#archived-modded-support

1 messages · Page 1246 of 1

royal bough
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its not a graphical error its ither PyTK or TMXLoader and i cant figure it out

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both wont load cause the official ones are outdated and it tells me to run the unofficial ones which are causing issues

gaunt gust
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so, do you want to go spelunking in Windows Event Viewer?

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because that's really the next step

chilly sky
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i have this event that was apparently never viewed, and seems like it needs to be in pam's trailer? but honestly i have no idea if this is a vanilla event or part of one of the mods i installed dogekek and what is pennyparty

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this is what happens when you install too many mods at once koo

gaunt gust
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well you haven't recieved the pennyParty mail flag

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I ask because I recall Trailer_Big loading all of Trailer's events

chilly sky
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but how to receive that...

royal bough
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maybe im using vortex wrong and did something wrong, ill try uninstalling and redownloading everything again

frail carbon
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How do you see what events you havent seen? o_O

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Unrelated This is how i feel after restarting my game so many times. Much gloom =-=

gaunt gust
gaunt gust
frail carbon
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Is that a command or a mod you ahve to get?

chilly sky
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event lookup is a mod

frail carbon
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Do iwanb barusj addubg u

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.....

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Sorry ir l cat.

ashen elbow
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uh

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lol

frail carbon
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Athena wants attention

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Do i wanna risk adding that mod to the game ==;; seems useful

chilly sky
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it's useful but if you're a completionist like me it might drive you mad dogekek

frail carbon
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I do nt know if i wanna be a completionist wit ha mod order list of 587 mo ds

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x,x

wild parcel
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does anyone know the link to an unofficial version of self-service mod (that works for 1.5)?

royal bough
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again anyone know why PyTK and/or TMXLoader are causing my game to crash?

wild parcel
royal bough
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idk i keep getting brought to smapi.io/mod and im using whatever they give on there

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is that the same or is it different?

gaunt gust
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should be the same

naive drum
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!compat

native dragonBOT
#

See https://smapi.io/mods for a searchable list of mods updated for the latest versions of SMAPI and Stardew Valley, with links to download them. :)

gaunt gust
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we don't really know why pytk doesn't like some computers

naive drum
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!mpmods also

native dragonBOT
gaunt gust
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I would actually recommend looking around in Event Viewer (hit the Windows Key, type Event Viewer) but the interface is questionable

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this type of unknown crash is probably logged there if anywhere.

royal bough
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ok but here is the thing, i have never used that nor have zero knowledge on that kinda stuff, so how am i suppose to find something when i dont know what im looking for

desert totem
#

Shane's patio decor has ceased to exist, the opposite result I wanted. Cool.

royal bough
#

you, my fine fellow, are not very helpful.......

desert totem
#

I don't get whats up with this now

lavish marlin
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Does... the game ever take full advantage of wrapped texture coordinates?

desert totem
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If thats a sve tile of any kind I will punch the nearest wall smolCoffee

lavish marlin
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with source bounds that wrap

gaunt gust
lavish marlin
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that could explain these odd results

gaunt gust
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then put in in "Stardew" and hope.

royal bough
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and how do i get to windows logs?

gaunt gust
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hit windows key, type Event Viewer.

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on the left sidebar, there's Windows Logs

desert totem
gaunt gust
royal bough
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ok its saying "To see if more information about the problem is available, check the problem history in the Security and Maintenance control panel"

desert totem
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I don't even know how to access lookup anything's debug but I doubt finding the actual tile will help me fix it

stuck oxide
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Im currently running into this issue whilst trying to run SDV Expanded. I checked for the most recent update for PyTK however it is the exact same version that I have. This is the same situation with Tractor Mod and UI Info Suite.

desert totem
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Maybe I should just uninstall and reinstall custom spouse patio and hope it sorts itself out

devout pumiceBOT
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[#5793] "A list of common mod update questions:

  1. PyTK and TMXLoader still work in 1.5.6, but you need to get the unofficial versions linked from here: https://smapi.io/mods/#PyTK (for PyTK) and https://smapi.io/mods/#TMXL_Map_Toolkit (for TMXL) As of versions unofficial.1-strobe, download the 1st file in the forum post for PyTK, and the 2nd file for TXMLoader. (If these get another unofficial update, you may need to read the forum post for details.)
  2. UI Info Suite does not work in 1.5.5+. Use UI Info Suite 2, which can be found here: https://github.com/Annosz/UIInfoSuite2/releases. Make sure not to download the source code.
  3. NPC Adventures was broken, but is now fixed for 1.5.5+! Get the latest from Nexus.
  4. Custom Music has an unofficial update linked here: https://smapi.io/mods/#Custom_Music (4th zip file on forum post) If you're having issues with music starting to play and then stopping, try this update.
  5. Stardew Valley Expanded still works in 1.5.6. Make sure you have all of its components and all of its dependencies updated. Also, it bundles a version of Custom Music, so you may want to delete that before installing." - @lament prairie (05 Dec 2021 @ 09:48:16 PM UTC)
desert totem
gaunt gust
naive drum
#

!compat has the link to the actual most recent pyrk and tmxl

native dragonBOT
#

See https://smapi.io/mods for a searchable list of mods updated for the latest versions of SMAPI and Stardew Valley, with links to download them. :)

royal bough
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so none of this is really helpful

gaunt gust
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Yeah, wish I could tell you something more useful like grep for X in /var/log/syslog/

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Last person I asked to do that found that the crash was due to something odd in a gamecube controller driver

stuck oxide
royal bough
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i give up, have no idea what im doing, if anyone knows why PyTK or TMXLoader is crashing my game please let me know

cinder venture
lean notch
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anyone here uses more rings? My rings always turn into random items.

clear eagle
frozen forge
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I honestly don't quite think this question goes here, per se.... but I don't really know where else it would go.... so here you go...

I am using Chests Anywhere, and have been renaming chests to fit their purpose.. but have noticed that there is a chest somewhere on my farm that I.. honestly can't find.... anywhere XD is there any way to either locate and/or teleport to this strangely invisible chest?

cinder venture
#

and that wasn't even where I was supposed to wake up, I was supposed to wake up in my house I think (could be wrong on this bit)

clear eagle
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Oh so it's multiplayer

cinder venture
#

mhm, I've been having multiplayer issues all night (now technically morning for me) including crashing if I enter the forest and now this.

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yes it's modded, I've downloaded some of the mods (all of them would most definitely crash my PC)

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but before last night we ran fine without me even having SMAPI.

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after I had needed to delete SMAPI to even get onto Stardew

faint brook
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Is there any way I can get rid of all trees, branches, stones, boulders, and grass from the water here? I have SDVE and I'm thinking one of the mods did this because it has an option to spawn resources anywhere - which might be why all of this is here over the water? I also have them over the little farming areas that SDVE gives the other NPCs. I'm just not sure how to fix this if that's possible so need a little help
Ping me if you respond, I'm heading to bed

desert totem
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That is assuming they're real trees and rocks and not decorations

dense sorrel
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anyone having issues with stardew expanded ? every time i am playing it on single player keeps saying content is removed and im seeing on my smapi that all the npc has been removed can someone help me fix it

frozen forge
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are we allowed to bump questions, and if so, what are the rules on doing so?

faint brook
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Nevermind, I see that it's a mod! 🙂

native dragonBOT
#

@dense sorrel Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

slate bloom
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The page for the custom npc, Aspen, on NexusMods says she can have Russian, Spanish and Portuguese dialog. But she keeps speaking english, when I choose russian or spanish. here's my log.

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thanks for any help

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let me load a log with just aspen. sorry...

unreal stratus
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Which language is your game in?

slate bloom
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i set it to russian

outer turret
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the Russian file is separate

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did you get that one?

slate bloom
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hmm... is the name in russian?

outer turret
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if you go to the "files' page for Aspen, there are four download files

slate bloom
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oh i c...

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i just assumed it would change with the in-game lang... thanks a lot

restive flicker
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can anyone help me to get stardew valley expanded to run? I have installed all the requirements and I run smapi but nothing changes in my game. my other mods are working that ive tried so far

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i have all this installed but the SVE just seems to do nothing i run around looking for the new buildings and whatnot and its the same old stardew

real magnet
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hello everybody

native dragonBOT
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@restive flicker Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

unreal stratus
restive flicker
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i'm passing out @unreal stratus do you mind if I ping you about this tomorrrow? i would appreciate the help

unreal stratus
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Sure!

restive flicker
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thank you very much

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have a good day night or whatever it be for you

lunar cipher
#

To anyone using Diverse Stardew Valley, DSV 3.0.0 is finally here! 🥳 When installing the new family packs, please make sure you remove the previous version of DSV before playing.

It is available on ModDrop here:
https://www.moddrop.com/stardew-valley/modpacks/8013-diverse-stardew-valley
and Github here:
https://github.com/AirynS?tab=repositories

Additional standalone character packs that were previously only available on the old Github are also now available as extra downloads from the matching ModDrop character page (ie. Eemie's Front-Facing Elliott can be found on the DSV Leah & Elliott ModDrop page).

The old Github wiki has been discontinued in favour of our shiny new website! https://diversestardewvalley.weebly.com/ It combines all the information from the wiki and the readme in a clean, easy-to-read layout, with info about installation, configuration, options, compatibility, and more.

lavish marlin
late nebula
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Can't wait to get both of these

gentle roost
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nomnom if i make a mod-less farm
then host it for co-op with mods (visuals and Ui)

will it workout?

late nebula
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!mpmods

native dragonBOT
late nebula
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(Cause I have no idea)

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Usually everyone needs the mods and the exact same versions of everything.

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I think visual stuff is an exception as long as it doesn't actually change anything about the game.

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But then it might be hard to communicate if things look different.

gentle roost
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mods include critters, earth recolor, animated stuff, auto gates, better ranching, ToDew, UIinfosuite2 and calendar crops and lookup anything

humble relic
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Hi guys, does anyone know if NPC map locations overrides the maps for SVE? Me and my gf are playing together, I host and have no problems with the map, but she has the vanilla one. Bot have exactly the same mods.

late nebula
lunar cipher
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We have, yeah! 😄 We've already got a little bit of dialogue for it, but we'll be adding more in the future

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The new update has unique dialogue for the Flower Queen bit too 😄

late nebula
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Ooo okay, thanks!

fleet ridge
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Modding the game on mobile, I've put the mod I wanted into the "Mods" folder like the Wiki said. But at that point it kind of stopped giving instructions and now idk what to do next? Or am I suppose to read something there? (Not English, I might not understand some parts), pls help

unreal stratus
native dragonBOT
lunar cipher
dire fractal
#

Does anyone have info in the harvest goddess? Like her favorites dislikes etc.

unreal stratus
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Get Lookup Anything and click on her SDVjunimolove

lean notch
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hi. my friend's smapi won't open. The game just opens when she clicks play on steam. She plays on MAC.

unreal stratus
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!gettingstarted

native dragonBOT
oblique jay
#

Unfortunately I wasn't able to replicate this issue, even after following your steps on the Nexus bug page (changing a flooring after adding a new AT pack). This issue has only been reported a few times these last couple months, so it seems to be an outlier (and one that is difficult to replicate).

Is this a save that was migrated to 1.5.5 / 1.5.6 from 1.5.4+? And is it possible for you to send your save file over to me, as it'll give me a better chance of replicating this issue.

As a note, AT doesn't use in-game IDs like JA and isn't susceptible to shuffles.

tropic needle
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is there a mod tht makes robin dateable?

fleet ridge
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Trying to mod my game on mobile but every mods I want needs a later version of SMAPI even though the version currently available is labelled as "latest". What do I do?-

shell jackal
#

You need older versions of the mods.

molten gale
#

Is it possible to request a mod here?

glacial briar
# late nebula Hey, I've been wondering... Have you all ever considered making a Diversity Dial...
half socket
molten gale
half socket
#

I'm not much of a texture artist, sorry

dire fractal
molten gale
#

^^' its ok

late nebula
frozen forge
# frozen forge are we allowed to bump questions, and if so, what are the rules on doing so?

I asked this in regards to this question:

I am using Chests Anywhere, and have been renaming chests to fit their purpose.. but have noticed that there is a chest somewhere on my farm that I.. honestly can't find.... anywhere XD is there any way to either locate and/or teleport to this strangely invisible chest?

And have yet to receive an answer to either of them, so...

late nebula
late nebula
frozen forge
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why?

late nebula
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Because he's the author of the mod.

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And will know best how to help you.

frozen forge
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but... the question isn't about the mod?

late nebula
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If the mod is messing with it, it is?

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Or do you mean, you just forgot where you put one?

frozen forge
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what? I just wanted to know if there was a way to locate a chest that I don't remember placing?

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yeah, the second

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sorry, I guess I didn't explain myself well XD

late nebula
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There aren't any commands for locating a chest that I know of and I've never seen a mod that will tell you where or teleport you to a chest.

frozen forge
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dang, thanks

late nebula
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There are some commands to delete them though.

lament prairie
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There are some mods that add an invisible chest

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Like the horse overhaul for saddlebags

frozen forge
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I have that mod! I'll check the horse!!

dire fractal
late nebula
dire fractal
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Yeah

late nebula
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Use the fn key when you press f1

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You can change it to not use the volume buttons and such by default, but I can't recall how to do that off the top of my head. (I had to do that on my lenovo yoga.)

lament prairie
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You can configure the key with GMCM

late nebula
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(There probably is a configuration for it in the config.json file, but I don't have it to look.)

lament prairie
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I have mine set to U and shift U because I don’t have F1

dire fractal
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What’s gmcm?

lament prairie
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Generic mod config menu

dire fractal
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Ohhh ty I’ll see

lament prairie
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It lets you edit config files from in the game

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Either the title screen or at the bottom of the options page

dire fractal
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Ty

dire fractal
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for future help pt1

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pt 2

late nebula
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Might want to spoiler tag those.

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In case people don't want to know and would rather discover it.

dire fractal
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oh shit

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how do i tag it

robust bison
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!spoiler

native dragonBOT
#

To mark text as a spoiler, use || before and after your message. Example: ||I'm a spoiler!|| -> ||I'm a spoiler!||.

To mark an image as a spoiler, before sending it:
On mobile: Tap on the image preview, then select the "Mark as spoiler" checkbox below the image. You may need to scroll down to see the option.
On desktop: Click the pencil icon (labelled "Modify Attachment") at the top right of the image preview. Select the "Mark as spoiler" checkbox.

dire fractal
#

tyty

runic cobalt
dire fractal
#

Hello, I have recently installed smapi and it does not open, could you help me? pls

devout pumiceBOT
dire fractal
#

Pet interactions won’t work for me :-:

lean notch
#

I a not sure if this is a technical problem or mod related. When ducks swim in my game, they turn into lines. My friend can see them properly but I can't.

gaunt gust
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!reset if you don't have a visual mod affecting ducks

native dragonBOT
silk echo
#

who is your guys's favorite vanilla, and modded (SVE and Ridgeside) marriage candidate?

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my favorite vanilla is either penny or abigail, and my favorite modded is sophia

lean notch
gaunt gust
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What mod?

lean notch
gaunt gust
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Try reinstalling it

lean notch
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Gotcha!

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Thanksss

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I'll try :3

gaunt gust
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Also, link it? I don't actually recall every mod...

robust bison
#

scandalous

lean notch
gaunt gust
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Sorry, my memory is full of uber quotes

lean notch
dire fractal
lean notch
gaunt gust
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it's almost certainly missing the swim sprites

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are you host or farmhand?

lean notch
lean notch
robust bison
gaunt gust
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it's still probably missing the swim sprites (2018)

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(swiming was added in 1.5)

lean notch
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Maybe that's why!

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She saw it though. She saw ducks swimming. She even took a screenshot

lean notch
gaunt gust
#

sure! I wonder if this is a farmhand/host difference

lean notch
#

Okay 🙂

gaunt gust
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also, if you want to edit the mod to have the swim sprites, it's likely not too hard

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(i'm pretty sure the swim sprites are the usual sprites, just a little lower)

lean notch
#

I'm sorry for the weird second pic 😭

devout pumiceBOT
#

...You're joking, right?

lean notch
#

Thank youuu

lament prairie
#

maybe get your friend to send you her copy, just to check if they're different?

dire fractal
lean notch
#

Thank you, atravita and Elizabeth!!!

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🥰

lament prairie
dire fractal
#

?

neat plaza
gaunt gust
#

Also, the guide doesn't ask you to open it in administrative mode...

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(what store did you buy the game from? Steam, GOG, or Gamepass? The instructions differ)

keen hollow
#

Someone good with portraiture/portrait fixing in the files who can help me with a lil problem?

dire fractal
keen hollow
# robust bison what's the problem?

It's mainly a sprite conflict between two mods (talkohlooeys' Portraits and the robin romance) that I was trying to solve through the portrait mod, I need help in figuring how to fix scales etc. since I'm new to using the mod

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I can go into more details if it helps

dire fractal
gaunt gust
dire fractal
robust bison
#

that didn't answer the question

gaunt gust
keen hollow
#

Basically, the robin romance mod adds another npc to replace her in the carpenter shop. The problem is that the romanceable robin is a new npc and the replacement at the shop uses robin's old id. So talkohlooeys' Portraits gives her the new robin sprite

dire fractal
gaunt gust
dire fractal
robust bison
#

I'm replying to Thesunpraisah

dire fractal
gaunt gust
#

.q 5809

devout pumiceBOT
gaunt gust
#

second section tells you how to make sure it is

robust bison
#

can you open the content.json of romanceable robin and find the part that says NPCDispositions?

keen hollow
#

This one?

dire fractal
robust bison
#

yeah

robust bison
keen hollow
#

I see

gaunt gust
#

the second section is...instructions as to how to put SMAPI on your graphics card

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with screenshots!

keen hollow
robust bison
#

talkohlooeys is a portraiture mod right?

keen hollow
#

It has portraiture support

robust bison
#

I'm assuming you're using the CP version?

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in that case you should just replace all instances or Robin with Ram EXCEPT any filenames with robin in it

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inside the content.json

keen hollow
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Portraits/Robin, Portraits/Robin_Beach so basically these two

robust bison
#

yeah, those should be Ram and Ram_Beach

keen hollow
#

Okay, done, I'll start the game to see if it works

hoary bane
#

Quick question, I know that vortex isn't recommended for downloading or uninstalling mods, so how about moddrop? For getting their bundled mods, I mean.

robust bison
#

hmm

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I guess you could use it to just download the mods, but perhaps try managing your mods manually

hoary bane
#

I mean that is the best way I imagine. Thank you ^^

robust bison
#

.q 5758

devout pumiceBOT
#

[#5758] "Vortex (Nexus) and Mod Drop both are mod managers that can help you keep your mods up to date. Unfortunately, both of them occasionally have issues with Stardew Valley mods, including but not limited to deleting files, mangling configs, and causing opaque errors. You can still use them, but if you run into issues and ask for help troubleshooting, the first piece of advice you’ll get is to stop using the mod manager, because it may obscure the real issue or be the cause of your issue.

If you want to stop using a mod manager, it's pretty easy to mod Stardew Valley manually! Just follow the instructions in this wiki page: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started" - @lament prairie (14 Nov 2021 @ 07:40:32 PM UTC)

dire fractal
frail carbon
#

let me see if its doing it on my new save

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It is

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Fudge

oblique jay
frail carbon
#

I have 589 mods so I might want to give u the mod folder, though this happens to people with signfiicantly f ewer. I know one guy had it happen with just wo mods.

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I asked them to reply to the bug thread but none of them did ~_~

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I wish i knew how to take a video so I could show you

lament prairie
#

Are you on mac or windows? (although a video may not be helpful)

frail carbon
#

Windows

lament prairie
#

on mac, you can screenshot with quicktime

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on windows...i'm not sure

frail carbon
#

Cerri's floors aren't working on the new save

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and...

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Hoji's arent working

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and mine stopped working too 😠

lament prairie
#

if you can replicate on a new save with only a few mods, that would likely be helpful

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ex. only 3 AT packs, AT

frail carbon
#

My walls arent working either ugh

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I just made this save yesterday sigh

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I did asdd in two mods this morning lets see what happens if i remove those

dire fractal
#

@gaunt gust Hello, I appreciate that you are helping me in my goal of being able to play with mods, I just wanted to ask you to continue supporting me.

lament prairie
#

If you want to quickly make a new folder, rename the old one Mods (Real) and the new one Mods, copy over ErrorHandler, SaveBackup, ConsoleCommands, AT, and some AT packs

frail carbon
#

Well itll likely work if i make a new save.

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What happens is it breaks as I add mods in

lament prairie
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I keep a fairly empty mod folder around named Mods (Bugtesting) when I want to test

lament prairie
gaunt gust
#

PeacefulEnd uses LICEcap

keen hollow
robust bison
#

np

frail carbon
#

I can try but im at work so itll be ahwile before i get a replicated, in the mean time do you want my dsave and current mod folder?

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I wish that other person was around they only had a few mods

dire fractal
#

@frail carbon Which AT Wallpaper packs are you using? Maybe we got the same ones

frail carbon
#

nari does it happen to you?

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Every single AT pack out there, but wallpaper specifically is Cerri's and Hoji's, and my own that i was working on last night which will be problematic since mines broken too lol

dire fractal
#

My issue appeared with Yet another Wallpaper Mod. With Cerris and Hojis alone I had no issues.

devout pumiceBOT
#

If it is satisfactory to all parties involved...then aw hell yeah 8]

gaunt gust
neat plaza
lament prairie
#

OK so:
Do you have a save with:
Cerri's, Hoji's, YAWM alone
that has the problem?

gaunt gust
#

also, frankly, we don't get paid for this stuff, and we have lives too.

frail carbon
#

Okay so you're having it too nari? If you have fewer mods you might be able to give them your save

lament prairie
#

If so, you can send it to PeacefulEnd

dire fractal
lament prairie
#

(also, pirated copies of the game frequently have issues)

frail carbon
#

Mine came from gog

dire fractal
#

Mine is kinda big as well ' -'

gaunt gust
#

(also that sounds like the mobile copy of the game)

frail carbon
#

Is it 587? XD

dire fractal
#

About half.

lament prairie
#

If you have time, try replicating it on a new save with a smaller set of mods.

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(If you don't have time, the save + log may still be valuable, but harder to work with)

gaunt gust
#

(and making it harder to work with will probably make it take longer for the problem to be solved)

frail carbon
#

removed the mods i added yesterday and my stuffs still broke. Ima take a smal vid

dusky canyon
#

(with portraiture)

frail carbon
#

I did it with my phone cuz i didnt know how else lol

dire fractal
#

If my friend and I have the same mod can we see it in multiplayer?

native dragonBOT
lament prairie
#

tl;dr depends on the mod

frail carbon
#

I do not have yet another wallpaper mod so it cant be that one @dire fractal

halcyon ledge
#

does anyone know if the Adopt N Skin sell command is broken ?

oblique jay
# frail carbon

Out of curiosity, if you manually place a floor (the actual floor item), does it fix the issue?

halcyon ledge
#

I've seen some people say the same in the comments of the mod but no real solution or answer from the author

frail carbon
#

Hmm

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Let me try

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Booting the game back up peaceful will let you know in a few minutes

halcyon ledge
#

well the command also doesn't appear in the help

lament prairie
#

It's in the source code on Github, but I'm not sure which version the Nexus version is

#

(I know A'n'S is in the process of being updated rn for multiplayer support)

halcyon ledge
#

I'll try to roll back to the 3.x.x

lament prairie
#

Huh, interesting. It's possible the source code is a version ahead (I know my mod has that issue...)

gaunt gust
#

(does it have tags?)

#

(no, apparently)

frail carbon
#

Negatory it does not fix the issue. I applied regular flooring and still bugged

oblique jay
frail carbon
#

Installing the beta now 🙂

halcyon ledge
dire fractal
#

do you guys know any mods where u can like farm golden pumpkins

frail carbon
#

Theres a golden pumpkin mod i think

languid kindle
#

Dont have pc but i wanna ask
Is there a mod that allows u to get any item and any amount of money u want?

robust bison
#

yes

dire fractal
languid kindle
#

Sure, it will come usefull whenever i get it on pc

dire fractal
robust bison
#

use cjb cheats and item spawner instead

dire fractal
#

that too

languid kindle
#

Alright

robust bison
#

I don't recommend save file editing

languid kindle
#

Yah i think i see sdv youtubers use cjb cheats and item spawner sometime

frail carbon
#

CJB is great.

heady raptor
#

I use it 24/7 for testing 😅

#

Nothing like skipping time and spawning whats needed

rustic whale
#

Why is the previous SMAPI version 3MB and the new version 95MB?

#

A little suspicious...

rustic whale
#

I don't think it was this heavy before

lament prairie
#

Also if you're updating from pre-3.13.0, the game itself changed a lot

gaunt gust
#

It's because it now bundles NET 5.0 stuff

lament prairie
#

So now SMAPI bundles in the parts of .NET 5.0 it needs to run

#

So you dont' have to install it yourself!

rustic whale
#

Oh

lament prairie
rustic whale
#

Thanks for the info

robust bison
#

😔

lament prairie
#

I learned that windows has this weird place they store weird variables

#

it was a time

gaunt gust
#

(macs have it too!)

#

(so does Linux!)

lament prairie
#

i don't think macs have a GUI to access it though?

gaunt gust
#

Don't think so?

lament prairie
#

also the "M1 Macs don't work unless you go back a version" bit was fun too

#

good times...

fiery portal
#

was it more complicated than "go to microsoft's website, and download the right .net installer" or just people getting mixed up cause there's a million .net versions and a bunch of ways to install it?

lament prairie
#

it was that, except that somehow on some machines it didn't work because of weird system variable nonsense

#

basically it wasn't obvious how a program retrieves the right version of .NET or even where they look for it

fiery portal
#

of course lol, why wouldn't windows be randomly jank

lament prairie
#

so some people would install .NET and then their computer wouldn't register it

#

plus, a lot of this debugging had to be done via command line

#

Which the typical user needed to be walked through

#

the million versions of .NET really didn't help on top of this all

fiery portal
#

command line is perfectly fine once you're comfortable with it, but oh boy trying to walk someone through it, that's a nightmare

lament prairie
#

it's like talking someone through a maze that you can see, but they're blindfolded

gaunt gust
#

in effect, we would say a command

#

they'd do it, send a screenshot

#

we'd say the next

#

so it'd literally be

lament prairie
#

except you're looking through a weird lens

#

and may not have a copy of the maze yourself (me, on a mac)

gaunt gust
#

dir. cd smapi-installer.

fiery portal
gaunt gust
#

yes

fiery portal
#

ouch

lament prairie
#

plus there's like 3 windows terminals

gaunt gust
#

otherwise, we couldn't be sure which directory they ended up in

#

and the terminals installed by default all suck

#

(I use WSL on windows personally)

unique stone
#

what do i put in for the launch options

fiery portal
gaunt gust
#

we're counting WSL

#

But before WSL I would use git bash, so I have very little experience with either of the Windows ones.

neat plaza
#

C:\Windows\System32\wsl.exe
that wsl ^?

fiery portal
#

oh, I haven't used that, I've used something like it though, can't remember the name, probably outdated by now

gaunt gust
#

is your game in the normal steam location?

unique stone
#

yeah

fiery portal
#

ah right, cygwin is what I used, I've still got it setup on a thumb drive

lament prairie
devout pumiceBOT
gaunt gust
# unique stone yeah

it's probably "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%

#

quotes are important, as is the %command% at the end

fiery portal
#

what is that variable? is that something from steam or smapi?

gaunt gust
#

STEAM

#

if you call up STEAM using the command line, you can give it variables there. You can tell it which game to launch, and pass through some variables.

#

!modgroups

native dragonBOT
gaunt gust
#

uses that

fiery portal
#

ah makes sense

viscid tartan
#

Does anyone have a name of an updated clean cellar mod?

unreal stratus
#

Skellar!

wide finch
#

hello good people how are you guys doing

unreal stratus
#

Hellooo SDVjunimolove

ivory juniper
#

With the automation mod how do i change what pathing i want to choose?

ashen elbow
#

I'm the config

ivory juniper
#

?

ashen elbow
#

There should be a config.json right?

ivory juniper
#

how do i see that

neat plaza
ashen elbow
#

Open the automate folder

gaunt gust
#

(Automate has GMCM now!)

#

(much easier!)

ivory juniper
#

opened iy

#

it

#

i dont have a congig.json file

#

but i have a manifest.json

#

?

neat plaza
ivory juniper
#

yes

neat plaza
ivory juniper
naive drum
#

You can download a config.json from automate's page if it isn't creating its own for some reason

ivory juniper
#

ok

naive drum
#

or check to see if Automate exists in generic mod config menu

exotic shard
#

hello again, i have a problem: i downloaded sve and i cannot cook the new recipes, they dont appear to me when im in the kitchen

wide finch
#

i have a question?

robust bison
native dragonBOT
#

@wide finch Ask your question or describe your issue here, and someone will help if they can!

wide finch
#

if you use that cheat menu will it mess up your achievements

wide finch
#

does it work in your first year

neat plaza
wide finch
#

ok good because starting over is a pain but i really wanted a beach farm and thank u

naive drum
#

iiirc you can use cheat menu to get achievments in various ways

#

Like giving yourself loads and loads of money will trip the "has loads and loads of money" achievment

wide finch
#

oh really

naive drum
#

yeah i think so

wide finch
#

can i get quick money

neat plaza
#

yes

naive drum
#

Using CBJ Cheats Menu, yeah

#

theres a console command for switching farm type though

wide finch
#

how much do you get

naive drum
#

!rtf

native dragonBOT
#

Reset Terrain Features (https://smapi.io/mods/#Reset_Terrain_Features) is a mod that lets you reset, clear, or generate everything that spawns on a map using an in-game menu. That's especially useful when changing maps mid-save, as the debris will otherwise use the old layout (causing things like trees in the water or bushes blocking exits).

naive drum
wide finch
#

oh ok and what do you mean by switching farm type

neat plaza
naive drum
#

i'm assuming you're trying to get from a farm map of the types available before 1.5 to the 1.5-added Beach Farm?

neat plaza
#

or maybe its a mil
like 1k 10k 100k and a mil

naive drum
#

The one with the supply crates?

#

or are you talking about the island

dire fractal
#

i have a dresser in my house and i cant remove it because theres an "invalid object" in it, i think its because i removed a mod

how do i fix it

wide finch
#

and do you still have to play though to open everything up like ginger island and skull cavern

naive drum
#

because the island is unlocked by i think finishing the community center and you'd have no reason to start over to get to it

wide finch
naive drum
#

Yeah you use the change farm type command in the SMAPI console

#

type i think "help" into the console and it will give you a List of commands

wide finch
#

ok i see

frail carbon
#

Are there are any empty cabin mods for single player that work in 1.5.6?

wide finch
#

im just working on visuals for mine i like art then i can add the fun stuff like mobs and better drops cooking and so forth

wide finch
#

you can either build it at robins or in setting have a starter cabin before you play so someone can help you

#

can people visit modded farms

frail carbon
#

Oh no i wanted the cabins to be useful for single player I dont do multi player lol

#

My game would not agree with mp

dire fractal
wide finch
#

lol

#

it would be nice for someone to visit though so i can show what mods i have so far

neat plaza
native dragonBOT
dire fractal
ivory juniper
#

for cjb item spawner what key is it on by defult

chrome cosmos
chrome cosmos
ivory juniper
#

thanks

exotic shard
wide finch
#

well that's weird why do all players need to have the same visuals to be able to see them

robust bison
wide finch
#

dreams crushedSDVpuffersob

chrome cosmos
# exotic shard yes

double check the SVE wiki, if they're still not showing up report it to the SVE server

wide finch
#

but players can enjoy everything else if it doesn't crash why lord why

exotic shard
gaunt gust
wide finch
#

SDVkrobussad iam sad now

shut violet
#

they have a new one

gaunt gust
#

(I've just been wary of sending people to it, in case they go to the wrong one)

chrome cosmos
#

theres a new link up on flash's twitter i think

gaunt gust
#

I don't see it, but I also didn't look too particularly hard

wide finch
#

lol

#

what is this

ashen elbow
#

Garfield pig

wide finch
#

no words

ember eagle
#

does anyone have a link to the mod that lets you add stuff directly to your inventory? Just started on pc today to play with mods, and i dont wanna start all over haha

wide finch
ember eagle
#

thank you!

upper musk
#

Is it just me, or did LookupAnything stopped showing Robin's buildings' recipes?

wide finch
#

maybe my husband would like me more

timber shuttle
#

I am trying to start a modded playthrough with SDE but when i load into the farm i cant leave it. it wont let go through any loading zones to enter the town or the forest or anything like that. does anyone know a fix for this?

native dragonBOT
#

@timber shuttle Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

timber shuttle
lament prairie
native dragonBOT
#

@timber shuttle See https://smapi.io/mods for a searchable list of mods updated for the latest versions of SMAPI and Stardew Valley, with links to download them. :)

frail carbon
#

What shed mods does everyone use?

reef stag
#

Expanded Shed by Tsabhira. It's a little broken if you're trying to put flooring and wallpaper in it, but otherwise works fine

#

Also Medieval Buildings for Alternative Textures bc the designs are so pretty

upper musk
#

Yep, lookupanything definitely broke with the latest update it seems

dire fractal
#

hey I installed smapi but no mods are showing up in the game?

#

what did I do wrong

neat plaza
dire fractal
#

oh that's probably it I'm dumb

#

but i thought if I ran the game in steam it automatically runs smapi too

gaunt gust
#

.q 5842

devout pumiceBOT
#

[#5842] "If you're using Steam or GOG on Windows, you will need to set your launch options in order for Steam/GOG to automatically launch with SMAPI. The SMAPI installer will tell you what to set as the launch options when it completes (green text). You can find instructions (with screenshots) on how to do that here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Configure_your_game_client" - @lament prairie (18 Jan 2022 @ 06:38:48 PM UTC)

dire fractal
#

okay

#

uh is there a new verion of PyTK out there? Mine says its outdated and cant load stardew expanded

late nebula
#

!compat

native dragonBOT
#

See https://smapi.io/mods for a searchable list of mods updated for the latest versions of SMAPI and Stardew Valley, with links to download them. :)

little fox
#

Hey ☺️ if I have a question about a mod problem would I ask that here? It's dealing with Adopt n skin. I'm new

lament prairie
#

Yep, you can ask here

#

For specific mods, people may not always know though

#

But AnS is pretty popular, so someone is likely to know

little fox
#

Awesome, thank you! One moment

#

I am trying to run set_skin 1 9 to change the skin of my cat and I am getting this exception.

[Adopt & Skin] Mod failed handling that command:
System.Collections.Generic.KeyNotFoundException: The given key 'Gathouria.AdoptSkin/short-id' was not present in the dictionary.
key: 'Gathouria.AdoptSkin/short-id'
   at System.Collections.Generic.Dictionary`2[[System.String, System.Private.CoreLib, Version=5.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e],[StardewValley.GameData.SpecialOrderData, StardewValley.GameData, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].get_Item_Patch1(Dictionary`2 this, String key)
   at Netcode.NetDictionary`5.get_Item(TKey key) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Netcode\NetDictionary.cs:line 71
   at AdoptSkin.ModEntry.GetCreatureFromShortID(Int32 shortID) in C:\Users\katey\Documents\GitHub\Current (1.5.4)\Adopt-Skin-MP\AdoptSkin\ModEntry.cs:line 455
   at AdoptSkin.Framework.CommandHandler.EnforceIdAndGetCreature(Int32 id) in C:\Users\katey\Documents\GitHub\Current (1.5.4)\Adopt-Skin-MP\AdoptSkin\Framework\CommandHandler.cs:line 296
   at AdoptSkin.Framework.CommandHandler.OnCommandReceived(String command, String[] args) in C:\Users\katey\Documents\GitHub\Current (1.5.4)\Adopt-Skin-MP\AdoptSkin\Framework\CommandHandler.cs:line 157
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 581
gaunt gust
#

is this your initial cat

little fox
#

I get this for any animal that I try to change. Even randomize_skin throws the same exception.

#

just tried the chickens and it didn't work either

frail carbon
#

are your skins inthe adopt n skin folder?

little fox
#

yes assets/skins/Cat for example

hoary silo
#

Can u use mods on Xbox?

frail carbon
#

and this is how they look inside?

#

Capitalization seems to matter

little fox
gaunt gust
frail carbon
#

Thats correct

#

is petbed.png in assets?

little fox
#

Yep!

frail carbon
#

What happens if you do

#

list_creatures cat

little fox
frail carbon
#

and you are running, for instance, set_skin 9 34

#

?

lament prairie
#

Ah, you might have swapped the skin/short ID order if it should be 9 34, since ealier luna said set skin 1 9

little fox
#

well the help says to do set_skin 34 9

frail carbon
#

yah Id comes first then skin

little fox
#

but either way doesn't work

lament prairie
#

what version of AnS do you have installed?

frail carbon
#

Don't do _ either

#

Also don't use the beta version

#

I found the beta doesnt work

dire fractal
#

Can someone help me with the custom critters? I installed Trexes and frogs as barn animals and geese but now all I got is this,

#

The cows are still locked even tho I have a barn

little fox
#

That must be it. We have to use the beta to play co-op or the game crashes

frail carbon
#

Oh yeah I find that the beta is wonk and doesnt work, throws errors left and right

little fox
#

So would you suggest using 3.0.0 instead?

frail carbon
#

yeah but it probably wont work in mp

little fox
#

That's okay I sub in a seperate mod folder when I play with my husband 😂 gotta have a solo folder. I'm gonna try that file right now!

lament prairie
#

You could have the host change the animal skins, save the day, then swap back to MP beta?

#

Not 100% if that would work, it's just a guess

#

You'd want to back up the save before trying this

dire fractal
lament prairie
#

lunalovebad

#

for you, custom critters is for bugs

#

do you mean BFAV?

dire fractal
#

Yeah I thought that’s where they go

frail carbon
#

No BFAV is something entirely different

dire fractal
#

ohh ok so do I put it in that folder?

frail carbon
#

Ima let elizabeth help u I dont use bfav. If i want a diff species as a farm animal i just use adopt n skin x.x

lament prairie
#

Custom Critters is a framework mod that adds small bugs to the game (bees, ladybugs, butterflies)

#

Better Farm Animal Variety (BFAV) is a mod that lets you add new farm animals

#

BFAV is on unofficial updates right now

dire fractal
#

Where do I put it in the bfav file, do I just add it to the assets folder?

lament prairie
#

So to start with, check that you have the latest version

#

I'm not actually sure how BFAV works

dire fractal
#

I think I just put it in mods

wary burrow
lament prairie
#

BFAV is a little complex

dire fractal
#

Tysm

native dragonBOT
#

@wary burrow See https://smapi.io/mods for a searchable list of mods updated for the latest versions of SMAPI and Stardew Valley, with links to download them. :)

robust bison
#

get the versions of pytk and tmxl here

#

also a lot of your mods are severely outdated

wary burrow
#

Do the newer versions work on Android?

robust bison
#

oh duh

#

hmm

#

they don't

wary burrow
#

so I click the link and replace the pytk and tmxl ones to fix it?

robust bison
#

you need an older version of pytk to work

#

I think the version for android is 1.19.6

wary burrow
#

okay, so I search nexus and look for the 1.19.6 and it should be running right?

robust bison
#

tmxl needs an older version too

#

1.20.1 I think

wary burrow
#

Alright I'll fix it and see if it works. Thanks :D

dire fractal
#

Does anyone have the frog mod that adds them as farm animals and they give u minerals

#

If u successfully got it in your game please show me how

little fox
#

so this is what im getting now :/ whenever I call /list creatures __ it doesn't pull anything up anymore

next narwhal
#

do downtown zuzu, ridgeside village and stardew valley expanded all work together?

gaunt gust
#

yes, if your computer can handle it

fiery portal
#

what's the big bottleneck for several big mods? ram or processor power?

gaunt gust
#

used to be ram

sharp pike
#

Anyone have ideas?

#

I downloaded Bountiful Valley but it still needs... something?

lament prairie
#

RSV installation is messed up

#

In particular the content patcher part of Ridgeside is either missing files or has the wrong folder structure

sharp pike
#

Greeeeeat

#

Ty

#

I'll re-extract it

#

I wonder what did it

#

I just downloaded a few portraits

unreal stratus
#

Ah

#

The OrangePie ones?

sharp pike
#

Yep

unreal stratus
#

Use the CP version, not the replacement one

sharp pike
#

I gave up halfway through and did that

#

After screaming a bit

unreal stratus
#

With the CP version you only need to replace the STF portraits

sharp pike
#

On the other hand your kitty cat mod is good to go

unreal stratus
sharp pike
#

Ugh I should have never downloaded those portrait mods

#

I just re-installed all my mods... thank god I keep backups of the extractable files

dire fractal
#

Ok I finally got the rexes I want but why won’t the cows show up? I have a barn already

royal bough
#

Just want to ask if anyone knows why PyTk and/or TMXLoader are crashing my game on the main menu when I click new or load

dire fractal
#

!parselog

native dragonBOT
#

@dire fractal You leveled up to Cowpoke. You can now speak in our voice channels and share images in all channels!

dire fractal
#

Well I tried

lament prairie
native dragonBOT
#

@royal bough See https://smapi.io/mods for a searchable list of mods updated for the latest versions of SMAPI and Stardew Valley, with links to download them. :)

royal bough
#

I do

lament prairie
#

!log then

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

royal bough
#

They said to use the unofficial ones even though they are broken

#

I've already done the log thing, nothing was told to me about it when I posted it

lament prairie
#

what does "crash" mean here, exactly?

gaunt gust
#

there's a small number of people for which pytk causes an inexplicable crash

lament prairie
#

huh

royal bough
#

I opened the game, and when I click on new or load the game freezes and then not responding and then closes

lament prairie
#

hmm...unfortunately PyTK and TMXL are both very opqaue mods

#

They're not well documented and the author is inactive

gaunt gust
#

realistically, we're just mostly waiting for people to migrate their mods away from pytk

royal bough
#

I thought I read the gut was active, well damn guess no modded for me

gaunt gust
#

Flash is moving SVE away from pytk.

dire fractal
#

Why

sharp pike
#

Oh god why

#

I just started to understand Pytk

royal bough
#

Awesome just need Ridgeside , east scarp and the aquarium one to do the same and I'm good lol

naive drum
native dragonBOT
#

@dire fractal Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
#

It’s ok it’s working now ty!

naive drum
#

not !parselog, just !log

#

Plato's probably going to come back at some point, he's generally not present around this time of the year, more around the middle of the year

dire fractal
#

I don’t have the hardwood fence recipe is that bad

naive drum
#

i think you need to unlock it

dire fractal
#

I can’t remember how

#

As long as it’s not missing I’ll be ok

frail carbon
#

Im summer yr 1 and do not have it so im pretty sure thats an unlock

lament prairie
#

my cute little farm

#

don't need any fences bc the whole farm is the size of an animal enclosure haha

dire fractal
#

Do mobs work on mobile

lament prairie
#

also lumina's building are very pretty

lament prairie
native dragonBOT
sharp pike
#

Anyone have ideas

lament prairie
#

and lady shardust's hairs are very pretty, which is what I have

lament prairie
#

the FTM component specifically

dire fractal
sharp pike
#

ugh ok, thanks

dire fractal
#

But thank you ^^

sharp pike
#

Where is it found?

lament prairie
#

Not sure, i don't use that mod, ic an look

sharp pike
#

It's okay, I'll mess with it

#

Ty

lament prairie
royal hull
#

The message at the start of the SVE content file made me laugh.

sharp pike
lament prairie
#

haha it happens, no worries

frail carbon
#

Your farm is so smol

#

Mines the opposite, mines huge

gaunt gust
lament prairie
#

That farm is from a save where I specifically picked mods to support playing with Harvz's Tiny Farm

lament prairie
#

(may be slightly misspelling)

worthy lichen
lament prairie
#

I call it Hideaway Farm!

#

As a side bonus, the load time is quite fast

frail carbon
#

Can you even fit one of each building?

worthy lichen
#

I wanna make a farm house & map based off WWOG... SDVpufferthink

lament prairie
#

we will see

#

I don't think I currently can fit all the obelisks

#

I 100% can't fit a slime thing

#

Right now I feel like I don't have room for a mill

#

So I just buy sugar/flour/rice

dire fractal
#

I can't open tge menu

lament prairie
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

gaunt gust
#

(are you planning on playing to perfection?)

lament prairie
#

(unclear, definitely want to finish out Y2)

gaunt gust
#

(Admittedly - ridgeside would go well with that mod, since it adds a big greenhouse + more planting space)

lament prairie
#

(the 10 million will be...a problem)

gaunt gust
#

buildings are still hard

lament prairie
#

I think once I get to the island, I can start a big ancient fruit farm and start raking in the big bucks

royal hull
#

Not eavesdropping at all, but Lunna also adds a greenhouse 👀

worthy lichen
lament prairie
#

Friendship, fishing, museum are all doable, and I'm hoping to get a Y2 completion of the fishing

worthy lichen
#

Neat SDVpufferheart

lament prairie
#

The monster goals will be a bit tricky, since I'm not particularly good at combat and don't have a great source of healing food

#

Normally people use cheese or things like that, but I can only afford to feed one cow

#

And I sell all the cheese from it

#

I might try to get a bit more of a money engine going and then buy more cows and shut them in the barn

#

I also don't currently have access to truffles or goat milk, so at some point I probably have to buy a pig and a goat to get the shipping goal

#

Right now I'm just trying to scrape together enough iridium to get to the island

#

I have 3 bars and 4 ore, so only 6 more ore to go!

#

Oh, also at some point i might need to replace my lava eels with sturgeon

sharp pike
#

Jesus christ on a bike what now

gaunt gust
#

(update spacecore)

proper vine
#

Spacecore needs an update for you from the looks of it. I got that same error

sharp pike
#

I apparently have 2 versions

#

8.1?

gaunt gust
#

1.8.1 is latest, yes

astral plover
sharp pike
#

Thanks mate

lament prairie
#

but they're cute SDVpuffercry

sharp pike
#

Now to deal with the missing json files, whatever that is

#

Is that just portraits? Cause if so I'mma just give up

lament prairie
#

So for Ridgeside, I think somehow you lost the manifest.json?

#

Inside the CP component of Ridgeside

sharp pike
#

I redownloaded Ridgeside.

#

Still have that

lament prairie
#

Or somehow the insides of the Ridgeside folder migrated

astral plover
#

then i'd use a mod to make the animals better producters to compete with crops :P

oblique jay
lament prairie
#

It's probably the portraits thing

sharp pike
#

Yaay

#

My favorite

lament prairie
#

Most likely the portraits mods gave you things to overwrite Ridgeside

frail carbon
#

Oh you figured out what it was peaceful?

oblique jay
lament prairie
frail carbon
#

I'm amazed you got it figured out so quickly. Coding is completely uh...foreign to me thou.

#

I'm a texture artist. lol

#

I'm glad I was able to help 🙂

astral plover
lament prairie
#

true, but I can't mass-produce crops

#

The barn/coop also give me extra space to put garden pots haha

oblique jay
astral plover
#

o yeah, is ginger island smaller for you aswell?

frail carbon
#

I will

#

Is the new one uploaded? If so I'll go grab it right now

lament prairie
#

Nope (at least I think not, maybe Harvz left me a few surprises...)

#

So once I get ginger island I'll have more flexibility on my home farm

#

But I'm currently too broke for an obelisk (plus iridium-poor)

#

So that'll be another challenge, I might need to wait for Y3

astral plover
#

in my current playtrough it kinda goes the other way. i'm running immersive farm 2, better mixed seeds, seed shortage and a seed maker mod that changes the result to 90% mixed seeds. additionally i'm running more challenging community center with PPJA crops (and SVE) and i'm estimating that i have a chance of completing the center in year 3 maybe if i'm lucky onlyafroOMEGALUL

exotic minnow
#

Hello, I'm having a extremely lag in my game, and I can't figure out what it is, all mods are updated and no errors, can be my computer not being able to run those mods but I thought in asking in here if there is something I can do

ashen elbow
#

pc bad maybe

exotic minnow
#

Probably, was after the update

frail carbon
#

alrighty oncve this day ends ill close down the game and replace the files and let you know 🙂

astral plover
#

you can still try removing mods individually (or in batches depending on how many mods you're running) and see if there's a specific mod that makes your game lag.

frail carbon
#

Autumn do you have a ryzen processor?

lament prairie
#

or nvidia

exotic minnow
#

I don't know, I don't know a thing about computer, but I know that this computer is not good 😂

frail carbon
#

Well I ask Bcause I get random FPS drops and lag in my game and it's not my mods or anything do ing it, it's a problem with memory timing in 1st and 2nd gen Ryzens

exotic minnow
#

Did you managed to fix it?

frail carbon
#

only way for me to fix it personally is to upgrade which is expsnive.

#

No, Some stuff that can help thoguh is turning off CPU 0 in the affinity and setting priority to high

exotic minnow
#

My computer have a integrated graphic cards, is really not fancy at all

#

But I thought that would be able to run sdv and was

frail carbon
#

ryzen is the processor not gpu

sharp pike
#

Anyone know why Lunakatt's portraits for SVE isn't working?

frail carbon
#

Its likely not ryzen with integrated gpu thou

unreal stratus
sharp pike
#

How I feel after downloading new mods

ashen elbow
#

mood

royal hull
unreal stratus
#

It's a very good question

#

PyTK and TMXL both have a ton of features

#

some of these are handled by other mods

#

some are lost

#

No one knows what PyTK and TMXL do exactly, feels like squeee

#

(I don't, at least)

lament prairie
#

So, here's a short list of mods taking over:
Content Patcher to load new locations
Extra Map Layers for extra map layers
Content Code or Esca's Modding Plugins for some of the custom tile actions
Peace's upcoming framework for TMXL buildables

#

Oh also SpaceCore for serialization

royal hull
#

TMXL has something to do with farm maps running smoothly, I think......?

lament prairie
#

Rescaling is...not currently being handled

gaunt gust
#

(cp does that now)

lament prairie
#

TMXL used to be how you did map things

#

CP can now do map things

#

Parallax is ... maybe not being handled? Dunno if Extra Map Layers covers this

#

Lua plugins is sort of replaced by Content Code, but it's C# now instead of Lua so not a direct replacement

gaunt gust
#

I think Esca wanted to put parallax in EMP

royal hull
#

So, TMXL is outdated. Is this why pytk has an unofficial version off-Nexus now? Because it's changed hands?

lament prairie
#

It hasn't changed hands, really

#

More like it broke and Pathos submitted a PR so it wasn't completely failing to function

royal hull
#

Ah.

lament prairie
#

And someone compiled that and released it unofficially

#

There are probably still bugs but it's not entirely incompatible with the game/failing to load (uh, mostly)

gaunt gust
hazy leaf
#

Is pytk not being maintained ???

lament prairie
#

Well, no one's heard from Routine in months afaik

#

And there's been a large change in the game

#

(moving to .NET 5.0)

#

Potentially Routine is on hiatus

#

We don't really know

hazy leaf
#

Jeez I might need to rework my maps so I'm not using custom layers anymore

lament prairie
#

aedenthorn released Extra Map Layers, which might be of interest

royal hull
#

I know gifs aren't part of the board culture here but I couldn't resist. And that's right, everything moved to .NET 5. That made a difference. But .NET is supposed to make things easier, right?

lament prairie
#

PyTK and SpaceCore are also now having a little fight every time the game loads that's slowing things down

lament prairie
#

Preventing out of memory errors

hazy leaf
#

I'll look into but if I can get away with just dropping a dependency I will

lament prairie
#

Which, for users on Windows with a fair number of mods, was a big deal

gaunt gust
#

gotta love pattern matching

hazy leaf
#

Who made spacecore?

lament prairie
#

spacechase0

gaunt gust
#

space

lament prairie
#

Who was on break but is now mostly back, with the recent releases of Moon Misadventures, Content Code, and Monsters the Framework

hazy leaf
#

Oh cool ok

lament prairie
#

Pathos had been maintaining space's mods while he was gone

hazy leaf
#

Pathos is such a great guy 😤

lament prairie
#

There's another upcoming game update that will open up even more stuff for modding, but with that looming on the horizon there's some stuff that's in limbo right now

#

For example, Dynamic Game Assets was supposed to replace Json Assets, but it's not in any shape to do that anytime soon (yet)

hazy leaf
#

Oh awesome I'm excited

frail carbon
#

@oblique jay Can confirm issue is resolved

#

My game works perfectly now

hazy leaf
#

Yeah I noticed that dga is ify

frail carbon
#

and I have 591 mods so if that aint a test i dunno what is lol

hazy leaf
#

Damn that's a lot

#

I have like 70

lament prairie
#

DGA has some areas that are more finished than others

#

And it's unfortunately incompatible with a few other major frameworks, like PFM

hazy leaf
#

There's a few things it can't do that's keeping me from migrating

#

Like custom shops and using custom items in events

lament prairie
#

Yeah, those are some other notable issues

#

When the new game update with item ID changes comes out, it should be fully compatible, after it's been refactored to handle that

#

But that's some unknown amount of time away

hazy leaf
#

Until then json assets has my hand 😔

lament prairie
#

And at that point, CP would be able to handle a lot of the functionality of JA and DGA (though potentially not all, and they will be maintained for the sake of older content packs)

charred kiln
#

Hello, where can I get the unofficial download for PYTK?

native dragonBOT
#

@charred kiln See https://smapi.io/mods for a searchable list of mods updated for the latest versions of SMAPI and Stardew Valley, with links to download them. :)

charred kiln
#

okay thanks

lament prairie
# royal hull Wait, wut?

basically, right now every vanilla item has a number to keep track of it, corresponding to its location in a png. unfortunately, if you want to add modded items, you have to give them numbers too, but then you run into problems with two mods trying to add an object with the same number.

#

so spacechase0 made Json Assets, which handles assigning all the numbers, but it's not deterministic

royal hull
gaunt gust
#

(and unlike certain things you can't give them infinitely big numbers, because the png can only be so big)

lament prairie
#

which is a problem

#

so then spacechase0 wrote DGA, which refuses to give items numbers

#

but you run into other problems, since a whole lot of the game code depends on the numbers

royal hull
#

Okay, that explains dga.... I figured someone was out to fix that issue.

lament prairie
#

"DGA sample object wine" being one of them

#

so Pathos wrote up a proposal to allow strings instead of nunbers

royal hull
#

Oooooo

#

That's actually better.

lament prairie
#

so instead of an object being named "532", it will get named "authorname.modname.objectname"

royal hull
#

That is amazing.

lament prairie
#

but unsurprisngly, a change this big requires time for the devs to work on

royal hull
#

Literally game changing.

lament prairie
#

yep!! it's very exciting

#

but it has implications for us, like "a bunch of mods may break when this is released"

royal hull
#

It's not sarcasm. I'm very impressed.

#

Yes, I can see that. I spend time mucking around in folks' content files.

lament prairie
#

so the game devs are working on the update, and when they have a beta, they'll release it for mod authors, and we will collectively work on rewriting a bunch of mods

royal hull
#

I like to tweak the game. This will make tweaking different.

lament prairie
#

plus, the game devs are bringing Pathos on board to help with this update

#

so really, we're being super spoiled

#

they're also looking into de-hardcoding miscellaneous other bits of the game

gaunt gust
#

(like trees!)

lament prairie
#

moving into speculation, some people speculate these kinds of things are part of the game devs working on "finalizing" the game in a sense—it's possible we won't get any more big content updates to the game, but the devs may hope the game continues to have new life forever via mods

#

(that's my own personal spin on speculations, so none of that is confirmed at all)

royal hull
#

So.... no more spawns at Marnie's, but no more id switcheroos either.

lament prairie
#

Well, the Marnie thing might or might not stay

proper vine
#

It's a viable theory. After all, we have so many game-changing, content-adding mods like SVE and Ridgeside that the game could easily remain relevant without official updates in the future as mod creators add more to the list

lament prairie
#

But definitely the goal is no more ID switcheroo

#

Yeah, the more accessible the game is to modding, the more mods will get released

royal hull
#

I think your theory makes sense. The modding community for this game is so incredibly active, why bother to create more dlc when you have an entire group of passionate people that will do it for you? So make the game easier to deal with on that end.

lament prairie
#

Well, the other part fueling that speculation is the trailer release for Haunted Chocolatier

#

It's clear that CA has other projects he'd love to work on (either as well or instead)

royal hull
#

This is great info b/c I was going to start learning the ins and outs of modding for SDV this summer when I'm off work. I definitely want to wait until these changes are made.

lament prairie
#

Yeah, there will definitely be some cool changes in modding! However, many of the key frameworks will stay the same, most likely

#

It depends on exactly what kinds of mods you're looking to make

#

For example, pixel art replacements are likely to stay pretty much 100% the same

#

And the heart of the game code should be the same—the way that functions and stuff interact

royal hull
#

I was going to start by fixing a broken mod that we used to use but is unmaintained and incompatible with the current frameworks.

lament prairie
#

If you're ok with sharing, which mod?

royal hull
#

An's even bigger shed

lament prairie
#

Ah, I see—sheds had a recent change to them that broke a lot of shed mods

#

iirc something about wallpaper

royal hull
#

That's what the error messages said--couldn't deal with the tilesheets.

lament prairie
#

I can't say for sure, but I don't anticipate them changing too much more

#

Of course, with that kind of mod you'd be only making it for personal use

#

Unless the permissions allow

royal hull
#

I guess I'd have to contact the original creator.

gaunt gust
frail carbon
#

That sounds awesome for the future of stardew but I can also see it potentially breaking every current mod in existence. Yay for different install versions >_>

#

I still have a fully modded 1.12 installed on steam. Bought gog so I could mod 1.5.6 wihtout touching that one

lament prairie
#

It is very unlikely to break every mod in existence

#

For example, Content Patcher will continue to exist and is crazy-backcompatible

frail carbon
#

I mean it just sounds like it could xD Since you're changing the way the game handles items and stuff

#

But at the same time I can see mods exploding too because yah

#

exploding like a ton of new ones coming out

lament prairie
#

That's why there's planned a long beta phase

#

So mod authors can test and rewrite and such

frail carbon
#

Much excite.

#

That will be yet another starew install for me though