#Path of Exile 2 (Works with Vulkan now)

2327 messages · Page 3 of 3 (latest)

paper folio
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not until Forge fixes it

balmy quest
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So I patched draw distance in BG3 fully now

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but then I started tracy profiling

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apologies

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I havent yet opened up 0.5

celest rune
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the sliders don work for me even after i change the settings as the note said

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: (

south patio
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we're so back

paper folio
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idk if vulkan quirk or 0.5 bug but leaving a map and coming back to it makes it get revealed in a buggy way

flat socket
paper folio
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where at

flat socket
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AppData\Roaming\Path of Exile 2\ShaderCacheVulkan

paper folio
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appreciate you

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gonna try it

paper folio
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seems changing the sharpness setting crashes the game

tawny mortar
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You mean the map doesn't reset for everyone all the time? I thought that is the norm, wasn't sure it stayed until zone resets before otherwise.

paper folio
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no i mean I was going into a new map

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so 0 map unvelieved

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i'd leave and come back

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and it would have like half or almost all of it unveiled

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but in a buggy way

tawny mortar
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Ah, something like that happens as well. The map is a mess so i didn't think anything about it, but maybe it shouldn't get reset/messed up every time you teleport.

maiden raft
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If I use this custom ReShade64 is it going to fuck up ReShade for my other games too?

tawny mortar
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Only if you use vulkan reshade in other games, if at all.

maiden raft
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If it only affects Vulkan then I should be good. My other games are DX12

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Hmmm... I see Reno in-game. But It doesn't appear to be affecting the image.

light robin
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Patch broke it, have to wait for the updated reno

flat socket
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All the sliders can cause a crash when using reno, was like that before the update as well.

maiden raft
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Brother...
GGG are kind of dick bags.

near cave
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That's more of an issue with how Special K functions than GGG going out of their way to block it

maiden raft
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Perhaps. But they did go out of their way to blacklist ReShade so...

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Meanwhile their own HDR is cheeks.
Leaving only Windows Auto HDR with no TRC Fix, so your eyes will melt.

near cave
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I mean, you can use reshade and Lilium's shaders for better HDR. Not Reno good, but better than the alternatives

maiden raft
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Yeah. Guess I'll go back to Vulkan. Only way to get ReShade to work.

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Too bad their VK Api is bad too. Takes like 10% more GPU for the same FPS as DX12

paper folio
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this is what I mean, damn weird

dapper marlin
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Before official means of doing it.

near cave
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I tried clearing my shader cache to no avail

limpid lintel
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Pretty sure vulkan is just broken in a bunch of ways

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Ive seen a bunch of visual bugs with it

paper folio
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i used opti for quite a while for fsr4 and no problems

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although using vulkan now means i cant use it

light robin
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Optiscaler had a recent update to support Vulkan nope?

paper folio
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not sure, I couldn't turn on HDR on vulkan with optiscaler installed though so I assumed it was doing smth to poe

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so i just uninstalled it for now

tawny mortar
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I am kinda tired with the map and doing full reinstall. I'll check if it breaks on DX12 if it doesn't help.

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So annoying to teleport and come back to an empty map a minute later.

paper bane
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i would imagine that doing it through the nvidia app is fine, i think that (might?) handle the swap at a driver level and not replace the actual game file

dapper marlin
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Yea I swapped them in the folder a long time ago with DLSS Swapper lol. Im pretty sure youre safe if doing it through nvapp. I also know you're good if you do it with dlssglom which is what I use personally since this replaces the ngx folder directly instead of inside the game directory itself.

paper bane
tawny mortar
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As ridiculous as it is - reinstalling has fixed the maps getting messed every time you change zones for me, so far.

grand crypt
hollow chasm
paper folio
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Let me know if it stays fixed

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It really is a bit annoying

tawny mortar
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So far so good.

flat socket
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I think if you delete the cache then don't touch any settings it should stay fixed.

tawny mortar
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Didn't help me, but haven't had a map reset on its own after reinstall yet, whereas before it was guaranteed every time.

paper folio
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reinstalled mine, ill try later when im able to play

south patio
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only issue I've been having is the very long black loading screen when going from town to map and vice versa. Feels alot worse now than it was before, but not sure

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seems to have been slightly alleviated after deleting the shader cache

paper folio
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map reset for me just now so reinstalling didnt do much ig

glacial bane
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also it murders my main pc cpu temp(9800x3d)

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only game that does it lol

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I been just playing on my living room pc with a controller for the first time. Works pretty well with controller

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this is also coming from the same game on release that hard froze mine and many other pc's

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luckily they fixed that crap

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only game I ever played that hard froze a pc

south patio
glacial bane
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I totally forgot I am playing vulkan for the first time in poe2

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could be that not sure

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never tried switching since I am running reshade

south patio
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yeah same

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it seems better after deleting the shader cache, but still kinda problematic

opaque dome
balmy quest
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Game is cursed

glacial bane
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their game is so damn unstable lol

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it's definitely shader compile, but it keeps repeating it like every area load

opaque dome
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it's crazy man, I think my PC is about to blow up when the CPU fans go crazy lmao. No other game ever did this. This is benchmark software at this point

glacial bane
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on launch it was breaking people's computers LOL LOL LOL

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i stopped playing the game till they fixed that shit

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it was hard locking my pc

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and even now this game is still cursed like forge said lol

opaque dome
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bro it was locking up my PC, I had at least 1 hard crash an hour. Had to use single threaded mode

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good times

glacial bane
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it's worse than the last season I played, that's for sure

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yeah so fucked lol

opaque dome
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40fps gameplay

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game was worth it tho lmao

glacial bane
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i dunno what they did now with this season, but they have to fix that. Why i also switched to my older pc

balmy quest
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What having no precomp does to a mf

opaque dome
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still played for hundreds of hours in 0.1 and 0.2

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but filter sounds are back

glacial bane
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do the filters even work right now?

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think they are bugged too

opaque dome
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haven't played today but in a hot fix the filter sounds are fixed allegedly

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filter sounds were gone for everyone since launch kekpepehands

balmy quest
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You enter a new area

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99% CPU util

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As the game compiles like 1000 400KB shaders

glacial bane
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yeah every single area

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and even the areas you already visited

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who needs the stress test software when you have poe2

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that didn't happen every single time the last time I played. It did happen, but this literally does it everytime now for me lol

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rather cook my older i9 than the new amd cpu

balmy quest
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Now I wonder

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Do I RE and add an actual shader comp

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Like I did with XCOM 2

opaque dome
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Is there any way to precompile the shaders or something? I'm really getting scared for my CPU

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and it's hot af outside

balmy quest
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I would need to add it

opaque dome
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so I'm also cooking myself

balmy quest
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XCOM 2 for instance didn't use shader cache

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It made the game waste 40 seconds

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Every start up

glacial bane
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"nah bro, you just need a better cooling system" says poe reddit

balmy quest
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Precompiling shaders

glacial bane
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xcom 2 do be a classic, I shall revisit with the work you did at some point

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been so long since I played

opaque dome
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wondering if maybe somehow changing shader cache size might influence poe2

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or reinstalling

glacial bane
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doubt it

opaque dome
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yeah Im just coping

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can we play the game without shaders

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I'm up for it

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just keep my CPU alive

tawny mortar
paper folio
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I suppose I could try and find misc folders and delete those

opaque dome
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What kind of graphics settings changes require recompiling of shaders by the way? Wondering whether in general it's safe to adjust some settings without invalidating shaders

robust marsh
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Why is this mod Vulcan instead of DX12? QuestioningBoy

robust marsh
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ah

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its an anti cheat thing then

robust marsh
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shame I had slightly better latancy on dx12

paper folio
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Ywah

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Reshade doesn't work on dx12

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So either dx11 or vulkan

robust marsh
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THONK mod not working for some reason

glacial bane
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It's not updated

robust marsh
glacial bane
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Can use lilums black floor fix for now

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Or something else but yeah

opaque dome
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Okay deleting all shader caches I could find actually seems to have resolved the recompiling issue

robust marsh
glacial bane
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All I really do

grand crypt
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anyone have the issue where upon entering a zone or after a loading screen you have like 1 fps for like 20 seconds

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and cpu is at like 800ms in the overlay

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never had this before until 0.5

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also im on like my third character already cause i honestly have not been cooking with my first 2 builds apparently

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legit campaign was a struggle lmao

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now im on a ice shot ranger/deadeye and its smooth sailiing so far

near cave
near cave
grand crypt
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noiiice

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im not a fan of the huntress tbh

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atleast not with the "intended" playstyle

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with like spear and buckler xd

grand crypt
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used the checkpoint to port to him all of a sudden 1 fps

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dead, respawn with 1fps

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dead again

near cave
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I almost failed the first room of the ascendancy trials because of the lag. Lost like 10 seconds from the room timer and didn't see where the crystal light went

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Luckily haven't had any deaths from it,

near cave
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I went hard into armor, evasion, and deflection and it's been working out pretty well though. I feel pretty invincible, but I'm sure that'll drop off in end game

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the owl feathers are crazy with snipe. Dishing out 7x the damage every 12 seconds is nice

south patio
grand crypt
south patio
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It does not get better in the endgame either

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Takes like 10 seconds opening the world map sometimes

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Loading in and out of maps is not great

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If you die at a boss and respawn, the game decides to tank the FPS to like 1 for 5-10 seconds until it stabilises

near cave
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So I usually parry 3 times to get 3 frenzy charges, roll away, activate barrage, then snipe

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the shots spread, so I gotta stay close enough that they don't miss, but they seem to home in/aim at your target anyway

near cave
opaque dome
near cave
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Oh man, that'll be sick. Save me from accidentally rolling before I'm ready to snipe too

opaque dome
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honestly it's quite crazy. On barrage this thing consumes your frenzy charges once for 3 empowered attacks

main dagger
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Anyone with performance and crashing issues set a pagefile of 48gb. Even maps are smooth.

tawny mortar
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Game has some issues with cache for sure, think i finally solved mine by upping the limit of files that can be opened, disabling cache cleanup, and adding --waitforpreload

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Can try that on Windows as well, I have appended to game exe path --nologo --waitforpreload

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And I play monkey build, shredding everything in SSF so far.

paper folio
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does waitforpreload actually work?

tawny mortar
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I've noticed the game will be on pause sometimes after setting it and loading somewhere, I assumed that was the sign it is working. Whether it helps or not - no idea, worth trying, I still had issues until I did other stuff.

glacial bane
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Monk has been really smooth sailing leveling so far. You don't even need to upgrade a weapon since you just use fists and do huge damage

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I am still early into it though

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at act 4

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so didn't get to endgame yet

paper folio
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i actually dont seem to have that issue

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only issue for me thus far is just the map resetting

grand crypt
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did an ice strike one but i was struggling in act 4

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made a contagion essence drain witch after that

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had like 0 single target dps but general clear was insane xd

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now my ice shot ranger is hella fun

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and like outside of my couple deaths with the giga fps drops i only died like.. two or three times

glacial bane
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yeah i use storm wave to detonate the ice crystal and just blows everything up

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for single target i debuff them, then freeze the boss and hit them with the one ice move that if uses a freeze charge it does insane single target damage

polar agate
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is there a shader?

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is there a fix?

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any preset i enable this happen

south patio
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If you have HDR on in game turn it off

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Most reshade shaders only supports SDR

polar agate
delicate sentinel
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Hey! So I played this game for the first time today and... I found one "bug?" that's quite the QOL problem for me: I can't rebind "dodge only" or "dodge/sprint" to the ALT key. I mean, I can, but then it does not work when I press ALT. Why?

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Haven't seen something like this in any game thus far.

opaque dome
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think you can't bind most things to single modifier keys like alt,shift, ctrl

paper folio
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im curious if a x3d chip would do anything for poe

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at 4k res

glacial bane
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in terms of performance? I can tell you based on me having one, it will melt your cpu LOL

paper folio
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wdym

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and yeah performance

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currently have a 7600x

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doing 4k res

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ik poe is cpu intensive but since im doing 4k i was wondering if that matters at all

red kraken
paper folio
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4k?

red kraken
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yea

paper folio
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i see, thank you

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imma keep an eye out for a 7800 or 9800

glacial bane
# paper folio wdym

this game is constantly compiling shaders every area load and makes the cpu run hot

latent patrol
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Hey, anyone know if there are plans for a reno 0.5 update?

glacial bane
paper folio
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he's just busy

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for now use liliums shaders for black floor

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and etc to your liking

latent patrol
paper folio
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and he's working on BG3

latent patrol
paper folio
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and I saw him doing stuff on e33 that looked great too

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god's work right there

latent patrol
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He's a wizard

latent patrol
paper folio
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reshade doesnt hook on dx12

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you must use vulkan

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check pins

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altho the addon doesnt work you can still do lilum's shaders with it

latent patrol
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Thx man

south patio
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setting the pagefile to a higher number actually seems to have sorted most of the issues I was having

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at least from my limited testing

latent patrol
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oof, using vulkan is way too big of a performance loss, damn

paper folio
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i havent felt a difference on my end

flat socket
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Yeah, I've been lazy and have just stayed on Vulkan. Currently at T11 maps and performance has been similar to dx 12 for me.

south patio
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I'm blasting max refresh rate on both so I can't see a difference anyway

muted ridge
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is vulkan more optimized after this patch now? Back then it was unplayable (for me) with constant slight microstutters and crashes (every hour)

south patio
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vulkan is very usable now

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some people are reporting a lower FPS ceiling, but nothing dramatic

muted ridge
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okay cool ima try it out

south patio
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If you're having times where the game tanks FPS to like 1 for a few seconds when loading new maps and whatnot, try setting your pagefile higher

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it fixed all of those issues for me even with 32GB ram

opaque dome
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DX12 works better on my system than vulkan, but seems to vary a lot for people

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dropping to 100ish fps during abyss and what not. otherwise capped smoothly at 156 fps

muted ridge
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hmm i installed renodx and the overlay pops up but the game still looks the same as if renodx isn't doing anything

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i might have to reinstall the game hmm

glacial bane
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that is because renodx is not updated for the newest version

muted ridge
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oh, lol i see

muted ridge
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i have a rtx 5080 ryzen 7 9800x3d

paper folio
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7600x 7900xt here

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no stutters at all

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caveat, im not mapping yet

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i also locked my fps so my gpu isnt maxed out

vale vine
# muted ridge i have a rtx 5080 ryzen 7 9800x3d

I've got the same setup and performance is really steady in t15 maps. I noticed that having reflex on in the settings caused alot of issues but I disabled it in campaign and haven't had any performance problems since.

muted ridge
south patio
grand crypt
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i have 0 stutters or performance issues on vulkan

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runs best for me actually

latent patrol
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I lost like 100fps on a 5090 with vulkan. All i did was change in the config to Vulkan. Am I missing something?

paper folio
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maybe shader cache issues

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?

limpid lintel
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no vulkan certainly does have lower performance on high end hardware at the very least

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especially on max fps
they can all drop to similar levels when a lot is going on though

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vulkans main issue is that it doesnt even have a shader cache?

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it has to recompile everything constantly

latent patrol
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Hmm strange that some have similar performance and others heavily tanked

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Loading screens for me was insanely long too

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The cogs turned for ages

robust marsh
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I only lost 10 average switching from dx12 to Vulcan at 4k dlss perf maxed.

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115 to 104 or somting

limpid lintel
robust marsh
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would like to note this nvida setting fucks with a lot of things may be related. It fixed a frame dropping issue with obs so I always have it on this.

limpid lintel
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i assume the more gpu bound you are the smaller the performance hit

robust marsh
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yes that would make the most sense

latent patrol
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@limpid lintel ah yeah makes sense. Perhaps if i wait for shader comp to finish my fps gets restored

rugged hollow
limpid lintel
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it will keep happening since it doesnt seem to have a proper cache on vulkan

unreal coral
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would you be kind enough to update it > dosent seem to work as of now

south patio
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Forge will get around to it when he wants to

light robin
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If I understand correctly, either I use
Directx12 and get no way to hook reshade or specialk to fix hdr
Or
Vulkan, and got no shaders cache
Right?

paper folio
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idk about that, fairly ignorant but the game doesn't run as "poorly" as it did first vulkan swap so it prob does have some cache

opaque dome
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Aren't we all CPU bound on highend systems in poe2 though? Like I never reach close to 100% usage on the GPU during abysses etc. where FPS starts dropping a little

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seems like the game is super heavy on CPU either way

flat socket
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Vulkan does create a cache folder in the app data directory that is separate from the dx12 one

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Think you can get ok results from native hdr in this game, but it has a weird bug where it uses the SDR brightness slider from windows when in hdr for paper white

light robin
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But everytime I load a zone, shaders have to be recompiled. Vulkan bug only?