#DLSS Fix (Beta)

2373 messages · Page 3 of 3 (latest)

gleaming merlin
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it is not update yet right ?

dull laurel
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Not yet. Sorry for the confusion, but the mods have to be updated too. Will post when done

left widget
clever path
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Can I download this crash-free version from the Github? Cannot see it updated in the pins.

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Hmm.. can't find the Github.

clever path
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Alright, thankies. I'll wait to see the update then.

twilit current
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crash with wuwa

clever path
# twilit current crash with wuwa

I get that all the time with WuWa. It's inevitable with the DLSSFix plugin and is guaranteed to happen eventually as you play the game (as you open the UI elements more and more over time)

This is due to a long standing bug that should reportedly be found and finally fixed in the latest plugin update yaepeep

dim patrol
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@dull laurel Streamline/dlss paths are mostly standard in UE games. Can't we add the most common paths? Or change the paths to accept an array

rough silo
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So far I havent noticed any issues with DLSS or framegen when using the unreal renodx mod. Is this something that you only add if there is an issue or should be added for all installs?

clever path
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Short said that an updated version of DLSSFix will be released soon that'll stop all this inevitable crashing behavior.

dense sonnet
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I'm also a little bit confused by this fix. Is it only needed if you have the flicker issues? Is it only for sdr->hdr conversions? I'm thinking that even if you don't experience any issues, making Reshade to skip the generated frames will reduce overhead/latency. Would smb be kind enough to clarify some things?

slow monolith
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Is that still the case? Does RR work with DLSSFix by now?

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and is it compatible with Dynamic Multi Frame Generation?

winged crest
modest echo
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In which siituations is this fix needed? Noticed a lot of people using for Cronos. I read a bit through this channel but couldn't fully understand specific scenarios where this is needed?

tiny jacinth
clever path
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I very much need it with WuWa + Frame Gen on since there's flickering in the game with RenoDX enabled.

clever path
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Man, I really wanna know when the fix is coming cause my WuWa guarantee crashes after I've opened the UI elements a few times. There's just no way for me to reduce or eliminate the crash frequency.

I've tried downgrading to 3.8.1 via DLSSswapper but it just doesn't apply to the game.

twilit current
slow monolith
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Anybody run into a problem where Rivatuner overlay crashes the game instantly with DLSSFix applied, but NOT if Rivatuner overlay was enabled before game is launched?

inner shore
peak drum
nova estuary
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May I ask please, how does this differ to ue extended reno build? should we only go for this in case there are dlss/fg issues? Thank you!

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Also please what are the differences between 3 reshade builds official nightly i can understand but a special reno build? Thank you if anyone has the time to chime in I would truly appreciate it.

valid coral
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did shortfuse make a new dlss fix build? not sure if it was in git or marked for development only.

dull laurel
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Figured out yesterday that doing scRGB upgrades with DLSSFix isn't going to really work. Mods have to be HDR10

kindred shell
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why dlssfix for fg 310.6 look weird

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on wuwa

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how did u use dynamic fg bro

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on wuwa specially

frigid elk
rain ginkgo
# kindred shell how did u use dynamic fg bro

Dez is correct, I used NVPI (The Revamp branch specifically. Though it shouldn't matter.)

I used these settings.

  • I had to turn on FG DLL Override
  • Max MFG can only go up to what the game natively supports. You can't force x6 in a game that only goes up to x2.
  • FPS target is the weakest part of Dynamic FG as it does not respect frame limits. If you use G-Sync and want to avoid tearing or other artifacts set the target to 1/2 of your Monitor's maximum FPS. (Not Native Max)
humble notch
humble notch
rain ginkgo
inner shore
rain ginkgo
#

Limiting DFG has a larger than normal latency cost.

inner shore
rain ginkgo
#

Ill find a video that talks about it when I get home and link it.

rain ginkgo
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Now. I haven't tried with Display Commander. But I would be surprised if it is different.

DFG just can't do fractional factors at the moment.

rain ginkgo
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To be fair though. The Duck App's way of doing Dynamic FG isn't perfect either.
Even though it respects your cap, it is essentially doing the same as Nvidia DMFG + FPS Limit. In that Losless Scaling will use the lowest factor to get above your target FPS and then only show you the frames that it needs to to hit your Target.

Main difference being that LS doesn't do what Nvidia's does where it pins itself to the maximum factor.

But LS has the increased latency issue that Nvidia's DMFG + FPS Limit does.

inner shore
tiny jacinth
rain ginkgo
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@inner shore Didn't mean to be argumentative. Wasn't aware that DC was doing specific work on DMFG. I'd be interested to know how & what they are doing.

tiny jacinth
rain ginkgo
tiny jacinth
rain ginkgo
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Ah, ok. Fair enough then. ^^

tiny jacinth
inner shore
# rain ginkgo <@1445393026657816608> Didn't mean to be argumentative. Wasn't aware that DC was...

Oh right, I was aware that capping fps through other means is going to fix frame gen to max multiplier - it’s not the case with ReLimiter - it makes it work like intended so it adjusts dynamically like it’s supposed to while also capping FPS to your set value. That was mentioned above, but I also wonder whether it could be possible to keep the native frames that frame gen would overshoot otherwise. Using frame 6x FG - 240/6 =40, while capping it to 180 would make it 180/6 = 30. So basically throwing away the overshot generated frames only, that would make the FG quality better

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Ik that’s unrelated, I’m just wondering

rain ginkgo
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So with DC they got it to at least maintain the "Dynalic" part with a FPS cap which is nice.

I think that's the best we can hope for for a while until some really smart person at a small indie company like Nvidia figure out a big brain way to do DMFG with fractional factors. AND overcome the pacing issues that will naturally come with.

rain ginkgo
modest echo
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bit of a necro and major off-topic but did you use obs to record? I tried various settings but unless the game is locked at 60FPS the video comes out very juddery, not smooth at all. You have over over 110 fps easily and it looks pretty smooth oO

rain ginkgo
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Could also be that I did it in lossless quality.

modest echo
# rain ginkgo Hmmm... not sure. You could be CPU bottlenecked? Could affect the recording. I'...

hmm no that can't be it I don't think. I'm using nvenc hvec, settings are all fine. I think it might be the case that it's not recording generated frames from FG?! The entire footage here never falls below 90 fps

e.g.: ||https://youtu.be/0izRkUwsJ_U?si=xWiZEpzN_zP9Kka9 || Pragmata SPOILERS!!!

recorded in HDR so youtube tonemapped to SDR so no idea if youtube will ever process HDR for this lol

humble notch
fast terrace
# clever path Man, I really wanna know when the fix is coming cause my WuWa guarantee crashes ...

Bro, same wuwa crash with you,and I also noticed that the fps just doubled to 120 in UI elements,even during wuwa‘s storyline,which is should be limited to 60.(I just don't know why the in-game 2× Frame Generation seting takes effect here, nomally the in-game 2x setting is opend just to enable the Dynamic Frame Generation,so it has no practical meaning no matter you choose 2x 3x or 4x)kekpepehands

ebon shard
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I followed the instructions but I'm getting a lot of double image/tear artifacts when used in Aphelion, so not very useable.

ebon shard
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I think the game may be using a temporal sharpening effect. It also has relatively heavy motion blur, chromatic aberration, and film grain effect, none of which can be disabled in the menu of course...

clever path
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So I have two choices, deal with flickering or guaranteed crashes. I've chosen the latter for now, cause the flickering is too jarring and terrible.
No other way out for me.

inner shore
clever path
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Wuthering Waves has it really bad with DLSSFix. And it's caused by frame gen.

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Can't downgrade that Frame Gen or can replace it with another type of "frame gen technology"

clever path
tiny jacinth
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So the supposed crash fix won't come any time soon huh?

dull laurel
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Unless you want to use it with a RenoDX mod I guess

tiny jacinth
dull laurel
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It's 90% there. But have to make sure I don't break other mods

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Starfield has it built-in so modders can decide to bake in dlssfix

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Easier than juggling add-ons

tiny jacinth
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definitely that sounds promising, hopefully that and UE-E will make FG problems a thing of the past for now

clever path
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Can't wait to stop crashing 100% of the time in WuWa.

fast terrace
# clever path

BRO! I find a way to avoid ue4 crash. Don't use the FG in the game settings, turn it off in the game and use the setting in the nvidia app called AI frame interpolation.It‘s running perfectly without crash, the only issue is that it only has 2x. May be you can try it before the update.

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It runs very smoothly, even when switching between the UI and bringing up menus.

clever path
sterile hawk
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smooth motion is just naive interpolation

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just downgrade the FG dll to 3.8.1 if possible

clever path
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I did try that via DLSSswapper.

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But WuWa doesn't respond at all to the downgrade.

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Frame Gen 4x and all that jazz still is available in the graphics menyu after downgrading the FG DLL to 3.8

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It doesn't honor the downgrade at all.

fast terrace
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Normally, this AI frame interpolation feature in NVIDIA is intended for games that aren't officially supported for frame generation.

clever path
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Hmm I see, so maybe it has caveats that will make the game look worse...

sterile hawk
clever path
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Oh I don't know how to do that, math.

sterile hawk
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"ShowDlssIndicator"=dword:00000400
clever path
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It must've still been the default 4.x and beyond version.

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Lemme check that in the registry real quick then.

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Ah sadge, there's no registry entry like the one being referenced in your syntax..

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Maybe I need to create one?

sterile hawk
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create it yeah

clever path
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Done.

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Created it as a D-WORD 32 bit entry.

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Now I will try downgrading FG again.

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Oh wait, needa update DLSS Swapper.

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Downgraded.

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Nope, the game doesn't honor that.

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And the indicator confirms there's no change of version.

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Guess I'll try the AI interpolation trick then. I'll write this option out of the books.

sterile hawk
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this isn't where you check the fg version

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it should be top left

clever path
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Checking yaepeep

fast terrace
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I've tried DLSS Swapper too. Just remember that after setting up Wuwa, you need to create a shortcut to the game in the root folder. Don't launch the game through the launcher anymore.

clever path
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Super weird.

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So I downgraded to 3.8 and it SHOWS that it is 3.8 in the indicator but:

  • I can **still **select FG 4X.
  • The game **still **crashes upon UI spam.
fast terrace
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Opening the launcher will ruin everything; you'll have to reset with DLSS Swapper.

clever path
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I like to skip the extra steps.

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Guess I'll drop this downgrade FG path.

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It's downgraded and the indicator says so, but it's not really..

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The game refuses to honor the changes.

fast terrace
sterile hawk
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does 4x still work or is the game just "forced" to display all factors even if not available

clever path
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Not sure how to confirm this, Math.

sterile hawk
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... use 4x and see if it's smoother?

clever path
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It felt like 2x ngl.

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Lemme try again.

sterile hawk
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the primary use for dlssfix is when highlights are flickering

clever path
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I crashed as you can surmise Wrioshrug

sterile hawk
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because using transformer FG trips up SDR-to-HDR upgrades

clever path
sterile hawk
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if you downgrade FG you don't need dlssfix

clever path
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Oh wait.

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So you're telling me to:

  • Disable DLSSFix.
  • Then check if highlights are flickering.
sterile hawk
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with the 3.8 dll yes

clever path
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Cause I'm in FG 3.8 rn.

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Gotta restart app then.

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Time to enter the Rinascita Simulation Challenge domain.

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That's my checklist for flickering cause there's a huge light emanating from the top that's definitely classified as a highlight.

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Wow, no flickering.

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This is preferable over native interpolation 2x cause I can somehow use FG 4x in this version where it shouldn't exist.

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And I need all the frames I can get cause I've like maxed out every possible setting in the game and am running it in DLAA.
It's come to a point where when I open the graphics menu, the game screams at me to enable Auto FPS LOL

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Oh nice, it stopped screaming for now.

tiny jacinth
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@clever path just FYI the DLSS indicator registry stuff can be done with DLSSwapper in the settings too:

clever path
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Thought I had to go into the registry and delete/modify the key everytym.

tiny jacinth
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Yeah that's why I wanted to let you know, since I use it often too 😉

clever path
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Thankies.

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Also, I realized I'm using FG2X.

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Sad, here I was thinking I was somehow using 4X.

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Game's not gonna be max smooth as it should be.

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Can't wait for the fix to arrive..

wraith radish
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what the heck is that

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nvm dlss indicator is telling me 3.10

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I've swapped the dlls 3 times now and it still shows me 3.10 wtf

tiny jacinth
tiny jacinth
wraith radish
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although FG x2 is not enough apparently to get the fps I want frenzy

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dlssFix is the only way to use the newest model without flickering ?

tiny jacinth
wraith radish
tiny jacinth
wraith radish
tiny jacinth
wraith radish
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Nvm it's pinned frenzy

wraith radish
tiny jacinth
wraith radish
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I guess i'm missing that thanks frenzy

clever path
tiny jacinth
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with 3.10

clever path
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I think so.. gotta re-confirm by re-enabling the DLSS indicator yaepeep

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Why you ask? Preset K is best as always for FG 3.10 as well?

tiny jacinth
wraith radish
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I must be dumb as fuck but I still get flickers with dlss Fix

clever path
tiny jacinth
clever path
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I'll go ahead and force it in the special NVCP application then Ganyuhi

wraith radish
tiny jacinth
wraith radish
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wonder if that's because i'm using preset B ?

tiny jacinth
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that would be odd, I would say probably not the reason
But I have to go to the gym now, so good luck and see ya later 🫡

wraith radish
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no worries bro thanks for the help !

clever path
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I've forced preset B via Nvidia Profile Inspector.

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Let's see if I get flickers.

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I think you have gone wrong somewhere along the installation process of DLSSFix.

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No flickering.

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Preset B is not your culprit.

wraith radish
clever path
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Here are the steps you should follow:

[RENODX-DLSSFIX]
DLSSPath=C:\my_game\the_dlss_folder\nvngx_dlss.dll
StreamlinePath=C:\my_game\the_streamline_folder\sl.interposer.dll

  • Add a "_" infront of your DLSSFix's DLL filename so that it is pushed to the top of the DLL list and is given utmost priority.
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ShortFuse recommends Reshade version 6.7.3+ with Addons.

wraith radish
wraith radish
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yup still crashing on startup...I legit dunno

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reboot pc helped somehow frenzy

faint ginkgo
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is this the correct way to set it in the .ini?

tiny jacinth
faint ginkgo
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I see it in task manager but it seems stuck in the background or something

restive whale
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Banishers doesn’t work and crashes with the fix, either use 3.8.1 DLSSFG or DLSS Enabler with FSR3 backend

dull laurel
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New dlssfix on repo.

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Should support everything other than streamline v1.

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Not compatible with mods built before the rewrite, but anything on repo should be fine

left widget
dull laurel
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also supports starfield's improper timing

earnest wyvern
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crazy

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menu spam would always crash the game since it turns FG on and off

dull laurel
dull laurel
dull laurel
# earnest wyvern menu spam would always crash the game since it turns FG on and off

btw, you can just bake it. ```cpp
if (renodx::utils::settings::FindSetting("FrameGenSupport")->GetValue() == 2.f) {
ConfigureDlssHookPaths();
DetectDlssFrameGenLoadMode(h_module);
renodx::utils::streamline::v2::override_dlssg_set_options = &OverrideDlssgOptions;
renodx::utils::dlss_hook::Use(DLL_PROCESS_ATTACH);

dlss_hooks_attached = true;
}

and yes, you can override dlss and dlssg options with renodx. stray @drifting zenith  ping
earnest wyvern
dull laurel
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void OverrideDlssgOptions(const sl::ViewportHandle&, sl::DLSSGOptions& options) {
  if (options.colorBufferFormat == 0u
      && options.hudLessBufferFormat == 0u
      && options.uiBufferFormat == 0u) {
    return;
  }

  if (renodx::mods::swapchain::target_format != reshade::api::format::r10g10b10a2_unorm) {
    return;
  }

  options.colorBufferFormat = DXGI_FORMAT_R10G10B10A2_UNORM; // swapchain
  options.hudLessBufferFormat = DXGI_FORMAT_R16G16B16A16_FLOAT; // render
}
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and that includes uint32_t numFramesToGenerate = 1;

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i can add regular dlss option override... later. that's a couple lines extra

rain ginkgo
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This might be my issue. idk.

twilit current
rain ginkgo
twilit current
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ah ok so ig it introduced another type of crash?

rain ginkgo
twilit current
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ya ik

clever path
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I can't find this repo you're referring to. Where can I download this new crash-less fix from?

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I don't think I have a reading issue since I checked the bulletin and whatever else I could find here + Google.

void oasis
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Pinned.

clever path
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Just came back from my nth crash and game boot "fatal error"

void oasis
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Should download the latest one.

clever path
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Okay checking. I saw the pins and they pointed to previous snapshots..

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Yes, it is the latest version. Thankies Ganyuhi

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Wow, the UI menu spam is no longer crashing the game.
Finally I don't need to wait with baited breath for an incoming crash everytime I enter a load screen or finish a cutscene.

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Now I just need to watch out for the random fatal errors at boot.

fast terrace
fast terrace
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Finally, wuwa isn't crashing anymore; I've been testing it for hours.You're a real genius.kekpepehands

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Bye smooth motion, I can once again embrace adaptive frame generation.Stronge

left widget
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Has someone tested with ray reconstruction?

lime whale
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Hey guys. Is DLSS Fix needed for Cronos The New Dawn?

long monolith
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If so yes

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Dlss fix only fixes FG on games that use reno to become hdr

tiny jacinth
coral salmon
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Does DLSS Fix work with Oblivion Remastered? I'm using RenoDX HDR and DLSS Fix, and the game crashes on startup

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I've set the appropriate lines in Reshade.ini, and I'm using the latest snapshot versions of both addons from the repo

dull laurel
coral salmon
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That's this here, right?

dull laurel
coral salmon
#

Gotcha, I thought I saw some flickering/shimmering on my armor while walking around, so was hoping this could fix it

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Thanks for your help! Appreciate your work 🙂

dull laurel
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things like the sun will flicker every other frame

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but that's because asking RenoDX to upgrade "the swapchain" really ends up upgrading DLSS FG itself, which is bad

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but with UE HDR, RenoDX doesn't touch the swapchain

coral salmon
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I think I kinda get it

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Damn shame then

dull laurel
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i've already split off the code so games that need it can just include it, so you're not hunting for which addons fix things

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for example Starfield has it baked in now

coral salmon
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Makes sense

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Actually while I have you here, I noticed another quirk in that whenever I open menus the background gets all washed out, is there any way around that?

dull laurel
# coral salmon Actually while I have you here, I noticed another quirk in that whenever I open ...

the game takes a snapshot of the game to make it background i think, and it does an SDR snapshot which is sRGB. but since we're in HDR for the mod, the snapshot is actually PQ (HDR10), so it's going to mismatch. there's no real fix from RenoDX (yet) because it's a CPU capturing what's on the GPU.

basically it pulls the render assume it's SDR compression when it's HDR compression, which is much denser and hence more washed out because you're supposed to decompress it (stretch it) much wider

coral salmon
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I see, it's an extremely minor nitpick anyway, so I'm not sweating it too much

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Thanks for the explanations

dull laurel
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it's a bit weird it actually pulls the resource from the GPU to the CPU and then reuploads it, but not entirely odd because i think it uses that info the screenshot for the save menu preview.

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and that means that image gets saved on the hard drive somewhere. the reuploading back to GPU itself is rather weird

tiny jacinth
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maybe a quirk because of it running ontop of the original?
I can imagine that the devs had to do lots of weird things that would be unusual for normal games

soft rune
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Trying to use dlssfix to get dlss-g working with renodx-ue in stellar blade, but when I use it dlss-g doesnt work, and the dlss output looks off (very blurry)

dull laurel
soft rune
dull laurel
#

How do you know

soft rune
#

from the framerate and frametime graph

dull laurel
#

Where?

soft rune
#

in rtss

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as well as reshade

dull laurel
#

Reshade would never show it

soft rune
#

yeah I didnt think so

dull laurel
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Sounds like rtss might be complicating things

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I would confirm with Nvidia overlay and just reshade

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The logs look fine

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But try again without the resource upgrades

soft rune
dull laurel
#
18:47:02:572 [14420] | ERROR | [DLSS Fix] utils::streamline_v2::TryUpgradeTrackedStreamlineCommandQueue() - Failed to upgrade native command queue 0x18032c30, result: 30
18:47:02:573 [14420] | ERROR | [DLSS Fix] utils::streamline_v2::TryUpgradeTrackedStreamlineCommandQueue() - Failed to upgrade native command queue 0x180329b0, result: 30
18:47:02:573 [14420] | ERROR | [DLSS Fix] utils::streamline_v2::TryUpgradeTrackedStreamlineCommandQueue() - Failed to upgrade native command queue 0x18033b30, result: 30

Hmm, might be this. I'll have to check later today. I'll ping you when I can check

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I only test this SB and Starfield so strange it's not triggering

twilit current
wraith wasp
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with dlss fix the reshade menu doesnt open/is invisible is this intended or am i doing something wrong

clever path
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While the DLSSFix has fixed it's own crashes, my game still crashes (although less often) with a fatal error.
Is this happening because of RenoDX, frame gen or my slight undervolt on my AMD CPU (-10 CCD0 and CCD1)?

inner shore
#

Same here, the game crashed every 30-45 mins for me

nimble steeple
#

Guys is there a guide on how to install dlss fix?

sterile hawk
#

it's pinned

nimble steeple
#

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff

dxgi
MafiaTheOldCountry
MafiaTheOldCountry
MafiaTheOldCountry
MafiaTheOldCountry
MafiaTheOldCountry
MafiaTheOldCountry
MafiaTheOldCountry
MafiaTheOldCountry
MafiaTheOldCountry
MafiaTheOldCountry
MafiaTheOldCountry
kernel32
ntdll

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game crashing on launch followed pinned instructions as is

dull laurel
#

Send reshadelog

sterile hawk
#

is dlssfix even needed with mafia
i thought ue extended worked with native hdr

nimble steeple
#

@dull laurel 🙂

nimble steeple
sterile hawk
nimble steeple
sterile hawk
#

this is not extended

nimble steeple
#

Oh

nimble steeple
#

I went and did exactly what the pinned messages said

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And no it doesn’t work with HDR enabled in game

nimble steeple
nimble steeple
#

%localappdata%\HT\Saved_Global\Config\Windows\ i am pastingt this in run but it says i dont have this folder @sterile hawk

sterile hawk
#

this is not for Mafia

nimble steeple
sterile hawk
#

for Mafia you just need to install unreal extended and enable hdr ingame

nimble steeple
#

yes i am trying to follow the first instruction but having trouble finding folder matheo

sterile hawk
#

you don't need the folder

nimble steeple
sterile hawk
#

this is not for Mafia

nimble steeple
#

oh sorry!!!

nimble steeple
#

@sterile hawk thank you so so much!! 🙏🏻❤️ I was really wondering how to get FG working on mafia without flickering!

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You really helped me a lot! Once again thank you

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May I know what games are compatible with unreal extended? Are all unreal 4 and 5 games work with it?

dull laurel
# nimble steeple

01:05:52:520 [31448] | WARN | [DLSS Fix] renodx-dlssfix.addon64 is not listed in ADDON.LoadFromDllMain. Early DLSS hooks are not guaranteed for this session.
0

#

read pin please

left widget
#

I too wonder what is this ue extended is. The pins dont provide much info, and the renodx github page doesnt either.

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Say I'm playing Marvel Midnight Suns, which has intense flickering when using ue universal mod, and dlssfix causes crashes. Will ue extended fix that?

nimble steeple
#

But the kind person above guided me saying that I should use UE extended and just turn in game HDR on and I am having flickering when I turn Frame generation on nor a single crash!

nimble steeple
left widget
left widget
#

Bro I just tried ue extended addon with Marvel's Midnight Suns and no flickering, no crash, no need to turn off in game hdr or change output size. Even nvidia app override works. What is this miracle?
Just wondering what I should set for these options (peak brightness/game brightness/UI brightness). Will it mess with the game's own calibration slider? Peak brightness at the default 486 nits seems low.

visual lynx
left widget
visual lynx
#

no, RenoDX overrides those 99% of the times. you can try changing those and the image on the screen shouldn't change

left widget
#

Hmm ok. I'll try later. Thanks again.

nimble steeple
left widget
cinder hazel
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this might be a stupid question, if i am swapping models with nvidia app for a game it's better to download the actual dll file and swap physically in the game dir right?
So glad I found this btw! I will try it asap I havent been able to use fg due to high flickering in cp2077

twilit current
hasty hare
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some gacha games will even redownload the old .dll or else it won't let you click "Play" form the launcher

cinder hazel
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thanks for the replies! I will try with the game's stock libs and see if it fixes the horrendous flickering when FG is on, will want to try newest FG model down the line

cinder hazel
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weird, I have just added renodx-dlssfix.addon64 in the same folder as renodx-cp2077.addon64 and added the ini changes.
using reshade 6.7.3.
it seems the addon is loaded correctly according to reshade logs but I still see flickering/tearing like effect. Those artifacts disappear if I disable reshade. (UI ghosting is still there sadly, that seems to be a limit of the game/model)
If I understand correcly cp2077 should implement Streamline correctly, do any have experience with that specific game? I am willing to debug myself (maybe with some hints where to look 😊)

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using just the game dlls for now and not forcing any model or config via Nvidia APP btw

dull laurel
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Cyberpunk already has native HDR

cinder hazel
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mmm, that is weird because with HDR on (just the vanilla one), reshade uninstalled, FG on (whatever model) I dont get ANY flicker or ghosting. Havent tried Reshade without RenoDX

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I have 4 active addons: renodx dlls fix, renodx, effect runtime sync and generic depth. It seems that if I disable Renodx and restart the game the issue is gone, FG still active ofc

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I love the colours so much that if I have to choose between the two I'd 100% kick FG out 😄

cinder hazel
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I do see native fps in the reshade fps counter if dlss fix is enabled, so it's definitely working, but it does not do anything for the ghosting/flicker. RR is also off, I am just using dlss transformer model (the in-game lib)

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maybe I misunderstood what you mean

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tbh I still dont like FG, disregarding any issues with it, controls feels weird

slow monolith
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Satisfactory won't start with DLSS Fix + RenoDX Unreal Engine EXTENDED addon

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DisabledAddons=Generic Depth,Effect Runtime Sync

LoadFromDllMain=_renodx-dlssfix.addon64

[RENODX-DLSSFIX]
DLSSPath=D:\SteamLibrary\steamapps\common\Satisfactory\FactoryGame\Plugins\DLSS\Binaries\ThirdParty\Win64\nvngx_dlss.dll

StreamlinePath=D:\SteamLibrary\steamapps\common\Satisfactory\FactoryGame\Plugins\StreamlineCore\Binaries\ThirdParty\Win64\sl.interposer.dll```
dull laurel
granite jackal
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Same issue in Satisfactory for me, crashes at startup

glacial briar