#Silent Hill F

5858 messages Ā· Page 6 of 6 (latest)

onyx void
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Fossilize is the thing that eliminates them

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eliminates shader stutter I mean

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shame that renodx seems to kill the shader cache

meager drum
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it replaces shaders on the fly, the driver should cache with replaced shader, but if they're doing custom cache or whatever at a driver level it would be loading the wrong shader and mismatching

waxen trout
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With steam background precaching off?

odd pawn
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that is just weird i can reassure I didn't feel any, I didn't measure it tho. on windows

onyx void
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also I'm not talking about in silenf hill f

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I don't have the game

waxen trout
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You could just try it

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If your CPU is fairly decent, you don't need it at all

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Sorry for the offtopic

onyx void
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oh shit

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um

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I didn't know gpl affected vkd3d

river aspen
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No pre-caching would suck

waxen trout
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It is not

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GPL works like caching works on Windows

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Precaching is a think Steam does in the background when you're not gaming

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Eating up space and CPU cycles for no reason unless you're in a handheld or a really old CPU

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It's not like there's no shader cache at all that'd be insane lol

odd pawn
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so should I turn it off

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how much space does it consume?

sleek turret
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GPL will not save you if the game doesn't have it's own shader cache

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It might make the stalls better since you compile shaders faster but it will not eliminate stuttering like the preaching does.

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Also I don't think vkd3d-proton uses GPL

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But also, steam doesn't even do background compilation of shaders unless you turn that on

sleek turret
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but i still stand by what i said, VK_EXT_graphics_pipeline_library means you won't stutter as hard as you do on native Direct3D12 or Vulkan without it, but it can not fully mitigate stuttering and relying on it will have a small performance penalty as the fast linking of GPL skips link-time optimizations

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and oh yeah vkd3d-proton doesn't even use fast linking for every pipeline

lyric silo
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Yeah I’m even getting them bigger in Ng+ for some reason with no driver update since the first playthrough meaning no shader precomp this time, just full blown big boy UE5 traversal stutters

waxen trout
waxen trout
odd pawn
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oh the toggle is global

waxen trout
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It will just compile the shaders using GPL and put them in the global shader dir

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For mesa it's in ~/.cache/mesa_shader_cache

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IIRC

onyx void
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step 1 is to buy the game

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which... I don't think it had any patch yet

grand lagoon
weary dew
heady zenith
teal hatch
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maybe they can patch the damn performance and animation stutterdespairge

onyx void
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I think I'm going to buy this today

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how long is the game btw? to get all the true ending

grand lagoon
heady zenith
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I enjoyed the game but I really didn't love it like the 2 Remake

onyx void
grand lagoon
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It pains me to say this because I like the japanese setting a lot more

heady zenith
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They got the atmosphere though, which is not an easy task and the artistic direction too

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But aside of that, I will be forgetting this game pretty soon

onyx void
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bought it

odd pawn
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it's a great game and a great hdr experience with the mod. it might not seem at first with so many foggy scenes, it can surprise you - there are some really good scenes that contrast with the dull foggyness so well. I recommend keeping paper white below 150 nits (I used 120 and UI 80), there's also mods that make the UI (the map and journal) even more hdr friendly

heady zenith
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This is everything but a great game

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||This pace literally killed all the atmosphere||

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Silent Hill 2 Remake is on another whole level, such a disappointment for me

odd pawn
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I didn't mind it, it was a welcome change of pace for me

onyx void
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I don't want to read that

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but as someone who doesn't like sh2r I might like this

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also just to be clear I've never beaten the game

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and the thing that put me off of sh2r is how slow it is

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blooper team was stupid for padding this out so much

onyx void
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damn

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this is one of the least demanding ue5 titles I have

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though it looks far less striking than sh2r

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the indirect lighting with hardware lumen looks gorgeous there

odd pawn
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Keep playing the scenes do change quite a bit later on it's all I can say it's totally worth it, overall it's a great representation including the foggy parts

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I experimented with adding in a tiny bit of prods filmic effect to it for a bit more contrasty look (but you need to increase linearity quite a bit or else it's deep fried) in case you think "it's not striking enough" like 1.35 linearity on filmic is a nice blend imho and you might also need to lower the peaks a tiny bit after filmic, my settings were targeting 2000 and I think it was perfect

onyx void
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but indoor areas just didn't look anywhere near as striking

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also granted it doesn't exactly help that I'm trying to target 120fps rn lol

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with dlss performance and df's settings it basically locks to it on the gpu side of things

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I do seem to get cpu drops pretty often in cutscenes

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and i don't think it was shaders

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it also looks surprisingly ok on the steam deck?

heady zenith
onyx void
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damn

odd pawn
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I seem to be an outlier here that didn't suffer any stutters, I played half of the game with in-game lock to 60 no vsync + Gsync, then later switched to unlocked ingame no vsync + Gsync but capped in nvcpl to 80fps, and... The game ran great šŸ¤·ā€ā™‚ļø

grand lagoon
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I’m having stutters only if I play with anything above dlss Balanced for some reason. With everything maxed out and dlss Balanced the game is very smooth although I still get crashes with my 5090

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Known issues which is still not fixed to this day. Disabling fast boot does help apparently but I need it for my PC so…

odd pawn
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That's crazy, I didn't have any crashes on 4070 ti super and 5800x3d, but I did roll back to 572.83 drivers because newer ones gave me hdmi dropouts on my dual hdmi tv setup. Any newer driver ever since I added S95F to my setup just causing a fuckton of issues when both it and the C2 are connected im affraid to ever update again but this game ran perfectly on this old driver

heady zenith
heady zenith
grand lagoon
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How much shader cache have you set on the nvidia control pannel ?

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I’ve noticed a serious drop in stutters on UE games with 10gb only. Before, I was set to unlimited and I had a lot of stutters in all UE games

odd pawn
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I have it on 100gb but I just went trough multiple driver cleanups so mine is pretty much empty

heady zenith
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Some areas more than others

onyx void
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aside from if you want to access the bios

grand lagoon
terse yew
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@coarse gate Hey, I recently started using RenoDx and I'm still trying to figure things out

The mod says in game sliders are ignored but clearly they change if I mess with them and open close the journal. Do I always leave in game brightness, contrast, peak brightness and whatnot in default values no matter the game and let RenoDX handle it or does it depend on the game?

odd pawn
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The whole point of sliders is to adjust it to your liking and setup, obviously you MUST at least set the peak brightness slider to your monitor output thats like the main point of HDR mods

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Gamma correction and black levels are usually completely handled by the mod, sliders are there for fine tuning, but peak brightness is the one thing you must set to what your display is specced at

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Depending how good your display eotf tracking is you might have to reduce the game brightness slider as well. For this game specifically I set the game to 130 (but this is a personal choice because I didnt like the foggy areas that bright) and UI to 80, in other games the default game brightness are usually fine but tune it to your liking

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Shadows slider can be useful if you're crushing blacks but that could also be a display problem and every display is different even if it's a same model if it's not calibrated properly, you have the option to fine tune if you want

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You can also try it different tonemappers and hue corrections, the defaults are there for what the mod author thinks is best (what the developers intended - keeping the look same as sdr but with expanded range)

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So this is not one of those "what I think it looks cooler" Reshade presets, it is a technical correction of a failed HDR implementation, with the goal of keeping the looks as the original (SDR) but within correct ranges for HDR.

Because HDR in this game is broken. That is a fact, not an opinion, and it's not trying to give it a different "feel" like what Reshade preset mods typically do.

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But it does give you some options, if you prefer to change the tonemappers (and don't like the developers intent or maybe it wasn't even their intent but just a bad choice)
it's there, if you have trouble seeing details or want to deep fry image into more "impactful" look (raising highlights), it's all there

terse yew
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I also lowered the game brightness a bit, the foggy areas are indeed too bright.

I was confused because in the nexusmods discussions there's several people saying to max out the contrast in game when using an OLED screen and leave the RenoDX sliders alone.

Same with Cronos New Dawn, the mod says the in game settings are ignored even though they clearly change when messed with

odd pawn
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oh those sliders

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yeah leave ingame default

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general rule is don't touch ingame sliders but it can get more complicated with some games (cyberpunk mid-point mapping)

terse yew
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Makes sense. I'll start using the RenoDX menu to change game brightness when or if needed

Peak brightness is always correct for the HDR400. It pulls the 448nits from windows I assume? At least is what Rtings says the peak brightness is

meager drum
terse yew
primal edge
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i made (chatgpt lol) this engine.ini that somehow got rid or mostly rid of the sky banding without needing procedural film grain...

lyric silo
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Does anyone know if in Silent f in the 3rd run there“s still new stuff? Or is it only different ending from the 3rd onwards?

waxen trout
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There are yeah, if you're going for the 5th ending, that is

lyric silo
odd pawn
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well basically there's the ||no-pill|| routes and the ||alien|| one I'm only intersted in the ||alien|| one to get ||the lightsaber|| asap

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so if you did ||no-pill|| once and got the ||lightsaber|| (should be on 2nd playtrough ideally?) I don't see much reason to replay for the 4th and 5th time, might as well watch the last endings

lyric silo
snow drum
coarse gate
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Is it mostly shader comp

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After a driver update the stutters were really bad for a couple minutes then fine for the most part after that

lyric silo
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Haven’t updated drivers

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It’s still more than playable and enjoyable tho. Just average UE5 shenanigans

heady zenith
lyric silo
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And definetly immersion breaking

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People that say they don’t notice them are just gaslighting themselves. It’s IMPOSSIBLE not to notice them. Some are quite big

waxen trout
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Have you guys played SH2R ?

odd pawn
# heady zenith Yes, but when people say they didn't encounter stutters when you clearly have tr...

But I just really didn't feel them and I'm the most nitpicky guy in my gaming friend circles nitpicking about every technical detail, yet did not experience any stutters that would actually impact my experience that would be memorable, maybe they were but I just don't remember feeling them I just played the game and didn't feel impacted. And this is coming from a guy that will be the first to boycot a game if it doesn't offer good technical options/performance/hdr/fov sliders etc (im the anti "you can only see 30 fps" guy, will fight against them to death) playing only om oleds for the last few years I am the most sensitive to anything under 60 fps or stuttering, but really.... this game played just fine. If there were stutters... must have been so small it did not impact my very sensitive and nitpick standards as they are

waxen trout
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SH2R has CONSTANT stutter

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Even when going up and down the stairs

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in the same building

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Compared to that, I honestly can't remember SHf stuttering.

odd pawn
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There's no way, do you want me to test a particular area I have a few separate savegames

waxen trout
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Maybe it did at some point but it was very slight and not constant

odd pawn
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Oh OK

waxen trout
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It is UE 5.4.x

odd pawn
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You were talking about 2

waxen trout
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Which is a lot better just missing some optimizations vs. newer versions

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But SH2R was constant shit everywhere

odd pawn
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Shf ran really great I'm yet to play sh2

waxen trout
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Yeah SHf run almost perfectly

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Albeit I was capping @ 60fps

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9070XT / 7950X3D @ 1440p

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With FSR4

odd pawn
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It still run great for me at 80 cap, no vsync! Gsync nvidia driver locked

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Couldn't tell a difference

heady zenith
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I don't know boys, for me it ran well but definitely far from great. If a game doesn't run like Avatar or Alan Wake I wouldn't say it runs great though

waxen trout
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Alan Wake 2 murders my system lol

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But that's what you get for being team "red"

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  • Linux user
odd pawn
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How high did you crank up the graphics? Do they really need to be high? (Turn off rt? Meh?)

waxen trout
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RT off yeah then it runs flawlessly

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But that's not fair because on SHf you can't turn it off

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But also, AW2 has really nice RT

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You want that on even if @ low

odd pawn
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Oh I didn't notice that. What does shf even use rt for? I thought reflections are locked to lumen. Rt gi?

waxen trout
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Oh you're talking SHf?

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Yeah I run that all the way cranked up

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AFAIK it only has software RT lumen+nanite

odd pawn
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I was asking how high you ran aw2 and the follow up was about shf šŸ˜…

waxen trout
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Hmm not sure actually it's been a while and I was on AM4 at the time

odd pawn
heady zenith
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I get 70fps smooth on average

odd pawn
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So sad how low our standards are now (oh it doesn't stutter at 60 fps locked balanced dlss lol) 🤔

waxen trout
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Well it's another thing to say it stutters

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and another thing to say I can't run it at 240fps

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I couldn't run it @ 90fps (half my refresh rate) so I locked it @ 60

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And it was smooth for me

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šŸ¤·ā€ā™‚ļø

lyric silo
waxen trout
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yikes

lyric silo
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I was also playing at 4K dlss perf at around 90/100fps

lyric silo
waxen trout
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we sure it's not some nvidia driver memes?

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They have been terrible this year

lyric silo
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They are not super frequent those tho. Maybe 1 or 2 in the whole playthru

lyric silo
waxen trout
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Is it?

lyric silo
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In my experience yes

waxen trout
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Or do you mean ACTUALLY stable

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oh ok yeah

lyric silo
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Everything after 577 just causes a million different issues

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I troubleshooted my 2K+ mods Cyberpunk install for a week cause I was stuttering like crazy and it was the damn drivers

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I almost went insane. Have been in 577 since then with 0 issues (except in UE5 games lol)

grand lagoon
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Personally, I’ve had a hard time noticing occasional stutters (traversal are still a pain though) but mainly because I’m well used to it at this point rather than pretending they dont exist

meager drum
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UE3

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before Fortnite was Robo Recall on Oculus Rift, and before that was just Xbox 360 games. You can basically say Epic themselves have only really built for consoles, specifically Gears of War

grand lagoon
meager drum
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the number of studios that actually has Epic Games actually show up to their offices to work on stuff is probably very slim. maybe CDPR does now with what they're doing for Witcher 4. but how often does that really happen. Epic themselves aren't building this stuff.

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are game studios contracting out work to Epic Games to modify/tweak/bugtest/optimize their own UE engine?

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tech demos are one thing, but actual, real, shipped games are different.

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it's a more probable the case where people who have built their own engine then try to use UE and start finding a bunch of flaws. Squenix has Luminous Engine, but i haven't really hard people complain about stutters on that one. But FF7:Remake is known to stutter when they moved to UE.

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oof, auto complete

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seems like FF16 isn't known to stutter at least, and not UE engine.

lyric silo
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And a lot of studios use UE nowadays to cut costs

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So we are fucked till the industry catches up and gets their shit together

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Im believing a bit in CDPR to help fix traversal stutter which is the big urgent issue to solve

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But I’m not getting my hopes up too much about it

grand lagoon
# meager drum unless they are manually testing other people's games and inspecting other peopl...

This is true yes but what about custom UE version like rebirth for exemple ? Epic didn’t work with Square enix to polish their release on pc ? Because I had a bunch of stutters on that game too, it is worse than SHf for sure.

Luminous engine game are for the most part stutters free, even FFXV which was the first game using this engine. FF XVI is FFXIV engine, so I figure they already had a lot of experience working on it

lyric silo
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Didn’t know rebirth had major stutter issues

grand lagoon
lyric silo
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In console it also has subpar visual quality. It’s just a rough game technically

grand lagoon
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I agree yes. On PC with game bar enabled the game was borderline unplayable on release

grand lagoon
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A lot of people complained about it

grand lagoon
lyric silo
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That’s so weird

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Rebar usually benefits perf

grand lagoon
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There are a few outliers where it does drop performance

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But yeah in 98% of games it is only benefits

lyric silo
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There’s still stutters I assume even with that fix

grand lagoon
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Yes traversal ones for sure

lyric silo
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Oof. I believe those weren’t there in the console release so that’s tough

grand lagoon
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Square usually fucks up their pc release when it comes to UE. FF7 remake was the same thing on DX12

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Dx11 was ok though for some reason (maybe because of console ? Idk)

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On the other hand Luminous engine games run pretty ok except forespoken

odd pawn
# waxen trout we sure it's not some nvidia driver memes?

For sure the entire pc was unusable for me since I updated to newer branches from september onwards, I had both of my displays (C2 and S95F) suffering complete hdmi blackouts for seconds, until I rolled back to the old march drivers (the ones before those that broke many things including fan settings) and since then no more hdmi dropouts or stuters... But I am getting that 1-2 second entire system lockout freezes occasionally if I enable Reflex so there's that as well. So that is off now too. But SHf was running fine on both old and new (except the blackouts on new drivers) but micro stuffers were so minimal I didn't notice any

weary dew
odd pawn
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And there will be no content that supports it just like Dolby vision 1. Why not just grade your movies correctly in the first place instead of mastering at 300 nits and lower? I hate everything about this. The only interesting innovation is VFR but that's something that could have already been done we don't need it locked behind a Dolby patent I hate these guys

sullen mulch
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standard sounds like shit lol

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kind of thing that will only make HDR sound like more of a meme to people

weary dew
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Basically TV gets brighter and brigther and more colorfull but somehow the content (movies ,series) goes darker.

odd pawn
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Yeah exactly, nobody cares about Dolby Vision and I laugh at the forum debates about which 3000$ oled TV is better for watching sports and 300 nit HDR netflix

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I initially upgraded to S95F to get much better eotf/abl capability (besides my old oled being stuck on hdmi 2.0 it was really time to upgrade from 60hz) knowing that - at best I could at least deep fry (DTM) the content a little bit, because old oleds are too limited by abl in too many situations, it's not always the best experience as you can tell the display is struggling with ABL.

So even if you don't have 2000 nit content, a modern oled will perform much better even in content with target 800, 600 nits and less simply due to better eotf tracking. And even with some DTM on low nit content it will still look perceptually better than hitting the ABL limits on 800 nit oled.

And that in reality there are like 10 games on consoles that have good HDR to really utilise it fully, but Reno completely changes everything for these high end displays. It's not just slight improvements to perceived contrast anymore, unlocking hidden details capped from 200 to 2000 nits is just insane.

heady zenith
lyric silo
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I watched the it show the other day with DV and my god

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It looked almost like I was watching it off of a pirated website online

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Apple TV and Netflix are usually the ones providing the best quality for me

heady zenith
lyric silo
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I use Stremio for watching almost everything now cause it’s just better bitrate than the streaming services

heady zenith
odd pawn
lyric silo
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Yeah and that’s why content is mastered for low nits. Cause that’s what most people has

heady zenith
lyric silo
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You can get decent 1000HDR TVs under 1K easily now tho. But I think people just goes for 500€ or less a lot of the times

heady zenith
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Esponentually there are much more people nowadays with a good TV than ever before

odd pawn
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I wouldn't want to disagree but it is reality. Average consumers don't care about what a good TV is because they're not paying 2000-3000$, 400-800$ is the typical budget if they want a bigger one

lyric silo
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They should just make a standard for dynamic nits based on each screen capabilities. And open source. Not proprietary shit like Dolby and HDR10+

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Then master to 10K and let the HDR format decide how to scale that for each TV

odd pawn
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There will always be some of us on the high end and this sector is growing, but its still pretty small compared to where majority of sales are.

I do wonder where the margins are better tho

heady zenith
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Man, video streaming must start what audio streaming recently achieved (after looong time of course)

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You gotta have a "Lossless format"

lyric silo
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With Stremio you can have a lossless format. You can look that up if u wanna. You’re streaming the full size torrent with a debrid service

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Looks almost indistinguishable from local playback in my experience (if the source file is already high quality)

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It’s not the most legal option, but if streaming services are shit it is what it is

heady zenith
lyric silo
grand lagoon
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I really hate that, it was the same with The walking dead

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Couldnt care less about the « vintage look » intended

grand lagoon
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I mean on certain anime, it does look too bright and I have to reduce the nits on mpv, but on the vast majority I dont have any kind of problem with it turned on

odd pawn
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I only use it for low nit HDR movies actually, when the entire scenes are just so dark you really want some kind of a boost.

Everywhere else I have it closer to what SDR should be - no active mapping of any kind. Anime can definitely look too bright and wrong, I prefer it being the SDR look as it was intended to be. Improved black levels are already nice, and for that I ussually drop the gamma slider even more.

lyric silo
grand lagoon
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The film grain is intended

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Sometimes creators artistic vision is just wrong im sorry

coarse gate
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is the film grain itself actually bad or does the bit rate make it much worse

grand lagoon
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I will say the film grain itself is bad because on other HBO’s shows I found the bitrate decent, nothing to cry about.

grand lagoon
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But when it comes to film grain, both « it » and « the walking dead » have very bad film grain and both are hbo shows

grand lagoon
coarse gate
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ya netflix

grand lagoon
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No complaint about netflix film grain now that i think about it

lyric silo
lyric silo
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Bad bitrate for such a high amount of grain

grand lagoon
lyric silo
fast venture
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thanks for the reno treatment on this one.

now if only this wasn't VRR flicker central all over again on QD-OLED (as in SH2 remake)
screw UE5

lyric silo
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Is it the games fault at all tho? I thought it was generalized no matter the game

fast venture
lyric silo
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My strategy to mitigate this now is cap frame rates to try to keep more consistent frame times

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And only engage VRR when I actually need it cause the game is slowing down more than it should basically

grand lagoon
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I only have issue with the ultra mod currently, but no VRR issues as far as i'm aware

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with S95F

odd pawn
# fast venture thanks for the reno treatment on this one. now if only this wasn't VRR flicker ...

I had some insane flickers a few times which was possibly caused by me switching options like gsync/refresh rates during gameplay (because of completely other issues I had with the S95F hdmi) but after nailing my settings down and couple of restarts and driver updates the flicker was mostly completely gone trough entire game. so if your game is flicker heavy try a restart and toggling things on/off it made a difference for me

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I mean like I went from almost unplayably bad flicker to 99% flicker free, maybe tiny bit of flicker in the menus only

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and yeah also i qd-oled in my case

fast venture
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would you mind sharing your specs?
i am on 4070ti Super and ancient 5600x -- so might be a CPU bound problem

odd pawn
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gsync flickering?

fast venture
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wdym?
yes i am on a S95F too and vrr flickering. dunno why

odd pawn
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ok so we got the same gpu, im on x3d but that doesn't matter, what display settings do you have? I was running stable on 120hz - 12bit rgb (i can't make 10bit work and I'm wary of 165)

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does 10bit even work for you? i just get no signal on any refresh rate except 60hz

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after changing all this the flicker was gone, gsync on, borderless, i even set vsync off and frame limiter to 80 in nvidia cpl and no issues

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also make sure you install the SilentHillFix mod that fixes cutscene fps etc

fast venture
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weird. 10bit works just fine for me. never even tried going 12bit but i doubt that solves the problem .. will try though :9

also i am not so sure if CPU doesn't matter. i have often read that UE5 stuttering / bad frame times can be due to being CPU bound. there is also a digital foundry video on this iirc.
also @odd pawn + @grand lagoon both you guys have pretty beefy X3D cpus and DON'T flicker apparently. while i do get these flickers whenever the game stutters on my trusted ancient 5600x

grand lagoon
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I also dont have that much stutters compared to others so that could explain a lot

fast venture
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yeah since VRR flicker is caused by bad frame times that makes sense

what's just so weird is that my old LG C9 was a lot less flickery and the flickering that did happen was much more subtle... with the S95F it's really bright white flashes

grand lagoon
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which drivers are you using ?

fast venture
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latest but also tried with the previous

odd pawn
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have you check your frametime graph then?

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but why is 10bit not working for me then? this makes no sense

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12bit is the default it's the only thing that works. i get no signal on 10bit lmao

grand lagoon
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10 bit is working for me

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my Hdmi cable is somewhat special tho Idk if this is the reason (80€ cable lmao)

odd pawn
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yeah i paid a lot for mine as well (15 meter optical) but why would 12bit work but 10bit no makes zero sense..

grand lagoon
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yes indeed. You also have Ć  5090 ?

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I was thinking about a DSC issue but since it's working on 12 bits this is not coherent

snow drum
coarse gate
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Ya on my old cpu silent hill 2 was unplayable

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Now it’s ok

granite halo
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weak cpu is just a bad idea for modern games

granite halo
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zen4 non x3d with better ram will have better frame pacing

odd pawn
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For sure but zen3xd is the best option for am4 holders

#

Insane long term value we got from our old systems. I trusted amd about their promises and invested in a good MB at the time, absolutely paid off

fast venture
#

tested this again on core 9 ultra 275hx + 5070ti mobile. Flickering mostly gone in SH:F

BUT in games like SH2 Remake, Cronos New Dawn, Hell is Us (dark scenes) i still get mad flickers on the S95F

granite halo
#

275hx isnt good for gaming

spiral badger
#

Was just trying out sh2r and vrr flicker is crazy

#

Even with 60fps lock

granite halo
#

actually most laptop cpus are just mid for gaming

#

the frame pacing of that game is quite bad

#

so not surprised

#

its mostly fine on my tuned 9800x3d

fast venture
spiral badger
#

MSI 321urx

fast venture
granite halo
#

SH2

#

ultra plus helps a bit

spiral badger
#

Using max reflex cap with MFG at 240hz makes the vrr flicker not that much of an issue but damn does it make the traversal stutter so much more noticeable

fast venture
#

thing is: if i fire up my old LG C9 and run the same games/same scenes, same settings there is still VRR flicker BUT it is much more subtle... not these fricking bright flashes i get from the QD-OLED panel

granite halo
#

if you raise the black floor a bit

#

the flicker is reduced

#

not 100% sure about s95f

#

but previous samsung tvs definitely have some issue with crushed blacks

#

have you checked this

#

you should at least see 68

#

its 0.003nits

fast venture
#

thanks, i will try this!

if in fact blacks are crushed what would be the best way to raise them? reshade?

granite halo
#

the one defaults to 50

#

or just called black level

fast venture
#

oh ok then i have been there... tried all the settings still flickering
there is shadow detail and another one i cannot remember the name.. played around with the settings. still flickering

granite halo
#

@dry hare need to ask our samsung specialist

fast venture
#

heh plasmaforgaming is having similiar issues on his Samsungs. asked him on youtube comments and he confirmed the problem f his panel

odd pawn
# granite halo you should at least see 68

checked on my C2 (all settings default in game mode) I can see the 64 quite well, and at 60 it's where it's supposed stop? can't tell if it's flashing or not and maybe that's the one you can tune with the FTDA setting?

#

let me check my s95f, i was so lazy i never bothered to

#

i can even see the 60 flashing a tiny bit if I pixel peep

#

or maybe i'm imagining it

dry hare
#

Just fix frametimes

odd pawn
#

should I have some ftda increase for better black detail visibility or not i wonder?

#

but it looks like it's raising entire black floor

#

I lose the 64 visibility i set it to -5 so I guess my defaults are entirely correct as they should be

granite halo
granite halo
#

ftda has some color shifts

#

you can leave 64 clipped because its really hard for oleds to process 0.0015nits

odd pawn
#

I don't have black level setting tho..

granite halo
#

it was called brightness

odd pawn
#

Oh why would I change that isn't it supposed to be left at default?

granite halo
#

are you on a c2

odd pawn
#

Yeah

granite halo
#

the c2 is pretty accurate ootb

#

no need to touch things

#

that video needs to be viewed in a completely dark room

coarse gate
#

good thing I haven't gotten far yet

#

seems like they addressed the issues people had

#

hopefully mod doesn't break

fast venture
dry hare
#

That's the only thing that removes flickering

#

Haven't played ue5 slop yet

#

You might try reshade display commander

grand lagoon
#

Seems really interesting, especially the stamina change

#

Game is natively unbalanced especially on hard

#

Enemies are way too powerful and overwhelming

#

You barely have time to breath unlike SH2

#

It is by far my main complaint with the game

coarse gate
#

this mod

#

ya I've been playing on hard and it's been enjoyable but certain encounters were tedious

grand lagoon
#

Yeah hopefully reno doesnt break then, same for ultra mod

odd pawn
#

Damage taken on hard was definetely overtuned compared to story, insane difference. It was like the vanilla Oblivion problem

#

Enemy distribution changes, stamina buff, yeah... Sounds about right. No wonder I was only stacking stamina at start it was the biggest thing

lyric silo
#

Hard might be actually worth a shot now, nice!

#

Might try it on the 3rd run

odd pawn
#

I feel story made it too easy took out all the thrill for me, but hard really did make some encounters very tedious particularly the boss fights. Those are challenging enough even on story. I wish we could just change difficulty for that part and it doesn't lock you in back to story for entire game

#

So adjusting encounters and hp damage taken is a good step, but boss fights on hard will still be dark souls level of annoyance

fast venture
noble matrix
#

Did anybody try the update to see if still working with RenoDX?

dry hare
#

@fast venture i just don't get it

#

Let's say ue5 game has oen time traversal stutter and one time shader comp stutter once in a while

#

This shoundn'y give you constant flickering

#

Sk and display commander give you perfect framepacing outside of these few instances

#

So you're flicker free 99.9% of time

#

Un less your driver glitches and you have wobbly frametimes constantly

#

These tools allow you to keep an eye on the graph

fast venture
#

thanks for taking the time
it's weird i admint, SH:F isn't even the best example but take Cronos / SH:2 Remake / Hell is us
first off i don't have constant flickering, it is situational. what is weird though is that it is entirely reproducable. For example in SH2:Remake there is this toilet building at the beginning of the game. running around in there and moving the camera i get flickers. Another example in Hell is us there is this shed also at the beginning of the game run in there and it starts flickering when moving the camera/player around in that shed. These flickers are also present on the LG C9 they are just much more subtle than on the S95F where they almost appear like whie flashes. while rtss frametime graph looks mostly flat i can see some teeny tiny stuttering when moving around in said areas and subsequently stuttering. this happens even if i lower settings so much that gpu is at 50% load.

dry hare
#

Don't trust rtss

#

Only trust sk/display commander

#

The graph refreshes much more often

#

You see all blips

fast venture
#

i know it's inaccurate which is why i said i can see the tiny stutter w my eyes

#

and that's right when the flikcer appears

dry hare
#

Yea i see

#

I haven't faced issues yet

#

Need to play sh2

fast venture
#

i will try and make a video of it tomorrow. again, these flickers do not go away over time even if i stay in the same area.they do get better though. however once i open the menu/map or anything and return to the game they are much worse again

dry hare
#

Gotta keep an eye of the graph

#

Could be some issue with driver ya

fast venture
#

as you said it is frametime spikes however there seems to be nothing i can do to completely eliminate them

dry hare
#

I had massive flicker when i started using my s95d but now i get naught

fast venture
#

this is also not happening in every UE5 games ... bloober games seem to be notorious

granite halo
fast venture
#

hehe so you mean they age like good wine those QD OLEDs? šŸ˜„

dry hare
#

Even in alan wake 2 a game Notorious for flickering i didn't get anything after the first hour

fast venture
#

screw the graph i can see it with me own eyes šŸ™‚

granite halo
#

you can make the rtss as "sensitive" as the sk one

dry hare
#

It should match what your eyes see

granite halo
#

i dont get why the flicker is more subtle on c9

fast venture
#

me neither i will try to make two videos then

dry hare
#

I've had several times game frame Times going monke for no reason, restarting computer fixes it

granite halo
#

your pc is borked

dry hare
#

On same game on same area

fast venture
#

c9 flickers rather "dark" for the lack of a better word. S95F has these "white flashing" flickers

#

they're much more irritating

dry hare
#

I haven't had worse flicker on my cx than my s95d for sure

granite halo
#

sounds like you got a cursed panel

fast venture
#

don't say that šŸ™

dry hare
#

But also i make extra care my frametimes are as smooth as possible

granite halo
#

because it makes no sense

#

other than that

dry hare
#

Rtss in reflex mode
Sk
Reshade display commander

fast venture
#

on avsforums other S95F owners have reported similar issues

granite halo
#

its the same setup

#

so c9 better than s95f is bizzare

dry hare
#

Ya idc about these talks, i've never had flickers not matching blips on sk Frametime graph

fast venture
#

again it's only in select games(!)
cyberpunk is flawless, indy was too (except for cutscenes before i unlocked them), CO was mostly fine, etc

dry hare
#

Rtss graph is garbage

granite halo
dry hare
#

Sk is absolutely accurate

#

Tells me instantly if game is the problem or not

granite halo
#

you can make the graph better

#

the default one doesnt show minor dips

dry hare
#

We also don't know how you setup your limiter pho

#

But probly s95f has worse stuff

granite halo
#

does it matter though

dry hare
#

Idk

#

Can't say

granite halo
#

if its the same as c9 one

dry hare
#

My s95d never white flashss

dry hare
fast venture
#

so far i have tried nvcpl, rtss, SK frame limiters same result

dry hare
#

Who knows how c9 handles vrr

#

It has an extra hdmi chip and vrr came later

#

Maybe it's out of sync and flickers less due to that

fast venture
#

wanna know what's really weird: if i lower fps cap to 60 (display refresh rate anywere 100hz+) i get CONSTANT flickering. how does that make any sense

dry hare
#

Capped with what

fast venture
#

rtss / sk / nvcpl doesn't matter

granite halo
#

does c9 support gsync

#

or its just hdmi format vrr

dry hare
#

And how does the graph presents pho

fast venture
#

yes gsync

dry hare
#

It's hdmi vrr gsync compat

fast venture
granite halo
#

i dont think it handles vrr differently

dry hare
#

Dafuk

fast venture
#

yeah and dropping to 60 it is not situational it is constant

dry hare
#

That contradicts all my experience lmao

granite halo
#

well maybe c9 doesnt have lfc ?

granite halo
#

well yes

#

Update 07/03/2020: We previously reported that the LG C9 has a VRR minimum of <20Hz. We've retested it and can confirm that the VRR minimum is <40Hz.

fast venture
#

interesting so those flickers might be due to stutters below 48?

dry hare
#

It's tv limit

#

Lfc still engages

fast venture
#

mhm

granite halo
#

no

dry hare
#

Gpu holds frame

granite halo
#

lfc kicks in when below 40

#

on pc

dry hare
#

And make it above 40

#

Ya

granite halo
#

and the the opposite

fast venture
#

anyway i will make a video tomorrow to try and show the problem. gotta run

granite halo
#

if it loses sync

dry hare
#

Sure

fast venture
#

thanks for taking the time!

granite halo
#

vrr stops working

#

no flickers

toxic orbit
coarse gate
fast venture
granite halo
#

its probably related to dsc and mpos

fast venture
# granite halo do you have a 50 series gpu

tested on a 4070ti S and a 5070ti Mobile
what's mpos?
apparently it's not DSC. i asked plasmatvforgaming if he gets it despite having DSC disabled via Service Menu on his samsung and yes he flickers as well was his response

onyx void
# coarse gate

the script doesn't really work for me, but I've never bothered trying to use ansel

granite halo
#

work for me

#

try hitman 3

onyx void
#

this works

#

probably normal

odd pawn
grand lagoon
#

@coarse gate I've tried the new update. I think it broke the mod. Game is crashing everytime I open diary, and there're some flickering on some dialogues

#

there's a chance it's purely game's fault but I doubt it

#

nvm the game is still crashing even with addon turned off 🤣

spiral badger
lyric silo
#

Any idea why it“s failing? It is in my boot drive

coarse gate
#

no idea

#

maybe they changed something

#

I used the bat once when it was posted and never again

#

I also have nvidia overlay turned off anyway

#

idk if that disables ansel

lyric silo
teal hatch
#

itll get renabled with driver updates probably

lyric silo
#

Nah its off for me

fast venture
# lyric silo

sorry should've read your initial messge more carefully >.<

noble matrix
lyric silo
lyric silo
#

Checked if flicker is gone and its not lol

#

And this was in Banishers at 158fps (I think its the max for 165hz when Reflex is engaged)

lyric silo
#

Not even limiting the framerates its gone since stutters obviously mess up the frametimes and cause a flicker

#

I wonder if its just best to disable VRR and just framecap tbh

odd pawn
#

if there's noticable flicker it's absolutely what I would do too. I can barely even tell an improvement with gsync on anyway

#

but I guess this depends how well your game runs anyway if you can keept it stable with vsync fast you don't really need gysnc (and your fps targets are conservative)

#

but yeah, i understand, UE slop shader stutter... gsync probably helps a lot with that

coarse gate
granite halo
lyric silo
#

Also frame capping does help mitigate it even more, but I always get something regardless. Specially in stutter prone games which sadly nowadays are quite a lot lol

odd pawn
#

does this count as Ansel?

lyric silo
fast venture
#

if you use nvcleaninstall it lets you disable all kinds of stuff (ansel, multi plane overlay ,etc) during installation process

#

also if you're flickering check out displaycommander and use "sync frame present/start time" as FPS limiter (despite it not being recommended for VRR it was the only option that actually helped w flicker)
completely eliminated the situational flickering in Hell is Us for me (and those micro frame time spikes)

lyric silo
#

And I do use nvcleaninstall indeed

teal hatch
coarse gate
noble matrix
#

What was wrong before that you updated so much stuff though? Played on launch and I'm considering a NG+ now.

coarse gate
#

the original blended luminance + channel tonemap and SDR EOTF Emulation both didn't handle dark blues well so I had them off by default

#

the tonemapping also clipped to bt709 when there were luts

#

made the tonemapping more accurate to vanilla

#

replacing the luminance tonemapping with hue correction type that rolls off in strength for highlights allows fires to not be pink when luminance + channel tonemap scaling is selected

noble matrix
#

I see. I see. Cool. I probably got confused with LUT gamut restoration. No the same as LUT expansion, right?

coarse gate
#

lut scaling brings down the black floor of raised luts, though I don't think the game has any raised LUTs

#

lut gamut restoration just fixes the colors being clipped to bt709 by the LUT

worldly willow
#

Musa tha goat 🐐 updating his mods until perfection

toxic orbit
#

regarding the ansel stuff, afaik instead of running the bat you can toggle ansel off in nvidia profile inspector too

fast venture
fast venture
weary dew
#

#Musa can u check please the A.C MIrage hdr fix mod from nexus? after the latest update that added that new free story expansion ur mod its not working anymore šŸ™

weary dew
#

Sick Thank you!

#

Vanilla HDR in that game is horrible one of the worst i saw so far ^^ , but most Ubi. games have Terrible Vanilla HDR, not sure about A.C Shadows thou.

odd pawn
#

How can patches that seem to be just content updates break Reno mods?

weary dew
#

not sure but Ubi said something about hdr fixes also in that update note,the mod not working anymore now, looks exacly like before same broken washout vanilla hdr,the sliders for the reno mod doing nothing, so clearly not working atm.

worldly willow
#

Ubi?

#

oh we talking ac my bad

weary dew
#

ya

worldly willow
#

was like didnt know silent hill is from ubi

weary dew
#

dont remember a game that had good, proper HDR implementation made by Ubisoft, like ever ^^

#

They dont exist kekpepehands

#

Maybe A.C Shadows, not sure yet, i didnt manage to test HDR in that game.

weary dew
#

U want to heal? 3$

#

🤣

#

anyway to much off topic

coarse gate
#

updated again

worldly willow
pulsar vector
#

Any usual suspects I should be aware of when trying to get this addon or RE ones to work with Special K? Can't seem to make it happen

coarse gate
#

maybe local install of reshade or sk

pulsar vector
#

I only tried SK central installation method and messing with addon load order, that didn't seem to make a difference

paper frost
#

I did have a lot of flicker but since changing the vrr range using CRU it has improved significantly on my FO32U2P

teal hatch
#

use reno + display commander instead

placid grail
#

Were the DLSS screen glitches fixed?

#

Havent been caught up with the updates since september

odd pawn
#

oh god

#

i just realised i had this mod installed entire time

#

maybe this was making my game stutter free? @lyric silo @fast venture not sure who else complained about stutter issues

lyric silo
#

I seriously doubt that removes stutters

#

It’s probably 80% snake oil xD

odd pawn
#

I didn't even test the game without it, before even playing I installed this, refix shf (reshade addong) and the shfix (asi)

odd pawn
#

users say it helps lots of positive reivews

#

as I said, i had pretty much zero stutter experience on my zen3... and I really think it could be this mod

fast venture
lyric silo
lyric silo
fast venture
#

lol yeah
buenos dias

lyric silo
#

Hahahahahaha guten morgen

odd pawn
grand lagoon
lyric silo
odd pawn
lyric silo
grand lagoon
#

Because last time we talked about it, we found your cpu could be the issue

#

I would have changed that instead

odd pawn
#

Well yeah could be I do have the x3d which is really good but it's only the first one, and my ram isn't that fast either

grand lagoon
#

I never have any flicker issue with this tv hence why I’m pointing out the cpu

odd pawn
#

Flcikers are, as we mentioned before, those frametime drops

#

So you're probably right on that

lyric silo
#

Nah y’all just don’t see it. But there’s flicker and always will. It’s inherent to the tech in OLED. Bad frametimes can only make it worse

grand lagoon
#

The issue starts when you notice them frequently

lyric silo
#

You might not see it in your pc and another person might see it

fast venture
#

it wasn't the cpu, did another test with a 5070ti+275HX and it was having the exact same issues with the tv
not to be misunderstood: the G5 also has VRR flicker BUT it is much more subtle (not a bright flash) and less frequent than it was on the S95F

grand lagoon
#

I see but im pretty sensitive to this kind of stuff so

#

What is 275hx ? Never heard of that cpu

fast venture
#

and the lower the fps the worse it got with the S95F up to a point where there was constant flickering at 60fps. The G5 does not do that

odd pawn
#

I had flicker on my first VA monitor and it bother me so much I never used Gsync at all couldn't tell a difference. Offtopic but yeah I get you sometimes it's not worth it

grand lagoon
#

I got you

fast venture
#

in hindsight i'd be conflicted choosing between the S95F's superior qd-oled color luminance and the G5's better performance with VRR
but i am also a sucker for glossy displays. the matte never sat right with me somehow... also screw samsung and their shitty OS. everything was a hassle with this TV especially trying to integrate it into HomeAssistant et al

  • hdmi handshake issues when running through a splitter for ambilight LEDs/hyperion
odd pawn
#

It was a hard choice for me as well but ultimately I grew to love the AR on S95F and can't imagine not having it anymore. Big agree on hdmi handshake tho that can get really bad indeed it can happen randomly on anything

grand lagoon
#

Tbf lg os sucks too

#

But I get the glossy preference

odd pawn
#

Agree on that I hate lg os more than Samsung's but Samsung does indeed have its own issues too

lyric silo
grand lagoon
#

To me, the anti glare is so game changing I dont see myself returning ton glossy anytime soon

lyric silo
#

I went LG cause hell naw I’m not getting a matte oled

fast venture
#

that's the thing with home assistant i never have to bother with the UI anyway. i don't use internal apps or anything and once you have all the settings adjusted i rarely even touch the remote
with samsung and their stupid proprietary smart things bullshit, it wasn't even possible to WOL the TV w/o going through samsung software

lyric silo
#

And also tandem should be a bit more durable than qdoled

grand lagoon
#

I dont think this is necessarily something to consider

lyric silo
odd pawn
# grand lagoon To me, the anti glare is so game changing I dont see myself returning ton glossy...

Yes me too, I was tired of only being able to use my TV in pitch black room. Turning on the lights doesnt make it unusable anymore. It's actually the opposite. Slightly lifted blacks are a no-issue compared to real reflections, depending on content of course but it's a non issue for me in let's say 70% of my use case. I do still mostly use TV in the dark but I have the option having it usable in the bright now too and it still looks great

lyric silo
#

But after that I will probably use it as a secondary display in the bedroom

lyric silo
fast venture
#
  • game mode settings on LG are much more refined imo
  • 48gbps hdmi ports no DSC bullshit
  • panel warranty
  • pretty much perfect uniformity on my G5 (as opposed to the S95F which had banding and thermal hotspot in the centre)
  • DolbyVision
    it's the little things that kinda added up šŸ˜„
lyric silo
#

Only sunlight affects it a bit

grand lagoon
#

People do say raised blacks make it unusable tho but I disagree

lyric silo
#

S95F is a good tv tho

odd pawn
grand lagoon
lyric silo
fast venture
#

S95F wins in picture fidelity hands down but i have learned that's not everything (for me) (:

grand lagoon
fast venture
grand lagoon
#

Even in barely lit rooms

#

But it all comes down to preference

odd pawn
# grand lagoon It is still clearly not enough imo

For sure but I think if you also consider much much more luminance output it adds up to a better experience (example some sdr content you want to brighten up in a bright room) than what 800 nit glossy reflective oleds were really struggling when hit by ABL as well

#

It should be much better overall I'd say

grand lagoon
fast venture
#

in a perfect world, i'd probably go with the Panasonic though (if it wasn't so frigging expensive).
weirdly they have the same tandem oled panel from LG but somehow managed to do WAY better with the processing

grand lagoon
#

4000 nits was too much joy for me to ignore i confess

odd pawn
#

No mods on my end

lyric silo
#

They sell last years only

odd pawn
teal hatch
lyric silo
odd pawn
#

Anyone tested if it actually helps? I might then.. with the mod, game was smooth for me at least

#

I'll try no mod next time then and actually put the frametime graphs on

teal hatch
#

no because it's bullshit, they spit out those mods and then charge patreon morons to cope

#

they literally do nothing

lyric silo
#

Yeah 99% of those are pure snake oil

#

Probably only Ultra+ could help a bit

teal hatch
#

the power of placebo is strong

fast venture
#

i don't know with SH:F but it definitely helped with Cronos

teal hatch
#

ultra+ seems different, they actually test stuff

coarse gate
#

Problem with those mods is this game has shader comp stutter so people will play for a little bit and compile all the shaders while the game stutters like shit

#

Then they’ll download the mod

#

And start playing again after they’ve already compiled shaders

#

And think the mod is fixing performance

odd pawn
#

That's why I said I never tried the game without the mod, and I also reinstalled drivers when testing the game (trying to fix vrr flicker) so I was recomping shaders again, but yet, game ran smoothly. Was anyone here reporting stutter on X3D CPUs at all, or is this just all you need, one of these?

lyric silo
#

X3D probably helps

#

I so should’ve gotten one instead of intel 3y ago

odd pawn
#

AMD really cooked with this one huh

#

Are they the last good guys?

#

Or... Is this what competition in the market does

grand lagoon
#

Actually innovating, no drastic price increase, and decent supply availability

coarse gate
#

The game’s ran well for me too

#

Just some stuttering for the first minute after shader cache invalidation

#

But then it’s good from there

worldly willow
placid grail
#

Anybody else's game crashes immediately after you beat the ||Sakuko|| boss?

dry hare
worldly willow
sharp knot
#

Hi guys! I've been running into a problem using Smooth Motion in adition to RenoDX. This weird very bright violet balls of light swim around the top and side of my screen. It mainly occurs on the main menu and on cutscenes so I believe it happens when the base framerate hits around 30fps (60 fps thanks to smooth motion).

I know I know that the mod page on Nexus says it may not work with smooth motion, but what's strange to me is that it was working perfectly till the latest Silent Hill f patch (Or maybe the latest Nvidea drivers? I'm not 100% sure but in concided with when I downloaded the latest patch). I saw a comment on Nexus saying they got this issue and it was solved in a mod update so I thought mayhaps a solution already exists? šŸ‘€

Any help apreciated! ^^

coarse gate
#

It’s free

worldly willow
#

huutaiii my beloved

sharp knot
#

Do you know if that mod turns on NVIDEA Reflex as well? I ask cause they're usually turned on together to avoid latency 😲

#

OooOOOOooooOOOooo I see the reflex dll in the mod files, this guy is a genius!!!!

sharp knot
coarse gate
sharp knot
coarse gate
#

Ya any

paper frost
#

I had to rename the redox one to make the two of them work together but not the other way around

fast venture
#

does this game have really bad posterization/banding issues or is this the power of the G5?`

when running around the rice(?) fields in the first parts of the game there is this brownish fog. if i look up to the sky i get all kinds of funky banding issues.

coarse gate
#

I tried fixing it by increasing the bit depth of render targets but it wasn’t doing anything

#

It’s much more noticeable in the early game

fast venture
#

thanks for saving my sanity. since the G5 has this issue baked in anyway i wasn't sure... but it couldn't be that bad i reckoned

#

UE Filmic Extended (HDR) , sliders at default , ingame brightness settings also default <- is this the recommended way?

coarse gate
#

Rest at default

#

I like film grain on also

lyric silo
#

I haven’t seen any banding issues inherent to the G5 tbh

fast venture
#

thanks!
so basically leave the ingame settings for brightness/contrast as is (middle)

grand lagoon
#

I havent seen any banding in any area of the game

lyric silo
coarse gate
lyric silo
#

I found it really good overall minus stutter issues

grand lagoon
#

oh in the sky

fast venture
#

yeah just don't look up into the sky in those rice fields with the brownish fog šŸ˜„

coarse gate
#

Buildings are short so the sky is pretty exposed

grand lagoon
#

gotcha

coarse gate
#

Ya the field area is bad

lyric silo
#

It was so cool in the first run

coarse gate
#

Ya

fast venture
#

i don't know... i am still not really hooked. killed the first boss but it's all kind of 'meh for me so far

coarse gate
#

Enemies being damage sponges is the biggest issue

#

But overall I liked it

#

Really love the visuals

#

Good color grading

lyric silo
#

The story is SO GOOD man

#

Like seriously top tier

#

There’s a million layers that peel away slowly

#

You need to be really engaged with the story and think about it to get some meaning tho. It doesn’t throw it in your face, specially in the first run

coarse gate
#

Hinako’s voice acting is great too

grand lagoon
coarse gate
grand lagoon
#

Yes she’s amazing I agree

#

The game artistic direction is god tier too

teal hatch
#

how do you even know it's good if you don't speak japanese

river aspen
#

It is more difficult but you can usually still tell

grand lagoon
teal hatch
#

if you don't understand the language or tone, you can't really judge

grand lagoon
#

and you can clearly experience feelings, emotion, and thoughts of a character through his voicelines without understanding what he's saying

teal hatch
#

you can't always read tone via written text

#

not really

grand lagoon
teal hatch
#

exactly

#

and if i dont understand the language, maybe i infer the wrong tone

grand lagoon
#

what I meant is some language do not rely on tone as much as other

teal hatch
#

ok but i dont know japanese so if someone says play it in japanese, i say why

#

it makes little sense except to native speakers

grand lagoon
#

you never watch tv shows or any other type of media in another language than your native one ?

teal hatch
#

sure but i dont pretend to understand the tone

#

because it's very hard to tell

grand lagoon
#

"understand" is not the word, "feel" is the right one

teal hatch
#

no understand, words might say one thing, meant in a certain way, that i dont pick up on because i dont understand the tone of the language

#

going off feels and vibes seems like a mistake for a language i do not know

grand lagoon
#

if you listen two type of sentence in japanse, both with different tone, you would'nt be able to tell which one is sad and which one is happy ?

teal hatch
#

if i dont have video or other visual clues and they are both spoken with the same tone, no i would find it extremely difficult

grand lagoon
#

isnt the job of the VA to use tone accordingly to avoid any misunderstanding ?

teal hatch
#

i can't presume tones of english apply to japanese though

#

i dont know how its used

grand lagoon
#

I see your problem

teal hatch
#

im retarded probably

grand lagoon
#

no but It might be the lack of experience

#

I've watched show in japanese for more than a decade at this point

#

so I'm able to tell more than a non japanese speaker

teal hatch
#

ive watched shows in like korean and such and only understand tone due to overacting

grand lagoon
#

I mean you keep talking about the tone, but does it really matter to appreciate the performance of a VA ?

teal hatch
#

i guess wondering why i would play this in japanese unless it is the "best" version

grand lagoon
#

best would always come down to preference when it comes to media

teal hatch
#

i dont know if japanese is the native dub for it i guess

#

i assume so

grand lagoon
#

maybe see it as an immersion matter

#

nobody would speak english in this setup in japan

#

so use japanese voice for more immersion

teal hatch
#

is the lip sync native japanese

#

or is it synced to the english

grand lagoon
#

yes the game has been natively dubbed in japanese

teal hatch
#

ok

grand lagoon
#

like 98% of japanese game

#

there are two exception which are the Resident evil and FF XVI

teal hatch
#

guess i play with subs then

grand lagoon
#

lmk what you think after that

teal hatch
#

you might be waiting a while, i wait for killer deals

granite halo
#

devil may cry

#

meta gear

#

lots of exceptions actually

grand lagoon
# granite halo bloodborne

I didn't know about these three, but saying BB is a bit much considering the amount of dialogue in this game

#

every souls game for that matter

#

Sekiro is on the heavy dialogue side but im pretty sure it was native japanese

granite halo
wicked girder
scenic cargo
#

why doesnt this have a snapshot on github?

fleet goblet
#

Musa updates his Nexus uploads a bajillion times a month and doesn't need snapshots

coarse gate
#

With nexus I can just upload immediately

quasi rivet
#

I cannot get it work with huutaiii FG, crashing 1 sec after start. What Nvidia drivers, dlss presets are you using if it works for some of you? Renamed Reshade dxgi.dll to d3d12.dll

wicked girder
quasi rivet
#

I don’t have any issues running them individually. ReShade works on its own, and FG also works on its own, but not both at the same time šŸ¤”

quasi rivet
#

I also tested OptiScaler with RenoDX, and it crashes as soon as I enable Opti FrameGen ;/

granite halo
#

Check their discord

pliant mulch
#

renodx and FG mod are working for me

granite pelican
bright coyote