#3KSPM Wagonlocked Spage
1 messages Β· Page 5 of 1
ig time for yellow sci and im free to make a casino
this can 100% be more optimized lol
apparently 0 DI on the processing units in the design
so this is what i can do
but the GC 100% needs to be DI'd
so i have to completely restructure this
lol (suffering)
hmmm cursed designing
idk how im gonna export the PU's and make this mesh with itself
the copper wire DI on the RC takes a lot of oppurtinities away
so ig i put another foundry instead of DI ing from the same one
like this
lmfao thats so cursed
uhoh
this is one issue that makes it hard to tile it
i can if i swap i and o
BELT WEAVINg
USEFUl
implementing it will be achallenge lol
solved
not to add plastic for rc π
hmmm
dont tthink its that easy cuz of copper wire foundry having to be where it is
but 
π€
HI GGS
i cooked
Geez
i did not in fact cook
dang thats an issue, the petro pipe has no where to go
nvm it does kinda
okay solved
just in time too lol
looking through the thing there is unironichally only 1 single spot for the belt
idk how im gonna fit it tho
why
am i so foolish
as to sacrifice BELTING the resource for DI of 1.3/s plates
idk where to take the belt atp
nvm i do
time to re do this
u doing SA megabase?
Tim to test
I setup the trains
Will send map string tmrw
Everything broke
Lmfao
i troubleshooted the trains bs and stuff now working on fixing the small errors in science

hi
This has space age stuff π¨
Can we get a video of your Spage main base, where all of this magic is happening?
Ah okay, I'll check that out later
BET, i wonder what the ups you get is
yuck yuck yuck, dont like this
AGAHAHAGHAG
its cool but i would NEVER
here is the book
ive never seen that bot work properly
nahhh whos the dev who designedd bp bot
i need to know them
fuckign 50MB of data
like HUH?
lmao
i think its valiant
ah nvm
idk
yeah idk cant find it
valiant was doing smth w a bot to make bps i think
ohai! I've been working on it, got a new update soon to support even more
Ohhhhh dang alr alr, im really surprised its that fast tho
it took like 10 seconds to go through 35 MB's
the long part typically is the upload of a large image, but now I keep the first image small
@marsh flame
update on the pollution
uhh
ya
no more biolabs missing
@hybrid coral IM FINALLY DONE, I HAVE PLACED EVERYTHING THERE IS TO PLACE
I DID IT WOOOOOOOO
@sturdy mist im finally done with my wagonlocked setup
i do have some wrinkles to iron out but it wont be that bad
@uncut yew IM FREEEEEEEEEE FINALLY

im taking another "break"
oh true!
i do have upgraded kovarex now so it doesnt matter how much i use
Don't blame you
If it's doable, consider playing Last Epoch, it's a lot of fun! π
@frail ledge

chat am i cooked

its okay!
2kspm is still 2x my 1.1 stuff and like 20x my space age early game
what does wagonlocked mean?
to lock yourself in a wagon and some how drop the key outside the wagon
each wagon has its own production line
they dont intersect
like belt wise or machine wise
and you can also "tile accordign to wagons" so the actual production lines are 7 tiles tall
you're cooking
holy POLLUTION
Yk the cloud is actually fine thinking back to 1.1 but I'm so used to yuu's giga array of effi beaconed biolabs lmao
Like I can't visualize a bigger cloud than that for some reason
its a bit tough to do so when you are used to something :3
I need to do a solo megabase run and subvert my expectations

HI YUU
LMAO
bug shooting simulator
artillery where
im not gonna sit around waiting for artillery to clear area π
even if it is automated
and probably faster
tbh i should use art but nuke is so good
I agree too
True
I remember flying around with full leg mech armor nuking all the nests around
I feel like u can toss a nuke at ur feet and still walk out of it with full leg mech armor

this is 3kspm
time to see if i need 500+km/s to supply it
(i dont)
(its funny if its so)
im trynna figure out what speed i need for 3kspm
like 100 is barely not enough w vulc -> nauv
you at max prod yet?
asteroid prod?
ye
fuck no π
max prod would cost like 5M right?
yeah nah im still doing steel research
i did like 2 prod levels for asteroids
steel im at like 12 or som i think
it took me a while with 3kspm
imagine 200spm for asteroid prod
π
time to get back to the hell planet
well if more prod isnt possible then the question becomes how fast you can go while actually collecting everything
wont i need space sci too? 
yeah you would hahaha
yeah thats what im thinking
but at least you have 2.9k stable
i think 170km/s seems fine
without using reprocessing
i dont even buffer asteroids at the inputs
its legit just full on sushi
99% uptime i think
I did the same for prod3 in space
giant sushi belt held like 1.2k 
sit over planet stationary and theyre GONE within like
2.5 minutes
lol i have 500 buffered of each atm
theyll take a while to go for me i thinjk
yeah def
but I take it if you have 1 more row you go into chunk deficit?
oh, THAT is 3k spm
nevermind
LOL
my brain is all over the place bro
this is like "if >300km/s stop thrusters"
i swapped it for 2 static input thrusters
and it has like positive oxide asteroids
if i want i could add reprocessing and get away with like 1 thruster i think
definitely
do i want to?
no
π
im doing this so i do physical damage research
while flushing my purple science
because the 1 drawback of wagonlocked is being annoying
if you have a slightly empty train
as in 1 wagon is empty the others arent
you fuck it uop
the joy of balancing
balancers? what are those?????????? 
its just i sent a few fucked up stone trains a bit early


lol ggs
5 billion
so sadge
i dont think you need max prod anyways
i beat the game w like prod 2-3 on all prods
need no,
Level 30 infinite science is still the goal of that base



dang thats a big difference in asteroid demmand
That's tiny
You dont say
i only need like 150MW max if only making sci
i think its another 100MW for ammo and fuel
so maybe 6 gens is the right amount

hmmmm how to fit fusion reactor without increasing the size
i def can do it
cuz im cool
π₯
time to add solar for fusion startup and make 2 bps
1 of only fusion
1 of it all
YAYYYYYYYYY SPACE SCIENCE
time to research physical damage and fix my purple scienc
gg

sooo the purple science
i shot a few chests
gave up on that
and manually scrubbed through EVERY part of the build removing all the items and prod
explosive rockets might have been easier but also more messy
π₯

π₯ π you got yourself some breakfast! ^_^
i dont think purple bacon is that tasty
π₯ π
@ebon mountain is this 3kspm? ;3
is it a lie if its missing like 100spm? π’
oaky i want more di π₯
di rocket silos and lds foundry and processing unit emp and rocket fuel chemplanty
itll be funner than what i have
ill also swap to prod 3
prod3 is gonna be more than enough for 3k
but its not gonna be as fun as redoing the ratios :3

The rocket silo was the final piece i needed for a 1:1:1:1:1 ratio
...
i mean
cuz of the beacons lost from a rocket silo being there
i needed to beacon the science foundry less
it wonβt hurt to go slightly over ratio and put prod3 on 
:3
ill clean up the beaconing when i tile it ofc
ah
also
abstraction for beaconing!
bigger the thing its di'ing with the more putting it in the corner helps
harder to keep di well when the silo is taking up 5 tiles
yeah
sure
damnit 
either put it slightly in a corner or take up all the space!
ill shift some stuff around and i could do this!
yeah nah
idk
i am having fun though!

it turned out much bigger thant the previous one π¨
lol
id need multiple machines per rocket silo i think
I DONT KNOW THE ANIMATION LENGHT π
I KNOW THE ANIMATION LENGTH
14.8333 seconds
~~sayyy its 16.66666s
lol
jk idk
15s
4 rockets/min
4
each rocket sends 1k science
4k/min PER silo
Gosh darn it :3
id need 16 foundries almost maxed beacons making science PER silo
You can do it! Gogogo.
rocket silos are cheap, its okay
how far along are u
i should be done with semester this week maybe ill try to cook it too
i kept the 1 machine per silo
lol
im doing vulc sci now
done with space and nauvis
next is fulgora and im never touching gleba :3
(i probs will tbh)
xd
gleba is not that bad
you just need a lot of direct insert to make it not spoiled
to expand it im having same issues as when i started (procrastinating :3)
Which i do best!
@feral maple i built the thing on nauvis btw
bruh
@sturdy mist does belt # count at all? for ups*
because i want to make the biolabs lattic
but it would be like 114 belts of science
lol
*8 or som
cuz for all the sciences
i dont wanna balance the belts, sooooo i was gonna "lab lock" except its for both ways ig
lab lock as in each row of labs has its own production line
Number of items exposed on the belts used to be a big hit to UPS. I think they've optimized belts a lot since back then though.
Underground belts used to be way better for UPS than above ground.
yea i wouldnβt care about belts for ups at all, ime whatever you do reducing active inserters is still better
lol bet
ig then ill just max out what i get per machine find a value that looks cool for spm and build my lattice to that
i am not doing full belts of sci
π
Lmao π
Can't wait to see! =-D
Yeah, as mentioned, belts are incredible now, have been for quite a while
π₯π₯π₯
thanks for the clarification!
:3
https://discord.com/channels/139677590393716737/1381239110475190434
@frail ledge @sturdy mist @ebon mountain and @hybrid coral , i am making a direct insertion mall! Was thinking you guys would wanna look at it
23s

Oh they did round it to 1k/m 
Wha

itβs gonna end up looking like a meat ball
Iβve seen di mall terrors
I thought that the silo was still 23s
schizoposting

