#The Legend of Heroes (Falcom/Phyre Engine)
2426 messages Ā· Page 3 of 3 (latest)
Is this the same build as for trails in the sky but updated?
Holy shit I loose 25fps between K and M 
Are you using dlaa
Noup, 70% res
I keep stable 120 like that with K
Issue I“m facing now is that Opti seems to make the steam UI not work ingame (achievement popups and whatnot)
Screenshots also dont work
Yeah can“t get the steam overlay to work. If anyone knows why lmk pls
I guess I“ll use FSR 2 if I can“t fix it
Yeah tbh I“ll probably live with it
But I can“t take screenshots or get achievement popups, it sucks
Pretty sure game already has built in achievment tracker and popups
and you can take screenshots with reshade
Ohhhh nice
Not bad then
It does disable steam input so I can“t really take screenshots unless I bring the keyboard to the couch but that“s ok, the main thing was the achievements tbh
Overlay doesn“t work for you either right? It“s not just me
Yeah
Gotcha, then it is what it is
Yup its good now! Thanks!
@dapper mountain the volumetric fog in the underground culvert , those sky lights are supposed to be static or like paint all over my screen the moment I move my camera around ?
Yes that was the issue I talked about few days ago 
I thought it was fsrs doing so disabled it but it still does it , also disabled the addon and it still does it so im at a loss
Wait what it does even without addon?
Hdr addon or yours ?
Without mine
Do i have to boot the game again without the file ? Because I just tested each option by switching it off and on
And it still does it
That way
Yes you have to reboot
Im pretty sure its a problem from mine
I tried to fix it but I couldnt do it so I am waiting for my tokens to regenerate
So I can dump it to AI

Omg lol
Good thing is that is the only place I saw with the bug ( there might be more tho idk)
The thing that causes the problem is XeGTAO and you gotta reload your save the notice the difference
Ok It doesn't do it but God damn its ugly at low
I deleted or moved the file out from the game
Oh they are pretty at ultra
Well yeah without my mod low is gonna look horrible
So in order to have the addon and make the skylight work I need XeGtao disabled?
Yes
Okep
Until I fix it
I think its not a big deal if its literally this location
Ah ok no biggie
Game doesnt relies heavy on volumetrics
I bet they were like how about we actually add some volumetric lights in this location
@jaunty dragon What do you do wen you have a shader that doesnt decompile correctly
- Tell AI to fix it by looking at its asm?
- Tell AI to decomp from cso?
- Edit asm and tell AI to compile into cso?
if amigoto boto fails
you have to take .cso
deassmble into .asm
which decomp tools can atleast do
then you have to either edit .asm
but thats a PITA
or you can get clanker to compare .asm to your failed decomp .hlsl
it might find the issue such as decomp failed because of blah blah and then it can fix

mfer made it worse
Game keeps crashing when I set output to dlss. I did everything as guide says
It was crashing for me aswell when I tried the latest build
But this one works might be a regression on later versions
Working fine for me
Didnāt touch anything on output itself tho. Just followed whatās said there in that message
I figured it out. Found a post on steam and reddit. Apparently latest builds of optiscaler simply doesn't load DLSS, some people also mentioned crashing. I've downloaded some older version pre8 and now it loads DLSS fine.
The pinned message already tells u what version to use
@pastel lintel May I ask what settings do you use for renodx? Not sure what's the best. I have installed it properly but tbh I'm not satisfied so far. Everything seems to be less colorful and a little bit dimmed.
Defaults
Everything looks good on my end except the sky sometimes itās a bit of a weird blue vs sdr
hey i'm not really sure if i installed RenoDX into Cold Steel III right
i've tried to install and reinstall it but i don't think it came through correctly because nothing pops up whenever i hit the home key
Did you install ReShade with Addon support?
When you press home you should see RenoDX in one of the tabs
hi guys ive been having issues with the dlss implementation in Horizon. In the provided clips you can see how pixelated and buggy kevins coat gets in horizon vs a clip from NISA kuro 2 with kevins coat modded in you can the issue is not there. There are many cases like this where DLSS in kuro 2 looks significantly better with no pixelation issues meanwhile in horizon sometimes if the model is slightly further away and is moving the aliasing is very visible. This only happens when characters are moving tho when they are still the game looks fine. btw i am using DLSS 310.1 for both games, 310.5 is the default for horizon and the issues are even more constant and obvious with it, 310.1 kind of reduces it. also both clips are at 90% res, at 100% DLAA the issue is still there but slightly better. links spoiler tagged because the video is from horizon act 3 Kevin 2 ||https://www.youtube.com/watch?v=RVnLMUcBu-o https://www.youtube.com/watch?v=xg-sm-ErbSM||
also to let you know ive tried all kinds of driver versions, issue still persists
I usually am sensetive to image quality artifacts but I am observing Kevin's coat in first clip but cant see anything?
Instead of using different dll's, did you try switching between DLSS 3, DLSS 4 and DLSS 4.5 in game's menu?
Because you said 310.1 kind of reduces it that might be because it is switching to Preset K (4.0) becuase there is no 4.5 in that dll.
@dapper mountain Just found another location XeGtao causes when its enabled with the volumetric lights, for example this lamp here, when you move your char left and right that "circular light" around that lamp is offsync with the lamp image, you can check it yourself, just giving you another spot if you ever plan to fix it xD
this is the time and place
Thanks
I will try after the promised day 
i did yeah, doesnt really fix anything since even dlss 3 has this issue for me...
i tried that too
honestly not a huge difference
thats understandable, looking back at the clips its not very noticeable here
but in some instances its very obvious
i got the worst of it in the levre district, vans jacket glitches there for me a lot
again its only when you move
it seems to be dependent on area for some reason
I tried the newest version on horizon and performance degrades over time. The game can go all the way down from 130 to 90 fps just standing around. I am on Linux, so I don't know if that's exclusive to linux, but most of my issues in general so far have always manifested too on windows when I tested later.
Without the mod performance stays constant under the same conditions for me
inb4 I remove xegtao completely
do you mean renodx-hdr or vanilla-plus?
renodx-hdr, I don't even know what vanilla-plus is
Yesterday I did some tests and in the place I'm in I'll see a ~20% performance loss after roughly 260 seconds, which amounts to roughly 35k frames for me
It's weird because this drop is sudden, it just goes from ~125 to ~100 fps after that amount of time, and after more time has passed it can go all the way down to the 70s, and when performance drops like that GPU usage just goes down
I tried replicating that but couldnt
Are you on amd?
yes, 9070 XT
I'm doing another test now, I was also running optiscaler to inject fsr 4.1.0, I'm now trying just reshade (I thought I had tried it before). So far it lasted 9 minutes without this drop, but I'll leave it running for longer to see if it just takes longer without optiscaler
If performance holds, this might be an issue with both interacting at the same time, the problem would be in which project should I report this issue if that ends up being the case?
Yeah, it really looks like it's an interaction issue, been running just the hdr mod without issues for over 20 minutes now
I tried testing optiscaler with black myth wukong's HDR mod and didn't get performance degradation there. I also tested reshade 6.6.2 (the one I used for wukong) with one of the earliest versions of the falcom HDR mod that works with horizon and that still caused the degradation. It does seem that there's a bad interaction specifically between the HDR mod, not reshade, and optiscaler.
I guess I'll have to choose between the two
The answer seems always to be "its amd"
eternal meme
I'm trying vanilla-plus now and even if I disable everything in the settings it still makes the volumetrics here look unstable temporaly. The recording looks dark because I'm using HDR, but you can see the issue
lol, discord can't show the video properly, let me try another codec
no need for me to send a video that works, then
Yeah
can you help me check this build's compatibility with optiscaler?
- without 8-bit and 10-bit upgrades
- with 8-bit upgrade
- with 10-bit upgrade (actually with Horizon there isn't 10-bit target, so just testing 8-bit should be enough)
It ran for 20 minutes without the upgrades and without degradation. With the 8-bit upgrade performance started degrading after the usual amount of time
Haven't tested 10-bit yet and I'll have to leave, will only be back by tonight, but I don't think I have to judging by what you said
then just don't use the 8-bit upgrade
I don't know why but it might be related to the motion vectors
well, optiscaler does spam a bunch of motion vector warns like this:
[17:00:11.517100] [W] IFeature::GetRenderResolution No subrect dimension info!
[17:00:11.521780] [W] FSR31FeatureDx11on12::Evaluate Can't get motion vector scales!
Should I see any visual difference? Just toggling the option I couldn't see any, at least in the scene I was in
It does require a game restart (sorry I forgot to say)
I am not too sure about the difference, bloom is capped at 8-bit sdr
but the main game is still in hdr
Ok good news. Reworked the Xegtao a little bit
Full res XeGTAO runs way faster than old one with no quality regressions
Bad news
Still working on messed up volumetrics and got 27% token left. Even AI has no idea how to fix it 
Volumetrics fixed pepeHandRub

Why does PsychoV change the color of the Sky so much in Trails of the Sky 1st Chapter?
Doesn“t look quite right to me
set Bloom to SDR (Falcom)
or increase bloom color correction
Wouldnāt that clip highlights?
Itās at 75
Tried changing the bloom but doesn“t do much
its a tradeoff because we perceive brighter colors as more saturated colors
correcting the hue too much eventually makes it looks like sdr
that said, the sky shouldn't be so blue
I am playing Stellar Blade, while Sky is a very anime game though
It looks wrong here tho
Not sure what the cause is. I guess it is what it is. In sdr it looks well⦠sdr. Which is far from ideal also
Yep Iām thinking psychoV might not be tuned for stylized
games
In trails I donāt wanna see a ārealisticā sky cause itās not what the game is chasing
Dunno how it would look with other tonemappers + HDR bloom tbh
psychoV is unrelated here
Oh so itās just the HDR bloom thingie?
you can try this one
its just how bloom is corrected with respect to the vanilla colors (which are broken anyways)
Ahhhhh I see
that build has stronger correction, since both hue and chrominance are corrected
Yup this is way better
And at 100 correction it looks near identical to SDR but better, is there any downside to 100 correction?
Ahhh ok, I“ll leave it at 75 then. Thanks for the build!
@solemn latch @dire bison
Fixed XeGTAO causing smearing with volumetrics
Reworked XeGTAO
Set ingame local shadowing to Character Only
XeGTAO now only runs in full res regardless of ingame setting
Full Res XeGTAO runs faster than previous one by 15%
I am off to bed now 
I downloaded the newest one for daybreak 2, but it looks like bloom is cranked up to 200% or something. In hacking minigame I can barely see mare from all the bright lights. What am I doing wrong?
Revision needed
This should do it
Looks much better so far, thank you.
I don't know what it is but something about this version stops kai from launching at all on my machine
hmm weird I guess it has something to do with the otherwise stable OC I'm running on my gpu but not sure as if the OC itself was unstable when launching the game the video I have on my other screen would be affected by it
Can you try this
yeah this one worked fine
@cobalt charm Found a bug in the falcomengine addon that didnt happened in your earlier kurokiseki addon. Some effects gets clipped
falcomengine / kurokiseki
falcomengine
kuro
Its not all times but there is a dip in falcomengine one
8 bit upgrade
I disabled it because it hurts someone's performance with optiscaler
But at least its in advanced option, can you enable it and help me verify?
Yes its fine after enabling
@dapper mountain sorry which file is the latest again? >.<
i got ocnfused with all this xD
Did RenoDx change for Horizon? Or is it the same since then ?
@dapper mountain by SSR you mean screen space reflections ingame?
yes
Doesnt XeGtao work with ultra local shadows?
with char only local shadows the background lacks even more shadows i feel like
or am i too used of the darker hbao settings
That might be it
@dapper mountain See the diff?
More shading isnt better
Scenes like this show it better
HBAO+ vs XeGTAO
yeah with XeGTAO i noticed individual items are shown better
HBAO+ darkens the wall behind the person for no reason
why SSR ultra tho?
It is for ssr changes. If you do not use SSR upgrades you do not need ultra
i had it on default for performance reasons, ultra to default is a big fps gain
One thing i cant notice with the naked eye is the quality setting for XeGTAO on the addon
i have set it to high cuz i actually see no changes and it deeps the fps a lot with 0 noticable changes
Unless its a setting i have to reload the game to see and it doesn't change on spot when i slide it left or right
It doesnt changes much because I am doing full res XeGTAO only
Even high is enough
Not gonna bother with half res because it doesnt gives much performance in exchange for more noise and less accurate AO
Full res is fast enough now
Actually that confirms that 8bit upgrade is necessary, the original game supports hdr but many passes are still 8bit
So I assume that this problem also exists in native, and across all 3 games
Does the game use hbao+ ? I think i didnt see it in the settings
Yeah at local shadowing high it uses half res hbao+
at ultra full res hbao+
XeGTAO seems good, a bit heavy even with rtx 5090
Question, for Daybreak does HDR need to be on or off in settings for this to work properly? (i assume on but making sure)
On
cool, thank you
is there any settings i should change? i feel like the game looks kinda bland with this, which is weird cause CS3 - Reverie looked great with RenoDX. SDR seems to pop more. I am only in the first area though
Defaults should be fine
"pop more"
actually I think there shouldn't be any reason for SDR to be more colorful
the overlay compresses colors
you know actually... i think its just my monitors abl thats making me see it differently
the first area of Daybreak is quite bright which forces it into action
so nevermind
wish theyd like give you control over abl or something
if you're playing with OLED, I think paperwhite 100 is good
paperwhite as in game brightness in the renodx settings right?
yes
hmm okay i try that out thanks
I only have a mini-led so I dunno
Trails FC was bright af with the mod on my G5 yeah. Had to turn game brightness to 170 or so cause I was getting blinded constantly lol
Is there a specific way you need to set SK when you want to run it together with RenoDX for Reverie?
When I use SK's HDR10 with Raw Framebuffer things don't.. Exactly look right, haha. Even though ReShade + RenoDX have indeed loaded (or so SK and ReShade tell me).
It's probably something stupid on my end, but I've only recently switched over to an OLED and HDR so this is all very new to me.
maybe scRGB native
Hmm, let me check. I mostly chose HDR10 because a prior user showed here that it was necessary.
Oh, that looks a lot better!
Ah yes, HDR screenshots and Discord.
I assume the default settings that come with RenoDX are the ones you want to use?
Is there a specific reasoning why it might've changed from HDR10 to scRGB Native?
Since I thought scRGB native was mostly for Kuro+.
(Haven't reached those games yet, so I don't even know if I have to make changes to SK for games that have native HDR)
HDR10 and scRGB have almost no difference, but HDR10 is compatible with framegen / interpolation / smooth motion
this build has HDR10 if you need
the only problem is the loading screen logo is bright
I can take a look, but frankly scRGB looks great so far.
I'm just very new to all this, hence once I get to Kuro/Daybreak I'd have no clue how to even make its native HDR work with SK + RenoDX haha.
But a worry for a future me.
they are just different output formats
no difference in terms of end result, just compability with other stuffs
I see.
I mostly mean the part of.. When I'll boot up Kuro, if SK will know to 'hang back' so I don't need to choose HDR10/scRGB to make RenoDX work.
Some RenoDX addons use HDR10, some scRGB, some have an option to select between the two. It's very easy to tell if you've selected the wrong one in SK because you get the deep-fried look that is clearly broken.
even though I love SK, it basically hates RenoDX, so I just use RenoDX + DisplayCommander nowadays
Tested out the HDR10, but it seems Nvidia Smooth Motion does not like it at all haha.
But also I feel that that might be SK at play.
In general, you only ever need HDR10 if you want to use nvidia smooth motion (or DLSS FG if the game supports that.)
I know you can't see anything, but it's basically super zoomed in for no reason if you enable nvidia smooth motion.
(like it magnifies by a 100x to one spot of the window)
SK + smooth motion don't play together, especially with renodx in the mix.
I'm so used to having SK at this point because of its framerate limiter + input blocking stuff I use.
But interesting to know.
There's the Display Commander addon for reshade which uses the same frame limiter as SK. You might want to try that one. It's not as easy to use as SK though.
Last time I tried it, it was fully compatible with Smooth Motion + RenoDX in HDR10.
It has latent sync as well.
I'll take a look.
It's also in the tools forum: https://discord.com/channels/1408098019194310818/1486668882776293558
If you use Reshade with RenoDX without SK.
How do you then switch between HDR10/scRGB?
Or is that no longer an issue and handled by itself?
(Like I said, this is all very new to me haha)
some mods have options to change
RenoDX will switch the mode it needs. Most of the time it uses scRGB.
Ah.
Note that if you want HDR10, you can't just switch to that. If the renodx addon was made in scRGB, that's the only mode you can use, SK or not.
Your only option for frame gen in scRGB is LSFG š

Testing out smooth motion atm with RenoDX & DC on that HDR10 to see how that goes.
You'll get garbled motion artifacts in HDR highlights.
I mean, so far it's giving me frozen game on startup.
Yeah it seems Smooth Motion condems my game to not work, haha.
It can hang as well. If it doesn't hang, then the best you can expect is this garbling in the bright highlights: https://cdn.discordapp.com/attachments/778539700981071875/1496217079118954620/2026-02-24_16-20-47.mp4
Ah, sorry, you said HDR10, not scRGB.
It should work fine with HDR10 š
I mean, it might be on me. I just enabled Smooth Motion in the Nvidia App for the exe and the game just freezes (sound still happens) on startup.
Why do you need FG for that game anyway? It runs really well even on potato machines š
I mean, it runs well but because I'm testing with 8x MSAA it seems to sometimes not stick to my 144 limiter and instead drop to 116 fps.
So hence I was curious to see if Smooth Motion would change that a bit, but realistically it's testing as in most scenes, that aren't big fields, it'll stick to 144.
Might wanna try 2x MSAA and enhance to 2x SGSSAA in profile inspector and see how that looks.
Yeah I think 8x MSAA is a waste because its not going to solve subpixel, specular or texture aliasing stuff. DLDSR or forcing SGSSAA might be the play. Going to resolve more aliasing with less cost than 8x MSAA.
Im just the biggest hater for MSAA in general
I hate it everytime I have to use it or see it
SGSSAA is quite soft, and DLSDR is not enough to deal with aliasing/shimmering
-> use both for this game if you can handle the cost
spent another hour for YS8, I still can't make it work with swapchain proxy (so we still need Pumbo/Lilium HDR shader :()
something very wrong with YS8, while YS9 is good now
YS8 is super SDR though, you only get the "wow" effect from the prologue š
and then the Sun shares the same brightness with the UI
If DLDSR and SGSAA come with a "if you can handle the cost" note, does it not sort of negative it being an alternative to 8x MSAA as the whole point of that was to avoid how heavy that is to run?
Of course, no clue how much the cost is realistically for each, but it made me wonder.
Does Reverie require a specific AA compat flag?
No. It only needs to be set to "Enhance" and then select the same multiplier as the MSAA multiple you're using in the game.
It might have a slight blurring problem though, as My Name mentioned above.
Hmm, not sure how to set Enhance.
Usually you set it to "Override".
But for DX11 games you use "Enhance the application setting".
Another approach you can do which I think it helped a bit, was using transparency super sampling instead of SGSSAA. You can do that in the nvidia control panel, no need for inspector.
Hmm, will see.
It looked good throughout the game for me. The effects looked detailed without the clipping (like the crystals, the attacks, particles, etc.)
And the textures also looked better. In SDR, there's a lot of clipping on them.
In SDR this is clipping all over the place. The sunlit ground and the characters' clothes.
RenoDX makes everything look more "3D" because it doesn't have the flatness of clipped surfaces.
And stuff like this looks great as well: https://cdn.discordapp.com/attachments/817150950350389259/1474177113958514788/ys8_2026-02-19_23-36-08_503.jpg
In my opinion, the Ys 8 renodx addon is fantastic.
I should have kept SDR screenshots as well for comparisons, but I didn't, so you'll have to take my word for it that it looks much better with renodx š
Just noticed an interesting little issue with using RenoDX on Reverie.
If you scroll up in the char sections, the old tabs seems to bleed through for some reason or another.
Tbf minor at most, but figured I'd mention it as I randomly ran into it haha.
I did notice opening the RenoDX menu with ReShade has the caveat that when you're changing slider value your game is 'brighter'. Is it4 because ReShade renders in SDR or something?
Kinda annoying to tweak values when what you see during menu is not what you're going to see when you close the menu and are actually playing the game.
DLDSR and SGSSAA are very effective at reducing AA, MSAAx8 is almost snake oil compared to MSAAx2.
SGSSAAx2 or DLDSR alone is good already.
Unfortunately I can't use DLDSR, the monitor I use has permanent DSC and doesn't allow it. At least not on the 40-series.
DLDSR costs about 40% because it renders from a higher resolution
I can't fix the note error because for whatever reason devkit crashes with the addon
It's fine, it's really very minor. Plus the 'bad' note is not the one you're reading but meant to be behind the others. So it's not like it really stops anything.
I improved it a bit more. I think the highlights are improved, the Sun is still flat though.
And save thumbnails are still broken.
Instruction is changed a bit, we just need Pumbo's HDR shader to scale up brightness, there is a better tonemapper now (PsychoV)
Nice, but I don't have the game installed anymore. I finished it ages ago š
Ah then its too late
It wonāt for me. I plan to play these soon š
So I appreciate the work too!
Imma start with 1 and 2 tho
And then I think itās X
How much can you trust reported GPU power consumption with older games? Trails from Zero with a cap of 60FPS and 8xMSAA at 1440p: 48W. With a cap of 120FPS and 8xMSAA at 1440p: 48W.
...
wat
Boost clocks might be not the same
Noticed another one of those 'bleed' color things.
When you're in the "Trails to Walk", the side edges of the screens has some weird coloring too when using RenoDX.
Spoilered it because in my screenshot, C's RL name is shown already.
Again, not really a big deal but figured I'd document it as-is.
That happened to me when I was playing in SDR, so it's not a Reno issue. Just some Falcom junk probably.

I actually never played the old 2D games with Adol as the only playable character
Im following the recommended order
Im gonna do the Story path
the 2D games are actually HDR-compatible with dxvk
OH? How would I go about setting that up?
I wonder if Dio Brando has a video guide
but basically:
- install Lilium's dxvk HDR
- use the most unsafe config (upgrade everything to fp16)
- install ReShade + Pumbo AutoHDR or Lilium HDR shaders to tonemap
Thanks! Will save it for when I play
I don't think there's a story connecting the games. Every one is completely self-contained with no ongoing story connecting them. There's only a couple references here and there.
Thereās is one I have the understanding
Same for the trails games
Itās not the main thing and I know they are self contained. I just feel like playing them in a proper order since Iām at it
They take place in the same universe. But don't expect a Trails story. Every Ys game kind of feels like it's the only Ys game ever made š
Yeah Iām not expecting nothing major
I wish I knew that before playing Trails games, because I started with Cold Steel, and when I played the older games much of them was spoiled because I already knew what's gonna happen š
Yeah that sucks. I just started with the remake
The neon (or LED?) signs look great in Trails from Zero: https://cdn.discordapp.com/attachments/1374080200123613255/1501360613266427925/Trails_from_Zero_HDR.mp4
Nice, finished Reverie.
Daybreak next soon-ish
Time to check how that new engine hits and read up on RenoDX and other stuff for it.
I don't like the HDR in Daybreak much. It's too bright in many places. The RenoDX addon fixes a lot of it, but overall Daybreak lacks the very clean look of the previous games. I don't know if I'm tripping balls here, but in general it would seem that the best HDR happens when RenoDX upgrades an SDR game to HDR, not when it modifies already existing HDR š
Ah? Interesting.
I'll have to see on getting the settings done when I start it later.
Was mostly checking first if this game requires fixes/mods or such first haha.
I always looked up this list for the Falcom games: https://github.com/Red-BY/FalcomModCompendium
I doubt "native hdr" is the problem here because there is nothing hdr about the native one. They are just SDR in HDR container.
Also I felt pre daybreak titles were too dim tbh
Not because of hdr implementation but how they were built in the first place
Hmm, a "free time" mod and a link to discord for mods.
Doesn't seem like too many things I need.. and nexus mods seems to be mostly nsfw-ish mods haha.
In my experience, Nexus is for Bethesda games. I don't think modders use it much for other games.
Well, the free time mod (I don't know what it's for) has a link to nexus so
Something something bonding without having to start NG+
I hope Daybreak doesn't lock story behind NG+ like earlier Trails did.
It's the same as cold steel and reverie. Although IIRC they were called "bonding points" there.
For example there's 6 events total, but you're only allowed to activate 3 of them, unless you're on NG+.
So if you want to get all events, you need to play the game twice š
Oh there's a lot more graphic options for Daybreak, geez.
All Falcom games are just SDR rendering. HDR support is just junk especially in Horizon.
But with RenoDX its not bad, just use a lower game brightness.
I've just been using the default stuff from RenoDX but with changed Peak Brightness.
Are we meant to make other changes for the Daybreak (and later) games now that HDR can be toggled in-game?
native HDR is just junk
I'm using renodx though with it.
I figured that would already apply fixes?
I also just noticed it did not take reshade menu in the same image.
There, this one actually shows me running RenoDX and the changed peak brightness.
@cobalt charm I saw you added ys10 to falcom engine addon. If I gave you shader files for proud nordics can you include that aswell?
Sure but I wouldn't have the game to test
I just found out that ysx has the same final shader with kuro
Yeah its fine I can test it for you
Let me know if you need anything else
they corrected gamma correction to 2.2 from 2.3 š
One step at a time
can you help me try this one
I used "CorrectHueAndPurityMBFullStrength" so it might be too aggressive š
(the "HDR" bloom might be not bright enough)
None of the sliders work
Even basic ones like custom color space
I forgot to manually add the shader names into addon
Bloom Blending
SDR vs HDR
I do not see any difference š¤
sorry I messed up again
It works fine now from what I tested š
Maybe devs finally retired their VGA CRTs š
Did something change for Trails to Azure in the latest snapshot? Game is greyed out now and peak brightness slider does not work. Getting a ton of this error in log: "[RenoDX] utils::draw::SwapchainProxyPass::Render(failed: no clone after CloneResource, bb=0x0000000022611760)" I stupidly did not save an earlier snapshot build...
this should fix it
That's done the trick, thank you!
Oh wow, that addon got completely reworked. I'm playing through Zero and the settings all changed.
I suppose there's no github page for addons so we can see the changes?
scRGB is broken on this one. HDR10 works.
Also the 2.3 gamma option is gone?
And the "highlights" slider affects the UI as well.
The old addon is broken after rebasing with upstream so I nuked it
Copied stuffs from ys9 because it works
But for this game we have to tonemap UI
Why rebase?
Technically we should all work on the same repo, but obviously we maintain our separated branches
When shortfuse updates the main repo, the branches should also be updated
I've noticed in latest snapshot Daybreak now has a new slider called
"Bloom Strength"
Which seems to be on 100 by default if you load in the first time, but if you use the "Reset to default" arrow it'll change to 50.
What is this setting meant to be on? As it wasn't there before.
Bloom strength increases bloom brightness but also blurriness
I dunno why its 100 maybe it was binded to an old variable.
What does that mean for Kiseki games and ownes of 7000 series cards?
do i still need to use optiscaler ?
And if i do need to use optiscaler, is the quality and performance of fsr4 going to be better?
You still need optiscaler because none of the Kiseki games support FSR 3.1
And they are DX11
There is no DX11 FSR4
yet
IDK if its too late but its fixed
Would Tokyo Xanadu ex+ be supported? Recently play it cuz Kyoto Xanadu will release in July.
It had some bugged textures when using the mod when I tried it