#archived-modded-support
1 messages · Page 1277 of 1
.q 5809
[#5809] "hey! Can I get you to run through this troubleshooting guide https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Game_doesn.27t_launch? If none of the options there work, can you post the error message you get if you open SMAPI using the command line?" - @gaunt gust (17 Dec 2021 @ 08:17:54 PM UTC)
as i said just barely above, steam cloud probably.
Just wondering if someone could help me with figuring out why a piece of furniture isn't being replaced like its supposed too.
I have Mi's and Magimatica's Country Furniture and Industrial Furniture Set installed, but the Singing Stone isn't changing to match the one from Industrial Furniture Set and I can't figure out why in the content.json.
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
It didn't work
!log
@cedar valley Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
although honestly I don't have time to help you debug tonight, I apologize
where do I find the log?
The link has instructions.
what do you mean "the room you're in"?
do you mean the manual timechange? that one changes back to whatever you have as default for that map whenever you go trough a screen transition
i see, how do you change the default?
you can set default times for every map in the game manually via the config tho
i see
if you have farm time manager you can type "whereami" to get the current map name
that's slightly annoying, as both me and my friend need to do that now
just the host
oh nice
if you're doing that in multiplayer, i'd set all times to be the same
well, iirc timespeed is just host
we'll experiment with it
ther'es also fast animations, fwiw
its literally just a small config file. takes less than a minute to send it over via discord and replace the original
or edit it
you can change the speed aswell
oh
i have a "slightly above normal" config, i can post it if you want
(I just speed up anything that's usually in pause time)
so things like "eating food" or "plucking crops" or "getting on horse"
"DisableEatAndDrinkConfirmation": false,
"EatAndDrinkSpeed": 2.3,
"FishingSpeed": 1.0,
"HarvestSpeed": 2.0,
"MilkSpeed": 2.5,
"MountOrDismountSpeed": 2.0,
"ShearSpeed": 2.5,
"ToolSwingSpeed": 1.5,
"WeaponSwingSpeed": 1.0,
"BreakGeodeSpeed": 5.0,
"CasinoSlotsSpeed": 2.0,
"PamBusSpeed": 4.0,
"TreeFallSpeed": 1.5,
"TitleMenuTransitionSpeed": 10.0,
"LoadGameBlinkSpeed": 2.0
}```
if you dont feel like trying out different timings a bunch
(also in multiplayer set the first line to "true")
makes it so there's no confirmation for eating things. because that can be pretty sketchy in the mines
thanks
o yeah that's right. could use that aswell to speed up the confirmation
Well that didn't work. Guess it's time to give up and start a new save.
@upper ember Sorry! I was cooking dinner. I'll get the log now.
What happened to the using mods chat.. (。•́︿•̀。)
it's #modded-stardew now
:00 thank you
Log I grabbed after the game has been closed. https://smapi.io/log/2d7b8566bddf4ed0bd2ebb2475a15758
If one is needed with a patch summary, let me know. I need to open the game back up to get it. 
In longevity, there's a sell price varaible that varies up and down by 15%, is there a way to check this on any given day?
might need that patch summary, unless pandora has ideas
Okay let me grab it just in case then
hey all! is there any reason that anything on this log could cause my game to crash? https://smapi.io/log/cd76af682f904d8c82a269be16db26e1
https://smapi.io/log/2c8a918ec68b4ed9a6a3519905901cf7
With patch summary.
shouldnt. does regular stardew also crash?
Note: Casual Life will always say it needs updating despite being on the newest version. (There may be an issue with a previous manifest but 🤷🏻
not as far as i had been playing, just checking if my computer is having issues or if stardew is causing issues... thank you for the quick reply!
Okay, I think I might know what it is? I am just not sure. I am very new to modding. It could possibly be I could not find a part in the content.json that had the same x and y as the Singing Stone and is missing (which I can just add). OR it the fact that the vanilla Singing Stone still included in Mi's and Magimatica's Country Furniture is overwriting the change from the Industrial Furniture mod... However, these assumptions are just based on my little understanding. There may be another issue in the log entirely. :/
.q 5809
[#5809] "hey! Can I get you to run through this troubleshooting guide https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Game_doesn.27t_launch? If none of the options there work, can you post the error message you get if you open SMAPI using the command line?" - @gaunt gust (17 Dec 2021 @ 08:17:54 PM UTC)
(make sure smapi is in high performance mode)
i’ll do that as soon as my computer is done updating and restarting
I'm struggling to parse it out myself—you also have VPR which seems to edit furniture
Also Warm cozy fireplaces
Here's what you can try:
Yeah, I din't think it was Warm Cozy Fireplaces as they don't alter the Singing Stone or anything.
I didn't even know VPR edited furniture...
Selectively install exactly one of:
Industrial Furniture
Vibrant Pastoral Recolor
Industrial Kitchen Interior
Mi's Country Furniture
Warm Cozy Fireplaces
And see if installing any of these alone edits the singing stone
Okay, I shall try that.
SO I am getting the
[Json Assets] No idea what 'Lavender' is!
and i think it has something to do with
[Json Assets] Exception injecting cooking recipe for Crème Brûlée: System.ArgumentException: An item with the same key has already been added. Key: Crème Brûlée
key: 'Crème Brûlée'
at System.Collections.Generic.Dictionary2[[System.String, System.Private.CoreLib, Version=5.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e],[StardewValley.GameData.SpecialOrderData, StardewValley.GameData, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].Add_Patch1(Dictionary2 this, String key, SpecialOrderData value)
at JsonAssets.Framework.ContentInjector1.InjectDataCookingRecipes(IAssetData asset) in E:\source_Stardew\Mods.spacechase0\JsonAssets\Framework\ContentInjector1.cs:line 137
I'm assuming that something happened with a mod having Json assets and me manualy installing json assets but thats just my very technologcaly uninformed hypothesis and even if I'm right I don't know what to do
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
whichever mod adds creme brulee, delete it and then reinstall
Hey all, I'm new to modding and I was wondering if anyone had a fix for resolution issues with SMAPI. When I run the game I cannot change the window type or the resolution, so everything is just a bit zoomed in from what I would prefer. I tried following the intructions here (https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Game_resolution_changes_when_launched_with_SMAPI_.28Windows_only.29)
If your resolution is messed up try deleting startup_preferences This can be found on Windows at %appdata% > Stardew Valley > it's in that folder, or C:\Users\Yourwindowsnamehere\AppData\Roaming\StardewValley or for Mac can be found at ~/.config/StardewValley To get here you'll want to go to your desktop, then in the menu bar select Go -> Go to Folder...
where it says to make the DPI settings of StardewModdingAPI.exe match those of StardewValley.exe but they're already the same so I'm not sure
ok I'll check that
honestly: there's a mod that lets you adjust zoom levels
it's called something like zoom level
use that and set your zoom level to something you like
that's true but I still won't be able to change how it's windowed
Just realized I may not be comprehending right. (English is my second language.) Industrial Furniture is the only one that should noticeably change the Singing Stone, so even if I install only one of the other mods at a time, without Industrial Furniture I won't notice any change anyway...
Okay, try removing everything in that list except Industrial furniture and see if the stone changes?
That would tell if something else is overriding the stone
Okay. Doing so now.
Ok this worked ty!
Even with only Industrial Furniture installed, there are no changes
When there should be, as the asset shows a modified Singing Stone... so that's confusing...
There's a config for that mod, isn't there? Maybe it's turned off by default
It only applies to the Crib.
I don't remember if it's recolored in my game.. The author might have just forgotten to include it in the files
Made the sprite, but forgot to have it replace the vanilla one in code
That's what I was thinking too.
I tried figuring out how to mod it in, but that failed before (I am very new)
How do the X and Y work? I think that's where I messed up
Honestly I BS'd my way through the cords with my own mod, pft. I made a guess and it happened to be right. #making-mods-general Should be able to help you with it
Noted, thank you! I'll go there and ask. :3
i changed it so it's in high performance mode and haven't had any issues as of yet~ thanks! i'll be back if it changes hahah
How would I find/resolve an error if the SMAPI log is too big to be saved & parsed?
My friends had a game crash while I was asleep, and the file they sent me is 37mb of logs.
.q 5280
[#5280] "If the log is too big, see here for how to fix that https://stardewmodding.wiki/wiki/Debugging#If_the_log_is_too_big_/_parser_site_won't_load_it" - @royal arrow (02 Jan 2021 @ 05:19:57 AM UTC)
I got the log saved & parsed, but unfortunately the page keeps loading so I can't press the filters to remove the useless info, on my end. ;-; https://smapi.io/log/c0f791ae5d124f2fa6c26fc3bbd858c7
could you edit it on a text editor?
i'm trying to open the log to see what the problem is, but the page keeps freezing..i think taking the text out manually would make it easier to upload to smapi
I took the text out and manually pasted it to SMAPI. I also looked at it a bit in Notepad++, but I don't really understand the error messages other than it might have something to do with CustomFurniture. I don't think that'd cause any issues though, idk. I wasn't there when the crash happened so I don't know any of the details.
And none of my friends who have the co-op farm will join this server, they just dump all the problems on me (to dump on you all
).
i see, could you send the link to the new log?
also...
damn, sorry about that
That was the log manually pasted :') it wasn't even the full log, just the top to the first few error lines.
😭 i dont mean to be rude but...this isnt even the full log you say???
huh.
And there's only like 40 mods installed for that save file
i don't think i can help then, since my computer literally freezes
sorry about that, hopefully someone else can help
The entire document has almost 384k lines. My brain is just... I don't even know what to say lol. Do logs normally end up that long after a full play session?
It's alright, thank you for trying 
depends, but i don't think so 😭 my current one is ~230 lines..

Could someone help me out with a crash I am experiencing. I have a bunch of mods so im guessing one of them is causing the issue, but I have a Dino egg hatching, and when I enter the coop the normal pop up to name them comes up. However when I click okay nothing happens, and SMAPI give me this error.
!log
@celest lance Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
yes
do you have any mod that edits professions?
i think Walk Of Life might be causing the problem. just a guess
sure, hope it works out
Fixed my last problem. Now I can't upgrade my tools :/ https://smapi.io/log/b8a1777a26974e82986a5d957b36afbd
Can someone help me?
Tool Upgrade Costs seems to be causing the problem. can you try removing it?
btw, you have two copies of GrampletonFields in your mod folder. also, Hardew Valley seems to be empty
Thank you ♥️
sure, dw about it 
Does this log freeze? I tried taking out some of the middle text and only including the last few errors, but it's still pretty long.
https://smapi.io/log/d21e679e33e042248b2def09988eb82d
sadly yes- i could read a bit further before it froze, but it still did ):
Here's a very short log of just the errors
https://smapi.io/log/6d719c32718c4e739206a52fee230635
OH now it loads 😭 thank you for shortening it
yeah, it seems to be custom furniture. i'd suggest removing it (and any mods that use it) + check if the day loads that way
Would redownloading it possibly fix the error? I really don't wanna go without CustomFurniture and feel like I might get some shit for it if I tell my friends that we gotta delete all the CF packs we've got.
redownloading/updated would be good, yeah. id suggest checking on smapi.io/mods for updates
ive been trying to add in the rustic country town interior but SMAPI isnt detecting it and im not sure what to do if its about the items in the files or not
Its about the maps themselves
Modder probably added new tilesheets without putting "z_" at the start....you'd have to use a map editor (like Tiled) to fix that
Yeah!
I can't remember what tilesheets the farmhouse has originally, but those are left untouched
Ofc!
that's from a farmhouse replacement mod probably and i don't think it's related to rustic country town interior, so whatever the problem with it is, it's probably something else
i can see the log hold on
it doesnt crash for me
most of that log is just trace
its not enough info to go on
sorry im late to the discussion just noticed
hey all! can someone help me out with this issue i've been having? 😭 it's with the swim mod, specifically an item that you can get with it (scuba fins)
basically i'm trying to delete the item from my game but when i try to open up my dresser it looks like a json shuffle messed it up so now this red text wall shows up whenever i try to get the item. it won't even let me click it nor will it let me trash the dresser with the item still inside
Okay so um
I'm trynna play stardew
and I'm trynna skip cutscene
the option's selected
and it still does the cutscene anyways
the beginning cutscene?
yep
The Grandpa cutscene
and then when it gets past the bus cutscene it just gets stuck on 'Loading...'
Any way I can fix this?
Hello?
Please don't ping people specifically for help just because you don't get answered immediately.
Sorry.
Can you try updating smapi and your mods first to see if that fixes it?
It doesn't say it, but I think you need to update Content Patcher as well.
the farmhouse replacement mod is very likely outdated, seems to be from 2019
the beginning cutscene option seems to get bugged when there are serious errors during the game start. it didn't work for me either when i broke the bundle generation and tried to start a new save
ok I've reinstalled it.
also which file's the farmhouse replacement?
Okay, thank you
That worked, I think.
I just had to update SMAPI, ;w;
are you still using the farmhouse mod? if it's really from 2019 i'm pretty sure it's going to cause problems at one point or another
I mean.
All it does is add a mini kitchen to the first house upgrade, I think.
The only issue it may have caused is the bed...
I picked up the bed and there's another one which I can't move
and I have the original bed
but the non-moveable one works as well
Hiya, I was wondering if someone here knows it maybe. I have apparently a mod that lets me till everything, even though I don't have any till mods installed, so it's in an other mod. This is what I mean and a picture of my mods folder, maybe someone knows what mod it may be?
!log the log is better, it's easier to see the mods from it
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
okii 1 sec!
it looks a lot like the mod TillableGround, but I dont have that installed
I wonder which mod may have it inside of it 
hm, does harvest with scythe have such option?
no it only has options to decide what you want to harvest with the scythe, pluck or sword
could a farm map add it?
if it only happens inside the farmhouse, i guess it's a good possibility
I only tested it in my farmhouse (after seeing it happen in the Deepforest mod area) but I can do it anywhere it seems haha
just tilled in Pierres shop 
I also have an other problem come to think of it. I think its 2 mods colliding. I installed this mod https://www.nexusmods.com/stardewvalley/mods/9720 and opened it on a new save and my old save file, but its a bit borked on my old save file, and not talking about the bushes. I have reset terrain so I did that, but doesn't make a difference for this. My new save has Joja still so that one isnt broken, but it makes me wonder if it wont break when i progress in the game
Reset Terrain Features (https://smapi.io/mods/#Reset_Terrain_Features) is a mod that lets you reset, clear, or generate everything that spawns on a map using an in-game menu. That's especially useful when changing maps mid-save, as the debris will otherwise use the old layout (causing things like trees in the water or bushes blocking exits).
found the culprit for this one! It was Crops Anytime Anywhere. I completely forgot I had that mod cause I never used it 
Maybe the revised map was jaut messed up a bit?
I kind of wonder if the mod changes anything beyond the normal town setup.
So if you get the theater does it actually have a patch for that
yeah that's what I wonder as well, cause I only saw the one picture on the mod page of the town at the start
Might be worth investigating.
I will speed run a new test file, see if it breaks or remains
I'm guessing probably not since I'm not sure the creator was a particularly experienced map maker.
May not have realized how the patches work.
The dog area looks different on his map from yours too.
yeah its supposed to have an opening at the bottom, i do have that on my new save file but my old one is untouched
Is the Stardew Appdata folder the only place to get your error log from?
I just had a very peculiar error with Better Junimos, when saving overnight, however the log has been overwritten by a new log. 
Does anyone know about how much storage sdv expanded takes and how heavy it is for my laptop
Or does anyone have smaller alternatives
😀😀
I have about 4GB on mine and SVE runs smooth with 89 mods
If you don't mind the additional waiting times because of pytk I suggest East Scarp + Always Raining in the Valley
Okay thanks
Whats with smapi and its atrocious loadtimes?
SVE is pretty performance-intensive if you're wanting to use it alongside other mods. I recommend checking out this list as an alternative: https://stardewmodding.wiki/wiki/Recommendations:_Modular_SVE It's designed to have the same experience as SVE, but with much better compatibility, configurability, and performance
This is a list of mods that seeks to create an Stardew Valley Expanded-like experience without using SVE, for people that can't or don't want to use that mod or who want some parts without using others.
This list isn't intended to be an "install all of these" list! It's a collection of mods that have similar effects to some of SVE's features so...
It should load pretty quickly unless you have expansion mods. Same goes with mods that uses Pytk if I remember correctly ^^
Oh
Im using sve and ridgeside together now, it wasnt a problem woth just sve, i guess ridgeside ontop os jist too much
Sometimes its a 3 min wait and sometimes its 30
Mmm well at this case I don't think using Pytk would be the culprit as Ridgeside changed their dependency from Pytk to Eml. (Though I'm not sure with Sve)
Well in any case, you get big mods you get big load time as they say ^^'
does json still have a crop limit?
you're right, its not made for when you get the theatre :( new save file, same problem. It happens after you get the theatre and the place in town happens after you complete helping the trash panda
did it used to have one? never heard of it, but on the other hand i think some people managed to hit a more general object limit with it
yeah it used to be 156 in pierres shop
so like you couldnt have 156 crop seeds
which sounds like a lot but it isnt
i dont think it is there anymore
Speaking of limit, does STF have a limit too lmao. Like for a single “shop”?
I have a mod that adds some sort of beauty parlor with JA items/clothing, and so I added a few more Ja selection from separate mods. Eventually the bar by the right wouldn’t move when I tried to drag it so I’d have to scroll down manually 
I have some weird visuals going on. When I place chests, they're not always default color. And if they are not default, then the color doesn't change when I select a different color. Preserves jars are also being placed in various colors. The colors the items come in are a varing tone of wood colored so far. I have not seen any bright colors or pastel. Sometimes these things are fixed by placing the item in a different location or just simply removing and re-placing. Any thoughts on this? https://smapi.io/log/4d8a691e0f4245d1b65cb4e0d918b782
Alternate Textures
You need to actually set the colour
yeah i think you should read a bit the page of alternative texture
it's the concept of the mod to provide alternative textures for different things
I was wondering if it was user error on my part.. but I didn't know which mod 
if you want to select a specific one you can use the tool sold in robin shop
the chest don't have support for recolor, because they are already recolored
so with the chest in my kitchen, there's no way to change it?
if you want to select a specific one you can use the tool sold in robin shop
The paint bucket^
because I can't change the one in my kitchen to one of its normally colored variants
I can select a color but it doesn't show. It stays as the dark brown that it becomes when I placed it
Am I still misunderstanding the mod? lol
note, the dark brown is more like the walnut color and not the default color of a chest
Hm I thought you could remove the texture with the bucket and then recolor it?
ok I haven't tried that.
I have removed it and re-placed it but it still stays as the dark brown
but I will try what you've suggested.
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Did it work? I'm not sure how it works tbh 
So I have a very annoying bug. When I get the slime debuff, my character is not slowed down, and when the buff expires, I instead get a positive speed buff (since I assume the slime buff expiring adds speed), any idea what mod might be causing this or how to work out which mod is causing this? https://smapi.io/log/923409f4e5a84fba821ddb286fa00e97
walk of life adds a slime piper level 10 combat skill that adds immunity to the slime debuff. tho you'd probably know if you had that i think?
oh god buffs
i've seen the same issue twice before
I've had the same issue.
Got bit by slimes. Got home really fast.
the vanilla game buff system is gonna be overhauled in 1.6
and will make odd buff glitches less likely
hopefully we'll see a return of a multiple food buffs mod with the overhaul
(I got a fun one when I accidentally ate something while warping while under the WoL GetExcited buff
capped the run speed to like a snail's pace
very fun indeed
(needless to say, didn't report that - that was like a three mod issue)
Any chance you'd be willing to share a smapi log with me via DM so I can try and cross check to see what mods we have in common?
had to wait for Robin to be at work and then I made lunch cuz I was hungry lol but yes it worked! tyvm
Hi all! My egg festival didn't trigger today, I've attached my log, has this happened to anyone before?
https://smapi.io/log/8578176c60224feba91beb7505102179
Hey guys I really need help with SMAPI, earlier today I tried installing a bunch of mods to play with a friend but my game just wasn't loading, I thought it was a mod conflict but it turned out it wasn't, I uninstalled SMAPI and tried to run it without mods but it is stuck in the infinite loading and has a lot of error messages on the CMD
!log
@trail ocean Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
and you're sure you went there on the right date at the right time?
it was the right date, I didn't realize you could miss it if you entered the town after the start time
Post the link Khadiel, like stated by the bot
upload it to the website
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page)
Oops my bad
so you did enter during the right timeframe?
yes, I entered 2pm
!reset
@trail ocean See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! (This doesn't affect your save files.) You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
ah well that's nice to know that it's not a file issue then 🙂 thank you
@neat plaza It said that 69 files will be reacquired or something like that
Should I reopen the game?
What is a XNB mod?
having issues installing SMAPI on windows if anyone can help. downloaded 3.13.4 and tried to click 'install on windows' and got an error in cmd prompt. followed the manual install instructions from README.txt file (rename .bat file and extract to game folder), so now I guess I'm on the 'Configure Your Game Client' step which involves re-running the install file? I get a different cmd prompt error when I do that: "SMAPI.Installer.dll is missing, your antivirus might have deleted it" ... how do I stop my Norton antivirus from deleting it?
!xnbzola
@trail ocean An XNB mod replaces some of your game's .xnb files to change the game (unlike newer mods that go in your Mods folder). This is an older type of mod that's no longer recommended, and can cause a number of issues. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for help using them (and a list of alternatives using Content Patcher), and https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png
for shits and giggles can you go into internal/windows and see if you can directly run SMAPI.installer.exe if you double click on it?
makes me wonder what/who exactly Zola is/was
either a person who really hated xnb mods, or a tornado.
it looks like it wants to open a window and then it closes, nothing appears to change
okay, hum. I think your antivirus may have tried to eat the installer
fwiw, the actual steam launch location is just "path/to/SMAPI" %command%
so the default steam install would be
"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%
Are the Elle's mods safe to install?
okay that opened cmd prompt, said something, and then closed
hum
yes
.q 5809
[#5809] "hey! Can I get you to run through this troubleshooting guide https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Game_doesn.27t_launch? If none of the options there work, can you post the error message you get if you open SMAPI using the command line?" - @gaunt gust (17 Dec 2021 @ 08:17:54 PM UTC)
grabbed a screenshot of the cmd prompt, will run through troubleshooting now
Are you on steam?
And is the game open rn?
You may need to check on that folder permissions and see what's up
that seems to imply that you installed the game under admin mode?
or maybe smapi under admin mode?
i have no idea
yeah, uh, windows permissions are jank
I had Norton restore the missing StardewModdingAPI.dll and now I get a new error when trying to launch the game:
Error resolving assembly: System.IO.FileNotFoundException: Could not load file or assembly 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\smapi-internal\SMAPI.Toolkit.CoreInterfaces.dll'. The system cannot find the file specified.
File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\smapi-internal\SMAPI.Toolkit.CoreInterfaces.dll'
at System.Runtime.Loader.AssemblyLoadContext.LoadFromPath(IntPtr ptrNativeAssemblyLoadContext, String ilPath, String niPath, ObjectHandleOnStack retAssembly)
at System.Runtime.Loader.AssemblyLoadContext.LoadFromAssemblyPath(String assemblyPath)
at System.Reflection.Assembly.LoadFrom(String assemblyFile)
at StardewModdingAPI.Program.CurrentDomain_AssemblyResolve(Object sender, ResolveEventArgs e) in E:\source_Stardew\SMAPI\src\SMAPI\Program.cs:line 91
SMAPI failed to initialize: System.IO.FileNotFoundException: Could not load file or assembly 'SMAPI.Toolkit.CoreInterfaces, Version=3.13.4.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified.
File name: 'SMAPI.Toolkit.CoreInterfaces, Version=3.13.4.0, Culture=neutral, PublicKeyToken=null'
at StardewModdingAPI.Program.AssertGameVersion()
at StardewModdingAPI.Program.Main(String[] args) in E:\source_Stardew\SMAPI\src\SMAPI\Program.cs:line 39
Game has ended. Press any key to exit.
I suspect it's one of the two combat-related ones
You’ll probably need to reinstall SMAPI?
DontStopMeNow and/or CombatControlsRedux
I’m not sure what you did with Norton but it looks like some of the other SMAPI files are missing
Is there a way to get Norton to be okay with the entire folder? It looks like it is removing files one by one 😆
came with the computer?
You can reinstall SMAPI as many times as you like without problems , but I have no idea about Norton
You’ll probably have to Google “Norton whitelist folder” or something
haha, that let it launch, thanks
Don't Stop Me Now shouldn't do anything with move speed
at least not yet
Shockah - buffs are jank right now
i agree that is is very over"protective" 
i've heard they are
My guess is something to do with the slime debuff
but i literally only make the game think i'm not in the middle of an animation
while i actually am
that's all my mod does
yeah, it's probably not your mod
i believe DaLion was pondering some issues with the slime debuff while working on his Walk of Life, but i don't know what was the end result of that
something something negative speed making him go backwards instead of slowing down
I think that was for trying to get monsters to slow down
maybe
but yeah, they flee instead, that was amusing
is it Farmer to Florist?
Well, if you're mid-save you may risk a json shuffle when reverting
But you just want to go back a version on Nexus
It's under Old Files
Oh okay, then yes get the older version off Nexus
i also 'think' spoopy valley did this too
You probably don't need to restart
You can just get rid of all Farmer to Florist items and then swap it out
Since it's pretty early on you probably don't have a lot of JA objects around
alright
I'm not familiar with spoopy valley
Although for the mail you may need to resend the mail to yourself
i know i missed mail so thats what i was worried about
ill see what happens it might resend but im not sure
spoopy valley is another JA mod. i've used it before about 6 months ago and it didnt do this
I'm trying to remember which mods let you resend mail—once you have the flag for the mail, typically it will not resend
around september last year
wouldnt it reflag if i uninstalled and reinstalled the new version?>
I'm a little surprised a JA mod is doing this, this is the kind of thing that happens since Lookup Anything doesn't know how to get data from a DGA item
Probably not, since the versions have the same name for the mail
i might be wrong let me check
ill go buy a seed and plant it
yeah im just a silly head sorry!
thank you for your help i really appreciate it
i also have this problem, im not sure if its with stardew its self but the screen on the left side doesnt go all the way and i can see my background. or as you can see here the window underneath
has anyone encountered this?
Windowed borderless is sometimes a little funny iirc
this isn't a SMAPI thing though I think it's Stardew itself
For the letters, when you get there, try using help in the console to see the list of letters
I think (although I'm not sure) that MFM has console commands for letters
honestly, I tried looking into this. If you want to have some fun, google "Monogame fullscreen" and see all the open github issues about it
i also have the addons for farmer to florist should those still work with the JA version?
if sdv has a funny issue just blame it on mono
which addons for farmer to florist?
no seriously there are still open issues about how fullscreen doesn't work right in monogame
like I'm not just blaming monogame, I did my research
it kind of looks like it's trying to keep some aspect ratio
honestly - I'm not well versed enough in...anything...to understand what's going on there
(fuck user interfaces)
Which ones exactly, if I may ask? Just so I can try and troubleshoot
DontStopMeNow and CombatControlsRedux, though @dusty spruce says that it's not DontStopMeNow
(If you do in the end find out it’s actually Don’t Stop Me Now though, please let me know so I can fix it! But it shouldn’t be it)
Hello all!
I messed something up... again. So when I started this save (months ago, October maybe, I am bad at noticing things apparently) I decided I was going to add a few PPJA mods to spice up the game a little. I really wanted the cannabis one and along the way picked up a few more. Today when I was going around and grabbing things to sell I noticed some things that were super off, and upon looking at my SMAPI while the game was running I saw some text was in yellow and some things were not loading in right. I tried a combo of un-installing and re-installing different mods to troubleshoot but I have hit a wall on what to do next! Pictures of some of the weird items are included as well as my SMAPI log for reference. https://smapi.io/log/33794723e66543b791e77185e6c501f0
I am on call at work so I might be a little spotty in responding but I promise I will keep up the best I can! (Also I have too many mods so if I need to re-launch the game to test things don't be surprised if I am gone for 5+ minutes while it loads) Thank you in advance I always have an amazing experience when seeking help here.
Ok, first I think that yellow is usually fine but I'll check the log. 2nd, you have a json shuffle
.q 5859
[#5859] "A Json Shuffle is when your Json Assets items rearrange their numerical IDs or different players have different numerical IDs assigned to the same object. See here for details: https://stardewmodding.wiki/wiki/Json_Shuffle
Anytime you change your JA mods you can risk a shuffle. In multiplayer, you need to have exactly the same mods in exactly the same order as your friends.
Anytime you have a shuffle and then solve it, old objects may remain affected but new ones should be fine. You can sell or trash the old items, and spawn in new ones if needed with CJB item spawner." - @lament prairie (06 Feb 2022 @ 09:47:44 PM UTC)
Yeah your log looks fine, you just have a Json Shuffle
I might end up starting a new save just because I am confused on what is going on in my current one. Would that fix this issue as long as I don't add/remove any of the JA packs?
Yes, assuming you're not playing multiplayer
I am a lone farmer so that works, thank you so much!
what's the correct code for adding "beta" to the version?
opting into the 1.6 beta or marking your mod version as -beta-something?
https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Update_checks#Beta_versions <- maybe this is helpful?
Cool thanks! Adding beta so I dontbhave to change the version number until I update
fwiw, moddrop handles "beta" versions....badly
you have to add a tag or something like that
Not sure if this is for here or #making-mods-general, but how do I open a tbin file? I just wanted to change the flooring in a room of a farmhouse I downloaded. :>
Hello people
My game crashed in the middle of a session, when switching days. I updated some mods before launching, so the cause is obvious, but I'm curious as to what caused the crash ; I don't understand the error log
Here's the log : https://smapi.io/log/7546f2a81b1246c990cf0fae6f6ba209
#making-mods-general but tiled
I'm having this weird issue where when I put crops from PPJA Fruits and Veggies into seed makers, the seed maker will only spit out mixed seeds. It didn't do that before yesterday (when it was fall in-game, now it's winter). I'm also using Automate and CJB Cheats Menu (0 minutes to run seed maker). Has anyone else run into this problem before?
here's my log just in case: https://smapi.io/log/9734067f82934c5995870ede8d59ff12
the seed maker's output is determined, iirc, by its location and the current time
try moving it one tile over
I will try that, but it may be worth noting that it happened with both one seed maker on my farm and two seed makers on my island farm, all on different tiles.
Hey, so apparently the in-house sauna/bathroom mod is not compatible with SMAPI?
I don't use either of those mods. Sadface
Does it still produce Mixed Seeds if you load the Seed Maker manually? Instead of letting it pull from the Chest
Thanks so much for updating!
Any chance of the witchy int./furniture being updated to include the Butterfly hutch? (it loads fine in Vanilla so I...
Oh nice, just gotta use the unofficial version. Thanks!
question
I got the following in red
- New Game Plus 1.0.0 because initialization failed:
System.Reflection.ReflectionTypeLoadException: Unable to load one or more of the requested types.
Could not load type 'SpaceCore.UI.StaticContainer' from assembly 'SpaceCore, Version=1.8.1.0, Culture=neutral, PublicKeyToken=null'.
at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module)
at System.Reflection.RuntimeAssembly.get_DefinedTypes()
at StardewModdingAPI.Framework.SCore.TryLoadModEntry(Assembly modAssembly, Mod& mod, String& error) in SMAPI\Framework\SCore.cs:line 1776
at StardewModdingAPI.Framework.SCore.TryLoadMod(IModMetadata mod, IModMetadata[] mods, AssemblyLoader assemblyLoader, InterfaceProxyFactory proxyFactory, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase, HashSet1 suppressUpdateChecks, Nullable1& failReason, String& errorReasonPhrase, String& errorDetails) in SMAPI\Framework\SCore.cs:line 1698
TypeLoadException: Could not load type 'SpaceCore.UI.StaticContainer' from assembly 'SpaceCore, Version=1.8.1.0, Culture=neutral, PublicKeyToken=null'.
Failed loading type 'SpaceCore.UI.StaticContainer': TypeLoadException: Could not load type 'SpaceCore.UI.StaticContainer' from assembly 'SpaceCore, Version=1.8.1.0, Culture=neutral, PublicKeyToken=null'.
I have the latest spacecore and I cant find any other causes from this code myself
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
https://smapi.io/log/75c574ce9cd748bf8b1728d5a3500e54
still looking at the rest of the stuff haha
According to the comments downgrading SpaceCore makes NG+ work
I see so that is it, toop strong, however I got a lot of mods that call for SpaceCore, so ill just remove NG+ and hope that it gets updated in due time
Well, the issue seemed to resolve by itself. I tried loading into the seed maker a few different ways just now (manually, automated, moved the seed makers to diff. tiles) and didn't get any mixed seeds. I wonder what happened? I doubt it was just reloading the game, since I did that yesterday and still had the mixed seed problem. Oh well I guess lol
I like the new dog house. Can you tell me about the name of mod are you using? Or it is created by yourself?
Okay hear me out. We decided to play SvE (Stardew expanded). MY friend have SV on steam and in that time he didnt install it. After installing the game, he installed smapi. He tried to run the game (and forgot to set launch options) but the game didn't start or it would start but one one milisecond and crash. We tried compatibility mode and it's working but only for vanilla. He reinstalled xna,redist (everything). Can you guys somehow help us? its @crimson magnet btw
.q 5809
[#5809] "hey! Can I get you to run through this troubleshooting guide https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Game_doesn.27t_launch? If none of the options there work, can you post the error message you get if you open SMAPI using the command line?" - @gaunt gust (17 Dec 2021 @ 08:17:54 PM UTC)
.q 5856
[#5856] "If your computer is a 32-bit computer, or if you have MacOS earlier than Catalina, you may need to use the compatibility branch in order to play Stardew Valley, but SMAPI does not run with the compatibility branch. See here for more details: https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#SMAPI_doesn.27t_work_with_compatibility_branch" - @lament prairie (05 Feb 2022 @ 04:00:02 AM UTC)
.q 5825
[#5825] "SMAPI currently does not work with the legacy branch of the game. (See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#SMAPI_doesn.27t_work_with_compatibility_branch for details). Please ensure you are not on the legacy branch.
Steam: In your library, right-click Stardew Valley and select Properties... > Betas > then "none" under the dropdown.
GOG: From the game's page, click the settings icon > Manage installation > Configure... > then "none" under the Beta channels dropdown.
If Stardew 1.5.5+ does not work on your computer and you would like to use mods, you may have to revert back to 1.5.4. See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#SMAPI_doesn.27t_work_with_compatibility_branch for instructions." - @gaunt gust (02 Jan 2022 @ 04:14:41 PM UTC)
Is it for this?
Yep, all three for that
it's part of the vanilla game ^^|| you have to reach year 3 and help the trash panda, then he cleans up town and gives a better house for Dusty||
thanks!
does anyone know how i might go about fixing a save file where magnetism just stopped working for all rings?
!log plz
@fading plank Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
It doesn't help
Which, specifically?
Seriously - Danny - we work off logs here for a reason. Many mods log things into TRACE such that if you know where to look, you can useful information
You should have an error log no matter what if you're using SMAPI
Thank you
game wont start anyways
without or with smapi
for some reason
Sometimes
it opens the game
but for 2 secs
and crash
Okay, we want the error when it crashes
so a quick test would be to install LookupAnything to check your character's current magnetism
That or to use CJB to spawn in a new ring to see if any new rings are affected
!log this has instructions, if you get a log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
talking to me?
i have a question, if i want to use tilesets from level 20 mine, do i just add tilesets or do i need to convert it to png?
If it doesn't show up in the log, you may have to launch from command line
No, that's for Danny
How can i find any log
wait hxwdghc wrong
lookup anything can show your character's magnetism?
!log
@marble thicket Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
I think you might have to activate the data dump mode or whatever it's called again.
debug?
"ShowDataMiningFields": true <- that
ok give me a min
it says magnetic radius 128
There are no logs @lament prairie
can you try debug fin iridiumband to get two fresh iridium bands and wear those?
(I'm trying to figure out if it's a ring issue)
Okay, so try the instructions on launching from command line to get an error
see here
Okay sec
alright done
What do you mean launching by command line?
are you showing a reasonable magnetism with fresh rings?
yes
Read the section under "3. Check if there's an error message:"
okay the easiest thing to do would be to trash your current rings and spawn new ones in with CJB
the worst part is i already tried using freshly made rings and even when i tested it it STILL didn't work
and that was in vanilla i'm so upset
idk why spawning them in is any different to crafting a new one
your character should have 0 magnetism yeah if you have no rings equipped and no buffs active
it was working fine before i combined rings idk why it suddenly broke
Hmm, it's possible one of your mods doesn't account for the new combining rings from 1.5?
no, these are iridium bands
yeah we were using multiplayertime mod which apparently didn't work with combined rings but i've since removed it
well, if you want to edit the save file, you'll need to find <magneticRadius>128</magneticRadius> and make that 128
I was wrong earlier about the default being 0. The default is 128
this might be in both the save that's farmname_numbers and SaveGameInfo, fwiw
you might need to edit it in both locations.
You really don't need to @ me twice.....
thanks! i'll edit after this day
Sorry im pissed off
I don't know anything about Windows unfortuantely
Is powercell a windows console?
Maybe take a break and come back if you're that pissed
It;s about my friend who doesnt know enlglish
yeah that's good idea
I dont know what to do
really
I mean we tried everyhting
Running from command line is something that should be possible
I'm not clear on what is going wrong there, and I only have limited ability to help figure that out because I don't use windows
yes it;s one of the command line programs built in windows
Ik
(Powershell)
HAHAHHAHA sorry
Which part of the trying to run via powershell instructions is not working?
.\"Stardew Valley.exe"
yeah that's it
the slash is important
ik i placed it
Did your friend already switch out of compatibility mode?
The compatibility branch is not possible to use SMAPI with
compatibility mode is working but standard wont launch
Like he is waiting for 1 min
Does your friend have a 32-bit computer?
Then whjite screen white concerned logo appear
and boom 1 second later he is back to the desktop
can he try moving both SMAPI and the game to high performance mode?
Ok, when the white screen etc back to desktop is happening, is this when you're launching via Steam or the command line?
from gpu settings?
yeah
Steam
i;m burned out
gonna contact you later see ya
Yeah, taking a break is good!
high performance worked
but it crashed again lol idk how
Im gonna contact you later
save editing worked, thanks for the help 
does anyone else have this issue where on a certain area of their farm they experience a glitch with your inventory? it's hard to explain but like the boxes in your inventory sort of flicker like a glitchy tv screen - whenever i'm watering my crops in a certain area, this occurs and freezes my game. i have to restart the day and lose all of my progress from before :(( anyone know why this happens/have a solution?? (i use steam, play on pc, and use mods!!)
can you cause the glitching to happen then send a log?
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
oh</3 sorry baha
no worries, should've used the log command earlier heh
can you update all your mods and try again? they're pretty outdated and i dont see any errors in your log that could cause it 
of course!! probably should've done that sooner lol
you can click directly on those links to take you there
Hello everyone
Does anyone know how to change maps during a game? I already managed to do it but I don't remember how I did it... Thank you 🙂
Farm maps? Between seasons is best and you will need to use reset terrain features and maybe have Robin move buildings.
type help in the console and one of the console commands will do it
assuming you do have console commands (the mod) installed—it comes with SMAPI by default but sometimes people delete it by accident
ok I'll try
yes, farm maps
I changed from immersive to grandpas farm. I recommend doing it in winter if possible.
I would like to go from grandfather's farm to immersive 🙂
Ah, in that case you need to actually change your mods
can i ask something real quick?
.q 5872
[#5872] "When asking for help with modding issues, please:
- Ask in #archived-modded-support
- Try to explain what the issue or problem is, with specific details if relevant.
- If it's SMAPI installation related, please state whether you're using Windows/Mac/Linux and Steam/GOG/Gamepass.
- Provide a log if you have one (see https://smapi.io/log for instructions)." - @lament prairie (17 Feb 2022 @ 07:02:44 AM UTC)
(yes)
.q 5758
[#5758] "Vortex (Nexus) and Mod Drop both are mod managers that can help you keep your mods up to date. Unfortunately, both of them occasionally have issues with Stardew Valley mods, including but not limited to deleting files, mangling configs, and causing opaque errors. You can still use them, but if you run into issues and ask for help troubleshooting, the first piece of advice you’ll get is to stop using the mod manager, because it may obscure the real issue or be the cause of your issue.
If you want to stop using a mod manager, it's pretty easy to mod Stardew Valley manually! Just follow the instructions in this wiki page: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started" - @lament prairie (14 Nov 2021 @ 07:40:32 PM UTC)
If you have a vortex problem, I can point you towards the Nexus discord
But I probably can't fix it myself
Vortex is fine if you're comfortable troubleshooting Vortex itself
It's not clear to me it cuts down on the work involved, since when things go wrong it's usually very opaque
i wanted to ask if editing configs to customize mods is affected by vortex
When Vortex is not accidentally chewing on them, it shouldn't affect them
well then
could i use it to set up the mods, uninstall vortex and then edit the configs?
You need Nexus premium for Vortex to download mods automatically anyways
So my advice would be to keep modding manually
right then i'll remove it
Uninstalling Vortex is something I don't really understand
Sometimes it seems to go fine and sometimes it deletes all your mods, based on user reports
I'm not really sure why, since I don't use it
can you link me to the discord?
.q 5853
[#5853] "Hi! You seem to be having an issue with Vortex, which is maintained by Nexus. I'd recommend asking on their official discord, which can be found here https://www.nexusmods.com/discord." - @gaunt gust (02 Feb 2022 @ 08:26:33 PM UTC)
thank you
right now that's done, i need to manually install SMAPI again
if i'm reinstalling it, are there any steps i can skip?
Running the installer is a little more reliable than manual install, fyi
If you've already set your launch settings in Steam you don't need to reset them
Unless you moved the game
Maybe then just do all the steps
yeah will do
!gettingstarted here's the guide if you need it again
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
okay so i pasted the thing in steam
cool
now i just download nexus mods into my mods folder and they're good?
Yes, remember to unzip them though!
Just wanted to say that 
!unzip
Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org on Windows, Keka https://keka.io on macOS, PeaZip https://peazip.github.io on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.
thank you
I found the farm info, but I couldn't find where I had to make the changes to change the farm... If anyone can help me that would be great!
now to download like 50 mods
Okay, so your case is a little trickier because they're both modded farm maps. Here's my advice:
- Install Reset Terrain Features
- Move all your outdoors stuff indoors (crops, chests, machines, etc)
- Swap out the mods (delete the old, install the new)
- Survey the damage
- Move buildings, put crops back, get rid of weird trees, etc
i worry for my friend, he uses vortex
Often it's fine, it's mainly when it goes wrong that things are very hard to fix
Especially because most of us here don't use it
Great, ty!
If you encounter anything weird with the shed quest, you'll probably need to ask in the SVE server
Because I have no idea how that works
fwiw, this is because Vortex stages mods in a different folder and symlinks them into the Mods folder
fwiw?
if there's one thing about modding i dislike is all the screen clutter
After editing the .tbin file for the farmhouse I downloaded, I'm getting this error. I made sure to save the file and not do "save as", before putting it back in the [CP] folder. https://smapi.io/log/9bc4043ce83844a89753cc37d63dd6bd
Not sure if this goes here or #making-mods-general.
Pretty sure in #making-mods-general
@chrome cosmos (sorry for the ping!!! & taking so long lol) the glitch is still present but not nearly as bad as it was before- i updated all of the mods, but when i open smapi it says that i still need to update one (part of the community). i eventually deleted the mod and opened the game again, but it still says i need to update it
uhhh
from sve? i dont think i have any other map editing mods
is it supposed to be purple?
can you try removing get glam and gift taste helper and trying again? both are outdated mods and they're the only thing in your log that could be causing the issue 😅
of course!!
really appreciate your help btw!<3
it definitely could be an sve thing, check their assets?
there might also be a config
a while back someone was trying to debug recolor order for something that vaguely looked like this
I have absolutely no knowledge about making/editing mods, but would it be possible to edit a recolour mod (using Vibrant Pastoral) to remove certain areas like the beach? So it doesnt recolour the beach for example
okiee ill check the files out after finishing the day, thanks yall
aaaa I forgot to add, there's a section where I got warnings saying it couldn't detect some "producers". It's not loading the machines from Farmer to Florist, or the ice cream maker from Artisan Valley. https://smapi.io/log/9bc4043ce83844a89753cc37d63dd6bd How would I fix this?
It is certainly possible, but it may be somewhat tricky
Do you have the DGA versions? Those don't work very well
would it be possible for someone like me do to it? without my knowledge about making/editing mods
or would I just break it probably haha
Come over to #making-mods-general and we can set you with with the resources needed
oke thank you 
hello people, i have mod issue yada yada yada, can someone do the log thing so i can ask for help properly?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
you're missing https://www.nexusmods.com/stardewvalley/mods/6529
Go to the Nexus page and go back one version
You want a version that uses JA
me right? or the other person
The DGA versions of Farmer to Florist have broken mail and won't work with the machines
you
You also seem to need Content Patcher
The red errors will mention what is missing
right o
okay attempt 2
question, what's the SpaceCore warning?
in the original log
Just a warning about being careful if you uninstall SpaceCore
There's specific uninstall instructions on the mod page of either SpaceCore, Json Assets, or both
there is a config file
just start the game once
most mods do not come with a config, but instead generate one when they are loaded in smapi
(time speed is also supported by generic mod config manager, so you can edit it in-game with it)
Is there a way to restart SpriteMaster without restarting the game? Every so often the resampling stops working.
there's a hotkey to turn off resampling
are you accidentally hitting it?
I think it might be F1 or one of the other F keys
what do i need for mods :|
Nearly all mods need SMAPI. Other than that, you'd need to be more specific.
like programs n such
bc im so dumb with this stuff i've never used a mod in any game, even MINECRAFT was all vanilla bc im stoopid
You don't need any programs to mod Stardew. There's a guide for getting started in the pins.
!gettingstarted
@left timber If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
i have a mod that replaces the terms of relationship partners with "loved one" and i wanted to change it but i cant find it in the mod config menu?
when married it does revert to the gendered terms for spouses but before marriage it's loved one
Maybe it's not a config option and you have to edit it in the content.json
What's it called?
platonic partnerships
it makes sense because instead of girlfriend and boyfriend it becomes loved one
GMCM only works for CP mods and mods that have included it as an option
another issue: so far this mod has been 100% accurate in its descriptions of conditions for events, and i've ticked every box here and am in the right location but its not happening
its raining, that might affect it? idk
(usually it says)
Does anyone else have the issue where if you get a speed debuff, it ends up making you move super fast when it wears off? If so, would you be willing to share your smapi log modlist so I can try and diagnose what mod is causing it, it's annoying me 😦
AH i see the issue
must be a conflict between the mods that it didnt list the conditions properly
i had a feeling it had something to do with the E part
View your XP: !xp
View your level: !lvl
List custom commands: !list
View available ranks: !ranks
Display info on a user: !userinfo [USER]
View this message: !help
Helpp :(
You can
how :||
*VISIBLE FRUSTRATION *
what?
How what
!gettingstarted
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
It helps when you’re a bit more specific about what you don’t know
But yeah, probably see the above
I normally don't run into this many problems in one day.. but suddenly 2 texture mods decided to stop working and I'm dead confused what may cause it. Clean Stable and Grey Slime Hutch are no longer showing. The slime hutch is still grey on the inside but the outside is vanilla purple, log: https://smapi.io/log/e9fe3bdfaab14118b82295335f838512 I reinstalled both but I havent perma done anything with my mods today apart from removing one
!patchsummary
@valid girder Can you do these steps to provide more info?
- Load your save and view the content that should be patched.
- Type
patch summarydirectly into the SMAPI window and press enter. - Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
- Post the log link here.
which mod did you remove
i just got to ||the highlands|| in SVE and there are no monsters at all. || The dwarf said there was a monster on top of the mountain, so I shimmied up there but there was nothing..||
ive scoured the whole map. not a single thing that wants to hurt me
Dunno if someone can help you here, since it's so specific. You may want to ask in the SVE discord.
can you try temporarily removing elles seasonal buildings and see if that fixes it
sorry to say there isn't a config option for this
i can walk you through editing the mod files to change it if you like
DM me if so
yup that was the culprit haha. I did have problems with that mod before, spoke to the mod maker on discord. Had to remove it back then as well and reinstall it, she didnt know either why I had the problems I did
the mod doesnt very like me, but i do very like the mod ;-;
there's a config for it, try disavling the slime hutch
turning the slime hutch and stable off worked luckily. But that makes me wonder, it has worked perfectly fine before without problems, and now suddenly while playing it stopped working, do you have any idea what may cause that?
aaaah, how does one do that may i ask? 
Load order is alphabetical by default, but dependencies change it from that
If mod A has a dependency in the manifest for mod B, then mod B will load before mod A
Whichever mod loads last tends to be the one you see
Hellllllp :( i need somebody to help me in a call or something i do not understand this :(
Does anybody know how to open the command console in game? Yes I have SMAPI
well thank you both for helping, I was hecking confused 
Unless I missed it, I cannot see any instructions to do this on the SMAPI mod nexus page
should be the big black window that shows up if you're running the game through smapi
nope 😛
there's a mod - chat commands - that lets you use the chat window for smapi commands
Lol well in literally every PC game I've ever modded, EVER, there has been an opaque overlay command window in-game
I am the dumb
anyways, thanks!
What do you need help with?
IDK HOW TO DO ANYTHING IM JUST AN IDIOT :(
just ask questions properly
I know its confusing when you first start, I can join a quick call with you like you asked
you got the getting started page linked. just say what you have problems with
i need this
pls help
Okay I'll DM you
Okay i need help, when i launch smapi vers of stardew it doesn't let the game start. wont let me screenshot but i copied all of the text that shows up
i can paste it if anyone offers to help 😅 dont know if theres a certain way im supposed to paste it so i'll wait a bit
i mean, if smapi is actually installed and you're starting StardewValleyAPI.exe (trough steam or not) then it should generate a log. so you can upload that
!log
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
very cool
is log the black screen with the text on it>
?**
nevermind lol 😅 running it rn
the black window with text is the smapi console
its supposed to start before the game loads
and to get your log read what the message sais above. "see instructions on that page"
there are some warnings about content patcher not loading some content packs for reasons, but those shouldnt stop the game from starting
what exactly is the problem with the game?
make sure SMAPI is whitelisted in your antivirus
how fast does the vanilla game boot up?
Hi everyone!
I'm getting this error IndexOutOfRangeException: Index was outside the bounds of the array.
https://smapi.io/log/07d6f539984a49f5aeb7f64f2b5dcb97 this is my log
I'm playing with SVE and Ridgeside and others
I can't pass the day 😦 game crashes
it's just a black screen
im just gonna give up on mods man this is just soo much for my potato brain to comprehend :[
thanks guys :/
sorry was making food but it just wont launch. the smapi console is telling me something about how the game wont launch idk i can paste it if youd like. thats it though. it just wont boot up
my vanilla game still launches though and all the visual mods stay. like the my hat mod, horse bear mod and cute animal mod
but i noticed that my gift helplist was also gone
didnt check for many other things that were missing
re-install smapi so you get the (usually bundled) mod Error Handler back, and lets' see if you get a more useful error message
there's an error in an npc's schedule. error handler will tell you who
thank you! i'll do it
i cant screenshot the text because it says "press any button to close this" and so it closses when i try to screenshot 
[#5828] "This error typically means a smapi/game version mismatch. To fix, go to https://smapi.io, unzip the download, and run the installer for your operating system" - @gaunt gust (03 Jan 2022 @ 10:50:29 PM UTC)
(sorry, I missed the whole "log is actually from ages ago" when I first looked)
is this for me ? or some1 else 😅
for you!
okayokay i'll try this thank you 😄
it worked!!!! thank you so much 😭
hii, am I able to get game crash help here?
for anyone that uses the shop anywhere mod, what zoom level must the screen be for the pop-up to show up fully ?
.q 5872
[#5872] "When asking for help with modding issues, please:
- Ask in #archived-modded-support
- Try to explain what the issue or problem is, with specific details if relevant.
- If it's SMAPI installation related, please state whether you're using Windows/Mac/Linux and Steam/GOG/Gamepass.
- Provide a log if you have one (see https://smapi.io/log for instructions)." - @lament prairie (17 Feb 2022 @ 07:02:44 AM UTC)
tyty
so my game takes long to load and when I start a new day my game crashes, im using windows and on steam https://smapi.io/log/469daf7074f64d1a8a24f747238147ca
Did you just uninstall More Animals or something?
I'm seeing An error occurred in the base update loop: InvalidOperationException: The 'SMAPI\entoarox.moreanimals' prefix isn't handled by any mod.
And I see Entoarox Framework there
yeah I deleted it just after moving it into the mods folder since it clashed with another mod
what's this for?
hello when i wake up in the morning and leave the house everything disappear except for the shadow. i play on windows
my log https://smapi.io/log/92f17c2320bb419db94b4b0aac657eb8
You probably need to put More Animals back
I'm leaving that typo lol
And remove the animal properly
Then remove both More Animals and Entoarox Framework
how do I remove the animal properly 😭
Did you have an animal through More Animals?
I'm not seeing anything in the mod documentation tbh
@young sail If I'm not mistaken, you have this problem we're discussing in your log too.
oh i see
uhh i don't think so since I didn't really play a game with that mod
i dont have those mods installed tho
Try uninstalling Entoarox Framework maybe?
Same for you^
i dont have entoarox insalled
What a weird error for you both to have back to back...
i dont think so
i had even deleted all my mods before and re downloaded them
i did that about 10 pm
and i played like 11 pm
Can you start a new save and see if this still happens?
This is pretty weird.........I'm checking trace
Yeah
oki i do it now
Both of these seem to happen shortly after:
[AntiSocial] Overriding CanSocialize for HighlandsDwarf
It seems to perhaps be randomly firing after that though
oh okay
unfortunately i dont know what that means sorry
im not good at coding i dont know any coding at all
That's okay, I am also confused
And I know a little bit of coding
Did either of you recently update any mods?
I updated a ui mod recently
update on this, its supposed to be purple
who is trying to load SMAPI\entoarox.moreanimals if not entoarox
No, that's normal
That's what's confusing the heck out of me
anyone know why this keeps happening?
i didnt do anything apart from when i redownloaded which i mentioned earlier
!log
@broken shore Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
i completely started again basically
hmm, okay—it's a really weird error you're both getting, to be honest
I'm sure we will get it sorted but it might take a bit and perhaps more expertise than I have
i think mine is fine now, I loaded a save file and woke up the next day alright
Okay, so a new save file doesn't show errors? Does the old one go back to having errors?
You have zero mods
i do tho
Did you quit the game immediately?
Maybe try to reinstall smapi?
The log seems to cut off almost immediately
Try giving it enough time to start up and send a new log
i understand. i am loading the new file now i just forgot to skip the intro lol sorry
oh i forgot to mention i crashed on a multiplayer world
No worries, I've done that
Ahhhhh do any of the other players use More Animals then?
!mpmods
See https://stardewvalleywiki.com/Modding:Player_Guide#Do_mods_work_in_multiplayer.3F for details on how mods work in multiplayer. :)
none of them do
it will show the first screenshot I sent in the console and then crash immediately
You might need to all upload logs and cross-check to make sure your mods match
.q 5809
[#5809] "hey! Can I get you to run through this troubleshooting guide https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Game_doesn.27t_launch? If none of the options there work, can you post the error message you get if you open SMAPI using the command line?" - @gaunt gust (17 Dec 2021 @ 08:17:54 PM UTC)
alright will do that, just asking everyone to double check their mods
okay we have found the problem
the host had more animals and enteroracscx hidden somewhere in his folders
glad you solved it!
i have loaded the new save file and it was completely fine
yes i think that is the problem
thanks @lament prairie @late nebula love u ❤️
Mostly Elizabeth. I'm just being a cheerleader.
haha yes lol but we thought maybe our issues are different
Oh that explains a lot
