#archived-modded-support

1 messages · Page 1218 of 1

rancid swan
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Oh I know Trust me everyone is dying for it to get fixed I get that

lament prairie
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Frameworks that touch serialization are entirely beyond me

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Plus the transpilers thing

gaunt gust
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ditto

lament prairie
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Also beyond me

gaunt gust
#

I'm not looking forward to trying to see if I can deal with seralization of new Special Order Objectives

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part of it is that I'm not coming up with any that I like

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"Get to certain map? that seems too easy"

lament prairie
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Well notably I don’t even know what serialization is

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So that’s obstacle #1 of many

gaunt gust
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basically....if you try to stick a new class into the game's save file and it doesn't know how to deal with it, it will be sad

lament prairie
#

Huh. Maybe I’ll stick to small harmony patches.

gaunt gust
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Special Order Objectives would be a new class, which means I'd have to handle the saving seperately

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which, given that they're...uh, easy enough to find and access, should be doable?

lament prairie
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Space did once say something about “just subclass and register with Spacecore”

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I’m now realizing maybe that wasn’t a trivial thing

gaunt gust
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That might be a way

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But spacecore isn't exactly....documented

lament prairie
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Well I was trying to make new paths

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So a rather different application

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But despite Spacecore being undocumented it’s reasonably commonly used

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(Sort of like harmony)

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Okay that’s not fair to harmony

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But pathos put the note of warning on Spacecore for similar reasons there are harmony warnings

naive drum
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i have over 800 mods. i have resorted to putting back in random code mods and seeing if the paint mixer works.

lament prairie
#

If you add them back in 1 at a time with all the rest, what happens?

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(I’m so sorry that this is what debugging has come to for you, that sounds super bizarre)

fiery berry
naive drum
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im not putting back in ~250 item-adding mods especially since i tried removing just some item-adding mods and no code mods and it didnt work

lament prairie
#

Oh sorry I just meant the short list you posted

naive drum
#

i put them all in at once + raffadax and dependencies + their dependencies and the paint mixer worked

lament prairie
#

It sounds like it’s a conflict between your shortlist and the other 775?

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And it’s probably not all of them

naive drum
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i was hoping it wouldnt work and then i'd be able to remove them one at a time until it worked and i had A Culprit

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so far up to 113 in the test reduced mods folder, started adding in code mods alphabetically in batches

lament prairie
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Oh no

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I’m so sorry

naive drum
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since it's probably a conflict i cant take anything out just yet :(

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until i find A Culprit Mod, and then i can reduce it again to just that batch of mods that made it stop working + the shortlist from earlier + raffadax

rain jay
#

how easy is it to setup mods

dusky canyon
#

!gettingstarted

native dragonBOT
dusky canyon
#

easy

rain jay
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time consuming?

naive drum
#

not particularly time consuming either

dusky canyon
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not at all!

brazen hawk
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If you aren't a fast learner SDVpuffersquee

But no, it shouldn't be.

dusky canyon
naive drum
#

Paint mixer as in the machine added by Raffadax

dusky canyon
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Ohhhhhhhhh

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I'm stupid- oops

naive drum
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For some reason with my entire mods folder in place, I can't place paint mixers and only paint mixers

dusky canyon
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you also tried cheating them in and placing them that way I assume

naive drum
#

yep!

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didnt work on either my main file or my test file (which is spring 1 year 1)

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so ive been testing with the test file, aadd mods - load stardew - load test file - cheat in paint mixer - attempt to place it

dusky canyon
naive drum
#

yep

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however
if i put the other 775 or so mods in my mods folder and leave only those out
it works.
and putting them back in with the other 775ish mods makes it break

dusky canyon
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okay- I've got 954 mods and my paint mixer is possible to be placed, so if you want, I can take a look at your whole mod list or give you mine if you want

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(I placed it in my farmhouse)

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haven't checked other locations though

naive drum
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ok! having a look at your mods list would be nice

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ive been testing in the farmhosue too

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i also tested outside and in a shed but since results were teh same im now just testing in the farmhouse cause its faster

dusky canyon
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I can also compare it if you want with yours

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might be faster if ya want

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(doing it both)

naive drum
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getting a log with everything now

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this may take some time

dusky canyon
naive drum
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my saves take so long to load

late nebula
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I bet

naive drum
#

yeah
this is why i was starting from not many mods, and putting them in, instead of starting with my mods folder and taking code mods out one by one

dire fractal
robust bison
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save anywhere is kinda broken rn

brazen hawk
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Is there like an Alchemy mod for sdv? I found nothing on Nexus.

fiery berry
gaunt gust
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I listed all the mods you have that edit that festival earlier

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so one of them is probably the problem

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so either remove mods until the festival works again or just accept that it doesn't

unreal stratus
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  • Romanceable Rasmodius Spouse Room and Festival 1.4.7
  • Shiko Festival Locations 1.2.0
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might also be these two?

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The Shiko one is going to be fixed in the Redux

dusky canyon
upbeat wren
#

[Automate] Mod crashed on entry and might not work correctly. Technical details: Newtonsoft.Json.JsonReaderException: Can't parse JSON file at D:\SteamLibrary\steamapps\common\Stardew Valley\Mods\Automate\config.json. Technical details: Unexpected end when deserializing object. Path 'MachineOverrides', line 21, position 1. at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in SMAPI.Toolkit\Serialization\JsonHelper.cs:line 74 at StardewModdingAPI.Framework.ModHelpers.DataHelper.ReadJsonFile[TModel](String path) in SMAPI\Framework\ModHelpers\DataHelper.cs:line 49 at StardewModdingAPI.Framework.ModHelpers.ModHelper.ReadConfig[TConfig]() in SMAPI\Framework\ModHelpers\ModHelper.cs:line 96 at Pathoschild.Stardew.Automate.ModEntry.Entry(IModHelper helper) in E:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 63 at StardewModdingAPI.Framework.SCore.LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase) in SMAPI\Framework\SCore.cs:line 1529

I tried like 4 different formats but Im pretty sure im doing smth wrong

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{ "PullGemstonesFromJunimoHuts": false, "AutomationInterval": 60, "Controls": { "ToggleOverlay": "U" }, "ConnectorNames": [ "Workbench", "Crystal Path", "Stone Walkway Floor" ], "ModCompatibility": { "BetterJunimos": true, "WarnForMissingBridgeMod": true }, "MachineOverrides": { "Garden Pot": { "Enabled": true, "Priority": 0 } }

this is what i have rn

lament prairie
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!json

native dragonBOT
#

JSON is a standard format for machine-readable text files, often used by Stardew Valley mods. If you need help with a JSON file, you can upload it to https://smapi.io/json, view an automatic validation summary on that page, and share the link with others.

upbeat wren
#

ive tried
},
}

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ok thanks

lament prairie
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Use this checker to validate the json

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You need another } at the end probably

upbeat wren
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oh

lament prairie
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The one after machine overrides closes garden pot but not machine overrides

upbeat wren
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that worked

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tysm

wise notch
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"follow the installation steps for Xbox app to open your game folder;
rename Stardew Valley.exe to StardewModdingAPI.exe;
rename the orginal exe that you renamed when you installed SMAPI back to Stardew Valley.exe." these steps are a little confusing can someone dumb it down for me \

gaunt gust
#

are you trying to uninstall smapi?

wise notch
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install mods for the first time

gaunt gust
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you're in the middle of the uninstallation guide, I think

dusk geode
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how to get mods

gaunt gust
native dragonBOT
dusk geode
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Oh thanks

wise notch
dusk geode
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this is so easy to do thanks

wise notch
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so basically I just need smapi running and put the unzipped mods in the mods folder?

upbeat wren
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does anyone here use automate for garden pots

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am i doing this wrong why doesnt it work pepe_cry

dusk geode
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so how much storage does a mod take

dusky canyon
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on your drive?

wise notch
dusk geode
#

yeah

dusk geode
dusky canyon
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stardew mods are very smol

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usually says it here

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having 954 mods (sve not included) gives ya something around this size

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so not really big

dusty bone
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Hey so iv basically never put mods on anything except minecraft and i was wondering what file to put things in? Iv downloaded SMAPI but idk where to put it. Any tips?

dusky canyon
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!gettingstarted may help ya

native dragonBOT
dusty bone
#

Oh thanks

naive drum
#

will try the code mods in that screenshot + the code mods from the screenshot + raffadax + dependencies

dusky canyon
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I hope it helps you somewhat, even though it's still very big :(

wise notch
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i could kiss stardew modders i filled literally half a terabite w sims mods

naive drum
upbeat wren
#

its on but it doesnt work

dusky canyon
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from what I can see automate supports garden pots being used

upbeat wren
#

yeah ive seen other ppl use it

silent citrus
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ive only ever been able to get the mod to work with fruit trees not normal crops

dusky canyon
upbeat wren
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fruit trees are automatically included

upbeat wren
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oh ye

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on the page

dusky canyon
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so change the order

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oh

upbeat wren
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it says i should do
"Priority": 0,
"Enabled": true

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but

silent citrus
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if that actually works then i gotta rig up my coffee shed to auto harvest SDVkrobusgiggle

upbeat wren
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"Priority": 0, "Enabled": true

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wait no

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hold on

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my brain

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ok ok so

dusky canyon
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maybe it only accepts the other order of it

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"Enabled": true, "Priority": 0

upbeat wren
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"Enabled": true, "Priority": 0

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yes

dusky canyon
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yes

upbeat wren
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the page says that

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but when i put it in

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it autocorrects it after one run

dusky canyon
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huh what

upbeat wren
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lemme try again

dusky canyon
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it autocorrects to Priority, Enabled?

upbeat wren
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yep

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it just did it again

upbeat wren
dusky canyon
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nono

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post your whole config here for me if u can

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within ``

upbeat wren
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{ "PullGemstonesFromJunimoHuts": false, "AutomationInterval": 60, "Controls": { "ToggleOverlay": "U" }, "ConnectorNames": [ "Workbench", "Crystal Path", "Stone Walkway Floor" ], "ModCompatibility": { "BetterJunimos": true, "WarnForMissingBridgeMod": true }, "MachineOverrides": { "Garden Pot": { "Priority": 0, "Enabled": true } } }

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this is what it corrects to automatically

dusky canyon
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HEH

upbeat wren
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i tried to put in
{ "PullGemstonesFromJunimoHuts": false, "AutomationInterval": 60, "Controls": { "ToggleOverlay": "U" }, "ConnectorNames": [ "Workbench", "Crystal Path", "Stone Walkway Floor" ], "ModCompatibility": { "BetterJunimos": true, "WarnForMissingBridgeMod": true }, "MachineOverrides": { "Garden Pot": { "Enabled": true, "Priority": 0 } } }

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but it doesnt work

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it just

dusky canyon
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what if you change Garden Pot to GardenPot

upbeat wren
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changed it by itself

wise notch
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Quick Q? I downloaded a handful of mods and smapi, but they aren’t showing up in game? They are all in my mods folder and unzipped but I don’t see them. Did I miss a step?

upbeat wren
#

ok one sec

native dragonBOT
#

@wise notch Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lament prairie
#

Check that a) SMAPI is loading them b) your mods folder is where you think it is

wise notch
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Ok!

lament prairie
#

I guess also c) did you set launch options

wise notch
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I get this error

upbeat wren
lament prairie
upbeat wren
#

its still correcting it to prio -> enabled

dusky canyon
lament prairie
#

Since I don’t use windows

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Maybe try going to that location manually?

upbeat wren
#

im tempted to ping pathos but i dont wanna get barbequed

wise notch
#

Is that the same as error logs

dire fractal
#

when I go down here, I go off screen and am able to walk around the entire map without seeing my character, the camera stays in this location though... I presume this is part of a mod this area?

wise notch
#

Also could it be because smapi isn’t in my mods folder

dusky canyon
upbeat wren
#

huh

outer turret
upbeat wren
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interesting

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lemme find out

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sec

dusky canyon
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Pathos is fixing bugs and stuff with garden pots

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but I don't see anything about crops tho

upbeat wren
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the second harvest thing is only for tea pushes

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bushes

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i read the

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posts

dire fractal
dusky canyon
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hmmm

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oh, sorry :<

outer turret
naive drum
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
dusky canyon
wise notch
#

Any ideas why mods may not be showing in game ? It’s my first time messing with this games mods so idk what I could have done wrong 😭

dusky canyon
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so I think you can still ping him to ask if ya want

upbeat wren
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😢

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oh ye tea works

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;-;

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im dumb

dusky canyon
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want me to ping Pathos?

upbeat wren
outer turret
# dire fractal

Okay so the only thing editing there is probably Enhanced Shortcuts so I'm not sure why it isnt working.

naive drum
dire fractal
#

Is there even a way to disable certain shortcuts?

wise notch
naive drum
#

Try launching via the StardewModdingAPI program

wise notch
naive drum
#

are you using gamepass?

dusky canyon
upbeat wren
#

ooo thanks

outer turret
wise notch
upbeat wren
naive drum
#

.q 5812]

devout pumiceBOT
#

No quote found. Wow, chat more, losers.

dire fractal
dusky canyon
#

hahaha

naive drum
#

.q 5812

devout pumiceBOT
naive drum
#

also rebooba guess what

dusky canyon
#

Very fitting

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OOOO

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Niiiiiiiice

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which mod was it!??! (the cause)

naive drum
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i don't know!

dusky canyon
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Huh

devout pumiceBOT
#

anytime, wonder_lust_ xD

dire fractal
#

there we go, removed the mod! Thanks for the help @outer turret Mario_OK 🙂

naive drum
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this is with the list of mods i had that you didnt

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...minus a handful of things that i missed the dependencies of

outer turret
#

Theres a bug report from September saying it no longer works.

dusky canyon
#

Huh what- so it works with the mods that I don't have?!?!

naive drum
#

yep

outer turret
#

Unsure exactly why. But maybe tmxl isnt working for you?

dire fractal
#

Welp, probably should have read that first lol

naive drum
#

i hope this isnt a second instance of "Wingheart's game is cursed or something"

dusky canyon
#

lol that's strange SDVpuffereyes

dire fractal
#

oh wait, tmxl?

outer turret
#

Oh you dont have tmxl. Lol. I guess it overwrite existing warps

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Which means that the changes with 1.5 maybe broke it.

dire fractal
#

lol

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ahhh - well in that case, good thing I removed it now

empty orbit
#

does anyone know of any mods that give villagers pets?

wise notch
naive drum
#

make sure you have modding turned on in gamepass, that you didnt make a typo, and that you have Show File Extensions on and didn't name it Stardew Valley.exe.exe

robust bison
unreal raptor
wise notch
naive drum
#

what's the error?

wise notch
#

Do you want me to copy paste it?

naive drum
#

yes

outer turret
#

David is a Guinea pig

wise notch
#

'Error resolving assembly: System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files\WindowsApps\Mutable\ConcernedApe.StardewValleyPC_1.5.60001.0_x64__0c8vynj4cqe4e\smapi-internal'.
at System.IO.Enumeration.FileSystemEnumerator1.CreateDirectoryHandle(String path, Boolean ignoreNotFound) at System.IO.Enumeration.FileSystemEnumerator1.Init()
at System.IO.Enumeration.FileSystemEnumerator1..ctor(String directory, Boolean isNormalized, EnumerationOptions options) at System.IO.Enumeration.FileSystemEnumerable1..ctor(String directory, FindTransform transform, EnumerationOptions options, Boolean isNormalized)
at System.IO.Enumeration.FileSystemEnumerableFactory.FileInfos(String directory, String expression, EnumerationOptions options, Boolean isNormalized)
at System.IO.DirectoryInfo.InternalEnumerateInfos(String path, String searchPattern, SearchTarget searchTarget, EnumerationOptions options)
at StardewModdingAPI.Program.CurrentDomain_AssemblyResolve(Object sender, ResolveEventArgs e) in E:\source_Stardew\SMAPI\src\SMAPI\Program.cs:line 63
SMAPI failed to initialize: System.IO.FileNotFoundException: Could not load file or assembly 'SMAPI.Toolkit.CoreInterfaces, Version=3.13.2.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified.
File name: 'SMAPI.Toolkit.CoreInterfaces, Version=3.13.2.0, Culture=neutral, PublicKeyToken=null'
at StardewModdingAPI.Program.AssertGameVersion()
at StardewModdingAPI.Program.Main(String[] args) in E:\source_Stardew\SMAPI\src\SMAPI\Program.cs:line 35
Game has ended. Press any key to exit.
'

lyric schooner
wise notch
#

ok awesome

naive drum
#

(not that many people use gamepass SMAPI and it's pretty new so we dont have that much troubleshooting info on it, but that looks like a file failed to install or something?)

#

im writing off this paint mixer bug as Wingheart's Game Is Cursed for now

naive drum
#

no problem!

wise notch
#

now i have to go add all the mods i missed when installinh mods lmfao :<

dusty bone
#

This is kind of a weird one but i need to copy paste a code file into steam from notepad but my laptop is ancient and wont let me copy it for some reason. Can i just type it in instead or does it need to be copied

naive drum
naive drum
#

but yeah it can be typed

dusty bone
#

Nope

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Okay thx

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Idk what i did but it isnt right 💀

late nebula
#

try reinstalling sdv?

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unless it's a launch path thing

dusty bone
#

Does it save to cloud automatically? Im sorry im not very computer smart

dusky canyon
#

wait, gamepass is xbox?

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nvm that was a different person, sorry lol

gaunt gust
#

Super confusing

gaunt gust
#

there's the Xbox Game bar, which is actually kind of nice

wise notch
#

is there a reason that it would say pykt and tmxl arent in my game? it says they couldnt be launched but i have them downloaded

gaunt gust
#

make sure they're unzipped

wise notch
#

ok

gaunt gust
#

but also make sure they're the right versions

#

.q 5793

devout pumiceBOT
#

[#5793] "A list of common mod update questions:

  1. PyTK and TMXLoader still work in 1.5.6, but you need to get the unofficial versions linked from here: https://smapi.io/mods/#PyTK (for PyTK) and https://smapi.io/mods/#TMXL_Map_Toolkit (for TMXL) As of versions unofficial.1-strobe, download the 1st file in the forum post for PyTK, and the 2nd file for TXMLoader. (If these get another unofficial update, you may need to read the forum post for details.)
  2. UI Info Suite does not work in 1.5.5+. Use UI Info Suite 2, which can be found here: https://github.com/Annosz/UIInfoSuite2/releases. Make sure not to download the source code.
  3. NPC Adventures is broken for 1.5.5+ and no longer being maintained.
  4. Custom Music has an unofficial update linked here: https://smapi.io/mods/#Custom_Music (4th zip file on forum post) If you're having issues with music starting to play and then stopping, try this update.
  5. Stardew Valley Expanded still works in 1.5.6. Make sure you have all of its components and all of its dependencies updated. Also, it bundles a version of Custom Music, so you may want to delete that before installing." - @lament prairie (05 Dec 2021 @ 09:48:16 PM UTC)
wise notch
#

ah

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thats what it is haha

clear knoll
#

hello

#

friends

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how do i update smapi

#

KASJAKJ

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i forgot pls help

wise notch
#

quick q i have an error " Skipped mods
[SMAPI] --------------------------------------------------
[SMAPI] These mods could not be added to your game.

[SMAPI] - smapi-internal because it contains files, but none of them are manifest.json.

#

is that an issue w smapi or am i missing a mod

gaunt gust
gaunt gust
late nebula
#

It needs to be in the Stardew Valley folder.

late nebula
#

Not Mods

gaunt gust
#

it's running, so apparently there's two copies

late nebula
#

I'm not sure how people keep ending up with smapi-internal inside of mods. nyaThink

lyric schooner
#

Playing with mods is not that intuitive

clear knoll
#

i downloaded smapi

gaunt gust
#

it'll clean up the old versions

clear knoll
#

okay

gaunt gust
late nebula
#

(It never was.)

lyric schooner
#

Dealing with xnb was a lot worse tho

gaunt gust
#

It kind of made sense to me, but also, like, I understand how dependencies work

clear knoll
late nebula
#

Yeah, I started out modding by splicing xnb files together. I am so happy with the mess we have now to be honest.

gaunt gust
clear knoll
#

yes from nexus

late nebula
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

gaunt gust
#

and did you run the installer

late nebula
#

(or a screenshot)

clear knoll
#

do i need to drop the folder in somewhere?

clear knoll
#

and then tried to open the game

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is that what i need to do?

wise notch
gaunt gust
native dragonBOT
#

@clear knoll Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

clear knoll
#

WAIT I THINK I DID IT

slender pike
#

is there a mod that lets you look up a villager and then it tells you all the items (including modded items) that villager loves?

warm kettle
slender pike
#

yaaaay thank you!

#

it includes modded items too?

naive drum
#

yep!

slender pike
#

:D!!!!!!!

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i wish i had thought to ask of this yesterday tho.... i spent yesterday and today looking into all of my mods individual objects jsons lmao......

empty orbit
slender glen
#

does anyone know if theres a program for animation cancelling on mac?

royal hull
#

Couple of Q's: seems like FTM is skipping a bunch of items available in Yagisan's Bountiful Valley:

[Farm Type Manager] An area's item list contains an object name that did not match any loaded objects.
[Farm Type Manager] Affected spawn area: "Yagisan - Mine Spawn [Fruit Bats]"
[Farm Type Manager] Object name: "Ridge Cherry"
[Farm Type Manager] This may be caused by an error in the item list or a modded object that wasn't loaded. The affected object will be skipped.

Specifically fruit bat items. Is it not compatible with SVE IFR2?

#

It did this with about five spawn items.

shy orbit
#

might be just that you don't have the mods that add the objects it's trying to spawn. Ridge Cherry sounds like it would come from RSV

royal hull
#

Ah, like Ridgeside Village. Maybe the author left those in by mistake; there is a Ridgeside Village version of the mod and maybe they got included by mistake.

#

And this little piece of yellow text popped up.

crisp dock
#

I can't find a mod that let's you build on ginger island

robust bison
#

there isn't one

bold river
#

Hi, I have a problem with my game, I download smapi and some mods, the ones for SVE, it didn’t load so I uninstall the mods and Smapi, then I tried to play without mods but it was really slow. I tried to repair it but nothing, After that I uninstall the game and reinstall but it was the same. I have it in steam.

slate lotus
#

yeah same question as before, did you get an error in smapi console, did it crash or did it just not do anything?

wise notch
#

Can I play multiplayer w mods?

slate lotus
robust bison
wise notch
robust bison
native dragonBOT
slate lotus
#

np

bold river
#

For now i just want to play the game with out them

robust bison
native dragonBOT
#

@bold river If your computer is an older 32-bit system, you will need to use the compatibility version of the game. Some older 64-bit systems may need to use this version as well. Please be aware that SMAPI/game mods are not compatible with this version.

On Steam: In your library, right-click Stardew Valley and select Properties... > Betas > then "compatibility" under the dropdown.
On GOG: From the game's page, click the settings icon > Manage installation > Configure... > then "compatibility" under the Beta channels dropdown.

bold river
wise notch
#

ok question? I boot up the game after installing mods and the screen is only showing me the top left most corner and nothing else

neon raven
#

The game is bugged right now, all the storage mods that give you larger storage chests and chest-like objects are broken

gaunt gust
#

!startupprefs

gaunt gust
native dragonBOT
#

@wise notch If your resolution is messed up try deleting startup_preferences This can be found on Windows at %appdata% > Stardew Valley > it's in that folder, or C:\Users\Yourwindowsnamehere\AppData\Roaming\StardewValley or for Mac can be found at ~/.config/StardewValley To get here you'll want to go to your desktop, then in the menu bar select Go -> Go to Folder...

wise notch
#

I’m in roaming, but there is no stardew option. Is this bc I’m playing off of Gamepass?

wise notch
gaunt gust
#

the startup preferences should be next to the save

#

the save is a different location on gamepass, right

#

!saves

native dragonBOT
wise notch
#

my save is cursed i stg

neon raven
#

Does anyone know of any chest storage mods that work with the newest stardew 1.5.6, specifically the ones that make your chests hold more items than vanilla or allow you to craft chests or other items that store more than 36 items?

robust bison
#

maybe try item bags?

neon raven
#

Storage Variety is down, Expanded storage is down, Junimor storage is down, Toolbox tackle box are down.

robust bison
#

you can access item bags from a chest

#

only solution I can think of if all the major storage mods are broken

neon raven
#

man this is tough times

gaunt gust
#

there are unofficials of some

#

but who knows how long that will last

neon raven
#

they all load fine too, no errors excpet that toolbox tackle box weapon rack one

gaunt gust
#

!compat

native dragonBOT
#

See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

wise notch
lyric schooner
neon raven
gaunt gust
gaunt gust
#

...huh

#

interesting

#

well, I've asked technical support if anyone knows where the startup prefs file is on gamepass

wise notch
#

ok ty

lyric schooner
bold river
south socket
#

how do i unlock the cherry orchard in east scarpe

lyric schooner
south socket
#

it says its in the main mod

lyric schooner
#

Check the article section.. there should something there then

south socket
#

ahhh okay thanks

dire fractal
#

hi! I downloaded SVE today and went a little mod happy and I don't seem to have a shipping bin on grandpa's farm?

native dragonBOT
#

@dire fractal Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

clear eagle
dire fractal
clear eagle
#

afair, Eemie's mods are outdated. Can you try removing it and see if it changes?

dire fractal
clear eagle
#

Maybe, I don't know yet. Try it and see if that changes

finite basin
#

@long herald

dire fractal
#

I still don't see it.

clear eagle
#

Maybe it's in a different area?SDVpufferthink

dire fractal
#

I started a new save with the immersive farm and got overwhelmed and changed it to grandpa's farm - maybe I need to start a new save?

clear eagle
#

yea, you can't change farm mid-save

dire fractal
#

that makes sense and would explain why there are also rocks on my farmhouse

clear eagle
#

Maybe a new save will be good to go

dire fractal
#

I'll try that, thank you!

clear eagle
#

Also if you want up to date recolor, try DaisyNiko's Earthy Recolor

#

Or Vibrant Pastoral Recolor

outer turret
dusky pagoda
#

hey y'all. I just tried installing Stardew Valley Expanded using this video as a guide: https://www.youtube.com/watch?v=1Za1XcWc6TQ

and it didn't work. I'm not sure what i'm doing wrong. Is anyone available to help me out for a few minutes?

Hello! I've been streaming Stardew Valley and using mods, so I thought I'd make a quick tutorial on how I install mods and get them all set up! For this example I'm using the wonderful Stardew Valley Expanded mod by FlashShifter!

If you'd like to see me stream this, you can watch me at:
https://www.twitch.tv/captainoden

To check out Stardew V...

▶ Play video
native dragonBOT
#

@dusky pagoda Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

gaunt gust
#

!gettingstarted

native dragonBOT
gaunt gust
#

.q 5810

devout pumiceBOT
dusky pagoda
#

Thanks so much y'all. I'm sure I'll be back if I have questions

heavy lynx
#

ello i need help finding a mod
so there used to be this mod on nexus called Axolotle Crab Pots, but for some reason it got deleted from nexus SDVpufferchickcry
but thats not the problem! i think that it is even worse SDVpuffersob
in the pic of the mod there was this little cursor nd I wanted to know where it is from, I remember the creator of the mod said where it is from but since the page is gone I can't see it </33
does anyone know? SDVpufferchickcry

south socket
#

has anyone married sterling from ES its always raining in the valley

naive drum
shell willow
#

let me find you a link

vague cove
#

does anyone here use any BFAV mods?

shell willow
knotty parrot
#

anyone know some cool interesting mods to use for a nice short playthrough, ive never used any mods before and wanted to try some

neon raven
native dragonBOT
steep pewter
#

Everything else loaded expect PyTK

clear eagle
#

did you download it from moddrop?

#

I mean sve

steep pewter
#

Yeah

clear eagle
#

You also need PyTK

#

released before dec 20, 2020

steep pewter
#

Ohhh ok. Lemme find that

clear eagle
#

Same goes to tmxl

steep pewter
sour stream
devout pumiceBOT
#

[#5793] "A list of common mod update questions:

  1. PyTK and TMXLoader still work in 1.5.6, but you need to get the unofficial versions linked from here: https://smapi.io/mods/#PyTK (for PyTK) and https://smapi.io/mods/#TMXL_Map_Toolkit (for TMXL) As of versions unofficial.1-strobe, download the 1st file in the forum post for PyTK, and the 2nd file for TXMLoader. (If these get another unofficial update, you may need to read the forum post for details.)
  2. UI Info Suite does not work in 1.5.5+. Use UI Info Suite 2, which can be found here: https://github.com/Annosz/UIInfoSuite2/releases. Make sure not to download the source code.
  3. NPC Adventures is broken for 1.5.5+ and no longer being maintained.
  4. Custom Music has an unofficial update linked here: https://smapi.io/mods/#Custom_Music (4th zip file on forum post) If you're having issues with music starting to play and then stopping, try this update.
  5. Stardew Valley Expanded still works in 1.5.6. Make sure you have all of its components and all of its dependencies updated. Also, it bundles a version of Custom Music, so you may want to delete that before installing." - @lament prairie (05 Dec 2021 @ 09:48:16 PM UTC)
robust bison
sour stream
#

oof, didnt notice that

vague cove
#

does anyone use BFAV mods? and do they still work with 1.5.6 on PC?

#

the ones that i want to use haven't been updated in 1+ years

#

so i'm not sure if they still work

lament prairie
#

Not sure but if you try make sure to get unofficial update

#

!compat you can check here for links to latest mods

native dragonBOT
#

See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

steep pewter
lament prairie
#

The mod name is just “Custom Music”

#

It should be on Nexus at the least

steep pewter
#

Oh.

#

Found it

#

And it won't load.
Lemme just

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

steep pewter
tall parrot
#

could anyone help me like direct me to basics with getting mods and installing them

#

maybe just point me in the right direction (where to get them) and then i shall youtube it up

fluid crest
#

lmao, using the multiple spouses mod and I caught Alex and the Wizard in the back room repeatedly making out

vague cove
tall parrot
#

BABAH what

fluid crest
#

They just might be more into each other than me

native dragonBOT
tall parrot
shy orbit
# steep pewter https://smapi.io/log/8230cb8d6a4d4ade95c40cc31980e67c

first problem is that there are multiple copies of Custom Music installed CustomMusic because you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: Mods/CustomMusic, Mods/CustomMusic (1), so the extra copies need to be removed. after that it seems you need older version of SVE and some of its dependencies that work on android

steep pewter
shy orbit
#

not sure, could be. the error also mentions generic mod config menu which could have its own problems on android

steep pewter
#

Welp. I'm supposed to be getting a computer soon so seems i'll just have to wait it out till then

shy orbit
#

i mean it's possible to use SVE on mobile for sure. if generic mod config menu is problematic it can be removed because it's not necessary for anything

steep pewter
#

O h.
Well. I'm gonna go,, restore all those files-

robust bison
#

you need a version from before dec 2020

steep pewter
#

Fixed it.
Hoping this actually works

dire fractal
#

Hey guys

#

Im having issues with the Ridgeside mod

#

Im not sure where I went wrong because I double checked if I downloaded the right mods required for it to run

robust bison
#

you have multiple copies of custom music installed

#

which RSV needs to function

#

(also what the fuck you have so many skipped mods)

sour stream
#

you also need to install BFAV

steep pewter
sour stream
steep pewter
robust bison
#

did you check areas like Andy's farm or Olivia and Victor's house to make sure

#

I don't think it's initially obvious on just your farm

dire fractal
robust bison
#

are you playing multiplayer?

steep pewter
robust bison
sour stream
dire fractal
# robust bison are you playing multiplayer?

More of learning first before I enter multiplayer because I want to have fun with her and not have her explain everything to my during our limited time we have during our calls

robust bison
#

make sure you're both using the same mods

dire fractal
#

She’s really into the Ridgeside one

#

But yeah I’m having problems running it

sour stream
#

I dont know much about RSV so I cant help you much, but there's something wrong about these mods: RSV, June's Custom NPCs, Music, Mail Framework

#

Get Dressed also has broken code

robust bison
sour stream
dire fractal
#

She’s actually the one who sent me the link of the ridgeside on Nexus

#

I feel so old

sour stream
#

that way you'll both have the same mods

dire fractal
sour stream
#

hmm ill check it out

dire fractal
#

Thank you so much

#

I just want to spend time with her during her school break

knotty parrot
steep pewter
#

Since the error file is so long. Basically Expanded, NPC exclusions DLL won't load.

steep pewter
sour stream
sour stream
# dire fractal She sent me the link from the ridgeside wiki

you have multiple folders of custom music and harp of yoga, delete any extra folders that has (1) in the name
for mi and magimatica furniture, either download the Content Patcher version or move the files in that mod folder to Stardew Valley/Content/TileSheets, same goes for Warm Cozy Fireplaces

sour stream
sour stream
neat plaza
sour stream
native dragonBOT
#

@dire fractal See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

sour stream
naive drum
#

yeah there's Fashion Sense now i think?

calm heron
#

Fashion Sense mods are pretty... eh in my opinion

outer turret
dire fractal
#

is there a way i can turn off my mods temporarily and play the vanilla version?

dire fractal
neat plaza
dire fractal
#

there is none in the bar when i check it

outer turret
#

Open the stardew valley folder and click the chicken icon

dire fractal
#

alr ty

#

it still opens up stardew valley via smapi when i open it up through the chicken icon

late nebula
#

Don't confuse the chicken SDVchickenw with the pufferchick aSDVpufferchickbounce Vanilla also says "Stardew Valley" not "StardewModdingAPI"

sour stream
#

the other chicken icon

dire fractal
#

this one right??

late nebula
#

Yes

dire fractal
#

it still opens it up with smapi :/

#

does being on mac having anything to do with it?

late nebula
#

Is that the steam shortcut?

dire fractal
#

i think??

#

i dont rlly know

late nebula
#

Go into your Stardew Valley game folder and launch from there instead.

#

The Steam shortcut on the desktop is just going to launch like it would from Steam.

runic cobalt
#

Is there any "helper" tag role? Cuz I always see Maythorn or Atravita helping >->

mighty flax
#

i dont think its necessary because people who want to help check the chat actively

late nebula
#

SDVpuffereyes I don't know if I would want something like that or not.

#

I don't want to be pinged all the time.

rigid herald
#

sorry for late reply but

  • NPC Map Locations 2.7.1
  • Save Anywhere for 1.5
gaunt gust
gaunt gust
rigid herald
chrome cosmos
#

also save anywhere has been buggy since forever and is not recommended

runic cobalt
#

Just saying :^. Also, not sure but my rice crops are with cauliflower sprite. (The giant one). Anyone know whats the reason? :0

gaunt gust
runic cobalt
#

I don't have any png from the framework, but it's happening

gaunt gust
#

!patchsumarry to figure out who

rigid herald
#

it says NPC Map Locations 2.7.1 (3.12.5 or later) based on what i noted

gaunt gust
#

Of which two iirc exist

#

And you aren't using one of them

tawdry inlet
#

gmorning. does anyone know a mod that gives you the numerical value of your energy level? im really annoyed that the game itself doesnt give you the option to show your hp and nrg in numerical values, given the foods tell them in numerical values

rigid herald
tawdry inlet
#

:O

#

i never noticed that

#

thanks

#

i want the mod anyways

rigid herald
#

i know some mods that does something with hp and the energy bars

gaunt gust
#

(I think)

tawdry inlet
# gaunt gust (I think)

i saw that, but given it was uploaded but never updated i assumed its deprecated. appears it isnt though

#

just checked on the smapi mods page

gaunt gust
#

Simple stuff tends to not.break

runic cobalt
#

So want my log?

rigid herald
tawdry inlet
#

i do have a question. how does on learn how to mod? i was always interested in solving problems myself, and i know how to edit basic config files etc, but where can you actually learn about that stuff, if i were to create a stardew valley mod as example?

unreal raptor
#

I just asked that the other day!

#

Hold on, let me share the links someone gave me with tutorials.

royal arrow
#

.quote 5271

devout pumiceBOT
cursive turtle
#

hi anyone can help me?

royal arrow
#

Here's mine, tia will give more hehe

royal arrow
native dragonBOT
#

Ask your question or describe your issue here, and someone will help if they can!

cursive turtle
#

!ask

native dragonBOT
#

Ask your question or describe your issue here, and someone will help if they can!

rigid herald
#

what's the benefit for having your mod converted into content patcher?

unreal raptor
#
The Stardew Modding Wiki

Interested in making a mod for Stardew Valley? Then you've come to the right place! Check out the list for step-by-step tutorials to make your very own SDV mod.
Have you made a mod before and want to share what you learned? Awesome! Just create a new page on this wiki, call it "Tutorial: How to do a thing," and put in your advice, a link to a vi...

Stardew Valley Wiki

Mods are packages of files which change Stardew Valley in some way. Mods can add features (like showing NPCs on the map), change game mechanics (like making fences decay more slowly), make cosmetic changes (like making your house look like a hobbit home), and much more.

gaunt gust
late nebula
native dragonBOT
gaunt gust
tawdry inlet
#

this might have been the most incredible short solution?help ive ever had. i was looking for the same in minecraft, but im assuming i just cant google for shit. its all there...

royal arrow
#

Both the wiki with tutorials (stardewmodding.wiki) and the wiki with game file stuff (stardewvalleywiki.com) are extremely helpful

unreal raptor
cursive turtle
#

!ask when opening the game with mods appears A fatal error was encountered. The library 'hotpolicy.dll' required to run the application was not found in 'C:/Program Files/dotnet/' I have a print but I can't send it

native dragonBOT
#

Ask your question or describe your issue here, and someone will help if they can!

royal arrow
#

You do not need to keep using the command, that was just to encourage you to actually describe your issue

gaunt gust
#

Uninstall and reinstall

cursive turtle
unreal raptor
#

Glad we could help!

late nebula
cursive turtle
royal arrow
cursive turtle
#

all games on my pc are not original well i wish it were

late nebula
#

Ah so we might not be able to help then because the game itself is probably borked (and we definitely aren't allowed to help you fix it)

rigid herald
#

what if i wanted to play a mod but it hasn't updated to the latest version of smapi yet

brazen hawk
#

Depends I think (?)
Some two year old mods still work so yeah.

rigid herald
gaunt gust
#

Very few

#

Smapi rewrites mods when possible

#

!compat

native dragonBOT
#

See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

gaunt gust
#

.q 5793

devout pumiceBOT
#

[#5793] "A list of common mod update questions:

  1. PyTK and TMXLoader still work in 1.5.6, but you need to get the unofficial versions linked from here: https://smapi.io/mods/#PyTK (for PyTK) and https://smapi.io/mods/#TMXL_Map_Toolkit (for TMXL) As of versions unofficial.1-strobe, download the 1st file in the forum post for PyTK, and the 2nd file for TXMLoader. (If these get another unofficial update, you may need to read the forum post for details.)
  2. UI Info Suite does not work in 1.5.5+. Use UI Info Suite 2, which can be found here: https://github.com/Annosz/UIInfoSuite2/releases. Make sure not to download the source code.
  3. NPC Adventures is broken for 1.5.5+ and no longer being maintained.
  4. Custom Music has an unofficial update linked here: https://smapi.io/mods/#Custom_Music (4th zip file on forum post) If you're having issues with music starting to play and then stopping, try this update.
  5. Stardew Valley Expanded still works in 1.5.6. Make sure you have all of its components and all of its dependencies updated. Also, it bundles a version of Custom Music, so you may want to delete that before installing." - @lament prairie (05 Dec 2021 @ 09:48:16 PM UTC)
finite lake
#

Hey I have a question. How can I make this mod work in multiplayer?

clear eagle
#

Do all of the players have the same mods?

runic cobalt
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

runic cobalt
#

Finally, after years

#

For some reason my log was deleted

finite lake
exotic abyss
#

I am using this "artwork" for more "More Giant Crops" mod. Does anyone use it? The author does not list all of the crops names. I wonder is it artichoke under the beet giant?

finite lake
#

This 🍆 ? 😂

royal arrow
proven vault
royal arrow
#

You don't have any errors, what suggestions are you looking for o: ?

proven vault
spring tundra
#

is there a current version of "Ui Info Suite"

royal arrow
#

!compat

native dragonBOT
#

See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

royal arrow
#

Check the compatibility list @ c4commando

slim obsidian
#

Is lag an unavoidable fact about using mods?

devout pumiceBOT
proven vault
#

Thank you kindly!! ❤️

royal arrow
slim obsidian
#

ahh thanks. I'm running two big expansion mods and its feeling chunky monkey when compared to vanilla

proven vault
#

..how many count as a lot of mods?

royal arrow
#

That depends on which mods and the age of your system lol there isn't really a set number

#

Some people can have issues with 100, some can run 300-500 without missing a beat

slim obsidian
#

Would moving over from a hard drive to an ssd help, or is it all based on the the speed of my cpu and gpu?

royal arrow
#

I'm not tech savvy enough to be sure.
I've certainly heard of folks who move their games to an SSD have better performance in general, but not specifically for SDV.

heavy lynx
#

tamk u billi once again saving me SDVemoteheart

finite lake
#

There was a general issue before 1.55 came out, because the game could only use a certain amount of ram.

#

With the current version it's possible to run with your ram a lot of hundred mods without lag

slim obsidian
#

Damn, and I here I was trying to make space for the game on my ssd

dire fractal
#

Can someone help me? I'm having an error with a mod on smapi

unreal raptor
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
#

ok

royal arrow
#

I'll leave this here for learnings SDVpuffernerd

#

.quote 5031

devout pumiceBOT
rancid swan
#

Hey just a quick question, does anyone know if someone is working on another unofficial version of PYTK to fix the Lag/long loading time issue?

gaunt gust
rancid swan
dire fractal
neat plaza
#

one that's 375+ days old

royal arrow
#

Pillow so precise o:

dire fractal
#

ok, thx

slim obsidian
royal arrow
#

Seasonal outfits is not a small mod, is atravita's point lol

#

it switches out a lot of files

placid orbit
#

HDDs are ok for storage but not that great to use for frequently used programs and stuff

#

they're pretty oldfashioned

slim obsidian
#

Ohh I didn't know that. I hadn't heard of dvs before but I assume it was another expansion mod. Wasn't aware season outfits would affect speed as much. Thought it was a simple cosmetic switch

gaunt gust
#

So if you have a lot of loads....

slim obsidian
#

makes sense, thank you

neat plaza
gaunt gust
#

Hum

#

What OS is that?

neat plaza
gaunt gust
#

8?

#

7! Make sure you have SP1

neat plaza
#

ah right
lemme try windows update again

mellow vortex
#

I'm having log spam in Smapi, so much so it freezes when trying to parse the log

royal arrow
#

.quote 5280

devout pumiceBOT
crimson vessel
#

@late nebula Hi! just wanted to check and see if the person you pinged ever got back to you about my issue with the modded music being overriden by the title theme? (sorry for the ping btw! Ik you're probably busy)

dire fractal
#

when i try to open stardew smapi crashes (i guess) what should i do

devout pumiceBOT
dire fractal
#

if i delete and reinstall the game will my saves be ok ?

gaunt gust
#

Yes

dire fractal
#

k thanks

mellow vortex
royal arrow
#

That's interesting, usually JA walls of death are because of duplicates. In this case, you are missing what appear to be optional dependencies for a JA mod, but JA is not letting it go

dire fractal
#

when I try to use DSV in smapi it says error with content patcher and that the character files are not found. How do I fix this?

royal arrow
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

royal arrow
#

but also you may need to reset your game files

#

!reset

native dragonBOT
mellow vortex
#

I'm not even sure which optional dependancy that would be, as I'm sure I have most if not all PPJA mods

royal arrow
shrewd kindle
#

What are the best mods for multiplayer games

neat plaza
devout pumiceBOT
sour stream
mellow vortex
dire fractal
#

@sour stream wait what

devout pumiceBOT
#

[#5793] "A list of common mod update questions:

  1. PyTK and TMXLoader still work in 1.5.6, but you need to get the unofficial versions linked from here: https://smapi.io/mods/#PyTK (for PyTK) and https://smapi.io/mods/#TMXL_Map_Toolkit (for TMXL) As of versions unofficial.1-strobe, download the 1st file in the forum post for PyTK, and the 2nd file for TXMLoader. (If these get another unofficial update, you may need to read the forum post for details.)
  2. UI Info Suite does not work in 1.5.5+. Use UI Info Suite 2, which can be found here: https://github.com/Annosz/UIInfoSuite2/releases. Make sure not to download the source code.
  3. NPC Adventures is broken for 1.5.5+ and no longer being maintained.
  4. Custom Music has an unofficial update linked here: https://smapi.io/mods/#Custom_Music (4th zip file on forum post) If you're having issues with music starting to play and then stopping, try this update.
  5. Stardew Valley Expanded still works in 1.5.6. Make sure you have all of its components and all of its dependencies updated. Also, it bundles a version of Custom Music, so you may want to delete that before installing." - @lament prairie (05 Dec 2021 @ 09:48:16 PM UTC)
sour stream
gaunt gust
#

These are the mods you have that affect that, I think

#
[10:58:32 TRACE SMAPI] Content Patcher loaded asset 'TileSheets/crops'.
[10:58:32 TRACE SMAPI] Json Assets edited TileSheets/crops.
[10:58:32 TRACE Content Patcher] Crop Regrowth and Perennial Crops edited TileSheets/crops.
[10:58:33 TRACE Content Patcher] Rei's Big Crops edited TileSheets/crops.```
#

one of them is putting the big crops in the wrong spot, maybe

dire fractal
dire fractal
#

Does anyone know how to fix Diverse Stardew Valley it says error from content patcher on my log

crimson vessel
#

thanks for keeping me updated!

late nebula
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
#

when i download a mod do i put it in the console commands folder or error handler

#

im guessing console commands

reef stag
#

No? You just put it in the folder labeled Mods

dire fractal
#

oh thanks

sour stream
#

not really sure why the jsons are missing

mellow vortex
dire fractal
#

how do i un-zip a folder

gaunt gust
#

!unzip

native dragonBOT
#

Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org on Windows, Keka https://keka.io on macOS, PeaZip https://peazip.github.io on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.

dire fractal
#

my file doesnt say .zip but it is a zipped folder

reef stag
#

That just means your file explorer isn't set to display file extensions. If it has a zipped icon, it's one of those types.

dire fractal
#

oh

#

done

#

is this right?

reef stag
#

Looks good to me

dire fractal
#

the items still look the same

reef stag
#

What do you mean?

gaunt gust
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
#

the mod is a texture pack

gaunt gust
#

yeah, you should also need the original BAGI as well

unreal stratus
#

Oh btw, NPC Adventures is slowly being updated to work with 1.5.5

dire fractal
reef stag
#

Isn't it on the mod page you downloaded it from? It should tell you what files you need to download.

gaunt gust
#

yeah, it should be listed as a dependency

dire fractal
#

oh

reef stag
#

I'd check for you but I don't have access to my laptop right now.

dire fractal
sour stream
dire fractal
#

thanks

halcyon ledge
#

is there a config file for setting the game's resolution ? for some reason I'm on 4k even though I only have a 1080p screen, so I only see the topleft quarter of the application

#

thus I can't change it in-game

gaunt gust
#

!startuppref

native dragonBOT
#

If your resolution is messed up try deleting startup_preferences This can be found on Windows at %appdata% > Stardew Valley > it's in that folder, or C:\Users\Yourwindowsnamehere\AppData\Roaming\StardewValley or for Mac can be found at ~/.config/StardewValley To get here you'll want to go to your desktop, then in the menu bar select Go -> Go to Folder...

halcyon ledge
#

thanks !

heavy lynx
dire fractal
#

is it better artisan goods fix?

dire fractal
gaunt gust
#

you need both files, yes

dire fractal
#

oh

clear eagle
#

I mean there are folders, but they are all empty

#

(At least to meSDVpufferlurk )

dire fractal
#

done

#

am i doing it right? bc the mod isnt working

gaunt gust
native dragonBOT
#

@dire fractal Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org on Windows, Keka https://keka.io on macOS, PeaZip https://peazip.github.io on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.

gaunt gust
#

you need to unpack the rar file

neat plaza
#

the rar file is just still there

neat plaza
gaunt gust
dire fractal
gaunt gust
#

bagi, and also the bagi fix

neat plaza
dire fractal
gaunt gust
dire fractal
#

oh

#

i did all of those steps and the textures are the same

lost shuttle
#

Hey guys. So I jist got SDV on my computer. I usually play on my switch. I downloaded a good like 30 mods and I love it. I used CJB cause it had so many really great things but there were things I didn't intend to use. Like money adding time pausing. Cheating on friendship and stuff like that. Things that make the game...kinda pointless. But I did. And I made it to summer of year 1 with a husband. The community center done and 1mill gold. I started over cause I felt like I broke my game. How do you keep yourself from using all these great but terrible cheats

gaunt gust
native dragonBOT
#

@dire fractal Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

gaunt gust
#

if I need something, I can debug fin it in anyways, but it's a lot more friction

royal arrow
# gaunt gust I just don't have cjb installed

Same I had to remove it and play a little less cheat-y. For certain things I wanted I found other ways though, like making a small MFM mod to send myself a letter with money and building supplies lol

#

Limited amount that way

sour stream
royal arrow
#

but it also helps to figure out what you want to focus on in your playthrough. In my latest one I'm cheating far more than usual for monies and seeds but I'm focusing on character stories and whatnot

#

I'm also spending all the money and go back to being broke pretty fast 😂

gaunt gust
#

so I only use the fancy debug commands when I'm debugging

chrome cosmos
#

that way you still enjoy the game but without resorting to cheats squeee

royal arrow
#

+1 to Passive Friendship

#

pair with if it fits, I sits and you can have some comedy cuteness

steep pewter
chrome cosmos
#

you can download a version released before december 22, 2020 and try it

steep pewter
#

Bet bet hold on

chrome cosmos
#

this one maybe? 🤔

dire fractal
gaunt gust
#

interesting

#

Log is not seeing any mods at all

#

C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods should be your mods directory, and that looks correct

#

what's in each of those folderS?

dire fractal
#

oh

livid magnet
dire fractal
#

this is the sdv foledr

#

do i delete the last folder?

#

bc its a rar

gaunt gust
#

you can but it shouldn't matter

#

hum

dire fractal
#

am i doing the things right?

gaunt gust
#

I'm super confused as to why the mods aren't loading

#

they do look correct to me

dire fractal
#

i think i should just re-open the game

gaunt gust
#

yeah, and send me the new log

dire fractal
#

kk

livid magnet
#

Is there a way to catch frogs?

dire fractal
gaunt gust
gaunt gust
dire fractal
fiery portal
#

this might be basic, but which exe are you launching the game with?

gaunt gust
#

I don't think you're launching through smapi

#

both of those logs have the same timestamp

dire fractal
#

wait

gaunt gust
#

so you've sent me the same one twice

dire fractal
#

OH

#

im supposed to launch with smapi?

fiery portal
#

yah

dire fractal
#

ohh

fiery portal
#

that should be a step in the setup from the wiki, it walks you through how to set steam to launch with smapi

dire fractal
#

how do i open it with smapi bc i do have smapi

#

ohhh that

livid magnet
fiery portal
#

only for a little bit, then they get over it and grow up 😏

dire fractal
#

i did it and it should work now

#

nope

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
#

now the error log isnt working

gaunt gust
#

What is in your launch options

dire fractal
#

i copied the thing and everything

gaunt gust
#

can I see the end of it

dire fractal
#

kk

#

"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%

#

do i remove the "s

gaunt gust
#

no, that's right

dire fractal
#

oh

gaunt gust
#

are you launching through steam now? What error are you getting?

dire fractal
#

the error logs wont open anymore

neat plaza
#

you've used mixed brackets, and not capitalizing the folder names

gaunt gust
#

it's case sensitive

neat plaza
#

it's StardewValley/ErrorLogs i think

dire fractal
#

still wrong

#

and again

neat plaza
#

then go to roaming, into the sdv folder, then errorlogs

gaunt gust
#

Stardew Valley with a space

dire fractal
#

i tried that already

gaunt gust
#

Run is very precise

#

may be easier to just navigate manually in a file explorer

#

or copy and paste from the site

dire fractal
#

i did that

livid magnet
neat plaza
dire fractal
finite lake
#

I get following warning message

#

What should I do?

gaunt gust
gaunt gust
finite lake
#

Yeah

gaunt gust
#

!json might need to repair the json file.

native dragonBOT
#

JSON is a standard format for machine-readable text files, often used by Stardew Valley mods. If you need help with a JSON file, you can upload it to https://smapi.io/json, view an automatic validation summary on that page, and share the link with others.

steep pewter
#

What versions of shop tile framework and custom companions work on mobile?

gaunt gust
#

but first try downloading again just in case

finite lake
#

Ah I see

#

A ","

gaunt gust
#

sometimes that's all it is

dire fractal
#

wonder why the mod isnt working

finite lake
#

Thanks for help. Little mistake from author , irritating additional content warning lol

mystic roost
#

anyone has an updated UI Info Suite mod or anything similar?

devout pumiceBOT
#

[#5793] "A list of common mod update questions:

  1. PyTK and TMXLoader still work in 1.5.6, but you need to get the unofficial versions linked from here: https://smapi.io/mods/#PyTK (for PyTK) and https://smapi.io/mods/#TMXL_Map_Toolkit (for TMXL) As of versions unofficial.1-strobe, download the 1st file in the forum post for PyTK, and the 2nd file for TXMLoader. (If these get another unofficial update, you may need to read the forum post for details.)
  2. UI Info Suite does not work in 1.5.5+. Use UI Info Suite 2, which can be found here: https://github.com/Annosz/UIInfoSuite2/releases. Make sure not to download the source code.
  3. NPC Adventures is broken for 1.5.5+ and no longer being maintained.
  4. Custom Music has an unofficial update linked here: https://smapi.io/mods/#Custom_Music (4th zip file on forum post) If you're having issues with music starting to play and then stopping, try this update.
  5. Stardew Valley Expanded still works in 1.5.6. Make sure you have all of its components and all of its dependencies updated. Also, it bundles a version of Custom Music, so you may want to delete that before installing." - @lament prairie (05 Dec 2021 @ 09:48:16 PM UTC)
mystic roost
#

thank youu

sour stream
steep pewter
unreal stratus
#
Content Patcher - 1.19.0
Expanded Preconditions Utility - 1.0.0
Farm Type Manager - 1.9.2
Json Assets - 1.6.2
PyTK - 1.19.6
SpaceCore - 1.4.0
TMX Loader - 1.20.1
Custom NPC Fixes - 1.2.1 
Custom NPC Exclusions - 1.0.0 
Custom Music - 1.8.0
Event Repeater - 5.3.0
finite tapir
#

Someone has the download mod CJB Cheats Menu for smapi 3.12.7?

unreal stratus
royal arrow
#

Pathos typically includes what version of SMAPI they require in the file description

unreal stratus
finite tapir
#

i don't find

split patrol
#

Welp I'm back, I'm still getting stuttering issues/fps drops and I even played it completely vanilla and I still get it. So I'm thinking if its a 1.5+ problem :/ idk

royal arrow
hoary current
royal arrow
finite tapir
#

Ok i find thx

royal arrow
#

you're nice to not just say "search the mod description for the text 'RSV mobile requirements and versions'" lol

unreal stratus
royal arrow
runic cobalt
unreal stratus
#

my heart goes out to the translators for Ridgeside

hoary current
#

ok thanks

unreal stratus
#

If you like the mod, you should vote for it for mod of the month KiwiPeek

#

it's very close to winning! squeee

mystic roost
unreal stratus
frozen venture
#

i'm using 2 stardew expansions with all their respective mod requirements correctly, but its not working, could it be that not all the mods are ported to 1.5?

warm kettle
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

halcyon ledge
#

Ok someone help me out here I really can't decide.
I'm making my modlist for my next playthrough (I haven't played for a year now) and I've been eyeing Ridgeside Village. Problem is: I'm a little picky and I like to have my modpacks really homogenous.

So right now I'm centered around SVE, I have recolors that work with it, I have the seasonal sprites and portraits as well for everybody etc...

But all that cross-compat and homogeneity that makes a coherent experience goes out the window with Ridgeside: no seasonal outfits, I don't know if it uses custom tiles so I'm not sure if recolors work with it, I can't really have building skins fitting everything, there's also the question of portaits, etc...

I'd decide for myself but I don't know what's really in Ridgeside, so if someone who played with it can enlighten me: is this mod really that good (as good as SVE) that I should say "screw this" and still install it anyway and kiss that sweet homogeneity goodbye or is it more like Downtown Zuzu or "just" a map expansion with cool characters

#

I'm asking this because I don't want to just spoil myself everything by looking at the wiki or something

sour stream
#

oof nvm, I thought you meant SVE

runic cobalt
#

So you're asking if Ridgeside is "good enough" to stay inside your modpack?...

chrome cosmos
#

in my opinion, ridgeside is incredibly good. just because a mod doesnt have seasonal outfits doesnt make it "less good". RSV is rich with content that goes beyond the first year of gameplay