
silk lance
#

Any preset or something? Or how do I know what settings are better? Try and error?

fierce wedge
#

@sonic musk

#

So I guess I’ll use ACES 15 nit midgray peak 1000 as the tm since that’s the exact one they use in HDR

#

Pragmata likely isn’t hdr first with how long it was in development

#

Doubt they did some massive revamp after 2023

#

Gonna rewrite the mod after i update death stranding 2 for the latest patch

toxic narwhal
fair heart
fair heart
toxic narwhal
fair heart
#

This is the VRR flicker in Vanilla RE9 with Gsync enabled

dense sapphire
fair heart
#

RElimiter has the lowest latency

static fossil
#

is it native or dlss quality

fair heart
#

Actually might have been balanced at that point šŸ¤·ā€ā™‚ļø

toxic narwhal
#

like relimiter FEELs better than RTSS relex frame limited

toxic narwhal
#

reflex always

fair heart
#

DC feels better if you’re not using dynamic frame gen

#

With RElimiter is still get VRR flicker occasionally

fair heart
#

We got the Pragmata update, so hoping RE9 is next šŸ˜„

unkempt seal
# fair heart

btw I've noticed more vrr flickering when reshade window is opened, whenever I'm changing settings etc, noticed that even if you dont touch it it causes much more flickering by just being open

unkempt seal
#

Haven't tested DFG though

fair heart
wraith kite
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I'm surprised that was linked instead of skiv

sick jetty
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Gonna need to try this script

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Is it pinned here @glacial basalt

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Is it on the other server

glacial basalt
sick jetty
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Oh which one sorry

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Channel that is

analog apex
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just realized driver forced anisotropic filtering looks way better for some reason?

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the details are destroyed in the pictures but the difference is obvious in person, for example in the start area the sidewalk vents are clear and visible all the way into the street and texture detail are visible on brick walls in the far buildings unlike the default they only get clearer as you get close

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for some reason it gets even worse at DLAA?? but forcing it from the driver fixed it regardless

fair heart
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No update to Reno for RE9 yet I take it

formal grotto
sweet estuary
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Did you put negative lod bias to allow or clamp?

analog apex
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i think when you set it to 16x from the driver it gets changed to clamp automatically

analog apex
sweet estuary
analog apex
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no i keep it at clamp

analog apex
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this what distracted me at first, it's much improved now

sonic musk
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Note that clamping disables the negative lod bias when upscaling
So the textures will look more blurry the more agresive upscale factor is

polar summit
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good thing this game doesn't set it properly in the first place then

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lmao

sweet estuary
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i wanna try it

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garage entrance?

analog apex
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yeah

analog apex
fair heart
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I remember noticing this as well^

fierce wedge
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lut scaling off / on

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only affects the darkest shadows now

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improves rather than reduces visibility

fierce wedge
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just gonna make game brightness default to 150

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there's no reason you should set it so high for a horror game

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you're supposed to play this at night

oak flint
fierce wedge
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but I think the game's brightness slider is way too high by default

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end users might be too stupid to adjust the brightness slider though

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I guess 203 is fine

noble veldt
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@fierce wedge Just finished the game. What a great experience. Very grateful to you and your dedication to the community with your mod(s). The game looked amazing from beginning to end. Going to try pragmata next

static fossil
fierce wedge
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new version is gonna have less contrast

static fossil
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Quite marvelous

oak flint
fierce wedge
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cause the game defaults to a super high brightness

oak flint
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Why not 203

fierce wedge
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ya fuck it i'll just do 203

oak flint
fierce wedge
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just gonna do what I did in pragmata and slightly lower the minimum nits in aces

fair heart
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I've been holding out beating it for the new RDX, decided to stop yesterday after beating the first boss in raccoon city

fierce wedge
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it's done I think

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might change default settings before uploading idk

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but i'll send what I have now

static fossil
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heard there was crazy stuttering and fps drops

fierce wedge
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vanilla hdr defaults with peak maxed out / renodx defaults peak 1000

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ah film grain was off with vanilla there

fair heart
fair heart
# static fossil hows the performance there

It’s hit or miss. Sometimes something breaks with DLSS and VRAM starts filling up and I have to reset it. But using dynamic frame gen and Relimiter or Display Commander it’s been very playable with max settings at 4K

fair heart
fierce wedge
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messing aronud a little more

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but ya I'll just upload to nexus in a sec

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vanilla hdr defaults peak 10k / renodx defaults peak 10k

fair heart
#

Happy to be a guinea pig if I can help šŸ˜„

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Nexus is gonna think I’m DDoS-ing them for how many times I’m refreshing the RE9 mod page šŸ˜„

fierce wedge
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updated

sweet thicket
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Awesome!

fair heart
fair heart
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trying to get passed this part so I can actually see

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definitely looks a lot better in dark than previous SDR EOTF 2.2 emulation

crystal glen
warm sage
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Is there a mod or a tweak or something that exists yet that would allow me to apply anti aliasing to the items during the close ups when you find them?

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the close-ups honestly look so bad

crystal glen
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@fair heart can you ELI5 if I should be using the SDR EOTF emulation when using HDR? and why you have it on lower ACES min. Also, the description for slider match hdr +4 ticks from the left - is confusing to me

fair heart
fair heart
fair heart
fierce wedge
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It’s probably not relevant in this game

warm sage
fierce wedge
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You basically just have to guess if the game was graded in sdr on srgb displays, sdr on 2.2 displays, or in hdr

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2.2 looks like shit

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So I assume they didn’t grade on 2.2 displays

dense vortex
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maybe they did hdr first

fierce wedge
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They said in 2023 they were going to switch to hdr first

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So even though the sliders are broken

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It looks good

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And I think it’s plausibly hdr first

fair heart
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Yeah so that slider may not do anything, but otherwise the above settings look great šŸ˜„

dense vortex
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ok, I see your mod description on nexusmods, looks like not

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weird, maybe they're still using their old workflow for pragmata, and for requiem they changed it

dense sapphire
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I feel like LUT scaling can look very strange at times. I thought so too in RE2. It allows you to see things in dark areas that I don't think the devs want you to see and gives a posterized look to shadowed areas

dense sapphire
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It's probably just my display's near-black performance

polar summit
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Looks good in tb400 tho

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So i just do lut scaling off in peak 1k and on with tb400

dense sapphire
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Yeah I only use TB400 and my monitor has raised near-blacks in every mode. I usually have contrast at 55 in NVCP to counteract it, but I guess it reset and that's why it looked so bad with LUT scaling on. Looks fine after setting contrast to 55 again

fierce wedge
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It has some old code but is largely new code

lilac coral
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@fair heart What are your DC settings for eliminating VRR flickers and stutters?

warm sage
# fierce wedge It has some old code but is largely new code

Hey so if you guys are using frame gen and are getting stutters in this game and pragmata, try limiting your FPS with RTSS instead of the nvidia app. Apparently theres some issue with re engine and fps limits + reflex but RTSS doesnt have that issue for some reason. anyway try it out maybe that fixes your stutter

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it fixed my stutter problem in both games for me at least.

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not sure about the VRR issue though

soft frigate
lilac coral
analog cave
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@fierce wedge Are defaults fine to use because I know you switched the SDR EOTF

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to Lower ACES

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Okay I scrolled up in chat and found the answer, lmfao

fair heart
fair heart
fair heart
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Have to convert it from jxr to png, also doesn’t let you do a selection part of the screen

warm sage
fair heart
warm sage
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because if thats the case that would actually make dynamic worth using

fair heart
warm sage
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ah, so it sounds like how I got it to "work" for hitman 3 by just opening the menu every time it got stuck since it seemed every time you made frame gen turn off it would reset the multiplier. It still wasnt really working and was annoying to do so it wasnt worth it imo

fair heart
warm sage
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it does, its just if you want to try to fuck with capping your FPS it becomes a fools errand for any game imo

fair heart
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Cyberpunk it works correctly, Crimson Desert it mostly works, with RE9 it works maybe 80% of the time

fair heart
warm sage
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its what its SUPPOSED to be for but waht it actually is is just an average

fair heart
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You want it to undershoot FPS target with lower multiplier, than overshoot

warm sage
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im just gonna wait until nvidia actually fixes their shit before i start trying with dynamic again

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cuz at least they said theyre working on making it have a cap

warm sage
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yeah probably lmao

fair heart
#

IMO the real solution is a fractional multiplier

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Rather than whole numbers

warm sage
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wouldnt that be nice. now THAT is what we'll be waiting forever for.

fair heart
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That would be a game changer, because it wouldn’t have to be fluctuating between large numbers that are too high or low than target

warm sage
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yeah it would be the ideal way to frame gen forever pretty much

fair heart
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Ideally both DLSS should be able to change dynamically by percentages to give best image and FPS

oak flint
fair heart
fair heart
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Anyone else think Grace’s movement speed is ridiculously slow? Especially after going from Leon to her?

oak flint
terse field
fair heart