#Unity Engine

1 messages ยท Page 9 of 1

light marsh
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All I did really is, apply reshade, use the Unity addon, set the game to Windowed and clicked AutoHDR Look.

It did help some, but other than using mods, I don't know much else ๐Ÿคฃ

main wharf
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Default upgrade covers a lot of cases tbh.
You can use Lilium's Analysis shader to figure out the rest.
On bottom left is colors graph, if stuck to smallest triangle even when bumping saturation all the way up game likely needs R11G11B10_float upgrade.
On bottom right you want to look for values above Game Nits value (default 203).

light marsh
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Other mods require you to Disable Generic Depth and Effect Runtime Sync under the Addons tab. Is this required for the Unity Reno?

main wharf
light marsh
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I see. Thank you so much Voosh

proper vine
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rxddit.com

Starsand Island has been temporarily removed from Steam after developer Seed Sparkle Lab admitted to using unauthorized visual elements from another game.

Developer issued public apology:

Dear Islanders,

Due to an oversight during the planning phase, certain core visual elements from a classic title were used without proper authorization w...

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@woven crag

woven crag
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yeah i saw that but no big deal they just gotta change some assets

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it's so weird how this game just can't avoid controversies lol

proper vine
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wonder if maybe they took it off to reset reviews?

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how were the reviews for it anyway?

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You'd think it'd be really easy to just take the assets out of the game

woven crag
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reviews were good iirc but there were also allegations about some fake positive reviews

storm vapor
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the addon works great in the We Were Here Tomorrow demo and in Chained Wheels (a friendslop game)

torn rose
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MOUSE: P.I. For Hire is an action-packed first-person shooter that draws inspiration from the classic cartoons of the 1930s. Its black and white rubber hose visuals are drawn by hand, frame by frame, delivering a striking vintage aesthetic. Unravel layers of corruption with a thrilling noir-fueled detective story, lively environments to exโ€ฆ

Price

$29.99

Release Date

Apr 16, 2026

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Google says it will be on Unity as well

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Really interested how its gonna look with B&W

hearty bronze
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i wouldnt expect it to work out-of-the-box

main wharf
hearty bronze
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assuming the bw filter clamps

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thats just a guess though

sleek tangle
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did you get iracing working with Renodx? Was thinking of buying it on the steam sale

kind kernel
main wharf
# hearty bronze assuming the bw filter clamps

Huh? There are multiple supported b&w games already. You can achieve this easily with Unity's color grading (internal LUT) no matter used pipeline.
Add-on also upgrades baked LUTs, including unity store plugins ones.

hearty bronze
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ah right i didnt think about luts ๐Ÿ˜›

main wharf
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One-Eyed Likho would be another example

main wharf
hearty bronze
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thats kinda weird

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doesnt it make user-defined grading settings more annoying to implement in games?

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i guess those arent really options most of the time anyway

main wharf
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Fairly sure all pipelines support both.

hearty bronze
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i guess im picturing baked luts here

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or are they generated

main wharf
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Not 100% sure how it goes on dev-side but I'd expect Unity provides neutral LUT, which devs can put in any color editing software and work on.

hearty bronze
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right

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realtime colour grading changes would have to be done outside of that lut though, right?

main wharf
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Can use multiple ones along with lerps

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Internal LUT has a bunch of effects and parameters, so unless grading change is really specific, that makes for an easy way to edit grading in realtime aswell.

hearty bronze
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ah okay

fiery vapor
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how does the addon rewrite look in Inertial Drift?

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oh I just realised

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inertial drift doesn't actually have the output shaders ๐Ÿ˜ญ

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oh no it's even worse

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in game and level select have different output shaders
nvm they don't but it's still weird

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swapchain proxy crashes the game

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current fix I found (in latest snapshot) to make HDR sliders work properly in this game is to set Blit Copy Hack to "Scaling Only" and set Scaling offset to 1

main wharf
main wharf
fiery vapor
main wharf
fiery vapor
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there I edited my post oops

main wharf
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I can't test rewrite with devkit being borked

fiery vapor
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I'm glad the vignette is adjustable because it turns out it hides 90% of the brightness

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although although getting rid of it does raise the black level significantly

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but that's an easy fix with reshade, nothing to complain about really

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I gotta post a pic I swear it looks much nicer

main wharf
fiery vapor
main wharf
fiery vapor
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oops

main wharf
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Cant remember this was needed before, was game updated?

fiery vapor
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no.

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could be caused by full version being ahead of the free prologue though

bronze galleon
main wharf
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Still gotta check what's going on there, something with proxy seems broken with some RenoDX base code update.
Will try with latest code later this week, though devkit causes CTD when used along addon currently, makes things a bit tricky.

bronze galleon
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Ouch

sleek tangle
bronze galleon
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@main wharf you should join the REPLACED server, I just did a shameless plug for RenoDX but after release gotta show them how wonderful their game looks in RenoDX HDR

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Some actually native RenoDX implementation would be cool af

lapis schooner
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played circa 5mins

bronze galleon
bronze galleon
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1min remaining for install...

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Fucking Galaxy decided to throttle on me today of all days CatMad

regal moth
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thankfully only 5 gbs

lapis schooner
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i did try reno and it did seem to work but said missing shaders so thought might as well share

lapis schooner
bronze galleon
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(= enjoy the fuck out of it !)

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But yeah, just new game sequence is fucked

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Need mod update

main wharf
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Incoming... Though for some reason snapshot fails building with latest commits.

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So it's gonna be here

dense thorn
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Ouuuuh replaced is out? patrickNotes

bronze galleon
regal moth
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anyone else stuttering or just a me thing?

main wharf
main wharf
main wharf
bronze galleon
regal moth
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Thanks!

bronze galleon
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TY TY TY

lapis schooner
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damn that was quick!

main wharf
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Hopefully I didn't mess anything up. Feels weird to work on old code after spending so many hours on addon rewrite xD

main wharf
# lapis schooner damn that was quick!

One single shader, took longer to compile than edit, especially after laptop went in eco mode (low battery/no charger as I'm at work now).
If there's an issue I'll only be able to look into it tonite (in 5 hours or so).
Probably will get game anyway.

bronze galleon
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Yeah get it first, enjoy it !

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Damn film grain do be strong af in this one

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And Reno can't do anything about it unfortunately ๐Ÿ™

main wharf
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Will do rest later

lapis schooner
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flashbanged

bronze galleon
main wharf
bronze galleon
lapis schooner
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Slipped up by a missing apostrophe

bronze galleon
bronze galleon
main wharf
bronze galleon
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Oh apparently yes ๐Ÿ™‚ Hadn't followed up, relieved ๐Ÿ™‚

main wharf
last scarab
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lol last i played a 2d game was a decade, this'll be a treat

lapis schooner
bronze galleon
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WTF, how do I spoiler pictures

lapis schooner
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when you upload it, button

bronze galleon
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HDR REPLACED w/ RenoDX Unity (first is with defaults except Reinhard + BT 1886 and the others are at contrast 60 - damn I love THAT look)

bronze galleon
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Might have redone the prologue like 5 times now, with various settings, that's really the ones I'll stick to I think

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Moving 3 sliders, looking forward to moving a 4th one for film grain but that's it really, doesn't need any retouching

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Tho admittedly, sometimes there's this odd mismatch in brightness between source lights and their reflections

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But apart from that, it's really all one could ask for โค๏ธ

last nexus
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@bronze galleon is it possible to native hdr neva ?

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doesn't seem the work with the unity mod

bronze galleon
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Yeah it works fine for me

last nexus
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doesn't go above 203 nits

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:/

bronze galleon
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I mean is it even supposed to ?

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Game is kinda flat brightness wise

last nexus
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idk in my book not going above 203 nits = sdr clamp

bronze galleon
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Yeah ig

last nexus
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so basically not working

bronze galleon
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I mean I can for sure push sliders around and it works but I wouldn't

last nexus
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no it's oesn't

bronze galleon
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UI can be bright af too

last nexus
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i mean sliders do stuff

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but seems clamped to 203 nits

bronze galleon
last nexus
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let's say the game is conservative i understand

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but if i push highlights at 100

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it should go above 203

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so it's just sdr

fading cradle
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Is there any plans to support SDR mod in Replaced ? Maybe there is something to improve in this range ?

main wharf
main wharf
# last nexus it should go above 203

Assuming game brightness is 203, then most likely yea.
I guess some upgrade could be missing if you use DSR/VSR..? Default RGBA8_typeless might have to be set to Output Ratio in that case.

last nexus
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using neither

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tried all upgrades and proxy swapchain no success

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didn't try output ratio

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lemee see

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that was it

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you're a god damn genius

main wharf
# last nexus didn't try output ratio

I don't think game has any resolution scaling setting, does it?
So this doesn't make sense.
Another particular case is if game's aspect ratio differs from monitor's aspect ratio, e.g game is forced 16/9 on 21/9 monitor, with letter/pillar boxing. In which case one should set upgrade to Any Size...

main wharf
last nexus
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was just output ratio yeah

median anchor
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Just about to start neva also, what do I need to do?

main wharf
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I find it a bit odd this is needed though... Usually that's when some resolution scaling occurs, VSR/DSR or when game's internal resolution is locked for example to 1440p on 4K desktop.

median anchor
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I also have to set game brightness to 80 for stuff to look reasonable, is that expected?

bronze galleon
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Neva needs to be set to gamma if it isn't automatically

main wharf
exotic wraith
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Replaced is just the latest unity Reno build? Any specific settings?

main wharf
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Having issues with github lately so I can't update snapshot.
Still quite busy at work, though I'm off next couple days, will try to solve this so I can keep snapshot updated.

exotic wraith
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Ok thanks!

main wharf
exotic wraith
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Kk will try it out

last nexus
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SDR vs HDR with 65 highlights

fading cradle
# main wharf SDR? Uhm. You can set Peak, Game and UI Brightnesses to 80 I guess, but I think ...

I just remember how great the mod for Silksong turned out, because of this, I will find out in the game I like, but will there be any improvement if it is needed specifically for the SDR color range ๐Ÿ™‚ I'm not an expert, but when I saw the difference in Silksong, I realized that sometimes developers can't bring everything to mind.
Maybe Replaced doesn't need any adjustments, for example, in color bitness ( i mean 10 bits or 12 bit ), or maybe it does, I don't know ๐Ÿ™‚ So I played for an hour and a half and I want to say that during the postponement of the game from March to April, the developers clearly did something, in a good way, with the visual part of the game. In addition to a smoother picture, there were 1-2 statters, graphically it looks cleaner or better.

sleek tangle
main wharf
spice flume
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Hello friends, which rendering API do I select for Replaced?

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(when installing reshade)

lapis schooner
main wharf
# fading cradle I just remember how great the mod for Silksong turned out, because of this, I wi...

I see.
Afaik Silksong doesn't originally have any kind of tonemapping. It just clips highlights in SDR.
In that case RenoDX allows to display more details even in SDR, by compressing the extra range into 0-1 instead of game just cutting anything above 1. As for bitness, I believe Silksong fully renders using 8bit resource formats, hence the upgrade.

REPLACED makes use of a tonemapper, so it's a different case. It also already renders in higher bitness without any mod so don't expect that big of a change really.

The main benefit would be Color grading and Effects sliders really.

main wharf
lapis schooner
spice flume
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Thanks guys

spice flume
main wharf
lapis schooner
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true

main wharf
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Ah lol or you meant I typo'd, wrote twice dx12 xd

lapis schooner
main wharf
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Alright, gud to know.

lapis schooner
main wharf
lapis schooner
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in game its more like 99.97% / 0.02%

main wharf
spice flume
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Looks pretty neat

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Hmm my reshade screenshot is showing up quite differently to how it was in game

main wharf
spice flume
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Ah normally they look fine when sent into discord

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maybe im just placebo maxxing

main wharf
bronze galleon
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Thanks so much

main wharf
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Aw, also added default upgrades for the game, so R11G11B10_float will be Any Size when first booting addon.
And I attempted to fix snapshot not building... It would fail almost instantly and now it seems to be building so far. There's hope

bronze galleon
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Github do be temperamental I guess ?

main wharf
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I noticed UI is clamped in code. Will experiment later with unclamping it and rolling off instead.

bronze galleon
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Really ?

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Can be pushed rather high it seems

main wharf
bronze galleon
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Sounds.. normal ?

main wharf
bronze galleon
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I mean more 300 nits is already too much for me but it does reach that easily

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150 is my typical sweet spot usually

main wharf
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There's a bloom pass on UI only, and it's then clamped. I'm not fan of the result, especially that very first "scene" (written intro).
I already have "UI Behavior" slider in addon, might aswell make use it ๐Ÿ˜…
It'd be optional to unclamp it pretty much

bronze galleon
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Interesting

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I suppose this is a change from the demo which had UI pretty raw

main wharf
# bronze galleon Github do be temperamental I guess ?

More like me not having a clue how it works. I stick to the workflow @crimson spear taught me, everything goes well. As soon as I do something slightly different, I'm just lost lmao. Shit's complicated.

Things went wrong when I started working on addon update with most recent RenoDX basecode, while keeping snapshot/main branch to outdated RenoDX basecode (until I make sure most recent doesn't break anything).

Somehow main branch ended up getting part of the most updated stuff (\external folder, submodules or whatever they're called) and would fail building with the following error:
No url found for submodule path 'external/json' in .gitmodules

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I managed to find this commit: chore(deps): add nlohmann/json submodule at v3.12.0 from 13th March.
For now rebased main branch until this commit as I don't want snapshot to be incompatible with devkit (which would be the case with most recent RenoDX basecode).
Hopefully will do the trick... Will see in an hour or so.

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Still building... There's HOPE

main wharf
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Oooh, LUT scaling seems nice here.

sour drum
main wharf
# sour drum psycho tm coming (someday) with a revamped version?

Been working on that yea. No ETA there's still a lot to do, not counting psychotm also is work-in-progress. I'll try to share another test build this week after I do some testing and make sure it's usable at least in some games.
Don't get your hopes up tho, there'll be broken stuff and it won't support all currently supported games at first. Will likely be a month at least before I actually update snapshot to that.

main wharf
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Snapshot still building... Cursed days soon be past hopefully ๐Ÿ™ˆ

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VICTORY!!!

sour drum
main wharf
sour drum
bronze galleon
main wharf
main wharf
bronze galleon
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You should trust yourself more

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Time and time again you do great and when sometimes you don't, you fix stuff pretty quickly ๐Ÿ™‚

bronze galleon
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Man thank you soooo damn much for the film gran slider now working in Replaced

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Settled on vanilla at 25

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They went too hard imo but this is a nice sweet spot

main wharf
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float3 liftGammaGain(float3 input, float3 lift, float3 gamma, float3 gain){
  return sign(input) * pow(abs(input * gain + lift), gamma);
}

float3 liftGammaGainScaling(float3 lifted, float3 original, float3 lift, float3 gamma, float3 gain, int encoding = 0){
  // 0 - linear bt709, 1 - linear ap1, 2 - srgb
  if(injectedData.colorGradeInternalLUTScaling == 0.f){return lifted;} else {
    float3 new_gain = 2.f * (pow(liftGammaGain(0.5f, lift, gamma, gain), 1 / gamma) - liftGammaGain(0.f, lift, gamma, gain));
    float3 new_lift = pow(liftGammaGain(0.f, lift, gamma, gain), 1 / gamma);
    float3 unclamped = original < (0.5).xxx ? liftGammaGain(original, new_lift, gamma, new_gain) : lifted;
    float3 unclamped_linear;
    float3 lifted_linear;
    if(encoding == 2){
      lifted_linear = renodx::color::srgb::DecodeSafe(lifted);
      unclamped_linear = renodx::color::srgb::DecodeSafe(unclamped);
    } else if (encoding == 1){
      lifted_linear = renodx::color::bt709::from::AP1(lifted);
      unclamped_linear = renodx::color::bt709::from::AP1(unclamped);
    } else if (encoding == 0) {
      lifted_linear = lifted;
      unclamped_linear = unclamped;
    }
    float lifted_y = renodx::color::y::from::BT709(abs(lifted_linear));
    float unclamped_y = renodx::color::y::from::BT709(abs(unclamped_linear));
    float3 scaled_linear = lifted_linear * renodx::math::DivideSafe(unclamped_y, lifted_y, 1.f);
    float3 output = lerp(lifted_linear, scaled_linear, injectedData.colorGradeInternalLUTScaling);
  if(encoding == 2){
    output = renodx::color::srgb::EncodeSafe(output);
  } else if (encoding == 1){
    output = renodx::color::ap1::from::BT709(output);
  } else if (encoding == 0) {}
  return output;
}
}
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Something about calculating new lift, gamma and gain values based on 0 remaining 0 and replacing old values with new ones. @desert herald had a good explanation on this method somewhere, might be in HDR Den though.

crimson spear
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I guess unity has a cbuffer for gain?

main wharf
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The only thing I don't understand is the 0.5 split. Got that from trying shit on desmos, function would break above 0.5 without it.

main wharf
main wharf
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Snapshot's updated, yaaaay!

bronze galleon
fading cradle
main wharf
fading cradle
fading cradle
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I just wanted to take a look, maybe besides unity, you have some descriptions on the page, maybe there are some sections.

dense thorn
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does the game have UW support? bit surprised by those blackbars in your screens xd

jaunty thorn
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@main wharf should we force LUT shaper to vanilla for correct output ?

main wharf
main wharf
main wharf
dense thorn
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thx for info

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prolly gonna cop that soon then

jaunty thorn
main wharf
main wharf
bronze galleon
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Some scenes it works perfectly but others idk what the hell they did but it's nonsensical

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Like it will blur the background which is just like a couple meters aways from the focused on characters and action, as well as forefront of the scene, and it just feels off

night mural
main wharf
bronze galleon
main wharf
ember fog
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Ooo this is nice. Thanks for working on replaced. Might have to buy this soon

night mural
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is it possible we can get a thread for replaced?

bronze galleon
main wharf
# night mural what settings do you use? can you ss

Might not have time to play before tomorrow maybe so not sure yet.
I usually stick to default for most settings anyway, especially when they look that close to original SDR/"intended look".

My current go-to's would be:

  • lower Game's Brightness (80) and UI Brightness (100 or 110). This is me playing in full dark room.
  • tone down bloom a bit (25/30).
  • increase LUT Scaling (both) to 100 (though in REPLACED there's no User LUT, only Internal).
  • change Film Grain Type to Perceptual and adjust its intensity to my liking (I really enjoy grain, probably more than the average).

That's pretty much it to be honest.

main wharf
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Aw nvm, crimson desert is a channel. Yea I dunno, doesn't make sense unless game gets a dedicated mod, which won't be from me.

summer hinge
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For the mod to work in replaced, we just have to download the generic unity mod from github and then roll with the defaults correct ?

main wharf
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UW wins, noice. Don't think I've seen this except Hellblade 2

dense thorn
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devs established the UW superiority

ember fog
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Even better reason for me to buy it

night mural
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yeah i was playing on my tv and it was like a movie but im gonna try on my 5k2k tomorrow

young garnet
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meanwhile current game and last game I've played don't support 21:9 Stronge

main wharf
bronze galleon
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Right when I had just booted the game up again nyehehe

hearty sandal
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Any chance you could do the vignette as well?

main wharf
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Time to boot game again I guess

bronze galleon
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Oh game is updating now anyway, nice

main wharf
bronze galleon
lapis schooner
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don't get people's hate boner for dof

bronze galleon
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I would agree but the scene where you ||meet Tempest's Dog|| just made me go fuck that, no way this makes any sense even artistically

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Can't fucking blur a background which is just 2 meters behind AND blur the fuck out of everything at the scene forefront

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Or if you do, just a bit less

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So far, halving the slider to 50 makes it way more appreciable for me

hearty sandal
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Lol yeah... I can never not notice a vignette. Such a distracting effect to me. I appreciate it!

bronze galleon
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It's about DoF tho, not Vignette

lapis schooner
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vignette is not nearly the same thing as dof

hearty sandal
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I was responding to voosh, sorry

bronze galleon
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Oh, my bad

main wharf
main wharf
bronze galleon
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Keeps artistic intent but without overdoing it

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Like Film Grain ๐Ÿ™‚

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Man, Kal cooked HARD with his latest Unity focused builds

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Dropped PCL latency by a crazy 5ms overall at a locked 120fps

main wharf
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Oh, Morbid Metal released earlier this month..?

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Remember trying demo, was a bit boring but game looks nice.

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Aw, is early access ๐Ÿ˜ž

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No roadmap ๐Ÿ˜ž๐Ÿ˜ž

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Should come soon though, mmh

We know many of you are eager to see whatโ€™s coming next. Weโ€™ll be revealing the full Early Access roadmap during Find Your Next Game (FYNG) โ€” April 17. Save the date!

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Will wait for more info, but at this price I might grab it just to take pics in it, at least until more content comes.

night mural
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am i meant to do any of this for replaced?

bronze galleon
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Wish the Wingman's brightness wasn't broken lol some neat keybinds to up it or lower it would be so nice, maybe I should ask the devs, but there's lore reasons so idk

main wharf
# night mural am i meant to do any of this for replaced?

Afaik, no.
The following point about Colors being clamped to BT-709 => Upgrade R11G11B10_float: technically yes, but I made this happen automatically for this game since latest snapshot. So you should already have R11G11B10_float set to Any Size by default (in REPLACED).

vernal hatchBOT
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{send:#security:
๐Ÿšจ @โ€‹everyone/@โ€‹here used
User: Voosh ({userid})
Channel: Unity Engine
Content: New Patch now live now on Steam! @โ€‹everyone

Key fixes include:

  • Wingman no longer breaks while using a fast scroll feature (horizontal movement) on a Brightness setting
  • Fixed rare cases with level transition during which Reach could get stuck in a death loop
  • Reach no longer can walk on air in his jacket during intro titles sequence
  • Increased difficulty of the escape sequence after the first boss fight
  • Wingman localization fixes
  • Some minor visual fixes

Please update before continuing your journey through Phoenix-City!
}

main wharf
#

@bronze galleon They heard you lmfao

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Woops, carl-bot not happy about me forwarding a @everyone

vernal hatchBOT
#

{send:#security:
๐Ÿšจ @โ€‹everyone/@โ€‹here used
User: Voosh ({userid})
Channel: Unity Engine
Content: Woops, carl-bot not happy about me forwarding a @โ€‹everyone
}

main wharf
#

Bruh.

main wharf
bronze galleon
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(maybe Steam is one patch ahead)

main wharf
bronze galleon
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Bruh

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But good to know it's coming soon ๐Ÿ™‚

bronze galleon
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You'd get stuck on Wingman and no controls would do anything anymore besides scrolling its wheel up or down but couldn't back out of it, so Alt+F4 and reload...

main wharf
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Woops. Well maybe it's still included in "Some minor visual fixes"...
Else maybe you should report whatever's going on, devs seem pretty reactive

bronze galleon
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When asking about it, they made it clear it's supposed to be broken so it's lore reasons

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The only downside is it's very context dependent as in one place it will be nice to read, in others like right under a strong light it will be quite harsh

twin wharf
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Ultrawide monitors/game with internal resolution not matching monitor => use dedicated mod to get proper resolution or some generic app (e.g. Borderless Gaming). Else needs R8G8B8A8_typeless from Output Size to Any Size.
Why do you recommend Borderless Gaming?
SK has a TON of Unity features for fixing input, and frame pacing in addition to all of the functionality of Borderless Gaming ๐Ÿ™‚

main wharf
fading cradle
main wharf
dusky vault
main wharf
twilit osprey
#

Replaced - i am getting red error from reshade and notification in lower right with the newest file. is defender detecting it or is it a setting i need to do? the previous add-on of voosh works every time, this new one gives me an error. using game pass version for Replaced.

dusky vault
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Not my screen, my screen has raised near blacks

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But see how the objects in the foreground lose detail

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LUT Scaling 75

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I think 75 looks good here

main wharf
dusky vault
#

The latches on the crate are no longer visible at 100, the seats blend in with the carpet in the bottom right, the armrest is barely visible, the object on the very left is no longer visible

#

Turning vignette to 0 doesn't help much

#

But LUT scaling at 75 retains all these details so I think it's a good balance

main wharf
#

For reference.

#

Aw there goes 0.5 again

twilit osprey
#

@main wharf this time defender didnt block it, it worked. but i am getting 203 nits, not working. see anything in the settings? it is set to 1000 nits.

main wharf
twilit osprey
twin wharf
#

๐Ÿคฃ
I forgot messing with the Unity Fixed Delta Time breaks physics in a lot of platformers.
I set it slightly above the 50 Hz, just enough to improve smoothness but not break physics in an immediately apparent way last night.
This morning I come back to Replaced with that slightly adjusted delta time and I spend 10 minutes wondering why I can't make a certain jump...
I am my own worst enemy.

bronze galleon
twin wharf
#

Oh cool. I usually assume these developers are unreachable and don't bother ๐Ÿ™‚
Helps to be playing games from smaller developers.

bronze galleon
#

Yeah they're quite reachable, after all we do play as R.E.A.C.H nyehehe

#

Reach Devbetter if I may dare LmaoRoflLaugh

verbal lotus
#

Iirc the recent Super Monkey Ball game that released on Switch had this error and John from Digital Foundry pointed this exact issue out and the devs fixed it. Hope that Sad Cat does the same! Seems like such a small thing that can improve the experience for so many

main wharf
sweet mural
#

Why does film grain disappear from some areas once a certain brightness level is reached?

1000 vs 400 nits

dense thorn
#

perceptual filmgrain does this

#

very dark areas have most grain, becoming less and less the brighter it gets

#

its probably more complicated than this but im not big brain enough for that

sweet mural
#

It doesn't look good in motion

twin wharf
# main wharf Because I'm ignorant. ๐Ÿ˜† Will update.

Cool ๐Ÿ™‚
SK has become somewhat transformative for Unity engine games in the last year, with fixes for PlayStation controllers and massively improved frame pacing and fixedDeltaTime stuff for smooth animation.
Thankfully with recent work on RenoDX/ReShade 6.7.0+ compatibility, it just works out-of-the-box in all Unity games tested now too.

RenoDX on its own can do Borderless stuff though, can't it? Can't really see why Borderless Gaming is a thing anyone needs.

main wharf
main wharf
sweet mural
lapis schooner
#

is there a film grain disable now?

main wharf
fallen linden
#

@unborn current Figured this would be a good spot to ask. I am about to try the unity mod in prism peak. Have you tried it out yet?

main wharf
fallen linden
#

seems to work just fine

#

only issue is dropping down to medium settings causes it to clamp, but w/e

#

the default upgrade worked just fine

main wharf
# fallen linden only issue is dropping down to medium settings causes it to clamp, but w/e

Any details on what changes between high and medium? Feel free to add devkit and dump shaders with graphics set to medium, maybe I can figure what's going on.

Though depending what they do, it may actually be a resource upgrade matter. Like maybe render resolution is reduced, so RGBA8_typeless has to be Output Ratio. And/or maybe they use FSR1/EASU which usually requires RGB10A2_typeless upgrade...

fallen linden
#

I tried output ratio, but no luck

#

haven't tried any size or rgb10

main wharf
#

If that doesn't work then it's likely code, though I kinda doubt there's extra code with "lower" settings, sounds odd.

fallen linden
#

I threw rgb8 and 10 to any size and its unclamped

#

rgb8 on any size is what did the trick

#

weird how output ratio didn't do it

main wharf
#

Internal LUT could be 1024x32 with High setting, and 256x16 with Medium, maybe.

fallen linden
#

weird

main wharf
#

Or they could be doing some weird resolution scaling thing where scaling happens in two passes, horizontal then vertical or the opposite. Though I don't remember seeing this in any Unity game... Dragon Age Inquisition does that and its pretty old now.

main wharf
# fallen linden weird

Addon has hardcoded 1024x32 resource upgrade, hence why that one always happen. I didn't add 256x16 yet because I've been trying to resize LUT to 1024x32 in this case... Small LUT really isn't good for color accuracy and it gets worse with HDR. No luck so far tho

unborn current
#

I was planning to do a play through and investigate the options for reno after

main wharf
unborn current
#

But it looks like it's half figured out

sour drum
#

Superhot MCD crashes with the devkit + swapchain proxy, any ideas why?
It's missing shaders, I can't dump the remaining ones

#

It also worked before, I dumped it partially last month, just didn't get it all

main wharf
sour drum
#

with SDR swapchain?

bronze galleon
#

That's the whole point of dumping shaders, SDR shaders so mods can be updated with them to upgrade to HDR properly

sour drum
bronze galleon
#

For some Reno mods fixing native HDR yeah, but not for most

main wharf
ornate wave
#

@main wharf MOUSE P.I has no peak brightness slider idk if it has anything to do that the game is black and white and also sliders dont work only ui slider

sour drum
#

it seems to fully work, some highlights are just clamped

ornate wave
#

@main wharf this are the shaders for mouse p.i

torn rose
main wharf
#

I'll check in a bit when at home thanks.

#

Tho no peak slider is scary, game may be using custom shaders.

ornate wave
crimson spear
#

Finished REPLACED, looks phenomenal with the mod!

sour drum
main wharf
sour drum
main wharf
#

Yup. 8 months ago, dang

#

The TAA thing was fixed it seems. So yea I guess updates broke it again, all good will check dump

quick robin
#

could some one make the hdr for replaced pleaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaase

#

-_-

#

i like the game very much ๐Ÿ‘‰ ๐Ÿ‘ˆ

quick robin
#

whut?

main wharf
#

Tried using search?

quick robin
#

i did the only message which pop ups is mine

main wharf
quick robin
#

whut?

#

.............

quick robin
main wharf
#

Even this I dunno

main wharf
quick robin
#

is the same , the link to the addon but weird cant find it

#

well let me take a look. Sorry for being stupid

main wharf
bronze galleon
quick robin
#

is universal?

main wharf
quick robin
#

ohhhhhh thats why

#

could find it becasue is universal duh

main wharf
quick robin
#

should i just add it to the folder and done?

#

or do i need to activate something in the game?

main wharf
#

Same as any other RenoDX addon

quick robin
#

hmmmmmmmmmmmm i dont see any hdr option

#

in the game thats why im just asking

main wharf
#

Add-on adds HDR to SDR games.

bronze galleon
#

The day you see an HDR option in an Unity game plz ring me up

quick robin
#

oh ok voosh thank you very much

#

will try now, sorry to bother you

main wharf
#

It's ok. Didn't expect search to include that many results. Tho some scrolling would have gotten you there ngl

quick robin
#

the game crashes with the default name of reshade

#

which one do i sopouse to be renaming to?

main wharf
quick robin
#

im not using any overlay

#

is just crashing

quick robin
#

reshade 6.73

hearty sandal
#

dxgi.dll works fine for me

quick robin
#

then why in the hell is crashing on me?

main wharf
#

Aka very first sentence in pinned troubleshooting message. ๐Ÿ˜…

#

For real tho why the hell do Unity games still default to FSE in 2026...

quick robin
#

dindt liked it eighter

#

in borderless

#

im using the ms store version btw

main wharf
quick robin
#

is renamed now to dxgi

#

but is the same

hearty sandal
#

D:\games\REPLACED-InsaneRamZes\renodx-unityengine.addon64 ๐Ÿค”

quick robin
#

yeah my guy

#

i read that before sending it xD

#

cant afford im from venzuela too expensive

#

with D3D11.dll didnt crashed. Thanks

main wharf
main wharf
# quick robin with D3D11.dll didnt crashed. Thanks

Well yea I really dunno what goes on with non-legit version of games, so you're a bit on your own there. Glad this did the trick, tho as people said it works fine with ReShade as dxgi.dll, at least for GoG and Steam versions. Dunno about MS one, but I played a few other Unity games on Game Pass and dxgi.dll would work fine aswell. Might be something about whatever store emulator is used there, I dunno.

twin wharf
chilly yacht
#

I'm using the Game Pass version and haven't had any issues, though I used RHI to install Reshade and RenoDX. It's incredible to have HDR in a newly released game that doesn't support it. Thanks for the work @main wharf

proper vine
quick robin
#

if i cant afford and i want to play the game what other chocie have

#

if someone wants to donate to me so i can buy the game i hav eno issue with that

#

but well you ask for the log and i sent it i could just edited but well

#

sorry didnt mean to be rude on the devs but i cant afford to get the game

#

im not from europe or united states where they have a more stable economy

#

it is what it is my guy

#

but also if for some reason you gonna ask for the log and take a look at the path

#

and called some random guy a day well my dog, sent me money and i buy it so you dont have issue with it, what do you think? @hearty sandal

#

when i can afford i will buy the game because i liked it thats for sure, but right now i cant, sorry

quick robin
#

it dpends maybe of some other configuration under my system maybe it mine it conflicts with others dlls idk

main wharf
# quick robin yeah but whats the issue?

Huh, I have no issue, you do you, no need for justification. All I'm saying is that crash is likely related to the version of the game you're using. Please end this topic now, it's against server rules.

quick robin
#

is just that the other guy called the path

#

like dog why are you investigatin wanna aim to someone?

#

aim to those who cracked it

main wharf
quick robin
#

finished voosh

#

thank you for your understanding

wide inlet
#

forgive me, you do have a computer to play the game on, and presumably it cost some money to purchase said computer. apparently you also own a display capable of HDR (why would you be here otherwise). Seems like the problem isnt cash flow. bigBrain

wide inlet
#

Thats fine.

quick robin
#

is finished

main wharf
#

I appreciate that. Enjoy the game!

quick robin
#

but voosh thats is what happen when a dude triggers a path, sorry didnt knew about the rules

quick robin
#

ahaha is finished hahaha

#

hahahahaa

main wharf
#

Though there's some never seen yet stuff, that will definitely be handled better when I'm done rewriting addon.

#

Maybe I can partially do it "the new way" though, shaders seem very specific to the game/slightly custom'd despite being mostly Unity's stuff.

bronze galleon
bronze galleon
twilit osprey
main wharf
#

@sour drum @ornate wave @torn rose
Added Phasmophobia shaders, also one permutation for SMCD and whatever weird stuff MOUSE: P.I. For Hire does. No idea how this last one will work, as I said it'll definitely be better after I'm done rewriting the addon as update handles edge cases all the same and in a way cleaner way.
Lemme know if something's off and please join ReShade.log when doing so.
hf!

main wharf
sour drum
fallen linden
#

which isn't unexpected tbf

#

any size causes them to be corrupt and on output size its just black

unborn current
#

F

main wharf
#

Seems like part of gameplay kinda

#

Feel free to send ReShade.log after doing that photo thing, just in case I can figure something there.
I can do hotswap for specific games if needed.
Could be too much upgrades, or not enough I never know with these. Well I guess it's a mismatch of some kind, so either way.

ornate wave
main wharf
main wharf
# ornate wave 1,376kb

Sounds... OK I think, feel free to send it here.
Though I'm heading to bed soon, might only have a look tomorrow

main wharf
#

Uh. I see a couple weird things in there. Not sure what/why nor if that's what causes perf hit...

#

d3d12 device why...

17:57:58:518 [30620] | DEBUG | [RenoDX] utils::resource::OnInitDevice(Hooking device: 0x00000232a8055108, api: d3d12)
17:57:58:519 [30620] | INFO  | [RenoDX] mods::swapchain::OnInitDevice(0x00000232a8055108, native: 0x000002329850e120)
17:57:58:519 [30620] | DEBUG | [RenoDX] utils::pipeline_layout::OnInitDevice(Hooking device: 0x00000232a8055108, api: d3d12)
17:57:58:519 [30620] | DEBUG | [RenoDX] utils::shader::OnInitDevice(Hooking device: 2416590541064, api: d3d12)
#

And also a bunch of ReShade fx seems to be loaded.

main wharf
# ornate wave alr sir, here

Just for info, various overlays show incompatibility with RenoDX, from crashes to stuff not working properly... If you have any try to disable them, or close background apps for testing purpose. Most commonly RTSS/Afterburner and Nvidia App

ornate wave
main wharf
main wharf
# ornate wave yes

Then Reload at the bottom of ReShade Home tab. All disabled effects should then be removed from the effects list.

ornate wave
#

alr

#

yeah it runs better but not as good as with no addon

main wharf
#

Can send new log, maybe I missed something and I should be able to see a bit clearer without all the reshade effects errors/warnings

ornate wave
#

alr sir

main wharf
ornate wave
#

ye ill play like this im not that obsessed xd

#

thanks anyway ;D

main wharf
#

Maybe I can think of something else after I sleep... Right now that's all I got. Would be nice if by then someone else can try the game and share .log and their experience, might help.
Hf

sour drum
#

it also has a weird quirk where highlights are dimmed a lot when you look at them or get close to them

fading cradle
#

@main wharf I want to share screenshots with the RenoDx mod enabled and when the Presets are disabled. Am I correct in understanding that when the Presets are disabled, this is the image without the mod?
I liked the Film Grain in Perceptual mode. It's more detailed and doesn't have the same dullness that Vanilla has.
Since I have an SDR TV, do I need to turn off SDR EQTF Emulation?
And do I need to set the brightness sliders to 80 in Peak, Interface, and Brightness? I set them to 203 in each, but is that wrong?
I'm using DSR with a degree of 2.25x, which means the resolution is higher than FullHD. I need to adjust the sliders at the bottom of the mod settings table, which are called Rargb or something similar. By default, I have it set to 11.

#

Judging by the screenshots, you can see that with the mod, there's a certain veil that disappears. When I played without the mod, I didn't pay attention, and the result is very similar to what happened in Hollow Knight Silksong.

#

I was referring to these settings at the bottom , like R11G11B10 .What are the values below, and what do they affect?
For example, if i activate R16G16B16A16, what is it?

twin wharf
#

Wish I could just give you an HDR TV so you don't have to put up with that ๐Ÿ˜›

fading cradle
#

@twin wharf Thank you, it sounds great) Hardly anyone would refuse such a gift :)), Your words are very pleasant to me, I'm sure the Oled TV with HDR probably impressed me ๐Ÿ™‚ Yes, there is a difference with and without the mod. Plus, the W905a itself is pretty good at displaying dark colors in general, but I think here, in the game itself, the brightness setting is very simple and thanks to the mod, such adjustments can be achieved.
In these two screenshots, I first removed the mod from the folder and then put it back in. You can see how the Vanilla Film Grain looks slightly noisier, but the headlight is clearer, and with the other Film grain mode, the noise is softer and the headlight is less sharp.

#

But the light intensity itself is stronger. It's probably better to set it to 150 or 100 instead of 203, in three settings (Peak Bright, Bright, and Bright UI).

light marsh
#

I just got Replaced also and I'm excited for a RenoDX mod ๐Ÿ™‚

main wharf
chilly yacht
#

Is anyone else experiencing micro-stuttering/hitching in Replaced whenever the autosave icon appears?
I love how the game looks with HDR; I like the Perceptual film grain way more than the vanilla one.

regal moth
#

There is a bit of stutter but not sure I tied it to saving.

main wharf
chilly yacht
summer hinge
#

Hey yall. Just wanted to know what's the sitch with the mod in Mouse P.I. and Opus Prism Peak. Does it work with both? Are there any specific upgrades that need to be made? Ty

main wharf
# main wharf <@292670836052328451> <@1212603682865160265> <@221593852702752768> Added Phasmo...

^ Use this build for Mouse PI thingie, I'll update snapshot later. Should work out of the box.
@summer hinge
Someone reported noticeable performance hit in that game, I'd appreciate if someone else can share their experience (and corresponding ReShade.log).

Regarding Prism Peak it works out of the box aswell unless Graphic Setting is set to Medium or less, in which case default upgrade (RGBA8_typeless) should be switched to Any Size.

#

Aw, something about photos is broken in Prism Peak. Again I'd appreciate some ReShade.log after triggering the issue, maybe I can figure it out with that.
Else I'll get game for 2 hours demo on Steam eventually

quick robin
#

Thanks for doing the hdr mod, dunno if it was you but there it goes

#

๐Ÿ™‚

regal moth
#

Am I doing what's at the bottom of your most recent pin here?

#

Or does that solely apply to when you are searching for deepfried issues?

summer hinge
main wharf
main wharf
fossil magnet
#

getting this in mouse in only this level so far, second image is just a youtube screenshot of what it's supposed to look like. just using the addon with default upgrades and settings.

light marsh
#

@main wharf is the profile or settings for REPLACED complete or somewhere I can download? Thank you ๐Ÿ™

regal moth
#

@main wharf Don't mean to double ping you but heres the log for Mouse PI. Completely forgot I could just take the log from my couple of hours of gameplay I already had.

regal moth
#

Switching DLSS from Balanced to Performance causes the entire scene to become almost completely black, almost. That's a first for me.

#

also there are a couple of transparent effects like the Menu UI that is opened in a journal. You can see through the journal a bit.

fossil magnet
# regal moth

this is like my identical issue i posted above but when i was using dlaa entire game until that level caused it to go black. i'm gonna mess with dlss settings now very interesting.

fossil magnet
# regal moth

do you have lens distortion off? i turned it off and that happened to me regardless of dlss/dlss option

regal moth
#

sorry I dont get notifications can't figure it out. Mine is on.

#

and yes I confirm turning it off does that regardless of setting.

fossil magnet
#

ok turning off lens distortion in the level of my example actually fixes the issue for that level from what i can see so might be a temp solution to just flip it whenever needed.

main wharf
main wharf
main wharf
main wharf
main wharf
# torn rose

Yup', warning's there. I never booted game, worked blindly out of the dump I was provided.
Can't do much if dump is incomplete...

torn rose
#

Anything i can do?

main wharf
#

Yea, check last part of pinned troubleshooting message.

torn rose
#

oh

#

๐Ÿญ

#

i see now

main wharf
# torn rose i see now

Just to be clear, I mean pinned message in this thread. Well basically this last part:
Game is deepfried => check addon UI as it's likely warning about missing output shader. Follow below's instructions to provide shaders dump.

Download devkit (64 - 32 bits) in game folder (can be loaded along addon), turn on Auto-Dump, make sure to fully load game, not just title menu. Make sure to reach the point game is deepfried.
Then you can send zipped renodx-dev in this channel, with ReShade.log could help.

torn rose
#

yes just a moment

#

autodump on, in game segment

#

I just dismissed that "deep fried" part since it's just blacked out instead

main wharf
main wharf
torn rose
#

works now

#

thank you

regal moth
#

Sorry Voosh like I said not getting notifications. Thank you Venetian for stepping up! If I notice another issue and get a warning I'll shader dump.

main wharf
twilit osprey
#

@voosh for replaced, internal lut scaling at 50 seems a nice compromise to get rid of washed out look. the black bars and the washed out look is otherwise distracting.

#

no way to get rid of black bars rite?

main wharf
twilit osprey
#

i keep going back to lut 50. it makes black bars and the background blacks almost the same color. otherwise, they are greyish.

main wharf
#

ShaderToggler could do depending how bars are drawn. As far as I've noticed game renders behind letterboxing so chances are it could be enough.

main wharf
#

Similarly, weโ€™re working on a fix for the letterboxing for Steam Deck players. Itโ€™s not as simple as it would be in a full 3D world: the world is build like a film set to the screen dimensions we need. But we hope to have good news for you on this next week as well.

#

Maybe it'll be an in-game setting and not only for Steam Deck...

dense thorn
bronze galleon
#

REPLACED PhotoMode mod is nice but man, why do devs never think of non QWERTY users...

#

Such a pita to move on AZERTY

uneven sluice
#

you know what's worse
non-rebindable games that are locked to QWERTY for movement (looking at you Endfield)

main wharf
twin wharf
#

SK has a feature to swap those keys for different keyboard layouts, but it's not exposed as a user config setting for general games ๐Ÿ˜•
Wrote it for a few game-specific mods. At some point I'll have to turn it into a proper feature.
SK's overlay itself should properly handle that stuff, but you might not even know you can use the letter keys to navigate around the UI since it's not normally in keyboard nav mode (Caps Lock).

bronze galleon
bronze galleon
uneven sluice
#

although i think Windows is able to switch layouts for specific apps only? idk how it works

bronze galleon
main wharf
#

And also compatible with IGCSDoF shader and addon.

bronze galleon
#

It's only that PhotoMode mod that has its own hardcoded bindings

main wharf
bronze galleon
fading cradle
#

@main wharf I would like to clarify for a friend who has an OLED display. Will he need to enable HDR in Win 10 for the mod to work correctly?

#

He has AORUS FO48U OLED

twin wharf
bronze galleon
#

Honestly, just once if need be, but it's kind of an "OCD" thing if the keybinding settings menu shows the wrong ones, always rubs me wrong

amber mortar
main wharf
dense thorn
#

fuck yes, games on sale right now

#

gonna buy that

amber mortar
#

Works great, appreciate the quick update

fallen linden
#

I haven't really played the same since then.

#

The lack of cloud saves kinda killed my motivation to play it rn

ornate wave
#

@main wharf mouse p.i issue

#

tried with new mod releases but still

regal moth
#

thankfully I can switch DLSS now but there is still transparent ui only on certain parts.

ornate wave
regal moth
#

yeah!

ornate wave
#

cool i can use optiscaler then

ornate wave
#

but yeah transparent ui

main wharf
main wharf
regal moth
#

Can't see through the heart or notebook

amber mortar
#

Notebook transparency and title screen are fixed. Played through 6~ levels with autodump on, attached here. Underwater is still dark though

amber mortar
#

That fixed it , thanks ๐Ÿ‘

crimson spear
#

@main wharf https://store.steampowered.com/app/1947910/OPUS_Prism_Peak/

This game has a camera functionality but the images are black with the mod, any ideas?

OPUS: Prism Peak is a narrative adventure where you play as a weary photographer stranded in the Dusklands, traveling with a girl who's lost her memories. Together, you'll uncover the mysteries of this land through your camera and find your way home.โ€ฆ

Price

$22.49

Recommendations

397

main wharf
#

Or without cloning maybe some specific targeted upgrade, only RTVs and such.

#

Gonna try to fix it within these couple days.

main wharf
main wharf
main wharf
#

Prism Peak also needs r11g11b10_float upgraded btw, for WCG (Output size seems enough).

main wharf
main wharf
# crimson spear <@328585230657257473> https://store.steampowered.com/app/1947910/OPUS_Prism_Peak...

Aye, got it first attempt of trying random stuff:

void AddOPUSPPUpgrades() {
      renodx::mods::swapchain::swap_chain_upgrade_targets.push_back({
          .old_format = reshade::api::format::r8g8b8a8_typeless,
          .new_format = reshade::api::format::r16g16b16a16_typeless,
          .ignore_size = false,
          .usage_include = reshade::api::resource_usage::render_target,
          .usage_exclude = reshade::api::resource_usage::copy_dest,
      });
}
#

Oof, fixes photo but still missing an upgrade, spoke too soon.

main wharf
#

Got it!
-# and within 2 hours refund window, lovely. Thought I wouldn't make it with that huge intro lmao

#

@crimson spear @summer hinge @unborn current @fallen linden
OPUS Prism Peak photos fixed.
Wipe [renodx] section in ReShade.ini and use this build. Should set everything that's needed automatically, no need to touch upgrades (even with Medium Image Quality setting).
No need to remove [renodx-presets] either.
Waiting for your feedback to update snapshot.
Hf!

#

Photos are clamped to SDR tho. A bit lazy to look into upgrading this...

I think game originally just clips, no tonemapping, so photos should be relatively accurate to SDR/original.

quick robin
#

@main wharf quick question: is shinobi also unity engine?

odd osprey
#

Gonna try this with mouse pi. Any try?

uneven sluice
#

mouse had a bunch of shaders uploaded here since release

#

any of the latest builds should have them

odd osprey
#

Ok awesome!

severe burrow
#

hey guys, anyone knows if Ball x Pit had any changes? I've seen posts from people running it fine with just default presets on older posts and it's listed on the github list

but for some reason on mine it simply does nothing at all even trying to upgrade RGB8 or RG11B10

Tried again on a fresh reshade reinstall and dunno what could be doing it. Just tried megabonk with the same unity addon version and it's still working fine

odd osprey
#

does reno have a ui remover for unity games? or is there a reshade add on for that?

woven crag
woven crag
#

If you need upgrades I would have to check which one it is

severe burrow
#

yeah, I'm really confused. I'm using the latest version in git and I've seen specifically your posts about it, neocodex. But mine it's simply clamped at 203 no matter what I do and also enemy VFX sometimes glitch covering the entire screen

also, saturation slider couldn't go over 709

#

might try nuking the whole installation folder and then reapplying reshade

woven crag
#

I'll share my settings when I'm on and also test with newest version I'm still on old one,just in case. Nuking is always a good option too

#

But I think it did need one of the specific upgrades

severe burrow
#

tysm in advance :)

odd osprey
#

finally fixed the banding and made it a bit darker versus grey

#

looks so much better

#

just need to find a way to remove the hud

#

is there a basic hud toggle for unity games for reshade?

odd osprey
#

Ty!

odd osprey
#

reno with red blood mod

sweet spindle
main wharf
odd osprey
#

Iโ€™ve been using that one for Mouse!

#

Great results

woven crag
#

this is the only thing i use ๐Ÿคทโ€โ™‚๏ธ

sweet spindle
odd osprey
#

The one they replied to

sweet spindle
odd osprey
#

Np

woven crag
#

has anyone tested Dave the Diver?

#

played trough the game on console... new dlc coming out, thinking of getting it on pc for a replay.. sucks to lose my save but idk, would be nice to have hdr..

bronze galleon
#

RenoDX HDR is great, Dualsense Haptics are great, game is great ๐Ÿ™‚

twin wharf
#

SK can fix the stutter in the game too.

#

Couldn't at the time it originally shipped, but can now.

odd osprey
#

Weโ€™re making a mod!

#

For mouse!

twin wharf
#

For mouse

covert copper
# main wharf <@125339581204660224> <@1231238756452012093> <@69554102069108736> <@450725351044...

Appreciate this. For what it's worth there's an issue with the Dusklands Filter that is required for parts of the story. I think it's supposed to look mostly normal just with some extra chromatic aberration & fish eye. With the mod on the viewfinder becomes incredibly dark and captured photos are mostly illegible (which is problematic for deciphering the hidden info the lens is supposed to reveal)

#

mod set to off + no filter -> mod set to off + dusklands filter -> mod on + dusklands filter

#

going through the other filters I have, same thing happens with the Fisheye Lens, but the ones that just change the hues (e.g. warm/cool) are fine

odd osprey
#

Whatโ€™s the best guide to show people for adding Reno to Unity?

main wharf
sour drum
queen totem
#

In Vampure Crawlers, I noticed that the generic unity addon seems to mess with the color grading in unintended ways when not using the vanilla tonemapper. Vanilla on left

main wharf
#

Aw there's a demo, I guess I can have a look at it when I get the chance. Thanks for report!

queen totem
#

I can also +1 that the brightest parts of the chest opening sequence are erroneously black in HDR as well, in sdr these pixels are white

#

Vanilla / RenoDRT / No tonemapper

main wharf
#

I guess there's another shader running after Unity's post-processing and it's not liking HDR.
Again will check when I get the chance.

main wharf
#

Aw wait just realized game was already discussed here.

main wharf
broken ridge
#

is there any reason schedule 1 is marked how it is? I've been playing it and have had no issues

main wharf
# broken ridge is there any reason schedule 1 is marked how it is? I've been playing it and hav...

Yea wiki needs an update, currently most games are marked ๐Ÿšง yet should work just fine.
Same reason addon is "WIP/draft" here I guess, I genuinely didn't expect to manage to keep support for everything without breaking the rest, Unity's a mess.
Been very busy with work since December, I'll have more time off from next month onwards and plan to finish rewriting addon.
Maybe then I can also tackle wiki, streamline game-specific Notes and update Statuses.
Basically at this point ๐Ÿšง means "Should work but lacks testing/feedback". The very few games I know need more work for sure have a note like "Not entirely playable yet" or something.

covert copper
#

oh the full dump is way smaller than I thought it would be, so here's that too fwiw

main wharf
covert copper
#

๐Ÿ‘ thanks it works

woven crag
#

At least it did in the demo. Game coming out soon, here's hoping they don't change something again. But probably not

queen totem
#

game's already out :)

woven crag
#

Wait what? I didn't get any notification! It's a bit late for out of season aprils fools..?!

#

Neither on my email neither on my steam news section (why is that thing not showing stuff you really want, for some games it just doesn't or stops appearing even if you follow. Happen this to anyone else?)

sour drum
sour drum
main wharf
sour drum
odd osprey
#

were making a mod for mouse pi for hire

#

red ink blood mod is out now

uneven sluice
#

isn't it way too early for this kind of overhaul

#

the game isn't even finished

woven crag
#

Dave the Diver is missing some shaders in night time (possibly more later in the game?) should I do a dump? Anyone actually played trough the game with the mod?

#

It also doesn't seem to uh... Tonemap properly. It mostly peaks around 400 and the only thing that actually went all the way up to 2000 was pouring that green tea in the restaurant it was radioactive bright, so I think something might be off here

thorn idol
#

So can replaced use unity RenoDX?

odd osprey
uneven sluice
#

an HDR mod is way different to a "restore everything" mod
you can't even know if they are planning to add the ennemies/weapons/whatever in the story DLC or in future updates

main wharf
main wharf
woven crag
#

Did try that, and just using it a little turned the beverages nuclear bright kekpepehands its like the only thing that uses a different shader than the rest of the game. It's only small part of the game tho mid to late game you get staff to do that for you. But I was curious why is this thing peaking max nits while rest of the game is a lot lower. It doesnt look bad but I think it could be improved

#

I also have a feeling some dlc areas might come with new shaders too but that's late game stuff and I don't have a save on this platform

#

Maybe I could try getting a save actually

uneven sluice
#

many idk, some yes absolutely

main wharf
woven crag
#

2000

main wharf
#

Ok so it's not overshooting. How is tonemapping not working properly then I'm confused?

woven crag
#

Ah ok, so what I meant is

Normal game looks fine (close to SDR but not clamped to 200, it goes to about 400-500 but it seems like it's missing some detail like sun reflecting from the sea should be brighter?)

But in one situation when pouring a drink, it's using a different shader, that one did go all the way to 2000

#

I had a bit of fakeHDR boost turned on at the time too, so it was extra cursed

#

And then the night time came and I got the missing shader warning so I was ok should have run the devkit

#

Oh maybe I could try the offsets

#

Ah it was late I was just testing it out

main wharf
#

Should be brighter based on what..?

#

Doesn't seem bright/clamped in SDR, so no reason for it to be brighter in HDR, unless I'm missing something..?

#

The drinks being overly bright could be a bug, though again it should be compared with SDR.

woven crag
#

Ah I see what you mean. Sure, in that form it's correct then. The drinks were hmm well they were not bright in SDR at least that I remember

main wharf
woven crag
#

Too bad it can't go higher for the sun etc in HDR so you're saying theres no resource/texture to tonemap it?

main wharf
#

I feel you're confused with inverse tonemapping which would "boost" highlights (white) to peak.

woven crag
#

So this means even in SDR the sun and it's light /other light sources were not even set to max sdr brightness or something else?

#

So the base curve is, uhh.. lower?

main wharf
#

I don't think game has any tonemapping originally, seems just clipping.

faint loom
main wharf
#

Early access games in particular are more susceptible to have major changes. Already released/finished games are less likely to break, as gameplay fixes don't affect mod, only graphical changes.

woven crag
#

Default settings (HDR / SDR) - it's just a little ๐Ÿคทโ€โ™‚๏ธ

#

Tonemapping works of course, I'll dump the shaders just gotta get more locations in

main wharf
woven crag
#

Mhm yeah probably not much we can do but there were missing shaders for the nighttime and the tea was messed up so I wanna give it a try

main wharf
main wharf
# woven crag

Is it affected by color grading? As in, does blowout to 100 or saturation to 0 make it white?

woven crag
#

Aight let me try

#

And again I forgot to mess with the offsets

main wharf
#

Yea though offset wouldn't necessarily fix this, as I mentionned earlier without even seeing screenshot it might be from resource upgrade. In practice that'd just be one shader to manually clamp.

woven crag
#

this is the first dump but it does not have the missing shaders i encountered in prologue

main wharf
woven crag
#

it's an "event time of day" situation

#

hm alright ill keep huting for it

#

so should i dump only after i found something?

main wharf
woven crag
#

not affected by color grading

main wharf
main wharf
main wharf
# woven crag

Anyway this should really be an easy fix.
Unrelated to the rest of the game being dim for which you can just ITM/boost to your liking.

woven crag
woven crag
#

in regards to framerate, PSA for Dave the Diver cap your fps to 50 and use smooth motion to avoid stutter

main wharf
woven crag
#

And again I forgot to try the offsets kekpepehands

main wharf
woven crag
#

oh I'm such a dumbass, forgot I was messing with toggles yesterday somehow left lut shaper at vanilla that's why it looks so off today, i thought I was going crazy

uneven sluice
woven crag
#

Working just fine... I was just being stupid

woven crag
uneven sluice
#

sk has a Unity section where you can override the deltatime of the game

#

it may break physics in games that tie their systems to 50hz deltatime

#

but it can also smooth games that rely on 50hz for their camera

woven crag
woven crag
#

This game is so good I might start another playtrough this summer. Even tho I put in like a 100h in my first one grinding like a madman. I highly recommend it

faint loom
main wharf
severe burrow
# woven crag Upgrade_R8G8B8A8_TYPELESS=3

omg neocodex you saved me!!!! I had tried every other combination of different upgrades except for "any size" option <3

that was just it. I usually just try output size or ratio

man, this things work misteriously. wish there was a wiki or general structured place to read about and start developing an intuition on where to read about what each of those tweaks can help in which situation and witch my break. Cause some of the other upgrades made the enemies glitch out and I ended up giving up

#

btw, good replaying of Dave the Diver. I played it with nothing but the inverse tone mapping "hdr" of SK and it's such a gorgeous game. contemplating redplaying it with the new DLCs and knowing I there's Reno for it too!

I wouldn't sleep on the Special K's unity frame pacer, tho. SK is a bit scarier at the beginning but I find it much more intuitive and less "toggle and hope this one works than reno" and with the amount of games using unity you'll be thankfull to be able to match the internal delta time to framerate

main wharf
severe burrow
#

I really appreciate a lot the sharing of information in projects as those. It's mostly a shift in culture thing I guess. I'm not the usual jump into asking kind of guy and like reading documentation before bothering people but ever since things became dirscord and sometimes github centric it's just all so spread out :(

I'm reading the pinning message now, but I usually default to trying to use the search function - which is a total mess - and it's hard to know when you've been thorough. git is a bit weird for me too I guess. To this day I'm still often surprised when a blue hyperlink actually is an hyperlink to a different page and not just a skip to somewhere down like an index

#

please don't take it as ingratitude, I just've been very anxious in general with the amount of knowledge now imbued in Discord and how at the whims of a shady company we're atm with so much specialized knowledge into various communities that have no webpage counterpart

main wharf
#

I appreciate feedback thanks.
I guess I can try to sum up pinned message inside addon's UI. Also probably should include a button linking to github wiki. (:

severe burrow
#

if tooltips explanations would become too big to be helpful (which most of the time they are cause it's hard to summarize) just as little as a hint to where you can learn more about does so much for incentivizing users to seek the information instead of repeating questions. At least I know I'm the type that always feels terrible when I'm asking something probably is already explained somewhere and look like I didn't bother to give some effort

woven crag
# severe burrow btw, good replaying of Dave the Diver. I played it with nothing but the inverse ...

there's a couple of mods availble that would be well suitable for a replay; reduce recipe upgrade grind (configurable), add harpoon upgrades to the shop, adn the "Expansion" mod with tons of configurable QoL (quick travel, faster walk speed, minimap) and even more gear upgrades to purchase in the shop. checking this out made me convince i'm gonna start over (i had over 100 hours on the console, didn't do everything i wanted yet but with this extra content gives you more reason to farm endgame) ๐Ÿ‘

woven crag
solemn lake
#

Was trying to use the addon for Shapez 2 but doesn't seem to work. I don't see any warnings about shaders missing though.

woven crag
sharp eagle
#

How would I install this so I could have reno working with zenless zone zero?

woven crag
#

got the broken night again, here's the shaders caught only in this scene

#

ah, and this is where i set the lut shaper to vanilla and forgot to set it back ๐Ÿ˜…

kind kernel
sharp eagle
#

Sweet thanks!

odd osprey
#

Any Unity devs here?

main wharf
main wharf
woven crag
#

Don't have despairge Could you combine it with the one from before?

main wharf
severe burrow
#

when you do these builds they all get added to the general unity addon?

main wharf
main wharf
main wharf
main wharf
# woven crag

^ this should be fine.
Regarding the UI thing I'm not sure though, just to confirm are you using all default settings resources upgrades included? Wiki says to upgrade R11G11B10_float, so I'm assuming RGBA8_typeless output size is enough.
I remember someone played the game and didn't report such issue.

main wharf
woven crag
woven crag
severe burrow
#

btw, not sure how helpful it is to mention but special k has a remaster swapchain option that goes separetely through 8 bits, 10 and 11

iirc dave the diver has a few weird shaders that also break on special k if you do the remastering basically because the game is almost all pixel art stuff and then there's those isolated traditional 3d render stuff that happens time to time

#

they're the same that are getting super bright as far as I can see through the screenshots, like the pouring drink minigame

solemn lake
severe burrow
#

btw, @main wharf , regarding what we talked earlier about troubleshooting messages and stuff, as far as I researched and looed into the github, discord searches, etc, the upgrades are still kinda of a blackbox to me. It's turn em'om and pray it works or it don't. I get the part that usually the 8bit chain is enough and the 10-11bit solves a lot of the ones stubborn to expand beyond rec709 but I wonder if there's any logic for noticing patterns and stuff besides just trying the options

specially regarding the output sizes/ratios/etc. This setting I honestly don't have a single clue how opperates. I sorta get what upgrading 8, 10 and 11bit channels do because of Special K but the ratio/size/any aspect of it I have no idea

queen totem
#

Another issue I noticed with vampire crawlers, it seems like the addon removes UI bloom

queen totem
#

we don't get to know the true glory of card shine yet

queen totem
#

Also breaks other bloom effects like NO FUTURE

woven crag
#

Survivors or Crawlers?? The last screen is from survivors?

#

The cursed stuff in crawlers was related to bloom iirc, but changing the offset fixed that instead, so maybe try playing with offsets a bit more?

queen totem
#

you can see the card poking out of the right side of the screenshot, both are cropped

queen totem
main wharf
main wharf
main wharf
severe burrow
#

Is that something that can be reasoned or is it really just hit or miss depending on how each game behaves?

main wharf
main wharf
severe burrow
#

I have some intuition about the different chains in terms of bits (8, 10, 11) but I couldn't ever figure why or what the ratio/size/any means in regards to the settings, when they'd usually work or why

I know very little about unorm on some unity games for eg but I really have no idea how swapchain "sizes" work

woven crag
#

I know nothing about this stuff but I'm very stubborn when I want to make it work so I just blindly bruteforce toggles one by one until it works hug

#

After all that fails I will come here to beg someone to help out, that's the typical procedure Stronge

odd osprey
#

I am adding in renodx in a mod I am doing that overhauls the game, how do I properly credit you guys, @main wharf you do the unity based one and the mouse specific updates it had?

#

mod page

#

can actually get proper hdr and black and white with reno and the settings I put as default

main wharf
#

Doesn't make sense to me since mod is likely to be used mostly by SDR users.

odd osprey
#

thank you for the reply

#

good advice

#

I did make a mod to add HDR to the game, that is its own thing just FYI when you see it adds HDR

woven crag
#

is there a devkit addon for 32bit? i want to dump shaders but cant get the devkit to load

desert herald
#

just build the x86 version

#

or get the addon32 from the Releases page

woven crag
#

dump for Hand of Fate 2. it's half-working - soft clamped to SDR, can use fakeHDR to boost, but it doesn't seperate the UI which gets boosted too. hopefully not too much work with this one?

#

and this one does need swapchain proxy if this means anything

#

"old" game, but damn does it hold up. there's just something about it that is really special, a true hidden gem. I remember playing this when I couldn't even get a stable 60 on 4K, now it's butter smooth and if we could get HDR working.. now that would be something Stronge

dense ferry
#

I'm also interested in getting Vampire Crawlers' bloom fixed for Reno, anyone figure it out?

woven crag
#

What's actually wrong with it? I think I'm playing with bloom off if I do the offset then?

dense ferry
woven crag
#

The black stuff should be gone with tonemap offset=2

dense ferry
#

Ok

twilit osprey
#

any idea why this doesnt work?

main wharf
#

Set it back to default by pressing ๐Ÿ”„ button on the right.
If still clamped, might be because of black bars, in which case set RGBA8_typeless to Any Size (or get rid of letter-boxing)

woven crag
#

Wow that was fast, gonna give it a try โค๏ธ

woven crag
main wharf
woven crag
#

should have said it too ๐Ÿ˜†

#

well i was asking for 32bit devkit just above so i was assuming you'd be on what's going on

twilit osprey
# main wharf Why is RGBA8_typeless default upgrade disabled?

since i upgraded rgb10A2_typeless, i disabled rgba8_typless. but now i tried all combinations for these 2 and restarted the game 5-6 times after changes. nothing worked so far. still 220 nits max.

i set rgba8_typless to any size. didnt work after restart.

the unity file I am using is the 64 bit one from renodx mod page. it says file from last monday.

pulsar plinth
#

good afternoon, was just wondering if esoteric ebb works ootb. couldnt find it on the wiki.

woven crag
#

On the 27th consecutive night of working overtime, you finally return to your empty room and, as usual, switch on your computer. Instinctively, you add a game that catches your eye to your library.

Itโ€™s your 1000th one.

Unlike when you were a teenager, your enthusiasm for games has faded, and thereโ€™s no one left to play with. You drift ofโ€ฆ

Release Date

To be announced

#

reshade fails to load in this game, any tricks we can do with dll renaming or something?

main wharf
#

Though just to be sure, also disable any overlay/background apps.
I remember RTSS in some cases prevented resource upgrades. Also Nvidia App is known to interfere.

main wharf
woven crag
# main wharf

ok something is a bit off with this one; everything works, but gamma is significantly raised, and funnily it gets washed out even more if you enable 2.2 emulation. this is with game gamma slider lowered to about 10%

#

which makes some parts of the game a little too dark?

#

so i increased the gamma slider back to around 20% which makes the dealer scene normal, however it does wash out the rest of the game a bit again

#

it's definetely playable (and the HDR transform is incredible) i can live with it but i wonder what's going on, never seen this before

#

disabling user lut gets rid of the ugly blue glow at least

twilit osprey
uneven sluice
small token
main wharf
main wharf
main wharf
woven crag
#

I feel bad for asking all of this what would we do without you? ๐Ÿ˜ญ Get your rest, and don't worry about it being derped, I am immensely enjoying the game with hdr it is such a treat! When the little gems and card foils spark on 2000 nits, oh it is sooo perfect it brings so much LIFE to the game!

The weird gamma is really not bothering me after the adjustments, just giving feedback that you might want to know.

main wharf
main wharf