#archived-modded-support
1 messages · Page 1313 of 1
I'd like to know more
Some details of a playthrough are kept in save data. Those are things that cannot be changed. SVE changes a lot of things that coded differently in vanilla, so you might miss a significant amount of SVE events by installing mid-playthrough.
Willy's spawn point, however, should be fixed in a couple of in-game days.
Example of things kept in save data: Hearts with Villagers. Whether you have a cat or a dog. Farm Layout... etc...
Maybe? I wouldn't know. I haven't played with either SVE or RSV recently.
theres also a bunch of errors in my log which I have brushed off as being a side effect of enabling mods mid save
Try it on a new save. If that doesn't fix it, then !log
Are there any known incompatibilities between mods? I can give my full list if yall can help
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Like, I assume 2 mods changing the same map just fucks up everything
There are multiple incompatibilities with SVE and different mods, but RSV is one known to be compatible.
And it depends on how the map is patched
But ive been told ridgeside and SVE are built to be compatible with each other
Here's the full list. I'd go around and try and find out if anything is incompatible, but I figured people who've been in the modding community for longer probably can tell me if they spot anything fishy
... You could just submit the smapi log?
I would literally get 200% more info from that than screenshotting folders
No
thanks this worked. it took a bit but it eventually started
You can just follow the instructions Governor gives
Might want to remove PyTK and TMXL if you don't need them. I know I said it before, but they are known to cause significantly longer load times.
Just ignore the adopt and skin stuff its just visual
it doesnt break the game
afaik
is there any way to see what specific mods need them rather than checking the mods one by one?
Mods that you are using will list in the smapi log what framework they are a part of.
By the way idk if this is relevant but this save file is local coop and not online multiplayer
dunno if that changes anything
Is it safe to assume you haven't met Sandy yet?
I have not
Then ignore these warnings. They're just saying that there isn't a character of that name on the lists.
this is like, week 1 year 1 summer
It's map patches that change the area based on how many hearts you have with the NPC.
Oh i see
Thats a bit comforting
I know i said to ignore the adopt & skin stuff but i actually dont know if it will break the game i was just going off on a limb
I know the worst it can do is like, delete animals if they have no skin ID
or have multiple animals with the same short ID
or something like that
I assume the errors come from the fact I'm using a different skin mod with Pokefy, which I have disabled the features that would theoretically overlap with adopt & skin in the config
I'm not going to pretend to know how adopt and skin works
I read the code a bit, it seems like its a little more than just a reskin mod
so maybe it will actually break everything
yeah, the strays, right?
yeah
I'd be surprised if there was an incompatibility with A&S that isn't reskin-related, because you said earlier that the big content mods usually work with other mods to ensure compatibility (Especially with SVE), and the other mods I'm using are more on the QoL side
I cant think of something that would overlap
Oh no, there are plenty of mods that aren't compatible. You just don't appear to be using any of them. If I had to guess, you probably didn't quite set up A&S properly and that's where the issues are coming from.
Also you have two mods that are saying they need updates.
how would I go about updating them? I got all of them from the latest nexus download
Looks like you have the up-to-date singleplayer version of A&S. Shiko... unless there's a manifest issue, I'd think she's out of date.
Since she's listed as being 1.2, not 1.1
splitscreen is a little touchier
does splitscreen have any major implications on modded content?
(aka things it totally throws out of whack)
it can, yes
I think the big thing is that splitscreen didn't exist before..1.5? so if mods aren't coded to support it....
I'd grab the multiplayer beta of A&S to be safe
alright
Very important to remember- SDV is a singleplayer game with multiplayer functionality essentially slapped on as an afterthought. There are a lot of things that'll only work for the initial, or "Host" player for that reason.
Ive played a bunch and so far split screen seems to allow a lot more flexibility on what both players can do than online multiplayer
things that ive read were incompatible with online
actually work on both players in split screen
split screen pretty much IS multiplayer
but there's no network aspect
it does? even in local coop?
yes.
ofc, no packets are leaving your PC in this case
it's all done on loopback
but it's still doing networking.
meaning if a mod doesn't work in multiplayer, it won't work in split screen either
The errors from the log were happening even when I was scoping things out in single player so I dont think any of them had to do with split screen
yet, at least
The biggest problem mods have that haven't updated to support splitscreen is that sometimes you'll have things happen on all screens that are only supposed to happen on one
So, uh. By 'single player' do you mean you were playing in actual single player mode, or just co-op with a single player?
Like the farmer opens a menu, and that menu pops up on everyone's screen. Weird things like that.
splitscreen actually is accessed from the single player menu
you go in a single player save then you press start
start a coop session
its not the coop menu
it's in both
that or "forgot to perscreen that"
you can play in splitscreen during a multiplayer game
oh wow i did not know that
so from my modlist, are there any known mods that are incompatible with multiplayer? I can just look at them up one by one but that sounds like a chore, but ill do it if nobody knows
i've had issues with Deep Woods in split screen
only the first player could enter the map
the 2nd player's entrance was blocked
that was actually on my list of suspects
I've only played multiplayer a couple of times and never split screen so I can't tell.
ill get rid of it, its not a big deal
nah i mean, tell me any online incompatibilities too
i just dont wanna end up with an unfortunate soft lock 2 years in
that would kill the mood yknow
not sure about Stardew Aquarium, never played it
I've used most of these in it before.
Stardew Aquarium is supposed to be multiplayer compatible
multiplayer, sure - but splitscreen is another level on top of that
Or, to be more accurate, isn't multiplayer incompatible
It'll have to be determined how it handles the fish donations, I think.
So, are things genuinely less likely to break if I play online rather than in local coop?
Id have assumed the opposite
if you mean multiplayer vs splitscreen - yes
it's less likely stuff will break if you play actual multiplayer with two game instances
splitscreen has to be specifically handled by each code mod
There is some desync but I've never had it be that bad. Even though my friends live on another continent entirely.
I think I'll take my chances anyway. If anything, I can report my findings here and document the side effects of split screen some more
And help people in the future
And by some I mean I've had worse with games actually made to be multiplayer.
you may not straight up crash / get errors, it might just be super weird behavior
just saying
We'll see. I messed around for 2 hours in a mid game mod enabled save and honestly even though everyone said that was a terrible idea it wasnt that janky
if a mod doesn't handle splitscreen, it will think it's running for a single player, but meanwhile it is running for 2+ players
so it may run some stuff twice, or think something was already done, etc
anyway, yeah, your list looks okay
(minus Deep Woods)
Thanks a lot for the help!
Yall real nice people
Maybe I can get into stardew modding at some point, it seems fun
i need help :(( i installed and extracted a bunch of mods into my folder yet they aren't running in the actual game
when i load it with smapi it says the number of mods i have installed and doesn't show any problems or anything
but when i go in-game to look at the mod list there's only like 6 of the 19 i have installed
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
I've played Aquarium in mutiplayer, but I wouldn't trust anythign with splitscreen
oh wait some of them are outdated
;-;
lemme fix that first lol
that helped in it of itself tho since i didn't know you could check the entirety of smapi logs
most of the mods i downloaded are broken oop,, that explains it and should have fixed the issue
simple question but can u like make folders to separete mods in the mods folders? 
like, for example:
stardew valley
mods
-
cp mods
-
cf mods
-
at mods
-
cheat mods
-
important mods
or does smapi doesn't load them if they r inside another folder? i hope I explained it well
Seconding this unnecessarily: yes. Nesting folders is 100% something you can do. Sometimes I even make subfolders inside the subfolders.
aww hell yeah time to get organized 
is the most recent version of smapi broken or am i just doing something wrong?
the menu is so laggy and i completely uninstalled everything and started from scratch
!gettingstarted Not sure but if it's been a while since you've used mods, might want to have this guide open in case things have changed.
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
I'm so sorry if this is a dumbass question I'm currently braindead and sleep deprived but does AT allow you to use multiple mods that would change the same thing? aka like 3 different retextures of the same wood path?
yes
amazing ty
Okay so last resort effort here on some answers for my issue, not sure if this is the place for it but im gonna give it a shot. I just came back to stardew after a while of being away and whenever i sleep, the game for some reason wont load into the next day. I go into the smapi CMD and its a loop of the same error. Could someone help me out? I have my latest log attached here: https://smapi.io/log/12b32d8e827647ba95fed77fef90e0b6
does this also define the the order in which mods are loaded? That why you have [ in the first few folders?
Hi
im trying to start a new save file with nexus mods im trying to launch the mods from vortex and i dropped the downloaded mod folders into the mods tab and all and loaded the game up but i am not getting my mods what should i do?
i enabled them all
are you launching with smapi?
im launching from the vortex managed games thing
but i have smapi installed
and in the vortex thingy
is a smapi window launching with it?
i don't use vortex, it tends to break mods
what should i use
i manually install but you can use Stardrop
where do i download it?
I have android and I want to use some mods, but these mods ask me for smapi 3.12 and I only found smapi 3.7
you need older versions of mods, some mods will have a version listed that is specific to Android as well
ok tbh i dont know half the stuff stardrop is saying bec im not good with computers how do i manually install
!gettingstarted
@plain charm If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
for instance
alrighty, there will be people on that can help as well
and if you need help with specific spots just ask
Doesn't it cause a conflict with the version of the game? I have stardew valley 1.4.5.151
It shouldn't, there is an Android version of Smapi and certain versions of mods will work on android
though there are mods that just don't work I hear
!compat
See https://smapi.io/mods for a searchable list of mods updated for the latest versions of SMAPI and Stardew Valley, with links to download them. :)
hm i was hoping it would have an android filter
I expected it too
!androidsmapi
The Android version of the game is quite a bit different from other ports and so needs a custom version of SMAPI. See https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android for details on getting started.
there really isn't an android filter, tai was doing a wiki page on it though
that's an important part to look into
but like I said, some Devs will put in the additional files or the download page a "Android Version" so you don't have to search for it
I did not take into account if there is an additional file, I will check.
what mod are you looking at
I assume downloading it and running the game would at least say if it works or not
I will try, thank you very much.
Hey guys :3 I have a big craftables mod I downloaded from Naver. I pressed f2 to load up the menu to build it but they aren't showing up in there. Am I doing it wrong? >< I've never used big craftables before
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
whats the name of the big craftables mod
Ummm one sec
Thats the big craftables one itself but the one with the characters
Its name was in korean let me get the manifest
Yeah its the one under there [BC] Characters
Even with those restrictions, spritemaster still wouldn't work.
I renamed it from the korean name to [BC] Beeg TOTORO in my mod folder lol
I frankly just don't know how to use big craftables ><
Do I need to get a cheat menu maybe!?
Ameise, you have more experience with this I bet
only with spritemaster
I know Pathos was directly involved with this since they respond to all the comments in the mod post thread but I feel very shy pinging them ><
Maybe I can try to catch spacechase when they're on
Since they are the one maintaining it presently
I can't see any errors in your log that relate to BC as of yet
Ummmmm @fast river I'm super sorry to ping ❤️ but I was wondering if you could help. I'm trying to figure out how to use items that I added to big craftables. If you don't like pings I will not do it in the future >< but since the peeps here don't know I thought I'd ask you
wait, it says it doesn't do anything on its own
what mod are you using that is supposed to work with big craftables?
Yeah but then I added the mod D: I thought that would make it work lol
Uhhh yeah I have a mod that adds big craftables
This is all it says in its manifest
I'm not sure if there's another thing needed to actually use the items?!
I am going to assume here that these are normal items
The totoro mod was given to me by a friend so maybe I missed a neccesary thing
I dunno >< I think something to do with xml loader?!
I don't know why I thought that it was relevant LOL
is f2 the cheat menu? I don't use cjb cheats
no it should be i and p
well they're not txml buildings
No it's ummm the instructions to open up the build menu for xml I was being silly and thought it was a requirement and it is not
do you mean tmxl?
Sorry guys x.x I"m not good at this LOL
because xml is a document format the saves are in
Yes I know now they are not relevent ><
and tmxloader (TMXL) is a mod
Yep x.x
Anyway that's uhh no longer relevant I'm just trying to figure out how to use the big craftables lol
(is BC based of of DGA or JA?)
i wonder what eemie.bee is supposed to be
ah well it wasn't added to your game since its missing the manifest
you're gonna wanna redownload the mod
Yeah >< I was gonna try to figure that out soon but I have a long list of things to fix lol
I'm really not sure it just says it requires SMAPI
I think it relates to JA
At least the mods that use big craftables seem to use Ja and this mod
can you screenshot in the smapi log what item your trying to add?
Ummmm you mean the log I just posted?
bigger crabtables is JA
you said it was a totoro mod
ITs using the mod name from the manifest which is [BC] Characters
I just renamed the folder since it was in korean to be Beeg Totoro
Ok I'll download it :3
I'm just trying to see if you added it right
I've been avoiding CJB cuz of the power and the responsibility lol
But gotta do what I gotta do
i see the spots where you tried to add it in via the console
Oh I don't think I did that
so i guess its in there
You're probably talking about when I added my campervan to the beach during this play session
Oh o.o I mean.... I didn't type anything I thought you meant I tried to add it manually
I didn't so I"m not sure why that is there xD
but cjb cheats will work I hope
Thanks a lot for the help y'all
I know I'm a bit slow at this so the patience is appreciated
What configs can I change in SVE and associated mods to make stardew lag less and boot up faster? It's slowing down my pc a bit, I was thinking about setting seasonal edits to false, I already turned immersive shadows off. Thx in advance
.q 5871
[#5871] "If you're experiencing lag while playing with expansion mods, you can try setting a cap on the number of monsters per location. Just open Farm Type Manager (FTM)'s config.json with any text editor (such as Notepad) and changing MonsterLimitPerLocation to 200 or lower." - @gaunt gust (17 Feb 2022 @ 01:47:25 AM UTC)
thx I already did that though, I set it to like 60
Oh my...@neon frigate...take me out back and unplug all my cables right now
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Can you send me the link to the naver thing you're struggling with?
I wanna investigate
The problem is that my friend just gave me a download because she couldn't find the link x.x So..... I think what I'm gonna do now is just go track down the naver mod page since I've never even looked at it.
I feel like thats probably the root of the issue
It's just really hard to search for things on a korean blog ><
yeeeeah I haven't quite figured out how to do that either lol
only errors I really ever see are something about anti social npcs in sve
I would remove pytk and tmxl if you aren't using them.
I don't think you are.
And update spacecore.
yeah expanded stopped using it
oh it said it was reqed so I just kept it I'll try
Yeah it uses Extra Map Layers now instead
I'll update walk of life too ig since the luck skill thing might take a bit on my uh cpu and stuff
probably wouldn't be that much but could
Let us know if that improves things
make sure you run that command as well in the console
since you're not using a luck skill mod
AH I FIGURED IT OUT lol thank you for your help ><
I was apparently missing some files x.x
This is why you download things yourself hahaha
LOL I am holding a giant totoro over my head and running around this is hilarious
sometimes bigger is even better
time freezes at midnight is broken, does anyone know an alt?
@late nebula @cedar lark it's way better now thx
its broken?
probably was tmx
ohhh then it must be the hat mod
i disabled both
at the same time
hats dont ruin your hair
is that the actual title
just searching with "hat" doesn't bring up that mod
yeah i was just looking too
timespeed
ill try enabling time stops at midnight again next time i load the game but i think if it says it works, then this is probably the broke one
makes sense, it was last updated in 2020 but i figured since its just a visual mod it wouldnt mess stuff up
that makes sense
I also noticed some weirdness withsome custom hairs where if they were big, hair would just be sticking out of the hat. 
Guess we can't have everything
hi guys! I have a complicated issue. So, I am playing stardew with a list of mods (like 40, i know omg), and I have a farm that has no greenhouse in it even though I have completed my pantry. Can someone help me cos I dun really want to restart. ><
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Hmm
i'd like to see a screenshot of your farm
Have you ever had a greenhouse ruins on your farm?
I do not have the greenhouse ruins
is there a way i could zoom out? the map is pretty big
And have you used any mods that edit the stuff in the Content folder? (What we call xnb mods)
could u guide me with this
Open the menu, go to the settings tab, and scroll all the way down
i highly doubt so because I am not really good at manipulating stuffs so i just download mods simply
They usually aren't hard to install. Easier than most mods really. But if you used one for the farm map, it might have broken stuff.
Can always reset the content files just in case
!reset
See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! (This doesn't affect your save files.) You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
yup i believe there is some sort of bug too cos i see like there is trees growing in the water
That sounds like what happens when someone installs a custom map mod mid save.
(Not sure about the greenhouse)
do u know which folder it saved the screenshot?
should be an option to open it from the game
Yep, open destination folder
found it!
Right above the screenshot button iirc
yeah looks like its a standard layout now
well minus the trees and rocks in spots they shouldn't be
is there like a greenhouse?
nope
there is no greenhouse tiles (ruins) either right?
< idk where it should be
and see if you hit an invisible wall?
!rtf I wonder if this might have some option to respawn it
Reset Terrain Features (https://smapi.io/mods/#Reset_Terrain_Features) is a mod that lets you reset, clear, or generate everything that spawns on a map using an in-game menu. That's especially useful when changing maps mid-save, as the debris will otherwise use the old layout (causing things like trees in the water or bushes blocking exits).
i will try this
i have always walked there and there is no invisible wall
it's okay i will try to do the reset terrain
is there instruction on what to do after downloading this?
Yeah on the mod's page https://www.nexusmods.com/stardewvalley/mods/4715
I think it's on unofficial updates though
thanks! i will try (:
worked on a new farm, but not on my old farm! it's okay i will jus restart (T.T) thanks everyone (:
fwiw I had a farm where the greenhouse went missing. I think a debug command may have gone wrong
whats the difference between a normal mod and a cp mod?
content patcher mod
If I am correct there is no way to use mods on console right?
Yep
Darn it.
Hi, so my friend and I started a new farm last night. I host the game. He can't seem to go pass the Laoding screen. We are using mods. We both have the same mods. Expect some that are for asthetic reasons.
I get the pop up thing saying the player joined. But he is stuck for hours on end in the Laoding screen
I saw that a lot of other ppl also have thus problem, but there wasn't any fixes
can you post logs just in case? both of yours?
Hi, I've been trying to play SDV modded for hours now but I get these micro stutters every few seconds while using SMAPI even with no mods installed. I've looked all over the internet but couldn't find a fix
https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Game_doesn.27t_launch you might wanna make sure that smapi is running off of your gpu, aswell as play like a day or two with the stutters. i've seen it go away for some after the first day.
okay ty, ill try that
has anyone ever seen this weird graphical anomaly before?
there r dotted vertical lines in the dark everywhere
Mods?
i'd guess an outdated mod maybe
!log doesnt happen in vanilla for you, right? if its modded only, send a log, also you arent using any xnb mods, are you? (mods that replace xnb files)
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
isnt entoarox framework, like, outdated or something?
it had some compatibility issue with some mods, might've been TMX not sure. tho you arent using that
there are some saving even issues with entoarox. are you able to save and load the next day?
i'd try removing that and the minecart mod and then seeing if the lines issue persists, and also if there white lines went away (the minecart mod depends on entoarox framework)
i delete ent framework, it was for fast path mod not for minecart mod, lines go away but now i cant move fast on paths lol
entoarox is absolutely needed for extended minecards
faster paths needing entoarox just means you have a bad version of a faster paths mod. there are several ones, lemme link you the one i'm using
lets you configure the speed on each path type aswell
(actually i didnt see: it sais 1.11 an older. i guess they removed entoarox as a requirement, i wasnt aware of that. so you might be able to keep using extended minecard framework)
thanks muchly, it even supports floating point values for speed buff now 😮
!ask
Ask your question or describe your issue here, and someone will help if they can!
Ask your question or describe your issue here, and someone will help if they can!
smapi code..
wdym?
what error
did you copy it with the double quotes and the %command%
send a screenshot
you dont have the "
copy what you put in and sent it here
"C:\Programm\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%
try this
"C:\Program Files (x86)\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%
what file path does this open?
click onto the address bar at the top
and ctrl + c it here
the part that says "common > Stardew Valley >"
ik
"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley" %command%
try this then
hmm
thats because it just runs the exe
oh wait oops
"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%
could be that the entire tilesheet is moved up 1 pixel
is it cuz of the custom farm
doubt it
prob this then
what do i do
open the png, move everything down
or just remove the pixel line, depends if its actually that everything's moved up a pixel or that the line just exists
oh
what do i do if it's moved up a pixel
nothing since it cant happen lol, i just checked
so y does that line exist
idk
Can you download hidden files?
no, i've spent many days trying to do that
:(
(archive.org doesnt archive php properly so the files tab is broken since its a url query not a seperate page)
vortex isnt recommended
can someone link UI info suite 2?
Hello, is it possible to do hair mod on mobile version?
does anyone have a copy of "Who's Furniture - Happy New Year Presents"
1 where do you find mods 2 do shaders count as mods 3 are they free
is that a website. (sorry im new to this)
yeah its a website, it's fine
I only figured out how to do this a couple of months ago
i got it on steam does it matter where you got stardew?
Not really as long as it's on PC
what does "json shuffle" mean exactly? i downloaded ridgeside and im already almost on year 2 but i don't wanna start my game up just yet lol
json assets items will shuffle
i do have one for custom furniture
(items will change, including those that JA crops produce)
i only use ja clothes and furniture, will those be affected?
ja can do.. furniture?
clothes seem to get affected yes, it's best to at least unequip any JA clothes you have before adding a new JA mod to the save
and yeah, JA can't do furniture
my bad the furniture were just dga, only have some clothes so shouldn't be an issue
could u please give me
i will link it when i get home:)
tysm!
Yep, it's 1.4 so..
I can't download archived files..
Uhh, you can try editing content.json inside every Life Cycle and change the version to 1.19
But doing that also can break the mod and not work at all.
:/
Or you can just wait for 1.5 release
I must have more mods. I must.
How many did you install?
81 total
so 78
Wait, are they just telling? I thought they were asking for help..
This is so unstable. I love it.
telling i think
why does this line appear beneath the chest im gonna cry...
its the only craftable it happens with
im using cuter chests
does it appear no matter where you place the chest?
so, you're using Cuter Chests, and... some kind of recolor, right?
nah, it's fine
Did you disable craftables inside vibrant btw?
lemme see
vibrant's config.json
i assume it should
ok, so
it seems like Cuter Chests has wrong values specified?
they're using heights of 31 and 63
instead of 32 and 64
although the images are actually 31 and 63 in height
do you have any image editing software and skills to grow the images by that 1 px?
tbh i never used Photoshop
but all you'd have to do is make the canvas 1 px higher
for both chestcolour.png and woodchest.png
and then modify the content.json to say 32 and 64 where it says 31 and 63
kk
oh and why does this window look like dat
yuh
no idea about the window
Maybe you are using mods that change windows?
Do you have any Alternative Textures packs?
lemme see
does that happen to all windows?
Like also happen to NPC buildings windows or only placeable windows?
i fink only placeable windows
and im using the witchy-gothic interior redux mod
thats where the custom windows come from
@dire fractal try that?
thank u
i moved the chest images DOWN 1 px, because i think that might be better? but if it looks weird, i can make them stay where they were (just without the line)
oh i fink it was because
i had cuter chests
and witchy craftables enabled
at the same time
yuh... thanks a lot btw
@late nebula it doesnt work for sum reason 🌚
Like you have a vanilla map or some other map?
the vanilla minimap
does vanilla have a minimap?
yuh
where?
do you mean the map you get by pressing M or a minimap in the upper corner?
idk isnt this considered minimap
i-
Are you using the international version or no? Gonna test it on my test save
Can you do these steps to provide more info?
- Load your save and view the content that should be patched.
- Type
patch summarydirectly into the SMAPI window and press enter. - Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
- Post the log link here.
@round fiber Sorry for ping, you still modding in SDV? Just posting this here for visibility: https://github.com/jorgamun/PauseInMultiplayer/issues/2
(Uh I think you've lost some files in Sunny Crops.
)
I have gotten issue #1 as well, but no logs for that yet 
(I do wonder why people write "dem" instead of "them")
im using convenient farm if that has anything to do wif it
the convenient farm mod
map*
not farm
nvm.
convenient TOWN.
not map
It's a dialect thing.
That one doesn't edit the map afaik.
Yeah, it's just usually not written out.
I don't think you have any mods at all editing it other than VPR actually.
just spoken
I suppose that depends on the circles you frequent.
Maybe. Just English isn't written phonetically anyways.
Otherwise there'd be radically different spellings for each dialect.
lemme redownload vpr then
also, 'dem' confuses me because it's the masculine dative definite article in German.
are you german?
No, but seeing it makes my brain codeswitch
Yeah, but you understood what was intended by context.
Did I? Did I?
Yes, you did.
oh

Maybe I just think we need a single written English standard.
Nah, that's not a good precedence for anything.
That is how most languages operate
We need to standardize English sounds a lot like "We need to simplify and erase individual cultures" to me.
Written and spoken language aren't the same thing
Anyways, any luck yet, abbas?
I mean, there's Standard German, but the Swiss still exist.
yuh im waiting
supposedly.
Good question. I thought NPC Map Locations was applying maps by default, but I guess not. And I don't think there was a replacer for VPR.
(I think Earthy Recolor was just loading after for me or something...)
so VPR doesnt change the map colors?
It does
so i have 2 remove npc map locations
I'm saying VPR doesn't have a patch for NPC Map Locations in the old files
If you want the seasonal maps, probably
UI Info Suite 2 seems to work fine though as a replacement mod.
thank u
hi! i'm having an issue currently where i can't put boots on my character because theres something else in the boot slot (as you can see in the screenshot). i thought it was the mod i have for rain boots so i took it out and the issue still remained i just didn't have any feet at all. here is my log https://smapi.io/log/03bd1c3877174cefa44ec8dfc7a07fd7
Hello does anyone know how I can solve a problem with my smapi because it is not loading the caves in the mine it loads up to 39 then at 40 it has a black screen
I think that is a json shuffle issue. Maybe try installing CJB Item Spawner and see if it will let you take it off and trash the item.
(You could spawn whatever pair of boots you had too to replace it.)
!log
@strong mango Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
.
!reset try this
See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! (This doesn't affect your save files.) You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
I think for mobile, you just uninstall and reinstall the game
It shouldn't affect your saves, but you can back them up just in case.
Ok
smapi?
!saves
Use this guide to find your save files: https://stardewvalleywiki.com/Saves.
no, stardew valley
(I can't recall if you'll need to reinstall smapi or not. It's been a long time since I've played mobile.)
Ok
so with cjb item spawner i wasn't able to remove the item, but i was able to go through the items and see what the item in the spot actually was because i couldn't tell and i was able to remove the mod that it came from!! i'm no longer having issues, so thank you!!
Sweet! I'm glad you got it resolved!
can u tell me the clothing and hair mods that u use
for the hair and clothes i use https://www.nexusmods.com/stardewvalley/mods/9166
for the hats i use https://www.nexusmods.com/stardewvalley/mods/2855
and the yellow boots are https://www.nexusmods.com/stardewvalley/mods/1825
A complete female farmer overhaul! New and edited shirts, pants, body, dynamic sleeves, hairstyles, shoe colors, accessories and skin colors. Highly configurable too (:
This mod adds seasonal hats to the Hat Mouse Shop. Json Assets version won't replace the vanilla hats.
thank u
for sure
can someone tell me what this mod adds ? https://www.nexusmods.com/stardewvalley/mods/8298
hey, does anyone here know anything abt npc adventures? is there any way for me to change a character's damage rates? specifically, an rsv character's damage? like, jio is canonically way stronger than you and then the dude pulls up with me and does 30 damage xD
i cant exactly say for sure but it doesnt seem like the custom weapons apply when you reach their heart requirements, since i am at 10 hearts with jio and he does 150 damage max, when its a critical hit, and his custom weapon (the occult blade) is meant to do like 150 damage at LEAST. ive noticed the same thing with other npcs too, like shiro
https://staticdelivery.nexusmods.com/mods/1303/images/8298/8298-1616055648-917767665.gif mini spinning windmill?
the gif wasnt playing : (
oohhh, it's cute 😂
is it just like that
yeah, thats literally the whole mod. i have it installed
oh
mod creators? anyone?
i tried to change the damage rates with the same strings that the original npca has and kind of broke the game LOL...
I lately had problems with a path being corrupted
I got it fixed, but now I have the same problem again
I realized that two of my mods can't be deleted
one of them is the stardew modding api
thats because without stardew modding api NO mods will load
you cant use mods without stardew modding api
what does it say when you try to delete the file?
yeah ik how to fix it, just trying to see if this is the correct stardew modding api mod
I wanna figure out which mod is causing the problems
it just doesnt delete
so you attempt to delete it, and nothing happens?
again, some content folder called events is unreadable btw cause of the path
No, it's just installer. Safe to delete
yup
huh
where do I get the Api then
this is the file I get when trying to get the Api
try running as administrator and open your files, then delete it. the api should be in a separate folder
huh
do you know how to run as administrator?
run what as administrator
your file explorer
its probably isnt set into your pc like some are. try to manually remove it by dragging it into the recycling bin
can someone please show me a way to get the correct stardew modding api?
do you currently have stardew running?
Ill run this path repair command thing
nope
the modding thing didnt react
thats what made me suspect that something is wrong
its probably a corrupted file. run the path repair
Hey, has anyone gotten Love of cooking working on Android or is that version too old for the mod?
i dont believe love of cooking works with mobile at the moment, according to the changelog
Ah, that's unfortunate
Welp, guess I've installed every mod I possibly can on this mobile app
Only took 2 days
Now. To actually play the game
hello friends, I'm looking for a mod that allows me to change the position of a tree, I use android with sdv 1.4.5.151 and smapi 3.7
I tried with TreeTransplant and it generates an error.
TreeTransplant 1.0.9
can you use mods on mac?
yep
Did anyone have any problems on multiplayer while trying to get married
Like not being able to buy mermaid pendant even if they have 10 hearts
do you have an upgraded house?
Yes
I'm like trying to marry Lance
But the Ol Mariner wouldn't let me buy the pendant
Whatever if isn't anyone having or had the issue I'm not trying to marry him anymore
Okay so last resort effort here on some answers for my issue, not sure if this is the place for it but im gonna give it a shot. I just came back to stardew after a while of being away and whenever i sleep, the game for some reason wont load into the next day. I go into the smapi CMD and its a loop of the same error. Could someone help me out? I have my latest log attached here: https://smapi.io/log/12b32d8e827647ba95fed77fef90e0b6
One of your fishponds might have a json assets fish that got shuffled in it, and also save anywhere is unhappy, and JA is having an ID conflict with something
Something with id 3509 is apparently added twice
yeah i noticed that it had something to do with my ponds so i demolished them all and tried it again and it still does the same thing
Try installing warp snitch? apparently it can sometimes help with the ponds problem
oo okay the description of it sounds promising, thank you i will try it and come back
well that did not end up working
Bear with me here, but Im trying to find the issue with each of the overgrown fairy mods...https://www.nexusmods.com/stardewvalley/mods/10329
This one doesn't load because it keeps saying the file is empty
you need to put in the tractor mod's assets folder
I do have the tractor
This mod needs to manually replace the tractor sprites
in the tractor mod's folder
OH Idk it had to go IN the tractor folder
Ive been putting it in the mods folder lmao
No the other overgrown mods
Just make sure to read the description page
(Pathos changed that so you can now target the tractor garage and the tractor in CP, any chance of getting that mod updated to do that instead?)
Maybe, the author is still active.
!log
@strong mango Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
reinstall the game, i guess
I can't seem to find the issue with this mod, it won't load the buildings even though the CMD prompt doesn't say anything https://www.nexusmods.com/stardewvalley/mods/4564?tab=posts
I already did that but it didn't work
I did look in the posts and the description but nothing seems to point to a solution
!log
@late mountain Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
(be sure to load the save before taking the log)
Content/Maps/Maps/Mines/mine_frost.xnb i wonder if the double Maps are normal (on android) or coming from a mod
So a couple of things you can try on new saves... See if the errors happens on a new save at all. And if it does, you may want to try and remove/add one mod at a time to see which is causing it.
Gimme a sec and I'll look
Ok
all the saves i create have this problem but i'll try to get the mods out
Okay what the heck does he want
Looked in my book, nada. Note sure what it is, curse you PPJA
oh maps
@late nebula to remove mods, just remove them from the stardew mods folder, right?
yeah
hm, so at least the folder structure isn't like it on android
yeah, I think the folder structure is probably the culprit or at least how that mod is calling it
(whichever mod is)
pumpkin scone
Looks like possibly a pastry?? with maybe a little fruit in the corner???
I don't think you can use Lumisteria's Buildings and Overgrown Fairy Buildings both.
(also not sure if the updated overgrown fairy buildings is required to have the original mod or is a replacement/addition)
Its not, just adds like 3 extra buildings.
ah okay
Ill remove the Lumi one rq tho
man you were right it was some mod that was doing this
Thanks
do you know which one?
thank you, I'll look for that
And thank you as well Elizabeth
It works now! Ty Maythorn
Ok last one, I promise lol this one is tricky, because ofc it crashes and I've never used a map mod before https://www.nexusmods.com/stardewvalley/mods/3733?tab=posts
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Oh, ok
clearly has a crash lol but again, i've never used a map mod so idk what Im doing wrong. Others in the posts have started new farms and say it doesn't work
OH! I have her recolour
and I got them confused
wow
Hi im dumb
Yea works now
Ty for your patience lol Im sorry im a noob
No worries!
the farm map should have a dependency on the tilesheet mod in any case if it can't run without it
it's easy enough to debug, but I agree
that problem happens when I select to extract the files this screen appears
are you trying to extract Stardew.dll?
So I kinda installed mods, and then I wanted to revert back to my normal game. So when I tried I kinda broke the game and now it won't launch. Anyone know how to fix it?
which mods?
idk it's been a while. How do I check?
the mods folder
Hmm yes, but where would I find that?
your game folder
I have like 5 different folders for stardew
When I try to launch game it says this
Idk if it will help though
I might have possibley deleted a little more than just the mods but idk
nvm I got it to work
So whenever I try to install smapi it says the installer failed with a unexpected exception, any idea how to fix this
i cant figure out how to download mods manually
i went to the wiki idk how to find files
btw i play sdv on steam
ik how to access the files on steam but not how to find correct file
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
thats what im looking at alr
you've installed smapi?
yeah i downloaded it on nexus
C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley
here is where the Mods folder should be if you've installed SMAPI correctly
or a different directory you've installed steam in
this is what pops up when i go to stardew valley on steam - manage - browse local files
yes- I see the Mods folder
which file?
i didnt see it when i looked
uh i updated this mod yet im still getting this message
you've already installed SMAPI right? so you don't have to touch smapi-internal
if you've already updated, you can ignore that
i installed it on nexus but for some reason it looks like its supposed to be able to launch a thing on my pc but it just is a file rn
or change the value of version in the manifest.json of that mod to 3.0.1
that was to xxjustjessxx
do you perhaps mean this Millionaire?
"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%
dont use vortex
i previously
put all the mods into vortex
and enabled
and launched
nothing
so now im trying manual
because some stardrop thing someone suggested feels complicated
and
im not sure why it wont let me do things
or download things
i just idk
just try the manual method for now
stardrop doesnt install mods. it just lets you switch them on and off and some other small things i think, but it doesnt help you download and install mods
i copied and pasted "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command% into the general thing like in ur screenshot but it did nothing
this
did you install smapi manually?
i installed from nexus
you mean as in you took it from Nexus
damn was hoping there's a way i can remove it but oh well
you got the installer from nexus and ran it? or installed it via vortex?
or change the value of version in the manifest.json of that mod to 3.0.1
i just downloaded it from the smapi page i didnt know adding mods would be so freaking hard
that is fine
i cant load up smapi for some reason its just a file
smapi comes as an installer
can you send a screenshot of the inside of your Stardew Valley folder
ok
big screenshot
idk how to make it big and not blur out like it always freaking does to me
are you on windows?
use the build in snippet tool
Windows + Shift + S
hold down alt+shift and then press S
a
i mean it seems to be
idk what i snippet tool is but ill try windows shift S
and then ctrl+v into this chat
ohhh
o yeah windows key, not alt key
oh that's strange
you might be able to just change the version to 3.0.1.1 / jess
alright uh
does it look like this?
if i enlarge it it becomes ungodly blurry
what was the problem with using snippet tool?
you dont need to enlarge it or anything
yes
just hold down windows key + shift key and then press S. after that mark the area and then just press ctrl + V whil you're in this chat
Is the path to your stardew valley directory, exactly C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\?