#FFF Speculations

1 messages · Page 10 of 1

small bear
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I know its not gonna happen but imagine factorio having real 3D Map

sweet wind
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You could increase the cap to whatever you wanted, but you'd have to reduce to recycler output to match

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400% cap -> 20% recycle output. 500% cap -> ~17% recycle output. etc.

heavy adder
bold shard
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I guess prod modules would have to scale up too then in terms of quality, or you'd need different tiers to compensate

small bear
heavy adder
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Ooh

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Imagine

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Mountain Planet in 3.0 surely

sweet wind
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They fake that pretty well with cliffs

heavy adder
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Ye 2.0 cliffs will actually make some sence

sweet wind
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SE 0.7 will be taking it to the extreme iirc with a very mountanous planet with indestructable cliffs

small bear
heavy adder
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Rn they Just block everything for me to walk 10 tiles over to get to were i want

small bear
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and mountain u climb using rail ramps but no need of support

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and imagine several levels of that

heavy adder
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That would take some type of layer system

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With unified smallest height metric

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Sounds really fun tho

bold shard
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caves and underground levels would be cool in factorio

small bear
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cliff explosive would remove actual mountain, landfill can fill actual valley

heavy adder
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Real caveman experience

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Imagine landfilling a valley

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10 stone patches gone

sweet wind
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I feel like they could still fake it pretty well with some extra work on rail placement logic and certain tiles

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just not worth it

small bear
pale pumice
sweet wind
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Hold on let me check if it's in the public channel

pale pumice
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it's a vulcanus joke

small bear
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iirc its already published at devlog so its okay

sweet wind
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Yeah it's in the public devlog channel

pale pumice
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when would it not be okay to share?

small bear
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when its in patereon I guess

sweet wind
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When it's still only shared to patrons

pale pumice
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What happens if a patron shares it

sweet wind
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I mean, it wouldn't not be okay I guess, just a little disrespectful

pale pumice
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makes sense

small bear
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now with the new beacon balance I wonder if its a good time to introduce new beacon types

sweet wind
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Yeah, iirc each beacon type can have it's own curve? would be interesting

pale pumice
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I personally am not a fan of beacon types

sweet wind
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Yeah I'm not a huge fan, it adds a few too many layers of complexity I find

sweet wind
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But it would still be interesting

heavy adder
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And they Balance range/effect

pale pumice
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I don't think it is complicated, I just think it is bloat.

sweet wind
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Well it would have to be complex to not be bloat

small bear
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what if beacons now have slightly larger range? engithink

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previously having larger range would destroy the balance but not now anymore

pale pumice
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do we still have the kovarex image?

sweet wind
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Would be pretty silly if beacons could be layered around a machine

small bear
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yes

pale pumice
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send it

pale pumice
small bear
pale pumice
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well you could do 2x actually

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if they touch directly

small bear
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yup

pale pumice
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it is possible this is just an old build

small bear
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but its not like 2x beacon would give u a lot more

pale pumice
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but I think it won't happen

sweet wind
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It wouldn't get you a lot more but it would still be 'better' and look very silly

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I never liked the K2 singularity beacons because if this

small bear
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two breads on each side of sandwich trianglepupper

small bear
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say up to 16

sweet wind
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Yeah but I wouldn't want that because it's arbitrary and unintuitive

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The table should still follow some basic formula that's easy enough to understand

small bear
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1/sqrt(x) is probably the easiest diminishing return formula

pale pumice
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I would dislike.

small bear
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if this is not the accurate answer I can only imagine segmented functions

sweet wind
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Beacons following different formulas for different ranges of beacon counts would not be fun to play with

pale pumice
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One thing I like about this one is that the derivative is always positive

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yours would not have that effect

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I think more beacons should always be stronger

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Just that the returns should be diminishing

pale pumice
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@small bear earendel online early

small bear
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it mean its either beacon or Bwuhuo

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Bwuhuo or beacon

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Bwuhuo the beacon planet!

pale pumice
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lmao it can be both or neither

small bear
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technical fff trianglepupper

raven bridge
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Beacochus

small bear
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well

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beacons

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humm

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seems like its not exactly 1/sqrt

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oh the base transmpower is 1.5

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instead of 1

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and its still 1/sqrt(x)

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and quality scaling is not from 1 to 2.5, instead its from 1.5 to 2.5

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and still reduce power draw

subtle temple
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it's close now, I can feel it

magic crestBOT
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The expansion will be released whenever Half-Life 3 comes out.

bold mirage
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Half life 3 by november the latest lets goooo

raven bridge
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Half Life 3 is waiting for better VR

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I'm not even joking, it was mentioned somewhere

bold mirage
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Very cool that fluids can go through the em plant

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Wait fr??

raven bridge
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nothing official, just rumors

tired fossil
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Seems like foundry is the better choice for copper cables than em plant

desert lake
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Wow

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Ngl that's huge, I love it

bold mirage
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apparently a recent change too

proper ember
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yeah I wanted to do that for a while

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one day the cup just filled XD

pale pumice
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Is the FFF thumbnail used for anything?

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It's really good looking

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Oh! it's technology icon already!

raven bridge
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Bwuhuo part 1 this week?

pale pumice
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I want to believe.

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The Nilaus Index: We can measure FFF impacts by whether Nialus covers the FFF.

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We are officially out of the drought now with the beacons FFF - hope this pattern continues :)

raven bridge
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I measure it by reddit comments and score

pale pumice
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Do you have a graph of that? I'd be exstatic to see it.

raven bridge
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graph no, but it shouldn't be too hard to extract

pale pumice
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did beacons shoot up?

raven bridge
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Not yet

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It's too new

bold mirage
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I think I've mentioned this before but given how we can process holmium raw or make it into a solution to use in the foundry, who knows if the bwuhuo building could also serve as an ore refinery of some sort

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tho maybe that would be a bit too many steps from ore to plate, we already have an extra one with the foundry

small bear
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I think it’s unlikely. fulgora building already doesn’t give u extra ore processing steps. And although foundry add a melting step, it also allows u to directly casr gears, wires and steel

small bear
raven bridge
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The important part is that "melting holmium ore" is done with water rather than calcite

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It's used directly in the EMP and can be plated in the foundry

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But it's very likely holmium can be smelted directly in furnaces

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I won't be surprised if stuff on Aquilo will require multiple "fluid" metals to do things

bold mirage
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well, in the case of holmium solution, the ore processing (as in, raw ore to solution) is done on a chemplant (and presumably bacchus' building will also be able to do it) and then it goes on the foundry

raven bridge
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foundry and an EMP for electrolytes

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Naturally, it could be smelted into plates using some a building like a furnaces, as we may not have foundries at that time

small bear
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foundry is for holmium plate

raven bridge
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That's what I said

small bear
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I thought u mean (foundry and EMP) for electrolytes

raven bridge
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You use chemical_plant to turn holmium ore to holmium fluid and that goes into EMP or foundry

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But you can probably turn holmium ore to plate with furnace

small bear
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Id imagine we have simple ore to plate recipe for holmium in electric furnace

raven bridge
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or even non-electric furnace

small bear
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we saw no new smelting recipe for steel furnace in factoriopedia

raven bridge
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That's a non-SA furnace, as it would have quality icon near "Crafting speed"

small bear
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yeah

raven bridge
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Still it would be enough to make stonebrick and from it electricfurnace

small bear
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still hard to imagine steel furnace on fulgora

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because u get easy advanced_circuit and steelplate for electricfurnace

solemn cosmos
small bear
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I just realized that its SA disabled pedia

pale pumice
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@small bear should note at least boilers work

small bear
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wdym

pale pumice
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On Fulgora

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so steel furnace is not outlandish

small bear
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well

raven bridge
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It has to work for us to get stonebrick

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(or stone_furnace)

pale pumice
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Why?

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You can get that from recycle concrete

small bear
raven bridge
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Assuming concrete is recycleable, but yea that's a good point

small bear
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not even mention that u can’t kickstart boilers without chemplants melting ice

small bear
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also battery recycles to plates

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as an exception of chemplant recipe

raven bridge
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Oh? I didn't notice a concrete getting recycled

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And now I did

small bear
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we found iron ore on the sushi belt

raven bridge
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Nevermind then

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OK so we don't need burner furnaces

small bear
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how does that relate to burner furnaces tho, u mean stone_furnace ?

raven bridge
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It relates that we don't need a stone_furnace to turn stone into stonebrick for electricfurnace because we can get stonebrick from concrete

bold mirage
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stone_furnace steel_furnace might be better than electricfurnace , solid_fuel is infinite from heavy oil and power may not be that abundant

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at least until you want to start prodding stuff

bold shard
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why even talk about burner furnaces in the first place? is this a conserving power thing?

short patio
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Space is also at a premium, and steel_furnace are smaller than electricfurnace

bold shard
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yeah could be a good early-midgame use

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not sure how much actual smelting you'll do on the planet 🤷‍♂️

short patio
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Even if it's only a little, it's better to make it small

bold shard
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holmium yes, plus iron ore from the concrete if you want to use it

raven bridge
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Also no enemy bases to be summoned by pollution

bold mirage
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true

bold shard
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we don't know anything about the enemies or their behavior to be fair, even if they don't expand it can very well react to pollution and attack stuff

raven bridge
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Though power might be cheap, we don't know

bold mirage
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until you start making electromagentic science packs, you are stuck with the small lightning rod

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so at least at that stage, burners may be worth it

raven bridge
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They said the planet is desolate with nothing living there

short patio
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A more typical use for furnaces might be to turn spare iron into steel

bold shard
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that only applies to living things though engithink

raven bridge
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Iron is harder to get there than steel though

bold shard
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angry robot guards or something to that extent

short patio
raven bridge
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You get iron_gear_wheel and battery not iron_plate

bold shard
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maybe that resource rich thing on fulgora is a factory building converting the scrap into units which spawn and can move around

bold mirage
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you beat me to it haha

short patio
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12% gears turns into 1.5% iron

raven bridge
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6% plate

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Which is nice actually

sweet wind
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Have quality rocket silos been mentioned anywhere?

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The easy thing would be if they had a higher crafting speed, but it hardly seems necessary on a machine that is hard capped by the animation.

sweet wind
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The silo can now craft a buffer rocket and the animation skips the door closing/opening

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if the speed is fast enough

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but the animation doesn't actually speed up

raven bridge
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Quality rocket_silo are faster. The animation was buffed by removing door animations if there's a rocket buffered

quasi crest
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i totally forgot thaat

sweet wind
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Yeah but I would have thought that with high quality speed beacons and the cheaper rocket that you'd still hit the cap pretty fast

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I suppose they could increase the time it takes to make a rocket by a lot

small bear
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well it could be 1 processing_unit 1 low_density_structure 1 rocket_fuel per rocket section, and each rocket need 50 sections

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instead of 10 per rocket section and only need 5 sections

sweet wind
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I would expect that to be the case, but that's still half as many crafts per rocket.

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Surrounded by beacons it completes 100 in much less than the time it takes for a rocket to launch

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Although that would be before the beacon rework

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but the break point for legendary 2.0 beacons vs normal 1.1 beacons would be 25 beacons so it would still be much stronger not even considering quality modules or silos

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Surely something else is going on with rocket crafting in Space Age

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(I'm probably overthinking it and it just isn't really worth building quality silos)

pure siren
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If quality has an effect it will be worth it in the long run.

sweet wind
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Well that's the thing, it isn't always the case

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namely with the stuff that doesn't get a benefit other than more health

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Maybe a quality rocket silo could use less power

bold mirage
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although with all the rocket components already having one it's a bit a bit overkill

desert lake
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Definitely overkill

pure siren
small bear
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high quality night vision 😅

desert lake
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High quality night vision lets you see other surfaces without radars

pure siren
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but only at night

quasi crest
primal nacelle
desert lake
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Technically not unplayable, but still an absolute nightmare

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Your poor vulcanus part would just be completely useless until you research solar 😭😭😭

elder raptor
final dove
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Would it be too out there for quality rockets to have increased carrying capacity?

candid pawn
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no

bold shard
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it seems like a reasonable reward for getting all of the chips/fuel/LDS to the higher quality

sweet wind
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Personally I don't like the idea of quality rockets, there's a lot of opportunities for it to be quite frustrating

candid pawn
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like what?

sweet wind
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What happens if any of the ingredients are of a different quality to the rest? If it's consistent with how quality works elsewhere, then it would be whatever the lowest of all the ingredients are.

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Would probably need to have a 'select recipe' option on the rocket silo then to make sure it doesn't happen by mistake

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Even then, rockets are a single cost item and using more expensive materials to launch more at once would not be particularly useful when you could just launch more rockets

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It's similar to producing quality science, you're usually better off just using productivity and making more science of normal quality than significantly less science of higher quality

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Unless quality rockets give so much of a payload boost to be better than normal quality rockets in terms of resources/Kg launched, which I don't think would encourage interesting gameplay.

bold shard
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I'd agree its not necessarily very interesting but what other options are there for quality_any

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the way I see it, if someone really wants to go through the hassle of building a rocket with them.... fine, enjoy your XX% added capacity

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will I ever use it? probably not. are there any cases it would be a good strategic choice? probably very few.

raven bridge
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The only thing quality_any rocket parts can do is build the rocket faster. But that's unlikely...

small bear
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quality_any rocket has increasing chance to return fish as launch results trianglepupper

desert lake
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A rocket can’t have quality, it’s not an item or an entity

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Only rocket parts could have it, and even then they’re immediately consumed to fill the progress bar

desert lake
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And it’s about the same as the quality science pack situation

pure siren
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they just need to add quality to the progress bar

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use lowest quality of all rocket parts to determine quality of the actual rocket

sweet wind
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That would definitely be a very strange change

pure siren
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I don't think we get quality rockets though, the logistics of changing payload capacity is a bit nightmarish

raven bridge
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We aren't even getting rocket changes for gravity, so quality is even less likely

tired fossil
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Cliff explosive research is then on which planet?

bold mirage
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vulcanus, most likely

raven bridge
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This week FFF will be Bwuhuo, and we'll finally see some new wildlife.

tired fossil
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Hard to choose the first planet to visit

raven bridge
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Easy choice for me... nauvis

tired fossil
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after nauvis 😅

raven bridge
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Between fulgora and vulcanus, probably fulgora because it's easier to build the silo to go back to nauvis.
Bringing an EMP or two to vulcanus will make it easier to build rockets there as well.

pale pumice
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Vulcanus has the materials that an EMP wants

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It's one thing that's kinda weird about the EMP - it's better on Vulcanus

tired fossil
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Hyped for foundry BMD and cliff explosives on the one side, and on the other thinking about a quick visit before to fulgora, just to set the first recycling setup up, build a rocket and let it fill a buffer while on volcanos 😅

bold mirage
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on higher biter settings you may want to leave fulgora for last, since there doesn't seem to be any evolution to worry about there

tired fossil
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But yeah, we will see hopefully soon what baccus willl offer

bold mirage
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bacchus is going to be a great support for the other two

tired fossil
bold mirage
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at least one planet has no enemies so the point still stands but yeah

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I wonder how they'll balance that

tired fossil
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Maybe the balance is power shortage, so u need eff modules to have enough power even when pollution does not matter

raven bridge
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It's possible the white rectangles are robot defenses

vocal rock
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I would visit fulgora first on high biter settings - it's great place to get some great quality diplomatic tools

raven bridge
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What diplomatic tools do you get on fulgora?

vocal rock
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Quality armor and equipment will be easy to make on fulgora

bold mirage
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no biters means nothing really stops you from running a few thousand tiles from the get go to get to the 100M+ patches, wich is a weird thing to allow from the get go

tired fossil
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Oh thats true, first opportunity for recyle loop

bold mirage
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I guess fulgora would work well as a safe haven, unlikely you'll ever loose that base

raven bridge
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I don't think resources are the issue there anyway

tired fossil
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Could be that there are only static defence for new scrap fields so this would be convenient

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Is there any other option to move between the islands than trains?

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No chance of walking in the oily sand?

bold mirage
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you can walk yes

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I imagine car/tank/spider work well too

raven bridge
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Yes you can drive on it. It's basically "shallow water"

bold mirage
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the choice to have a planet with no enemies still feels weird to me, technically they said new, but having biters on another planet would feel even weirder :p

raven bridge
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fulgora already has 🌩️

tired fossil
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Walk and drive but be back before night when the lightnings strikes - sounds interesting

bold mirage
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not an enemy, in fact beneficial, and trivially dealt with at pretty much any stage tho

raven bridge
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You should definitely have some lightning rods on your person so you could make base if you get stuck

tired fossil
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Yeah but u need land for it to place

bold mirage
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just dodge them /s

raven bridge
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You can dodge them. The devs said the videos exaggerated them for effect

candid pawn
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wait, all of the videos have exaggerated lightning?

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I know some do but ...

tired fossil
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They buffed them in the vid, but how to dodge lightnings?

bold shard
raven bridge
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It's the cadence we saw so far

candid pawn
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We're currently at 24% of FFF's being about other planets or space since and including the Space Age announcement FFF

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also including one of the two two music FFF's (which I think is fair as it was about music for other planets)

pale pumice
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@raven bridge I’m feeling Bacchus this week too.

raven bridge
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What's a Bacchus?

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I'm feeling Bwuhuo

pale pumice
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Finally JG will stop saying that

raven bridge
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I wonder if they will mention that name other than in a joke name

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That name is technically in an FFF already

pale pumice
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Yeah lol

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I wonder how many people get the joke vs think it’s just a trump joke

lilac arrow
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why would it be a trump joke

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oh, the make x great again, not bwuhuo

pale pumice
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Yeah

slender glen
pure siren
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Bwuhuo?
Twitter?
USA?
not sure what JG is talking about. I hope it's not Bwuhuo.

slender glen
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only one of those things is named x

pale pumice
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(I read wrong)

pure siren
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x is also the standard variable, so I decided to substitute a few things in

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but I'm glad Bwuhuo is great :)

raven bridge
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🇧 🇦 🇨 🇨 🇭 🇺 🇸

tired fossil
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So we make wine on bacchus...? 😅

gilded mica
slender glen
tired fossil
visual dome
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What the heck is bacchus

bold mirage
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in less than two days we'll finally know 🙏

pale pumice
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in 2 days raiguard will post 'linux advertures: part 2'

solemn cosmos
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What kind of FFF do you think we will have?
💻 = technical
engithink = quality of life
Bwuhuo = new planet showcase
🤯 = new machine

vocal rock
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oh, new wild life FFF, nice trianglepupper

ashen herald
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New planet reveal will just be exploration, we'll have to wait to see what the special machine is there.

topaz wing
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yes but new planet tomorrow would most likely mean new machine next week

small bear
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imagine if its not Bwuhuo

late venture
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Each planet will have its own type of fish

topaz wing
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Factorio will not be complete without a fishing minigame

small bear
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just like Satisfactory without golf

lilac arrow
desert lake
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The entire rocket tree is actually a fishing minigame

small bear
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list of Bacchus idea:
-mining coral reefs
-fishing
-tree farm
-harvesting seeds and grow them in greenhouses
-special machine give prod bonus to chemistry/explosives/military recipes
-flooding mechanics

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I wonder if the help u get from bacchus tech is better multi planet management. Say spidertron is a good one to take care of planets remotely, and rocket turrets allow space platforms to travel through more routes (possibly between the secondary planets) for more efficient shipment, perhaps also artillery here to take care of long term enemy base expansion (and possibly for huge asteroids on the way to Aquilo)

candid pawn
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plankton!

small bear
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raft.exetrianglepupper

pale pumice
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you guys are talking about it like fff: bacchus is already out lol

candid pawn
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it will be a QoL FFF

small bear
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technically, better military production also helps multi planet management because u can deal with enemies easier

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I hope rocket silo tech is cheaper than 1000ChibiYelling

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just let us go space even earlier

bold shard
small bear
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can’t imagine that in a game about automation

halcyon bolt
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im hoping for it's threat against the factorio to be overgrowth

bold shard
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tech wise I mean

small bear
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sure

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even production wise

stable summit
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Military fff would be cool aswell

halcyon bolt
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imagine your power getting cut off cause a jungle grew into your power line

small bear
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I wonder if the 1.1 military options will have some rework/rebalance

pale pumice
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@small bear only 2:30 to go. I wonder if we’re right about the FFF. Remember that it can be huge even if we’re wrong 😉

candid pawn
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new FFF prediction: hexes

subtle temple
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I predict FFF today will contain the word "the"

topaz wing
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I hope Bwuhuo has birds

half mountain
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Rails 2 already make hexes much nicer looking.

raven bridge
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imagine if it's not Bwuhuo today

pale pumice
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It's still more likely not than it is.

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There are many FFFs and Bacchus is only one.

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It's just much more likely than before.

raven bridge
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I don't see E though

primal nacelle
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Would not count on that. In that position, I would on purpose either stay hidden or be online at random times

bold mirage
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I want to believe

vocal rock
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he was talking about being more careful on fridays last time

bold mirage
pale pumice
bold mirage
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Bwuhuo so hype they have to gaslight us

raven bridge
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Not Bwuhuo

small bear
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well, predicted target priority shoob

bold mirage
stable summit
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Are we going to cultivate biters (or other enemies)?

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That sounds like a thing that would fit on Bwuhuo

bold mirage
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rocket assisted "peaceful ranching"

tired fossil
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Turn on and off turrets sounds interesting for early laser and managing powerdrain

bold mirage
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the space platform in the fff uses walls btw

topaz wing
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Why does this FFF feel like a setup for next week?

vocal rock
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target priority is so amazing, rocket turrets not gonna waste resources on small/medium biters ChibiHappy

small bear
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it’s possible u unlock both rocket turrets and spidertron there

desert lake
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It’s bwuhuover…

small bear
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I still wonder how the train interrupt-in-interrupt is crucial on a undisclosed planet

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I think the upcoming fffs will either be Bwuhuo or new combat

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or both

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int-in-int is not crucial on fulgora afaik because dev said trains are immune to lightning

bold mirage
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oh

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thought it only applied to rails

small bear
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and even if not, u still don’t need int-in-int. u just let trains wait at the station and don’t go out

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all your train stations should have lighting protection anyway

pure siren
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This opens up a few nice opportunities, one useful thing is reading the turret contents to enable and disable a train stop bringing ammo.
Disabling train stations is apparently still a feature in 2.0.

small bear
pure siren
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Oh, I thought that was removed entirely

small bear
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so the incoming train won’t reroute

pure siren
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also, reading turret ammo might helps us design circuitry to prevent bots from suiciding

bold mirage
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wall tech is going to be amazing in 2.0, let alone SA

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very excited

pale pumice
small bear
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I can’t imagine what scenario we’ll need int-in-int ChibiYelling

pale pumice
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I can't either tbh.

small bear
#

afaik, int-in-int is only useful when u have long interrupts

pale pumice
#

Our guesses are on Bacchus or Aquilo, but that is sorta 'god of the gaps' mindset where we just come up with those because we know nothing about them.

pure siren
#

Telling trains to hide in a depot when a thunderstorm is around was a good guess.

pale pumice
#

I don't think so tbh

#

That can be done easily without int in int

#

and int in int doesn't even let you do that

#

int in int cannot change the path of an already pathed train.

pure siren
#

a true, only evaluated at stops

pale pumice
#

Yes. This is the most commonly misunderstood thing. There is no way with the new system to change a train's path once it is assigned.

small bear
#

that mean the int-in-int is only meaningful when u have a multiple stop interrupt

#

but I wonder why we would ever need a multiple stop interrupt

pure siren
#

There is another part of the Space Age expansion where target filtering will play a crucial role, but that is for another week...
this is easy though: expansionbrain is a boss mob that needs to be taken care of asap

small bear
#

or mixed enemies that are immune to different damage types

bold mirage
#

perhaps on the last planet evo changes damage resistance instead of hp/defense

pure siren
#

i.e. target filtering/priority being crucial
optimising is kind of optional

small bear
pure siren
#

I think the resistances are 100% and "cumulative". i.e. medium and above is resistant to Laser, big and above resistant to Guns, etc.

#

Laser is no use against anything but small asteroids

small bear
#

yes that what I think

#

so its not like a mixture of A and B where A is immune to guns and B is immune to explosions

#

technically for asteroids u can just use rockets all the way

pure siren
#

at least until your ammo runs out trianglepupper

bold mirage
#

the thing with lasers in space is I don't see them being used early on bc of power constrains, and I don't see people replacing their higher damage guns later on

#

It's a weird niche

small bear
#

hummmm, so it’s possible that on the music fff space platform, rocket turrets are set to ignore the huge asteroids for demonstration

raven bridge
#

But maybe they are good against the space biters

small bear
#

not sure if they are different versions or different sized asteroid icons

#

left is blue/orange indication iron and copper, middle is black/yellow indication carbon/sulfur

raven bridge
#

Sizes possibly

pure siren
topaz wing
#

or separate nuke rocket launchers with separate target priorities

small bear
#

guns deal with both medium and small

#

rocket deals with large

pale pumice
#

@small bear I believe thyme means the huge asteroids.

small bear
#

humm

#

or should we call them behemoth asteroids

pure siren
#

no, if rocket turrets are set to ignore huge asteroids, there's an unrevealed turret type for big asteroids
some FFF mentioned there's 4 tiers of asteroids and a turret for each one

#

they're already named: small, medium, big, huge

small bear
#

it theres another weapon used, its for the huge not for the large

pure siren
small bear
small bear
#

either way theres no need to have another weapon for large asteroids

pure siren
#

Found it:

We only see gun turrets on the platforms, are laser turrets ineffective against asteroids?
Each asteroid size has a different preferred weapon. Laser turrets are only efficient against the small asteroids, and the medium ones need at least a gun turret.
Since energy is quite scarce on the platform, it is usually a better strategy to just use gun turrets for both small and medium asteroids.
There are also going to be big and huge asteroids on some of the more dangerous routes, and these will need even heavier weapons, but more on that later.
https://www.factorio.com/blog/post/fff-382

pure siren
small bear
pure siren
#

That's the consensus

small bear
pure siren
#

no, I did not
what I was saying was, if rocket turrets can shoot huge asteroids (as per your suggestion), that would mean that the unrevealed turret then has to be for large asteroids

small bear
#

no???

pure siren
#

yes?

small bear
#

it’s possible rocket can shoot both large and huge, and we know for sure rockets can shoot large already

pure siren
#

yes, and if that is the case, the unrevealed turret can shoot small, medium and big

#

if not, and that's the consensus, rocket turret can shoot small, medium and big; and the unrevealed turret can shoot all sizes

pure siren
#

because each asteroid size has a preferred weapon

small bear
#

rocket can shoot huge doesn't mean they're the most efficient weapon for huge

pure siren
#

we have 2.5 data points that suggest it. out of 4 total

small bear
#

wat

pure siren
#

laser can only shoot small
gun can only shoot small and medium
rocket has not shoot huge. deliberately or bc of priority we don't know, so it can be argued whether it counts

small bear
#

I mean it is also possible that gun and laser can shoot large and huge, just that they have filter setting to ignore them, and they're also not efficient or deals no damage to large and huge

pure siren
#

why shoot at them when they deal no damage?

#

would be bad game design

small bear
#

could be small damge

#

instead of no damage

pure siren
#

medium ones need at least a gun turret

#

doesn't read like a bazillion laser turrets can deal with medium asteroids

small bear
pure siren
#

ok, I'm running out of words now
If I can't convince you, that's ok. Let's just wait it out. Won't be longer than October :)

small bear
#

I won't be surprised if we need artillery for huge asteroids

pure siren
#

I'm hoping for Rail Guns.

small bear
#

I just think its possible that they don't babysit us by having hard-coded target filters

#

at least for me if would be more intuitive to let players discover that guns are not effective for large asteroids and actively adding target filters for them

pure siren
#

You'd then have to do that for every gun turret you place. That's bad game design.
Having one of those tutorial messages pop up is a better way to teach that concept imho.

small bear
#

u just copy paste

pure siren
#

People that can't/won't read have to find out the hard way.

small bear
#

and thats not a bad thing

#

its still better than people asking "I found bugs that my guns don't aim at large asteroids"

rocky plover
#

It's probably going to be like biters where the lower tiers can be used against the larger ones, they're just way less effective

small bear
#

imagine gun turrets with regular ammo just don't aim behemoth biters at all on default

rocky plover
#

I mean that's possible now

small bear
#

I mean hard coded

rocky plover
#

oh, probably not hard coded because in the situation where you want to shoot it it would be annoying

#

Just let targetting-by-ammo be an optimisation that seperates efficient players from noobs

pure siren
#

with enough gun damage upgrades, yellow ammo can kill behemoths just fine
FFF-382 doesn't read like damage upgrades would allow laser turrets to damage medium asteroids

#

alright, gotta go :)

pale pumice
#

@small bear I think all turrets will be able to shoot all asteroids, but it won't be efficient/smart to not use the right ones.

tired fossil
#

There was a statement that laser only damage the smallest and bullets the next size also, i dont think this is handled via resistance

raven bridge
#

They said it's only effective against the smaller ones, which indicates resistances

tired fossil
#

Next sentence, the medium ones need at least a gun turret sounds harder imho

#

Curious if they have something in mind to give cannon shells more usage, or just let it be like it is because tank will be longer in use

desert lake
#

Tank shells are just an artillery shell intermediate past a certain point

#

Sad

#

But understandable, because of the way they work mechanically

#

They don’t fly over walls

#

So a cannon turret wouldn’t be practical

#

And they require plastic to make, which would make them ridiculously complicated to make in space

bold shard
raven bridge
#

No idea...

pure siren
#

This feels awfully similar to the "exclusive to planet" discussion we had a couple weeks ago.

raven bridge
#

laser_turret is only good against small, but other turrets can be good against small or medium

candid pawn
vocal rock
#

"a bunch of spider-mans pointing to each others.png"

bold shard
#

the mystery of bwuhuo shall remain for at least one more week

stable summit
#

I had a feeling it wasn't a planet reveal when Klonan showed up in the friday facts channel right before the release

pale pumice
#

Klonan publlishes every FFF

#

Klonan saying E was on vacation on the other hand...

raven bridge
#

On which planet do you think E had their vacation?

pure siren
#

depends on the preference. Aquilo for winter, Bwuhuo for not-winter. Fulgora and Vulcanus for adventure tourism.
Definitely not Nauvis though, you don't do vacation at home.

candid pawn
#

i too would never go on vacation in my home planet

rocky plover
arctic wasp
#

wild idea: there are some enemies on Bacchus that need specalised ammo to kill?

#

or enemies that need to not be shot

pale pumice
#

I actually support your idea. My 'dependency' idea suggests that they will cover all material they need to before moving on to a thing.

#

If that is true, that explains why Bacchus couldn't be this week.

#

They would have had to also show turret stuff in that FFF and that would make it far too large.

desert lake
#

My prediction: Bacchus will have occasional flying enemies that only rocket turrets can shoot down, so you will have to make them prioritize the flying guys over the regular enemies

#

And said flying enemies will also fly over bodies of water to attack you, making for wacky and previously unseen wall placement

#

The exact same idea that everyone else had, I know 😭😭😭

bold mirage
#

wonder if these priority changes will also apply to spidertrons and PLDs

pale pumice
#

Well, it certainly won't be able to be set via circuit network at least

bold mirage
#

logistic groups maybe?

pale pumice
#

Turret filters don't support logistics groups though.

vocal rock
#

constant combniator + logistic group connected to turret will do the trick

bold mirage
#

Hm, that's true...

#

Would not be surprised if they ended up adding them though

fresh grotto
#

Crazy wild speculation time:
The main threat/obstacle on Bacchus will be meteor showers

This is the reason for turret priority - target meteors first, bugs second

The game also warns you when a meteor shower is incoming, and this is the reason for the interrupt interrupts feature - to ensure your trains are somewhere within your defenses.

Finally, bots can now be instructed to automatically pickup items scattered on the ground. This allows them to clean up from the meteor showers, recover lost resources if your trains do get destroyed (within your logistics network), and also gather fish or other organic matter.

Also, perhaps these asteroids are the origin of Biters and the pesky bugs also spawn upon destruction of the meteors

fresh grotto
#

And, while my brain is being creative, I was also keen on the idea of a "creeping vine" type of threat.

Perhaps it feeds on pollution and grows more rapidly towards the source. This would provide a consistent form of organic matter that could be harvested for Bacchus's theme of vegetation fuelled science.

However, this wouldn't really explain the interrupt interrupts feature. So I like my meteor shower idea more 😅

And now I'll stop wildly speculating.

small bear
fresh grotto
small bear
#

every station should have the protection unless the attack is only affecting trains, and even so u should have the protection at all your stations

fresh grotto
#

I usually make sure all my outposts have minimal pollution so they don't become targets 🤷‍♂️

#

Well, I'm even more confused about the interrupt in interrupts feature

small bear
#

if its environmental hazard then pollution doesn’t matter

#

think about lighting

fresh grotto
#

Stop ruining my wild speculation with your logic 😄

small bear
#

I’ll stop using my logic

#

Meteor shower as a mechanic is cool, but I never enjoyed it in SE

#

its just too random

bold shard
#

vulcanus and fulgora have unique but very convincing reasons to visit them first; what puzzles me is what will Bwuhuo have that could make it just as powerful as planet #1

small bear
#

my guess is spidertrons, rocket turrets, better chemistry/military production

#

those would help u manage defense remotely easier

#

and unlocks more space routes

bold shard
#

I could see that. like what was said yesterday morning (from my timezone at least in the US), it doesn't have to be primarily production to make it valuable

#

if its some kind of biter homeworld or something to that degree, having a bunch of weapon tech would fit in perfectly

fresh grotto
#

Military and fuel certainly seem like worthwhile benefits

small bear
#

My current theory is the main benefit of Bwuhuo is better multi planet management qol

#

and military prod is part of that

bold shard
#

I bet you're going to be right

small bear
#

u want to ensure multiple planets to survive the local threats and at the same time expand and manage the base remotely. Things that make this easier is surely attractive for the first planet to visit

#

tbh I may rush Bwuhuo just because of spidertrons

bold shard
#

I could see it being a multiplayer fave as well if thats the case

small bear
#

these features looks Bwuhuo -ish

bold shard
#

at a minimum, it seems to divert from the aesthetic of the other two

fresh grotto
#

If this planet is somewhat military-focused, what do you think the threat will be?

bold shard
#

more highly evolved biter race with added capabilities, ie:

pure siren
small bear
#

dev confirmed this

pure siren
#

but how are the rockets going to find their targets without GC? ;)

strange jay
#

maybe they're wire-guided

pure siren
#

yes, and for that they need a fish controlled guidance system in the turret

small bear
#

isn’t fish in spidertron not the turret

desert lake
#

I think V said so

pale pumice
small bear
#

and if we assume all the T3 modules are on the first three planets, we may have quality_module_3 on fulgora , productivity_module_3 on vulcanus , speed_module_3 efficiency_module_3 on Bwuhuo

#

who said one planet can’t have two T3 modules

#

speed_module_3 efficiency_module_3 is also a quite good combination for space platform

pale pumice
#

I find speed being there a bit likely because we know it takes this mystery ingredient.

#

That said, do we see that in either inventory zone?!

#

For some reason this seems clearer to me now

#

I don't see bluranium here at all, so maybe it is an aquilo thing

#

but tbh we don't see the end of bacchus either - a lot is cut off

#

There are three white-rock pairs

#

and then another 3 rock recipe after

#

we know that

#

Hmmm. How do we know this is Bacchus?

small bear
#

I wonder if they will simplify artillery recipe to require electronic_circuit instead of radar, if we will need them for huge asteroids

pale pumice
#

It could be another 'kind' of item on Fulgora.

#

I mean, if not, Bacchus has a TON of new items.

small bear
#

something on space platform lategame must need copper

#

so I’m guessing Artillery shell

#

cannon shell don’t need copper afaik

tired fossil
#

Arty makes only half sense in space balistic gravity related weapon... not sure... would expect something with a more direct flight path

small bear
#

technically u can have artillery angle adjusted to horizontal

#

or maybe cannon turret

#

but then cannon shells don’t need copper, will they change recipes for that?

tired fossil
#

Maybe missiles need copper, statement was just no green circuits because of a lot of copper, maybe just copper in smaller ratio

small bear
tired fossil
#

Ahh good point

#

Piercing rounds would require a lot of copper

small bear
#

yeah piercing ammo

#

but I wonder if we will ever need those

#

maybe theres a damage type overhaul

#

which makes peircing ammo much more favorable over the yellow ammo

#

or even let us use uranium ammo

tired fossil
#

Missiles are just iron plate and something out of sulfur and black bricks (carbon?)

small bear
raven bridge
#

So explosives are just a carbon soup with a lot of sulfur in it

tired fossil
#

Looks quite mighty the platform in the music fff

halcyon bolt
pale pumice
#

The treasure trove

topaz wing
#

That one blurry image is pretty much the biggest recipe leak so far

raven bridge
#

Yeah... and it was very much unintended that time.

stable summit
#

Did they remove it from that fff? I can't find it

#

Oh nevermind, it's just very subtle

candid pawn
#

ive got it figured out: so last week's FFF was supposed to be about rocket turrets, but the beacon leaks forced them to make it about beacons instead

#

and since the Bwuhuo FFF depends on the rocket turret FFF, that pushed the Bwuhuo FFF back by a week

#

this way, the numberology is saved and the Bwuhuo FFF will be next week

raven bridge
#

We believe!

#

Lisan Al-Bwuhuo!

candid pawn
#

hehe

rocky plover
#

I predict next week will be combat rebalance/rework

raven bridge
#

No bwuhuo?

half mountain
#

bwuhuo is dead, long live bwuhuo!

tired fossil
#

🥳

#

I really hope on some details on bwuhuo/baccus

vocal rock
#

combat on bwuhuo sounds great for FFF

small bear
#

I hope we have circuit connections to solar panels to read current solar strength

raven bridge
#

Interesting. That would be nice

small bear
#

since they probably already added reading temperature from nuclear core, I think it’s likely they also add reading daylight from solar

#

I wonder will they even implement power priorities

#

maybe smarter power switch filtering power source?

raven bridge
#

It might be fuel progress rather than temperature, or both

#

Didn't we see ammo reading from turrets? So we may get input/output inventory

small bear
#

tbh reading inventory is not that useful without smart circuits

#

for ammo u can read input belts or buffers

#

it would be more useful if u can read turret target

tired fossil
#

Target in range would be quite helpful

#

At least in combination of a roboport "deactivate repairs"

raven bridge
primal nacelle
#

I would love the ability to prevent bots from flying to their deaths all the time

heavy adder
bold shard
#

this feels like a bacchus kind of week

raven bridge
#

Prediction: Technical FFF. Bwuhuo next week.

#

Prove me wrong, Wube

bitter prawn
#

Prediction: Technical FFF. Even more technical followup next week.

lilac arrow
#

Prediction: Space Age is cancelled. Factorio Battle Pass announced instead.

quasi crest
lilac arrow
#

It's a gamemode you unlock at level 100 of the BP

raven bridge
#

Also you need to connect PSN to play it

topaz wing
#

I predict only technical fff's for the next 3 months

#

I hope they don't read this and try to subvert my expectations!

raven bridge
#

It only works if you make it seems legit

half mountain
umbral lynx
#

Prediction: Factorio becomes an epic games exclusive and is ported to unreal engine

solemn cosmos
#

What kind of FFF do you think we will have?
💻 = technical
engithink = quality of life
Bwuhuo = new planet showcase
🤯 = new machine

short patio
#

I hope they ramp up releasing new info about SA stuff. The past 2 updates have been good for that, but there's only so much time left and we still have so much left uncovered in the expansion itself

#

Optimistically, it's an August release, which is 3 1/2 months away, or about 14 FFFs

raven bridge
#

(I think it will be as planet, but put in technical)

maiden magnet
#

fluid optimizations ChibiSmug

bitter prawn
#

they introduce non-Newtonian resources, which can act as both items and fluids

raven bridge
#

As usual, my hope is for more systems

#

Pretty crafting machines are nice, but not "game changing"

candid pawn
#

both why you think it will be a planet, and why you put in technical

near tree