#archived-modded-support

1 messages · Page 1381 of 1

lament prairie
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I fixed the red text

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I wasn't really sure what was wrong in the screenshot tbh

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the red text I knew what was wrong with

heavy sentinel
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managed to find the toolbar texture but does anyone know which one is for the inventory/pause menu? please :(

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I think I tried changing everything there and it just stays as it was

lament prairie
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it's like 5 pixels in cursors i think?

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idk i could be wrong

gaunt gust
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yeah, you're looking for a tiny little square somewhere haha

heavy sentinel
heavy sentinel
quartz stirrup
native dragonBOT
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Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 22018) on Windows 10, with 29 C# mods and 5 content packs.

balmy vault
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@lament prairie I have a working mod now and I am sooo grateful for your help. I want to reach out to the mod author about uploading the DGA version to nexus and if they agree you absolutely deserve the credit

gaunt gust
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put DGA back (for both of you)

lament prairie
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Also InvalidOperationException: Operation is not valid due to the current state of the object.?

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That one is bad

quartz stirrup
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DGA?

gaunt gust
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they had wildly mismatched mods apparently

lament prairie
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ah

gaunt gust
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also, that's interesting that that dga furniture ended up in the save, that's not supposed to happen either.

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Dysdopia, this might not be salvageable.

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mismatched netfields, the deserializer dying on custom subclasses, etc.

quartz stirrup
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so does that me i cant play at all or just not coop?

lament prairie
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just not that save

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possibly not this set of mods either (in coop)

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idk, do you still have mod mismatches?

gaunt gust
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this save in particular, yeah

quartz stirrup
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yes but nothing big, mostly just cosmetic mods

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ook welp i think i fixed

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i accidently dragged my stardew expanded mod into my stardew folder instead of my mods folder

bronze ember
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Does anybody know if the Looking for Love mod is compatible with the multiple spouses mod?

ornate tide
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it is, but you should be using free love instead of multiple spouses

vapid crest
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^^^ free love is by the same author as multiple spouses, too, so the experience shouldn't be very different. i've never played either, but

bronze ember
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Thank you for the helpful advice, friends!

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Oh, also. Ridgeville is cool with these mods as well? Along with Love of Cooking?

vapid crest
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theoretically it should be? but if someone else says otherwise you should listen to them bc i haven't used free love

prisma trench
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do strawberries keep growing in summer?

vapid crest
prisma trench
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oof

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its day 15

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should i plant them

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is it worth it

vapid crest
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yeah, definitely. you'll get 2 harvests, and lots of strawberries to put in a seed maker once you get one of those, so you'll be able to plant more next spring

mental quail
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I'm having an issue viewing a wedding. I am supposed to marry Lucikiel today in-game. The spouse room showed up yesterday. I checked calendar and the wedding was on the calendar for the next day (today). So I went to bed, the game crashed after saving. I got off the computer to go do stuff. I came back, opened game, no wedding scene.

lament prairie
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Game crash after saving would skip the wedding

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Wedding occurs right after saving

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If you load the next day, then the wedding will not play

mental quail
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oooh. that explains it. is there a way I can re-view the wedding, other than divorcing Lucikiel and going through all that rigamarole?

lament prairie
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debug wedding Lucikiel

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Except maybe spelled better

mental quail
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it really is not a big deal but I spent a lot of time working on my wedding outfit

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(shh)

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I think you spelled it right. I'll give that a try, I accidentally selected end process while typing in here so I have to reload the game. thanks!

bronze ember
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Can someone explain what this means to me please?

ornate tide
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lfl comes with portraits that make the characters younger

signal flame
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Can anyone help me

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Because something is going on with my SMAPI

hoary bane
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!ask

native dragonBOT
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Ask your question or describe your issue here, and someone will help if they can!

hoary bane
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Wait

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!howtoask

native dragonBOT
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When asking for help with modding issues, please:

  • Ask in #archived-modded-support
  • Try to explain what the issue or problem is. Please be specific!
  • If it's SMAPI installation related, please state whether you're using Windows/Mac/Linux and Steam/GOG/Gamepass.
  • Provide a log if you have one (see https://smapi.io/log for instructions). Please provide a log even if there's no errors or warnings! If you are playing multiplayer, we will need a log from every player.
heady lichen
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I did a quick Google search as I know nothing about linux, but it says you may be experiencing an issue where the mod contents are being displayed rather than executed. I don’t really know what that means, but you may have more knowledge on this being a linux user. I hope this can help you.

bronze ember
signal flame
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I was playing till I got to day three, and was going towards the forest. Once I got to the forest, it went to a cutscene where I was walking up to a tree with an anime girl standing under it, and cut to black and it’s only on the loading screen

hoary bane
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How long did you wait?

signal flame
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Still waiting for 10 minutes

hoary bane
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Hmmm

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

ornate tide
full citrus
bronze ember
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I see. So I should have UpdateSprite checked for them?

heady lichen
bronze ember
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But not Update Port?

ornate tide
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if you want the younger ones, check the ones that say update and then uncheck the ones that say vanilla

mental quail
knotty wyvern
native dragonBOT
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Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 10, with 41 C# mods and 28 content packs.

bronze ember
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Thank you medisun! Sorry for not understanding it much!

signal flame
native dragonBOT
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Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 22018) on Windows 10, with 6 C# mods and 4 content packs.

flat coral
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hi! i did this to re-acquire my xnb files, but now stardew isnt opening with any of my mods?
i still have all of my mods downloaded in the mod folder in stardew valley "local files" but it wont load any of them

flat coral
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if i re-install smapi, will it work again?

restive grove
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should do

signal flame
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Is anyone gonna help with mine?

hoary bane
signal flame
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I need more mods?

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Which ones?

ornate tide
hoary bane
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You can read it in your log since it's like the second thing you see.

signal flame
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Where does it say which mods I need to install?

ornate tide
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scroll down

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and look at the red text

signal flame
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OOOHHHHH

bronze ember
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linus is stuck

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Is he going to be okay?

gaunt gust
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You will need it to continue using the operating system

ornate tide
# knotty wyvern How do I do that??

It seems you have generic mod config menu, so you can access it from the title screen from the little cog on the bottom left or if you're in game, you can open your inventory > settings and scroll down to mod options

signal flame
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Why is it repeating the errors I have?

gaunt gust
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It's trying to warp you to a map that doesn't exist

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Mostly because the txml component of that mod didn't load

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I would recommend reading the red text in the smapi log and clearing that up first

knotty wyvern
stoic otter
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How would I test out custom NPC dialogue?

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so i wouldnt have to trigger it all manually

wide briar
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Hey everyone!
So, I'm posting back here with a similar issue to last time. Basically what happens is, I >>used to<< play with around 80 mods in my game, various of them changed the actual game code. Everything was going fine for me until I got Leo to live on the Valley, and that's when I started really having trouble with my mods.
Leo simply refused to move out of the island and he kept his island schedule, never moving out of there.
I posted in here for help and someone said that it was a code issue, but I didn't really wanna mess with that because I was still using those mods at the time.
As of right now, though, I had some more serious problems with the mods causing the whole game to crash so I deleted them all and reinstalled only appearance changing mods (like for the U.I or for how the cabins look), but my Leo problem persists and I don't quite know what to do :(
Could anybody help me?
Would reinstalling the game work? :(

outer turret
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You could try replaying the event where he moves to the valley.

restive lagoon
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okay so i just downloaded SDVE and all the mods needed for it but im getting an error message from SMAPI that certain mods arent installed even though the mods its saying arent installed are installed and in the correct folder

naive drum
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

restive lagoon
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ive checked and triple checked, all mods its telling me arent installed are there and all current versions

native dragonBOT
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Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 10, with 4 C# mods and 0 content packs.

gaunt gust
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!unzip

native dragonBOT
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Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org on Windows, Keka https://keka.io on macOS, PeaZip https://peazip.github.io on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.

gaunt gust
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You need to unzip all the files

restive lagoon
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every single file? i didnt see that on the guide

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or just the ones that say they arent installed?

vapid crest
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all the mods that aren’t already unzipped

restive lagoon
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got it

silent galleon
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do you guys know if there's any way to see if there are any framework mods that have been downloaded that are no longer needed?

earnest tide
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so, i had smapi working and fine, but i was trying to update all my mods. it told me smapi needed to be updated. so i installed the newest version, but then it crashed my game right as i clicked the load button to load a save file. it happened that way every time. i tried uninstalling it and reinstalling it, i tried installing the nexus version, i tried restarting my computer, but it still stops working whenever i press the load button

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any advice?

mental quail
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so, I had my wedding with Lucikiel. then I had the Secret Woods cutscene that evening. I chose, "ok, goodbye" and I think I broke the game

native dragonBOT
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Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 10, with 128 C# mods and 261 content packs.

native dragonBOT
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@earnest tide Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

native dragonBOT
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Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 11, with 9 C# mods and 8 content packs.

mental quail
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it took a lot of scrolling in notepad to find where the error repeating started so I could CP something that smapi log parser could handle.

silent galleon
naive drum
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Gracie, is that a crashlog?

earnest tide
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um, i'm not really sure? i did what the thing asked me to do, i dunno if i did it wrong. to clarify smapi is able to run, it is slower than usual, it stops at a certain point for about 10 seconds and then runs

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so it is able to run and open the game

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but when i press load to open my save file, it crashes

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i assume the problem here is SMAPI because i wasn't having this problem before i updated it. it could be a problem with the 5 other mods i updated, though

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i updated these 5 mods

gaunt gust
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You may need to undeploy/redeploy

earnest tide
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will do

velvet river
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friends! i havent played in a really long time especially with mods, i just signed in on steam and it is telling me to update my mods (including smapi). how do i update them?

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i wasnt going to bother updating it but the game is lagging horribly and i just cannot play it like that haha

earnest tide
gaunt gust
native dragonBOT
gaunt gust
bronze ember
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Hmmm, strange things are happening. So now Willy is
stuck in the middle of the sea and cannot move. Is there a mod that I have wrong?

velvet river
mental quail
shy sparrow
earnest tide
# gaunt gust Either

it worked, but some of my mods need pytk, can i delete it and reinstall or is it just game breaking?

gaunt gust
dire fractal
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day 3 asking for help on this ;-; i've tried process of elimination partly but wtih 120 mods it will take ages, has anyone had this issue before?

leaden basalt
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just curious, with the cjb cheats mod (both item spawner and menu), am I able to spawn in recipes?

ruby haven
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is there no seasonal anime portrait for sophia?

prisma oxide
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i have ui info suite2 and was wondering if anyone knew what the lock was for? first gift this week so im not exactly sure

gaunt gust
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just means you've given her a gift today and can't give her another unti ltomorrow

prisma oxide
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oh, alright. i was debating between that or something other but i didnt have full confirmation

stone girder
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Hi there, could use a little help. Kinda new to modding on SDV, LOVE it. I was playing with Farm Extended but I removed and wanted to use Grandpa's Farm. I can't get it to load when I try a new game. Any ideas on how to find/select this farm?

lament prairie
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Grandpas farm only works when you have SVE installed

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

stone girder
stone girder
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No luck pulling up the SMAPI log.

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Maybe I'll just going back to Farm Extended. It's great, I just wanted to try the other. Thanks

dire fractal
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Hello so I'm just starting modding, and I just had some questions about it; is smapi safe? I’ve seen many people use it but I just got this pc and I don’t want any bad malawere or viruses to be installed with it, also is there any RECENT videos on how to install the mods? I don’t wanna install a mod but then have 3 missing downloads.😅 (also does it affect your game files? I herd some people have lost their game files from the system crashing)

prisma oxide
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smapi should give you no issues. but are you just installing smapi by itself? im guessing from the website?

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a couple different ways to approach this

dire fractal
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Yes from the website

devout pumiceBOT
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[#5894] "Is SMAPI safe to use?
Yes, for a few different reasons.

  1. It's uploaded on Nexus, which automatically checks all uploads for viruses.
  2. It's open-source and open-source licensed, so you can read through the code yourself and even compile it yourself if you want.
  3. It's used by a very large community of users without issues. (The weakest reason, but still a reason.)
    You should make sure to get SMAPI from smapi.io or the Nexus page linked there (basically, stick to reputable sites)." - @lament prairie (13 Mar 2022 @ 10:51:54 PM UTC)
native dragonBOT
prisma oxide
hoary bane
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Most mods need frameworks, so where you need one you'd need another.

prisma oxide
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nexus tells you what mods you need for the one you're downloading

hoary bane
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Yes it affects your save file if you have particular mods Installed. For example, if you install one with custom items.

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If you remove that mod without removing the custom items first, you're bound to have errors.

prisma oxide
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what path do you use to access stardew valley?

dire fractal
dire fractal
hoary bane
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Whatever save file you open once you installed a mod, yes.

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But something like Retextures or whatnot shouldn't have any real impact on your save file. They're good to remove and add anytime.

prisma oxide
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so, you'll need to do the smapi set up to get the path to smapi itself, or alternatively, load smapi from your files

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if you have steam

dire fractal
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Is there anyway I can back up my files if anything goes wrong?

hoary bane
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Smapi creates a backup automatically every launch.

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You can make a backup yourself just to be extra safe.

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!saves

native dragonBOT
hoary bane
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Of course, that's saying if Smapi has been installed correctly. ^^

dire fractal
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Lord..., okay thank you you two! Have a good night/day.

smoky gazelle
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Hey sorry to jump in! I'm trying to install smapi and the .bat file wont open unless i run as admin, and even then it only shows this

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and when i followed the wiki to use powershell to find the error i get this

hoary bane
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Did you try putting the path in manually?

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What platform are you on?

smoky gazelle
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im on windows 10

hoary bane
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Steam, gog, Xbox.

smoky gazelle
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oh

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steam

prisma oxide
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is smapi installed right? load path correct?

gaunt gust
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Actually fixing that is beyond this chat

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Just install smapi manually, see the readme

prisma oxide
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see if reinstall works?

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do the stuff^^

smoky gazelle
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mannn

prisma oxide
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modding can be hard ""

gaunt gust
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(I know how to fix path vars it's just a pain on Windows and teaching people over the internet just ends in frustration)

smoky gazelle
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yeah i gotcha

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you think manual install should work tho?

prisma oxide
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unless something goes wrong somehow it should work fine

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just install properly and things should be good

gaunt gust
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Manual install is just copying files, that should work

hoary bane
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They wouldn't suggest it if they didn't think it would work.

smoky gazelle
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alright i'll give that a go, thanks guys!

dire fractal
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Sorry to bother again but I'm re-installing the smapi software again, do I do direct download? Or a Nexus?

proven pewter
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either

dire fractal
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Okay thank you

lusty tartan
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guys did portraiture die :(

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like what happened here

native dragonBOT
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Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 11, with 95 C# mods and 126 content packs.

lusty tartan
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i didnt change anything about my pngs and its saying that the format isnt accepted

tribal plume
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i'm not sure if this is a modded issue but i keep seeing duplicates of my savefiles. it's not a dealbreaker but does anyone know what causes this?

ornate tide
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get glam

lusty tartan
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^

native dragonBOT
tribal plume
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damn, really? i don't want to uninstall so guess i'll just live with it

lusty tartan
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that majorly sucks, i dont know why it would suddenly be an issue when it wasnt before :( let me see if i can remove tmxl or something

dire fractal
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I’ve never struggled so much with modding, is this where I'm supposed to drag my files?

stark cypress
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That certainly doesn't look like a Stardew installation location.

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Are you using Steam, and did you install SMAPI already?

dire fractal
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I feel like I'm flooding this chat with my questions, i’m very sorry😓

stark cypress
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Find the installation location for SDV. From Steam, you can right click on the game > Properties... > Local FIles > Browse...

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Will bring up an file explorer window already at the SDV location.

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In that folder, there should be a Mods folder. Unzip the mods, and put them in that folder.

dire fractal
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Found some more files of it, what do I click?

stark cypress
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None of those are relevant to what I just said, other than being in the right place.

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However, I am not seeing a StardewModdingAPI.exe there. Are you sure you installed SMAPI?

dire fractal
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Yes I'm sure the file is right here

stark cypress
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Did you: 1. Unzip the folder 2. Actually run the install.bat in that folder

dire fractal
stark cypress
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Unzip/extract: 7-Zip > Extract Here or Extract to (foldername)

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In the resulting folder, run the install on Windows.bat to install SMAPI

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It doesn't look like you have file extensions showing, so it'll just look like install on Windows

vague mango
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Do you have to pay for all expansion mods or are there some free ones out there? I have really only browsed nexus

ornate tide
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?

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All mods on nexus are free

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I'm going to assume you mean the 2/mb download rate that nexus has, its not a limit on the file size! Just how fast it downloads

vague mango
stark cypress
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As in the "Slow Download" link doesn't work?

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Or the "Premium" link?

vague mango
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I was trying to download the whole thing and it didn't work. I had to download the parts individually. 🤦‍♀️ Sorry I am still learning lol

flat coral
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im using stardew valley expanded, and when i try to leave the mines i leave where the mines previously were when it was unmodded? is there a way to fix this?

stark cypress
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You could try that question in the SVE discord

lament prairie
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.q 5851

devout pumiceBOT
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[#5851] "So, that question seems to be mostly SVE-specific. You might have better luck getting answers from the official SVE subreddit https://www.reddit.com/r/StardewValleyExpanded/ or SVE discord (linked on the sidebar of the subreddit)." - @gaunt gust (02 Feb 2022 @ 08:21:20 PM UTC)

stark cypress
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They might be better for answering a expansion-specific issue like this

flat coral
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thank you ^^

tired glen
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Is anyone else not able to play multiplayer with the mods? I tried to start a new farm with my friends and it will not let me host multiplayer. Is it a mod issue?

stark cypress
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Recommended that all players in a multi-player game have the same mod loadout

silent galleon
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hello! does anyone know of a command or a mod to delete a quest entry in the journal? i recently deleted SVE and fortunately have no errors, just this one lingering quest.

tired glen
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We have played for over 30 hrs and we never had a problem until I updated SMAPI and now its not working. They do not play with mods either.

cloud elk
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Might be a dumb question... I'm using the reset terrain features unofficial update and the menu is just this:

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Shoudn't there be a 'clear' button or something?

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I'm specifically trying to clear these bushes

hoary bane
frosty willow
#

Possibly weird question but i just realized i can't butcher any of my animals? I believe I have animal husbandry installed correctly, I got the letter and the cleaver, and the bundle in the community center as well as the channel and recipes, but theres no meat button and the cleaver doesnt do anything to adult animals. Is there a known conflict with it and having the Fresh Meat (alternate husbandry) mod that I didn't realize? I also have the cowboy life expanded but that says it works with animal husbandry/its an optional download for it.

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Oh answered my own question with digging. Its interference from the cowboy life expanded mod, the developer was asking the husbandry mod creator about the same problem, there isnt an updated version yet to fix it

muted valve
#

So I've tried everything literally everything that I can and it has failed and I'm desperate, so I got my friend Stardew Valley on steam a few days ago and he can load it normally, but when he tries to load Stardew with Smapi, it crashes, sometimes immediately, but sometimes it does load but then crashes after a few seconds in the title screen. he has the latest version, with the base 3 mods, and should have all the system requirements. Stardew is installed on his second drive on windows. We've reinstalled Smapi several times, checked if the mods were the problem, deleted the startup preferences, and tried to run compatibility test, but to no avail. Please if I could get some help on this it would be greatly appreciated.

naive drum
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

muted valve
native dragonBOT
#

Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 10, with 3 C# mods and 0 content packs.

outer turret
coral mulch
# cloud elk

Are they real bushes or just a wall with bush sprites?

cloud elk
coral mulch
#

Does your cursor turn into a hand when you hover over them? Or stays an arrow?

cloud elk
#

Stays an arrow it seems

coral mulch
#

Sounds like they're just background sprites then, not real bushes

cloud elk
#

but theyre interactable

coral mulch
#

In what way?

cloud elk
#

They move when I right click them

warm parcel
#

hi, is there any way to actually use .rar files?? usually i get my files, then open them and extract everything and unzip, then move it into my mod folder for use; but w .rar files, I can't open it like usual and it wants me to open it in a different way instead of just opening up. anyone know how to export rar files to my mod folder?

native dragonBOT
#

@warm parcel Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org on Windows, Keka https://keka.io on macOS, PeaZip https://peazip.github.io on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.

deep cedar
#

I don't know much about modding, i'm here for my partner. She can't seem to get the chonkins mod to work

deep cedar
#

not really sure, she talked about switching files and such, but she got super frustrated. I have modded things before but according to her, the instructions weren't clear

junior seal
#

first two files are xnbs

deep cedar
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pretty sure she did

#

she unzipped the folders and took the old files and put them in to the maps folder

deep cedar
#

the ones she was supposed to replace

native dragonBOT
#

@deep cedar An XNB mod replaces some of your game's .xnb files to change the game (unlike newer mods that go in your Mods folder). This is an older type of mod that's no longer recommended, and can cause a number of issues. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for help using them (and a list of alternatives using Content Patcher), and https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png

deep cedar
#

ok

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so all she has to do is replace the files in the xnb?

neat plaza
#

!reset

native dragonBOT
deep cedar
#

shrugs unless chonkins have a different name, I don't see it on the list

native dragonBOT
neat plaza
#

try convert it then

deep cedar
#

I wouldn't even know how

deep cedar
#

oh got it, thanks for all the help

ruby haven
#

any such thing as seasonal anime portrait for Sophia?

muted valve
restive cypress
# cloud elk

If you couldn't find another solution, you can get this mod (the bushes grow back after 3 days, but the time it takes to regrow is configurable)

daring acorn
shy orbit
#

!log @daring acorn

native dragonBOT
#

@daring acorn Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

#

Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 10, with 50 C# mods and 90 content packs.

native dragonBOT
#

Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 10, with 50 C# mods and 90 content packs.

calm heron
#

wdym

proper dagger
#

nvm lo

#

lol

daring acorn
gaunt gust
#

what mod is the minimap from?

daring acorn
#

npc map locations i think

#

oh wait actually ill check to be sure

#

yea npc map locatiuons

gaunt gust
#

yeah, don't expect integration, fwiw

#

it's a lot of work to integrate with every other mod in existence

daring acorn
#

ooooo okokoko

gaunt gust
#

🤷‍♂️ probably something else is overwriting it

daring acorn
#

o

#

kokoko tytytytyty

shy orbit
daring acorn
#

oooo okkoko tysm

heavy sentinel
native dragonBOT
#

Log Info: SMAPI 3.7.6.1 with SDV 1.4.5 on Android Unix 4.14.116.0, with 26 C# mods and 29 content packs.

gaunt gust
#

Open the game, see if the smapi log has red in it, open the social menu, see if you can find a pink-haired girl

barren lion
#

hi how do you fix smapi closing whenever you load your save file

shy orbit
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

heavy sentinel
native dragonBOT
#

Log Info: SMAPI 3.7.6.1 with SDV 1.4.5 on Android Unix 4.14.116.0, with 25 C# mods and 27 content packs.

weary anvil
#

if I install mods will it affect my vanilla save if i dont load into it?

orchid python
#

How can I check my crash log?

neat plaza
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

weary anvil
neat plaza
final sigil
heavy sentinel
#

anyone knows why? I'm on Android

lament prairie
#

!androidmods

native dragonBOT
tired stump
neat plaza
tired stump
#

Ohh- that makes sense- sorry- thats what i always do so i just thought it was the only way-

orchid python
lament prairie
#

You probably can’t fix it, pytk problems just…exist and no one can fix them because it’s a difficult mod to read and compile and the author is inactive.

#

Literally no idea what’s wrong from a tiny screenshot though

#

Could be a mod conflict

#

Maybe your computer is haunted

orchid python
#

My computer is most def haunted LOL

native dragonBOT
#

Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 11, with 29 C# mods and 14 content packs.

lament prairie
#

!sve

native dragonBOT
lament prairie
#

Delete and reinstall SVE

orchid python
#

oh ok

coral mulch
#

!moddrop

#

!stardrop

native dragonBOT
#

Stardrop (https://www.nexusmods.com/stardewvalley/mods/10455) is the only mod manager written specifically for Stardew Valley. For information about how to install and use it, please see the Stardrop wiki: https://floogen.gitbook.io/stardrop/
If you're having an issue, here's the guidelines on reporting issues: https://floogen.gitbook.io/stardrop/resources/reporting-issues

low wharf
#

Hey y'all. I'm trying to get Stardrop to work (yay for there being a mod manager that works on Macs!), but I can't seem to find the StardewModdingAPI.dll path that it's asking me for. Can anyone help this technologically inept person?

lament prairie
#

Did you already install SMAPI?

low wharf
#

yes

#

first thing I always do when i update my mods is update smapi.

lament prairie
#

Ok, StardewModdingAPI.dll should be in your game folder then, iirc?

low wharf
#

I imagine so, but I can't find it even with a system wide search

#

oh I found it...

#

was in the other folder in my stardew game. lol

shy sparrow
#

recolours? or something else?

#

or just things that look good with vanilla

tough heath
#

For those using the tractor mod, yo buy the garage on robin construct farm buildings option or not (trying to check if I have some mod conflict or I'm just dumb)

shy sparrow
#

yeah, you can also buy it at the wizard if that's unlocked

tough heath
#

If you want some changes there is a cute mod that puts flowers on grass

#

Yeah I don't get it so there might be some conflict. I'll ask the magician then

#

I don't remember the name but it was cute

native dragonBOT
#

Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 10, with 93 C# mods and 82 content packs.

fickle osprey
#

Hey, I had a quick question! Is the PPJA for DGA still broken? Is it still better to use the json version? Thanks!

neat plaza
#

thats not a mod

dapper gazelle
#

Back to Nature Reshade has very specific installation instructions (most mods you drop into the mods folder but this one is different). You can read them on the description https://www.nexusmods.com/stardewvalley/mods/12019

neat plaza
#

the game root

civic cedar
#

how do you tell what bit number you are on windows for 7zip?

neat plaza
civic cedar
#

does normal branch just mean straight up from steam?

gaunt gust
#

Unless your computer is literally a decade old

#

Or you bought an ARM computer (and likely you would know if you did that)

civic cedar
#

okay i got it, thank you

#

and I assume I should direct download smapi and not from nexus

neat plaza
civic cedar
#

ok so I copied the text into steam but the next step is "Run the smapi installer like usual" what does that mean?

civic cedar
#

that just brings up the same line of copyable text

flat coral
#

hi! im trying to use a mod that changes the sprites of the bachelors but its telling me "because it contains files, but none of them are manifest.json."

is there a way i can still get it to work ? this is what the file contains

native dragonBOT
neat plaza
#

(its not an xnb mod, but theyre unpacked xnbs it seems)

flat coral
#

im not sure what that means, ut this is the .json file

flat coral
#

im just trying to give more info and see if it makes sense to anyone why its not working ;_;

neat plaza
#

its an unpacked xnb

shy orbit
#

you'll need to make it into a content patcher mod

#

(the json files aren't useful or needed for it)

#

or link the mod here?

civic cedar
#

ok, so I need to download the Smapi installer in my downloads folder, how do I do that?

robust bison
civic cedar
#

I did that, but now the step list says to
"Run the SMAPI installer:
Run the SMAPI installer like usual, but:
Download the installer to somewhere that's not the game directory (like your downloads folder).
When it asks where to install, enter the path you copied from the previous step.

keen sinew
#

Good morning all. I'm wondering, if I want to uninstall a mod completely, that has quests, so I can start fresh, how do I go about doing that?

robust bison
keen sinew
civic cedar
#

step 4 on the installing smapi wiki page

civic cedar
#

not 4, mb, the step located under the xbox app smapi installation

robust bison
#

oh this is for xbox

keen sinew
# robust bison in game

So when I load up, the place where I can see the apps I have and make changes to, I do it there in cjb cheats

civic cedar
#

no its not

#

thats just where it is on the wiki page

robust bison
keen sinew
robust bison
#

not normal installation

civic cedar
#

im a fool

#

thank you

robust bison
#

np

civic cedar
#

so im good to start figuring out how to install mods then?

robust bison
#

if you installed SMAPI, then yes

civic cedar
#

and i don't need the nexus version of smapi to use nexus mods, correct

robust bison
#

you can use either, they're the same

civic cedar
#

ok thanks

#

sorry for so many questions, but how do I open up the stardew game file to get to the mod folder?

#

when I try it just opens the game up

gaunt gust
native dragonBOT
civic cedar
#

its launching with smapi, i just cant reach the mod folder to install actual mods

stark cypress
#

The Mods folder is a file folder within your SDV installation.

#

You install mods by plopping mod folders into that.

#

There isn't a "Mod Browser" tool or anything that runs inside the game

#

Do you need help finding that folder?

civic cedar
#

yeah

stark cypress
#

Steam?

civic cedar
#

yes

stark cypress
#

Right click SDV from the games list > Properties... > Local Files > Browse...

#

Should pop up with a file explorer right at your Stardew Valley folder

#

The Mods folder will be in there.

civic cedar
#

and i just drag mod files into there?

stark cypress
#

Mod folders, yes.

#

Unzipped.

civic cedar
#

and there arent load orders i need to worry about?

stark cypress
#

No, the mods will list in their manifest if they have dependencies, and SMAPI will load them in an appropriate order.

civic cedar
#

mod patches go in as well?

stark cypress
#

Into the folder it goes.

#

If you've got the rare non-SMAPI mod, SMAPI will complain about it to let you know it doesn't work with it.

civic cedar
#

thank you, i apologize for being a nuisance

dire fractal
#

Is there a way to solve this issue?
[Farm Type Manager] Warning: The content.json file for this content pack could not be found: Stardew Valley Expanded Forage Locations
[Farm Type Manager] Please reinstall the content pack. If you are its author, please create a config file named content.json in the pack's main folder (not the /data/ folder).

I have already tried removing SVE, loading the game up without it and adding it back in and loading the game again.

shy orbit
#

reinstalling SVE should fix it. FTM rewrites that file often and sometimes it fails (if it fails constantly the disk where the mods are might have some problems though, like being almost full)

vagrant adder
#

hey i just tried installing BFAV and SMAPI log said it wasn't compatible anymore, can someone tell me whats up with that>

flat coral
keen sinew
# robust bison load into the save, then use cjb cheats to remove the quests from the in game me...

Hi Arcane, I downloaded cjb cheats, and went into the part where there are quests and nothing is showing up for Durin's Rest which is the one I'm trying to restart. Because I had finished the quests up to the point you get to go in your farm house, and now, It's like I didn't do the quests but yet there aren't any available to redo or do. That's why i figured I'd try restarting. Are there folders I can go into that can delete the saves instead?

civic cedar
#

after I have moved the mods into the mod folder, can I remove the old zipped files and stuff from my downloads

civic cedar
#

also, sve says it requires the smapi api mod on nexus, is that just smapi again which I don't need?

neat plaza
civic cedar
#

alright thanks

shy orbit
mystic idol
native dragonBOT
#

Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 11.6.7, with 17 C# mods and 7 content packs.

vagrant adder
lament prairie
#

!compat

native dragonBOT
#

See https://smapi.io/mods for a searchable list of mods updated for the latest versions of SMAPI and Stardew Valley, with links to download them. :)

lament prairie
#

Find BFAV there

vagrant adder
#

ty!

earnest tide
#

So, I had a problem earlier, and I fixed it. It was with PYTK. The newest version of it was breaking my game for some reason, so I installed the old version, and it's fine. However, I use the Elle's horse, barn animals, coop animals, and dog mods. These mods add 3 ingame items that usually have their own unique texture, I believe you buy them at Robin's. These items allow you to change the textures of animals. It was working fine, I went on a hiatus, and then I needed to update some mods. I did, and now the three items for this mod are null. They have the same names and descriptions but all three of them have the texture of milk pails and when I try to use them, it uses the pickaxe animation. This might not be a problem with PYTK, but I'm stumped. I updated 5 mods: PYTk (which I un-updated), Content Patcher, Json Assets, Spacecore, and Generic Mod Config Menu. Any ideas? Here's my SMAPI log. https://smapi.io/log/234b6cfeffc4474ba8404778107d98e9

native dragonBOT
#

Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 11, with 8 C# mods and 8 content packs.

earnest tide
#

Also, Robin no longer sells the items I need.

lament prairie
#

Did you uninstall Alternative Textures?

#

Also, you've actually essentially uninstalled PyTK, since the old version won't load due to incompatibility

earnest tide
#

Maybe I'm just actually stupid because I don't have alternative textures anymore lmao. Hopefully with alternative textures PYTK doesn't break my game. Sorry about that.

#

PYTK still breaks my game. The milk pails are now the correct texture, but everytime I click on an animal, it says they have no alternative textures for this season. I'm going to try re-installing all the animal mods.

#

Yay, it’s working! I have no idea what mod needs PYTK and I’ve yet to see a problem without it so I’m gonna give up on that.

low wharf
#

https://smapi.io/log/d6a8d19b76bd44f29e9cd74ccba248a7 Hey y'all new issue with my mods. Trying to use Medieval craftables, but the texture is appearing behind the default texture. Mod page said this was due to SVE alternative crafting, but I have that feature disabled and the issue persists. Is there any other mod that could be messing with Medieval Craftables?

native dragonBOT
#

Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.4.0, with 79 C# mods and 115 content packs.

ornate tide
daring acorn
#

why is it doing that help pls-

ornate tide
#

you probably have another mod editing the ui (the pink bag isnt vanilla)

daring acorn
#

o

#

okokok tyty

tidal ermine
#

I need help. I have completed the community centre, and ALL the quests and have full hearts with Willy but I have not been sent a letter from Willy which should trigger the boat to Ginger Island. I do have mods but I have spent all day trying to see if there are any bugs in my mods related to this and I cant see anything.

terse stag
#

sup guys my shipping bin only ships what he wants (truffle) no diamonds or raddish can anyone help me?

native dragonBOT
#

Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 11, with 33 C# mods and 5 content packs.

harsh drum
#

Any specific reason the pop up doesnt appear?

terse stag
#

of what?

#

its just ships the truffle but not the other stuff

harsh drum
#

When you have the shipping bin open

terse stag
#

ive got the better chests mod

#

and chests anywere but it never was a problem

harsh drum
#

So you can only put in truffles?

terse stag
#

well the only thing i tried is raddish and diamond

harsh drum
#

What happends when you try and put it in? Does it just not work?

terse stag
#

He only likes truffles

south socket
#

can someone tell me which farm the immersive farm remastered 2 from SVE replaces

weak dragon
#

There's no way to disable / hide / backgroundify the SMAPI console window is there?

flat coral
lament prairie
#

there might be a custom tilesheet here

#

Did the map come with a custom tilesheet?

south socket
#

pls help

#

so basically i get my character and stuff set up and click ok to move into the game and it freezes and crashes

flat coral
native dragonBOT
#

Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 10, with 55 C# mods and 43 content packs.

south socket
#

but i dont see anything wrong in my log

flat coral
agile iron
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

south socket
#

me?

agile iron
#

No sorry, that was for myself

south socket
#

is anyone available rn?

robust bison
#

!ask

native dragonBOT
#

Ask your question or describe your issue here, and someone will help if they can!

south socket
#

so basically i get my character and stuff set up and click ok to move into the game and it freezes and crashes

native dragonBOT
#

Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 10, with 55 C# mods and 43 content packs.

south socket
#

i cant see anything wrong with my log

robust bison
#

so in character creation?

south socket
#

Yes

#

and when i click to enter the game, it freezes and crashes. i really dont understand whats going on w my game

gaunt gust
#

!smapislow

native dragonBOT
south socket
#

my smapi is fine

robust bison
#

basically wait and don't touch anything

south socket
#

i think its working now

#

nevermind now it wont let me open the game screen again

tribal flax
#

playing in co-op and when my friends enter my house, they crash. they crash a lot generally, so like is it possible we have incompatible mods?

robust bison
tribal flax
#

no, not all of them

#

i had kid mods and they don't

#

and other mods

robust bison
#

you all need to use the same mods

#

!mpmods

native dragonBOT
tribal flax
#

ah, okay. thank you!

idle basalt
native dragonBOT
#

@idle basalt Check the pinned messages for useful info and links!

idle basalt
#

@robust bison thank you!

proven thicket
#

oh hi muffle

spring heron
#

Anyone know where these woods are from? Ive verified integrity files and deleted all the woods mods I had, I dont know what else it could be ?? I legit can't find it and it's contradicting some spawn points

junior seal
#

SVE

bronze ember
#

For the Looking for Love mod, it does add new Events for the new bachelors/bachelorettes, right?

harsh drum
#

Uhhh why does it say golden chicken?

spring heron
#

Huh. Why is Stardew Valley Expanded counteracting with the Grandpa's farm map when they're both from the sale dl page and creator? Am I missing a file? When I go down from grandpas farm to the secret woods entrance it spawns me in the trees

#

Also is it an update ? Cuz before the July 12 update SVE didn't change the secret woods for me

proven thicket
dapper gazelle
junior seal
dapper gazelle
#

it's a cute mod and I did enjoy being able to date and marry Sandy. I didn't enjoy her not working anymore though 😂

bronze ember
#

Thank you very much. I like the mod, I just wish it wasn't so like
Outdated?

terse stag
dapper gazelle
#

yeah I appreciate that it exists. I think the issue is that while all-encompassing stuff can be really convenient, when it comes to fleshing out NPCs I think it actually might be better for a person to just focus on 1 or 2 characters they really love, b/c it can be tough to work up enthusiasm or a good storyline for a bunch of characters who aren't really related to each other and who you might not even like all that much, y'know?

harsh drum
proven thicket
terse stag
bronze ember
dapper gazelle
#

yeah totally!

orchid python
#

Is there anything to help with load time? I have a bunch of mods and it takes like 5 minutes to load but the game runs perfectly once loaded. Is this normal?

bronze ember
#

You could easily make the uhhh
The scenes for all of the bachelors and bachelorettes too, to give a closer feel with them, along with the 14 heart Events, which in my mind add a lot to them. I'd be willing to do something like that if I had, you know
Any experience with modding whatsoever

dapper gazelle
#

haha, yeah I definitely wished Sandy were fleshed out more. There's more dialogue so that's good! but I would've liked more events that made it feel a little more organic as well

#

I do want to release my own Sandy mod though I'm not planning to make her a marriage candidate (though I guess theoretically? it could be used alongside LfL. It will mostly be events and dialogue and some schedule changes to make her visit Emily more, which should not really be incompatible with LfL).

bronze ember
#

It is a shame that Sandy is so
left out

terse stag
#

Guys can anyone help me? my shipping bin is selling only the other category i am using better chests an chests anywhere but ive been using it for like 30h without any problems i tried using the setting but i couldn't find a fix

#

thats my log

native dragonBOT
#

Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 11, with 33 C# mods and 5 content packs.

vale cedar
#

i wanna use a texture mod but my question is if whenever im playing it, if i go back to vanilla would it still save the time i used the mod since its only textures

#

if that makes sense

mortal locust
vale cedar
quiet night
#

if it doesn’t change vanilla shed just an interior/exterior, should work i think?

spring heron
native dragonBOT
#

Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 10, with 124 C# mods and 125 content packs.

quiet night
#

You installed more deep woods, without getting the deep woods mod

#

For the uh zucchini, have you searched if there’s a duplicate somewhere?

velvet marsh
#

Is there a mod to get rid of the fishing mini game?

quiet night
#

Like auto fish?

spring heron
#

Will look, got rid of deep woods. Is there any sign of what could have the ppja stuff? all my fruits/veggies/products all from ppja are broken. Lemon trees are dropping Lemon peels, Dragonfruit trees are dropping Dragonfruit saplings? I deleted the PPJA stuff and redownloaded it and that didn't help

quiet night
#

Are you installing mid-save?

#

If so, that’s probably just a shuffle, if you delete the items and get it back it’ll revert to normal

velvet marsh
spring heron
#

Mid save??

spring heron
velvet marsh
#

Thanks!

quiet night
#

CJB cheats menu has that option, if you don’t want to get it, skip fishing is also a good alternative

spring heron
#

I always close out before messing with mods if you mean that with mid save. It was working yesterday, only thing I've done today is delete Shadow Cove & expanded woods/deep woods.

quiet night
# spring heron Mid save??

If you install in an existing save file, JSON shuffles might occur so it’s why you’re receiving random things

#

Deleting the randomized items will revert it back to normal

spring heron
#

How do I delete them?

#

Like what do you mean by delete

quiet night
#

Throw the randomized items in the bin

tropic fossil
#

They mean toss them in the in-game trash can. You can use an item spawner to re-obtain the items.

spring heron
#

Even tho I was getting weird items from the trees?

quiet night
#

Yeah

#

Should return back to normal

spring heron
#

If I throw them in the bin I lose them tho right? So I'd have to start over with getting them or use item spawner?

quiet night
#

I remembered my jelly turned into pecan sapling jelly, all I did was toss them out and spawn the item back in

tropic fossil
#

I had things go wackadoo on me once too. I may have deleted that save file though. Early into my modded play journey I downloaded too many mods at once that added things into the game and got overwhelmed so I deleted the save, deleted a bunch of mods, and restarted. But that was a tad extreme lol.

quiet night
#

It tends to happen you download big phat mods especially PPJA, that’s why I start a new save file everytime

spring heron
#

I just dont understand how this happened. It was fine yesterday. Didnt touch any PPJA mods today. Logged in all this happened? So I hadnt installed mid save at that point

native dragonBOT
#

Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 10, with 125 C# mods and 125 content packs.

spring heron
#

Im still getting a json error?

tropic fossil
#

That's good to know. I was considering adding the PPJA one at a time starting in year 3 once I got through all the main stuff + ridgeside + east scarp, just for longevity's sake. But I was also considering deleting that save because I feel like I sped run it. Barely past the egg festival year 2 and I'm married, have completed the community center, fully upgraded house, and started on the house for Pam & Penny.

quiet night
#

What mod does Zucchini Seeds come from, it seems like the ID for it has the same value with other mod

spring heron
#

Should be coming from PPJA Fruits and Veggies

quiet night
#

Ah that’s weird, should tell if you if the ID is the same w/ another mod

gaunt gust
#

(it doesn't do that for seeds rn, that was missed)

spring heron
#

But... that isn't what would cause all my crops ad stuff to break?

quiet night
#

The ID just duplicates with another ID from a different mod that’s why you get red text, I assume

#

And as for the shuffle, you’ll get them if you install PPJA mods in an existing save file and load them in, it only happens once, throwing the item back out and spawn the item back in will fix the issue

#

I wonder if deleting zucchini seeds and zucchini from the mod will fix the issue

spring heron
#

Yeah but my thing is I didn't do any of that. I didnt install PPJA mods in an existing save file when it broke. It was in there since the beginning. And I logged in, and it broke.

flat coral
#

hi!! can someone help me?
im getting this error while trying to run a cp mod for bachelor sprites

[CP] Naver Sprites/config.json. This doesn't seem to be valid JSON.
Technical details: Unexpected character encountered while parsing value: A. Path 'HarveyType', line 4, position 17.
at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result)
at StardewModdingAPI.Framework.ContentPack.ReadJsonFile[TModel](String path)
at ContentPatcher.Framework.ConfigFileHandler.LoadConfigValues(IContentPack contentPack, InvariantDictionary1 config, Action2 logWarning)
at ContentPatcher.Framework.ConfigFileHandler.Read(IContentPack contentPack, InvariantDictionary`1 rawSchema, ISemanticVersion formatVersion)
at ContentPatcher.ModEntry.GetContentPacks()+MoveNext()

clear eagle
#

!Json can you upload the .Json file in that location?

native dragonBOT
#

JSON is a standard format for machine-readable text files, often used by Stardew Valley mods. If you need help with a JSON file, you can upload it to https://smapi.io/json, view an automatic validation summary on that page, and share the link with others.

dire fractal
#

Hi good night, I would like to know if someone could help me, I have a problem not my smapi.
the following happens: I'm playing and it stops working and closes by itself.

dire fractal
frosty willow
#

https://smapi.io/log/7ea431f411b443598e71a4c3c2048046 I was messing with the animal husbandry animal.json file along with some BFAV files to add the correct variants of meat, everything seems to look ok but the errors in smapi have me worried/i want to fix it but I'm not quite sure what its telling me to fix

native dragonBOT
#

Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 22018) on Windows 10, with 56 C# mods and 149 content packs.

frosty willow
#

wasnt sure if i should ask for help here or making mods tbh

spring heron
#

I got a Pecan Sapling from my Pecan Tree, I threw the Pecan Sapling away and spawned a pecan in. The next day it produced another pecan sapling. The rest of my trees also continue to produce broken products, and my machines also continue to produce broken products despite me deleting and respawning them .

dim anvil
#

im trying out stardew expanded and i wanted to play on the new farm map but its not an option for farm selection, how do i choose the new maps?

wary scroll
#

If you're talking about the grandpa one, I think it replaces the first map

thorny frigate
#

So, the XBOX app won't let me enable mods for the game and idk why. Anyone have any ideas? I've tried uninstalling the app, restarting stuff, I just don't know what to do

vale cedar
thorny frigate
orchid locust
#

Does immersive tools work with the controller?

quiet night
vale cedar
quiet night
#

it should work

quiet night
native dragonBOT
#

Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 10, with 143 C# mods and 250 content packs.

spring heron
#

How do I load a backupsave to my current save?

quiet night
#

AppData\Roaming\StardewValley\Backed_Up_Saves

spring heron
#

Yeah I got that far but how do I load it?

quiet night
#

unzip it put in your /Saves

worthy moth
#

I'm about to publish a new version since the last version didn't load LookupAnything correctly

quiet night
#

oh yeah

#

i'll do that later

worthy moth
#

Here's an example of a line where it says that this is happening.

spring heron
#

I went back to a previous save and my crops and everything is fixed for me but my friend who I play multi with says it's still broken on his side, is there a way we can fix it on his side? Is it likely it'll break on my side agaiin?

civic cedar
#

In the black mod info screen it says that space core could cause saving issues, but its also required for sve, what do I do?

#

my game crashes as soon as concerned ape disappears

hoary bane
civic cedar
#

yes

#

it seems to have fixed its self

hoary bane
#

You have SVE, it's a big mod so something like that is normal. ^^

swift ether
#

hey i need some help, how can i force smapi to work with the 32 bit compatabiliy version on steam? im on windows and i found a way to make it work with mac using macOS Catalina but i was wondering if there is a windows equivelent

lament prairie
#

!legacymodding

native dragonBOT
swift ether
#

oh, thank you. my computer is a toasted potato

#

if i downpatch to 1.5.4, will steam just auto update it back to 1.5.5 and break it again?

hoary bane
#

You can disable auto-updates.

astral shoal
#

😭 help i turned my person into an egg on accident

#

i made a new save to test out the mods rq, and erm, shes an egg

#

i downloaded a ton of the Fashion Sense mods and idk it egg-ified her

shy sparrow
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

astral shoal
#

💀 maybe im dumb but idk how to get the log its asking for

velvet river
astral shoal
#

okay so i figured out what is broken, it's the vanilla things, like the base skin tones and hair and stuff, modded hairs still show up fine

grim oyster
#

could i potentially get a hand with smapi? I'm trying to install it on my new computer. despite running the installer it, there is no application i can open stardew with like there used to be automatically when i installed. unfortunately as a nonbinary person i need mods to play

lament prairie
#

What operating system?

grim oyster
#

windows 11

lament prairie
#

!launchoptions

native dragonBOT
grim oyster
#

i usually just launch manually through smapi

#

but i can't

#

theres no executable

lament prairie
#

Did the installer finish with green text?

grim oyster
#

yep

lament prairie
#

Have you tried turning on file extensions?

#

And possibly sorting to get only the exe?

#

The game folder has tons more stuff now

#

So it’s easier to lose things in it

keen kiln
#

help, some of my mods won't work with my new smapi and it wont open from steam, do I just downgrade again?

lament prairie
#

Also check where you’re looking vs the installer green text launch options text

grim oyster
#

ah there it is! i don't know why it didn't come up the first time i tried

#

cause i did search all of my files

#

ty

keen kiln
#

okay, I'm having trouble getting smapi to open through steam

robust bison
#

!launchoptions

native dragonBOT
keen kiln
#

I did do everything it asked me to

#

I set the launch options

#

copied the quoted stuff

haughty trellis
graceful haven
#

is anyone free to help? everything is running fine but when i try to go to the mountain area it keeps crashing

abstract rivet
#

how do i fix this my stardew wont start

tropic fossil
#

Ignore the part where it says to update mods. I've been in and out of the game testing my own little baby mods (you can see one of them in my log the other I embedded in the mod it's an add-on to) that I'm making for my personal use as a creative exercise. But all that testing made me discover something. The item spawner is letting me spawn in honeys that shouldn't be possible. I have Ridgeside Village and East Scarp installed and I have honeys for all of the flowers RSV adds. The problem is, those flowers are all foraged and not grown as crops. The item spawner also has crocus and sweet pea honey, which are also foraged flowers. Is this the item spawner that's doing this? Or something else in all the random mods I've downloaded? SMAPI log: https://smapi.io/log/b8e0dee9a1dc4949af95699b5e76aa97 It's not game breaking or anything but I'm just scratching my head trying to figure out where these are coming from. Maybe it's something I'm not seeing in the JSON files for ES or RSV?

native dragonBOT
#

Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.4.0, with 62 C# mods and 83 content packs.

hidden jetty
#

First I should let you know I am on Linux (POP OS). My Stardew Vally is installed in Steam.
So I was able to download and install Vortex on Lutris, I also have SMAPI installed but when I try to choose Stardew Valley in Vortex so I can manage it (add mods) Vortex tells me I need SMAPI installed. I have Vortex pointed to my Steam folder and its detecting my installed games but for some reason it does not see that SMAPI is installed. Anyone know why this is?

flat coral
#

idk if this goes here but i glimpsed by a mod that changed the news to cats, does that ring a bell to anyone?

dapper gazelle
#

It’s called Kitty channels!

lime scarab
#

is there a way to refresh the game after a config change without restarting the game?

errant hornet
#

Returning to main menu or changing maps could be some?

dire fractal
native dragonBOT
#

Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 11, with 189 C# mods and 567 content packs.

dire fractal
#

I removed a few mods already and it still isn't going away.

shy orbit
hidden jetty
#

To add to this I found that if I install Stardew with Steam proton SMAPI won't work but if I install withOUT Steam proton SMAPI works, however I have to install it with Steam proton or Vortex won't detect the game.

shy orbit
#

not too surprising. are you set on using vortex, or is not using it an option?

#

stardrop mod manager has linux support i think

dire fractal
hidden jetty
#

Never heard of Stardrop, got an official link? Also does it work with Nexus collections?

shy orbit
#

i don't know, but i doubt it supports the collections

hidden jetty
#

I will take a look

#

Trying to get Vortex to work is driving me insane.

hidden jetty
#

Well, Stardrop does not seem to work with POP OS (Ubuntu), at least not for me, I run the .sh file and a window opens for like half a second and then closes

shy orbit
#

did you run it from a terminal? if not, maybe it gives some error message that way

#

looks like stardrop also keeps a log file in ~/.config/StarDrop/Data/Logs

hidden jetty
#

I don't have a Stardrop data folder because it did not install.

shy orbit
#

do you get any output when you run it from a terminal?

native dragonBOT
#

Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 1.3.37.0) on Unix 5.4.151.16908, with 52 C# mods and 24 content packs.

hidden jetty
#

Normally I just drop the .sh in the terminal window did that did not work.

shy orbit
#

damned

lethal mantle
#

am i doing anything wrong? should i just wait longer for it to start working?

shy orbit
#

looks like permission problems. you can probably fix it by executing cd ~/.local/share/Steam/steamapps/common/Stardew\ Valley/Mods && chmod -R u+rw . in a terminal

shy orbit
hidden jetty
#

Ok, this is what I get when I try in terminal
ladygrelka@pop-os:~/Desktop/Stardrop$ chmod +x Stardrop.sh
ladygrelka@pop-os:~/Desktop/Stardrop$ ./Stardrop.sh
No usable version of libssl was found
./Stardrop.sh: line 3: 172048 Aborted (core dumped) ./Internal

lethal mantle
shy orbit
#

yep!

shy orbit
lethal mantle
#

i just realized that log had my real name im just gonna quietly remove that link

hidden jetty
#

I posted the problem on their github.

snow prism
lethal mantle
dire fractal
#

Yea I waited till about 12 and it still stutters. Maybe it was the windows update I got?

lethal mantle
#

ok sure!

haughty trellis
shy orbit
haughty trellis
#

after removing tool delivery (and the mod that are require for it to run, FeTK) the red lines are still there.

native dragonBOT
#

Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 1.3.37.0) on Unix 5.4.151.16908, with 52 C# mods and 24 content packs.

snow prism
#

I assume 2 transpilers are crashing

haughty trellis
#

ok just a sec i just closed it

shy orbit
lethal mantle
#

i just meant no visible changes

#

is my smapi version outdated?

snow prism
#

so I can see it

shy orbit
snow prism
#

there should be some lines of text output that says which mods transpile which methods

haughty trellis
#

theres alot

#

I can hop in a call with u and screen share to make things easier

snow prism
#

we need the list of StardewValley.GameLocation.asnwerDialogue

#

thats where PyTK crashed

dire fractal
haughty trellis
#

theres 2

lethal mantle
#

ok i updated spacecore and smapi ill try now

haughty trellis
native dragonBOT
#

Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 10, with 68 C# mods and 36 content packs.

dire fractal
#

Yea but ive done some more testing with mod configuration so it's not the one till 12 and no profiler. Do you want me to go again with profiler

shy orbit
#

i guess it could help, but it's not really needed to see if the patching is still going on

snow prism
#

and check if it works then

dire fractal
#

Do you want me to go to a certain time? The new one isn't till 12

shy orbit
#

that log should be fine

haughty trellis
#

If so then yeah its in

snow prism
#

change

"Dependencies": [{
    "UniqueID": "bcmpinc.StardewHack",
    "MinimumVersion": "4.0"
  }]```
to

"Dependencies": [{
"UniqueID": "bcmpinc.StardewHack",
"MinimumVersion": "4.0"
},{
"UniqueID": "Platonymous.Toolkit",
"IsRequired" : false
}]```

in your manifest.json inside the BiggerBackpacks folder

#

that makes BP load AFTER PyTK

#

and hopefully BP has a more robust transpiler

haughty trellis
#

but these are the only thing that are in the manifest.json in the BiggerBackpacks folder

snow prism
#

yes, the first part I posted it in your manifest

#

delete that and paste the second part exactly there

haughty trellis
#

so like this?

native dragonBOT
#

Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 11, with 189 C# mods and 564 content packs.

haughty trellis
lethal mantle
#

maybe I’ll just uninstall rsv I don’t need it

shy orbit
#

did it get rid of the red errors though?

robust bison
#

do you have headphones/speakers connected to your computer

shy orbit
# dire fractal https://smapi.io/log/1dc2eee0abfa4ff1a4350d569f740e23

hm, i thought the log had you playing until noon, but looks like it stops around 8 at morning? well, maybe the profiler would make it easier to read after all (also it's probably good to not open the menu or use mods like lookup anything to avoid it triggering patches, just for easier readibility), so i guess it's better to do it with it

night sail
#

I can't tell what the first error is but I can tell the second was a problem with SAAT so I deleted and reinstalled it but that didn't work

shy orbit
#

the SAAT error is caused by the first error probably, the game doesn't have an audio output it can use and it needs one

#

or are you getting audio from the game?

dire fractal
shy orbit
#

my misunderstanding

night sail
shadow tapir
#

I've never used mods before and have seen some mod reviews.... are they worth downloading? im looking for something that may not affect gameplay too much

snow prism
#

I mean, you are asking us mod authors/mod users, so yes? :p

outer turret
#

mods will change your life

shadow tapir
snow prism
#

!modrecs

native dragonBOT
snow prism
#

.. thats not the one I wanted

#

thats a bit older, but contains some quality of life mods 🙂

neat plaza
#

patho's thing is linked on the wiki page btw

outer turret
shadow tapir
outer turret
#

well, I make them. If you're just playing them, YMMV

#

(I think that's the right acronym)

river glacier
#

Heyo.
I am trying to use "lunakatt's DCBurger Style Portraits for SVE"
It says
"Install instructions:

  1. Install required mods listed
  2. To work alongside DCBurger's portrait mod, place all of the PNG files in the same folder you put DCBurger's portraits into
  3. Run the game using SMAPI, and press 'P' during a conversation to show the portraits"

And I have done this, I placed all the png files in the same folder as DCBurger's portraits.
But only the original DCBurger portraits work, as in the original characters.
But all the new characters from Expanded, doesn't work.
What can I do?
Do I have to place the "config, content, manifest" files into a folder too? If so, where? Cause if I want to place them in the DCBurger folder it just wants to override the dcburger files.

young fulcrum
#

log file? maybe some error occurred loading the lunatik one and it just is not active

river glacier
#

Errrhhh I was just stupid I had downloaded the CP version and apparently you just place the cp version in the mods folder bta_ok sorryyyyyyyyyyyyyyyyyy nevermind me

keen cliff
#

hello i just wanna ask

#

is it just me or the files really named like this

young fulcrum
#

their ,ames are probably in korean

keen cliff
#

:<

meager whale
#

Would there be a way to delete objects from a specific tile? Atm I have these two objects that are like phantom objects. I can place flooring under and remove the flooring but I can't pick these up. I've tried pickaxe, axe, hoe, watering can, weapon, barehand and these two things just wont move. I do use mods but i'm unsure if this is a mod issue or just a vanilla issue. I've also tried googling the issue but "can't move item" usually returns bugs with console or mobile. I'm playing on PC. The flamingo and flower barrel are the objects that wont move. I can use the Look up anything mod on the lamp next to the pond and its information shows up. Using it on the flower barrel or the flamingo doesn't do anything which. It's like theres a phantom object there with just the image. Also just tried using a ingame map editor mod, tried copying some grass and writing over the area but the objects remain while the tileset did change.

brazen hawk
#

Are you using a modded map?

solemn shoal
#

I hate to incidentally plug my own mod, but if they're not baked into the map, there's a chance that Smart Building might be able to pick them up?

flint elm
#

Guys can you help

#

i can't read message from lewis about recipe for brown sugar it's always repeatable

restive grove
#

I'm not sure what you mean.

What do you mean by "can't read"?

flint elm
#

i read

#

and i can read it again in mail box

restive grove
#

first things first we will need a smapi log to see what you have installed and any errors

#

!smapi

native dragonBOT
#

SMAPI (https://smapi.io/) is the mod loader for Stardew Valley. It loads mods into the game, provides APIs for mods to use, intercepts errors, and backs up your save files automatically.

flint elm
native dragonBOT
#

Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 10, with 48 C# mods and 38 content packs.

meager whale
lament prairie
meager whale
lament prairie
#

There’s a replacement for that mod everyone likes that uses fetk, it depends on MFM

flint elm
#

and 1 more thing how add more players

neat plaza
flint elm
#

i have coop with friend's and max is 4 but we want play in 5

solemn shoal
neat plaza
flint elm
#

thx

meager whale
solemn shoal
#

Keep us updated! If it doesn't, and it isn't baked into the map, I have a couple things I could tweak in Smart Building with a special build to just nuke anything that isn't part of the map on whichever tile you click on.

meager whale
#

@solemn shoal It didn't work but it did work on everything else, this is a awesome tool. Wish I had this earlier when I was rearranging the floor tiles and crafting machines.

restive cypress
#

Does CJB Cheats Menu give the option to unlock certain recipes? Like recipes from other mods

meager whale
#

@solemn shoal I've confirmed the two objects are a marriage partners objects. This is only my second time playing this and I never knew what a patio was let alone that there were hard coded objects that get placed when you marry someone. I downloaded this custom patios wizard mod, when I moved the patio the objects moved as well. Would anything in smart buildings be able to nuke spouse patios/objects?

restive grove
solemn shoal
meager whale
#

@solemn shoal To bad but at least I found your cool mod out so still a win.

solemn shoal
#

It's possible if you ask in #making-mods-general some people might be able to walk you through figuring out which file you'd need to edit in the mod to get rid of them!

restive cypress
#

I'm trying to find the recipe ID of a modded item. What part of this (Json file data) is the recipe id?
{
"Name": "Brazier Furnace",
"Description": "An upgraded furnace that can smelt ore more efficiently.",
"Price": 0,
"ProvidesLight": false,
"ReserveNextIndex": true,
"Recipe": {
"ResultCount": 1,
"Ingredients": [
{ "Object": "Black Brick", "Count": 10 },
{ "Object": 334, "Count": 3 },
{ "Object": 335, "Count": 5 },
{ "Object": 709, "Count": 20 }
],
"CanPurchase": false

#

Nevermind! All fixed! :D

quasi coyote
#

Does anyone know why clicking this doesn't open Stardrop? I have to go all the way to the file and click the .exe program.

mint marsh
#

how do i find my game folder?

shy sparrow
devout vector
#

Removing any TMX-related files such as the mod itself or any dependency files from other mods causes me to be unable to load my save, can anyone help?

stable bear
#

Quick question. Anyone know if Shiko's creator is still around? I know someone on Nexus is interested in updating the mod but asked for permission but didn't ever get a response

shy sparrow
#

pretty sure the answer is no, and if I know who you're talking about they've been a bit annoying asking a bunch of different people about it hoping for a "yes" even though lots of different ppl have said "no"

lime scarab
mint marsh
#

Window

restive grove
#

and which version on Windows? The Steam version? GOG?

stable bear
devout vector
native dragonBOT
#

Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 10, with 26 C# mods and 15 content packs.

tropic fossil
#

Question. I have the cjb item spawner installed and when I search honey, it populates honeys that shouldn’t exist because the base flower is a foraged one. Would this be caused by the spawner or by the mod from which the flower comes? I’m guessing the spawner because it has crocus and sweet pea honey. Just trying to figure out where it’s coming from for my own curiosity.

timber elk
#

bee houses produces honey based on what flower is nearby

#

but maybe its from the mod

hidden jetty
#

Does anyone know what version of libssl Stardrop uses and if that version works on POP OS 22.04 linux?

native dragonBOT
#

Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 10, with 78 C# mods and 49 content packs.

tropic fossil
gaunt gust
#

(fixed in next version!)

devout vector
#

Can't load save file after deleting TMX files, can anyone help?

dusky canyon
#

Did you remove PYTK?

devout vector
#

No, removing TMXL itself or TMX dependency files in other mods causes the Save Game not to load. I will reinstall PYTK to see if anything changes

dusky canyon
#

If Ohodavi's portraits use PYTK, then maybe that could be the cause?

devout vector
#

No luck, removing Ohodavi's portraits did get rid of the one error line but the rest still exist

hearty jasper
#

Hi, um, question: my DC Burger portraits haven't been showing properly since, uh, I think the SMAPI update a few weeks ago, is there a fix for that by now? (I tried to search the channel but couldn't find anything, though I remember someone else reporting the same issue. Kind of a thing where it doesn't read the HD portraits right and just shows, like, a super-zoomed in corner of them or something?)

native dragonBOT
#

Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 10, with 42 C# mods and 29 content packs.

hearty jasper
#

screenshot:

hidden jetty
#

I finaly got Stardrop to install but I want to start Stardrop via Stardew Valley in steam, the instructions say to add this
"FULL_PATH_TO_Stardrop.exe" %command%
but nothing happens, I did replace that line with this
/home/ladygrelka/Desktop/Tarahs_Stuff/Games/PC/Stardew Vally/Stardrop1/Stardrop.exe" %command%
I also tried to make the file path to my Steam Stardew vally folder but when I click play nothing happens

#

Also there is no Stardrop.exe but a Stardrop.sh (I am on Linux). so I replaced the .exe with .sh but still nothing

hearty jasper
#

updated SMAPI from the smapi website rather than nexus because for whatever reason the log says I'm missing error handler, that's reinstalled now; smapi notes say "fixes compatibility with PyTK image scaling", but restarted game and still same issue?

restive grove
#

SMAPI edits the shell script that launches to game to launch it normally

#

so you click play in stardrop or steam

dire fractal
#

I am new to modding and playing modded Stardew so forgive me if my question is a bit noobish. Is there any indication what a given mod modifies to avoid installing two mods that potentially overwrite the same thing and thus causing some errors / conflicts.

#

I am generally used to modding both as a user and a modder, just not on the Stardew Valley end of things.

#

I am asking because I am trying to put together a set of mods for a farm I plan to play long term (at least several month if not into years)

tropic fossil
#

The descriptions of the mods on nexus are a start. Check the images on the mod. worst case scenario, you download the mod and look at the JSON files.

restive grove
manic hinge
#

hello! new to modding I have 0 idea if any of my mods conflict, but ive been attempting to work within the compatibility stated on each page.

I do have two questions if anyone can answer

will ridgeside conflict with SDV or Stardew Aquarium

and how bad would it be if im in summer year 1 to install ridgeside to an existing save
cheers in advance

dire fractal
#

I did due dilligence on that front for what I am planning to do but still am unsure to be honest.
The set of mods I am interested in using is basically the big ones which would be Stardew Valley extended (and its dependencies), Ridgeside Village and if possible both East Scarp and Downtown Zuzu. Aside from that its mostly small quality of life mods.

native dragonBOT
#

Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 22018) on Windows 10, with 75 C# mods and 125 content packs.

manic hinge
dire fractal
tropic fossil
#

From the FAQ article on ES: IS THIS COMPATIBLE WITH SVE?
Yes. East Scarp's new location across Shearwater Bridge has been designed in collaboration with Flashshifter. If you have Grampleton Fields installed it will add a path to the east side (below the silo). I am aware it is a long way to walk and can recommend the Multiple Mini Obelisks mod.

manic hinge
#

the ridgeside wiki claims that SVE is compatible...but nothing is very clear on if that means it will just operate ok or actually play nice

tropic fossil
#

East Scarp's compatibility: COMPATIBLE WITH:

  • Stardew Valley Expanded (mostly)
  • Karmylla's Immersive Maps (Town map)
  • DaisyNiko's Reimagined
  • DaisyNiko's Reimagined2
  • Water Under the Bridge
  • Enhanced Shortcuts
  • Ridgeside Village
  • Downtown Zuzu
  • Walk to the Desert
    ... And most other content mods

NOT COMPATIBLE WITH:
Save anywhere
Mobile Stardew
Seven Deadly Sins (until it moves from loading its map edits via TMXL)

restive grove
manic hinge
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eventually i may just save Ridgeside and other BIG town mods for a seperate playthrough

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if i cant figure it out lmao

tropic fossil
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manic hinge
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Custom Farm Maps!!!

yeah thatll do it

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cus SVE has one

restive grove
manic hinge
restive grove
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that wont interfere with it

manic hinge
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do you know how rough itll be if i add it in during Summer Year 1

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?

hearty jasper
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there's someone on youtube doing an sve + ridgeside playthrough, works fine. You might have to live with long loading times when you load a save (and might need a computer with decent performance.)

restive grove
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well you wont have to meet 40 extra people for the introductions quest 😛

manic hinge
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thanks Yall

restive grove
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and might get a funny bush placement by the initial stairs to it, but wont really be anything bad

dire fractal
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define decent computer 😉

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I have a ryzen 5 3600, a rtx 3060 (ti was nowhere near in stock when I had to replace mine sadly), 16 gigs of ddr4 ram and a decently fast ssd

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Given it can deal with heavily modded (600+ mods) minecraft I am quite sure it can deal with stardew valley mods as well.

manic hinge
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follow up question...thats gonna sound a BIT backhanded...

is it worth it?

restive grove
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ridgeside? yep

hearty jasper
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Well, I have an old gaming computer from a computer-savvy friend of mine that must be... at least six years old by now, I replaced the graphics card three or four years ago (some kinda mid-range nvidia of the time?) and... apart from taking about five minutes or so on loading, it works, : )

native dragonBOT
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@hearty jasper You leveled up to Cowpoke. You can now speak in our voice channels and share images in all channels!

hearty jasper
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SVE, definitely. I don't play without it anymore, : ) They add new content periodically, too! So there's always more to discover when I come back to the game.

manic hinge
# restive grove ridgeside? yep

cus when i saw that many npcs i was like....theres no way one can make that many npcs have equal depth...without like YEARS of work and input

hearty jasper
manic hinge
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im just jaded by the More is less approach to game design

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from the Triple A space

restive grove
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there is A LOT of work put into ridgeside

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honestly don't want to say too much without spoiling anything of it

tropic fossil
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Definitely enjoy RSV. ES is very empty unless you download all the associated mods listed in the description.

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I enjoy ES too but RSV definitely has more to it.

restive grove
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ES has different goals that RSV

manic hinge
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does RSV play nice with aquarium

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i notice it adds fish so that may cause bugs

tropic fossil
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I've not seen any bugs in aquarium.

manic hinge
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ive also got tehs overhaul

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fishing

worthy moth
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I've only seen fish in the aquarium

manic hinge
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lmao

tropic fossil
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Haha

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I have no idea about Tehs. I have a different fishing mod that just skips the mini-game.

manic hinge
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i dont dabble in cheat mods cus ive have before and once i start i lose all will to actually play the game

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its a weird mindset where if i can do one thing i could do anything

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so why bother

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XD

tropic fossil
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I'm contemplating deleting my current save for that reason. I have timespeed and cjb item spawner and I've blasted through too fast I think.

dire fractal
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Stardew is a bit like Animal crossing in that sense

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A lot of its appeal comes of earning what you did