#Halo MCC

1156 messages · Page 2 of 2 (latest)

frosty acorn
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I actually have a Reach addon mostly working on my end but the game will hang after you complete campaign missions

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need to figure that out

frosty acorn
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also reach loves to flash bang you

burnt hinge
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well if you need a tester lemme know

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unless it's a specific thing farther into the game lol

olive sandal
frosty acorn
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nope but it makes you reach for eye drops

olive sandal
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or sunglasses

solar thunder
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or the peak brightness slider

burnt hinge
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reach is pretty rough lol

south nymph
burnt hinge
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just wish it had tonemapping

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just seems to clip at a certain point i don't mind the bloom otherwise

frosty acorn
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I don't remember it being that bad lol

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funny thing is that halo 3 and odst had some form of tonemapping but reach doesn't

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though it did barely anything in 3 / odst

frosty acorn
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First release of Halo Reach (HDR + higher res bloom)
It should be mostly working but ping me if you run into any issues
and remember that you should only have one reno addon installed at a time

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@burnt hinge

burnt hinge
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will try tommorow thanks

vestal kernel
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Sorry for the cheap screenshot, but I'm trying out halo 3 and it looks like the blood is detached from the world or something?? The bloom of the tree canopy here is detached from where it should be

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It looks like it's tied around my camera and moves with it

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This is with only the halo 3 addon installed

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Also, I noticed in another level, a desert one, that the dynamic range seems pretty low all the time and things don't often go into HDR territory other than the brightest of lights.
But in this first level, I'm noticing there's an eye adaption effect that changes exposure based on if you're looking at something bright or dark. I imagine that's why the desert level didn't look all that bright. If it's possible, I think disabling this effect would make the game pop more in HDR if it's always tuned to be how it is when you look in a dark area.
That way dark areas are still detailed, and bright areas actually get up to HDR brightness.

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Like when I have my camera pointed up here directly at this vegetation being hit by sunlight, there's no difference between Vanilla and Neutwo

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I look down here though and that same vegetation is actually going up to HDR brightness
I think it would be nice for the game to just look like this all the time if it's possible?

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Yeah, after looking at it more I'm almost certain this is the reason why I didn't initially think this mod was giving the "wow" factor I expected.

The auto exposure of the game is tuned for SDR displays, so whenever you look directly at something it's getting toned down to an SDR range. Ideally this effect could be removed so instead of the game faking HDR, all color info can be exposed at once so HDR users can actually see all the information and dynamic range all at once 🙏
Otherwise I don't think the game can actually truly look like it's in HDR, since it's arbitrarily dimming highlights

frosty acorn
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and I think the auto exposure get's applied on the cpu or something

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I haven't been able to actually find where it get's applied

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I do know how to disable the auto exposure but that breaks the bloom so I would have to replace the bloom myself

frosty acorn
south nymph
frosty acorn
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it doesn't need gamma correction

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at least like standard reno gamma correction

south nymph
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Mmmm why is that?

frosty acorn
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gamma correction is usually for when a game encodes with the srgb in sdr

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since srgb on a 2.2 display causes a mismatch you need to emulate that in the hdr mode if you want it to match the sdr

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mcc uses 2.0 gamma + a contrast slider so I'm rolling with my own solution for this game

south nymph
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Mmmmm but I remember that gta v encodes in 2.2 but reno still had 2.2 gamma correction in place, for example

frosty acorn
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shortfuse probably just exposed that for those for people who wanted it

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isn't technically needed

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for MCC I was specifically trying to emulate the look of the xbox 360 versions of the games because those versions use a different gamma setup

south nymph
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Corrent in the sense that it matches sdr

frosty acorn
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yeah if it encodes with 2.2 in sdr, gamma correction shouldn't be needed if your trying to match the sdr

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I do know that one of the versions of GTA 4 had an alternate more agressive gamma curve so that might've been why he exposed it

vestal kernel
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Having a reimplementation of bloom at some point would be really nice but in the meantime I'd personally be ok with seeing it without bloom and just adding a bloom shader in reshade as a replacement

south nymph
vestal kernel
frosty acorn
vestal kernel
frosty acorn
south nymph
vestal kernel
frosty acorn
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well the game will average like 80 nits for me in some scenes if I disable it

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makes the paperwhite slide not very useful

frosty acorn
vestal kernel
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I imagine that's easier said than done, don't know if that would actually be possible but
The way the vanilla system functions it's just arbitrarily capping the exposure and not allowing the game to actually shine in HDR :/

frosty acorn
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I would try to do something like that if I knew where the auto exposure is being actually applied but I haven't been able to find where that is

south nymph
frosty acorn
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could ask shortfuse about it
theres probably a reason he did that

vestal kernel
frosty acorn
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want I think is happening is that the game downsamples the scene to get the average brightness on the gpu but the actual auto exposure logic is on the cpu

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I would have to null out the downsampling so that the game doesn't do the auto exposure and I would have to interecept the bloom shaders and do the downsampling myself or replace the bloom lol

frosty acorn
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honestly think replacing the bloom and auto exposure would be the cleanest way of doing that...

south nymph
frosty acorn
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my mod doesn't

frosty acorn
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which is something I did for Halo 3 and Halo 3 odst (I just don't expose a slider for it) but Halo 4 and Halo Reach don't need it for whatever reason

south nymph
frosty acorn
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well I'm intentionally not matching the vanilla sdr

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I'm trying to match the xbox 360 version of the game

south nymph
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Was the 360 version so washed out? I remember it being much darker

frosty acorn
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I really need to bust out my xbox 360 to verify but my math should be fairly close

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found my 360
hopefully it and my reach disc still work

south nymph
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It really jumped out at me during this night vision mission, I firmly remember it being really dark on the 360, but with reno you can basically see everything no problem, I could be misremebering of course but my instincs tells me that it doesn't look right, I guess we'll see

frosty acorn
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it's alive

frosty acorn
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between the bloom and the film grain the game isn't going to very have perfect blacks

spare shoal
south nymph
vestal kernel
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I would also hope that if a new bloom system were to be made, all parts of the image that get bloom in the original game would still have bloom applied instead of just being reserved for the HDR bright bits to match the original game🤞 maybe with a slider for user preference
I think when bloom gets reduced it tends to mess with the art direction and make the game look alot worse

frosty acorn
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I can try just passing in black into the output of the downsampling shader
I'm honestly not sure if that's any different than just skipping the downsampling shader entirely though

frosty acorn
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in some ways it kinda fakes the look of global illumination in scenes

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Also have to realize that Halo 3 isn't a pbr game (that wouldn't really be a thing for another ~7 years)
non pbr games don't have the same hdr punch that pbr games do

vestal kernel
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Yeah I've played other games in HDR around the same time though like Far Cry 2 though and it really does shine with HDR tho
The bright areas of the screen look great in HDR, just only when you're looking into a dark area lol

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So I'd love to see it without the auto exposure, I really appreciate all the work you're doing for these games 🙏

frosty acorn
frosty acorn
bold hemlock
frosty acorn
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honestly not sure what to do with CEA

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game is so ugly

south nymph
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Was the bloom always so pixelated?

south nymph
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the purple on the Gadulo needles seems a bit off, vanilla purple looks a bit nicer imo

bold hemlock
south nymph
# bold hemlock

kinda strange how the reflection on the ground is brighter than the light itself but other than that it looks great

calm hatch
frosty acorn
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maybe I'm just a diva but I really don't like CEA lol

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just doesn't look right

hard pine
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So I have to only have one installed at a time? Is it possible to one day have an MCC addon that intelligently switched between games when loading them?

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Loading add-on from 'G:\SteamLibrary\steamapps\common\Halo The Master Chief Collection\mcc\binaries\win64\renodx-halo3.addon64' ... 16:16:55:266 [15224] | ERROR | Failed to register add-on, because another one with the same name ("RenoDX") was already registered! 16:16:55:266 [15224] | ERROR | Failed to load add-on from 'G:\SteamLibrary\steamapps\common\Halo The Master Chief Collection\mcc\binaries\win64\renodx-halo3.addon64' with error code 1114! 16:16:55:266 [15224] | INFO | Loading add-on from 'G:\SteamLibrary\steamapps\common\Halo The Master Chief Collection\mcc\binaries\win64\renodx-halo3odst.addon64' ... 16:16:55:276 [15224] | ERROR | Failed to register add-on, because another one with the same name ("RenoDX") was already registered! 16:16:55:277 [15224] | ERROR | Failed to load add-on from 'G:\SteamLibrary\steamapps\common\Halo The Master Chief Collection\mcc\binaries\win64\renodx-halo3odst.addon64' with error code 1114! 16:16:55:277 [15224] | INFO | Loading add-on from 'G:\SteamLibrary\steamapps\common\Halo The Master Chief Collection\mcc\binaries\win64\renodx-haloreach.addon64' ... 16:16:55:289 [15224] | ERROR | Failed to register add-on, because another one with the same name ("RenoDX") was already registered! 16:16:55:289 [15224] | ERROR | Failed to load add-on from 'G:\SteamLibrary\steamapps\common\Halo The Master Chief Collection\mcc\binaries\win64\renodx-haloreach.addon64' with error

burnt hinge
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looks better for sure sorry i forgot to look at it

vapid vapor
frosty acorn
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the newer addons are the reccomended ones unless I say otherwise

vapid vapor
frosty acorn
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I removed it iirc

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didn't end up needing it after I fixed some math

vapid vapor
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ah sweet

vapid vapor
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noticed that the lightning in reach has a certain blockiness effect to it

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not sure if its from the game or from the mod

frosty acorn
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have any screenshots

vapid vapor
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its more noticeable with movement

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I'll record some gameplay when I can

vapid vapor
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OBS didn't seem to record it in HDR, maybe I needed to switch another setting

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also pressing F11 makes the window smaller

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but you can still see the issue

vapid vapor
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look at the small highlights once I move

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@frosty acorn hopefully everything I say and show is clear to you

south nymph
vapid vapor
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and the pixelated effect can be quite distracting during movement

frosty acorn
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@vapid vapor what resolution are you playing at?

frosty acorn
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are you on windows?

vapid vapor
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yeah

surreal raft
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I'm guessing this can't be used with the anti cheat?

frosty acorn
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yeah
unfornately

surreal raft
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that was wishful thinking on my part but still thanks for the mod

frosty acorn
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@south nymph you playing at 4k also?

south nymph
frosty acorn
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Asked because I'm actually scaling up the bloom lol

frosty acorn
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Kinda juggling multiple projects at once right now so I haven't been able to make time for MCC

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but do y'all expect a Halo Campaign evolved mod from me when that comes out?
They haven't announced any pricing details but there is a rumored paid 5 day early access period and that can be pretty pricey lol

copper oyster
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I don't.

calm hatch
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that wouldnt be as expensive

frosty acorn
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yeah I might end up doing that

upper geyser
vapid vapor
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@frosty acorn with some weapons, zooming leads to lower peak HDR brightness

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in halo reach that is

frosty acorn
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hopefully

vapid vapor
frosty acorn
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ah