#archived-modded-support

1 messages · Page 1313 of 1

pine ledge
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You should be able to 'fix' by going to the next day naturally if it's the same day you installed the mods

old orchid
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I'd like to know more

pine ledge
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Some details of a playthrough are kept in save data. Those are things that cannot be changed. SVE changes a lot of things that coded differently in vanilla, so you might miss a significant amount of SVE events by installing mid-playthrough.

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Willy's spawn point, however, should be fixed in a couple of in-game days.

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Example of things kept in save data: Hearts with Villagers. Whether you have a cat or a dog. Farm Layout... etc...

old orchid
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ah

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so this is why this shows up

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like, 1000 times

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in the log

pine ledge
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Maybe? I wouldn't know. I haven't played with either SVE or RSV recently.

old orchid
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theres also a bunch of errors in my log which I have brushed off as being a side effect of enabling mods mid save

pine ledge
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Try it on a new save. If that doesn't fix it, then !log

old orchid
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Are there any known incompatibilities between mods? I can give my full list if yall can help

pine ledge
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

old orchid
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Like, I assume 2 mods changing the same map just fucks up everything

pine ledge
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There are multiple incompatibilities with SVE and different mods, but RSV is one known to be compatible.

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And it depends on how the map is patched

old orchid
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But ive been told ridgeside and SVE are built to be compatible with each other

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Here's the full list. I'd go around and try and find out if anything is incompatible, but I figured people who've been in the modding community for longer probably can tell me if they spot anything fishy

pine ledge
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... You could just submit the smapi log?

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I would literally get 200% more info from that than screenshotting folders

old orchid
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Do I have to shut off the game to give you the log for it

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or can I just do it now

pine ledge
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No

sonic geode
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thanks this worked. it took a bit but it eventually started

pine ledge
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You can just follow the instructions Governor gives

old orchid
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I believe this should be it

pine ledge
old orchid
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Just ignore the adopt and skin stuff its just visual

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it doesnt break the game

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afaik

sonic geode
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is there any way to see what specific mods need them rather than checking the mods one by one?

pine ledge
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Mods that you are using will list in the smapi log what framework they are a part of.

old orchid
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By the way idk if this is relevant but this save file is local coop and not online multiplayer

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dunno if that changes anything

pine ledge
old orchid
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I have not

pine ledge
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Then ignore these warnings. They're just saying that there isn't a character of that name on the lists.

old orchid
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this is like, week 1 year 1 summer

pine ledge
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It's map patches that change the area based on how many hearts you have with the NPC.

old orchid
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Oh i see

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Thats a bit comforting

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I know i said to ignore the adopt & skin stuff but i actually dont know if it will break the game i was just going off on a limb

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I know the worst it can do is like, delete animals if they have no skin ID

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or have multiple animals with the same short ID

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or something like that

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I assume the errors come from the fact I'm using a different skin mod with Pokefy, which I have disabled the features that would theoretically overlap with adopt & skin in the config

pine ledge
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I'm not going to pretend to know how adopt and skin works

old orchid
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I read the code a bit, it seems like its a little more than just a reskin mod

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so maybe it will actually break everything

pine ledge
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It is. It also adds adoptables to the map.

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Like pets and horses

old orchid
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yeah, the strays, right?

pine ledge
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yeah

old orchid
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I'd be surprised if there was an incompatibility with A&S that isn't reskin-related, because you said earlier that the big content mods usually work with other mods to ensure compatibility (Especially with SVE), and the other mods I'm using are more on the QoL side

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I cant think of something that would overlap

pine ledge
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Oh no, there are plenty of mods that aren't compatible. You just don't appear to be using any of them. If I had to guess, you probably didn't quite set up A&S properly and that's where the issues are coming from.

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Also you have two mods that are saying they need updates.

old orchid
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how would I go about updating them? I got all of them from the latest nexus download

pine ledge
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Looks like you have the up-to-date singleplayer version of A&S. Shiko... unless there's a manifest issue, I'd think she's out of date.

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Since she's listed as being 1.2, not 1.1

old orchid
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I think i will simply just yeet her out of the picture

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theres so many npcs anyway

gaunt gust
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splitscreen is a little touchier

old orchid
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does splitscreen have any major implications on modded content?

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(aka things it totally throws out of whack)

dusty spruce
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it can, yes

gaunt gust
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I think the big thing is that splitscreen didn't exist before..1.5? so if mods aren't coded to support it....

pine ledge
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I'd grab the multiplayer beta of A&S to be safe

old orchid
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alright

pine ledge
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Very important to remember- SDV is a singleplayer game with multiplayer functionality essentially slapped on as an afterthought. There are a lot of things that'll only work for the initial, or "Host" player for that reason.

old orchid
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Ive played a bunch and so far split screen seems to allow a lot more flexibility on what both players can do than online multiplayer

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things that ive read were incompatible with online

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actually work on both players in split screen

dusty spruce
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split screen pretty much IS multiplayer

old orchid
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but there's no network aspect

dusty spruce
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there is.

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it literally runs a server

old orchid
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it does? even in local coop?

dusty spruce
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yes.

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ofc, no packets are leaving your PC in this case

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it's all done on loopback

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but it's still doing networking.

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meaning if a mod doesn't work in multiplayer, it won't work in split screen either

old orchid
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The errors from the log were happening even when I was scoping things out in single player so I dont think any of them had to do with split screen

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yet, at least

worthy moth
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The biggest problem mods have that haven't updated to support splitscreen is that sometimes you'll have things happen on all screens that are only supposed to happen on one

pine ledge
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So, uh. By 'single player' do you mean you were playing in actual single player mode, or just co-op with a single player?

worthy moth
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Like the farmer opens a menu, and that menu pops up on everyone's screen. Weird things like that.

old orchid
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splitscreen actually is accessed from the single player menu

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you go in a single player save then you press start

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start a coop session

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its not the coop menu

dusty spruce
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it's in both

gaunt gust
dusty spruce
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you can play in splitscreen during a multiplayer game

old orchid
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oh wow i did not know that

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so from my modlist, are there any known mods that are incompatible with multiplayer? I can just look at them up one by one but that sounds like a chore, but ill do it if nobody knows

dusty spruce
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i've had issues with Deep Woods in split screen

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only the first player could enter the map

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the 2nd player's entrance was blocked

old orchid
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that was actually on my list of suspects

pine ledge
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I've only played multiplayer a couple of times and never split screen so I can't tell.

old orchid
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ill get rid of it, its not a big deal

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nah i mean, tell me any online incompatibilities too

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i just dont wanna end up with an unfortunate soft lock 2 years in

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that would kill the mood yknow

dusty spruce
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not sure about Stardew Aquarium, never played it

pine ledge
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I've used most of these in it before.

dusty spruce
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nor Train Station

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otherwise.... i don't see any outliers

pine ledge
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Stardew Aquarium is supposed to be multiplayer compatible

old orchid
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it is, i went there in split screen

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no problems

dusty spruce
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multiplayer, sure - but splitscreen is another level on top of that

pine ledge
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Or, to be more accurate, isn't multiplayer incompatible

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It'll have to be determined how it handles the fish donations, I think.

old orchid
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So, are things genuinely less likely to break if I play online rather than in local coop?

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Id have assumed the opposite

dusty spruce
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if you mean multiplayer vs splitscreen - yes

old orchid
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like... to me online just screams like

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desyncing

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and shit like that

dusty spruce
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it's less likely stuff will break if you play actual multiplayer with two game instances

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splitscreen has to be specifically handled by each code mod

pine ledge
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There is some desync but I've never had it be that bad. Even though my friends live on another continent entirely.

old orchid
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I think I'll take my chances anyway. If anything, I can report my findings here and document the side effects of split screen some more

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And help people in the future

pine ledge
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And by some I mean I've had worse with games actually made to be multiplayer.

dusty spruce
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you may not straight up crash / get errors, it might just be super weird behavior

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just saying

old orchid
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We'll see. I messed around for 2 hours in a mid game mod enabled save and honestly even though everyone said that was a terrible idea it wasnt that janky

dusty spruce
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if a mod doesn't handle splitscreen, it will think it's running for a single player, but meanwhile it is running for 2+ players

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so it may run some stuff twice, or think something was already done, etc

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anyway, yeah, your list looks okay

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(minus Deep Woods)

old orchid
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Thanks a lot for the help!

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Yall real nice people

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Maybe I can get into stardew modding at some point, it seems fun

junior fulcrum
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i need help :(( i installed and extracted a bunch of mods into my folder yet they aren't running in the actual game

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when i load it with smapi it says the number of mods i have installed and doesn't show any problems or anything

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but when i go in-game to look at the mod list there's only like 6 of the 19 i have installed

late nebula
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

outer turret
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I've played Aquarium in mutiplayer, but I wouldn't trust anythign with splitscreen

junior fulcrum
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oh wait some of them are outdated

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;-;

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lemme fix that first lol

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that helped in it of itself tho since i didn't know you could check the entirety of smapi logs

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most of the mods i downloaded are broken oop,, that explains it and should have fixed the issue

heavy lynx
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simple question but can u like make folders to separete mods in the mods folders? SDVpufferthink
like, for example:

stardew valley
mods

  • cp mods

  • cf mods

  • at mods

  • cheat mods

  • important mods
    or does smapi doesn't load them if they r inside another folder? i hope I explained it well SDVpufferlurk

dusky canyon
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yes

pine ledge
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Seconding this unnecessarily: yes. Nesting folders is 100% something you can do. Sometimes I even make subfolders inside the subfolders.

heavy lynx
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aww hell yeah time to get organized SDVpufferchicklegallyblind

green bough
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is the most recent version of smapi broken or am i just doing something wrong?

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the menu is so laggy and i completely uninstalled everything and started from scratch

late nebula
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!gettingstarted Not sure but if it's been a while since you've used mods, might want to have this guide open in case things have changed.

native dragonBOT
remote marsh
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I'm so sorry if this is a dumbass question I'm currently braindead and sleep deprived but does AT allow you to use multiple mods that would change the same thing? aka like 3 different retextures of the same wood path?

dusky canyon
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yes

remote marsh
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amazing ty

glacial locust
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Okay so last resort effort here on some answers for my issue, not sure if this is the place for it but im gonna give it a shot. I just came back to stardew after a while of being away and whenever i sleep, the game for some reason wont load into the next day. I go into the smapi CMD and its a loop of the same error. Could someone help me out? I have my latest log attached here: https://smapi.io/log/12b32d8e827647ba95fed77fef90e0b6

brittle imp
# dusky canyon

does this also define the the order in which mods are loaded? That why you have [ in the first few folders?

hazy kayak
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Hi

plain charm
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im trying to start a new save file with nexus mods im trying to launch the mods from vortex and i dropped the downloaded mod folders into the mods tab and all and loaded the game up but i am not getting my mods what should i do?

i enabled them all

cedar lark
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are you launching with smapi?

plain charm
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im launching from the vortex managed games thing

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but i have smapi installed

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and in the vortex thingy

cedar lark
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is a smapi window launching with it?

plain charm
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i dont think so

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but i did install it and add it to vortex

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and enable

cedar lark
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i don't use vortex, it tends to break mods

plain charm
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what should i use

cedar lark
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i manually install but you can use Stardrop

plain charm
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where do i download it?

hazy kayak
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I have android and I want to use some mods, but these mods ask me for smapi 3.12 and I only found smapi 3.7

cedar lark
plain charm
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ok tbh i dont know half the stuff stardrop is saying bec im not good with computers how do i manually install

native dragonBOT
cedar lark
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for instance

plain charm
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e

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im just gonna go to bed

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and figure it out tomorrow

cedar lark
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alrighty, there will be people on that can help as well

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and if you need help with specific spots just ask

hazy kayak
cedar lark
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It shouldn't, there is an Android version of Smapi and certain versions of mods will work on android

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though there are mods that just don't work I hear

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!compat

native dragonBOT
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See https://smapi.io/mods for a searchable list of mods updated for the latest versions of SMAPI and Stardew Valley, with links to download them. :)

cedar lark
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hm i was hoping it would have an android filter

hazy kayak
gaunt gust
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!androidsmapi

native dragonBOT
gaunt gust
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there really isn't an android filter, tai was doing a wiki page on it though

cedar lark
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that's an important part to look into

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but like I said, some Devs will put in the additional files or the download page a "Android Version" so you don't have to search for it

hazy kayak
cedar lark
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what mod are you looking at

hazy kayak
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Farm Type Manager (FTM)

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it is needed for other mods

gaunt gust
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probably

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the last one mentioning 1.4.5

cedar lark
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I assume downloading it and running the game would at least say if it works or not

hazy kayak
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I will try, thank you very much.

glad zephyr
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Hey guys :3 I have a big craftables mod I downloaded from Naver. I pressed f2 to load up the menu to build it but they aren't showing up in there. Am I doing it wrong? >< I've never used big craftables before

cedar lark
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it might not be working properly, go ahead and post a log

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

glad zephyr
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Sure one sec :3

cedar lark
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whats the name of the big craftables mod

glad zephyr
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Ummm one sec

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Thats the big craftables one itself but the one with the characters

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Its name was in korean let me get the manifest

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Yeah its the one under there [BC] Characters

lavish marlin
# cedar lark

Even with those restrictions, spritemaster still wouldn't work.

glad zephyr
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I renamed it from the korean name to [BC] Beeg TOTORO in my mod folder lol

cedar lark
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ah ok

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I haven't messed with spritemaster

glad zephyr
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I frankly just don't know how to use big craftables ><

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Do I need to get a cheat menu maybe!?

cedar lark
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Ameise, you have more experience with this I bet

lavish marlin
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only with spritemaster

glad zephyr
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I know Pathos was directly involved with this since they respond to all the comments in the mod post thread but I feel very shy pinging them ><

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Maybe I can try to catch spacechase when they're on

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Since they are the one maintaining it presently

cedar lark
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I can't see any errors in your log that relate to BC as of yet

glad zephyr
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Ummmmm @fast river I'm super sorry to ping ❤️ but I was wondering if you could help. I'm trying to figure out how to use items that I added to big craftables. If you don't like pings I will not do it in the future >< but since the peeps here don't know I thought I'd ask you

cedar lark
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wait, it says it doesn't do anything on its own

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what mod are you using that is supposed to work with big craftables?

glad zephyr
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Yeah but then I added the mod D: I thought that would make it work lol

cedar lark
glad zephyr
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Uhhh yeah I have a mod that adds big craftables

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This is all it says in its manifest

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I'm not sure if there's another thing needed to actually use the items?!

gaunt gust
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I am going to assume here that these are normal items

glad zephyr
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The totoro mod was given to me by a friend so maybe I missed a neccesary thing

gaunt gust
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maybe cjb will spawn them, maybe not

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but dunno why f2 entered the conversation

glad zephyr
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I dunno >< I think something to do with xml loader?!

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I don't know why I thought that it was relevant LOL

cedar lark
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is f2 the cheat menu? I don't use cjb cheats

lament prairie
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no it should be i and p

gaunt gust
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well they're not txml buildings

glad zephyr
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No it's ummm the instructions to open up the build menu for xml I was being silly and thought it was a requirement and it is not

lament prairie
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do you mean tmxl?

glad zephyr
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Sorry guys x.x I"m not good at this LOL

lament prairie
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because xml is a document format the saves are in

glad zephyr
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Yes I know now they are not relevent ><

lament prairie
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and tmxloader (TMXL) is a mod

glad zephyr
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Yep x.x

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Anyway that's uhh no longer relevant I'm just trying to figure out how to use the big craftables lol

gaunt gust
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(is BC based of of DGA or JA?)

cedar lark
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i wonder what eemie.bee is supposed to be

glad zephyr
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Its the little bees that fly around :3

cedar lark
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ah well it wasn't added to your game since its missing the manifest

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you're gonna wanna redownload the mod

glad zephyr
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Yeah >< I was gonna try to figure that out soon but I have a long list of things to fix lol

glad zephyr
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I think it relates to JA

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At least the mods that use big craftables seem to use Ja and this mod

gaunt gust
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uh, CJB will probably work then

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(if that dosen't work, dga_store might)

cedar lark
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can you screenshot in the smapi log what item your trying to add?

glad zephyr
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Ummmm you mean the log I just posted?

lament prairie
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bigger crabtables is JA

glad zephyr
cedar lark
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you said it was a totoro mod

glad zephyr
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ITs using the mod name from the manifest which is [BC] Characters

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I just renamed the folder since it was in korean to be Beeg Totoro

glad zephyr
cedar lark
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I'm just trying to see if you added it right

glad zephyr
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I've been avoiding CJB cuz of the power and the responsibility lol

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But gotta do what I gotta do

cedar lark
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i see the spots where you tried to add it in via the console

glad zephyr
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Oh I don't think I did that

cedar lark
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so i guess its in there

glad zephyr
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You're probably talking about when I added my campervan to the beach during this play session

cedar lark
glad zephyr
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Oh o.o I mean.... I didn't type anything I thought you meant I tried to add it manually

cedar lark
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I thought you did

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you might be able to add it in via the console

glad zephyr
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I didn't so I"m not sure why that is there xD

cedar lark
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but cjb cheats will work I hope

glad zephyr
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Thanks a lot for the help y'all

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I know I'm a bit slow at this so the patience is appreciated

grim wadi
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What configs can I change in SVE and associated mods to make stardew lag less and boot up faster? It's slowing down my pc a bit, I was thinking about setting seasonal edits to false, I already turned immersive shadows off. Thx in advance

lament prairie
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.q 5871

devout pumiceBOT
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[#5871] "If you're experiencing lag while playing with expansion mods, you can try setting a cap on the number of monsters per location. Just open Farm Type Manager (FTM)'s config.json with any text editor (such as Notepad) and changing MonsterLimitPerLocation to 200 or lower." - @gaunt gust (17 Feb 2022 @ 01:47:25 AM UTC)

grim wadi
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thx I already did that though, I set it to like 60

devout pumiceBOT
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Oh my...@neon frigate...take me out back and unplug all my cables right now

late nebula
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What else do you have installed?

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

glad zephyr
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Wellp >< CJB item spawner didn't work

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How weird

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I'll try DGA store next

remote marsh
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Can you send me the link to the naver thing you're struggling with?

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I wanna investigate

glad zephyr
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The problem is that my friend just gave me a download because she couldn't find the link x.x So..... I think what I'm gonna do now is just go track down the naver mod page since I've never even looked at it.

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I feel like thats probably the root of the issue

remote marsh
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Ahh I see

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probably lol

glad zephyr
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It's just really hard to search for things on a korean blog ><

remote marsh
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yeeeeah I haven't quite figured out how to do that either lol

grim wadi
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only errors I really ever see are something about anti social npcs in sve

late nebula
#

I would remove pytk and tmxl if you aren't using them.

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I don't think you are.

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And update spacecore.

cedar lark
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yeah expanded stopped using it

grim wadi
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oh it said it was reqed so I just kept it I'll try

late nebula
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Yeah it uses Extra Map Layers now instead

grim wadi
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I'll update walk of life too ig since the luck skill thing might take a bit on my uh cpu and stuff

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probably wouldn't be that much but could

late nebula
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Let us know if that improves things

cedar lark
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make sure you run that command as well in the console

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since you're not using a luck skill mod

glad zephyr
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I was apparently missing some files x.x

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This is why you download things yourself hahaha

cedar lark
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thats what I was thinking

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well sorta

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i havent used navar

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only nexus and github

glad zephyr
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LOL I am holding a giant totoro over my head and running around this is hilarious

cedar lark
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so something mighta been missing

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beeg

remote marsh
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LOL yay!!

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amazing

glad zephyr
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Hehehehe

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Thanks for all the help peeps hehe

grim wadi
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sometimes bigger is even better

green bough
#

time freezes at midnight is broken, does anyone know an alt?

grim wadi
#

@late nebula @cedar lark it's way better now thx

grim wadi
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probably was tmx

cedar lark
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seems fine according to compatibility

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you might wanna post a log

green bough
#

ohhh then it must be the hat mod

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i disabled both

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at the same time

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hats dont ruin your hair

cedar lark
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is that the actual title

green bough
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hats wont mess up hair

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sorry, close

cedar lark
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just searching with "hat" doesn't bring up that mod

green bough
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yeah i was just looking too

green bough
#

ill try enabling time stops at midnight again next time i load the game but i think if it says it works, then this is probably the broke one

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makes sense, it was last updated in 2020 but i figured since its just a visual mod it wouldnt mess stuff up

late nebula
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I don't think it works right with new hats

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Haven't tested it though

green bough
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that makes sense

late nebula
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I also noticed some weirdness withsome custom hairs where if they were big, hair would just be sticking out of the hat. SDVpuffersquee

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Guess we can't have everything

dire fractal
#

hi guys! I have a complicated issue. So, I am playing stardew with a list of mods (like 40, i know omg), and I have a farm that has no greenhouse in it even though I have completed my pantry. Can someone help me cos I dun really want to restart. ><

late nebula
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
#

yup sure thanks

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i have uploaded it (:

late nebula
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Hmm

cedar lark
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i'd like to see a screenshot of your farm

late nebula
#

Have you ever had a greenhouse ruins on your farm?

dire fractal
#

I do not have the greenhouse ruins

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is there a way i could zoom out? the map is pretty big

cedar lark
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theres an ingame screen shot option

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you can use that

late nebula
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And have you used any mods that edit the stuff in the Content folder? (What we call xnb mods)

dire fractal
late nebula
#

Open the menu, go to the settings tab, and scroll all the way down

dire fractal
late nebula
#

They usually aren't hard to install. Easier than most mods really. But if you used one for the farm map, it might have broken stuff.

#

Can always reset the content files just in case

#

!reset

native dragonBOT
dire fractal
#

yup i believe there is some sort of bug too cos i see like there is trees growing in the water

late nebula
#

That sounds like what happens when someone installs a custom map mod mid save.

#

(Not sure about the greenhouse)

dire fractal
cedar lark
#

should be an option to open it from the game

late nebula
#

Yep, open destination folder

dire fractal
#

found it!

late nebula
#

Right above the screenshot button iirc

dire fractal
#

this is the current farm

cedar lark
#

yeah looks like its a standard layout now

#

well minus the trees and rocks in spots they shouldn't be

dire fractal
#

is there like a greenhouse?

cedar lark
#

nope

dire fractal
#

there is no greenhouse tiles (ruins) either right?

cedar lark
#

nope

#

have you tried walking to where it should be

dire fractal
#

< idk where it should be

cedar lark
#

and see if you hit an invisible wall?

late nebula
#

!rtf I wonder if this might have some option to respawn it

native dragonBOT
#

Reset Terrain Features (https://smapi.io/mods/#Reset_Terrain_Features) is a mod that lets you reset, clear, or generate everything that spawns on a map using an in-game menu. That's especially useful when changing maps mid-save, as the debris will otherwise use the old layout (causing things like trees in the water or bushes blocking exits).

dire fractal
#

i will try this

cedar lark
dire fractal
#

i have always walked there and there is no invisible wall

#

it's okay i will try to do the reset terrain

dire fractal
late nebula
#

I think it's on unofficial updates though

dire fractal
#

thanks! i will try (:

#

worked on a new farm, but not on my old farm! it's okay i will jus restart (T.T) thanks everyone (:

gaunt gust
#

fwiw I had a farm where the greenhouse went missing. I think a debug command may have gone wrong

sonic geode
#

whats the difference between a normal mod and a cp mod?

cedar lark
#

content patcher mod

glacial smelt
#

If I am correct there is no way to use mods on console right?

clear eagle
#

Yep

glacial smelt
#

Darn it.

naive bronze
#

Hi, so my friend and I started a new farm last night. I host the game. He can't seem to go pass the Laoding screen. We are using mods. We both have the same mods. Expect some that are for asthetic reasons.
I get the pop up thing saying the player joined. But he is stuck for hours on end in the Laoding screen

#

I saw that a lot of other ppl also have thus problem, but there wasn't any fixes

cedar lark
naive bronze
#

We don't have any errors

#

But sure

civic nest
#

Hi, I've been trying to play SDV modded for hours now but I get these micro stutters every few seconds while using SMAPI even with no mods installed. I've looked all over the internet but couldn't find a fix

astral plover
civic nest
#

okay ty, ill try that

meager nimbus
#

has anyone ever seen this weird graphical anomaly before?

#

there r dotted vertical lines in the dark everywhere

hoary bane
#

Mods?

astral plover
#

i'd guess an outdated mod maybe

meager nimbus
astral plover
#

!log doesnt happen in vanilla for you, right? if its modded only, send a log, also you arent using any xnb mods, are you? (mods that replace xnb files)

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

astral plover
#

isnt entoarox framework, like, outdated or something?

#

it had some compatibility issue with some mods, might've been TMX not sure. tho you arent using that

meager nimbus
astral plover
#

there are some saving even issues with entoarox. are you able to save and load the next day?
i'd try removing that and the minecart mod and then seeing if the lines issue persists, and also if there white lines went away (the minecart mod depends on entoarox framework)

meager nimbus
#

i delete ent framework, it was for fast path mod not for minecart mod, lines go away but now i cant move fast on paths lol

astral plover
#

entoarox is absolutely needed for extended minecards

#

faster paths needing entoarox just means you have a bad version of a faster paths mod. there are several ones, lemme link you the one i'm using

#

lets you configure the speed on each path type aswell

#

(actually i didnt see: it sais 1.11 an older. i guess they removed entoarox as a requirement, i wasnt aware of that. so you might be able to keep using extended minecard framework)

meager nimbus
#

thanks muchly, it even supports floating point values for speed buff now 😮

shy orbit
#

!ask

native dragonBOT
#

Ask your question or describe your issue here, and someone will help if they can!

#

Ask your question or describe your issue here, and someone will help if they can!

neat plaza
#

smapi code..
wdym?

#

what error

#

did you copy it with the double quotes and the %command%

#

send a screenshot

#

you dont have the "

#

copy what you put in and sent it here

#

"C:\Programm\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%

#

try this

#

"C:\Program Files (x86)\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%

#

click onto the address bar at the top

#

and ctrl + c it here

#

the part that says "common > Stardew Valley >"

#

ik

#

"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley" %command%

#

try this then

#

hmm

#

thats because it just runs the exe

neat plaza
dire fractal
#

why's there a line underneath the chest

#

im using the cuter chests mod

neat plaza
dire fractal
#

is it cuz of the custom farm

neat plaza
dire fractal
#

but the line exists on here aswell

#

on the crafting page

neat plaza
dire fractal
#

what do i do

neat plaza
#

or just remove the pixel line, depends if its actually that everything's moved up a pixel or that the line just exists

dire fractal
#

kk

#

the line doesnt exist

neat plaza
#

oh

dire fractal
#

what do i do if it's moved up a pixel

neat plaza
dire fractal
#

so y does that line exist

neat plaza
#

idk

gilded solstice
#

Can you download hidden files?

neat plaza
gilded solstice
#

:(

neat plaza
#

(archive.org doesnt archive php properly so the files tab is broken since its a url query not a seperate page)

#

vortex isnt recommended

cedar nest
#

can someone link UI info suite 2?

cedar lark
cedar nest
#

thanks

#

just reinstalling all my mods

sharp seal
#

Hello, is it possible to do hair mod on mobile version?

grand sundial
#

does anyone have a copy of "Who's Furniture - Happy New Year Presents"

analog cape
#

1 where do you find mods 2 do shaders count as mods 3 are they free

cedar nest
#

nexus mods

#

yes, probably

#

yes they are free unless otherwise stated

analog cape
cedar nest
#

yeah its a website, it's fine

#

I only figured out how to do this a couple of months ago

analog cape
clear eagle
#

Not really as long as it's on PC

rose vessel
#

what does "json shuffle" mean exactly? i downloaded ridgeside and im already almost on year 2 but i don't wanna start my game up just yet lol

rose vessel
neat plaza
#

(items will change, including those that JA crops produce)

rose vessel
#

i only use ja clothes and furniture, will those be affected?

neat plaza
#

ja can do.. furniture?

shy orbit
#

clothes seem to get affected yes, it's best to at least unequip any JA clothes you have before adding a new JA mod to the save

#

and yeah, JA can't do furniture

rose vessel
#

my bad the furniture were just dga, only have some clothes so shouldn't be an issue

grand sundial
rose vessel
#

i will link it when i get home:)

grand sundial
#

tysm!

gilded solstice
#

Is this ok?

#

Is it working? ._.

clear eagle
#

No

#

Get version before Dec 20, 2020.

gilded solstice
#

Android is a hustle

clear eagle
#

Yep, it's 1.4 so..

gilded solstice
clear eagle
#

Uhh, you can try editing content.json inside every Life Cycle and change the version to 1.19

#

But doing that also can break the mod and not work at all.

gilded solstice
#

:/

clear eagle
#

Or you can just wait for 1.5 release

cedar nest
#

I must have more mods. I must.

clear eagle
#

How many did you install?

neat plaza
clear eagle
#

Wait, are they just telling? I thought they were asking for help..

cedar nest
#

This is so unstable. I love it.

dire fractal
#

why does this line appear beneath the chest im gonna cry...

#

its the only craftable it happens with

#

im using cuter chests

dusty spruce
#

does it appear no matter where you place the chest?

dire fractal
#

yuh

#

thats a screenshot of the crafting page

#

so the line appears even as an item

dusty spruce
#

so, you're using Cuter Chests, and... some kind of recolor, right?

dire fractal
#

yuh

#

vibrant pastoral recolor

#

do u want me to send a log

dusty spruce
#

nah, it's fine

clear eagle
#

Did you disable craftables inside vibrant btw?

dire fractal
#

lemme see

clear eagle
#

vibrant's config.json

dire fractal
#

oh

#

disabling it ingame wont work?

dusty spruce
#

i assume it should

#

ok, so

#

it seems like Cuter Chests has wrong values specified?

#

they're using heights of 31 and 63

#

instead of 32 and 64

dire fractal
#

oh

#

so what should i do

dusty spruce
#

although the images are actually 31 and 63 in height

#

do you have any image editing software and skills to grow the images by that 1 px?

dire fractal
#

i have adobe photoshop

#

but ion know if i have the skills

dusty spruce
#

tbh i never used Photoshop

#

but all you'd have to do is make the canvas 1 px higher

#

for both chestcolour.png and woodchest.png

dire fractal
#

kk

#

can u do it for me

#

🌝

dusty spruce
#

and then modify the content.json to say 32 and 64 where it says 31 and 63

dire fractal
#

kk

dusty spruce
#

i mean, i can

#

do you want me to?

dire fractal
#

oh and why does this window look like dat

dire fractal
dusty spruce
#

no idea about the window

clear eagle
#

Maybe you are using mods that change windows?

dire fractal
#

im using witch-gothic buildings

#

n the interior recolor from vibrant pastoral

clear eagle
#

Do you have any Alternative Textures packs?

dire fractal
#

lemme see

clear eagle
#

does that happen to all windows?

#

Like also happen to NPC buildings windows or only placeable windows?

dire fractal
#

i fink only placeable windows

#

and im using the witchy-gothic interior redux mod

#

thats where the custom windows come from

dusty spruce
dire fractal
#

thank u

dusty spruce
#

i moved the chest images DOWN 1 px, because i think that might be better? but if it looks weird, i can make them stay where they were (just without the line)

dire fractal
#

oh i fink it was because

#

i had cuter chests

#

and witchy craftables enabled

#

at the same time

dusty spruce
#

very likely

#

still, Cuter Chests wasn't patching the chests correctly

dire fractal
#

yuh... thanks a lot btw

dusty spruce
#

but it looked fine with vanilla

#

no problem

dire fractal
#

@late nebula it doesnt work for sum reason 🌚

late nebula
#

Like you have a vanilla map or some other map?

dire fractal
#

the vanilla minimap

neat plaza
#

does vanilla have a minimap?

dire fractal
#

yuh

neat plaza
#

where?

dire fractal
late nebula
#

do you mean the map you get by pressing M or a minimap in the upper corner?

dire fractal
#

idk isnt this considered minimap

neat plaza
#

no

#

thats the map

dire fractal
#

i-

late nebula
#

Are you using the international version or no? Gonna test it on my test save

dire fractal
#

ouh

#

lemme see

#

im using the english only version

late nebula
#

okay

#

!patchsummary might as well make one of these while I'm looking

native dragonBOT
#

Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
calm spindle
dire fractal
late nebula
calm spindle
#

I have gotten issue #1 as well, but no logs for that yet SDVpufferpensive

dire fractal
#

no i deleted dem on purpose

#

cuz disabling certain textures ingame was too tedious

late nebula
#

oh okay lol

#

okay so it's working, just need to see why it isn't working for you

lavish marlin
#

(I do wonder why people write "dem" instead of "them")

dire fractal
#

the convenient farm mod

#

map*

#

not farm

#

nvm.

#

convenient TOWN.

#

not map

late nebula
lavish marlin
late nebula
lavish marlin
late nebula
#

I don't think you have any mods at all editing it other than VPR actually.

lavish marlin
#

just spoken

late nebula
lavish marlin
#

Maybe. Just English isn't written phonetically anyways.

#

Otherwise there'd be radically different spellings for each dialect.

dire fractal
lavish marlin
#

also, 'dem' confuses me because it's the masculine dative definite article in German.

dusty spruce
#

are you german?

lavish marlin
#

No, but seeing it makes my brain codeswitch

late nebula
#

Yeah, but you understood what was intended by context.

lavish marlin
#

Did I? Did I?

late nebula
#

Yes, you did.

lavish marlin
#

oh

late nebula
lavish marlin
#

Maybe I just think we need a single written English standard.

late nebula
#

Nah, that's not a good precedence for anything.

lavish marlin
#

That is how most languages operate

late nebula
#

We need to standardize English sounds a lot like "We need to simplify and erase individual cultures" to me.

lavish marlin
#

Written and spoken language aren't the same thing

late nebula
#

Anyways, any luck yet, abbas?

lavish marlin
#

I mean, there's Standard German, but the Swiss still exist.

dire fractal
#

yuh im waiting

lavish marlin
#

supposedly.

dire fractal
#

it takes 20 minutes to load a save...

#

i hate pytk.

lavish marlin
#

It's OK, PyTK feeds on hatred.

#

I'm unsure if that makes it faster or slower.

dire fractal
#

wipes tear

late nebula
#

hmm

#

oh okay, it's NPC Map Locations

#

was able to reproduce the error

dire fractal
#

ohhh

#

so what do i do

late nebula
#

Good question. I thought NPC Map Locations was applying maps by default, but I guess not. And I don't think there was a replacer for VPR.

#

(I think Earthy Recolor was just loading after for me or something...)

dire fractal
#

so VPR doesnt change the map colors?

late nebula
#

It does

dire fractal
#

so i have 2 remove npc map locations

late nebula
#

I'm saying VPR doesn't have a patch for NPC Map Locations in the old files

#

If you want the seasonal maps, probably

#

UI Info Suite 2 seems to work fine though as a replacement mod.

dire fractal
#

thank u

digital violet
#

hi! i'm having an issue currently where i can't put boots on my character because theres something else in the boot slot (as you can see in the screenshot). i thought it was the mod i have for rain boots so i took it out and the issue still remained i just didn't have any feet at all. here is my log https://smapi.io/log/03bd1c3877174cefa44ec8dfc7a07fd7

strong mango
#

Hello does anyone know how I can solve a problem with my smapi because it is not loading the caves in the mine it loads up to 39 then at 40 it has a black screen

late nebula
#

(You could spawn whatever pair of boots you had too to replace it.)

native dragonBOT
#

@strong mango Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

strong mango
strong mango
late nebula
#

!reset try this

native dragonBOT
late nebula
#

I think for mobile, you just uninstall and reinstall the game

#

It shouldn't affect your saves, but you can back them up just in case.

strong mango
#

Ok

late nebula
#

!saves

native dragonBOT
late nebula
#

no, stardew valley

#

(I can't recall if you'll need to reinstall smapi or not. It's been a long time since I've played mobile.)

strong mango
#

Ok

digital violet
late nebula
#

Sweet! I'm glad you got it resolved!

dire fractal
digital violet
# dire fractal can u tell me the clothing and hair mods that u use
dire fractal
#

thank u

digital violet
#

for sure

old marsh
lusty tartan
#

hey, does anyone here know anything abt npc adventures? is there any way for me to change a character's damage rates? specifically, an rsv character's damage? like, jio is canonically way stronger than you and then the dude pulls up with me and does 30 damage xD
i cant exactly say for sure but it doesnt seem like the custom weapons apply when you reach their heart requirements, since i am at 10 hearts with jio and he does 150 damage max, when its a critical hit, and his custom weapon (the occult blade) is meant to do like 150 damage at LEAST. ive noticed the same thing with other npcs too, like shiro

cursive crag
#

oohhh, it's cute 😂

old marsh
#

is it just like that

lusty tartan
old marsh
#

oh

lusty tartan
warm oar
#

I lately had problems with a path being corrupted

#

I got it fixed, but now I have the same problem again

#

I realized that two of my mods can't be deleted

#

one of them is the stardew modding api

lusty tartan
#

thats because without stardew modding api NO mods will load

#

you cant use mods without stardew modding api

warm oar
#

yeah but

#

it looks like an installer?

#

those two cannot be deleted

clear eagle
#

Hmm, why can't you delete it?

#

Didn't you face the same problem like days ago?

lusty tartan
#

what does it say when you try to delete the file?

warm oar
#

I wanna figure out which mod is causing the problems

warm oar
lusty tartan
#

so you attempt to delete it, and nothing happens?

warm oar
#

again, some content folder called events is unreadable btw cause of the path

clear eagle
#

No, it's just installer. Safe to delete

warm oar
#

yup

#

huh

#

where do I get the Api then

#

this is the file I get when trying to get the Api

lusty tartan
#

try running as administrator and open your files, then delete it. the api should be in a separate folder

warm oar
#

huh

lusty tartan
#

do you know how to run as administrator?

warm oar
#

run what as administrator

lusty tartan
#

your file explorer

warm oar
#

it doesnt give me that option

#

first off

lusty tartan
#

its probably isnt set into your pc like some are. try to manually remove it by dragging it into the recycling bin

warm oar
#

can someone please show me a way to get the correct stardew modding api?

clear eagle
lusty tartan
#

smapi.io is the latest version of the api

warm oar
#

okay so

#

I cant manually remove it

lusty tartan
#

do you currently have stardew running?

warm oar
#

Ill run this path repair command thing

#

nope

#

the modding thing didnt react

#

thats what made me suspect that something is wrong

lusty tartan
#

its probably a corrupted file. run the path repair

warm oar
#

yupper

#

s*

night scarab
#

Hey, has anyone gotten Love of cooking working on Android or is that version too old for the mod?

lusty tartan
#

i dont believe love of cooking works with mobile at the moment, according to the changelog

night scarab
#

Ah, that's unfortunate
Welp, guess I've installed every mod I possibly can on this mobile app
Only took 2 days

#

Now. To actually play the game

hazy kayak
#

hello friends, I'm looking for a mod that allows me to change the position of a tree, I use android with sdv 1.4.5.151 and smapi 3.7
I tried with TreeTransplant and it generates an error.

solar stirrup
#

can you use mods on mac?

dusty spruce
#

yep

glass nova
#

Did anyone have any problems on multiplayer while trying to get married

#

Like not being able to buy mermaid pendant even if they have 10 hearts

solar stirrup
#

do you have an upgraded house?

glass nova
#

Yes

#

I'm like trying to marry Lance

#

But the Ol Mariner wouldn't let me buy the pendant

#

Whatever if isn't anyone having or had the issue I'm not trying to marry him anymore

glacial locust
#

Okay so last resort effort here on some answers for my issue, not sure if this is the place for it but im gonna give it a shot. I just came back to stardew after a while of being away and whenever i sleep, the game for some reason wont load into the next day. I go into the smapi CMD and its a loop of the same error. Could someone help me out? I have my latest log attached here: https://smapi.io/log/12b32d8e827647ba95fed77fef90e0b6

lament prairie
#

One of your fishponds might have a json assets fish that got shuffled in it, and also save anywhere is unhappy, and JA is having an ID conflict with something

#

Something with id 3509 is apparently added twice

glacial locust
#

yeah i noticed that it had something to do with my ponds so i demolished them all and tried it again and it still does the same thing

lament prairie
#

Try installing warp snitch? apparently it can sometimes help with the ponds problem

glacial locust
#

oo okay the description of it sounds promising, thank you i will try it and come back

#

well that did not end up working

late mountain
#

This one doesn't load because it keeps saying the file is empty

neat plaza
late mountain
lament prairie
#

This mod needs to manually replace the tractor sprites

#

in the tractor mod's folder

late mountain
#

OH Idk it had to go IN the tractor folder

neat plaza
#

the png

late mountain
#

Ive been putting it in the mods folder lmao

neat plaza
#

and make sure its in the assets folder

#

replacing the file that's there

late mountain
#

OMG

#

Do I have to do that for the others too?

#

Like the other buildings?

late nebula
#

Like with other mods?

#

Not necessarily

late mountain
#

No the other overgrown mods

late nebula
#

Just make sure to read the description page

gaunt gust
#

(Pathos changed that so you can now target the tractor garage and the tractor in CP, any chance of getting that mod updated to do that instead?)

late nebula
#

Maybe, the author is still active.

strong mango
#

Hi

#

how do i fix it

#

my smapi doesn't load the mines from floor 40 down

native dragonBOT
#

@strong mango Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

strong mango
neat plaza
late mountain
strong mango
late mountain
#

I did look in the posts and the description but nothing seems to point to a solution

native dragonBOT
#

@late mountain Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

shy orbit
#

(be sure to load the save before taking the log)

#

Content/Maps/Maps/Mines/mine_frost.xnb i wonder if the double Maps are normal (on android) or coming from a mod

late nebula
strong mango
sharp pike
#

Okay what the heck does he want

#

Looked in my book, nada. Note sure what it is, curse you PPJA

strong mango
#

@late nebula to remove mods, just remove them from the stardew mods folder, right?

late nebula
shy orbit
#

hm, so at least the folder structure isn't like it on android

late nebula
#

yeah, I think the folder structure is probably the culprit or at least how that mod is calling it

#

(whichever mod is)

cursive crag
lament prairie
late nebula
#

I don't think you can use Lumisteria's Buildings and Overgrown Fairy Buildings both.

#

(also not sure if the updated overgrown fairy buildings is required to have the original mod or is a replacement/addition)

late mountain
late nebula
#

ah okay

late mountain
#

Ill remove the Lumi one rq tho

strong mango
#

Thanks

late nebula
#

do you know which one?

sharp pike
#

And thank you as well Elizabeth

late mountain
#

It works now! Ty Maythorn

late nebula
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

late mountain
#

Oh, ok

late mountain
#

clearly has a crash lol but again, i've never used a map mod so idk what Im doing wrong. Others in the posts have started new farms and say it doesn't work

lament prairie
#

Do you have DaisyNiko's tilesheet installed?

#

It looks like no

late mountain
#

OH! I have her recolour

#

and I got them confused

#

wow

#

Hi im dumb

#

Yea works now

#

Ty for your patience lol Im sorry im a noob

lament prairie
#

No worries!

shy orbit
#

the farm map should have a dependency on the tilesheet mod in any case if it can't run without it

lament prairie
#

it's easy enough to debug, but I agree

strong mango
neat plaza
strong mango
#

Mobile

naive kettle
#

So I kinda installed mods, and then I wanted to revert back to my normal game. So when I tried I kinda broke the game and now it won't launch. Anyone know how to fix it?

naive kettle
neat plaza
naive kettle
neat plaza
naive kettle
#

When I try to launch game it says this

#

Idk if it will help though

#

I might have possibley deleted a little more than just the mods but idk

#

nvm I got it to work

leaden ginkgo
#

So whenever I try to install smapi it says the installer failed with a unexpected exception, any idea how to fix this

plain charm
#

i cant figure out how to download mods manually

#

i went to the wiki idk how to find files

#

btw i play sdv on steam

#

ik how to access the files on steam but not how to find correct file

dusky canyon
#

It's in here

#

!gettingstarted

native dragonBOT
plain charm
#

thats what im looking at alr

dusky canyon
#

you've installed smapi?

plain charm
#

yeah i downloaded it on nexus

dusky canyon
#

C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley
here is where the Mods folder should be if you've installed SMAPI correctly

#

or a different directory you've installed steam in

plain charm
#

this is what pops up when i go to stardew valley on steam - manage - browse local files

dusky canyon
#

yes- I see the Mods folder

plain charm
#

there is a smapi folder but it doesnt have that specific file in it

#

is it in mods

dusky canyon
#

which file?

plain charm
#

i didnt see it when i looked

placid kraken
#

uh i updated this mod yet im still getting this message

plain charm
#

the file with smapi stuff is called

#

smapi-internal

dusky canyon
#

you've already installed SMAPI right? so you don't have to touch smapi-internal

dusky canyon
plain charm
#

i installed it on nexus but for some reason it looks like its supposed to be able to launch a thing on my pc but it just is a file rn

dusky canyon
#

or change the value of version in the manifest.json of that mod to 3.0.1

plain charm
#

w

#

i have no clue what any of that means tbh im not good at computers

dusky canyon
#

that was to xxjustjessxx

plain charm
#

oh

#

ok

dusky canyon
#

do you perhaps mean this Millionaire?

#

"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%

plain charm
#

ive being going into local files

#

and searching those all this time

astral plover
#

i installed it on nexus

#

did you mean you're using vortex?

plain charm
#

yea

#

and

astral plover
#

dont use vortex

plain charm
#

i previously

#

put all the mods into vortex

#

and enabled

#

and launched

#

nothing

#

so now im trying manual

#

because some stardrop thing someone suggested feels complicated

#

and

#

im not sure why it wont let me do things

#

or download things

#

i just idk

dusky canyon
#

just try the manual method for now

astral plover
#

stardrop doesnt install mods. it just lets you switch them on and off and some other small things i think, but it doesnt help you download and install mods

plain charm
#

i copied and pasted "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command% into the general thing like in ur screenshot but it did nothing

plain charm
astral plover
#

did you install smapi manually?

plain charm
#

i installed from nexus

dusky canyon
#

you mean as in you took it from Nexus

placid kraken
#

damn was hoping there's a way i can remove it but oh well

astral plover
#

you got the installer from nexus and ran it? or installed it via vortex?

dusky canyon
plain charm
#

i just downloaded it from the smapi page i didnt know adding mods would be so freaking hard

dusky canyon
#

that is fine

plain charm
#

i cant load up smapi for some reason its just a file

astral plover
#

smapi comes as an installer

dusky canyon
#

can you send a screenshot of the inside of your Stardew Valley folder

plain charm
#

ok

dusky canyon
#

big screenshot

plain charm
#

idk how to make it big and not blur out like it always freaking does to me

astral plover
#

are you on windows?

plain charm
#

yes

#

windows 10

astral plover
#

use the build in snippet tool

dusky canyon
#

Windows + Shift + S

astral plover
#

hold down alt+shift and then press S

plain charm
#

a

placid kraken
#

i mean it seems to be

plain charm
#

idk what i snippet tool is but ill try windows shift S

astral plover
#

and then ctrl+v into this chat

plain charm
#

ohhh

astral plover
#

o yeah windows key, not alt key

dusky canyon
astral plover
#

you might be able to just change the version to 3.0.1.1 / jess

plain charm
#

i cant even get it to enlarge

#

dang it all

dusky canyon
#

alright uh

astral plover
#

is your discord not on the pc you play with?

#

or is it on your phone

dusky canyon
#

does it look like this?

plain charm
#

if i enlarge it it becomes ungodly blurry

dusky canyon
plain charm
#

disco is on my pc

#

which is what i got the mods and stardew on

#

etc

astral plover
#

what was the problem with using snippet tool?

#

you dont need to enlarge it or anything

plain charm
astral plover
#

just hold down windows key + shift key and then press S. after that mark the area and then just press ctrl + V whil you're in this chat

dusky canyon
#

alright

#

and you're trying to run the game from Steam?

plain charm
#

yea

#

OHH

#

thats how snipper worms

#

works

dusky canyon
#

Is the path to your stardew valley directory, exactly C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\?

plain charm
#

e

#

it did