#Starfield

1 messages · Page 3 of 1

split river
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@woven comet ^

woven comet
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thx

cursive wind
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No custom stuff.

split river
stray perch
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that is the only renodx- starfield addon that dose not crash my game on save file load, thanks

split river
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@sturdy cloak it looks like RenoDRT and PsychoV disable/break visual effects of Aurora

sturdy cloak
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I think it's a different shader iirc

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So I'm missing it

split river
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ngl I looked forward to experiencing the Aurora's oversaturation in the true RenoDX HDR glory

solar pilot
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Using RenoDX in Starfield gives me red lines all over the picture. When I disable HDR in RenoDX settings, its gone.

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Like in the hairs of characters and stuff

ocean mesa
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@solar pilot If you're talking about ghosting/trailing colored shadows while turning back and forth quickly. That's caused by using preset B. Doesn't happen at all with preset A.

exotic fog
glass flame
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I didnt know starfield had this mod for it, not only did it fix the hdr but space is actually black now 🙏 ✨

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i did change the eye adaptation to vanilla because i think the other version changes lighting way too quickly and fucks with the scanner a lil bit. unless thats normal?

glass flame
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im using psycho-v17, i dont have an eye for hdr but is anything outta whack here?

glass flame
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Only issue I noticed so far with the latest build is a hitch/stutter when scoping in on sniper rifles in zones full of enemies. Using FSR3 if that effects anything

solar pilot
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Not sure what I am doing wrong.

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It doesnt work with or without framegen/dlss

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Keeps crashing shit, or messing up colors with framegen.

With the DLSS / FG fix the game doesnt even launch.

split river
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if after doing all of this together Reno still won't work - your setup is cursed

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at this point I'd be reinstalling windows 10

glass flame
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Reason I wasn't using DLSS was because framegen requires reflex and for some reason that cut my fps in half, in starfield and in no mans sky, but I tried on+boost today on a whim and it works, framerate smooth as butter.
AMD 7800x3D btw, so I was cpu bound, which is ironic how this is an AMD game 🫠

glass flame
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Though with further testing FSR3 still performs way better (walking around akila) 4070ti btw... I have no clue 💀

exotic fog
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I want the HD updates for this game but the MOD is like 10 separate files ugh. too lazy

glass flame
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The top right message pops up every time I go into a menu or a conversation. Is there a way to prevent it from appearing?

gaunt comet
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Top left?

sturdy cloak
sturdy cloak
glass flame
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Though that screenshot was with default settings I think?

glass flame
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Outstanding.

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These settings are the ones I use in those screenshots I posted in gallery ^

exotic fog
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what do you all prefer playing this game in, 1st or 3rd person?

glass flame
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First, and I wish Beth would add more fp animations, stuff like sitting and landing/taking off planets

stray perch
glass flame
split river
split river
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even an FP grav jumping one

sturdy cloak
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I played all of Starfield in 3rd person. Because I was going for cinematic feel

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I can't get into cyberpunk because it's first person

split river
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although most games are definitely more suited towards one of the types of perspective

eager palm
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I prefer third person in starfield

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Partially because I hate that you don't cast a shadow in first

next thistle
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shiddy reflections brought to you by idtech 7 i guess

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reflections are updated on some kind of interval i guess. there seems to be one that primarily samples the sky and then something else that is more like geometry or terrain or both

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there's some logic somewhere to prevent the reflections from being updated until some kind of trigger is hit. maybe multiple -> some kind of screen bounds and/or heuristic based on position, and/or player has stopped moving. but you can cause terrible misalignment of the cube map until you stop in place or let it get so bad it decides to update.

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numerous ini variables that are adjustable, but none i can find which easily influence that behavior (reduce the error amount before it fires an update of the cube map.)

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doesn't seem to be an issue with probe density...it always aligns pretty well once you stop moving.

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there's also something fucky with terrain sampling. if the player is too high above water, terrain doesn't get captured, only other geometry?

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making the water look espescially flat / overly bright.

if could fix that + update heuristic, probably wouldn't be half bad. ideally could increase the resolution a tad, but apparently going above 256 can cause CTD

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interesting, i can disable draw of a particular shader and actually watch it update more frequently when you're not moving, and stop updaing when you are. why

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since its driven by engine logic i guess there must be a way to manipulate it with SFSE pentawHmm

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interesting ok, terrain is separate from other geo

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and yeah, the probe seems to capture relative to player height in such a way that if the terrain is sufficiently lower than the player (but higher than the water) -> it doesn't reflect.

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i'd like to say it makes sense for performance reasons but gta v has had real time cube maps that update at 30hz or more since forever

next thistle
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weeeee

next thistle
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...tfw game gains performance when i force (certain) meshes to lod0

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there are multiple lod systems but the meshlod system (used often for vegitation, terrain, some skinning) seems to force the game to draw multiple meshes at once (and tries to blend them using a screen door / transparency effect)...at the cost of performance on my setup

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okay not exclusively true. it depends on amount of veg in the frustrum. sometimes its a win, sometimes its a loss.

oak surge
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Love the lighting, using RCAS for sharpening

exotic fog
ocean mesa
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@exotic fog It's a one of the staples of Lilium's Reshade shaders. #💬lounge message

exotic fog
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@marble pond is liliums blackfloor fix needed for this game?

gaunt comet
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Forge knows best

ocean mesa
next thistle
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are planet rings supposed to be pixelated to hell

next thistle
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bHalfResMoments=0 helped

next thistle
# next thistle bHalfResMoments=0 helped

@sturdy cloak i get a CTD with reno when enabling (well, disabling / setting false) this ini setting, but do not if reno is disabled. I can use liveini tool to modify this in the game at runtime without a crash while having reno. is it something you would be willing to debug?

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0 vs 1, not sure why reno would care

next thistle
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it only crashes when actually loading a save. main menu is fine. log doesn't look particularly helpful, but idk.

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reverting to R11G11B10F from R16.. fixes it

bitter hearth
gaunt comet
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d3d12

bitter hearth
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you right mb

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i am multitasking lol (fixed)

next thistle
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Why tho

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I mean definitely will try just wanna understand what that does

bitter hearth
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Honestly no idea. This game does it for me as well. Not all games do but some do only with RenoDX.

I CTD anytime I open the overlay in Starfield unless I change that file.

next thistle
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need some way to hook the game and set this setting only after load lul

mental elm
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that's a nice night

next thistle
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some people reported some colored outlines at one point, looks like cone response affects it

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cone response 13 vs 60

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this specific transparency effect in menu is added by engine fixes mod, but i think in combat or something there is something similar that can happen?

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it was hard to catch though

next thistle
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off vs psychov (slight tweaks) 😗 👌

sturdy cloak
exotic fog
split river
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do most of you guys use sharpening?

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I disable/turn it down to 0, for non-oversharpened look

ocean mesa
fair igloo
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Just changed my DLL to d3d12. Any fix for loading saves?

next thistle
next thistle
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engine must be enabling it programmatically sometimes?

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i had dynamic res on by mistake as well

thin parrot
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Does anyone have a weird flashlight behavior? It seems it doesn't illuminate near environment/objects/NPCs, but it's OK with far env/objects/NPCs
Screenshot exemples with on/off

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Just tried without reno and it's the same "issue", sorry for bothering.
Anyway if someone has an idea about what could cause the issue, feel free to share 😄

sturdy cloak
sturdy cloak
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new build in a second. nothing new, just core rewrite for stability.

edit: fps tank. back to formula

sly bough
# next thistle

dynamic res tho only kicks in when lower then 30 fps i think

sturdy cloak
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maybe i shouldn't benchmark debug builds pepe_hide

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yeah...

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somebody let me know if it's better or worse. but for sure, try to crash it (XeFG doesn't count)

steady harbor
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I'm running the previous build and have only 2 issues: 16 bit still doesn't work (AMD I suppose) and image spaces like aurora rainbow effect and docking monochrome are gone.

Otherwise I enjoy it, primarily use it for 10 bit cuz it also reduces the banding, and HDR

sturdy cloak
steady harbor
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Thank you!

rugged jungle
# sturdy cloak idk, rebuilt

FWIW, i am hanging after launching the game with this addon file with SFSE. rolling back to the pinned from 4/24 boots with no issues

glossy vessel
exotic fog
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yeah somethings wrong, all colors are washed out with this update @sturdy cloak

exotic fog
glossy vessel
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wtf. I reverted back to the previous version and now the colours are all messed up..

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But uninstalling and reinstalling reshade with pinned Reno has made it return to normal

exotic fog
lone jewel
turbid cloak
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ahhh the one dev i dont want to see updates from...

stray perch
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oh god why.... i was almost done setting my mods up

sturdy cloak
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one more rebuild

sturdy cloak
exotic fog
sturdy cloak
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never had that issue

exotic fog
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weird a few of us commented on it here. ill check in a bit

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@sturdy cloak yeah it fixes it. ty. @glossy vessel

ocean mesa
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No issues with the new build. Does feel faster

glossy vessel
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New build working well for new now. No more washed out colours, looks good

tacit sapphire
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What do you guys use for Starfield, HDR or Psycho?

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I generally like how Psycho looks more than HDR but the blacks are soo dark, even on daytime

sturdy cloak
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probably don't need it

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also gamma correction off is technically more accurate

rugged jungle
split river
split river
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you can always bump up saturation to your taste

thin parrot
sturdy cloak
thin parrot
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aaaaah but it's a tonemapper choice inside reno !!

sturdy cloak
thin parrot
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I don't have it in my version.. is this something you added recently?

thin parrot
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OK thanks, will try it! Although I was quite satisfied with previous version ❤️

thin parrot
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Great!!

thin parrot
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Just updated to pinned version, I have huge issues when I'm in the game.. it's like the view is kind of... frozen? My framerate/frametime stays fine, but I see NPCs like flickering/frozen, very weird

thin parrot
sturdy cloak
thin parrot
thin parrot
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Oh great! I can also set the override from Nvidia App? Instead of upgrading the game folder dll?

sturdy cloak
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i think you have to, replace the files in the folder

thin parrot
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Mmm my game is not even starting anymore, now that I've enabled FG in reno settings 🤷

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02:06:11:175 [38640] | DEBUG | [RenoDX] utils::resource::upgrade::OnInitDevice(2982973218536, api: d3d12)
02:06:11:175 [38640] | INFO  | [RenoDX] mods::swapchain::OnInitDevice(0x000002b6870f1ee8, native: 0x000002b6870c96d0)
02:06:11:175 [38640] | INFO  | [RenoDX] mods::shader::OnInitDevice(2982973218536)
02:06:11:175 [38640] | INFO  | [RenoDX] utils::shader::OnDestroyDevice(2982973218536)
02:06:11:175 [38640] | INFO  | [RenoDX] utils::resource::upgrade::OnDestroyDevice(2982973218536)
02:06:11:175 [38640] | INFO  | [RenoDX] mods::swapchain::OnDestroyDevice(2982973218536)
02:06:11:175 [38640] | INFO  | [RenoDX] mods::shader::OnDestroyDevice(2982973218536)
02:06:11:175 [38640] | INFO  | Unloading add-on "RenoDX" ...
02:06:11:175 [38640] | INFO  | Unregistered add-on "RenoDX".
02:06:11:175 [38640] | INFO  | ResourceUtil detached.
02:06:21:336 [38640] | INFO  | Redirecting RegisterClassA(lpWndClass = 000000F14356F0F0 { "Starfield", style = 0 }) ...
02:06:21:337 [38640] | INFO  | > Adding 'CS_OWNDC' window class style flag to "Starfield".
sturdy cloak
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i don't hard require the option just in case somebody has some crazy setup, but it's easily missed

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then you can't get back in game

thin parrot
sturdy cloak
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02:06:10:972 [38640] | WARN | [RenoDX] renodx-starfield.addon64 is not listed in ADDON.LoadFromDllMain and sl.interposer.dll is already loaded. renodx-starfield.addon64 is not listed in ADDON.LoadFromDllMain, so early DLSS FG hooks may have been missed unless ReShade was loaded through another early path.

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open reshade.ini and set...

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[ADDON]
DisabledAddons=Generic Depth,Effect Runtime Sync
LoadFromDllMain=renodx-starfield.addon64
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might as well disable the other effects as well

thin parrot
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Yes, starting! Thanks a bunch!

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Was this line supposed to be set manually or did I miss something?

sturdy cloak
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but i can double check

thin parrot
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Woaw Psycho is punchy, not used to it lol

sturdy cloak
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the psychov preset is set to match vanilla contrast + exposure

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just handles colors differently

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psychov is probably the best thing i've done so far, tbh

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so far, at least

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kinda fell into just being a good, full replacement for a lot of tonemappers

thin parrot
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looks great indeed!! It's just quite different than my previous profile, but it seems to be doing great! atm i'm in a space station, quite dark, but i can't wait to test it in more environments.
thanks for the update, and the help ❤️

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oh and I'm going to update my dllsg dll 😄
And I see there is a FSR3 setting too? Maaan my friend's going to be happy 😄

mental elm
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dumb question when you say upgrading the DLL do you mean for like enabling the new dynamic mfg

inland wagon
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The new version is not playing nice with Display Commander with the FG support enabled.

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Game starts up to a black screen but pretty much instantly falls back to desktop

inland wagon
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Easiest way around it currently seems to be just removing Display Commander unfortunately

mental elm
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ok so i swapped the dlls and it's working now, getting over 430 fps with practically same latency as 2x which is nice. i think my generation factor/max frame count settings are off though, could anyone confirm? my monitor is 480hz

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it's just working™ alongside reno it's kind of surreal that it worked for me

split river
next thistle
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does discord suddenly hate jpeg xl

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off / hdr look / psychov

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i thought it was interesting how much that light was turning white, but its way brighter with psychov...so makes sense

next thistle
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@sturdy cloak lut scaling 50 vs 100. looking at that secondary "ring" around the green. if i lower the cone response a few below 50 it also goes away.

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but in the 2nd pic it kind of bands and has a band and goes (brighter, darker, brighter, briiiiiight)

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the outer (bright) edge of the dark band follows gamut expansion mayhaps?

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lowered cone response a bit so the dark band spread, yellow starts right about where it brightens on the outer edge

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cone resp 60

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follows saturation slider as well

mental elm
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I use balanced dlss tho preset m

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if I put up to quality it feels slightly heavier but no big deal

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I'm around 90 pre frame gen at the most demanding bits I think

split river
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artifcating amount, smoothness?

mental elm
# split river artifcating amount, smoothness?

haven't noticed any hitching. i won't say there's no artifacts since there will be even if i don't notice, but if it's any worse i can't tell personally. i haven't been pixel peeping though

mental elm
split river
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for some reason

mental elm
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it won't really blow you away but it's nice to have anyway i guess

split river
mental elm
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haven't tried anything else

eager palm
thin parrot
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Steam capture (screenshot and video) makes the game CTD with the latest reno addon (this was not an issue with the previous one)
@sturdy cloak would you have any idea what could cause that?

mental elm
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though it works for me, just the screenshot causes ctd

thin parrot
steady harbor
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Doesn't happen to me on the latest build, and it's the only way I make screenshots

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So might be related to a particular setting you have on

dawn shuttle
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What solution do you guys use for the LUTs in this game? RenoDX sliders? LUT mod? Both?

gaunt comet
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So vanilla LUTs for sure

thin parrot
steady harbor
thin parrot
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Jeez even bringing RTSS overlay now makes the game CTD (not systematic apparently, just got it once)

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This is what I have in my log at the time I F12 :

19:19:22:949 [34208] | WARN  | Skipping D3D11on12 device because it was created without a proxy Direct3D 12 device.
19:19:22:949 [34208] | INFO  | Redirecting CreateDXGIFactory2(Flags = 0x80000000, riid = {1BC6EA02-EF36-464F-BF0C-21CA39E5168A}, ppFactory = 000000BC2F8FE870) ...
19:19:22:950 [34208] | INFO  | Redirecting IDXGIFactory4::EnumAdapterByLuid(this = 000002ACB12A2710, AdapterLuid = 1299a, riid = {7ABB6563-02BC-47C4-8EF9-ACC4795EDBCF}, ppvAdapter = 000000BC2F8FE8A8) ...
dawn shuttle
thin parrot
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Very strange... Disabling FG makes CTDs go away while F12. Enabling it again and still OK. But after a restart with FG activated, CTDs again while F12.
And why do I have 120fps without FG, and 180 with? Is it not supposed to double framerate?

gaunt comet
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but I haven't used the mod since before it was overhauled

floral sluice
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Am I missing something here? I have DLSS overriden to Preset K through NVPI and the latest pinned version of RenoDX. Running latest Nvidia Studio Drivers 596.36. This didn't happen to me with the older version of RenoDX

floral sluice
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The problem went away when I switched over to no upscaling. I also have an issue when using DLSS 4 where the game won't launch if you upgrade the render pipeline to 16bit. It works when using DLSS 4.5 for whatever reason. Maybe this has to do with 4.5 having a higher dynamic range?

misty sapphire
dawn shuttle
misty sapphire
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I hope it gets resolved, L/M presets look much clearer in motion

left halo
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I still don't experience any issues with Preset L/M and have yet to experience any memory leaks.

exotic fog
split river
dawn shuttle
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Anyone seen this before? Blue/red outlines when using crafting benches on the RenoDX tone mapper with any kind of upscaling enabled. Vanilla tonemapper doesn't have this issue and native res doesn't either. I need to use upscaling however. I'm on the latest version of everything.

sturdy cloak
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It's CAS. I can't reproduce

split river
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because I removed/dialed it to 0 everywhere I've seen and still get these artifacts

sturdy cloak
split river
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maybe some .ini tweak could help...

dawn shuttle
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I did notice that using the Balanced preset seems to eliminate the issue? Does that provide any more clues? And can anyone else check on their end if that is true for them?

split river
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weirdly it solves the issue

split river
thin parrot
sturdy cloak
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Not really. Overlays are rarely supported

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And ReShade takes HDR screenshots

thin parrot
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Yeah but no videos.. and screenshots are too big to share on discord and stuff..

sturdy cloak
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This server has 250mb but yeah.

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Generally things might start working as RenoDX improves

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Dx12 is very rough and Starfield especially

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Been diagnosing random crashes for about 2 weeks

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Also found some ReShade bugs but worked around them

thin parrot
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Thanks for all the great work, the world is a little bit better thanks to your reno magic

dawn shuttle
exotic fog
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man... i dont knowe what it is but new atlantis kills my performance to like sub 10 FPS... every other area in the game is fine. its so weird. 7850X3D, 32gb ram, 4070ti

steady harbor
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Possibly you have some unpacked textures?
Doesn't happen to me, I have around 200 mods.
7800X3D, 64gb RAM and 7900XTX. Can't say my VRAM is ever filled up.

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Starfield is less sensitive to unpacked textures than FO4 was, but still much more than Skyrim

sturdy cloak
sturdy cloak
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starfield got an update

sturdy cloak
split river
sturdy cloak
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yeah, still can't reproduce

split river
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Quality and DLAA too iirc, but I didn't test those recently, only Balanced and Performance

sturdy cloak
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no issues on DLAA either

split river
# sturdy cloak

the only differences are that I have m*tion blur and VRS disabled

sturdy cloak
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yeah, can't reproduce at all

split river
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really interesting

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feels like that VRAM leak issue that some people just don't have

sturdy cloak
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i have no ini mods or anything

split river
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I don't have any lengthy .ini tweaks, only mouse input adjustments and 90 degree FOV

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but iirc it was present even before I applied them

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I already tried verifying steam files and reseting everything

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nvidia profiles, shader caches, removing all mods

sturdy cloak
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the only thing really is to use devkit and dump the shader

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maybe it's location dependent

split river
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interiors, exteriors, on ships in space

next thistle
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i can try and get the shader with devkit if you can give me instructions

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i know how to install it and disable / enable things

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but thas it

sturdy cloak
sturdy cloak
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i feel like i'm getting weird dips to black i wasn't getting before

thin parrot
# sturdy cloak stashing here before i break it again

Tested : I systematically have a stutter every 10 sec with this one.
Also FYI, Steam screen capture is still CTDing the game

11:24:05:504 [24188] | WARN  | Skipping D3D11on12 device because it was created without a proxy Direct3D 12 device.
11:24:05:504 [24188] | INFO  | Redirecting CreateDXGIFactory2(Flags = 0x80000000, riid = {1BC6EA02-EF36-464F-BF0C-21CA39E5168A}, ppFactory = 00000058180FE7C0) ...
11:24:05:504 [24188] | INFO  | Redirecting IDXGIFactory4::EnumAdapterByLuid(this = 0000025072080C30, AdapterLuid = 12bf9, riid = {7ABB6563-02BC-47C4-8EF9-ACC4795EDBCF}, ppvAdapter = 00000058180FE7F8) ...
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Nevermind me, I also have this 10 sec periodic stutter with the april version (the one before PsychoV) !

ocean mesa
sturdy cloak
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just standing still, in neon and in atlantis

ocean mesa
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Odd. Was on Atlantis the last 10min or so of my session last night and didn't notice anything out of the normal. Will see if I can replicate.

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Was there anything changed in this build or was it just a refactor?

sturdy cloak
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internal, core stuff to try to get it faster/smoother/stabler

smoky flume
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I like psychov, but it feels like you lose a lot of detail in trees etc in atlantis. They become so dark, without gammar correction as well

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sometimes u gain more detail though so i guess its a hard thing to balance

sturdy cloak
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Also their dark green trees iirc. So not a great mix

fresh latch
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Is the fix for the DLSSFG still required? I have a weird effect every time I move the mouse.

eager palm
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It's built in you just have to enable it in the menu

fresh latch
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What could explain the flickering when i move the mouse with the framegen ?
edit: it's 310.6 dlss issue , no issue with 310.5.3

exotic fog
split river
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301.6 FG preset A works fine

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you can enforce it through NVPI

bitter hearth
thin parrot
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Is this normal that "LUT scaling" slider only changes image in UIs, not in game?

split river
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maybe try different area?

sturdy cloak
thin parrot
thin parrot
thin parrot
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Tested in Suvorov ground, no difference
In space on pilot seat, only ship cockpit element get a difference
In New Atlantis prison (I had contraband on me 😄 ), no difference
In New Atlantis ground: difference

sturdy cloak
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i think FSR3 and Render Upgrade on Medium is instant crash for me, always?

sturdy cloak
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update inbound

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modded with hdr10 + rgba16f vs unmodded

glossy vessel
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The screen dimmed after opening a menu and I needed to restart to fix. Ill keep testing

Edit: no other permanent dimming bug encountered again after a few more hours play

sturdy cloak
steady harbor
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Sadly RGB9E5 doesn't work either. I don't have FSR/FG on

exotic fog
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@sturdy cloak I played several hours with latest reno and it's perfect. ty

thin parrot
# sturdy cloak Changes: * Stability fixes * Performance boost * RGB9E5 support for AMD

Still crashing when F12 🥺

20:46:48:604 [ 9228] | WARN  | Skipping D3D11on12 device because it was created without a proxy Direct3D 12 device.
20:46:48:604 [ 9228] | INFO  | Redirecting CreateDXGIFactory2(Flags = 0x80000000, riid = {1BC6EA02-EF36-464F-BF0C-21CA39E5168A}, ppFactory = 000000B8781FE4A0) ...
20:46:48:604 [ 9228] | INFO  | Redirecting IDXGIFactory4::EnumAdapterByLuid(this = 00000240177C4410, AdapterLuid = 12cd6, riid = {7ABB6563-02BC-47C4-8EF9-ACC4795EDBCF}, ppvAdapter = 000000B8781FE4D8) ...
glossy vessel
split river
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like the entire picture gets slightly darker each 10 seconds or so as if trying to adapt to a brightness change and then it brightens back up gradually and quickly

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this happens in fully static scenarios and even in inventory

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I will keep testing

sturdy cloak
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debugging now. something changed to cause it to not run, and when it runs, it starts with no history

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hmm, even vanilla adaptation stops running

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when i alt tab, it's back

sturdy cloak
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maybe fixed

sturdy cloak
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@split river for testing^

sturdy cloak
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i don't really have way to test rgb9e5

split river
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looks great, performance is better than before

glossy vessel
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all of a sudden, reno crashes starfield upon startup. If I remove reno, stafield starts with reshade, but with reno its a no go.

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it was working yesterday, and now its not

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i doubt its a problem with reno itself

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but i cant figure out why the hell this happened

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it was working yesterday ffs

sturdy cloak
glossy vessel
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Game boot. I have been using DLSS.

sturdy cloak
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Can you send the reshade.log of when it fails?

steady harbor
glossy vessel
sturdy cloak
thin parrot
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@sturdy cloak are you planning to investigate why reno + dlssfg produces a CTD when steam F12, since post april versions?
If you need anything to help I'm here, i reproduce this systematically since a few versions (the one working is from april 9th)

sturdy cloak
sturdy cloak
thin parrot
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Nope, it doesn't crash from the main menu

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Oh... this is so weird.. i've started the game, F12 (ok), loaded the game, F12 during the loading (ok), got to ingame, went to tab menu, F12 (ok), went back to ingame, F12 --> ok!?!

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And now F12 doesnt't CTD anymore, in this session at least

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OK, I have 2 specific systematic scenarios :

  1. If I F12 for the 1st time from the game view --> CTD
  2. If I F12 in the tab menu view (I get logs1) I get no crash, and from now on I can F12 in the game view without issue (logs2)

Logs1 :

16:10:53:578 [28824] | INFO  | Redirecting IDXGIFactory::EnumAdapters(this = 000001DE355286F0, Adapter = 0, ppAdapter = 00000026209FF510) ...
16:10:53:810 [ 2792] | INFO  | Redirecting CreateDXGIFactory1(riid = {1BC6EA02-EF36-464F-BF0C-21CA39E5168A}, ppFactory = 0000002620CFF358) ...
16:10:53:810 [ 2792] | INFO  | Redirecting IDXGIFactory::EnumAdapters(this = 000001DDD081B9C0, Adapter = 0, ppAdapter = 0000002620CFF350) ...
16:10:53:973 [27772] | INFO  | Redirecting CreateDXGIFactory1(riid = {1BC6EA02-EF36-464F-BF0C-21CA39E5168A}, ppFactory = 00000026211FF0F8) ...
16:10:53:975 [27772] | INFO  | Redirecting IDXGIFactory::EnumAdapters(this = 000001DE1A1D6860, Adapter = 0, ppAdapter = 00000026211FF0F0) ...```

Logs2 :
```16:11:03:744 [17000] | INFO  | Redirecting CreateDXGIFactory2(Flags = 0x80000000, riid = {1BC6EA02-EF36-464F-BF0C-21CA39E5168A}, ppFactory = 0000002623DFCE60) ...```
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I'll take this workaround!

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Game brightness isn't set anymore according to Peak brightness?

sturdy cloak
thin parrot
sturdy cloak
thin parrot
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I'm comparing Psycho and HDRlook presets, I have the feeling Psycho is not better, at least in this scene.. any thoughts?

sturdy cloak
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so you can bump psychov cone contrast another 10 units or so to get it like before

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60 on psychov setting is basically a random number i picked

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Cone Contrast is the magic "make game look better" slider

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instead of messing all sorts of contrast/highlights/shadows/blowout/saturation that HDR Look preset did

split river
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slight full frame brightness changes

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like EA is bugging out a little bit

sturdy cloak
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i didn't touch EA, but will try to reproduce

split river
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maybe it's not EA, idk

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it doesn't do it gradually

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so probably it's not

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it's quite hard to catch this bug, happens indeed quite rarely and for short periods

thin parrot
thin parrot
thin parrot
split river
sturdy cloak
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i plan on building another slider for psychov that controls compression, so it doesn't go to white as fast

thin parrot
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Yeah when switching from console gaming to PC gaming I've bought a great UW screen (Corsair 34WQHD240-C) but peak brightness is very low :S

split river
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got some heavy case of this new flickering in the process of trading with ryujin neuroamp seller in Neon (or it got worse/I just noticed it at that moment), not sure what triggered it, but it persists, even in inventory

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opening scanner pauses this bug

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it comes back when I exist the scanner

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resetting Reno settings made it stop for good (but I reset them right after evey update so it will come back for sure)

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@sturdy cloak I hope this helps investigation

frigid saffron
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@sturdy cloak when in game with renodx the starfield game crash to desktop if i press STEAM SCREENSHOT KEY and i must press on main menu for the first time.

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If I forget to press the screenshot button on the main menu the first time and do it directly from the game it crashes brutally and closes without giving any errors!

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I'm wondering if it's possible to fix the problem. Thank you so much!

thin parrot
split river
sturdy cloak
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Is it not VRR flicker?

split river
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it does look a bit like it though

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but happens when my FPS is way above my refresh rate too, not only when it's lower

sturdy cloak
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Maybe I forgot a setting with swapchain/render syncing. I'll look

sturdy cloak
split river
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will try to catch

sturdy cloak
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I'll hopefully be pushing some final clean up code tomorrow. Not much to trim anymore. All the tests seem done. Next is PsychoV 20

sturdy cloak
sturdy cloak
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steam screenshot crash might be fixed now. i'm just looking into when the game does a full black screen to transition from game/menu it does a full blowup to white

sturdy cloak
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couldn't fix that, but trying to inject a screenshot fix

sturdy cloak
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fixed screenshots

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(both steam and photomode)

sturdy cloak
thin parrot
sturdy cloak
thin parrot
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It was already working with previous versions

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What wasn't working exactly?

sturdy cloak
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it was black

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it's never worked

thin parrot
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mmm for me it worked but maybe I was with the april version (pre-psycho)
Let me check

sturdy cloak
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nope

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never worked

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not even in Starfield Luma until it was forced to work via memory function hijacking

thin parrot
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when you say black, what is black?

sturdy cloak
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when you look at the gallery it would be black

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because RenoDX never writes to the 8bit sdr texture

thin parrot
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oh ok, I use photo mode but don't trigger screenshot with it. I'll check that at once

sturdy cloak
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i'm not sure i was able to reproduce the crash though. just noticed that it was trying to do DLSSfix on the Steam overlay DXGIFactory

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16:11:03:744 [17000] | INFO  | Redirecting CreateDXGIFactory2(Flags = 0x80000000, riid = {1BC6EA02-EF36-464F-BF0C-21CA39E5168A}, ppFactory = 0000002623DFCE60) ...

0x80000000 is invalid so it should bypass it now

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i'm presuming it only crashed with dlssfg fix on?

thin parrot
thin parrot
thin parrot
# sturdy cloak ``` 16:11:03:744 [17000] | INFO | Redirecting CreateDXGIFactory2(Flags = 0x8000...

Here are the 4 log lines when crashing :

03:03:41:042 [33628] | WARN  | Skipping D3D11on12 device because it was created without a proxy Direct3D 12 device.
03:03:41:042 [33628] | INFO  | Redirecting CreateDXGIFactory2(Flags = 0x80000000, riid = {1BC6EA02-EF36-464F-BF0C-21CA39E5168A}, ppFactory = 000000BF928FEA10) ...
03:03:41:042 [33628] | INFO  | Redirecting IDXGIFactory4::EnumAdapterByLuid(this = 0000025A246430A0, AdapterLuid = 12db4, riid = {7ABB6563-02BC-47C4-8EF9-ACC4795EDBCF}, ppvAdapter = 000000BF928FEA48) ...
sturdy cloak
sturdy cloak
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i can push this fix to the repo and you can grab the cleaner one there once it compiles

thin parrot
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And I've just found out game uses photos from gallery as loading screens, neat 😄

thin parrot
sturdy cloak
thin parrot
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Yeah I have the same file (checked with a sha-256). So maybe there was a context yesterday when I said it was working with the test build.
Because before F12, I went to reshade/reno overlay to switch to my usual settings, closed reshade overlay, and F12.
Today with the final build I directly F12 when entering game.
I'll try again and let you know

thin parrot
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@sturdy cloak I'm loosing my mind here.. I've just made 5 tries, with latest build and yesterday test build, putting myself back in the exact same context (starting from this one #1462958679006642207 message), doing exactly what I did yesterday (going into overlay to switch to PsychoV20 preset because with the test build, no tonemapper was selected), and now I have also a F12 crash.
So I guess the one time it worked yesterday wasn't enough :S

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I thought it was because with your test build, as I had these settings, it didn't crash because I changed tonemapper, but no

sturdy cloak
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yeah, none of that would matter tbh