#DLSS Fix (Beta)

1 messages · Page 2 of 1

grim snow
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no, still flickering and when i tried a month ago it couldnt even launch

dusky lagoon
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Hi! I installed DLSS fix in Expedition 33 to be able to use FG. I know that there's an option in the specific RenoDX mod to enable Unreal HDR, but if I do that, there's a 3 second freeze before starting any combat, and it's very annoying, so I tried with the standard SDR to HDR swapchain (I don't know if that's the correct term sorry) + DLSS Fix.

Unfortunately, after playing for about 10 minutes, the game drops to 10-15fps and starts to freeze and it becomes totally unplayable. It didn't happen before installing DLSS Fix.

I tried with both RenoDX Reshade and Reshade 6.6.2 and it's the same for both. Do someone know if this is a common issue or if there is anything I can do to fix it?

I guess that other option would be to downgrade the dlss_g.dll version to the last one before the Transformer model so I wouldn't need DLSS Fix... but will I lose quality or gain artifacts if I do that?

Thanks everyone in advance.

lilac terrace
dusky lagoon
lilac terrace
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I don't know, but these should remove the big stutter when FG is being toggled on/off

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I don't know if FG gets deactivated during combat loading screen or smth

dusky lagoon
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it only happens when unreal HDR is activated

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AKA when you write r.HDR.EnableHDROutput=1 in engine.ini

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but I will try

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same thing.

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i think i will just downgrade to a non transformer fg

dusky lagoon
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Ok I think I fixed it, I did a couple things, have been playing 30-40 minutes and the game didn't crash or freeze. What I did:
1: I added this on Reshade.ini

HookDirectX=1```
2: I added this on Engine.ini as you mentioned: 
```r.Streamline.DLSSG.RetainResourcesWhenOff=1
r.Streamline.DLSSG.CheckStatusPerFrame=0```
3: I used DLSS Swapper to swap to the most recent dlls for both DLSS and DLSSg and force preset K (I don't think this step fixed anything tbh)

I will check later but it seems stable. I also tried to downgrade to a non-transformer FG dll but I lost a few fps compared to Transformer model, but at least it works, so if this solution doesn't work either, I can always stick to a non-transformer model and it will work, just with a few less fps. But that's better than playing in SDR.

Thanks for the help
lilac terrace
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Interesting, the fix is the HookDirectX ?

dusky lagoon
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No, it crashed again

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I will just downgrade to an old FG model and disable DLSSfix. It seems that it makes the game crash for some reason, at least for me.

lilac terrace
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Dlss fix seems pretty unstable
Also crash after a while in wuwa (ue4, dx12)

drifting zenith
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price we pay for FG

worldly ingot
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i was having major issues with DLSS Fix to being with, couldn't get it to work on any game
i ended up completely purging my system using DDU and then using NvCleanInstall to install my drivers
since doing this i have it working in several games without issues
the most notable being bloodlines 2 and lost soul aside
before doing the aforementioned steps i would ctd on launch every time

lilac terrace
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That was just you overriding dlss in nvidia app on the games profile (or global onek

worldly ingot
winged crest
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Did I understand correctly that you don’t actually need to use the RenoDX version of ReShade?
The latest version of DLSS Fix is for 6.6 and the latest version of RenoDX ReShade is 6.5.1.

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I used this with 6.6.2 and set the paths in the ini and everything looked ok in Stellar Blade, at least I thought so.

tender bridge
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the changes got merged into master with 6.6

winged crest
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Ah alright, thanks ok

hazy wind
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In Stellar Blade gpu utilization drop to O% in some cases (can be recreated by spamming skills in training) or when doing the Nikke mini-games. GPU utilization sometimes recovers without crashing or results in a crash, like pic rel or with another error. "Deving hung" seems to be the most recurrent one tho.

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So far, I've tried to swap dlss + sl interposer with the most recent ones, reset my nvidia panel settings, but without any success. The crash does seem to be exacerbated by overclocking. With stock settings on the GPU (5080), it takes more time before crashing. Also, with B8G8R8A8_TYPELESS turned to "off" instead of output size, there is no crash whatsoever.

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(Reshade 6.2)

winged crest
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Guess I should play SB more

dull laurel
hazy wind
left widget
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Tested in Midnight Suns. Not working. Crashed straight to desktop. Already checked nvidia app and dlss swapper, nothing overriden. But even if this fix worked I wouldn't play without overriding dlss anyway since I'd like to use the latest version of dlss and frame gen. Hopefully one day this will be figured out. Also, in-game hdr is re-enabled everytime the game is relaunched and I have to go turn it off, quite inconvenient.

nimble steeple
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Should I downgrade to 6.6 only as that was the latest supported version in the thread

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I did exactly what the instructions said but it still doesn’t work the game launches everything is fine but the sky issue is still there

lilac terrace
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Just check reshade log...
If the issue is still there, means this is not active (because skill issue)

nimble steeple
lilac terrace
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[DLSSFIX] ...

nimble steeple
lilac terrace
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Apparently there are rare crashes, but I think they are somewhat related to the game raytracing, not just FG/dlss-fix

nimble steeple
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I am using RT btw

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Is that why it doesn’t work too

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What’s wuwa?

lilac terrace
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it's a game, just their rt implementation is a bit ass lol
RT is not the issue

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As I said, if it still flicker, then DLSS-Fix is just not working at all, as if not installed
if it crash, well it's different

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99% you haven't set the correct path, to the sl.interposer.dll and nvngx_dlss.dll, in reshade.ini, as stated
Or you used quotations mark and you shouldn't

nimble steeple
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Let me share a screenshot

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Should I use _ as instructed

lilac terrace
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Or you are overriding DLSS version from nvidia app or nvidia profile or dlss tweaks or SpecialK. Don't. Replace dlls directly in game folder

nimble steeple
lilac terrace
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Here's mine for Wuthering Waves

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dlss-fix need to be first alphabetically, for the addons
mine is aaa_renodx-dlssfix.addon64

nimble steeple
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Bro I just used _

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😹

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Should I add aaa

lilac terrace
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doesn't matter. As I said, as long as it's first alphabetically it's fine...

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show your [RENODX-DLSSFIX] in reshade.ini smh like here #1413548071987576862 message
and show any line in reshade.log that start with [DLSSFIX] bruh like here #1413548071987576862 message

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Can't help you otherwise.

nimble steeple
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Ok I will brother

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Just a sec

lilac terrace
nimble steeple
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Brother the game isn’t launching at all!

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I added the dlss fix file and renamed it as you said I 100% set the correct path too in ini

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But the game isn’t launching with these two changes

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When I take them out and launch the game it launches fine with reshade and renodx

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@lilac terrace

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Is anyone here please!!!

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@drifting zenith

drifting zenith
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if theres a a dll override from NV inspector or NVapp it wont work

humble rampart
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forge help this poor fella

nimble steeple
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I didn’t enable any override in nvidia app forge

nimble steeple
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Should I uninstall nvidia app forge

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@drifting zenith

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😭

drifting zenith
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🤷‍♂️

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You check via inspector or NV app

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You can't have anything force upgrading the .dll

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I don't know if there's other things that might cause the game to crash with DLSS fix

lilac terrace
nimble steeple
lilac terrace
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Nvidia app must show "use application setting" for the game profile under dlss

hazy wind
nimble steeple
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Dear brothers someone help me pleaseee I am launching the game with dlss fix absolutely installed as it should but the game isn’t launching at all

nimble steeple
nimble steeple
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my reshaDE log the game isnt even launching please someone have a look

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@drifting zenith @lilac terrace please i beg

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[RENODX-DLSSFIX]
DLSSPath=D:\SteamLibrary\steamapps\common\Mafia The Old Country\MafiaTheOldCountry\Plugins\ThirdParty\Nvidia-DLSS\4.8.1.0\DLSS\Binaries\ThirdParty\Win64\nvngx_dlss.dll
StreamlinePath=D:\SteamLibrary\steamapps\common\Mafia The Old Country\MafiaTheOldCountry\Plugins\ThirdParty\Nvidia-DLSS\4.8.1.0\StreamlineCore\Binaries\ThirdParty\Win64\sl.interposer.dll

lilac terrace
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Try with "use application setting" to be sure it work like that, then try stuff

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Sad DLSS-fix doesn't let us change preset or scaling or mode.
Because if nvidia app doesn't work for just that, and optiscaler is not supported, then we have no way to, afaik

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Maybe some way with nvidia profile inspector

nimble steeple
lilac terrace
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Well should be done automatically and work on the next try, unless your reshade.ini is not writeable for some reason

nimble steeple
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STILL NOT LAUNCHING

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@lilac terrace 🙏🏻

lilac terrace
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🤷‍♂️

nimble steeple
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Reshade log

earnest wyvern
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blud is legit pinging everyone asking for everything

drifting zenith
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I dunno

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DLSS FIx is still in beta

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some gaems work

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some dont

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its jank

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Still CTDs

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Probably needs a custom DLSS Fix per game but thats outside of my skill range atm

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and Shortfuse is busy with other stuff

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like trying to get devs to stop thinking HDR is some giga 10000IQ process

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Once games have native HDR from the get go and its good, you wont need DLSS Fix

hoary knot
drifting zenith
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Wuwa?

hoary knot
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The more I undervolt my 9950x3D (via Curve Optimizer), the worse it gets from my observations.

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Now at -20 negative offset both CCDs, it's not launching at all with INVALID_ARG error.

hoary knot
drifting zenith
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Thats just how it is

earnest wyvern
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^

drifting zenith
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For me it might CTD after 1hr

hoary knot
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But if I rename the main RenoDX file to something else, it launches.

drifting zenith
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maybe after 3hr

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maybe in 20mins

hoary knot
earnest wyvern
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crash to desktop

hoary knot
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So do you suggest I remove DLSSFix?

drifting zenith
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it'll crash with the same errors as yo upsted

earnest wyvern
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your choice

drifting zenith
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umm thats up to you

earnest wyvern
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yeah bro

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lol

drifting zenith
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I like Frame gensloppinng

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so I deal with it

earnest wyvern
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play with it and get random crashes

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or remove it and don't get random crashes

hoary knot
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I would prefer not waiting for crashes to happen. And right now with my undervolting, not launching at all.

drifting zenith
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You can downgrade to 3.8.1

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so at the very least you can use FG 2x

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then remove DLSS FIX

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you wont have flickering with reno

hoary knot
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Hmm, I think flickering is more tolerable than lower framerate.

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Sometimes I think it's easier to play WuWa in SDR. I have to break my head trying to figure out the root cause of issues all stemming from the base desire of playing in HDR.

earnest wyvern
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then just play in sdr

hoary knot
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I also play Genshin often too and my monitor can't do SDR well in that game.

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So I will have to constantly deal with that if I perma-switch to SDR.

earnest wyvern
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Windows + Alt + B

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?

hoary knot
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Is that for uninstalling? Nope I enjoy that game a lot.

earnest wyvern
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i don't know why don't you press the button

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and see what happens

hoary knot
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What does it do?

earnest wyvern
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beats me

hoary knot
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Then why suggest.

earnest wyvern
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it came to me in a dream

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google is also free by the way

hoary knot
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Keep it in your dreams.
I was more hoping that I would get some help figuring this out.

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Like if my files are arranged the wrong way.

earnest wyvern
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it does help you out

hoary knot
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I tried renaming the DLL file to d3d12.dll and dxgi.dll --> still crashing.

earnest wyvern
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maybe do like 5 seconds of searching

hoary knot
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RenoDX DLL.

earnest wyvern
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and ask google what win alt b does

hoary knot
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Yea, it just enables and disables HDR. How does that help.

earnest wyvern
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play wuthering waves in sdr

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play genshin in hdr or whatever you want

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its not that deep

hoary knot
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I prefer to instead try my best to figure stuff and then go limp if everything fails.

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That's why I came here but there was another dude begging for solutions. So I came here at the wrong place and at the wrong time.

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I'll just reduce my undervolt to -10 negative offset for now to allow the game to atleast boot.

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Then sleep on this later.

earnest wyvern
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your undervolt is not really related to the dlss fix problem though

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it can make it worse (maybe)

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but the problem is there regardless of you have your undervolt or not

hoary knot
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My observations

  • Putting Curve Optimizer per CCD to -20 --> Game doesn't boot up and crashed with an INVALID_ARG error
  • Putting Curve Optimizer per CCD to -15 --> Game runs for some time but crashes later with INVALID_ARG or DXGI_DEVICE_REMOVED errors
  • Putting Curve Optimizer per CCD to -10 --> Game runs without crashing but experiences some moments when the FPS drops to single digits but then recovers.
earnest wyvern
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then that sounds like this is an unrelated problem with dlss fix

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and is uh...

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...a you problem

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so just bump it down to 10

hoary knot
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At -20 negative offset.

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It's weird but how is adding Reshade + RenoDX + DLSSFix causing the game to not even boot...

earnest wyvern
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at -10 offset you will also crash randomly at some point

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its just you haven't crashed yet

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your offset is just making it worse

hoary knot
earnest wyvern
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no with dlss fix

hoary knot
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With everything enabled, at -10 offset, the game hasn't crashed but has moments where it is about to crash and goes into single digit FPS.
I'm tryna solve for temps, my CPU is a high TDP chip that runs hot by default. I'm tryna get it's temperatures to more serviceable levels by undervolting a wee bit.

earnest wyvern
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good luck

hoary knot
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And then delete the DLSSFix file.

lilac terrace
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It happens if you open/close a menu that pause the game, too fast, it seems

earnest wyvern
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restart the game afterwards

lilac terrace
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Relatively rare for me.
Also yeah I haven't played more than an hour at a time since using dlssfix, and never crashed 🤷‍♂️ guess I'm lucky

earnest wyvern
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i play with lossless slop so no need for dlssfix

lilac terrace
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I didn't use any fg slop, but the two latest areas running at an inconsistant 70fps, that was too much (or too little)

earnest wyvern
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until nvidia implements adaptive fg slop its lsfg all the way

earnest wyvern
lilac terrace
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Dlssfix is stable for me, only crashed once with it

earnest wyvern
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lock to 60

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x3 to 180

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any drops is mitigated by adaptive

hoary knot
earnest wyvern
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life is good

lilac terrace
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Lsfg has significant latency, has big artifacts because no true motions vectors.
No thanks

hoary knot
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This is my current Win64 folder setup.

lilac terrace
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Dlss4 fg is already sloppy enough

hoary knot
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Reshade.ini DLSS fix part

earnest wyvern
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with dlss4fg you are still limited by cpu drop

lilac terrace
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Man I have no idea, that could be a race condition, and your undervolt making it more frequent.
I don't get it, are you that desperate to save 10W ?
Or is it a laptop

earnest wyvern
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especially when flying

hoary knot
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I've tried renaming the main Reshade DLL to d3d12.dll and dxgi.dll respectively

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No luck.

earnest wyvern
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it doesn't matter

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lol just accept it

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and drop it to -10

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or lower your ppt

hoary knot
lilac terrace
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Modern CPUs will boost as much as possible, as long as there is temp headroom

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"Low temp is wasted perf" mindset

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Especially if you enable PBO

hoary knot
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If I have to go down to -10 to find stability, I feel bad knowing that I lost the silicon lottery..
All other games boot up atleast at -20, only WuWa is giving me the heebiejeebies.

lilac terrace
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I would only undervolt a gpu on desktop pc
To reduce fan noise, and stupid power draw of 4090/5090

earnest wyvern
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and is lying to yourself

lilac terrace
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Do a 5 hour benchmark to find if your 2°C, 20W saving is stable 🤣

hoary knot
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Ugh no, I hate seeing the overclockers subreddit and their 1 week stability tests.

lilac terrace
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This game already has big cpu usage spikes, I would just enable PBO

hoary knot
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I'll consider going down to -10 then. F the silicon lottery.

earnest wyvern
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you already have your stability test called wuwa and its telling you to drop to -10

earnest wyvern
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if you're that concerned about temps and still want -20

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the only way

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it to shave your own max boost clocks off

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by 100mhz or so

hoary knot
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I see, I heard of that.

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-100 mhz CPU boost clock override.

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Now it is disabled.

earnest wyvern
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in the grand scheme of things you won't miss that 100mhz

hoary knot
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PBO limits set to motherboard, overdrive scalar set to None.

earnest wyvern
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if you're that anal about an extra 10 point

lilac terrace
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Meanwhile Macbook CPUs running at 105°C for 8 years easily 😎

hoary knot
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How?

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It hasn't degraded?

lilac terrace
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Even with a beefy cooling, any modern cpu will boost until above 80°C

hoary knot
earnest wyvern
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it has degraded

lilac terrace
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And that's a good thing

earnest wyvern
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but that doesn't matter

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because the stock clocks already accounted for the degradation

hoary knot
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Thanks for the information drop, y'all.

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I just feel like there's more to my dilemma than just my undervolt. Maybe mentioning it and make it the easiest scapegoat for the issue was my bad.
Cause I can launch the game with MFG 4x if I disable Reshade.

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Other games launch fine (may crash later but I am yet to see that).

lilac terrace
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Undervolt guy vs the chad running his 4090 at 1000W lmfao

hoary knot
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I would wanna try that for real. But I am no electrical engineer who can shunt mod.

lilac terrace
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It's just flashing a different bios

hoary knot
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Oh, wha.

lilac terrace
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And praying your 600w rated cable on your gpu with no load balancing, will survive

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13% perf increase for 1000W, that's crazy stupid lol

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Especially on a 2k$ gpu

hoary knot
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The curve doesn't look right. Just 13%?
No thanks then.

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Maybe the 5090 will scale better with wattage upgrades.

lilac terrace
hoary knot
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If there's a flashable BIOS for more 5090 watts, I'll try it.

lilac terrace
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12% actually lol

hoary knot
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Go upto 800W only. 1000W will probably cause a fire and get my bills upto the Moon.

lilac terrace
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He has a watercooled 4090, that shut down if one pin get more power than the other.
I would never do this unless they bring back load balancing

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I buy 4080 because I don't like wildly power inefficient stuff

hoary knot
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Yea, I got the ASUS Astral LC 5090 with per-pin monitoring, so maybe I am poised for that sorta game as well.

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But there's no mechanism to "shut down" like that person's.

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Or maybe there is. I've never really had to find out cause I'm capped at 600W.

hoary knot
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The 60 series will probably be 60% AI tensor cores and 40% real hardware.

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And it'll get worse and worse with each generation.

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Anyways I needa go back and whale on Chisa before her banner ends. I was playing the game for more than an hour for the first time and it crashed on me two times and now not booting.
I'll just reduce the undervolt for now and be sadge.

hoary knot
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I wanna share an interesting development:

Reduced the undervolt to -10 and the game is still perma-crashing with the INVALID_ARG error. Never opening up.

This installation itself is Doomed. Gonna just uninstall, reinstall and redo everything again (this time with -20 undervolt).

exotic steppe
dusky lagoon
restive whale
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I’ve been trying this fix with Fort Solis but the doesn’t boot up and and show A Fatal Error crash instead
The game flickers like crazy with FG on

upbeat scaffold
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you will lose mfg + transformer model but at least you get fg

delicate onyx
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Hi guys, I'm facing the flickering error in wuthering waves with reshade 6.6.2. After change the path in [RENODX-DLSSFIX], put the 6.6 compatible addon, I got this error. What should I do now kekpepehands
Fatal error: [File:Unknown] [Line: 690]
CommandList->Close() failed
at D:\WS3\5039d\5cae6\Engine\Source\Runtime/D3D12RHI/Private/D3D12CommandList.cpp:147
with error E_INVALIDARG

0x00007ff86c12782a KERNELBASE.dll!UnknownFunction []
0x00000001428c8096 Client-Win64-Shipping.exe!UnknownFunction []
0x00000001428ca820 Client-Win64-Shipping.exe!UnknownFunction []
0x000000014287f88d Client-Win64-Shipping.exe!UnknownFunction []
0x0000000142e2ef54 Client-Win64-Shipping.exe!UnknownFunction []
0x0000000142db388a Client-Win64-Shipping.exe!UnknownFunction []
0x0000000142dba3fa Client-Win64-Shipping.exe!UnknownFunction []
0x0000000142dc6102 Client-Win64-Shipping.exe!UnknownFunction []
0x0000000142dc63fe Client-Win64-Shipping.exe!UnknownFunction []
0x0000000143ce79da Client-Win64-Shipping.exe!UnknownFunction []
0x0000000143ce8c8b Client-Win64-Shipping.exe!UnknownFunction []
0x0000000143ce914b Client-Win64-Shipping.exe!UnknownFunction []
0x000000014276c9db Client-Win64-Shipping.exe!UnknownFunction []
0x0000000143d17576 Client-Win64-Shipping.exe!UnknownFunction []
0x00000001428ca5c7 Client-Win64-Shipping.exe!UnknownFunction []
0x00000001428c1831 Client-Win64-Shipping.exe!UnknownFunction []
0x00007ff86db6e8d7 KERNEL32.DLL!UnknownFunction []
0x00007ff86eb6c53c ntdll.dll!UnknownFunction []

Crash in runnable thread RHIThread

lapis plank
drifting zenith
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Wuwa is apparently getting native HDR so Wuwano (if he wants to) can do UE HDR path fix for Reno which will solve the FG flickering

toxic bone
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has any one tried this with STALKER 2 HDR mod ?

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oh well i did try XD

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instant crash on startup

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did i do anything wrong or somethig ?

delicate onyx
earnest wyvern
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Accept reality

toxic bone
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how well does this work with wuwa?

drifting zenith
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Game might crash 40mins-4hrs in

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Depends and it's random

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Outside of that, it worksTM

visual lynx
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Does this work? I just tried in on Banishers: ghost of new eden, using the UE universal addon for HDR but when I add the DLSS fix (I added the lines in the reshade.ini too) the game crashes on startup.

kindred shell
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Is there a way to force preset M without overriding? Cause dlssfx cause crash on wuwa then

winged crest
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DLSS swapper at least.

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Idk if DC could change DLSS preset, I think not?

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Also SK has the option but you know, compatibility.

frigid elk
kindred shell
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Profile inpector?

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Already tried

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But it needs to be forced globally therefore crash

winged crest
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DLSS swapper.

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If you read my comment.

winged crest
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Then change to preset M with DLSS swapper for WuWa for example.

kindred shell
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Will try that

long monolith
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ya

pale ravine
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I'm using the fix for Hell is Us and I've done everything as described. However, when I specify "sl.interposer.dll" in the streamline path, the game crashes before the main menu. I've now specified "nvngx_dlssg.dll" in the streamline path instead of "sl.interposer.dll" and it no longer crashes. How can I tell that this fix is ​​working? I'm using DLL 310.5.0 for DLSS, FG, and RR and using preset M.

half dawn
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is this DLSS fix required when using DLSS with RenoDX mods? For both DLSS FG and DLSS upscaling? I never used it in the past and never noticed any issues in my games

drifting zenith
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if you stull see highlight flickering in-game, DLSS fix is not working

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sl.interposer.dll needs to be selected

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if the game CTDs on start up theres a bunch of things that may be at fault

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like forced .dll upgrading via profiler inspector (which have to be disabled)

drifting zenith
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This addon fixes that issues by running reshade during game rendering instead of after

pale ravine
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Is that correct?

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So I entered it into the reshade.ini file, and now Hell is Us doesn't even reach the main menu.

hazy wind
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For some reason after upgrading to dlss 4.5 preset M and sdk to 2.10 my Stellar Blade no longer crash at all with dlss fix and mfg x4, it used to crash frequently and constantly if i tried special attack in training but after a session of 5hours playing it, no crash not even the frame drop bug

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I updated everything here and in Development folder

hazy wind
finite spindle
pale ravine
pale ravine
worn nebula
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Oh wait so maybe this is why DLSS Fix was developed? Never noticed those flickering highlights people mention but just found Avowed gets a lot of artifacts while using RenoDX.

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Sorry for the ping @dim patrol but maybe you wouldn't mind taking a look.

dim patrol
#

Unrelated to the mod

worn nebula
#

If I toggle RenoDX off or change tonemapper to Vanilla those artifacts are gone.

dim patrol
#

That's a bizarre issue

#

Using DLSS 4.5?

worn nebula
#

4.0, profile K.

void oasis
#

Something else happening, not the highlight flicker that DLSS Fix fixes.

#

Everything would be constantly flickering otherwise, you wouldn't need to pan camera.

worn nebula
#

Bet it's been there like the first times, but now in this new area is way more noticeable so I decided to dig a bit into it... Now I can't unsee it... :(( not I can unsee de deep fried no Reno HDR. ://

dim patrol
#

It doesn't need dlssfix, mod uses native HDR

worn nebula
#

Never tried DLSS fix but since it was related to DLSS FG is the first thing that occurred me.

#

There is no Avowed thread here that I see.

worn nebula
dim patrol
#

No

worn nebula
#

Will try with DLSS 3.8. who knows.

worn nebula
#

It is definetely tied to brightness.

#

Everything that goes over 200 nits melts in motion.

#

It's like some weird tearing.

#

Might be something tied to brightness slider behaving strangely from time to time? Usually works as I know it works in other game with RenoDX, but some others behaves as a contrast slider.

dim patrol
#

I don't see how renodx could affect this

#

It's just adjusting some tonemapping shaders

worn nebula
#

DLSS FG 3.8 does not show it. DLSS 3.10 even at X2 shows those artifacts. In case it can give you some hint. I'm clueless sin this matters.

#

Generic HDR does not have those artifacts either.

#

Oh my. Everything is orange. Can't go back to this.

dim patrol
#

Send reshade log ig

#

Again, doesn't make sense for the mod to cause it

worn nebula
vagrant stirrup
#

Just for clarification, does Reno work with DLSS / FG ?

vagrant stirrup
#

So then what is the DLSS fix addon for?

young hill
#

Make Reshade only work on native frames

#

Fixes DLSS FG transformer flicker issue happening without it

sick sparrow
vagrant stirrup
#

Can you elaborate please?

wraith wasp
vagrant stirrup
#

My bad I just saw it

#

So without this addon, there is a flicker issue that happens with transformer model presets of DLSS FG when used with Reno then? That's what it is?

wraith wasp
#

Not in every game but when it occurs it is very obvious

#

Highlights will appear to flicker very noticeably

vagrant stirrup
#

hm

#

alright thanks for the insight

zinc knoll
#

sry for non intended use case but still want to ask is it possible to make this fix works on linux proton too? im trying on remnant 2 but the game crashes before launch kekpepehands

mint cairn
#

stellar blade crashes with dlss fix , what can be the problem?

hazy wind
zinc knoll
drifting zenith
#

ahhhhhh

#

Marat, PR your UEslop build

#

and this whole thread gets fixed

#

(except for non UE games with no native HDR but with FG... Those are still rip)

drifting zenith
#

We have a way to use UE internal HDR via .ini

#

Since that doesnt require resource upgrades or the setting of a swapchain by Reno

#

This whole flicker never happens

#

Some custom Reno addons already use this pathing

#

which is why they dont flicker

#

UE generic addons doent use this path, it just needs to get merged + some work done

stable urchin
#

oblivian! :D

zinc knoll
#

ohhhhh, hope it will get released soon, really cant wait pogfish

cobalt needle
#

Or was that just in 4 and not 5

drifting zenith
#

It might not work by default for games as in correctly displaying visuals

#

we dont care about that since we fix the shaders anyways

#

We just care that UE - sets resources and HDR 10 swapchain to support HDR output

cobalt needle
#

Ohh right that makes sense

#

I was imagining just doing that by itself

#

But makes sense alongside shader replacement

stable urchin
#

it just becomes non universal like that in theory

zinc knoll
#

remnant 2 wont launch with this fix even by replacing streamline dlls😭

#

are there anything remain to concern or unsolved for the new implement?

left widget
#

Marvel's midnight suns won't launch either. Crash to desktop. Error message and log file attached.

dull laurel
left widget
dull laurel
#

It might, but I haven't tested it. Just couldn't find a way to include both streamline V1 and streamline V2 in the same build.

zinc knoll
#

isnt dlss 1 should be that oil paint disaster😂

#

seems like it wont launch with ultraplus mod too lol

#

i might just wait for the UE implementation and leave this game for now lol

left widget
visual lynx
#

crash at boot with Remnant 2

dull laurel
#

means you're not using the custom reshade or applying the ini properly

visual lynx
#

Is it possible that I had Nvidia app doing the dlss global override. But after that I disabled that and still would crash at boot. 5 minutes and I'll check

dull laurel
visual lynx
#

I'll post the reshade screenshot soon

dull laurel
#

??

visual lynx
#

The ini. To check the path

dull laurel
#

are you using the custom reshade?

#

(no)

visual lynx
#

No monkaS. Is there one?

dull laurel
#

read the second sentence of the pinned (first) post

#

if you're not using the custom reshade then you haev to configure LoadFromDllMain manually

#

and crosire changed how it works in 6.7

visual lynx
#

Turning on my pc right now and I'll check everything

stable urchin
dull laurel
#

but i haven't had time to test it

visual lynx
#

ok it seems I manged to make the game start at least. now I have to figure out why framegen doesn't work

stable urchin
#

Probably easier to just use the custom fork for this then

visual lynx
#

I'll probably give up. I'll just play without framegen. fps are ok without it

Just for troubleshooting sake this are the steps I did:

  1. installed custom reshade
    2)put the UE addon and set it for remnant 2 as per the wiki instruction
    3)put the dlss fix addon
    2)Changed the name of the dllsfix addon as per instructions in the pinned messages
    3)put the dlss and interposer path in the reshade.ini

Now comes the problem:
if Framegen is OFF in the settings, game works normally. I activate framegen and the FPS doesn't increase, remains the same.
If I close the game and open it again, and if the game had framgen set to ON before closing, the game crashes in the main menu, but without the classic UE crash screen.

hasty hare
restive whale
hasty hare
#

for OptiFG?

#

or you mean using dlss 2.5? dll?

restive whale
coarse surge
#

Guys where can I download renodx-dlssfix.addon64? I can't find it anywhere

rocky pasture
ionic urchin
#

Does dlss fix work with dlss 4.5? Trying to use dlssfix with star field and the game won’t launch with it but it will launch with Reno and no dlssfix

astral fractal
#

My dudes, is this a known bug: the framegen fix disables some of my reshade mods / effects makes them nonfunctional, namely Marty's Mods

astral fractal
#

Ritsu built it no? #1437161975653072976 message

zinc knoll
#

any good news about the new unreal engine hdr implementation?Stronge

zinc knoll
#

i can only use 3.8.1 fg dll for now otherwise can’t even get the game start🫠 but 3.8.1 makes menu glitch so badly lol

winged crest
left widget
#

tried Atomic Heart today and the fix didnt work either. Crashed straight to desktop, just like Midnight Suns.

#

is there any game that this fix does work with?

cedar fiber
#

and make unreal generic extended kind of

#

which will use the native hdr path (ini or game's native hdr)

there will prolly be a slider to use the sdr path too for those that want it

#

using the ini path should be a 0 perf hit + all features work

#

no promises when stuff will come out though

#

stellar blade will need ini hdr, since its native hdr implementation is either custom or broken; sdr luts are missing making it impossible to fix

zinc knoll
#

oh…no estimated date. but at least we got some newsStronge tysm for the works! Stronge

winged crest
worldly ingot
cedar fiber
#

@mint cairn @winged crest @zinc knoll @worldly ingot

some games auto-upgrade R10G10B10A2_UNORM in the unreal generic addon (stellar blade, lost souls aside, etc)

this will cause DLSS Fix to crash

set the upgrades for RGB10 to off, and restart the game

#

idr who asked for stellar blade, but I pinged the past few people in the thread

worldly ingot
#

i have some custom version of the generic ue mod for lost soul aside from jon so maybe this is why it worked for me without any bother

winged crest
#

Thank you for the ping.
In Stellar Blade for me at least I could maybe play for around an hour before I got DXGI_ERROR_DEVICE_HUNG.
At one point the game also ran at basically 1 FPS for a moment before it recovered back to normal.

#

Maybe this will fix that, fingers crossed.

#

Also I’m guessing you meant @hazy wind with Stellar Blade but apparently they got SB working fine with 0 crashes somehow iirc.

left widget
# cedar fiber <@468489855832162315> <@426040632654561280> <@745555411498827786> <@248147165455...

In marvel's midnight suns, if R10G10B10A2_UNORM is set to off, the game starts but then the screen stays black even though theres still audio in the background. Advice from the github page is setting that to Output Size, and the game works fine; the only issue is the heavy flickering caused by renodx/latest versions of frame gen. Putting the dlss fix file in and the game crashes to desktop.

cedar fiber
#

even with dlss fix?

#

only turn rgb10a2 off if dlss fix is installed

left widget
dull laurel
young hill
#

Wow that was quick ! 🙂 Thanks a lot

dull laurel
#

try it, not sure it works, since it's a wip workspace i'm building from

young hill
#

Eh no pb, it's always been a beta addon after all

dull laurel
#

i just did this and compiled

#

all the stuff i'm currently working on is swapchain modding related, so shouldn't affect dlssfix

young hill
dull laurel
#

are you seeing LoadFromDllMain in the logs?

young hill
#

Yes

#

It's apparently DisplayCommander doing it tho

#

I'm using an old DC build

#

I'll change the value in its ini

#

Sorry for the noob skill issue

young hill
#

@hollow idol , sorry cause it's about an old build but is it normal for DC to force LoadFromDllMain=1 even with LoadFromDllMain=_renodx-dlssfix.addon64 in its ini ?

#

DC's ini reverts to =1 as well unless I set it to read only but that doesn't help it forcing =1 in reshade.ini

young hill
#

I guess the game just doesn't like latest Reshade that much

#

6.6.2 has no problems shrug

winged crest
#

LoadFromDllMain= needs to be 1 for DLSS Fix to work right?
DC warns about it being 1 but DLSS Fix needs it.

#

For example Stellar Blade doesn't launch without it being 1.

#

Guess I'm not understanding what your issue is.

#

(6.6.2 Reshade)

young hill
#

It needs =1 for ReShade 6.6.2 but needs the full name of the dlss fix addon with reshade 6.7.x

winged crest
#

Ah ok, I wonder when I'll bother using 6.7.x haha

zinc knoll
#

still not launching for remnant 2💀 i guess i might just stay at 3.8.1 fg until the new implementation comes out

young hill
#

Welp, I'll have to redo the edit pre launch each time I guess

#

Oh if it handles it right I'll try 🙂

#

I'm just afraid to because of the many changes you did since that version which just works for what I was looking for

#

Welp, the game now won't boot with latest stable DC

#

It's stuck on black screen for a while before flatlining

#

Ok trying latest then

#

I'm testing latest Artur DLSS Enabler mod with FSR MFG (similar to Nukem's in that it takes dlss fg inputs and does it through streamline)

#

But still crash

#

That's why I was afraid to update DC lol

#

Too many changes, that old one just works for what I need

#

Except that dlssfix thing but I wasn't using it back then

#

Even deleting DC's ini doesn't help

#

Crashes the same

#

It's at 0

#

Is that disabled ?

#

Ok, I'll try that

#

Unintuitive flag name lol

#

Boots up 🤞

#

But crashes

#

Without the Cyberpunk has flatlined popup tho

#

2nd try went to main menu 🙂 checking settings before loading in game

#

Fine on that 2nd try, no idea why it crashed on the 1st

#

Thanks for the tip

#

Wouldn't be surprised DC had nothing to do with it honestly

#

Cyberpunk sometimes crashes on its own, especially with a bunch of mods

#

Well here reflex might be out of the equation anyway

#

I'm gonna try using OptiScaler's dlssg-to-xefg to check how it behaves

#

Since it hooks reflex via fakenvapi to use XeLL instead for XeFG

#

Yes but I don't know whether DC can limit using reflex in that case

#

But it doesn't matter as I use XeLL limiter in Opti

young hill
#

I was using one from back when we were troubleshooting continue rendering and screensaver disabling stuff

#

Oh

#

Ok but it hasn't crashed since that 2nd try

#

That was with suppression

#

The one you replied to

#

That was the 1st try

#

Oh, ok

#

Yeah no surprise then lol

#

Dafuq has fsr anything to do there when I'm not even using any of it

#

Tbf it's in the hooks suppression section tho

#

I guess but how would you handle transitioning old inis to new ones ?

#

ouch

left widget
dreamy harness
#

This is my first time trying to use this. I am not sure if I did everything correctly based on following the pin comment. I didn't see anything in-game that popped up if there should have been.

I downloaded the Repository clshortfuse/reshade (Renodx build) found in the welcome channel. I renamed the Reshade64.dll to dxgi.dll In reshade.ini I manually added the line dlsspath/streamlinepath with the correct path locations. I downloaded this version #1413548071987576862 message of renodx-dlssfix.addon64 from this file renaming to _renodx-dlssfix.addon64 placing in the directory where reshade installed to.

winged crest
#

That at least sounds correct to me.

#

If the game isn’t crashing and you can see the DLSS Fix in the Reshade tab then all should be good I guess.

dreamy harness
#

I didn't see any new tabs appear when I press Home for reshade. No separate addon window showed up either. If a tab is supposed to open then maybe I did something wrong.

#

I know each game directory is different but this is what I did.

[RENODX-DLSSFIX] DLSSPath=D:\Program Files (x86)\Steam\steamapps\common\Deep Rock Galactic\Engine\Plugins\Runtime\Nvidia\Streamline\Binaries\ThirdParty\Win64\nvngx_dlss.dll StreamlinePath=D:\Program Files (x86)\Steam\steamapps\common\Deep Rock Galactic\Engine\Plugins\Runtime\Nvidia\Streamline\Binaries\ThirdParty\Win64\sl.interposer.dll

#

Actually I think I did the wrong path... I will double check now.

winged crest
#

It should be in the addons yeah.

dreamy harness
#

Seems I messed up the nvngx_dlss.dll path doing dlssg instead. I still see nothing and this is my addons page unless I am blind.

#

I'll figure it out later. My FG is stable with no flickering. It only happens when loading into and out of missions with tiny artifacts. It might not even be related to reno.

left widget
dreamy harness
dull laurel
#

I think it's from ray tracing but never debugged it. Probably need to expand to the _dlss file

#

Might be cloning and dx12. Hard to tell without debugger stopping where it's crashing

#

I have a rewrite on my drive but haven't pushed it

#

Code is really disorganized on the repo

#

I pass streamline and DLSS the cloned resources. But the game itself has always been known to be unstable. Not sure what it's doing since dx12 is rarely unstable with other games

#

There's some anti cheat layer as well

#

@young saffron knows more about the stability issues. But i don't think it's making new swapchains for DLSS on/off

#

Though I think Oblivion Remastered was unstable with r11g11b10f upgrades to rgba16f. Could be some dx12 resource upgrade instability somewhere

#

Like a race condition or bad multi thread access

#

I don't think I hook ReleaseFeature

#

But I'm only hooking where the device or device context is passed

#

Code should still be this since 3 months ago #1423918603035476041 message

#

Runtime destruction usually means swapchain destruction

#

So could be "anything"

#

Like not cleaning up resources on resize or something

#

Swapchain proxy etc

#

I should be redirecting all the resources, devices, and device context, queues and command lists.

young hill
#

Tried DLSSFIX in Wukong with DLSS Enabler's FSR MFG, it helps performance a lot when working right but has this massive very weird "periodic dip" which will make it go from super smooth to crawling slow for brief moment before picking up the pace again

#

Without DLSSFIX, FPS are a bit lower overall but no such dips happen at all

#

And Reshade's fps counter weirdly shows post FG fps, not native (pre FG) fps

round pulsar
#

Hello, I would like to ask if Monster Hunter Wilds requires this plugin?
Using RenoDX works normally.
But when using DLSSFix, I encounter an error:

Fatal D3D error (7, E_ABORT, 0x80004004)

I have already updated Reshade to the latest version
and modified the Reshade.ini file:
[RENODX-DLSSFIX]
DLSSPath=F:\SteamLibrary\steamapps\common\MonsterHunterWilds\nvngx_dlss.dll
StreamlinePath=F:\SteamLibrary\steamapps\common\MonsterHunterWilds\sl.interposer.dll
I have also renamed the file to _renodx-dlssfix.addon64

drifting zenith
#

You dont need DLSS fix

round pulsar
#

@drifting zenithOk,thank you.

autumn forge
#

I had the same issue, setting rgb10_unorm to output ratio (not sure the difference on these types) and setting upgrade copy destinations to on was the solution to use dlss. Otherwise I needed to set rgb10 and use tsr.

valid coral
#

@long monolith I got DLSSfix to work NTE (and probably other UE games) with a combination compiled here with
1: custom reno reshade build
2: set RGB10A10 unorm to output RATIO
3: rename DLSSfix.addon to z_DLSSfix.addon
4: Make sure nvida app override is off in all form, aka let app decide
5: DLSSglom also reset to off so no override there either
point the DLSS to game folders as written

#

This is pretty much the combination of all the summary that seems to help get it working on this thread, so have fun everyone~

#

and of course no flickering

long monolith
#

K cool

sweet socket
valid coral
sweet socket
#

last! and did you use that for OptiScaler OptiFG?

#

or in game fg

valid coral
#

I do not use optiscaler so can not confirm

sweet socket
#

so in game FG

valid coral
#

yes

sweet socket
#

thanks MM!

#

that's the first game seen it working, WuWa doesn't work

valid coral
#

i think wuwa has it's own renodx

#

so can't confirm if anything sans the RGB10A2 ratio can help

sweet socket
#

some say it's due to SDR to HDR so the framegen is first to render vs RenoDX HDR

valid coral
#

but renaming dlssfix to z_dlssfix, i noticed the game actually bypass crashreporter and booted into the game

#

before it crashed again, so there a load order can get you farther

winged crest
#

Oh, Marat said to turn off RGB10A10 unorm because otherwise it will crash DLSS Fix, what does it do in RATIO mode?

valid coral
#

i guess DLSSfix needs to access a multiple resolutions of the game being up applied.

#

RGB10A10 unorm is a common requirement for a lot of UE games in generic ue addon, so it was blocker

winged crest
#

Hmm, alright 👍

long monolith
valid coral
#

thanks for confirming~ I just complied all the people that reported : hey this might work. and tested it.

iron sorrel
#

Do I understand this mod correctly that this enables DLSS for multiple games that don’t support it natively? I read on Reddit that it works for all Unreal Engine 4 games?

winged crest
#

No, it's to fix flickering from transformer FG when using RenoDX from SDR to HDR like generic UE addon.

iron sorrel
#

Ah okay, confused it with the Luma DLSS mod. Thanks for clarifying!

valid coral
#

does DLSSfix not pass reflex? notice my VRR isn't taking the usual reflex cap.

left widget
# valid coral <@206861053114449920> I got DLSSfix to work NTE (and probably other UE games) wi...

just want to confirm a few points in your guide:
-"2: set RGB10A10 unorm to output RATIO" - you mean R10G10B10A2 UNORM? Based on the github page for my game (Marvel's Midnight Suns), this should be set to Output Size.
-"rename DLSSfix.addon to z_DLSSfix.addon" - the original file name is renodx-dlssfix.addon64. Should I change it to z_renodx-dlssfix.addon64?
I actually did both of the above and the game still crashes to desktop

valid coral
#

according to fuse, you should set it to off, but after you have setup dlss_fix, as it'll take over the resource bypass

#

in any event, you can not use output size and dlss fix

left widget
valid coral
left widget
valid coral
#

dlss swapper works, so i guess it's one of those games

left widget
valid coral
#

you are allow to swap .dll files in the game, with care, the path is very strick though for dlssfix. I have crashed it when i added unessasary streamline files

#

you also can not have the same file multiple places in those nvidia folder

#

since the game loads all dlls within those folder even if they do not do anything

left widget
#

not sure I understand what those mean, but dlss swapper does not add any new files, only replace the old dlss files with newer version, no?

valid coral
#

yes, if you are using dlss swapper and not anything else

earnest wyvern
#

you actually have to rename dlssfix to _dlssfix

#

so that it loads first

#

setting it to z means that it loads last

cedar fiber
#

@earnest wyvern I got my upgraded native hdr path unreal in beta over at #🧪lab

just needs lutbuilders added

#

iirc you where interested in it

#

maybe if I add a sdr path slider, shortfuse would consider replacing the current unreal with unreal extended

valid coral
valid coral
cedar fiber
#

sadge just do whatevr you think looks nice

earnest wyvern
#

and run again

#

if it works in both case then it likely doesn't matter for your game, and one of your other changes (likely the resource upgrade) is the one that made it work

#

but the load order should always have dlssfix first

earnest wyvern
#

is it still useful if you're fixing the game's native implementation?

cedar fiber
#

I plan on adding an optinal sdr path that will have the same issues as the current unreal hdr, but it will look better

#

right now its missing a ton of the lutbuilders, and no sdr path

but the codebase is pretty much there

earnest wyvern
cedar fiber
#

also it requires a fair bit more effort to contribute to, but AI can do most of the work for you

#

instead of finding colors, you find cbuffers

earnest wyvern
cedar fiber
#

a lot of ue5 games come with named cbuffers, so its free; zero work

earnest wyvern
#

they added their custom variables but the feature isn't in the final build yet

cedar fiber
#

this prolly wont work that well with super custom games

#

would need a fork

#

like wuwa and its custom shit

earnest wyvern
#

yeah

valid coral
#

it's a better dlssfix for UE which is like a majority of the crashes?

earnest wyvern
#

what are you trying to say

valid coral
earnest wyvern
valid coral
earnest wyvern
#

you dont need dlssfix addon on a game that already has an HDR swapchain

#

streamline doesn't fuck you over and send you sdr frames

valid coral
#

ah yea, so that's what it means, dlssfix isn't even an issue

#

so UE extend need luts...but i thought luts in UE doesn't change with SDR and HDR, only run on a different part of the code?

#

so we can't use the old reno luts?

spark pebble
dull laurel
#

If you're going to use the official ReShade you have to set the ini settings manually

spark pebble
dull laurel
#

are you getting flickering?

left widget
dull laurel
#

i plan on migrating all the code to the repo soon, since 6.7 doesn't need special patches, i don't think

#

and i'll see if i can make a streamline v1 version

left widget
#

Thanks. How to know if a game is streamline 1?

young hill
#

hover your mouse over any of its sl.whatever.dll files

left widget
# young hill hover your mouse over any of its sl.whatever.dll files

thanks
@dull laurel I just checked Atomic Heart, which crashes to desktop while using dlssfix like Midnight Suns, and that game seems to be streamline v2
EDIT: Nevermind. Atomic Heart crashed because I used reshade official version instead of Renodx custom reshade build. Once I swap to custom build the game seems to work fine. No crash, no flickering.

earnest wyvern
#

Crash as in it doesnt run

#

Or crashes while running

left widget
earnest wyvern
#

Ok

left widget
#

@dull laurel Now with Atomic Heart seemingly running well with dlssfix, I did some experiments:
-Manually swapping the default dlss files (v3.7) with the latest version (310.5.3): game works fine.
-Using Nvidia app to update the dlss version: game gets past intro videos and crashes.
-Using DLSS Swapper to update the dlss version: app reports "unable to swap"; however, I was able to change the preset letter, which seems to work fine.
-Using Nvidia Profile Inspector to update the flss version: same as nvidia app, game gets past intro video and crashes. However, changing preset letter works just like DLSS Swapper and so does DLAA override, which is a huge plus for games that don't support dlaa.
So manually swapping dlss version and using nvidia profile inspector to change preset letter and apply dlaa override is the way.
Haven't tested with games that feature ray reconstruction yet but I heard it wont work.

earnest wyvern
#

this is not new

left widget
#

Yeah just want to test it again

valid coral
#

RR is known not to work

red idol
#

Did anyone make DLSSFix work with Lords of the Fallen 2023?
I'll paste what I wrote in helpdesk:

Crashes on startup

  • Latest custom RenoDX reshade (from https://nightly.link/clshortfuse/reshade/workflows/renodx/renodx?preview)
  • Pinned DLSSFix version
  • DLSSFix addon prefixed with underscore
  • No global DLL overrides
  • Tried with R10G10B10A2_UNORM in Output Size and Output Ratio, same result both
  • The issue starts happening once I put the [RENODX-DLSSFIX] paths in ReShade.ini, before that trying to load with the DLSSFix addon the game starts correctly (but obviously the addon does not work)

After that custom reshade install (and before putting the RENODX-DLSSFIX paths for DLSS and Streamline) the ReShade.ini only has this:

[GENERAL]
EffectSearchPaths=.\reshade-shaders\Shaders\**
PreprocessorDefinitions=RESHADE_DEPTH_LINEARIZATION_FAR_PLANE=1000.0,RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=0,RESHADE_DEPTH_INPUT_IS_REVERSED=0,RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0
TextureSearchPaths=.\reshade-shaders\Textures\**

[INPUT]
GamepadNavigation=0
KeyOverlay=36,0,0,0
[RENODX-DLSSFIX]
DLSSPath=C:\Program Files (x86)\Steam\steamapps\common\Lords of the Fallen\LOTF2\Plugins\DLSS\Binaries\ThirdParty\Win64\nvngx_dlss.dll
StreamlinePath=C:\Program Files (x86)\Steam\steamapps\common\Lords of the Fallen\LOTF2\Plugins\Streamline\Binaries\ThirdParty\Win64\sl.interposer.dll
left widget
left widget
red idol
hoary knot
#

Is there an incompatibility issue with DLSSFix and Reshade version 6.7.2 (with add-ons)?
WuWa crashes everytime I try to launch with DLSSFix but opens just fine when I disable / delete it.
I use the latest Reshade version and the latest RenoDX mods that have been cooked up in the https://discord.com/channels/1408098019194310818/1410855640112566375/threads/1411110125732892807/1411110125732892807 thread.

One last thing -- everytime I try to boot up the game with DLSSFix and it fails, a Reshade log is created. Sharing one of them below.

oak bloom
#

What is the latest DLSS FG fix for UE5? In Mafia The Old Country, I've light flickerig when activate FG.

long monolith
#

Also make sure you have no dlss driver overrides

hoary knot
long monolith
#

#📝welcome message

hoary knot
#

The add-ons version.

long monolith
#

You need this one

#

#1413548071987576862 message

hoary knot
# long monolith You need this one

Never done it like this before and it always worked.
But since it's not working now, I'll try.
So do I just download the ReShade Setup file and then run the installation directly on the game?

#

Not sure if the 'Reshade64' file also has some involvement here.

long monolith
#

You should rename the reshade64bit.dll to
d3d12.dll
Then put it in the same file as Client-Win64-Shipping.exe

#

#1411110125732892807 message

hoary knot
long monolith
#

no

#

Just get the 64bit one

#

im eepy but thats what I did and it works fine

hoary knot
#

Okay, I'll try this out fast before you check out and I lose you.

#

I've always been downloading the add-on version from the Reshade website --> installing it using the exe into the game --> then copy-pasting the RenoDX mods + DLSSFix

brazen gulch
#

I've been having the same issue with Wukong. Game won't launch with dlssfix. I also downloaded the reshade64bit.dll and renamed it to dxgi.dll. No dice. Still wont launch. After I delete the lines in the reshade.ini pointing to dlss file and interposer the game lauches and reshade shows that the dlssfix is adden in the addons. I also removed any dlss overwrites in the nvidiaprofileinspector.

#

Should the dlss files be the original that shipped with the game. I might have replaced them with dlss swapper some time ago.

long monolith
hoary knot
#

It crashed on the first start after the add but is now working and I can access Reshade from in-game.

long monolith
#

yes

hoary knot
#

Time to add the RenoDX and DLSSFix.

long monolith
#

yes

hoary knot
#

Now I see an ini file after closing the game.

#

Managed to set everything up on the RenoDX and DLSSFix fronts (even added a "_" in front of the DLSSFix file to put it alphabetically forward)
Now it's time to see if the game boots...

#

Whew! Finally works.
I guess it was either my installation method or the version I was using which was at fault.
Thanks for the assist @long monolith

hoary knot
#

Nvm..

#

Spoke too soon, flickering's out of control still..

#

It's like DLSS Fix not doing it's job.

#

Yea, back to square one. Seems like my .ini changes weren't saved, so DLSSFix was not being properly applied.
So once I saved my changes for real, the game's no longer booting up again.

#

Maybe I'll try downgrading to Reshade 6.6

wicked galleon
#

.ini settings get overwritten in most cases unless its set to read only.

hoary knot
#

Update, it was the Reshade version all along.

#

Going to stick with Reshade 6.6 for the time being.

earnest wyvern
#

If you use recent versions if reshade you need to manually set dlssfix name in loadondllmain list

#

6.7.1 or 6.7.2 works fine

hasty hare
hoary knot
zinc knoll
#

i never able to get it working on my remnant 2. idk is it because of a traditional chinese language mod or ultra+ mod. never able to launch the game💀 i think either fg dll 3.8.1 or dlss enabler would be easier solution tbh. dlss enabler seems like forced to fsr fg and also enable multi fg on supported games. i personally found different vendor fg artifacts are not that noticeable than upscaling artifacts and that mfg is quite useful imo. just saying for giving another option who unable to get this fix working too

red idol
#

The only "issue" I have is that for some reason with DLSSFix active the frame gen artifacts seem a lot more noticeable, I'm playing around 60fps and when I turn the camera I see artifacts like I was playing around ~30

tame fox
#

dlss MFG stops working after i apply the changes in warhammer space marine 2 ... and if i turn it off and on in game settings the game crashes
did i do sth wrong?

#

i really like using both MFG and renodx but the flickering issue is really annoying man...

zinc knoll
ashen oyster
#

hello guys
has anyone ever tried installing dlssfix on enotria?

ashen oyster
#

I think I did everything correctly but when I start the game it gives me a "fatal error"

ashen oyster
#

Fixed

magic zephyr
ashen oyster
#

I don’t really remember right now which thing I did actually solved it

hoary knot
# earnest wyvern If you use recent versions if reshade you need to manually set dlssfix name in l...

Hey man,
Can you elaborate on how to make this work?

I tried adding the DLSSFix's file name (word for word) to the topmost [ADDON] section of the Reshade ini file under the LoadFromDllMain parameter and the game does finally boot up correctly -- but Reshade rewrites the ini file everytime so I have to keep manually making this addition everytime I boot the game.

Is there a way for me to do this in a more "plug and play" manner wherein I add DLSSFix to the DLL list once and for all and it works on every game boot?

wicked galleon
#

make the file read only?

hoary knot
wicked galleon
hoary knot
dull laurel
#

actually..

dull laurel
#

#1413548071987576862 message this version

visual lynx
#

quick question. is the DLSS Fix pretty much only needed for UE games? Becasue I played GOW ragnarok and now I'm playing Horizon Forbidden West and had no light flickering with framegen on.

valid coral
visual lynx
#

I did use DLSS swapper to update all the .dll.

#

used preset L in both games

winged crest
#

It’s for SDR to HDR upgrade path RenoDX.

#

So yes the UE addon for example.

#

And this is needed for transformer FG.

#

If RenoDX is changing native HDR then this isn’t needed.

visual lynx
#

thx

left widget
#

I checked the nvidia app to make sure no dlss override is reactivated by the update and I saw none.

cold moat
#

What/where is loadondllmain?

cold moat
# cold moat What/where is loadondllmain?

Upadte: I tested with Reshade 6.6.0 and that version was adding the following on top:

[ADDON]
LoadFromDllMain=1

It still didn't fix the light flicker with FG on in Ready or Not for me. I am using newest Streamlines from Nvidia's github and using the latest dlssg dll via NVPI. The only fix is to go back to older 3.8.1 FG version but that one got more artifacts. I went to latest Reshade renodx in #📝welcome and added the 2 lines above in reshade.ini however I was getting the same lighting flickers.

Am I doing something wrong?

#

Here is what reshade.ini says

[RENODX-DLSSFIX]
DLSSPath=nvngx_dlss.dll
StreamlinePath=sl.interposer.dll

cold moat
steel veldt
#

Can someone be kind and tell me what is this and why it exists? I never noticed any problem with DLSS and renodx together

zinc knoll
#

for dlss fg flickering issue

dull laurel
cold moat
feral ginkgo
#

Does Cyberpunk need this?

winged crest
young hill
#

@dull laurel snapshot doesn't seem to work with 6.6.2 in gta5e, is it requiring 6.7.3 or smth ?
Build you sent me few weeks ago is all fine tho

young hill
#

Thanks

fickle glade
#

I’m using this in wuwa, following all steps with pins, but the game won’t start when I change two dll’s path, I don’t know what’s wrong

glacial briar
#

I tested in Satisfactory and in Deep rock galactic

dull laurel
fickle glade
#

This version, and rename it to d3d12.dll for wuwa.

#

I don’t have my pc by my side now, need to send log later

fickle glade
dull laurel
feral ginkgo
#

maybe a stupid question, but how do you know which games do or dont need this addon?

stable urchin
#

just look at any highlights, you should see them flickering to clipped and normal

dull laurel
fickle glade
dull laurel
dull laurel
dull laurel
#

Hmm, still being unloaded. And you added value in the ini?

dull laurel
#

Basically just looking for it to say it loaded DLSSFix before D3D12Device

#

Might as well try reshade 6.7.3 official, since the renodx version was only supposed to not require you to set the ini property

fickle glade
#

6.7.3 with this one?

dull laurel
#

Yeah

#

But it needs the ini set

#

The idea was not to have to manually type the loaddllfrommain thing

fickle glade
#

But the picture seems a little different from dlss 4x should be, not sure if I'm right

dull laurel
cold moat
#

I was looking how you fixed @fickle glade 's issue and I tried it once with Reshade 6.7.3 and your own Reshade in #📝welcome. I would appreciate it if you could help me out. Here is the Reshade.log and Reshade.ini. I added "_" to the addon name and it looks like what alfred had at top of his log after loadfromdllmain. Basically "_renodx-dlssfix.addon64". I have added the paths for dlss and the streamline too but the game crashes before arriving to main menu.

Do you guys have any idea, what my mistake is here?

The logs are with 6.7.3. I could upload the ones with yours too if you want @dull laurel

dull laurel
cold moat
dull laurel
cold moat
#

It still unloads it ://

#

I think it is just the game because I have done the same steps like in the pinned comment. I think I stick to old 3.8.1 Frame gen. That still works with renodx addon.

dull laurel
#

not all games actually need early load, and i can ignore reshade's attempts to unload it

young hill
#

Couldn't Crosire implement it in reshade as a simple setting to toggle ?

dull laurel
young hill
dull laurel
young hill
#

Got some games as examples ?

dull laurel
#

gta5e

young hill
#

Uh

#

So I could run the game without dlssfix and use what's built in reshade 😮

dull laurel
#

correct, basically reshade hooks streamline and hides it, but only if the game asks streamline to build everything

#
[INSTALL]
HookStreamline=1
#

since 6.6

young hill
#

Jeez, I gotta try it

#

Thanks

#

No need to specify the dlss and interposer paths ?

#

Welp, only the addon works for me (Opti as dxgi loading reshade64 with reno and dlssfix)

dull laurel
#

did the thing

#
20:46:34:324 [14748] | INFO  | Unloading add-on "RenoDX DevKit" ...
20:46:34:324 [14748] | INFO  | [RenoDX DevKit] ResourceUtil detached.
20:46:34:324 [14748] | INFO  | Unregistered add-on "RenoDX DevKit".
20:46:34:326 [14748] | INFO  | Unloading add-on "DLSS Fix" ...
20:46:34:326 [14748] | WARN  | Add-on "DLSS Fix" was not unregistered!
20:46:34:326 [14748] | INFO  | Unloading add-on "RenoDX" ...
20:46:34:326 [14748] | INFO  | Unregistered add-on "RenoDX".
20:46:34:326 [14748] | INFO  | ResourceUtil detached.
#

also ```cpp
20:46:34:015 [14748] | WARN | [DLSS Fix] renodx-dlssfix.addon64 is not listed in ADDON.LoadFromDllMain. Early DLSS hooks are not guaranteed for this session.

left widget
#

Reshade 6.7.3 official works fine with LoadFromDllMain=_renodx-dlssfix.addon64. Tested with Atomic Heart. Midnight Suns remains CTD because of streamline v1.

hasty hare
left widget
dull laurel
charred rover
#

Hey, unfortunately I can't get the game Satisfactory running with both DLSS Fix + Renodx HDR addons running.
Game crashes on startup.

  • Using either addon enabled individually does work but not if trying to use both
  • tried the 2 most recent dlssfix .addon versions

any help would be greatly appreciated.

Reshade.ini:
[ADDON] LoadFromDllMain=_renodx-dlssfix.addon64 [RENODX-DLSSFIX] DLSSPath=C:\Program Files (x86)\Steam\SteamApps\common\Satisfactory\FactoryGame\Plugins\DLSS\Binaries\ThirdParty\Win64\nvngx_dlss.dll StreamlinePath=C:\Program Files (x86)\Steam\SteamApps\common\Satisfactory\FactoryGame\Plugins\Streamline\Binaries\ThirdParty\Win64\sl.interposer.dll

left widget
tame orbit
#

DLSS streamline finally working with this dlss fix

#

great work

dull laurel
left widget
dull laurel
#

Looks like Wuwa

tame orbit
#

Yep

#

Used to be crashing with anything other than nukem

#

It works perfect now 👍

rain ginkgo
#

Do I still have to add code to Reshade.ini to get the fix to work?

dull laurel
jolly atlas
#

It even works with OptiScaler which DLSS fix never did in that game

trim zephyr
#

Hello. I’ve come across your forum thread a few times, but now I’m curious to learn more. Apparently, these settings that need to be added to the Reshade ini file can enhance the effect of DLSS in the game. So, if I use Reshade with RenoDX and have DLSS enabled, regardless of the preset or quality, what visual changes can I expect after applying these settings? Will the image become clearer, or will it reduce micro-jitters during movement, or something else?

#

Or maybe these parameters are no longer relevant and do not need to be entered? Or maybe it's necessary for certain games on a certain engine? I'm just curious to know the meaning of this fix.

#

Now I have seen that there is such an addon separately in the form of a file like any other renodx mod. That is, it will work in the add-ons section at the same time as the REnoDX addon. Right ? But still, if possible, can you please explain what this addon does?

trim zephyr
#

I attempted to launch Re4 Remake with Renodx addon, ReframeWork, Optiscaller, and reno dlss fix, but the game fails to start due to reno dlss fix. Perhaps some changes need to be made in the Reshade ini file—could you provide any guidance?

#

Here's what I have in Reshade ini related to RenoDx. Apparently, I need to specify additional parameters, right?[renodx]
FxUpgradeRender=1

[RENODX-DLSSFIX]
DLSSPath=nvngx_dlss.dll
StreamlinePath=sl.interposer.dll

#

Could you please clarify if it's necessary to manually set the path to Streamline for Re4 Remake, or is there another way? I can't find any relevant file paths in the game folder. Perhaps there's a different path that needs to be specified?

cold moat
#

#1413548071987576862 message

#

You have to copy the path and put it there like this.

trim zephyr
#

It's likely that this game, just like Re 2 R and Re3 R, isn’t suitable for these manipulations. Without indicating this path to Streamline (since there’s no composer), will the game launch and will the dlss fix have any effect?

solemn iris
#

dlss fix isn't needed for re4 mod

#

re4 mod also doesn't support sdr

#

dlss fix is for mods that upgrade sdr to hdr

#

not mods that modify hdr

jade cape
#

Any reason Starfield won’t launch for me with dlss fix?

dull laurel
#

New binaries for dlssfix and all games that hopefully solves games that create test devices early (eg: Starfield)

trim zephyr
#

Can someone explain to me how DLSS Fix works in general? So what are the advantages of this addon? I plan to try this feature for Re9, as I'm playing in quality mode. Has anyone tried this fix for re 9, what does it end up giving this Dlss fix? Image stability , less motion blur or what?

sterile hawk
#

dlssfix only matters for HDR mods that upgrade the SDR

#

so that's not gonna do anything for re9

trim zephyr
sterile hawk
#

it's meant for when games have HDR highlight flickering when Frame Generation is enabled

#

so it doesn't do anything for SDR players

trim zephyr
dull laurel
#

Technically makes ReShade draw once per game frame instead of 4x for FG frames, even for SDR. Critical for resource modding though

trim zephyr
hasty hare
#

i have 2060 super so i use optiscaler frame gen for games that supports it

jolly atlas
river stratus
#

Woah I didn’t know I was supposed to use this with FG

river stratus
#

This only affects UE games right for the most part?

hasty hare
hasty hare
woeful snow
dull laurel
#

probably need new headers

jade cape
#

Preset B is only officially supported in a few games

long monolith
#

As far as I have heard its only to help with hud elements

#

That in a perfect world would not be part of an FG input

woeful snow
jade cape
#

Preset B has better hud in select game titles

#

Shown above

#

So only 13 titles confirmed

rain ginkgo
woeful snow
rain ginkgo
#

I am using FG right now with Reno and it isn't flickering. (Wuthering Waves)
Not sure why it's working.

twilit current
#

got it working as well (preset A)
no flicker

rain ginkgo
#

Am uploading a video for proof. But if it's repeatable for others it may not be required.

#

Dynamic FG seems to have a lag to kick in. Once it does you see the fps go up to like 130.

woeful snow
#

show lilium hdr analysis

#

frame gen wasn't on for that vid until the end and I think I saw flicker, but hard to tell since its sdr

rain ginkgo
#

I'll do a better test

#

Does the analysis show the flicker easier?

woeful snow
#

yes since the flicker is a result of the generated frames not being hdr

rain ginkgo
#

It's there for sure. But it's playable w/o the Fix at least I would say.

Am uploading the vid now

twilit current
#

with fix+new dlssg?

rain ginkgo
twilit current
#

was testing preset b
seems like u will just get really wierd colors with renodx on

rain ginkgo
twilit current
rain ginkgo
twilit current
#

well that explains why

rain ginkgo
twilit current
#

even with old dlssg it has flicker without the fix for me

rain ginkgo
#

Yes. But it used to be worse than it is now.
It was a seizure inducing nightmare before.

#

Now I have to be looking like, at the actual sun to even tell that the flicker is there.

#

Well. DLSS Fix project has to continue. False alarm. XP

humble notch
#

Anyone have any luck enabled dynamic FG with Crimson Desert? I can enable it globally, but it’s greyed out for the individual game. I have gone so far as to manually replace the DLSS DLL’s with the newest version and confirmed the NV app is on the latest. Also tried it with Resident Evil Requiem to no avail.

jade cape
#

Maybe try NVIDIA inspector

tender bridge
tender bridge
rain ginkgo
#

April Fools?
XD

cerulean bobcat
# humble notch Anyone have any luck enabled dynamic FG with Crimson Desert? I can enable it glo...

Did you replace the streamline files too?

Download profile inspector latest version as it doesnt use hash for the options, enable dynamic, enable whatever dfg cap and target framerate, force preset B, force latest dll for all super resolution (technically should onlt need fg preset b)

Make sure you have no in game/rtss/nvidia fps cap, turn of gsync and vsync

I haven't gotten nvidia overlay to say dynamic fg or the number, but watch your fps via steam overlay to work out if it enables

#

OH yeah nvapp doesnt work with crimson desert for the new FG you NEED to use nvpi there

cerulean wasp
#

Game wont start with the added entries + file

blissful arrow
#

I cant get the reshade ui to come up with this. If i delete the dlssfix addon it works fine

magic karma
#

@peak drum how did you get this to work 😭

peak drum
magic karma
#

I think im insanely stupid

#

I forgot to save the reshade.ini file..

peak drum
#

its okie

magic karma
#

@mint hornet IT WORKS

cerulean bobcat
peak drum
cerulean bobcat
#

Ooo cool I'll try it later then cheers. I dont use SK much haven't had the need fortunately

gleaming merlin
#

I'm lost i can't launch wuwa .... i put the right path to dll things etc

rain ginkgo
#

Didn't think you had to do those lines of code anymore. 🤔

gleaming merlin
dull laurel
#

If you can share the ReShade.log, I can check

gleaming merlin
gleaming merlin
rain ginkgo
#

Unfortunately it just isn't very stable at least with WuWa.

gleaming merlin
rain ginkgo
#

It's always had stability issues.

twilit current
#

ya i usually crash when trying to access ui stuff in wuwa
not sure about other games

trail pollen
#

After i downloaded this frame gen wont turn on in starfield

shut orbit
#

It launches with either addon enabled but not both

supple terrace
#

Also couldn't get it to work with starfield despairge

jolly zealot
#

same, starfield + framegen doing nothing for me

worn nebula
#

I'm really curious why I don't get FG flicker with one of the latest FG versions but I do if I force the very latest.

#

310.6 vs 310.2.1 FG x2.

#

OK. I tried DLSS Fix and the game launches, the add-on loads, but FG does not kick in.

jade cape
#

Yeah its needs to be updated

queen abyss
worn nebula
dull laurel
#

found gross dlssfix bug that could have been causing crashes, fixed.

sweet socket