#GGs & Meme's Vanilla x1k Space Age Edition
1 messages · Page 3 of 1
Won't do much over the next couple days. Still been working on getting military science back online
Epiphany just hit, I'm making
at
this weekend, not 
Sunday night goal
Are you shipping
to
?
Seems logical
Each rocket launch equates to 1 science pack in base cost
Isn’t that wild
I would understand if you said rocket part, but not seeing rocket launch costing as much as a science pack
A rocket holds 1000 science packs. That is equivalent to 1 science pack in base cost
Yeah
More silos isn't complicated
Interested to if you find a bottleneck on the receiving end
I've been pulling out science via inserters because bot speed is only at 2, but once I get higher bot speed I don't see a current issue. That may change obviously
The rockets are basically the cheapest thing for science, but there are 1 to 1 because of the multiplier
@thorn imp whats your spm? what spm target have you been aiming for, has it changed as you progress?
i have to replace/rebuild my 1800spm build coming off green into blue (bc im an idiot and didnt plan for expandability)
I had 1800 till green then ramped to 3600, currently still 3600 but labs are in place for 5k target atm
just for beacons
Ayyy 👌 2x red belts. copy
current need. 6GW reactor
Progress on the Reactor, got it stabilized for 30m. It's a fuel saver build, but if I didn't elect for that I would just have already had it done, the half belt of fuel cells is the hard part here
At that scale, why have it be fuel saving instead of recklessly consuming?
consider half belt of fuel cells vs a full belt of fuel cells
The build is half belt fuel cells, I contemplated logistics bots
I'm unsure how much power is needed and reactors just eat cells like crazy
Reactors do eat cells like crazy, but even on my default ore settings, my one uranium ore patch could fuel 6GW of nuclear power for like 300 hours before running dry. And that's before mining prod + big drills
So it's worth considering how much uranium you'll actually need haha
there it is
try getting some of them built with quality
really reduces the space you need
though, it's quite expensive
also before going to Gleba
quality reactors also burn fuel faster, and fewer reactors => less neighbor bonus
I did contemplate this
I HIGHLY recommend you to build up your other planets in preparation
get tesla turrets and damage upgrades from Fulgora, artillery and it's upgrades from Vulcanus
gleba just benefits from having a good start of stuff dropped to you
you can't be overprepared
ehh
I would say you should be expecting a few ships worth of goodies dropped to gleba to get going
gleba takes several steps to automate your own metal in appreciable quantities. So you want to be bringing in stuff to just build faster
just make sure to bring yourself stuff like circuits, steel, pipes, belts…. No need to play burner city again on gleba
If you struggle on gleba getting started, and you’re really lost, here is a hint (only read if you actually struggle):
||Focus first on making power by jellynut jelly. If you make this its own self-contained loop (infinitely self sustained), it you will be decently ready to continue. Make sure this process is at least 10% seed-positive.||
Ayyy congrats, best of luck w torture
I'm gonna be upset 😭 haha
gleba is actually a fun planet , i wouldnt stress
the big difference is that you have to plan your base then turn it on and the start of it has quite a lot of foraging required
oh no 
GGs with the huge ships and nauvis infrastructure can take care of anything
They won’t need to forage and I think foraging won’t be viable
foraging is never viable when it comes to science
foraging just gets some starter materials and unlocks the milestone techs
luckily, all techs you need to function on gleba have unlocks unaffected by the 1kx
if anything, his gleba run should be above average, since he has a ton of materials to drop in
Foraging for gleba gets you the starting tools to start making metals and eggs
yeah. the 1kx doesn’t change that
it does mean his space empire has more goodies to space drop him on gleba
But since they got so many rockets on nauvis and presumably on vulcanus they’ll have the infrastructure to get buildings to gleba without building annoying stuff like malls on gleba
true, but gleba malls are relatively easy to make
I literally grabbed the BPs for malls I made on other planets, and slapped them down onto gleba
i made one setup for bacteria that makes a green belt of ore. calcite comes in, and then the stock blueprints just make everything as normal
Just the stupid metal chains. With GG’s nauvis production they’d have better experience sending ores from space
and on 1kx, you want to have the materials locally to scale as you need
bacteria is not that bad
idk, the bacteria loop was fun to make
yeah
it was a really unique process for factorio
its just a little more complicated kovarex
point being, your mall blueprints should already be ready, given you presumably made malls on 3 other planets already
Starting from scratch though is my only qualm with it versus just having whatever you need on mass scale
what are you starting from scratch though? you could say the same about all the planets
gleba has the worst start of every planet, baring aquilo
it just takes fewer steps to get to simple working automation on the other inner planets
yeah, but stromalites give a ton of ore early on until you can setup automation
yes, but i really hate that since it isn’t a properly automated solution
yeah it took me a while aswell
todays goal, get this online to delete the 2800 steam engines
Bruh
its online and I kept it, but Enjoying Terraria a little to much atm
i love terraria 😎
its FUN bro
have u played the calamity mod and if u like dragon ball the dragon ball terraria mod they are so good
No, I've only played a leveling RPG mod, but I like the base game atm
whats that mod called bc my fav mod is dbt but i been playing mostly base recently
I can't remember it was a few years ago
I think tomorrow we resume more and go for Purple Science
Getting rid of these 2 plants for more space
We Hit Gleba!
Oh hell yeah
People were telling you that you’d hate gleba but I really think you’re gonna like it
currently trying to understand the spoil mechanic
Yea I forgot you’ve mostly avoided spoilers
There’s a few different techniques the community gravitated to but you’ll have to figure it out on your own
tbh Gleba is so intriguing that I wouldn't want to spoil myself till several more playthroughs have gone by~
I do wonder what they've cooked up though
I was flabbergasted by AntiElitz's Oil setup as an example... pure madness XD
I'm going back and making purple/yellow science and possibly getting artillery before going back
That’s so real
Be warned your time factor for evolution starts when you land on gleba. They’re going to be bigger when you get back
I have Evo/Expansion/Pollution at off 🙂
Oh you’re all good then
Yea the artillery will still help though
Just make sure you can keep a stable egg supply if you’re gonna kill all the pentapods
Also if you don’t have the mech armor yet you’re gonna kick yourself later for not having it earlier. Especially on gleba
i hate spoil mechanic
try automating iron/copper at a decent rate (more than one machine)
it'll do a pretty good job of teaching you spoilage
i did a main bus with a 2 belt waste line for spoilage, and it gets burned at the end
nutrients at the start of the bus
though i wonder how you are gonna scale up 1000x 
don't
we will find out after a few
researches
setting up a 460/m build to just get beacons
Questioning how GG has caught up to me when I’m doing a normal run
Guess I should get back to playing… later
Use EM plants for the modules
It’s a bit difficult getting used to using new buildings for things that have been established practices for so long
But they are just so nice to use wherever possible
I rebuilt my green circuit production for example, and its output was hugely increased while lowering it’s input cost, especially useful considering how much of a bottlenecked spaghetti mess my factory is
finish game faster fr
oh yeah 100%, use EM plants for modules, circuits, power poles, beacons, solar panels/accumulators, everything really
and also i would highly recommend shipping calcite from vulcanus and using foundries on nauvis, since the molten metals are super easy to ship on trains, load/unload stations, or pipe to machines
it will revolutionize the way you build a base
I have all the planets unlocked now except aquilo, just not purple or yellow science. Working on those 2 now for more tech to be able to do more
everyone wants to see your glebase grow btw
Yeah, I am going to go back there after I get a few more things. Might be a while
let us know if you struggle
once you reach critical mass, gleba becomes a very fun ride where your base just explodes in size
unless you try to be lazy, and do a bare minimum “get the science and run” base
I just want to extra tools that purple and yellow give and possibly go back to childhood for artillery
which tools
I was going to do that, but when enemies were everywhere I was like nope
Faster belts/machines, beacons, that type of stuff
green belts?
Maybe, but I'll settle for blue first
damn dude
The spoil mechanic got my brain thinking haha, that's why I went away, not because I didn't want to solve it
beacons are not critical for gleba success. faster belts do help a lot tho
Yeah, I have a feeling that artillery or Tesla cannon helps too
Yeah, so instead of logistics being 20, it's 20k as an example

i could've sworn i saw him go to fulgora
he did go to Fulgora
Wait your doing a 1000x first time doing space age 0.0 crazy man.
Gonna get purple science hopefully online in the next few days to catapult the base
Are you prepping for Aquilo now?
I haven't really got the other planets sciences online, but it is a goal in mind
Fair warning: You can never have enough silos
That sounds true for almost all the stuff tho 😄
You might be tempted to think that 5-10 silos is enough in 1x, sadly this is false 😛
I have 3 right now on Nauvis
I know I'm gonna need nuclear for it
That's about all I know right now
Well, not really, but it helps.
If you think it is too much science, feel free to skip nuclear.
I have nuclear already
I am still very excited to see how you handle Gleba at 1000x
I wanted too get the stuff from purple science before proceeding with planets
Are you not trying to get the achievement for planetary science before unlocking purple or yellow?
I got that a while back 🙂
Ah excellent
Both. Both is good.
Both, insanely expensive
if I were you, I would focus on getting biolabs (or techs that help you get to biolabs quicker)
This actually might be the best choice
it seems you only have prod1 unlocked, so the moment you get biolabs, that is an instant 2.14x multiplier to all your research
that's why imo gleba first is best for 1kx
artillery is great, but not going to help you rush biolabs
I have prod 2's just not automated
then that would be a 2.24x multiplier from upgrading to biolabs
researching beacons in the meantime might be a good choice of tech just to help offset the -40% speed you'll be getting from loading biolabs with prod2s
or green belts, because the setups for gleba science itself were belt limitted (for me, at least)
I've heard there insanely useful
with prod modules 3s, itll turn into around 350x
i made a ship using rare/epic solar panels and efficiency modules, it can run 100% efficiency to aquilo at 200km/s
if most buildings are using -80% consumption it's easy
im about to buy space age imagine i did this first run
i dont know how to get it so i fully solar paneled my base
If you do, the burnout section for most on x1k in my opinion is right before bots
im not gonna lol i suck at the game
Michael Hendricks started a x1000 run on default settings recently.
I only watched a first few hours, he was covering nests with pipes.
I was going to start a yt/twitch series stream, but my Internet is a literal potato
Nah
Purple/yellow
Depending on when, yeah I see that too
True
Ive been thinking of calculating it after all planets
Which means modules 2, no beacons, emp, foundries
Wonder what'd remain of the 200-250 total belts of resources needed for a 3,6k/m setup
Fulgora would be terrible.
(elevated rails are purple)
Another reason I went back for

Get the tech to allow easier time on planets
Oh god
Is it even possible without purple?
Legit theres no way to cross the ocean?
Or can you put belts on shallow sides or w/e
You cannot. There is a rare possibility that you can connect two islands with an underground, but I think it is too rare to rely on it.
Ok good to know
Yh that's hellish on x1k
I feel like that's only with the green belt tho
I made it with blue, but it was on max island size.
Might be possible with red too, I did not search too much.
ye, he after that Artilery achivement 
Purple got online last night. Not very fast but it did
For fulgora you'd have to use the meager patches provided on medium islands if you dont have elevated rails
But fulgora as a whole is by far the most annoying planet to get a high amount of science from than any other planet
That's the main reason I went after production science first before continuing the other planets, the elevated rails and other stuff. The purple science brings outweighs the headache on the other planets
just remember that speed beacons and quality don't mix
if I expand my Fulgora factory I'll probably need to separate quality from the main processing line
idk though, recyclers processing scrap is pretty fast even without beacons so it might not be necessary
Quality and prod or efficiency do tho right
yeah
you can't put quality and of course prod in beacons though, so you are mostly choosing between quality or prod
quality and prod only mix if you have very high quality modules
it is not really worth mixing prod and quality if you’re just going to end with +5% quality, +20% productivity
or worse: +3% quality +12% prod
speed and quality don’t normally mix, but you can if you have the really good modules, and are fine burning more material
nillaus just showed a setup with Q5T3 quality modules and speed beacons to produce a ton of quality tungsten. But it really needs all the quality in your favor to work out at all
Bricked the save, but thankfully a backup was right before purple science. Connecting them to try and get back
I'm guessing those are EMPs?
I haven't upgraded my red circuit production yet
so currently my factory has EMPs producing green and blue circuits, but just
with speed modules instead of productivity for red circuits since it was so slow
it also uses EMPs to produce wire instead of foundries because I'd need to redesign more of my factory to incorporate metal casting
i just cooked my world to i had so many laser gunners that they all went flat and now im down 5 gw and i cant do anything about it exept mine all 600 laser turrets
😭
W
im 12 hours into my space age world all my power is broken and no space yet
and all my defences are down becasue no power no lasers
Goal I think is to just get that to a stable amount produced and get beacons online at a minimum
in my world i finaly got a space platform and researched volcanus and idk how use thrusters tho lol il find out tho
its just i can make fuel fast at all like i do it realy slow
we are climbing in purple now
damn dude, you're doing elevated rails before biolabs?
I'm not touching gleba for a little bit, as much as I want those that place needs some high quality defence
are you not on peaceful mode?
the only thing you shoot on gleba on peaceful mode are premature wigglers that hatch when your pentapod egg setup isn't good enough
Yeah, but if you hatch them or get close to them they just delete you
maybe you should play around with editor mode to see how much you can get away with
what is your phys projectile level
on this save
that is actually not too bad
Prolly unresearched
this is laser lvl 3
they resist laser anyway
lvl 3 electricity
lvl 7 electricity, for reference
btw the usual load of wigglers you get from a fuckup is 1-3 at a time
even if you have a chest full of eggs all spoiling simultaneously, the amount of wigglers hatching at once is capped
Working on assembler 3's 😭
How long is that going to take ya
Unknown honestly
depends
If I can keep the small 450/m build rolling not very, but I have beacons so I might upgrade it
dam u are still at it
Ye, this is my main save for SA, been playing other games more recently tho
yh me too 😄
how is the glebase coming along?
Haven't played since for quite a few days so everything is still the same, been on a different games itch
Makes sense, x1k is a long haul.
When I come back I'll probably be organizing a little more
science, then move to 
@thorn imp taking a break from the x1k?
Yeah, sorry I haven't updated in here in a while. I wanted to attempt to strong arm a 40hr run to see if I can get something small for gleba working, aquilo looks fairly straight forward, but I haven't been there yet. Just seen the tech tree
yeah, I've been taking a break from Factorio for a while now
having fun with other games, and while I want to keep going with the DLC, Gleba is just keeping me from progressing...
Gleba definitely seems like the filter for who will beat SA vs who will give up
Yeah I've been playing a lot of ow2, rl, terraria, and Diablo
at times like that, it might be best to play with others to lessen the load 
Gleba was annoying but now that I have it set up it just keeps going
Other random distractions and procrastination on making random stuff is the current stop on my run
WOOOO purple sciece
1,475 build 
AHHHHHHHH
the splitter stuff scares me 😨
HE BACK
Gonna push to yellow science after blue belt I think
fixing steel so I stop the issues
this 1 train between me and blue belts!
Stack size 6 inserters are 💯% next
I'm doing a 100x and you really get to appreciate all the little upgrades a lot more instead of just racing straight through them all
Nice! Yeah enjoy it. It takes some strategizing to get used to but it's fun
same situatin here
i got stack inserters+ upgrades
really damn nice upgrades
I've been to all of them except aquilo, but only set up science and machines on Vulcanus
Prolly do Fulgora next honestly
i went to fulgora first to setup quality scrap recycling
i only returned to do science after setting up orange science in vulcanus and making q3 drills and foundries
it's 100% worth it
I have a few quality drills, but not many
Not having foundations in making my brain work
Interesting
Very nice
trains about to be a better problem
killing a buffer and getting this out of the way
I'm only at inserter capacity 3 and you dont even realize the significance on 1x because you literally just race straight to 7. So it's been fun playing at different tech levels.
progressing this might go to Fulgora or make a calcite ship next
This boat is interesting, going to change the collection aspect and use it
I dont break things... its just a 30s research
making a steel only platform
we are making trains stronger
Is this worth the hassle? Or just for the fun of it
Honestly I'm tired of not having enough steel
That's a picture of nuclear fuel reprocessing. Am I missing something?
No I attached the wrong thing, this is the name of that
Nice spm
@thorn imp how did you manage to get 25,000 science for electric drills
You have to daisy chain the burner miners but after a little bit of time they self feed
Are you thinking about doing an x1k soon
Nah keep going, have your first run be the full 1000x

I have Fulgora, Gleba, Aquilo to get done with too 😭 😭
i feel like aquilo would'nt be too bad
I don't think it will be judging by what I've heard. Haven't looked up a guide or anything on that planet tho
At least Vulcanus and Gleba should be easy to scale up
Fulgora though will be a challenge
Lack of space and you’ll be voiding like 90% of the resources you get
I haven’t been to Aquilo yet so I don’t really know much about that planet
Yeah I'm working on that planet in editor just to see if I can build something with it
Did you go ahead and full send an x1k?
You should make your own post so we can follow along without confusion (and also so you don't hijack GGs thread)
He's fine, we all were going nuts in 1.1 when it started
Yeah this save is base game x1k
What spm are you targeting on fulgora?
Tbh idk yet, can't create a single network grid
I'm targeting 1800spm and yeah that looks unavoidable
looks like rare prod mod 2's will help a lot with shrinking that footprint
Efficiency modules are gonna be produced tonight
In hindsight it might of been better to go to fulgora first and just target a lower spm and have it running the longest
redesigned the copper and gears for red science to double the production
had some issues with space (entirely from not having splitters and underground belts)
so I had to move things around and mess with belt routing to eventually get it to this
oh
my iron production collapsed because my coal production is not fast enough to feed it
and not much I can really do about it
not until I get electric drills
currently making 360 red science per minute
for both?
well just finished researching the drills, but I'm at 50% for logistics
I should end up about 10 to 20 minutes ahead of you
five hours and 16 minutes
nice 15m
man
I'm gonna have to dive deep into quality for this run
but it'll take a long time getting to be able to recycle unwanted items and by that point I might just be nearly finished
I've finally left the burner age
but now what should I do with 134 burner drills and 126 burner inserters...
Ummm..... My recycler wasn't that much
Oh.... Oh my God
It’s also five million yellow science for getting epic
And five million space science for getting legendary
Yeah, that doesn't change
highlight reel!
I'm also currently on fulgora on x100 having a blast. Decided on an spm target yet?
No, I'm making
over here for some reason. Might change that tomorrow
Don't have a photo, but went back to Nauvis and I'm working on updating
builds so I can start producing 
I have some base news friends the world is gone
Booted the game, tried to recover it. It's just gone...
🙂
Still going vulcanus first?
dont have to do the rush to space anymore, so I dont know that yet
Ive thought about going fulgora or gleba first but vulcanus is just too good
my Fulgora map is bigger this time around
vulcanus first really helps a lot with fulgora
green belts and speed 3's help shrink the footprint so much
yeah the double Holmium plates are nice
and that
I was really worried about not having enough space
but top right is 1800 spm with plenty of leftover space for expansion and accumulators
This time I’ve been helping GG, together we were able to build 450 SPM and get to logistics and electric drills in 4 hours and 40 minutes, roughly 50 minutes faster
Maybe we’ll be able to get all the progress back in 300 hours instead of 400
I think it could be sooner, after an eye opener to something different last night
15 minute lunch blitz 
hell yeah
Lets light this candle
What's the spm 
increasing
will be 1800
once we complete it
with green?
only red currently
we're researching green now
which is gonna explode our resource demand...
you 2 playing in multi?
yeah
damn
guess it makes sense, then blue science and robots happen

then friends are overrated
what's the spm goal for blue
on my 100x run i aimed too high and ended up just taking way longer than necessary to get bots
when i should of just aimed low and let it slowly tick away while doing other things
GGs & Meme's Vanilla x1k Space Age Edition
Personally, I think we may look at 3600
Bots will make scaling easy
I mean the initial blue spm before bots
But 1800 till bots, 3600 after is what I did on my first run
im playing default resources so i ended up spending so much time running around placing rails and setting up everything manually aiming for too high of an spm
when i could of just built smaller and did less manual work
Default you run around like a chicken with it's head cut off because the ore deplete so fast
yup lol thats exactly what happened to me
and its my first multiplier run so i didnt really understand the scale i needed
at each step
I spent more time blueprinting a train mining outpost to just plop down than I did playing the game
I jacked all the ore up my first run because I didn't want to hunt for it and kinda just left it high
did you go bus first or city blocks? I had never done city blocks so i tried going straight to that skipping the bus
in hindsight i should of just done bus
I've never touched city blocks, don't like the look of them, and they feel like a bottle neck
I train base in free form
This was the old Nauvis before it deleted
I tried doing it and it end up too restrictive adhering to it. especially without cliff explosives
because i felt like everything HAD to fit exactly on the grid
Oh, I don't do that either 
this is my nauvis only up to blue science
it ends up being so much space for really not much production
and its a nightmare manually placing snaking rails with signals. instead of just having a bot place down straight rails properly signaled already
Doesn't look bad tho
trying to find a spot without a cliff in a block really spread things out
unnecessary amount of running around and train rides
If youre going to setup such a robust nauvis as well as having such big patches
thought about gleba first to easily double the spm?
I made all base sciences on vulcanus since resources get drained so fast
Gleba.... I've only actually set up science on Vulcanus
Was starting Fulgora, and then was doing gleba, idk what we will decide here
fulgora first, you'll save a ton of time on vucanus just having that suit and a throwaway base there (because you need elevated rails to really do anything 😉 loving following along even if i dont read every message ha
1000x science means that mech armor is VERY far away, lul
Fulgora for the recycler and EM machine first. Not a lot of investment is needed to move to another planet afterward
tbh I myself would likely go to all 3 of the planets and knock out their trigger technologies, automate the shipment of EM plants and Foundries, and then start mass producing science and the test of the goodies. having to re-do the planets at such a large scale would be a no-go in my book at least~
Mech armor is 5 Mil science 
I might have forgotten but Gleba's trigger tech is only for Gleba production line
Heating towers from Gleba are great actually
I forgot about those. Good point
What are your goals for the 1000x? Just get to the systems edge?
This world is not being deleted, I want all infinite science level 30 at a minimum. Like my last base I want a x1k main save. I know Meme wants to just go to the finish screen, but I'm wanting a main save that does everything a normal x1 game does
Contemplating an SPM or ESPM target
Right now my test world is building the smelter stacks for the 
ignore the power but this is supposed to be 3600 at 
I ask because after getting my mech armor in my 100x I realize you actually dont need any tech from Fulgora for the systems edge other than Aquilo discovery. Just trying to think of an argument to go Fulgora first like the others suggested
Fulgora is a bit of a pain to scale up without rail support foundations so that might be a good reason to go there first to start buffering 2mil science for it
i really enjoyed playing longer with the lower tech on a science multiplier world. The builds get quite big
I did not plan this, but damn that fits well
this'll do
placing blueprint while not in map view be like
may be blind, but can't see where ores are being brought in from on the image~ or that's why you left so much space between the furnace lines to the left?
ye, saying that if I can see right, in the above image ore is not yet routed in, correct?
do you plan with train unloads in mind, or that simply won't be a factor till you have EM plants and Foundries for a more permanent setup~
my old base had calcite import problems, I don't know how we plan to deal with that
bigger ships would mean potentially lower UPS early, not sure how that would pan out
possibly just bringing in calcite from Vulcanus, all in all Coal and Sulfur should be at mass consumption anyhow, so some Calcite being yoinked should be fiiine...
calcite shouldn't be an issue as long as we have a good space platform design
its FLOWING
Current base
we've done pretty well to get 1800 SPM for red and green within 24 hours
Moving that science around is going to suck 😭
why do massive chunks of belts like that in map view feel so nice to look at.
Aren't they wonderful
I wanted to make something like for 900 spm red science but I can't put power poles for the iron gear, any idea ?
without underground and splitter because we don't have that at the start
look clean in the map
I guess I can do something like this but I don't like it
I can show you what we did when I load in tonight
ok
A tip I have here is to set it so the copper/gear are each half belt to make, 1 full belt
and I need 450 lab to use one full belt of science in 30s research right ?
450 is 900 at 30s yeah
oh I thought that was rocket science from space exploration lol
the long handed inserters made it look orange
also I believe each assembler needs 2 output inserters
If they had 1x crafting speed then absolutely. At 0.5x speed it balances out with the recipe and inserter speed (not exactly, but close enough)
well with assembler 1s it takes 1 second to create a gear, however the inserter needs to rotate 360 degrees in that one second to run at full speed, but can only rotate 302 degrees per second
using one output inserter you're losing out on 58 degrees a second, by 7.5 assemblers for half a belt that's 435 degrees a second, you're basically losing 1.2 assemblers of output
that's my own math, this displays a more accurate reading
.9 of a fast inserter is equivalent to 3 yellow inserters and .9 of a long inserter is equivalent to 2 yellow inserters
on a small scale this might not be significant (but is still worth optimizing for), however building in large volumes will mean that not having those extra inserters creates a big loss in output
My thinking was that you wouldnt optimize that much until assembly machine 2, but I realize afterward that even with the massive build up (with, as you state, large volumes are worth optimizing for) it will take hours to make any upgrades.
oh i didnt realize factoriolab shows inserters required
i keep opening up inserter throughput on the wiki
Yea i fixed that already

Hell yeah
I am pretty worried about the 400% asteroid density
I tested it out and it will not be easy to manage
I think we will be ok, just the damage research is gonna be interesting
Lol you guys turned up asteroid density? I haven't seen any discussions or playthroughs with adjusted asteroid density
I did when I made the world yeah, I didn't think it was going to be THAT drastic
Guess you'll be cruising the solar system on a single throttle controlled engine
Too bad it will still be a bit before automated rail schedules
We were working on that last night😁, and we got part of it done
575k away!
you are absolutely crushing it tbh , reccord time absolutely , you're cruising through !
Compared to the first world we are cruising! 😁
Oil a bit before 40 hours yeah, we’re going to get some things set up next for making chem and military science
I don’t think I’ll prepare it for chem science just yet, but I am going to get some advanced circuits being built to make modules
We have probably a thousand or more drills running, so efficiency modules would decrease our power consumption a lot
I don’t think productivity modules will be worth using until we get beacons but speed modules would be pretty useful for decreasing the size of our factory
When resources are so easy to come by is productivity really necessary
prod shrinks the factory by quite a lot if you use them in the right places
Efficiency modules in miners would allow us to prolly get away with 720mw to after

Prod in science is the only place I see at the moment tbh
The productivity bonus doesn’t really offset the speed decrease however
Quality assemblers do but the farming for that was not worth
prod in science only, in miners it doesn't really make sense with such low prod iirc
The one thing I could see is that once we have beacons, using productivity and speed together will decrease the amount of mines we need
Like prod in assemblers and rare assembler = base with no prod speed wise
Do y'all have any quality production?
Yeah, farming for quality is going to be an entirely different beast
500k science 
Not yet, currently researching the module though
pocket change smh
I don’t know how we’re going to do it, but I do want to try making a factory solely dedicated to quality production
Even though upcyclers need recyclers i would use those
With a high throughput item like iron chests
The speed reduction and lack of speed application for q stuff is painful
You can counter it with quality assemblers
Even then
The concept of productivity offsetting speed is only applicable if you are using productivity to increase items per minute (by having a high speed bonus already). Instead you would just build up more, thus the cost isnt speed but space and electricity.
Making your resources produce more is the only real consideration for using productivity.
Tho if thats pretty nice
I think they dont want a bigger base that costs more electricity
It depends on a ton of stuff
I don't care particularly care about power cost 
Tho yes prod reduces amount of intermediates needed you need atleast a beacon or something to make it worth
Electricity and resource cost isn’t really the issue
More so, the issue is the space itself
With this kind of challenge you must build with scale
Bugs?
Not really, they are on peaceful
Yeah thats why they have thousands of spm
But we have to build really huge
Like a single build we have took I think 13,000 red belts
Yeah ... I might be reconsidering that
That build is train involved we can do a lot with out them
Probably best to stick to simpler builds with redundant assemblers that take up more space and use simpler materials until you have bots.
Placing isn't to big an issue. I use speed run strats when I build blueprints, not a lot of clicking just a lot of dragging
I think individual builds and just run it into the science might be a good starter play
DI to big to start
But idk
My brain is cooked
This was all DI inspired from the get go, and I feel like it was just to much brain power
One of the last photos of that base 😭 😭
All you need for di is small modules per assembler or 2
Then you can copy and paste em
You dont have to do 100% fi
Can do di for ev intermediate
So for purple sci you build it with rails di
But e furnace and prod module is on the side
With the intermediates for those being di’d
Just depends on what gives you the best setup with the most lines of assemblers
Assuming you dont wanna keep swapping what you holding
I could've swore you saw this?
I think i did but im bad at remembering
Thats full di
What im suggesting is doing stuff in a staxk next to other stacks
do you have Circuit network researched yet? <#1300585302829830145 message> doesn't show it but you've probably done more research since thatn. if so then yes, just craft a programmable speaker.
you started your first Space Age at 1000× science cost with enemies enabled? that's crazy!
They are on peaceful so just a boredom killer honestly
We don't just yet
ah here it is!
hmm, does "red planet" mean Vulcanus or Fulgora? Update: it's Vulcanus, I just had to read on a few pages
ah small biters only, so you can defend your base easily. a good choice.
be careful, the quality modules 1 research is much more expensive than the other three modules 1 research
Those are old photos
||Vulcanus and Fulgora yes, but don't go to Gleba with absolutely nothing, that's just pointlessly slow. and make sure to research
before you go to vulcanus with nothing.||
GG lost the save so we’ve been playing together to get all the progress back
I don’t think we have circuit networks researched yet, but we’re currently at modules and starting to build for chemical science
huh
yeah, I hadn't realized how old this thread was
I'll have to read the rest of this thread later
yeah, I saw later that you have set them to no evolution (small biters only) and no expansion, so it's easy enough to protect the base on Nauvis
but even so 1000× as your first Space Age game is unusual
This x1k that meme and I are on is the 2nd SA save ever
It's funny how I never hear about anyone playing 30× science multiplier or a 128 tile high ribbonworld. It's always either 1× or 1000× multiplier, and either infinite or 9 tile high.
Never thought of that
The science multiplier part is an exaggeration. There are some videos about deathworld marathon (usually with some further restrictions), at least one about marathon, these use 4× science multiplier but also expensive mode. Apart from those, https://www.youtube.com/watch?v=tY9eYLWjb9k is a video of a 100× science multiplier run, and there are probably a few more.
The strange one is the 128 tile high ribbon world, which is actually a map preset in Factorio 1.1 vanilla, and yet I haven't seen anyone play it, not even DoshDoshington who https://www.youtube.com/watch?v=yoF_bEXATXE claimed to try “all the Factorio Modes NO ONE EVER PLAYS”. Admittedly https://mods.factorio.com/mod/RibbonMaze20 Ribbon Maze, which gives a somewhat comparable space restriction, is popular, and IIRC someone played Factorio 1.1 with the scale of map gen water features dialed to lower than what the settings dialog allows.
Ok I'm also wrong about that: Nilaus has played 128 192 tile Ribbon world.
I think it's because at that scale it's large enough where the challenge is only minor
it's not radically different
current base
what's the spm now?
2450

How are you boys doing
I stopped Factorio due to a Diablo 4 itch, but Factorio will be back. I think Meme is on an x1

The want for the factory will come back at some point. Rocket League, and Diablo 4 have got me going crazy right now

Is the time now that the factory returns
I got the itch a couple hours ago
Oh boy here we go automating again
My wonder is do I do a x1 and finish the game or keep going on x1k
Stick to the plan
1k!!!
I've been burnt out on my diagonal run but I am determined that that will be the first run I beat space age with and I'm sticking to it
I presume you've seen Michael Hendriks's default settings/hands clean/×1k science playthrough he's working on?
bits and pieces yeah
Ayo
It's so good
He loves putting himself through hundreds of hours of suffering lmao
The ways he has neutralized biter nests are pretty cool ngl
well... damn
Oil Rocket added
upgrades people upgrades!