#archived-modded-support

1 messages Ā· Page 1221 of 1

daring acorn
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oooo

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kooikko

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tytyty

clear eagle
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but if you are having errors because your save is missing mods, you can post a log here and we will take a look at that.

distant escarp
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so @gaunt gust when I try to download the file instead of downloading it in the downloads window in my browser it says "File 0Harmony.dll isn't downloaded often. Before opening make sure that you trust file 0Harmony.dll." and I don't really know how to like trust it? or something

last mantle
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my mods arent working but i dont have any error logs

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wait holup gottem working

late nebula
distant escarp
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I can send a ss of the site that pops out afther clicking it

royal arrow
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So it's not like it came from a random person, fwiw

late nebula
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I think they mean like they don't know how to make Windows trust it.

distant escarp
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I mean I guess its something like that

royal arrow
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Oh I thought they meant on a more personal level

distant escarp
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no not really, just something pops out about trusting the file

royal arrow
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Yea there should be a more info or advanced button that then lets you click "yes I am fine with this, proceed anyway"

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Can you send a screenshot of the pop up?

distant escarp
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yes

royal arrow
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Not the site it takes you to, but the message itself

distant escarp
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I mean yes

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but

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I have it all in diffrend language

royal arrow
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It's ok!

distant escarp
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so like the message that pops out after clicking to download it ?

royal arrow
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Yes

distant escarp
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ok

royal arrow
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Ok so I see there are 2 options for the blue text, can you let us know what those are?

distant escarp
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one on the left is "keep" and the other is "delete"

royal arrow
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Click keep

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What happens?

distant escarp
royal arrow
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Ok, I see there's a little dropdown

gaunt gust
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Maybe we should.try a manual.Install

royal arrow
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What happens when you click that?

royal arrow
distant escarp
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I mean blue option is "delete" and the white one is "cancel"

gaunt gust
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Fwiw, the same file is in the install.dat

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Sorry, just got home.from a run

royal arrow
gaunt gust
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Got family stuff today.....šŸŒž

royal arrow
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Click that

distant escarp
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the I have 3 oprions "keep despite this" , "report the application as safe" and "find out more"

gaunt gust
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Keep.despite

royal arrow
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Right, keep despite this is the option

distant escarp
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oh yes I have it but where do I need to put it ?

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in the stardew valley folder ?

gaunt gust
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Into the smapi-internal directory in the stardew valley folder

distant escarp
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ok

exotic abyss
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1% chance for giant drop each day is pain. anyone know a mod that increase to like 5%?

gaunt gust
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Does.the giant crop.ring mod.still work?

distant escarp
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Omg it worked ! I mean it all is good ! now I will just try lunching the game with smapi

gaunt gust
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O.o

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To be honest, I thought your antivirus would have taken more than just that one file

distant escarp
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well goot that it works, now I will try to open game with mods and tell you if it works properly

exotic abyss
distant escarp
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Yes it all worked ! tysm guys for helping me. ā¤ļø

gaunt gust
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If there is not an existing config option

exotic abyss
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I just think back, it is just my first year to start filling my farm with giant crops, it may take 5 -10 years but I should try it rather than using mods ;D

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can't wait to see a giant mug of coffee next to my coffee house.

oak solar
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does anyone know how the stardrop mod works?

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cause it just doesnt load any of the mods

mighty flax
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which one?

oak solar
mighty flax
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its a very new mod and in beta, so i would recommend reporting a bug to the author.

oak solar
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oki sure

mighty flax
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they are also in the server if you’d like to ping em

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@/Floogen#6951 i think

oak solar
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might be easier tbh Ill probuably do both?

mighty flax
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yep fair enough!

oak solar
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I think the author already knows cause someone else submitted a bug already

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only happens over 50 mods, if I use less than 50 all is fine

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ĀÆ_(惄)_/ĀÆ

mighty flax
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ohhhh

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who knows! its still super new so

oak solar
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yeah

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well thats enough stardew modding for today lmao

mighty flax
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šŸ¤·ā€ā™‚ļø

limpid dove
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which smapi works with compatibility branch for 32 systems?

late nebula
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none of them afaik

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Someone would have to branch it to make it work I think

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And I don't know of anyone doing that

limpid dove
supple echo
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Good morning! My lovely datemate and I are preparing a multiplayer SVE game, and wondering about how SVE and Artisan Valley interact/whether the Artisan Valley new seeds and stuff unlock at a suitably gradual rate so as not to overwhelm Pierre's shop in Spring Year 1. I'm investigating but thought I would also ask šŸ™‚

mighty flax
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all the artisan valley stuff unlocks straight away im pretty sure

supple echo
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ah, okay. is there any way to slow it down manually, then? šŸ™‚

mighty flax
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i dont think so unless another mod does that, its not part of artisan valleys mod at all

copper juniper
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if i want to have different set of mods per playthrough (like playing solo v playing with friends), i just have to move certain mods to a different folder and not the mods folder right?

gaunt gust
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!modgroups

native dragonBOT
gaunt gust
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Stardrop can also handle stuff like that

supple echo
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Stardrop?

mighty flax
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people have been having issues with stardrop though SDVpuffercry

supple echo
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has been out of the loop for a couple of months

mighty flax
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i wouldnt recommend stardrop rn its in beta and people r having issues

jovial sage
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hello can help me? i have an error with launch stardew valley with mods

native dragonBOT
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@jovial sage Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

jovial sage
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

mighty flax
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?

jovial sage
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It says that I have an outdated mod but it is in the latest version and I checked it

brazen hawk
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Upload your log SDVpufferpain

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Or name the mod

jovial sage
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17:33:33 ERROR SMAPI Skipped mods
17:33:33 ERROR SMAPI --------------------------------------------------
17:33:33 ERROR SMAPI These mods could not be added to your game.
17:33:33 ERROR SMAPI - PyTK 1.22.8 because it's no longer compatible. Please check for a new version at https://www.nexusmods.com/stardewvalley/mods/1726 or https://smapi.io/mods
17:33:33 ERROR SMAPI - Stardew Valley Expanded - PyTK 1.13.16 because it needs the 'PyTK' mod, which couldn't be loaded.
17:33:33 ERROR SMAPI - TMXL Map Toolkit 1.22.1 because it needs the 'PyTK' mod, which couldn't be loaded.
17:33:33 ERROR SMAPI - Grandpa's Farm[CP] Grandpa's Farm because it contains files, but none of them are manifest.json.
17:33:33 ERROR SMAPI - Stardew Valley Expanded 1.13.16 because it needs the 'PyTK' mod, which couldn't be loaded.
17:33:33 ERROR SMAPI - UI Info Suite 2.0.0 because it's no longer compatible. Please check for a newer version at https://www.nexusmods.com/stardewvalley/mods/1150 or https://smapi.io/mods

gaunt gust
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.q 5793

devout pumiceBOT
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[#5793] "A list of common mod update questions:

  1. PyTK and TMXLoader still work in 1.5.6, but you need to get the unofficial versions linked from here: https://smapi.io/mods/#PyTK (for PyTK) and https://smapi.io/mods/#TMXL_Map_Toolkit (for TMXL) As of versions unofficial.1-strobe, download the 1st file in the forum post for PyTK, and the 2nd file for TXMLoader. (If these get another unofficial update, you may need to read the forum post for details.)
  2. UI Info Suite does not work in 1.5.5+. Use UI Info Suite 2, which can be found here: https://github.com/Annosz/UIInfoSuite2/releases. Make sure not to download the source code.
  3. NPC Adventures is broken for 1.5.5+ and no longer being maintained.
  4. Custom Music has an unofficial update linked here: https://smapi.io/mods/#Custom_Music (4th zip file on forum post) If you're having issues with music starting to play and then stopping, try this update.
  5. Stardew Valley Expanded still works in 1.5.6. Make sure you have all of its components and all of its dependencies updated. Also, it bundles a version of Custom Music, so you may want to delete that before installing." - @lament prairie (05 Dec 2021 @ 09:48:16 PM UTC)
jovial sage
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thanks

storm mist
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any mods to make junimos gather truffles?

gaunt gust
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does better junimos do it if the forage option is on?

storm mist
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dunno

mighty flax
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i would assume so, id give it a go if u have it installed

soft monolith
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Is this where I should go to ask for Ridgeside questions?

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(sorry I'm new!) HI

gaunt gust
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Ridgeside's own discord may be better, but we'll try to answer!

soft monolith
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Oh wow, it has it's own! (whole new world opening up for me haha)

chrome cosmos
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its working fine on my end so people are either not reading the guide or just messing something up

mighty flax
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someone talked about issues of the mods not loading with a certain amount of mods or something, i dont know too much about it šŸ¤·ā€ā™‚ļø

chrome cosmos
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weird, im running over 500 just fine with it

vale sedge
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do mods not work with windows 11 or does windows version not matter, cause my friend had me install smapi for modding the game and i got all the same mods she has and my game just does not like the fact that i even modded it

late nebula
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

mighty flax
late nebula
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They do work on 11. I use it.

vale sedge
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is that how it works? idk if i did this right

odd pilot
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does anyone know how to get mods working for the gamepass version?

gaunt gust
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.q 5812

devout pumiceBOT
dire fractal
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im having issues getting Immersive Farm 2 Remastered (SVE) to work using 1.5. anyone able to help me out? :)

mighty flax
dire fractal
native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
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one sec, ill get u my log :)

late nebula
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The latest version of the game is 1.5.6 so you may want to update as they made some small fixes.

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But the log will help

mighty flax
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how are you running 1.5.5..??

dire fractal
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i feel like an idiot. just saw in the log that my pytk install isn't working (wrong version i think)

late nebula
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Ahh

dire fractal
gaunt gust
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.q 5793

devout pumiceBOT
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[#5793] "A list of common mod update questions:

  1. PyTK and TMXLoader still work in 1.5.6, but you need to get the unofficial versions linked from here: https://smapi.io/mods/#PyTK (for PyTK) and https://smapi.io/mods/#TMXL_Map_Toolkit (for TMXL) As of versions unofficial.1-strobe, download the 1st file in the forum post for PyTK, and the 2nd file for TXMLoader. (If these get another unofficial update, you may need to read the forum post for details.)
  2. UI Info Suite does not work in 1.5.5+. Use UI Info Suite 2, which can be found here: https://github.com/Annosz/UIInfoSuite2/releases. Make sure not to download the source code.
  3. NPC Adventures is broken for 1.5.5+ and no longer being maintained.
  4. Custom Music has an unofficial update linked here: https://smapi.io/mods/#Custom_Music (4th zip file on forum post) If you're having issues with music starting to play and then stopping, try this update.
  5. Stardew Valley Expanded still works in 1.5.6. Make sure you have all of its components and all of its dependencies updated. Also, it bundles a version of Custom Music, so you may want to delete that before installing." - @lament prairie (05 Dec 2021 @ 09:48:16 PM UTC)
mighty flax
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NVM IM CONFUSED AND TOO TIRED

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all good SDVpuffersweats

dire fractal
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ok ok i will fix everything

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im pretty sure its just pytk that is the issue

late nebula
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Might be tmxl too maybe.

dire fractal
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tmxl i think was fine

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im pretty sure i have the unofficial updated version of that, but not pytk for some reason

mighty flax
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NPNP

vale sedge
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Thank you so much

mighty flax
vale sedge
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ive been struggling for like 3 weeks

mighty flax
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oh lord 😭

vale sedge
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we were both looking at it like "why is there these errors"

forest elk
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does anyone have that like automation mod?

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i cant appear to find it

gaunt gust
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Automate?

dire fractal
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@late nebula it works! thank u for your help and sorry for missing the obvious error lol

forest elk
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tysm

gaunt gust
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...it does seem automate has disappeared from the search results for me too.

late nebula
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It comes up for me, but, if you mean PFMAutomate, I think you have to have the 'PFM.'

gaunt gust
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huh. I had to go to Pathos' profile to find it

knotty basalt
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what is the problem with better sprinklers?

late nebula
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Someone has a bug post for a similar issue on the mod page. The author seems inactive though so I don't know if there is a fix.

gaunt gust
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Can you isolate.that mod and run with just that+error handler?

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Otherwise would need to look.into the source code

storm mist
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theyre stuck at the door lmao the range indicator is big but they dont move to get the truffles

knotty basalt
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sure

lament prairie
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Your log is also weirdly messed up on my phone, I recommend following the upload instructions closely

late nebula
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there is a parse button at the very bottom you can hit

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I'm not sure why sometimes they are like that and you have to hit the button.

lament prairie
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Ah see I can’t even get to the bottom

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Because it’s so long

late nebula
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yeah

knotty basalt
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it now shows no errors

lament prairie
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Did you open a save in this log?

knotty basalt
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nope, i dont want it to mess up my file

lament prairie
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Well it probably won’t show an error then

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You can open the save then immediately quit the game and it shouldn’t affect your save

gaunt gust
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or create a new one

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(incidentally, it's amusing opening up a testing save. Why are there rugs everywhere, again?)

late nebula
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yeah you may need to do what you were doing that caused the problem too

lament prairie
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My testing saves also often surprise me with what I named myself

knotty basalt
lament prairie
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Usually it’s test, but I’m named bundle on one

late nebula
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Mine is always "Bug Tester" or "asedfargd"

lament prairie
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That one doesn’t have an error either

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Maythorn mentioned you may need to interact w the sprinklers

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To trigger the error

dire fractal
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anyone know how to config the tractor mod?

late nebula
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Yeah, it probably needs to be triggered with whatever the crafting recipe thing is.

lament prairie
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It also is possible that the error is actually an incompatibility with another common mod

late nebula
dire fractal
knotty basalt
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cause i dont have any error rn

late nebula
late nebula
dire fractal
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kk

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i have the tractor mod

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i wanna make the tractor stronger

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config

late nebula
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Yes...

dire fractal
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it cant destroy trees

late nebula
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Did you read the mod description?

dire fractal
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yea

late nebula
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Did you go to the github link I posted that has more detail on the config options?

dire fractal
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nope

lament prairie
knotty basalt
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nope

lament prairie
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For example, craft a sprinkler?

dire fractal
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done

knotty basalt
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no

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it just happened

lament prairie
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At the start of the day/end of the day?

dire fractal
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oh i see

lament prairie
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On location change?

knotty basalt
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idk

lament prairie
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Usually there’s a specific time the error happens

knotty basalt
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i dont have my log open all the time

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just when i close the game i see this

lament prairie
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See if you can keep the log open behind your game just enough to see if there’s a error triggered and play a day while checking to see if the error happens?

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That’s what I do for debugging when I’m making a mod

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We need the error to be reproducible in order to debug

late nebula
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Honestly, if it isn't critical to your game, I would toss it. If you really want to edit it to fix it though, you'll need to dive into the code and do some thorough testing to see what's causing the problem.

knotty basalt
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i just opened the game

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and i got the error

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when i logged into my file

lament prairie
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Okay, so it’s on save load but seems to possibly be an issue with another mod? (I’m assuming you loaded back in with your full mod list)

knotty basalt
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yep

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paste the error here?

lament prairie
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Your options at that point are to try removing mods until the error stops, or to remove this mod. I suspect it’s likely this mod is less important/central than whatever it’s conflicting with, but it’s up to you.

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Generally we ask for logs instead of pasting errors here

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The logs give more context and better formatting usually

knotty basalt
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you said it was too long...

lament prairie
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Last time the website somehow didn’t format it right

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Which usually happens when a copy paste fails to be exactly right, but Maythorn said sometimes happens randomly

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If it doesn’t format right again I think they said there’s a button at the bottom to press?

knotty basalt
late nebula
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19:19:04 TRACE SMAPI Prismatic Tools edited Data/CraftingRecipes.
^That is right before the error everytime.

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Mod crashed when editing asset 'Data/CraftingRecipes', which may cause errors in-game. Error details: FormatException: Input string was not in a correct format. at System.Number.ThrowOverflowOrFormatException(ParsingStatus status, TypeCode type) at BetterSprinklers.SprinklerMod.Edit[T](IAssetData asset) in F:\stardewmods\SMAPISprinklerMod\SMAPISprinklerMod\SprinklerMod.cs:line 89 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyEditors[T](IAssetInfo info, IAssetData asset) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 359
This is the actual error.

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So it's something to do with editing crafting recipes.

lament prairie
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Try removing prismatic tools maybe? It could be a conflict between that and better sprinklers?

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I’m also a bit confused why the input string would be wrong

knotty basalt
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i already have some prismatic tools, and if the error isnt that big ill prefer not to remove it

lament prairie
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You could patch export Data/CraftingRecipes

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Well I’m not sure what all Better Sprinklers does

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If it reduces the resources needed to craft sprinklers that might not have worked

knotty basalt
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its not that

wheat pine
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It does have an option to change the crafting recipe requirements

lament prairie
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Well, I think you can either leave Better Sprinklers in and see if it still works, or remove it. Probably Prismatic Tools is ok to leave because I see other people use it as well without issues, and it sounds like you care about Prismatic Tools more.

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Better Sprinklers probably failed to edit the crafting recipe, but I’m not sure if it would have crashed bad enough to also fail to edit sprinkler range

knotty basalt
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it didn't fail

lament prairie
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It looks like the auto balance is probably not going to kick in? The crafting recipes are supposed to change with range.

knotty basalt
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no it is, but i dont understand why it has to conflict with the prismatic mod

lament prairie
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They both edit crafting recipes and somehow this conflicts?

late nebula
#

It might not be

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We would need a lot more testing to know for sure.

lament prairie
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Without digging into the code I can’t be sure of why any of this happens

late nebula
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It is like... a foreign language to me so I can't help really.

lament prairie
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If it’s working fine then you can leave the mod in and keep playing, though I’d be a little surprised if it worked perfectly given the crash error it’s showing

late nebula
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Hasn't been updated since 2019 so there's no telling what else in it isn't working.

wheat pine
#

Pathos has an unoffical update on it

lament prairie
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That might be a good thing to try, then

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The int parse on line 89 is probably being fed a string

knotty basalt
wheat pine
late nebula
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That might be the other sprinkler mod.

knotty basalt
#

oh

wheat pine
#

oh

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I might be wrong

late nebula
wheat pine
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I'm thinking Prismatic tools

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My bad

late nebula
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Yeah there is one for that

lament prairie
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Here’s the sprinkler crafting recipe data:
"Sprinkler": "334 1 335 1/Home/599/false/Farming 2", which if I’m understanding the mod right should be trying to pull 599 as the sprinkler ID (which is right).

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So I’m wondering where it’s getting a string or other non-int there

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The wiki data is slightly out of date so it’s possible that it changed in 1.5.5 but honestly I really doubt that

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Time to check prismatic tools code

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Which will be much harder

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If the mod author added error catching to this part it would probably be able to function despite this issue

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(If it defaulted to not changing the recipe if there was some issue)

dire fractal
#

AYO WITCH EVENT

lament prairie
#

Oh lmao

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I think I found it

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There’s ā€œuse sprinklers as lampsā€ code in prismatic tools

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@knotty basalt try turning off that config option in prismatic tools maybe?

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Or wait nvm

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It’s probably prismatic sprinklers?

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They’re named ā€œsprinklerā€ so better sprinklers will target them

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But their ID probably isn’t an int

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There’s some absolute shenanigans going on in the prismatic tools mod with regard to indexes

late nebula
lament prairie
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Anyways it sounds like a fundamental incompatibility w regards to prismatic sprinklers and better sprinklers, but if the rest of the mod is working you can probably largely ignore this

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Maybe try not to use prismatic sprinklers

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Not sure if they would have issues or not

late nebula
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Elizabeth is so helpful.

lament prairie
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Ideally prismatic tools would get up to fewer shenanigans with item indices or better sprinklers would add error handling on this section

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Probably the 2nd one

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It’s probably okay if prismatic sprinklers doesn’t have a recipe change, idk even how they work

eternal bronze
#

would anyone know by chance why I can't leave my farm? I downloaded the mod Grandpas farm and SVE to my modpack smapi isn't seeing any problems and I can warp to other places I just can't leave the dang farm through the way I'm supposed in any of the exits sadcat

late nebula
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lament prairie
#

There’s probably something screwing up the warps

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If you have other mods that edit the farm map they can sometimes override the warps

regal chasm
late nebula
regal chasm
lament prairie
#

This one shows about 15 seconds of trying to launch mods

regal chasm
lament prairie
#

It’s hard for me to say why it would be taking 10-20 min, but I can check whether it’s actually doing things for 10-20 min by looking at trace timestamps

regal chasm
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ok ill wait again then send another log

lament prairie
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Sorry about the wait :/ I don’t see anything obvious in your short log

regal chasm
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its okay dw about it

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i just know ive been waiting a while definetely cause it was only on twenty nine when i first opened my laptop, ive restarted it, reinstalled smapi and nothings happening

late nebula
#

.quote 5809

devout pumiceBOT
late nebula
#

Might also run through that.

steep pewter
#

I know I posted this yesterday but I've tried everything to fix this and idk what to do

regal chasm
late nebula
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

regal chasm
steep pewter
lament prairie
#

So you can send log and keep waiting

regal chasm
#

oh okay ill get it now

lament prairie
#

Huh, this one doesn’t seem to be doing anything either

late nebula
lament prairie
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There’s just kind of nothing after where it says ā€œlaunching modsā€

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I’m honestly not sure why it would do that. You might have to ask Pathos for help.

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You didn’t accidentally go into selecting mode, did you?

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That’s the only thing I can think of that could cause it to just stop loading

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Without an error

steep pewter
late nebula
#

ah okay

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Everything on the map is loaded I believe. If you mean the little patchwork looking brown squares, those are crops and are supposed to look like that iirc.

regal chasm
#

but it also just loaded after twenty minutes

lament prairie
#

Oh ok! Maybe it’s all good then?

regal chasm
#

i dont even have a villager name replacer mod

steep pewter
regal chasm
late nebula
lament prairie
#

20 min is not entirely out of the question

steep pewter
lament prairie
#

You could upload another log? (Soul)

late nebula
#

This is the raw png of the SVE map so you can see.

regal chasm
steep pewter
#

Oh

lament prairie
#

Also you do have a villager name replacer

#

It’s under content patcher

late nebula
# steep pewter Grandpas Farm

I'm honestly not 100% sure what all is compatible with mobile when it comes to SVE. There is an SVE discord server where you could ask linked in SVE's description though.

regal chasm
late nebula
lament prairie
#

Also it looks like possibly it paused while loading mods. Did you click away from the game? Sometimes it doesn’t load in the background

regal chasm
late nebula
#

@regal chasm Do you know if you have a dedicated graphics card or is it integrated?

lament prairie
#

Oh well if it’s not responding usually it’s just thinking

regal chasm
lament prairie
#

I have to go but it sounds like Maythorn might be able to help

regal chasm
#

hopefully thanks anyways

late nebula
#

then type 'dxdiag' (no quotes)

#

and hit enter

regal chasm
#

okay do i click yes

late nebula
#

yeah

#

Then on the Display 1 tab, can you screenshot it and put it here?

regal chasm
#

this bit?

late nebula
#

Yeah, that's probably integrated I'm thinking

#

Gonna look it up

regal chasm
#

thanks

#

idrk what that means

gaunt gust
#

integrated

#

Can we get a log from you?

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

late nebula
#

integrated means it's like part of your cpu instead of being it's own graphics card

regal chasm
#

yep ill send my most recent

#

thats the one i sent earlier, it took like twenty minutes for the game to start then it stopped responding

late nebula
#

(which means I can't ask you to try and run the game through your graphics card SDVkrobussad )

gaunt gust
#
[19:23:03 DEBUG SMAPI] Launching mods...
[19:23:21 TRACE SMAPI]    Found mod-provided API (ContentPatcher.Framework.ContentPatcherAPI).
[19:23:21 TRACE SMAPI]    Found mod-provided API (CustomCompanions.Framework.Interfaces.API.Api).
[19:23:21 TRACE SMAPI]    Found mod-provided API (CustomKissingMod.Api.CustomKissingModApi).
[19:23:21 TRACE SMAPI]    Found mod-provided API (ExperienceBars.Api).
[19:36:40 TRACE SMAPI]    Found mod-provided API (HugsAndKisses.KissingAPI).
[19:36:40 TRACE Save Backup] Already backed up today.
#

this looks to me like you accidentally paused it

#

make sure to click the console window and make sure it doesn't say select in the top left corner

regal chasm
#

the console window?

late nebula
#

the black window

gaunt gust
#

the black window with text in it

#

if you can start the game again, let's see if it goes slowly at the same spot

regal chasm
#

oh yeah that

gaunt gust
#

because it should not take 13 minutes for SMAPI to find a mod-provided API

regal chasm
#

are you guys talking about this im still so confused i swear im so tired

gaunt gust
#

absolutely

regal chasm
#

okay so now what

gaunt gust
#

start the game again, send me a new log

regal chasm
#

wait until it loads?

gaunt gust
#

When it gets to

[19:36:41 ALERT SMAPI] You can update 1 mod:
[19:36:41 ALERT SMAPI]    Junimo Deposit Anywhere 2.8.0: https://github.com/Zoryn4163/SMAPI-Mods/releases
``` you can send it
regal chasm
#

okay thats not coming up its just saying launching mods so ill wait

#

okay it just came up sending now

#

do i close the console window?

late nebula
#

wow that took a bit

gaunt gust
#

log!

#

get me the log!

regal chasm
gaunt gust
#

okay

#

for some reason, finding Hug's and Kisses API is taking forever

#
[19:52:39 DEBUG SMAPI] Launching mods...
[19:52:57 TRACE SMAPI]    Found mod-provided API (ContentPatcher.Framework.ContentPatcherAPI).
[19:52:57 TRACE SMAPI]    Found mod-provided API (CustomCompanions.Framework.Interfaces.API.Api).
[19:52:57 TRACE SMAPI]    Found mod-provided API (CustomKissingMod.Api.CustomKissingModApi).
[19:52:57 TRACE SMAPI]    Found mod-provided API (ExperienceBars.Api).
[20:06:17 TRACE SMAPI]    Found mod-provided API (HugsAndKisses.KissingAPI).
regal chasm
#

okay

gaunt gust
#

That one is literally causing you fifteen minutes of load

regal chasm
#

okay so what can i do to fix it

gaunt gust
#

@tired brook - would there be a reason why SMAPI would take like fifteen minutes to find a mod provided API? This from two seperate attempts. (first one - <#archived-modded-support message>)

late nebula
#

Might want to ping aedenthorn too

regal chasm
#

if this is simple like i just need to update a mod im gonna cry

gaunt gust
#

@left hollow ....is there anything special about that mod's api?

late nebula
tired brook
#

Finding a mod-provided API is essentially instant; all it does is call mod.GetApi(). This is a typical case where it's not what's being logged that's causing a delay, it's everything that happens between the logged events. In this case it's calling mod.Entry and mod.GetApi for every mod, so there might be dozens of mods silently initializing between those two log entries.

gaunt gust
#

oh, okay, interesting. So at least one mod is just taking...this is an insane amount of time...in the Entry.

tired brook
#

Most likely yep.

regal chasm
#

do i need to go through them one by one to check

tired brook
#

I could post a test build which adds a bit more logging to narrow it down if needed.

regal chasm
#

i mean im not great at this so whatever yall think is the better option we will go for it

gaunt gust
#

Depends on what you want to do

regal chasm
#

well ill take out the mods one by one and ill update the jumino one too

#

i think that would be easier for me

gaunt gust
#

yeah, seems reasonable

tired brook
#

I'll have a test build ready in a couple minutes, it'll be easier to spot whether it's a mod or SMAPI issue.

gaunt gust
#

Thank you!

regal chasm
#

oh okay thanks

gaunt gust
#

...it's just...nearly fifteen minutes, and none of Soul's mods seem like they'd cause that type of issue

blazing crag
#

how do i get the tractor? I know i have it downloaded?

chrome cosmos
#

have you read the mod description

tired brook
tired brook
#

Once it reaches the title screen is fine.

regal chasm
#

alright

surreal root
#

Is ridgeside Valley mod up to date? I'm struggling to get it to run

native dragonBOT
#

@surreal root Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

south remnant
#

Hi i got this error log when entering the shed in my SVE save?

#

Not sure what happened, I have a bunch of mods, including SVE, Ridgeside valley, and QOL mods but I've never had this happen before

gaunt gust
#

!reset

native dragonBOT
gaunt gust
#

but I'm going to have to see the full log to be helpful to you

#

not just the single isolated error message

south remnant
#

I can't share the whole log bc there's a character limit, but I can share what it said before?

gaunt gust
#

.quote 5280

devout pumiceBOT
sleek mulch
#

anyone know of a mod that allows you to switch or reset cave choice? The save file option is just too complex for me

south remnant
#

The issue appears to be within the red shed references

gaunt gust
#

odd

#

let's start by updating all the mods at the top and doing a content reset

#

.q 5793

devout pumiceBOT
#

[#5793] "A list of common mod update questions:

  1. PyTK and TMXLoader still work in 1.5.6, but you need to get the unofficial versions linked from here: https://smapi.io/mods/#PyTK (for PyTK) and https://smapi.io/mods/#TMXL_Map_Toolkit (for TMXL) As of versions unofficial.1-strobe, download the 1st file in the forum post for PyTK, and the 2nd file for TXMLoader. (If these get another unofficial update, you may need to read the forum post for details.)
  2. UI Info Suite does not work in 1.5.5+. Use UI Info Suite 2, which can be found here: https://github.com/Annosz/UIInfoSuite2/releases. Make sure not to download the source code.
  3. NPC Adventures is broken for 1.5.5+ and no longer being maintained.
  4. Custom Music has an unofficial update linked here: https://smapi.io/mods/#Custom_Music (4th zip file on forum post) If you're having issues with music starting to play and then stopping, try this update.
  5. Stardew Valley Expanded still works in 1.5.6. Make sure you have all of its components and all of its dependencies updated. Also, it bundles a version of Custom Music, so you may want to delete that before installing." - @lament prairie (05 Dec 2021 @ 09:48:16 PM UTC)
south remnant
#

Content reset?

gaunt gust
native dragonBOT
gaunt gust
lethal cairn
#

ok.. it's telling me that most of my mod folders are empty.. they aren't

gaunt gust
#

are you using vortex?

lethal cairn
#

am I going to have to redownload em

gaunt gust
regal chasm
#

me too

lethal cairn
#

vortex? I don't think so??

late nebula
regal chasm
#

alright

gaunt gust
native dragonBOT
#

@lethal cairn Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lethal cairn
#

see. I am massively confused. mainly because it was working yesterday

gaunt gust
#

log would help

lethal cairn
#

uh

#

I'm assuming it shouldn't say that

gaunt gust
#

win+R

#

then type that

lethal cairn
#

same thing popped up

gaunt gust
#

put it in your file explorer

#

not teh smapi console

lethal cairn
#

oH

regal chasm
lethal cairn
#

um, nothin happened. but then again, there is a big chance I'm doin somethin wrong cuz I am trash at file explorer lol

warm kettle
lethal cairn
#

oh, I'm stupid

south remnant
#

Is there a way for me to check the files being referenced manually?

gaunt gust
gaunt gust
warm kettle
#

like just take a screenshot of it

lethal cairn
#

ok

warm kettle
#

(please use Win+Shift+S)

lethal cairn
#

there

#

roughly 220 mods, but only 16 work :')

regal chasm
warm kettle
#

and you are certain that they're not empty like SMAPI says?

lethal cairn
#

95% ya

#

I was lookin at some of the mods like ridgeside and there was content

#

at least, I assume it's content?

#

unless I have to look in those files, they are there

warm kettle
#

May I see some of this content

late nebula
#

Do they have manifest.json in them?

warm kettle
#

but then it would be a different error of couldn't find manifest.json or whatever the message is

gaunt gust
#

can I see the top of the file explorer?

#

do you use a mod manager (ModDrop/Vortex/Stardrop)?

lethal cairn
#

don't think so

#

should I get it?

gaunt gust
#

no, definitely not

#

let's figure this out first

gaunt gust
#

okay, not that either

late nebula
#

I don't even think CJB Cheats does that.

late nebula
#

There might be a smapi console command for it?

gaunt gust
#

(or more easily, reseting event id 65 using Event Repeater)

lethal cairn
#

like I said, my mods were working yesterday, so idk why they aren't today

warm kettle
lethal cairn
late nebula
#

ah

lethal cairn
#

those are empty tho, that's probably the issue>

late nebula
#

you're missing the manifest.json

lethal cairn
#

?*

late nebula
#

You're going to need to redownload all your mods.

lethal cairn
#

shit

late nebula
#

But we should probably figure out why all that stuff got deleted.

#

so it doesn't happen again

#

When you download a mod, which of these do you click?

warm kettle
#

manual

#

oh wait

#

not me lol

lethal cairn
#

idk, every day I've been getting notifications saying like 18k (or 1k, idk) files were moved cuz I wanted visual mods with multiplayer, so that might be it?

#

manual

late nebula
#

The other thing that could cause problems is an antivirus software.

lethal cairn
#

dunno if I have any

late nebula
#

So we would need to make that not happen (and I am not the best person to ask since I've never had this issue)

lethal cairn
#

brb

warm kettle
#

True

#

it probably sees dlls and goes "AAAAAAAAAAAAAA DONT BREAK YOUR SYSTEM but its ok im deleting them šŸ™‚"

gaunt gust
#

lots of those mods are content packs though

warm kettle
#

also true.

#

maybe it just picked up all of the files that were around the same path?

#

idk how antivirus software works

left hollow
gaunt gust
#

it was, apparently, StardustCore, except, uh, I don't understand that either

late nebula
shut violet
#

hi everyone ! I just finished and released an Alternative Texture Pack adding option for children !
If you want more option for children, support for Ridgeside bachelor, or play in multiplayer and want the children of the other players to look different, this may interest you
https://www.nexusmods.com/stardewvalley/mods/10494/

lethal cairn
#

ight, back

royal zenith
#

There was a mod that is like stardew valley expanded. I can't quite remember the name of it, can someone help me out with it? It had something to do with a town.

warm kettle
#

was it Ridgeside Village?

#

or East Scarpe?

lethal cairn
#

village*

royal zenith
lethal cairn
#

downtown zuzu?

#

i always call it valley, dw lol

warm kettle
#

just used to V meaning Valley from SDV

lethal cairn
#

ya

#

ha.. my one drive isn't gonna be happy

civic rampart
#

Sorry for the ping but I wanted to ask, do you have a source for that? It looks like the dev turned off the comments page on Nexus and said they wouldn't be developing it anymore back in September :P

#

I'd LOVE if it was getting updated! Just don't want to put my hope in an otherwise abandoned project, y'know

unreal stratus
#

She's aiming for a February release because she's looking to add Content Patcher support.

civic rampart
#

That's amazing to hear! Thank you for letting me know!

#

And here I was, scrambling around to try and see how I could rollback my version to 1.5.4 :P

late nebula
#

(If you have a question and need to ping atravita, just ask it)

regal chasm
gaunt gust
#

Hi! I've got family things to do today so I'm not that online, but can you take a screenshot of About Your Computer and send it here?

#

Windows key, type "About Your Computer" and send it

tired brook
#

Looks like all the mods are loading within a couple seconds total now, except Billboard Anywhere (which is by the same author as StardustCore).

regal chasm
regal chasm
tired brook
#

Which part did it freeze/lag at? Was it before the window opened, after opening but before the title screen, when opening the load menu, or while loading the save?

gaunt gust
regal chasm
regal chasm
#

honestly im just willing to try anything at this point

royal zenith
#

What I am doing wrong? These mods are installed

tired brook
#

Based on your log, it takes 20 seconds between "Loading mods..." and "Mods loaded and ready" (nearly all of that time due to Billboard Anywhere):

chrome cosmos
devout pumiceBOT
#

[#5793] "A list of common mod update questions:

  1. PyTK and TMXLoader still work in 1.5.6, but you need to get the unofficial versions linked from here: https://smapi.io/mods/#PyTK (for PyTK) and https://smapi.io/mods/#TMXL_Map_Toolkit (for TMXL) As of versions unofficial.1-strobe, download the 1st file in the forum post for PyTK, and the 2nd file for TXMLoader. (If these get another unofficial update, you may need to read the forum post for details.)
  2. UI Info Suite does not work in 1.5.5+. Use UI Info Suite 2, which can be found here: https://github.com/Annosz/UIInfoSuite2/releases. Make sure not to download the source code.
  3. NPC Adventures is broken for 1.5.5+ and no longer being maintained.
  4. Custom Music has an unofficial update linked here: https://smapi.io/mods/#Custom_Music (4th zip file on forum post) If you're having issues with music starting to play and then stopping, try this update.
  5. Stardew Valley Expanded still works in 1.5.6. Make sure you have all of its components and all of its dependencies updated. Also, it bundles a version of Custom Music, so you may want to delete that before installing." - @lament prairie (05 Dec 2021 @ 09:48:16 PM UTC)
polar folio
#

Does anyone know why these mods don't work? I don't get any errors in the console, but when I try to create an immersive farm it stops responding.

chrome cosmos
#

!log would be more helpful after you create the farm

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

regal chasm
regal chasm
polar folio
#

I got it to load into the world but it isn't the immersive farming one or the default one

royal zenith
regal chasm
chrome cosmos
#

you cant install them with vortex

regal chasm
#

and then i get this screen again @late nebula

faint perch
#

question is there any one that can help me i just got the game for pc and would like to know about modding

native dragonBOT
faint perch
#

oh ok thank you

regal chasm
# regal chasm and then i get this screen again <@!243891813314854913>

https://smapi.io/log/e7965e6abc4648e3abf5fff95179ff36

this is the latest log @tired brook, it eventually goes to not responding on the saved games screen then not responding when im loading in, im going to update the jumino mod and take out custom villager names, then i'll run it again and if its the same ill run it with the normal smapi and see if anything changes,

at this point im grasping at straws because i'm really unsure of what to do now, sorry for disturbing you

merry olive
#

hey! my game crashed while entering the town square for the fair, does anyone have time to check out my log? it's seemingly having trouble loading townmap-fair but I can't figure out why!

faint perch
#

yep modding is too complicated but thanks for the help

tired brook
#

(You run the SMAPI installer, then unzip mods into your Mods folder. That's pretty much it.)

tired brook
regal chasm
#

but it just says not responding

#

so i wait and eventually it does

warm kettle
#

Probably just loading stuff

regal chasm
#

then it goes onto me clicking my save and it stops responding again until i close it

warm kettle
#

but like a lot of stuff

polar folio
#

Does anyone know why my immersive farm is glitched?

chrome cosmos
polar folio
#

it eventually loads but the map is glitched

#

most of the tiles are in the wrong place but you can still change locations

sharp hazel
#

so uh

#

this isn't supposed to happen is it?

#

lol

#

i was told to check error logs or something but idrk

native dragonBOT
#

@sharp hazel Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

gaunt gust
#

6:10 am, night time

shut violet
#

oh

#

yeah a log would help, maybe a mod changes it

#

i don't remember if mod like climates can have such effects

gaunt gust
#

iirc this is what happens if you use the console to freeze time and then sleep

#

but I may be wrong about that

hardy trench
#

Hey ya'll I may have a dumb question but can u mod if u are playing on Mac?

gaunt gust
#

Yes

chilly barn
#

i just loaded SMAPI for the first time

#

and its like zoomed into the corner lol

gaunt gust
#

!startuppref

native dragonBOT
#

If your resolution is messed up try deleting startup_preferences This can be found on Windows at %appdata% > Stardew Valley > it's in that folder, or C:\Users\Yourwindowsnamehere\AppData\Roaming\StardewValley or for Mac can be found at ~/.config/StardewValley To get here you'll want to go to your desktop, then in the menu bar select Go -> Go to Folder...

gaunt gust
#

SMAPI automagically rewrites mods, if possible, for crossplatform compat. So most mods work on Windows/Linux/Mac.

copper juniper
#

sorry if this is a dumb question, trying to do mod groups and i'm not sure where i should put the 'applaunch' thing ?

chilly barn
#

is there a thing like UI Info Suite that works with the newest SMAPI

gaunt gust
#

.q 5793

devout pumiceBOT
#

[#5793] "A list of common mod update questions:

  1. PyTK and TMXLoader still work in 1.5.6, but you need to get the unofficial versions linked from here: https://smapi.io/mods/#PyTK (for PyTK) and https://smapi.io/mods/#TMXL_Map_Toolkit (for TMXL) As of versions unofficial.1-strobe, download the 1st file in the forum post for PyTK, and the 2nd file for TXMLoader. (If these get another unofficial update, you may need to read the forum post for details.)
  2. UI Info Suite does not work in 1.5.5+. Use UI Info Suite 2, which can be found here: https://github.com/Annosz/UIInfoSuite2/releases. Make sure not to download the source code.
  3. NPC Adventures is broken for 1.5.5+ and no longer being maintained.
  4. Custom Music has an unofficial update linked here: https://smapi.io/mods/#Custom_Music (4th zip file on forum post) If you're having issues with music starting to play and then stopping, try this update.
  5. Stardew Valley Expanded still works in 1.5.6. Make sure you have all of its components and all of its dependencies updated. Also, it bundles a version of Custom Music, so you may want to delete that before installing." - @lament prairie (05 Dec 2021 @ 09:48:16 PM UTC)
chilly barn
#

tyy

polar folio
#

does anyone know how to get this immersive farm map working?

#

(not this specific farm just the layout)

pliant night
#

are flower valley and daisyniko's earth recolor compatible?

open ridge
#

Can someone help me understand why my partner is having an issue connecting to my game?

#

It seems to be hit or miss constantly, and I'm not sure I understand why.

#

It works sometimes.

safe ermine
#

Does anyone know how to answer why my SMAPI starts and closes at the same time?

devout pumiceBOT
dire fractal
#

hi I have downloaded SVE and also Mideval Buildings And Gwens Mideval Craftables i have already made sure to fix SDV so it allows alternate craftables but the vanilla image still shows over the Mods Craftable image Help?

exotic rune
#

hii i unisntalled smapi and had to redownload it, now its telling me that my game isnt up to date and it cant find a game to connect too, could anyone help?

abstract remnant
#

steam no launch smapi

pine fjord
#

Could you fix a JSON shuffle in MP by deleting all custom items, removing the mod and then putting it back in? sar_think

abstract remnant
#

smapi is not coop-erating with my STEAM

late nebula
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

abstract remnant
#

no like

#

its installed and its working now

#

but when i click play on steam it just wont use smapi it will use normal sdv

dire fractal
#

Can anyone tell me if the UI Info Suite mod has updated to the new version of Stardew Valley?

late nebula
#

You need to set your launch options.

abstract remnant
late nebula
#

Copy paste what you have here

abstract remnant
#

D:\SteamLibrary\steamapps\common\Stardew Valley\StardewModdingAPI.exe

dire fractal
#

can anyone help me figure out why my craftables mod is loading the vanilla images over the modded ones i made sure to allow alternate craftables in my stardew valley expanded config.

late nebula
#

"D:\SteamLibrary\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%

abstract remnant
#

not a mod problem

#

wharft]

late nebula
#

Copy paste that

abstract remnant
#

into game directory?

late nebula
#

into your launch options

abstract remnant
#

okay done

late nebula
#

now try again

abstract remnant
#

cheers SDVpuffercool

devout pumiceBOT
#

[#5793] "A list of common mod update questions:

  1. PyTK and TMXLoader still work in 1.5.6, but you need to get the unofficial versions linked from here: https://smapi.io/mods/#PyTK (for PyTK) and https://smapi.io/mods/#TMXL_Map_Toolkit (for TMXL) As of versions unofficial.1-strobe, download the 1st file in the forum post for PyTK, and the 2nd file for TXMLoader. (If these get another unofficial update, you may need to read the forum post for details.)
  2. UI Info Suite does not work in 1.5.5+. Use UI Info Suite 2, which can be found here: https://github.com/Annosz/UIInfoSuite2/releases. Make sure not to download the source code.
  3. NPC Adventures is broken for 1.5.5+ and no longer being maintained.
  4. Custom Music has an unofficial update linked here: https://smapi.io/mods/#Custom_Music (4th zip file on forum post) If you're having issues with music starting to play and then stopping, try this update.
  5. Stardew Valley Expanded still works in 1.5.6. Make sure you have all of its components and all of its dependencies updated. Also, it bundles a version of Custom Music, so you may want to delete that before installing." - @lament prairie (05 Dec 2021 @ 09:48:16 PM UTC)
dire fractal
#

thank you

#

someone anyone? Please haha help šŸ˜‚ 😫

abstract remnant
#

with what

dire fractal
#

I have downloaded SDVE and im up to date on all the new Content patchers etc. but when I load Gwens Mideval Craftables the vanilla images load over the modded images in game the machines work its just a image issue i already clicked allow alternate craftables for SDVE but it didnt change anything

abstract remnant
#

welp i cant help there sadly

#

someone will know what to do

dire fractal
#

i hope so haha

exotic rune
#

whenevr i try and open or install smapi it says "Type the file path to the game directory (the one containing 'Stardew Valley.dll'), then press enter." any help?

south remnant
#

The issue could be with my immersive farm map, where the red shed is from. I'm going to try reinstalling the map

native dragonBOT
#

@dire fractal Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
#

how do i do that ? im not getting an error code thing

gaunt gust
unreal stratus
dire fractal
#

nvm i found it hahah

unreal stratus
#

First I'd suggest to stop using save anywhere

dire fractal
#

ok will do

south remnant
unreal stratus
#

Also OrangePie's Ridgeside portraits (CP - Version) for the [STF] portion to work, you need to replace the portraits in Ridgeside's [STF] Ridgeside Village forlder.

gaunt gust
native dragonBOT
unreal stratus
#

Meaning, specifically for OrangePie's mod, I'd load that via the .zip instead of via Vortex.

dire fractal
south remnant
dire fractal
#

it loads the modded furnace and others behind the vanilla one

gaunt gust
gaunt gust
#

should be Farm-Name-bunch-of-numbers

#

unless you were the farmhand

south remnant
#

Is it named after the farm>?

#

Ohh

gaunt gust
#

named after the farm as of 1.5

south remnant
#

that makes sense, some are named after the farmer so I was a bit confused

unreal stratus
#

"AlternativeCraftables": "false",

gaunt gust
south remnant
#

the save is there, I might have to figure out if I can see what's the deal with the farm layout and maybe I need to fix it

dire fractal
#

it says true on mine

gaunt gust
unreal stratus
dire fractal
#

ohhh ok

#

okies now try?

unreal stratus
#

yass

dire fractal
unreal stratus
#

Nani

#

can you do a

#

!patchsummary

native dragonBOT
#

Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
chrome cosmos
#

(vibrant pastoral is the issue)

#

disable craftables in the config

dire fractal
#

how? i cant find it in the config

unreal stratus
chrome cosmos
#

disable everything you wanna disable

dire fractal
#

okie i try again

regal chasm
unreal stratus
#

are you alt-tabbing or clicking the game screen while it loads?

regal chasm
#

nope

lament prairie
#

You also may need to just wait a bit longer. 6 minutes is a bit oddly long but not outside of the question, except that you don’t really have any heavy duty mods.

#

Is your computer running anything else at the same time?

regal chasm
#

yeah but then it just goes to not responding

#

yeah discord and files

lament prairie
#

Not responding in this instance usually means it’s thinking

#

My game goes nonresponsive while it loads up the saves

regal chasm
#

yeah then it loads and i goes to play and it just doesnt respond at all

lament prairie
#

(I’m on a Mac though so it looks different)

unreal stratus
#

uhhh

regal chasm
#

i waited like ten minutes the last time it happened and it didnt load

dire fractal
#

i think it fixed i think lol ty

unreal stratus
#
00:04:34    TRACE    SMAPI       All mods up to date.
00:07:43    TRACE    game    setGameMode( 'titleScreenGameMode (0)' )
hollow girder
#

Hi all -- I'm having a lot of trouble launching the game with SMAPI installed (Mac, GOG). I'm on a totally clean install of both SDV and SMAPI (i.e. no mods), the game launches fine when SMAPI is uninstalled but I get the following message when I launch through GOG on SMAPI... would appreciate any help, thank you!

regal chasm
lament prairie
unreal stratus
#

oh no I posted the message because I'm surprised there were 3 minutes between those steps

regal chasm
#

im just really confused and i dont know what to do atm

#

it used to load so quickly

hollow girder
lament prairie
#

(Also I’m somewhere with dubious internet rn)

#

Do you need to set launch setting on gog?

#

I’m wondering if there’s a version mismatch somehow

#

And the installer was happy when it finished?

pine plinth
hollow girder
unreal stratus
#

obviously it has 50k more downloads than the CP one

unreal stratus
hollow girder
gaunt gust
lament prairie
pine plinth
gaunt gust
#

which I do not understand at all, StardustCore's entry is perfeclty normal looking

lament prairie
#

There may be two

unreal stratus
hollow girder
safe ermine
#

hi, there was the same error of not starting

#

I did everything that the modding:player guide guided

lament prairie
safe ermine
#

the stardew valley starts but SMAPI does not

gaunt gust
#

try updating your graphics drivers to the latest versions as well

safe ermine
#

i updated all

lament prairie
#

GOG on Mac is pretty rare so you may run out of troubleshooting steps faster, but we will still do our best to help

safe ermine
#

for run smapi

exotic rune
#

what does it mean when its says "Please update your game to the main branch to use SMAPI."

gaunt gust
lament prairie
#

You’re on the compat branch

#

Probably

safe ermine
#

my smapi opens but at the same time it closes

exotic rune
#

it will not let me instal smapi, it says it cannot find the game automatically

lament prairie
lament prairie
pine plinth
gaunt gust
exotic rune
unreal stratus
#

wizard.png

safe ermine
lament prairie
exotic rune
#

how do i find the file path? and wdym my moving the installer?

safe ermine
gaunt gust
native dragonBOT
#

@safe ermine Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

regal chasm
devout pumiceBOT
pine plinth
regal chasm
#

cause i just tried to use it just with smapi and no mods and it still took a while to load

gaunt gust
unreal stratus
#

oh

#

sprites

pine plinth
#

there’s no sprites in OhoDavi’s mod

unreal stratus
#

that mod doesn't add the sprite

hollow girder
unreal stratus
#

so you'd need a sprite replacing mod

unreal stratus
#

and then replace the sprite

devout pumiceBOT
lament prairie
regal chasm
lament prairie
#

Ah and atravita beat me to it as usual šŸ˜›

gaunt gust
#

it's in the quote I just linked!

pine plinth
hollow girder
#

Thanks @gaunt gust ! Will try

lament prairie
#

Does that one have Mac instructions too?

regal chasm
lament prairie
#

As to how many: I don’t recall the exact number and it probably depends on platform slightly

#

The game put all of .NET 5.0 into the game folder as of 1.5.5

regal chasm
#

very interesting

lament prairie
#

Those are mostly installer

#

Or error logs

regal chasm
#

possibly

unreal stratus
lament prairie
#

You need to have StardewModdingAPI.exe in your game folder

#

If you’re using Steam you can check by going to Manage > Browse Local Files and then looking there

regal chasm
#

these?

safe ermine
#

@gaunt gust still does not open :(

#

I will play without mods so thanks for your help!

hollow girder
# gaunt gust .q 5809

I don't see any Mac instructions in here -- not sure what the equivalent Mac Terminal commands are

gaunt gust
#

Just without the exe

#

Just right click.and.say open in terminal

hollow girder
lament prairie
pine plinth
unreal stratus
#

I'm not sure SDVpufferchickcry

lament prairie
unreal stratus
#

If you're interested in modding

#

you could replace it yourself SDVjunimolove

regal chasm
#

if i delete all my smapi files, does it change any saves?

#

i really wanna clear out all my smapi things so i can just download it but i dont wanna lose anything

lament prairie
#

Just pick the uninstall option

regal chasm
#

okay thanks

hollow girder
regal chasm
#

none of my mods really affect gameplay

#

like they dont add in anything

#

its MAINLY visuals

lament prairie
pine plinth
hollow girder
lament prairie
#

Also lmk if you have an M1 Mac or not; this doesn’t seem like an issue that would stem from that but it can sometimes be a problem.

hollow girder
lament prairie
open ridge
#

Can someone help me figure out why my partner wouldn't be able to connect to my MP game consistently? It'll timeout before hitting the screen to select her character and I'm not sure where to go with troubleshooting this.

#

Would it have something to do with me having my game paused when she's connecting?

safe ermine
#

hi again, i was wondering if my problem with smapi not opening is there any way to be solved?

#

is that I had already tried everything for it to open and it doesn't open

lament prairie
#

Running via command line should give an actual error

safe ermine
#

ok

#

my stardew is not original

#

is there any problem?

lament prairie
#

Uhh see Rule 5

safe ermine
#

oh ok

lament prairie
#

If you mean what I think you mean

safe ermine
#

i have the both

#

the original

#

and not original

#

but the original dont launch

lament prairie
#

Pirated versions of Stardew tend to have issues with SMAPI for a vast array of reasons

#

Idk what you mean by original

safe ermine
#

ok

#

i will see

fluid crest
#

Are there any automatic crop color combiners?

#

I've found two that use keybinds so far

#

Otherwise I'm gonna have to learn how to use the player inventory changed event handler

lament prairie
#

I think the only ones I’m aware of use keybinds

#

The event handler probably isn’t horribly difficult to user

#

So if you want that specifically, I say go for it!

azure surge
#

im sorry if im disturbing anybody else getting help here, but I'm been having some issues with modded. Whenever I click the Load or Coop buttons, my game freezes, and tells me that it stopped responding. This crashes the game... Here is my log: https://smapi.io/log/e7c09b0b58464fcea96162b567c0c4f5 :( if anybody knows what could be going wrong I'd be very thankful !

lament prairie
#

It looks like your game was abruptly cut off

#

What happens if when it stops responding, you let it think

#

(Probably no longer than 5-10 min but there can be variations, I see you have SVE which can increase load times)

azure surge
#

Alrighty! Ill go try again and let it wait, thank you!

south remnant
lament prairie
#

You can install cheats mods to give yourself back what you lost, then uninstall the cheats mods

#

Also reset terrain features may be helpful

#

And Robin can move your barns

tired brook
lament prairie
#

They’re on GOG

#

(Would SMAPI fail to install if the GOG install was on compat branch?)

fluid crest
#

Didn't know GOG had compat branch capabilities

tired brook
#

It's supposed to auto-detect an incompatible version, but that hasn't been tested on macOS. SMAPI definitely won't work with the compatibility branch though.

hollow girder
tired brook
azure surge
#

alright, yeah it did end up working.. :l im stupid. anyways thank you ! this was bothering me for a while, tried uninstalling mods, loads of stuff.

lament prairie
hollow girder
lament prairie
#

Did you install SMAPI when it’s not on the compat branch?

tired brook
#

Nope, it shouldn't matter whether it's GOG or Steam, they're almost identical. If it still doesn't work on the non-compat branch, we can help further though.

lament prairie
#

(You can just reinstall if needed, no need to wipe)

fluid crest
#

ugh just spent a bunch of time debugging my mod to find out it wasn't the issue

#

ASDFGH needs an update SDVpuffercry

#

One of its broken patches broke my patch

lament prairie
#

I’ve done thatā€”ā€œwhy isn’t Kents picture changing???ā€ ā€œOh it’s Y1 and he doesn’t existā€

fluid crest
#

lmao

lament prairie
#

Thanks for the update!! I’ll fix the quote when I have a chance to get back to my laptop. (My typing is crap on mobile)

hollow girder
lament prairie
#

Awesome!! I’ll try to remember compat exists on GOG next time

#

Didn’t realize it did but I’m hindsight I should have known

#

Also I guess that GOG on Mac doesn’t have error checking for compat branch

regal chasm
#

this is my last time im gonna ask cause im sure im annoying yall by now but i just tried to load sv with smapi with no mods and it still took like 5 mins im quite confused so im gonna wipe every file with the name smapi off my laptop but if anyone has tips feel free to reccomend

robust bison
#

you can try reverting to the 1.5.4 version

regal chasm
#

super sorry for disturbing yall sm

regal chasm
robust bison
#

if you're launching the vanilla game, that won't do anything

regal chasm
#

im not

#

is this a regular amount of smapi files to have

lament prairie
#

Added to the quote (5793)!

finite lake
#

Absolutely

#

.quote5793

warm kettle
#

.q 5793

devout pumiceBOT
#

[#5793] "A list of common mod update questions:

  1. PyTK and TMXLoader still work in 1.5.6, but you need to get the unofficial versions linked from here: https://smapi.io/mods/#PyTK (for PyTK) and https://smapi.io/mods/#TMXL_Map_Toolkit (for TMXL) As of versions unofficial.1-strobe, download the 1st file in the forum post for PyTK, and the 2nd file for TXMLoader. (If these get another unofficial update, you may need to read the forum post for details.)
  2. UI Info Suite does not work in 1.5.5+. Use UI Info Suite 2, which can be found here: https://github.com/Annosz/UIInfoSuite2/releases. Make sure not to download the source code.
  3. NPC Adventures is currently broken in 1.5.5+, but Obamoose#1234 is updating it, and it is expected to be fixed in February.
  4. Custom Music has an unofficial update linked here: https://smapi.io/mods/#Custom_Music (4th zip file on forum post) If you're having issues with music starting to play and then stopping, try this update.
  5. Stardew Valley Expanded still works in 1.5.6. Make sure you have all of its components and all of its dependencies updated. Also, it bundles a version of Custom Music, so you may want to delete that before installing." - @lament prairie (05 Dec 2021 @ 09:48:16 PM UTC)
gaunt gust
pine plinth
#

uhm my SMAPI loader thingy says ā€œ[Content Patcher] Can’t apply image patch ā€œOhoDavi’s StardewValley Anime Mods > EditImage Portraits/Wizardā€ to Portraits/Wizard: target are a (X:0, Y:0, Width:256, Height:768) extends past the right edge of the image (Width:128), which isn’t allowed. Patches can only extend the tilesheet downwards.ā€ what do i do abt this

#

sorry could ss cuz my compoopoo froze sin_stickhmph

royal arrow
#

Did you check the mod description and/or comments? That seems like intervention from the mod author would be needed. Someone in the comments may have explained how to fix it

#

Also does the mod description say if those portraits require Portraiture by any chance? If so, you need to install that

pine plinth
#

I will look in the comments to see if anyone had the same problem but would it simply be that i need to make the image of the .png smaller?

royal arrow
#

That depends on whether it's simply just big with extra empty space

#

or if it's actually got stuff in that space

robust steeple
#

how do i give myself an iridium water can using SMAPI

pine plinth
lapis void
dire fractal
#

child age up already had an update?

smoky wraith
#

soo i've spent a few months playing with elle's seasonal buildings and then a few months playing with gwen's medieval buildings, but i got tired of both of them lol is there any other buildings mod that is as "complete" and look as nice as theirs?

robust bison
#

seasonal Japanese buildings

royal arrow
#

Elle also has a vanilla version of seasonal buildings, iirc.
Also Stone Buildings

tired wraith
#

i need a mod to go back a week in game or a way to edit my save

#

i forgot to pause and i am not waiting another year

gaunt gust
#

if you've been running the game through smapi, you can just grab a backup out of the backups folder

#

in the game directory, see save-backups

tired wraith
#

wasn't atm

gaunt gust
#

otherwise, just cjb cheat the clock back

regal chasm
#

its not even my mods which are the problem its either smapi or the game itself šŸ¤¦ā€ā™‚ļø

gaunt gust
#

did we ever ask you t put the game on your graphics card?

#

.q 5809

devout pumiceBOT
robust bison
#

it's probably your computer

gaunt gust
#

second set of instructions

regal chasm
gaunt gust
#

right, we did that already