#Dying Light: The Beast

1 messages · Page 5 of 1

true smelt
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on the newest update from today

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for me

solid sorrel
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unlucky

violet tundra
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which mods are u using?

solid sorrel
violet tundra
solid sorrel
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I tested the RTX Enhanced mod

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Couldnt see much of a difference

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I imagine Miru's addon is already improving RT beyond what RTX Enhanced is doing

violet tundra
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Which one is the Miru add on?

solid sorrel
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RT and Shaders Tweaks

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Trailer colorgrading is personal pref

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It just changes the LUT

violet tundra
solid sorrel
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to be less green

inland ravine
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I think the green looks alright but I wished it just impacted the chrominance

violet tundra
inland ravine
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had the same issue

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I just went with the addon version

solid sorrel
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Guess I have special privileges

violet tundra
inland ravine
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the main version just has the addon

violet tundra
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Cause I'm using the alt

inland ravine
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@rich stag 🙏
-# I have no idea what time it is for you

solid sorrel
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It's because I've been bad mouthing The Least

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So I am getting more improvements from mods to bridge the gap

inland ravine
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someone needs to make a autumn foliage texture pack

rich stag
solid sorrel
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They'll be updating the game another trillion times

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So why dafuq it work on my end

rich stag
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Hmmm are you on an older version maybe

inland ravine
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maybe your graphics settings?

solid sorrel
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Of the game? No

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Graphics are maxed

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Well I disabled lens flare and glow

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And use 300% LODs

inland ravine
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fullscreen or borderless?

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-# not sure what window settings the game even has lol

solid sorrel
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You're really asking this question in anno domini 2020+6

inland ravine
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fair

solid sorrel
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It's borderless

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Maybe MFG copes through and doesn't cause a crash

rich stag
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That ppfx error is due to some name changes in other ppfxs

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That’s why it’s failing, I dunno why it’s working for you still tho

violet tundra
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i'm trying any possible trick is not working

rich stag
inland ravine
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think that error is meant for people internally lol

rich stag
inland ravine
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unless they're cool with randos reaching out to their techart / rendering teams lmao

violet tundra
rich stag
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Might download the game some time if I have enough disk space despairge

solid sorrel
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Redownload it

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Still works for me

violet tundra
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@inland ravine do u know if Reno for Wukong is working?

violet tundra
inland ravine
rich stag
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They never shipped rt shaders with multi bounce

violet tundra
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@solid sorrel the boiling shadows are outrageous

solid sorrel
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Ahhh

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What did you do

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Techland sent a zipbomb

violet tundra
rich stag
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That’s the low sample count yeah

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0.5 sample/pixel

solid sorrel
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So were a quarter of the way done

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  • Needs RT multi bounce
  • Needs fixes to distant tree LODs not occluding in shadow
  • Needs large bodies of water to use RT
  • Needs Musa to unslop everything causing banding
rich stag
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First 3 are wishful thinking without access to the shader source codes

violet tundra
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I'm losing my hype tbh

rich stag
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Spirv cross just shits itself with any rt shaders

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I could do multi bounce in dying light 2 because they actually shipped source 😭

violet tundra
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it would need an U+ this game to be in an acceptable place

maiden tide
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Pumbo sent me a pak that did it on launch

violet tundra
maiden tide
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Need to look back at what he edited

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Actually I don’t remember if I verified the pak was working

rich stag
solid sorrel
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Because 16bit doesn't always mean it'll fix slop code causes banding

maiden tide
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Their render is fp11 and they do a ton of full screen passes

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They’ll split tonemap, color grade, etc into multiple shaders when it could all be done at once

violet tundra
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this game in this state is dogshit lucky I got it for 2 peanuts and 3 beans otherwise would be raging

rich stag
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It has less potential than dl1 and 2

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Imo

solid sorrel
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We're anal, the game itself is fine mostly?

rich stag
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The map just doesn’t have any parkour

solid sorrel
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Welp

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I never got past the church soo

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I couldnt gauge

violet tundra
rich stag
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Most of the time you are just spamming crouch jump or rope kick to get to waypoint

violet tundra
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I'm pretty closed to press the uninstall botton

inland ravine
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I enjoyed it more than DL2 at least

solid sorrel
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Thats

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A low bar

inland ravine
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lmao

solid sorrel
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DL1 remains peak

rich stag
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I wish we get a city map if they decided to make dlc for this dlc game

violet tundra
rich stag
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I enjoyed dl2 with mods more than the beast heihachiPlasma

inland ravine
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just need to figure out the luma + custom launcher integration for dl1 and we won't need dl2 or dltb anymore :p

solid sorrel
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Truly

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You can try to move away from it

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But in the end all return to DL1

solid sorrel
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E3 2021 experience

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Or whenever Least was announced

rich stag
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That one was developed by another team rn

inland ravine
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needs multi bounce rt

true smelt
true smelt
true smelt
maiden tide
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wait a sec

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@solemn flint @rich stag

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separate branches for sdr and hdr

rich stag
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Hmmm so whats up with it

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Just the average luminace shader being different there

maiden tide
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the exposure indoors is the same between sdr and hdr

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but different outdoors

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maybe forcing to match sdr would make it the same

solemn flint
rich stag
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Yeah you can force the sdr path

maiden tide
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i remember pumbo tried forcing sdr

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but didn't work for some stuff

solemn flint
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I forced it at a global level

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That didn't work

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Quick attempt

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Not in individual shaders

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I always suggest to ship modded shaders directly

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Put the least in reno.

maiden tide
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ya

maiden tide
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wonder if I just went into data0.pak and replaced every instance of R11G11B10_FLOAT with R16G16B16A16_FLOAT

rich stag
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You can extract the renderloop folder, edit them and pack them as a zip and rename as .pak

maiden tide
rich stag
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data2 - data7 is okay

maiden tide
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ok got some bt2020 upgrades working

violet tundra
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@maiden tide If u unslop the game u gotta become legendary

maiden tide
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@solid sorrel unslopped rgba16

solid sorrel
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Time to test

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Going to disable game updates now as well

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man, Steam is abysmal for not allowing you to set this

maiden tide
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ok so properly fixing the game is actually easy af

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just forced the SDR exposure branch

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SDR / Reno with fixed exposure + 2.2 emulation / reno without vanilla exposure + custom grading params

sharp schooner
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so another update incoming ? or is this included in the "EXPERIMENTAL Render Target Upgrades" ?

sharp schooner
maiden tide
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gonna put out a separate pak and a separate addon64 with fixed exposure and neutral tonemap

solid sorrel
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Each game under steam has .acf manifest file

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You have to set that file to read only

maiden tide
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that'll be the actual fixed mod

solid sorrel
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I can't believe it

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The Least has been fixed?

maiden tide
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problem is people are gonna see its dimmer on average than vanilla and call it trash so I'll keep the shit ass one as the main file

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ya seems to be fixed

solid sorrel
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Finally Musa can move on

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Your job here is done

maiden tide
solid sorrel
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What could they possibly add that would be worth it?

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BTW do we need to have any of the post processing settings on?

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Or are those fine to toggle off per preference

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Rgba16 seems to have worked

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Not seeing goofy banding any more

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Need to run through the intro labs because it was disgusting there

maiden tide
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all I did was go into data0.pak and adjust exposure.ppfx

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and adjust so that the hdr branch matches the sdr branch

solid sorrel
maiden tide
spring fog
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@pure blaze look

maiden tide
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Dio won’t like it

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Not nearly as bright and contrasty as vanilla

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That’s gamingtech approved

solid sorrel
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Finally

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Time to test

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Then play for 10mins before uninstall

true smelt
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if only i could get the other mod to work

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idk why it doesnt work for me

pure blaze
spring fog
pure blaze
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you're as stoopid as musa

spring fog
pure blaze
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so ?

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people have shit taste for shit games heihachiPlasma

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idk how dl2 didn't nuke this franchise it was such a let down

solid sorrel
pure blaze
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nah

solid sorrel
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We have E3 experince mod now

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to cope with

pure blaze
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i won't even let it pass as sarcasm

solid sorrel
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in 2056

pure blaze
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complete garbage even now

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game is fundamentally broken

violet tundra
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using Forge mods I'm fully coping kekpepehands

solid sorrel
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Temu DL1 with everything being bright and colourful for some reason completely destroying the gritty aesthetic

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with non of the FNV story / quest charm

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and barebones RT

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AND NO HDR

solid sorrel
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HDR brainrot / HDR but with no glow (bloom) / SDR exposure

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Now I need to mod out that disgusting sun sprite

true smelt
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I loved dying light 2 on launch

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I think I put like 80 hours into my first playthrough

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But I also find dying light 1 kinda shit still so that may be why the different playstyle spoke to me more

solid sorrel
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ahhhhh, I just saw the 3 meter RT draw distance

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@rich stag we cant increase the range like in DL2?

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I couldnt record for some reason

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but the RT shadows just spawn in and out

polar flume
solid sorrel
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yes

polar flume
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i see

solid sorrel
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Musa has now matched SDR

polar flume
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tbf i like both the second and third shot

solid sorrel
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HDR has been fixed in The Feast

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now we need RT unsloppification

solemn flint
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stuff like bloom etc will have a useless performance impact in FP16

rich stag
rich stag
solid sorrel
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wait

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I am dumb, you already mentioned this

rich stag
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I dunno if that actually works tho, I don’t see rt shadows when increased

maiden tide
sharp schooner
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I am playing DLTB using the modsRenoDX - HDR Fixes and Enhancements, RT and Shader Tweaks, RTX Enhanced and write-protexted the game'sappmanifest_3008130.acf.
Game is looking so much better now.
Thank you @maiden tide and @solid sorrel

true smelt
sharp schooner
maiden tide
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someone should add hdr to dying light 2 now

solid sorrel
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Miru

slate gulch
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So for RT shadows do I install alt version or addon version?

opal rock
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What amazing timing, finally coming around to playing the game and musa the goat just fixed it 😄

quasi apex
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@maiden tide so is this game finally playable? patrickNotes

solid sorrel
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boiling

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and 3 meter draw distance at parts

solid sorrel
quasi apex
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the rt and shader tweaks and rtx enhanced

solid sorrel
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He thinks a couple mods is enought to unslop RT in The Feast

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Its capped at single bounce

solid sorrel
solid sorrel
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Miru was able to unslop it in DL2 only because techland gave source

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DL2 and The Feast are both capped at 30units which is abysmal

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for DL2, miru did 500

maiden tide
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but ya its playable

quasi apex
maiden tide
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only mod i tried is miru's

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are there any good grass shadows mods

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oh wait I see this

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i only tried shader tweaks

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didn't realize miru had other mods

rich stag
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That file gets changed for every update

maiden tide
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rip

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ya I'm worried I'm gonna have to keep updating my shit and it's gonna be annoying

maiden tide
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do i use preset l or m

torn cedar
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I have read that L works better than M with performance and ultra performance Dlss

polar flume
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L has issues still, and is like quite a bit more intensive despite having more image artifacts

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M you can use at any level though as long as your gpu can handle it

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using it in witcher atm with 70% dlss just fine

opal rock
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Any mods you guys recommend?

maiden tide
opal rock
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Oh awesome thank you!

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Is it intended btw that theres no real reno menu with the neutral one and its only controlled trough in game sliders?

maiden tide
opal rock
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Oh interesting

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First time im seeing that xD But glad everything is in order then

inland ravine
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game has a pretty nice photomode

inland ravine
maiden tide
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post processing looks good here

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better than dl1

plain stump
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honestly I was fairly happy with the game. It's fun. Best game of the 3 imo

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stupid b movie story of the first still clears for some reason though

maiden tide
sharp schooner
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The only thing I really miss from DL1 in DLTB is the atmospheric music. PaweƂ BƂaszczak absolutely nailed that vintage late-’70s to early 80s psychedelic Goblin, John Carpenter synth-rock soundtrack vibe. The soundtracks from Olivier Deriviere for DL2 and DLTB sound a bit too "modern" at times (even tough there are some gems in the whole, PaweƂ’s soundtracks for Dead Island, Dead Island: Riptide and Dying Light evoke that vintage atmosphere and sequencer-style of the classics)
https://www.youtube.com/watch?v=LEpJYIn2ojw
https://www.youtube.com/watch?v=R5mF_fh1HXs

  1. L'alba Dei Morti Viventi - 0:18
  2. Zombi - 5:35
  3. Safari - 10:02
  4. Torte In Faccia - 12:15
  5. Ai Margini Della Follia - 14:15
  6. Zaratozom - 15:48
  7. La Caccia - 19:27
  8. Tirassegno - 23:08
  9. Oblio - 26:02
  10. Risveglio - 31:18

Equipment:
Dual 1229 (Empire 888 TE cartridge)
ART DJ PRE II Preamp
Focusrite Scarlett 18i8

http://www.discogs....

▶ Play video
sharp schooner
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Beautifully instrumented, sequenced and composed:
Deep melancholic athmosphere, mystic tension, raw analogue character and vintage warmth
https://youtu.be/SuC-520K8zQ?si=rj0IrQsWJ3EglZA3

These short tracks play in all 3 maps in Dying Light and only play when you aren't in combat. I consider these pieces of music to be some of the best in the game, yet they are nowhere to be found in the OST. I've compiled them all into one video so you can hear them. They play at random, and in no order, so I've done my best to record each song ...

▶ Play video
true smelt
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I hate it when my enjoyment of a game is tied to the developer of the game not breaking my setup with every patch

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Between shader tweaks and now Reno

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It’s gonna be annoying

spring fog
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first world problems

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they updated dl1 for 10 years bro, 10 fucking years
that is to be commended

spring fog
true smelt
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when i know it will break in a few weeks at most

spring fog
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it wont break if you run it unmodded first

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experience the story, then come back with mods

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or at least dont use mods with games likely to get updated a lot

true smelt
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i consider renodx for example essential though

spring fog
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sure they are, on older games that have finished their patching cycle

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you're just asking for issues with this one tbh

slate gulch
true smelt
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regular one works fine

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it worked for others though so not sure whats going on. best to just try yourself. if it crashes when hitting the menu then you have the same issue as me.

slate gulch
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yeah tried alt and it crashed with that ppx error.

maiden tide
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autoexposure is pretty strong

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makes the sky dim

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I can roll off its strength for highlights

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#if 1  // slightly reduce autoexposure strength for highlights
  if (USE_CUSTOM_AUTOEXPOSURE != 0.f) {
    float y = renodx::color::y::from::BT709(r0.rgb * autoexposure);
    float t = saturate(y - 0.18f);
    float strength = lerp(1.f, 0.975f, t * t * t);
    autoexposure = 1.f + (autoexposure - 1.f) * strength;
  }
#endif
inland ravine
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siick

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-# noticed that yesterday

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does the game have a lighting buffer you can tap into?
can do the auto exposure on the lighting buffer instead of the scene buffer so that darker materials don't bias it

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-# have no idea how hard it would be to change that lol

maiden tide
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sounds like something I'd have to use luma for

solid sorrel
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First DX12 Guma mod when?

maiden tide
rich stag
inland ravine
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yeah that's probably way easier lol

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just find it goofy when the auto exposure adjusts when you look at a dark material like asphalt

sharp schooner
# maiden tide `RenoDX for Dying Light The Beast - Neutral Version` updated https://www.nexusmo...

When using the Neutral Version in concert with Restored SDR Exposure, I get HDR peak brightness (in highlights etc.) but only BT.709 colors. No DCI-P3 nor BT.2020 colors.
Is this supposed to be so or is it because I am using the other mods (Disable Global Illumination Desaturation, RT and Shader Tweaks and RTX Enhanced) ?
(When using the "Main Version" instead of the Neutral Version of RenoDX for Dying Light The Beast, I get BT.709 and BT.2020 colors.)

maiden tide
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The game renders entirely in bt709

foggy dune
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Does the neutral version also support RT and why do you prefer the neutral version over the main like whats different. Im no HDR conosseiur

foggy dune
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reshade is not showing up for me when i boot up game

maiden tide
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if for whatever reason it still isn't working for you

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you can unzip the reshade installer's exe

foggy dune
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yeah i figured it out

maiden tide
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and take the ReShade64.dll and rename it as dxgi.dll and place it there

maiden tide
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now that I have that fixed I should probably just make neutral the only version

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their autoexposure code in hdr makes outdoors way brighter and washed out so they just cranked up saturation and contrast by slapping on ACES tonemapper

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in SDR their autoexposure is too strong and dims highlights too much, I ended up forcing their SDR code and adjusting the way autoexposure is applied so it doesn't dim highlight as much

sharp schooner
maiden tide
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It’s just an arbitrary increase to saturation

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The mindset that hdr means you have to jack up contrast and saturation so you can show off your expensive tv is one of the biggest issues with hdr games

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I don’t even like the way the regular version of the mod looks

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Was never satisfied with the mod before

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Was easily one of my worst mods

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Now I think it looks good

maiden tide
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more adjustments
before / after

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using hue corrected sdr eotf emulation and ipt instead of oklab now

maiden tide
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turns out I also needed to change glow/lens flare/light streaks to get a proper match with SDR

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they all branch in HDR

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rip its making specular freak out

polar flume
polar flume
maiden tide
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clamping the bloom input seems to work

polar flume
maiden tide
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still small artifacts here and there

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waste of time to track down all these shaders that could change with an update

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glow/light streaks/lens flare are just gonna have to be a little different in hdr

static rover
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still, thumbs up to you too

polar flume
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KEKW👍

true smelt
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need someone from techland in here so they can implement all this into the game

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"i get it now" moment is what they need

rich stag
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So it’s bad for hdr despairge

gloomy wraith
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Greetings. I’m having an issue with the RenoDx menu — it doesn’t appear, even though the add-ons tab has the checkbox selected. Ray tracing is turned on, but my TV only supports SDR. The menu showed up without any problems in Silksong. Any thoughts on what might be causing the issue?

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What files should I use if I have an Sdr TV? I see you have several of them and you can combine them somehow . Can I have more detailed instructions, please?

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I downloaded RenoDX for Dying Light The Beast - Neutral Version, it is displayed in Reshade, that is, there is a check mark, but there is no RenoDx menu itself. Why ?

solid sorrel
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its all done using in-game HDR sliders

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why? because thats the only way to get the addon to work with RT

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Wait what

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If you have SDR only display then just use SDR, this addon is pointless?

true smelt
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maybe it could help with banding but you'd still need a 10-bit display

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but idk enough about that

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i feel like this mod is being held together by thoughts and prayers as is

gloomy wraith
gloomy wraith
solid sorrel
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There's a separate 16bit resource upgrade pak

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On the nexus page

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You can try that since it helps to solve the atrocious banding

maiden tide
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I can upgrade sdr stuff but they also use srgb resource views in sdr so those would break

solid sorrel
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Rip

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SDR truly is pain and suffering

gloomy wraith
gloomy wraith
# maiden tide Most of that is only in hdr branches

By the way, I tested your mod EXPERIMENTAL Restored SDR Exposure
along with this RenoDX for Dying Light The Beast - Neutral Version.

I’m not sure which one did the trick, but when I added the Restored SDR Exposure to the proper folder, the main menu displayed a message saying the game had been modified, and so on. Overall, I liked the visual result— the light haze was gone. So, this thing actually worked for me! It’s great that at least this experimental mod seems to be functioning 🙂 Am I right in thinking that the experimental mod doesn’t impact ray tracing?

#

What if I use these two mods together? I mean : Restored SDR Exposure + EXPERIMENTAL Render Target Upgrades.
Will that work? Do they clash with each other? Or is Bt 2020 more about the color range for HDR?"

maiden tide
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the restored sdr exposure is supposed to make hdr look more like sdr

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shouldn't affect anything in sdr

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the render target upgrades reduce banding but has a much more limited affect in sdr since some of the stuff I edited is specific to hdr

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they don't conflict with each other

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they modify different files

gloomy wraith
solid sorrel
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It's on the Reno page for Beast

gloomy wraith
#

Or you mean EXPERIMENTAL Render Target Upgrades on nexus page ?

solid sorrel
#

Experimental render target on nexus

maiden tide
gloomy wraith
# maiden tide here's the list: https://github.com/clshortfuse/renodx/wiki/Mods

The game is not in the list on this link, but the link I shared provides more details and includes the game.
https://github.com/clshortfuse/renodx/releases
In the past, the author had a "Releases" section on GitHub, but later removed it. However, if you knew about its existence before, you could still see the details — in other words, get more information.

GitHub

Renovation Engine for DirectX Games. Contribute to clshortfuse/renodx development by creating an account on GitHub.

maiden tide
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Oof forgot to add it to the list

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Once ShortFuse finishes the website it should be easier

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Cause he added a json file for every mod so it should be more automatic

quasi apex
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reno website incoming?

maiden tide
#

ya

true smelt
#

The Starchild quest is so good

humble vale
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neutral version worsk with rt?

maiden tide
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Make sure to get the pak files too

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Neutral + both paks will give you the best results

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I’m gonna make neutral the only version and move the paks from optional to main

maiden tide
#

Took a look at the vanilla hdr for the first time in a while. Forgot how offensively bad it is. Almost tempted to change my pick for worst of the year from Silent Hill F to this.

Vanilla HDR Defaults / Vanilla HDR Brightness 0.5 / RenoDX Game Brightness 200

humble vale
# maiden tide Took a look at the vanilla hdr for the first time in a while. Forgot how offensi...

Look, I know brightness. I have the best brightness. I’ve had the best brightness for years, everybody knows it. And let me tell you, I’m looking at these screens, and these are very expensive screens, very high-end, and I see the big beautiful brightness, and it is spectacular.

People come to me - and these are big, strong engineers, tough guys, they’ve never cried a day in their lives - and they have tears streaming down their faces. They say, 'Mr. President, the highlights, they’re so bright we can’t see the clouds anymore.' And I say, good! Who needs the clouds? We don’t want the clouds. We want the light!

The fake HDR Den media, and they are so dishonest, truly some of the most dishonest people you’ll ever meet, they talk about 'clipping.' They say, 'Oh, the detail is gone, it’s just a big white blob.' No. It’s a victory. It’s the light winning over the dark. It’s a total win.

You look at the sun on that screen and you can’t even see your own living room anymore, that’s how much winning is happening on that panel. It’s a perfect implementation. A perfect tone map. Probably the greatest tone map ever drawn, maybe even better than the maps they use at the border.

true smelt
true smelt
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Especially how he pretended to care for a while when he was in this or the hdr den server but still spews this clickbait nonsense because telling the objective, measured truth apparently doesn’t pay the bills anymore

polar flume
#

Hes still in here

true smelt
polar flume
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and telling the truth always gets less clicks than controversial/clickbait stuff

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just how it be

true smelt
#

Honestly hats off to people with enough integrity to tell the truth and not engagement optimized bullshit

polar flume
#

Is it really the medias fault if the people want to watch that/hear that/read that shit

true smelt
polar flume
#

That’s true yeah

true smelt
#

I feel like I couldn’t do that. I don’t wanna tell bullshit all the time

polar flume
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Was talking more generally rn

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Yeah same

true smelt
polar flume
#

Yep

humble vale
turbid cliff
maiden tide
#

I think in the video he mentions not actually even checking sdr

#

like he was just so blown away by how beautiful the clipping and hue shifting was

#

and decided it was one of the best of the year

polar flume
#

Hmm I suppose then he just likes super bright and contrasty as long as Blackfoor is reading well

maiden tide
#

unfortunately this is the case for literally everyone with a youtube channel

polar flume
turbid cliff
spice furnace
rich stag
#

He's making a new UE5 branch that handles HDR properly and he needs 900k in funding

inland ravine
#

-# pumbo unironically has a ue5 fork for hdr lmao

slim finch
plain stump
#

2 is definitely the worst one

ionic talon
#

Hey everyone, quick question, does the Reno update for The Beast disable multiplayer for anyone or is it just me?

ionic talon
torn cedar
#

What dlss preset is better for this game? M or L

tough wedge
#

reno working for this game yet?

sharp schooner
solid sorrel
#

fuk me

#

I can now explain what the issue is with distant trees

#

Not occluded in shadow

#

or lacking screenspaced shadows

#

but whats strange is the other distant tree have shadowing, its just the ones near the mountain where the sun is dont recieve shadowing

gloomy wraith
# solid sorrel

So Reno mod unreal spoils the shading of trees in Days Gone?

maiden tide
#

forge has been complaining about how bad the distant lods look since this game launched

#

now he realizes its due to the lack of shadowing

tropic zenith
#

For the HDR Min. Luminance I set it to 0.5 as the recommended to be 200. Is there a more accurate number to get get it close to 203 like the default sliders in reno.

tropic zenith
# inland ravine also messing around with this mod https://www.nexusmods.com/dyinglightthebeast/m...

I tried this one but it seems like the night or any dark area is really hard to see. The lighting felt like DL2 when you had Gritty colorspace on. The night was so hard to see. Do you have any other recommendations of mods out there that would remove the nasty green/yellow tint. I tried the Disable Global Illumination Desaturation mod but with RTGI it felt exactly the same. I am not sure if the mod was meant for prior GI before RT.

inland ravine
#

the green / yellow tint is apart of the vibe

heavy bear
#

@maiden tide Do we have to have the Restored SDR Exposure mod in order to use the RenoDX mod for this title?

tropic zenith
maiden tide
#

there's a good chance any major updates will break the game

#

I'm also editing stuff in the paks

tropic zenith
#

Usually how it goes. I guess we will find out soon.

sharp schooner
#

any news ?

maiden tide
#

update isn't out yet

sharp schooner
#

oops .. was in the office and saw some youtube videos with streams already .. so I thought it's already out

#

just checked out the changelog .. "Fixed the issue with heavy performance drops happening when looking at an area with dense foliage"

heavy bear
#

Did a “clean install” for the new NVIDA driver yesterday through NVIDIA app and it broke reshade on this game. Updating and reinstalling reshade didn’t work so I uninstalled the game, cleared all the files out, did a fresh driver install with DDU, reinstalled the game and it’s good. I’m a bit new to Reshade and RenoDX, is this a common issue with new NVIDIA drivers?

wild stratus
#

the update is out , hope it wont break the game

maiden tide
#

probably will break the game

#

if it isn't outright broken at first glance it will probably break it in ways that aren't immediately noticeable

wild stratus
#

i am afraid of that too, i haven't tried the updated version yet to be honest

candid siren
#

I tried it, at least no crashing, and the sliders in the HDR calibration menu still function like described in the RenoDX description

maiden tide
#

That would mean the one tonemap shader hasn’t changed at least

heavy bear
#

@maiden tide do you know if RenoDX and paks still working as intended? You wrote earlier that you were editing the paks?

sharp schooner
#

I played an hour yesterday with the "old deep fried" RenoDX version and "RT and Shader Tweaks" - everything working perfectly fine.

maiden tide
heavy bear
#

@maiden tide nice! Your work in particular has been a game changer since I discovered it a little while ago. Thank you!! 🙏

maiden tide
true smelt
#

not renodx related but is the update just a new difficulty or what?

#

i didnt quite understand from the video they posted

desert charm
#

Yes, new difficulty, new game mechanics, all of it is optional

desert charm
#

@maiden tide Is this compatible with the DL mod manager that compresses .pak files?

maiden tide
#

No idea

desert charm
#

Let's find out! 😄

#

@maiden tide Also thank you kindly 🙏

#

As a looting game, one of the biggest pet peeve of mine is how much time you waste opening empty containers lol.

1 mod I always install is no more empty containers. It just removes the interaction with anything that's empty

#

it doesn't ADD things in them, it just removes empty containers.

tropic zenith
#

Stronge works again, thanks.

#

Now I need to figure out which options I am going to have to turn down... The game is constantly using 9.8GB/10GB VRAM since the new 1.6 update. I might have to turn off ray tracing doomerWojak

tropic zenith
candid siren
#

This mod also improves ray tracing.

A "boiling" noisy effect is quite noticeable in some instances when I use DLSS Performance, and becomes a little less noticeable if I switch to balanced. However, with this mod, the boiling effect is now even less noticeable in performance as it was in balanced for me before.

The delay in changes in lighting when you switch on or off your flashlight is also greatly reduced with this mod.

quasi apex
#

has it been confirmed if update broke this?

#

oh it fucking

#

god updated already

#

ignore me :)

quasi apex
#

@maiden tide all of your code for this is in your main repo, right?

quasi apex
#

sick

#

I'm finally gonna play this game lmao

maiden tide
#

make sure you get the paks

heavy bear
#

Anyone know preferred HDR min. luminance slider setting for this mod on an LG G5 PC gaming? I’m using optimal settings FMM professional sliders at 100 in TV

candid siren
#

Probably follow the instructions that the mod gives

maiden tide
#

I play in a dark room and set it to the lowest setting

#

but most people probably won't like that

heavy bear
#

Ty! Anything below .5 seems to be dim

maiden tide
#

0.5 maps to 200 nits which is a good value for most people

haughty yew
#

is reshade addon for hdr mod safe for coop in dying light the beast?

haughty yew
# valid sigil yes

I did tried, but seems another players need use same mod due I get error join mismatch game data/mods something like that.

maiden tide
#

Oof

#

Was hoping the mod only affecting visuals wouldn’t matter

lunar bobcat
#

hello, where can i find the redodx for The Beast Reloded Lands?

Actual i have 1 from Nexus Modm but it didnt show the extra tap and think its broken.

Any one can help or have a idee?

Things i do: Rename the Reshade dlls for compatiblity. Try older Versions with and without shaders and co. Nothing help

true smelt
true smelt
robust lark
#

Guys I enabled HDR zoom game yet I don’t see the sliders please help!

#

@maiden tide

desert silo
candid siren
#

It has no sliders. Read the pinned post in this thread, it also includes instructions for how to set the in game sliders

maiden tide
#

the min luminance slider is the new brightness slider

maiden tide
candid siren
#

Only RenoDX Render Target Upgrades was upgraded, right? The other files still show uploaded on march 27th