#The Legend of Heroes (Falcom/Phyre Engine)

2426 messages Ā· Page 3 of 3 (latest)

jaunty dragon
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in rendering.hlsl

pastel lintel
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Is this the same build as for trails in the sky but updated?

pastel lintel
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Holy shit I loose 25fps between K and M heihachiPlasma

dapper mountain
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Are you using dlaa

pastel lintel
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I keep stable 120 like that with K

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Issue I“m facing now is that Opti seems to make the steam UI not work ingame (achievement popups and whatnot)

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Screenshots also dont work

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Yeah can“t get the steam overlay to work. If anyone knows why lmk pls

pastel lintel
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I guess I“ll use FSR 2 if I can“t fix it

dapper mountain
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Steam overlay that important than dlss?

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I found fsr2 unberable

pastel lintel
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But I can“t take screenshots or get achievement popups, it sucks

dapper mountain
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Pretty sure game already has built in achievment tracker and popups

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and you can take screenshots with reshade

pastel lintel
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Ohhhh nice

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Not bad then

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It does disable steam input so I can“t really take screenshots unless I bring the keyboard to the couch but that“s ok, the main thing was the achievements tbh

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Overlay doesn“t work for you either right? It“s not just me

dapper mountain
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Yeah

pastel lintel
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Gotcha, then it is what it is

dire bison
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Yup its good now! Thanks!

dire bison
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@dapper mountain the volumetric fog in the underground culvert , those sky lights are supposed to be static or like paint all over my screen the moment I move my camera around ?

dapper mountain
dire bison
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I thought it was fsrs doing so disabled it but it still does it , also disabled the addon and it still does it so im at a loss

dapper mountain
dire bison
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Hdr addon or yours ?

dapper mountain
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Without mine

dire bison
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Do i have to boot the game again without the file ? Because I just tested each option by switching it off and on

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And it still does it

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That way

dapper mountain
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Yes you have to reboot

dire bison
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Ah ok

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Let me try

dapper mountain
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Im pretty sure its a problem from mine

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I tried to fix it but I couldnt do it so I am waiting for my tokens to regenerate

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So I can dump it to AI

dire bison
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Omg lol

dapper mountain
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Good thing is that is the only place I saw with the bug ( there might be more tho idk)
The thing that causes the problem is XeGTAO and you gotta reload your save the notice the difference

dire bison
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Ok It doesn't do it but God damn its ugly at low

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I deleted or moved the file out from the game

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Oh they are pretty at ultra

dapper mountain
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Well yeah without my mod low is gonna look horrible

dire bison
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So in order to have the addon and make the skylight work I need XeGtao disabled?

dapper mountain
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Yes

dire bison
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Okep

dapper mountain
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Until I fix it

dire bison
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I think its not a big deal if its literally this location

dapper mountain
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I noticed at this place only

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ĀÆ_(惄)_/ĀÆ

dire bison
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Ah ok no biggie

dapper mountain
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Game doesnt relies heavy on volumetrics

dire bison
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I bet they were like how about we actually add some volumetric lights in this location

dapper mountain
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@jaunty dragon What do you do wen you have a shader that doesnt decompile correctly

  1. Tell AI to fix it by looking at its asm?
  2. Tell AI to decomp from cso?
  3. Edit asm and tell AI to compile into cso?
jaunty dragon
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if amigoto boto fails

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you have to take .cso

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deassmble into .asm

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which decomp tools can atleast do

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then you have to either edit .asm

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but thats a PITA

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or you can get clanker to compare .asm to your failed decomp .hlsl

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it might find the issue such as decomp failed because of blah blah and then it can fix

dapper mountain
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Yeah I wanna avoid editing asm

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Need AI to save my ass again

dapper mountain
jaunty dragon
dapper mountain
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mfer made it worse

rough nest
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Game keeps crashing when I set output to dlss. I did everything as guide says

dapper mountain
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It was crashing for me aswell when I tried the latest build

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But this one works might be a regression on later versions

pastel lintel
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Didn’t touch anything on output itself tho. Just followed what’s said there in that message

rough nest
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I figured it out. Found a post on steam and reddit. Apparently latest builds of optiscaler simply doesn't load DLSS, some people also mentioned crashing. I've downloaded some older version pre8 and now it loads DLSS fine.

pastel lintel
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The pinned message already tells u what version to use

rough nest
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@pastel lintel May I ask what settings do you use for renodx? Not sure what's the best. I have installed it properly but tbh I'm not satisfied so far. Everything seems to be less colorful and a little bit dimmed.

pastel lintel
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Everything looks good on my end except the sky sometimes it’s a bit of a weird blue vs sdr

granite arrow
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hey i'm not really sure if i installed RenoDX into Cold Steel III right

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i've tried to install and reinstall it but i don't think it came through correctly because nothing pops up whenever i hit the home key

dapper mountain
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When you press home you should see RenoDX in one of the tabs

granite arrow
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Oh nvm there we go, thanks! @dapper mountain

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Just needed the add on support

gusty sluice
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hi guys ive been having issues with the dlss implementation in Horizon. In the provided clips you can see how pixelated and buggy kevins coat gets in horizon vs a clip from NISA kuro 2 with kevins coat modded in you can the issue is not there. There are many cases like this where DLSS in kuro 2 looks significantly better with no pixelation issues meanwhile in horizon sometimes if the model is slightly further away and is moving the aliasing is very visible. This only happens when characters are moving tho when they are still the game looks fine. btw i am using DLSS 310.1 for both games, 310.5 is the default for horizon and the issues are even more constant and obvious with it, 310.1 kind of reduces it. also both clips are at 90% res, at 100% DLAA the issue is still there but slightly better. links spoiler tagged because the video is from horizon act 3 Kevin 2 ||https://www.youtube.com/watch?v=RVnLMUcBu-o https://www.youtube.com/watch?v=xg-sm-ErbSM||

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also to let you know ive tried all kinds of driver versions, issue still persists

dapper mountain
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I usually am sensetive to image quality artifacts but I am observing Kevin's coat in first clip but cant see anything?

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Instead of using different dll's, did you try switching between DLSS 3, DLSS 4 and DLSS 4.5 in game's menu?

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Because you said 310.1 kind of reduces it that might be because it is switching to Preset K (4.0) becuase there is no 4.5 in that dll.

dire bison
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@dapper mountain Just found another location XeGtao causes when its enabled with the volumetric lights, for example this lamp here, when you move your char left and right that "circular light" around that lamp is offsync with the lamp image, you can check it yourself, just giving you another spot if you ever plan to fix it xD

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this is the time and place

dapper mountain
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I will try after the promised day kekpepehands

gusty sluice
gusty sluice
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honestly not a huge difference

gusty sluice
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but in some instances its very obvious

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i got the worst of it in the levre district, vans jacket glitches there for me a lot

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again its only when you move

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it seems to be dependent on area for some reason

solemn latch
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I tried the newest version on horizon and performance degrades over time. The game can go all the way down from 130 to 90 fps just standing around. I am on Linux, so I don't know if that's exclusive to linux, but most of my issues in general so far have always manifested too on windows when I tested later.

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Without the mod performance stays constant under the same conditions for me

dapper mountain
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inb4 I remove xegtao completely

cobalt charm
solemn latch
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renodx-hdr, I don't even know what vanilla-plus is

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Yesterday I did some tests and in the place I'm in I'll see a ~20% performance loss after roughly 260 seconds, which amounts to roughly 35k frames for me

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It's weird because this drop is sudden, it just goes from ~125 to ~100 fps after that amount of time, and after more time has passed it can go all the way down to the 70s, and when performance drops like that GPU usage just goes down

dapper mountain
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I tried replicating that but couldnt

solemn latch
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yes, 9070 XT

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I'm doing another test now, I was also running optiscaler to inject fsr 4.1.0, I'm now trying just reshade (I thought I had tried it before). So far it lasted 9 minutes without this drop, but I'll leave it running for longer to see if it just takes longer without optiscaler

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If performance holds, this might be an issue with both interacting at the same time, the problem would be in which project should I report this issue if that ends up being the case?

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Yeah, it really looks like it's an interaction issue, been running just the hdr mod without issues for over 20 minutes now

solemn latch
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I tried testing optiscaler with black myth wukong's HDR mod and didn't get performance degradation there. I also tested reshade 6.6.2 (the one I used for wukong) with one of the earliest versions of the falcom HDR mod that works with horizon and that still caused the degradation. It does seem that there's a bad interaction specifically between the HDR mod, not reshade, and optiscaler.

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I guess I'll have to choose between the two

tired stream
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The answer seems always to be "its amd"

dapper mountain
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eternal meme

solemn latch
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I'm trying vanilla-plus now and even if I disable everything in the settings it still makes the volumetrics here look unstable temporaly. The recording looks dark because I'm using HDR, but you can see the issue

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lol, discord can't show the video properly, let me try another codec

dapper mountain
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Yes its a known bug

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I am trying to fix it now

solemn latch
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no need for me to send a video that works, then

dapper mountain
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Yeah

cobalt charm
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  • without 8-bit and 10-bit upgrades
  • with 8-bit upgrade
  • with 10-bit upgrade (actually with Horizon there isn't 10-bit target, so just testing 8-bit should be enough)
solemn latch
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Haven't tested 10-bit yet and I'll have to leave, will only be back by tonight, but I don't think I have to judging by what you said

cobalt charm
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then just don't use the 8-bit upgrade

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I don't know why but it might be related to the motion vectors

solemn latch
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well, optiscaler does spam a bunch of motion vector warns like this:
[17:00:11.517100] [W] IFeature::GetRenderResolution No subrect dimension info!
[17:00:11.521780] [W] FSR31FeatureDx11on12::Evaluate Can't get motion vector scales!

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Should I see any visual difference? Just toggling the option I couldn't see any, at least in the scene I was in

cobalt charm
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It does require a game restart (sorry I forgot to say)

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I am not too sure about the difference, bloom is capped at 8-bit sdr

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but the main game is still in hdr

dapper mountain
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Ok good news. Reworked the Xegtao a little bit
Full res XeGTAO runs way faster than old one with no quality regressions

Bad news
Still working on messed up volumetrics and got 27% token left. Even AI has no idea how to fix it kekpepehands

dapper mountain
cobalt charm
pastel lintel
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Why does PsychoV change the color of the Sky so much in Trails of the Sky 1st Chapter?

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Doesn“t look quite right to me

cobalt charm
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or increase bloom color correction

pastel lintel
pastel lintel
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Tried changing the bloom but doesn“t do much

cobalt charm
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correcting the hue too much eventually makes it looks like sdr

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that said, the sky shouldn't be so blue

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I am playing Stellar Blade, while Sky is a very anime game though

pastel lintel
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Not sure what the cause is. I guess it is what it is. In sdr it looks well… sdr. Which is far from ideal also

pastel lintel
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In trails I don’t wanna see a ā€œrealisticā€ sky cause it’s not what the game is chasing

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Dunno how it would look with other tonemappers + HDR bloom tbh

cobalt charm
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psychoV is unrelated here

pastel lintel
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Oh so it’s just the HDR bloom thingie?

cobalt charm
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you can try this one

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its just how bloom is corrected with respect to the vanilla colors (which are broken anyways)

pastel lintel
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Ahhhhh I see

cobalt charm
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that build has stronger correction, since both hue and chrominance are corrected

pastel lintel
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And at 100 correction it looks near identical to SDR but better, is there any downside to 100 correction?

cobalt charm
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the lamps' colors are white

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which I don't like

pastel lintel
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Ahhh ok, I“ll leave it at 75 then. Thanks for the build!

dapper mountain
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@solemn latch @dire bison

Fixed XeGTAO causing smearing with volumetrics

Reworked XeGTAO
Set ingame local shadowing to Character Only
XeGTAO now only runs in full res regardless of ingame setting
Full Res XeGTAO runs faster than previous one by 15%

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I am off to bed now despairge

mighty oak
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I downloaded the newest one for daybreak 2, but it looks like bloom is cranked up to 200% or something. In hacking minigame I can barely see mare from all the bright lights. What am I doing wrong?

mighty oak
tiny condor
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hmm weird I guess it has something to do with the otherwise stable OC I'm running on my gpu but not sure as if the OC itself was unstable when launching the game the video I have on my other screen would be affected by it

tiny condor
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yeah this one worked fine

dapper mountain
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@cobalt charm Found a bug in the falcomengine addon that didnt happened in your earlier kurokiseki addon. Some effects gets clipped

falcomengine / kurokiseki

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Its not all times but there is a dip in falcomengine one

cobalt charm
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I disabled it because it hurts someone's performance with optiscaler

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But at least its in advanced option, can you enable it and help me verify?

dapper mountain
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Yes its fine after enabling

dire bison
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@dapper mountain sorry which file is the latest again? >.<

dire bison
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i got ocnfused with all this xD

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Did RenoDx change for Horizon? Or is it the same since then ?

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@dapper mountain by SSR you mean screen space reflections ingame?

dire bison
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Doesnt XeGtao work with ultra local shadows?

dapper mountain
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Use character only

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I changed few stuff around

dire bison
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with char only local shadows the background lacks even more shadows i feel like

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or am i too used of the darker hbao settings

dapper mountain
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That might be it

dire bison
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@dapper mountain See the diff?

dapper mountain
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More shading isnt better
Scenes like this show it better

HBAO+ vs XeGTAO

dire bison
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yeah with XeGTAO i noticed individual items are shown better

dapper mountain
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HBAO+ darkens the wall behind the person for no reason

dire bison
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why SSR ultra tho?

dapper mountain
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It is for ssr changes. If you do not use SSR upgrades you do not need ultra

dire bison
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i had it on default for performance reasons, ultra to default is a big fps gain

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One thing i cant notice with the naked eye is the quality setting for XeGTAO on the addon

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i have set it to high cuz i actually see no changes and it deeps the fps a lot with 0 noticable changes

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Unless its a setting i have to reload the game to see and it doesn't change on spot when i slide it left or right

dapper mountain
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It doesnt changes much because I am doing full res XeGTAO only

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Even high is enough

dapper mountain
cobalt charm
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So I assume that this problem also exists in native, and across all 3 games

cobalt charm
dapper mountain
cobalt charm
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XeGTAO seems good, a bit heavy even with rtx 5090

devout sierra
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Question, for Daybreak does HDR need to be on or off in settings for this to work properly? (i assume on but making sure)

dapper mountain
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On

devout sierra
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cool, thank you

devout sierra
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is there any settings i should change? i feel like the game looks kinda bland with this, which is weird cause CS3 - Reverie looked great with RenoDX. SDR seems to pop more. I am only in the first area though

dapper mountain
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Defaults should be fine

devout sierra
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hmm okay then

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ill just play more and see how it goes

cobalt charm
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actually I think there shouldn't be any reason for SDR to be more colorful

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the overlay compresses colors

devout sierra
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you know actually... i think its just my monitors abl thats making me see it differently

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the first area of Daybreak is quite bright which forces it into action

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so nevermind

cobalt charm
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ah yes

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these games are bright

devout sierra
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wish theyd like give you control over abl or something

cobalt charm
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if you're playing with OLED, I think paperwhite 100 is good

devout sierra
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paperwhite as in game brightness in the renodx settings right?

cobalt charm
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yes

devout sierra
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hmm okay i try that out thanks

cobalt charm
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I only have a mini-led so I dunno

pastel lintel
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Trails FC was bright af with the mod on my G5 yeah. Had to turn game brightness to 170 or so cause I was getting blinded constantly lol

spring sentinel
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Is there a specific way you need to set SK when you want to run it together with RenoDX for Reverie?

When I use SK's HDR10 with Raw Framebuffer things don't.. Exactly look right, haha. Even though ReShade + RenoDX have indeed loaded (or so SK and ReShade tell me).

It's probably something stupid on my end, but I've only recently switched over to an OLED and HDR so this is all very new to me.

spring sentinel
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Hmm, let me check. I mostly chose HDR10 because a prior user showed here that it was necessary.

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Oh, that looks a lot better!

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Ah yes, HDR screenshots and Discord.

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I assume the default settings that come with RenoDX are the ones you want to use?

spring sentinel
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Is there a specific reasoning why it might've changed from HDR10 to scRGB Native?

Since I thought scRGB native was mostly for Kuro+.
(Haven't reached those games yet, so I don't even know if I have to make changes to SK for games that have native HDR)

cobalt charm
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this build has HDR10 if you need

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the only problem is the loading screen logo is bright

spring sentinel
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I can take a look, but frankly scRGB looks great so far.

I'm just very new to all this, hence once I get to Kuro/Daybreak I'd have no clue how to even make its native HDR work with SK + RenoDX haha.

But a worry for a future me.

cobalt charm
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they are just different output formats

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no difference in terms of end result, just compability with other stuffs

spring sentinel
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I see.

I mostly mean the part of.. When I'll boot up Kuro, if SK will know to 'hang back' so I don't need to choose HDR10/scRGB to make RenoDX work.

woeful cipher
cobalt charm
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even though I love SK, it basically hates RenoDX, so I just use RenoDX + DisplayCommander nowadays

spring sentinel
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Tested out the HDR10, but it seems Nvidia Smooth Motion does not like it at all haha.

But also I feel that that might be SK at play.

woeful cipher
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In general, you only ever need HDR10 if you want to use nvidia smooth motion (or DLSS FG if the game supports that.)

spring sentinel
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I know you can't see anything, but it's basically super zoomed in for no reason if you enable nvidia smooth motion.

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(like it magnifies by a 100x to one spot of the window)

woeful cipher
spring sentinel
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I'm so used to having SK at this point because of its framerate limiter + input blocking stuff I use.

But interesting to know.

woeful cipher
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There's the Display Commander addon for reshade which uses the same frame limiter as SK. You might want to try that one. It's not as easy to use as SK though.

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Last time I tried it, it was fully compatible with Smooth Motion + RenoDX in HDR10.

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It has latent sync as well.

spring sentinel
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I'll take a look.

woeful cipher
spring sentinel
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If you use Reshade with RenoDX without SK.
How do you then switch between HDR10/scRGB?

Or is that no longer an issue and handled by itself?
(Like I said, this is all very new to me haha)

cobalt charm
woeful cipher
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RenoDX will switch the mode it needs. Most of the time it uses scRGB.

spring sentinel
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Ah.

woeful cipher
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Note that if you want HDR10, you can't just switch to that. If the renodx addon was made in scRGB, that's the only mode you can use, SK or not.

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Your only option for frame gen in scRGB is LSFG šŸ˜›

spring sentinel
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Testing out smooth motion atm with RenoDX & DC on that HDR10 to see how that goes.

woeful cipher
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You'll get garbled motion artifacts in HDR highlights.

spring sentinel
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I mean, so far it's giving me frozen game on startup.

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Yeah it seems Smooth Motion condems my game to not work, haha.

woeful cipher
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Ah, sorry, you said HDR10, not scRGB.

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It should work fine with HDR10 šŸ˜•

spring sentinel
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I mean, it might be on me. I just enabled Smooth Motion in the Nvidia App for the exe and the game just freezes (sound still happens) on startup.

woeful cipher
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Why do you need FG for that game anyway? It runs really well even on potato machines šŸ˜›

spring sentinel
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I mean, it runs well but because I'm testing with 8x MSAA it seems to sometimes not stick to my 144 limiter and instead drop to 116 fps.

So hence I was curious to see if Smooth Motion would change that a bit, but realistically it's testing as in most scenes, that aren't big fields, it'll stick to 144.

woeful cipher
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Might wanna try 2x MSAA and enhance to 2x SGSSAA in profile inspector and see how that looks.

dapper mountain
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Yeah I think 8x MSAA is a waste because its not going to solve subpixel, specular or texture aliasing stuff. DLDSR or forcing SGSSAA might be the play. Going to resolve more aliasing with less cost than 8x MSAA.

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Im just the biggest hater for MSAA in general

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I hate it everytime I have to use it or see it

cobalt charm
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SGSSAA is quite soft, and DLSDR is not enough to deal with aliasing/shimmering

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-> use both for this game if you can handle the cost

cobalt charm
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something very wrong with YS8, while YS9 is good now

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YS8 is super SDR though, you only get the "wow" effect from the prologue šŸ˜„

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and then the Sun shares the same brightness with the UI

spring sentinel
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If DLDSR and SGSAA come with a "if you can handle the cost" note, does it not sort of negative it being an alternative to 8x MSAA as the whole point of that was to avoid how heavy that is to run?

Of course, no clue how much the cost is realistically for each, but it made me wonder.

spring sentinel
woeful cipher
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It might have a slight blurring problem though, as My Name mentioned above.

spring sentinel
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Hmm, not sure how to set Enhance.

woeful cipher
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Usually you set it to "Override".

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But for DX11 games you use "Enhance the application setting".

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Another approach you can do which I think it helped a bit, was using transparency super sampling instead of SGSSAA. You can do that in the nvidia control panel, no need for inspector.

spring sentinel
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Hmm, will see.

woeful cipher
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And the textures also looked better. In SDR, there's a lot of clipping on them.

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In SDR this is clipping all over the place. The sunlit ground and the characters' clothes.

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RenoDX makes everything look more "3D" because it doesn't have the flatness of clipped surfaces.

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In my opinion, the Ys 8 renodx addon is fantastic.

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I should have kept SDR screenshots as well for comparisons, but I didn't, so you'll have to take my word for it that it looks much better with renodx šŸ˜›

spring sentinel
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Just noticed an interesting little issue with using RenoDX on Reverie.

If you scroll up in the char sections, the old tabs seems to bleed through for some reason or another.

Tbf minor at most, but figured I'd mention it as I randomly ran into it haha.

spring sentinel
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I did notice opening the RenoDX menu with ReShade has the caveat that when you're changing slider value your game is 'brighter'. Is it4 because ReShade renders in SDR or something?

Kinda annoying to tweak values when what you see during menu is not what you're going to see when you close the menu and are actually playing the game.

cobalt charm
spring sentinel
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Unfortunately I can't use DLDSR, the monitor I use has permanent DSC and doesn't allow it. At least not on the 40-series.

cobalt charm
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DLDSR costs about 40% because it renders from a higher resolution

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I can't fix the note error because for whatever reason devkit crashes with the addon

spring sentinel
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It's fine, it's really very minor. Plus the 'bad' note is not the one you're reading but meant to be behind the others. So it's not like it really stops anything.

cobalt charm
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Instruction is changed a bit, we just need Pumbo's HDR shader to scale up brightness, there is a better tonemapper now (PsychoV)

woeful cipher
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Nice, but I don't have the game installed anymore. I finished it ages ago šŸ˜›

cobalt charm
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Ah then its too late

pastel lintel
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So I appreciate the work too!

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Imma start with 1 and 2 tho

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And then I think it’s X

woeful cipher
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How much can you trust reported GPU power consumption with older games? Trails from Zero with a cap of 60FPS and 8xMSAA at 1440p: 48W. With a cap of 120FPS and 8xMSAA at 1440p: 48W.
...
wat

dapper mountain
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Boost clocks might be not the same

spring sentinel
lime oriole
spring sentinel
cobalt charm
pastel lintel
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Im following the recommended order

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Im gonna do the Story path

cobalt charm
pastel lintel
cobalt charm
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I wonder if Dio Brando has a video guide

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but basically:

  • install Lilium's dxvk HDR
  • use the most unsafe config (upgrade everything to fp16)
  • install ReShade + Pumbo AutoHDR or Lilium HDR shaders to tonemap
pastel lintel
woeful cipher
# pastel lintel Im gonna do the Story path

I don't think there's a story connecting the games. Every one is completely self-contained with no ongoing story connecting them. There's only a couple references here and there.

pastel lintel
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Same for the trails games

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It’s not the main thing and I know they are self contained. I just feel like playing them in a proper order since I’m at it

woeful cipher
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They take place in the same universe. But don't expect a Trails story. Every Ys game kind of feels like it's the only Ys game ever made šŸ˜›

pastel lintel
woeful cipher
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I wish I knew that before playing Trails games, because I started with Cold Steel, and when I played the older games much of them was spoiled because I already knew what's gonna happen šŸ’€

pastel lintel
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Yeah that sucks. I just started with the remake

woeful cipher
spring sentinel
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Nice, finished Reverie.
Daybreak next soon-ish

Time to check how that new engine hits and read up on RenoDX and other stuff for it.

woeful cipher
spring sentinel
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Ah? Interesting.

I'll have to see on getting the settings done when I start it later.

Was mostly checking first if this game requires fixes/mods or such first haha.

woeful cipher
dapper mountain
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Also I felt pre daybreak titles were too dim tbh

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Not because of hdr implementation but how they were built in the first place

spring sentinel
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Doesn't seem like too many things I need.. and nexus mods seems to be mostly nsfw-ish mods haha.

woeful cipher
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In my experience, Nexus is for Bethesda games. I don't think modders use it much for other games.

spring sentinel
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Well, the free time mod (I don't know what it's for) has a link to nexus so

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Something something bonding without having to start NG+

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I hope Daybreak doesn't lock story behind NG+ like earlier Trails did.

woeful cipher
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For example there's 6 events total, but you're only allowed to activate 3 of them, unless you're on NG+.

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So if you want to get all events, you need to play the game twice šŸ˜›

spring sentinel
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Barely have time for single playthroughs with these games.

spring sentinel
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Oh there's a lot more graphic options for Daybreak, geez.

cobalt charm
spring sentinel
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I've just been using the default stuff from RenoDX but with changed Peak Brightness.

Are we meant to make other changes for the Daybreak (and later) games now that HDR can be toggled in-game?

spring sentinel
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I'm using renodx though with it.

I figured that would already apply fixes?

I also just noticed it did not take reshade menu in the same image.

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There, this one actually shows me running RenoDX and the changed peak brightness.

dapper mountain
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@cobalt charm I saw you added ys10 to falcom engine addon. If I gave you shader files for proud nordics can you include that aswell?

cobalt charm
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I just found out that ysx has the same final shader with kuro

cobalt charm
dapper mountain
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One step at a time

cobalt charm
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I used "CorrectHueAndPurityMBFullStrength" so it might be too aggressive šŸ˜†

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(the "HDR" bloom might be not bright enough)

dapper mountain
#

Even basic ones like custom color space

cobalt charm
dapper mountain
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Bloom Blending
SDR vs HDR

I do not see any difference šŸ¤”

dapper mountain
#

It works fine now from what I tested šŸ‘

woeful cipher
cyan kayak
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Did something change for Trails to Azure in the latest snapshot? Game is greyed out now and peak brightness slider does not work. Getting a ton of this error in log: "[RenoDX] utils::draw::SwapchainProxyPass::Render(failed: no clone after CloneResource, bb=0x0000000022611760)" I stupidly did not save an earlier snapshot build...

cyan kayak
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That's done the trick, thank you!

woeful cipher
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Oh wow, that addon got completely reworked. I'm playing through Zero and the settings all changed.

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I suppose there's no github page for addons so we can see the changes?

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scRGB is broken on this one. HDR10 works.

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Also the 2.3 gamma option is gone?

woeful cipher
#

And the "highlights" slider affects the UI as well.

cobalt charm
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The old addon is broken after rebasing with upstream so I nuked it

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Copied stuffs from ys9 because it works

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But for this game we have to tonemap UI

woeful cipher
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Why rebase?

cobalt charm
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When shortfuse updates the main repo, the branches should also be updated

spring sentinel
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I've noticed in latest snapshot Daybreak now has a new slider called
"Bloom Strength"

Which seems to be on 100 by default if you load in the first time, but if you use the "Reset to default" arrow it'll change to 50.

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What is this setting meant to be on? As it wasn't there before.

cobalt charm
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I dunno why its 100 maybe it was binded to an old variable.

dire bison
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What does that mean for Kiseki games and ownes of 7000 series cards?

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do i still need to use optiscaler ?

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And if i do need to use optiscaler, is the quality and performance of fsr4 going to be better?

dapper mountain
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You still need optiscaler because none of the Kiseki games support FSR 3.1

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And they are DX11

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There is no DX11 FSR4

latent mirage
jaunty dragon
jade trail
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Would Tokyo Xanadu ex+ be supported? Recently play it cuz Kyoto Xanadu will release in July.

latent mirage