#Halo MCC
1156 messages · Page 2 of 2 (latest)
also reach loves to flash bang you
well if you need a tester lemme know
unless it's a specific thing farther into the game lol
does it reach for the stars 
nope but it makes you reach for eye drops
or sunglasses
or the peak brightness slider
reach is pretty rough lol
What would 360 era games be without their poo poo water filters and bloom? It's part of the aesthetic
just wish it had tonemapping
just seems to clip at a certain point i don't mind the bloom otherwise
I don't remember it being that bad lol
funny thing is that halo 3 and odst had some form of tonemapping but reach doesn't
though it did barely anything in 3 / odst
First release of Halo Reach (HDR + higher res bloom)
It should be mostly working but ping me if you run into any issues
and remember that you should only have one reno addon installed at a time
@burnt hinge
will try tommorow thanks
Sorry for the cheap screenshot, but I'm trying out halo 3 and it looks like the blood is detached from the world or something?? The bloom of the tree canopy here is detached from where it should be
It looks like it's tied around my camera and moves with it
This is with only the halo 3 addon installed
Also, I noticed in another level, a desert one, that the dynamic range seems pretty low all the time and things don't often go into HDR territory other than the brightest of lights.
But in this first level, I'm noticing there's an eye adaption effect that changes exposure based on if you're looking at something bright or dark. I imagine that's why the desert level didn't look all that bright. If it's possible, I think disabling this effect would make the game pop more in HDR if it's always tuned to be how it is when you look in a dark area.
That way dark areas are still detailed, and bright areas actually get up to HDR brightness.
Like when I have my camera pointed up here directly at this vegetation being hit by sunlight, there's no difference between Vanilla and Neutwo
I look down here though and that same vegetation is actually going up to HDR brightness
I think it would be nice for the game to just look like this all the time if it's possible?
Yeah, after looking at it more I'm almost certain this is the reason why I didn't initially think this mod was giving the "wow" factor I expected.
The auto exposure of the game is tuned for SDR displays, so whenever you look directly at something it's getting toned down to an SDR range. Ideally this effect could be removed so instead of the game faking HDR, all color info can be exposed at once so HDR users can actually see all the information and dynamic range all at once 🙏
Otherwise I don't think the game can actually truly look like it's in HDR, since it's arbitrarily dimming highlights
that's bloom is because I'm arbitarily upscaling the bloom by a fixed percent instead of doing things properly. I wasn't thinking about the steam deck when I did that
and I think the auto exposure get's applied on the cpu or something
I haven't been able to actually find where it get's applied
I do know how to disable the auto exposure but that breaks the bloom so I would have to replace the bloom myself
@vestal kernel try this version of the halo 3 addon
#1475023519560630364 message
Is it gamma corrected? It doesn't seem like it, gamma doesn't change when turning off reno
Mmmm why is that?
gamma correction is usually for when a game encodes with the srgb in sdr
since srgb on a 2.2 display causes a mismatch you need to emulate that in the hdr mode if you want it to match the sdr
mcc uses 2.0 gamma + a contrast slider so I'm rolling with my own solution for this game
Mmmmm but I remember that gta v encodes in 2.2 but reno still had 2.2 gamma correction in place, for example
shortfuse probably just exposed that for those for people who wanted it
isn't technically needed
for MCC I was specifically trying to emulate the look of the xbox 360 versions of the games because those versions use a different gamma setup
So technically in a game like gta v that encodes in 2.2 the "correct" setting is no gamma correction?
Corrent in the sense that it matches sdr
yeah if it encodes with 2.2 in sdr, gamma correction shouldn't be needed if your trying to match the sdr
I do know that one of the versions of GTA 4 had an alternate more agressive gamma curve so that might've been why he exposed it
Would this just disable bloom? I think it would be worth it without bloom at least as an option
Because currently it doesn't really feel like a true HDR game because of the auto exposure clipping stuff
Having a reimplementation of bloom at some point would be really nice but in the meantime I'd personally be ok with seeing it without bloom and just adding a bloom shader in reshade as a replacement
That might explain why reach and gta v looked hella crushed when I played them with gamma correction
thanks, I'll give that a shot and report back
the issue is that the parameters for the bloom change between load zones so I would need to figure out how all that works to do a proper replacement
This version seems to fix the issue 🙏
wait are you like using a gamma correction reshade shader?
for gta v I was using the reno gamma correction at 2.2, for reach I was using the HDR color profile from github for gamma correction
Yeah I imagine reimplementing it would be alot of work 😓
Do you think we could get a version without auto exposure or bloom to see what it looks like?
well the game will average like 80 nits for me in some scenes if I disable it
makes the paperwhite slide not very useful
yeah if a reno mod doesn't have a gamma correct slider exposed it's safe to assume that it doesn't need it or the mod author hardcoded it
Oh damn so it sounds like disabling it does the opposite of what you'd want. Just caps the exposure to being really low
Do you think there's potentially a way to lock the auto exposure in place instead then? As in, have it function as if the player were constantly looking at a dark area of the screen?
I imagine that's easier said than done, don't know if that would actually be possible but
The way the vanilla system functions it's just arbitrarily capping the exposure and not allowing the game to actually shine in HDR :/
I would try to do something like that if I knew where the auto exposure is being actually applied but I haven't been able to find where that is
weird that gta v reno defaulted to having gamma correction 2.2 tho, I guess it was preference
could ask shortfuse about it
theres probably a reason he did that
Yeah that makes sense. Best of luck, I hope you can manage to find it. Thanks so much for the mod, really appreciate the work you're putting in 🙏
want I think is happening is that the game downsamples the scene to get the average brightness on the gpu but the actual auto exposure logic is on the cpu
I would have to null out the downsampling so that the game doesn't do the auto exposure and I would have to interecept the bloom shaders and do the downsampling myself or replace the bloom lol
honestly think replacing the bloom and auto exposure would be the cleanest way of doing that...
#1412067930673512509 message I asked him, he said that reach would in fact need gamma correction? I'm hella confused ngl
my mod doesn't
So what he's talking about is adjacent to what I was saying earlier
Most games use srgb textures and stuff like albedo textures (the base texture with only the color information) will get linearized on read but stuff like the UI doesn't linearize on read so there isn't an explicit gamma encoding for it in the shaders but you still need to account for that
which is something I did for Halo 3 and Halo 3 odst (I just don't expose a slider for it) but Halo 4 and Halo Reach don't need it for whatever reason
My issue with this is that the game doesn't look quite right with the mod, it looks washed out, this is the section just before the first night vision mission, where things are supposed to be super dark
These are: SDR no mod/Reno/SDR no mod with TRC fix
well I'm intentionally not matching the vanilla sdr
I'm trying to match the xbox 360 version of the game
Was the 360 version so washed out? I remember it being much darker
I really need to bust out my xbox 360 to verify but my math should be fairly close
found my 360
hopefully it and my reach disc still work
It really jumped out at me during this night vision mission, I firmly remember it being really dark on the 360, but with reno you can basically see everything no problem, I could be misremebering of course but my instincs tells me that it doesn't look right, I guess we'll see
it's alive
okay so i fixed a few things
this is much closer to how the 360 version looks
between the bloom and the film grain the game isn't going to very have perfect blacks
fixed some of the logic with the gamma and whatnot
im ready for the bloom to flashbang me though
definetely looks more like what I remembered, I might actually dust off my 360 as well to check for myself
Very inexperienced with the technical stuff, but would it maybe be possible to replace the downsampled scene with just a pure black image so the game is exposed to be as bright as the auto exposure can make it? That way no blacks get crushed and highlights are actually within HDR range
I would also hope that if a new bloom system were to be made, all parts of the image that get bloom in the original game would still have bloom applied instead of just being reserved for the HDR bright bits to match the original game🤞 maybe with a slider for user preference
I think when bloom gets reduced it tends to mess with the art direction and make the game look alot worse
I can try just passing in black into the output of the downsampling shader
I'm honestly not sure if that's any different than just skipping the downsampling shader entirely though
yeah the bloom does very much hides technical imperfections with the game
in some ways it kinda fakes the look of global illumination in scenes
Also have to realize that Halo 3 isn't a pbr game (that wouldn't really be a thing for another ~7 years)
non pbr games don't have the same hdr punch that pbr games do
Yeah I've played other games in HDR around the same time though like Far Cry 2 though and it really does shine with HDR tho
The bright areas of the screen look great in HDR, just only when you're looking into a dark area lol
So I'd love to see it without the auto exposure, I really appreciate all the work you're doing for these games 🙏
hot
Was the bloom always so pixelated?
the purple on the Gadulo needles seems a bit off, vanilla purple looks a bit nicer imo
kinda strange how the reflection on the ground is brighter than the light itself but other than that it looks great
It could be pretty good for hdr,
It's slop
So I have to only have one installed at a time? Is it possible to one day have an MCC addon that intelligently switched between games when loading them?
Loading add-on from 'G:\SteamLibrary\steamapps\common\Halo The Master Chief Collection\mcc\binaries\win64\renodx-halo3.addon64' ... 16:16:55:266 [15224] | ERROR | Failed to register add-on, because another one with the same name ("RenoDX") was already registered! 16:16:55:266 [15224] | ERROR | Failed to load add-on from 'G:\SteamLibrary\steamapps\common\Halo The Master Chief Collection\mcc\binaries\win64\renodx-halo3.addon64' with error code 1114! 16:16:55:266 [15224] | INFO | Loading add-on from 'G:\SteamLibrary\steamapps\common\Halo The Master Chief Collection\mcc\binaries\win64\renodx-halo3odst.addon64' ... 16:16:55:276 [15224] | ERROR | Failed to register add-on, because another one with the same name ("RenoDX") was already registered! 16:16:55:277 [15224] | ERROR | Failed to load add-on from 'G:\SteamLibrary\steamapps\common\Halo The Master Chief Collection\mcc\binaries\win64\renodx-halo3odst.addon64' with error code 1114! 16:16:55:277 [15224] | INFO | Loading add-on from 'G:\SteamLibrary\steamapps\common\Halo The Master Chief Collection\mcc\binaries\win64\renodx-haloreach.addon64' ... 16:16:55:289 [15224] | ERROR | Failed to register add-on, because another one with the same name ("RenoDX") was already registered! 16:16:55:289 [15224] | ERROR | Failed to load add-on from 'G:\SteamLibrary\steamapps\common\Halo The Master Chief Collection\mcc\binaries\win64\renodx-haloreach.addon64' with error
very true
is this recommended?
the newer addons are the reccomended ones unless I say otherwise
does the newest one use some ITM?
ah sweet
noticed that the lightning in reach has a certain blockiness effect to it
not sure if its from the game or from the mod
@frosty acorn
have any screenshots
OBS didn't seem to record it in HDR, maybe I needed to switch another setting
also pressing F11 makes the window smaller
but you can still see the issue
look at the small highlights once I move
@frosty acorn hopefully everything I say and show is clear to you
It's something I noticed as well #1475023519560630364 message
yeah
and the pixelated effect can be quite distracting during movement
@vapid vapor what resolution are you playing at?
are you on windows?
yeah
I'm guessing this can't be used with the anti cheat?
yeah
unfornately
that was wishful thinking on my part but still thanks for the mod
@south nymph you playing at 4k also?
3440x1440p, but I don't think it matters, it just seems like the bloom is really really low resolution, or filtered really badly, or both
Asked because I'm actually scaling up the bloom lol
Kinda juggling multiple projects at once right now so I haven't been able to make time for MCC
but do y'all expect a Halo Campaign evolved mod from me when that comes out?
They haven't announced any pricing details but there is a rumored paid 5 day early access period and that can be pretty pricey lol
I don't.
theres game pass
that wouldnt be as expensive
yeah I might end up doing that
A mod would be nice if necessary but there is really no need to rush it. We can wait
@frosty acorn with some weapons, zooming leads to lower peak HDR brightness
in halo reach that is
chances are ue extended will probably just work
hopefully
how much lower?
like going from HDR to SDR
ah