#New player struggling to automate stuff
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Protip: don't put copper wire on belts
There's a nice 3:2 assembler ratio for those things
how do i fit in the space though
you dont
rebuild, dont cram stuff in tight
"i wanna build green circuits"
build an area, that is solely for building the circuits, off to the side where other things arent crammed tight
beyond that, just figure it out really. we cant tell you exactly how to build
i already done that
when you make a copy and its blue ghosted. is there a way to like hold left click and place without it placing randomly? and only into the ghosted slots?
building is sooo slow
only bots build ghosts automatically
theres not a hotkey to prevent placing in random spots?
if you drag power poles they'll do smart ish things, so you can start with those
but besides that, you'd need a mod
ie blueprint shotgun is kind of funny
quite a lot of cables
but what's the issue?
i don't know how to organize my belts for this basically
make them go vertically along the crafters
can you draw for me ๐
thats for my red cpu
how can i get these two belts for this red
well, instead of going horizontally away from where you need it, why not put it vertically along where you need it?
how so
@wet cypress Also, not that we don't enjoy helping, but practically every solution to every problem is one you have solved for a previous resource in an iteratively more complex way.
Try looking at how you made
or a furnace-stack for this.
i haven't used multiple assemblers before though
i don't understand where you mean too i need both belts moving it to the left is 3 belts in lenght can't reach
why not?
because red only goes 2 accross
if you move the copper cable assemblers you can get more space there too
move the copper assemblers to the right?
wait inserters can reach 3 rails??
In theory
machine, gap, inserter, gap, belt
what is the problem?
not enough storage?
mixing stuff?
Awesome illustration!!
stuff keeps getting overflown
don't overproduce then
Most bases tend to follow this kind of design too.
Patches led to a furnace stack --> furnace stack stuff leads to main bus -> main bus stuff is offsplit to each new thing being made --> in turn those things come down and join the main bus.
If it's a train unloading different items then you'd need to consume all equally or place a time waiting condition
all of this space just for blue science
a bit fluffy, but sure
Blue science is the hill to climb forsure
it took me 10 hours
The next packs are gonna be even bigger
im on tutorial mode rn learning how to make stuff better
so i don't use such a large area to build on
There is absolutely nothing wrong with using space
It's one of the cheapest resources you have
I know its just messy and causing problems
like storage problems, production problems all sorts of problems
You don't fix those by making things smaller
If anything, that makes them worse
And harder to fix
I don't know how too thats why im on tutorial mode rn
That won't teach you how to find bottlenecks
That just teaches you the basics of how to play the game, which you already seem to know decently well
my plastic has haulted. my batteries are producing at one every 10 minutes. my brick haulted
Start at the batteries. Why are they being produced so slowly?
Not enough machines? Not enough inputs? Something else?
And too help answer those: Are the machines working all the time, or are they sitting idle?
like this entire thing sucks
bad
only reason the belts are full is my train is haulted
I can't answer these questions for you as it requires observing the factory as it works
You'll have to do that part yourself
Looks pretty normal to me
also blocked
i have slowed down the amount it gets massively yet still blocked no idea what to use it for
What exactly is blocked?
storage for sulfer
What's wrong with that?
train wont move
What issues does that cause?
blue science stops
How?
somewhere down here
Having excess sulfur does not cause blue science to stop producing. Blue science needs sulfur
Why does sulfur being backed up cause science to stop being produced?
because my train cannot offload anymore sulfur
It has plenty of sulfur though
It does not need to offload more sulfur. There is plenty of sulfur.
So why is this a problem?
because train won't move
Why does the train need to move?
and when it goes back to station if i do it manually it reloads more sulfur lmao
because it waits to offload but changing it doesn't fix my issue
i need both materials
Both materials?
but if i fix it then it just eventually gets overloaded with sulfer again lol
sulfur and plastic
So the issue is that you are not getting plastic?
nah
And the cause of that issue is that the train is blocked by sulfur?
idk how to zoom in that spot but basically i want both sulfur and plastic. if it gets dropped off here full of sulfur. i cannot balance it
So your blue science isn't being produced because it is not getting plastic, and the reason for that is that the train is getting overloaded with sulfur?
yes
So now we've found a root cause. Train is not getting loaded in a good way
i set it too just one and still eventually it overloads again
Then you'll need to find a way to set a hard limit on how much sulfur can be on that train
And perhaps a way to make it leave the other station if either plastic or sulfur runs out on the train
how so? i have my train like this
How about a wait condition that makes it leave the unloading station when either plastic or sulfur on the train run out?
how do i set that
I suggest you mess around with it a bit and give it a try yourself. See what options you have available for wait conditions and how you can combine them
i already did lol thats why i left it there
In short, your goal is to make the train leave when there is 0 sulfur OR there is 0 plastic on board
theres no option for that
Is there an option for one of those?
What does item count do?
First try making it leave when just one of the items runs out
Either sulfur or plastic
like this?
btw how can i zoom in too places like this
Build a radar near there
do i set sulfur to 0 aswell? one last thing how can i load the cart equal half and half? one half sulfur other half plastic?
is it the same way
You want it to leave if it has 0 sulfur
You can see either an AND or an OR between the two conditions, you can click that to swap between the two
Plenty of options for that, in no particular order:
Circuit controlled inserters, an extra wagon, filtered wagon slots
you can filter slots?
Yes, middle click
Works for your inventory and any vehicle inventories
And your hotbar
wow awesome ๐ฎ is that the best way to do this
yeah i think it will i'd like to learn that circuit thing too
For that, you can connect the inserters to the station with circuits. Set the station to read train contents, set the inserters to enable below a certain threshold
Do note that due to hand size you may get slightly more items than you wanted
Unless hand size is 1 and there's one inserter of course
Upside is that it works via the circuit network, so it can be generalized and customised a lot more
hmmm is that the red, copper, or green wire
Red and green wire move signals. Copper wire moves power between power poles
i see this sounds too complicated ๐
Do you know how i could make this better in this limited space?
Perhaps it might be useful to join a few multiplayer maps with several tens or hundreds hours of uptime, and quietly observe how they built things.
Make blueprints if you must, but soak up the general layout and designs that went to doing even the most basic things.
- Smelting.
- Routing
- Using splitters and mixing/matching resources.
- Belt layouts to make sciences/engines/complicated 3-4 ingredient recipes.
Walk around and explore the map.
thats a good idea
There's no shame in feeling helpless and having no self-inspiration on how to fix things. Sometimes you just need a template (or several) to find and develop your own groove. Its how I did it, tbf
you have a point ๐ i'm terrible at design
Remember to be respectful of other maps. Observe more, rather than asking often.
I will i'll just obesver lol
Observing is the most important thing, also for your own saves
obersve my own games you mean
Sitting down and just watching a build run, trying to spot what's going well and where it could use improvement
i find it hard to anaylize where its going wrong though
General bottleneck troubleshooting procedure: check the previous step in the production chain.
1: If it also has an input shortage, go up another step and repeat.
2: If it has a full input but no full output, add more production there.
3: If the output is backed up, check the transport between the two steps.
It generally all boils down to "why is this machine not getting the materials it needs?"
The way to figure that out is to trace the source of those materials
what about in these situations where you don't have enough space to fix it
Namaste. You seek balance. Here is my wisdom. Your mistakes have no cost but time, and the deconstruction planner even reduces that cost. Most games punish you for building, demolishing and rebuilding. Not Factorio. Let your anxiety wash away as you perceive that every belt placed can be moved. Every assembler is but a visitor to where it resides. The only significance is life, which leads to the further wisdom. Look both ways before you cross the tracks.
- u/talrich
You always have space, and if you don't you make it
Think outside the box. Plenty of space out there
This is where getting bots unlocked will help you immensely
problem i have first is making them lmao
A+ Photoshop skills. Don't change a thing.
Point is, you can just run your belts out there, build whatever you need in the open space, and run the outputs from that back in
ahh yeah good point lol ๐
As far as bots. Having just 2-3 dozen in base ports will help take the load off.
Then can add more as you need.
i see ๐ gotta get them first
oh, so that's what you were doing with the train
in the long run you'll find it easier to just make more trains - each one holding a full wagon of a specific item type
i joined a new game and they had this entire thing built within an hour lol
meanwhile it took me 3 days to do mine ๐ญ
don't worry. spaghetti is not bad. if the factory continues working its good, even when you don't remember how its working. and you can always build a new base somewhere else.
that's what i did ๐
also don't forget that you must not redo everything - nuclear ratios, smelter arrays, solar ratios, fission setups - all that stays the same if you are not modding. no need for causing headaches when a quick search can spit out all the ratios you need
okay thank you ๐
guys how do i get deconstruction robots?
Open tech tree, press ctrl-f. Type "construction robot"
oh i have it. can't delete with it though i just deleted everything by hand ๐ญ
all of that gone
they are able to remove things in their construction range
you just need roboports/personal roboports and mark things for deconstruction
just setting up the roboports (ie putting in your armour) and marking for deconstruction
it just stays there
what just stays where?
the robot
is it supposed to be going somewhere?
storage?
do you have storage?
looks like a storage chest in the bottom left, is the robot in that roboport range?
ahh wait its because i had a filter on the chest
bruh why this robot stealing from me
did you trash the steel chest?
this thing?
yes
oh so that takes from my inventory and puts it in the storage? can i turn this off or get my stuff back
sure
ahh sweet thats cool ๐
you can move stuff out of the trash slots
disabling personal logistics will likely disable bots doing stuff with it
you can get your stuff back by grabbing it from the chest
or you can request stuff from the network in the settings above the trash slots
ahh cool ๐ these robots are slow
there's a infinite research for robot speed
can you not chain them?
No
bruh
Look at the blue arrows at the inputs
L I Don't have much space
If its oneway - no passtrough
If arrow both ways - passtrough
that makes sense thank you
try rotating them
then you can put a pipe along the bottom instead
200IQ play
one side of the chemplants is normally inputs
the other is normally outputs
also note that you can now flip the machines if you want different inputs in different locations
ended up doing this
why isn't all of this enough to fill up properly? it keeps flickering
fill what? the gas?
the petrolium yeah there all on petrolium but one of them and its not enough
if you're running out, it's just that your creation rate of gas is lower than your consumption rate
And then you proceed to show screenshots with tons of space around there 
examine this a bit better please, possibly a missing underground pipe connection
hover the mouse over pipes to see what is connected
If only the lower two refineries are connected to your plastic, then this is the likely spot.
more than likely actually, these two spots are copies of each other.
The top 6 refineries are going to fill up their output pipes and then shut off, and you'll be stuck wondering why they aren't doing anything.
nah i don't have much ๐ญ
i see i fixed this thank you ๐
Then why'd you leave two thirds of it empty?
thats a tiny space
It's multiple times bigger than the actual build
So what are you saying to move the pipes down and build in an arc?
No
should i just rework this?
I'm just saying you have plenty of excess space to expand there
Make 500 more builds
i need an absolute ton of plastic but cannot produce it quick enough
What's the limiting factor?
i actually don't know
i need it for blue science i need it for red cpu. i need it for a ton of stuff
Find out
Observe
not enough plastic belts and oil
Why?
not enough space to build more
False
keep in mind all of these was just enough for the plastic for 2
why false
You say not enough oil. Does that mean not enough crude oil supply, or not enough being refined?
not enough being refined
False because your previous screenshot shows a huge amount of unused land right next to your refineries
where its tiny lol
I see 3 refineries not working. What's causing that?
aww low power right now
should i build it right to left or left to right?
Is it truly tiny when you can fit at least 4 more refineries in there?
okay but lets say the space wasn't on the left
Why?
because in a lot of areas i don't have the space to expand
In those cases you'll have to find space elsewhere and move materials around
That's not the case here though
okay makes sense
So, to start fixing the low plastic situation: more refineries, and more power production
if i have tons of power does it make it faster or something?
No
how many tanks fit on a single boiler btw can i just use one boiler
But you just mentioned not having enough power, which does make things slower (and will ultimately cause the entire base to black out, making restarting it a royal pita)
A boiler produces 60 steam/sec as shown in its tooltip
A steam engine consumes up to 30 steam/sec, also shown in the tooltip
okay my production sucks
is this a good way to do it? or should i build them a different way?
How much petroleum does one refinery produce per second, and how much does one plastic chemplant consume per second?
All that info is in the tooltips
If one refinery produces 9 petroleum per second, how many do you need (approximately) to feed 20/s?
So if instead of 1x chemplants at 20 petroleum/s, you want to feed 10x chemplants, how many refineries?
never did maths at school so idk
Aw cmon, thats not even maths, thats just adding an extra 0 at the end.
The point is that if you want something 10x faster, you make it 10x bigger/longer
so do i put two refinery to one plant?
so if i replcae the red circles with a single plant. this will be faster?
3*9 = 27
2*9 = 18
where you getting thjose number from lol
You gave them. In your images
If one refinery produces 9 petroleum per second, two of them will produce 18 petroleum per second and three of them will produce 27 petroleum per second
so 2 to one?
18/s is pretty close to the 20/s it needs
and this will be faster than having 2?
No
You still only have 18 petroleum per second
Wether you split that across one or two chemplants does not matter
Let me reverse that question: what would be the point of having two chemplants?
faster
You have only 18 petroleum per second
A single chemplant can process 20 per second
Why would you use two of them?
but when it loads two are built at a time not one ๐
gotta account for that production time ๐
when
That's accounted for in that consumption rate of 20/sec
Feeding it 10 per second just means it will be inactive for half the time
You have one plant running at 80% load. Or you have 2 running at 40%
Which produces more
so its faster to use two?
You have one plant running at 80% load. Or you have 2 running at 40%
Which produces more
same
so whats the point of this ๐ญ
So why would you build two to do the work of one?
you have a point
But you save having to have a spare one that consumes power and space
but it doesn't really add any space
You're taking up more space and more power for the exact same output
I know this a dumb question but what is this maths type called
Basic arithmetics
It's just.... Math
Division and multiplication
i mean the sum total what is it called
okay thank you
this game bouta make me take a maths course ong
How did you not ever take any math at all......?
Not if you build the two right next to each other, but what if you don't?
left school early
When. 2nd grade?
how do you mean
we only did addition and subtraction
yeah i'll find one lol
what do you mean by this though
Hell you can get to the numbers he gave you just by adding too.
He did 9x2 and 9x3
Just do 9+9 and 9+9+9
Red: refineries
Blue: half the number of chemplants, right next to each other
Green: saved space
Not being able to see that is just terrifying for your lack of schooling
awersome thank you ๐
im pretty smart in other terms of things. Just maths basically
But then you just accept the ignorance in math. That has to come up occasionally outside of this game
Well, at least this game won't ever lose the challenge factor for you. 
I would like to encourage you to spend more time thinking about things in general though, seeing this entire thread. Just the kind of "what's wrong here, what steps might help me fix this?"
Observation is the first step, as always
gives me another reason to learn maths lol :d
Not a personal/mean jab, but I shudder how you deal with finances/managing money. 
But you have to like. Keep track of something so you aren't just spiraling into negatives
For now, gamewise what others have said holds true, and if something is running slower than you need, follow the missing ingredient source back along the chain until you find where it is veing made, and then build more of the thing to make it.
Repeat that recursively until things run smoothly again.
im terrible at managing my money too ngl
i will thank you ๐
i'll stop asking questions here now
We are not surprised by that statement
Seriously. Put the game down and take some math course. Cause this is dangerous for your finances at this point.
i will i'll learn some maths :d
I guess Factorio is a decent maths course if you are curious enough
certainly gives me the motivation to learn.
Will take a bunch of critical thinking though, since you're basically reinventing stuff from first principles then 
ngl this will really help me a lot with my job
It can be if you actually notice the numbers. But this sounds like they need more guidance and help
Please tell me your job doesn't involve math
how do you fix power outage? i just built like 20x boilers and it won't turn my power on
i fixed it nm
more power generation, at some point you'll want to swap to nuclear
when building a train to get copper, iron and more bricks should you smelt them there and load onto the trains or just transport the ores?
either way can work. plates stack to 100 while ore stacks to 50, so you can fit more plates on a train. but, it's a pain setting up a whole smelting setup for every ore mine, and then tearing it down once the mine dries up.
I usually do all my smelting at the base and just bring in ores
thank you i'll try this ๐
either way is viable. electric furnaces are relatively cheap, so smelting on site is fine.
smelting in base allows you to use a more complex smelting setup with prod modules and beacons for extra speed.
meanwhile i prefer the third option
smelt outside of the base, not at the mine
but its one central smelter right?
nah
it starts as one smelter
but it's easy to copy/paste somewhere else to add more
and it's not in the center of the base, there's plenty of room to expand/change things
thats a good way indeed. same benefits as in the base smelting
but without the limitations
it's bad if it's not useful for you
it's useful for some people to better see what they're working with and their spacings
it's useful if the player desires a small, expensive buffer
it's not useful if you don't want more pollution from creating things you don't use and angering more biters
for planning spacing i prefer to just put one row of belts every so often, instead of the full set of belts
or ghost the belts if you plan on having it build when you get bots
what spawn rate?
of enemies? making pollution increases spawns
and/or difficulty
like if you have one belt being split into 4. wouldn't that reduce how much belts are being pushed or something since its 50/50
yes
you still only have one belt of throughput
you don't magically get more items
so why do players do this
some don't know what they are doing
the ones that do, normally don't
you should see some people leave space for the future 3 belts, but start with 1
lol okay so theres no purpose in splitting belts into 2-3-4 ?
there is purpose to putting 4 belts of items on 4 belts of transit
there is not much benefit to 1 belt of item on 4 belts of transit
there is usefulness to having 1 belt of items put on 1 belt of transit, with space for a future 3 belts of items to be put on a future 3 belts of transit next to the original
i see i see ๐
thing is though right if i only have one single belt of plastic for example its not going to be used really well but if i split it into 4 i can distrube better?
what makes it easier to distribute?
because its split into 4 and not a single belt
in the four lane example, you use a splitter early, a ton of belts, and then the split
the other 3 belts will have resources distrubuted to them
with one lane, you'd just splitter at the split, and not use a ton of belts
can you show an example of that
this is what you're describing
ohh i see yes. so really using a single belt for a mall on a bus is best?
so you're using like 5000 iron plates/s in your mall or something ridiculous?
you're not going to sustain that with one belt
that still doesn't answer this
after some experimenting i noticed its better to use a chest than a rail for resources from a train ๐
how do i find that out
yeah idk lol ๐
i do think its easier to get stuff off of a 4 lane belt compared to a single belt of 4 resources
one lane of a belt is fine for low throughput
even for a big bus? idk how to calc the throughput on this
use addition
i mean from where do i calculate like do i look at a belt?
you look at the machines consuming the material
okay i'll try ๐ can i see your startup?
(?)
currently have a pre-space SE run, but that's a bit of an adventure
mostly just a mess of "get to space"
wow thats really good and only one belt ๐
what's only one belt?
your using only one belt of resources rather than 4
two copper, two iron, one steel, one glass, one stone brick
but yes, it isn't 4 of each
many, and yet so few
should add more at some point along the straights, but i just didn't feel like doing it yet
pre planning for future expansion - don't have to tear down stuff when upgrading bus later in the game
i see. im struggling to get past blue science getting to oils and stuff is confusing need so much stuff
two conditions that will help a lot with oil processing
gas < light oil
light oil < heavy oil
great for cracking to keep everything roughly even
yeah but bringing all the materials then moving it around stuff is pretty tough ngl
but it's the same as the previous sciences, just more building and with some things being pipes instead of belts/inserters
only you need , water, oil, light oil, heavy oil, sulfur, acid, iron plates, copper platers and lubricant lmao
how am i supposed to fit all that in
figure out how many machines you need to acheive the rate of science you desire
then group machines doing the same recipe together
my problem is how do i get 5 or more ingredentis too it?
to what?
what are you trying to craft that takes 5+ ingredients?
i can think of some "crafts" that require 7 in base game, but you're not there yet
and i already showed you how for that
all of the ingredients needed for the next science pack
which
what science pack are you trying to craft that has 5+ ingredients?
is it a mod or something?
light, heavy oil, copper plate, iron plate, sulfur, water etc
no? you need lubricant for batteries thats one
you need plastic
thats 5 ingredients already lol
which science pack
the yellow one
batteries has three ingredients
iron plate, copper plate, sulfuric acid
alt+click it, what ingredients does it take?
pretty sure it's 3 ingredients, at most 4
alt click lubricant?
where do you see plastic/batteries in that list?
i see blue chip, robot frame, LDS
you can mod the game to change the recipes if you wish
but it doesn't seem like you've done that yet
i'd recommend building with a focus on the game's current state instead of what you want it to be/will change it to
ie if you want to change it, change it before building
i don't know what you mean by that
yellow science literally only requires blue chip, robot frame, LDS
none of the other things you posted
do you know your goal?
science packs
rate?
don't care about rate just want a work structure first
in that case, place one of each building to do the crafting
it will be slow as balls
finish figuring out your goal before you start
what rate did you build red/green science to?
23 crafters for green science?
yeah lmao
23 crafters for red science?
and you say it's 0.5/s per machine *23, so 11.5 science/s?
a bit of a high goal
i have 6 red science
1/s or 0.5/s might be a bit more acheiveable
should i store the oils before using them?
i normally keep one tank of each product so i can measure it for circuits
okay i see
but you can build more or less as you see fit
i also normally build a few tanks to unload crude from my trains into, but not many are actually needed
Time to start experimenting then
you can't take sulfuric acid out right?
What do you mean "take it out"?
like out of the refiner
Sulfuric acid is a fluid. You can move it around like any other fluid
If you barrel it you can even put it on your belts
so like i have to craft batteries in this location?
Why?
im confused how i get it to my bus
cus id have to move it up here some how?
Yes
like on barrels?
The game offers multiple ways to move things over various distances
best way? ๐
Barrels are probably the last thing I would recommend you do though
Whichever you think is most fun
i'd have to move all the oil and water though ๐
trains are cool
pipes are useful
but you can airfreight it
although i don't think you have enough research done for that yet
Yes, I want you to think about how you solve this problem, I don't want to solve it for you
later you can air freight it
okay ๐ซก
Solving these things is the peak Factorio gameplay you came here for 
(and I've already played enough of it myself - I prefer to think about how to get others to solve such things)
yeah but its hard idk what to do
i really really really cba moving stuff all the way up there
then don't
Why does it need to be moved up there in the first place?
its either that or i have to move all of the products down here ๐
move it to the area you plan on using to fulfil your current goal - 11.5(?!) blue science/s
(and maybe rethink your goal rate)
I think matching the red science would be a better idea lmao
i thought red/green were matching 11.5/s rates or something
or did they go way over on one
dog i am not moving it all the way up there
๐ญ
bro now its not even generating protolium
screw this im using a blueprint

How does that fix your issue of needing to move sulfuric acid to your faraway bus? 
you mean the ones not plugged in?
Why is it not running?
(click the machine or mouse over it and read the tooltip, it will tell you)
Well, there you go
how is it full if it hasn't reached this
Can it reach that?
If you mouse over the pipe network it highlights exactly what is and isn't connected
To one single refinery. Not the one refinery you pointed out as not working...
wym you can't put two on one?
Though, I see that that one is set to advanced oil processing
With advanced oil processing you need to use all three products. If one backs up it stops the refinery
ohhh that fixed it
thank you
The advantage of advanced refining is that it can give much more petroleum per crude oil (and that it gives you the other oil products you'll need)
Still, why not connect this to the other petroleum lines though?
way better of a recipe if you have it available
you'll just also want to put in cracking
someone just give me a recipe dude. im tired of this
Here you go
this is so bad
in many perspectives
yes
i think you might need more than one battery crafter to achieve 11.5 blue science/s
in case that's still your goal
how to improve the design
ive spent 2 days on oil
getting fed up now
might just get a blueprint
idek what that means though obviously sulfuric acid and batteries for science
pick a number for your overall goal
you can't calculate it until you have that number known
1 a second?
Did you not see the whole thing about maths yesterday? 
More than enough
solid, start laying out blue science crafters to reach 1/s
anywhere will do for now
You could probably go for half that and still not be lacking on science
how many are needed for 1/s?
what mod?
given your natural struggles with the topic
rate calculator
as i mentioned before
Rate calculator might be the better pick here tbh
haven't looked too much into it
Build machines, select them, see total production rate
yes
though that might still be too much effort for them, factory planner will say how many machines to do the desired rate
though rate calc is much easier to use
how do i use it
it says that anyway
but also 0.021, unsure what that's about
place 10 of them
then drag the rate calculator over all 10
ohhh i see
so that would be if you want to guess and check your rates constantly
about this much
placing machines, then dragging over to see if you got your goal
factory planner would be putting in the rate, and it just telling you how many it would be
very useful in things like space exploration
its also good for locating bottlenecks - since it automatically makes math and shows production and consumption - if there where machines selected with matching in and outputs
seems like plan with factory planner, double check with rate calculator once built
idk how to use it
use what? factory planner?
yeah
create new factory
select blue science, 1/s
click things to make them show up as an entry for crafting calculations
click the (red)blue pot
now you can click the (green)engine if you want that in your plans
what green engine
You can now click the ingredients to go down a level. Repeat until you reach stuff you can readily provide
in the middle ish of your screen in the ingredients
there is an engine with a green background
this?
yes
bruh i need 20??
yes, but you might end up making 24 if you want
Sounds about right, they're pretty slow to make
and with red science i need 10. and only 3 smelters and one gear thing lol?
Yup
bruh why tf i build ten for it
You did not do the math 
this planner is really good. so i add an item it shows ingredients if i click ingredients list it shows how many i need to make for the final ingredient to be built at that rate?
Yes
so apparently i only need a single sulfur
Repeat until you get to raw materials or other stuff you can provide in bulk
less than a single chemplant doing sulfur, yeah
for 24 assemblers is insane
it's a slow recipe
but nice i need less than i thought
Do note that right now it's using assembling machine 1's
If you have higher tier ones you can do the same with fewer machines
should have access to 50% faster blue assembling machines
but not yet the yellow ones that are 1.25 speed
I'm late to the party, but my advice for automating things: look at the list of ingridients, pick one, connect it to machine (with belts), repeat
This is how I play, and this workflow works for stupidly complicated recipes with a million steps
It really comes down to just doing things one tiny step at a time
its not that thats the problem for me its when you get the belts correctly in order to do it properly
How do you mean, like connecting things with belts is the hard part?
It looks like you did it right to me
looks like you can actually build things once you know what you're building
without a goal, you are aimless
yeah thats true tbh
i see what you mean now. pick a goal how much of item to make then make it
Yes that's very good advice too. Having a goal is very important
now i have to do the next science ๐ญ
oh yes, i feel it. maybe try the mod: todo list helps to not forget where you where working when something interrupts
i'll get it thank you
I like to use map pins as a todo list too
Pin locations of stuff i need to fix, or work on
thats a good idea
How do you guys plan out stuff when it comes to creating an automation machine to make a item you want or do you just use blueprints
I make all blueprints myself.
I use Helmod to do the math, then place down stuff until it does what it should, and looks nice.
yeah but i need to know how you go about building them
I place stuff down. ASMs, belts, inserters, ....
Designing factory blocks isn't something that can be taught easily. Best way to learn is doing it yourself.
do you shift place first before actually building or no
I make small blocks of whatever end product i need, and try to scale from there. In this case its a modded item, but it shows my progress pretty well.
I've outlined my initial blocks with red:
I'm working in a sandbox though, to test modules etc, but same logic works with shift place first ๐
to get a feel of where the buildings needs to go, how much space they need and so on
So you basically start building the end product assembler first?
yeah, depends on what i build though
if its just basic sciences i put down as many assemblers as the conveyers can take
and don't really care about ratios
but with something isolated as this, i like it to be more balanced
I plan the entire thing out in Helmod, including what goes into what factory block. Then I start designing the blocks in any order.
All of that is done in a sandbox environment. Editor Extensions in my case.
so you start like this?
almost yes
when in my bus i overproduce whatever ingredients goes into the science pack though, as i probably need them for a mall or something else that is not directly science related
okay and do you use like the ghost mode or actually build? so i should place my end product down in my case science. then build the other stuff around it?
mostly ghost mode when planning positioning of assemblers, then place stuff when it comes to inserters and belts
placing belts, inserters and power poles twice is annoying, so i just stick to assemblers
a lot of stuff is tileable and can be ratioed correctly, take this for example, in the mod i'm playing its 1 assembler with cables for 2 assemblers making circuits, it ends up like this:
to arrive there i first placed the circuit assembler to see how much i needed of any given resource, then i placed the cable assemblers, mirrored the whole thing and added inserters and belts last
i see thank you ๐ so you basically build in reverse
ghost mode is useful when you want bots to build something
for designing stuff in the editor (or any other sandbox environment), that benefit isn't there. can just build regularily
using the mod you using?
eh, if you're trying out positions its very useful
Using alt+d to remove the ghosts in case something doesnt pan out is easier
In the editor, everything is instantly destroyed with the decon planner
very helpful when deleting chests. their contents vaporise when decon'd
how do i use this helmod
press "U" to open it's GUI
then click buttons. can't help you more, I'm not sure I understand everything it does
note that any mod disables steam achievements
i don't see how this mod is any different from factory planner
its basically the same
create a sandbox map
and save your designs as blueprints for use in your main save
how do you do that ?
then write /editor in console once you're in the gmae
do yourself a favor and set starting area to max, and biter expansion off
hwere do i set the starting area to max?
bruh how you exit /editor lol
can you not spawqn are you stuck in map viewer mode?
you don't need a player in sandbox
Could not find Console or any similarly tags in FAQ tags.
Would you like to search the wiki?
The console is Factorio's in-game command-line interface. See command line parameters for the command line interface of the Factorio executable.
The in-game console can be used for:
- Chatting with other players
- Occasional status updates
- Running commands / scripts / cheatsThere are three types of commands:
- Normal - Display information about the game and customize your experience.
- Multiplayer - Message filtering, banning users, etc.
- Scripting/Cheating - Run small Lua scripts (but they disable achievements for the save game)
okay i see
Editor Extensions comes with a Lab environment.
Press Ctrl + Alt + E to enter it.
Can use it in your normal run, or in the sandbox. It's like editor mode, but with some improvements.
Why not disable biters entirely?
can do that too
how do you spawn in the resources or do you have to mine them?
Check out infinity chests
And loaders, I'm not at the pc atm
the last(?) tab has a bunch of useful purple buildings
infinity chest/pipe/power/...
first tab has the loaders

