#DLSS Fix (Beta)
1 messages · Page 2 of 1
Hi! I installed DLSS fix in Expedition 33 to be able to use FG. I know that there's an option in the specific RenoDX mod to enable Unreal HDR, but if I do that, there's a 3 second freeze before starting any combat, and it's very annoying, so I tried with the standard SDR to HDR swapchain (I don't know if that's the correct term sorry) + DLSS Fix.
Unfortunately, after playing for about 10 minutes, the game drops to 10-15fps and starts to freeze and it becomes totally unplayable. It didn't happen before installing DLSS Fix.
I tried with both RenoDX Reshade and Reshade 6.6.2 and it's the same for both. Do someone know if this is a common issue or if there is anything I can do to fix it?
I guess that other option would be to downgrade the dlss_g.dll version to the last one before the Transformer model so I wouldn't need DLSS Fix... but will I lose quality or gain artifacts if I do that?
Thanks everyone in advance.
Did you try to add these to your engine.ini ? To fix the 3sec delay
r.Streamline.DLSSG.RetainResourcesWhenOff=1
r.Streamline.DLSSG.CheckStatusPerFrame=0
No, I haven't tried. So if I add those settings to engine.ini, the Unreal HDR should work without the 3 sec delay and no need of DLSSfix right?
I don't know, but these should remove the big stutter when FG is being toggled on/off
I don't know if FG gets deactivated during combat loading screen or smth
it only happens when unreal HDR is activated
AKA when you write r.HDR.EnableHDROutput=1 in engine.ini
but I will try
same thing.
i think i will just downgrade to a non transformer fg
Ok I think I fixed it, I did a couple things, have been playing 30-40 minutes and the game didn't crash or freeze. What I did:
1: I added this on Reshade.ini
HookDirectX=1```
2: I added this on Engine.ini as you mentioned:
```r.Streamline.DLSSG.RetainResourcesWhenOff=1
r.Streamline.DLSSG.CheckStatusPerFrame=0```
3: I used DLSS Swapper to swap to the most recent dlls for both DLSS and DLSSg and force preset K (I don't think this step fixed anything tbh)
I will check later but it seems stable. I also tried to downgrade to a non-transformer FG dll but I lost a few fps compared to Transformer model, but at least it works, so if this solution doesn't work either, I can always stick to a non-transformer model and it will work, just with a few less fps. But that's better than playing in SDR.
Thanks for the help
Interesting, the fix is the HookDirectX ?
No, it crashed again
I will just downgrade to an old FG model and disable DLSSfix. It seems that it makes the game crash for some reason, at least for me.
Dlss fix seems pretty unstable
Also crash after a while in wuwa (ue4, dx12)
price we pay for FG
i was having major issues with DLSS Fix to being with, couldn't get it to work on any game
i ended up completely purging my system using DDU and then using NvCleanInstall to install my drivers
since doing this i have it working in several games without issues
the most notable being bloodlines 2 and lost soul aside
before doing the aforementioned steps i would ctd on launch every time
That was just you overriding dlss in nvidia app on the games profile (or global onek
nah i had checked this all before hand and also updated drivers using a normal clean install
nothing was overridden
Did I understand correctly that you don’t actually need to use the RenoDX version of ReShade?
The latest version of DLSS Fix is for 6.6 and the latest version of RenoDX ReShade is 6.5.1.
I used this with 6.6.2 and set the paths in the ini and everything looked ok in Stellar Blade, at least I thought so.
6.6 ReShade and RenoDX ReShade are the same afaik
the changes got merged into master with 6.6
Ah alright, thanks 
In Stellar Blade gpu utilization drop to O% in some cases (can be recreated by spamming skills in training) or when doing the Nikke mini-games. GPU utilization sometimes recovers without crashing or results in a crash, like pic rel or with another error. "Deving hung" seems to be the most recurrent one tho.
So far, I've tried to swap dlss + sl interposer with the most recent ones, reset my nvidia panel settings, but without any success. The crash does seem to be exacerbated by overclocking. With stock settings on the GPU (5080), it takes more time before crashing. Also, with B8G8R8A8_TYPELESS turned to "off" instead of output size, there is no crash whatsoever.
(Reshade 6.2)
SB uses some abnormal bgra8 system. The game is shipped rendering in 8bit for some stuff which makes no sense. They broke UE basically. Without the bgra8 upgrade the game flies, relatively speaking, but your GPU is probably strained more, significantly, than vanilla unmodded
Oh okay, well it's still playable at least if you need more feedback/test just ping me!
Tested in Midnight Suns. Not working. Crashed straight to desktop. Already checked nvidia app and dlss swapper, nothing overriden. But even if this fix worked I wouldn't play without overriding dlss anyway since I'd like to use the latest version of dlss and frame gen. Hopefully one day this will be figured out. Also, in-game hdr is re-enabled everytime the game is relaunched and I have to go turn it off, quite inconvenient.
Should I downgrade to 6.6 only as that was the latest supported version in the thread
I did exactly what the instructions said but it still doesn’t work the game launches everything is fine but the sky issue is still there
Just check reshade log...
If the issue is still there, means this is not active (because skill issue)
What should I look in the log for to know it isn’t working
[DLSSFIX] ...
Should I use 6.6.0 reshade or 6.6.2 is fine
I use 6.6.2 in wuwa, DLSS-FG4, Renodx, and it works fine
Apparently there are rare crashes, but I think they are somewhat related to the game raytracing, not just FG/dlss-fix
it's a game, just their rt implementation is a bit ass lol
RT is not the issue
As I said, if it still flicker, then DLSS-Fix is just not working at all, as if not installed
if it crash, well it's different
99% you haven't set the correct path, to the sl.interposer.dll and nvngx_dlss.dll, in reshade.ini, as stated
Or you used quotations mark and you shouldn't
Or you are overriding DLSS version from nvidia app or nvidia profile or dlss tweaks or SpecialK. Don't. Replace dlls directly in game folder
Here's mine for Wuthering Waves
dlss-fix need to be first alphabetically, for the addons
mine is aaa_renodx-dlssfix.addon64
doesn't matter. As I said, as long as it's first alphabetically it's fine...
show your [RENODX-DLSSFIX] in reshade.ini smh like here #1413548071987576862 message
and show any line in reshade.log that start with [DLSSFIX] bruh like here #1413548071987576862 message
Can't help you otherwise.
Brother the game isn’t launching at all!
I added the dlss fix file and renamed it as you said I 100% set the correct path too in ini
But the game isn’t launching with these two changes
When I take them out and launch the game it launches fine with reshade and renodx
@lilac terrace
Is anyone here please!!!
@drifting zenith
if theres a a dll override from NV inspector or NVapp it wont work
forge help this poor fella
I didn’t enable any override in nvidia app forge
How to check and disable it
Should I uninstall nvidia app forge
@drifting zenith
😭
🤷♂️
You check via inspector or NV app
You can't have anything force upgrading the .dll
I don't know if there's other things that might cause the game to crash with DLSS fix
Send your reshade.log or I'm throwing you into the fucking goulag
Ok brother will send
Nvidia app must show "use application setting" for the game profile under dlss
nevermind, it keep crashing even in free roaming :((
Dear brothers someone help me pleaseee I am launching the game with dlss fix absolutely installed as it should but the game isn’t launching at all
@lilac terrace should dlss FG override also be off I set it to 4x override
my reshaDE log the game isnt even launching please someone have a look
@drifting zenith @lilac terrace please i beg
[RENODX-DLSSFIX]
DLSSPath=D:\SteamLibrary\steamapps\common\Mafia The Old Country\MafiaTheOldCountry\Plugins\ThirdParty\Nvidia-DLSS\4.8.1.0\DLSS\Binaries\ThirdParty\Win64\nvngx_dlss.dll
StreamlinePath=D:\SteamLibrary\steamapps\common\Mafia The Old Country\MafiaTheOldCountry\Plugins\ThirdParty\Nvidia-DLSS\4.8.1.0\StreamlineCore\Binaries\ThirdParty\Win64\sl.interposer.dll
I believe you can override quality preset (performance, quality, ...) and their scaling ratio, the preset (K, J, F, ...), and also the mode (2x, 3x, 4x), and the only thing to not override is the dlss version, the dll.
But not sure how nvidia app behave, bc if you set preset to latest, that would probably override the dll too and break everything
Try with "use application setting" to be sure it work like that, then try stuff
Sad DLSS-fix doesn't let us change preset or scaling or mode.
Because if nvidia app doesn't work for just that, and optiscaler is not supported, then we have no way to, afaik
Maybe some way with nvidia profile inspector
Please see the reshade log @lilac terrace the game isn’t launching even with everything done correctly please see
Add LoadFromDllMain=1 in the first [] section of your reshade.ini
Well should be done automatically and work on the next try, unless your reshade.ini is not writeable for some reason
🤷♂️
@drifting zenith please see this 🙏🏻
Reshade log
blud is legit pinging everyone asking for everything
I dunno
DLSS FIx is still in beta
some gaems work
some dont
its jank
Still CTDs
Probably needs a custom DLSS Fix per game but thats outside of my skill range atm
and Shortfuse is busy with other stuff
like trying to get devs to stop thinking HDR is some giga 10000IQ process
Once games have native HDR from the get go and its good, you wont need DLSS Fix

So should I remove DLSS Fix? I use MFG 4x + use the latest RenoDX mod.
And my game is now crashing or not launching at all with the following three errors in general.
Wuwa?
The more I undervolt my 9950x3D (via Curve Optimizer), the worse it gets from my observations.
Now at -20 negative offset both CCDs, it's not launching at all with INVALID_ARG error.
Yes WuWa.
Thats just how it is
^
For me it might CTD after 1hr
But if I rename the main RenoDX file to something else, it launches.
CTD meaning?
crash to desktop
So do you suggest I remove DLSSFix?
it'll crash with the same errors as yo upsted
your choice
umm thats up to you
I would prefer not waiting for crashes to happen. And right now with my undervolting, not launching at all.
You can downgrade to 3.8.1
so at the very least you can use FG 2x
then remove DLSS FIX
you wont have flickering with reno
then there's your answer
Hmm, I think flickering is more tolerable than lower framerate.
Sometimes I think it's easier to play WuWa in SDR. I have to break my head trying to figure out the root cause of issues all stemming from the base desire of playing in HDR.
I also play Genshin often too and my monitor can't do SDR well in that game.
So I will have to constantly deal with that if I perma-switch to SDR.
Is that for uninstalling? Nope I enjoy that game a lot.
What does it do?
beats me
Then why suggest.
Keep it in your dreams.
I was more hoping that I would get some help figuring this out.
Like if my files are arranged the wrong way.
it does help you out
I tried renaming the DLL file to d3d12.dll and dxgi.dll --> still crashing.
maybe do like 5 seconds of searching
RenoDX DLL.
and ask google what win alt b does
Yea, it just enables and disables HDR. How does that help.
play wuthering waves in sdr
play genshin in hdr or whatever you want
its not that deep
I prefer to instead try my best to figure stuff and then go limp if everything fails.
That's why I came here but there was another dude begging for solutions. So I came here at the wrong place and at the wrong time.
I'll just reduce my undervolt to -10 negative offset for now to allow the game to atleast boot.
Then sleep on this later.
your undervolt is not really related to the dlss fix problem though
it can make it worse (maybe)
but the problem is there regardless of you have your undervolt or not
My observations
- Putting Curve Optimizer per CCD to -20 --> Game doesn't boot up and crashed with an INVALID_ARG error
- Putting Curve Optimizer per CCD to -15 --> Game runs for some time but crashes later with INVALID_ARG or DXGI_DEVICE_REMOVED errors
- Putting Curve Optimizer per CCD to -10 --> Game runs without crashing but experiences some moments when the FPS drops to single digits but then recovers.
then that sounds like this is an unrelated problem with dlss fix
and is uh...
...a you problem
so just bump it down to 10
I'd like to believe this is the case.
Because when I renamed the main Reshade DLL (essentially disabling Reshade), my game booted up and is running normally with washed out HDR colors (with MFG 4X).
At -20 negative offset.
It's weird but how is adding Reshade + RenoDX + DLSSFix causing the game to not even boot...
at -10 offset you will also crash randomly at some point
its just you haven't crashed yet
your offset is just making it worse
You mean with Reshade disabled?
no with dlss fix
With everything enabled, at -10 offset, the game hasn't crashed but has moments where it is about to crash and goes into single digit FPS.
I'm tryna solve for temps, my CPU is a high TDP chip that runs hot by default. I'm tryna get it's temperatures to more serviceable levels by undervolting a wee bit.
good luck
Lemme try something. How to disable DLSSFix?
Do I just remove that patch of lines in Reshade.ini file?
And then delete the DLSSFix file.
Single digit fps is some fg bug with dlssfix/renodx.
Just press esc or open wuwa menu, and close it.
Will fix it
It happens if you open/close a menu that pause the game, too fast, it seems
you can disable from reshade Add-on menu
restart the game afterwards
Relatively rare for me.
Also yeah I haven't played more than an hour at a time since using dlssfix, and never crashed 🤷♂️ guess I'm lucky
I didn't use any fg slop, but the two latest areas running at an inconsistant 70fps, that was too much (or too little)
until nvidia implements adaptive fg slop its lsfg all the way
time to hop on the lossless slop
Dlssfix is stable for me, only crashed once with it
Hmm thanks. At higher CPU undervolts (-15/-20 negative offset), my game crashes / doesn't boot up at all with errors mentioned [here](#1413548071987576862 message).
Is that again related to DLSSFix/Reno?
life is good
Lsfg has significant latency, has big artifacts because no true motions vectors.
No thanks
This is my current Win64 folder setup.
Dlss4 fg is already sloppy enough
Reshade.ini DLSS fix part
you trade artifacts for framedrops free gameplay
with dlss4fg you are still limited by cpu drop
Man I have no idea, that could be a race condition, and your undervolt making it more frequent.
I don't get it, are you that desperate to save 10W ?
Or is it a laptop
especially when flying
I've tried renaming the main Reshade DLL to d3d12.dll and dxgi.dll respectively
No luck.
PC. I'm tryna bring temps down more.
Modern CPUs will boost as much as possible, as long as there is temp headroom
"Low temp is wasted perf" mindset
Especially if you enable PBO
If I have to go down to -10 to find stability, I feel bad knowing that I lost the silicon lottery..
All other games boot up atleast at -20, only WuWa is giving me the heebiejeebies.
I would only undervolt a gpu on desktop pc
To reduce fan noise, and stupid power draw of 4090/5090
then you were never truly stable at -20
and is lying to yourself
Do a 5 hour benchmark to find if your 2°C, 20W saving is stable 🤣
Ugh no, I hate seeing the overclockers subreddit and their 1 week stability tests.
This game already has big cpu usage spikes, I would just enable PBO
I'll consider going down to -10 then. F the silicon lottery.
you already have your stability test called wuwa and its telling you to drop to -10
CO is part of PBO
if you're that concerned about temps and still want -20
the only way
it to shave your own max boost clocks off
by 100mhz or so
in the grand scheme of things you won't miss that 100mhz
PBO limits set to motherboard, overdrive scalar set to None.
if you're that anal about an extra 10 point
Meanwhile Macbook CPUs running at 105°C for 8 years easily 😎
Even with a beefy cooling, any modern cpu will boost until above 80°C
Yea, kinda anal here when I spent a fortune of gold on my PC.
it has degraded
And that's a good thing
but that doesn't matter
because the stock clocks already accounted for the degradation
Thanks for the information drop, y'all.
I just feel like there's more to my dilemma than just my undervolt. Maybe mentioning it and make it the easiest scapegoat for the issue was my bad.
Cause I can launch the game with MFG 4x if I disable Reshade.
Other games launch fine (may crash later but I am yet to see that).
Undervolt guy vs the chad running his 4090 at 1000W lmfao
I would wanna try that for real. But I am no electrical engineer who can shunt mod.
It's just flashing a different bios
Oh, wha.
And praying your 600w rated cable on your gpu with no load balancing, will survive
13% perf increase for 1000W, that's crazy stupid lol
Especially on a 2k$ gpu
The curve doesn't look right. Just 13%?
No thanks then.
Maybe the 5090 will scale better with wattage upgrades.
See here #1411110125732892807 message
If there's a flashable BIOS for more 5090 watts, I'll try it.
12% actually lol
Go upto 800W only. 1000W will probably cause a fire and get my bills upto the Moon.
He has a watercooled 4090, that shut down if one pin get more power than the other.
I would never do this unless they bring back load balancing
I buy 4080 because I don't like wildly power inefficient stuff
Yea, I got the ASUS Astral LC 5090 with per-pin monitoring, so maybe I am poised for that sorta game as well.
But there's no mechanism to "shut down" like that person's.
Or maybe there is. I've never really had to find out cause I'm capped at 600W.
Ngreedia has been putting out inefficient stuff for years now (after 30 series). They wanna pander to AI companies who have unlimited electricity supply and no bill concerns.
The 60 series will probably be 60% AI tensor cores and 40% real hardware.
And it'll get worse and worse with each generation.
Anyways I needa go back and whale on Chisa before her banner ends. I was playing the game for more than an hour for the first time and it crashed on me two times and now not booting.
I'll just reduce the undervolt for now and be sadge.
I wanna share an interesting development:
Reduced the undervolt to -10 and the game is still perma-crashing with the INVALID_ARG error. Never opening up.
This installation itself is Doomed. Gonna just uninstall, reinstall and redo everything again (this time with -20 undervolt).
sorry for necro. So when you use reno with old FG did you have it set SDR for HDR upgrade method?
yes, but you will lose a few fps downgrading to old FG. I ended up playing the game with the 3 seconds freeze starting combat...
I’ve been trying this fix with Fort Solis but the doesn’t boot up and and show A Fatal Error crash instead
The game flickers like crazy with FG on
try to revert dlss fg dll to 3.8.1 you can get it on techpowerup
you will lose mfg + transformer model but at least you get fg
Hi guys, I'm facing the flickering error in wuthering waves with reshade 6.6.2. After change the path in [RENODX-DLSSFIX], put the 6.6 compatible addon, I got this error. What should I do now 
Fatal error: [File:Unknown] [Line: 690]
CommandList->Close() failed
at D:\WS3\5039d\5cae6\Engine\Source\Runtime/D3D12RHI/Private/D3D12CommandList.cpp:147
with error E_INVALIDARG
0x00007ff86c12782a KERNELBASE.dll!UnknownFunction []
0x00000001428c8096 Client-Win64-Shipping.exe!UnknownFunction []
0x00000001428ca820 Client-Win64-Shipping.exe!UnknownFunction []
0x000000014287f88d Client-Win64-Shipping.exe!UnknownFunction []
0x0000000142e2ef54 Client-Win64-Shipping.exe!UnknownFunction []
0x0000000142db388a Client-Win64-Shipping.exe!UnknownFunction []
0x0000000142dba3fa Client-Win64-Shipping.exe!UnknownFunction []
0x0000000142dc6102 Client-Win64-Shipping.exe!UnknownFunction []
0x0000000142dc63fe Client-Win64-Shipping.exe!UnknownFunction []
0x0000000143ce79da Client-Win64-Shipping.exe!UnknownFunction []
0x0000000143ce8c8b Client-Win64-Shipping.exe!UnknownFunction []
0x0000000143ce914b Client-Win64-Shipping.exe!UnknownFunction []
0x000000014276c9db Client-Win64-Shipping.exe!UnknownFunction []
0x0000000143d17576 Client-Win64-Shipping.exe!UnknownFunction []
0x00000001428ca5c7 Client-Win64-Shipping.exe!UnknownFunction []
0x00000001428c1831 Client-Win64-Shipping.exe!UnknownFunction []
0x00007ff86db6e8d7 KERNEL32.DLL!UnknownFunction []
0x00007ff86eb6c53c ntdll.dll!UnknownFunction []
Crash in runnable thread RHIThread
lol what are you talking about, electricity is probably the main limiting factor and point of concern for the AI industry, the cost of compute for development and user deployment is directly tied to those costs
crashing will still randomly happen whilst playing the game
Wuwa is apparently getting native HDR so Wuwano (if he wants to) can do UE HDR path fix for Reno which will solve the FG flickering
has any one tried this with STALKER 2 HDR mod ?
oh well i did try XD
instant crash on startup
did i do anything wrong or somethig ?
thanks for the info, I cannot run the game a single time, it keep crashing with that popped-up error
Accept reality
how well does this work with wuwa?
Game might crash 40mins-4hrs in
Depends and it's random
Outside of that, it worksTM
Does this work? I just tried in on Banishers: ghost of new eden, using the UE universal addon for HDR but when I add the DLSS fix (I added the lines in the reshade.ini too) the game crashes on startup.
Is there a way to force preset M without overriding? Cause dlssfx cause crash on wuwa then
DLSS swapper at least.
Idk if DC could change DLSS preset, I think not?
Also SK has the option but you know, compatibility.
you can override it globally via the nvins and set something else for wuwa
What's nvins
Profile inpector?
Already tried
But it needs to be forced globally therefore crash
I think Dez meant that you can turn it on globally and change to let 3D application decide for WuWa specifically.
So you can have the latest model for all games but it doesn’t crash WuWa.
Then change to preset M with DLSS swapper for WuWa for example.
I see
ya
I'm using the fix for Hell is Us and I've done everything as described. However, when I specify "sl.interposer.dll" in the streamline path, the game crashes before the main menu. I've now specified "nvngx_dlssg.dll" in the streamline path instead of "sl.interposer.dll" and it no longer crashes. How can I tell that this fix is working? I'm using DLL 310.5.0 for DLSS, FG, and RR and using preset M.
is this DLSS fix required when using DLSS with RenoDX mods? For both DLSS FG and DLSS upscaling? I never used it in the past and never noticed any issues in my games
The point of this addon is to fixing highlight flickering when using Reno + FG
if you stull see highlight flickering in-game, DLSS fix is not working
sl.interposer.dll needs to be selected
if the game CTDs on start up theres a bunch of things that may be at fault
like forced .dll upgrading via profiler inspector (which have to be disabled)
When you use NV transformer FG / MFG + RenoDX, highlights will flicker
This addon fixes that issues by running reshade during game rendering instead of after
Nothing has flickered for me the whole time. I thought I had to use it because my maximum brightness might not be being taken correctly. Nothing is flickering for me. However, when I select sl.interposer.dll, I can't even get to the main menu.
Is that correct?
So I entered it into the reshade.ini file, and now Hell is Us doesn't even reach the main menu.
For some reason after upgrading to dlss 4.5 preset M and sdk to 2.10 my Stellar Blade no longer crash at all with dlss fix and mfg x4, it used to crash frequently and constantly if i tried special attack in training but after a session of 5hours playing it, no crash not even the frame drop bug
I updated everything here and in Development folder
yes that's the correct path but its only useful in case of flicker otherwise just use reno without the fix
IIRC DLSSfix doesn't work with RR. Also, There's no point in using preset M with RR. RR's preset will override SR.
I know that. I only wrote that I updated the 310.5.0 DLL for everything in the game folder. Preset M is selected and is also applied in the game.
Okay, thank you. Then I don't need the fix. I'm still curious, though, why the game crashes when I specify sl.interposer.dll for the Streamline path.
Oh wait so maybe this is why DLSS Fix was developed? Never noticed those flickering highlights people mention but just found Avowed gets a lot of artifacts while using RenoDX.
Sorry for the ping @dim patrol but maybe you wouldn't mind taking a look.
Unrelated to the mod
4.0, profile K.
Something else happening, not the highlight flicker that DLSS Fix fixes.
Everything would be constantly flickering otherwise, you wouldn't need to pan camera.
Bet it's been there like the first times, but now in this new area is way more noticeable so I decided to dig a bit into it... Now I can't unsee it... :(( not I can unsee de deep fried no Reno HDR. ://
It doesn't need dlssfix, mod uses native HDR
Never tried DLSS fix but since it was related to DLSS FG is the first thing that occurred me.
There is no Avowed thread here that I see.
Any clue what might be causing it?
No
Will try with DLSS 3.8. who knows.
It is definetely tied to brightness.
Everything that goes over 200 nits melts in motion.
It's like some weird tearing.
Might be something tied to brightness slider behaving strangely from time to time? Usually works as I know it works in other game with RenoDX, but some others behaves as a contrast slider.
I don't see how renodx could affect this
It's just adjusting some tonemapping shaders
DLSS FG 3.8 does not show it. DLSS 3.10 even at X2 shows those artifacts. In case it can give you some hint. I'm clueless sin this matters.
Generic HDR does not have those artifacts either.
Oh my. Everything is orange. Can't go back to this.
It's Ultra+ with RenoDX and FG 3.10 combination. I'll ask the people there.
Just for clarification, does Reno work with DLSS / FG ?
It does.
So then what is the DLSS fix addon for?
Make Reshade only work on native frames
Fixes DLSS FG transformer flicker issue happening without it
It's a problem with the transformer version of DlssFg.
Can you elaborate please?
Gn3xus just answered ur question?
My bad I just saw it
So without this addon, there is a flicker issue that happens with transformer model presets of DLSS FG when used with Reno then? That's what it is?
Not in every game but when it occurs it is very obvious
Highlights will appear to flicker very noticeably
sry for non intended use case but still want to ask is it possible to make this fix works on linux proton too? im trying on remnant 2 but the game crashes before launch 
this is the log
stellar blade crashes with dlss fix , what can be the problem?
did you change dlss preset?
can someone plz help😭 this should be last thing im missing on linux gaming (at least for now)😭
ahhhhhh
Marat, PR your UEslop build
and this whole thread gets fixed
(except for non UE games with no native HDR but with FG... Those are still rip)
fr? pogfish
We have a way to use UE internal HDR via .ini
Since that doesnt require resource upgrades or the setting of a swapchain by Reno
This whole flicker never happens
Some custom Reno addons already use this pathing
which is why they dont flicker
UE generic addons doent use this path, it just needs to get merged + some work done
oblivian! :D
I thought that didn't really work properly?
Or was that just in 4 and not 5
It might not work by default for games as in correctly displaying visuals
we dont care about that since we fix the shaders anyways
We just care that UE - sets resources and HDR 10 swapchain to support HDR output
Ohh right that makes sense
I was imagining just doing that by itself
But makes sense alongside shader replacement
it just becomes non universal like that in theory
remnant 2 wont launch with this fix even by replacing streamline dlls😭
are there anything remain to concern or unsolved for the new implement?
Marvel's midnight suns won't launch either. Crash to desktop. Error message and log file attached.
Midnight Suns is DLSS 1 or something. I don't think I got it to work.
It doesn't matter if I replace the dll file so the game can use a newer version of dlss?
It might, but I haven't tested it. Just couldn't find a way to include both streamline V1 and streamline V2 in the same build.
isnt dlss 1 should be that oil paint disaster😂
seems like it wont launch with ultraplus mod too lol
i might just wait for the UE implementation and leave this game for now lol
I tried manually replacing the dlss files with the latest version and it still CTD.
15:32:05:248 [ 7204] | WARN | [DLSS Fix] utils::dlss: LoadFromDllMain not found in config, changing to 1 (true).
1
means you're not using the custom reshade or applying the ini properly
Is it possible that I had Nvidia app doing the dlss global override. But after that I disabled that and still would crash at boot. 5 minutes and I'll check
no, it's what i said is happening
I'll post the reshade screenshot soon
??
The ini. To check the path
are you using the custom reshade?
(no)
No monkaS. Is there one?
read the second sentence of the pinned (first) post
if you're not using the custom reshade then you haev to configure LoadFromDllMain manually
and crosire changed how it works in 6.7
Turning on my pc right now and I'll check everything
Is there a guide for how to set it up for 6.7?
it's not supposed to be a LoadFromDllMain=1 anymore (which the custom reshade forces). it's supposed to be equal to the addon filename i believe
but i haven't had time to test it
ok it seems I manged to make the game start at least. now I have to figure out why framegen doesn't work
Probably easier to just use the custom fork for this then
I'll probably give up. I'll just play without framegen. fps are ok without it
Just for troubleshooting sake this are the steps I did:
- installed custom reshade
2)put the UE addon and set it for remnant 2 as per the wiki instruction
3)put the dlss fix addon
2)Changed the name of the dllsfix addon as per instructions in the pinned messages
3)put the dlss and interposer path in the reshade.ini
Now comes the problem:
if Framegen is OFF in the settings, game works normally. I activate framegen and the FPS doesn't increase, remains the same.
If I close the game and open it again, and if the game had framgen set to ON before closing, the game crashes in the main menu, but without the classic UE crash screen.
this is the log in case it's useful
currently it doesn't work in all of my testing in games, i reckon only a few ones work 😔
Yeah same here
Settled with CNN FG you will lose but if performance but at least you want get migraine from flickering
how to use cnn fg? is that like replacing the fg.dll with cnn version?
for OptiFG?
or you mean using dlss 2.5? dll?
Yeah use 3.7.0 or 3.8.1 you can find them on techpowerup or use DLSS Swapper
Guys where can I download renodx-dlssfix.addon64? I can't find it anywhere
#1413548071987576862 message
Does dlss fix work with dlss 4.5? Trying to use dlssfix with star field and the game won’t launch with it but it will launch with Reno and no dlssfix
My dudes, is this a known bug: the framegen fix disables some of my reshade mods / effects makes them nonfunctional, namely Marty's Mods
Ritsu built it no? #1437161975653072976 message
any good news about the new unreal engine hdr implementation?
i can only use 3.8.1 fg dll for now otherwise can’t even get the game start🫠 but 3.8.1 makes menu glitch so badly lol

tried Atomic Heart today and the fix didnt work either. Crashed straight to desktop, just like Midnight Suns.
is there any game that this fix does work with?
@drifting zenith idk why chat jumped here when I clciked it, but a future project is to take the unreal extended codebase mods like silent hill f and code vein 2 use
and make unreal generic extended kind of
which will use the native hdr path (ini or game's native hdr)
there will prolly be a slider to use the sdr path too for those that want it
using the ini path should be a 0 perf hit + all features work
no promises when stuff will come out though
stellar blade will need ini hdr, since its native hdr implementation is either custom or broken; sdr luts are missing making it impossible to fix
oh…no estimated date. but at least we got some news
tysm for the works! 

i got it working on lost souls aside and bloodlines 2
@mint cairn @winged crest @zinc knoll @worldly ingot
some games auto-upgrade R10G10B10A2_UNORM in the unreal generic addon (stellar blade, lost souls aside, etc)
this will cause DLSS Fix to crash
set the upgrades for RGB10 to off, and restart the game
idr who asked for stellar blade, but I pinged the past few people in the thread
i have some custom version of the generic ue mod for lost soul aside from jon so maybe this is why it worked for me without any bother
Thank you for the ping.
In Stellar Blade for me at least I could maybe play for around an hour before I got DXGI_ERROR_DEVICE_HUNG.
At one point the game also ran at basically 1 FPS for a moment before it recovered back to normal.
Maybe this will fix that, fingers crossed.
Also I’m guessing you meant @hazy wind with Stellar Blade but apparently they got SB working fine with 0 crashes somehow iirc.
In marvel's midnight suns, if R10G10B10A2_UNORM is set to off, the game starts but then the screen stays black even though theres still audio in the background. Advice from the github page is setting that to Output Size, and the game works fine; the only issue is the heavy flickering caused by renodx/latest versions of frame gen. Putting the dlss fix file in and the game crashes to desktop.
Yes still crashes with it off
@young hill no touching of LoadFromDllMain
Wow that was quick ! 🙂 Thanks a lot
try it, not sure it works, since it's a wip workspace i'm building from
Eh no pb, it's always been a beta addon after all
i just did this and compiled
all the stuff i'm currently working on is swapchain modding related, so shouldn't affect dlssfix
Still reverted to =1
only code in the repo that uses it
are you seeing LoadFromDllMain in the logs?
Yes
It's apparently DisplayCommander doing it tho
I'm using an old DC build
I'll change the value in its ini
Sorry for the noob skill issue
@hollow idol , sorry cause it's about an old build but is it normal for DC to force LoadFromDllMain=1 even with LoadFromDllMain=_renodx-dlssfix.addon64 in its ini ?
DC's ini reverts to =1 as well unless I set it to read only but that doesn't help it forcing =1 in reshade.ini
With GTA5E though, idk what is happening (though it's not reverting to =1) but game just won't boot and give the usual RGL bs errors (game is currently running, game exited unexpectedly)
I guess the game just doesn't like latest Reshade that much
6.6.2 has no problems 
LoadFromDllMain= needs to be 1 for DLSS Fix to work right?
DC warns about it being 1 but DLSS Fix needs it.
For example Stellar Blade doesn't launch without it being 1.
Guess I'm not understanding what your issue is.
(6.6.2 Reshade)
It needs =1 for ReShade 6.6.2 but needs the full name of the dlss fix addon with reshade 6.7.x
Ah ok, I wonder when I'll bother using 6.7.x haha
still not launching for remnant 2💀 i guess i might just stay at 3.8.1 fg until the new implementation comes out
Welp, I'll have to redo the edit pre launch each time I guess
Oh if it handles it right I'll try 🙂
I'm just afraid to because of the many changes you did since that version which just works for what I was looking for
Welp, the game now won't boot with latest stable DC
It's stuck on black screen for a while before flatlining
Ok trying latest then
I'm testing latest Artur DLSS Enabler mod with FSR MFG (similar to Nukem's in that it takes dlss fg inputs and does it through streamline)
But still crash
That's why I was afraid to update DC lol
Too many changes, that old one just works for what I need
Except that dlssfix thing but I wasn't using it back then
Even deleting DC's ini doesn't help
Crashes the same
It's at 0
Is that disabled ?
Ok, I'll try that
Unintuitive flag name lol
Boots up 🤞
But crashes
Without the Cyberpunk has flatlined popup tho
2nd try went to main menu 🙂 checking settings before loading in game
Fine on that 2nd try, no idea why it crashed on the 1st
Thanks for the tip
Wouldn't be surprised DC had nothing to do with it honestly
Cyberpunk sometimes crashes on its own, especially with a bunch of mods
Well here reflex might be out of the equation anyway
I'm gonna try using OptiScaler's dlssg-to-xefg to check how it behaves
Since it hooks reflex via fakenvapi to use XeLL instead for XeFG
Yes but I don't know whether DC can limit using reflex in that case
But it doesn't matter as I use XeLL limiter in Opti
I was using one from back when we were troubleshooting continue rendering and screensaver disabling stuff
Oh
Ok but it hasn't crashed since that 2nd try
That was with suppression
The one you replied to
That was the 1st try
Oh, ok
Yeah no surprise then lol
Dafuq has fsr anything to do there when I'm not even using any of it
Tbf it's in the hooks suppression section tho
I guess but how would you handle transitioning old inis to new ones ?
ouch
Still crash with midnight suns. Attached is my log file.
This is my first time trying to use this. I am not sure if I did everything correctly based on following the pin comment. I didn't see anything in-game that popped up if there should have been.
I downloaded the Repository clshortfuse/reshade (Renodx build) found in the welcome channel. I renamed the Reshade64.dll to dxgi.dll In reshade.ini I manually added the line dlsspath/streamlinepath with the correct path locations. I downloaded this version #1413548071987576862 message of renodx-dlssfix.addon64 from this file renaming to _renodx-dlssfix.addon64 placing in the directory where reshade installed to.
That at least sounds correct to me.
If the game isn’t crashing and you can see the DLSS Fix in the Reshade tab then all should be good I guess.
I didn't see any new tabs appear when I press Home for reshade. No separate addon window showed up either. If a tab is supposed to open then maybe I did something wrong.
I know each game directory is different but this is what I did.
[RENODX-DLSSFIX] DLSSPath=D:\Program Files (x86)\Steam\steamapps\common\Deep Rock Galactic\Engine\Plugins\Runtime\Nvidia\Streamline\Binaries\ThirdParty\Win64\nvngx_dlss.dll StreamlinePath=D:\Program Files (x86)\Steam\steamapps\common\Deep Rock Galactic\Engine\Plugins\Runtime\Nvidia\Streamline\Binaries\ThirdParty\Win64\sl.interposer.dll
Actually I think I did the wrong path... I will double check now.
It should be in the addons yeah.
Seems I messed up the nvngx_dlss.dll path doing dlssg instead. I still see nothing and this is my addons page unless I am blind.
I'll figure it out later. My FG is stable with no flickering. It only happens when loading into and out of missions with tiny artifacts. It might not even be related to reno.
How many games have you tried this dlssfix with? I tried with 2 of my games (marvel midnight suns and atomic heart) and they both crashed...
I've only tried it on one and cannot seem to get this addon as mentioned. It is a beta mod so there will be issues.
I think it's from ray tracing but never debugged it. Probably need to expand to the _dlss file
Might be cloning and dx12. Hard to tell without debugger stopping where it's crashing
I have a rewrite on my drive but haven't pushed it
Code is really disorganized on the repo
I pass streamline and DLSS the cloned resources. But the game itself has always been known to be unstable. Not sure what it's doing since dx12 is rarely unstable with other games
There's some anti cheat layer as well
@young saffron knows more about the stability issues. But i don't think it's making new swapchains for DLSS on/off
Though I think Oblivion Remastered was unstable with r11g11b10f upgrades to rgba16f. Could be some dx12 resource upgrade instability somewhere
Like a race condition or bad multi thread access
I don't think I hook ReleaseFeature
But I'm only hooking where the device or device context is passed
Code should still be this since 3 months ago #1423918603035476041 message
Runtime destruction usually means swapchain destruction
So could be "anything"
Like not cleaning up resources on resize or something
Swapchain proxy etc
I should be redirecting all the resources, devices, and device context, queues and command lists.
Tried DLSSFIX in Wukong with DLSS Enabler's FSR MFG, it helps performance a lot when working right but has this massive very weird "periodic dip" which will make it go from super smooth to crawling slow for brief moment before picking up the pace again
Without DLSSFIX, FPS are a bit lower overall but no such dips happen at all
And Reshade's fps counter weirdly shows post FG fps, not native (pre FG) fps
Hello, I would like to ask if Monster Hunter Wilds requires this plugin?
Using RenoDX works normally.
But when using DLSSFix, I encounter an error:
Fatal D3D error (7, E_ABORT, 0x80004004)
I have already updated Reshade to the latest version
and modified the Reshade.ini file:
[RENODX-DLSSFIX]
DLSSPath=F:\SteamLibrary\steamapps\common\MonsterHunterWilds\nvngx_dlss.dll
StreamlinePath=F:\SteamLibrary\steamapps\common\MonsterHunterWilds\sl.interposer.dll
I have also renamed the file to _renodx-dlssfix.addon64
Wilds reno addon is fixing native HDR path
You dont need DLSS fix
@drifting zenithOk,thank you.
I had the same issue, setting rgb10_unorm to output ratio (not sure the difference on these types) and setting upgrade copy destinations to on was the solution to use dlss. Otherwise I needed to set rgb10 and use tsr.
@long monolith I got DLSSfix to work NTE (and probably other UE games) with a combination compiled here with
1: custom reno reshade build
2: set RGB10A10 unorm to output RATIO
3: rename DLSSfix.addon to z_DLSSfix.addon
4: Make sure nvida app override is off in all form, aka let app decide
5: DLSSglom also reset to off so no override there either
point the DLSS to game folders as written
This is pretty much the combination of all the summary that seems to help get it working on this thread, so have fun everyone~
and of course no flickering
K cool
this with ue generic addon right
correct
I do not use optiscaler so can not confirm
so in game FG
yes
i think wuwa has it's own renodx
so can't confirm if anything sans the RGB10A2 ratio can help
some say it's due to SDR to HDR so the framegen is first to render vs RenoDX HDR
but renaming dlssfix to z_dlssfix, i noticed the game actually bypass crashreporter and booted into the game
before it crashed again, so there a load order can get you farther
Oh, Marat said to turn off RGB10A10 unorm because otherwise it will crash DLSS Fix, what does it do in RATIO mode?
it's just more lose application of rgb10A10 i believe
i guess DLSSfix needs to access a multiple resolutions of the game being up applied.
RGB10A10 unorm is a common requirement for a lot of UE games in generic ue addon, so it was blocker
Hmm, alright 👍
I think its working
the game isnt crashing and no flickers and its in hdr
thanks for confirming~ I just complied all the people that reported : hey this might work. and tested it.
Do I understand this mod correctly that this enables DLSS for multiple games that don’t support it natively? I read on Reddit that it works for all Unreal Engine 4 games?
No, it's to fix flickering from transformer FG when using RenoDX from SDR to HDR like generic UE addon.
Ah okay, confused it with the Luma DLSS mod. Thanks for clarifying!
does DLSSfix not pass reflex? notice my VRR isn't taking the usual reflex cap.
just want to confirm a few points in your guide:
-"2: set RGB10A10 unorm to output RATIO" - you mean R10G10B10A2 UNORM? Based on the github page for my game (Marvel's Midnight Suns), this should be set to Output Size.
-"rename DLSSfix.addon to z_DLSSfix.addon" - the original file name is renodx-dlssfix.addon64. Should I change it to z_renodx-dlssfix.addon64?
I actually did both of the above and the game still crashes to desktop
output size will crash 100%
according to fuse, you should set it to off, but after you have setup dlss_fix, as it'll take over the resource bypass
in any event, you can not use output size and dlss fix
setting it to off or ratio still cause crash to desktop
do you have nvidia app override?
nope. Disabled every possible override from nvidia app, nvidia inspector and dlss swapper.
dlss swapper works, so i guess it's one of those games
what do you mean?
you are allow to swap .dll files in the game, with care, the path is very strick though for dlssfix. I have crashed it when i added unessasary streamline files
you also can not have the same file multiple places in those nvidia folder
since the game loads all dlls within those folder even if they do not do anything
not sure I understand what those mean, but dlss swapper does not add any new files, only replace the old dlss files with newer version, no?
yes, if you are using dlss swapper and not anything else
probably not working
you actually have to rename dlssfix to _dlssfix
so that it loads first
setting it to z means that it loads last
@earnest wyvern I got my upgraded native hdr path unreal in beta over at #🧪lab
just needs lutbuilders added
iirc you where interested in it
maybe if I add a sdr path slider, shortfuse would consider replacing the current unreal with unreal extended
it works since flicker goes bai bai. also know it works because any bypass from nvidia will crash it. But DLSSfix is still buggy, so whatever combination works= run with it
I think most SDR users can use low level HDR10? the sliders just need to go really low to prevent crushing. I've done it to one of my monitors a few times, though i had to max the brightness to even come close to looking HDR
just do whatevr you think looks nice
rename your dlss fix to _dlssfix
and run again
if it works in both case then it likely doesn't matter for your game, and one of your other changes (likely the resource upgrade) is the one that made it work
but the load order should always have dlssfix first
maybe cause wuthering waves was crashing with DLSS fix with sdr path upgrade if you spam the menus and turn dlss g on/off
is it still useful if you're fixing the game's native implementation?
well its shader replacement just like the original one, just no swapchain/resource upgrades
if the game has native hdr, we can use the native hdr slider
if it doesnt have native hdr, you force it with ini hdr
I plan on adding an optinal sdr path that will have the same issues as the current unreal hdr, but it will look better
right now its missing a ton of the lutbuilders, and no sdr path
but the codebase is pretty much there
yeah this game's likely going with its own slop implementation
also it requires a fair bit more effort to contribute to, but AI can do most of the work for you
instead of finding colors, you find cbuffers
a lot of ue5 games come with named cbuffers, so its free; zero work
they added their custom variables but the feature isn't in the final build yet
this prolly wont work that well with super custom games
would need a fork
like wuwa and its custom shit
yeah
it's a better dlssfix for UE which is like a majority of the crashes?
i dont understand the sentence
what are you trying to say
since it's not touching swapchain and the shaders itself, DLSS and FG isn't being hobbled by reno?
what's the it you're referring to here
when marat says no swapchain resource upgrades needed
yes because fixing the HDR path means you only need to modify the shaders
you dont need dlssfix addon on a game that already has an HDR swapchain
streamline doesn't fuck you over and send you sdr frames
ah yea, so that's what it means, dlssfix isn't even an issue
so UE extend need luts...but i thought luts in UE doesn't change with SDR and HDR, only run on a different part of the code?
so we can't use the old reno luts?
crashed when launch wuwa
Wrong ReShade.
If you're going to use the official ReShade you have to set the ini settings manually
Thanks, just need to change LoadFromDllMain to the addon name.
Mind looking at mine?
streamline v1 doesn't need dlssfix, technically. it's a very different system
are you getting flickering?
Yes
i plan on migrating all the code to the repo soon, since 6.7 doesn't need special patches, i don't think
and i'll see if i can make a streamline v1 version
Thanks. How to know if a game is streamline 1?
hover your mouse over any of its sl.whatever.dll files
thanks
@dull laurel I just checked Atomic Heart, which crashes to desktop while using dlssfix like Midnight Suns, and that game seems to be streamline v2
EDIT: Nevermind. Atomic Heart crashed because I used reshade official version instead of Renodx custom reshade build. Once I swap to custom build the game seems to work fine. No crash, no flickering.
edited my comment above
Ok
@dull laurel Now with Atomic Heart seemingly running well with dlssfix, I did some experiments:
-Manually swapping the default dlss files (v3.7) with the latest version (310.5.3): game works fine.
-Using Nvidia app to update the dlss version: game gets past intro videos and crashes.
-Using DLSS Swapper to update the dlss version: app reports "unable to swap"; however, I was able to change the preset letter, which seems to work fine.
-Using Nvidia Profile Inspector to update the flss version: same as nvidia app, game gets past intro video and crashes. However, changing preset letter works just like DLSS Swapper and so does DLAA override, which is a huge plus for games that don't support dlaa.
So manually swapping dlss version and using nvidia profile inspector to change preset letter and apply dlaa override is the way.
Haven't tested with games that feature ray reconstruction yet but I heard it wont work.
nvidia app and override is known to not be working
this is not new
Yeah just want to test it again
RR is known not to work
Did anyone make DLSSFix work with Lords of the Fallen 2023?
I'll paste what I wrote in helpdesk:
Crashes on startup
- Latest custom RenoDX reshade (from https://nightly.link/clshortfuse/reshade/workflows/renodx/renodx?preview)
- Pinned DLSSFix version
- DLSSFix addon prefixed with underscore
- No global DLL overrides
- Tried with
R10G10B10A2_UNORMinOutput SizeandOutput Ratio, same result both - The issue starts happening once I put the
[RENODX-DLSSFIX]paths inReShade.ini, before that trying to load with the DLSSFix addon the game starts correctly (but obviously the addon does not work)
After that custom reshade install (and before putting the RENODX-DLSSFIX paths for DLSS and Streamline) the ReShade.ini only has this:
[GENERAL]
EffectSearchPaths=.\reshade-shaders\Shaders\**
PreprocessorDefinitions=RESHADE_DEPTH_LINEARIZATION_FAR_PLANE=1000.0,RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=0,RESHADE_DEPTH_INPUT_IS_REVERSED=0,RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0
TextureSearchPaths=.\reshade-shaders\Textures\**
[INPUT]
GamepadNavigation=0
KeyOverlay=36,0,0,0
[RENODX-DLSSFIX]
DLSSPath=C:\Program Files (x86)\Steam\steamapps\common\Lords of the Fallen\LOTF2\Plugins\DLSS\Binaries\ThirdParty\Win64\nvngx_dlss.dll
StreamlinePath=C:\Program Files (x86)\Steam\steamapps\common\Lords of the Fallen\LOTF2\Plugins\Streamline\Binaries\ThirdParty\Win64\sl.interposer.dll
Can you hover over this file and see what version it is?
sure, 2.2.0.0
Hmm maybe post the reshade.log file so @dull laurel or others can take a look
Already did, ShortFuse said that the _renodx-dlssfix addon is getting unloaded, but I don't know what to make of that
I'll post a new one just in case:
Is there an incompatibility issue with DLSSFix and Reshade version 6.7.2 (with add-ons)?
WuWa crashes everytime I try to launch with DLSSFix but opens just fine when I disable / delete it.
I use the latest Reshade version and the latest RenoDX mods that have been cooked up in the https://discord.com/channels/1408098019194310818/1410855640112566375/threads/1411110125732892807/1411110125732892807 thread.
One last thing -- everytime I try to boot up the game with DLSSFix and it fails, a Reshade log is created. Sharing one of them below.
What is the latest DLSS FG fix for UE5? In Mafia The Old Country, I've light flickerig when activate FG.
Are you using the RenoDX custom reshade?
Also make sure you have no dlss driver overrides
Yea, using a custom RenoDX mod for WuWa from the pinned message of this thread --> https://discord.com/channels/1408098019194310818/1410855640112566375/threads/1411110125732892807/1411110125732892807
No overrides from NVCP afaik.
No reshade as in the program
#📝welcome message
Hmm I downloaded Reshade version 6.7.2 directly from the website.
https://reshade.me/
ReShade - Advanced post-processing everywhere.
The add-ons version.
Never done it like this before and it always worked.
But since it's not working now, I'll try.
So do I just download the ReShade Setup file and then run the installation directly on the game?
Not sure if the 'Reshade64' file also has some involvement here.
You should rename the reshade64bit.dll to
d3d12.dll
Then put it in the same file as Client-Win64-Shipping.exe
#1411110125732892807 message
I do this in addition to running the Reshade Setup exe file on the game?
Referring to the one highlighted below.
Okay, I'll try this out fast before you check out and I lose you.
I've always been downloading the add-on version from the Reshade website --> installing it using the exe into the game --> then copy-pasting the RenoDX mods + DLSSFix
I've been having the same issue with Wukong. Game won't launch with dlssfix. I also downloaded the reshade64bit.dll and renamed it to dxgi.dll. No dice. Still wont launch. After I delete the lines in the reshade.ini pointing to dlss file and interposer the game lauches and reshade shows that the dlssfix is adden in the addons. I also removed any dlss overwrites in the nvidiaprofileinspector.
Should the dlss files be the original that shipped with the game. I might have replaced them with dlss swapper some time ago.
if you open the reshade installer in 7z this is what you see all it does is download effects and renames it to dxgi.dll so you could have done that with the Reno one and renamed it. 
Trying your method of simply copypasting Reshade64.dllfile into the ClientWin64Shipping directory. I don't see any "Reshade.ini" file yet to add the DLSSFix mod, so I guess I gotta start the game.
It crashed on the first start after the add but is now working and I can access Reshade from in-game.
yes
Time to add the RenoDX and DLSSFix.
yes
Now I see an ini file after closing the game.
Managed to set everything up on the RenoDX and DLSSFix fronts (even added a "_" in front of the DLSSFix file to put it alphabetically forward)
Now it's time to see if the game boots...
Whew! Finally works.
I guess it was either my installation method or the version I was using which was at fault.
Thanks for the assist @long monolith
Nvm..
Spoke too soon, flickering's out of control still..
It's like DLSS Fix not doing it's job.
Yea, back to square one. Seems like my .ini changes weren't saved, so DLSSFix was not being properly applied.
So once I saved my changes for real, the game's no longer booting up again.
Maybe I'll try downgrading to Reshade 6.6
.ini settings get overwritten in most cases unless its set to read only.
Update, it was the Reshade version all along.
Going to stick with Reshade 6.6 for the time being.
If you use recent versions if reshade you need to manually set dlssfix name in loadondllmain list
6.7.1 or 6.7.2 works fine
what FG you using? OptiScaler or in-game DLSS FG?
Using the in-game FG.
i never able to get it working on my remnant 2. idk is it because of a traditional chinese language mod or ultra+ mod. never able to launch the game💀 i think either fg dll 3.8.1 or dlss enabler would be easier solution tbh. dlss enabler seems like forced to fsr fg and also enable multi fg on supported games. i personally found different vendor fg artifacts are not that noticeable than upscaling artifacts and that mfg is quite useful imo. just saying for giving another option who unable to get this fix working too
Thanks dude, I've been trying to make this work with Lords of the fallen for a couple of days with no luck, dunno why I didn't try to downgrade to 6.6
The only "issue" I have is that for some reason with DLSSFix active the frame gen artifacts seem a lot more noticeable, I'm playing around 60fps and when I turn the camera I see artifacts like I was playing around ~30
dlss MFG stops working after i apply the changes in warhammer space marine 2 ... and if i turn it off and on in game settings the game crashes
did i do sth wrong?
i really like using both MFG and renodx but the flickering issue is really annoying man...
maybe try this? i also found u can set the fg algorithm to dlss when using it tho i couldnt tell the difference between them tbh
hello guys
has anyone ever tried installing dlssfix on enotria?
I think I did everything correctly but when I start the game it gives me a "fatal error"
Fixed
what did you do? I'm having the same issue with the same game haha
i sent you a dm
I don’t really remember right now which thing I did actually solved it
Hey man,
Can you elaborate on how to make this work?
I tried adding the DLSSFix's file name (word for word) to the topmost [ADDON] section of the Reshade ini file under the LoadFromDllMain parameter and the game does finally boot up correctly -- but Reshade rewrites the ini file everytime so I have to keep manually making this addition everytime I boot the game.
Is there a way for me to do this in a more "plug and play" manner wherein I add DLSSFix to the DLL list once and for all and it works on every game boot?
make the file read only?
Is that the only way?
If yes, gonna implement it 
Not sure, but if the file keeps on getting overwritten, I'd just make it read only.
Got it, seems to be the only way for you 
use the pinned 6.6 compatible version
actually..
#1413548071987576862 message this version
quick question. is the DLSS Fix pretty much only needed for UE games? Becasue I played GOW ragnarok and now I'm playing Horizon Forbidden West and had no light flickering with framegen on.
FG 4.x, if you haven't override it in nvidia control panel it would be using the old DLSS 3 FG, in which case it will not flicker.
It’s for SDR to HDR upgrade path RenoDX.
So yes the UE addon for example.
And this is needed for transformer FG.
If RenoDX is changing native HDR then this isn’t needed.
this clears up my confusion
thx
As of today, Atomic Heart crashes to desktop again with dlssfix. I dont know what causes it. The only change is nvidia driver update.
I checked the nvidia app to make sure no dlss override is reactivated by the update and I saw none.
What do you mean by that?
What/where is loadondllmain?
Upadte: I tested with Reshade 6.6.0 and that version was adding the following on top:
[ADDON]
LoadFromDllMain=1
It still didn't fix the light flicker with FG on in Ready or Not for me. I am using newest Streamlines from Nvidia's github and using the latest dlssg dll via NVPI. The only fix is to go back to older 3.8.1 FG version but that one got more artifacts. I went to latest Reshade renodx in #📝welcome and added the 2 lines above in reshade.ini however I was getting the same lighting flickers.
Am I doing something wrong?
Here is what reshade.ini says
[RENODX-DLSSFIX]
DLSSPath=nvngx_dlss.dll
StreamlinePath=sl.interposer.dll
I replaced nvngx_dlss.dll and sl.interposer.dll with the paths to them but that didn't fix anyting
Can someone be kind and tell me what is this and why it exists? I never noticed any problem with DLSS and renodx together
for dlss fg flickering issue
Normally:
- Game => DLSS boosts 1x to 4x => ReShade on 4x frames
With fix
- Game => ReShade on 1x frames => DLSS boosts 1x => 4x
Do you have any idea why my dlss fg flickering didn't get fixed? Could it be possible that it just doesn't work with Ready or Not (UE4)? Or did I do something wrong?
Does Cyberpunk need this?
No, that's native HDR.
@dull laurel snapshot doesn't seem to work with 6.6.2 in gta5e, is it requiring 6.7.3 or smth ?
Build you sent me few weeks ago is all fine tho
yes, 6.7
I’m using this in wuwa, following all steps with pins, but the game won’t start when I change two dll’s path, I don’t know what’s wrong
I'm having the same issue in all the games that I've tried using the fix
I tested in Satisfactory and in Deep rock galactic
Send log please. Also what ReShade version
This version, and rename it to d3d12.dll for wuwa.
I don’t have my pc by my side now, need to send log later
I checked the path, should be correct, the files are there
Did you try the 6.6+ compatible version. Also the ReShade log if you can
Tried both.
maybe a stupid question, but how do you know which games do or dont need this addon?
unreal game with reno and framegen
just look at any highlights, you should see them flickering to clipped and normal
Are these the logs you mentioned?
16:59:12:513 [ 8608] | INFO | Unloading add-on "DLSS Fix" ...
16:59:12:513 [ 8608] | INFO | Unregistered add-on "DLSS Fix".
this shouldn't happen if using the renodx reshade
I’m using this one, and rename to d3d12.dll
seems like it needs
[ADDON]
LoadFromDllMain=_renodx-dlssfix.addon64
in reshade.ini
still can't open the game
I'd need the log again
Hmm, still being unloaded. And you added value in the ini?
Basically just looking for it to say it loaded DLSSFix before D3D12Device
Might as well try reshade 6.7.3 official, since the renodx version was only supposed to not require you to set the ini property
6.7.3 with this one?
Yeah
But it needs the ini set
The idea was not to have to manually type the loaddllfrommain thing
It worked! Thank you so much!
But the picture seems a little different from dlss 4x should be, not sure if I'm right
when using reshade normally, reshade would draw on top of dlss frames (4x). now dlss frames are on 1 reshade frame. if the UI is open, maybe appear wobbly since it'll try to 4x the reshade UI . the only way to know what real dlss4x would look like is without reshade, but that may also be SDR only.
I was looking how you fixed @fickle glade 's issue and I tried it once with Reshade 6.7.3 and your own Reshade in #📝welcome. I would appreciate it if you could help me out. Here is the Reshade.log and Reshade.ini. I added "_" to the addon name and it looks like what alfred had at top of his log after loadfromdllmain. Basically "_renodx-dlssfix.addon64". I have added the paths for dlss and the streamline too but the game crashes before arriving to main menu.
Do you guys have any idea, what my mistake is here?
The logs are with 6.7.3. I could upload the ones with yours too if you want @dull laurel
says
19:07:16:233 [23492] | INFO | Unloading add-on "DLSS Fix" ...
19:07:16:233 [23492] | INFO | Unloading add-on "RenoDX" ...
19:07:16:233 [23492] | INFO | Unregistered add-on "RenoDX".
which wouldn't happen if it were loading early properly
Is this something I could fix by changing something in the reshade.ini?
not entirely sure. might be the game itself. you also don't need
19:07:15:930 [23492] | INFO | [RenoDX] Applying user resource upgrade for r10g10b10a2_unorm: 1
if using dlssfix. first make sure dlss fix works without the renodx addon
I deleted the reshade and installed your version again. Here are the ini and log. Even with the dlss addon alone, it crashes.
It still unloads it ://
I think it is just the game because I have done the same steps like in the pinned comment. I think I stick to old 3.8.1 Frame gen. That still works with renodx addon.
i'm rewriting the dlssfix addon to not die if reshade tries to unbind it. the idea is to force early to capture everything, but i can know if it's too late to hook DLSS and just throw up a warning
not all games actually need early load, and i can ignore reshade's attempts to unload it
Couldn't Crosire implement it in reshade as a simple setting to toggle ?
he did, if the game uses streamline to build the entire pipelines. not all games do
Oh, and it's enabled automatically then ?
no, it's an ini option
Got some games as examples ?
gta5e
correct, basically reshade hooks streamline and hides it, but only if the game asks streamline to build everything
[INSTALL]
HookStreamline=1
since 6.6
Jeez, I gotta try it
Thanks
No need to specify the dlss and interposer paths ?
Welp, only the addon works for me (Opti as dxgi loading reshade64 with reno and dlssfix)
did the thing
20:46:34:324 [14748] | INFO | Unloading add-on "RenoDX DevKit" ...
20:46:34:324 [14748] | INFO | [RenoDX DevKit] ResourceUtil detached.
20:46:34:324 [14748] | INFO | Unregistered add-on "RenoDX DevKit".
20:46:34:326 [14748] | INFO | Unloading add-on "DLSS Fix" ...
20:46:34:326 [14748] | WARN | Add-on "DLSS Fix" was not unregistered!
20:46:34:326 [14748] | INFO | Unloading add-on "RenoDX" ...
20:46:34:326 [14748] | INFO | Unregistered add-on "RenoDX".
20:46:34:326 [14748] | INFO | ResourceUtil detached.
also ```cpp
20:46:34:015 [14748] | WARN | [DLSS Fix] renodx-dlssfix.addon64 is not listed in ADDON.LoadFromDllMain. Early DLSS hooks are not guaranteed for this session.
Reshade 6.7.3 official works fine with LoadFromDllMain=_renodx-dlssfix.addon64. Tested with Atomic Heart. Midnight Suns remains CTD because of streamline v1.
where is LoadFromDllMain from? in ReShade.ini?
Yes. Just add these lines in reshade.ini
[ADDON]
LoadFromDllMain=_renodx-dlssfix.addon64
New version:
https://github.com/clshortfuse/renodx/releases/download/snapshot/renodx-dlssfix.addon64
Self-pins, so doesn't crash if you don't have LoadFromDllMain set
Hey, unfortunately I can't get the game Satisfactory running with both DLSS Fix + Renodx HDR addons running.
Game crashes on startup.
- Using either addon enabled individually does work but not if trying to use both
- tried the 2 most recent dlssfix .addon versions
any help would be greatly appreciated.
Reshade.ini:
[ADDON] LoadFromDllMain=_renodx-dlssfix.addon64 [RENODX-DLSSFIX] DLSSPath=C:\Program Files (x86)\Steam\SteamApps\common\Satisfactory\FactoryGame\Plugins\DLSS\Binaries\ThirdParty\Win64\nvngx_dlss.dll StreamlinePath=C:\Program Files (x86)\Steam\SteamApps\common\Satisfactory\FactoryGame\Plugins\Streamline\Binaries\ThirdParty\Win64\sl.interposer.dll
There's also no need to add "_" at the beginning of "renodx-dlssfix.addon64" anymore, right? If I do so, the game crashes. If I keep the original name, the game boots fine.
Strange, that shouldn't be the case, but good to know. Ordering shouldn't matter. Thought I had to do some core fixes so maybe the other addon needed the new patches
What is this?
Looks like Wuwa
Do I still have to add code to Reshade.ini to get the fix to work?
no longer required, but suggested. it'll say something in the logs if nvidia managed to load before dlssfix
Sometimes it'll work loading ReShade as d3d12.dll, sometimes it'll crash after a few minutes of gameplay. The UE extended fork works great with engine.ini HDR and doesn't need DLSS fix, I highly recommend just using that instead
It even works with OptiScaler which DLSS fix never did in that game
Hello. I’ve come across your forum thread a few times, but now I’m curious to learn more. Apparently, these settings that need to be added to the Reshade ini file can enhance the effect of DLSS in the game. So, if I use Reshade with RenoDX and have DLSS enabled, regardless of the preset or quality, what visual changes can I expect after applying these settings? Will the image become clearer, or will it reduce micro-jitters during movement, or something else?
Or maybe these parameters are no longer relevant and do not need to be entered? Or maybe it's necessary for certain games on a certain engine? I'm just curious to know the meaning of this fix.
Now I have seen that there is such an addon separately in the form of a file like any other renodx mod. That is, it will work in the add-ons section at the same time as the REnoDX addon. Right ? But still, if possible, can you please explain what this addon does?
I attempted to launch Re4 Remake with Renodx addon, ReframeWork, Optiscaller, and reno dlss fix, but the game fails to start due to reno dlss fix. Perhaps some changes need to be made in the Reshade ini file—could you provide any guidance?
Here's what I have in Reshade ini related to RenoDx. Apparently, I need to specify additional parameters, right?[renodx]
FxUpgradeRender=1
[RENODX-DLSSFIX]
DLSSPath=nvngx_dlss.dll
StreamlinePath=sl.interposer.dll
Could you please clarify if it's necessary to manually set the path to Streamline for Re4 Remake, or is there another way? I can't find any relevant file paths in the game folder. Perhaps there's a different path that needs to be specified?
I was confused about this too but just check the pinned comment:
#1413548071987576862 message
You have to copy the path and put it there like this.
Thank you for your reply, but the fact is that the Re 4 Remake does not have any Streamline folders and files, at least I did not find any. In other games, I recall that there is the whole thing.
It's likely that this game, just like Re 2 R and Re3 R, isn’t suitable for these manipulations. Without indicating this path to Streamline (since there’s no composer), will the game launch and will the dlss fix have any effect?
dlss fix isn't needed for re4 mod
re4 mod also doesn't support sdr
dlss fix is for mods that upgrade sdr to hdr
not mods that modify hdr
Any reason Starfield won’t launch for me with dlss fix?
New binaries for dlssfix and all games that hopefully solves games that create test devices early (eg: Starfield)
Can someone explain to me how DLSS Fix works in general? So what are the advantages of this addon? I plan to try this feature for Re9, as I'm playing in quality mode. Has anyone tried this fix for re 9, what does it end up giving this Dlss fix? Image stability , less motion blur or what?
dlssfix only matters for HDR mods that upgrade the SDR
so that's not gonna do anything for re9
I have an SDR TV, I use the Reno mod for RE, I use some slides. Is this DLSS fix useful in my case? I just don't understand how it works.
it's meant for when games have HDR highlight flickering when Frame Generation is enabled
so it doesn't do anything for SDR players
Ahhh, that's the point of it, okay, thanks for the reply 🙂
Technically makes ReShade draw once per game frame instead of 4x for FG frames, even for SDR. Critical for resource modding though
Today I'm trying the XeFG method of generating frames through an Optiscaller, and I've set 2x generation in the game itself (Requiem). Dlss in Quality mode. So it makes sense for me to apply Dlss fix?
I use XeFg because i have 2080 ti
if the game has native hdr fixed by renodx, no need
i have 2060 super so i use optiscaler frame gen for games that supports it
Only if you're using effects in ReShade so they only need to run every other frame instead of doubling in cost when framegen is enabled
Woah I didn’t know I was supposed to use this with FG
This only affects UE games right for the most part?
nvm there's still EXCEPTIONS like Where Winds Meet, even after using Nukem's DLSSG it still flickers
all i reckon that has RenoDX that adds HDR to SDR only games
just FYI new FG preset B is broken with dlssfix, at least in wuwa. Preset A still works fine aside from the crashing.
probably need new headers
Preset B is only officially supported in a few games
As far as I have heard its only to help with hud elements
That in a perfect world would not be part of an FG input
it works fine without dlssfix in any case, but I haven't really compared the quality of the presets.
Preset B has better hud in select game titles
Shown above
So only 13 titles confirmed
You mean without using DLSS Fix and Reno Disabled, right?
yes, and well with renodx you get flickering
I am using FG right now with Reno and it isn't flickering. (Wuthering Waves)
Not sure why it's working.
got it working as well (preset A)
no flicker
Am uploading a video for proof. But if it's repeatable for others it may not be required.
Dynamic FG x4 Preset A working with RenoDX and DLSS 4.5 Preset M overrides.
https://www.youtube.com/watch?v=B96TbnEbJYg
Dynamic FG seems to have a lag to kick in. Once it does you see the fps go up to like 130.
show lilium hdr analysis
frame gen wasn't on for that vid until the end and I think I saw flicker, but hard to tell since its sdr
yes since the flicker is a result of the generated frames not being hdr
Staring at the sun I think I see the flicker.
I think it's just not as bad as it used to be so it was harder to tell.
It's there for sure. But it's playable w/o the Fix at least I would say.
Am uploading the vid now
u get flicker?
with fix+new dlssg?
Yeah. When the FG kicks in. Look at the sun. Easiest way to see the flicker.
But it's not the seizure fest it used to be.
was testing preset b
seems like u will just get really wierd colors with renodx on
Could be an issue with the preset, the lack of official support for the preset in WuWa, who knows. Have to test in more games to know.
not sure might just be a dlss fix problem specific for renodx
I'm not using DLSS Fix
i still don't c flicker do u have the fix applied?
well that explains why
I thought it was working without the fix.
That was my original statement. XD
even with old dlssg it has flicker without the fix for me
Yes. But it used to be worse than it is now.
It was a seizure inducing nightmare before.
Now I have to be looking like, at the actual sun to even tell that the flicker is there.
LMAO
So because the recording is at 60fps it is easy to see in the analysis that the HDR is broken with FG. I can tell you that the graph was not flashing like that in person.
Well. DLSS Fix project has to continue. False alarm. XP
Anyone have any luck enabled dynamic FG with Crimson Desert? I can enable it globally, but it’s greyed out for the individual game. I have gone so far as to manually replace the DLSS DLL’s with the newest version and confirmed the NV app is on the latest. Also tried it with Resident Evil Requiem to no avail.
Maybe try NVIDIA inspector
Huh, do we have two presets now?
Yoo, so we don't need DLSS Fix anymore for FG?
April Fools?
XD
Did you replace the streamline files too?
Download profile inspector latest version as it doesnt use hash for the options, enable dynamic, enable whatever dfg cap and target framerate, force preset B, force latest dll for all super resolution (technically should onlt need fg preset b)
Make sure you have no in game/rtss/nvidia fps cap, turn of gsync and vsync
I haven't gotten nvidia overlay to say dynamic fg or the number, but watch your fps via steam overlay to work out if it enables
OH yeah nvapp doesnt work with crimson desert for the new FG you NEED to use nvpi there
Game wont start with the added entries + file
I cant get the reshade ui to come up with this. If i delete the dlssfix addon it works fine
@peak drum how did you get this to work 😭
following this worked for me #1413548071987576862 message
its okie
@mint hornet IT WORKS
Was RR still borked? Tried the other day and couldn't get it working but didn't wanna cull all my overrides in case that was still borked anyway
was working for me though ive had some issues getting SK to work so i disabled it but it worked for me
Ooo cool I'll try it later then cheers. I dont use SK much haven't had the need fortunately
I'm lost i can't launch wuwa .... i put the right path to dll things etc
Didn't think you had to do those lines of code anymore. 🤔
Oh ....
Well even if i remove the dlss line in the reshade.ini and just put the dlssfix it still crashes
If you can share the ReShade.log, I can check
Okay i get it to work, i have no flickering whith reno and i see the dlss fix active in the reshade tab but the game crash randomly now, i set the correct path in the reshade.ini so i'm quite lost
Unfortunately it just isn't very stable at least with WuWa.
oh you too ? ...
It's always had stability issues.
ya i usually crash when trying to access ui stuff in wuwa
not sure about other games
Yep same actually
After i downloaded this frame gen wont turn on in starfield
Idk what I'm doing wrong but I can't even get the game to launch
It launches with either addon enabled but not both
Also couldn't get it to work with starfield 
same, starfield + framegen doing nothing for me
I'm really curious why I don't get FG flicker with one of the latest FG versions but I do if I force the very latest.
310.6 vs 310.2.1 FG x2.
OK. I tried DLSS Fix and the game launches, the add-on loads, but FG does not kick in.
Yeah its needs to be updated
So you can use 310.2.1 without DLSS Fix?
I always understood 3.8.1 was the limit, but I kept playing games and never saw the FG flicker people described. So either my PC is haunted or DLSS indicator is lying somehow or...
found gross dlssfix bug that could have been causing crashes, fixed.
im restarted, is the pin updated?

