#Starfield

1 messages · Page 2 of 1

sturdy cloak
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just imagine darker in the hdr version

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i did read something about clouds, but i guess i wouldn't have known they weren't there. though i think they're randomized, so could also be bad reporting, where you have clouds one time, set the ini, and load again and they're gone. but that's just from restarting the game

thin parrot
sturdy cloak
woven comet
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haha sorry for the quality xD...

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this problem appears when i put the ui brightness low

thin parrot
thin parrot
# woven comet

Do you have frame gen activated? And do you use a recent nvidia dlssg version? Because the game + reno will flicker on highlights if dlssg version is earlier than 3.8.1

woven comet
thin parrot
woven comet
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yes is 3.5

glossy vessel
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I can’t get 3.5 or up to work without flicker, from a fresh install.

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Sometimes, the menu will say frame-gen is on, and indeed there is no flicker, however the frame rate is terrible, and frame-gen isn’t working despite being “on”.
The times where the frame rate is actual smooth, and frame-gen actually working, is when there’s flicker, even on 3.5.
The menu lies, sometimes frame-gen doesn’t engage despite being “on”.
I don’t know why or how this happens

thin parrot
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[HKEY_LOCAL_MACHINE\SOFTWARE\NVIDIA Corporation\Global\NGXCore]
"ShowDlssIndicator"=dword:00000400

glossy vessel
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Yes. I re-installed, and have verified files numerous times. I can see is 3.5 under its properties. I also use DLSS Swapper to try different versions.

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I’ll try using hud when I get back home from work, and I’ll post a picture

eager palm
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Frame gen not activating is just something with the game I think, even with no mods or anything installed it sometimes just fails to engage and the game has to be restarted for it to kick in

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I think they might have implemented it in a not so standard way because I don't know any other games where that's an issue

glossy vessel
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Yep, that’s what I’m thinking. So I’m not sure about the people saying that they get no flicker with 3.5, as frame-gen may not be actually active.
I hope I’m wrong about that, and it’s something local to me. If it is just me, then what the hell

eager palm
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I wouldn't know, I'm holding off for now because I want to be able to use 3x frame gen

next thistle
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does anyone have the lastest build? github just rate limited me 😢

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ah clear cookies fixed

main trail
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So is turning off frame gen the only way to stop the flickering?

turbid cloak
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use the 3.5 framegen that's bundled in with base game instead

glossy vessel
narrow niche
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is anyone else getting pretty consistent frametime spikes or is my game just bugging

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so weirdly reloading a save from dying or just quick loading makes the game stutter but loading it from the main menu doesn't kekpepehands

plush topaz
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Does anyone know why adding rendox and reshade alongside optiscaler using dlssg to xefg causes my game to crash on start?

woven comet
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and i put on nvidia panel to force recomended... flickering... only when i swap? ))=?? xDD

glossy vessel
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I couldn't get the indicator to work for me

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Im doing this right, i think, but yeah no indicator

glossy vessel
eager palm
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Instead of messing around in the registry, you can download dlss swapper and just enable it in the settings

glossy vessel
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Ive done that. Tried 3.5 and 3.81...every one of them flickers

woven comet
glossy vessel
eager palm
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No I mean to enable the indicator

glossy vessel
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oh right, sorry i didn't realise that could be done. Ill have a look now

eager palm
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Look for this in settings

glossy vessel
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ok i think i might be too dumb for this. So as you can see my DLSS Swapper settings, I have v310.6 for DLSS, and v3.5 for Frame gen.

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The indicator shows im running v310.6

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Am i supposed to be running v3.5 for both DLSS and also Frame Gen?

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anyway, im done messing around with this lol. Im just gonna play the game. Enjoy all

eager palm
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The frame gen and upscaling dlls are totally independent, you don't have to match them

If you're having the latest frame gen forced you need to make sure that you don't have any frame gen overrides set in the nvidia control panel, anything other than use 3d app settings will force the latest dll at driver level

glossy vessel
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i currently have it set like this, so i think im good?

eager palm
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No you have frame gen set to force preset b

glossy vessel
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Damn! Thanks for pointing that out. Ill give that a whirl

glossy vessel
eager palm
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Glad it's working 🙏

glossy vessel
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welp. Spoke to soon. Flicker is still there with 3.81 and 3.5. lol. Anyway, I'm just gonna leave fg off. Thanks again.

split river
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are these mods irrelevant now?

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or they still work and are beneficial to use with RenoDX?

lone jewel
distant sleet
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Does DLSS Preset L trigger the VRAM memory leak bug?

split river
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how to make RenoDX work with DLSS Frame Generation (regular x2, not multi)?

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I tried downloading the latest builds of RenoDX Starfield 64 and DLSS Fix but it doesn't seem to work, what I could do wrong?

lone jewel
split river
radiant yarrow
cursive wind
split river
turbid cloak
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I tried using 3.8.1 for SR and FG but it for some reason ate up a lot of my framerate, going down from 140 to ~ 90 ish FPS

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so I'm just sticking to 3.5

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I didnt get flickering though using it, and I'm not using DLSSFix

split river
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does anyone else get red outlines when using workbenches and stuff?

split river
glossy vessel
left halo
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I've not experienced any VRAM memory leak using Preset M. Game usually hovers around 7 to 9 GB on my 5070 Ti and hasn't come close to maxing out.

split river
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with either M or L all my 24 gigs of VRAM get filled pretty fast

eager palm
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I've been using M and not had any vram issues

misty sapphire
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Might be more to it than just 5xxx card + L or M because I absolutely get it on my 5080

whole creek
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Anyone else experience crash while using RenoDX? Installed everything as usual, once I hit "Continue" on main screen game hangs up

narrow niche
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if ur running fsr or xess it might be that

whole creek
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Honestly it was with DLSS, but even with everything regarding upscaling or frame generation turned off it acts same. Once continue is pressed game locks up and freezes

narrow niche
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no other mods?

silent granite
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anybody know why my screenshoots (taken with win printscreen) look very bright and incorrect and how to fix that?

narrow niche
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If you're using it to take screenshots just use reshade it can take HDR screenshots

silent granite
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thanks

plush topaz
whole creek
plush topaz
narrow niche
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Check Ur FG version, it's a bit funny with changing versions, the stock game one is your best bet

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3.5 by default I think off the top of my head

plush topaz
whole creek
narrow niche
# plush topaz Where do i check the version?

Can check a few ways. If you've got any over rides on try and turn them off or can use DLSS indicator to check, can just use DLSS Swapper or turn it on manually, could probably also do it through profile inspector

narrow niche
whole creek
whole creek
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So tested a bit more on my end, rebuilt prefix and launched without dlss upgrades. Tried various renodx builds, nightlies, snapshots, you name it. Can't load in anyway

hasty geyser
hasty geyser
sturdy cloak
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somehow starfield is finding my clones and destroying them

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looks like i found it

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hmm, still crashing

left halo
lone jewel
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These instructions or are they obsolete? I've read some people saying that is not needed anymore. #1413548071987576862 message

left halo
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I also do not use FG and am using the Quality setting. All graphics settings are maxed.

sturdy cloak
ocean mesa
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Must be the DLSSfix that's crashing? RenoDX is working fine for me so far.

sturdy cloak
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sometimes

lone jewel
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It won't even boot for me haha.

sturdy cloak
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crash on viewing ship is almost guaranteed to happen for me with FSR3 on

lone jewel
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The previous version was loading out of the box, although it erased the DLSS FG option in the settings menu. Using latest ReShade with add-on from ReShade site.

ocean mesa
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Not having any issues viewing ships on an NV card. Things seem abnormally dim though with the defualt settings.

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Whoa, turning on perceptual EA makes quite the difference lol

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Are the current defaults ideal when it comes to upgrade method? So many new settings.

sturdy cloak
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well, if i can reproduce the crash, at least with fsr3, i can fix it... maybe

ocean mesa
whole creek
lone jewel
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Oh you cannot use the new DLSS Fix standalone? It loads the game now but only using the new RenoDX version. I was trying with the old one.

split river
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when using the NAT train in New Atlantis the entire image turns saturated blue, right before loading screen and right after

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anyone got this issue?

lone jewel
whole creek
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On this one, I can't even get to loading screen, right after I press continue game freezes. On previous version, progressed to loading screen, loaded for couple seconds and than froze

split river
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getting blasted with bright saturated blue hurts every time

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I guess it's just how it is when there is no native HDR output from the game itself

eager palm
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My game didn't crash but frame gen doesn't turn on and overriding upscaling in the nvidia app makes the visuals completely bug out

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It looks really good tho if you stick to default dll

gaunt gust
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Yeah frame gen does not work for me

ocean mesa
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DLSS FG isn't working for me either. I've tried the packaged FG .dll as well as the new version with Preset B etc. Both don't seem to activate at all. Going to remove DLSS fix for now to verify its even activating with Reno.

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Removing DLSSfix made FG work again. However, the flickers are pretty wild, even with no overrides.

plush topaz
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Does this new add on 64 fix the crashing for fsr frame gen?

next thistle
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Can devkit be used to go through every shader?

gaunt comet
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every shader being drawn at a specific time

next thistle
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In my heart I want the water reflections to suck less and would have fun using that as an excuse to learn some graphics modding, in my head I know I will give up very quickly

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The real time cube maps are so bad

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The entire water shader or texture outside jemison is so bad

gaunt comet
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should probably look at arknight endfield's code

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they have some improved reflection stuff

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run it through ai

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slop your way to victory

next thistle
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Yeah that was the plan

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Claude it up

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Learn by going:

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Would likely never finish but a fun experiment

plush topaz
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Looks like that new addon64 fixed the immediate crashing. The only issue now is the flickering!

shrewd pollen
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what should I tweak to make faces like his more visible in bright daylight scenes?

next thistle
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UI brightness 436 is crazy work

gaunt comet
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cause that basically breaks the game's visuals

shrewd pollen
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no I didn't do any INI stuff

wide creek
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Anyone have a good recommendation for "space" .ini settings/mod? I tried out:
[Display]
fSpaceGlowBackgroundScale=0.0
fStarIntensity=2500.0
fStarSystemFarViewDistance=10000000000.0
fStarfieldBackgroundScale=35.0
fStarfieldStarBrightnessScale=10.0
fStarfieldStarCoordScale=10.0
fSunScale=1.0

from the Neutral LUT mod but I feel like there must be some better settings for Reno in this game.

gray plank
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Am I crazy or is there a typo in your tutorial?

What your tutorial says:

LoadFromDllMain=_renodx-dlssfix.addon64

vs what I assume it should say:

LoadFromDllMain=renodx-dlssfix.addon64

Is the underscore required for whatever reason? The file when downloaded from repo is called

renodx-dlssfix.addon64

without the underscore at the start that is in your tutorials for this feature

gaunt gust
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I think you want to add the underscore for load order

woven comet
robust cypress
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I haven't played Starfield since it originally had Luma. Did this RenoDX for Starfield effectively supersede it?

eager palm
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Pretty much but I think luma is getting an update as well, they were just waiting for the big patch

whole creek
rustic oxide
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@sturdy cloak sir sorry to ping u I was doing some testing with Psychov17 and using Vanilla Eye Adaptation everything is completely dark.

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Psychov17 - Vanilla Eye Adaptation

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Psychov17 - Custom Eye Adaptation LUT Strenght 50

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Psychov17 - Custom Eye Adaptation LUT Strenght 100

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Also LUT stenght to 100 it kills the colors a bit, I tried 50 as I do in Cyberpunk but also black levels seem to be affected

silent quarry
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do we suppose to have flickering still after applying the dlss fix? is it broken right now

ocean mesa
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FG is broken with the current DLSSfix WIP. Better to just run the packaged FG .dll (3.5.0) with no overrides and no DLSSfix.

desert kayak
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So much confusing information about Renodx + DLSS framegen - should we use the DLSS fix that shortfuse talked about, or not?

ocean mesa
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^^see above

desert kayak
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I did, tons of conflicting info. FG 2x does not need the fix and works just fine? is that correct?

ionic tangle
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meanwhile I'm just trying to figure out what is causing these two rectangles messing up my depth buffer

sturdy cloak
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Last I tried 6x worked with the new DLSSFix but I'll check again

silent quarry
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2x FG flickers in less I’m doing something wrong with dlssfix

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Only with perceptual eye adaptation tho

shrewd pollen
tribal briar
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Everything runs stable on my 4090 with no DLSS overrides (with overrides I get flashes and flicker and it eventually crashes). The only issue is that when looking around there seems to be some kind of auto exposure that adapts instantly (no slow adaption) based on where I am looking. This is mostly visible when I am outside and the sun is up. Is that intended?

tribal briar
gaunt gust
ocean mesa
zenith sparrow
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hello

anyone facing crashing on AMD? im having driver timeouts

sturdy cloak
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removed the wip build. just causing confusion about what wip means

glossy vessel
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Does anyone else get lighting glitches when its raining in Akila? Pretty sure this isn't reno related, but unsure what's causing it as I dont have any mods that effect lighting.

lone jewel
glossy vessel
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Seems like there's a few mentions online about flaky lighting in Akila for some people. Hopefully it remains isolated

lone jewel
glossy vessel
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Even if I turn off Reno while its installed, its still glicthes.

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I haven't tried any other add-ons

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testing now

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Tried a random reshade add-on there was no glitch. So it’s Reno

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From my phone, sorry. Looks like it’s not weather related, as this is clear sky

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So just in certain areas

lone jewel
# glossy vessel

Oh wow. Never saw that. What settings are you using? That does look weirdly blue for Akila.

glossy vessel
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Oh yeah i tried a LUT to see if it made a difference, it doesn;t

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The glitch was occuring before I tried CINE Fidelity LUT and Royal weathers, but mods don't matter

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ill take another vid with them deativated

eager palm
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Are you using the wip build that was posted the other day?

glossy vessel
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hmmm may be

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ill try the one thats pinned now

eager palm
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Yea revert to the one in pins, that flickering should stop

glossy vessel
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Yep! That was it. Phew. Thanks for helping me find the issue

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any recommended LUTS btw? I never tried one before, but they seem to make a difference

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but at least this problem is solved, cheers again

ionic tangle
little salmon
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contrast

turbid cloak
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I used to use NaturaLUTs with Luma back in the day but right now I'm just rocking reduced LUT strength because the vanilla lut is way too overbearing for a lot of areas

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iirc I settled on like 40-45% lut strength

sturdy cloak
gaunt gust
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Wait is there a new version that works with dlss frame gen?

glossy vessel
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im using Lossless Scaling for frame gen atm, and it works really well. Visuals are a bit messy when moving on stairs, but generally its pretty great

thin parrot
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Is reno supposed to work with FSR? Systematic crash are reported at game loading

livid crown
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Yup ! that's me ! When frame generation is enabled, systematic. I can access game without it though, just tried

sturdy cloak
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this was october

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still, working on a refresh for custom dlls

sturdy cloak
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welp, seems like fixing dlss means breaking fsr3fg

thin parrot
sturdy cloak
thin parrot
sturdy cloak
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yeah, fsr3 FG works with dlssfix not included with what i'm working on

sturdy cloak
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Okay so it all works, just needs some massaging

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basically, use DLSSFix if and ONLY IF you are going to use DLSSFG. don't use it with FSR3 or FSR3 upscaling

thin parrot
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@livid crown doesn't use DLSSFix and he has contant CTDs if FSR3 FG is enabled... weird

thin parrot
steady harbor
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Hello!
I wanted to ask if the anti-banding solution works only on some displays (I assumed OLED/HDR)
As I understood it switches to 16-bit depth, so when I turn it on, colours go all funky and crazy

sturdy cloak
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if you're mixing reshade fx, it's not going to work if they don't support 16bit scRGB

steady harbor
steady harbor
sturdy cloak
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are you sure you're not mixing with something else, like nvidia color stuff?

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or like nvidia sharpening

steady harbor
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I use AMD, maybe that's the issue?

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But I don't have any of its external stuff on

sturdy cloak
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most probably something with AMD, yeah

steady harbor
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I see, oh well, thank you and sorry to bother you!

sturdy cloak
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i might have a new build in a day or two that might work, but AMD is a bit hard to debug for DX12

steady harbor
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Oh, nice, will make sure to try it out!

sturdy cloak
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finalizing

ocean mesa
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Sweet. Would you recommend we use this guide I found over in the Crimson thread?

sturdy cloak
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I had to set min to 0.01 because the game has legit black scenes

ocean mesa
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So defaults should work pretty well right off the bat?

sturdy cloak
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There's a PsychoV button which is like a second HDR Look button

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Seemed okay for the areas I tested

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Oh, you might have to set upgrade method to the second option (UpgradeToneMap => N2 Max Channel), but idk if that option even works

ocean mesa
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In the last WIP build switching upgrade methods didn't do anything but I'll check again. Anything else you need some eyes on? Will probably have an hour or two later on to take a look.

sturdy cloak
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Idk, not really for much feed back other than what numbers look good. If there's a reproducible crash that helps. But the crash when entering ship screen I fixed. I needed a special FSR3 option because it needs its own upgrades

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I'm actually upgrading FSR3 resources and that's how FG works there.

ocean mesa
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So with the framegen option.. does that mean DLSSfix is included now? I noticed you can open the reshade .ini from with reno now. Guessing we just need to add that [Addon] line?

sturdy cloak
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Yes. The code from DLSSFix is in this.

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If you try DLSSFix with fsr3 FG it crashes the game, so I had to make another option

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And it's cleaner not to depend on multiple addons

ocean mesa
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Perfect. Was having a heck of a time getting FG to work with the last WIP.

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Last question. Does upgrade method usually require a game restart?

sturdy cloak
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Yes it does. Should be noted. May be unsafe but probably fine now if I did everything right

ocean mesa
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@sturdy cloak Some early feedback:

  • FG still doesn't work with the new build
  • I made sure to set framegen/FSR support to DLSS in RenoDX and restarted
  • "[ADDON]
    LoadFromDllMain=renodx-starfield.addon64" was added to Reshade.ini
  • I disabled and checked FPS with and without Frame Gen. Same FPS
  • I removed RenoDX and Frame Gen started working again.
ocean mesa
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I'm using HWinfo for FPS display

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This is also with zero overrides with NVPI so dlssg .dll 3.5.0.

sturdy cloak
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ReShade log please

ocean mesa
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kk

exotic fog
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with the latest reno, if i set tonemapper to psycho, there is blinking that occurs. anyone know what causes that? @sturdy cloak

exotic fog
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oh hmm

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it was already set to off

sturdy cloak
# ocean mesa

Hmm

:911 [ 7456] | WARN  | Ignoring LoadLibrary('api-ms-win-appmodel-runtime-l1-1-2') call to avoid possible deadlock.
14:57:25:048 [16120] | DEBUG | [RenoDX] utils::streamline_v2::OnInitDevice() - Device: 0x00000220056bc1e0 => 0x0000022005af9e38
14:57:25:048 [16120] | DEBUG | [RenoDX] utils::streamline_v2::OnInitDevice() - Streamline not initialized yet for device 0x220056bc1e0; leaving ReShade device unmodified

Will check if I have that

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Starfield doesn't call slInit when it should

sturdy cloak
ocean mesa
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Last one I tried was the one you released with the last WIP build. I'll give it a shot. If all else fails, running without FG ain't the end of the world.

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No luck.

sturdy cloak
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Interesting. I'll give it another try tomorrow.

ocean mesa
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@sturdy cloak You might also want to take a look at how the scanner works with Reno. Exposure raises quite a bit when using the scanner. When you exit out the entire screen goes pretty dark and slowly trys to adapt back to normal. Normal / Scanner

ocean mesa
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Yeah this WIP has many issues.

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Use "Vanilla tonemapper midgrey in PyschoV" turns days into dusk. Took me forever to figure out what the heck was going on. The peak brightness slider has no effect when using PsychoV TM. I believe you control general brightness only by the Game Brightness slider now.

junior garnet
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fg not working either rip

sturdy cloak
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ai slopified my code. removed the streamline upgrade when all i asked it to do was change the variable type

eager palm
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Just tried the new addon quickly, I'm not seeing any exposure issues with the scanner

The game crashes on launch with frame gen support enabled but that seems to just be a me thing looking at the other comments here

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Okay crash was on my end, frame gen still a no go but definitely no issues with the scanner

ocean mesa
sturdy cloak
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figured it out. You can't do DLSSFG on scRGB. The old hack of forcing it isn't worth it. So we're doing HDR10

eager palm
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Is it a bandwidth limitation?

ocean mesa
ocean mesa
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I'd have to go back and check.

woeful fog
ocean mesa
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@sturdy cloak Nikola -> Nikola II. Will have to test a few more systems but it doesn't seem like its a localized issue. (vanilla tonemapper midgrey/slope in PsychoV disabled vs enabled)

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^^ 9:36 in the morning on a sunny day

fierce bolt
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Hey I would really appreciate some help on this, whenever I use photo mode in game and take photos they appear as totally black in the folder where Starfield stores them and can't be used as loading screens. My only guess is that its reshade or RenoDX im using here

woven comet
narrow niche
rustic oxide
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could this effect be a Reno issue? I can't find a solution

glossy vessel
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Ive been seeing this too. Unsure whats causing it

sturdy cloak
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15% was an estimate but really vanilla has no cap i think

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i got fsr3 and dlssfg working, just making dlssfg work with SDR

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the other thing is knowing to pop eye adaption when switching some scenes, like scanner and pause menu

ocean mesa
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Hopefully you can fix the issues with the scanner.

sturdy cloak
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mostly cleaning up the settings right now so i can push with the dlssfg fixes. then i'll look at the eye adaptation

hasty geyser
exotic fog
sturdy cloak
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it's not

exotic fog
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ok ty

sturdy cloak
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working on detecting menu/scanner now. everything else seems fine

sturdy cloak
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perceptual smoothing is broken, needs to be 0 for now

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ah, when scanner shows there is no histogram run, confirmed

sturdy cloak
#

packaging. looks good

sturdy cloak
fierce bolt
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Occasional artifacts on the very edge of my screen, this fixable? or just gotta live with it, guessing dlss related

sturdy cloak
eager palm
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Anyone planning on using dlss frame gen needs to make sure they're not forcing preset b because it will deep fry the image when you move the camera but otherwise overrides work no problem including latest dll and mfg

mental elm
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i have preset m forced globally on driver and had the deep fry issue

sturdy cloak
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i have access to the dlssfg options, but i didn't change any of them. i'm assuming it is properly sending it's an HDR buffer

eager palm
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I have m forced without visual issues

mental elm
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well i seem to have the issue even with dlss models set to use the default app setting so it's something else

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ok, for some reason in global driver settings the fg option box was just blank with nothing selected which shouldn't even be possible

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just put that to use app setting and now fine

ocean mesa
# sturdy cloak screenshot? are you mixing shader fx?

Can confirm I'm also seeing artifacts with the new build. Hapens when I spin the character back and forth with FG and the DLSS toggle set. Also don't have any other fx other than reno installed. The artifact is like a red shadow, kinda like the 3d effect with the blue/red with those glasses. Not sure how to explain it. EDIT: Just tested traveled to another planet and didn't have the issue so more testing necessary it seems. EDIT2: Same artifacting happened on another planet, weather was similar. Same red shadow.

turbid cloak
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New version lets you use preset M?

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or should I hold off until this artifact issue gets resolved

mental elm
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but i think that was related to ray reconstruction which afaik isn't in starfield, so prob different thing

sturdy cloak
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might be related . this is how i tested

cursive wind
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I also have those artifacts at the edge of the screen, mostly visible at the top

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Tried fiddling with settings, pnly things that make them disappear is using Vanilla tonemapper or switching to SDR output mode. Turning off framegen didn't make a difference

sturdy cloak
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might be negative colors or something

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(bt2020)

cursive wind
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Yeah they start to disappear if I set peak brightness below 203

sturdy cloak
fierce bolt
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PsychoV17 looks pretty good, is that generally what people use VS the Reno tonemapper or is it literally just preference

ocean mesa
mental elm
#

jxr 💁‍♀️

sturdy cloak
#

Off / Default / HDR Look / PsychoV

cursive wind
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Can't see weapon in the menu with Perceptual eye adapt (0.01% min brightness, increasing it makes it visible)
Could it be possible to disable eye adaptation when opening the menu?

sturdy cloak
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Off / Default / HDR Look / PsychoV

ocean mesa
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vanilla tonemapper midgrey/slope in PsychoV Enabled vs Disabled

next thistle
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hdr look vs psychov17

gaunt comet
#

better to run the inflection point of the tonemappers through the inverse in order to get gray out / in

gaunt comet
#

ah ok

#

i thought it was based on 0.18

sturdy cloak
next thistle
#

are these hdrpng

#

should be....

#

looks dimmer in discord

#

but correct in skiv

sturdy cloak
#

maybe hdr10

next thistle
#

tree shadows the worst in this game

#

i don't know anything about auto exposure. is allowing higher than 30 reasonable or no

#

lowering cone response helps with the trees

#

that screenshot may have been 50 instead of 60

#

psychov button + ae max 30

#

game is just impossibly lit innit

sturdy cloak
#

something else might be off, tbh. not entirely sure, but it definitely doesn't have global illumination

next thistle
#

heres what that looks like (off)...

#

there is some kind of GI but it might be super low frequency probes

sturdy cloak
#

what is midgray off like?

next thistle
#

too late in creation kit with debug views

next thistle
#

psychov, ae max 30, midgray on vs off

#

erg, flipped the 2nd set there. midgray off is left, ofc.

#

midgray off helps, don't need AE at 30 at that point. even still there's pretty stark contrast in a spot like that, but the when the ground next to it is 10x the nits, maybe to be expected

sturdy cloak
#

yeah, vanilla shoots up to like 45%

glossy vessel
#

I still get the flicker when using DLSS FG.

eager palm
glossy vessel
#

Also, I dont know what i am doing

#

as in, im probably missing something or not doing something right.

eager palm
#

Yea I had the same, switch to psychov and it goes away

glossy vessel
#

How do I do that? The only other option is Vanilla. I’ve downloaded the latest version..

eager palm
#

Do you have the advanced settings on

#

Or there's a little button at the bottom

glossy vessel
#

Yeah advanced settings on. No button I can see

glossy vessel
eager palm
#

Try remove reshade and all the addons and go through the process again because that's not right, you should have more settings than that

glossy vessel
#

am i using dlssfix?

eager palm
#

No it's built in

glossy vessel
#

I deleted all reshade files, re-installed, latest Reno,

#

No change.

#

Advanced settings, but no psyhov option for tone mapper

#

Im using ReShade 6.7.3 with full add-on support

eager palm
#

That's the same as I've got I'm not sure what else to suggest

glossy vessel
#

no worries, thanks anyway

glossy vessel
#

Well I’m an idiot. Despite downloading and moving the new Reno file to the install folder, it mustn’t have saved.

#

Anyway, I re-downloaded and installed Reno and it’s now coming up with the PsychoV option…I turned on FG DLSS and restarted

#

I clicked on the PsychoV17 button at the bottom..

#

No more flicker with FG on!

mental elm
#

imagine a game dev just making a functional pc hdr implementation kekpepehands

exotic fog
#

@sturdy cloak I'm getting a lot of weird oddities with the latest reno for this. A lot of shimmering effects (psycho mode) and sometimes UI gets "stuck" on screen and overlaps other UI elements. its really weird. i did a full wipe and reinstall too

sturdy cloak
exotic fog
#

yeah framegen is on

#

sec for settings

sturdy cloak
#

Read the yellow text and click the yellow button

exotic fog
#

ah geeze

split river
#

@sturdy cloak thank you for continuing working on this, the latest build works and looks awesome

exotic fog
#

@sturdy cloak that did it. my bad. sorry for false alarm

#

looks great

split river
#

if only Bethesda could do something about the memory leak with DLSS SR 4.5 😭

sturdy cloak
split river
sturdy cloak
#

For most games when they create the dx12 device it's after you call streamline init function. Starfield doesn't follow the correct sequence. They create first, then initialize.

split river
#

but Starfield definitely shows an improvement with presets M/L, until it starts dropping framerate from using all available VRAM

split river
eager palm
#

How long is it taking for that to happen

split river
sturdy cloak
#

That's just DLSS super resolution right? I technically hook both here.

split river
#

at least with the latest build

eager palm
#

Oh weird I use m and haven't had that happen

split river
sturdy cloak
#

I have access to all of DLSS including logging and console. I didn't look into just super res, but I did enable auto exposure and HDR format

split river
#

I test this after every update/change I do to the game and it still happens

#

chugs 24 gigs like nothing

#

but only after some time playing, at first it's always fine

#

never happened with preset K

sturdy cloak
#

Sometimes the game boots with the dlssg indicator. Sometimes it doesn't. Not sure why

split river
#

yeah, I noticed that too, weird

eager palm
#

Are you on 40 or 50 series

split river
#

4090

eager palm
#

Could be a 40 series bug maybe

#

I only have half that much vram and it's not a problem

split river
split river
exotic fog
#

I have this weird issue in starfield that no other game presents... ill play then all of a sudden my framerate goes to slideshow... like for no reason. clicking in a window etc. i have a 4070ti

split river
#

do you use DLSS 4.5 preset L or M?

#

it works fine for a while and then suddenly starts chugging VRAM until it ends and FPS tanks into unplayable territory immediately

eager palm
#

Are you forcing globally or per game

#

Shouldn't really make a difference but nvidia's drivers have been a joke lately so who knows

split river
#

and with NVPI-R too

#

I tried all possible options with SF

eager palm
#

Hang on I just triggered it

#

You have to go in and out of menus a bunch of times

#

First few times are fine but then every time you go exit a menu with any 3d assets it'll choke

#

Mine is recovering after a few seconds tho

split river
#

and it happens again later anyway

#

and it keeps lowering your average fps

#

after an hour of playing with preset L my VRAM graph always plateaus at roughly 100%

#

and FPS is miserable

eager palm
#

Ig stick to prest k then

split river
#

yeah, that's what I do

#

but L definitely looks better

eager palm
#

I think it's forcing native res when you go into a menu and that might be what's causing it

split river
#

even DLAA

#

which I find weird tbh, maybe they wanted to avoid UI artifacting this way but idk if it's worth it

sturdy cloak
#

the game sends some invalid dlssg options, empty basically, not sure why

ocean mesa
#

If anyone sees this and is using FG with the new build, check Gagarin with the default PsychoV toggle set for defaults. A colored shadow around the edges of the terrain is extremely apparent when panning the camera quickly back and forth. Outside of this weird artifact shadow popping up with certain weathers/situations, the new build feels nearly complete.

#

Definitely a FG artifact.

lapis peak
eager palm
#

Yea doesn't matter what you're running, stay away from presets m and l for this game

cursive wind
#

Have been using preset L for a while now and haven't had any of the issues others have mentioned, on a 4090.

eager palm
#

I hadn't noticed it either but I was able to trigger it, if you just load into the game and press the tab key a bunch of times to go back and forth between the game and where you can see your character in the menu you should notice your vram start to go up until it eventually hits performance

#

Effect is worse the more times it happens as well and I think it applies to any menu with 3d assets so inventory, ship builder, star map etc

acoustic phoenix
#

I'm on a 5090 and have the same VRAM leak issues with preset M. The more you open menus the faster VRAM accumulates

cursive wind
#

I've just tried to trigger it, standing in New Atlantis tabbing in and out of the menu for a while and whenever I open the menu my VRAM goes down below 10,000 then once I'm back into the game it goes back to 14,000. It does this consistently and my VRAM usage never went above 15,000 during long play sessions. Preset L confirmed to be active with the nvidia overlay, framegen on.

desert kayak
#

SO for DLSS FG, we want preset K, not M or L?

whole crown
#

screenshot from #🆘helpdesk

eager palm
whole crown
#

let me check

#

does not work either, it crashes as soon as I load despite the HDR is visible and configurable in the main menu

heavy yoke
#

So I'm thinking of playing Starfield for some reason. Is this the best option for HDR to use? It doesn't look like Luma works with the latest update.

whole crown
heavy yoke
#

To be transparent, I don't actually understand the distinction.

sturdy cloak
whole crown
#

Starfield Steam version, not the game pass one

#

not sure if that changes anything tho..

eager palm
whole crown
#

is there anything that is known to conflict with RenoDX I should check?

sturdy cloak
whole crown
#

found the culprit... it does not work with XeSS

#

crashes as soon as I enable it in-game, works with FSR3 and Cas

sturdy cloak
#

Yeah, I asked if you had frame gen because afaik crashed are related to FG. I haven't tried to get XESS to work

next thistle
#

whats the use case for XeSS? on AMD and better than FSR3?

#

or i suppose intel card

#

forget even the iGPUs these days on handhelds and recent laptops can be good

whole crown
#

also for some reason FSR3 does not have configuration in Starfield for me

next thistle
#

do you have an AMD GPU?

whole crown
#

yes!

next thistle
#

ah ok, yeah. idk about that issue with FSR but suppose XeSS will probably produce a better image.

whole crown
#

in any case the game looks extremely weird now

next thistle
#

off / default / hdr look / psychov

#

6:50 local time new atlantis

#

i do have a second sun adjustment of some kind (not disabled) - slightly darker nights mod. no clue if that affects this scene.

whole crown
#

looks good

ionic tangle
#

I managed to inject mxao before translucent effects but for some reason, sometimes depending on what's on the screen it lags behind when moving the camera.
Still a big improvement over vanilla, adds some much needed depth to faces

sturdy cloak
next thistle
#

For sure, pumping that helps brightness. Is that significant color shift expected?

#

Vanilla also looks terrible, so what can ya do

sturdy cloak
next thistle
#

Sunrise more orange makes sense

#

I wonder if artists were pushing orange harder to compensate

sturdy cloak
#

PsychoV does more saturated colors when darker which is just how vision works. I don't know if 15% is high enough to be honest. The game is kinda inconsistent with lighting

next thistle
#

kinda

sturdy cloak
#

They rely on luts to influence lighting

#

Mars is green or gray without LUTs

eager palm
#

Is there actually any good reason for doing that

next thistle
#

Existing workflow

sturdy cloak
#

baked lighting

#

You can have a red, or green, or blue planet just by changing luts.

#

I guess it's more disk space to have repeated textures just slightly tinted

#

But things look the same because they literally are the same

eager palm
#

That makes sense

sturdy cloak
#

So if you have 200 nits as your base white, 15% means it won't let you have an average nits above 30 nits. But if you want to be blinded by 100 nits of sun on average, you'd have to set it to 50%

#

It'll still temporarily flash bang, sure, but not a consistent thing.

#

40% might actually be vanilla limit

#

Wasn't there a mod to reduce the flash light strength or something?

eager palm
#

I think there were a couple yea

#

I always thought the newer resident evil games were the worst for flashlights

whole crown
#

does the vanilla adaptation option make the screen to flash for you?

#

also when using RenoDX adaptation when I enable the scanner the game becomes extremely bright

sturdy cloak
whole crown
#

yeah but if i set it lower than 50% the adaptation then darkens the view more than it should

#

well seems to look right now at 25%

#

still quite bright but more bearable (will look even brighter in the screenshot)

split river
#

@sturdy cloak it seems like PsychoV eye adaptation isn't best suited for the Ship Builder

#

screen brightness jumps back and forth when ship parts light up with hover overlay

sturdy cloak
#

if you set metering delay to 0 does it fix the jumpiness?

split river
#

instead of slightly gradual

sturdy cloak
#

i had a really back flicker problem with metering delay so probably something else

#

the game turns off eye adaptation in main menu, so i'm supposed to fallback to vanilla tonemapper automatically, but seems to not always kick in

split river
#

yeah, sounds like it should've been solving this if engaged properly

sturdy cloak
#

also went to bed at 4am so don't exactly remember what i pushed

#

oof, disables histogram on button hover, wtf

next thistle
#

after about 20 hours of fiddling / modding...i think its time to play the game

#

my first time with maps, the vehicles

#

wow

mental elm
#

I got it the other day

#

I like it, wasn't really bothered or hyped about it when it came out so didn't have any expectations just enjoying for what it is

#

done like 2 main quests in 20 hours playing

sturdy cloak
#

should i bump AE max to 30%?

sturdy cloak
#

Off / Default / HDR Look / PsychoV

next thistle
#

test in daytime scenes outdoors really

#

oh you mean by default

#

hdr look, psychov ae max 15/30/45

#

again, these are dimmer when viewed through discord preview

sturdy cloak
#

i think my metering might be off

#

like it's supposed to read the full screen but it might not be

#

Off / Default / HDR Look / PsychoV (50% AE)

#

it's supposed to be 50%, but says average is 30 nits, not 50% of 203 (100nits)

next thistle
#

its about half the average of off though

sturdy cloak
#

target nits says 100 nits, hmm

#

i fixed the exposure jumping from the ship screen. just need to fix the gun on the pause screen

#

floor is brighter than the sun (current nits), something is up

#

sky mask, boo

cursive wind
#

I've been using AE max 0 and it's been looking very good in most scenes I've tested so far, even 50% felt too dark outdoors during sunny days.

sturdy cloak
ocean mesa
#

Might want to take a look at Neon with the new version. Brightness is an understatement. Pretty much all signs blowout hard 😄

#

Probably one of the hardest scenes to balance since its so contrasty

next thistle
#

you don't have the mod that adds more lights do you

ocean mesa
#

No. Check out the new version for yourself. There are many abnormalities. You can only set 1% for max brightness in the planet viewer now or the entire system blows out. The max brightness slider also only hits 9% at max in certain areas. Likely by nature but yeah its performing quite different now.

mental elm
#

anyone have some ini tweak maybe to make space look a bit more spacey? just looks kind of bright and grey. i tried a mod on nexus but seemed buggy

woven comet
sturdy cloak
exotic fog
#

@sturdy cloak for this to work properly, I have to turn off DLSSFG in the ingame settings when using the reshade dlssfg. is that correct?

sturdy cloak
split river
#

thank you!

ocean mesa
sturdy cloak
#

i have a save in Cassiopeia that is pitch black, the ship crash, and it opens up completely black

ocean mesa
#

I never did play No Mans Sky but I'd love to know how they handled grading all the different procedural planets. I'm guessing they didn't follow the same method used in Starfield lol

sturdy cloak
#

dumped the vanilla AE completely and i think it's working now

#

now 30% might be too high

narrow niche
#

I'm just getting straight CTDs with the newest version with FG

sturdy cloak
#

AE was based on Bloom being 100%, so made things weird

#

so it was dimming things that never hit the screen

sturdy cloak
narrow niche
#

hmm may have been displaycommander

#

works without it loaded Hmm

#

hmm maybe not

sturdy cloak
#

don't mix mods

#

at least for troubleshooting

gaunt gust
sturdy cloak
#

build soon, before i switch to eye adaptation v2

ocean mesa
#

Based off the new EA?#🧪lab message?

split river
#

I gotta admit, sometimes PsychoV handles colorful bright highlights more like a camera would, rather than human eye

#

whitening out the direct source leaving the color only in bloom and all the lit surrounding surfaces

#

instead of preserving all the color, as it looks like IRL

sturdy cloak
#

but human eye bleaches to white as well

#

just not nearly as fast as a display

#

clip is basically what it looks like if you don't use white

exotic fog
sturdy cloak
exotic fog
#

ah

ocean mesa
# sturdy cloak No Vanilla Histogram

New build is feeling stable and looks fantastic. Way less settings management based off location. PsychoV might actually force another play through.

sturdy cloak
#

i can probably detect if in-game, in-menu and just disable perceptual or something, but will work on the new NASA research paper and then see how it works

ocean mesa
sturdy cloak
#

the sun should generate a ton of bloom, and not be a laser to us, but then again, crimson desert didn't have this issue because it had atmospherics and the sun's light wasn't a laser and it made the clouds brighter

#

right now it doesn't use bloom at all. i left it as just pinhole reading. with the nasa paper i hope to get some real numbers about how strong to weigh things

ocean mesa
#

I see. Appreciate the explanation 🤞

glossy vessel
#

under [Display] in StarfieldCustom.ini

mental elm
split river
#

all on the same display (a TV with, arguably, plenty of headroom)

split river
#

I might be completely wrong technically, not an expert on this

#

just noticed that out of the available options PsychoV not always looks the most human vision like, subjectively speaking

sturdy cloak
#

because just because it's colored in another tonemapper doesn't automatically mean it's more human vision like

split river
split river
sturdy cloak
#

the rgb tonemappers arbitrary boost pure rgb channel primaries, so pure red is redder, pure green is greener and pure blue is bluer, never turning white

#

which isn't how our eyes work

#

because our eyes don't work on pure BT709 primaries

#

you'll also see over colored primaries in shadows as well, which is like red smear, or over saturated pure red in shadows

split river
# sturdy cloak

our eyes don't see a fire as a monotonous blob too, neither yellow nor white

sturdy cloak
#

it would, if it were bright enough

split river
#

the whiteout kick in waaay later for eyes, in some rather rare instances

#

like staring at the sun

sturdy cloak
#

sure but you're talking about 4000 nit displays

#

so you have to compress to what the display allows

split river
sturdy cloak
#

all white is fake, the question is what is believably fake

#

your eyes would turn to white along those curves

#

and the display can't handle full expanse of human vision

#

it's a matter of how much of a trade for white you can allow with a display

split river
#

absolutely, it's all about where to draw the line

sturdy cloak
#

the curve is cone response for when your eyes saturate. i didn't code "go to white"

#

the limit is the display peak

mental elm
#

a mod to disable lens flare except if wearing a helmet would be sick

#

muh immersion

sturdy cloak
#

sdr is generally far below human vision where just anything is going to feel hacky, but the colors themselves are along human cone response

mental elm
#

not flare, more the dirt effect I mean

sturdy cloak
#

where red=>orange=>yellow=>white happens along those lines

#

eg, this ramp

split river
sturdy cloak
#

also depends on if the game is lit realistically as well

#

eh, still borked

split river
#

I'd say only UE5 sometimes comes close to being actually realistically lit

#

at least style-wise

#

I passed some of my Stalker 2 screenshots as photos when showed from a phone screen

sturdy cloak
#

starfield has a lot of hacks as well, where they light via luts, which makes no sense

split river
sturdy cloak
#

but like the poster in the back, should have been more saturated, which psychov allows #1462958679006642207 message

#

the candy dispensor is another one

#

the machine in cydonia

split river
sturdy cloak
#

all blown out in all other options because they lean to BT709 shape, and the colors shouldn't feel right

split river
#

I was talking purely about staring directly at colorful LEDs and such

sturdy cloak
#

it's still generally colorful, but will always, eventually bend to white, unless you have a theoretical color that is exactly stimulting just one cone

#

which is what the "olo" color is

#

but it has to bend earlier than normal because display peak

split river
#

in any case, this is just a really minor nitpicking from me, what you are doing with Reno is amazing, God's work

#

can't thank you enough for saving HDR gaming

sturdy cloak
#

i did recently break apart the cone response formula, to not use the exact cone math for bleaching/desaturation

#

so the rolloff to white can be more customized

#

but right now i'm trying to implement in a "trust the science" way, and then work on tuning after that

sturdy cloak
#

the perceptual stuff ends up useful as well, because nights boost saturation of highlights, in theory

#

if your adapted state is dark then everything further from that should feel more intense

split river
#

for sure

sturdy cloak
#

but we don't really have the display bandwidth for bright scenes of 300 nits average

#

we're like 3-5 years away from real daylight scenes in hdr

#

i don't even want to play gta5e on a WOLED

split river
sturdy cloak
#

but the problem is the reliance on white to drive it, so color gamut goes down the drain

split river
#

no

#

I meant QD-OLEDs

sturdy cloak
#

you get "detail", but pretty muted, compared to qdoled

split river
#

not WRGB

sturdy cloak
#

they're kinda chasing mini led now, which is honestly understandable for daylight

split river
sturdy cloak
#

I don't know how Samsung is doing with qdoleds now. I remember reading they're using woled for stuff. But I'm really only thinking 42" which is what I play on

split river
#

440 nits sounds more than enough for bright room tbh

split river
#

55"+ are QD

#

48" idk, probably WOLED too

sturdy cloak
#

Ideally i also do stuff to display gamut and it's color volume. But that math is complex. The idea here is mostly that the curve to white is the believable curve. But bt2020 also asks you to assume the device will be able drive 100% color volume which doesn't happen

#

So I'm not sure what is white from my output and what is white from display choosing to make it white (desaturated)

split river
#

yeah, HDR is really complex, too many factors to account

#

and not enough to control

sturdy cloak
#

I have a "1000 nit" qdoled display I got this week and it's way way weaker than my C3 800 nit.

split river
#

at least dynamic tone mapping on displays is disablable for now

#

imagine it will remain forced ON eventually

split river
#

let alone 55"+ ones

#

which aren't limited

sturdy cloak
#

A lot of assumptions the display will take care of lack of gamut

split river
#

but yeah, SDR kinda isn't meant to be accurate by design

#

no way around it

sturdy cloak
#

HGiG is supposed to give you unmodified HDR output, but you still don't know what the display can do

split river
#

and tbh the "meant" 100 nits SDR is barely enough even for pitch black room

#

let alone daylight or even a mildly lit one

sturdy cloak
#

There's two papers that tried to quantity the limit of simultaneous range and they both basically maxed out their testing equipment. 1600 nit on the probable apple display and the number kept climbing

gaunt comet
#

when your eyes are adjusted

#

like theaters are usually 48 or 108 nits

sturdy cloak
#

pupil size matters too

split river
#

adjust to darkness enough and you see everything just fine

#

should we really need to sit and wait to adjust to darkness when watching a regular movie at home though?

#

in cinema I'm fine with that

#

it's a part of the experience

sturdy cloak
#

Movies theaters are too weak for me

split river
#

but at home - not the best UX

sturdy cloak
#

As you grow older, you start needing "assistance" for things, meaning extra juiced

split river
#

I haven't been to one ever since I got an OLED TV

sturdy cloak
#

ACES SDR is basically cinema grade

#

0.02 and 48 nits

split river
#

kinda feels like it goes into the same mode as with ship builder

#

hmmm, not always though, happened only on a bright planet

#

weird

sturdy cloak
next thistle
#

off / on / hdr look /psychov

#

were you saying 30 might be too bright for this build or something down the line

#

chunky red blocks are volume fog. wish i knew how to make this a higher resolution.

#

looks particularly awful in motion

next thistle
#

meh think it was bVolumetricLightingUseAreaLights=1 which comes from an ini tweak fiesta. default is 0, just looks bad with it on. there are more settings but even after adjusting those, still looks bad.

next thistle
#

off / on / hdr look / psychov

gaunt comet
#

psycho looks nice

#

but I prefer low contrast overall

#

off but with 2.2 might look better

next thistle
#

lowering cone response kinda gets you somewhere in between

gaunt comet
#

I think I'd prefer like half strength lut scaling

#

or for lut scaling to account for gamma correction

next thistle
#

that is probably a better way to do it

sturdy cloak
#

I think accurate srgb (gamma correction off) is lifted up enough to give a vanilla like, but not nuked feel. But then it feels worse when comparing with default. But at least there no real black (0) lift.

heavy mason
#

If i use standard settings the brightness flips between bright and darker depending on where i aim at a moon (ground vs sky) for example. Psycho doesnt have this behaviour but I dont like the eye adaption. Any tips?

split river
#

should latest DLSS FG preset B be broken/incompatible with Reno?

#

(I'm on the latest build and a 40 series GPU)

#

basically any camera movement brightens every highlight to the max

#

setting Preset A or Latest Recommended in NVPI fixes this, but only until a restart because it falls back to B

eager palm
#

I had the same thing with preset b yea, it shouldn't be falling back to that though because the game doesn't use b by default

split river
#

btw who knows what was the version of DLSS FG lib shipped with the free lanes update?

eager palm
#

Still shouldn't be forcing b unless you tell it to

#

They never updated any of the dlss stuff so it was still the same version

#

3.5.2 I think

ocean mesa
#

I've been getting artifacts as well with FG and Reno so it must be Preset B then. Preset B should be fully supported according to Nvidia so it must just be the FG Reno interaction.

turbid cloak
#

I'm guessing this is a known issue but enabling Psycho-V causes my scanner to do this

sturdy cloak
turbid cloak
#

oh I missed that lol, will try it out right now

#

Oh that made it worse

sturdy cloak
#

AMD?

turbid cloak
#

Nvidia

#

if it matters this is also using DLSS FG Preset M

turbid cloak
#

But I thought that was fixed now

split river
#

also, there is no FG preset M

#

only A and B

split river
#

maybe I missed something idk

#

don't remember any such fixes

turbid cloak
#

The fix was for flickering I guess

left halo
#

I've still yet to encounter any VRAM issues using Preset M on my 5070 Ti.

turbid cloak
#

Yeah AFAIK the recent updates for reno in starfield that shortfuse pushed out fixed the flickering on the newer DLSS presets but I saw a couple of people complaining about VRAM leaks

#

I too have yet to run into it but I havent been playing for very long, though I've had the game open for the past 4 hours give or take and tabbing in and out a lot, nothing super out of the ordinary for me - besides that issue with the scanner from earlier.

That said it looks like it stopped happening to me for now?

exotic fog
#

the latest update also stopped working for me plus flickering going on

wide creek
turbid cloak
#

I havent been getting flickering per se with preset M on RenoDRT but rather the auto exposure... thing, kept going wild in some places while I was walking around New Atlantis

#

It's fine on Psycho-V though

#

I also dont know if that's a preset M issue or not because I didnt try to go back to 3.5.0 DLSS

wide creek
#

Yeah I guess it is more than just flickering in what I was seeing. the entire image was rapidly going form light-dark and weird stuff with shadows etc

#

definitely wasn't doing that on the old build I had loaded in the same area I was in, but the shaders did re-compile on this new build

#

only potential issue I noitced with Psycho was with how it interacted with the scanner in certain scenes which I saw someone (you) mention

#

but it wasn't that extreme for me

turbid cloak
#

yeah it became less extreme for me out of nowhere idk

turbid cloak
unique canopy
split river
#

just tested it for a while, no issues like I had with L

#

lol, I jinxed it

#

got it again, after opening some menus

#

maybe alt tabbing had an effect too

split river
#

yeah, VRAM leak is definitely there with preset M, but happens later and less often, self-resolves more consistently, but play long enough and it will still tank FPS eventually

#

overall I'd say it's usable and playable, restarting the game may be needed only like once or twice a day

#

worth the better look

onyx grove
#

when I used it when the update dropped it's completely dependent on how much you use the menus

#

I opened up the steam overlay and just spam opened and closed the main menu and watched the VRAM skyrocket until it ran out after like 2 minutes

willow egret
#

Why does it look so streched out in 21:9? Do i have to increase the fov?

sturdy cloak
wide creek
#

and then it'll ook really instable like this for a bit or intil i move my camera in a certain direction

sturdy cloak
#

This is with vanilla auto exposure/adaptation?

wide creek
#

Hard to say if it was a coincidence, but it didn't seem to start until I activated Psycho for the first time. Maybe just a timing thing though because when I load in it looks normal for the first 5 seconds or so usually.

#

I'll load the old reno just to confirm it wasn't there on the old version

#

Totally stable on the old version

sturdy cloak
wide creek
#

On that build yes, not on the old build though

#

I'll reload with the pinned build again to see if it still happens.

turbid cloak
# sturdy cloak You mean it's broken with the Off setting?

I can try to record it with steam in a tiny bit just to see if it's the same thing he's talking about. But yes with RenoDRT and on preset M I'm getting this really weird fluctuation with the AE (i'm guessing thats what it is) in certain areas, basically flickering

#

and yeah it wasn't happening on the old build with the bundled dlss in game

wide creek
#

and switching back to the pinned build it was back

#

Def tied to auto exposure in some way though. Look at the ground usually "fixes" it. It is super dependent on what the camera is looing at.

#

I probably should mention that when I tried to do the Framegen option in the reno settings and relaunch the game just wouldn't launch at all for me. Had to deactivate it from the .ini for the game to launch again

turbid cloak
#

That's weird, it worked fine for me

wide creek
#

and I'm on the Microsoft version of the game.

#

which could be tied to the game not launching with that option enabled at least

turbid cloak
#

Steam recording but this is what's going on for me. Specifically it's the Vanilla eye adaptation that does it for me

#

@wide creek @sturdy cloak

#

also back at Dawn's Roost again, yeah the scanner thing is happening here still

#

gonna try to go back to the original DLSS files and see if it persists

#

Okay so uh, I'M NOT using Preset M here

#

apparently I never even toggled it on

#

so forget anything I said about preset M at all, here's a screenshot with the DLSS UI

#

And this scanner blowout also happens when FG is turned off as well btw

split river
#

also, no, it doesn't require to open/close menuse consecutively

#

just play for a while and after Nth menu opening in a single gaming session it will trigger

#

at first it will get better after a couple seconds, but at some point it will stop recovering

wide creek
turbid cloak
#

I did also just experience the scanner blowout at the NA spaceport

#

so for the record: Perceptual adaptation causes the scanner blowout, and Vanilla adaptation causes the flickering

#

Frame gen has no impact on either

#

also Psycho-V causes some intense dimming as well so I'm just gonna rock Vanilla for now

wide creek
#

and you are right that it seems to be very specifically related to the vanilla eye adaption.

#

I didn't change that setting while having the psycho preset on initially, but just toggling that setting turns the issue on and off for me

#

Scanner blowout is a thing for me with the perceptual eye adaption but it is more subtle.

turbid cloak
onyx grove
# split river also, no, it doesn't require to open/close menuse consecutively

yea, that was just me forcing the issue to figure out what it was, it will happen eventually over time just from playing the game naturally as you say, lot of menu stuff in a Bethesda game, but that's what triggers it as far as I can see, so if you have a session where you don't open the menu much you might not run into the issue in that session

exotic fog
exotic fog
# turbid cloak

figure out what causes this and is there a workaround in the meantime?

turbid cloak
#

no workaround

#

gotta wait on fixes

#

or fall back to the older version

exotic fog
#

is there a link to older ver somewhere?

#

i dont recall ver # that worked

#

or rather, ver # that didnt have this issue

turbid cloak
#

I dont recall either

wide creek
#

I have the old one that still works but I'm not sure what the rules are for posting old builds

bitter hearth
#

Anyone else get straight to CTD? I can open ReShade menu without RenoDX, but the moment it's installed I just CTD as soon as I open the ReShade menu, or if I don't it will crash within a minute or so

turbid cloak
#

no I haven't had that happen at all

#

and I run a decently heftily modded game

#

159 plugins

bitter hearth
#

Fixed it, lol

turbid cloak
#

what did you do?

turbid cloak
#

I guess we'll never know!

sturdy cloak
#

found what i broke

sturdy cloak
#

ah, was my new injection stuff. less flickering now

mental elm
#

does anyone use any shaders they can recommend to make it look "better"? i've never liked any reshade presets i've tried in the past so not really familiar with it all besides using reno. i just find sometimes the image can look a bit flat

sturdy cloak
#

Off / Default / HDR Look / PsychoV (30% AE)

split river
#

just use Reno as is and mess around with it's sliders if you want some graphical changes

sturdy cloak
split river
#

gonna test this rn

#

btw I just did a test of the VRAM leak with dlss 4.5

mental elm
#

does dlss 4.5 include the dynamic multi frame gen? i enabled the beta in nvidia app but the frame gen options say unsupported for starfield. you have to do it in profile inspector right?

sturdy cloak
#

AE Max at 0% seems to be pretty vanilla for bright areas

mental elm
#

i know basic silly question but i've never been 100% sure. since using reno i deleted the luts included with the elfx mod, was that right? or does it not really matter

sturdy cloak
#

they tend to remove all the color grading. renodx has its own lut processing

sly bough
split river
split river
#

so, what I found is

#

if you open inventory enough times in a short span of time (not necessarily spamming it)

#

VRAM issue gets so bad that at first it stops loading textures

#

and then it just shows a literal broken mess of flashing glitches across the entire screen

#

like as if your VRAM chip would suddenly die

#

quite unexpected if I'm being honest

#

didn't expect such a low level catastrophic failure to present because of this bug

split river
#

but surprisingly the game somehow kinda keeps functioning

#

although you can't really see anything

#

but opening inventory again hides most of the glitches

#

cursor will be a square of random bright pixels though

left halo
#

I still can't replicate this bug with preset M.

split river
cursive wind
# left halo I still can't replicate this bug with preset M.

Same with Preset L on my 4090. Have been monitoring my VRAM usage during several hours long sessions, and tried forcing it by spamming all sorts of menus (inventory, map, planet, ship builder) and I have yet to encounter the bug. And that's with a rather aggressive memory overlock (+2500mhz) so I figure my setup should be sensitive to VRAM issues others have been reporting yet it's been really stable on my end. So not sure if preset M/L is really the culprit behind the VRAM leak others are experiencing.

onyx grove
#

FWIW I get the issue on a 5080... throwing darts at a board but maybe it's a weird 5000 series issue?

split river
#

but maybe they are not the only reason

#

using any other DLSS preset completely solves this issue though

split river
#

have you double checked via overlay if you actually have preset L engaged?

cursive wind
split river
#

we already had one case above when it turned out that someone who didn't have the leak actually played with a different preset, despite being sure it was M/L

#

enabling DLSS overlay via registry key is the only way to make sure

cursive wind
split river
#

do you play with any mods?

#

or completely vanilla?

exotic fog
cursive wind
#

Just the Unofficial Patch, StarUI and HD Overhaul.

exotic fog
#

@sturdy cloak (see video clip above) I have this issue with reno installed where theres a shimmering effect and a faint line in the middle of the screen (vertical) any ideas? ^

split river
cursive wind
#

Windows 11 25H2

split river
#

do you use RTSS (RivaTuner/Afterburner)?

cursive wind
#

Afterburner with only a memory oc

woven comet
#

the flickering problem still continues?? whith FG? and dlla activation?=

#

i have.. whith preset M and DLLA and FG on... for example inside the ships..

split river
#

and for some reason the game falls back to it after each restart when using the latest FG version

#

no matter what I save in NVPI it rolls back next time

#

try forcing Preset A via NVPI and you should see no flickering

mental elm
#

I never tested so this is just completely anecdotal but after moving to latest version from one a couple releases ago the frame time feels a bit off, also 50 series

#

using preset m

#

but nothing crazy

sly bough
#

do you have the brightness settings at defualt, in the ingame settings

exotic fog
mental elm
mental elm
#

ok think i had the vram leak issue also with the new version, after a couple hours playing. was just in ship builder, bit of alt tabbing and got the typical memory leak behaviour but fixed itself after a couple alt tabs

split river
#

the latest SR library has all the J, K, L, M ones (and a few others iirc)
the latest FG library contains only A and B

#

are you sure you tried setting specifically the Frame Generation preset to A? not Super Resolution preset

mental elm
split river
#

works just like it would IRL

#

on this video it is bigger because of the fog/mist

#

but yeah, your eyes would totally do a wild adaptation swing if you looked directly at something like this in the middle of the night

#

not a bug, works as it should

mental elm
#

it feels a bit extreme tho still

#

behind your ship at the new atlantis port is similar

split river
split river
#

I tried running without SFSE and any mods (except Reno)

#

without Afterburner/RTSS

#

verified integrity of game files through steam

#

I still easily fill VRAM up to the very brim, all 24 gigs, and drop fps under 20 without recovering

#

all it takes is using preset L or M and opening inventory/containers around 50 times

#

@cursive wind do you use the latest drivers (596.21)?

#

Do you keep all the global and Starfield nvidia app settigns on defaults (other than the DLSS overrides) or you have some custom stuff like maybe Reflex/ULL settings or something?

#

and do you have ReBAR and HAGS enabled?

woven comet
split river
# woven comet

it literally says that you set preset A of DLSS Super Resolution

#

which is not what I suggested

#

DLSS Frame Generation presets are separate

#

leave DLSS SR at preset J/K/L/M whichever you prefer doesn't matter
!separately! set DLSS FG to preset A