#archived-modded-support

1 messages · Page 1306 of 1

narrow forge
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how the fuck do i balance these and make them distinct at the same time

fossil temple
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Got me there, could just steal the stats of a existing weapon and tweak it a bit.

narrow forge
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i mean yeah sure i can just steal the galaxy sword's stats and alter them slightly, maybe add an enchantment

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but the fuck do i do for the rending scissors

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wait fuck i have to make a mod page after this 💀

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uhhhh @fossil temple how do i credit you for basically 99.9% of the spritework lmao

fossil temple
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You put it in the permissions under other credits, I have a nexus page with the same username too.

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File credis*

nimble jewel
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is it possible that a mod I installed automatically gives me statue of perfection? I'm in Y3 and my farm is.. eh. and I went to place a diamond in grandpas shrine (never done it before) to see where exactly im at and I got the statue and i cant put a diamond in so. SDVthinking

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I dont have any cheat mods or anything or is that just something mods do™️

lament prairie
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Perfection doesn’t care how pretty your farm is

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You can use the checker to see what’s up

vague sand
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hello, im not sure where to get help for this issue but im using stardew with SMAPI so i came here o.o

nimble jewel
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checker? :o sorry I havent played in a while </3

lament prairie
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It’s a website

nimble jewel
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oh ok thank you very much! :D

lavish marlin
lament prairie
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Good luck developing a metric for beauty 😛

lavish marlin
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we'll just use an AI

narrow forge
mental hornet
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what other mods do i have to install ?

narrow forge
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Stardew Hack for Bigger Backpacks it seems

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no clue how you dont have Content Patcher assuming thats whats missing for SCC

mental hornet
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would i place the stardewhack & content patcher inside the mod folder or does it matter

narrow forge
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i would assume that matters

mental hornet
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i figured it out

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thank u again !

paper magnet
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I've downloaded and installed mods, how do I enable them? I downoaded from nexus and am playing on steam

eternal ravine
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You don't need to enable them. Just unpack them and move then into ./mods

fossil temple
lament prairie
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.q 5783

devout pumiceBOT
willow imp
cursive crag
dire fractal
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Are the hands on the animals, a mod or a feature on the game?

cedar lark
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pretty sure thats what it is anyways

dire fractal
cedar lark
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ah well yeah that should be UI2

eternal ravine
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Yeah. Ui info suite 2 gives the option to highlight animals yet to be pet

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I can also see medieval buildings and elles coop animals 👀

solemn hawk
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[SMAPI] These mods could not be added to your game.
[SMAPI] - [CP] Void Pendant Replacer because parsing its manifest failed:
Newtonsoft.Json.JsonReaderException: Can't parse JSON file at E:\SteamLibrary\steamapps\common\Stardew Valley\Mods[CP] Void Pendant Replacer\manifest.json.
Technical details: Cannot deserialize the current JSON object (e.g. {"name":"value"}) into type 'System.String[]' because the type requires a JSON array (e.g. [1,2,3]) to deserialize correctly.
To fix this error either change the JSON to a JSON array (e.g. [1,2,3]) or change the deserialized type so that it is a normal .NET type (e.g. not a primitive type like integer, not a collection type like an array or List<T>) that can be deserialized from a JSON object. JsonObjectAttribute can also be added to the type to force it to deserialize from a JSON object.
Path 'UpdateKeys.Nexus', line 8, position 26.
at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in E:\source_Stardew\SMAPI\src\SMAPI.Toolkit\Serialization\JsonHelper.cs:line 74
at StardewModdingAPI.Toolkit.Framework.ModScanning.ModScanner.ReadFolder(DirectoryInfo root, DirectoryInfo searchFolder) in E:\source_Stardew\SMAPI\src\SMAPI.Toolkit\Framework\ModScanning\ModScanner.cs:line 154

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guessing there's a typo in the updatekeys line?

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it looks like this in the json:
"UpdateKeys": { "Nexus": "5881" },

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ohhh okay i think i've got it, comparing it to other manifests it should look like this, right?
"UpdateKeys": ["Nexus:5881"],

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aaaand that fixed it! sorry for wall of text everyone, i'll go let the mod author know SDVpufferthumbsup

cedar lark
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!log

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huh

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oh no the bot is dead

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hold on

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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

solemn hawk
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don't worry bud it's all good, i've sorted it now, thanks tho!

cedar lark
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alrighty, no problem

solemn hawk
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turns out the modder just had a typo in their manifest.json, i'm letting them know rn SDVpuffersmile

spare relic
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Will the Wedding Reception Event from Ridgeside work with spouses from other mods, like SVE? Or is it Exclusively Ridgeside and Vanilla Marriage Candidates

cedar lark
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I think it might work not 100% sure

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however are you using a custom farm?

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like Grandpa's or Immersive?

spare relic
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Grandpas

cedar lark
spare relic
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I've already turned off the Setting.

cedar lark
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Then I'd give it a shot, if there are issues I'd suggest maybe asking on their official discord as well

spare relic
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Ok

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Thank you

cedar lark
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no prob

solemn hawk
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hey folks, getting some weird dialogue at the flower dance, guessing it's a mod conflict or something, no errors in the log. i can talk to everyone normally once, but if i try to talk to any of the romancable npcs a second time, this text pops up. to be clear, none of them are at the right level to dance with anyway, so it's not really a huge issue, but i'm guessing it's not supposed to be happening?

robust bison
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it looks like it's custom fixed dialogue

solemn hawk
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ooh i did just update that

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just a few hours ago

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hmm

robust bison
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maybe try reverting first?

solemn hawk
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will do! thanks!

clear eagle
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I'm pretty sure @verbal elbow mentioned something about CFD, don't know if it is fixed or not

verbal elbow
solemn hawk
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yep!

verbal elbow
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do you have the latest version of CFD?

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oh and

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are you platonically partnered to elliott?

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oh but it's happening with all of them?

solemn hawk
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yep, latest version, and nope, he's not set to platonic and i'm not partnered with anyone, this is just in the first year. also, everyone else IS set to platonic, but this dialogue appears for all of them

verbal elbow
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that's probably not via ppaf's CFD patch for the flower dance then, because that only affects the characters you are platonically partnered to

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but it could still be CFD related

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aedenthorn was recently kind enough to update CFD to re-add support for my edits to those lines

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it did work fine when i tested it

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but maybe it's conflicting with some other mod?

solemn hawk
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yeah cfd is the most recent mod i updated, i have the version from like 8 hours ago so i'll try the previous one maybe? but i'm guessing yeah it could be a conflict

shy orbit
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hm, is it possible to see from the log what mods are editing the lines? i don't know how they are stored by the game

cedar lark
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would patch summery do that?

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!patchsummery

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I can't remember the command hold on

robust bison
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!patchsummary

native dragonBOT
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Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
cedar lark
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ah ofc a not e

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I'm dumb lol

verbal elbow
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it might depend on if the mod in question uses logname, otherwise you might just have to sift through everything that patches StringsFromCSFiles or that patches Dialogue/Character files via CFD

shy orbit
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eh so can they be stored in both of those assets or something?

verbal elbow
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well, if you use CFD then you would make the character-specific patches by a patch to that character's Dialogue file

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but normally it's just a single line in StringsForCSFiles that is used for all characters

shy orbit
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ah i see. well, it's possible to check at least

solemn hawk
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alrighty, i tried reverting to the previous version of cfd, and now they all say "-1 Null" as their second line, BUT i can click on them a THIRD time and get the dialogue for asking them to dance

verbal elbow
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the thing is, CFD alone wouldn't be doing it

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at least i don't think it would

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do you have another mod that affects the flower dance lines?

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cause my guess would be that it's an interaction between CFD and such a mod if anything

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aedenthorn would know better though

solemn hawk
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hm, i'll try taking out some potential ones, i have kelly's flower dance mod but i don't THINK that affects the dialogue, and i do have a few dialogue mods so i'll take em out too to test. thank you for your help, regardless SDVpufferheart

verbal elbow
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good luck!

shy orbit
native dragonBOT
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@solemn hawk Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
solemn hawk
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oh yes, sorry i totally forgot to check that, will do! thank you!

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alrighty, i'm back on the most recent cfd, took out a couple of mods (tho i'm thinking i need to take out more of the dialogue ones, i didn't realise i had So Many lol), and i'm still getting the weird dialogue that i reported in my first post.
here's the patch summary log:
https://smapi.io/log/9d12f854517946dea96ffb1346adec07

solemn hawk
clear eagle
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Can I use SAAT with CM?

shy orbit
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yep

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doesn't seem to be any conflicts

dusty spruce
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(It seems to conflict for me, my audio driver seems to restart whenever I start and close the game with both CM and SAAT at once)

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But otherwise no problems, just this annoyance

shy orbit
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hm, doesn't happen for me (lucky, because at least restarting the audio system crashes the game if it's running)

cedar lark
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i had that issue with terraria i think, whenever i would switch from headphones to speakers

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it would crash the game

dusty spruce
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If I have any music running in the background when starting up the game with SAAT and CM, it pauses for a sec, and jumps a bit back, then resumes

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Same when quitting

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I assume that’s a driver restart

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Either that or it’s because the music I play is DRM’d (Apple Music)

dusky canyon
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doesn't happen with mine, but I use spotify

steep plaza
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SMAPI says that the UI Info Suite mod isnt compatible..are there any other mods i can use to replace it?

dusty spruce
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UI Info Suite 2, found on Github

steep plaza
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thank you :D

worthy canyon
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by any chance has there been any updated mods to get rid of the spouse room?

formal tapir
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If I download the “Farm cave hot spring” will it break my game?

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Since I did not download it

torpid fox
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and what do you mean by break?

formal tapir
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Corrupt my save I mean

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Since Im adding a new area for an alr existing farm

torpid fox
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Farmcave mods are unlikely to corrupt your saves

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BUT

formal tapir
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Make a backup?

torpid fox
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if your existing cave has furniture in it then they will be displaced when you install hot spring cave

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in that case just use NoClip to move the furniture

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(since some of them will likely be out of bounds)

formal tapir
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What about forage? Since I use the fruit bats

torpid fox
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It will still spawn

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inside the hot spring cave

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on both levels

formal tapir
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What about existing forage. Will it corrupt it?

torpid fox
formal tapir
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Sorry for being a bother again but how do I do it in grandpa’s farm?

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Grandpa’s farm doesnt have a farm cave.tbin file

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Do i just need to place the hot spring farm cave files in one of the files?

torpid fox
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no, just download the general CP version of the mod (shown in image) and extract under Mods folder

formal tapir
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Ok thank you!!!

arctic flare
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So

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I have a question since it's my first time that I tried to add mods to Stardew and idk the compatibility with some of them

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Do the expansion and the ridge village go together? Or it will break my game??

clear eagle
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Expansion?

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Oh, you mean SVE

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No they work together

arctic flare
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Hmm interesting

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I see myself overloading Stardew in the end and crashing it lol

dusky canyon
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if it does, most of the time just taking the log and putting it here will fix it xp

unborn pine
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Hi could I get some help with my mod I'm having trouble with?

shy orbit
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!ask

native dragonBOT
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Ask your question or describe your issue here, and someone will help if they can!

unborn pine
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can i give my error log here?

neat plaza
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

unborn pine
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It is paritees bfav. I cannot get it to work. Smapi keeps asking for me to download the spacecore support but im not sure where thats at.

neat plaza
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oh cool someone using my mod

shy orbit
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you can find a compatible version of bfav and some other mods with smapi.io/mods

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it would be also good to check these kind of red errors on the log Two content packs want to load the 'Maps/Cellar' asset (Hideaway Cellar and TunnelSystem). and remove one of the mods, because they are incompatible (unless they have config options to help with it)

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Fetk and tool upgrade delivery service also apparently break mail

unborn pine
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yeah my mail is broke I was about to uninstall those mods. I have installed the app from smapi.io/mods and it still will not let me buy animals if thats installed.

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3.3.1 or 1.4 version

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I'm using Moddrop I love it so far that is my biggest problem I would like to have farm animals I tried fixing it with every unofficial version I could find.

shy orbit
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is the problem that the modded animal doesn't appear in the shop?

unborn pine
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No I cant buy animals at all lol

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not even vanilla

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It shows the shop supplies and buy animals but when I click buy animals it just keeps looping back to purchase animals.

lament prairie
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So, based on your log you don't have the BFAV mod installed

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This might be related to using Moddrop

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I have no idea how moddrop works, but it can cause problems

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You also appear to have removed East Scarpe recently

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I am seeing an error related to opening the animals menu

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It's an NRE at StardewValley.Utility.getPurchaseAnimalStock_PatchedBy<elbe.AnimalShopConditions>()

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Entoarox Modding Utilities is also have problems

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There seems to be some kind of problem in Animal Shop Conditions, maybe you didn't configure the json for it?

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I'm not familiar with Animal Shop Conditions so I can't really say why it's erroring

unborn pine
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I'm working on these now ill try and run the game see how it works when I'm done might need help again lol.

candid loom
unique veldt
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does anyone have a mod that makes slingshots consume no ammo ( that works, theres an not up to date one on nexus)

candid loom
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Would someone be able to help? I installed the newer custom fixed dialogue, but there's mods I have that aren't registering.

lament prairie
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You are missing one of the PPJA mods "paradigmnomad.morefood" which I think might be More Recipes?

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Make sure to get the JA version, not the DGA version

eternal ravine
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Yap. It's more recipes

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At least EMR will also need some other dependencies so you might want to install the PPJA main package.

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I think you also got your content folder copied into your mods folder or something like that?

lament prairie
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No, that's probably an XNB mod

eternal ravine
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Also an option

formal ether
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hmm I might need help, got any suggestions?

lament prairie
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Post an actual log with the link

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

formal ether
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all mods are updated I think

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ye forgot about the link

lament prairie
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You're missing a bunch

eternal ravine
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SAAT and ShopTileFramework

shy orbit
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really just delete SVE and reinstall it with the new dependencies

eternal ravine
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Also get the unofficial update of UI info suite

formal ether
hoary bane
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Stf, Eml, Saat. Missing

eternal ravine
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Forgot about eml

formal ether
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I downloaded the music one and frame one Im pretty sure

hoary bane
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Ui info suite is incompatible with 1.5.5, get Ui2 instead ^^

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.q 5783

devout pumiceBOT
formal ether
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ah sure thing

hoary bane
eternal ravine
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Can't see them either.

formal ether
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🤷‍♂️

eternal ravine
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You need to unpack them

native dragonBOT
lament prairie
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!unzip

native dragonBOT
#

Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org on Windows, Keka https://keka.io on macOS, PeaZip https://peazip.github.io on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.

finite linden
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Anyone know what mod might be responsible for these (circled - they are everywhere in all maps):

formal ether
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I know how to unzip, did I forget to do it?

lament prairie
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Conflict with solstice winter star maybe??

eternal ravine
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You got zip files there

formal ether
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ye cause I remove them when I am finished with updating them

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Ive already unziped copys

lament prairie
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I don't see EML and SAAT there either

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In addition to the part where a bunch seem to still be zipped

formal ether
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uhm, whats the full name of the EML and SAAT btw

eternal ravine
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Extra map layers

formal ether
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ah alrightty

eternal ravine
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And stardew audio API or something like that

formal ether
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I found saat btw

edgy parrot
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So I can't find Clint or Gus. I tried using the SMAPI console to warp to them and it just says "Could not find valid character"

hoary bane
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Extra map layers, SAAT audio api and toolkit, Shop tile framework.

lament prairie
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Do you have NPC map locations?

edgy parrot
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I do

gaunt gust
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Clint finally has a new job he doesn't hate and he moved out of town

edgy parrot
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It's saying Clint is at his shop and Gus is at the saloon

gaunt gust
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are you playing single or multiplayer

edgy parrot
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Single

lament prairie
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which debug command were you using?

hoary bane
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Sheesh never heard of an npc completely vanishing like that. Maybe they moved to zuzu city SDVkrobusgiggle

edgy parrot
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I also can't find Haley at all

lament prairie
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....is your game haunted

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!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

hoary bane
formal ether
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I did download those two

edgy parrot
hoary bane
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and Ui2. Remove the old one ^^

formal ether
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ah okayyy^^

lament prairie
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So when it warps you to Haley, what do you see?

edgy parrot
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Haley's house, in the southeast corner

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I'll try restarting my game

formal ether
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ah thanks everyone, seems like there ain't any warnings anymore

lament prairie
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Occasionally characters warp into the void but um

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this seems worse

edgy parrot
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Clint still doesn't exist after restarting the game

unborn pine
hoary bane
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Plus some of your mods are due an update ^^

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!compat

native dragonBOT
#

See https://smapi.io/mods for a searchable list of mods updated for the latest versions of SMAPI and Stardew Valley, with links to download them. :)

hoary bane
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Updates ie; Animal chooser, Child Age Up, Farm Expansion, Sundrop City

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[BFAV] Puppy looks broken, a folder named "Skin" I'd assume isn't supposed to be there.

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!xnbzola Likely an Xnb

native dragonBOT
#

An XNB mod replaces some of your game's .xnb files to change the game (unlike newer mods that go in your Mods folder). This is an older type of mod that's no longer recommended, and can cause a number of issues. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for help using them (and a list of alternatives using Content Patcher), and https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png

gentle flower
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its that when i try to join game with my gf my screen goes black
like im in game but i cant see anything just msgs and other escape option thats it
so can you help me out with it

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so anyone can help me out

hoary bane
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Do you guys have the same mods?

gentle flower
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yes

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what should i do i dont understand whats the issue

hoary bane
#

!log Just for giggles. I honestly haven't heard of this before.

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

gentle flower
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but when i do it dont

hoary bane
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Huh

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Maybe she has a mod that you don't have? Haven't got a clue without a log my friend

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From both of you, the better please. ^^

gentle flower
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ok

misty thicket
#

did SpaceChase change how the Clear Debris spell works in his Magic mod?

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right now all I can clear with it is rocks, ice, and mineral/gem nodes

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I remember it being able to clear trees and big rocks too

cedar lark
midnight shard
#

Is Mono required for Smapi on MacOs because i can't get it to download

lament prairie
#

!gettingstarted no

native dragonBOT
midnight shard
#

I installed Smapi but its not giving me the yes or no directions like the guide says

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it says "StardewModdingApi.Installer.Program' threw an exception.
---> System.DllNotFoundException: Unable to load shared library "

lament prairie
#

Post a screenshot

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Also are you on the compatibility branch?

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.q 5856

devout pumiceBOT
misty thicket
#

first spell I upgraded for that very reason

cedar lark
#

Did you make sure to move over the tier 3 spell

midnight shard
#

i do use compatibility...

gaunt gust
midnight shard
#

10.12.6

hoary bane
white goblet
#

Can someone help me? This happened while trying to download smapi to windows

midnight shard
#

im guessing now🥲

white goblet
cedar lark
#

Assuming you didn't try to install it via a mod manager like vortex, you might want to make sure your antivirus didn't eat the files

midnight shard
#

thank you all for your help

white goblet
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How do I get the file back?

cedar lark
#

Redownload Smapi

white goblet
#

Won’t the same thing happen again?

hoary bane
#

Either Whitelist smapi or turn off your antivirus

cedar lark
#

You can turn off your antivirus or set up an exclusion for it possibly

dusky canyon
#

did you try to run the installer from the inside of the zip/rar?

neat plaza
white goblet
#

How do I unzip something

neat plaza
dusky canyon
#

select the file -> drag it to a folder

hoary bane
#

!unzip

native dragonBOT
#

Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org on Windows, Keka https://keka.io on macOS, PeaZip https://peazip.github.io on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.

white goblet
#

It it’s self is a folder

dusky canyon
#

you can do what pillow said if that's easier

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but yes

white goblet
#

The options say when I right click it are explore, cut, copy, delete and properties

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What do I click on?

white goblet
#

What is an ss?

neat plaza
dusky canyon
#

visual presentation

white goblet
#

It’s sending just slowly

dusky canyon
#

I can't see if that's still zipped

white goblet
#

What do I take a picture of?

hoary bane
dusky canyon
#

did you read Governor's message

hoary bane
dusky canyon
hoary bane
gaunt gust
# midnight shard 10.12.6

yeah, the earliest version of MacOS that can reliably run NET 5.0 (which is needed both for the game and SMAPI) is 10.15

dim fox
white goblet
dim fox
#

@gaunt gust @frozen sage (I know you're busy today vert) any ideas you 2?

neat plaza
gaunt gust
dusky canyon
white goblet
#

😣

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I don’t understand anything

dusky canyon
#

for you!

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download either 7zip or winrar

dim fox
#

sorry atra

white goblet
#

This is too hard

gaunt gust
#

I'm going to be honest: I don't do tech support anymore, and never did tech-support on-call.

white goblet
#

I don’t understand where I find the zip or what I click on

#

How do I just delete everything

dim fox
#

all good atra, i don't expect anyone to help me. none of you are obligated to.

dusky canyon
#
  1. download winrar or 7zip
  2. double click the .zip / .rar you downloaded
  3. do what I do in my gif
white goblet
#

My screen doesn’t look like urs at all I’ve given up

dusky canyon
#

it doesn't have to look like mine*

white goblet
#

I have to download another thing just to find a missing file?

dusky canyon
#

no-

dire fractal
#

marnie appears at what day to give your pet? i'm trying to see if pokefy and my psyduck cat mod are compatible

dusky canyon
#

when you download mods/files they are often in a .rar or .zip (compressed) and to use them, you need to take them out

white goblet
#

I’m sorry I closed all my tabs and deleted smapi

dusky canyon
#

alright

white goblet
#

Ty tho

white goblet
dire fractal
#

ok - so the noises are different

#

but it's still the cat

#

i'll try to troubleshoot more

misty thicket
#

I'll check in a sec

dire fractal
#

i think the problem is that both mods have an option to change the cat model, and i don't know how to prioritize the psyduck mod

lament prairie
#

Add a false dependency

#

.q 5308

devout pumiceBOT
misty thicket
#

quick question with Aggressive Acorns

#

if MaxShadedGrowthStage is 5, is that full growth?

lament prairie
dim fox
#

what dat

lament prairie
#

Turn on tile information

#

It’s a mod

dim fox
#

i just saved my game so i am in a position to like...do mod work

lament prairie
#

You can see if any of those tiles have weird properties

dim fox
#

it's called "lookup anything" ?

lament prairie
#

Yes, that’s the mod name

dim fox
#

ah, made by our very own pathos

lament prairie
#

Yup!

dim fox
#

alright, it's a lead. thank you for the help elizabeth, i will report back with my findings (if it's a tile problem i have Tiled and am willing to learn how to fix it)

dire fractal
#

i'm just a little confused, the sprite itself didn't load, but the sound was prioritized?

#

i tried loading my game again and getting up to the point where you adopt your animal, and although it was the same cat, the psyduck sounds played

zealous plank
#

Hi guys, I'm installing SDV Expanded for the first time, just wanting to use this mod. I downloaded it and its dependencies from Moddrop, now still getting these messages when I launch. Any help on how to fix or is there just not a problem?

dire fractal
#

i dont know how i'd make the dependency if this is the case

zealous plank
oblique wing
#

just download the latest version and extract it to your stardew valley mods folder

#

(if there’s any other errors after installing this it would be best to upload a log;
use !log for instructions cuz my phone can’t handle loading all the text)

zealous plank
#

Okay that got everything working perfectly

oblique wing
#

k nice

zealous plank
#

Thank you YoimiyaThumbsUp

unborn pine
#

can someone explain the content packs i have read all the info on it but im not sure how to start after creating my subfolder

cedar lark
dire fractal
#

okay - i just need some confirmation for this

if i want to prioritize a mod, i have to edit the manifest/make a dependency, but i have no idea how, i keep reading the wiki but i'm very lost

dim fox
#

@lament prairie i got lookup anything, but what am i supposed to be checking each tile for?

somber lantern
#

Hey, I am having trouble with Stardew valley expanded.. all my structures are out of place on the new farm.

#

I added the mod to a pre-existing save, and followed all the steps

dusty spruce
#

yeah, you don't do that.

#

the buildings, you can move via Robin

#

anything else - you should first pick up, save, THEN add the mods

#

then place down on a new farm

shy orbit
#

or use noclip mode mod. and reset terrain features

somber lantern
#

Yea I mostly did that, but the shopping bin for instance is stuck

shy orbit
#

!rtf

native dragonBOT
#

Reset Terrain Features (https://smapi.io/mods/#Reset_Terrain_Features) is a mod that lets you reset, clear, or generate everything that spawns on a map using an in-game menu. That's especially useful when changing maps mid-save, as the debris will otherwise use the old layout (causing things like trees in the water or bushes blocking exits).

somber lantern
#

Can i Break that manually?

dusty spruce
#

the shopping bin is also a building

#

kind-of

#

it's movable at Robin iirc

somber lantern
#

omg

dusty spruce
#

*shipping

somber lantern
#

never mind then, its just a matter of going to robin

#

annoying thing is i upgraded my house just before installing the mod

#

haha

dire fractal
#

why does the grass look like this when i've downloaded vibrant pastoral recolors and simple foliage

dusty spruce
#

if you ever have any weird issues, please always:

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
#

kaykay

cedar lark
#

Yeah, might be a conflict or something

dire fractal
dusty spruce
#

unrelated, but you should probably look into those

#

maybe minus the last one, if you don't want automation

shy orbit
#

more grass changes how the grass is drawn i think?

#

so CP mods that target the grass might not work

dire fractal
#

ohhh

#

should i remove more grass then

shy orbit
#

it probably has similar content packs for grass

dusty spruce
#

or use packs specifically for More Grass (because it looks like it's a framework)

dire fractal
#

kk

#

thank you

dusty spruce
#

those are listed on the More Grass page

dire fractal
#

do i put those packs in the more grass folder

#

or should i just leave them in the mods folder

dusty spruce
#

just in the mods folder

#

i think.

#

would be weird otherwise

cedar lark
#

I've been having a weird issue with automate and ppja occasionally, I have the dependency mod and will put items in a chest attached to the machine but sometimes it just refuses to intake items

dim fox
#

hey @dusty spruce if you're not super busy is there any chance you could help me with my issue i'm having?

cedar lark
#

If I manually put the item in it will spit it into the chest though

shy orbit
#

i noticed that the chest priority options don't work with (pfm)automate anymore too

dusty spruce
#

my Automate used to just get frozen... like, it wouldn't take out items out of the machines. i had to take them out manually, then it was working again. never figured out the issue

dusty spruce
candid loom
#

Do I remember there being a mom that gives you little arrows on the side of the screen that points out where foragables are?

shy orbit
#

could be any amount of incompatibilities behind that problem though

dusty spruce
#

unless it's related to one of my mods

dim fox
#

i did, elizabeth was helping, but she vanished (not madge)

candid loom
cursive crag
#

there IS a mod to make that perk better!

dusty spruce
#

(for vanilla items too)

dim fox
#

BASICALLY i'm trying to move my slime hutch to this one area of my custom farm, the space was even perfectly shaped and intended for the slime hutch to go there, but when i tried to build or move the slime hutch to that position on the map, it wouldn't let me. Elizabeth suggested to get "lookup anything" to try and find a wonky tile, but idk what i'm looking for.

cedar lark
#

It's mostly Wasabi for some reason

dusty spruce
#

i don't use Lookup Anything, so i wouldn't know

cedar lark
#

No errors in my log which is weird

dusty spruce
#

anyway you'll probably have to go by gut for this one

shy orbit
dusty spruce
#

just check all of the tiles at the place you wanted to put the Slime Hutch at

dim fox
#

that's what i've been doing. i

#

i'll do it again if i have to, but i don't know what like...INFO i'm looking for in the lookup menu

dusty spruce
#

also

#

"it wouldn't let me"

#

what does that mean exactly?

dim fox
#

let me show you

dim fox
dusty spruce
#

usually it will show the tiles in red

dim fox
#

USUALLY IT DOES. not this time

dusty spruce
#

if there's anything not letting you build there

dim fox
#

tried both constructing it AND moving it to that location. wouldn't let me both times.

dusty spruce
#

have you tried moving it anywhere else?

#

maybe you can't move it at all

#

which honestly would make more sense

dim fox
#

yes, i can move it to other places

#

wait i just had a sort of idea

dusty spruce
#

okay... did you post a log? specifically one made after trying to move it?

dim fox
#

just there is something wonky with that back corner

dim fox
dusty spruce
#

can't hurt

#

did you look at the console at least?

#

maybe it was erroring out

dim fox
#

for some reason the console no longer pops up when i launch the game

dusty spruce
#

now that's weird

dim fox
#

like i did this thing where I renamed stardewModdingApi to just "stardew valley" and changed the default stardew valley exe to stardew valley-original so my steam would launch the exe called "Stardew Valley". regardless i don't think that has anything to do with this issue, because i have been able to build things in that top corner. I made a shed there. so there has to be a fucky tile SOMEWHERE in this top corner

dusty spruce
#

you do realize you don't have to do that?

#

SMAPI installer literally has instructions on how to make Steam launch SMAPI instead

#

anyway, not much else i can think of without a log

gaunt gust
#

SDVpufferlurk those instructions are Windows only. On Mac/Linux/Gamepass SMAPI just replaces the StardewValley executable.

#

also the log is always generated even if you disable the console

dim fox
#

its the one consistent way i've found to make it so that i don't have controller issues when I launch the game

dusty spruce
#

i kind of assumed they're using Windows, considering:

  1. it's a laptop
  2. they recorded a video with their phone; a Linux user would probably manage to record their screen instead
#

ofc 1 isn't much of a point, i actually installed Linux on my gf's mother's laptop, because Windows just wasn't doing it on that old piece of crap

dim fox
#

i am literally using a 2013 macbook pro

dim fox
gaunt gust
#

except it's raining like crazy right now, so that's a problem.

dire fractal
#

why isnt this centered i'm gonna kms

dusty spruce
#

are all other menus centered?

dire fractal
#

yuh.

dusty spruce
#

i don't see any other weird mods in your log either

#

might be worth to just ping blueberry

dire fractal
#

@true dock

cursive crag
#

perhaps it centers over the stove vs the middle of the screen

dusky canyon
#

I have that sometimes when changing from fullscreen to windowed or resizing windowed

dim fox
#

AHA

#

OK

#

i have discovered that this point right here for some reason, it's not buildable, but for SOME REASON a door cannot be placed there

dusty spruce
#

try opening Lookup Anything on that tile?

dim fox
#

i tried placing my shed EVERYWHERE around this area. smaller building, but still a structure, and i could place it everywhere except for the door right there

cursive crag
dim fox
glad zephyr
#

Hey guys. I installed custom walls and furniture as well as a content pack for it, but it's not in the catalogue....

glad zephyr
#

The content pack is definitely for CWF it's in the name of the mod, it's just not showing up.

dire fractal
#

okay thank u

dim fox
#

it's not buildable, meanwhile all the other tiles on that row are. it just so happens that THAT TILE (13, 11) is where the door for the slime hutch ends up

dusty spruce
# dim fox i did, and it says this

i can't see anything weird in that, but like i said, i don't use Lookup Anything (also i generally don't make maps), so i wouldn't really know

dim fox
#

and the slime hutch doesn't even get placed on that tile at all

dusty spruce
#

also i think this menu is scrollable?

dim fox
#

oh it is, but i have the debug tile ticked on so it's just a LOT of text that i don't think is useful here

glad zephyr
#

Okay now I'm suuuuuper confused. How do people add custom wallpapers now!?

dim fox
#

@dusty spruce so now i just need to find out how to use....content patcher i guess to change the property of this one coordinate. because it is LITERALLY a middle finger to the layout of this map. normally I ask vert for help but he is busy rn. any idea who else might be able to help?

cursive crag
dusty spruce
#

i'm not sure WHY this tile is not buildable

#

unless that is figured out, nothing will help

#

what i CAN suggest though

#

is maybe using the Slim Hutch mod to make the Slime Hutch smaller

#

so the door ends up being in a different spot

dim fox
#

not a terrible idea

dusty spruce
#

although i believe that mod doesn't really work for existing Slime Hutches, only newly built ones

glad zephyr
cursive crag
#

that's what I'd do 😂

glad zephyr
#

Alternate texture mods are weird lol I just want a new object woke

dire fractal
dim fox
#

i don't want to use tiled b/c for some reason when i open tiled it breaks the pathing references for the references texture files

#

and i literally CAN'T fix them b/c mac

#

like me and vert worked through this a LOT like 2 days ago, and we got to the part where we almost fixed it properly until i had to rename the files with a . infront of them and my mac was just like 🖕

dire fractal
#

RIP

Might be worth looking for another map then?

#

Or you could just not build anything there

lament prairie
#

Then it will still ask you if you’re sure

#

But it will let you

drifting latch
#

i need help

#

it says that i didnt extract even though i did

#

for smapi

lament prairie
lament prairie
scarlet spoke
#

Does PPJA have a machine that produces Wild Bait? Not sure where to find info on the PPJA Machines

lament prairie
cedar lark
#

if it does lemme know

#

wild bait is pretty good

#

currently watching people lose their minds trying to buy ps5's

coral pike
#

is using mods still a massive pain where mods are splintered across 40 million websites due to breaking every update and tend to need manual file editing and etc? I know they're all still super high quality and lovely to use despite that

late nebula
#

It really just depends.

#

Right now things are good.

#

I imagine 1.6 will go smoothly when it comes out kinda like 1.5.5 did. But there is always that one person who has a framework who goes MIA.

coral pike
#

oh theres ANOTHER update coming?

late nebula
#

It'll be a while but yeah

coral pike
#

like what a year or so?

late nebula
#

There's no dates.

coral pike
#

i mean estimated and etc

late nebula
#

There are no estimated dates either SDVpuffersquee

coral pike
#

i just dont want to spend 2 days installing like 125 mods and then have them all break in a month

late nebula
#

Personally I think it won't be till after June at the earliest

coral pike
#

i see

late nebula
#

And that is based on pure opinions nyaAngel

coral pike
#

cause ive been getting the urge to play the game again as i miss my wife tails miss the nice calm farm

lament prairie
#

Awww maythorn i think you're trustworthy

late nebula
#

Now is a good time to come back! The community is super helpful and modding is at a really good point IMO (if you do it manually SDVpuffersquee )

#

I am not. I lie on work reports.

#

And my opinions are biased at best.

lament prairie
#

Hrmrmmr but by those standards we are probably all untrustworthy!

#

My opinions are totally biased too

coral pike
#

i use nexus mod manager for my mods unless theres a better stardew manager

#

well vortex i mean. i know theres one specifically for stardew but i forget the name. stardew isnt exactly super mod manager compatible but i need atleast even a glimmer of organization

cedar lark
#

you're talking about stardrop

coral pike
#

i think. that sounds familair atleast

cedar lark
#

and yeah if you can avoid it, don't use mod managers

#

they tend to eat files and cause issues

coral pike
#

it just gets hard sorting through 125-150 mods

cedar lark
#

well mod managers that auto update

#

Stardrop doesn't I think

coral pike
#

how does star drop work again. wasnt it a replacement/smapi fork or was it something that tacks onto it. its been... over a year

cedar lark
#

even allows for profiles as well it seems

#

so you can have separate mod groups

coral pike
#

oh thats handy

#

i'll take a look after MvM. How much has changed since december 2020? game wise not mod wise

dusty spruce
#

would be nice if Stardrop had a more of a modern Windows 10/11 look

lament prairie
#

windows????

#

hmm...i think of windows as ugly

dusty spruce
#

well, i find Stardrop ugly :P

lament prairie
#

it has custom color themes

dusty spruce
#

the themes don't really help

#

it's just for colors

#

but oh well, i install manually anyway

lament prairie
#

Like for me, the stardrop thing is way prettier than windows file browser

cedar lark
#

I should look into it myself

#

I'm kinda tired of constantly redoing config files lol

true dock
#

whom dares ping me at 7am with love of cooking bugs

#

curious that the menu happens to always be centred over the stove, though i think that's just a coincidence given the kitchen is always towards the west of the house

late nebula
#

Game wise, I think all of the Ginger Island stuff was added at the end of 2020?

cedar lark
#

gotta say i really do love the mod myself

true dock
#

the menu is meant to be offset a little, though nothing all that dramatic!

cedar lark
#

getting used to slowly regenerating energy and health was rough lol

late nebula
#

And we can move beds now

zealous plank
#

okay hi again, my friend installed everything the same way I did but when he launches Stardew it doesn't pop up with a console nor recognize that he's running mods. Went ahead and downloaded SMAPI and installed it all, then extracted everything we needed to the mods folder but for whatever reason it's failing to recognize that he's running SMAPI or mods in the first place. Anything we could try?

true dock
#

i have such a love-hate eelationship with gradual hp regen hahah, it's amazing for giving yourself buffs up-front but then in the mines you've got to be so careful

cedar lark
zealous plank
#

what do you mean?

cedar lark
cedar lark
#

if you don't set the launch options right chances are you're just loading vanilla stardew valley

dusty spruce
zealous plank
#

Oh I see

#

Let's see

lament prairie
dusty spruce
#

I don’t know, maybe?

#

Then it should probably have a custom UI for Windows and macOS, but I can see how it could be tons of work

lament prairie
#

Yeah it's cross-platform from the description

#

Two UIs sounds like 1.5 UIs too many

dusty spruce
#

Or at least have a CLI/framework, so people can build UIs on top of it

#

ILSpy does that I think?

lament prairie
#

huh, my experience from ILSpy has been far jankier than that

#

When I used ILSpy it would crash anytime I asked it to do anything that wasn't really easy

dusty spruce
#

I mean, the GUI part of it is separate from functionality

lament prairie
#

And also just crash sometimes when it felt like it

dusty spruce
#

And there are multiple UI backends (although they look super similar)

#

Backends? Frontends?

#

Whatever lol

lament prairie
#

some end

dusty spruce
#

Maybe I should pick up some AppKit and SwiftUI knowledge and make my own mod manager for macOS specifically

lament prairie
#

if you do, my only request is that it have some kind of log or troubleshooting commands

#

since vortex and moddrop both seem to lack this kind of thing

dusty spruce
#

Sure

lament prairie
#

(and stardrop has logs, when i saw that i was an instant convert to the concept)

dusty spruce
#

What kind of logs anyway?

lament prairie
#

Not sure

#

I just really like the concept

#

Peaceful asks for logs when people report bugs

#

And then says "ah yes I think it's this, will be fixed next release"

#

And I think that's beautiful

dusty spruce
#

Also uh sleep time, I was supposed to sleep like an hour ago, but the interesting discussions always start happening in the evening for me…

lament prairie
#

Ah, the curses of timezones

coral pike
#

can i get stardrop to work with nexus download/etc?

cedar lark
#

I don't think so but I haven't used it

#

I think nexus downloads are for their mod managers only

coral pike
#

what mods are there that add taxes and water bill for sprinklers/etc that are good

late nebula
#

I'm actually not sure if any of the taxes mods have been updated since 1.5.5 came out. The Ferngill one was the last one I remember being good though.

muted lagoon
#

can anyone help me? it says my smapi isnt the latest but i checked many times and i dont even have another smapi that isnt the newest

late nebula
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

coral pike
#

ah i see

#

yeah nexus loves its premium

#

so much so it got rid of lifetime to keep charging people

cursive crag
cedar lark
#

lifetime still exists

#

its just weird to get

coral pike
#

what was lifetime again?

late nebula
#

Wow glad I bought it before that (though kinda meh that I gave them money at all now that I know how shady they are)

coral pike
#

sounds familair

cedar lark
#

you have to buy their own currency to get it

#

I couldn't tell you how much actual money 51,500 DP is though

coral pike
#

oh

#

shipping taxes is hidden..

cedar lark
#

my paypal isn't linked so I can't even see how much it is

#

there's the link if you want more info

late nebula
#

So the game's current version is 1.5.6. Are you using 1.5.4 for any specific reason?

cedar lark
#

you have mods that need updating and an empty mod folder as well

late nebula
#

And the current version of SMAPI is 3.13.4 and you have 3.12.8.

worthy moth
#

The only reason to be on SDV 1.5.4 is if your computer does not support 64-bit

late nebula
#

I think even the legacy version will say 1.5.5.

#

Unless they changed that.

worthy moth
#

Yeah, but the legacy version does not support modded at all

#

So if you want modded SDV on a non-64-bit OS, then it has to be 1.5.4

cursive crag
#

is that a really old log or is your computer date just off?

cedar lark
#

huh didn't notice that either

late nebula
#

Oo didn't even notice that

cursive crag
#

Log started: 2021-11-29 11:56 UTC

cedar lark
gaunt gust
late nebula
#

So you need to double check that your game version is the latest and run the game.

#

To get a new log.

worthy moth
#

You're right, that log is out of date. The versions of mods it says to update to are older than the current ones

muted lagoon
gaunt gust
#

I thought you got DP by releasing mods and getting downloads

cedar lark
#

I think so

late nebula
#

You haven't generated a log since November.

gaunt gust
cedar lark
#

oh so they pay you instead

#

ah my bad, i thought you bought it with paypal

muted lagoon
late nebula
#

To run the game successfully.

#

Load it up.

cedar lark
#

start the game, run a save

late nebula
#

And it will make one.

cedar lark
#

then exit to title usually

muted lagoon
#

well it isnt successfully because of that thing

worthy moth
#

Are you launching SMAPI through Steam or using another mod launcher?

cedar lark
cedar lark
#

I'm not a mod maker but I'm curious

worthy moth
muted lagoon
#

my game doesnt even start

worthy moth
#

!reset

native dragonBOT
late nebula
#

What happens then?

cedar lark
#

ah gotcha, so you never really know how long it will take

worthy moth
#

Reset your game first to make sure your SDV installation is up to date

gaunt gust
worthy moth
cedar lark
#

dang thats not horrible then

#

SVE has 3.7 million

late nebula
#

I was talking to juju...

worthy moth
#

Oops, replied to the wrong thing

late nebula
#

I couldn't care less about DP. SDVpuffersquee

worthy moth
#

I wish for the day that Discord threads are actually useful

cedar lark
#

thanks weird al

late nebula
#

That is not what that means, but okay.

cedar lark
#

did i mishear the lyrics again? oh well

late nebula
worthy moth
#

Couldn't care less means there is no less amount of care. The wrong way to say it is "could care less" but they said it correctly.

cedar lark
#

Like I could care less
That means you do care
At least a little

#

I did mishear it, my bad

#

I was on a weird al kick for a while

muted lagoon
cedar lark
#

you could try uninstalling and reinstalling with the newest one

late nebula
#

Did you manually download and extract and run the new one?

cedar lark
#

unless you've already tried that

#

actually do you need to uninstall smapi to update it?

late nebula
#

Nope

cedar lark
#

ah well i know now for future questions at least

late nebula
#

It's self-cleaning.

cedar lark
#

just so used to doing that for updating mods

late nebula
#

(Wish my car was self-cleaning...)

cedar lark
#

get a very smart and robust roomba

devout pumiceBOT
#

Title result: Array

late nebula
cedar lark
#

what an odd thing to cause the bot to react

muted lagoon
#

i love you guys so much fr tho

#

i would marry u guys if i could

#

tysm yall saved me from more hojrs of crying

gaunt gust
#

sorry I think you need the mod Free Love for that

muted lagoon
#

I LOVE YOU GUYS

worthy moth
#

I'm spoken for by Penny

late nebula
#

I'll let my husband know how you feel about me.

muted lagoon
#

omg im sorry

late nebula
#

Lmao

#

Just joking

worthy moth
muted lagoon
#

but ty guys i love you SDVcharpenny

cedar lark
#

this movie was released 12 years ago but there doesn't seem to be a way to watch it

#

even the wiki article says its an upcoming movie. Odd

worthy moth
cedar lark
#

ah that would explain it

coral pike
#

stardrop cant recognize a mod. can i manually install the normal smapi way for that mod?

late nebula
#

Is it an xnb mod? SDVconcernedCA

drowsy void
#

Has anyone else had issues after installing SMAPI and other mods where you can open the game but can't actually load in gameplay?

late nebula
#

Oh wait I misread

#

If you have pytk, it can take a while to load

#

Not sure how long you are waiting

drowsy void
#

It loads for about a minute and then I get the Windows app is not responding pop up

late nebula
#

If you continue to wait, does it load?

#

Or does it crash to desktop?

drowsy void
#

It crashes to desktop

late nebula
#

!log Are you getting errors in your log?

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

drowsy void
#

from the looks of it I don't think so?

late nebula
#

Might want to see what your RAM usage is when you try to load up. Depending on your pc's specs, it might be too much to try and use all those expansion mods.

#

Otherwise, I'm not sure. SDVpuffersquee

drowsy void
#

Hm, alright. I'll take a look. I didn't think it would be an issue considering I run Sims 4 relatively smoothly. Thank you for the help

late nebula
#

Yeah, SDV isn't the most optimized game, especially with mods.

#

You can also try a mod called Spritemaster. It resamples the graphics but it's supposed to improve load times as well. (Haven't put that to the test yet myself.)

cedar lark
#

That recent patch that improve load speeds though

#

That was awesome

#

Can't remember which mod it was off hand

coral pike
#

wow you werent kidding when you said modding was fantastic

#

i just installed stardew and before it could even handle the grace of life i shoved 94 mods in its face and it didnt crash and only had 3 errors i fixed

late nebula
#

Yeah we're in a good spot right now

#

Most authors are active-ish and there are a lot of unofficial updates and just knowledgeable people in general.

late nebula
#

And to SAAT instead of Custom Music?

#

That was a huge improvement.

dire fractal
#

Hello there! Can anyone help me step by step with how to make a dependency / prioritize loading?

#

Well, I think my problem can be fixed with making a dependency, but I don't know yet

cedar lark
#

Think content patcher updated

late nebula
dire fractal
#

The problem is both of the mods I'm trying to work together have a cat texture

#

But now both of them don't use their custom texture, and the default texture stays

#

But one of them adds sound, so that sound still plays with the cat

late nebula
#

You will need to choose one or merge them for personal use.

dire fractal
#

Oh I see

#

From what it sounds like, merging is difficult / I'm on my own with that?

late nebula
#

Nah

cedar lark
#

It was either that or another Baseline mod that updated that caused everything to speed up on launch

#

I'll have to go back and look through my chat history

late nebula
#

You want the mod with the custom sound but the cat from the other?

dire fractal
#

No, I want the sound and cat from one of the mods

#

The problem is that neither of the custom cat textures load, it's the default cat, if that makes sense? But the sound still goes through?

late nebula
#

!log might as well do this to see what it's saying

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
#

Don't have access to my PC for an hour or so

late nebula
#

I have a feeling CP is like "Two things want to load cat and I am protesting."

dire fractal
#

Should I also post the links to the mods?

late nebula
#

Ah well I'm fixing to go to sleep so hopefully someone could help.

#

Thatwould be a good idea when you have a log.

dire fractal
#

Oh ok! I hope you have good sleep

late nebula
#

Thanks!

lament sparrow
#

Can I have multiple farmer clothing mods?
If so, how? I'm confused with the xnb mods and such.

cedar lark
#

!xnb

native dragonBOT
cedar lark
#

generally you wanna avoid using xnb mods

lament sparrow
#

Ohhh, okay. Thank you!

cedar lark
#

np

lament sparrow
#

I'll check the alternatives

surreal hawk
#

I'm using the 'A Bigger Better Hilltop' map and tried to move the shipping bin to a better spot but there's still a frame for the shipping bin in the original spot? It's not interactable, but it does still act as a barrier. I opened the map in Tiled to see if I could edit it out, but there is no shipping bin or tileData elements for it, so I'm not sure why it is still there? I checked my smapi log but there doesn't seem to be anything of note in it, at least from what I can tell.

upper ember
#

The map is probably outdated. Useable, but still has the buildings as permanent fixtures on it instead of being moveable

dire fractal
#

Hi there again! I'd like to know if there's anything I can do to make two mods compatible with each other? I have my smapi log and the two mod links at the ready

#

I'm just trying to figure out if I can make one of the mods priority with the cat texture? The other mod I don't want the textures of has a config in the generic settings mod, but the one I want does not

surreal hawk
dire fractal
#

i am so sorry, i just realized my mistake

#

i added the optional audio files, but not the sprites themselves into my mod folder

potent kindle
#

Um

#

is there any like, auto mod update?

#

or do i have to update each and every mod since i last played?

lost storm
#

I just got a strange message on my screen and I'm thinking it's from the Love of Cooking mod. When I went to my kitchen to make some food, I got this: A kitchen appliance is currently in use, please try again later. Anybody seen this before?

cursive crag
lost storm
#

Oh thank you, that worked

cursive crag
surreal hawk
cursive crag
#

you don't see the same in tiled?

#

cause I just downloaded the mod fresh to test it

old isle
#

any help>

#

?

robust bison
old isle
robust bison
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

surreal hawk
#

No that’s not there for me?? I’ve been tweaking some other things on the map but I have never had any shipping bin sprites on it. Now I am so confused lol

#

It makes me wonder if somehow my tile sheet is missing the sprites and it’s just invisible

robust bison
#

uh

old isle
#

Ummmmmmm

#

I JUST NOTICED ALL THE

#

wait

robust bison
#

$>MZ����@����!�L�!This program cannot be run in DOS mode.
this interests me the most

old isle
#

LMFAOO

cedar lark
#

thats unique

old isle
#

ok so

#

idk what i did

robust bison
#

unfortunately I don't know anything about DOS mode

#

@gaunt gust any ideas?

cedar lark
#

could this be a language issue somehow?

robust bison
#

possibly

old isle
#

i dont think so

robust bison
#

this probably won't work but maybe try reinstalling SMAPI?

lament prairie
#

(Atravita usually doesn’t like pings fyi)

lone mountain
#

Hi, has anyone heard of issues where mods in multiplayer are not persisting their data between play sessions?
I'm running into this issue with quests in RSV and fish quality in Immersive Fish Ponds. Things look like they work while we're playing (mostly, some other issues with fish ponds, but we are working around them). Quest progress for my farmhand will be saved and can be confirmed with the quest framework summary command, and fish ponds will preserve fish quality between days. But if we quit the game, or quit to title and reload the game on a day where things are confirmed working, things will be reset for my farmhand.

They will get the same quests offered to them again, and fish ponds built by my farmhand will have their qualities reset.
My quests and fish ponds that I built will preserve the data

cursive crag
old isle
#

vfrick

#

i didnt mean to ping u

lament prairie
#

(I’m ok with pings but if I’m away I probably won’t answer! And right now unfortunately I’m busy)

surreal hawk
analog meteor
#

!help!

I moved some of my files to another file (so i dont use mods that enhance the gameplay on co-op) and when i loaded my mods for my main farm my map was deleted and all of my stuff is there but its on the basic map (i utilize the Grandpa's Grove Farm)

cedar lark
#

!modgroups

native dragonBOT
cedar lark
#

did you follow this?

analog meteor
#

Yeah i separated my file's and i add the files for co-op and when i was finished playing with a friend, i loaded the mods i had on my folder into "Mods" in Stardew Valley files and it wasnt all there

#

and when i played with my friend the mods worked perfectly fine

cedar lark
#

try sending a log

#

im not the best at troubleshooting modgroup issues tbh

analog meteor
#

its ok, i appreciate you at least trying to help me

cedar lark
#

yeah, you have errors but nothing I could pinpoint being the issue you're wanting fixed

analog meteor
#

dang it"

#

do you know if i can load into old saves?

#

like 2 days ago or something along those lines?

cedar lark
#

not sure Elizabeth probably could help you more but they said they were busy about an hour ago

analog meteor
#

Okay that's fine, thank you for trying

shy orbit
#

as for the farm, i think patch summary could help figuring out what's wrong with it (the mod doesn't seem to do anything currently)

shy orbit
native dragonBOT
#

@analog meteor Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
shy orbit
#

i.e. load your save, go outside just to be sure, and then do the patch summary command

analog meteor
#

okay i downloaded some of the extra mods i needed and deleted the duplicates

#

i need to load into my game and see if it worked

cedar lark
#

if you want to use "Harvest with Scythe" anyways

analog meteor
#

shit lol i need to get it thanks

shy orbit
#

cjb cheats menu has an option to harvest with scythe i think

#

so might not be needed to add an additional framework mod

cedar lark
#

that's fair as well

analog meteor
#

here's my farm right now

#

it still doesnt have the granpda map :{

cedar lark
#

I've never used Grandpa's Grove Farm

shy orbit
#

a log with the patch summary?

cedar lark
#

but based on the name I assume you would have to choose the farm that is dedicated to foraging

#

instead of I assume Standard

#

but I'm not 100% sure

analog meteor
cedar lark
#

!patchsummary

native dragonBOT
#

Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
shy orbit
#

!patchsummary

native dragonBOT
#

Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
shy orbit
#

but yes, the farm map mod replaces only Farm_Foraging

#

i.e. the forest farm

cedar lark
#

Looks like you chose the standard farm

shy orbit
#

and i think the mod is pretty outdated, so might be better to get another one

cedar lark
#

I know the farm layouts Grandpas Farm and IFR2 use the standard

#

so you could try using that instead but there are some things you have to do

#

Vibel you've explained it before haven't you?

analog meteor
#

i dont know how to soz

shy orbit
#

well, if your save has the standard farm type the patch summary is not needed, because the mod isn't applied for the standard farm type

cedar lark
#

I think they have to do RTF, and some other stuff right?

analog meteor
#

i have a wrinkley brain, i dont know what i am doing... sorry

shy orbit
#

to clarify, did you ever use the Grandpa's Grove farm map mod on that save? or just added it now?

analog meteor
#

I have been using it for over a month

shy orbit
#

okay, then i guess the patch summary is needed. when you launch the game with smapi, it opens the smapi console window in addition to the game window. the patch summary command need to be typed into the console window

analog meteor
shy orbit
#

i guess we already know the problem though, for some reason the farm type in the save file was changed to the standard farm (the farm map mod doesn't have conditions for the patch, it just replaces the foraging map)

analog meteor
#

welp dangit that really stinks

shy orbit
#

ah, you're missing the default mods that smapi installs

analog meteor
#

is there a way to swap them?

shy orbit
#

might be good to reinstall smapi to get them back

analog meteor
#

OPHHHHHHHH

#

i feel like a big goofie goober rn : P

shy orbit
#

i don't think it's the reason for the problem though

analog meteor
#

Oh?

shy orbit
#

there's a debug command to change the farm type for a save, but i don't remember what it is (and can't seem to find it either)

analog meteor
#

dang it

shy orbit
#

you might need the console commands mod from smapi for it (and the error handler mod is always good to have)

analog meteor
#

is that in nexus?

shy orbit
#

they come from smapi install

#

automatically added to the Mods folder

analog meteor
#

Great!

#

i just downloaded SMAPI again lol

#

What do i put in the <type>? @shy orbit

cursive crag
#

try debug set_farm_type list ?

analog meteor
#

like debug_set_farm_type list?

#

or with space between them?

cursive crag
#

debug set_farm_type list

analog meteor
cursive crag
#

ah, I was guessing SDVpuffergrimacing

analog meteor
#

its okay XD

cloud prism