#Unity Engine

9869 messages · Page 10 of 10 (latest)

main wharf
woven crag
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broooo

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its peeeeerfect!

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who needs sloptracing and trashformers??? just look at this game!!

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easy 120 fps in native 4K too

odd osprey
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is there an effective reshade tool for removing ui in unity?

odd osprey
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@main wharf so how is it best to link renodx unity? I have only grabbed it from here, there must be a git? and is the git one updated to support mouse?

main wharf
main wharf
odd osprey
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So it’s useful for hdr and sdr users

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And the hdr we modded in is just the stock unity one with some adjustments

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this is correct?

main wharf
odd osprey
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the way we coded it, it will disable HDR/enable HDR based on windows settings, then the non hdr preset just uses the vignette option to remove that awful banding circling and a few other things, HDR mode it stays on default off but with the vignette off

main wharf
odd osprey
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It’s been fine in all testing so far. HDR and non hdr

main wharf
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RenoDX can remove vignette aswell.

odd osprey
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HDR just turns vignette on and stays vanilla

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Yes that’s what’s doing it!

main wharf
odd osprey
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Isn’t that what vanilla does? I do like how it changes things regardless to give an actual BLACK ink. So I’m going with it lol

main wharf
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So like, is it still tonemapped to SDR then scaled up to HDR?

odd osprey
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But it won’t be included

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No it’s choosing based on windows setup with the code with did

main wharf
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ACES should have equivalent HDR code in Unity already, dunno about Neutral Tonemap though.
Though with URP I don't know how it goes, since it has SDR grading LUTs (both baked and internal) after tonemapping.

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I'd be quite curious how code looks with native HDR enabled.

odd osprey
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The code we made basically chooses the sdr or hdr preset for reshade/reno that’s in the files already for people. They just have to plop in Reno via the link

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It’s definitely doing good work to get that BLACK versus the grey and banding the game has out of the box which like killed me day one

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Make this amazing art style then surround it with GREY AND BLACK BANDING MY HEART

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what goes on at studios when stuff like this happens is beyond me

main wharf
odd osprey
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well we enable the unity HDR, and for that profile it only uses the vignette option for HDR

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thats at the code level beyond reshade or reno stuff

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and then the custom code to fill in a sdr or hdr profile for reshade/reno

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which yes the hdr profile is just no vignette lol

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here is an example in HDR before and after in an area, left before, right after, its so washed out etc

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so its doing work lol

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now we can get actual blacks versus everything a shade of grey

bronze galleon
odd osprey
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the left one is basic out of the box no sdr nothing

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must have deleted it

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but this shows no banding, darker

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RED INK BLOOD

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haha

main wharf
bronze galleon
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Gigachad

odd osprey
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full colour with hdr and reno no vignette

true carbon
# odd osprey

wtf, did they release a new update? Why do that, the game had such a unique experience and look going for it.

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Now it's just another toon game.

odd osprey
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We be modding

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We added a sepia and full colour modes we are expanding on

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It’s the most demanded things from people. Were modders. We gonna do it

uneven sluice
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people just don't want cool art direction

odd osprey
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I didn’t know we went to every persons house who purchased it and held a gun to their head to use one of our modes

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People are excited to play it again with new modes. And we tell people to play it regular way first

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It is so amazing

true carbon
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It's a mod, heh.

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Kk

odd osprey
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Haha yeah

true carbon
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Just the people demanding it and such.

odd osprey
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Yeah my bad lol

true carbon
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Or like if I'm adding texture mods in stuff like GTA etc

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First run always vanilla, except for few QoL mods.

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Second ones, go all crazy.

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Unless it's some really old game and such, so already lost the true intent by playing on modern hardware, emulation, etc.

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Looks cool for a mod, though.

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Good enough that I thought it was a patch 🙂

woven crag
# true carbon Now it's just another toon game.

I find purely black&white games a bit harsh to look at on oled/hdr, I know it sounds a bit counterintuitive but sometimes too much contrast like this can be just too much. I agree it ruins the original art direction but I would be interested to try it out (if it's more pleasing to my eyes, like physically)

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There was this another popular game recently that was almost entirely pure white (opposite of this) and very little black on it. Games like that I just do a full skip. Just can't look at it

true carbon
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It’s fine, you paid for the game, you play as you like.

At least you’re self aware enough that you know you’re ruining the original art.

To each their own in the end, tbh.

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What’s considered ruined for me is an enhancement to you.

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And vice versa.

woven crag
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Might even not look good and I would hate it idk kekpepehands but there's something about purely black&white I find hard to look at for longer periods

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It's just tiring

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There's a reason we use warm50

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It's just about getting more warmer colours I think. Black & white, even with a warm white profile, can still be tiring

odd osprey
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we live

queen totem
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It's not the black stuff, world bloom is fine

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its the UI bloom

queen totem
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It's this

dense ferry
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I didn’t realize how different the game looked until I saw it on my MacBook with the bloom, been playing on PC with Reno so missing out.

small token
small token
main wharf
woven crag
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Muse Dash with fakeHDR turned up to 80 and swap chain encoding switched to gamma, in case you want to look at it

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Otherwise clamped and washed out if swapchain default

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Sliders/UI work

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SDR reference

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fakeHDR looks pretty nice actually probably not much that can be done but there's dump just in case

main wharf
woven crag
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Mhm, figured it'll be like that since sliders were already working. Alright fakeHDR it is for this one

last scarab
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is Palworld working with the addon with DLSS yet?

uneven sluice
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palworld is unreal

woven crag
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has anyone tested if mod is working with this game, if not i will

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i played demo but don't think i tested it because it looked like an UI only game, however from the new screenshots i noticed there's combat too:

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i was planning to buy the game and play it someday later (when i have time currently busy with other games) on my steamdeck or whatnot, but the thing is it might get a while to get to the combat section to capture the shaders

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so idk if or when would i be able to do that but i don't wanna miss the early purchase discount too

main wharf
woven crag
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it just somehow happens that particles in the menu/UI use shaders and adds this beatiful sparkling effect when they pop up, it's so perfect ❤️

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UI/game brightness works too 🔥

main wharf
# woven crag lmao it already works

Addon works in more games than the ones listed on wiki. I feel I mostly get reports when stuff doesn't work/shaders are missing, and even then wiki isn't updated when I add shaders.

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Will try to add entries and also make existing entries more consistent for upgrades and stuff next month.

woven crag
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if you want i can help with that and make you a list of stuff that works for me and what upgrades are on

bronze galleon
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We could just collect our working installs reshade inis 😉

main wharf
main wharf
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I should probably add this on wiki, or even in addon's UI. Will also move warnings at the top.

bronze galleon
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Ah, yeah, not that good an idea then collecting inis

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Better to stick to required upgrades for Wiki and maybe per-game in addon's UI tips for those cases

woven crag
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if it's universal add-on our only option is wiki notes

woven crag
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rip, now that i'm going trough my list i'm finding new ones that are missing shaders Stronge not gonna bother you with that for now

woven crag
main wharf
woven crag
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yeah some have missing notification and some are clamped or cursed (in pq) those are probably more work, but at least everywhere so far UI slider is working, which makes for a pretty ok workaround with the fakehdr booster

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most common fix for games we haven't tested tho seems to be required swapchaing encoding and swapchaing gamma stuff, even output ratio instead of size seems to be common

main wharf
compact rover
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Using this with Tainted Grail in DX12 mode results in 3D elements not rendering. Or being rendered fully black, not sure.

I am trying to force DX12 (which works), so I can try using OptiFG through optiscalar.

Reshade works without issue, I just need to rename it to reshare64 dll. But if RenoDX is enabled within reshade, rendering breaks.

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I see another user talking about this a few weeks back, sounds like there are multiple issues here. I'll just keep an ear out

main wharf
compact rover
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cool beans, thank you 🙂

fading cradle
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Please tell me if the Reno mod for The Last Case of Benedict Fox will work correctly?

fading cradle
lyric wraith
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Hello. I'm enjoying this game much more with this renodx-unityengine plugin. but I've encountered a certain event in the game where it turns to this. I am looking forward to investigating this issue, I already have dumped the shaders

torn rose
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seems to work out of the box for Heroes of Might and Magic: Olden Era

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loaded tutorial map

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if anyone else can verify

main wharf
main wharf
lyric wraith
# crimson spear Game name?

Nocturnal. It's a very short experience, but very polished on all aspects. And looks spectacular in HDR, after fiddling a bit with the settings

lyric wraith
main wharf
lyric wraith
fading cradle
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Replaced has released an update today that allows you to remove the dark bars on top. Therefore, is there a need to update the renodx mod?

bronze galleon
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Bruh, yet another Steam only patch for now...

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Very unlikely the mod would need updating tho

odd ridge
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Hey guys. I'm new to this stuff. I'm looking for some guidance on how to get Planet of Lana 1 to work with the universal Unity Engine mod. I may be wrong, but OOTB, HDR doesn't seem to work correctly. Has anyone figured out a solution? Thanks.

bronze galleon
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It does work correctly for the most part but some sections in which the mod will show another set of tonemappers are weird, iirc those scene are rather dark so it's no biggie using a preset with some sliders set to vanilla for them imo but maybe Voosh fixed them since last time that was brought on

odd ridge
bronze galleon
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RTX HDR is never gonna be the intended look of anything tbh

odd ridge
ebon stream
odd ridge
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Makes sense. Maybe my untrained eyes didn't notice the increased highlight details compared to SDR.

Anyways, I mainly wanted to know if the mod works as intended OOTB in Planet of Lana. If it does (for the most part), then all is good. Thanks for the help guys.

lyric wraith
celest sapphire
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grime 2 is unfinishable, game cant end kekpepehands

last nexus
raw crow
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Hi, upgraded R8g8b8 in Elementallis in order to push highlights past paper white, it worked but the highlights sort of undulate and get extremely blown out, particularly with things like light sparkles in water. Is there a fix for this?

main wharf
raw crow
raw crow
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thank you, the issue is gone now

faint loom
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sliders for contrast and saturation are missing?

main wharf
faint loom
rocky steppe
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are there any specific advice on subnautica, many of the sliders don't work so i'm likely not doing everything correctly

main wharf
rocky steppe
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didn't see any warning in the reno tab that i can remember

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i'll have a look again tomorrow

main wharf
odd ridge
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Hey guys. I'm trying to use the mod on Nocturnal. I'm not getting HDR. Max nits seems stuck to whatever Game Brightness is set to (203). I upgraded R10G10B10A2_TYPELESS according to the wiki mods page and set it to Output Size. What am I doing wrong?
Appreciate all you guys's work. Loving RenoDX mods when I get it to work.

main wharf
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Oh, maybe game renders in 21/9 ratio like REPLACED at launch 🤔

odd ridge
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Omg, setting both to Any Size worked. Thank you so much! 🙏

The game has black bars on top and bottom. Is this what you mean by 21/9 ratio? Is this the reason I have to pick Any Size and not the other two options?

Sorry, I'm a total newbie to these things.

main wharf
odd ridge
# main wharf Yes, and yes. I have 21/9 monitor so I wouldn't get any black bars and Output Si...

Ok, interesting. Here's what I gathered from what you wrote:

  • Output Size if the game renders in the same aspect ratio as my monitor in full screen?
  • Output Ratio if upscaling or downscaling using DLSS/DSR etc?
  • Any Size if the rendering aspect ratio doesn't match my monitors aspect ratio in full screen?

If there's a guide or something explaining this I'd gladly let you point me in that direction. I'm sorry to bother you. You're helping me out a ton here, though. Very much appreciated. 🙏

main wharf
odd ridge
cyan shadow
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So I was trying out Cloudpunk with the latest version of the mod and it doesn't matter which options I configure (I looked at the pinned troubleshooting guide), Game/UI sliders behave wrong and the game looks overblown.

I'm surprised nobody mentioned this game yet, because it has a fantastic cyberpunk artstyle and begs for HDR! Some screenies to see what's wrong:

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SDR vs HDR

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I also made a shader dump after playing for a while:

main wharf
cyan shadow
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Ahh lol, I removed the addon when using the devkit, because the game kept crashing with both active. 😱 Should've thought at generating the log without the devkit. Silly me!
Thanks for the updated mod! I'll try it when I'm home later today. 😉

main hornet
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so getting HDR to work in zenless zone zero is a pain or no?

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ive modded some other games and they have these dedicated .addon64 files

main hornet
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thank you boss

cyan shadow
main wharf
ebon mauve
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Heya! Im using this mod for Kerbal Space Program and it looks great with all engine fire and stuff reaching max nits, but it looks a bit odd that the sun only reaches like 40% of my max nits. Is there any way to like manually pick out the sun and allow it to reach higher nits?

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It's so close to perfection 😭

ebon mauve
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Sorry, but what is that?

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Found it! I'll play around a bit and see if i come up with anything

main wharf
# ebon mauve Sorry, but what is that?

https://github.com/4lex4nder/ReshadeEffectShaderToggler
You'd need shader that draws the sun to be "unique". Then by selecting it in a group in REST you should be able to apply a ReShade.fx only to that, allowing for example to bump its brightness or change its color or whatever.
It can be tricky at first, feel free if something is unclear. Also I'm not sure what ReShade effect should be used there, but would have to be HDR-compatible one, which there aren't many.

ebon mauve
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The guide for REST seems to recommend SuperDepth3D

main wharf
ebon mauve
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Seems like there is no shader that only has the sun :(

main wharf
brave summit
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Force_Pipeline_Cloning crashes my game with Easy Red 2 DX12

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It works with DX11, but not with DX12.

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Some things don't load on DX12

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Like the UI

celest sapphire
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btw i found why grime 1 and grime 2 are too dark by default.. its because of vignette, idk if you can set it to 0 specificaly for theses games on the addon patrickNotes

brave summit
main wharf
chilly yacht
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@main wharf Man, I’ve really enjoyed Replaced in HDR; it has some truly impactful moments. Thanks for your work!

chilly pine
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addon completely fucks up ingame screenshots for demons tide lol

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works great otherwise

main wharf
chilly pine
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np, its really funny so I dont mind at all

main wharf
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Yea game gets HDR when it expects SDR so shit goes wild. Resource format mismatch or something I dunno.
I've had that happen in multiple mods/games, couldn't always fix it. Managed to do so in Tainted Grail which is Unity aswell, so it's worth a shot.

fiery vapor
woven crag
proper vine
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wait is this reshade?

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or special feature in the game

chilly pine
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only renodx

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no shaders or other addons st all

woven crag
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Also Starsand Island seems to have some weird issues again (missing textures on ground?) last I played it, but I'm not playing it atm because all the new gacha slop completely took over all my time, it's an early access state anyway and sometimes it just seems weird stuff going on with that game that reinstalls (or shader wiping?) can maybe fix

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It's probably something that is not mod related, that game is just weird sometimes

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NTE came around and it's basically kinda like Starsand in some ways but also much more at the same time and the game is like do you want to dedicate all your time to an enhanced version of this instead? Me: yes kekwsit

primal saddle
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has anyone tried frozen ship demo? cant get reno to work. ui brightness for me affects highlights, image is washed out and peak brightness is ui nits
rtx hdr off, tried R11G11B10_FLOAT, tried R8G8B8A8_TYPELESS, tried both hdr10 and scRGB. borderless mode

main wharf
primal saddle
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Hero! Looks like a cool game, sorry i searched - I absolutely just reporting my experience with it.
interestingly. rtx hdr doesnt hook for me either which is extremely rare in my memory

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Thank you very, very, very much for kinds words and support - I tried all your and all pinned suggestions - sorry to report that neither worked.

main wharf
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Maybe some overlay is messing with RenoDX ? Usually either RTSS or Nvidia App.
I never use any so I dunno about Steam's overlay or others.

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Everything just works as intended, no need for any upgrade or messing around.

main wharf
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(I'm using LUT scaling hence HDR/Reno being darker than vanilla)

primal saddle
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wow! that looks incredible!! let me see and ill report back immediately thank you

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i restarted the rig disabled all overlays and killed everything running and its working im sorry to have bothered you :/
LUT scaling option where may I ask please, scaling per channel luminance OR user lut scaling (the latter one doesnt seem to do much/anyting).
my only remaining concern is peak nits are almost a 1000 lower than I set - but night and day better than SDR

main wharf
primal saddle
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Thank you very much for your brilliant help and Im honestly sorry to bug. have a wonderful day

bronze galleon
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REPLACED 1.1.0.2 finally dropped on GOG 🙂
Idk what you think about the Chapter Selection preview videos, Voosh, but there might be some bespoke stuff to do to these

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Doesn't really matter tbh but as is, they don't look right

main wharf
bronze galleon
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If you have a Dualsense, you may as well hold a little longer (like maybe a couple months) for them to implement Haptics (at least - I hope they'll use all features)

primal saddle
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oh wow devs said they will include haptics? thatd be nice. there is now a wireless solution (involving pico 2 w) for proper wireless haptics under win

bronze galleon
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There's DSX too but vDS Audio is still in closed beta

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Pico does work rather nicely tho

main wharf
main wharf
bronze galleon
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Not that it would make them look better, I genuinely don't know, hence the suggestion/question

main wharf
bronze galleon
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That'd be interesting 🙂

rotund steppe
bronze galleon
bronze galleon
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Also there's absolutely no remapping abilities (yet ?) with that method

bronze galleon
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DSX still has way more features as is but yeah, the closed beta has been worked on so snaily past few months that "dongle" is a hit... but overtaken surely not

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Pico's power, simply

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It's almost maxed out as is, already OC'd for the FW to work

rotund steppe
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But it works. What’s the issue if it works

bronze galleon
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It can't do anything more

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Basically

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So adding logic to remap stuff might not be feasable

rotund steppe
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Doesn’t need to do anything else (?) I get the point of DSX having more options but I tried that app and I thought it was a bloated mess

main wharf
bronze galleon
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And it only supports one controller (but all official dongles are like that anyway)

bronze galleon
rotund steppe
bronze galleon
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I'm partially to blame as I pushed back desires to release early but it just wasnt ready yet in the feature set

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Far from it, SI can't do shit about DS specific features

rotund steppe
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I mean if you want to do custom stuff for games yeah

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But to take advantage of native dualsense features like if it was a ps5 the pico is more than enough

bronze galleon
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Yeah but that's all it can do, being a bridge for BT use

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Now I get it's what many DSX users were and are still waiting for, but then if the Pico satisfies them fully they're not the target audience

bronze galleon
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Personally I couldn't do without DSX (not as a former team member, I've no horse in this race anymore but) because of the (re)mapping features and DSX mods, the day it gets out and the Mod System API is available to modders, it will be a powerhouse for modders to craft native like experiences for any game

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Tapping into any game engine to re-route some SFX and tweak them on the fly (or use externally added ones if need be) to a DS would be so awesome

rotund steppe
bronze galleon
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That's what I pushed Pali to focus on since september last year in the midst of early R&D for wireless haptics/speakerfx, alas he only started tackling this recently but the potential is there, just needs solid foundations delivered to modders and hopefully adoption indeed

rotund steppe
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I hope it can work thru the pico too

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The mods I mean

bronze galleon
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Oh ofc, it does

rotund steppe
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Nice!

bronze galleon
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DSX sees it as a wired DS like any other soft 🙂

rotund steppe
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I say that cause it also acts as a individual dongle and I like that

rotund steppe
bronze galleon
bronze galleon
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And sends over BT ofc

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Guess you could double boost haptics/speaker tho catkek but it would be distorted af nyehehe

rotund steppe
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Well then I hope DSX mods become an actual thing

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Would be cool

bronze galleon
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They are cool already 😉 Just none do Haptics/SpeakerFX (yet 🤞 ), only Adaptive Triggers and LED effects

rotund steppe
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Im just interested in the haptics tbh

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And when I looked there weren’t many available

bronze galleon
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Fair enough 🙂
Sadly, yeah 🙁

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It's a niche within a niche

rotund steppe
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Yeah that’s why I don’t see much use in DSX for me

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I just use pico and enjoy the games that have it native and that’s it

bronze galleon
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🙂 for me the only things missing from it are remote wake (just to have it tho, would likely not use it often at all) and SK being able to show the input latency (it shows everything else otherwise)

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Trying to get chat back on topic somewhat (sorry Voosh), it's a pity most Unity games don't have Haptics/SpeakerFX support with Dualsense, Unity's implementation is nice an many games use the LED but usually that's it, often no feedback or just Rumble

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In a way it's like HDR, engine is totally capable but it's never made use of catkek

brave summit
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on DX12

main wharf
glacial plank
calm smelt
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Hey voosh, I am trying to use the renoDX mod in outer wilds, and there's a specific conflict with the number 1 mod used in outer wilds, vanilla fix

main wharf
calm smelt
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The main menu buttons do not load while vanillafix is enabled

main wharf
# calm smelt

What buttons? Is that screenshot of the issue? Also, how is this related to RenoDX..?

calm smelt
calm smelt
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I made sure to tell the dev of vanillafix

main wharf
calm smelt
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if i disable vanillafix, works fine, its weird

main wharf
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Yea weird, I dunno. I can download game and try to reproduce

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Though again I really don't think it has to do anything with RenoDX

calm smelt
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vanillafix on + renodx off

main wharf
calm smelt
calm smelt
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vanilla fix is a dependency for quantum space buddies which is multiplayer basically

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fully modded in multiplayer 4p coop

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install these 2 mods, time saver will skip the splash screen that will waste 30 seconds everytime

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if i disable vanillafix, loads with renodx, vice versas

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enable force exe in the OWML settings to save a few extra seconds

main wharf
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Found the issue. Was skipping tonemapping curve indeed 🤦

sdrCurve = (color * (color + a) - b) / (color * (c * color + d) + e);
sdrCurve = max(0, color);
lyric wraith
odd ridge
main wharf
lyric wraith
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here is my preset for Noctural. I finished the game, and it looked pretty decent overall. put in the game folder, it will replace the one you have

main wharf
lyric wraith
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maybe the [renodx] too? I enabled the upgrade on a bunch of other formats, I did a quick inspection with the devkit, and I just noticed some targets weren't upgraded. not sure if necessary, but it didn't break anything

main wharf
main wharf
# calm smelt With time saver?

No. Just Reno and Vanilla fix.
Feel free to disable Time saver and try just both mods I had, but again I'm not sure if issue is related since it seems to happen for some without any mod.

calm smelt
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happens with and without time saver either odd

main wharf
calm smelt
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is reshade/renodx possibly messing with something related to saves

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or language?

main wharf
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Doesn't affect gameplay, only rendering/graphics.
And given vanilla fix seems to mostly affect gameplay I wouldn't expect both to have any interaction.

calm smelt
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i see

sweet mural
#

So Sonic Superstars is made on Unity? Does that mean it works with this mod? 🤔

uneven sluice
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try it

main wharf
chrome crescent
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Settings for inKONBINI: One Store. Many Stories (which on Unity) to make RenoDX works.

main wharf
chrome crescent
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I pushed the buttons like a monkey until everything worked within 30 minutes.

odd ridge
# lyric wraith here is my preset for Noctural. I finished the game, and it looked pretty decent...

Thanks! I played around with your preset. I copied the [renodx-preset] and [renodx] sections. To my eyes, it was a bit too dark on my LG C1 in some parts. I might have to tune the contrast or game brightness a smidge to make it work for me. Aside from that, I dig it.

I have a few questions if you wouldn't mind. Again, I'm completely new to RenoDX mods.

Nocturnal is currently "in progress" on the wiki page. Is the preset you now shared taking the game from the "in progress" state to what you guys (RenoDX modders) would consider to be "Working" state? Or is this more just your "subjective take" on this particular game? I'm guessing it's the latter?

Building on that - With the default OOTB settings + RGBA8_TYPELESS and R10G10B10A2_TYPELESS set to Any Size, is this considered having achieved the RenoDX goal presentation for this game OOTB? Or is this where the "in progress" icon on the wiki page comes in?

Sorry for the lengthy questions. I'm just a confused noob trying to formulate these things as best as I can.

main wharf
# odd ridge Thanks! I played around with your preset. I copied the [renodx-preset] and [reno...

Most games are marked in progress, means lack of testing/feedback or wiki update. No subjective stuff, just a kind of "mod is compatible but may break at some point.".
Automating resource upgrades/compatibility settings per game is possible, and done for a few already.
Dunno if I'll ever add all games, there's a lot. But anyone can contribute these, should be similar to https://github.com/clshortfuse/renodx/wiki/Unreal-Engine:-Contributing-Game-Specific-Defaults

severe burrow
#

hey good fellas

I was looking into how you guys do specific games reno addons in the tutorial sections but got heartbroken when I saw there's quite a bit of coding and understanding of some bit of shading language etc when you do mods

we have the unity and unreal generalist addons that luckily work with a bunch of games but is there anything even more generalist? I was planning on reading and following tutorial steps to make my first renodx mods but got deflated when I realize how out of my league the doing it from scratch is :(

Wanted to give it a go at The Rifbreaker and Surviving Mars - specially cause they''ve just realeased a remaster of sorts but both use proprietary engines

I tried using the unity one on the first suviving mars and couldn't even get past a black screen menu lmao

are there any things I could theoretically try or is there really no way unless I can bribe someone with a gift to make one if it's not one of those odd cases of cursed games? :p

brave summit
twin wharf
#

Probably more effective to use Special K for that.
It can change the fixed tick rate as well as limit the simulation thread rather than render.

main wharf
woven crag
main wharf
# brave summit yeah

Aye, well dunno why that 2nd one only has a very few shaders. Just send the whole folder again please, doesn't matter if already added shaders are there.

twin wharf
# woven crag So it doesn't break the game physics?

Depends on the game for the fixed-tick change.
But the fact that SK paces the game thread also fixes a massive amount of the timing problems, the fixed-tick problem mostly just results in animation that's not appropriately smooth for the current framerate... rarely is it the cause of stutter.

#

It's an absolute night and day difference in Prince of Persia The Lost Crown.
I always thought that was fixed update rate, but it's largely just the render and game thread being separate.

woven crag
#

I wish I could know how to do this. Framegen (smooth motion) creates artifacts in this game and I don't like it

#

And panning at 60 certainly is jittery once you notice it can't unsee it, just one of those things

uneven sluice
#

can't get any simpler

woven crag
#

hm, never seen them. Ok I'll take a look. Is that in-game or in the app? And does it persist between sessions?

#

I need it to persist otherwise it's too much hassle

uneven sluice
#

persistent

#

all in the SK control panel

torn rose
#

@main wharf hello, i tried loading Hellish Quart again with updates. The good thing is - all the sliders work correctly, but there is still this terrain bug i was mentioning the last time. There is still nothing that can be done about it?

verbal lotus
#

Hoping the Replaced devs finally fix it soon so I can give it a play

twin wharf
#

It's actually hard-coded for 60 Hz.
So they knew it was a problem, but it just went from one very uncommon framerate to a more common but still not native framerate.

#

Most games stick with the default 50 Hz.

odd ridge
#

Hey guys. I'm still unsure of what to do with Nocturnal. I may be hallucinating, but i think Default OOTB preset with RGBA8_TYPELESS and R10G10B10A2_TYPELESS set to Any Size has some kind of gamma/mid tones raise compared to original SDR 2.2 gamma (HDR off. Reshade/RenoDX uninstalled).

I just want the original SDR look but with proper highlights like RenoDX usually gives, but I'm not fully comfortable with messing with the sliders to "fix" Nocturnal.

Has anyone else noticed this gamma/mid tones mismatch with the default OOTB preset or am I hallucinating this?

sour drum
#

so about phasmophobia, I just got around to playing it and apparantely it does have eye adaptation

#

also I forgot to dump FSR

bronze galleon
woven crag
odd ridge
woven crag
#

Ok that's weird

odd ridge
#

I wish could see them side by side and even share it but I don't know how to do that. It would also confirm whether I'm hallucinating or not. Taking photos using my phone camera is not ideal, to say the least 😄

lyric wraith
#

works out of the box, partially. the Color Grading sliders don't have any effect. the game is called Arranger: A Role-Puzzling Adventure, and it's an excellent 2D puzzle game

main wharf
main wharf
# brave summit

Uhm, all shaders from this are already in addon. Make sure to trigger "missing shader" while devkit is there, only then will it be able to dump it.

main wharf
dusty parrot
#

New to reno unity trying the Deep dish dungeon demo what do I do if everthing is black and red

#

Might be do to the costom pixle effect

dusty parrot
#

never mind just read pins

lyric wraith
brave summit
paper sandal
#

some screens of olden era with unity reno (SDR/HDR)

#

on lava screen it was something about missing shader

odd osprey
#

Why is it doing this when all is up to date?

#

It’s version 6.7.3. Too

main wharf
desert herald
odd osprey
#

Sorry I wasn’t sure which it so thank you lol

#

Wonder why as reshade is up to date

uneven sluice
#

Gamble With Your Friends dump
Reno complains about a missing output shader, however devkit + unityreno crashes the game instantly (no window is created)
Log is from devkit + reno crash

#

The game has an HDR toggle but it doesn't seem to be working at all, reshade picks up the game as SDR always

#

It also has DX11/DX12/Vulkan renderers
DX12 vsync is completely busted and has massive stutters (like, hitch every second), driver vsync + display commander is butter smooth

main wharf
#

I meant to trigger broken colors/addon warning about missing shader while devkit is loaded, so it can dump corresponding shader.
Anyway found a couple in latest dump, here should be gud hopefully.
Also @uneven sluice has GWYF stuff.

uneven sluice
#

will check it out after i get some sleep

main wharf
brave summit
#

idk if you saw it

main wharf
brave summit
#

nice, could you send the updated Unity RenoDX?

brave summit
#

got it

brave summit
#

thanks!

brave summit
#

without it, it crashes on DX12.

torn rose
#

but thanks anyway

uneven sluice
#

forgot to dump shaders with in-game film grain enabled

main wharf
uneven sluice
#

the game runs at 240 locked on my machine either way, so im not sure if dx12 is that much more worth over dx11
tooltip on steam says dx11 is for lower end machines, dx12 for higher end, and vulkan for performance lol

#

i'll try out the test build on dx12 later

uneven sluice
#

nope test build with dx12 is still broken

main wharf
uneven sluice
#

doesn't crash, but still has the symptoms i described earlier

#

mouse cursor is gone, most of the UI is gone, publisher logo doesn't appear when starting the game

main wharf
paper sandal
#

with devkit in Olden era some game windows are black but game UI is available

#

I opened devkit window, how can I autodump?

bronze galleon
#

(missing textures, wrong Z position terrain etc)

paper sandal
main wharf
#

Aw nevermind, it's not the missing UI thing but something else.

bronze galleon
#

Yeah two different things but that one GFX commonality

#
  • Mirage7: 32bit dx11 with missing and wrongly positioned textures
  • iRacing Arcade: 64bit dx12 with missing and wrongly positioned textures AND missing UI (devkit solving the UI, not the textures iirc should double check eventually)
#

Now iRacing Arcade does have a binding for toggling the UI (touchpad on Dualsense or Create/Share on Dualsense/Duashock4, dunno about keyboard) so maybe Reno could be triggering the function doing this but that's far fetched

main wharf
desert tapir
#

This is working wonderfully for me in "Nuclear Option", with the Steam launch option set to simply "play NO", not DX12 or Vulkan 🙌

#

@fiery escarp You were the only other comment I could find about the game here lol, thought you'd want to know. Much better than RTX HDR on being able to tune the UI nits alone

fiery escarp
desert tapir
#

This is also working perfectly for me in "Gunner, HEAT, PC!" (GHPC). Not having any foliage or ground texture bugs like were reported before IIRC, and those were systems in the game which have been receiving a lot of work in the recent updates so unsurprising.

sour drum
main wharf
chrome crescent
sour drum
#

I originally dumped with everything enabled, so I assumed I forgot some settings off

#

Ok, so I did the prev dump with PQ LUT shaper, maybe that was the problem? I re-dumped with vanilla. FSR and film grain seem to be missing output shaders

#

I'll also probably add the note to disable autoexposure setting in-game

main wharf
sour drum
main wharf
sour drum
main wharf
#

Aw wait, maybe shaders aren't decompiling for some reason... Lemme check .asm

sour drum
woven crag
#

dump for this super fun (pun intended) evolutionary spin on survivors genre

#

i'm not sure if there's any point chasing HDR here but uhm just in case, because I really really love the game

#

so far UI slider = everything so tonemapping or fakehdr doesn't work

#

I played it clamped at 100 nits and i had so much fun had no time to think about HDR, but uhm.. well, made a dump anyway, just in case

woven crag
#

This might be one of those "raw" games actually without any shaders going on. If anything I only had issue at night and maybe if only there was UI seperation so I could get my game brighter (nights have significantly reduced vision and are very dark) it's why I had to play at 100 nits, otherwise the UI would keep blasting you

#

And I didn't even get to this snowy area, hmm. Maybe not the best candidate for HDR transformation but I'm interested what Voosh will have to say

#

Game is 10/10 funtime tho , I played a ton of survivor clones and this one really brings that invigorating evolution element to it, it's really well thought out and fun to play

#

Yes our most fun modern games run on literally NES Super Mario Bros 3 graphics

#

It's doesn't even try to be anything fancy. It's straight up old school gigachad

heavy axle
#

Hey Voosh, I see from this comment that Slime Rancher 1 worked at this time, do you remember any particular advanced setting to enable to make it work ? Because on my end the colors are washed out

main wharf
heavy axle
main wharf
heavy axle
#

Thank you 👍 I had an earlier version of Unity yesterday and had the same issue, not sure if it's tied to the game specifically

paper sandal
surreal haven
bronze galleon
#

For a moment I read

main wharf
main wharf
# woven crag

Can't find anything that looks like post-processing here. Maybe REST with some ITM ReShade effect could do though

surreal haven
woven crag
main wharf
woven crag
#

Uhh what's REST tho? 👀

woven crag
#

Oh and this gives you introspect into shaders while in the game? So I could maybe find the UI stuff myself?

main wharf
#

Among other things it allows for example to apply ReShade effects behind UI.

#

For example ITM or brightness scaling.

woven crag
#

I'll take a look at that. If I can figure it out it would be a good bandaid solution for games like this and I know a couple

main wharf
surreal haven
south stream
#

Any update to the recommended settings for Pillars of Eternity II? I have followed them but game with Reno unity add on is super dark, almost like a gamma issue. No warnings being thrown in addon (once I enabled swapchain proxy).

twin stump
#

10 bucks for Voosh, keep up the good work!
looks amazing for SPT gigachad

main wharf
south stream
#

I did try both. Primarily because I saw something in Special K about Unity games tending to render in linear. Or it might have been that Special K automatically changes them to linear (sorry, didn't fully understand). I tried it without special K with wiki settings - produced the darkened picture. Tried it with Special K with wiki settings - same result. And with special K with linear - to me looks like what happens when you leave HDR on in an SDR game. Hope that helps!

main wharf
south stream
#

You're awesome for even looking at it, thank you!

#

And yes when using special K I had to configure its HDR settings to srgb and then allow reshade to process (bypassing special K's HDR upgrades, tonemapping etc.)

brave summit
#

From Easy Red 2

#

Idk how to only capture missing shaders

main wharf
main wharf
main wharf
brave summit
main wharf
brave summit
#

thank you.

main wharf
brave summit
main wharf
brave summit
#

pitch black pixels

#

I'll try to take a screenshot

main wharf
# brave summit pitch black pixels

Aw so no deepfried visuals and missing shader output. I wasn't looking for the right thing then, thooooo this is trickier to find. I'll see if I can figure it out tomorrow, might be a long search.

brave summit
#

this is how the corruption looks like

main wharf
# brave summit

Does it only happen behind UI or also "in-game"/render only ?

brave summit
#

though in-game is much rarer

#

it does happen

brave summit
#

must be an in-game bug

main wharf
# brave summit must be an in-game bug

That'd be the case only if it did happen without ReShade/RenoDX aswell, in which case I don't think there's much I can do.

But if RenoDX causes it, chances are that is because of resources upgrades. If you're familiar with ShaderToggler then you can use it to identify responsible pixel shader, select it and save toggle group then send ShaderToggler.ini file. Else I'll grab game to have a look myself eventually, just gotta be able to trigger it within 2 hours refund period. A game save would likely help in that case.

woven crag
#

Voosh, do you not have a Ko-Fi set up or something? As main upkeeper of this mod you should totally be listed on the contributions/support page it's like all this unity stuff is getting by unnoticed but so many games use this mod, it's universal yes but you're working on it all the time.

I know it's not much and might not even seem worth setting up for a couple of nickles and dimes, but I just feel like you should be listed there at least for recognition, because again unity is huge

woven crag
#

What the hell is wrong with my eyes I was literally looking at it and I did not see it

twin stump
#

for that you have to drop Voosh 1 more dollar 😛

woven crag
#

I'm sorry this is so embarrassing I was so sure it wasn't there sorry about this lol

main wharf
# chilly pine addon completely fucks up ingame screenshots for demons tide lol

Took a try at fixing this and couldn't figure it out, sorry. Info should be added to wiki.
I hope photos aren't part of gameplay? In which case one can hide HUD and use ReShade's screenshot functionnality. This would actually be even better as would result in HDR pictures, whereas in-game functionnality would produce SDR pics even if it worked with addon.

chilly pine
#

no no please dont worrt about it, its just an optional feature

main wharf
fiery vapor
#

hey will the issue of the reflections being a different tonemapper in turbo overkill ever get fixed?

#

on the default grading

#

(altho yes this does appear in vanilla game, doesn't mean it should be left alone imo)

fiery vapor
#

look at the bubbles on the screen

#

then look at the reflection of the bubbles

main wharf
#

Reflections hue mismatch happens without RenoDX

#

It's a game perk

fiery vapor
#

can it be fixed?

main wharf
#

Or rather ACES perk AcesBunny

fiery vapor
#

-# pls

main wharf
#

I'm fairly sure "Alt grading" is devs solution for that. "Alt grading" setting came in same update as SSR and all it seems to do is getting rid of ACES xD

fiery vapor
#

ah

#

lol

#

wait does turbo overkill in renodx unity just adjust ACES or does it completely replace ACES?

main wharf
fiery vapor
#

maybe I'll dump the reflections shader?

main wharf
fiery vapor
#

oh

#

😔

main wharf
fiery vapor
#

I've been wanting to get my hands on the rewrite just for Turbo Overkill

main wharf
# fiery vapor maybe I'll dump the reflections shader?

When game renders, shit is blue so reflections are blue. It's only at the end of rendering (post-processing) when tonemapping occurs that ACES breaks stuff.
Something like it turns very bright blue purple, and when reflection is less bright that actual light eventually it doesn't shit and remains blue.
ACES perk AcesBunny

#

I remember ShortFuse shared something similar in some lego game

#

Yea here

#

It's hilarious really.

#

Though I'm not that bothered by this, especially since I witnessed it happening in real life through my eyes.

fiery vapor
#

😔

#

I'll see how the rewrite looks

#

oh btw do you have a build with neutwo?

main wharf
#

A blue light being purple, even pink but emitted light on the furthest wall would be blue. Camera would capture everything blue so I know light is actually blue.

main wharf
fiery vapor
#

oh

#

darn

main wharf
#

^

#

Basically not blowing out enough/at all

fiery vapor
#

ah

#

neutwo is probably best used with RENODX_RENO_DRT_WHITE_CLIP

main wharf
#

Ended up keeping just Psycho, removed Frostbite aswell to make addon lighter. Got really heavy after I moved tonemap & grading from lutbuilders to uber shaders.
Benefit of this is that we can now use most sliders even when lutbuilder "hides"/doesn't build lut every frame.

main wharf
fiery vapor
#

I think RENODX_RENO_DRT_WHITE_CLIP works in reverse?
the lower the number, the more clipping there is

#

it's how I got highlights in ULTRAKILL to look similar to SDR

main wharf
#

Though it's not consistent, depends how bright game gets kinda.

fiery vapor
#

and then add the ITM'D shaders as a toggle

main wharf
fiery vapor
main wharf
fiery vapor
#

also am I the only one that likes to increase the highlight saturation when playing Turbo Overkill?

#

feels like the game should be a little more neon

main wharf
#

I am slowly testing it in different games/scenarios, things may change if it doesn't work well I dunno. Feedback's welcome!
Right now the thing that misses the most imo is some way to handle blowout/"white". Psycho's bleaching feels very light, though this may be from me misusing it I dunno.
Though from what I read ShortFuse may add something related in next Psycho versions, will see.

main wharf
fiery vapor
#

okay maybe in this version it's still there

#

unless it didn't actually load

#

OH

#

I PUT IT IN ROR2 NOT TURBO OVERKILL 😭

#

actually speaking of RoR2, I feel like ROR2 is a very ACES griefed game

main wharf
fiery vapor
#

I see that psycho hue restore doesn't do anything?

#

in the menu at least

fiery vapor
main wharf
# fiery vapor I see that psycho hue restore doesn't do anything?

It should, at least it did when I tried, though it is light indeed. Basically depends on how much Psycho shifts in the scene. If it does nothing then it's not shifting anything.
From what I've seen it's the usual per channel stuff, so for example orange turning yellowish. Hue restore would make it orange again, undoing the shift.

fiery vapor
#

oh yeah

#

I see now

#

turbo overkill's gonna need a lot more work, the rocket launcher screen turns from red to orange with psycho

main wharf
main wharf
#

I've been mostly looking for bugs/issues rather than matching SDR out-of-the-box for now. And even then, everyone seems to have a different expectation from HDR. Imo it shouldn't 100% match as it gets ugly, rather just have the same "direction". But sliders should allow you to match 100% if you want (e.g SDR Tonemapper Hue set to 100 matches pretty well in the couple ACES games I tried, it gets all the blurple and rorange the same).

main wharf
#

I just added slider earlier today, haven't experimented much with it yet but it's mostly meant for games that don't originally tonemap.

#

So like, Turbo Overkill's "Alt Grading" would benefit from this, if you wanna match SDR that is.

main wharf
#

That's why stuff's too dark, it was probably looking fine with default "Linear" setting, I guess

#

Awell since I got game installed now, will take another shot at fixing Bloom/"Glow effect".
Also I'm not sure about MSAA not working note in wiki, seems to be ok here. Will check later

fiery vapor
#

SDR tonemapper hue also causes reds to go orange

main wharf
main wharf
main wharf
fiery vapor
#

oh huh alt grading is fixed in the rewrite nice

#

also is it me or are the blacks in the alt tonemapper raised?

#

I was always wondering what was so off about the alt grading and I finally figured it out?

#

here's base grading

main wharf
fiery vapor
#

ah

woven crag
#

Theres no way you guys are still cooking with turbo overkill what the heck is up with this game kekpepehands

main wharf
south stream
haughty dock
#

game is great

#

played it a good bit many months ago, been waiting for full release to jump back in

fallen linden
#

Yea I bought it already because of that

#

It does feel like f zero

brave summit
#

Dumped from Easy Red 2's beta, since I noticed some missing shaders.

main wharf
chilly pine
#

he's awesome, check out his earlier games

verbal lotus
#

Anyone mess with Final Fantasy Pixel Remasters for upgrades? Was curious if there was any specific upgrades. Was testing with FFV but seems to mostly just change with UI brightness

main wharf
rocky steppe
#

I recently played through all 6 of them, don’t think I recall seeing any point I thought it would be hdr under the hood

#

MAYBE some battle effects, MAYBE

main wharf
#

Yea stuff like that

rocky steppe
#

oh yeah

brave summit
#

I've been crashing randomly with DevKit + RenoDX Unity, and there is a ton of log spam.

Easy Red 2 crashes instantly with Force Pipeline Cloning on without DevKit.

#

I'll post the log

main wharf
# brave summit I've been crashing randomly with DevKit + RenoDX Unity, and there is a ton of lo...

I assume dx12 (or d3d11on12 fwiw) ? It is currently borked, not sure why.
I added Force Pipeline Cloning because I thought that's how devkit was making a difference, but it seems it's not all there is.
Planning to look into it, just been delaying as I hope some RenoDX update or swapchain v2 changes fix it. It used to work, maybe I'll start by rolling back changes until I find which commit broke it.

main wharf
#

That's not game specific, it's been reported in other games for a bit now.

brave summit
#

damn

south stream
main wharf
main wharf
# south stream You're awesome Voosh!

Eeeeh to be fair it's mostly @snow wyvern's solution (had an old addon for the game somewhere). All I did is ask Copilot to tell me what code from Ersh's addon was responsible and to help me update it to recent RenoDX code as it wouldn't compile...
I mostly have no clue what's going on, but as long as it works... 🤷

opal garden
#

Lots to look through here and a few files to pick from.... can someone let me know what the best addon for Yooka-Replaylee is please?

main wharf
# opal garden Lots to look through here and a few files to pick from.... can someone let me kn...

Snapshot. From this post's very first message (oldest pin) or wiki is the same.

I mostly add shaders blindly after people send dumps, so I tend to share updated build here first and wait for confirmation things are working as intended before I update snapshot. This doesn't usually take long, in this case snapshot is now same as that latest build above (Pillars of Eternity 2 bloom fix).

All previous files are not relevant, except for the one in [this message](#1413695723404398674 message) called renodx-unityengine_TEST.addon64 which is a preview of a consequent update I've been working on.

Though it has only been tested in a few games so far, I'm still working on it. Up to you if you wanna give it a shot, but prefer snapshot if you just want something that works.

chilly pine
#

I've come across another issue with demon tides

#

excuse the bad screenshots, this is just to show that its really dark

main wharf
violet ginkgo
#

Hi, any good settings for Replaced?

chilly pine
main wharf
main wharf
# violet ginkgo Hi, any good settings for Replaced?

Uuuh, default should be close enough to SDR.
Increase Internal LUT scaling to get rid of the raised black level if that's something that bothers you.
Then Color Grading/Effects are really up to personal preference.

violet ginkgo
bronze galleon
main wharf
bronze galleon
#

Thank you so much

#

It just works ™ 😉

bronze galleon
#

Oh, this week's Epic free game Down in Bermuda also suffers from the no-UI bug with RenoDX (which only asks for swapchain proxy)

#

Damn, RTSS crashes it lol (either on toggling its overlay on with ReShade + RenoDX or if just not excluding the game from RTSS without RenoDX)

#

Oh boy, won't even boot with devkit dsxBlobSweat

#

Correction, won't boot with devkit and reno, devkit alone is fine, I'll dump some just in case

#

Using -force-d3d11 makes it all work fine it seems 🙂

main wharf
#

Actually that's my bad, link in pinned message is wrong, it should be from same repo as unity addon, gimme a sec.

bronze galleon
#

Ah, it is indeed

bronze galleon
#

Thanks, will keep it handy 🙂

main wharf
#

Updated pinned message.

main wharf
bronze galleon
#

Addon needs unlocking gamma for this one I bet

#

Slider is grayed out currently and colors don't match sdr

#

d3d12 is fucked anyway

main wharf
bronze galleon
#

Yep, even with off preset

main wharf
bronze galleon
#

Moment, want it with or without SK the reshade.log ?

main wharf
main wharf
#

It usually helps with compatibility with other third party tools

bronze galleon
#

Yep but no luck here in d3d12

#

everything just works (besides gamma) in d3d11 tho 🙂

#

That's with SK

main wharf
bronze galleon
#

Ah, so it's just the upgrade changing the feel of some colors then ig

main wharf
bronze galleon
#

Indeed 🙂

main wharf
#

500MB. Thanks again, I can keep that indefinitely on my drive until I figure out what's going on with d3d11on12

bronze galleon
#

cooldoge hope this will be the key to unlock them all chad

#

And you're always welcome 🙂

main wharf
bronze galleon
#

Ah good to know 🙂 Saw the minimum specs were whatever gear and d3d11 whilst recommended were whatever and d3d12 so gave it a shot 🙂

crimson spear
main wharf
#

[build] [3592/3595] 🙈

crimson spear
#

Half the project's shaders in unityengine folder 😂

crimson spear
#

Perfect, thanks!

proper vine
bronze galleon
#

Oh and Monument Valley 3 the free mobile game, awesome !

chilly pine
#

i've finished 70% of the game and this was the only issue affecting gameplay

regal moth
unborn tide
#

I get a missing output shader warning with Viewfinder (Steam version) with the Unity addon when using the PQ LUT shaper. It says to do a devkit dump. Is there a way to fix this as a "user"?

main wharf
main wharf
unborn tide
main wharf
#

Just make sure to rerun into the situation with missing shader with devkit loaded.

unborn tide
unborn tide
#

The warning is still there, but at least the beginning of the game isn't deepfried anymore.

main wharf
#

Aw yea forgot something 🤦

unborn tide
#

Can you ELI5 what's the issue? 🙂 There's missing metadata, even though it's a generic addon?

unborn tide
#

Warning is gone, looks great now, thank you 🙂

chilly pine
crimson spear
#

Hey @main wharf Can you push your code?

#

Getting visual errors in ZERO PARADES

main wharf
crimson spear
#

Oh mb I checked wrong repo

somber gazelle
#

what a nightmare name to search for, anyone know if "PEAK" climbing game works with this?

ebon stream
#

think it should, just try it out

surreal haven
#

i think i remember peak working when i tried it

somber gazelle
#

"Peak" seems to be capped to 82 nits without swapchain proxy, and is capped to 209 nits with swapchain proxy.

#

Switched to DX11 and now it appears to work 👍

true carbon
#

That truly is a nightmare name.

main wharf
somber gazelle
glacial scaffold
#

is the tone mapper broken in ZERO PARADES? anything but vanilla gives visual bugs for me

main wharf
twin wharf
rocky lagoon
#

@manic gale hi, is there any specific step to get your Star Rail mod to work? I'm seeing these in log

16:04:54:579 [55084] | WARN  | [RenoDX] utils::resource::upgrade::OnCreateResourceView(unexpected, reason: missing upgrade-target view format remap, will_assert: false, forced_native_format: false, view type: texture_2d => texture_2d => texture_2d, view format: r16g16b16a16_float => r16g16b16a16_float => r16g16b16a16_float, typeless view/resource: r16g16b16a16_typeless => r16g16b16a16_typeless, resource: 0x00000237d1ed67a0, resource width: 3440, resource height: 1440, resource format: r16g16b16a16_float, resource usage: shader_resource, tracked resource: true, is_back_buffer: false, has_upgrade_target: true, has_clone_target: false)
16:04:54:580 [55084] | WARN  | [RenoDX] utils::draw::SwapchainProxyPass::Render(failed: no clone after CloneResource, bb=0x0000023766e32620)
brave summit
#

Is there Vulkan support for this?

#

I haven't really looked into RenoVK that much

main wharf
frigid dirge
#

Anyone figured out how to get Rogue Trader to work with this? Sliders seem to work but game max nits seemed to be capped at 203, tried swapchain proxy on

last scarab
#

anyone tried paralives with this yet?

main wharf
frigid dirge
#

Thanks I'll try again later. It seems like Game Brightness (default 203 nits) becomes the max that ever gets output, peak brightness doesn't change anything until it goes below that 203 and starts to go darker below

main wharf
#

Sounds like missing resource upgrade maybe. Though iirc default one should be enough.

frigid dirge
#

With default R8G8B8A8_TYPELESS the output just looks like this, I tried every other resource upgrade option one at a time and with those, the peak output never goes above 203 even when I move the Game Brightness slider

main wharf
frigid dirge
#

yep it's 2 by default

torn rose
#

pretty sure there was a hint on wiki page for rogue trader

#

at least at some point

#

i set it like there and game worked

sonic prawn
main wharf
sonic prawn
#

shaders for Magia Exedra
There was a game specific mod (right before this was released iirc) but I can't find the thread for it in either discord

dusky garnet
#

Does anyone have the lastest unity addon? For some reason GitHub downloads are broken in my network and it downloads a 50.8 MB file at blazing fast speeds(that my internet can't reach).

frigid dirge
main wharf
frigid dirge
kindred nacelle
#

Cheap Car Repair is a new game, and it crashes in startup with reno. What can I do to fix?

verbal lotus
fiery vapor
#

for some reason I can't use the devkit with renodx unity

main wharf
fiery vapor
#

ah

fading cradle
#

I just downloaded the demo of the Silver Pines metroidvania, and I immediately noticed the Banding .... I'm playing on an Sdr TV. Can I ask you to fix this issue?

main wharf
twin stump
#

if nothing else works, try the Debanding shader from Reshade, it blurs a little, but it can be non-noticable depending on the strength/game

woven crag
#

this game used to work perfectly but latest dlc update somehow clamped it completely, even the peak brightness slider and tonemapper both completely dissapeared, i've never seen this before?? 😭

#

wait a second

#

why is my reshade looking into completely different location for addons..???

#

ok nvm false alarm lmao

#

for some reason reshade.ini got messed up and decided to look into a completly wrong folder for the addon, and it loaded unrealengine addon (that's why i didn't see tonemapper slider)

#

how could that have happened i haven no idea but it keeps doing that sometimes and it's pointing to some random game (always the same) as my add-on search path

#

so happy to have proper hdr back again 😅

fossil ether
#

one thing that bugged out is the photos taken with the camera. and save screen frames as well all look pink like this

fossil ether
#

there's also weird looking black clamps like these in ocuple occasions

fossil ether
#

other than that - a very solid demo! can't wait for the full game in the fall!

high herald
#

Using this mod for the precinct. Are stock settings fine or do I need to tweak the sliders at all ?

main wharf
fading cradle
kindred nacelle
#

No way to dump luts in the unity reno? Can't find the button

uneven sluice
#

follow pins to dump shaders

kindred nacelle
main wharf
#

Download devkit (64 - 32 bits) in game folder (can be loaded along addon), turn on Auto-Dump, fully load game, not just title menu. Make sure to reach the point game is deepfried.
Then you can send zipped renodx-dev in this channel, with ReShade.log could help.

lyric wraith
#

this silly game (Clone Drone in the Danger Zone) looks washed, doesn't complain about missing shaders, but I couln'd find any settings to make it work. any ideas for settings I could try?

wanton ferry
#

anyone know why WitchSpring R is marked as 🚧 on the compatibility list? can't seem to find any info on it on the server or the repo

main wharf
woven crag
#

btw, No Rest For The Wicked has been mentioned here a couple of times it might need a lot of work/custom add-on, but for those that played it, what is actually "wrong" with the native HDR? Is it ok at least? If it's not too bad and no addon is planned for it I will just get this game on ps5.

1.0 was just announced coming out in October and they'll be running the last EA bonuses and discount before price goes up

main wharf
#

Though I might pick the game now that there's a release date 🤷

woven crag
#

Hmm yeah if ever I would get it now it's the best time, but what is actually wrong with the native HDR?

main wharf
#

No idea

woven crag
#

Heavily clipped highlights patrickNotes do we have any HDR analysis on it?

#

Didn't gamingtech make a video on it?

#

"superb" HDR

#

It's got paper white, max nits, UI brightness... I can't see where the issues could be. When they said clipped highlights, does this mean like is the games HDR ITMed or something?

dusky vault
#

Looked good when I played a few months ago

woven crag
#

This sounds good enough to me to probably pick it up on ps5

main wharf
#

On the bright side addon seems to work so there's that.

main wharf