#Path of Exile 2 (Works with Vulkan now)

1 messages · Page 2 of 1

orchid patio
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that's cursed

balmy quest
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You can by accident run ITM on top of native HDR

grand crypt
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bruuh

orchid patio
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I heard you like hdr so I hdred your hdr

grand crypt
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thank u jonathan rogers

balmy quest
grand crypt
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whats gp

orchid patio
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graphics programming

balmy quest
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It all started there

balmy quest
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So I did SDR path and upgraded the fog RTV

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still bands like a mf

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I think I can improve the code now, RTV upgrade did help compare to 8bit

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@raven vapor I somehow got a Frankenstein set up where I can upgrade select resources but still use native HDR path (without double swapchain processing)

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I dunno if this is intended

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It works so shrug can't complain

balmy quest
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@tropic charm turns out base game LUTs also crush black floor to hell. Any methods to alleviate this? LUTs off has correct looking shadows

I was thinking of raising shadows before LUTs so they cancel out but theres probably a better way that or I would edit the deferred shader to lower the gamma / intensity of AO/GI/shadows

tropic charm
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probably blending towards the luminance of the pre lut color in shadows

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or srgb chad

balmy quest
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I havent even applied gamma correction atm

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once you do its ogre

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Need to fix this sloppa

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so gamma correction looks "correct"

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^

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Look at the above

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So I am thinking of fixing the beeg deferred shader instead

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but LUT 0% looks correct also

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I'll see if luminance pre lut works first

balmy quest
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Vanilla / Bloom Scaling

fickle owl
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anti soul gas gone

grand crypt
balmy quest
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Bloom strength is the same here, scaling is just controlling how much anti soul black floor deraiser

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50-70 looks good

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All of these things add up to a death by thousand cuts

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One part of the game is crushed

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another has raised black floor

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no gamma correction so washed out but then GI/shadows are crushed

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banding from 8bit RTVs that causes a disgusting banding ring that raises black floor further

balmy quest
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so bloom has no spatial filtering

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It uses 5 integer mip levels and does a weighted blend

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so in motion you just see flickering / stairstepping

balmy quest
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Sweet lord

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300KB shaders

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wtf

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Largest I have seen thus far

balmy quest
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I will need to double check this, but I decomped all the deferred shaders now

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They're doing double AO

balmy quest
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Vanilla glop / Reno (with all the bells)

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Let me add UI correction now then I'll post addon

grand crypt
balmy quest
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decomp issues

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breaks the shaders

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I will need to look into it later

grand crypt
balmy quest
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Also game spawns a billion deferreds depedning on the location

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but what I did was did a 50% of AO

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and it did help

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rn I am using by luminance with per channel chromiance for Gamma 2.2 correction

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the scene is still "crushed" but theres no banding in the crushing if that makes sense

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As a temp cope solution

grand crypt
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temp cope sounds oge

balmy quest
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or you can run LUT at 0%

light gorge
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reno looks washed out ?

balmy quest
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como?

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vanilla is washed out

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because of their mega bloom and lack of gamma correction

light gorge
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i mean

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the highlights look mega desaturated

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like tonemapass

balmy quest
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Vanilla is untonemapped

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its all clipped

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oh right the colours

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I can play around with per channel blowout

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I have it set to 35 atm

light gorge
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clipping would blow out highlights to white

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so it should actually look more saturated

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🤷‍♂️

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time to ask Musa for help

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well you can actually tell how vanilla actually looks if you scale down the whole image by 4x

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then do renodx 50 nits paper white

balmy quest
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This is with per channel blowout and hue correction both at 0

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but now lava looks too saturated

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Vanilla / Reno per channel blowout and hue at 0 / Reno per channel blowout at 35 + 100 hue correction

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Vanilla / blowout 0 and hue correction at 0

Both have the same issue of pink flames

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@tropic charm wat do?

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I'd rather not decomp and edit VFX, lava shaders individually to bix their asset authoring

grand crypt
balmy quest
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That was my thought process, I'd rather take desaturated blue highlights that pink flames, lava and VFX

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Meanwhile the game does double AO which also crushes shadows

light gorge
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ill play with both 0

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maybe hue shift at 30

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wheres sdr reference image btw

grand crypt
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Polly hella trippin

balmy quest
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I will gib slider

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and fellas can decide

light gorge
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well

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you can add a purist preset

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for people who like 100% sdr hues

grand crypt
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Deepfried settings isn’t purist

light gorge
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just like jon did in tw3

grand crypt
light gorge
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its the opposite bru

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purist is like both sliders 100

balmy quest
light gorge
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well

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what about this

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reset all = both 0

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recommend = something you like

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purist = both 100

grand crypt
balmy quest
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How about no addon

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Back to vanilla we goooooo

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LUTs are disgusting

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100% strength / 99%

orchid patio
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a lerp between the scene without bloom and the scene with bloom?

balmy quest
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What Musa did for FFXVI

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'''
float3 BloomScaling(
float3 bloomColor,
float3 sceneColor,
float strength = 0.5,
float midGray = 0.18)
{

static const float3 kLumCoeff = float3(0.2126, 0.7152, 0.0722);

float bloomLum = dot(bloomColor, kLumCoeff);
float midGrayBloomed = (midGray + bloomLum) / midGray;

float sceneLum = dot(sceneColor, kLumCoeff) * midGrayBloomed;

float blend = saturate(smoothstep(0.0, midGray, sceneLum));

float3 scaled = bloomColor * blend;
return lerp(bloomColor, scaled, strength);
}
'''

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fuk

orchid patio
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yoink

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exactly what I needed for MCC I think

balmy quest
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Musa hard carrying everything

tropic charm
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better to use luminosity than luminance

tropic charm
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maybe hue shift a little lower

balmy quest
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yh I am thinking of just doing 50 instead of 100

balmy quest
tropic charm
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if you specifically need it to be in regular linear like luminance then you can normalize by luminance

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luminosityfrombt709(color) / luminosityfrombt709(1.f)

balmy quest
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Peak 1000 / Peak 2000 / Vanilla code + Liliums tonemapper

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@tropic charm I fudged up

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Dunno why blues are losing highlights

tropic charm
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Max channel?

balmy quest
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yes

tropic charm
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Luminance tonemap doesn’t dim blues as much

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It lets them overshoot by a fuck ton

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So you have to blow out

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One thing you could try

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Is tonemap by luminance

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Then apply the chrominance of that luminance tonemap but clipped to peak

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That’ll basically convert overshoot into blowout

balmy quest
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Ok, yh I noticed that per channel blowout was increase highlights again

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OK I will try the above

tropic charm
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I guess tonemap by luminosity normalized to luminance

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And take purity of clipped

tropic charm
balmy quest
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Pisswise

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in AP1

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converted to BT709

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wait

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I think I might see the issue

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Yh I was using post LUT instead of pregrade colour

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let me test now

tropic charm
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pisswise has a more gradual blowout and hue shift

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you might get better results with neutwo

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which blows out and hue shifts moreso at the top of the range

balmy quest
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I am a donut

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I forgot to decode srgb for LUT

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No wonder everything looked scuffed

balmy quest
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Ok the game has trolled me for long enough

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I would hotload via devkit but once I built the addon all the hue shifting and blow out changes

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Anyways, I got the hue shfiting down now

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Added Clipped Purity stuff

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I think its as good as I am going to get atm to vanilla untonemapped look

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Vanilla + Liliums tonemapper / Reno hue shift 100 + clipped purity blowout 100

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Portals arent griefed any more and fires arent pink

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time to push the addon I guess

tropic charm
balmy quest
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No the issue was even dumber

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I was using the previous folder path

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instead of the new addon with RTV upgrades for fog inside of devkit

balmy quest
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AINT NOOOOOO FUCKIIING WAY

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@raven vapor the damn addon only works if devkit is also loaded

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whatever, guess users will just use both

balmy quest
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Vulkan Drop

Addon now works with VK I think, unless it blows up for some reason.

  • Max Channel BluFoo tonemapping + Mcdonalds boytoy + Purity
  • Gamma 2.2 by luminance with per channel chrominance correction (Separate for scene and UI)
  • Improved base LUT black crush
  • Upgraded volumetric fog RTVs to 16bit to stop abysmal circular banding around player
  • Disabled all forms of dither and per pixel noise (it raised black floor a lot and looks bad)
  • Improved bloom shaders to stop stairstepping and shimmering in motion
  • Bloom slider + scaling
  • Vignette slider
  • UI hide toggle

1. IN GAME HDR ON

2. YOU NEED BOTH ADDON AND DEVKIT TO NOT HAVE THE GAME BLOW UP, drop both into game directory

3. You also need this custom ReShade64.dll, drop it into ProgramData\ReShade (or where ever you have ReShade install)

4. Apply VK reshade hooking via the regedit or by running Reshade installer and selecting "Vulkan" but double check the custom ReShade64.dll is being used otherwise the game will blow up

balmy quest
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@cerulean mural

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it finally works

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Dunno when 0.5 drops but here we are

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If the addon works for anyone outside of me then I will push to Githoooob page

balmy quest
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Path of Exile 2 (Works with Vulkan now)

cerulean mural
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Haven't played it in a hot minute, might play soon.

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But then again, Marathon coming soon, so idk.

balmy quest
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Failathon

grand crypt
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Umer hyped for concord 3

cerulean mural
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Already pre-ordered and ready to go.

grand crypt
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My condolences

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🫂

patent notch
raven vapor
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Could you enable debug level 1/2 and send logs

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Or better yet, wait until I finish the new version

cerulean mural
grand crypt
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i thought its in march or sumn

cerulean mural
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Server slam, starts tomorrow.

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Probs worth playing it even if no interest in game, if it's just to see the visuals.

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Cause gyaaaaaatdamn the game has ChefsKiss visuals.

grand crypt
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tell me if it has HDR tomorrow

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xd

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then i might bother

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how long is that test

cerulean mural
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I was under NDA for the previous tests, so.

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But it's out so might as well play.

grand crypt
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ITM or HDR

cerulean mural
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Tomorrow smile

patent notch
patent notch
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#1178744045875511406 message

cerulean mural
patent notch
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But they changed a lot of the lighting and tone in the last couple months. Maybe they botched it to target a broader deep fried loving audience.

cerulean mural
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The game is still going to have very crisp and beautiful visuals, and very out there visuals.

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Shine really hard on nice OLEDs with good colours.

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QD-OLEDs gonna go even harder.

patent notch
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That's what strike me the most as soon as I landed there like... How tight it all looked from a rendering perspective.

balmy quest
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allat for a Extraction Shooter

patent notch
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Yeah, I hope they add a more chill mode to explore a bit more the lore and scenery.

balmy quest
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the lore will be on the website

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as is always the case with Nu-Bungie

cerulean mural
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Extraction shooters can be a bit.

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Like requiring ||skills|| snig

grand crypt
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Like camping 37min in one corner heihachiPlasma

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Tarkov gamers be like

balmy quest
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abysmal

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I made an addon for Vulkan since everyone wanted it

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finally solved issues

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(no one uses it)

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10/10 never working on an addon every again

fresh zinc
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not actually playing this season, but also my 4tb ssd with all my games blew up so I can't even test until my rma comes back

balmy quest
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oof

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I dropped the addon mid season

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Anyone interested will come when 0.5 is out

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I just wanted testers to see if the above even works

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or if it blows up

fresh zinc
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i'll def try it if new endgame changes look good

balmy quest
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I will need to come up with a better way to avoid shadow crush

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rn now depending on a scene you either have raised black floor (with srgb) or crushed shadows (with gamma 2.2)

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doing pre and post shadow raise sort of works

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but the issue needs to be fixed at the source (the way they handle lighting) rather than in grading for best results

fresh zinc
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can live with a bit of crush if its not too bad, rather have that than raised black floor

paper folio
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I'm using it when new season drops

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But until then yeah...

grand crypt
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New league coming end of April

balmy quest
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Best hope and cope 0.5 will be a good season

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0.4 was meh

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The vault was annoying

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But Aztiri Booba

grand crypt
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late in a mid league

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game dead asf rn xd

balmy quest
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Less than 9K

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Ogre

grand crypt
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16k 24h peak!!

tawny mortar
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I've tried it and it works, but on Linux Vulkan layer Reshade makes the game stutter and crash for me 😭 Maybe it will get better when the game is out of Early Access and I'll pay it again.

balmy quest
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AMD?

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I upgraded the RTVs for fog to 16bit so I am wondering if thats the problem

silver crypt
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Hi! I installed the mod and it seems to be working but the settings tab turned greenish?

balmy quest
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thats normal

silver crypt
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Oh

balmy quest
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Reshade VK HDR does that

silver crypt
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That was a first time for me, I didn't know

balmy quest
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The addon works fully?

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I am checking since I dont know if it blows up for users

silver crypt
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I'll do some maps later today to see if anything goes wrong

tawny mortar
# balmy quest AMD?

Nah, NVidia. Reshade alone without Reno has barely working GUI for me and keeps dropping FPS until crash, so it's not Reno for sure.

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I'll try fiddling with it again someday, but after one nerf completely invalidated my character build I'm just waiting for release.

silver crypt
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It's my first time playing using vulkan in this game so I don't know if that's normal. DX12 seemed more stable

royal vale
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hey is it possible to add a shortcut to hide ui by myself ? or in the next iteration if the mod ?

balmy quest
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I can add a hotkey toggle

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I am waiting for next season before I do anything else though

royal vale
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yeah that would be nice, im not in a rush anyway so thanks for your work :)

fierce dirge
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Hello, does the DX11 version work with DX12? Or am I Iimited to DX11 or Vulkan

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Nevermind figured out it don't work

balmy quest
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DX12 is rip it has anti cheat

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DX11 I abandoned has ass cheeks perf

muted ridge
# balmy quest (no one uses it)

I just started using it in preperation for the next season. It works like a charm and looks so good man. I really appreciate your hard work you did to make this possible. Like legit the game looks way more better now. Thank you

balmy quest
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I'll need to fix the purity shenaigans, I noticed some banding there so I messed up something

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also test newest RenoVK so you dont need Devkit

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and both Musa and Miru told me GLSL griefs less

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which means I will properly be able to take a look at the lighting shaders

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and fix the shadow / AO crushing

grand crypt
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0.5 announcement should be literally next week so get ready

balmy quest
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Crimson Desrtlets on wait

grand crypt
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drop slopson midsert

balmy quest
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I am working on some UE5 sloppery rn

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with Laz

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E33

grand crypt
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oh shit

balmy quest
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Fixing rendering shaders

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showing him some stuff

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UE5 U+ 3.0

grand crypt
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cant wait

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i wanna replay that game sometime... but i also dont

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it will never hit the same as the first playthrough again

muted ridge
balmy quest
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and this is with sRGB

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theres areas that become giga crushed with gamma 2.2 correction but likewise sRGB leaves other areas washed out

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so I dont want to post the addon yet and have a billion users saying Reno dee eggs sux balls

paper folio
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E33 fixes? That'd be sick, I want to replay

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Also poe2 new season needs to drop already

grand crypt
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id almost guarantee youll hear about 0.5 in like 2-3 days

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idk tho

paper folio
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that's me in the pic

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always condition your statements

grand crypt
grand crypt
grand crypt
paper folio
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may 7th

grand crypt
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The release may 29th is much more yikes 😭

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0.5 better be fucking good man, this is like a 6 month cycle at this point

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They previously said they wanted to release updates in a 4 month cycle regardless of if something is missing, they already break that on the second season since saying that

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With such a delay I’d expect a new class, act 5 and the endgame overhaul

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tbh

balmy quest
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May 29th

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Well

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plenty of time for me to slop in other games

balmy quest
fierce dirge
grand crypt
grand crypt
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didnt play 0.4 a single minute

fierce dirge
grand crypt
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Lol nice

balmy quest
paper folio
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same here, if it sucks then no play, no loss either way since more games to play

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that 0.4 mechanic was so boring to me that I barely touched it

grand crypt
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Yeah I saw that and noped out immediately

muted ridge
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im having issues with poe2 on vulkan. Getting slight microstutters and eventually crashing after an hour or 2 everytime.

balmy quest
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Thats your sign to touch grass

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Addon needs to be remade with Ritsu's new RenoVK

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Make it actually work without the devkit

paper folio
balmy quest
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oh yh

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TY

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I forgor

paper folio
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yo that kalguuran skills

balmy quest
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WE ARE SOIOOO BACKL

paper folio
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this looks insane

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ill need to watch later unfortunately, excited about martial artist

grand crypt
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no new class no swords

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fumin

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havent watched the stream

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forgor it was now, will do when its over i guess

paper folio
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get the drops

balmy quest
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As Musa would say

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content slop

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too much thinking

paper folio
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have they showed martial artist yet

balmy quest
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Ascendancy for atlas

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skill tree for a skill treee for a skill tree

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i luv this game

balmy quest
paper folio
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hows it looking

grand crypt
paper folio
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@grand crypt

grand crypt
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hmmge

grand crypt
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LOOOL

balmy quest
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1.0 this year

grand crypt
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1.0 means all the remaining classes

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and weapon types n shit

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end of the year tho

balmy quest
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Welp fellas

grand crypt
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exilecon is november 7th

balmy quest
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I need to update addon

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to use Psycho

grand crypt
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hell yeh

balmy quest
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fix GI black crush

grand crypt
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bruuuh

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jonathan just said they wont add all the classes for 1.0

balmy quest
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@raven vapor I call to you

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You planning any large scale changes

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"me taking a look at POE 2 addon again"

raven vapor
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I'm maintaining two different versions of reshade, vanilla and custom

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But I test addons whenever I switch

balmy quest
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I need to figure out what sloppery I did that requires devkit otherwise the game blows up

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I think its the RTV upgrades

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I did some overly complex bs before I learnt about the simple reshade upgrades

raven vapor
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We have shader based upgrades now, not sure if they'll work in PoE2 tho

balmy quest
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Should be fine, I dont need shader specific

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I did res targetting

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since the hero lighting is 640x by seomthing

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Lemme open up the game

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pull your latest

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then see whats up

paper folio
balmy quest
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said there will be minor updates

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and remixes of content

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but yh

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no 0.6 ect

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1.0 is the next bigdrop

paper folio
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yeah that makes sense

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no content at all is gonna make the draught insane

balmy quest
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0.4 was back in dec

paper folio
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so essentially no duelist or anything until 1.0

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no swords?!

balmy quest
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1.0 will probably be Dec as well

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so 6 months

grand crypt
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sadge

paper folio
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I suppose they're just rushing release

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so 0.6 0.7 whatever designation is irrelevant

balmy quest
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brothers in christ be like theres no new classes

fella you have 12 of them alreayd

grand crypt
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i want to play new melee classes

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i dont like the slow ass warrior

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i want some sword or dagger builds

grand crypt
grand crypt
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?

balmy quest
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Anyways

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I am probably going to try out the new monk

balmy quest
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aight rebased to latest Ritsu sloppa

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time to test

balmy quest
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OK fixed needing devkit

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was pure sloppa on my part

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RTV upgrades still work so banding be gone is all good

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Will test out Psycho 17 now

main shore
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Ya'll is it safe to ddo reno with poe2? I wanna do it but I don't wanna get banned

balmy quest
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I have the $500 supporter pack

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The game doesnt use anti cheat in DX11 or Vulkan

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Only DX12 for whatever reason

main shore
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huh

balmy quest
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The game has billions of third party tools

main shore
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Does the game still crash incessantly on vulkan?

balmy quest
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uhhh that was happening for me with DX12

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CTDs and system lock ups

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Vulkan is fine by comparison

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I guess YMMV

main shore
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Weird. It used to crash like crazy in vulkan

balmy quest
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DX12 cant be modded, reshade simply doesnt hook

main shore
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Maybe it's better now

balmy quest
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and Kal told me they added anti cheat

main shore
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But so long as it's safe then dope

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Does poe 2 normally run your cpu hotter in vulkan? Cause it seems like vulkan is more taxing than dx12

balmy quest
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Theyre about the same

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theyre both low level APIs

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however if you switch from one to another

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game needs to redo shader cache

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and the game has like 16K shaders

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They dont do a shader cache "pls wait" screen

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so for a good couple mins in game, your CPU will be running full blast

main shore
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Ah fair

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That makes sense

balmy quest
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I will drop a release config build

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it strips debug stuff

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and it now works without devkit

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it will stop reshade.log spam as well

main shore
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Oh cool

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So I can just delete the devkit:

balmy quest
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After a drop the build yes

main shore
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Fire

balmy quest
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I did pure sloppa but I fixed all the issues now

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RTV still works

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so banding will be solved

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from hero light and volumetric fog

balmy quest
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@orchid patio I am still confused by this game

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They have a post transform LUT

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that doesnt clip

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actually scales properly

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has no raised black floor ect

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but then the game doesnt tonemap

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Even have oetf_id depending on if its sRGB, HDR 10 PQ or scRGB linear in the output shader

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so the game isnt per channel but all the fires are pink

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I dunno

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Cant complain, shader code is very clean

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and theres no major shenanigans

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Vanilla / Mewtwo max channel / Psycho V17

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Psycho looks to stop the blurples

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@grand crypt

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Opinions

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fella

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let me capture some fires

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noooooooo

grand crypt
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i think the psycho blues are the best looking

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but yeah that lava...

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oof

balmy quest
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but then the fires are all pinkl

orchid patio
balmy quest
balmy quest
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LUT specifically doesnt tonemap

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SDR just clamps via 8bit swapchain

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HDR is full blast untonemapped

orchid patio
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weird

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custom math has custom problems

balmy quest
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I should just fix fire and lava at the source

balmy quest
paper folio
balmy quest
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Vanilla / Prev slop / New slop

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@grand crypt are we bacc?

paper folio
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me likey

formal wedge
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it has it's own custom thing

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but rorange is hard

balmy quest
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I pushed highlight saturation

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and then used blowout

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worksTM

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All the other hues match what I previously had

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pinkish vanilla flames are solved now

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VFX included

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Now for me to solve GI black crush

formal wedge
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ah, i will separate the compression to white (highlights) in psychov so it'll be more controllable

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soon™

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cone response is real, the compression to peak white is fake

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so if there's problems there, i'm not surprised

formal wedge
#

bt709 gamut? 2.2 oetf squishing gamut?

#

it wants to be free

balmy quest
#

Game doesnt tonemap.

SDR clips via 8bit swapchain, DX12 uses 8bit HDR so I dunno whats up with that

Vulkan uses 10bit HDR PQ with no tonemapping. They have two LUTs one desaturation (when you die ect) and another post transform LUT that only applies grading (doesnt clip, tonemap ect)

#

theres no 2.2 gamma correction either

#

Output shader has oetf_id which selects

0 = sRGB OETF
1 = PQ (ST 2084)
2 = scRGB linear — HDR scRGB
3 = Same as 2?

formal wedge
#

2/3 might be some 16bit uint vs 16bit float selector for SDR

#

scRGB predates HDR

balmy quest
#

bloom is causing abysmal banding

#

or whatever the hell this is

#

I tried moving grading and co before bloom is compositied

formal wedge
#

this is with hue 100? i don't remember cyan being that much

#

bloom should be raw + bloom additively. generally how it's done. but i always add a bloom slider because bloom is sdr copium most of the time

balmy quest
#

Yh I have bloom slider and Musa's bloom scaling becasue game gets very bloomy

#

Also has some shimmering issues in motion

formal wedge
#

bloom is usually multi-pass quarter res compositing on itself. fast and cheap

balmy quest
#

helps a bit

#

still some left over gamut banding or whatever you call it

formal wedge
#

if you drop the exposure and it turns purple with hue 0, then it's that illegal blue that is annoying in LMS

balmy quest
#

nope, doesnt have issues

#

ahh

#

looks like the gmae needs higher than 100

#

150 works

#

Vanilla / Hue 150

formal wedge
#

i mean like 0.002 exposure

formal wedge
balmy quest
#

Hue Shift

#

well now flames are pink again

#

back to the drawing board

formal wedge
#

well, maybe it doesn't. i don't guard a lot of stuff

formal wedge
#

hence the need to force adaptation math, so low light, with dark adaptation, feels "bright" and hue shifts differently than daytime

balmy quest
#

Pushed highlight saturation too hard

#

so it caused gamut clipping

#

which caused the banding

grand crypt
balmy quest
#

colours are soo complex

formal wedge
#

honestly if the game just hard clipped, you might have the issue i had with Silksong, where it's heavily dependent on broken hues

balmy quest
#

I think it is, SDR clip masks all the pink flames

#

and this isnt a per channel issue

#

since they dont tonemap

formal wedge
#

yeah, then it's clip color, not RGB issues. though i'm sure there's a constrast function in there somewhere, right? the game doesn't just look like that out of render, doe sit?

#

i'm assuming they do per channel RGB contrast (pow)

balmy quest
#

float _435 = max(max(_424.x, _424.y), max(_424.z, 1.0f));
float3 _446 = float4(pow(clamp(_424.xyz / _435.xxx, 0.0f.xxx, 1.0f.xxx), 0.4545454680919647216796875f.xxx), 0.0f).xyz;
float3 _458 = lerp(post_transform_sampler0.SampleLevel(SamplerLinearClamp, _446, 0.0f).xyz,
post_transform_sampler1.SampleLevel(SamplerLinearClamp, _446, 0.0f).xyz,
cpost_processing_desc_cb_post_transform_ratio.xxx) * _435;
_460 = float4(_458.x, _458.y, _458.z, _424.w);

#

Worst case scenario I can just edit flames and lava shaders directly

#

Well I guess the LUT could be doing per channel transforms itself

#

Played around with everything again

#

check a bunch of areas

#

I think we are bacc

#

Final Final Test V3

grand crypt
south patio
#

Man 0.5 is looking goooood

balmy quest
grand crypt
#

holy shit i just watched the reveal vod

#

Jonathan has cooked

#

hyped asf

balmy quest
#

BelieveTM

#

in the VisionTM

balmy quest
#

Me

#

lets fix black crush from GI/shadows

#

oh heres some shaders with SH, and GI consumers and AO

#

ok theres 10 shaders no biggie

#

wait

#

theres 50

#

wait

#

theres 500

#

each material has its own permutation that handles PBR lighting

#

Theres some SSGILightVis shaders that get used by everything so maybe I can find something there

grand crypt
balmy quest
#

vec4 royale_damage_circle;
vec4 royale_safe_circle;

#

Battle Royale in POE2 confirmed

fierce dirge
#

Devkit still gonna be required for reno with POE2?

balmy quest
#

no

#

I have updated it to work

fierce dirge
#

yooo lets go

balmy quest
#

Ok found it

#

theres no min floor for GI

#

so some areas reach pure black

#

then theres a gamma space blur

#

Will need to verify

main shore
#

Yo who plays on Vulkan and can tell me if their experience is smooth as butter? Cause when I play vulkan, even though I'm amd, holy crap the game runs like garbage and crashes so much

#

And every time I launch the game it has to redo shaders. Making it hard to justify this just for reno

balmy quest
#

VULKAN V2

  • Swapped over to Psycho V17
  • Added UI hide hotkey
  • Upgraded volumetric fog RTVs to 16bit to stop abysmal circular banding around player
  • No longer need devkit

1. IN GAME HDR ON
**2. YOU NO LONGER NEED DEVKIT, REMOVE IT **
3. You also need this custom ReShade64.dll, drop it into ProgramData\ReShade (or where ever you have ReShade install)
4. Apply VK reshade hooking via the regedit or by running Reshade installer and selecting "Vulkan" but double check the custom ReShade64.dll is being used otherwise the game will blow up

fresh zinc
#

looks way better than native but why is vulkan performance griefed Stronge

fierce dirge
#

I noticed that last time I played but I chalked it up to needing the devkit

fresh zinc
#

just the base game switching from dx12 to vulkan drops me from 222 fps to 140 fps

#

renovk and reshade didn't seem to impact the fps much

fierce dirge
#

yeah that is rough I wasn't a fan of the huge FPS drop didn't realise it was just because of switching to vulkan

main shore
#

I think the devkit was probably causing issues as well. So far, since removing it everything has been fine

tawny mortar
#

Probably started workingdue to 595 NVidia drivers on Linux or some new Proton stuff, since having Vulkan ReShade alone was glitching and crashing me before.

grand crypt
#

Inb4 new league breaks everything again 🥲

grand crypt
paper folio
#

I wanna try it but until new league I don't have it installed despairge

main shore
#

Nvm I just can't play in forested areas now lmao

#

Guess devkit wasn't the issue

main shore
#

Does anyone else have issues in forested areas while running vulkan?

south patio
#

I did have a thing where the game was basically freezing up in the grelwood, but it was more of a networking type lag. It was fixed after restarting tho

main shore
#

Basically as of right now, if I try to go into a forested area in endgame, or even the area before the manor in act 1, the game crashes. Without failure, unpreventable

#

And I've only begun to have problems since switching the Vulkan

#

So it's basically, game or hdr, and I want hdr lmao

flat socket
#

Tried the new addon and it looks like the map kinda breaks with it. I have random spots that looks like I explored, and it resets when I leave and come back into an area.

balmy quest
#

bruh what are all these issues

#

dafuq

main shore
#

Yeah idk, I was able to play for a few hours and then suddenly, the forest area before the manor and forest areas in endgame just crash the game flat out

#

Vulkan is justa bitch I guess

main shore
#

Yeah straight up any densley forested area the game just closes. Just tried Chimera wetlands and with 3 stutters the game went out

#

Everywhere that isn't a super dense forest seems to be peachy

fresh zinc
#

no issues with forest areas but vulkan does stutter randomly even after shaders have compiled

near cave
#

Sounds like it may be a vram/memory issue with Vulkan in cluttered areas. Probably affecting people differently based on their specs

main shore
#

Hmm. I mean I have 24 gigs of vram. Shame

#

Hope they fix Vulkan in the update cause man, I really wanna use reno

paper folio
#

Might be dumb but

#

Tried reinstalling?

paper folio
#

i want that shield now

main shore
balmy quest
#

come a long way

grand crypt
#

lmao i watched that yesterday as well

#

same algo

main shore
paper folio
#

When in doubt

#

Turn off and on

main shore
#

oop, the crash happened once again

#

Guess I'll just have to wait and hope the devs actually fix Vulkans implementation

#

Cause like why have it at this point if it barely is gonna work properly

paper folio
#

Weird that it's fine for others

fluid timber
#

Yeah just installed it myself, working fine

#

Didn't seem to notice a performance hit either

paper folio
#

I'd test myself but, until new season drops

south patio
#

Yeah can't say I've seen any vulkan specific issues personally

flat socket
#

I fixed my map issue by deleting the shader cache in app data

balmy quest
#

naughty naughty

#

Didnt delete cache after swapping

flat socket
#

I did notice though, my game will crash if I mess with any of the sliders in the graphics settings. My game crashes after changing the target fps slider and if the scene brightness slider changes at all.

main shore
#

Oh intersting. Yeah performance is fine, it's just certain forested areas just kill the game the moment I spawn in. Will delete the cache and see what happens

#

Even resetting the shader cache of the game, went in, was able to move around for like 20 seconds, stuttered a bit and then crash. I guess I'm just the lucky 1 in a million that vulkan refuses to cooperate for

solemn badge
#

The game looks gorgeous with the mod, too bad i can never play it cause of shitty servers

balmy quest
#

I would like to do a bit more but the way they do Forward+ and spawn a trillion permutations for each lighting shader is rip

#

I am limited to colour and post processing pretty much

solemn badge
#

Is there a TLDR on how you got it working on Vulkan after all? i did not read through the whole thread >_>

paper folio
#

unless you mean the actual modding process then nvm

solemn badge
#

No im running it actually, im not that tech savy but just an overview since im curious

#

wait is this a joke? i need to adjust an ini file in Networking from auto to predective and suddenly i can play? lol

#

Man forge you are one of the reasons i will never touch a game without RENODX again

balmy quest
#

Once you Reno, you dont go back

paper folio
#

@balmy quest your kofi doesnt work?

main shore
#

I just wish I could play the forested areas without crashing the game on Vulkan 😢

south patio
#

Time for some reading

tawny mortar
#

I just remembered one thing i hated back when i played - you die in an atlas map and can't reattempt it and permanently lose anything you could have gained from it. I am assuming that is unchanged?

#

I've stacked some runes only to die to them and void all progress quite a few times, that stings...

paper folio
#

They changed that a while ago

#

Now depending on difficulty you get X amount of portals/attempts/deaths

tawny mortar
#

Ah, right, there were portals but they were all gone if you died, that was dumb. Awesome change.

#

Won't stop me from overextending and dying 6 times in a row, but awesome nevertheless.

paper folio
#

you play just like my friend, full on glass cannon gets to hard maps fast but always dies 😂

grand crypt
glass summit
#

Damn what a shame, this looks incredible but Vulkan is just such garbage/choppy fps with my AMD gpu... 120 down to 50 fps all over the place😭

paper folio
#

Wirh shaders compiled?

tawny mortar
#

Last time I've checked it Vulkan and DX12 were about on par for me, something like 210 vs 200 FPS uncapped iirc. Wonder how it is now, especially with DX12 NVidia Linux tax, I got to 114 cap with Vulkan and didn't bother to compare.

#

Good enough.

vernal vale
#

my game crashes now every time i try to play

#

wasnt doing that yesterday

#

its because of vulcan now

#

anyone knows a fix? game doesnt crash on dx12

vernal vale
paper folio
#

Remove reno and test?

vernal vale
sour ledge
#

I have 0 crash, works well !

grand crypt
#

same

#

no issues, Vulkan runs best actually for me

south patio
#

I haven't done a full playthrough on vulkan yet, but from testing various leaguestarters I've not had a crash yet

#

Speaking of. What leaguestarters are people doing?

paper folio
#

imma either make an unarmed monk with the new ascendancy or look into the new shield, maybe even both

sour ledge
#

The new patch this Friday the 29th will probably break RenoDX 😭

#

I'll stick with RTX HDR for now

plucky wren
#

So...how do i install the hdr fix here?

#

Or should i only use vulkan and then its fixed?

#

Vulkan is tanking around 100fps on a 5090 btw

south patio
#

there's instructions in the pins

plucky wren
#

do i need to run vulkan or can i do it with dx12 too?

#

since vulkan tanks too many fps ill rather play with sdr then. just asking

south patio
#

no it needs vulkan to work

#

dx12 has anti cheat, and dx11 performance is horrible

plucky wren
#

damn. it literally takes around 100 fps from my 5090 thats insane

#

am i doing something wrong?

#

*vulkan vs dx12

south patio
#

no idea. Vulkan is fine on my end

grand crypt
#

can we just skip to friday so i can play

south patio
#

Big

glacial bane
#

might have to jump back into poe2 with this update

#

never even got to play it with proper HDR, hoping reno still works LOL

grand crypt
#

@balmy quest better be on the case minute 0 if reno breaks

#

im expecting the servers to be down on launch, im gonna get on like 4-6h after release to start grinding

#

already pre planned heh

balmy quest
#

Going to release a ximp bomb just for you

#

So you waste your weekend

paper folio
grand crypt
grand crypt
#

Me waiting for 0.5 in my room

glacial bane
#

I still have yet to even play monk, so think I am going to try the new ascendency

#

looks pretty cool

grand crypt
#

I don’t even know what to play yet

paper folio
#

same

#

i wanna play with the shield already

south patio
#

Sooooon

night isle
sand musk
#

so whats y'alls bait for this patch?

opaque dome
#

Guys where do I find this ProgrammData/Reshade folder? I don't remember ever installing reshade globally? Is that a new thing?

paper folio
#

meanwhile me here trying to figure out

#

how to enable HDR with vulkan

#

it's grayed out

#

nvm

night isle
#

I just see, we can be banned for using reshade on poe 2 ? Stronge

south patio
#

Probably not on vulkan cause vulkan doesn't have anti cheat

#

Only dx12 does

candid sorrel
#

using vulkan but the hdr option is greayed out

opaque dome
night isle
#

Redit People ban

south patio
#

Do you have a link to said reddit post? Can't see anything myself

night isle
south patio
#

Well if you read what I said over this happens if you try to use it with dx12

#

Vulkan doesn't have anti cheat, so it should be safe

#

Hence why this mod is made for vulkan and not dx12

south patio
#

Pre-load is up on steam btw

balmy quest
#

At first they reported ReShade as cheating

#

Now Reshade doesn't even hook at all

night isle
#

Ah ok 👌. Nice for us so

balmy quest
#

Yes Vulkan doesn't have anti cheat

#

Which is why I was able to make an addon

#

If you try loading reshade under DX12 it just doesn't hook at all

night isle
#

Yes i try it

balmy quest
#

Which is there way of stopping it without bans

night isle
#

Do we need to reinstall the original reshade64DLL once on another game, or does the custom version work for all games?

balmy quest
#

Vulkan doesn't use DXGI based hooking

It uses Vulkan layers which is why you need to replace the ReShade DLL in its global folder

#

This does mean every Vulkan game will be able to use the same custom dll

night isle
#

Ok nice because i use vulkan with rdr2 too .

crimson bridge
#

will it need an update for 0.5 or should it just work?

balmy quest
#

Dunno

#

0.4 was the first time I got it working for Vulkan

#

I don't know if prev patches changed shaders or not

#

99% of the addon is just post process shaders so maybe it will still work

#

But maybe UI shaders might change and UI toggle gamma correction ect will break

south patio
#

@balmy quest servers aren't up yet, but mod seems to be broken at the login menu after downloading the patch. None of the brightness sliders are doing anything.

#

might be fine in game, but we'll have to see

#

surely servers will be fine

balmy quest
#

Well atleast the patch will be quick for me to do

#

But I am not home atm

south patio
#

no worries. It's not just the brightness sliders, it's every slider

#

gamma correction doesn't do anything either

grand crypt
#

where zip bomb @balmy quest

balmy quest
sour ledge
paper folio
#

I was sadge cuz work but ig I wouldn't be able to play anyway

grand crypt
#

ong fr

#

Wonder if this league will finally break the launch player count or not, huge patch after all

south patio
#

what was the launch player count?

grand crypt
#

580k or so

#

Almost 200k on rn

south patio
#

guess we'll see! From what I remember the server issues were mostly present the first day

#

I'm fully expecting shit to break this time as well

#

mageblood leaks look crazy

glacial bane
#

I am not even going to bother getting on till later tonight probably

#

and even then I will be sitting in a queue i bet lol

paper folio
#

Gives Forge time to fix

#

Although how we will he fix it in queue

south patio
#

maybe main menu is enough to get stuff fixed

#

unless stuff is thoroughly fucked

#

I still haven't decided what to play

balmy quest
#

Ladies and ladies

#

I was meant to work on BG3

paper folio
#

Meant

#

Not anymore

balmy quest
#

You see

#

With the rise of the cost of living

#

I am going to have to switch to a service model

#

14.99 per month

#

For each of my addons

south patio
#

understandable

junior mist
#

Would

balmy quest
#

Holy shit

south patio
#

do it now

balmy quest
#

They just spam the same message

#

Over and over

#

What's your business

#

What do you sell

cyan lark
balmy quest
#

Brudda I already told you a trillion messages before

balmy quest
south patio
#

good luck getting in bois

#

have fun!

thorn tapir
#

im going in blind

#

fk it we do it live

cyan lark
#

lets go!

south patio
#

queue is mooooving

grand crypt
#

7k left

#

almost in

south patio
#

apparently people get booted as soon as they create character lmao

#

not me tho let's go

brazen sphinx
#

hi guys. i did what is pinned but i think renodx isnt doing anything

#

"but double check the custom ReShade64.dll is being used otherwise the game will blow up" how do i double check?

limpid lintel
#

install reshade as normal while selecting vulkan

#

and then replace the dll file located in "C:\ProgramData\ReShade" with the one provided

#

though the mod currently doesnt work on the newest patch

jovial minnow
south patio
#

yes the mod needs an update

azure goblet
#

Until renodx is updated is it better to use rtx hdr than native?

primal gazelle
#

or just use sdr, it's beautiful anyways

polar agate
#

When will be the update? Is anyone working on it?

grand crypt
#

dont think so

#

RenoDX at home kek

sour ledge
#

how ?

polar agate
grand crypt
#

via the copium method

polar agate
#

explain how to apply it please

sour ledge
#

yes please

south patio
#

@polar agate @sour ledge it's just using liliums HDR shaders to adjust the native HDR. Most important one being lilium's hdr black floor fix

polar agate
south patio
#

yep you adjust the native hdr

night isle
#

@balmy quest, will save us soon kekpepehands ❤️

jovial minnow
opaque dome
#

Not one hour goes by since league launch where I don't pray to our lord and saviour Forge. May the shaders be with him

dark apex
south patio
#

RTX HDR never looks better

paper folio
#

i refuse to play without forge's mod, all the profit I lose due to the wait I'll bill him crazychamp

foggy glacier
#

RTX hdr looks substantially better then native in poe2, apart from UI.

tawny mortar
#

Windows Auto HDR with Lilium gamma fix is better.

#

Heck SDR is better than RTX.

#

So is just black floor fix.

light robin
#

Anyone has "good" settings for black floor fix?

tawny mortar
#

Haven't used it in a while - just tick emulate SDR iirc

south patio
#

If unsure, just leave at the default 80

light robin
south patio
#

Not sure how poe2 scales natively, but for me at 400 peak nits, the mids were at around 100

#

You can play around with lilium brightness adjustment shader and tonemapper to better set brightness

light robin
#

Perfect! Thanks for your time :)

paper folio
celest rune
#

does the mod no longer work in the racent patch?