#GGs & Meme's Vanilla x1k Space Age Edition
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Dont at him......
ok ok sorry

BUT LIKE
that makes it even worse
sorry.
how does editor extensions not work in space 😭
what the Editor Extensions mod?
prolly because they wanted it to function like it would if you were in space
its godmode in design editor mode.
😭
mining prod level 3 be like
I'm in desperation mode now I need these 5 smelters refilled
I may have to redig up this whole ore patch and sort it now
I wonder if legendary prod modules can nullify their speed decrease
Since only the main effect is changed with quality
Train death #3
No, I'm just running over track to often
GOOP
dayum thats a lot of space sci
Stil 600spm?
the build I'm getting ready to throw into production is 900/m
on the Nauvis orbit
what I would do for some blue belt right now
is it not an issue that space science isn't being properly balanced?
can imagine this making train unloads slower once you have enough of it being produced
Improper balance is useful if the full belt is being consumed at all times
but I am balancing it right after the unload
just not the space science yet
this is so CURSED
160hr base photo, currently fixing starter ore patch and I nuked my Space Science blueprint so rushing to get that fixed.....
noice
tbh I do wonder how you'll handle the other planets
weird to think that ||Gleba|| might be your easiest one, as the others require you to keep mining Ore patches for it~
basically, you can make that infinite, while the others not so much
Given that pollution is disabled, it is absolutely the easiest one.
the rewards are also bonkers
only thing better would be ||doing each of the islands for it's Milestone builds first||, but then you would ||still want Gleba to be the first for science, cause it has Biolab, Stack Inserters, Spidertron, Advanced Asteroid processing... plus everything is also self-contained, and not reliant on other planets to function well at all~||
It was malding I'm having to brain out sushi
this right here... had made me contemplate a restart
why
Be careful, it is a double-edged sword.
yeah... prolly getting to planets would be a pain in the ass
which is fine with extreme overproduction like in x1k...
whatd happen at 100% but just max widness shield? make it big slow ships. whats the theoretical max output
see, thats the wonder now. how much can you logically produce with the massive amount of more
because you can just build a ship with extra turrets and ammo and stuff
wasnt there a mod that could change starter settings
make a save, play around with it. see what does what
if that mod still exists and works for asteroids
I dont want to mod till I have all teh achievements or I wont get them haha
you are a stronger person than me
Turret density is limited, though.
when you have to kickstart a platform the hardway
Finally you are doing some megabase-level production.
now we are talking!
Nevermind getting to planets, if you touch that you will make the endgame impossible
It will be difficult getting resources for your initial space science, but you won’t have any issues if you make a proper ship for space science production once you get thrusters
Most people don’t have to do that, with my game being a normal run I just have two assemblers producing space science from the chunks that float around above Nauvis
But you get a ton more resources from flying around between planets
so I just need to hold out a little longer
Yup, once you can fly around you will have no issues mass producing space science
I think medium asteroids produce like 5 to 7 chunks each
platform be like 
Metallic and carbonic asteroids are far more common than oxide though
So it’ll be a balance between fuel production and science
You can build a nuclear reactor on your platform
I won’t say why, but it’s a very useful research to get before you go to another planet
lul
back in business!
You could also have multiple platforms for science, yeah?
Up production by copy pasting your current build again
yeah, massively depend on how big and how much
I'm going to look at a small ship that just travels between Vulcanus and Nauvis I think thats sole purpose isn't anything but science
That'll churn out science like no tomorrow if setup right
There's LOADS of asteroids between planets
here we gooooo
Also use circuitry to read belt contents and set a filter for what chunks get picked up
It’s very simple to do
Sooo we're going gleba first right? Bio labs seems huge here.
labs aren't the issue xD
vulcanus might be the smartest planet to go to first
I'm going Vulcanus first for the Production benefits

There’s some issues here
-
Just set filters on what is picked up to limit how much of one item can be on your belt
-
Don’t bother splitting off resources onto their own belt, keeping it as a sushi belt that circles the platform is significantly easier
-
Inserters can not drop items into cargo bays, they can only drop items into the main building
I'm designing a new ship, this is my concept for it so far
I like the Idea to it
I'm sure I'll need to make some changes, but my plan is to have chunks resources and ammo on the same belt circling the ship with circuitry to limit how full the belt can get on any one material
I don't know for sure how well my initial designs will work but I know that it can be at least functional
@coarse ledge i just have 2 separate belts 1 ammo and 1 sushi for rocks
Yeah it would be easier, I might end up switching the design to separated belts for ammo eventually
I’m currently trying to get a good compromise between my ship being compact and aesthetics so I’m trying to just have one belt if I can make it work
makes sure you get ammo too so you dont get screwed
run half belt ammo and other half rocks
I also have the capability to use foundry production of iron so I should probably switch to that over using electric furnaces
I’ll need to ship an initial supply of calcite to Nauvis though because I can’t generate it from asteroids, my ship will be dependent on Vulcanus production
I'm drawing something up, not seen these before
I don’t recommend using tanks for storage personally
any reason why?
I only recommend it if you use circuitry to limit your ship’s speed
^ this is what I was planning 🙂
If you don’t use circuitry and your ship is sitting around a planet for a while it’ll slowly fill those tanks to capacity, once your ship starts moving again it’ll provide a large burst of speed until the reserves run dry and then your ship will slow down
It would be fine, unless that speed is faster than your defenses and production can handle
A full tank lets the engines run at 100% throttle, a half filled tank lets them run at 50% throttle
Who needs tanks when you produce fuel at good rate 😄
you dont want a gas tank on your car??
we have military online!
ship is made trying to see what I need to bring
🙂
Looking good!! Vulcanus soon!!
3rd silo added
@thorn imp how did you deal with getting electric drills
did a small build that catapulted easily
why didn't the devs take this oppurtunity to make the burner drill flippable
This inspired me to make a marathon word. death world marathon. never played with x times science before
I'm liking it, I actually see weight on what I'm researching now...
woah ! looking good
🙂 we blast off soon hopefully!
so when another planet 😄
@thorn imp what's your long term SPM goal with this? I assume it's all a bit cracked given the scale of the factory you have to build to progress
I've never done a science multiplier run before - Given that the only cost increases is the research itself, do the 'unlock by doing X' research change at all?
They are standard
There are a couple options I've been thinking recently, but with all the upgrades and stuff 1k is 1 effective spm and so on. I want to finish this base, go do the remainder of the achievements in a x1 game, then make this x1k base my main save. I know there are a few with the 1Mil goal and that's 1k effective spm for me.
I guess tldr, I'm not sure yet. But I want it to be really good
Sounds good man, looking forward to watching you gradually lose your mind 
I hope my ship doesn't explode 😂.
x1000 is a fun concept but it quickly becomes just more grinding than actual playing
60 SPM is pretty standard in a normal game, but to get the equivalent of that you need 60,000 SPM
I think for most players that want to try a larger game, x100 is a better choice
it's more doable to get a good SPM
True, x100 is a great counter balance
I wonder if 60/m is beatable for the 40hr achieve
I may attempt that before finishing this on purpose, but not attempting it to me was smarter
trigger techs don't change, automation 1 is always 10 science
everything else is affected
so logistics is 20,000 science

50%!
Good lord
How on earth will Vulc work, you REALLY don't have the space for 1000x science, surely?
Maybe not early on, but I haven't seen any of the tech still
Nah, the space actually isn’t a huge issue
Foundries are VERY strong
The other planets will be the real test of if GG can keep going or ends up quitting
Ah apologies, I'll be more careful with
comments 🫡
No worries, that wasn't really a spoiler per say.
Nah, I know, but I could've gone full disclosure and now I know not to 💀
you do
also modules
Got a ship all ready to blast to Vulcanus, just need space science to start being nice
60% or about 3-4hrs away
4hrs of playtime left for Vulcanus, gonna start figuring out other than a cargo pad and materials for another rocket what to bring
poooooooog
Bro it's so hype I kinda want to first ship to fail, but people have said I've over built it
This
its made for ppl who dont know how to play the game
I didn't look at ratios when I built it. I just sorta said "this looks cool" and ran with it
yes
You have the infrastructure on nauvis to bring anything you want so I recommend that you do
I brought like 10 hours of 50MW nuclear power to vulcanus when I first went
Would be good to bring lots of circuits and intermediates as well
Contemplating the power source right now, is solar decent there?
ye, 4x as efficient as on Nauvis
So a few hundred solar panels and accumulators should do fine 
being over a few Eff modules too
and then ur good
not sure if you played around with the new blueprint options, but it's really easy to have it so that it fills up 3x module slots with Eff 1
This my first playthrough, and the blind playthrough so it's all still new to me
Train death #4
Solar is very good, there's also another Very Very Good source of power that you get access to very quickly
have this so far
Takes some very basic resources from the ground and ||turns them into 500C steam|| stupidly fast
Personal suggestion, bring a couple steam turbines and a couple more chem plants
But that's looking very good!!
I'm excited to see how you fare on a whole new world :3
these things again
Fighter jet ready to go (other than turbines)
have to end here tonight
Gn bro sleep well
Hoping I can get to
by the weekend

This is the way.
22% remains
Exciting!!
Gonna try and smooth the science intake
What’s fluctuating
Here's me hoping that bigger miner will solve the sushi on the main world
It absolutely will
I'll find out in about 20% and a few days of figuring science out
If anything I think the big miner is the biggest resource saver in the game
I would recommend to start quality cycling them as soon as you can for full rare tier patches
how is your science graph always a sine wave
close
you should legit move your whole base to vulcanus
brought by train 🙂
sounds like you need to produce more 😄
and you mean
THIS
bros playing on 1kX but has prod like its 10x
how many platforms u have
2
bruh
need atleast 10
or whats your plan for that
you can have 2 but they need to move so u get more asteroids
you just could also have built like 8 of thjem to get vulcanus faster
and then destroy them and send the materials back to nauvis
that was the test drive, the front end didnt make it
so I reloaded
going to get at a minimum damage upgrade 3
have you considered more guns?
if I can stabilize it will be tomorrow
but I think the actual problem was it ran out of ammo
so I wonder if a slower ship would help
or the extra ammo I shot up from the hub
if IO put extra ammo in the hub its just barely enough
so I need more ammo makers
your saying launch me up, get over there and build?
yh
wowz

it begins
imagine if that was 1000xd too xd
wow
yea they have big ones on vulcanus but u wont have that many
they are large but density is not that crazy
Vulcanus!!! I can't wait to see what a x1k base looks like with the strange terrain on Vulc

Here we go

next thing done!
WOOOOAH nicee!
I have to murder big boi before I can get Tungsten
and I dont think my damage 2 will get me there
xD
x 1k base for me at valcanus
my travel ship hehehe
i think I'm hoarding space science so no one else can have it lol
☠️
Wow! I hate that! lmao
I wish you luck dealing with that drill in particular o7
singing who let the bots out
yeah no kidding
That's probably true, but it might also be worth testing in an editor world if like 800 gun turrets with red ammo take it down
I could never xD
they gonna attack me run for your lives!!!!!!!!!!!!!
If you would be able to go back and change the Asteroid spawning rate, what would you set it to?
i also wonder about spoiling rate 🤔
lol where worms?
If I restarted I'd probably only crank it to no more than 250
Just over double and not 400% because I think you'd need damage 5 to get there, but at the same time at 400% it would force me to build military, because I didn't think about other world settings
He doesn't have any 😭
prolly these 2 tbh if I were to restart
because 400% might be a nightmare
aye, fair
thank you!
im not gnna care much for achievements, so the commands are available. but the info is welcome for maybe starting my own x1k idk
today I'm getting military online, and deleting Demo's on Vulcanus
thats the goal anyway
im just afraid of fulgora, the islands..no foundations....
demo's is just, meme them with a tank. right? like thats the best thing ez?
this is my 🍝
right now
nicer than mine lol
meme with tanks. copy
mission told me another way I'm going to try as well today, involving turrets
im curious whats better tbh
i tried with nuclear reactors. it works lol but, yknow
while we build military
idk if i want peaceful mode or not
like i dont want gleba to just be a meme because nothing is attacking
does pollution have a big affect on ups that u know?
I disable it because I was told it was, never tested
aye
done today lol
i dont have biters on so no monsters
small Demo fixing to die
The turret method is pretty easy.
You can blueprint a gun turret with a construction request for some ammo, then make a square of those blueprints.
I used a 14x14 square of turrets holding 20 yellow ammo each for my smalls - but you don't have a lot of damage upgrades, so you probably need to do red ammo and maybe make a bigger square.
Just drop it into a demolisher territory and go back to work on your base.
red ammo? I'm currently working on dmg upgrades
The one taking copper and steel.
You should have it already unlocked.
ye
das a lot of turret
We about to play murder the demo
don't make it like that imo
just make a large square of pure gun turrets
fill one of them with something like 10 red ammo, and copy that to make a big square
your bots will add ammo to the turrets
with a manually set request
yeah... 2 at a time >.>
If you build it away from the worm but in its territory, you will have plenty of time for bots to fill it.
this is just outside the territory
I was going to wait to get 1 more damage upgrade
its closer
Are you going to build 1000 SPM on Vulcanus?
I dont fully know just yet
vulcanus is super easy to mass produce science
id go for more
I have a very small setup of just two foundries producing science and it's plenty for my normal run
you might even want to consider moving most production to Vulcanus given how easy it is to mass produce materials
it's unfortunate though that there isn't something better than the assembler to produce Nauvis science in
true
even a normal quality foundry is multiple times better than a legendary tier 3 assembler
Hm, a planet mod which reward is an assembler for science specifically?
yeah if there was a building like the foundry and ||EM plant|| specifically for producing Nauvis science that would be great
maybe to balance it if you only got it after travelling through all the inner planets
||if it could also do Aquilo and deep space science that would be cool too, because those can only be produced in the cryo chamber which doesn't have a base prod bonus||
the cliffs are a pain though lmao
Nope
Just get lucky and spawn w ashland
ok making cliff explosives on vulc isnt That bad
but yh
its only 500k science 😭
ez
right now I'm injecting side belts into
to increase production
if it fully loads its a 1600 build
aye
May I ask how you calculate builds without mods? just factoriolabs?
yup
cool
i respect that.
im starting modded. bc LOLnothx to all that i dont need no achievements
i just plug what I want out of it and just brain a build in my head with what it requires
yepyep, feels
you use external tools?
wait, are you even getting achievements on steam for this?
I just look at the production rate and use a normal calculator
i am so spoiled. i look at this x1k vanilla run like its just..lol
yep
not modded 🙂
actual maniac
love it
only 3 I can't get this run because I wanted some sanity
but the rest of it I can and want to try
this is proving to be a big pain in the ass right now
You are a better player than me.
its stabilizing LOL
why? just go to another planet and do its sicence without yellow/purp?
I have to kill the stupid Demolishers to accomplish Vulcanus shenanigans
its not hard to kill a demolisher
though I suppose you'd have to kill several for x1k levels of space
ah, yeh, they messed me up a bit. did it with nuclear reactors.
apparantly the meta is a tank with uranium shells?
which is yellow...
oh
so,
about those nuclear reactors
yeah.... I'd love to have that right now
whats the trick? i messed around with them in such a stupid way i just know there have to be better ways
killing spoilers:
||40 gun turrets with red ammo and poison caps works great||
I don’t understand the poison thing
If I become actually serious about my own modded x1k run, i might have to upgrade my pc
bc this has potential for grandiosity lmao
It barely does any damage to those guys
its because it stacks like crazy appearently
it stacks like crazy
probably because worms have really low poison resistance,
but then ppl ignore the low dmg of the thing itself
but it stacks..?
it basically fully negates the regen and then turrets can take out the health
what if the worm kills you, will it destroy your entire vulcanus base. lol
It’s just a total pain in the ass to try to throw 100 poison capsules at a demolished
the poison does damage to every single segment it is touching
head is 10% body is 50%
less resistance than other damage types
bricks 
@vernal pike its still a wave 
shenanigans
slightly wider, but built crazy and slow
climbing
over here just getting throughput
if I can get
I can catapult
I think
with what specifically? the defender capsules or something?
going for the achievements on this save is also whats's taking so long
higher damage for turrets and poison capsules
aye
it will help smooth ship travel too
imagine the bragging rights though.....
finally no more buffer on the miners
that....is a very weird mining setup to my standards
what do you mean with buffers on miners?
like, you can use a balancer book in vanilla 😭
I have been lmao
aylmao
they are all green no "yellow" output full" text
hmkay hmkay
full throughput at any time
what happens when you try to slightly DI
i dont know what DI means, but that looks like a typical military setup with a little bend 😛
Direct Insertion
ah
I know slightly nighttime but like this
i can never direct insert as well as the people doing jenga extreme beacon edition setups
but that would work lol
multiply by a hundred or so 😛
Current world platforms 215hrs
hopefully murdering a demo soon for bigger miners to help produce more iron/science
I love it
your nauvis build feels surprisingly compact, i like it a lot
i might buy a new pc if i go crazy on this x1k run...
Nauvis, while increased on ore I want to still attempt to use it all. so I try to build compact, but more. It really works the brain out 😭
ez
the tricky part is transporting them across planets, or shipping the grey rockstuff. idk didnt go beyond that
aylmao
it looks quite satisfying i must admit. almost like a factorio startscreen
ppl should have contests btw, make the best screensaver build
when we get things back online I swear my power grid might just die
the battery is buffer for the charge or random power spikes
2,5gw prod
ez
all steam boilers 😁
any major fps/ups considerations for your x1k run btw or like nah?
I deleted Pollution/expansion/exolution from biters
so they dont have extra calculation and its on peaceful so they arent tracking everywhere
i do want peaceful off, to make gleba spoilage mean anything
is the tracking that bad?
I don't fully know tbh
i wonder if gleba (biter?) spoilage, turned into enemies, will still attack nearby buildings if no pollution is present
how are you doing your oil btw? just the dirty adv oil, pipe overflows, into petroleum storage that gets emptied every now and then? or like....?
pick a build at random and I'll show you 🙂
i mean
honestly, i just make train worlds. because choochoo
i make one big frigoff adv oil setup that delivers to everywhere
this is 4 belts of plastic
thats relatively small
i like it
very different approach. its not global but local
Solid fuel 2 belts powering 1,600 boilers
so whats your rocket fuel like? just trash leftover oil basically or dedicated?
right now, fairly tiny
solid fuel, for train refueler, overflow to a power plant
so its all local? if that oil runs out, youre going to build a new one elsewhere?
yeah
see, thats the part i want to avoid
but, yknow, i can deal with the petroleum buffer
this world I want 0 trains with ore if possible I used to play with 1 place for smelting iron/copper/steel/stone brick
i dont do ore trains, unless i want to watch trains run
ore is local
oil isnt
there were soo many ore trains clogging the works 😦
😦 i feel you
its fun to watch them run, but like
imagine building a 16x belt green chip setup with trains, and its all done with raw ore
what, who, me? no sir nuh uh not me definitely not nuh uh
Dear God... 60i/s belts on trains on that world were just... GET ME OUT
one sec
this was my 1.1 x1k that took 406hrs to launch rocket. 100hrs afk
yeah
o7
gonna lite the rest of this up and just pray
as in me dying?
i mean
......yes?
BUT
those things have terrorized me up to the point of me resorting to nuclear reactor traps i might be predesositionedorgrned
I guess I'll find out
just play around
save the map and explode
yepyep
ahhh its closing into the trap!
👀 ok so that works. o-kay
thats so much better than reactors
oh yh, it drops that raw ore
are you 100% unspoiled?
I had damage 3 speed 2 and yellow ammo
yeah
Copy 🫡
every little thing is new to me
i was so overstimulated in regular gameplay. cant imagine x1k lmao
dlc is great. cracktorio for the next few years
demo has a lot of ore
theres an actual ore patch somewhere
im trying to keep my mouth shut about whats to come lmao
i started my x1k and i almost forgot how rough the start is
I built all of that but didnt get this
i experimented with that
built on the area
it didnt give af
had to run up there like a rabbid turkey to lure it towards the reactor trap
it might have an area around its head or w/e where it counts and detects it, instead of being a zone-wide thingy
so the only thing I can go for now is cliff explosives or Asteroid thingy, or coal liquefaction
Cliff explosives. prio #1.
yeah I'm with you there
cliff explosives are great
also, use more thrusters, its more efficient so you'll get more thrust for the same amount of fuel
where would vulcanus be without /strikethrough lava /strikethrough cliffs
I had 3 on this ship. it was bulldozing the asteroids so I had to reduce
fair enough
I've clocked it too lol
where the solar panels are now, is where the thrusters were tho
we limit testing now
starter ore aquired
needs more miners
I have all of my first patch (default patch sizes) and it still isn't producing a full red belt

that is cool
storing science be like
Lmao
i hate buffered science, why do you do this
ok im kidding, the only buffer thats good is train and belt buffer, not chest loading train
Damn okay just realized, buffer chests are utterly pointless
they are pointless, its only science packs that are buffered because I'm constantly changing them
its "buffer" is the ship lol
90% of my trains don't have chests attached
It's actually kinda cool setting up just another train instead of a chest
This base is full of new experience and different play, and so far I thoroughly enjoy it
Oh, you got enough damage to not be negative on ammo?
1k of buffer is kinda low, you would probably want to scale up production.
Is this an unmodded playthrough btw @thorn imp?
Yeah, finally. The 1k is because I currently only have 2 on the ground making them
I redesigned it a couple times
I am still contemplating expanding again and doing a full ammo belt, full asteroid belt
Current ship is 1/2 and 1/2
wdym
That belt by the ammo at the top and sides that runs down is half ammo half asteroids
ah
Yeah gonna get the remaining damage upgrades then build a ship that slowly flies back and forth for science reasons
Well for reasons this is going to be the one and only restart to the base.
I feel like I can do a few things faster, and I want to turn the spoiling rate waaaaay down. Just found out what that mechanic was on
and I franky don't want to build a big ass spaghetti base with circuits, I'd rather build a base that looks neater.
Gonna rename the thread to v.2 and maybe also change the map because the ore settings don't allow a lot of building space
I also feel like I can make chem and military science sooner to prepare rocket silo and space science things
It would also help space science production now knowing that mechanic a lot more
GG's Vanilla x1k Space Age Edition v1 & v2
Wait, you are restarting? You are crazy.
There are mechanics I just found out about later in the game that I would like to be able to deal with in a sane manner >.>
that was one of the only reasons for this restart
I did played in a run with 1m spm with the default spoilage, that was end game though. Spoilage requires a different kind a factory in order to scale up
You will need the following tip for
later:
||Nutrients recycle into spoilage||.
I also think the middle spawn ore being less toxic would be good
Yeah that ore patch is so cursed
Looks pretty normal for iron size at max.
Yeah, as I said.
there is a lot of space w/o ore now
Do you really need a starting patch?
no, but it helps
that sounds like that would help the rates tbh
The problem is, you need some spoilage.
Like, it is required to craft sulfur for sulfuric acid and carbon for carbon fiber (though you can drop both from space).
With 10% spoiling rate, you won't get it the normal way.
Well, 10% is workable, but you will need to visit
before
and most likely import rocket components because guess what other thing requires spoiling to be useful.
yeah, this looks 10x better than the previous lower resource area for more building space
have to use a few more trains, but thats fine
Is it fine to have iron and copper together in the east?
that's where I setup a
build earlier
cause this is in the north, there is no way around it
that patch will be useful for direct concrete
well hold up
GG's Vanilla x1k Space Age Edition
We are back?
Oh ig thats reasonable, you can do neat gleba with default settings, personal preference tho
I think the challenge of the run and base also has different challenges and I need to not just "steer" it to easier time
Yes, we are back
I'm not driving this train off of the track anymore. We gonna take this head up
its a science multiplier, not a "make game easier" challenge
also this close to a tank. yeah NO. not giving into the pressure of that restart button
220hrs yeah we are sending this challenge
Don't.
dont listen to those demons
i need to watch this save grow while i build my own cheated modded run lol
The train will keep steaming!
choochoo mfkr 
I kept contemplating the other day with the asteroid increase and the spoilage and it's just like that's just part of the challenge. I need to stop finding a way to make it easier and just do it
just do it. youre already committed.
community here is 3/4 of the fun. Keeps the motivation higher
a restart is not even needed, it's console commands.,............................... but achievements
nuclear emergency option. it doesnt even exist, really.
man i love to see how others build
i always think like "yh, i totally know what im doing! uhuh go me"
and then someone else pulls off something great and its like
It's not needed and it won't happen
o7
We are too invested! @silver fox @sand temple
THE BASE WILL LIVE!
Hell yeah!
As long as you finish the game im happy 🎺
The world will prevail 💪!
That person chin is a whole as pentagon
honestly GG I think you would save a lot of sanity if you did a normal run of SA before attempting a x1k
There was something else there before and I have contemplated adding an ammo and asteroid separate belts
A^2+B^2 type shit


😭
Somebody made that gif
Got the tank to 75% so 25% more to go
Then it's either shooting speed or another damage upgrade
If you’re dreading gleba, that’s normal. It’s a weird planet. Module 3s will help a lot on gleba.
what have u got on vulcanus, do u have foundries finally?
LFG now u can invest into modules there
This is the current base over there, doesn't make much at the moment because I've been to focused on military science
Might start making military science on Vulcanus too 🤔
yh you can move everything bcs u can make more sciences on vulcanus and almost for free
u just wont get uran so u need to import that
Probably, but I need to get the Vulcanus science to 500k then I can crank out some

Don’t need uranium on Vulcanus except for as a tool to clear out demolishers
Just find some good sulfuric acid patches and beacon them to the max
yea
Solar backups are very effective too
ugh keep having power issues on valcanus
You’re in the wrong channel
well, power solved for now. 90/m is bad but stable

I'm making me a rare one lol
Yoooo sick
Mine is common cuz i never have to use it again
And its easy to lose
Decided to get me one to run around Vulcanus with
make sure to start saving up for rare power armor mk2
rare blue circuits are very hard to come by
That's true
Is there a weight to thrusters ratio?
https://www.desmos.com/calculator/eykhbatbn6
It's actually way more about width
🤔
Oh really
sadly, the fastest ships are just flying needles
ngl,, i love factorio devs. but i hate how they make it seem like its about weight
That's how it looks at first
i mean,
that makes perfect sense tho
but give us all variables. not just weight. and then make weight like 5% of the equation
if the internet/discord wouldnt exist, almost nobody would know
And then you learn there is a hidden weight of 10 000 tons that makes your weight-reducing efforts irrelevant.
🙂
Rare tank!! I should make one of those in my world 🤔
You can remote drive tanks!!
And fill their equipment grid with roboports
So basically a shitty spidertron :3
it's an early game spidertron equivalent to deal with issues and expansion while offworld
not a shitty spidertron
Made it for Vulcanus tbh
well you might want the extra health for dealing with demolishers
a normal tank will work fine on Nauvis
the formula is in lua instead of c++, alongside comments. EZ to find if you are a modder lol
how does that make weight reducing irrelevant though? It only makes weight reducing for heavy ships actually matter
if you mean if that variable is 0 instead of 10000 then yeah that 10000 ton indeed makes it irrelevant lol, but I think that weight influence thing is deliberately added so weight does anything at all
I believe you, that's not my area of expertise
Very cool!
Point still stands though, weight's effect is quite misleading from what info they give us
yeah they should make the side panel show platform width especially since it's already computed
unfortunately it's not moddable
Well, sure, it does matter for heavy ships, but normal ships are not heavy. Reducing it from 700 to 400 is actually reducing from 10700 to 10400.
yeah I think I understand what you meant now, since the heavy weight become slower thing is in a seperate line from other drag calculation stuff, I always thought of it as a separate mechanic making the ships slower
Yeah, see that 1 + weight / 10000000?
This is the same as (weight + 10000000) / 10000000.
So, basically, there is a hidden 10000000 kg added to the weight for the calculations.
yeah I know that already
I just think of that entire line as a mechanic, without that line weight is irrelevant
you describing it as hidden weight also makes sense
I hope I can get more damage upgrades and clear a few more demos out
Tungsten mines sooo damn slow
How have the worms been going?
Turret strat reigning supreme or like..?
Turret strat seems great tbh
You just need to place more turrets than you think
How much more 
At damage 3 I needed 250 turrets about 50 died
ez
small worm?
Placing the ammo with low bot cargo was the hard part I had to hand place
i just found out you can bp the ammo as well
so i was super happy
but yh, rip
why? you importing uranium ammo?
vulcanus is ridiculously easy to upscale production. have you seen the foundries?
for medium worms with low ammo damage research ofc
not exactly doable with red ammo and damage 3
makes sense
aye
I don't have
yet
🫦 Red ammo?
waiting for

sooner or later it's gonna be needed to actually progress but currently just red ammo killing small worms is probably enough
Waiting for Cliff explosives, then ez
The amount of steel needed for red ammo is it truly worth the damage
Importing green ammo or uranium is actually fine and good.
Idk, i sucked at worms. But anything metal is basically free on vulcanus after foundries
But worm regen might be a pain
Id listen to the other ppl regarding importing uranium tbh
Wait
WAIT
ARE YOU SAYING YOU ARE CURRENTLY USING YELLOW AMMO???
🫡
I tried it, because I needed the tungsten and I didn't want to wait for red ammo
Makes sense
And hey it's x1k with the same amount of worms
Im just, surprised
And impressed

I started my own x1k world. QOL modded though. You inspire me lol
Would it be offensive if I also made a little x1k thread? 
We have had a thread over here: #1188693488464834623 message for a while I kept posting updates on there but then when people saw it in the vanilla channel wanted to keep following the base.
I wouldn't be offended if you started your own thread 
so previously with electric furnaces it would be efficient to smelt at the ore patch and then deliver the processed material to the factory
if you had steel furnaces you'd need to deliver coal to the patch which incentivized having a central smelting location
but now it seems like it's reversed that again because now you need calcite for foundry smelting
It's crazy 🤣
a wagon can hold 4,000 iron plates, but a fluid wagon holding 50,000 molten iron is equivalent to 7,500 plates
450k to go
aren't cliffs disabled on all surfaces?
You cannot disable Vulcanus cliffs through settings.
damn, that sucks XD
be it that Vulcanus wouldn't look half as good without it
so me understand
It's not too to bad, just a very heavy nuisance
yea
like if you build at that large of a scale and need to go out of your way to build around the cliffs/ adjust the buildings
instead of just being able to paste it down
I would def go for cliff explosives too, as without you would just be asikng for an entire build rebuilding later down the line, lul
be it that lava acts the same way too, but that has an obvious barrier to it
I went for rush to space and logistics embargo
gettinv vulcanus online
CRANKING
MA HOG
turned teh base on
not using nuclear power yet?
nope
well, you should get it started soon
Fulgora is further from the star than Nauvis is, so sunlight is reduced
nuclear power isn't really viable on Fulgora anyway, but you might want some fission power for your armor grid
this?
So I need Cliff explosives
cliff explosives can take priority since you're working on Vulcanus currently
just later on, that'll be useful when you're prepared to go to a new planet
Progress update
Getting the next ship ready before the planet researches and cranking out more military for better asteroid killing
Main base is a stable 3600 now tho
You got green belts yet?
Not before purple science
I don’t know how you’re gonna manage some of the other planets… but they’ve got some very nice stuff to really complement green belts and other things from Vulcanus
Gleba is gonna be the next step
It’s self sustaining so they won’t need to do expansion
I don't think it is a good idea to go for extra researches in a x1k run.
Why not? Just let the science run continuously. Worst case you find any malfunctions earpy
Why not instead run the sciences necessary to win first? The planets themselves should not take a lot of time, comparatively.
Fair point actually, in comparison the planets themselves are a small task in x1k
Still not too worried about it, I play quite slowly. But that's a valid variable
wow lol
They currently take about 8 hrs and your not wrong I could do that and set up a small base on each
I'm just wanting to get cliff explosive at the moment going for yellow and purple science next so I have elevated rail and more
I've been basing research on a semi useful factor, "how much do I feel I need this" like example I have damage 4 shooting 2 right now for military science because I saw asteroids delete faster with more damage and I didn't want to waste ammo
what's your planet hopping plan ? vulcanis first i guess 😉
I'm on Vulcanus now, I think Fulgora next then Gleba
tbh I'm interested if you'll even bother to do science on Fulgora
won't spoil the reason, but I'm having a hard time imagining it, less the world gen was heavily modified for it
I didn't even look on the map settings how the planets looked, so I can't tell you honestly
I've been looking at the planet tech after I research the planet
Isn't the pack limited to being crafted on the planet?
Inner planets cargo ship, designed for cargo and not speed
You cannot really afford too much speed anyway.
it is, more so worried about ||how little space there is to build everything, plus then comes the power struggles... he'll need to like make an interconnected network of islands, which is honestly pure madness, and prior to Aquilo I don't see a sane solution for any of this either... Fulgora is great, but the moment you want to build anything at a larger scale it kicks you in the ass.||
You can always make separate cells since it is self-sufficient.
Jush have like sixty 100 SPM builds.
if I were to attempt this challenge, I would likely ||use Fulgora for nothing but to make EM plants at a Large scale, and move onto other planets till it becomes a must. As well as ship off Heavy Oil, cause it's infinite~||
I mean the scale at which you need to mine, and deliver Scrap with trains I imagine would still be a spectacle
any other method you're asking for trouble
I mean, having completely separate networks.
Like, find a big place, connect it to one-two mines via rail, build processing, do not sweat it.
You do not need any deliveries so each cell can work perfectly fine.
Yooo sick upgrade
Wanna see my upgrade?
thanks
Sure
I wanna go fast
Rlly fast
Fast enough that it deals with less total asteroids
“Long boi” is what ichy and posture check both called it lol
I have an actual long boi: ship with width 10. Totally impractical but fun.
Lol this one is width 14
Max length forward
I added 2 extra thrusters do so its 21 tiles now
Uh, it has five thrusters, it cannot possibly be smaller than 22.
In the bp its 5 but i built around 3 before hand
Can do 21 tiles
Think @tawny rain showed me this
Hm.
Okay, and you definitely cannot do 20 - but this is a cool design.
That wasn't me, but neat design
I like this thruster design I made for small ship though 🙂
Small ship with big dreams
How to get people into a thread be like 
I'll show the bottom thruster design I figured out here in a little bit
I know stacking these would make it weird, but would it have less pipe?
wrong boat, here it is
It sure would have less pipe if they were stacked, but the symmetry is nice 🙂
Today we hope to get Fulgora online
I can't wait to see how you tackle Fulgora! It's gonna be real interesting to see how the science modifier plays into what your strategy is
I have about 20% research left on it, but 200k science should go quick
Got Quality>?
lol, yeah it startled me too
I play with smoke off
not good
slow boat = LOTS of asteroids
you put thrusters on that thing
Yooo nice
HERE IT COMES!
alsso made the space science ship move.....
now to get the remaining pieces online
SOON
Want general tips for Fulgora or wanna go in completely blind?
blind
he'll be thrown for a loop

Hehehehe 
||I didn't bring enough elevated rails my first time in and it was PAIN until I sent in another shipment from Nauvis lol||
||I didn't have elevated rails for my first time||
||WHAT. HOW.||
||Fulgora was my first planet while also doing rush to space, had to make do with 500k worth of scrap and normal quality electric drills||
||absolutely terrifying concept. You are braver than any marine o7||
||you had quality drills? I had normal drills 🤑||
||normal quality||
||basic||
||i didn't use bots for production, only for construction and a mini mall. all the regular stuff + scrap sorting and science is belt based :P||
Y'all and the spoiler text, glad I'm going in blind 🤣
zamn
Well, if I can find a way to get the remaining rare assemblers and solar panels I'll have a ship to 
the more i play this x1k, the more i Respect how you do the start without early game bots
I uh... would give solar efficiency a look before doing that.
I built a ship that runs off of battery power while it loops around
ah, thought ur talking about the ground base~
Naw the ship 
What's your battery ship look like? :3
I can show you when I have a moment, that's why it's taking forever
since you've been to Vulcanus now, you should consider using metal casting for iron plate production
you would need to deliver calcite to your space platform but it uses very little so that shouldn't be an issue
🤔
The casting that doesn't require stone as output
iron ore to molten iron yeah
it does not produce stone
only lava to molten metal produces stone, think of the stone as an impurity removal
Now you got me braining out something for the Vulcanus ship to test it
climbing!
well , aint that a sight !
Why four? Is it more efficient?
Wym? The 4 chained? That's the furthest it can go before it's pointless to move it
Pointless to move what, the structure or the science?
The science after 4 inserter swings feels like it's moving more than it's using
Sorry that early comment was blunt I wasn't awake. Don't normally do that
I'm gonna get cliff explosives this weekend and work on purple/yellow science to get Fulgora up and running
we are venturing into more unknown territory! Man I hope I can get my stream setup fixed

You will want those yellow science
IMHO more important than cliff explosives considering you are on Fulgora
The Achievements are also a want this run 🙂
I figured (I would too), but now that you arnt barred from yellow...
Correction; purple. Purple is what Im thinking
yeah I need to back track and get Purple/yellow online
ITS FINALLY DONE
Fulgora time! Yeah now that you can, I highly recommend purple science for Fulgora. Fulgora is doable without it, but purple has one tech that is REALLY REALLY useful here
Honestly really impressive work to get those achievements on a x1k run!
or go fulgora 🤔
Yeah I really noticed playing a bit that a bot Network wouldn't be that bad to set up, only reason people do rail is because that ocean ring
you don't even need requestor chests
you can set a manual delivery in buildings
so it's perfectly possible to go to another planet and then have your bots set up a mall without any requestor chests back on Nauvis
Fulgora rewards are pretty good for vertical expansion on other planets. Getting purple or yellow science first might be best though
Either one would facilitate a good fulgora SPM but in different ways
isnt this just normal space age ???
Yea
Yeah, just x1k technology Costs, no other mods involved
The recycling i haven't figured out just yet
Don’t overthink it
what is technology cost
The multiplier on the technology example, instead of Logistics costing 20 it's 20k
Add 3 0's to every tech
I'm crazy 🤣
i dont know what nauvis is
getting it for christmas
Oh! Enjoy it, I won't say much more unless you know about the game
yeah i only beat vanilla once and it was so fun
Nice with space age that you basically get to beat the game again
awe CRAP
Well, other than needing to get military back online it looks like I might want to just move to Vulcanus now that cliff explosives are unlocked
I may consider that tomorrow
Honestly, a lot of people move their entire main bases to Vulcanus
The availability of metals from just calcite and lava, plus the abundance of solar power and ease of sulfuric acid power make it very appealing
There are some late game recipes that can only be made on Nauvis later on, but at your current stage, moving to Vulcanus is entirely viable lol
how are u better on this than i am on normal
@thorn imp how are you liking recyclers?
they are the same game , just use a planning calculator if you need to expand 😉
It's interesting. I'm still trying to figure them out but having a 🗑️ for items is nice
It's a lot of just thinking "where do I want this" or "how much do I need of this"
Vulcanus is looking more and more appealing after being unable to keep military science at my target of 3600. So I'm going to be getting a quick way to blow up demos and cliffs and move
well it's not just a trash
it's also a quality loop
(at the expense of losing 75% of the resources every cycle)
Upcycling I've heard a lot about, I might find a way to do it
I have plenty I could do on Nauvis, Vulcanus and Fulgora
but I've decided to leave Fulgora and head back to Nauvis so that I can prepare for my next planet
this is the one I worry about the most
but if I can get something set up and working it will have many benefits
Because I only have rare quality, I might think of something to just start. Guaranteeing rares but I don't have quality twos yet so it might get a little funky
Fulgora seems like the obvious choice for doing quality stuff since that's where you get recyclers and free high tier resources, but honestly Vulcanus is better
Fulgora you get red and blue circuits from scrap recycling, but you don't get many of them and most of your production is set up for just getting holmium ore
Vulcanus takes more steps, but you can introduce quality into those steps and can craft the resources in large quantities
automation 1 (assemblers) is always 10 science so it's just a matter of building large
easy on Nauvis
...difficult in other places
Yeah I wouldn't think about mega basing a normal world till after beacons
I'm thinking about getting a small build to get beacons, and then just rebuilding
my production on Nauvis has essentially died
when I built my spaghetti factory, everything was fed by one red belt of iron plates
it's still running at max capacity, but any buffers from the belts have truly been exhausted
for now I've improved blue circuit production a bit with EM plants
noice
and new green circuit production, I'm particularly proud of this
I think its time we figure out 
O.o holy fuck
Almost double
aquired

?
