#FFF Speculations

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pure siren
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that doesn't sound like not-yet-implemented behaviour :/

pale pumice
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I suppose fair

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I wouldn't put it past them to make a cinematic shot like that

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but I am no longer convinced by the minimum range idea... mostly because of there being other turrets

small bear
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Actually, a even closer look turns out that its always
Medium -> 3 small -> 6 chunks

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this one is actually 3 small, just one is being shooted

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and here is 6 fragments with 2 overlapping

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the asteriod achters prooved it

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so the one we see most often is medium

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and the rocket probably deal with big

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not huge

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for huge asteriods we need heavier weapons

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probably artillery

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in the music fff there was 3 medium asteroids together, probably split from a big asteroid

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the huge asteroid will probably split into 3-4 big asteriods

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from the shape its probably 4

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this looks too big for a big asteriod

pure siren
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imagine the size of huge if that were big

small bear
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side by side comparison: huge asteroid vs 3x medium asteroids (1 big asteriod)

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now I'm very confident about asteroid sizes

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laser for small only
gun turrets for medium and small
rocket turrets for large
(perhaps) artillery for huge

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theres no need to introduce a new heavy weapon

pale pumice
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I find it unlikely it will be artillery

small bear
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why tho

pale pumice
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they're angled upward

pure siren
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I'd like tank shells to have more use, but that's me wish thinking

pale pumice
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and it just doesn't make a lot of sense to me tbh

small bear
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the huge asteroid is also above the platform?

pale pumice
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It's more in front of it

pure siren
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it's above and below and inside the platform

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or "instead of the platform"

small bear
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I think the artillery can adjust the angle

pale pumice
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that would be a ton of sprites

pure siren
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yeah, artillery in space turns into a direct fire weapon due to the absence of gravity
that's not a big deal

pale pumice
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there's already an arty sprite from every turning angle

pure siren
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rocket turret is no a 1:1 copy of a spidertron head either

pale pumice
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of course, but that is a new thing

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they would have to make a different graphics for the artillery entirely

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I just don't find it likely personally, I can be wrong here, just not feeling it.

small bear
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this doesn't look too off

pale pumice
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It's possible, I just think it will be something else

small bear
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letting artillery having different sprites in space is still less work than making a new turret type

pale pumice
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also, do gun turrets look particularly bad at hitting large asteroids to you?

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they don't really seem that way to me..

pure siren
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pretty sure the can only hit small and medium

pale pumice
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@small bear

small bear
pale pumice
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this is false, no?

small bear
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they said big and huge both need heavier weapons

pale pumice
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wow that is way bigger than I expected

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ahem Objection!

small bear
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that one was wrong garlicdoggo

pale pumice
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so what do we really see there?

small bear
pale pumice
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i see

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do we see a rocket hit a big?

small bear
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there were some overlapping and aiming order

small bear
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but there were some suspicious 3 x medium asteroid groups

pale pumice
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did rockets fly that way first?

small bear
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yup

pale pumice
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I'll call that reasonably confirmed

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some larger weapon is needed

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do we know that artillery is unlocked on another planet

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that was one of the things right?

small bear
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we know that artillery is not on Nauvis

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I think the difficult part of artillery on space platform will be the shell production

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so its okay if we unlock artillery early

pale pumice
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technically it's makable with what we have

pure siren
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Yeah, but the crafting time is insane.

pale pumice
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space coal liqufaction is weird lol

small bear
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imagine coal liquefaction on space platform

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we probably need Bwuhuo tech

pale pumice
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we know either carbon -> coal, or explosives recipe changed

small bear
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yup

pale pumice
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rocket recipe changed is not possible because we already know new rocket recipe

small bear
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I say its probably carbon -> coal

pale pumice
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there.. was a chemplant that was in the right position to do that

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so I think so

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I mean, what else would that chemplant be putting into an explosives crafter lol

small bear
pale pumice
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kinda cut and dry imo

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clean build too. props to @proper ember

small bear
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my guess is carbon + water = coal

pale pumice
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It's pretty slick

small bear
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sulfur just happens on the same belt

pale pumice
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yeah I am reasonably sure of that too

small bear
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dose that make sense tho

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turn carbon into coal?

pale pumice
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enough

small bear
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I wonder if there will be carbon liquefaction garlicdoggo

pale pumice
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i mean there's already coal liqui

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carbon to oil is more likely imo

small bear
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well if its indeed carbon->coal, then we already have carbon->coal->oil route

pale pumice
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i am 99% certain it is water+carbon-> coal

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maybe +sulfur

proper ember
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water + carbon + sulfur -> coal

small bear
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engithink so the sulfur was needed

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wat

pale pumice
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I mean that kinda makes sense too

proper ember
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sulfur is obtained from assteroids

small bear
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yeah I guess

pale pumice
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coal is just carbon with junk in it

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feels weird to add the junk :P

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Thanks for the clarification V

proper ember
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yw

uncut moon
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Junk in the trunk since they're assteroids

pale pumice
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(also as I said above, slick setup for the space platform explosives, it's a nice build)

proper ember
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thanks yeah it's pretty good

small bear
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yeah its very neat

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now I have this in my powerpoint ChibiSmug

pale pumice
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you have a powerpoint?

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I wanted to store all of the FFF speculation/ideas but haven't felt like it

pale pumice
small bear
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I started recording these recently

pale pumice
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this gives me two different vibes

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one of them is court evidence

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it looks like you're about to sue wube for all they're worth

small bear
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lmao

pale pumice
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and then the other is this

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it's a pretty even mix of the two too.

small bear
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lol

pale pumice
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Can I have access to it somehow?

small bear
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pretty sure I'm in the second context

pale pumice
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you're in both

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it's well-maintained evidence

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but it's also.. well maintained 'evidence'

proper ember
pale pumice
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one second, let me get a post of mine here...

small bear
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the earlier slides are quite janky and not really for evidence tho

desert lake
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Why was there ever any doubt about the coal recipe using sulfur 😭😭😭

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That belt doesn't go anywhere after those chemplants, there is absolutely no reason for there to be sulfur on it unless the recipe used sulfur

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So far I've seen like 5 people doubt it for some reason

pale pumice
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because the belt is carrying carbon too

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and that same belt also goes to explosives

desert lake
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Not that same belt

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They're both split off of one belt

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And one side of the splitter sideloads its sulfur half onto an underground, making the sulfur-only half belt that gets fed to the explosive labs

pale pumice
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I suppose if they needed one there one there, they would have just used filter

desert lake
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Exactly, that's the obvious conclusion

small bear
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ah yeah

proper ember
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gg

candid pawn
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no re

gilded mica
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Are we still missing some assemblers?

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The foundry can do wire and gears. The electroplant can seemingly do all circuits

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Something to craft science packs?

pale pumice
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foundry does vulcanus science

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emp does fulgora science

gilded mica
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This would imply the other planets' science packs are also crafted propietary.

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But the devs always want multi purpose. So what else would they craft?

primal nacelle
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boosted chemistry building is a good guess, I'd say. In one way or another

gilded mica
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Ahh, I forgot about that

pale pumice
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Thing is, there are two more machines..

gilded mica
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Well I think we can be sure that the chem plant will end up in Bwuhuo

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Regarding the last planet; I don't think we'll get a crafter per se.

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Maybe some new mechanic to bring the 3 new planets together

raven bridge
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2 more crafting machines

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Every planet has 2-3 new other buildings

gilded mica
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volcanus: foundry, miner
fulgaro: recycler, emp, lightning collector?

raven bridge
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Lightning collector in 2 versions

small bear
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tbh the special machine on the last planet doesn’t even need to have the 50% built-in prod, or any boosts to the existing production lines

pure siren
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Do we have any good guesses what it might be?

small bear
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no idea

candid pawn
pure siren
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Can I aim it at the ground to make lava lakes?

candid pawn
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yes, absolutely

pure siren
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nice, gonna turn every planet into Vulcanus

candid pawn
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but if you use it too much, the planet is weakened and eventually breaks apart into a huge astroid field (which you can use space platforms to harvest)

gilded mica
pure siren
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We can't pick up the existing ones, but we'll unlock a better version later.

raven bridge
gilded mica
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huh, neat

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still wouldn't classify as two new buildings in the same way as wooden and copper power poles

void sapphire
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Copper power poles?

pale pumice
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They do have a bit of a point though.

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We haven't seen anything Fulgora really gives us besides it's machine.

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Vulcanus has the big miner

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But we know very little about what those fancy new sciences give us tbh

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Some of it is old goodies, sure, but I bet we don't know a good little bit of stuff...

sweet wind
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I'm pretty sure Soulburn was talking about these when they mentioned two crafting machines

pale pumice
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They were

sweet wind
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but 2-3 other buildings per planet

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like the big mining drill and lightning collectors

desert lake
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I also predict that it's the planet that gives us the portable fusion reactor, and likely at least one more MKII armor module

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And we know of the existence of "various tesla items" that are crafted in the EMP, whatever those may be

primal nacelle
desert lake
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Yes, some things

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Examples include all T3 modules, artillery, cliff explosives, spidertron, and "some personal equipment upgrades" iirc

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T2 modules, kovarex process and nukes are also locked to space science, AKA Nauvis orbit

primal nacelle
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The way I understood it was that there will be two tiers of cliff explosived. The one you get at Nauvis and then one that can handle Vulcanus environment later

sweet wind
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There is no cliff explosives on nauvis

raven bridge
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The recycler is probably worth going to fulgora for

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Actually, there's something even more important we get from fulgora.... the science pack.

pure siren
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Wasn't it also multiple variants of Landfill?

raven bridge
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So yea I'll probably go to that planet at some time

sweet wind
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Water landfill, and everything else landfill most likely

pure siren
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It was hinted that platform landfill comes in flavours iirc.

sweet wind
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Was it? I wouldn't expect so

unborn lintel
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Space platform is technically landfill

pale pumice
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spacefill

unborn lintel
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Idk what other landfill they could possibly add

sweet wind
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It's space platform, not landfill

unborn lintel
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Maybe some landfill for the oil quicksand on fulgora, or something not revealed yet

desert lake
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"Foundation" is the name of the endgame landfill that can cover any surface, including lava and oil ocean

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And whatever else shows up later

sweet wind
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Landfill, foundation and space platform

desert lake
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Right

unborn lintel
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Was that confirmed?

desert lake
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Yes

unborn lintel
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Cool

pure siren
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Do you know which FFF it was mentioned in?

unborn lintel
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How much you think they won't reveal until release, like spidertron for 1.1?

pure siren
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the only mention I could find was FFF-404

desert lake
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They both say something along the lines of "you can't landfill this stuff, until much later in the game"

sweet wind
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FFF404 called it "space platform foundation"
I'm pretty sure that "foundation" us just what people started calling super-landfill

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But also it's in vulcanus and fulgora music videos in FFF406, just not named

unborn lintel
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I'ma call it pocket sand

pure siren
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I distinctely remember it being called platform foundation, and that only pops up in FFF-404

sweet wind
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space platform foundation could be implied

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is likely, well it's ambiguous

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I'd probably take it as being called platform foundation too

pure siren
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no space

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hey, don't edit your message while I'm not looking! trianglepupper

sweet wind
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Yeah I realised it didn't read how I meant it

desert lake
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Aha, I found it

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("here" refers to Fulgora, this is in the trash to treasure reddit post)

sweet wind
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It looks neat though

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"Foundation" + "Space platform" = "Foundation platform" trianglepupper

pure siren
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oh, "only buildable on a specific planet" doesn't mean planet specific, it means the crafting is planet exclusive

desert lake
sweet wind
desert lake
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No no I was just joking

quasi crest
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I predict FFF #411 will be military/enemies

small bear
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I wonder if Bwuhuo will have sand beaches

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also will there be mixed iron/copper/stone ore patch

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since Foundries so far didn’t show a special recipe for the Bwuhuo special resources, it is likely that we can also do calcite smelting for iron and copper on Bwuhuo

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for fulgora theres foundry holmium plate recipe

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because there’s no iron and copper ore smelting there (ignore iron from concrete recycling)

raven bridge
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We saw several recipes with a new resource in the blurred background image

small bear
raven bridge
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Not that I remember

small bear
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foundry row… take me home….

solemn cosmos
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to the place..... I belong!

hasty rapids
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Planet nauvis

void sapphire
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mountain lava

uncut moon
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New soundtrack for Vulcanus

bold shard
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+1 for new SA content, its been a while

uncut moon
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The music was new SA content

bold shard
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new mechanics, entities, tech, items, etc

raven bridge
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New planet is expected this or next week

hasty rapids
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Next one is ui. Full confidence.

pale pumice
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We can actually start using this knowledge to calculate the FFF release date roughly.

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Every time they release an FFF that isn't from this list, it is basically a delay from the 'earliest possible release' - which is in 9 weeks.

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22 weeks until october, so we have a relatively narrow range now.

half mountain
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Spaceplatform 3 after that beast of a platform we saw would be great.

umbral lynx
pure siren
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iirc enemy FFF has been confirmed. That it'll be one per planet is the speculation bit on our side

small bear
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given that it’s likely they only give any part 3 after Aquilo part 2

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however I do expect we get an fff about space routes before the Aquilo fff

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so space platform may even have a part 4

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now I’m predicting a future fff with a ā€˜planet connection’ icon in the thumbnail shoob

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And at the end: ā€œAs always, let your thoughts connect with us at the usual places.ā€

pale pumice
small bear
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the thing is if there will be enemy fff we don’t know if those fff and the planet part 3 fff will be the same fff

pale pumice
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that is true!

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In fact, '3' is probably misleading

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Vulcanus 1 and Fulgora 1 were both Earendel-style introductions.

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Both of the #2 were main mechanics

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It is possible that #3 has a theme, and this theme is enemy targets/considerations

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enemies on vulcanus, whatever that thing is on fulgora...

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Bacchus has to have enemies right, probably expansionbrain imo

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Aquilo is very unclear

small bear
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I think we will need to know what techs from the first three planets help/lead to Aquilo travel before they reveal Aquilo

pale pumice
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Although it is a bit problematic ...

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We know that 'most' planets have 'military targets'

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if the white box is a military target on Fulgora, and the brain is on bacchus - there is nothing on aquilo?

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doesn't seem so right idk

small bear
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no so surprised if Aquilo has severe environmental challenges

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after all its a dead cold planet faraway from sun

pale pumice
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You wouldn't be surprised by no enemies on Aquilo?

small bear
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yup

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I mean I’m not too into the concept of ā€˜enemies’ unless they make the game much more interesting

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so far they seem to shown interesting enough mechanics that makes SA good enough even without new enemies

pale pumice
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I suppose

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personally I'm not against a barren aquilo

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I have simmilar thoughts as you

small bear
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enemies can act as a motivation to climb the tech tree and increase your production, and ask u to solve more logistics puzzles, but to do these we don’t necessarily need enemies

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enemies could also act as resistance to your expansion

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so it’s possible that we have defensive enemies on Fulgora protecting resources

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but I don’t expect we will have to do perimeter defense like on Nauvis on every planets

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it can get repetitive quickly

primal nacelle
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Fulgora feels like either barren, or the enemies come from the oil sand. Probably only as a protest to pumping it. In order to make a cost to pumping the free oil

pale pumice
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Did you forget the white boxes?

primal nacelle
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Yes I did. I also did not know about Earendels message

solemn cosmos
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i wonder why it would be a target?

pale pumice
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The extremely rich scrap deposit beneath is should serve as a decent motivator

solemn cosmos
solemn cosmos
raven bridge
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Robotic defences

solemn cosmos
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only time will tell

vital jacinth
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Vulcanus was 386/387, Fulgora 398/399, tomorrow is 408, a planet FFF is likely

raven bridge
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409 is more likely a planet

pale pumice
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Why do you feel that way?

raven bridge
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398 - 386 = 12.
398 + 12 = 410.

primal nacelle
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I would have estimated that 410/411 about is potentially a planet FFF. Since the difference between Vulcanus and Fulgora was 12. Then of course, that is only a single measured timespan. Pretty error prone. So I don't expect the FFF schedule they have is necessarily that set in stone. Perhaps devs wish to surprise us or keep us on our toes?

small bear
pale pumice
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Yeah, dependency order

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In fact it's a bit weird we haven't seen Bacchus yet.. given the amount of stuff relative to time

raven bridge
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We might get Aquilo first

pale pumice
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Honestly that sounds like the kind of thing they'd do to fuck with us

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"What's" and "Bacchus" are their favorite words

raven bridge
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They already gave us the name Aquilo

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And showed the green building as 5th

pale pumice
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My bets are still on Bacchus 1 and 2 first.

final dove
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they could always drop a bomb of an fff on us that isn't a planet too

raven bridge
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Quality 2

pale pumice
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Quality 2 unfortunately implies quality 3 with the way things are going

final dove
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Quality 3: Military targets 😨

pale pumice
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pluuusss

final dove
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the reveal is that there was no reveal. What a controversy!

small bear
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space map being static, no orbital mechanics, not sure if this one will be controversial

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or high bot power consumption/occasional event to disable bots on a planet

pale pumice
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that one would admittedly make me šŸ™„

small bear
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or more planet exclusive recipes

pale pumice
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this was before those were mentioned

small bear
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Nauvis science being Nauvis exclusive

pale pumice
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I'd prefer that

final dove
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final stage of biter evolution unlocks biter rockets to launch themselves into your space platforms :P

small bear
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remove map settings for cliffs and enemies ChibiSmug

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pump jack resources become finite

pale pumice
small bear
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if anything controversial, it’s probably adding some interesting puzzles that doesn’t fit some players play style

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for example no bot and no chest on platform

final dove
small bear
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it’s possible that on the last planet bots won’t be as useful

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logi bots*

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for example occasionally theres blizzard and temporary freeze all bots with their cargo until the end of the storm

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and bots may also generally consume more power

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we’ve seen bot consumption multiplier in the factoriopedia

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if theres any planet that makes bots harder to use its probably Aquilo

final dove
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space platform obviously fits that bill. not that they couldn't do both

raven bridge
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Speculation: Green building on fulgora is a lightning generator. It increases lightning on the planet it is placed on.

candid pawn
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that would be cool

bold mirage
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It would be nice if they added a way to read the more "abstract" parts of the game and into the circuit network

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stuff like the production tab, or bonuses

gilded mica
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I'll stick to the theory of each building for each planet. Because they included nuclear for nauvis

gilded mica
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Curious if they'll return resources from biters aka biter drops.

half mountain
solemn cosmos
desert lake
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I think we are nearing a new planet fff

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But I’m not sure we’re quite near enough yet

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I think Bacchus will come two weeks from now

grave crag
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šŸ¤”

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I wote for the mod portal

raven bridge
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Well we had a small mod portal update, but I don't think it'll be a whole FFF

grave crag
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Don't mess with my guessance

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Let me fail cleanly

bold shard
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I def think we'll have one, but it'll be a 2.1 kind of FFF

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good feeling for tomorrow's

fresh grotto
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Next FFF is fluid optimization... šŸ˜…

sweet wind
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So do we all dream šŸ™

raven bridge
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Do we expect there to be something huge ( quality_any or elevated_rail level of huge) before the release?

candid pawn
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personally no

desert lake
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I mean if it was that level of huge it would be its own mod

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Ands so far they’ve been pretty clear about there being three mods in the expansion

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They also revealed those two very early on, so if there was anything else of that type they most likely would’ve shown it by now

sweet wind
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I'm surprised that elevated_rail is considered as huge as quality_any personally. I'd put interrupts at the same level as elevated_rail personally.

desert lake
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I mean it doesn’t add new items, I think that almost automatically demotes it to QoL status

sweet wind
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It fundamentally changes the way you can use trains though. I don't think you can say the same for other 'QoL' features

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Most QoL feature make doing something you could already do easier/more seamless

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Instead of needing multiple blueprints or manually adjusting them after placement, you can use parameterised blueprints.
Instead of needing multiple staging blueprints to place on landfill you can use super force building.
etc.

raven bridge
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It obsoletes all current rail BPs (I include the new new rails with elevated rails as one)

sweet wind
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I would be very impressed if we got another feature like quality_any or elevated_rail though

strange jay
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elevated_rail was originally just part of Space age, but I really wanted to play with it in a 'vanilla' playthrough so I petitioned the court to allow it as a separate mod

sweet wind
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Obsoleting all current rail BPs definitely affects people who have already played, but it doesn't fundamentally change how you interact with rail itself. elevated_rail can be argued to do that though.

raven bridge
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That was a very smart move for modded players

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So thanks for that

sweet wind
strange jay
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It was my ideas all the way down

sweet wind
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Okay, not that much praise

raven bridge
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Klonan is known for "what if something fundamental was different" ideas

strange jay
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Originally Space age wasn't even a mod

raven bridge
#

Woah

sweet wind
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Interesting, It seems so obvious in hindsight I guess I never thought about that

strange jay
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but the practicalities of keeping most people on 1.1 while people who buy the expansion get 2.0 was just too infeasible

sweet wind
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Yeah I guess it ended up being easier in many ways, don't need to have multiple versions of the game installed either if you don't want to play with space age, and you don't need to play without all the QoL stuff when doing so either.

fresh grotto
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I'm excited for all the new players that 2.0 will hopefully bring
But I'm also impatiently waiting for it to drop because it made me lose interest in 1.1

sweet wind
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I still have much interest, but the QoL stuff I now know I don't have makes it tough.

pale pumice
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@strange jay Any FFF hints or is it not time enough for those yet?

strange jay
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wrong channel for that

pale pumice
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I suppose technically it's not speculation if you say it

pale pumice
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So far, no Earendel has been spotted.

raven bridge
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I expect a new planet next week

desert lake
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I expect it two weeks from now

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But yeah we are probably getting close

pale pumice
#

"What's bacchus" - JG

small bear
pale pumice
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yes but no ChibiSmug himself

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gonna be for real there's no way raiguard would sleep through Bacchus FFF

pale pumice
#

That's the fun thing - I'm not sure yet.

little seal
#

I'll do you better: how is bacchus?

Because nobody asked how is bacchus🄲

bold mirage
pale pumice
small bear
bold mirage
#

Did not expect new nuclear stuff for SA

quasi crest
#

D-T fuel?

bold mirage
#

And apparently going for quality on fuel is worthwhile

small bear
#

its Nauvis production engithink

bold mirage
#

So they are doing asteroid stuff on nauvis?

#

Unless the thing above isnt an asteroid

small bear
#

doesn’t look like asteroid

pale pumice
#

that could be one of the bacchus things

desert lake
#

Actually yeah it really could

#

The three things that make white blobs

#

One handcraftable, one green/teal, and one orange

bold mirage
#

It is very similar to the other asteroid chunks in the space platform production graph

#

Doesnt really make sense since crushers only work in zero gravity

raven bridge
small bear
#

yup

raven bridge
#

Blue fuel and some asteroid looking chunk

small bear
raven bridge
#

FWIW I did expect a production update some day

small bear
#

u mean statistics

bold mirage
#

I hope the devs add a way to read statistics and use them in the circuit network

raven bridge
#

yea production screen updates šŸ™‚

small bear
raven bridge
#

We knew "per planet" is coming, but I expected it to let us choose. This one is good or even better, leaving the "select a planet" to be the standard remote view selector

raven bridge
bold mirage
solemn cosmos
small bear
#

these are only consumed, but no evidence showing they’re being produced on Nauvis

#

so it could be these high quality products imported from other planets

solemn cosmos
bold shard
bold mirage
#

if we are lucky quality_any nuclear_fuel gets an acceleration boost as well

small bear
raven bridge
#

Or bluranium are just a placeholder for some non-fuel intermediate, like how tungsten carbide looks like dark concrete

small bear
#

coral stone?

bold shard
#

they had a bunch of choices for a placeholder image, choosing uranium_fuel_cell to be something else entirely would be unusual

raven bridge
#

This is black concrete

small bear
#

we also have blue copper_cable

bold shard
#

yeah... I just don't know what else the fuel cell could be, aside from a fuel cell lol. even if its an intermediate for some kind of new fuel, the silver lining here is it still shows quality_any has some kind of value in fuel

bold mirage
#

they chose to show the bluranium for a reason, it wouldn't make sense to do it if it was unrelated to fuel

raven bridge
#

Or we still don't have quality_any value to fuels, and indicating it's not a fuel

#

Still, it's an interesting find

#

BTW I calculated a lightning strike to be around 160MJ, administered over a second

bold mirage
#

nice

#

about a minute and a half of a boiler right?

raven bridge
#

yea

bold mirage
#

not too bad, assuming multiple lightning strikes occurr per island and multiple rods per island

#

once I get foundation i'll be making a huge grid of them on the oil ocean

raven bridge
#

Also quality_any will help in some way

bold shard
#

efficiency_module seems like a very helpful thing to have early on as you're growing your collector footprint. ~160MJ is nice but depending on the day/night cycle length and frequency of lightning strikes in an area, that can be drained pretty fast

raven bridge
#

Also, I think it's the big collectors, not the initial rods

bold mirage
#

with an EM plant, not using eff1s is just silly

bold shard
#

not saying anything new here but its def a place where quality will shine as well

candid pawn
hasty rapids
pale pumice
#

Planet is a ressonable guess for the next few weeks

bold shard
#

the last pure SA planet-stuff FFF was 2/23, over 2 months ago

strange jay
#

Rhythm has your two hips moving

desert lake
#

The only pattern I’m considering is there being 10 fffs between vulcanus and fulgora

#

And this was the 9th fff since fulgora

pale pumice
#

I think a better approach is to consider the remaining FFFs, and the remaining content we know of

#

betting 'new planet' every week is a good strategy because there's a lot of planet stuff to cover

#

and .. relatively little time

small bear
#

tbh statistics qol was one of the candidates in the fff predictions

#

at least it supposed to be on the list

fresh grotto
small bear
#

water planet doesn’t necessarily mean fluid optimization

#

we expected fluid rework because 2.0

#

not because of potential water planet

fresh grotto
#

Yeah, I'm just using any excuse to bring up fluid optimization again

small bear
#

u don’t need the excuse wonk

fresh grotto
#

Still hoping that they add separate "pressurized" pipes - if they can't find a good way to optimise the existing system.

One-way pipe system that can then reuse the belt logic (but single lane). Pipes coming in would work like sideloading, and pipes going out would work like splitters.

#

And it could be done under the guise of also giving these new pipes a higher throughput - which would act as an incentive for people who don't care about UPS šŸ˜„

tall spindle
#

yo when are they talk about enemies and wepons?

#

feels like the one big thing the have avoided since SA was announced

late venture
pale pumice
# late venture <:Whenitsdone:945716101407465472>

That’s not actually true for FFF. The more correct answer is more like ā€˜when or after it’s done’ some stuff they show is has been down for months. It’s very possible enemies are done but they’re playing their cards close to their chest.

gilded mica
#

While the music is still work in progress. Some tracks need to be recorded, mixed...

rocky plover
#

This is probably the dumbest idea I've ever had

half mountain
proper ember
#

I mean, barrelling oxidizer looks way too similar to water, so you need different canisters

fresh grotto
small bear
#

with the new early game trigger techs and minir tech tree rearrange, I wonder if there will be new new tutorial campaigns

keen scaffold
#

Day 563 of predicting the biter dating simulator

sweet wind
#

Prediction: Diminishing beacon rework is a 2.0 change not a Space Age change

bold shard
#

agreed

desert lake
#

I would be surprised if it was

sweet wind
#

Mainly because every change they've made to an existing [thing] is making it to the base game (rocket control unit, new rails, radar, all the UI changes, combinators, etc.)

raven bridge
#

Agreed, though it does mean large beacons setups are nerfed in 2.0 compared to 1.1

sweet wind
#

I could potentially see the values being different? We'll need to wait for the details for that though.

pale pumice
sweet wind
#

If my understanding is correct with new beacons being 2x better, but recieving sqrt(beacon count) diminishing returns then any setup with more than 4 beacons will be nerfed compared to 1.1

#

That's actually a pretty big deal

pale pumice
#

Realistically, they're not '2x' better

raven bridge
#

1-3 got buffed. 5-16 got nerfed. 4 stays the same.

pale pumice
#

sqrt(1) just happens to be 1

#

and 1 just happens to be 2x 0.5

#

It follows 1/sqrt(x) perfectly

raven bridge
#

1 beacon is twice as strong at 1.1

pale pumice
#

yeah, that is true

#

just wanted to make it clear that the 2x value is just coming from the new values

#

It's not something like 2 * sqrt_falloff(x)

raven bridge
#

2 beacon are 1.41x stronger

pale pumice
#

are they?

raven bridge
#

ah no

pale pumice
#

No that looks right still, just how the numbers shake out

raven bridge
#

And then 3 is 15% stronger

pale pumice
#

3 of them is 15% yeah

#

and 4 is the same

#

strength compared to 1.1

raven bridge
#

ye

pale pumice
#

hmm that is a bad scale

sweet wind
#

140 beacons on one machine trianglepupper

pale pumice
raven bridge
#

At 8 beacon it's already 30% worse

pale pumice
#

I like it in space age a lot, the endgame facts for 2.0 are perhaps a bit eh

#

I still do really like this idea that you want to start by sprinking beacons, because the ROI is insane

sweet wind
#

It's interesting to see though that it doesn't affect quality_legendary setups as much when quality affects beacon transmission power though

pale pumice
#

They're even stronger than 1.1 designs.

sweet wind
#

Makes sense since you're now double dipping into the quality boost, (module + beacon), then taking the sqrt()

pale pumice
#

purple line is strength of legendary beacon vs 1.1 beacon

#

Intersection point f(x) = 1 happens at 25

pale pumice
sweet wind
#

I should clarify. Giving 1.1 beacons and modules quality gave the super speed foundry +2500% speed.
New beacons getting diminishing returns, but also boosted transmission power from quality gave a 10(?) beacon setup using productivity_module_3 +1916% speed

#

I think you could still expect the full 16 beacon setup, with quality affecting transmission effectiveness and diminishing returns to still be ~25% better than quality not affecting effectiveness but no diminishing returns.

raven bridge
late venture
gilded mica
#

Rest of the dev team:
Damnit Kovarex

#

Also no planet this week. Sads.

half mountain
#

So, who is taking bets on this week's FFF being about beacons now?

grave crag
half mountain
#

D:

sweet wind
#

Yeah I've put in my $5 monopoly money bet

bold shard
#

based on dev reactions this honestly didn't seem like it was planned

#

if beacons are this week's FFF, its because it was moved up to coincide with this news

#

otherwise, we're getting some new SA stuff

pale pumice
#

Well, kovarex did say he was working on a little bit about the 'scale increases' in this FFF

#

so I am willing to bet it was this week's FFF

#

They tend to like to show new things when they make them, take for example belt stacking - came out the week it was invented.

half mountain
#

belt stacking happened by "accident" when @rugged onyx and I were joking around with boskid about mod support for it.

#

and then it pretty much just worked.

pale pumice
#

yes, and then they shipped it out as the FFF that week after they got it done

#

so if Earendel championed a beacon rework, the devs got together and worked on it this week, and they feel happy about it - it feels reasonable to think it will be this week's FFF

half mountain
#

Hmm, I thought there was another fff or two between it... but my memory is shit.

pale pumice
#

there was

#

It took a few weeks to get perfected, you know?

late venture
#

There was about a month between the first belt stacking gifs and the FFF

half mountain
#

When the beacon fff comes out, we'll find out for sure, but I suspect the rework has been in for a bit. That's probably why they never show us any tooltips in the normal fff screenshots trianglepupper

pale pumice
#

I know with reasonable confidence it was a today thing.

#

Screenshot of earendel saying he got a 'big win' into 2.0 today, and can't wait to talk about it

#

follow up of earendel basially saying 'well the cat's out of the bag'

half mountain
#

"into" could mean "merged" tho.. like how kovarex was working on quality for quite a while. šŸ¤·ā€ā™‚ļø (devil's advocate)

pale pumice
#

well yeah...

#

but that is the same thing as the stack inserters

#

the FFF comes out when it's merged and readyish

grave crag
pale pumice
#

I believe it is in Earendel's patreon server, so I am not sure if it is right to post it here.

rugged onyx
pale pumice
#

Yeah.

#

To give the team credit, I was very vocally against every beacon change I had seen so far, and this one has won over my support, so at least from my point of view it has managed something I thought impossible.

desert lake
#

Oh yeah I was just joking

#

Also, just getting this out there, I'm of the belief that this wasn't just a beacon rework for the sake of a beacon rework, not primarily at least

#

I think quality was a very big part of why the decision was made

#

Because beacons of all things feeling weirdly left out of quality has always bothered me, and I feel like the devs just didn't want to let that slide

pure siren
#

I was, and still am, a bit worried about getting enough materials to and from assemblers. That beacon rework seems to help with that, by lowering the maximum speed potential.

pale pumice
#

That's possible, but I think it is a 2.0 thing from Earendel's message

#

@pure siren Actually... quality beacons are a bit stronger than base beacons.

desert lake
pale pumice
#

For all values <= 25

#

at 25 they are the same

bold shard
#

the low and high range of whats possible is higher, its really the midrange of quantity/quality that takes the biggest hit

pure siren
#

Yep, quality beacons/modules are what causes my worries. Beacon rework is sort of independent of that, mechanically speaking.

desert lake
#

No it's not

#

Quality beacons used to not do anything special

#

This rework is what allows quality to buff them

pure siren
#

ah, yes, iirc quality only lowered the power consumption?

bold shard
#

prior to this yeah

pure siren
#

well, power isn't an issue in 1.1, so that being the quality buff on beacons is kinda useless tbh

desert lake
#

Didn't I just mention this like 10 messages ago

pure siren
#

yes

bold shard
#

until we learn about more power creating methods in SA, it will certainly be a larger issue then

#

foundry and EM plant consume something like 2.5MW before any modules

desert lake
#

Efficiency module sweep garlicdoggo

bold shard
#

and thats a single building

#

yep lol

desert lake
#

Sidenote but I am extremely glad any beacon rework at all is happening so it just
Shuts up
All those annoying people

#

"SE beacons should be the vanilla default" - people who have not played SE

#

I am of the opinion that asking for SE beacons in vanilla is on the exact same level as asking for bob's inserters in vanilla

#

And anyone who says beaconed designs are all the same has never actually tried to make a good beaconed design. They're all the same if you make them all the same instead of trying to optimize them

bold shard
#

I'm very happy with their implementation here

#

provided you have the power, early game benefits greatly from them, and later game increases the rewards even more for paying the price with higher end setups

bold shard
raven bridge
#

I'm almost certain beacons are the win E was talking about

fresh grotto
#

I'm still hoping that there will be some feasible/reliable way to get max quality everything once you reach late game

#

(or post-game, at that point)

desert lake
#

There is one, it's called growing your factory garlicdoggo

bold shard
#

we still know nothing about endgame technologies that will open up on aquilo, so theres a good chance something there will apply to production

fresh grotto
#

I mean, unless the math is actually much more forgiving that it seems, recycling every single thing you build until you get max quality doesn't seem feasible even with a larger factory

desert lake
#

Even the stuff we do know already helps a lot. Big drills will let ore patches last a super long time, and their large coverage area enables beaconed mining. Foundries let you greatly increase the amount of raw materials you get from mining. Electromagnetic plants let you make modules and their ingredients with very significant discounts. All of these, and more, will compound together to give you significantly greater production than in 1.1. And all of that material can be siphoned into quality

fresh grotto
#

My main gripe with quality is that making and sharing "optimised" builds becomes less enjoyable (personally) if no one is ever going to consider them useful in a real game because using max quality assemblers and whatever else is just too resource intensive to setup.

Not to say that I only make things hoping that someone will use it. But it's just less fun if I know for certain no one ever will šŸ˜…

bold shard
#

remember, you'll have 5 different surfaces to build quality with. and with the 2 new planets we know of so far, they can produce a ton of quality stuff through different means

desert lake
#

And most people won't use quality everywhere, they will only use it where it matters

#

And that will vary depending on what items they got in high qualities, and what specific problems they're facing. Which means there will be more unique and unpredictable situations in different playthroughs, and I think that's pretty cool

#

If your own solution that works only for you is better than a blueprint found online, I think that's great

fresh grotto
#

Yeah, that's kind of my point.
If the perfect ratio and optimized build requires max quality to setup, the majority of players would likely ignore it because it isn't feasible for them to build in their game.

Like I said, it's a personal gripe, but main enjoyment came from sharing blueprints and getting critiques and making them better.

If the responses are either "that requires max quality, I'm never going to use that" or alternatively "that isn't max quality, so it isn't optimal"... Well, then I've lost my drive to share.

desert lake
#

I can't deny that quality is a mechanic that will really take getting used to

#

The way it works is something very novel to factorio, it has a hard time fitting into the way people currently perceive the game

bold shard
fresh grotto
#

I have a feeling that I'm more than likely going to play with it disabled.
In my mind it feels like having a couple of red belts amongst my blue belts. Or assembler 2s mixed in with my assembler 3s...

If I remember correctly, I think the Devs said they wanted it to feel like an additional bonus, and not something to be grinded out just to get the max benefits.

But then it throws off all the ratios and calculations... And while that's not something the average player probably cares about, there's probably a higher percentage of (for lack of a better term šŸ˜…) non-average players in Factorio who love being able to do some simple maths to quickly calculate how much they need of whatever resource

small bear
#

well u can still do quality in simple enough manner that it doesn’t mess up the ratios at all

bold shard
#

yep recycle loops

small bear
#

don’t forget u can just put quality modules in the mall assemblers

#

and get the rare one occasionally for your space platform

desert lake
#

But there is nothing wrong with just

#

Not touching it

#

It was specifically designed to let people that

bold shard
#

all of these things are true lol

#

if you don't research quality, it doesn't appear whatsoever

#

even the GUIs don't show it

subtle temple
#

I dont think quality will be an issue with bps, they will get categorized differently, just like how there's different belt balancer categorizes. And as the expansion is required to even use them they will probably get flags for that as well

raven bridge
#

Parametrized BPs and recipe circuits will help a lot too

subtle temple
#

recipe circuits?

raven bridge
#

yea changing recipes with circuit wire

pure siren
#

programmable assemblers

#

a step in the direction of recursive blueprints

solemn cosmos
#

What kind of FFF do you think we will have?
šŸ’» = technical
engithink = quality of life
Bwuhuo = new planet showcase
🤯 = new machine
beacon = beacon?

vocal rock
#

wasting FFF on beacons would we so sad(

raven bridge
#

Unless there's more to it than what we saw

#

Also, it could be a half of an FFF with other things, like many of the FFFs were

vocal rock
#

half sounds fine - half bwuhuo, half beacons hahayes

pure siren
#

I meant to sabotage the poll, not take it over trianglepupper

vocal rock
#

with great power comes great responsibility trianglepupper

raven bridge
#

bwucons

bold shard
#

I think something else cool this week and beacons in the next couple weeks

#

also, are polls gone?

#

I don't see the button anymore

small bear
#

it is possible that the beacon rework still has some iterations before they show us in the fff

lilac arrow
#

btw, anyone know where bwuhuo comes from ? on the first post trying to decipher the pixelated text, it already says bacchus

bold shard
#

I think it was an earlier guess

lilac arrow
#

oh thanks

#

#BringBackHdgora

pure siren
#

HD-Gore?

raven bridge
#

Doom eternal ^

pure siren
#

Rip and Tear through your neighborhood.

bold mirage
#

Adaanna would be a cool name for a desert themed planet

solemn cosmos
desert lake
#

I'm a Bacchus next week believer

topaz wing
#

I'm convinced that with all the smaller fff's we've had the past 2 months Bacchus has to be tomorrow or next week

#

Well small is definitely the wrong word, by that i mean no new additions exclusive to the dlc

raven bridge
#

What's a Bacchus?

topaz wing
#

it sounds edible at least

small bear
#

we can’t tell if its beacon or bacchus even if Earendel is around trianglepupper

raven bridge
#

The new planet wasn't a planet, it was just a beacon.

pure siren
#

one humongous beacon

#

a beacchus

topaz wing
#

imagine if Bwuhuo has giant spiders that work like the spidertron that can walk over walls and will target and hunt the player directly.
That will also give a reason to research spidertrons here

desert lake
#

Good luck targeting and hunting me when I'm in space boskid_think

raven bridge
pure siren
#

how did they get there?

bold shard
#

the artwork may or may not be WIP but I think thats some sort of omen for whats to come

gilded mica
desert lake
#

Until next week

#

I still believe boskid_think

bold mirage
#

what stuff do you guys think will be unlocked on bacchus bwuhuo? Surely it can't be just an advanced chemical plant, while it's nice and all I don't see it as incentivizing as the foundry+bmd or the em plant for example

raven bridge
#

BIOLOGY

green vale
#

Chem warfare

bold mirage
#

maybe they add a "pheromones" recipe that allows you to date the biters engithink

pure siren
#

Bwuhuo won't give us just an advanced chemplant the same way Vulanus and Fulgora weren't giving is just the Foundry and the Pineapple Crafter.

#

I have no idea what else we get though. I'm sure it'll be amazing.

tough ginkgo
#

One possibility: The existence of the recycler makes it harder to support multiple recipes for items. But fluids don't have this problem, so an advanced chemplant could theoretically give us better recipes for things like lubricant, solid fuel, cracking without needing a built-in prod bonus. As well as being the only place you can produce $new_fluid.

raven bridge
#

We're getting alternative recipes for iron_plate copper_plate steelplate iron_gear_wheel copper_cable

small bear
#

as long as the ingredient or the product are fluids, we don’t need to worry about recyclers

solemn cosmos
raven bridge
#

no, it's biters

solemn cosmos
raven bridge
#

One of the new iron_gear_wheel steelplate and copper_cable recipes is not fluid based šŸ˜‰

#

Actually a lot of them are not fluid based, but I am bending the "rules" here a bit šŸ˜‰

raven bridge
#

scrap recycling is a recipe that returns iron_gear_wheel

#

also recycling transport_belt is a recipe for iron_gear_wheel, but that's bending the rules

small bear
raven bridge
#

No? I answered it just above your reply

small bear
#

I don’t understand that post

raven bridge
#

There are many ways to get iron_gear_wheel in SA.
From iron_plate.
From molten iron.
From recycling scrap.
From recycling things that use iron_gear_wheel.

small bear
#

well u can’t count recycling recipes when considering whether the addition of an alternative recipe breaks recyler recipes ChibiSmug

raven bridge
#

That's why I'm bending the rules šŸ˜„

small bear
#

and even if the default recipe is solid based, as long as the alternative recipe is fluid based its fine

raven bridge
#

Yup yup

small bear
bold mirage
#

craft iron_gear_wheel > recycle iron_gear_wheel into scrap > get low_density_structure from scrap > profit??

pale pumice
#

scrap recycle i think counts @small bear

small bear
#

hum, in fact the new alternative recipe must be fluid based? engithink

raven bridge
#

Nope

#

It just uses the recipe that is named the same as the item

pale pumice
#

or chemical

small bear
small bear
#

it’s just that they don’t allow u to do the forward recipe

pale pumice
#

silly and not true

small bear
#

there is no multiple to one reverse recipe

#

the reverse process of scrap recycling cannot be a recycling recipe as recyclers don’t accept multiple input

#

which mean scrap recycling must be itself a recycler recipe

#

it’s just that u can’t craft 25 scraps from 12 different inputs in an assembler

#

hummm but u can hand recycle scraps

raven bridge
#

It's a single forward recipe that is crafted in the recycler

arctic wasp
#

It'll probably also work the same as other recycler recipies, it's likely a furnace internally

raven bridge
#

It was confirmed to be a furnace

arctic wasp
#

the scrap -> not scrap recipe probably uses a different category than the other recycling recipes, to make it handcraftable

#

although, can you handcraft scrap? I need to reread the FFF

raven bridge
#

You can handcraft recycle scrap

arctic wasp
#

Ah, looks like you'll be able to handcraft yourself recyclers

#

but how are you going to power them?

small bear
#

by hand crafting lighting rods

#

those are probably hand craftable from scrap recycling outputs

arctic wasp
#

ah true

#

although it's funny you can't craft any power poles from scrap

small bear
#

u can

#

they changed the recipe

#

u can craft substations

#

they now use cables instead of copper plate

arctic wasp
#

oh, did they change substations to need copper wire instead of plate

#

dang, sniped

#

funny that the best power pole ingame is also the first one you make on fulgora

small bear
#

which feels great

raven bridge
#

Unless you drop some from space, which your probably should

#

Because you might not even have substation unlocked

small bear
#

perhaps I would drop some assemblers, bots and logi chests

arctic wasp
#

it's probably worth mentioning I'm the kind of person who designs an intricate Mün lander and accidentally blocks the hatch with a ladder

raven bridge
#

Is that not a softlock then?

small bear
raven bridge
#

Or you can get some iron_plate from ruins

arctic wasp
#

it is, unless lightning rods also act as poles

#

or you can get iron_stick somehow

raven bridge
#

Maybe removing the "natural" lightning rods gives iron_stick

small bear
#

I think its more likely that u will need substation tech to unlock satellite

arctic wasp
#

what if you don't research the recycler before you land on Fulgora?

#

is that even possible?

raven bridge
#

Recycler is a trigger tech on fulgora

small bear
#

recycler is a trigger tech on Fulgora

arctic wasp
#

what's vulcanus's trigger tech?

raven bridge
#

foundry

arctic wasp
#

foundry?

small bear
#

basic coal liquefaction and lava processing

#

and foundry

#

and metallurgic science

#

probably also tungsten processing

#

oh and big mining drill

arctic wasp
#

it'd probably be possible to start on Fulgora with no tech unlocked apart from trigger tech you get for landing

raven bridge
#

You don't get trigger tech for landing

#

But for doing stuff e.g. mining/recycling scrap

arctic wasp
#

unless there's no way to get power poles outside of making a substation

raven bridge
#

Are medium_electric_pole and big_electric_pole even required for launching a rocket? I don't think so

arctic wasp
#

ah fair, but yeah it makes sense to have recycler be locked behind 'has visited and done stuff on Fulgora'

raven bridge
#

Ah they do, for accumulators

small bear
#

u can just add a tech tree dependency to ensure substation is unlocked before space science

arctic wasp
#

yeah I forgot they're the same tech as accumulators

raven bridge
#

They aren't, but required for

small bear
#

perhaps u need substation as ingredients for platform hub

raven bridge
#

That I can see happening

arctic wasp
#

would make sense, platform distributes it's own power

#

also you can tell I haven't played vanilla in... a while

small bear
#

tho I see nothing wrong to have the tech dependency without recipe actually needing substation

arctic wasp
#

alternatively, slip substation into the satellite recipe

raven bridge
#

Slip it as a requirement for unlock fulgora šŸ˜„

small bear
#

lmao

#

medium_electric_pole big_electric_pole being a prerequest for accumulator is there, so it’s entirely possible that u need substation as prerequest for satellite but not its ingredient

#

imo most tech dependencies should converge near space science

#

maybe except those production_science utility_science tech

raven bridge
#

Personally I'm probably gonna do all or almost all nauvis tech before even launching

small bear
#

true

#

u need to spend time to setup a full perimeter defense before leaving

#

that’s enough time to unlock all the non infinite research

#

at least all the relatively cheap ones

#

tbh I’m not a fan of having to make full perimeter defense before leaving Nauvis

raven bridge
#

We'll have to see what extra remote options they give us

#

We still don't have a good solution for remote expansion

small bear
#

and we know that spidertron is not on Nauvis

bold mirage
#

specially on fulgora, where we can't just make a roboport path

raven bridge
#

yea we can make roboport highways, but that doesn't handle biters

bold mirage
#

I guess you could in theory turret creep remotely but yeah I get what you mean

#

perhaps the rts controller can handle tanks or cars?

small bear
#

I hope we have remote car driving

raven bridge
#

From what we know so far, I'm going to do my standard choke point wall defense with train supplies

bold shard
#

THAT would be cool

raven bridge
#

And enough expansion for several ore patches so I could quickly outpost if I need to

bold mirage
#

someone mentioned that Bwuhuo could be the place where you unlock spidertron

arctic wasp
#

It's probably more likely to be on fulgora - it'd be thematic

Bwuhuo is probably chemistry/oil themed, considering the name, placeholder sprite, and the teased machine

I'd say of the three techs being moved off nauvis, they'll probably be unlocked on:
vulcanus - artillery (metallurgy)
fulgora - spidertron (electronics)
Bwuhuo - cliff_explosives (chemistry?)

#

and maybe we'll get uberlandfill on aquilo

bold shard
#

it'll be the land of godlike technologies that combines all 3

rocky plover
#

spidertron is probably Aquillo since it's the uber-lategame tech.

bold mirage
#

having to manage aquilo while juggling 4 planets with no spiderton will be very harsh if that's the case

#

specially if your fulgora patches run out, since you have no other choice but to go there manually

gilded mica
#

Since they already teased one distinct biter variant I guess there'll be some more

#

Bwuhuo unlocking advanced chem plants would make sense. It would also be kinda awkward since most players will prioritize vulcanus and fulgora first. Which is somewhat stiffling

#

So I wonder if theyƄll add something to make it more enticing

ashen herald
#

I wonder if drop canisters will act as storage chests for the logistic network. Also will they just be to send down to the planet the platform orbits?

small bear
pale pumice
#

my bet for spider is bacchus or fulgora

#

My bet is Bacchus because Fulgora already has some pretty good toys of it's own, and it is clear that bacchus won't be able to compete as easily with chemicals alone

#

(also it is weird that it is a spider robot and all)

#

a bit too biological of a bot design imo

#

@small bear What percentage do you think we currently understand Bacchus? I think we honestly know very little about how it will play. I am thinking, if there are spiders there, what is expansionbrain ?

small bear
#

I think we have no idea of Bacchus

#

what’s a Bacchus

pale pumice
#

yeah... I think that is the case too

#

But we haven't even spoken about how vague our idea is of Aquilo

small bear
#

tbh we at least know that foundation will be produced on Aquilo

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and we will be using nuclear power on the way to Aquilo

proper ember
#

Based on the earlier poll I guess nobody wants a Space Age release FFF so we're going to delay it by a year, thank you for your votes!

pale pumice
#

I mean there is a year more time, no?

proper ember
#

fml

pale pumice
#

the monkey's paw strikes again

#

To be entirely fair, V, there are many people that are expecting you guys to delay by a year anyways. The rest of the industry has us a bit jaded.

proper ember
#

well, time will tell

pale pumice
#

Yeah, and admittedly not much of it! There must be this feeling around the team of 'oh god, that's in X months now?!'

sweet wind
pale pumice
#

'when it's done' isn't true anymore

#

'october this year at the latest' is not a binding contract by any means, but if it's not out by october it is fair to consider it reasonably delayed.

sweet wind
#

There are pleanty of games to play. As much as I expect Space Age / 2.0 to easily be one of the best of those games when it releases, It wouldn't affect me that much if it got delayed.

pale pumice
#

I won't be upset.

#

I am just saying that it can be delayed, there was a rough timeline given.

#

'when it's done' isn't really in play anymore

#

It was never really fully in play, they had always intended 'about a year'

sweet wind
#

I think Whenitsdone is still in play. It's just that they have some deadline to decide what "done" means.

pale pumice
#

I don't understand what you mean

sweet wind
#

Like with 1.0, they had to decide that it was "done" without introducing quality or any of the space platform stuff.

#

Basically, it has to be 'done' before they release it. I highly doubt they'll follow the trend of releasing unfinished products

pale pumice
#

They're already doing that so that's fair

#

We know for sure some 2.0 things have been moved to 2.1

sweet wind
#

If by Whenitsdone you mean "we don't know when" then yeah that isn't really in play.

#

We know roughly when

pale pumice
#

Unless delayed!

sweet wind
#

Do we know of any examples? I vaguely remember it being said somewhere that they'll do a 2.1 patch, but I don't remember anything beyond compatibility related stuff like old rail removal.

pale pumice
#

We don't know of any instances

small bear
#

humm will they announce the SA release date in this week fff?

pale pumice
#

I don't think so

sweet wind
#

I would expect it to mainly be some minor QoL stuff though (the 2.1 split not FFF)

pale pumice
#

Wouldn't be so sure. Spidertron was 1.1

sweet wind
#

No spidertron was 1.0

small bear
pale pumice
#

nope, 1.1

#

I'm pretty sure right?

small bear
#

iirc 1.1 was better spidertron control

sweet wind
#

No it got some QoL improvements in 1.1

pale pumice
#

Ah you're right

#

spidertron was made actually usable in 1.1 lol

small bear
#

1.1 also added train stop limits

pale pumice
#

fair enough

small bear
#

I would be happy if we can remote driving tank and it has equipment grid and logistics requests

sweet wind
#

I just don't think it's very necessary

small bear
#

it’s very helpful

sweet wind
#

We have spidertrons for that shrug

small bear
pale pumice
#

I don't really like the idea of that

quasi crest
sweet wind
#

Probably not in Space Age

pale pumice
#

that is just a spidertron lite

sweet wind
#

I would expect it to be a middle planet unlock, probably Bwuhuo

small bear
sweet wind
#

I expect you'd be fine going to your first planet on only the starting patch

small bear
#

I’m not sure

sweet wind
#

And one or two outposts isn't a nightmare to maintain as well, a relatively small stockpile on a local network could last a long time

small bear
#

space platform construction isn’t cheap

sweet wind
#

You wouldn't need more than one space platform

small bear
sweet wind
#

Also if you shut down production on nauvis, biter attacks will pretty much stop altogether.

small bear
#

and there’s always chance that biters accidentally break your power connections along the rail

#

if u don’t do a full seal defense

sweet wind
#

it'd be another decision you'd need to make, do you spend longer making Nauvis capable of defending itself while maintaining production, or do you spend less time there to try to get other planets goodies faster

small bear
#

imagine shutting down Nauvis base so u can spend time on another planet

sweet wind
#

Yeah, it's an option

#

A pretty valid one imo

#

If you feel you need a spidertron/foundry/EMP/recycler that badly that is

pale pumice
#

You can always expand your roboports towards the problem

small bear
#

to be fair I can just place several extra power connections so the chance biters destroy all of them along the rail is minimal

heavy adder
#

I honestly think you should Just make a "toggle" for nauvis base Produktion, clear out all biters in pollution radius and then leave

pale pumice
#

I'm just going to leave my base going

heavy adder
#

Isnt even that annoying to set up if you Just block belt inputs

small bear
#

biters expands tho

heavy adder
#

I personally will play 2.0 with biters and pollution off

pale pumice
#

A base with roboports is no big deal

sweet wind
heavy adder
#

Oh ye i forgot expansion

#

Thats cringe

small bear
#

it’s usually not the biter attacks that mess up things, its the biter expansion team

pale pumice
#

is artillery somewhere else?

small bear
#

those have higher chance to go across your rail and eat the power poles

small bear
pale pumice
#

that is interesting..

#

where do we think spidertron and arty will be?

#

I'd guess bacchus for both, but that can't be right, huh?

#

artillery on Vulcanus?

sweet wind
#

Yeah probably that

heavy adder
#

I think rushing 2nd planet without leaving nauvis defenseless will be hard, probably gonna take 2-3h more at least depending on Design of base

pale pumice
#

SA will probably be more reasonable multiplayer :P

small bear
#

imagine Bwuhuo machine give u chemical and military prod

#

so would be the best for artillery shell production

pale pumice
#

perhaps only for explosives though

#

so artillery, rockets, but not bullets

small bear
#

I can see plastic, explosives and explosive ammos

sweet wind
#

If Bwuhuo has a heavy chemical and warfare focus that would make sense to me

#

vulcanus and fulgora both have pretty good identities that dont involve either

#

as far as we know

small bear
#

Explosion dynamics facility

#

still wonder where cliff_explosives will be unlocked

heavy adder
#

Probably last Planet scienxe

pale pumice
#

vulcanus imo

#

pepperbox we see them being made on vulc

sweet wind
#

Yeah vulcanus

pale pumice
#

thing is

#

you'd make them there anyways

sweet wind
#

I think 3 times now it's been shown made on vulcanus

small bear
#

I also feel like vulcanus

pale pumice
#

problem

heavy adder
#

What Planet is your guys favorite to expand first to?

pale pumice
#

even if they're unlocked on Bacchus, you'd make them on Vulcanus

sweet wind
#

I can't say for sure until we see Bacchus

small bear
#

Bwuhuo

sweet wind
#

but right now it's a coinflip

pale pumice
#

correct answer is nauvis geniuses

heavy adder
#

I really like the fulgora concept

#

But thats the rail nerd in me

small bear
#

when u realize each rail support needs 50 refined concrete ChibiSmug

#

they’re also probably too heavy for rockets

heavy adder
#

Byproduct i dont see any issues šŸ˜‚

sweet wind
#

I'm not sure it's that big a deel when you get normal concrete already from scrap

#

And steel

heavy adder
#

6% concrete 5% stone from scrap

frail kestrel
#

The water cost is going to be painful though.

sweet wind
#

melt some ice and recycle some gears to make into iron rods and boom you got refined concrete

bold shard
#

we'll have to see how much ice yields

sweet wind
#

Drop some ice from orbit shoob

bold shard
#

and of course productivity_module_3 will help šŸ™‚

heavy adder
#

Module my beloved

#

Cant wait to sort through the sushi of a full belt output of scrap

small bear
#

I believe u can get at least 50 water per ice

bold shard
#

it shouldn't be too painful then

sweet wind
#

The only way to get iron ore on fulgora is to recycle concrete, which is counterproductive to making concrete

frail kestrel
#

Unless they change things, no productivity_module_3 for refined concrete

bold shard
heavy adder
#

Just pump productivity modules and cycle recycling and crafting back up

#

(Does this work tho?)

sweet wind
#

You can't get more from recycle loops than you put in

heavy adder
#

Sadge

sweet wind
#

there's a 300% productivity cap

heavy adder
#

But kinda good

#

Imagine a inputless item generator

small bear
#

so they added a max cap on prod

bold shard
#

mods can bypass it