#archived-modded-support
1 messages Ā· Page 1291 of 1
Install smapi again
k
i think the .dll file is just.... gone
and i cant get it back
i tried a bunch of things yall told me and it still didnt work
Download the smapi file again
i think im just gonna give up
Not reinstall it
uhh
Man 
go back to the website
reainstalling and downloading it again is the same thing
hit download again
if it deleted the .dll out of the SMAPI installer you have to delete it and re-download it
if your antivirus has stopped eating things, you should be able to get it from the website
downloading and installing are not the same thing
You said your anti virus ate some of the smapi file right? How is it gonna work if you still use that file again
apparently
Get a fresh copy
if your antivirus has not stopped eating things, you need to figure out how to make it stop. do you have more than one antivirus by any chance?
ok
nope
just one
ok, thats it
im done
if it doesnt wanna download then i give up
that .dll file just might not even EXIST if im honest
it definitely exists
your computer may not be willing to download it, but it does exist
Never is too broad. I'm sure you can if you're willing to spend a little more time ^^
If you have friends or family who are good with computers, you can try asking them for help
We can't fix your computer's antivirus problems, but we can help you once you overcome that issue
@lament prairie do you know if the loaddialogue command will let me skip a line of dialogue in a cutscene and have it finish as normal?
Do you have a key and NPC identified? I'm not really sure how the dialogue stack relates to events, so you might just either fail in a boring way, or things might break horribly, but it's not necessarily impossible
Unlikely
I will have to dig through and find it, that's why I wanted to know if it was likely to work
It's a parse error in the event script format
Yeah, if you want my guess, my guess would be no
"not necessarily impossible" is just me hedging a no slightly
I was hoping I could find whatever her next line of dialogue is supposed to be and just force set it to that
Events are weird
apparently
this is the second cutscene I've had bug out on me in the last couple days
HEre's some info on events generally if you're interested https://stardewvalleywiki.com/Modding:Event_data
I will give it a look through, thank you
Do you know what event it is?
it's a cutscene from East Scarp
like I said I will have to dig through to look for the exact name
(Fwiw, it's usually something as small as "missing one space")
I posted about it on the Nexus page for it, but who is the active developer for the magic mod
I'm not sure how hard of a fix it would be to get a config option for the mana bar and spell list placement
I'd like to shift it up a bit so it doesn't overlap with the EXP bar from UI2
it says both pathoschild and spacechase0 are devs on it
I don't ping people so I guess I'll just wait and hope they see it
on the other hand can somebody help me diagnosis this smapi log?
https://smapi.io/log/6dc281bd016b45a4900702f1e9d10d15
my guess is that space is a bit busy considering 1.6 things and may not update the magic mod to configure the thing
ah fair enough
If someone sent a PR he might merge it though
don't know anything about 1.6 tbh
yeah i saw that
Delete that mod and reinstall
It wasn't me who did this, just friends with them
the funny accents trip things up
and yeah i told them to delete the mod and reinstall, i figured that would fix it
alrighty I'll let them know and see what happens
dumb question, what's a PR?
pull request
ah
bascially, you submit a fix
github
i didn't think about that, i just posted it on the "posts" section of the nexus page
guess I'll go look it up
I mean, the posts section on Nexus is reasonable
Submitting a pull request is basically "here, I fixed it, do you approve of my fix?"
Commenting on Nexus can sometimes be "here's a bug I found" or "have you considered this feature?"
ah right, I haven't tried coding anything for SV, probably just gonna leave it on nexus then
people do make some awesome mods though
normally a loop is caused by a missing space: ie: speak Josephine\"dialogue here\"/ In this particular instance, the only error I could find was that before the dialogue I have a switchEvent and the event it switches to does not start with "pause 500/..." but goes straight to "speak Josephine "dialogue here"/ and... adding the pause worked to fix it. But srsly, if I hadn't had three options and had one of them (the one I'd triggered myself, while playtesting) work fine (because it started with the pause 500), I probably would have been banging my head against it for hours.
(there's three different versions, each based on how much of the Museum you've completed)
@rare quest got some Q's about highlands
hows ur multiplayer testing?
i just went there and had a few issues, host was able to go fine, but the boat was locked for me even though i was the one who unlocked it. a few monsters dropped things like seahorses which were classified as seeds with ??? for description . not sure if its a mod error or conflict error with other mods.
mobs were interesting but they whupped my ass.
had to quit so i couldn't fully explore the place but that is something for sure
(restart your session)
And sounds like a possible json shuffle bug? Mobs there drop monster seeds, not seahorses š
i was gonna ask if there was an endgoal but i dont want to get spoilers if there is . going to have to check it tomorrow as its late here.
there is
lol yeah i figured, got a bunch of smapi spam about json but my brain is going on 24h now lol
json shuffle, that term sounds familiar
fungus seeds were fine, but the rest dropped wrong stuff
.q 5859
[#5859] "A Json Shuffle is when your Json Assets items rearrange their numerical IDs or different players have different numerical IDs assigned to the same object. See here for details: https://stardewmodding.wiki/wiki/Json_Shuffle
Anytime you change your JA mods you can risk a shuffle. In multiplayer, you need to have exactly the same mods in exactly the same order as your friends.
Anytime you have a shuffle and then solve it, old objects may remain affected but new ones should be fine. You can sell or trash the old items, and spawn in new ones if needed with CJB item spawner." - @lament prairie (06 Feb 2022 @ 09:47:44 PM UTC)
ah how to fix? host had a mod-list ............. wait.... maybe i had a mod extra i shouldnt have
this isn't normal...hmm
That'll be fixed in 1.14.9
ah ok, I guess for now it's just something I'll have to take the next time it shows up?
yo flash, how many people working on highlands?
Clint's boulder quest isn't supposed to show up at all on the special orders board
right, it didn't on my previous save
I made the entire area myself
(yup)
ok sounds good, thanks!
would you accept content from another would-be modder for this new area?
I wouldn't (sorry). You're free to release a mod though.
kk, the thing im working on kinda leans in the same direction.
is boulder a time-release thing?
You need to have the Skull Key
(and rusty key)
ohhhh so sofia gave a sprinkler, but the next time i skipped it and got nothing
didnt think skipping would skip out on the reward since i saw it already
There's an item command in that event towards the end. Giving a reward after skipping would need a SMAPI component, which is kinda low priority.
makes sense
Andy's cutscene is different.
I have a mail command that executes before the skippable option comes up
can you pre-load the item to give at the start of the scene so they get it regardless if they skip?
jesus im tired im not 100% sure what i said made sense
kk time to sleep lol
That event command unfortunately doesn't exist. Items can only be given during dialogue
Like uhh... "Hello, my name is Henry [74]"
Boom. Prismatic Shard.
Gasp u made sve amazing!!
dose anyone have that link for the compatible mobile mods?
.quote 5319
[#5319] "If you're on Android, you will need older versions of mods that work with SMAPI 3.7.6. To check this, you need to do detective work to see when SMAPI 3.7.6 was released on nexus, then check the old versions of the mods you want to use that were released around the same time as SMAPI 3.7.6 was on nexus. You can sort old versions of mods by date uploaded." - @royal arrow (14 Feb 2021 @ 01:21:20 PM UTC)
i have smapi working but a week or so ago, someone posted a link that had which versions of core mods worked on moble
yes, thanks very much š
question: got an odd bug in smapi that says it can't load mod cause empty folder? https://smapi.io/log/4c06dbf564f843a7a1879612e987e38d
you're on android yeah,
yep
@candid pawn You leveled up to Cowpoke. You can now speak in our voice channels and share images in all channels!
looks like you're gonna need to redownload those mods after deleting those empty folders
for example Mods/[CP] Goddess statue Obelisk should have a manifest.json file. for some reason it's either not there or smapi can't properly access it i guess
also I don't think StardewHack will work since it requires a newer smapi version
which I don't know if android has
just found an older version of starhack i'm going to try to use
so you might have to look for older version for a lot of your mods actually
I'd go through the list and look for ones that say "need a newer version of smapi" and see if you can find older
also most of the mods work fine on the pc, so shouldn't they have a manifest file? or is this cause moble uses an older version of smapi?
you can check if the mod folders have the file, they should indeed. for example here should be a manifest.json file Mods/[CP] Goddess statue Obelisk
for some reason theres isn't one there, also sadly seems that mod is no longer on nexus š¦
might have to find an alternative
let me check the file on my pc version of it
that one dose seem to have the manifest file, not sure why it didn't cope over
for some reason it won't let me move the manifest file onto my phone?
UI Info Suite got an update 2 days ago, but it still doesnt seem compatible with the current smapi version (tells me so in the console too), any alternatives or solutions to this? 
UI2?
when using smapi any command i enter responds with Sent debug command to the game, but there was no output is there a fix?
What debug command did you use?
world_freezetime, world_setseason and debug achieve
i got red text saying a mod i downloaded had an "empty folder" when i tried to boot up the game but then i checked and the folder has stuff in it so im confused
Is anyone using this mod? It works fine before.... Now the animations aren't working

does it need an update? try taking it out of your mod folder and reinstalling it if you think it does
or if it has purple text on the thing when you boot up the game
inside where coz the file has no instructions

check the instructions, it's probably the type of mod where you need to manually place the files (smapi ignores certain file types and can report the folder as empty when it's not)
there is a instructions.txt file in your screenshot
Nothing happened unfortunately
mod author hasn't been active for a while too, such a shame
perhaps a bug, if its not been updated in a while that might be the case
Most likely
The mods that retextures the tractor mod usually are just pngs you use to replace the original ones
yeah coz im not understanding where im supposed to put these
it ays go inside the recolour mod
Is it for the garage?
yea
Go to the tractor mod folder and find the original garage.png
No
theres a fall summer winter and spring version
Well actually, I don't know
hmm
I know the tractor retextures work if you just rename them to the corresponding seasons
Don't know if it's the same for the garage
Test it maybe?
alrightt
Make sure to remove the original one if you plan to try the seasons one

Since on one of my saves i dnt like running it with sve i can jus remove sve from my mods folder at any time right it shouldnt affect my other saves that i play with sve unless if i open them up?
It should be fine as long as you don't open/sleep on those saves, yes.
okie tysm āŗļø
one mod keeps saying it needs an update but i checked and it hasnt been updated recently, along with compat saying thats the working one
so im confused
probably an unofficial update
how do i fix it
!compat maybe?
See https://smapi.io/mods for a searchable list of mods updated for the latest versions of SMAPI and Stardew Valley, with links to download them. :)
i checked that
And you're positive you got the latest one?
yeah i uninstalled it and i redownloaded it
and replaced the file with the latest one
im not sure how to do that
Change the version to the one listen on the mod site.
Errrr, find the mod folder you downloaded
Open it and open the manifest with notepad
Looking at the mod page, the latest version seems to be 1.1, change it to that
I don't know that notepad by itself is capable of properly editing and saving Json files
hmmmmm
i have notes, not notepad
Using my old shmancy file editor caused a lot of headache
Honestly dk if other programs can open json files without buggin it
Dm me the manifest, I'll change it for you
notepad comes with Windows. are you using Windows?
mac
Ah, no wonder
you can download Notepad++ and install the Json plugin (it comes with it, you just have to tick a checkbox in the options)
I downloaded the tractor mod but itās just a horse

Iām so confused
It works like a tractor
But looks like a horse

!log ?
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
I dont know how to read What that tells me in the log , to know whatās wrong
Send one here ^^
Yeah, don't think the seasonal tractor thing you were testing out earlier didn't work, sorry.
As far as I know they only work for the tractor itself, no clue about the garage.
You should probably get a fresh copy unless you didn't delete the original one
The garage works but the tractor isnāt showing up
Like itās working but the texture is a horse but I did put one in there
Also, Babies Take After Spouse v2 and Elaho's Babies and Toddlers Expanded seem not compatible with each other. You should probably only keep one.
For it as a replacement
Ty
InvalidOperationException: Couldn't find file 'tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it. so yeah, it's looking for tractor.png but doesn't find it
Did you rename the tractors to the season?
seasons*
Like fall, spring, etc
No it was one tractor coz there was only one tractor piece to replace but the tractor shed worked
Oh, then did you rename the tractor identical to the original one?
"tractor.png"



When's Sophia's B-day?
Idk but It let me pick my own birthday
No clue, I don't sve
Huh, mustn't been then.
Let's just hope someone smarter would come here and tell us 

anyone know why I canāt find the community farm with SVE? it just goes right from town to the bridge. I already saw the cutscene
Might have better luck in #modded-stardew ^^
there are two entrances from the town towards the bridge, the lower one that is close to the library takes you to the community farm (at least with ES installed)
if i understand correctly, i'm not sure about the name
what is ES?
thank you iāll try that!
when I go towards the one by the museum, I run into like an invisible wall
East Scarp
sounds like an incompatibility with some other mod patching the same area
It wasn't very long ago but I saw a picture somebody took that had some extra stuff for fishing, UI elements. Anybody know what mod that might have been? I could go looking for it
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
like showing what fish can be caught when fishing? joys of efficiency can add that at least
I'll go check that mods nexus page and see
teh's fishing overhaul probably does as well
hm nexus is having issues or something I think
yup
well, guess I'll have to look later
ah its back up. Well Walk of Life is compatible with Teh
I'll give it a whirl i suppose
anything I should know about it Vibel?
i haven't used it in a long time because it didn't work for a while. better check the mod description
UI2?
i had a version of it that worked but its not working anymore
thank u!
np
.q 5783
[#5783] "If you go to https://github.com/Annosz/UIInfoSuite2/releases, you can find UI Info Suite 2, which works with Stardew 1.5.5+. Download the first zip, not the source code." - @gaunt gust (02 Dec 2021 @ 03:22:30 AM UTC)
yup, I use it along side Lookup Anything
https://www.nexusmods.com/stardewvalley/mods/8970?tab=description I think it might have been this mod or something similar?
but its sorta old, not sure if it works still
says its good for 1.5.5 after all
hi guys me again haha, i also cant get into the cave where the golden scyhe this /: or walk from the pink girls farm to the other guys farm, so it seems that some of the path connections are broken
let me upload my log
you might wanna try updating your mods as well to see if that helps
hm, i can't really see anything that you'd expect to break warps. you could update SVE i suppose (or if you don't want to, remove all the other mods to check if it helps)
its been this way since day 1 (':
(and if you update SVE, the other mods as well)
i installed SVE after i started the game so maybe that messed it up?
that'll do it usually
nah, it shouldn't
well there is some troubleshooting on how to do it on a save game
lemme see if i can find it
!sve
Stardew Valley Expanded (https://www.nexusmods.com/stardewvalley/mods/3753) is a mod which adds a lot of new content and areas to the game. It has many dependencies, so be sure to follow the install guide which is on the github wiki along with FAQs and troubleshooting steps for common issues: https://github.com/FlashShifter/StardewValleyExpanded/wiki
in that version of SVE it probably still uses pytk warps for those, could be a problem with a newer version of pytk i suppose
well i couldn't find the info i was looking for
but it does say it can cause a lot of bugs...but eh not sure if its the same as what you have
i suggest first trying to update it
yeah
could always add cjb cheats and get sorta back to where you were if that doesn't work
ill live with the bugs otherwise, whatever haha. next time i will start all over
and then uninstall it
ty (:
I put a bomb in the display and still won the first place š¤£
should this worry me? š
!log
@tiny meadow Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
I'm purely asking if that particular error with strange machines is a common/known one, not looking to troubleshoot (yet)
not sure myself
it has a similar error reported
So DGA breaks my cursor for some reason, when I have it installed my default cursor doesn't disappear while in game and I have both the game cursor and the regular cursor on top of each other
which is very strange and also annoying
is this a known issue and is there a fix
@fast river
I dont have that issue wind it might be a mod incompatability or an interface mod breaking things
Before pinging a mod author , when you have an issue, maybe share your log first or share the mods you use, so incompatibilities can be excluded :)
why when we go to sleep in android multiplayer the other player's game is on the waiting screen?
In PC multiplayer, all players must be asleep to progress through the day. Now in android, I can't say for sure since mp wasn't even made for Android.
does anyone know if there is there any way to download mods if youāre using the compatibility version ?
Mod for marrying evelyn
..
I don't think compat mode can work with mods 
evelyn is happily married to george
.q 5856
[#5856] "If your computer is a 32-bit computer, or if you have MacOS earlier than Catalina, you may need to use the compatibility branch in order to play Stardew Valley, but SMAPI does not run with the compatibility branch. See here for more details: https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#SMAPI_doesn.27t_work_with_compatibility_branch" - @lament prairie (05 Feb 2022 @ 04:00:02 AM UTC)
Any idea what's making this question mark show up? It does nothing when I click it.
it means it's a question
Is it in the game by defaut? It's kind of ugly
yes
so i've been using this mod for a bit https://www.nexusmods.com/stardewvalley/mods/1598 (ppja fruits and veggies) and i like it but theres one crop called a ||rapeseed|| flower. I know that it's literally just a flower and it doesnt mean anything but it makes me uncomfortable whenever I read it. does anyone know if there would be an easy way to remove the crop?
i would say the reason behind the spoiler but i really dont know what I would say
can't you just edit the files to replace all occurences of that word with a different one?
probably better than removing
i have very little programming ability i dont know how I would do that
uhh buttercup flower?
ok, just need to test it now
I believe that's the flower that canola oil comes from
If I recall
You could call it the canola flower or something
ĀÆ_(ć)_/ĀÆ
oh interesting!! shockah would you mind making it canola flower instead?
It's definitely an odd name though
thank u so mcuh :')
Turns out it comes from the term for turnip
tool tip?
oooh hm for canola maybe "Flower that produces seeds which can be crushed into canola oil"
The term in this context derives from the Latin word for turnip, rapa or rapum, cognate with the Greek wording rhapys
that would be misleading, considering there's no such item here
A flower
i know but the coconut tool tip says its used in many recipes despite there being no recipes in game using the coconut
thats good too
ty for being understanding about this request I thought someone would call me a snowflake or something lmao
thank you so much!! could you dm that file to me? I can't download anything at the moment
BUT if you already played with the mod, then you may run into a JSON shuffle
due to this change
(as in, modded items turning into different modded items)
thats exciting
haha
ive only planted a few things with the mod so I'll wait until next season to update it
<daysAfterLastBirth>-1</daysAfterLastBirth> in the save file means the game considers the npc to have never had children?
I literally can't get to ridgeside valley
someone help
there is no red text while launching
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
i can't manage to uploud it lmao
Why not?
i use linux and i can't find an option menu
lol
i don't get any errors
it just doesn't seem to be there
can someone help me load in a spouse patio? i have the png but nothing else and im not sure how to do the coding
option menu in what
Has anybody been able to get Claire (SVE) to go to a movie? I've been asking since she was at 4 hearts and now she's at 8; still won't go to a movie with me.
files
im surprised you got the movie theatre before getting her at 4 hearts
thats fast
I didn't really start working on her friendship until the end of year 3.
oh
I aksed this the other day and was curious if anyone knew the answer
I'm asking about if the unofficial update to Price Drops is still compatible to 1.5
I'd experiment with it but I don't want to break my game
I'm still having some issues with ppja. Where should I be getting the files for them? I think I'm picking up the wrong ones.
What Linux version do you have?
And is your file.explorer Nemo, Nautlius, or a different one?
Nexus. Don't get the dga versions, make sure o get the ja vesions
I feel like I did that. I'm specifically having issues with the flower one, do you happen to know what version number I should grab?
mizu's flowers?
Yes, that's the one.
I don't think it has a dga version, so the latest
Huh, when I get home I might uninstall all mods except ppja and the dependencies. If I don't enable that one, I get an error about lavender being missing, if I enable it, I get an error about lavender injection. Maybe it's a conflict.
maybe try seeing if lavender is from another mod as well?
Yeah, that's the plan tonight. Uninstall, then one by one reinstall till I find it. I have a feeling that's exactly what it is.
try searching for the word in your mods folder
Clever.
I dunno if it will work for her, but make sure you ask on a day shes not working. If she works every day? I dunno!
hallo question if i dnt want specific portraits instead of going through config.json can i jus delete em? or will that eff smth up
I'm trying to install this mod and while it works, it's not generating the config.json so I can't select the layout I want: https://www.nexusmods.com/stardewvalley/mods/7497
Relevant patch summary:
`Ellie's Ideal Greenhouse:
Local tokens:
token name | value
-------------- | -----
GreenhouseType | [X] Modest
Patches:
loaded | conditions | applied | name + details
------- | ---------- | ------- | --------------
[X] | [X] | [X] | Load Maps/Greenhouse
Current changes:
asset name | changes
--------------- | -------
Maps/Greenhouse | replaced asset
`
so it's defaulting to Modest, I want Spacious
Are you using GMCM?
oh, I am, that might be it
@brittle dune You leveled up to Cowpoke. You can now speak in our voice channels and share images in all channels!
Thanks for the suggestion, but I've tried when she gets off the shuttle in the morning, when she's on her walk towards the theatre but closer to 8 a.m., and when she's at work in the theatre...no luck.
I have to go eat, I'll be back and check if GMCM lets me change it
which version should i download for extra map layers in android
Extra Map Layers does not work for Android
uh
so ive been playing stardew modded with my friends and it keeps crashing
idk if anyone can help but i did take a screenshot of the errors
not sure whats causing it
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
there are multiple different ways it crashes/softlocks btw this is just one of them
sometimes the camera freezes and i cant interact with anything
Sad panda noises
sometimes all the lighting and sprites break and it stops responding completely
what do you need it for
None of the mods that use EML would be for Android anyways
mine always seems to crash whenever i go to a new screen
but its random
like it doesnt always happen
For expanded mode
.q 5843
[#5843] "If you're using SMAPI on Android, you'll need specific older versions of most mods. For a list of many of the most popular mods compatible with android SMAPI, see here https://stardewmodding.wiki/wiki/Mobile_Modding_Compatibility. For mods not listed here, they may or may not be compatible with android, but see https://stardewvalleywiki.com/Modding:Android for more info, including how to find a compatible version of a mod not listed in the first link." - @lament prairie (19 Jan 2022 @ 08:40:23 PM UTC)
In this case, Android versions of SVE have different dependencies
Because SVE used to have different dependencies
Also, you need to get it from Moddrop
The specific version # on moddrop is called out in the Files tab of SVE on Nexus
let me have a look at these. thank you
GMCM let me change the setting and generated the config.json, thank u
nice!
https://www.nexusmods.com/stardewvalley/mods/4467?tab=files&file_id=40637 i wanted to add this i have bfav installed but its not working by just putting in mod folder
are you installing the bfav version
!log
@covert prism Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
it says it is a rar file
!unzip
Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org on Windows, Keka https://keka.io on macOS, PeaZip https://peazip.github.io on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.
when i try to open it wont let me
i think im on the most recent windows
Okay, so you can try 7zip
I think 11
uhhh
ok so it crashed again and this time i got 61 errors
i did the log thing again
You're missing part of the mod that replaces Robin ?
Wait are you playing multiplayer?
yeah
!mpmods
See https://stardewvalleywiki.com/Modding:Player_Guide#Do_mods_work_in_multiplayer.3F for details on how mods work in multiplayer. :)
i got it thank u
so if i got that mod as well would it fix the issue?
Read the link about multiplayer mods
It's really just best to have all the same mods
actuallly i just added it and it says empty folder
Other than purely aesthetic mods
did your unzipping have problems?
then put it in mods folder
no, I don't recommend YouTube videos because they are often out of date. although if it was just "how do I use 7zip" that might work
but when i open the new folder it is just the rar file
anyone got any idea SAAT.API] Mod crashed on entry and might not work correctly. Technical details:
Microsoft.Xna.Framework.Audio.NoAudioHardwareException (0x80004005): Audio has failed to initialize. Call SoundEffect.Initialize() before sound operation to get more specific errors.
at Microsoft.Xna.Framework.Audio.SoundEffect..ctor(Byte[] buffer, Int32 offset, Int32 count, Int32 sampleRate, AudioChannels channels, Int32 loopStart, Int32 loopLength) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffect.cs:line 145
at SAAT.API.AudioManager.GenerateDefaultingCue() in C:\Users\Weil\source\repos\SAAT\SAAT.API\AudioManager.cs:line 194
at SAAT.API.AudioManager..ctor(IMonitor monitor) in C:\Users\Weil\source\repos\SAAT\SAAT.API\AudioManager.cs:line 40
at SAAT.API.SAAT.Entry(IModHelper helper) in C:\Users\Weil\source\repos\SAAT\SAAT.API\SAAT.cs:line 14
at StardewModdingAPI.Framework.SCore.LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase) in SMAPI\Framework\SCore.cs:line 1529
a) next time please post a link to a log
b) your audio is having problemsāit's not finding an audio device
how do u do that?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
k
You can try to update audio drivers to see if that fixes the issue
k
If that doesn't work, you can install OpenAI, which is an audio software
ok i had a bunch of intel(r) driver updates that?
Try those? It might work or it might not, but worth a shot I think
sounds promising
i asked smth here earlier instead of doing config can i jus delete the file in the folder of lez say char portraits i dnt want
you'd need to remove all the code related to the portraits you delete so no, a config is easier if available
Downloaded the SDVE mod and the new maps aren't loading :/ https://smapi.io/log/636a33a2d231451286f0e04a2aa1fefc
Is this a new save?
Yes
try reinstalling SVE
download it again or something
what did you use to extract it?
I have 7zip, but when I downloaded it I right-clicked and hit Extract All
Then I dragged the folder to Mods
not the way to do that
Maybe try updating content patcher
You mean without extracting it, Lani?
mmhm
like u just click open the zip⦠and drag the folder out from the zip
into the mods folder
Uh, yeah I never do that. I always extract first and then drag the folders.
7zip is fun and has an interface approximately dated from like 1999
so true haha! [uses it]
Well to be fair, sometimes trying to move the files from a compressed folder doesn't work for me. So I got out of the habit.
oooh okie dokie thx
Hey all. I'm still troubleshooting my mod setup. I think I have a more or less stable setup now, but I am having a few odd glitches. First, I am trying to use Automate with the Charcoal Kiln to turn wood into coal for use with my Furnaces. However I noticed that once the Charcoal Kiln was done, it put the Coal back in with a much longer recipe. Using Lookup Anything, I found the recipe and it takes 10 Coal to make 0-1 Coal, which is completely pointless. Why does this recipe exist?
The other odd glitch I'm experiencing at the moment is when I click near the bottom of the screen in a particular area (it coincides with the Boots location on the inventory screen when the game is maximized and the UI is at 100%) the game freezes as if it's showing another menu. I can unfreeze it by clicking somewhere else. This doesn't cause any SMAPI errors, which is weird. Any thoughts?
I think the second glitch might be on the troubleshooting guide
The first one seems like a weird mod bug maybe?
"Cursor gets stuck on museum or build screen" option is the only thing I see in the troubleshooting guide that seems close. I followed it (set Gamepad Mode to Force Off), and it didn't change. I might need to restart the game.
Yeah the weird Coal recipe is probably a mod bug or a strange interaction between mods. It's really frustrating though because it means I can't automate my stuff like I wanted.
Using smapi commands, how do I format the command for adding an item or multiple items to my inventory
hey sorry if this is wrong place does any1 know how to get mods on macos? ive been trying to follow the tutorial on the wiki but i cant get it right???
Which step, exactly, is failing?
SAMLOOOOOO
okay so ive downloaded smapi now what
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
These mods are added by smapi and have to stay there. You can find new mods at e.g. Nexusmods and put them in this folder aswell.
oh so i just put my mods in this folder
Yes! But dont forget to extract them first.
ok thank you! and do you know if there is a mod compatibility checker? or will it just tell me once i load up the game
Using smapi commands, how do I format the command for adding an item or multiple items to my inventory
also how do i know what version im playing on. i just check steam right?
Always read the description of the mod; often it will tell you about incompatibilities. Unfortunately I don't think there is. (But most mods should be fine, and even when something goes very wrong, the smapi console will tell you)
one of my mods is causnig me to permanently scroll my item bar
it's either To Dew, Magic Trees or Guardian Pylon Elementals
and mods HAVE to be compatible with that version right? i cant use any 1.14.8 mods on 1.5.6
to dew most likely
Anybody encounter an issue where one chest wont open but the rest will? I have a chest sitting in my shed and it wont open, disabled all my chest mods, still wont open. dunno what the heck is going on.
or is the 1.14.8 the version of the mod
A JA mod and retexture shoudnt introduce any change to the ui
idk what you mean tbh
Some mods say they work with the 1.3 version of stardew but still can be used nowadays
Often the posts section of the mod is very insightful about that
mostly because some mod types just dont need to be updated/changed that often
smapi also has a long list of mods that states their compatibility but not all of them
ok so say sdve is 1.14.8 is the the version of the mod or the version of game that it is compatible with
please use punctuation i dont understand this
There is a link to an installation guide for sdve in the description of the mod afaik.
So refer to that.
ok so say sdve is 1.14.8. is that the version of the mod or the version of game that it is compatible with?
Version of the mod
version of the mod
it usually says the version its compatible with in the description
oh ok thanks
but stuff like this is mod version
seeing if it works without todew
because ive used todew before and it never did that
I use Magic tree roots and that one doesn't have this issue
fixed it
Couldn't find this in the faq/troubleshooting guide, the modding guide says to press the enable mods button but it isn't there for me. There isn't anything I can find in the manage menu either, and the "this game can be modded" text is notably absent. Can mods simply not be used with game pass anymore?
top image is the one on the modding guide, bottom one is my view.
Microsoft removed that button afaik. So no modding for sdv on the gamepass anymore.
(Maybe there is a workaround tho)
darn, okay. Thank you!
microsoft at it again 
Alright, I think I found that workaround.
im trying to play stardew after a while with smapi mods but it's not working
is it possible to move claire's spouse patio?
The spouse patio location I believe is defined by the map
I think aedenthorn has a mod to move them though
not if you switch maps mid playthrough apparently
doesnt list claire's
lists flor's but not claire's
Then idk
You need to explain the problem ORI
oh nevermind
can i send a ss
wha
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Wait no sorry
last time i remember when i tried to play, my save files weren't there too
I need the mismatch quote
nw
.q 5828
[#5828] "This error typically means a smapi/game version mismatch. To fix, go to https://smapi.io, unzip the download, and run the installer for your operating system" - @gaunt gust (03 Jan 2022 @ 10:50:29 PM UTC)
I'm running into the same issue. Have any fixes been found?
Yes, update SMAPI or the game or both
alright
okay, so I got SMAPI installed and running, but the mods have file access issues, I think. Here's the SMAPI log, if needed. https://smapi.io/log/fbffbe046ea8461e9d389ae3babd1128
If you canāt update the game to 1.5.6 thenā¦maybe see rule 5
ill try that, if i have any more problems, will lyk
(that's what Enable Mods fixes)
darn.
(you're getting into an permissions fight with the makers of your operating system)
go yell at MS
Damn you MS
hmmm on sve
I have updated Smapi and it refuses to even open it. š
can I both use immersive farm 2 and grampelton farm together?
[#5809] "hey! Can I get you to run through this troubleshooting guide https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Game_doesn.27t_launch? If none of the options there work, can you post the error message you get if you open SMAPI using the command line?" - @gaunt gust (17 Dec 2021 @ 08:17:54 PM UTC)
oh thx for answering gonna test sve update on my stardew now thx
how do i update it then
trying to play stardew valley expanded getting this error message
i thought i downloaded the newest content patcher
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
idk what that is
It's a mod manager that eats files
that actually says CP version 1.25
try downloading CP again, but make sure to overwrite files
So, I wanted to download SVE, but I went into my stardew valley folder and I didnt see a mods folder in there, do I have to make it?
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
No I did not, getting on that now
How do I do the automated install?
I checked the readme and it directs me to the wiki page but I dont see it on the wiki page
you double click on the install on your OS?
looks like your save is rip
not really, no
alrigt
!saves
@fossil dirge Use this guide to find your save files: https://stardewvalleywiki.com/Saves.
there should be backups though
see the troubleshooting section, you may be able to recover from a backup
okay
did you get green text? Did you follow the green text?
i think ill just start over
I think so
I did get the green text
are you on Mac, Linux, or Windows
hey can someome help, i tried getting stardew mods but they arent working
i did what i do when modding other games
put them inm the mods file extract them
then they normaly work but for stardew it aint
when you launch the game does it launch a smapi window
ah well i ddint realize it was an instaler
but not
now*
im gettign an error when i launch it
.q 5809
[#5809] "hey! Can I get you to run through this troubleshooting guide https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Game_doesn.27t_launch? If none of the options there work, can you post the error message you get if you open SMAPI using the command line?" - @gaunt gust (17 Dec 2021 @ 08:17:54 PM UTC)
so i swapped from convenient chest to better chest..when i hit the stash button my game locks up for like 5 seconds
and like..giving a gift locks it up too. only change i made was remove convenient chest and add fury core and better chests.
@umbral latch seriously questions about using mods should be here
You can get UI Info Suite 2 here: https://github.com/Annosz/UIInfoSuite2/releases
oh sorry ;-;
Just updated my mods, got this error. I can post the log if I find the link, thank you all so much.
This is happening to me right now. I read that it's possibly a false flag problem
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
thank you
have you used the unofficial version?
(or rather, the outdated version by oxyligen instead of omegasis
here you guys are https://smapi.io/log/b1c51834d9a54b759d39ec06fb2ec75b
use this version of happy birthday instead
you used an outdated one
big red wall of text with errors at the very start (that arent "couldnt be loaded because x mod is missing") usually indicates an outdated mod.
fwiw....I got that too, and just reverted to an old version of Happy Birthday
you can always check smapi.io/mods for current versions
they are using 2.x, the one i linked is 3.x
everything seems to be working now! tysm!
you might wanna check out the one i linked aswell as it has many new changes from what it seems
(I'm pretty sure the issue has to do with matching StardustCore's version with Happy Birthday's)
well uhhhhhhh
(but frankly my desire to debug things was about zero so I just reverted to what worked. Like, I went "oh ffs", looked up the repo, realized it wasn't updated, and reverted)
get noclip, get down via noclip
link?
or type (debug) w farm
ooooh yeah
not sure if thats a debug command or regular one
debug commands require you to start with debug, regular commands dont work if you add debug to the front
its wierd
welp
try "w farm"
https://smapi.io/log/0015319a5ced46e6a1b0278980863960 Ok, so disabled most mods, kept dependencies and PPJA. Still getting some weird stuff with Producer Framework "No fuel found for 'Satvia', producer 'Extruder' and input '766'. This rule will be ignored."
huh, i used that a few times, how did that not work
you can ignore it
producer framework will throw some warning that certain recipes arent found, thats normal if you dont have all of them installed
Got it! Thank you!
because they are part of mods you have. thats how their compatibility works
debug warp farm
noclip DOESNT WORK LOL
warp worked though!
well uh
nothing is happening
its just lewis
debug warp town
i can "move" but im still stuck
no hotbar and the npcs are frozen
okay so i warped to the mine
im free
i can move
no UI
npcs are moving again
yeah....restart the day
lol how
my last save is that out of bounds clip
it doesnt work lol
(also SaveAnywhere can break things)
i tried
wdym
i pressed F11 and nothing happened
did you install noclip
yes
(honestly - save anywhere tends to break things anyways, can you remove that temporarily)
the save sent me back here
yeah sure
got rid of it, same thing
warped to the mines, free again
imma launch without any mods
just smapi
welp
sorry to interrupt over here, ive been using the npc map locations mod for a while, but the minimap disappeared yesterday and never popped up again
i did check if the minimap was enabled already (which it is)
does anyone have any idea how can i bring it back or reset it to how it used to be? 
no to figure out what mod was doing it
you're not being a bother, its fine!
have you reinstalled the mod?
yus i have
zoom out the UI as far as you can until the map decides to creep back in from the far lower right corner
i have a question about a mod i have, but i dont know how to send the folder. anyone know how?
tried that too ):
o.O
!link
NOT THAT ONE LOL
well then lmao
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
does anyone know what mod is making the wizard single? i wanna know the heart events https://smapi.io/log/da8a24faaab44c51b9024ae956e8ccc8
found the mod, its the happy birthday one
that quickly?
SVE
lol yeah
also you can probably remove pytk
i only have like 30 mods
wait so is it hbd or sve
Lord has a different problem
wait what im confsued
the two of you have different issues
SVE makes the wizard datable. (As an aside, you can probably remove pytk, you have nothing that uses it)
Lord is having issues with Happy Birthday, which frankly at this point I recommend reverting for now.
(unless you're trying to play multiplayer)
oh okay thank you
really hoping someone might have some insight on what furycore/better chests might be conflicting with if i send my log. using items and doing the 'stash to chest' option is locking the game up frequently. this did not happen when i was using convenient chests instead an hour ago
for example. clicking on an artifact spot with a hoe locks up for about 8-10 seconds, then i hear the sound and then it snaps to the action having already been done with the item in my inventory
have you tried checking the comments on the mod? people have been reporting some interesting issues with furycore/fury's mods, but since they are currently IRL busy (temporarily) you might need to revert or check comments in case they have a fix
thanks for this, i may have found some relevant info from fury a few scrolls down.. disabling the unload chest option. am going to be testing out now
sorry, last question for today :x. anyone able to vouch for the mods on nexus for spoopy valley, the six plantable crops for winter and/or gem and mineral crops? couldnt find them on the mod compatibility list
the compatibility list is only for C# mods
content packs are never listed there
all of those sound like content packs
that being said, I have used 6 plantable crops for winter
awesome. was just trying to find something to do for winter, D:
I think it's a nice self-contained crops mod
seems like it
youre my saviour 
Excuse me, what will happen to NPCs when they go out of bounds? Will they reset back to their original position the next day or will they be camping there until I do something? If so, anyone knows how to bring them back?
Thank youu
they should reset the next day i believe
unless their spawn point is out of bounds
then there are probably bigger problems
Out of bounds being they just noped into the ocean or abyss of a building? Yeah, they'll go back to their normal placement
But they'll keep doing that whenever that particular schedule is started
I know sometimes people have NPCs outright.. leave the game entirely, and as far as I know, that can't be fixed
Thank you I will double check if their spawn point is also out of bounds. Thank youu āŗļø
I see thank you very much for the answers āŗļø
just tried to go into the wizards house for the first time but instead of going into his house i went into mine??
i just tried again, it works fine
Kind of need help?
I am using content patcher animations....
And it seems that animations do not work with the latest version of it....
Because I downgraded and used version 1.1.14 and it is working.... Game's so laggy though
do maps work regardless of the updates?
(some maps don't)
(what animation packs arne't working with the newer verisons?)
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
...i have some questions
journal scraps go in order
so you just handed them a journal scrap, but I don't think you could have handed them 11
so, I went code spelunking
the bright side is that if I'm reading this correctly, your friend should be able to get #9 and #10
Here... Sorry reply's late
Thought I can solve it cause I'm not new to modding.... Just new on stardew valley 
So far I've only seen the mod Crowley's tools...
I think I have 3 or 4 mods that requires cpa
I can't see them yet cause I just started sv 
Crowley's tools edits the tools (obv) to be like magic books.... And has animations on the books themselves (glowing).... On my game they're all stationary
If i have an old save that used the multiple spouses mod with 3.12.7 SMAPI and I delete the old SMAPI to install the new version with Free Love instead, will it mess with my old save? functionally free love and multiple spouses are supposed to work the same
and does it work with older verisons of cpa?
huh
(comments say that the mod may no longer work)
It does, I tried it before asking here... Just the game's laggy, I used the version 1.1.14
okay, the difference is that the current version of CPA was optimzed
CPA, not CP
unless this is CP-A versions
(and in particular I think the 1.1.X=>1.2.X was the optimizations)
which may have broken some mods apparently
okay, so only like 4 versions back
which, honestly, this is a "report it to the mod page"
Thanks for your help.... Looks like I'll have to give up on cp- animations then 
so I think your friend will be able to find the remaining journal scraps on their own, if I'm reading the code correctly
the next one they find should be 9
so for some reason I can't complete mr qi's quest w/ the lumber pile at the house. the little grab cursor shows up, but nothing happens when I click. I know the tile has the Lumberpile action because I checked both in Tiled and with Lookup Anything. Any ideas about what might be causing that?
is it a modded map?
the ones i'm looking at say LumberPile, i wonder if it's case sensitive
argh knowing stardew it probably is
I thought I just moved the tiledata objects but maybe I deleted and re-created them instead
i've done that before too š
I have a mod called Hey Kitties but i cant seem to find it on Nexus or Mod drop
Does anyone know where it exists at?
are you sure thats the actual name, and not "Kitty Cats"?
https://www.nexusmods.com/stardewvalley/mods/7998

