#archived-modded-support
1 messages ยท Page 1228 of 1
are the NPCs you're looking for in the relationship menu? (the little heart when you open your inventory)
Boob is it my turn yet
sorry, and thanks for your help
LMAO omg sorry I forgot my name was rebooba here so I just thought you were randomly saying boobs
Lol
[#5464] "To run SV with mods on mobile:
Download the latest version of Zane York Smapi Installer.
Download Stardew Valley 1.4.5.151 (with OBB too, if you haven't purchased the game)
Enter in Smapi Installer and click in the "Install" button. Wait to complete 100/100. Once complete, the installer will prompt you to install the the Smapi Stardew Valley, do it.
Run Smapi Stardew Valley
Mods folder will be created inside the Stardew Valley folder.
Download the mods you want and ALL requirements (download versions of mods that were uploaded before December 21st, 2020). Some mods with exception work on mobile, even being released in 2021.
Unzip these mods into the Mods folder inside Stardew Valley folder.
Run Smapi Stardew Valley again and done, be happy." - @runic cobalt (16 Jun 2021 @ 04:54:41 PM UTC)
So I use android and trying to ignore incompatibility
ok cool, your help is much appreciated! thanks for explaining that!
ohh I see
That you can edit stardewmoddingapi config.json file and change status value to 'AssumeCompatible'
That was in 2018, is that option still available?
So far I can't find a json file that lets me do that, but there is a file named metadata.json that has preconfigured "compatibility settings" for mods that are confirmed not working with that version of smapi
Ohhhh I see yes
I've never tried that out, but I assume like if you want to load CustomFurniture for example, it'd become:
"Custom Furniture": { "ID": "Platonymous.CustomFurniture", "~0.11.2 | Status": "AssumeCompatible", "~0.11.2 | StatusReasonDetails": "causes errors and custom furniture no longer work in Stardew Valley 1.5" },
Right now I'm trying to get an old damage overlay mod working
okay
so I would say, go to the manifest.json of that mod you want to get working (it might not though, even if you do this)
okay hmm
I did go to the manifest.json of the mod
Can I see a log
There are two reasons why a mod may be labeled incompatible.
One is the denylist
The other is if the mod tries to call code that does not exist.
SMAPI-latest.txt is the only log file
Look into the TRACE. SMAPI will tell you
Android, btw
If the log isn't saying much
add this
"Put Name of mod here": { "ID": "Put UniqueID here", "~Put version here | Status": "AssumeCompatible", "~Put version here | StatusReasonDetails": "causes errors and custom furniture no longer work in Stardew Valley 1.5" },
(I'm only assuming, so this is what you could try, but what atravita is saying is also applying)
Open that up and read it, near the top should tell yoy
Can't find that
You should not edit the denylist
What's file path
In that file you just had,
Not really editing, just adding
If you believe a mod actually works, increment the patch number by 1
how did I not think of that 
The denylist looks for specific versions
In the Folder ErrorLogs there's only
I don't understand
Also it's not in the denylist
do a +1 to the version
Yuss apply ork logic and it will work because you belive it
so if its 1.2.4 do 1.2.5
I mean, this is likely a case of "calls code not in existence"
Version of smapi?
The mod
How does the version of damage overlay matter
Because it's not in the deny log
In this case it likely doesn't
I was just telling you the denylist works by looking for specific version numbers
Right but the mod isn't listed in the deny list so changing the version wouldn't matter, right?
The log (smapi-latest) will tell you why broke
Ok so, how do I change .dll files, and should I?
The mod, iirc is open source.
You may need to figure out how to compile it for android.
[05:43:13 ERROR SMAPI] These mods could not be added to your game.
[05:43:13 ERROR SMAPI] - Damage Overlay 0.10.0 because it's no longer compatible. Please check for a new version at https://smapi.io/mods
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
๐
Top
access (System.IO.DirectoryInfo type) in assembly SaveBackup.dll.
[05:43:11 TRACE SMAPI] Detected shell or process access (System.Diagnostics.Process type) in assembly SaveBackup.dll.
[05:43:11 TRACE SMAPI] Damage Overlay (from Mods/DamageOverlay/DamageOverlay.dll)...
[05:43:11 TRACE SMAPI] Rewriting DamageOverlay.dll for OS...
[05:43:11 TRACE SMAPI] Broken code in DamageOverlay.dll: reference to StardewModdingAPI.Utilities.KeybindList.JustPressed (no such method).
[05:43:11 TRACE SMAPI] Broken code in DamageOverlay.dll: reference to StardewModdingAPI.Utilities.KeybindList.Parse (no such method).
[05:43:11 TRACE SMAPI] Broken code in DamageOverlay.dll: reference to StardewModdingAPI.Events.IInputEvents.add_ButtonsChanged (no such method).
Found it
Yup
Do you know c#
Yeah....most of us don't develop on or for mobile
So I don't even have the faintest clue how to set up a dev environment
From what I can tell it's fixable by just replacing function name/value/Id with the updated one so that it can work properly with smapi
You could also always try giving Pepoluan (the mod maker) a poke to see if a compatible version can be made. He's been inactive for a few months in the discord, but is generally has been pretty responsive in the past when I reached out to him for assistance (I've taken over a few of his older mods).
And compiling
Like if that function name in 0.2 was Keybindautomatic, and there was an update in versions, and the update included simplifying the code for easier modding/navigation/troubleshooting, 0.3 would change the function name to keybindautomated
(As an example)
Rright
I need a pc
And good internet
Modding would be fun to learn
Yup, it is!
My game keeps crashing with mods when I try to make a new multiplayer save
First thing I'd do is mess around with NPC text/maybe probability to say something, and make them say funny stuff
Baby steps
K I'll stop ranting
You can do that without c#/a pc.
Can I DM him without being banned?
Dialogue can be edited with Content Patcher
That... Is a good question. I don't actually know the server rules for that sort of thing. 
!log
@royal zenith Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
How do I get the log?
Instructions per system are on the page
ok
...what is that
As a side note, android-specific modding is somewhat voodoo. The most concrete info outside of smapi itself is:
https://stardewvalleywiki.com/User:Kdau#Notes_on_Android_SMAPI_modding and https://stardewmodding.wiki/wiki/Android
Yeah.....
That looks like a VC++ Redistributable installation log. ๐
ikr, I followed the instructions
You put in the smapi-latest.txt from %appdata%\StardewValley\ErrorLogs?
I went to %appdata%\StardewValley\ErrorLogs with the run box and it opened a file in firefox
What
Uhh.... That doesn't make any sense at all. It should open an explorer window.
With a list of files.
Are you on windows? ๐ค
mind if I show u in dm through a screen share?
Sure, i don't mind, i'll be microphone off though, since its 5am and my SO is sleeping just a bit away from me. ๐
Is it possible to mod SDV when downloaded on pc from the pc game pass?
.q 5812
[#5812] "Installing SMAPI for Gamepass requires extra steps. Please see the guide here https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Xbox_app" - @gaunt gust (19 Dec 2021 @ 12:16:44 AM UTC)

Thank you!!!
Have to go turn on my computer
When it says ''Copy the full path from the address bar at the top.'' for getting the path, where is the address bar, is it in the xbox app?
Ohh I see, thank you!
anyone knows why my game crashes when I attempt to make a new save in multiplayer?
I'm not seeing a specific error in your log
can you try to create a new multiplayer save and then send that log?
Could it be Always on Server?
but, also, like, if I had to hazard a guess, it'd be Always On Server
I've done it twice of making a new save
I've removed always on server and I will be testing if it still crashes
if it crashes, send that log
Ok
Are there any up-to-date mods that prevent soil from magically stamping itself down at night? I used to use No Soil Decay, but it seems dead
new problem, it is frozen here:
how long should it take for stardew valley to load with mods
Depends
ive been stuck for a few minutes now
10 minutes later, it finally loads. The crashing stopped
Maximum 30min
okay, so always on server has problems now, possibly
depends on your system
ah
most likely
nvm its loaded now
Sometimes if u click in the console it stops loading for a reason though.
ahh
also
i think this problen is in modded or vanilla for me
but
when i clck the loading screen while loading a save
it crashes
but not all the time
idk why
thats normal, hit enter and it will continue
If someone would join my multiplayer save, would they need to download the mods before they can join the save?
im having a problem with smapi
when i try to press the windows key to switch to a different tab the task bar just doesnt appear
sdv remains on my screen and i have to guess where the tab i want to go to is
Never touch while it's loading, also don't touch it when it says it's unresponsive. If you do touch it, it'll take much longer than necessary
and it also means i cant take screenshots because when i do that it just takes a screenshot of my desktop
!mpmods
See https://stardewvalleywiki.com/Modding:Player_Guide#Do_mods_work_in_multiplayer.3F for details on how mods work in multiplayer. :)
@royal zenith โ๏ธ
Works for me
I'm on fall 4, year 1 and already caught a kittyfish. Is this a bug?
On my previous save, it took me 3 years to catch a kittyfish
Being passive aggressive isn't nice.
I have no idea how to fix your issue.
works again now, yes, down detector websites told me it was down though too so their servers had a small hiccup
I'm sure someone will pipe up when they do.
thanks
i just figured out how to do it but now xbox game bar wont let me record which is what i wanted to do in the first place
can you verify that this isn't stardew valley in general? since a few updates it behaves a bit differently no matter if you have smapi or not. screenshots are a bit weird, tabbing out works differently etc
i've been having this issue with my mini map after i deleted sve and it still keeps showing the buildings from the mod, now i tried reinstalling npc map locations but that didn't help, are there any other way to maybe fix this? this is my log: https://smapi.io/log/b2a2a93cdb264e2facd4ece1fb7c25cc
Does it fix it if you remove Starblue?
Does JA always take ages to load?
I have about 100 mods installed, all of em load quickly then it pauses after something about BFAV API not being loaded then about 4 minutes later, JA mods load
It can sometimes
If you do a log and turn on trace that might give you a better idea
i just checked and nope it still looks like this
You still have it installed. I can tell by the UI.
oh huh
I'll do that when I get home
I'm wondering if maybe something had you overwrite the map in Starblue to be compatible with SVE. If so, redownloading Starblue should fix it. Otherwise, we may need a different type of log.
i have no idea, i'll try redownloading it
it still looks the same after redownloading it
Can you do these steps to provide more info?
- Load your save and view the content that should be patched.
- Type
patch summarydirectly into the SMAPI window and press enter. - Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
- Post the log link here.
(Just as an aside, Medieval Craftables and Way Back Pelican Town aren't compatible with Starblue according to your log. Starblue really isn't compatible with much of anything.)
I don't think that did the patch summary.
Did you type the command into the console window?
oops i think i mightve done that wrong
Hey guys! I cant enter the ||Enchanted Grove||. Just got all the cutscenes but now im stuck behind this bush?
!rtf
Reset Terrain Features (https://smapi.io/mods/#Reset_Terrain_Features) is a mod that lets you reset, clear, or generate everything that spawns on a map using an in-game menu. That's especially useful when changing maps mid-save, as the debris will otherwise use the old layout (causing things like trees in the water or bushes blocking exits).
is this the right one; https://smapi.io/log/decd51ed09624e30a1464e4bcad63a53 ?
Thanks it worked!
Hey, has anyone used the online stardew valley crop planner?
Hi, can I ask you someting guys? Is Ridgeside Village Mod compatible with Stardew Valley Expanded Mod?
yes
I will point out that both can be resource-intensive
so having both might slow down your computer
True ๐ฆ So maybe I download only Richside Village, I haven't played it yet.
Yeah that's it. You also have Earthy Recolor which is definitely not compatible with Starblue. I also see one piece of Grandpa's Farm left. The FTM bit. Looking through the rest now...
try it! see how your PC likes it
ok ๐ thanks for advice ๐
The map is being replaced by "Dark Wood Interface" (also not compatible with Starblue ๐ )
So I would look there for config options
See if there is anything that could be of help
hi so like i installed some mods yesterday
and when i openend the game with smapi
this appeared
i've deleted all of them
it's still like this
what do i do?
oh god lol didn't know i had so many things that aren't compatible with eachother installed. will definitely be deleting starblue tho
!startuppref
@bright violet If your resolution is messed up try deleting startup_preferences This can be found on Windows at %appdata% > Stardew Valley > it's in that folder, or C:\Users\Yourwindowsnamehere\AppData\Roaming\StardewValley or for Mac can be found at ~/.config/StardewValley To get here you'll want to go to your desktop, then in the menu bar select Go -> Go to Folder...
Yeah, the rest would work fine together
Starblue is meant to be a kind of stand-alone overhaul though.
I'm trying to look into that Interface mod, but I'm not sure if the version you have is the one on Nexus since the one on Nexus doesn't have files to replace the map.
But it does in the patch summary O_O
Hey, so I'm trying to use the "A Bigger, Better Hilltop" mod, but my farm isn't changing.
The last updated version on Nexus is a .rar file, so the comments said to download the older file instead, which I did.
My logs say that SMAPI is blocking it because of a crash or something? Anyone know how to get this mod to work or maybe know of a working Hilltop map that I can use instead? I don't want to mess with my current save, I love the Hilltop, I just need a little bit more room.
tbh i don't remember if it was official or unofficial ill look into it rn
Oh my god, it worked than you so much <333
Technical details for mod author: Expected order: Paths, untitled tile sheet.
https://stardewvalleywiki.com/Modding:Maps#Tilesheet_order
if the mod author isn't around, you could try to fix it yourself. Isn't that hard 
You could alternatively use this one. I'm working on an update to it that I should have out in the next few days. And I know it doesn't edit the map. https://www.nexusmods.com/stardewvalley/mods/4697
I haven't been using mods for very long, I honestly wouldn't know where to start in fixing one lol.
I just need to make myself sit and stare at the content.json file for an hour or two... 
!unzip
@cyan wren Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org on Windows, Keka https://keka.io on macOS, PeaZip https://peazip.github.io on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.
one of these programs should unpack the rar for you
Thanks! I'll try that now.
oooh okay! :) i'll download that one and see if it fixes the map thanks!
have you tried reinstalling npc map locations yet?
yep tried today but it didn't fix anything sadly
Ooooo, didn't realize you were the creator of Vintage Interface Multipack, one of my favs! ๐
I am not really
I just stuck them together
Also you should switch to the original mods because I am yeeting VIM into the sun after I finish the update for the original pages.
(They are my faves too
)
honestly i have no idea if i'm doing something wrong but the map still looks weird
i'll just stick to what it looks like rn lmao
See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! (This doesn't affect your save files.) You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
If that doesn't fix it, then you may need to do the old "remove one mod at a time" method.
Other than NPC Map Locations, I have no idea what else could possibly be messing with your map.
okay i'll try that! thank you for your time 
@gaunt gust It worked! Thanks so much!
Someone Have the PYTK mod link in the recent version?
!compat
See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)
Just put in pytk and you will see a link to it.
Thanks Very much :D
Would it make sense to use the SVE mod when youre a new player? :D Or like, should I wait a bit and like wait until I dont have so much to do in sv?
SVE isn't recommended for old saves, but I also wouldn't recommend it to a new player either.
It adds a lot to the vanilla game and changes a lot of stuff.
Okay! Thanks
it's interesting that people (even the creator) say that newbies shouldn't play SVE, if anything it feels more designed towards newer players
design decisions like giving you early sprinklers and strawberries, the forced scarecrow tutorials, you having bigger farms
guys what is thiiiisss
Reinstall the content patcher mod
ohhh i need had it downloaded
do i put it in mods?
I think you also have two conflicting texture mods
but yep, unzip it and put it in mods, like the others
I just personally feel that one should experience vanilla for what it is first before they dive too deep into changing it.
no thats fair, creator's vision and all haha
If SVE didn't change vanilla so much, I might recommend it.
i've known some people who dislike SDV until playing SVE, so theres always a trade off
Yeah
yeahh thanks i fixed itttt
Hey so I tried to install smapi via smapi.io and then I was having issues after unzipping it so I uninstalled it through the correct menu but I still have like 170 files from the unzipped folder and my stardew valley won't launch. I removed the launch message from my steam properties but it still won't load. I'd rather not lose my save if possible, but I don't know what to do. I was previously having issues with smapi so this is actually my 2nd time installing it, but prior to today I downloaded it through nexus mod.
uninstalling and reinstalling the game will not affect your saves
!legacy you may want to consider the legacy version
If your computer is an older 32-bit system, you will need to use the compatibility version of the game. Some older 64-bit systems may need to use this version as well. Please be aware that SMAPI/game mods are not compatible with this version.
On Steam: In your library, right-click Stardew Valley and select Properties... > Betas > then "compatibility" under the dropdown.
On GOG: From the game's page, click the settings icon > Manage installation > Configure... > then "compatibility" under the Beta channels dropdown.
also, the many files aren't from SMAPI, they're from the game itself
which bundles a lot of dependencies with it
is there a cute mod for outfits btw
I feel like I didn't have as many files prior to installing smapi, but maybe they were in a different folder? I just want my game to launch.
The many files is a new thing for Stardew 1.5.5
ah
well I'm not sure what's wrong, when I launch the game from steam it says running and then immediately goes back to just saying play.
If your computer is an older 32-bit system, you will need to use the compatibility version of the game. Some older 64-bit systems may need to use this version as well. Please be aware that SMAPI/game mods are not compatible with this version.
On Steam: In your library, right-click Stardew Valley and select Properties... > Betas > then "compatibility" under the dropdown.
On GOG: From the game's page, click the settings icon > Manage installation > Configure... > then "compatibility" under the Beta channels dropdown.
Ok it launched, but I can't use smapi now?
Is there a way to fix it so I can reinstall smapi? I was using stardew with mods for a while with no issues. The issues only started as of recent.
I want to install the npc map location mod, do i need to install these 4 as well?
you could update your graphics drivers or revert to 1.5.4
I am going to warn you that I do not have the time today to walk you through this
Feel free to ask for help, and maybe someone will come by to assist
no.
That's fine! This is more enough help for now! I have someone who's better with tech that can help in a bit. Thanks for all the help, at least I can get it running vanilla now!
Just the ones that say required?
no, you do not need any mod from the section "Mods requiring this file"
Oh ok i saw a YouTube video that said u needed to install those
YouTube install guides often become outdated and thus are often flat-wrong. We keep the wiki pages up to date, but cannot guarantee the correctness of YouTube videos or other video guides. Thus, we tend to not recommend them.
New quote added by atravita as #5832 (https://discordapp.com/channels/137344473976799233/678284714829807636/928687655980527696)
!log
@edgy jacinth Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Thank you, i was getting a bunch of errors in the terminal when i started up the game, but everything worked fine when I downloaded just the main mods
!pins use the link to get the newest versions of pytk, tmxl, and farm type manager, and also you have two sve folders in your mods folder
@edgy jacinth Check the pinned messages for useful info and links!
the not xnb version
do i remove them?
yes
Is there unoffical pytks piles?
!compat
@midnight basin See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)
yes
i downloaded it before,but there were problems
Robbin blinks and cheat was applied
Speed cheat..
First picture translate:+10speed/ cjb cheat menu/remain time 0:00
I sincerly hope to use mode but i couldnโt use..
pytk cant cause cheats, if you have cjb cheats menu you have to disable/lower the speed
Hmm..i will try it again
My friend is trying to join me in multiplayer and this is what they see. They can't move. Help
!log
From you and your friend
@royal zenith Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
the ErrorLogs folder doesn't exist on my friend's computer
smapi-latest or smth should work too
hmm what?
We cant really help without a log.
Did your friend install SMAPI per the guide below?
!gettingstarted
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
i'll ask
I'm gonna show you a problem you didn't know existed
and then sell you the solution: https://www.nexusmods.com/stardewvalley/mods/8189
I found this mod one year ago, you are welcome ๐
WHY IS IT LIKE THAT
Is there anyone that can help me figure out why my Smapi isn't working ? Please and thank you
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Ok sorry let me be more clear. I have just downloaded it, but for some reason it keeps telling me that there is an unexpected exception. What does that mean
Can you screenshot the error and put it here?
ok
This is what i have been getting.. I have taken down my firewalls and everything. Or it could just be because i'm using Windows 11
.q 5812
[#5812] "Installing SMAPI for Gamepass requires extra steps. Please see the guide here https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Xbox_app" - @gaunt gust (19 Dec 2021 @ 12:16:44 AM UTC)
^^
Thank you I will see if it works
lol np Thorin7874
it needs these mods DaisyNiko.Tilesheets, Lumisteria.LumiTilesheetsIndoor. not sure what the second one is called but the first is Daisyniko's Tilesheets
Lumi's tilesheets: https://www.nexusmods.com/stardewvalley/mods/9599
Still getting the error message
Ugh I hate that giant crops only drop bottom quality stuff
No effect whatsoever from fertilizer
fwiw, because Gamepass's idea of DRM is permissions mangling, it's best to entirely start over with teh guide
uninstall the game, start over.
Yikes, I figured because it was gamepass that I would have a hard time with it... ๐ฉ
They shouldn't make it so hard if they are going to let you mod something you know
"blame microsoft"
Follow the gettingstarted guide and it will tell you (with pictures) how to install SMAPI on a Mac to get around permissions issues.
fwiw, the game on sale is roughly equivalent to a month's worth of gamepass, so....
Is the sale still going?
haha right
Any mods that give produce from giant crops a quality level appropriate for the fertilizer it grew on?
!gettingstarted
@midnight basin If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
no
does anyone use steam with windows 11?
I do
does your mods work with it with out all the extra chasing things down
haha
I really don't want to start over
Yep, super easy to set up
but it looks like that is what i'm going to have to do
I just follow the instructions in the guide
ok
!gettingstarted
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
yea Microsoft is not letting the mod start no matter what I do to make it work
fwiw, if you're unzipping the installer into the game directory, you shouldn't do that
it's starting to piss me off
it shouldn't currently break anything, but also, the installer works from anywhere (on the C drive, at least)
and, again, the game directory is Fun With Permissions on Gamepass
If it's making you angry, maybe take a break.
ok ... Well I'm confused .. and there isn't much that confuses me when it comes to computers .. but damn this is getting me a little pissed haha
I was pretty annoyed at Gamepass when I found out how it handles permissions
yeah
like, I don't like Windows permissions to start with, and then that?
Others have had issues with Steam so it's not like 100% without problem. I just either get lucky or know too much about computers.
I think that you may have just helped me figure out something that I was doing wrong ...
hahah right .
@gaunt gust when you said the C drive, I didn't even think about that. I have my game on a completely different dive. Since i have build my computer for work and Gaming
wait, does the installer still not work from the C drive?
it was throwing errors before when the installer was not on the C drive
Like I watch videos to make sure that wasn't a problem but it seems like it is..
I haven't had it on anything but the C drive... I need to download it on the same drive as the game to see if that works.. Idon't know what I didn't think about that ... Before i do let me show you guys that it shows me before i type the path in .
So i have the game files like @late nebula was saying... on a different drive...
yeah, so how did you convince Gamepass to do that?
oh, really!
I'll show you what i'm talking about
Thanks!
(I've been assuming the save directory etc/is a consistent location...but if it's not....)
This is where all my gaming files go to no matter where they are coming from
as you know that gamepass is on the C drive ..
Hey there is it normal for the game to take a min when i click load and then another min to actually load the save? I do have alot of mods loaded 155 to be exact however once loaded its just fine
(I don't use Gamepass personally, so I know next to nothing about it, but having to instruct people how to find their smapi logs....)
Your saves should always save to %appdata% - stardewvalley
yep normal enough
not with gamepass
so basically I have to wait for someone to tell me the instructions are wrong for Gamepass, again
it's %localappdata%\some stuff\StardewValley
but you helped me when you said something about that C dive i'll show you the error message that i'm getting when I try to install the Smapi
hum
oh yeah, that's normal
cuz the installer doesn't have autodetect for gamepass yet
and even if it did, you moved it
So thats super easy to fix my dude
right
just give the installer the address, should be fine
have you EnabledMods?
Oh
Yeah .. In gamepass i did
Acess is denied
Right click the folder and goto properties
Make sure its read and writable
yeah and i'm thinking it is because i have the game on another drive
or i will just reinstall the mod, on the right drive to see if that will work๐ซ
Also another suggestion try coppying the smapi install stuff to that drive and then running it as admin from that drive
yeah i will let you know what happens
thank yoyu
But do make sure that the stardew valley folder is read/writeable for everything
the fact that you didn't label that drive as "G:" is blasphemous
When you are running three business's and trying to keep your real time life at bay,, you kind of forget the GAMING CODE !!!
I haven't been able to have a decent gaming session in a long time... So Please i think that I have a pass on this one
Also, nice icon pack. Whats that?
What belongs to me?
I'm just a little stressed thats all
haha
the icon pack

that
haha
nevermind
I don't have an icon pack?
Werk.
thank you !!! โค๏ธ
You mean for the screenshot? That's just how Win 11 looks.
yeah if that is for the windows then yeah thats the new look
oh wow, Im outdated
lmao
hahah
Don't be in a hurry. It needs work.
AGREEDED!!!
And i Waited almost 6 months to get it and it still needs work
Still can't make my taskbar smaller 
ok, this may not be super helpful, but what you're doing is what my original setup was:
- gamepass on C:
- stardew on D:
- run SMAPI installer on C: and point to modifiable folder on D:
And it was working, so theoretically it should work at least. So it should be a solvable problem.
worst case senario....try a manual install....
yep... !! and that get's on my nerves so bad... !!!
(instructions in the README of the installer)
I guess the big difference is I'm still on W10 and not W11
yeah ... I think that is what it is ...
can you get inside the modifiable folder yourself even?
So with gamepass they will let you get into the folder and everything like that... I'm running through the README file now to see if there is something that i missed .
huh weird
I know right
on multiplayer, as a farmhand & not farm owner: my chests (using chest anywhere mod) arenโt linking. yes the option to view all chests are turned on for both farmer & farmhand
@ least my chests in other areas of the map (mine, town), all my โfarmโ chests are linking
chests are also not hidden
I tried to fix PyTK from the unofficial file, but it's still erroring out on me and making it so SVE won't load, if there another fix?
!log
@pure saddle Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
it's not even in the mods folder
that's weird, i used Vortex to install it, guess i need to go do it manually
.q 5758
[#5758] "Vortex (Nexus) and Mod Drop both are mod managers that can help you keep your mods up to date. Unfortunately, both of them occasionally have issues with Stardew Valley mods, including but not limited to deleting files, mangling configs, and causing opaque errors. You can still use them, but if you run into issues and ask for help troubleshooting, the first piece of advice youโll get is to stop using the mod manager, because it may obscure the real issue or be the cause of your issue.
If you want to stop using a mod manager, it's pretty easy to mod Stardew Valley manually! Just follow the instructions in this wiki page: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started" - @lament prairie (14 Nov 2021 @ 07:40:32 PM UTC)
zero clue how Vortex deals with unofficial updates either
gotcha, let me try and do it manually and see if it still errors, thanks ๐
How do i use mods on mobile
!androidsmapi
@oblique night The Android version of the game is quite a bit different from other ports and so needs a custom version of SMAPI. See https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android for details on getting started.
Ok well i have tried everything except deleting all i have already done on the game and everything .. Just going to play it through ...
this is becoming more of a headache than needed
thanks for all the help
i think i have it working now, thank you
anyone have any recommendations for a mod that expands the farm house?
Your saves should be in a completely different location. It's safe to delete everything and start over
!saves
Use this guide to find your save files: https://stardewvalleywiki.com/Saves.
Ok so with gamepass for windows 11 I finally had to go with a different mod... I don't know if it was the computer of the way things on my computer is set up so yeah .. but I finally have a working mod .. Thanks for the help guys
You mean like smapi?
Guys could you help me? I downloaded Smapi 3.13.2 but when I start it it just back screen and shuts down, do I have to uninstall NET to work??
.q 5809
[#5809] "hey! Can I get you to run through this troubleshooting guide https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Game_doesn.27t_launch? If none of the options there work, can you post the error message you get if you open SMAPI using the command line?" - @gaunt gust (17 Dec 2021 @ 08:17:54 PM UTC)
So I downloaded the Rigdeside village mod, created a new farm and the game automatically loaded the gamepad mod. I don't have the gamepad plugged in and it doesn't work via the escape menu to turn the gamepad mod off. So now i can't play ๐ฆ
what's the gamepad mod? it's probably fine to just remove it when you don't need it
I don't have option to turn it off or remove ... it turn on automatically everytime I create a new farm ...
do you mean the native game gamepad setting?
Yes ... i downloaded Ridgeside Village mod, and now, when I start new farm, i can't go to menu .... and game turn on automatically gamepad mod ....
!startuppreferences
Remove it from file system
Mods folder
hm. not that command apparently. but deleting the startup_preferences file might fix that
It's not a mod, it's part of the game from new update 1.15 ...
Thanks, I will try it ..
This mod work, thank you. But I still can't go to menu ... escape or E don't work ๐ฆ
Hmm well then there is a problem with your game, keyboard or SMAPI mod conflicts. You got any errors in console? Tried launching the game in vanilla and you could open the menu?
Can u use M to open map and F to open journal? Or it doesn't work too?
In vanilla version is everything ok. So problem is maybe in SMAPI ... so I will continue in vanilla game without mods ...
I'll try to reinstall it all over again this weekend to see if I made a mistake somewhere during the installation.
Upload your smapi log at https://smapi.io/log so we can find the issue of the problem. We all use SMAPI without problems
I asked my husband if he'd watch it tomorrow. Unfortunately, I have to work today, so I won't be able to watch it. But I'll check it out this weekend. Thank you so much for your help and have a nice evening.
you don't have to watch anything you just upload a file and link it here
Would switching from 1.5.5 to 1.5.4 cause a lot of issues when using mods?
If you saved in 1.5.5, it's not backwards compatible for 1.5.4. You'd have to have kept a save from before saving in 1.5.5
Also, mod development will probably never go backwards to 1.5.4, so that puts a limit on which mods you can use
The mods themselves may need to be older versions, but it'd depend by the mod. Idk how many specify on the mod page if they're not compatible with 1.5.4 anymore
Also people may have migrated their code to .NET 5.0 (the new framework used in 1.5.5)
Oh damn, I wanted to see if playing on 1.5.4 fixed my lag issues. Pretty sure i had no problems until 1.5.5
You can try it, it's just a somewhat difficult longterm solution
Also have this issue playing on vanilla :/ might have to wait if CA comes up with a fix
Looks suspiciously at PyTK/TMXL as the cause for your lag
I've never had issues before tho, and its present even in vanilla/no smapi D:
New save
i was trying to join my friend in co-op and it said 'no cabins available' though i had my cabin on the save and i've played it before ? heres my log https://smapi.io/log/b84b22c4074247028a049a7bb95b02e8
Hey was checking in, been about a week since I last looked into it, is there any news on a possible fix for the Unofficial PYTK that's causing long load times or still just waiting foe the dev?
There is an unofficial update, and that's the one that works.
If you mean lag even with that, then no, no fix for that yet
Yeah that's what I mean, didn't know if anyone was working on a fix for that, thanks! ๐
Honestly I think people are like 
Because PyTK is a big code mod and there are a lot of components to it. There has been talk of breaking up its functionality into different smaller mods, which would be easier to maintain, but idk if anyone has braved those turbulent waters
Yeah that's what some of the modders were talking about last week of it being a bit difficult for them and not wanting to go near it hahaha
People are slowly converting their mods
It just sucks because the load time with several expansion mods currently is multiple minutes to load to main menu then into game so it's one of those things where I feel like I have to wait to do a playthrough or remove a bunch of mods
I've heard that too, I heard Flash was working on that
ok this is the best thing i've seen on nexus in a while lmao
i downloaded this mod and the shoes are still the default ones for some reason and i cant change the color of them
no option for it anywheree
Did you check the comments? I see multiple people have posted about it, maybe someone found a fix there
are those maybe the shoes you get as drops or in crates in mines?
maybe you can check in another save where you have already aquired some boots, to see if they look different
and i tried relaunching the game however the same thing happened
!mphelp
my smapi gives an error all the time with this mod does anyone know how i can fix it in case you would like to know i use it on android
For connection issues in multiplayer see the pinned post in #vanilla-tech-support (<#vanilla-tech-support message>) and also the wiki troubleshooting page (https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Can.27t_connect_to_another_player_in_multiplayer).
figured ouut a way to fix it in the comments!
Hello! I'm new to using smapi and I want to remote play with a friend, but she can only see the console, is there a way to fix that?
Steam and she doesn't own it
Yeah it lets me stream my game and we play it like local co-op
I donโt know how that works with SDV at all
Have you gotten it to work without mods?
Without smapi she can see my screen yeah
Unfortunately, it seems like the mod was created for 1.5, and I think it would take considerable editing to make it work for 1.4
Unlike many content patcher mods, ones that add a whole new language use 1.5.5 specific features
Hi, I recently updated from the original Ridgeside Village mod to the 2.0 version, but now I have a bunch of random bushes in awkward places like on top of houses and in the way of the streets. Is there anything I can do to fix this?
Reset terrain features
!rtf
Reset Terrain Features (https://smapi.io/mods/#Reset_Terrain_Features) is a mod that lets you reset, clear, or generate everything that spawns on a map using an in-game menu. That's especially useful when changing maps mid-save, as the debris will otherwise use the old layout (causing things like trees in the water or bushes blocking exits).
ok thanks for the answer
Thanks!!
Without mods it works well, but with smapi she can only see the mod console
I'm on windows
ah, so there's not much we can do then.
After some google searching it seems like people have gotten it to work, but Idk what I'm doing wrong
are you launching smapi through steam?
hopefully stardew valley on android will be updated to 1.5 soon as I can't find a file of the mod suitable for 1.4.5
because the cmd window opens first, that's all she can see
i use this mod on my pc but i find it very sad that i can't use it on my android device Bringing the 1.5 update to mobile takes a long time
I'm not sure what you want me to do about that, though....
like, if you want to, you could try to backport it to Android
Youโd have to probably rewrite the mod to overwrite an existing language
It might have extra dialogue lines from 1.5 but that probably would be ok
it probably does already, that's CP v 1.21
Ah okay
Then youโd have to go in and edit the CP Version and then debug any other problems that happen
maybe just editing the CP version to 1.19 and then just trying to hammer out all the errors would work
Anyways if you do this and run into issues thatโs getting into #making-mods-general territory, so youโd want to ask there
You might want to contact the original mod authors at that point as well
thanks for the help but i think i'll just let it be i have no experience with this
I'm not sure if 1.19 had support for custom languages 
yeah idk ive been having weird issues with smapi but i managed to work around it by giving terminal disk access but it doesnt work for this (whatever it is lmao-)
what happens if you run the game through the command line?
ah sorry but how would i do that? i dont know much about this stuff
@lament prairie ....uh, how does running the game through the command line work on Mac again?
sorry...
Oh dear, Iโd have to go check
You cd to the right place then open StardewModdingAPI
I donโt know if you can right click in finder and get that
in this case, I want mango to open the game, not stardewmoddingAPI
I always just cd
kk
Iโm away from my computer atm
You can maybe right click > open in terminal on the game itself?
Do BFAV modded animals still need to be added to config.json or is this all handled by the mod's content.json now? Having some issues focusing enough to figure it out right now but I don't remember exactly how this worked to begin with, and it looks like it may have changed
do you know how to open a terminal on Mac?
yeah i believe so ..?
yep
then type cd "/Users/winter/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS"
then type ./"Stardew Valley"
yep
its saying "cd: string not in pwd:"
and then it just repeats the things i typed in
string not in present...working...directory?
cd /Users/winter/Library/Application Support/Steam/steamapps/common/Stardew\ Valley/Contents/MacOS
try two at the right command
@stray spire if I'm reading walk of life right, artisan would guarantee two iridium cheeses if you put in an iridium large milk?
two?
my second try at guessing the right command ๐
screenshot what you got?
the second one I sent has no quotes in it
(dquote <- you forgot to close a quote somewhere)
I use some BFAV animals and just put them into the Mods folder.
Thank you, looks like the process was streamlined then
now I just need to figure out how to format this thing
cd /Users/winter/Library/Application Support/Steam/steamapps/common/Stardew\ Valley/Contents/MacOS, hit enter
./"Stardew Valley", then hit enter
are you putting the quotes in?
yep
hum
What about ./Stardew\ Valley, or is that not how ./ works?
In an hour or two Iโd be able to check myself
smapi renames the exe on mac though
it's now something like Stardew Valley.original
or whatever it's called again
Oh I think itโs Stardew Valley original but no dot maybe an underscore?
probably no dot
But I though opening the Unix executable named Stardew Valley works?
Thereโs actually two
One is 95kb
that's now smapi, I thought?
One is like 8kb
I want them to get the error log without SMAPI, because I think it's a game error
I donโt know what SMAPI does exactly
But I think thereโs still Stardew Valley
hum, well, it's pretty easy to tell, I gues
Sadly my memory is fallible so Iโm not sure
also, like, the line of code that does that is protected by an if statement
so...like, what.
wouldnt smapi have a more detailed error message? like, there's an !installforlog command
you just, remove the mods that arent error handler first
they have two mods, one's UI Info Suite 2 and the other is CP
neither use harmony
you in theory would get the exact same error on the command line
(this is what I did to isolate the libskiasharp error on Linux)
yes
Lit
stardew valley isnt opening
With your mod, a farm that has a crap ton of animal buildings sounds hilarious even if a bit high maintenance
I totally expected you to follow with "So I only got 1 cheese" or some other bug complaint
lollll my b
that's the idea
im using smapi and its not opening
screenshot of what you are opening?
im treing to open all four of these and they wont open
ive been trying for a solid 30 mins
it's actually a 5th one hidden as your recycle bin
Oba
๐๏ธ 
how do i fix this?
the second and third don't appear to be shortcuts
did you copy them from your game directory
steam won't open? like, it's not hiding in the tray, it's just not opening?
or is your desktop literally filled with a bunch of random files right now
also yeah put those exes back into the game folder
yeah its not opening at all
(or are those symlinks and I don't know what symlinks look like Windows)
My shortcuts don't have the little arrow fwiw
those aren't even shorcuts
(not sure if this got solved, but unix has the launcher as StardewValley without spaces)
some video suggested opening the .exes hidden in the game files
I meant a screenshot of the game folder though,
.quote 5832
[#5832] "YouTube install guides often become outdated and thus are often flat-wrong. We keep the wiki pages up to date, but cannot guarantee the correctness of YouTube videos or other video guides. Thus, we tend to not recommend them." - @gaunt gust (06 Jan 2022 @ 04:33:50 PM UTC)
looks extracted to desktoppy to me. ๐
The .exe files need to remain in the game files else they will not function
its all full of random files
Put them back
https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows if you followed a guide other than this one to install, i suggest following this instead, as you may not have installed it properly. ๐
yeah, find StardewModdingAPI.exe in there
Those are the game's files, including its dependency .NET 5
yes
yeah open that
wtf
Should pop up a fancy text window and then the game shortly after.
and I suggest delete that crap on your desktop
it worked
right click and create a shortcut to that
now why wont steam open
reading is good
don't random move around exe files, they often need the other files around them to function
so how do i reset
also for steam, just hit the Windows key and type "steam"
how do you reset what?
Alrighty, my friend followed the Troubleshooting guide and nothing worked so here's the screenshot of the error message he gets when opening SMAPI using the command line.
what
https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#.22Could_not_load_file_or_assembly.22 Followed this guide due to an error, did as such and nothing worked so it has been said to post an screenshot of the error.
that looks like an error bigger than SMAPI
!ask
@half tartan Ask your question or describe your issue here, and someone will help if they can!
i have weird question
!ask
Ask your question or describe your issue here, and someone will help if they can!
is there a way to tell if a file is bad
wdym?
Yeah I thought so too. Any recommendations about what C++ would be less troubling or so?
I would let atravita answer that, they're way more tch saavy than I am
It happened to me that I installed the new version of smapi, but the .net error appeared, when it said on the web page that this error did not appear anymore, and I cannot install it because my pc is x32
...I'm going to hazard a guess to "repair"
but I still have zero clue how you got there
you're going to have to revert to 1.5.4 https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#SMAPI_doesn.27t_work_with_compatibility_branch
And so will the new version of smapi work? So I can update the mods
no, you will need to use smapi 3.12.8
And will there be a time when that requirement is removed? Or will it always be for x64?
Stardew will be a 64 bit game going forward, yeah
The base game is fine for me, but now with the new smapi update everything has been ruined
You can use the legacy version, but it can't be modded currently.
(Not sure if that will ever change)
Damn
Yeah the other option is like atravita mentioned if you really want to mod with 32-bit
Hello! I was wondering if anyone here would know how I can downgrade my game back to 1.5.5 as the 1.5.6 upgrade prevents my PyTK mod from starting the game I think. I can get the SMAPI log to load but not the game itself.
!pins
Check the pinned messages for useful info and links!
!compat There is an updated unofficial version of pytk here too if you haven't tried it.
See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)
That's not a thing in SDV modding. ModDrop offers modpacks in their mod manager I think, maybe try that.
do mods still work in multiplayer?
!mpmods
See https://stardewvalleywiki.com/Modding:Player_Guide#Do_mods_work_in_multiplayer.3F for details on how mods work in multiplayer. :)
thanks
Wait so xnb for portraits is bad right then what should I use
CP or Portraiture versions
So how do I put it into the game? just like a nornal mod where you put it in mods folder and extract it there
What is mod manager download is it good or should I just manual download
.q 5758
[#5758] "Vortex (Nexus) and Mod Drop both are mod managers that can help you keep your mods up to date. Unfortunately, both of them occasionally have issues with Stardew Valley mods, including but not limited to deleting files, mangling configs, and causing opaque errors. You can still use them, but if you run into issues and ask for help troubleshooting, the first piece of advice youโll get is to stop using the mod manager, because it may obscure the real issue or be the cause of your issue.
If you want to stop using a mod manager, it's pretty easy to mod Stardew Valley manually! Just follow the instructions in this wiki page: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started" - @lament prairie (14 Nov 2021 @ 07:40:32 PM UTC)
I downloaded oho David anime portraits but it said that it needs an update but I downloaded the 1.5 what do i do
It was updated in June 8 2021
is it asking for an update in purple?
sometimes mod authors typo the version number in the mod's manifest and you get false update alerts as a result
Yes what do I do
How about a red
Red update alerts - SMAPI cannot load the mod, check for an update or an alternative
!compat
See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)
I just downloaded them today so I can't these mods for now?
Purple update alerts: the mod's internal version number is lower than the version number listed on its download page. Could be a typo, could be a new update, check the download page
Check on the smapi.io/mods page for updates or alternatives
Ok
!log is also helpfu;
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
.quote 5031
[#5031] "If you're looking to learn more about how to read your error log, there's an annotated one here
https://stardewmodding.wiki/wiki/Tutorial:_How_to_read_your_SMAPI_log" - @royal arrow (30 Aug 2020 @ 11:43:35 PM UTC)
Should I send my error log here?
yeah
.q 5783
[#5783] "If you go to https://github.com/Annosz/UIInfoSuite2/releases, you can find UI Info Suite 2, which works with Stardew 1.5.5+. Download the first zip, not the source code." - @gaunt gust (02 Dec 2021 @ 03:22:30 AM UTC)
I already removed my portraits mod
Ty
still haven't figure out the error two items
How do items added in from mods (eg Ridgeside Valley) interact with the lower profit margins setting in vanilla?
The latest update in Stardew is 64 bit right?
yes
Tyty
i get a problem
in mpbile
I want to play sdv expanded
can someone send me a mod folder
that has sdv expanded
because i cant figure out cersion
uhhhhhh help?!
.q 5828
[#5828] "This error typically means a smapi/game version mismatch. To fix, go to https://smapi.io, unzip the download, and run the installer for your operating system" - @gaunt gust (03 Jan 2022 @ 10:50:29 PM UTC)
thanks ๐
do you have a list of useful quote numbers or do you have them all memorized?
is SVE even mobile compatible? surely it uses harmony doesn't it?
oh cool, tappers dream is on that list with the exact version rikai guessed
you'll need to grab an old version off ModDrop: the correct version has a note saying it's the latest one that still functions on mobile
does anyone know of a mod that changes regular scarecrows into deluxe scarecrows? I want the deluxe scarecrow range, but I really prefer the look of the ghibli rarecrow
it would be a lot easier to do this with content patcher to change the deluxe scarecrow into the look of what you want
There is a mod that removes crows once all rarecrows are placed
can't you just set the context tag these days?
I'd love to but I have no idea how to do that, lol
If there's an easy way to go about it, I'm game
but I'm not modder
Which mod are you currently using for the scarecrows? (if any)
None unless you count range highlight, lol
Ah okay
Is this in content patcher's config?
No, you would need to use EditData on the context tags
Aka make a new content patcher mod
ah, yeah, I'd be pretty lost on that, lol
Question for everyone: which mod can I use to make my farm look nice? That would work with the new update! I also have stardew valley expanded in my game as well!
hm... I'll take a look
I recommend flower valley and earthy recolour myself
can some help me with that error item, that i have other place i ask in you know how that can go

@pseudo jackal and this works with the newest update ?!
Rarecrows are Big Craftables though so I'm pondering how you would add a context tag to them
BigCraftables are still Objects
(I think?)
the documentation would make little sense otherwise
I think you have to do this via code, not content patcher
There's no data file where bigCraftable context tags are stored, afaik
There's ObjectContextTags but that's just for the normal Objects
The bigCraftables do have context tags but only the defaults added by code
hum
BigCraftables are objects though
I guess the easiest way to check would be to use CP to add a tag, then call the radius function
Anyone using Ridgeside village and schedule an anniversary party for your spouse? I did and now im having an issue where it keep repeating every single day
Can i pick someone brain for a few mins
They work well enough for me at least : )
My point is that you can't use CP to add a tag because CP doesn't have a data file to edit
wait, even if you added one, it doesn't get added?
cuz bigcraftables are actually still Object
Any advice on how to connect to others in co-op, with mods? We all have the same mods, host made an exception on their firewall, but it still takes 3-20 tries to connect without the "Connection Failed" screen.
with DGA mod could that be my isssue
maybe, but it's really hard to tell why you'd get an error item so most people throw it away and try not to get another one. my current top suspicion is that you previously did something weird with DGA and that's why, but you haven't really told us what kind of error item you're getting.
@lament prairie it says Error Item with ???
Does it say DGA Error Item or just Error Item?
how can i tell if it is DGA
Oh hey, what mod is this and where can I find it? lol
if it still works on 1.5
I could swear there was a "better scarecrows" mod, but it would have been ages ago I guess
yeah, I have no clue. it doesn't really seem like DGA either, DGA I think has specific error items it produces.
hello i have a bug since i updated the game from 1.5.5 to 1.5.6 and smapi to 3.13.2
@lament prairie I wonder if remove that mod to see if that would help
Oh thank you so much!
This is perfect ^_^
this is the error I get:
[game] EntryPointNotFoundException: Unable to find an entry point named 'SteamAPI_ISteamUtils_IsSteamRunningOnSteamDeck' in DLL 'steam_api64'.
at Steamworks.NativeMethods.ISteamUtils_IsSteamRunningOnSteamDeck(IntPtr instancePtr)
at StardewValley.SDKs.SteamHelper.Initialize() in stardewvalley\Farmer\Farmer\SDKs\SteamHelper.cs:line 150
@lament prairie i'm going remove that mod and see what happen
well i still don't know what it is
hii so im having this issue with going into my farmhouse. this only started once i did the first farmhouse update. i use medieval buildings but tried it both with map edits on AND off and still had the same issue.
and heres my log https://smapi.io/log/37387179ea5e43cd9537af2117b2ae7c
is someone able to assist with this smapi error? i updated everything but my stardew expanded isnt working anymore
.q 5828
[#5828] "This error typically means a smapi/game version mismatch. To fix, go to https://smapi.io, unzip the download, and run the installer for your operating system" - @gaunt gust (03 Jan 2022 @ 10:50:29 PM UTC)
Your SMAPI is outdated
SMAPI's up to 3.13.2 and you're on 3.10.1
help me
again
there is no stardew valley expanded in that page you gave
"My sincere apologies for that silly name, I'd love to change it to something more "to the point."", but well, this was before! Now we have a straight name, hehe. Anyway, pleasure, Taiyo. Many know that modding support for mobile players doesn't have as many reference features when you're starting to play Stardew Valley with mods and that somet...
The mobile compatible version of SVE is available on ModDrop, iirc
do you know how to update my vortex launcher to run the updated version instead?
what version
can you say number
Install it wihtout using vortex
Vortex lost the ability to install and update SMAPI back in December
Go to the ModDrop page, I guarantee you it says Mobile or Android. I don't know a version number
ok
The one that says "Latest version that works on Android"
thanks
I was about to comment about SMAPI mobile isnt up to date
ohhhhhh ok that explains everything. thank you !
Lol
can i use the exact version of grandpa's farm
like the default version in nexusmods
i downloaded 1.13.16
also there is no winter grass version for mobile in this page any help?https://stardewmodding.wiki/wiki/Mobile_Modding_Compatibility
"My sincere apologies for that silly name, I'd love to change it to something more "to the point."", but well, this was before! Now we have a straight name, hehe. Anyway, pleasure, Taiyo. Many know that modding support for mobile players doesn't have as many reference features when you're starting to play Stardew Valley with mods and that somet...
I am using smapi version 3.7.6.1 on mobile but the mods needs smapi version 3.13.0 or later and this in on mobile
Unfortunately for mobile users, date checks are the reliable way to go. Get a version from before Dec 20, 2020, and that's more likely to work.
Same for .Raz; you need older versions of mods
ok
K
Oops meant to say from BEFORE Dec 20, 2020
That's the day 1.5 released, so mods released on or after that date are less likely to work on mobile
will 24december 2020 work for map toolkit
nvm
anyone know if I'm able to use portrait mods and do multiplayer with people who don't have sampi installed? I tried and it either worked for a bit and then kicked me out and wouldn't let me back in or just wouldn't show the world
You can, but it's a lot harder. I think you'd probably be able to replace the game files directly to use them, but that's risky and can lead to a lot of problems. I think you should either guide them through installing SMAPI (as without any mods it is identical to vanilla) or go without the portraits.
anybody know what this means?
like i know its not like a major error or anything, im just curious
ightt thanks!
!mpmods
@sand iron See https://stardewvalleywiki.com/Modding:Player_Guide#Do_mods_work_in_multiplayer.3F for details on how mods work in multiplayer. :)
in short, if you're only using portrait mods then the other players dont need them, and you can also use SMAPI
exactly what it says in the message: no seperate copy of Antisocial installed, so SVE will used the one bundled with it
Ah okay thanks! :>
yeah ad hoc may not be a term everyone understands, but it can be googled
You were right
