#Silent Hill F
5858 messages Ā· Page 6 of 6 (latest)
it replaces shaders on the fly, the driver should cache with replaced shader, but if they're doing custom cache or whatever at a driver level it would be loading the wrong shader and mismatching
With steam background precaching off?
that is just weird i can reassure I didn't feel any, I didn't measure it tho. on windows
nah, but why would that make a difference
also I'm not talking about in silenf hill f
I don't have the game
You could just try it
If your CPU is fairly decent, you don't need it at all
Sorry for the offtopic
It is not
GPL works like caching works on Windows
Precaching is a think Steam does in the background when you're not gaming
Eating up space and CPU cycles for no reason unless you're in a handheld or a really old CPU
It's not like there's no shader cache at all that'd be insane lol
...that's not what GPL does
GPL will not save you if the game doesn't have it's own shader cache
It might make the stalls better since you compile shaders faster but it will not eliminate stuttering like the preaching does.
Also I don't think vkd3d-proton uses GPL
But also, steam doesn't even do background compilation of shaders unless you turn that on
nvm it does, but it's not required
but i still stand by what i said, VK_EXT_graphics_pipeline_library means you won't stutter as hard as you do on native Direct3D12 or Vulkan without it, but it can not fully mitigate stuttering and relying on it will have a small performance penalty as the fast linking of GPL skips link-time optimizations
and oh yeah vkd3d-proton doesn't even use fast linking for every pipeline
Yeah Iām even getting them bigger in Ng+ for some reason with no driver update since the first playthrough meaning no shader precomp this time, just full blown big boy UE5 traversal stutters
You should at least try it. It says right there in Steam where the toggle is how much space is used.
It's on by default and most people are not aware.
what if it's not a steam game? for example Control i have on Epic but I play trough steam
oh the toggle is global
Then it won't be affected by Steam's setting at all
It will just compile the shaders using GPL and put them in the global shader dir
For mesa it's in ~/.cache/mesa_shader_cache
IIRC
Just one 2 weeks ago afaik
I hope so, but I lost hope
maybe they can patch the damn performance and animation stutter
I think I'm going to buy this today
how long is the game btw? to get all the true ending
Around 40 hours
I don't know why, I'm at the end of my first run, but I don't feel to have a second one
I enjoyed the game but I really didn't love it like the 2 Remake
damn
I agree. I think this game has too much combat and not enough exploration. The pacing is off most of the time and it doesnāt really give you time to breath and just appreciate the city unlike SH2
It pains me to say this because I like the japanese setting a lot more
And tbh I didn't really like the writing of this game either
They got the atmosphere though, which is not an easy task and the artistic direction too
But aside of that, I will be forgetting this game pretty soon
bought it
it's a great game and a great hdr experience with the mod. it might not seem at first with so many foggy scenes, it can surprise you - there are some really good scenes that contrast with the dull foggyness so well. I recommend keeping paper white below 150 nits (I used 120 and UI 80), there's also mods that make the UI (the map and journal) even more hdr friendly
On the sentence "Great game" I've got something to say about it: I'm at the endgame section and ||it became an unsufferable 3rd person action melee game with a ripetitive combat system||
This is everything but a great game
||This pace literally killed all the atmosphere||
Silent Hill 2 Remake is on another whole level, such a disappointment for me
I didn't mind it, it was a welcome change of pace for me
I don't want to read that
but as someone who doesn't like sh2r I might like this
also just to be clear I've never beaten the game
and the thing that put me off of sh2r is how slow it is
blooper team was stupid for padding this out so much
damn
this is one of the least demanding ue5 titles I have
though it looks far less striking than sh2r
the indirect lighting with hardware lumen looks gorgeous there
Keep playing the scenes do change quite a bit later on it's all I can say it's totally worth it, overall it's a great representation including the foggy parts
I experimented with adding in a tiny bit of prods filmic effect to it for a bit more contrasty look (but you need to increase linearity quite a bit or else it's deep fried) in case you think "it's not striking enough" like 1.35 linearity on filmic is a nice blend imho and you might also need to lower the peaks a tiny bit after filmic, my settings were targeting 2000 and I think it was perfect
granted I was using lumen high
but indoor areas just didn't look anywhere near as striking
also granted it doesn't exactly help that I'm trying to target 120fps rn lol
with dlss performance and df's settings it basically locks to it on the gpu side of things
I do seem to get cpu drops pretty often in cutscenes
and i don't think it was shaders
it also looks surprisingly ok on the steam deck?
Download the MOD for 60fps cutscene, it will improve your experience big time. Also, I don't advice to go above 60, cause stutters will be insufferable later on
damn
I seem to be an outlier here that didn't suffer any stutters, I played half of the game with in-game lock to 60 no vsync + Gsync, then later switched to unlocked ingame no vsync + Gsync but capped in nvcpl to 80fps, and... The game ran great š¤·āāļø
Iām having stutters only if I play with anything above dlss Balanced for some reason. With everything maxed out and dlss Balanced the game is very smooth although I still get crashes with my 5090
Known issues which is still not fixed to this day. Disabling fast boot does help apparently but I need it for my PC soā¦
That's crazy, I didn't have any crashes on 4070 ti super and 5800x3d, but I did roll back to 572.83 drivers because newer ones gave me hdmi dropouts on my dual hdmi tv setup. Any newer driver ever since I added S95F to my setup just causing a fuckton of issues when both it and the C2 are connected im affraid to ever update again but this game ran perfectly on this old driver
I seriously don't understand how you didn't have stutters. Everyone with whom I spoke about it had stutters.
Some later areas I got some serious stutters with 5090 and 9800X3D
I mean except the occasional traversal stutters I havent experienced anything really disruptive I dont know why
How much shader cache have you set on the nvidia control pannel ?
Iāve noticed a serious drop in stutters on UE games with 10gb only. Before, I was set to unlimited and I had a lot of stutters in all UE games
I have it on 100gb but I just went trough multiple driver cleanups so mine is pretty much empty
That's strange
For me traversal and Shader compilation stutters
Some areas more than others
that's weird fast boot shouldn't cause any problems
aside from if you want to access the bios
The game doesnt seem to like fast boot with 5090ās for some reason. I mean that is what Iāve read online, I havenāt tried it myself. But I do need to restart drivers before launching the game after my pc went sleep otherwise it crashes
@coarse gate Hey, I recently started using RenoDx and I'm still trying to figure things out
The mod says in game sliders are ignored but clearly they change if I mess with them and open close the journal. Do I always leave in game brightness, contrast, peak brightness and whatnot in default values no matter the game and let RenoDX handle it or does it depend on the game?
The whole point of sliders is to adjust it to your liking and setup, obviously you MUST at least set the peak brightness slider to your monitor output thats like the main point of HDR mods
Gamma correction and black levels are usually completely handled by the mod, sliders are there for fine tuning, but peak brightness is the one thing you must set to what your display is specced at
Depending how good your display eotf tracking is you might have to reduce the game brightness slider as well. For this game specifically I set the game to 130 (but this is a personal choice because I didnt like the foggy areas that bright) and UI to 80, in other games the default game brightness are usually fine but tune it to your liking
Shadows slider can be useful if you're crushing blacks but that could also be a display problem and every display is different even if it's a same model if it's not calibrated properly, you have the option to fine tune if you want
You can also try it different tonemappers and hue corrections, the defaults are there for what the mod author thinks is best (what the developers intended - keeping the look same as sdr but with expanded range)
So this is not one of those "what I think it looks cooler" Reshade presets, it is a technical correction of a failed HDR implementation, with the goal of keeping the looks as the original (SDR) but within correct ranges for HDR.
Because HDR in this game is broken. That is a fact, not an opinion, and it's not trying to give it a different "feel" like what Reshade preset mods typically do.
But it does give you some options, if you prefer to change the tonemappers (and don't like the developers intent or maybe it wasn't even their intent but just a bad choice)
it's there, if you have trouble seeing details or want to deep fry image into more "impactful" look (raising highlights), it's all there
I also lowered the game brightness a bit, the foggy areas are indeed too bright.
I was confused because in the nexusmods discussions there's several people saying to max out the contrast in game when using an OLED screen and leave the RenoDX sliders alone.
Same with Cronos New Dawn, the mod says the in game settings are ignored even though they clearly change when messed with
oh those sliders
yeah leave ingame default
general rule is don't touch ingame sliders but it can get more complicated with some games (cyberpunk mid-point mapping)
Makes sense. I'll start using the RenoDX menu to change game brightness when or if needed
Peak brightness is always correct for the HDR400. It pulls the 448nits from windows I assume? At least is what Rtings says the peak brightness is
those custom sliders in game are usually non-standard UE meaning it does it after it already tonemaps and will break visuals/go past peak nits
Rule of thumb, leave in game sliders and always use RenoDX menu? unless specified
i made (chatgpt lol) this engine.ini that somehow got rid or mostly rid of the sky banding without needing procedural film grain...
Does anyone know if in Silent f in the 3rd run there“s still new stuff? Or is it only different ending from the 3rd onwards?
There are yeah, if you're going for the 5th ending, that is
I completed 2 endings so far. So if I do a 3rd run there will still be new documents and cutscenes scattered all throughout the playthrough?
well basically there's the ||no-pill|| routes and the ||alien|| one I'm only intersted in the ||alien|| one to get ||the lightsaber|| asap
so if you did ||no-pill|| once and got the ||lightsaber|| (should be on 2nd playtrough ideally?) I don't see much reason to replay for the 4th and 5th time, might as well watch the last endings
Yeah I did this. But I read thereās new documents in the 3rd playthru so maybe itās worth?
If you watch the DF video certain stutters are 100% replicable on any hardware and just baked into how the game/UE loads stuff. When people say I don't have any stutter, what they mean is I don't notice the stutter.
Is it mostly shader comp
After a driver update the stutters were really bad for a couple minutes then fine for the most part after that
Nah thereās a lot of traversal too. On my second run I still got quite a bit of stuttering and the shaders were already cached
Havenāt updated drivers
Itās still more than playable and enjoyable tho. Just average UE5 shenanigans
Yes, but when people say they didn't encounter stutters when you clearly have traversal and shaders comp. Stutters is mind boggling to me. Later areas were worse though. For sure not game breaking but rather immersion breaking sometimes
Yeah I always get big stutters in the later areas. Specially the last hour
And definetly immersion breaking
People that say they donāt notice them are just gaslighting themselves. Itās IMPOSSIBLE not to notice them. Some are quite big
Exactly
Have you guys played SH2R ?
But I just really didn't feel them and I'm the most nitpicky guy in my gaming friend circles nitpicking about every technical detail, yet did not experience any stutters that would actually impact my experience that would be memorable, maybe they were but I just don't remember feeling them I just played the game and didn't feel impacted. And this is coming from a guy that will be the first to boycot a game if it doesn't offer good technical options/performance/hdr/fov sliders etc (im the anti "you can only see 30 fps" guy, will fight against them to death) playing only om oleds for the last few years I am the most sensitive to anything under 60 fps or stuttering, but really.... this game played just fine. If there were stutters... must have been so small it did not impact my very sensitive and nitpick standards as they are
SH2R has CONSTANT stutter
Even when going up and down the stairs
in the same building
Compared to that, I honestly can't remember SHf stuttering.
There's no way, do you want me to test a particular area I have a few separate savegames
Maybe it did at some point but it was very slight and not constant
Oh OK
It is UE 5.4.x
You were talking about 2
Which is a lot better just missing some optimizations vs. newer versions
But SH2R was constant shit everywhere
Shf ran really great I'm yet to play sh2
Yeah SHf run almost perfectly
Albeit I was capping @ 60fps
9070XT / 7950X3D @ 1440p
With FSR4
It still run great for me at 80 cap, no vsync! Gsync nvidia driver locked
Couldn't tell a difference
I don't know boys, for me it ran well but definitely far from great. If a game doesn't run like Avatar or Alan Wake I wouldn't say it runs great though
Alan Wake 2 murders my system lol
But that's what you get for being team "red"
- Linux user
How high did you crank up the graphics? Do they really need to be high? (Turn off rt? Meh?)
RT off yeah then it runs flawlessly
But that's not fair because on SHf you can't turn it off
But also, AW2 has really nice RT
You want that on even if @ low
Oh I didn't notice that. What does shf even use rt for? I thought reflections are locked to lumen. Rt gi?
Oh you're talking SHf?
Yeah I run that all the way cranked up
AFAIK it only has software RT lumen+nanite
I was asking how high you ran aw2 and the follow up was about shf š
Hmm not sure actually it's been a while and I was on AM4 at the time
And it looks good enough and runs good enough... it's a good ue5 game but then again if you look at it how much does it even have to render... the fps were getting still don't seem like a lot
Maxed out 4k with DLSS Balanced
I get 70fps smooth on average
So sad how low our standards are now (oh it doesn't stutter at 60 fps locked balanced dlss lol) š¤”
Well it's another thing to say it stutters
and another thing to say I can't run it at 240fps
I couldn't run it @ 90fps (half my refresh rate) so I locked it @ 60
And it was smooth for me
š¤·āāļø
I had almost 1s long stutters on a 4080 and a i5 13600k on a second playthru so I dunno
yikes
I was also playing at 4K dlss perf at around 90/100fps
Yeah, thatās why I say itās impossible not to notice them
They are not super frequent those tho. Maybe 1 or 2 in the whole playthru
Im in 577 which is the latest stable driver
Is it?
In my experience yes
Yeah ACTUALLY stable lol
Everything after 577 just causes a million different issues
I troubleshooted my 2K+ mods Cyberpunk install for a week cause I was stuttering like crazy and it was the damn drivers
I almost went insane. Have been in 577 since then with 0 issues (except in UE5 games lol)
On the other hand, expecting a stutter free UE game is beyond pointless. It will not happen with the current version of the engine. I had traversal stutters in every UE5 games Iāve played including the well optimized ones.
Getting used to it for the time being is the only way to enjoy these kind of games without giving up too much on your sanity
Personally, Iāve had a hard time noticing occasional stutters (traversal are still a pain though) but mainly because Iām well used to it at this point rather than pretending they dont exist
Epic has only made one game with UE 5 and it was Fortnite 8 years ago. And it wasn't even UE 5. They upgraded it to UE 5 but haven't never released a fresh UE 5 game themselves.
UE3
before Fortnite was Robo Recall on Oculus Rift, and before that was just Xbox 360 games. You can basically say Epic themselves have only really built for consoles, specifically Gears of War
Are you saying only them know how to perfectly handle their engine to avoid any kind of stutter ? (Which would be logical but still).
unless they are manually testing other people's games and inspecting other people's codes themselves, they don't really have firsthand knowledge of how to test variable situations. this is even worse on PC since consoles at least have fixed hardware.
the number of studios that actually has Epic Games actually show up to their offices to work on stuff is probably very slim. maybe CDPR does now with what they're doing for Witcher 4. but how often does that really happen. Epic themselves aren't building this stuff.
are game studios contracting out work to Epic Games to modify/tweak/bugtest/optimize their own UE engine?
tech demos are one thing, but actual, real, shipped games are different.
it's a more probable the case where people who have built their own engine then try to use UE and start finding a bunch of flaws. Squenix has Luminous Engine, but i haven't really hard people complain about stutters on that one. But FF7:Remake is known to stutter when they moved to UE.
oof, auto complete
seems like FF16 isn't known to stutter at least, and not UE engine.
Indeed
Everything thatās not UE usually runs fine. Itās just UE thatās a mess and unfortunately I donāt think it will be fixed for a long ass time
And a lot of studios use UE nowadays to cut costs
So we are fucked till the industry catches up and gets their shit together
Im believing a bit in CDPR to help fix traversal stutter which is the big urgent issue to solve
But Iām not getting my hopes up too much about it
This is true yes but what about custom UE version like rebirth for exemple ? Epic didnāt work with Square enix to polish their release on pc ? Because I had a bunch of stutters on that game too, it is worse than SHf for sure.
Luminous engine game are for the most part stutters free, even FFXV which was the first game using this engine. FF XVI is FFXIV engine, so I figure they already had a lot of experience working on it
Rebirth is also UE4 so they donāt really have much of an excuse I think. Itās probably square fumbling PC ports as usual lol
Didnāt know rebirth had major stutter issues
Itās custom Ue4 Iāve heard with some UE5 elements. Iāve read somewhere they worked directly with epic to make it happen
In console it also has subpar visual quality. Itās just a rough game technically
Oh interesting
I agree yes. On PC with game bar enabled the game was borderline unplayable on release
LOL, is it better now?
A lot of people complained about it
It is, but you have to turn off rebar either in bios or in nvinspector
There are a few outliers where it does drop performance
But yeah in 98% of games it is only benefits
Thereās still stutters I assume even with that fix
Yes traversal ones for sure
Oof. I believe those werenāt there in the console release so thatās tough
Square usually fucks up their pc release when it comes to UE. FF7 remake was the same thing on DX12
Dx11 was ok though for some reason (maybe because of console ? Idk)
On the other hand Luminous engine games run pretty ok except forespoken
For sure the entire pc was unusable for me since I updated to newer branches from september onwards, I had both of my displays (C2 and S95F) suffering complete hdmi blackouts for seconds, until I rolled back to the old march drivers (the ones before those that broke many things including fan settings) and since then no more hdmi dropouts or stuters... But I am getting that 1-2 second entire system lockout freezes occasionally if I enable Reflex so there's that as well. So that is off now too. But SHf was running fine on both old and new (except the blackouts on new drivers) but micro stuffers were so minimal I didn't notice any
Samsung has announced the next generation of the HDR10+ open-standard dynamic metadata format, called HDR10+ Advanced.
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And there will be no content that supports it just like Dolby vision 1. Why not just grade your movies correctly in the first place instead of mastering at 300 nits and lower? I hate everything about this. The only interesting innovation is VFR but that's something that could have already been done we don't need it locked behind a Dolby patent I hate these guys
standard sounds like shit lol
kind of thing that will only make HDR sound like more of a meme to people
ya hate that whats the point of buying high end tvs with up to 5K nits now in HDR when the content(movies, TV shows cap between 300 and 1k nits max)
Basically TV gets brighter and brigther and more colorfull but somehow the content (movies ,series) goes darker.

Gaming
Yeah exactly, nobody cares about Dolby Vision and I laugh at the forum debates about which 3000$ oled TV is better for watching sports and 300 nit HDR netflix
I initially upgraded to S95F to get much better eotf/abl capability (besides my old oled being stuck on hdmi 2.0 it was really time to upgrade from 60hz) knowing that - at best I could at least deep fry (DTM) the content a little bit, because old oleds are too limited by abl in too many situations, it's not always the best experience as you can tell the display is struggling with ABL.
So even if you don't have 2000 nit content, a modern oled will perform much better even in content with target 800, 600 nits and less simply due to better eotf tracking. And even with some DTM on low nit content it will still look perceptually better than hitting the ABL limits on 800 nit oled.
And that in reality there are like 10 games on consoles that have good HDR to really utilise it fully, but Reno completely changes everything for these high end displays. It's not just slight improvements to perceived contrast anymore, unlocking hidden details capped from 200 to 2000 nits is just insane.
With average bitrate video of 15/16Mbps š
HBO max bitrate is insanely bad
I watched the it show the other day with DV and my god
It looked almost like I was watching it off of a pirated website online
Apple TV and Netflix are usually the ones providing the best quality for me
At least Apple TV is trying, but if the streaming services don't start outputting something which is high quality, only gaming will make the difference for TV
And Blu-ray/home servers
I use Stremio for watching almost everything now cause itās just better bitrate than the streaming services
And they are slowly discontinuing Blu Ray!!!
You forget that reality of the situation is that even with all the improvements we're seeing this is a niche minority. Ask any retailer and they will tell you that 90%+ TVs being sold are on the absolute low end, they sell these top oleds only a couple here and there, the one store I talked with they said only a few per year
Yeah and thatās why content is mastered for low nits. Cause thatās what most people has
Man, I don't agree. Now good TVs cost nothing like before
You can get decent 1000HDR TVs under 1K easily now tho. But I think people just goes for 500⬠or less a lot of the times
Esponentually there are much more people nowadays with a good TV than ever before
I wouldn't want to disagree but it is reality. Average consumers don't care about what a good TV is because they're not paying 2000-3000$, 400-800$ is the typical budget if they want a bigger one
They should just make a standard for dynamic nits based on each screen capabilities. And open source. Not proprietary shit like Dolby and HDR10+
Then master to 10K and let the HDR format decide how to scale that for each TV
There will always be some of us on the high end and this sector is growing, but its still pretty small compared to where majority of sales are.
I do wonder where the margins are better tho
Man, video streaming must start what audio streaming recently achieved (after looong time of course)
You gotta have a "Lossless format"
With Stremio you can have a lossless format. You can look that up if u wanna. Youāre streaming the full size torrent with a debrid service
Looks almost indistinguishable from local playback in my experience (if the source file is already high quality)
Itās not the most legal option, but if streaming services are shit it is what it is
Man, you need something easy and legal for everyone to be used
Absolutely. Just sharing an option for those that might want decent streaming now
I watched it and the film grain drove me crazy
I really hate that, it was the same with The walking dead
Couldnt care less about the « vintage look » intended
Personally I have a modded S95F and I use dtm all the time and it does still look good no matter the content
I mean on certain anime, it does look too bright and I have to reduce the nits on mpv, but on the vast majority I dont have any kind of problem with it turned on
I only use it for low nit HDR movies actually, when the entire scenes are just so dark you really want some kind of a boost.
Everywhere else I have it closer to what SDR should be - no active mapping of any kind. Anime can definitely look too bright and wrong, I prefer it being the SDR look as it was intended to be. Improved black levels are already nice, and for that I ussually drop the gamma slider even more.
EXACTLY. I donāt know if itās the TV or the show itself
Thatās the show for sure
The film grain is intended
Sometimes creators artistic vision is just wrong im sorry
is the film grain itself actually bad or does the bit rate make it much worse
Good question actually
I will say the film grain itself is bad because on other HBOās shows I found the bitrate decent, nothing to cry about.
But when it comes to film grain, both « it » and « the walking dead » have very bad film grain and both are hbo shows
It is a netflix article right ? The « it » show is on HBO
ya netflix
No complaint about netflix film grain now that i think about it
But it looked atrocious. Like the grain was so thick and it truly looked awful
Could be a combination
Bad bitrate for such a high amount of grain
did you watch the 4k version ?
Yup. 4K Dolby Vision
thanks for the reno treatment on this one.
now if only this wasn't VRR flicker central all over again on QD-OLED (as in SH2 remake)
screw UE5
Is it the games fault at all tho? I thought it was generalized no matter the game
well OLED VRR flicker is inevitable.
but if you have inconsistent frame times it gets so much worse. UE5 is notorious for that. some games have it worse others fare better. add lack of optimization to the mix by the developer and you got a nice strobe effect on screen (worse on QD-OLED than on WOLED in my experience).
Ohh gotcha. I did see a bit of flicker in my G5 but it was manageable and not very frequent
My strategy to mitigate this now is cap frame rates to try to keep more consistent frame times
And only engage VRR when I actually need it cause the game is slowing down more than it should basically
I only have issue with the ultra mod currently, but no VRR issues as far as i'm aware
with S95F
I had some insane flickers a few times which was possibly caused by me switching options like gsync/refresh rates during gameplay (because of completely other issues I had with the S95F hdmi) but after nailing my settings down and couple of restarts and driver updates the flicker was mostly completely gone trough entire game. so if your game is flicker heavy try a restart and toggling things on/off it made a difference for me
I mean like I went from almost unplayably bad flicker to 99% flicker free, maybe tiny bit of flicker in the menus only
and yeah also i qd-oled in my case
would you mind sharing your specs?
i am on 4070ti Super and ancient 5600x -- so might be a CPU bound problem
gsync flickering?
wdym?
yes i am on a S95F too and vrr flickering. dunno why
ok so we got the same gpu, im on x3d but that doesn't matter, what display settings do you have? I was running stable on 120hz - 12bit rgb (i can't make 10bit work and I'm wary of 165)
does 10bit even work for you? i just get no signal on any refresh rate except 60hz
after changing all this the flicker was gone, gsync on, borderless, i even set vsync off and frame limiter to 80 in nvidia cpl and no issues
also make sure you install the SilentHillFix mod that fixes cutscene fps etc
I'm on 165hz 12bit rgb
weird. 10bit works just fine for me. never even tried going 12bit but i doubt that solves the problem .. will try though :9
also i am not so sure if CPU doesn't matter. i have often read that UE5 stuttering / bad frame times can be due to being CPU bound. there is also a digital foundry video on this iirc.
also @odd pawn + @grand lagoon both you guys have pretty beefy X3D cpus and DON'T flicker apparently. while i do get these flickers whenever the game stutters on my trusted ancient 5600x
I also dont have that much stutters compared to others so that could explain a lot
yeah since VRR flicker is caused by bad frame times that makes sense
what's just so weird is that my old LG C9 was a lot less flickery and the flickering that did happen was much more subtle... with the S95F it's really bright white flashes
which drivers are you using ?
latest but also tried with the previous
have you check your frametime graph then?
but why is 10bit not working for me then? this makes no sense
12bit is the default it's the only thing that works. i get no signal on 10bit lmao
10 bit is working for me
my Hdmi cable is somewhat special tho Idk if this is the reason (80⬠cable lmao)
yeah i paid a lot for mine as well (15 meter optical) but why would 12bit work but 10bit no makes zero sense..
yes indeed. You also have Ć 5090 ?
I was thinking about a DSC issue but since it's working on 12 bits this is not coherent
Yes for you it would be primarily a CPU bound issue, there are some UE stutters that will appear on any CPU but the worse your CPU the bigger the stutters will be. Stutters create VRR flicker.
weak cpu is just a bad idea for modern games
zen3 x3d isnt that good though
zen4 non x3d with better ram will have better frame pacing
For sure but zen3xd is the best option for am4 holders
Insane long term value we got from our old systems. I trusted amd about their promises and invested in a good MB at the time, absolutely paid off
tested this again on core 9 ultra 275hx + 5070ti mobile. Flickering mostly gone in SH:F
BUT in games like SH2 Remake, Cronos New Dawn, Hell is Us (dark scenes) i still get mad flickers on the S95F
275hx isnt good for gaming
actually most laptop cpus are just mid for gaming
the frame pacing of that game is quite bad
so not surprised
its mostly fine on my tuned 9800x3d
mind if i ask what's your display?
MSI 321urx
which game you refering to?
Using max reflex cap with MFG at 240hz makes the vrr flicker not that much of an issue but damn does it make the traversal stutter so much more noticeable
thing is: if i fire up my old LG C9 and run the same games/same scenes, same settings there is still VRR flicker BUT it is much more subtle... not these fricking bright flashes i get from the QD-OLED panel
probably due to different near black handlings
if you raise the black floor a bit
the flicker is reduced
not 100% sure about s95f
but previous samsung tvs definitely have some issue with crushed blacks
playlist: https://www.youtube.com/playlist?list=PLNtyx1Z3xGr4mfR8I_Ll2GH0mXmgHDNKG
UHD 4K HDR 10 Black Clipping from the Diversified video solutions website. A great test pattern for 4k uhd hdr 10 t.v. calibration
General
ID : 1
Complete name : C:\Users\steph\Videos\DVS_UHD_HDR10_...
have you checked this
you should at least see 68
its 0.003nits
thanks, i will try this!
if in fact blacks are crushed what would be the best way to raise them? reshade?
i thinks its called shadows on samsung tvs
the one defaults to 50
or just called black level
oh ok then i have been there... tried all the settings still flickering
there is shadow detail and another one i cannot remember the name.. played around with the settings. still flickering
panel is cursed

@dry hare need to ask our samsung specialist
heh plasmaforgaming is having similiar issues on his Samsungs. asked him on youtube comments and he confirmed the problem f his panel
checked on my C2 (all settings default in game mode) I can see the 64 quite well, and at 60 it's where it's supposed stop? can't tell if it's flashing or not and maybe that's the one you can tune with the FTDA setting?
let me check my s95f, i was so lazy i never bothered to
i can even see the 60 flashing a tiny bit if I pixel peep
or maybe i'm imagining it
Just fix frametimes
ok so ftda just raises blacks from 64 onwards, the 60 is always completely black
should I have some ftda increase for better black detail visibility or not i wonder?
but it looks like it's raising entire black floor
I lose the 64 visibility i set it to -5 so I guess my defaults are entirely correct as they should be
read above msg, its way more subtle on his c9 so definitely a samsung issue

its better to use just black level on lg
ftda has some color shifts
you can leave 64 clipped because its really hard for oleds to process 0.0015nits
I don't have black level setting tho..
Oh why would I change that isn't it supposed to be left at default?
are you on a c2
Yeah
the c2 is pretty accurate ootb
no need to touch things
that video needs to be viewed in a completely dark room
Fix frametimes
good thing I haven't gotten far yet
seems like they addressed the issues people had
hopefully mod doesn't break
Alas that seems to be not entirely possible w some UE5 games :/
That's the only thing that removes flickering
Haven't played ue5 slop yet
You might try reshade display commander
Which mod ?
Seems really interesting, especially the stamina change
Game is natively unbalanced especially on hard
Enemies are way too powerful and overwhelming
You barely have time to breath unlike SH2
It is by far my main complaint with the game

this mod
ya I've been playing on hard and it's been enjoyable but certain encounters were tedious
Lmao I thought those changes were made by a modder but thatās a patch note my bad 
Yeah hopefully reno doesnt break then, same for ultra mod
Very good changes
Damage taken on hard was definetely overtuned compared to story, insane difference. It was like the vanilla Oblivion problem
Enemy distribution changes, stamina buff, yeah... Sounds about right. No wonder I was only stacking stamina at start it was the biggest thing
I feel story made it too easy took out all the thrill for me, but hard really did make some encounters very tedious particularly the boss fights. Those are challenging enough even on story. I wish we could just change difficulty for that part and it doesn't lock you in back to story for entire game
So adjusting encounters and hp damage taken is a good step, but boss fights on hard will still be dark souls level of annoyance
Yeah probably
https://github.com/pmnoxx/reshade-display-commander
That sounds very interesting. TY!
Did anybody try the update to see if still working with RenoDX?
@fast venture i just don't get it
Let's say ue5 game has oen time traversal stutter and one time shader comp stutter once in a while
This shoundn'y give you constant flickering
Sk and display commander give you perfect framepacing outside of these few instances
So you're flicker free 99.9% of time
Un less your driver glitches and you have wobbly frametimes constantly
These tools allow you to keep an eye on the graph
thanks for taking the time
it's weird i admint, SH:F isn't even the best example but take Cronos / SH:2 Remake / Hell is us
first off i don't have constant flickering, it is situational. what is weird though is that it is entirely reproducable. For example in SH2:Remake there is this toilet building at the beginning of the game. running around in there and moving the camera i get flickers. Another example in Hell is us there is this shed also at the beginning of the game run in there and it starts flickering when moving the camera/player around in that shed. These flickers are also present on the LG C9 they are just much more subtle than on the S95F where they almost appear like whie flashes. while rtss frametime graph looks mostly flat i can see some teeny tiny stuttering when moving around in said areas and subsequently stuttering. this happens even if i lower settings so much that gpu is at 50% load.
Don't trust rtss
Only trust sk/display commander
The graph refreshes much more often
You see all blips
i know it's inaccurate which is why i said i can see the tiny stutter w my eyes
and that's right when the flikcer appears
i will try and make a video of it tomorrow. again, these flickers do not go away over time even if i stay in the same area.they do get better though. however once i open the menu/map or anything and return to the game they are much worse again
as you said it is frametime spikes however there seems to be nothing i can do to completely eliminate them
I had massive flicker when i started using my s95d but now i get naught
this is also not happening in every UE5 games ... bloober games seem to be notorious
it depends on how that graph is setup
hehe so you mean they age like good wine those QD OLEDs? š
Even in alan wake 2 a game Notorious for flickering i didn't get anything after the first hour
screw the graph i can see it with me own eyes š
you can make the rtss as "sensitive" as the sk one
It's just about figuring out the game consistency
It should match what your eyes see
me neither i will try to make two videos then
I've had several times game frame Times going monke for no reason, restarting computer fixes it
your pc is borked
On same game on same area
c9 flickers rather "dark" for the lack of a better word. S95F has these "white flashing" flickers
they're much more irritating
I haven't had worse flicker on my cx than my s95d for sure
sounds like you got a cursed panel
don't say that š
But also i make extra care my frametimes are as smooth as possible
Rtss in reflex mode
Sk
Reshade display commander
on avsforums other S95F owners have reported similar issues
Ya idc about these talks, i've never had flickers not matching blips on sk Frametime graph
again it's only in select games(!)
cyberpunk is flawless, indy was too (except for cutscenes before i unlocked them), CO was mostly fine, etc
same
Rtss graph is garbage

does it matter though
if its the same as c9 one
My s95d never white flashss
The point is fuck stutters
so far i have tried nvcpl, rtss, SK frame limiters same result
Who knows how c9 handles vrr
It has an extra hdmi chip and vrr came later
Maybe it's out of sync and flickers less due to that
wanna know what's really weird: if i lower fps cap to 60 (display refresh rate anywere 100hz+) i get CONSTANT flickering. how does that make any sense
Capped with what
rtss / sk / nvcpl doesn't matter
And how does the graph presents pho
yes gsync
at 60? graph is flat
i dont think it handles vrr differently
yeah and dropping to 60 it is not situational it is constant
That contradicts all my experience lmao
well maybe c9 doesnt have lfc ?
well yes
Update 07/03/2020: We previously reported that the LG C9 has a VRR minimum of <20Hz. We've retested it and can confirm that the VRR minimum is <40Hz.
interesting so those flickers might be due to stutters below 48?
mhm
no
Gpu holds frame
and the the opposite
anyway i will make a video tomorrow to try and show the problem. gotta run
if it loses sync
Sure
thanks for taking the time!
try disabling nvidia ansel. I know it makes no sense but it was disengaging vrr constantly for me in all games, no matter whether they supported ansel or not
thank you kindly +1 for the .batch file! will try that out.~~ same situation as i think the c9 has a genuine gsync module~~
do you have a 50 series gpu
its probably related to dsc and mpos
tested on a 4070ti S and a 5070ti Mobile
what's mpos?
apparently it's not DSC. i asked plasmatvforgaming if he gets it despite having DSC disabled via Service Menu on his samsung and yes he flickers as well was his response
the script doesn't really work for me, but I've never bothered trying to use ansel
I also had insane flicker on S95F in SHf for a while I don't know what caused it (it just didn't seem normal so I kept restarting and reinstalling drivers, changing settings) and eventually it was just gone and now it's 99% flicker free can only see it in the menus sometimes maybe. Why? I have no fucking idea
@coarse gate I've tried the new update. I think it broke the mod. Game is crashing everytime I open diary, and there're some flickering on some dialogues
there's a chance it's purely game's fault but I doubt it
nvm the game is still crashing even with addon turned off š¤£
Fast boot disabled? People were saying having it enabled causes crashing in this specific game
yes it's turned off
Idk did you check frametimes ?
no idea
maybe they changed something
I used the bat once when it was posted and never again
I also have nvidia overlay turned off anyway
idk if that disables ansel
I think I do too
itll get renabled with driver updates probably
Nah its off for me
sorry should've read your initial messge more carefully >.<
Is this permanent or have to run it every time?
try this
This worked! Thanks!
Checked if flicker is gone and its not lol
And this was in Banishers at 158fps (I think its the max for 165hz when Reflex is engaged)
Not even limiting the framerates its gone since stutters obviously mess up the frametimes and cause a flicker
I wonder if its just best to disable VRR and just framecap tbh
if there's noticable flicker it's absolutely what I would do too. I can barely even tell an improvement with gsync on anyway
but I guess this depends how well your game runs anyway if you can keept it stable with vsync fast you don't really need gysnc (and your fps targets are conservative)
but yeah, i understand, UE slop shader stutter... gsync probably helps a lot with that
No idea
persists until you clean install your driver
For me itās very situational so I might put up with it cause the benefits still outweigh the downsides
Also frame capping does help mitigate it even more, but I always get something regardless. Specially in stutter prone games which sadly nowadays are quite a lot lol
does this count as Ansel?
Dunno but disable that itās shit
if you use nvcleaninstall it lets you disable all kinds of stuff (ansel, multi plane overlay ,etc) during installation process
also if you're flickering check out displaycommander and use "sync frame present/start time" as FPS limiter (despite it not being recommended for VRR it was the only option that actually helped w flicker)
completely eliminated the situational flickering in Hell is Us for me (and those micro frame time spikes)
Interesting. Iāll check it out!
And I do use nvcleaninstall indeed
no
What was wrong before that you updated so much stuff though? Played on launch and I'm considering a NG+ now.
the original blended luminance + channel tonemap and SDR EOTF Emulation both didn't handle dark blues well so I had them off by default
the tonemapping also clipped to bt709 when there were luts
made the tonemapping more accurate to vanilla
replacing the luminance tonemapping with hue correction type that rolls off in strength for highlights allows fires to not be pink when luminance + channel tonemap scaling is selected
I see. I see. Cool. I probably got confused with LUT gamut restoration. No the same as LUT expansion, right?
lut scaling brings down the black floor of raised luts, though I don't think the game has any raised LUTs
lut gamut restoration just fixes the colors being clipped to bt709 by the LUT
regarding the ansel stuff, afaik instead of running the bat you can toggle ansel off in nvidia profile inspector too
think that's deprecated. or i was too daft to find it there
Uhm yeah... embarrassing
#Musa can u check please the A.C MIrage hdr fix mod from nexus? after the latest update that added that new free story expansion ur mod its not working anymore š
Doing it this week
Sick Thank you!
Vanilla HDR in that game is horrible one of the worst i saw so far ^^ , but most Ubi. games have Terrible Vanilla HDR, not sure about A.C Shadows thou.
How can patches that seem to be just content updates break Reno mods?
not sure but Ubi said something about hdr fixes also in that update note,the mod not working anymore now, looks exacly like before same broken washout vanilla hdr,the sliders for the reno mod doing nothing, so clearly not working atm.
ya
dont remember a game that had good, proper HDR implementation made by Ubisoft, like ever ^^
They dont exist 
Maybe A.C Shadows, not sure yet, i didnt manage to test HDR in that game.
Imagine the Microtransactions ^^ 5$ for a full ammo magazine
U want to heal? 3$
š¤£
anyway to much off topic
updated again

Any usual suspects I should be aware of when trying to get this addon or RE ones to work with Special K? Can't seem to make it happen
maybe local install of reshade or sk
I only tried SK central installation method and messing with addon load order, that didn't seem to make a difference
I did have a lot of flicker but since changing the vrr range using CRU it has improved significantly on my FO32U2P
use reno + display commander instead
Were the DLSS screen glitches fixed?
Havent been caught up with the updates since september
oh god
i just realised i had this mod installed entire time
maybe this was making my game stutter free? @lyric silo @fast venture not sure who else complained about stutter issues
I didn't even test the game without it, before even playing I installed this, refix shf (reshade addong) and the shfix (asi)
well you can try?
users say it helps lots of positive reivews
as I said, i had pretty much zero stutter experience on my zen3... and I really think it could be this mod
nah, i've been using the same one -- the stutters i could bear , the subsequent VRR flicker i couldn't -- on the S95F that is.
Switched to a G5 and while this has its own share of problems, VRR flicker is so muhc better
Oh youāre the guy I talked about this on Reddit with?
I finished the game long ago at this point
lol yeah
buenos dias
Hahahahahaha guten morgen
I had flicker for a while until I messed with drivers and various settings (and system reboots when flicker was really bad) at some point flickers were completely gone except occasional in the menus. It should be fixable, it was for me, same tv
Did you change your tv just because of flicker or ?
Which settings did you mess with?
Ng+ tho, there's like 4 endings at least
Yeah I played it twice
Because last time we talked about it, we found your cpu could be the issue
I would have changed that instead
Well yeah could be I do have the x3d which is really good but it's only the first one, and my ram isn't that fast either
I never have any flicker issue with this tv hence why Iām pointing out the cpu
Flcikers are, as we mentioned before, those frametime drops
So you're probably right on that
Nah yāall just donāt see it. But thereās flicker and always will. Itās inherent to the tech in OLED. Bad frametimes can only make it worse
As long as you dont notice it why does it matter
The issue starts when you notice them frequently
But that depends on the eyes of the user. Itās a subjective metric
You might not see it in your pc and another person might see it
it wasn't the cpu, did another test with a 5070ti+275HX and it was having the exact same issues with the tv
not to be misunderstood: the G5 also has VRR flicker BUT it is much more subtle (not a bright flash) and less frequent than it was on the S95F
I see but im pretty sensitive to this kind of stuff so
What is 275hx ? Never heard of that cpu
and the lower the fps the worse it got with the S95F up to a point where there was constant flickering at 60fps. The G5 does not do that
I had flicker on my first VA monitor and it bother me so much I never used Gsync at all couldn't tell a difference. Offtopic but yeah I get you sometimes it's not worth it
I got you
in hindsight i'd be conflicted choosing between the S95F's superior qd-oled color luminance and the G5's better performance with VRR
but i am also a sucker for glossy displays. the matte never sat right with me somehow... also screw samsung and their shitty OS. everything was a hassle with this TV especially trying to integrate it into HomeAssistant et al
- hdmi handshake issues when running through a splitter for ambilight LEDs/hyperion
It was a hard choice for me as well but ultimately I grew to love the AR on S95F and can't imagine not having it anymore. Big agree on hdmi handshake tho that can get really bad indeed it can happen randomly on anything
Agree on that I hate lg os more than Samsung's but Samsung does indeed have its own issues too
Yeah I believe itās on a game to game basis. Itās not a magic bullet and can be more detrimental than beneficial sometimes
To me, the anti glare is so game changing I dont see myself returning ton glossy anytime soon
Big time
I went LG cause hell naw Iām not getting a matte oled
that's the thing with home assistant i never have to bother with the UI anyway. i don't use internal apps or anything and once you have all the settings adjusted i rarely even touch the remote
with samsung and their stupid proprietary smart things bullshit, it wasn't even possible to WOL the TV w/o going through samsung software
And also tandem should be a bit more durable than qdoled
I mean it depends on how long you plan keeping your tv
I dont think this is necessarily something to consider
Regardless of that I think more durability is always good (I personally plan to keep it for around 5y)
Yes me too, I was tired of only being able to use my TV in pitch black room. Turning on the lights doesnt make it unusable anymore. It's actually the opposite. Slightly lifted blacks are a no-issue compared to real reflections, depending on content of course but it's a non issue for me in let's say 70% of my use case. I do still mostly use TV in the dark but I have the option having it usable in the bright now too and it still looks great
But after that I will probably use it as a secondary display in the bedroom
Yes my thoughts exactly !
My G5 has 0 reflections I real content with a bit of ambient light tbh
- game mode settings on LG are much more refined imo
- 48gbps hdmi ports no DSC bullshit
- panel warranty
- pretty much perfect uniformity on my G5 (as opposed to the S95F which had banding and thermal hotspot in the centre)
- DolbyVision
it's the little things that kinda added up š
Only sunlight affects it a bit
People do say raised blacks make it unusable tho but I disagree
Yeah Dolby vision is another big one
S95F is a good tv tho
I do believe it's a fact they improved the newe models glossy reflection handling to what I'm comparing it too (2020 and 2022 models that I had were terrible)
Uniformity on qd oled is better than woled normally
Yeah I would say itās really good in the G5. A non issue imo unless in direct sunlight
S95F wins in picture fidelity hands down but i have learned that's not everything (for me) (:
It is still clearly not enough imo
ikr! one of the reasons i was eager to get one... alas it wasn't the case. and if you check avsforums you'll find lots of owners who also complain about this with the s95f
For sure but I think if you also consider much much more luminance output it adds up to a better experience (example some sdr content you want to brighten up in a bright room) than what 800 nit glossy reflective oleds were really struggling when hit by ABL as well
It should be much better overall I'd say
I suppose you havent mod your tv ?
in a perfect world, i'd probably go with the Panasonic though (if it wasn't so frigging expensive).
weirdly they have the same tandem oled panel from LG but somehow managed to do WAY better with the processing
No mods on my end
Same. Panasonic doesnāt even sell the latest model in Spain lol
They sell last years only
I bought the extended 5y warranty for my snamsnug
that's a cope mod that does nothing, pure placebo
Same with my G5
Anyone tested if it actually helps? I might then.. with the mod, game was smooth for me at least
I'll try no mod next time then and actually put the frametime graphs on
no because it's bullshit, they spit out those mods and then charge patreon morons to cope
they literally do nothing
the power of placebo is strong
i don't know with SH:F but it definitely helped with Cronos
ultra+ seems different, they actually test stuff
Problem with those mods is this game has shader comp stutter so people will play for a little bit and compile all the shaders while the game stutters like shit
Then theyāll download the mod
And start playing again after theyāve already compiled shaders
And think the mod is fixing performance
That's why I said I never tried the game without the mod, and I also reinstalled drivers when testing the game (trying to fix vrr flicker) so I was recomping shaders again, but yet, game ran smoothly. Was anyone here reporting stutter on X3D CPUs at all, or is this just all you need, one of these?
AMD really cooked with this one huh
Are they the last good guys?
Or... Is this what competition in the market does
Hard to say but if you compare to intel from 15 years ago yeah theyāre clearly the good guys
Actually innovating, no drastic price increase, and decent supply availability
The gameās ran well for me too
Just some stuttering for the first minute after shader cache invalidation
But then itās good from there
this guy is the peak of snakeoil slop
Anybody else's game crashes immediately after you beat the ||Sakuko|| boss?
2500 nits rtx hdr as per his recommandations

Hi guys! I've been running into a problem using Smooth Motion in adition to RenoDX. This weird very bright violet balls of light swim around the top and side of my screen. It mainly occurs on the main menu and on cutscenes so I believe it happens when the base framerate hits around 30fps (60 fps thanks to smooth motion).
I know I know that the mod page on Nexus says it may not work with smooth motion, but what's strange to me is that it was working perfectly till the latest Silent Hill f patch (Or maybe the latest Nvidea drivers? I'm not 100% sure but in concided with when I downloaded the latest patch). I saw a comment on Nexus saying they got this issue and it was solved in a mod update so I thought mayhaps a solution already exists? š
Any help apreciated! ^^
Not sure tbh. I have no idea how that stuff actually works. There is a dlssfg mod however
https://www.patreon.com/posts/139719810?utm_campaign=postshare_fan
Itās free
huutaiii my beloved
gimme gimme!
Do you know if that mod turns on NVIDEA Reflex as well? I ask cause they're usually turned on together to avoid latency š²
OooOOOOooooOOOooo I see the reflex dll in the mod files, this guy is a genius!!!!
Ah... but this mod replaces dxgi.dll required by ReShade and RenoDX mod to work
You can rename either one of the DLLs to d3d12.dll
:0, which one of the 2? Any is okay?
Ya any
I had to rename the redox one to make the two of them work together but not the other way around
does this game have really bad posterization/banding issues or is this the power of the G5?`
when running around the rice(?) fields in the first parts of the game there is this brownish fog. if i look up to the sky i get all kinds of funky banding issues.
Ya it has noticeable banding in foggy areas
I tried fixing it by increasing the bit depth of render targets but it wasnāt doing anything
Itās much more noticeable in the early game
thanks for saving my sanity. since the G5 has this issue baked in anyway i wasn't sure... but it couldn't be that bad i reckoned
UE Filmic Extended (HDR) , sliders at default , ingame brightness settings also default <- is this the recommended way?
In game brightness is preference. It only defaults to 203 cause thatās the āstandardā. Imo around 140 is better for a dark room
Rest at default
I like film grain on also
Thatās just UE5
I havenāt seen any banding issues inherent to the G5 tbh
thanks!
so basically leave the ingame settings for brightness/contrast as is (middle)
Ya
Thereās banding for sure. In the fog. Itās not dramatic tho
In the sky during the foggy sections in early game
I found it really good overall minus stutter issues
oh in the sky
yeah just don't look up into the sky in those rice fields with the brownish fog š
Buildings are short so the sky is pretty exposed
gotcha
Ya the field area is bad
Best area of the game imo
It was so cool in the first run
Ya
i don't know... i am still not really hooked. killed the first boss but it's all kind of 'meh for me so far
Enemies being damage sponges is the biggest issue
But overall I liked it
Really love the visuals
Good color grading
The story is SO GOOD man
Like seriously top tier
Thereās a million layers that peel away slowly
You need to be really engaged with the story and think about it to get some meaning tho. It doesnāt throw it in your face, specially in the first run
Hinakoās voice acting is great too
Japanese VA I hope ?
Ya
how do you even know it's good if you don't speak japanese
It is more difficult but you can usually still tell
it has to be one of the worst argument out there
not really
if you don't understand the language or tone, you can't really judge
that is why you have subtitles
and you can clearly experience feelings, emotion, and thoughts of a character through his voicelines without understanding what he's saying
tone is language dependant
what I meant is some language do not rely on tone as much as other
ok but i dont know japanese so if someone says play it in japanese, i say why
it makes little sense except to native speakers
you never watch tv shows or any other type of media in another language than your native one ?
"understand" is not the word, "feel" is the right one
no understand, words might say one thing, meant in a certain way, that i dont pick up on because i dont understand the tone of the language
going off feels and vibes seems like a mistake for a language i do not know
if you listen two type of sentence in japanse, both with different tone, you would'nt be able to tell which one is sad and which one is happy ?
if i dont have video or other visual clues and they are both spoken with the same tone, no i would find it extremely difficult
isnt the job of the VA to use tone accordingly to avoid any misunderstanding ?
I see your problem
im retarded probably
no but It might be the lack of experience
I've watched show in japanese for more than a decade at this point
so I'm able to tell more than a non japanese speaker
ive watched shows in like korean and such and only understand tone due to overacting
I mean you keep talking about the tone, but does it really matter to appreciate the performance of a VA ?
i guess wondering why i would play this in japanese unless it is the "best" version
best would always come down to preference when it comes to media
maybe see it as an immersion matter
nobody would speak english in this setup in japan
so use japanese voice for more immersion
yes the game has been natively dubbed in japanese
ok
like 98% of japanese game
there are two exception which are the Resident evil and FF XVI
lmk what you think after that
you might be waiting a while, i wait for killer deals
bloodborne
devil may cry
meta gear
lots of exceptions actually
I didn't know about these three, but saying BB is a bit much considering the amount of dialogue in this game
every souls game for that matter
Sekiro is on the heavy dialogue side but im pretty sure it was native japanese
the english text is pretty bad in sekiro
I have renoās perceptual film grain cranked to 100 still tons of banding in that rice field unfortunately, so annoying, not even just the sky, the brown fog itself, at its densest shows banding, really annoying. Otherwise, reno looks amazing here
why doesnt this have a snapshot on github?
Musa updates his Nexus uploads a bajillion times a month and doesn't need snapshots
Whenever I update mods I have to wait for them to get merged to GitHub so GitHub is often behind
With nexus I can just upload immediately
I cannot get it work with huutaiii FG, crashing 1 sec after start. What Nvidia drivers, dlss presets are you using if it works for some of you? Renamed Reshade dxgi.dll to d3d12.dll
Itās not updated to the latest game version (hutai)
I donāt have any issues running them individually. ReShade works on its own, and FG also works on its own, but not both at the same time š¤
I also tested OptiScaler with RenoDX, and it crashes as soon as I enable Opti FrameGen ;/
theres ini tweak you need for opti fg in ue5
Check their discord
renodx and FG mod are working for me
In 1960s Japan, teenager Shimizu Hinako lives in the small, remote town of Ebisugaoka, nestled in a mountain pass.
An average teen, she passes the time with nothing particularly special about her life.
Until, that is, a deep fog descends on Ebisugaoka, and everything Hinako knows crumbles as she finds her once-familiar home infested with spreadi...




