#The Witcher 3

11497 messages Ā· Page 12 of 12 (latest)

earnest rain
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now it's fucked again

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idk what's wrong with the game

cold basin
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Just wipe the entire thing Kek

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And start from fresh

earnest rain
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not sure what happend seem unstable when streaming espeically with obs

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that and it not closing in the background was contributing

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at one point obs was taking up 75% of my gpu just to stream a preview window to discord

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seems to bug out with alt tabbing too

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I still had some issues after reinstalling but it seems fine rn I even have way better fps

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used to have like 50 fps

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now it's like 80-100

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after installing rt peformance mods and everything else

chilly crest
earnest rain
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Yeah mostly just have visual mods on besides the weight limit remover mod but I’m glad I saw it

chilly crest
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I changed the code in "brothers in arm mod" to make all enemies to be 10 levels higher than your own level (I have forgotten how and don't have a backup :U). They had red skulls above them. It war really fun together with Death March, I even used "More Quick Slots (Potions Please Next-Gen)". But that is really it.

earnest rain
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Crazy

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That does not sound fun lol

chilly crest
# earnest rain That does not sound fun lol

I was bored of one shotting everyone and honestly, there is literally no reason to use any mutation if you are not playing death march. I wanted to try the mutations and etc. after so many years. It was an interessting experience but you have to dodge/parry a lot otherwise you can get 2/3-shot

dry dagger
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Guys is the RTXGI unlocker necessary or I'm good to go with just the reno?

rare scroll
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the rest are not worth it tbh they cause bugs

dry dagger
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How big is the performance cost?

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never mind it's in the page

rare scroll
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worth it tbh specially for rt shadows

rain creek
abstract tulip
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yeah ray bleach is great

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just finished clearing every single POI in the Skellige sea.. sold all the loot and exchanged all the coins I found and made 52K crowns peepoMoneyRain

slate forge
rain creek
abstract tulip
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The default

shell kernel
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Why does the sun look glaring blooming and unnatural in HDR?

stark anvil
hollow burrow
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wish someone managed to mod in support for newer streamline so FG above x2 works

cold basin
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Yeah nah that won’t be happening I’m pretty sure, seems like something that would require some engine side changes

gilded marten
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Holy, this game is gorgeous!

vernal temple
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Hi everyone, apologies if this isn't the correct place to post this. I have witcher 3 complete edition on the PS5. I know RenoDX is not possible for consoles.

With that said, what in game values would y'all recommend for HDR? I'm on an Alienware QD OLED, and I usually play in True black 400 mode. I set peak brightness as 400 and game brightness at 120-150 usually when I am using RenoDX.

earnest rain
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pretty sure you're just better off using SDR

vernal temple
stark anvil
# vernal temple Hi everyone, apologies if this isn't the correct place to post this. I have witc...

Nah you should use HDR still. The game just doesn’t get very bright often but you get benefits from the HDR.

Set paper white to preference. I wish I could remember how peak scales in this game, but it’s rare the game will push very high regardless. Maybe set peak something like 50% higher than your real peak (I’m assuming it compresses more than it should for what the ā€œrealā€ peak value is for the game).

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The HDR will be fairly noticeable in kaer morhen and Skellige.

abstract tulip
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Paper white 500 gang Peepo_Sunglasses

patent raft
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Also do not forget that Paper White scale HUD brightness too

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For example for my TB400 monitor which peaks at 460 nits I need to set 170 PW to get 460 nits peak brightness with vanilla HDR

rain creek
stark anvil
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But the game was originally built to clip so there’s not a ton of harm in cranking it tbh

rain creek
# stark anvil Peak is highly scene dependent, their tone map parameters are dynamic with wildl...

Interesting. When I set up my settings back in the day for the PS5, I used GamingTech's video for help as well as this website:
https://www.hdrgamer.com/2022/04/the-witcher-3-wild-hunt-ps4-hdr-settings.html
I have an LG C2 OLED (roughly 800 nits peak brightness) and came up with the following settings:

Peak brightness: 1500
Paperwhite: 440

HDRGAMER.COM

Witcher 3 HDR Settings

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It works fine and looks good to the eye, though the average picture brightness is a bit much tbh

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But since you mention that peak is highly scene dependent, I wonder if GamingTech's recommended settings were even reasonable at all, since he seemed to mostly test sunny days in White Orchard and Velen. Not a great representative sample potentially.

patent raft
rain creek
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Good, then you know your peak nits value, but I was responding to @vernal temple

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In his case it might be different

patent raft
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I misread quote target, bruh

rain creek
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I know for a fact that certain TB400 laptop screens can reach 1000 nits peak easily

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Also tested with calibration equipment

rain creek
stark anvil
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And how tonemappers work

night yarrow
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native hdr is essentially sdr in hdr

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with hdr post processing

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so you have to increase the paper white to some ridiculous value to get bright "highlights" (technically they arent even highlights)

rain creek
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I still like him though, he does offer some help, especially for console users.

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But that's very entry level and obviously you get superb quality with RenoDX on PC.

vernal temple
abstract tulip
rain creek
# vernal temple Hi <@608746386841927690> ! I have an Alienware AW2725D. (Not the F version)

Well then you have two options:

  1. The HDR True Black 400 mode gives you up to roughly 460 nits of peak brightness but much more consistent and uniform average brightness (the ABL - Automatic Brightness Limiter - doesn't kick in so often).

  2. The HDR Peak 1000 gives you (as the name suggests) 1000 nits of peak brightness on small highlights, but potentially less consistent average brightness. This is because the heat generated by very bright content in specular highlights might engage ABL to dim the rest of the image.

My only recommendation would be to try both of the modes for yourself and see which one you like better. I've never tested such things in person, because I only have an OLED TV, which probably behaves more like your "HDR Peak 1000" mode, though mine has ~800 nits maximum. I never notice any aggressive ABL and I love the high brightness in small spots, so that's the mode I would perhaps gravitate more towards.

Just remember to calibrate with the in-game sliders to take advantage of each mode's capabilities. As mentioned before, I used two sources (HDR Gamer and GamingTech) to come up with my own settings, and it looks as good as it can on consoles in my opinion.

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based on that, you can set the "HDR Peak 1000" mode to:

Max Monitor Brightness: 1000-1500 (doesn't seem to matter that much, though I would max it out)
Paper White: 500

and "True Black 400" to:

Max Monitor Brightness: here it's a bit of a guesswork, but theoretically values between 500-1500 should all give the same results, because the slider is borked (I would probably stick to values above 1000 or just max it out, just to be on the safe side).
Paper White: 250

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Now, please keep in mind that this is NOT apples-to-apples comparison. The main difference you're gonna see is the average game brightness being different due to a different Paper White setting. There is no perfect solution here, since Peak Brightness is tethered to Paper White in the Witcher 3's vanilla HDR (and it shouldn't be). This is why I would probably go with using "HDR Peak 1000" mode and the corresponding in-game settings if I were you.

Ideally, if you wanted to compare "HDR Peak 1000" and "HDR True Black 400" scientifically, you would have to choose a different game than The Witcher 3, one that has actually good native HDR, or play on PC with the RenoDX mod. Then you would only change the peak brightness slider to ~1000 nits and ~440-460 nits for each mode respectively, keeping the rest the same or very similar and that would give you a more accurate, apples-to-apples comparison.

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And also don't worry about the naming here - the "HDR Peak 1000" mode is just as "True Black" as the other "TB400" profile. The naming of the latter is just a name for the VESA standard, which requires certain sustained full screen brightness values.

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Sources mentioned:

https://www.youtube.com/watch?v=v7cILfAk8fU

https://www.hdrgamer.com/2022/04/the-witcher-3-wild-hunt-ps4-hdr-settings.html

One last note: @patent raft's measurements seem to be different than those sources though, so maybe someone else here has better input as to what would be the optimal choice for you.

0:00 Intro - We have now HDR Settings
1:25 New HDR Setting + Old Gamma Settings
2:47 What is wrong with HDR in Witcher 3
5:30 No issue with HDR Black Level Raise
7:22 Recommended Settings 1 - Use HGiG
8:36 Recommended Settings 2 - In-game Settings
10:43 Outro - Some Explanation - Please Watch - Thanks!

ā–¶ Play video
HDRGAMER.COM

Witcher 3 HDR Settings

patent raft
rain creek
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Yeah, that might be the scene dependency Jon talked about. Idk, the Vanilla HDR is such a mess to be honest Stronge

vernal temple
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@rain creek thanks for the detailed info! I prefer the TB400 mode, because I feel like it is more consistent. However, I always set peak brightness in KDE HDR Calibration as well as RenoDX to 400 for all games assuming it is what the monitor can do max in that mode. now that you have mentioned my monitor can do 460 nits, I will try setting it to that number going forward.

hollow burrow
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Is there no way for modders to make the game accept newer versions of streamline so we can use MFG?

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cant believe game is gonna stay gimped like this

split wigeon
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Nope, no way to upgrade SL 1.x games
Only solution would be to do another implementation using SL 2.x, OptiScaler will get there in the near future (taking just an Upscaler input and getting DLSSG output using its own set of SL files to use)

hollow burrow
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interesting, how close is that to being a real thing?

split wigeon
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Like "compile-it-yourself-to-check" close 😜 (well if it's still clonable, might have gone private because too many did or used it then asked for support)

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No idea when it will be deemed stable enough and other features to be ready for that branch to get a release tho

abstract tulip
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ngl I quite like the better vanilla changes mod

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after spending a lot of time in Skellige and then going back to Novigrad I realized just how oversaturated it looks in comparison. And the mod tones it down a notch without altering the look too much.

dapper dirge
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Would you consider adding the toggle for SDR EOTF simulation (basically target gamma)? Cyberpunk has one which can toggle between on/off or only applies to UI

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I use my custom color profile created via color control app which targets power gamma 2.2 already so it's crushed black sometimes while inside, if I could apply to only UI or fully off it'd be great

stark anvil
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You could work around it with reshade fx if you don’t want to disable the profile.

dapper dirge
woven yacht
#

On April 28th (9 AM PDT | 6 PM CEST), gather round for a ~45min stream packed with #Dawnwalker content:
🩸 new open world gameplay
🩸 Story Trailer
🩸 RELEASE DATE
🩸 system reqs
🩸 dev insights into the game’s open world & storytelling
🩸 epic music
🩸 and much, much more!

Watch it live on the official @DawnwalkerGame channels:...

ā–¶ Play video
#

Witchers it's tiiiiimeeee!

stark anvil
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I have ideas for a v4.0 tired_wojak

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It would be a unified solution that nukes all the hue correction sat correction bullshit

cold basin
rose whale
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Sounds great

clever jacinth
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Guys i am using the recommended preset but for some reason my game looks washed out does anybody have a good preset?

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This is what it looks like for me

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I do have mods like New Clouds and Lighting/ Weather Mods installed can that be the cause?

stark anvil
clever jacinth
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Hm weird maybe i need to play around with the settings a bit

stark anvil
clever jacinth
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Yeah i am comparing SDR without renodx with HDR with Renodx. SDR looks way more colorful do you know how i could tweak the settings a bit to get a more sdr/ colorful look because i am a complete noob

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UPDATE: The "Problem Completely solved itself now. I dont know how but Game Looks Perfect now Thanks for your amazing work!

tall merlin
rugged nest
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Shame that its paid, I subbed for the KCD2 FG mod and it didnt fucking work with HDR lol

cold basin
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yeahh his stuff often uses custom reshade builds as well which arent compatible with reno

rugged nest
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I will ask for a refund xD

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But hopefully someone could one day do the same not paid and Reno compatible

cold basin
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yeah i kinda stopped caring about his stuff

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huutaiii does similar mods but not as many

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and hes always been open to considering reno when i asked him, like for his sekiro mod

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or elden ring

rugged nest
cold basin
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nah no kcd i think

rugged nest
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šŸ˜”šŸ˜”šŸ˜”

cold basin
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hes got some souls games, persona games, monsterhunter world

rugged nest
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The silent hill f one is nice tho

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I guess I’ll just play KCD 2 capped to 60 like a console pleb

cold basin
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yeah hes also been inactive for like 5 months

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only came back like a few weeks ago

rugged nest
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I hate to live without FG nowadays

cold basin
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real

tall merlin
rugged nest
rugged nest
tall merlin
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suggested to my friend who knows puredark to tell him to work on compatibility for renodx and hdr

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dont mind paying for the mods but the compatibility should bw there imo especially given theyre both more or less currently for enthusiasts

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there is overlap

rugged nest
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Thats just bad

hollow burrow
fervent osprey
fervent osprey
cold basin
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Like even now he’s making 25 grand a MONTH

rugged nest
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Thats it. LOL

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Thats an answer I can understand with free stuff. But if its a paid service cmon man. sloppy HDR implementation, authentication bullshit, shitty support… I shouldn’t have paid him shit

split wigeon
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Actually you already could if compiling 0.10 builds yourself but not officially supported yet since in testing phase

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Imo way better than PD's paid Reshade based slop

rugged nest
rugged nest
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No way to use Nvidia FG with opti on KCD 2 tho right?

split wigeon
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With 0.10, yes, if the game has an Upscaler

rugged nest
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Man. I need 0.10 kekpepehands

split wigeon
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But it's also possible with huutaii's mods

rugged nest
split wigeon
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Although all that is still being tried out

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Not that I know of

rugged nest
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Then he doesn’t seem to have a KCD mod

split wigeon
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But Opti would take a modded in upscaler input and go from there (like with Luma in UE although the dx11 barrier limits what can be done a lot)

split wigeon
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Dunno, never touched either

rugged nest
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I think it is yeah

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So the opti stuff it’s just in early beta right?

split wigeon
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Just unreleased dev builds

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If the branch is public tho, you could compile it yourself

rugged nest
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Gotcha. Seems like I’ll have to wait a while. I don’t want to install a dev build that’s not release ready tbh. I imagine it could easily cause issues

rugged nest
split wigeon
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It changes a few things tho like having Opti specific files in a subfolder (streamline files most notably for DLSSG output)

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And yes it supports (D)MFG

rugged nest
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Yeah makes sense

rugged nest
split wigeon
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Nah

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But you could use Artur's DLSS Enabler 4 (custom FSR MFG within Streamline) in "headless mode" (doing just MFG) and use 0.10 like this

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OptiFG input (upscaler) => DLSSG => Artur's MFG

rugged nest
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Thats nice for when it’s needed! Most times I would just use Nvidias FG at x2 with this new build probably

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Other FG always produce notably worse results for me

split wigeon
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Worth giving Artur's a try honestly

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It even has an hybrid mode

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Mixing DLSSG and his FSR MFG

rugged nest
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I might yeah. Gotta wait for that opti build tho

split wigeon
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No no

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DLSS enabler is standalone and out already

rugged nest
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OH

split wigeon
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It's built on Opti 0.7 stable

rugged nest
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So opti 0.7 includes this?

split wigeon
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No šŸ˜…

rugged nest
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Hahahahshshs man I’m dense for this today

split wigeon
rugged nest
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Could you please share a link for this? I’ll take it from there

split wigeon
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DLSS Enabler 4 on Nexus mods šŸ˜‰

rugged nest
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OH

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I tried this in cyberpunk

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The UI was mega garbled

split wigeon
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Cyberpunk has no separate hudless + hud resources so gotta interpolate the whole thing, recently improved a lot but still not perfect ofc

rugged nest
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Dunno if KCD would be different. I guess I can still try

split wigeon
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If kcd doesn't have dlssg natively, can't use enabler

rugged nest
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It had just SR DLSS

split wigeon
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Unless it's one of those rare games with streamline but no dlssg, then it's possible to use forced dlssg but that's getting far out šŸ˜…

split wigeon
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Then nope, only Opti 0.10 + DE headless would be possible

rugged nest
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I see. I’ll wait for that then

split wigeon
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Worth it 😊

rugged nest
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I mean I might be finished with the game by the time that comes out hahahaha but still that’s gonna be handy for future occasions

split wigeon
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Totally, I'm holding on The Ascent to do MFG in it this way

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Damn, just realized it's Jon's tw3 channel...
Sorry for theofftopic

smoky otter
rugged nest
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And puredark seems not helpful at all so I would just say f him tbh. Paid service with 0 support

rugged nest
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Rip, hope it works for you or you lost 5€ like me xD

smoky otter
tall merlin
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Still cant imagine taking framegen over hdr tbh especially cuz i could just use lsfg if i realllyy wanted it

smoky otter
tall merlin
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Its stunning in hdr, in my opinion. i see your point i just disagree

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id rather just lower my internal resolution using dlsstweaks or something and adjust to a lower fps

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2x fg is good too, i use it

split wigeon
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HDR is single biggest gameplay upgrade imo, better scene legibility = better gameplay = better experience

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More FPS is a luxury, HDR is a necessity

smoky otter
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For anyone wondering, PureDark's DLSS mod works just fine with Reno

rugged nest
smoky otter
rugged nest
hollow burrow
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If you can't use MFG then why are you even asking, the game has FG

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The point of the mod was upgrading streamline to support MFG

smoky otter
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Yeah 2x is natively supported

rugged nest
hollow burrow
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totally irrelevant

rugged nest
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Not true lol

abstract tulip
rugged nest
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Dunno how well it works myself tho

smoky otter
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Not a good sales pitch if there's a benefit for non MFG users too

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What does streamline actually matter for 2x? Fewer artefacts?

rugged nest
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It could have better latency and frame pacing mainly. Quality should be pretty similar. But it would need testing. Might not improve much in this game. In other games updating streamline has improved FG feel by quite a bit in the past for me

hollow burrow
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source: trust me bro

rugged nest
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Sure mate

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10 extra fps in forbidden west by just upgrading streamline šŸ˜‰

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14 extra in Forza horizon 5 but yeah. I guess I’m talking out of my ass 😜

hollow burrow
rugged nest
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Read the post properly please

hollow burrow
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so what, this just suggests that games with older streamline weren't able to use the transformer FG

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"The framerate increase will depend on the game, output resolution and only if you're GPU limited: compared to the old CNN model, the Transformer model can generate up to 15% more frames, further improving the smoothness in games like Alan Wake 2 or Stalker 2: Heart of Chornobyl at 4K when the CNN and Transformer models are compared directly, while at 1440p and 1080p resolutions the uplift in framerate is usually below 10%. "

rugged nest
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And it depends on the game

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But yeah source trust me šŸ˜‰

hollow burrow
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it's a slight improvement to framerate, not framepacing

rugged nest
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Sure man. I just gave you the facts. Do with them what you will

split wigeon
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Nvidia's own changelogs for the Streamline SDK did mention pacing improvements at some point (for dlssg, it's entirely on streamline, not dlssg)

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As for performance, can't really take a reddit post with screenshots as a reliable bench to go with but if there's any, enjoy

rugged nest
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But I know for a fact it can improve FG overall in all metrics. But it’s game dependent

hollow burrow
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the performance increase is from the switch to transformer FG and it was officially announced and shown by Nvidia over a year ago

rugged nest
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NTE is another example of a recently released game where updating streamline dramatically improves FG

hollow burrow
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there should be an option to globally upgrade all the libraries

split wigeon
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It's called the driver override

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It will load and use all OTA'd dlssg and sl dlls instead of a game's own

rugged nest
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I use ranks dlss swapper fork

hollow burrow
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then it seems like a non issue if you're already doing that

rugged nest
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And manually update what I want updated

split wigeon
rugged nest
split wigeon
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Can't be upgraded period

rugged nest
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Well yeah. Till the pure dark mod

split wigeon
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Still not upgrading

rugged nest
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It’s not an upgrade even? WTF is it then

split wigeon
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It's just using another set of SL files and isn't using anything native dlssg

rugged nest
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Ohhhhhhhhhh I see

split wigeon
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It's the usual adding FG to a game that doesn't have it

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Except TW3 has it but SL1

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So it's like OptiFG but using reshade

rugged nest
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Meh

hollow burrow
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did optiscaler already add the option to add dlss fg to any game

rugged nest
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Then it probably won’t be a huge upgrade other than MFG indeed I’d imagine

split wigeon
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Not yet, 0.10 will but it's not ready yet

rose whale
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Enabling Mutlicolor Fog can make such a big difference

rugged nest
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Multicolor fog?

rose whale
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in the userdx12 ini

rugged nest
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Interesting. Thanks for the share!

abstract tulip
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I'll try it out as well

steady moat
slate forge
spice yacht
rare scroll
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i think i know why cdpr went with first person in 2077
https://youtu.be/A4okqXF_30I

Incredible Witcher 3 First Person Mod with a Magic Twist! For those that has 'Role Play' Running through their Veins! Play the Witcher 3 in a whole new way with this First Person mod.
More Epic Than Ever! The Witcher 3 in Full First Person Mod With Magic Spells

mods:
FPS Mod:
https://www.nexusmods.com/witcher3/mods/5706
Magic Spells Mod:
https:...

ā–¶ Play video
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looks insane

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the only thing i don't like about first person in general is it kinda sucks when playing with a controller

rose whale
steady moat
rugged nest
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KCD 1 was horrible tho

rugged nest
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Not for combat tho I would puke with VR combat kekpepehands

abstract tulip
tall merlin
pallid falcon
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Wow

woven yacht
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OMG!!!!

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I can’t believe it’s happening!!!!

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@stark anvil kekpepehands

rare scroll
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šŸ”„ LETSGOOO

stray sequoia
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omg

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no way

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They're ending DX11 support with the DLC

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so i assume we will see other upgrades

rare scroll
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path tracing

stray sequoia
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oof

rare scroll
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hopefully

rugged nest
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I actually don’t know if I should wait to play the expansions till the new expansion drops cause of the potential optimizations it might bring

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Playing Dx12 Witcher 3 now is a PAIN

fervent osprey
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Maybe the game will finally not be cpu bottlenecked on a 9800x3d

foggy gate
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current RT runs like PT already kekwsit

abstract tulip
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also I'm kinda glad it's not coming too soon so I have plenty of time to finish my current run lol

rugged nest
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That would be A LOT of work

rugged nest
abstract tulip
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true but it's gonna break all my mods sob

rugged nest
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Yeah that’s for sure

woven yacht
stark anvil
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WOOOOOO

woven yacht
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they updated the minimum specs too related to this DLC

rugged nest
woven yacht
rugged nest
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I suppose I could do the 3 expansions at once when they release and take advantage of the potential technical improvements. But I’m not too hopeful on that front lol

woven yacht
rugged nest
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Nah that I’m ok on not waiting

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I’m just really annoyed at this running like cyberpunk max out but with old streamline on top

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I start playing and I’m like oof

woven yacht
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@cold basin bro where u at? šŸ‘€

stark anvil
rugged nest
woven yacht
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I mean let’s do it when we’ll get to know please!

stark anvil
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I might have to see how the game looks if I run the tonemapper in LMS though

woven yacht
rugged nest
woven yacht
rugged nest
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I really hope they do

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Currently it’s just awful to boot this game in dx12 and it’s a huge shame

rugged nest
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No wait. It doesn’t specifically say better performance

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It just says if you have crappy hardware they no longer support it lol

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But I guess if they are nuking dx11 they will make extra sure dx12 runs well (?)

woven yacht
rugged nest
slate forge
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If there is one studio that would it would be CDPR anyway (although even through Basic QA I think it'd be obvious some pretty major changes are necessary)

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Imagine if it was a Full DX12 port and they added Cyberpunk's PT. That'd be incredible.

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that won't happen, but still

rugged nest
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If they didn’t kill the engine I would agree. But it’s a dead engine at this point. They are not gonna waste time and money in updating it

slate forge
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"The game will exclusively run using DirectX 12, which allows us to support ongoing technical improvements and modern hardware more effectively."

They already confirmed they are to some extent though. Just a question of if it just bug fixes or a bit more

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I think considering this is a full Expansion they will probably sell for 30-40$ and expect to sell millions of copies of almost nothing is totally out of the question.

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But I'd just be happy with just basic improvements and bug fixes on the technically front. Which is obviously the most likely thing.

cold basin
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I mean giving full Path tracing when RT is already in the game shouldn’t be much work at all

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And I’m sure they know the game as of right now runs kinda ass

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Like RT is running like Cyberpunk PT

sharp gorge
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Really hope that dlc fixes the vrr flickering this game has

slate forge
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yeah it's crazy, I've always seen people say that the current version runs some type of Frankenstein version of DX12 that is really just DX11 with a DX12 layer on top of it or something. Idk how true that actually is, but if they actually are doing a full DX12 implementation (which would make sense to me why DX11 is just gone now) I do think PT is on the table but I don't want to get my hopes up.

stark anvil
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it's not true thankfully

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it's ass all on its own

slate forge
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makes sense, it always seemed weird to me but I saw it all the time on forums etc.

stark anvil
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yeah it was cause of a dll in the files or w/e

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but people that spent some time looking at how the game works said it's not using it

cold basin
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I did a 450h playthrough from November through February or so with virtually 0 Flicker

slate forge
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I had some flickering when I pushed out draw distances too far it and was causing bad 1% lows, I just wasn't as greedy with my settings and 99% of it went away

stray sequoia
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I had pretty distracting VRR flicker in witcher too

rugged nest
rugged nest
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I cant hit 60 without FG and VRR is flickery

rugged nest
rugged nest
sharp gorge
rugged nest
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I couldnt get rid of it with any cap

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Probably disabling RT would fix it

cold basin
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Since stream line is kinda cooked you can’t cap with anything but the NVIDIA driver when using FG

sharp gorge
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yea idk why invictus is acting like its not a problem with the game itself

rugged nest
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He might not have it and you do, its not universal. Depends on each PC and system configs

sharp gorge
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the dx12 flickering is pretty common from what ive seen

rugged nest
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But If you have it I have no idea how to get rid of it. When I get flicker in a game i just disable gsync if I can or deal with it

cold basin
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It’s just the ancient streamline that breaks most fps cap methods

rugged nest
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You shouldnt get flicker even without capping in a game that runs well

cold basin
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Originally when FG first came out you weren’t able to use caps at all

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It’s just how FG was when it launched

sharp gorge
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I dont cap with fg tho cuz reflex does it lol

cold basin
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..

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Reflex cap isn’t exactly known for its smooth frametimes bro

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Cap it with driver under what reflex will do

rugged nest
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The theory that capping gets rid of flicker is not true in my experience. I can have rock solid frames with a good capping method and the game will still flicker. Applies to several games

cold basin
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And cap it somewhere you can hold 99.9% of the time

rugged nest
sharp gorge
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There are games where the frametime graph is perfectly flat with a cap and there is still vrr flicker this is one of them

rugged nest
cold basin
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Rtss overlay isn’t good

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Use capframeX with the display times measurement and find a cap that way

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I have no flicker in pretty much all games

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You do you tho, stay flickering

sharp gorge
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like I said only game that flickers on muh pc

rugged nest
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Yeah for me its not every game either, just a few select ones

rugged nest
# cold basin Use capframeX with the display times measurement and find a cap that way

https://www.youtube.com/watch?v=EgzPXy8YYJw You use this as an overlay then?

A lot of people have asked me for either my RTSS or MSI Afterburner profile after seeing my CPU bottleneck video, so I decided to do a quick video on how to set up your on-screen display to show benchmark numbers in game.

In the CPU Bottleneck video I used CapFrameX, so I will be showing you how to set up CapFrameX in conjunction with RTSS (R...

ā–¶ Play video
cold basin
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Nah

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I don’t want any overlays when playing lol

rugged nest
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You can assign them to a hotkey to check. That“s what I do

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I aint tabbing in and out to check performance

cold basin
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I just capture a bench a few times to see which caps works

slate forge
rugged nest
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Ahhh gotcha

cold basin
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And then when k find the best one I just see what fps cap value is sensible

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Ideally it’s something that works in the heaviest areas of the game

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So say like some forest

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In Witcher

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Those slam hard with RT

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I played with like 80-90fps cap with FG which worked surprisingly well

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I couldn’t get any external cap but the NVIDIA driver to work decently

rugged nest
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I could try the driver cap I guess

cold basin
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Rtss caused crazy latency for me and occasional hard stutters

rugged nest
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But in other games i“ve tried stuff like relimiter and it would still flicker no matter how low the cap went

cold basin
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Haven’t used relimiter much yet, especially not the latest revisions

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Last time I messed around was like march where I still preferred DC for FG games

slate forge
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Also, DLSS 5 Yennefer doesn't exist she can't hurt you..

rugged nest
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I also tried DC back in the day and same. Like I said no matter the capping method if a game flickers for me I havent been able to solve it by capping

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I do have a newer CPU now so maybe I could re test this

cold basin
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Driver cap was pretty much flawless for me

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Good latency no flicker

slate forge
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"Another thing is that it is our goal to always push and expand the limits of what we can offer you technically and visually. This means we need the latest graphics drivers in our actively developed games. And soon one of our partners, Nvidia, will end Windows 10 support."

From an official response about Windows 10 support (it just isn't officially supported but should still work), but does seem to confirm significant technical improvements being involved.

unreal badge
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OMG OMG OMG
(I was Thomas Covenant, the Unbeliever until now)

abstract tulip
#

Q/A on Witcher 3 Redstreams
︀︀
︀︀• Cross Platform Mod still coming
︀︀• New expansion hint - Belleteyn
︀︀• Expansion will be a similar scope to Blood and Wine
︀︀• More in game Gwent cards
︀︀• Info on Geralt 3 Swords will be shared later
︀︀• No mention of Switch 2 version
︀︀
ļø€ļø€šŸ§µ

**šŸ’¬ 4ā€‚šŸ” 11ā€‚ā¤ļø 110ā€‚šŸ‘ļø 3.7K **

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Expansion will be a similar scope to Blood and Wine

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we will be feasting

twin apex
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ive only done one full playthrough plus dlc was gonna come back to play fully modded plus reno but guess i should wait now. Path tracing may be challenging on this game with all the foilage

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I would bet it won't be added but who knows with CDPR

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for wotcher 4 they have specific tech to run PT well with all the trees. Remember how heavy PT is in alan wake 2 forest?

earnest rain
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Nanite foliage

rugged nest
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Theres 0 chance they will add PT to Witcher 3 cmon lets be real

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Be thankful if they even fix the crappy RT that we have now

radiant radish
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I must be one of the only person to not be happy about the new DLC. I couldn't finish my game because of a bug at the very end of blood and wine but since I was really at the end of the game I convinced myself it was not that bad but now.... 🄺

abstract heart
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my only worry for it ironically is, because B&W was so good and such a perfect ending to W3 that if this expansion isn't better than B&W it will make that expansion slightly worse šŸ¤·ā€ā™€ļø

rare scroll
#

oh yeah true

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but i want more w3 so bad, getting this dlc after 11 years is a miracle 😭

rugged nest
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It’s not that tragic

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Tho it does suck

radiant radish
carmine quarry
#

Hi there, I downloaded the .addon64 file from rhi. the game looks terrible now? is there something I'm missing?

stark anvil
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here

carmine quarry
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looks much better thanks

dapper dirge
# stark anvil here

This build is from January and is much older than the latest snapshot on github, almost half the size even. Is it truly the most recent and/or best build? Nexusmod is even older than that I believe

stark anvil
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Yes, it hasn’t been updated since then in a functional sense.

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Apparently a hue/chrominance processor broke at some point which is what those artifacts were. Anything wide color gamut was breaking.

dry dagger
carmine quarry
tribal sable
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means you don't have hdr enabled in game

novel inlet
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I have everything washed out, not sure why. Just installed reshade and the renodx addon

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new to this hdr business so not sure where to start.

novel inlet
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never mind. Apparently I had an hdr mode on in the nvidia app

woven yacht
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@tribal sable @stark anvil u gotta try Fatekeeper cause it’s the best looking and performing UE5 game I’ve seen so far

stark anvil
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I bought it already. As a dark messiah fan I'm looking forward to it.

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and $8 is a no brainer

woven yacht
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I’m a Dark Messiah fan too bro

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I feel u

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Just I wish they will add controller support

stark anvil
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oh it doesn't have it?

woven yacht
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No, we stuck mouse & keyboard and I suck with it

woven yacht
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It’s a kinda of a tech demo ngl cause content is really limited