#3KSPM Wagonlocked Spage
1 messages ยท Page 4 of 1
Yeah, I was trying to minimize input, and adding iron, vs adding pipe/gears
At 20k, gears are one of the things I didn't even consider sharing
But like... things are different in t1 mega
I know this base will climb into thousands of spm, but to start
It is compression, it's just that most things which require gears also require other iron
Most of it is engines anyhow I think
No gears in purple
there are engines in yellow and thats why my last base just had a big ass engine maker
So yeah I mean, at this point you don't gain much by not doing local
If gears had more recipes, it'd be stronger
I HAVE ELEVATED RAILS WOOOOOOO
?
Oh right I forgot the point
I FORGOR
It's overbuilding green and red, it's supposed to be a supply any
yeah I think I'll see if I can just add iron plates and craft the other stuff onsite
this DI is gonna work
I can't remember the ratios for gear or pipe but I'll find out here soon
Looks like 2 gear 3 pipe for the row machine wise
I think it did 4 pipe because I didn't want to do a split on the third one
fair, 4 machines aint shit in the long run
acceptable
Wires are not great but like... it'll do
I've seen worse. WEnt up to 1 speed in the wires but I don't like it
Is starter
True
๐ค
how much can you get away with
๐
average MP experience
does anyone have giga lags when hovering over a ping
like this must be bug right?
did it take 5 hours?
I'd been playing Warcraftm That took about 10m
Oh jeez I got choices to make
well, I'm ok with this for now
Fairly tight, you do have a few extra machines but wayyyy fewer inserters
Def better for UPS by a country mile
Top notch stuff
after you showed that DI build to me, I went on a building spreed to try and Train Integrate it
Train DI is some good shit, wagonlocking is also probably pro-tier at your scale
.7 of steel lol
lot better than a prior build
Yeah you could totes go down to IO belt too, the sulfur and blue aren't constraining it
Good to know they're not the limiter
But yeah at least I got modules ๐
I do have serious choices to make. I'll be able to get to space
Do I go for more nauvis deposits now? I should be OK
Maybe I'll backlog more belts
what am I doing wrong here
idk?
its just unloading oddly
Within tolerances, also good luck fixing it. Hand count/swing sync on wagon size.
Swing is 18 items and you're hauling 4k
Well, swing is a multiple of 6
That's two unloads ๐ The bottom ones grab first.
I forgot the chests lol
Leave em gone IMo
Minimization is the key to UPS gains. Do the same with with as little as possible
Why touch it twice when you could touch it once
stack size 1 is so ass
I have wrought enough foul magics for now
It's time for me to go to space so I can learn new types of wizardry
Oh you know what's fucking sick now? You can run switchable solid fuel with 1 chemplant
FUCKING FLIPPABLE FLUIDS
Y'all motherfuckers barely even know
not bad size difference
Hand fed like a baller
RPM no longer a big number
Only using land mines as defense still lmao
Woof rip my irons. It's about time for phase 2 I guess
I feel slightly more encouraged to decon
Bro started playing an actual world now wooo
Tbh I'm thinking about just importing my iron
The thing to regulate is ||asteroid grabs||
Read my username and think abt a solution
There is a way to do it where you only grab what you dont have
lol I concluded, not hypothesized, b/c I already had combos doing it
DIing in and outof the main hub isn't super worthwhile at tier1-2
There's at least one good repeater pattern which has no more than 2 empty tiles per instance... Probably there's a pattern with none, maybe only 1
yeah so
a hangout smh
fukkin I guess at this point lol
hmmm
Yeah so you can totally import iron from space on your first deposit
I've been fucking around a lot and honestly, having static asteroid catchers export iron ore and plates to the ground seems fine to me
It seems like such a waste of time compared to the things you get later on
Oh yeah for sure, I know I should be bolting for a planet
Go gleba
I was just interested to see if I could survive without moving off my starting deposits
Don't hate on gleba
It's actually my favorite
The flow for gleba feels like
Gleba -> any other -> any other -> gleba
You get to gleba twice
It's wonderful
Quality compacts many builds
I mean late game, legendary everything is amazing
Easy 250 SPM from like 2 science buildings
I was more talking about minimizing steps
There's little difference between smelting ore to steel in orbit and dropping steel, or dropping ore, so drop the ore
But if you're traveling? It'd make a huge difference on storage. So like... There are minimization steps. Figure out what's the most dense material to haul
The minimize passes mean more now than they did
wait til you get to vulcanus
lol I think I'm headed vulcanus first
it's like easier nauvis imo
vulcanus easy af
I like how they gently pushed bots without nerfing belts
I find myself going "oo wait bots maybe?" and that tells you all you need to know I think lol
Like, I know I'm memeing, but it's funny
Part of me wants to do landmines only but idk about the coal
lol don't tell me why you have walls in space tho
Design ๐
wooof
lol some people
|| promethium hauler || endgame edition
I'm qualityfying the mall!!!
Oh hey I bet x1k pushes the viability of quality up significantly
Either that or pushes it back as far lol, not sure which
Faster machines same electric cost.
sign me up
$$$$
I haven't started doing quality amortization math yet
When I do I'll make passes on some set of numbers for 10,100,1000x so we can see the trend
It's either realgood or realbad I think. I would be shook if it was the same
afecinsee
I think quality at a first glance is great, but getting the machines is a chore. I spent about 15m and only got 1 blue
assembler
Unless there is a quick way to increase crafting them
get quality modules qulitied first
๐
so you can quality quality better
Yo dawg I heard you like quality
You can do that

yes you can quality everything
just look into factorio pedia at the quality module
get rare ones and u will have more %
๐
bro wrote smthing very regarded so i just wrote that for fun but steam is cringe i guess
never going on steam community again xd
I got full blown banned on forums because my account was hacked and they couldn't get card information so they spread hate speech, tried to get it appealed and they were like, nope sorry
I got the account back near immediately too, that's the sad part
u aint missing anything tho ?D
just some very stupid questions
prime example
3597th post about price
cuz they are farming points

when space?
61 hrs, so prolly another 20 or so because nm chem science is dumb
No afk 
dam
Hehe, yeah I hate afking
dont sleep then ๐
Lmfao i went on it today and saw
This exact post
every 10 posts u see one like this
Lol, are you dropping excess asteroids into space?
Or only catching the needed ones
fk no why would I pick them up to begin with
EXACTLY
Im asking that to see if there are more people that do this
Combinators setting filters on asteroid collectors
Its so dumb lol
Sleep is for the weak buuut im not weak and imma go sleep goodnight people of the internet
Because pew pew ๐คฃ
All I want is ROCKS gimme dem ROCKS
I'm legit running my base off orbital iron just for the lulz, it's so bad
I foudn the missing turret
this is sadness
Yep, you get to random roll with bad odds for a long time. That's what recyclers are for. Quality is a sizeable investment.
I don't think it pays off on a per-machine basis
I'm inclined to think it's worse on 1kx but I'd have to do actual math on the recycles
I mean this craft increase was nice
You can specify that it produces a minimum quality but then you must feed those ingredients
Meh, I still have a t1 for my t1 assembler, and am handcrafting t2's
Not an option for you lol
that is a .05 away from a T3 assembler speed
nb
what to hand feed the quality stuff?
No to handcraft t2 asm
oh haha noooo
trying to proc a T2 quality Module
sulfer requiring water is painful
lmfao I spent too much time fucking around in space and got expansions into my cloud
I've been pretty green but I've been fucking around a lot
I noticed an attack in time and I should be relatively covered but I have choices to make
lmao
Poisons, grenades, yellow bullets and a car vs big worms. Not that I'm good at it but I got it done
I have some hard choices to make if I want to not hit my other deposits
Well, I can't leave for vulcanus myself atm but I'm ready to go there lol
Stg if I have to tap this nauvis copper
Yooo nice base
Thanks, I haven't really touched it yet
I tried to go and got blowd up twice, still thinking about that ammo situation
I'm excited to play with lasers on there too, not sure how that's gonna go, probably complete ass, but I have to check
Iron seems cheaper
2 tips
1: Make sure enough turrets
2: Make sure turrets have a good amount of ammo available, you might be having issues where the ammo assembler is too low throughput wise
Might wanna check the defence stats of the asteroids
Yeah I had a feeling they had armor
Lol
Or resistances
Yeah thats the right term 
From low production?
I kinda embraced the jankiness of an early space station and used the platform storage for everything
Apparently there's ||an event trigger for first vulcanus run||? Idk I ran out lol, there are many things that play into that
My base is currently surviving on orbital iron
Lol alr
||by event trigger you mean the autosave?||
You know how I am with wild hares. "Is it possible to not use anything but starting deposits"?
Lol i didnt tweak settings and got to fulgora off starting deposits
||yeah thats for all planets||
yeah I got to vulc, well I'm "on my way"
Lol
I assumed so by the name
Alr alr
Can also do it one way
Just gotta get ready cuz orbiting planets other than nauvis aint so easy
Tbh I have to read the tooltips now, intended experience and all that
But what they showed for defense shook me
It's pretty simple
Just make sure to have turrets
You won't need crazy stuff until later
I did all 3 planets with a ship I designed at the very beginning
la la la la la la la I can't hear you la la la la la la la
lol I'm trying to not see too much, jivick's hint was too much as well
What you've seen in space so far is what you'll see the majority of the time
Space is ezz
Ah ight damn
/facepalm
I didn't even realize that was a possibility but wube did it again lol
Gave people one more way to use 12 inserters for 1 belt
I didn't have enough iron plate production, and also no way to put stuff into or out of the cargo bay. Been iterating on it for a bit but I'm relatively happy with how it's coming along?
There's some funny lane stuff. I think support goes inside if you can DI stuff. I need to combine top and bottom and add at least 1 furnace
Initially I didn't think DI would be effective but because belt space is so limited, it's quite effective for uptime
why
Somebody didn't check rates
idk
ill replace some of them with rail gun when ill need it
its "future proof"
nmv im remaking the front
i have better idea
idk this still feels wrong somehow
I can't tell with it not moving. Looks fancy enough.
Looks like you're thinking in terms of ground builds tho
well you need for bigger ship
https://www.youtube.com/watch?v=Dl3uIYLB5ak Ooopen your miiind
Keep your minds open
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omg there's an 80% chain why did nobody tell me there's an 80% chain
what
Oh it's shit nvm I misunderstood
Although actually.... it's not so bad
That's a funny, funny chain. You can turn ***all ***of your rocks into calcite?
Harvest everything, run this on this one and the metal chunks, but not the oxidizer version. You lose 20% of each, to turn 20% of each into ice
Then use this on the ice. Turn all 3 rocks into calcite. Hilarious
well
bruh
I have no basis for judgement
I'm not to that point and have been trying to avoid spoilers
I'm iterating still
Tryina figure. I don't like how much space I'm leaving but also it's only a few tiles? Idk...
Aight bye
Train names at a zoom are CLEAN
thoughts on chests?
what chests
before the train station
u have none
yeah, currently 0, but would some be better than none in ups case?
I dont wanna look
what?
if you reach 100% mining prod
how do you even use all that ore
what do u rate this spaggeti guys
ok quality is harder to get then i though
i need to come up with smthing better cuz this thing i stole is slow af
I've honestly just been testing multiple different things and without having the ability to guarantee certain ranks, it's going to be slow. Regardless, I think the only real way to get it is to have it smelted and make it directly, but that could just be speculation
Because throwing quality modules just in the thing itself is slow
|| man having the platforms is so good ||
insane
what infinite space does to a mf
being brained over here
Yooo steel DI is cool cuz its the right rate
๐
W glob
I AUTOMATED MIL SCIENCE
i wonder how the 2 ways to quality grind compare
biters rlly are mad huh
these rockets dont do shit
so i must tech
get more research then
wdym 2way
a craft with legendary resources, B gamble a recycle to give you legendary resources or craft with lower tier stuff but with quality module
3 ways mb
this literally does that
research tonight!!
||pov: scrappers dont keep up||
wasnt u saying that 2 days ago
Right when I said that I had a bunch of things I had to do in world of Warcraft LOL
@feral maple
bots soon right
Ah, a man of culture I see
I take it you're enjoying the new expansion then?
Yeah, but my guild might be about done raiding for the tier so 
If I can keep the 1k/m pace I had last night I'll have them in 7 game hours
I enjoyed leveling, I got about 5 toons to max level and just didn't really feel like doing anything at max level
Got disheartened by the economy just going to shit and not having the gold to be able to get top end enchants
I understand that, thankfully my guild supplies those at times, this tier we were on our own and I've burnt a lot, but anyway. Factorio wise I'm almost done with advanced oil
Sounds good ๐ I'm currently working on a Vulcanus 1k SPM base to grind out mining prod levels whilst I get busy on Gleba
have no clue what any of that but mining prod is so it's gone be interesting
Think Mining productivity research is unchanged, the research cost is different though! I'll share the build once it's all done 
I think it requires red/green/blue/purple, got the builds for the first 3 setup so far
No
for infinite anymore?
lfg
no eqch infinite has different science
|| bro legendary modules and the new lab literally 4x your science without any infinite research || thats crazy
GGs should rush it ngl
I'm gonna think your talking about one of the planets techs, going red planet because I was persuaded there first
Have no damn clue what's there tho
Am being told quality science packs aren't worth, but I have a buddy with 500 labs pumping 1kspm and no prod moduls, just using the random quality packs
special lab is on the green one
possible
cuz the needed techs are not unlocked by science pack
so u only need the research to discover the planet
and u play 1kx so u will have time to explore while u research xd
Wonder what it would take to just get it rolling tech wise
Jeez
@sturdy mist why u not here anymore
Does it kick you out of thread of your don't chat
no
If no messages i think
@boreal oyster bruh!
Lol 1.6kspm but 1hr 40 mins research time
Ig time to go for a walk
A long walk
That is definitely a question, where have you been bro?
im playing other games ๐ญ , i think yk abt it
Rust 
cuz my younger brother and some friends wanted to and im kinda goated at building in that game
im getting on now tho ๐ฅ
I've been enjoying rocket League a little more recently so I'd understand that
I'm less than 1.6 mill ion science packs away from The silo though. But now I either have to get electric furnaces and more mining outposts online or my base is dying
the factory must grow tho ๐
i think on the rocket silo research you can just spend your time colonizing mining outposts
I'm having a hard time with this on-site mining because I've always played the single smelter location
How do you deal with red green and blue chips? Do you on-site those or do you run iron and copper to one place?
well for wagonlocked id do onsite
for starter im rn just going "eh fuck it" and doing it onsite but moving the iron and copper in with a main bus
I'm currently onsite green chips and it's not keeping up at all
But I think I need to just run to a couple of mining outposts and send it to a central location
I know that might be bad for SPM but I'll find a way
as in like not enough GC?
No, it's making nowhere near enough to keep three trains active which is 96,000 chips
basically all i can say is
money in money out, the cars driving it are trains, if you put enough money in for the money out then the rest of your worries is if you have cars loading at the same time as unloading
this applies for onsite and offsite stuff
if you putting GC on trains that isnt onsite ๐ญ , if you making GC next to what needs it its onsite
and for onsite stuff you just gotta make sure you making enough
and for offsite you make sure you making enough for everything
i rn have a 5m copper vein but it cant support more than a belt of copper so im having that issue
the times numbers like 96,000 chips matters is for TPM, and thats the "car loading at the same time as unloading" you wanna make it so it almost never stops unloading
ya got that?
Ah
The plate-gc-train is all in one place at the moment ๐
the what ๐ญ
Might have to make this photo a little larger but middle right side below the boiler power in the middle
Sad part. Is there 's one to many times I have said elevated rails would just solve this problem
Bro builds factories for fun, throwing shacks together is childs play ๐ซก
Yo can I ask, what is going on with all of the resource nodes in your world? I've never seen SO much stuff
my map looks empty by comparison lmao
I cranked it all to 600%
this
I'm getting a bit of playthrough lag - as in, my willpower to see it through to the end is failing me
I'm on Gleba and I've just about got it going
soontm
but fuck man, I so badly wanna restart and do things better
its a lot easier with bots
this spaggeti mess can do 18k/m
Yeahhhhh, I'm just doing belts, and that does seem to be most of the issue
soon the same way like 4 days ago?
yh with belts u need to balance manually bots do it for u
lul idk
I have to keep blue stabilized
I mean in fairness, this 'just works' for now - but as it stands I have no idea what to actually spend the resources on
all I know is its time to switch to non coal based smelt
finally
all my problems went away with the 2. one
had some roboports with like 500 bots xd
Can any of you give me advice on how to get off of Gleba, I'm so done with this planet ๐ฅฒ
I've just brought 4k bots to Gleba
I'm gonna just bring a silo with me lol
u cant load nukes and silos
only the items to craft them later
Then do that

i can craft silo on each planet
its better for expanding
why it cant just stay at the 100k
i cant keep it stable like u xd
Gimme that SPM 
The secret is to figure out your inputs tbh
i aws missing space science off all of them xd
now im missing yellow
and idc anymoer
its good enough
I've heard space science if a biatch
maybe if i had smthing better then this pasted 15 times xd
and now my bottleneck is electric engine
๐
i dont have time for this rn
Lul welcome to what I've been doing
yea
what happends to a mf when he doesent design it creative
and does it on the fly
I mean, mine wasn't designed in a bp world. I didn't have bps
yea
@frail ledge
LOOOOOOOk
its a line
now it should hold permanently unless gleba combusts
yep its holding steady
HUH 100kspm wtf
Lol its loading more than unloading? Whats the limit on unloading stations 2?
Both are fun, both have the same difficulty imo, unless we doing combinator stuff lmao
They are both 1
Oh
yea but only 25k/m bottles
Not enough input anywhere
Buffer chests?
Might need to re arrange to do that current 0
Damn buffering sci is wild but you do you fr
.... think
literally 4x prod
OH๐
Yeah, either add buffer chests for static 1 limit or make the limits 2 for unloading and loading, both make so there is โmats ready to be usedโ when โa train isnt thereโ
Yeahhh, shoulda thought of it before doing that lol, btw you can make stackers intersect with normal traffic as long as it doesnt block the path of the trains
Youd need to put a chain signal after the rail signal to separate the signal blocks
Wtf
Biter mania?
Lacking in defences?
i had 0
Go put some down
Someone seems to be having biter struggles
That was my thinking, man that SPM?! WHAAAAAT
Sir I believe I've found the culprit

no rocket actually
So I restarted my game, and I've been planning better this time
I'm a serial restarter
I respect you never abandoning a save file
But I wanted to change my map settings, so that's what I've done 
Also, I accidentally used the editor extension mod in my past save which bricked all the achievement potential that run had left ๐ฆ
MOOOO
N*

Okay, home now - I can share ๐
I wanted railworld settings, and a map I could actually get achievements on - sue me xD
The map plan, a progress pic, and the factory planner design I'm using as a starting point
I definitely allowed the ADHD to run my last playthrough
@uncut yew i messed up my sci production for the past idfk hour? ๐ญ
havent been researching
man the trip to vulc is easy asf
Not ideal lmfao
Vulc is a great planet, enjoy it man
thanks
yeah woulda had the new armour
New armour is god tier
still waiting for it but here is my vulc bootstrap
I love bootstrap setups, how're you finding it?
It will feel amazing once you have the new buildings automated
im working on that rn
tho i need tungsten so im prepping 4 reactors
its kinda easy but its rlly fun tho
power generation on that planet is so simple, I love it
Oh im not making reactors for power lol
||For a โfriendโ||
oh ffs lmfao
Idk how else to do it tho
I won't tell you what else works
you can figure it out on your own
but I do really appreciate that your first instinct was "nuclear hellfire solves all problems"
||tough snail with high regen, hmmm how to kill||
All i can say is goodluck to the snails
Also my fulgora ship completely works fully auto now
Im so happy
I just found out ||nukes are after kovarex not a planet sci|| so like ig thats an option
Im 5 mins away from making a machine i wear
WOOOOOOOOOOOOOO i finally have 16gb ram
this is with everything usually opened and dayum my pc wanted 5gb more ram than it had ๐ญ
๐
fulgooooora
what

how do i view that btw
uh, you need to get them mod
funky planet
more like an asteroid field
ah so gleba is a good place to go to quilo from
need to research
really? where do u unlock it
what
how does bro expect to get 1m spm and doesnt know where coal liq research is ๐ญ
bcs u dont need to know that shit 
Hmmmmm
fluids
wait
are they even possible with this rotation of foundries
nah right?
feck
It is but... Pipe nightmare
now for the other like 5 things
processing units
added spoiler
i did the 6 sciences for nauvis
Updated the blueprint descriptions to actually understand what im pasting ๐ญ
this beaconing is kinda chaotic
i have to update a ton of the bps cuz they dont tile well enough
and dont follow the "max output hoped for?"
speaking of
i should probably change the e furnace to have 2 of em at the least
okay so maybe idk what im doing
i was so close to being done yesterday lol
ok so @sturdy mist im gonna probs use a chem plant this 1 time lmao
cuz like thats such abysmal numbers ๐ญ
Prod in plastic huh?
gotta save that coal brah
There's a tech that gets you to 300% with no prod mods
lmao ๐ญ
yeah but it takes agriculture science
and i have like 20spm of that effectively and i still havent improved it
lol
lol better hop too
the coal ill save ill send at the biters (things on the naughty list)
the engineer is santa
just sends rlly explosive presents
what
Getting that agri done
ah true
Agri has some key prod techs
Yea you do
esp for legendary machiens lol
anyways essentially finished prod modules, just doing the chemplant fix
ah damn more beacons on top of the 1st 2 is a bit annoying w chem plant even
imma do inserter chest inserter for the coal
cuz this is a bit annoying lol
actually for the plastic so i can use the extra beacons for the RC
thats pretty funky and i think its functional
yeahg
@sturdy mist what do you think abt inserter -> chest -> inserter for copper wires?
too cursed?
I bent over backwards to avoid that in 1.1. It must be worth more effort now
so i should avoid that even more? 
The higher the rates involved, the more important the guidelines are, yeah
ah igh
Wire rates are silly here
i mean id also have to do some funk w where the RC EMP is
well the demmand is only 7 for the emp atm
lemme check rq
Well yeah, you're getting into the tough part of things
RC is less than GC for sure, but it's still the highest RC input
this is what it would take wires wise
It's of higher priority to DI something at 20 than it is something at 8.
There's no clean "DI everything"
You gotta make your choices
I would've long ago for the rates out of the cryo, but yeah
now to solve this lol
~~ watch me~~
You can do other stuff, maybe, but not that specifically
i can shift the GC up and have the output come out, id have to chest inserter the coal but thats worth it imo
The beacons can't be bumped left, the inserter can't be bumped right
Yeah you could rearrange other stuff maybe
Coal is not so bad since you should be getting an 8x to plastic
ah true
lmao i didnt even need to move the GC
just the belt
and it tiles
Hell yeah, once you get into 7 tiles, it's hard to give that up lol
can 100% clean it up and tile it better
so far its been the same issues repeated cuz of foundries so it hasnt been that tough to shove everything into 7 tiles of space
optimizing the inserters and belt mechanics tho would 100% make it harder
Yeah, the foundries don't allow some beacons b/c 5 width, but they're so powerful they don't need it
nuhhuh
i did it for steel before too
cuz i wanted to save 1 beacon per 2 pastes of a segment
You can alternate wagon side
magic
So it's iron-copper-iron-copper on both sides, just flipped
yeah thats the complicated part of pairs, id rather use it to my advantage than to my detriment ๐ฏ
each wagon supplies one foundry
Yup, tools for the toolbox though. You can do that with alternating sides too
๐คทโโ๏ธ
Paired was a strong tool in 1.1, and it's stronger now specifically b/c of the 5x5 buildings
yeahhh
its not just stronger, its useful for even higher spms
i like how singles look tho so imma go w that for a while
thats cursed lmfao
i love it
lol I had to do that with plastic in 1.1 a lot
surprised i didnt but ig i didnt do as much as you lol
It's the double beacon that looks cursed more than the alternating
2 layers of beacons cant hurt you
2 layers of beacons:
lmao yeah but think of that more like "There's a lot of space to do other stuff"
https://cdn.discordapp.com/attachments/760455214049263646/1300830342294278236/image.png?ex=677f35e9&is=677de469&hm=5d854bb5b6ffb7006fbd85dea7d6fecd0efdb68c5d54f0ae1eeffe7ef5243e51& This is much more sane, the red sci is also alternating and doesn't look stupid
ok so there is paired wagons but there is also PAIRED wagons aka what you have sent
Yeah, wagons can be treated like pairs for the initial design phase. Or more, I see no reason why 3 or 4 wouldn't do the same if you had a reason
Design for 7 and paste X times, or design for 14 and paste X/2 times, same result
Yep, opting to constrain yourself to wagon intervals is the thing that allows train tiling
Yeh, easier most of the time
7 tiling is TOUGH, once you get to use 14 a bunch of the hard parts go away
yep, wagonlocked is like an onion
7 tiling automatically takes away two entire sides for insertion unless you do some tricks
lmao I had to jog them here, idr why
GC building two tiles north of BC tho
I think it was the piping? don't remember
that petro pipe was probs the bane of your existence for a bit lmao
Beacon count was also part of it
think so
Yeah that PG pipe was an essential part of that entire design lol
cuz without the petro belt and slightly dif belting you could skew it up a bit
Yeah the difference between this and the last iteration of the 20k was that PG pipe
why you piping the petro in that direction tho lol
needs more context
time to paste it in
also my e furnaces here was wrong but it was a minor fix
PG generated at the left end of this build, the big thing inside the rails on the left is the oil production. It was suppling the plastic on the other end about 1.8km away
lol yeahhhh
is the last iteration just moving RC to the left of the Pu's?
THat would be cool if I could remember why I put plastic in the middle
I think belting
lol just a bit, that part's seemingly fine though
Somehow the trains still function, nothing else does
what
i thought you said signal less got broken in 2.0 but then also fixed w the interupts
or is this a dif typpa signal less

This wasn't as dependent upon that mechanic as I thought, but it's also a subset of the whole design
Lots of open limits here
huh thats interesting
There should be a collision when a train can't exit b/c of that being full, and then it leaves later at the wrong time
Not sure why it hasn't happened lol
stations left wooo
just x64 speed fr
then youll see it happen?
The critical breakage is that it no longer clears limit so I can't transmit those signals with trains. But I have radar.
Pretty significantly, I'd say, but it's so hard for me to judge the new stuff without having done it
ah ight
lol yeah, its hard to judge new wagonlocked
imma use the search shi rq
god dayum thats a lot of wasted space lmao
the 2 tiles on the left of yb could have been saved
I mean, that's a big part of the whole thing
Like, tiles are kindof the corest mechanic
3x3, 1x1, 5x5, one thing per tile
Tiles is what makes wagonlocked hard, but also what makes it strong
The choice of what goes where has massive implications, originally it was robot frames through BC through LDS, then I changed it to BC through LDS through RF, and this battery build was a huge part of even being able to do that. Notice 10 materials passing through one wagon lol
This was a brutal fight, took me days
You have to thread them all the way through every part of the build they pass through... No interruptions in the line of belting
If you want to change a belt location there, you might have to alter belt locations a km away to make that work
I had to thread gears and pipes through batteries, I tried to put them on the other side and it didn't work, don't remember exactly why. I think it had to do with getting the belts through the pipe/gears
Oh yeah and this nonsense; Steel goes up a wagon but maintains wagonlock. It's just kinda located in the next wagon
lol steel which I did need further onwards, and so I had to rectify that wagon switch.
well yeah lol
i just meant i half assed the tile saving part
atleast in the example w the yellow belt
Yeh, seems like how to get used to it tbh, like my first iterations of wagonlock weren't 7 tile
lmao yeah
yeahhh you showed before
it was just wagonlocked principle, but not tilable
yup
lol i think i did that already w the recent stuff
belting up a wagon
lol it's hard but if it's the only option you have, welp
yeahh
example this RC
tho i think itlle be somewhat easier to not do so
yeahhh
Eh, no real difference unless you need those tiles for something else
Options like that are nice, "I could put this on either side as needed"
yeahhh
i mean it saves 6 tiles or so tho lol
also i find it funny i called doing DI furnace stuff "AB wagonlocked" i mean yeah its AB but like why did you do so much belting past me lmao
atm im doing ONLY AB wagonlocked
well for the resources, then i export the stuff w a train andor a belt
Belting is probably still more UPS efficient than trains
Almost assuredly if you're stacking
Not that UPS efficiency is relevant here lol
well now yeahhh lol
PFFF i trolled myself
i cant align it belt wise cuz of the station alignment
wat
actually no cuz its 1 tile of diference
i mean yeah i can just move the belt at the end of the chain
just dang its not a straight line
tho now that i look at it i can move EVERYTHING down 1 tile lmao
Also that lol
Damn I must've removed those jogs
I used to have a belt jog here but switched it for pg I guess
i can save 2 trains cuz of the e furncace having iron and copper on the left
tho the tpm will be higher there
idm tho
I had some of these lol
yeah same
my 1.1 wagonlocked bps had that a LOT
esp at the sattelite stuff
Lane management and belt management is prolly the big constraint on longer chain wagonlocks
Shifting builds up or down a tile like that is par
piping jog is kinda funny but i had to too because of "station alignment"
lol yeah there's some weird stuff that goes on trying to get so many things through so few tiles
It's so big lol
Yeah trains are DEAD
I have no clue what's going on with that tbh lol
For 20k. Yes.
for 20kspm purple sci ๐ญ
Y E A H
thats some wild numbrs lol
I haven't done any wagonlocked in spage because of those numbers
It's just not there
also fluid wagon per minute?
Yeah
that doesnt sound much
Fluid wagons are alright
If you're going to do trains it's either ore, science, or fluid wagons I think
yeahhh
Nothing else is remotely close to making sense
in 1.1 processing units on trains sure
he actually went to play survival
