#archived-modded-support
1 messages · Page 1218 of 1
Frameworks that touch serialization are entirely beyond me
Plus the transpilers thing
ditto
Also beyond me
I'm not looking forward to trying to see if I can deal with seralization of new Special Order Objectives
part of it is that I'm not coming up with any that I like
"Get to certain map? that seems too easy"
Well notably I don’t even know what serialization is
So that’s obstacle #1 of many
basically....if you try to stick a new class into the game's save file and it doesn't know how to deal with it, it will be sad
Huh. Maybe I’ll stick to small harmony patches.
Special Order Objectives would be a new class, which means I'd have to handle the saving seperately
which, given that they're...uh, easy enough to find and access, should be doable?
Space did once say something about “just subclass and register with Spacecore”
I’m now realizing maybe that wasn’t a trivial thing
Well I was trying to make new paths
So a rather different application
But despite Spacecore being undocumented it’s reasonably commonly used
(Sort of like harmony)
Okay that’s not fair to harmony
But pathos put the note of warning on Spacecore for similar reasons there are harmony warnings
argsfdguio with these mods out and the rest of my whole mods folder in the paint mixer works, with these mods in and all the rest of my mods folder in the paint mixer does not work...
and with these mods in and as much of the rest of my mods folder as possible out the paint mixer workshttps://cdn.discordapp.com/attachments/678284714829807636/924831559784222791/unknown.png
i have over 800 mods. i have resorted to putting back in random code mods and seeing if the paint mixer works.
If you add them back in 1 at a time with all the rest, what happens?
(I’m so sorry that this is what debugging has come to for you, that sounds super bizarre)
https://smapi.io/log/27d2958bff104612b26879280a3bcddd
my patch summary.
im not putting back in ~250 item-adding mods especially since i tried removing just some item-adding mods and no code mods and it didnt work
Oh sorry I just meant the short list you posted
i put them all in at once + raffadax and dependencies + their dependencies and the paint mixer worked
It sounds like it’s a conflict between your shortlist and the other 775?
And it’s probably not all of them
i was hoping it wouldnt work and then i'd be able to remove them one at a time until it worked and i had A Culprit
so far up to 113 in the test reduced mods folder, started adding in code mods alphabetically in batches
since it's probably a conflict i cant take anything out just yet :(
until i find A Culprit Mod, and then i can reduce it again to just that batch of mods that made it stop working + the shortlist from earlier + raffadax
how easy is it to setup mods
!gettingstarted
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
easy
time consuming?
not particularly time consuming either
not at all!
If you aren't a fast learner 
But no, it shouldn't be.
do you mean paint mixer as in, painting your buildings at Robins'? or dyeing your clothes?
Paint mixer as in the machine added by Raffadax
For some reason with my entire mods folder in place, I can't place paint mixers and only paint mixers
you also tried cheating them in and placing them that way I assume
yep!
didnt work on either my main file or my test file (which is spring 1 year 1)
so ive been testing with the test file, aadd mods - load stardew - load test file - cheat in paint mixer - attempt to place it
so to clarify- with the mods in that screenshot, the paint mixer can be placed?
yep
however
if i put the other 775 or so mods in my mods folder and leave only those out
it works.
and putting them back in with the other 775ish mods makes it break
okay- I've got 954 mods and my paint mixer is possible to be placed, so if you want, I can take a look at your whole mod list or give you mine if you want
(I placed it in my farmhouse)
haven't checked other locations though
ok! having a look at your mods list would be nice
ive been testing in the farmhosue too
i also tested outside and in a shed but since results were teh same im now just testing in the farmhouse cause its faster
https://smapi.io/log/3cf2541577c545bc856c67da75c0737d
This is the log
I can also compare it if you want with yours
might be faster if ya want
(doing it both)

I bet
yeah
this is why i was starting from not many mods, and putting them in, instead of starting with my mods folder and taking code mods out one by one
save anywhere is kinda broken rn
Is there like an Alchemy mod for sdv? I found nothing on Nexus.
Can someone help me please, I can't begin the Flower Dance, Lewis keep asking me if "I wanna begin the festival"
https://smapi.io/log/e484f4a0149d4590af1f68ee608dbf3f
likely one of the mods that edits that festival broke something
I listed all the mods you have that edit that festival earlier
so one of them is probably the problem
so either remove mods until the festival works again or just accept that it doesn't
- Romanceable Rasmodius Spouse Room and Festival 1.4.7
- Shiko Festival Locations 1.2.0
might also be these two?
The Shiko one is going to be fixed in the Redux
So I made a list of all the mods you have that I don't have and I removed the ones from the list that were in your screenshot. I didn't include STF because.. honestly I don't think those are able to interfere with the Paint Mixer. I'm not really sure if other items from [PFM] could be the issue, but I included those too (that I don't have).
It's still a long list though :(
[Automate] Mod crashed on entry and might not work correctly. Technical details: Newtonsoft.Json.JsonReaderException: Can't parse JSON file at D:\SteamLibrary\steamapps\common\Stardew Valley\Mods\Automate\config.json. Technical details: Unexpected end when deserializing object. Path 'MachineOverrides', line 21, position 1. at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in SMAPI.Toolkit\Serialization\JsonHelper.cs:line 74 at StardewModdingAPI.Framework.ModHelpers.DataHelper.ReadJsonFile[TModel](String path) in SMAPI\Framework\ModHelpers\DataHelper.cs:line 49 at StardewModdingAPI.Framework.ModHelpers.ModHelper.ReadConfig[TConfig]() in SMAPI\Framework\ModHelpers\ModHelper.cs:line 96 at Pathoschild.Stardew.Automate.ModEntry.Entry(IModHelper helper) in E:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 63 at StardewModdingAPI.Framework.SCore.LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase) in SMAPI\Framework\SCore.cs:line 1529
I tried like 4 different formats but Im pretty sure im doing smth wrong
{ "PullGemstonesFromJunimoHuts": false, "AutomationInterval": 60, "Controls": { "ToggleOverlay": "U" }, "ConnectorNames": [ "Workbench", "Crystal Path", "Stone Walkway Floor" ], "ModCompatibility": { "BetterJunimos": true, "WarnForMissingBridgeMod": true }, "MachineOverrides": { "Garden Pot": { "Enabled": true, "Priority": 0 } }
this is what i have rn
!json
JSON is a standard format for machine-readable text files, often used by Stardew Valley mods. If you need help with a JSON file, you can upload it to https://smapi.io/json, view an automatic validation summary on that page, and share the link with others.
oh
The one after machine overrides closes garden pot but not machine overrides
"follow the installation steps for Xbox app to open your game folder;
rename Stardew Valley.exe to StardewModdingAPI.exe;
rename the orginal exe that you renamed when you installed SMAPI back to Stardew Valley.exe." these steps are a little confusing can someone dumb it down for me \
are you trying to uninstall smapi?
install mods for the first time
you're in the middle of the uninstallation guide, I think
how to get mods
!gettingstarted
@dusk geode If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
Oh thanks
omg haha yes i was thank you!!
this is so easy to do thanks
so basically I just need smapi running and put the unzipped mods in the mods folder?
does anyone here use automate for garden pots
am i doing this wrong why doesnt it work 
so how much storage does a mod take
on your drive?
should say on the mods i think
yeah
Oh ok
stardew mods are very smol
usually says it here
having 954 mods (sve not included) gives ya something around this size
so not really big
Hey so iv basically never put mods on anything except minecraft and i was wondering what file to put things in? Iv downloaded SMAPI but idk where to put it. Any tips?
!gettingstarted may help ya
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
Oh thanks
Thanks! came back from getting lunch to this helpful list
will try the code mods in that screenshot + the code mods from the screenshot + raffadax + dependencies
I hope it helps you somewhat, even though it's still very big :(
lol not even two gigsd
i could kiss stardew modders i filled literally half a terabite w sims mods
i think you have to turn on automating garden pots in the config.json?
yeah thats the problem
its on but it doesnt work
from what I can see automate supports garden pots being used
yeah ive seen other ppl use it
ive only ever been able to get the mod to work with fruit trees not normal crops
what if you do
"Enabled": true, "Priority":0
fruit trees are automatically included
okie lemme try
oh ye
on the page
if that actually works then i gotta rig up my coffee shed to auto harvest 
yes
huh what
lemme try again
it autocorrects to Priority, Enabled?
even if i just leave the priority part out it still adds it back on itself
{ "PullGemstonesFromJunimoHuts": false, "AutomationInterval": 60, "Controls": { "ToggleOverlay": "U" }, "ConnectorNames": [ "Workbench", "Crystal Path", "Stone Walkway Floor" ], "ModCompatibility": { "BetterJunimos": true, "WarnForMissingBridgeMod": true }, "MachineOverrides": { "Garden Pot": { "Priority": 0, "Enabled": true } } }
this is what it corrects to automatically
i tried to put in
{ "PullGemstonesFromJunimoHuts": false, "AutomationInterval": 60, "Controls": { "ToggleOverlay": "U" }, "ConnectorNames": [ "Workbench", "Crystal Path", "Stone Walkway Floor" ], "ModCompatibility": { "BetterJunimos": true, "WarnForMissingBridgeMod": true }, "MachineOverrides": { "Garden Pot": { "Enabled": true, "Priority": 0 } } }
but it doesnt work
it just
what if you change Garden Pot to GardenPot
changed it by itself
Quick Q? I downloaded a handful of mods and smapi, but they aren’t showing up in game? They are all in my mods folder and unzipped but I don’t see them. Did I miss a step?
ok one sec
!log
@wise notch Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Check that a) SMAPI is loading them b) your mods folder is where you think it is
Ok!
I guess also c) did you set launch options
I get this error
nope doesnt work
I don’t know how to fix that error unfortunately
its still correcting it to prio -> enabled
maybe.. Garden_Pot?
nope doesnt work either
im tempted to ping pathos but i dont wanna get barbequed
I have error handler?
Is that the same as error logs
when I go down here, I go off screen and am able to walk around the entire map without seeing my character, the camera stays in this location though... I presume this is part of a mod this area?
Also could it be because smapi isn’t in my mods folder
#archived-modded-support message I just saw this message, so it may just be that normal crops somehow aren't supported, but tea bushes are??
huh
I think that's Shortcuts? Looks like something might be overwriting it?
Pathos is fixing bugs and stuff with garden pots
but I don't see anything about crops tho
Shall I say the mods I got? Would that help?
Yes please
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
#making-mods-general message This message is from Pathos (2019)
Any ideas why mods may not be showing in game ? It’s my first time messing with this games mods so idk what I could have done wrong 😭
so I think you can still ping him to ask if ya want
want me to ping Pathos?
its fine if he plans on adding other crops he'll prob do it eventually
Okay so the only thing editing there is probably Enhanced Shortcuts so I'm not sure why it isnt working.
are you getting the SMAPI console launching alongside your game?
Oof - should I just ignore that shortcut then?
Is there even a way to disable certain shortcuts?
No I don’t think so? It’s my first time playing w mods in stardew but the game launches as normal with no mods
Try launching via the StardewModdingAPI program
It says it can’t
are you using gamepass?
https://www.nexusmods.com/stardewvalley/mods/7920 You can use this if you want to harvest crops (also from garden pots!)
Just FYI don't put too many, I've seen players having issues with lag that way
ooo thanks
It might be broken now that actual shortcuts are a thing.
Yes
"***Beef ***up your Auto-Grabber to grab other things in its area: harvest crops, forage, chop down wood, dig up artifacts, collect ores."

.q 5812]
No quote found. Wow, chat more, losers.
ohhhh - gotcha! I might just remove it then tbh
hahaha
.q 5812
[#5812] "Installing SMAPI for Gamepass requires extra steps. Please see the guide here https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Xbox_app" - @gaunt gust (19 Dec 2021 @ 12:16:44 AM UTC)
also rebooba guess what
i don't know!
Huh
OHHH omg tysm
anytime, wonder_lust_ xD
there we go, removed the mod! Thanks for the help @outer turret
🙂
this is with the list of mods i had that you didnt
...minus a handful of things that i missed the dependencies of
Theres a bug report from September saying it no longer works.
Huh what- so it works with the mods that I don't have?!?!
yep
Unsure exactly why. But maybe tmxl isnt working for you?
Welp, probably should have read that first lol
i hope this isnt a second instance of "Wingheart's game is cursed or something"
lol that's strange 
oh the text file works, I can see shortcuts I can disable now
oh wait, tmxl?
Oh you dont have tmxl. Lol. I guess it overwrite existing warps
Which means that the changes with 1.5 maybe broke it.
does anyone know of any mods that give villagers pets?
I did those steps and got this error?
make sure you have modding turned on in gamepass, that you didnt make a typo, and that you have Show File Extensions on and didn't name it Stardew Valley.exe.exe
https://www.nexusmods.com/stardewvalley/mods/7998
closest I know of
A few already do! Emily has a parrot after her 4 hearts event. Abigail has a gerbil. Sebastian has a frog.
Okay I got it to run, now I get a SMAPI error (I think I’m cursed omg)
what's the error?
Do you want me to copy paste it?
yes
David is a Guinea pig
'Error resolving assembly: System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files\WindowsApps\Mutable\ConcernedApe.StardewValleyPC_1.5.60001.0_x64__0c8vynj4cqe4e\smapi-internal'.
at System.IO.Enumeration.FileSystemEnumerator1.CreateDirectoryHandle(String path, Boolean ignoreNotFound) at System.IO.Enumeration.FileSystemEnumerator1.Init()
at System.IO.Enumeration.FileSystemEnumerator1..ctor(String directory, Boolean isNormalized, EnumerationOptions options) at System.IO.Enumeration.FileSystemEnumerable1..ctor(String directory, FindTransform transform, EnumerationOptions options, Boolean isNormalized)
at System.IO.Enumeration.FileSystemEnumerableFactory.FileInfos(String directory, String expression, EnumerationOptions options, Boolean isNormalized)
at System.IO.DirectoryInfo.InternalEnumerateInfos(String path, String searchPattern, SearchTarget searchTarget, EnumerationOptions options)
at StardewModdingAPI.Program.CurrentDomain_AssemblyResolve(Object sender, ResolveEventArgs e) in E:\source_Stardew\SMAPI\src\SMAPI\Program.cs:line 63
SMAPI failed to initialize: System.IO.FileNotFoundException: Could not load file or assembly 'SMAPI.Toolkit.CoreInterfaces, Version=3.13.2.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified.
File name: 'SMAPI.Toolkit.CoreInterfaces, Version=3.13.2.0, Culture=neutral, PublicKeyToken=null'
at StardewModdingAPI.Program.AssertGameVersion()
at StardewModdingAPI.Program.Main(String[] args) in E:\source_Stardew\SMAPI\src\SMAPI\Program.cs:line 35
Game has ended. Press any key to exit.
'
Try this one: https://www.nexusmods.com/stardewvalley/mods/10134
try reinstalling SMAPI
ok awesome
(not that many people use gamepass SMAPI and it's pretty new so we dont have that much troubleshooting info on it, but that looks like a file failed to install or something?)
im writing off this paint mixer bug as Wingheart's Game Is Cursed for now
bingo!! finally got it tysm
no problem!
now i have to go add all the mods i missed when installinh mods lmfao :<
This is kind of a weird one but i need to copy paste a code file into steam from notepad but my laptop is ancient and wont let me copy it for some reason. Can i just type it in instead or does it need to be copied
it wouldnt be the first time, there was a whole thing with the unofficial 64-bit failing to load the keybind API but only if launched via the Stardew Valley steam shortcut, literally any other method worked
it doesn't let you use ctrl+C?
but yeah it can be typed
Does it save to cloud automatically? Im sorry im not very computer smart
Yeah, basically the gaming stuff Microsoft does on a Windows Computer is also called Xbox
Super confusing
yaas thanks!!!
there's the Xbox Game bar, which is actually kind of nice
is there a reason that it would say pykt and tmxl arent in my game? it says they couldnt be launched but i have them downloaded
make sure they're unzipped
ok
[#5793] "A list of common mod update questions:
- PyTK and TMXLoader still work in 1.5.6, but you need to get the unofficial versions linked from here: https://smapi.io/mods/#PyTK (for PyTK) and https://smapi.io/mods/#TMXL_Map_Toolkit (for TMXL) As of versions unofficial.1-strobe, download the 1st file in the forum post for PyTK, and the 2nd file for TXMLoader. (If these get another unofficial update, you may need to read the forum post for details.)
- UI Info Suite does not work in 1.5.5+. Use UI Info Suite 2, which can be found here: https://github.com/Annosz/UIInfoSuite2/releases. Make sure not to download the source code.
- NPC Adventures is broken for 1.5.5+ and no longer being maintained.
- Custom Music has an unofficial update linked here: https://smapi.io/mods/#Custom_Music (4th zip file on forum post) If you're having issues with music starting to play and then stopping, try this update.
- Stardew Valley Expanded still works in 1.5.6. Make sure you have all of its components and all of its dependencies updated. Also, it bundles a version of Custom Music, so you may want to delete that before installing." - @lament prairie (05 Dec 2021 @ 09:48:16 PM UTC)
quick q i have an error " Skipped mods
[SMAPI] --------------------------------------------------
[SMAPI] These mods could not be added to your game.
[SMAPI] - smapi-internal because it contains files, but none of them are manifest.json.
is that an issue w smapi or am i missing a mod
just run the installer for the new version, it cleans up after previous versions
dunno why you have a copy of smapi-internal in the mods folder, but you can remove that probably
It needs to be in the Stardew Valley folder.
ah ty!
Not Mods
it's running, so apparently there's two copies
I'm not sure how people keep ending up with smapi-internal inside of mods. 
Playing with mods is not that intuitive
but it says i need to update smapi
i downloaded smapi
yeah, download new version, run the installer
it'll clean up the old versions
okay
It really isn't anymore.
(It never was.)
Dealing with xnb was a lot worse tho
It kind of made sense to me, but also, like, I understand how dependencies work
i did that and it still says i have an older version
Yeah, I started out modding by splicing xnb files together. I am so happy with the mess we have now to be honest.
did you download from https://smapi.io
yes from nexus
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
and did you run the installer
(or a screenshot)
do i need to drop the folder in somewhere?
i installed smapi
and then tried to open the game
is that what i need to do?
OK I DID and its cuz i was confused and i had downloaded it and it didnt run and i thought it had to go in the mods to run
!log and then send us a log
@clear knoll Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
WAIT I THINK I DID IT
is there a mod that lets you look up a villager and then it tells you all the items (including modded items) that villager loves?
yep!
:D!!!!!!!
i wish i had thought to ask of this yesterday tho.... i spent yesterday and today looking into all of my mods individual objects jsons lmao......
YEAHHHHHHH thansk you
does anyone know if theres a program for animation cancelling on mac?
Couple of Q's: seems like FTM is skipping a bunch of items available in Yagisan's Bountiful Valley:
[Farm Type Manager] An area's item list contains an object name that did not match any loaded objects.
[Farm Type Manager] Affected spawn area: "Yagisan - Mine Spawn [Fruit Bats]"
[Farm Type Manager] Object name: "Ridge Cherry"
[Farm Type Manager] This may be caused by an error in the item list or a modded object that wasn't loaded. The affected object will be skipped.
Specifically fruit bat items. Is it not compatible with SVE IFR2?
It did this with about five spawn items.
might be just that you don't have the mods that add the objects it's trying to spawn. Ridge Cherry sounds like it would come from RSV
Ah, like Ridgeside Village. Maybe the author left those in by mistake; there is a Ridgeside Village version of the mod and maybe they got included by mistake.
And this little piece of yellow text popped up.
I can't find a mod that let's you build on ginger island
there isn't one
Hi, I have a problem with my game, I download smapi and some mods, the ones for SVE, it didn’t load so I uninstall the mods and Smapi, then I tried to play without mods but it was really slow. I tried to repair it but nothing, After that I uninstall the game and reinstall but it was the same. I have it in steam.
yeah same question as before, did you get an error in smapi console, did it crash or did it just not do anything?
Can I play multiplayer w mods?
yeah
do you want to continue playing with mods?
Awesome ty !!
!mpmods
@wise notch See https://stardewvalleywiki.com/Modding:Player_Guide#Do_mods_work_in_multiplayer.3F for details on how mods work in multiplayer. :)
np
For now i just want to play the game with out them
!legacy
@bold river If your computer is an older 32-bit system, you will need to use the compatibility version of the game. Some older 64-bit systems may need to use this version as well. Please be aware that SMAPI/game mods are not compatible with this version.
On Steam: In your library, right-click Stardew Valley and select Properties... > Betas > then "compatibility" under the dropdown.
On GOG: From the game's page, click the settings icon > Manage installation > Configure... > then "compatibility" under the Beta channels dropdown.
Nothing happen I wait but the game didn’t start
ok question? I boot up the game after installing mods and the screen is only showing me the top left most corner and nothing else
The game is bugged right now, all the storage mods that give you larger storage chests and chest-like objects are broken
yeah, it's not really possible to do "this item but only if this mod is installed" in ftm. otoh, having an item that doesn't exist doesn't break ftm
!startupprefs
!startuppref
@wise notch If your resolution is messed up try deleting startup_preferences This can be found on Windows at %appdata% > Stardew Valley > it's in that folder, or C:\Users\Yourwindowsnamehere\AppData\Roaming\StardewValley or for Mac can be found at ~/.config/StardewValley To get here you'll want to go to your desktop, then in the menu bar select Go -> Go to Folder...
I’m in roaming, but there is no stardew option. Is this bc I’m playing off of Gamepass?
looking for your save?
No when I load the game it only loads the top corner
the startup preferences should be next to the save
the save is a different location on gamepass, right
!saves
Use this guide to find your save files: https://stardewvalleywiki.com/Saves.
my computer is telling me it doesnt exist :<<<
my save is cursed i stg
Does anyone know of any chest storage mods that work with the newest stardew 1.5.6, specifically the ones that make your chests hold more items than vanilla or allow you to craft chests or other items that store more than 36 items?
maybe try item bags?
Thanks I know that one works! But I'm looking for chests that don't use my inventory space
Storage Variety is down, Expanded storage is down, Junimor storage is down, Toolbox tackle box are down.
you can access item bags from a chest
only solution I can think of if all the major storage mods are broken
man this is tough times
they all load fine too, no errors excpet that toolbox tackle box weapon rack one
!compat
See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)
im not finding it any other options ?
Trying using an older version of expanded storage... One before they went full DGA... I still using their ones when they were using JSON, and it works fine
thanks for the tip I will try finding a pre DGA one
is it not one directory up from the saves on gamepass?
...huh
interesting
well, I've asked technical support if anyone knows where the startup prefs file is on gamepass
ok ty
I'm using Expanded Storage 1.6.10 and 6480's Storage Variety 2.0.5, for reference
I think it work, thanks
how do i unlock the cherry orchard in east scarpe
You need Lavril's mod, I think... I'm not sure
it says its in the main mod
Check the article section.. there should something there then
ahhh okay thanks
hi! I downloaded SVE today and went a little mod happy and I don't seem to have a shipping bin on grandpa's farm?
!log
@dire fractal Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Probably late but ||the bridge to orchard will be open at 6pm||
afair, Eemie's mods are outdated. Can you try removing it and see if it changes?
so just the map recolor one? sorry this is my first day ever using mods! I got too excited after I finally reached perfection on the vanilla game ha
Maybe, I don't know yet. Try it and see if that changes
@long herald
I still don't see it.
Maybe it's in a different area?
I started a new save with the immersive farm and got overwhelmed and changed it to grandpa's farm - maybe I need to start a new save?
yea, you can't change farm mid-save
that makes sense and would explain why there are also rocks on my farmhouse
Maybe a new save will be good to go
I'll try that, thank you!
Also if you want up to date recolor, try DaisyNiko's Earthy Recolor
Or Vibrant Pastoral Recolor
Visit the map after dark.
hey y'all. I just tried installing Stardew Valley Expanded using this video as a guide: https://www.youtube.com/watch?v=1Za1XcWc6TQ
and it didn't work. I'm not sure what i'm doing wrong. Is anyone available to help me out for a few minutes?
Hello! I've been streaming Stardew Valley and using mods, so I thought I'd make a quick tutorial on how I install mods and get them all set up! For this example I'm using the wonderful Stardew Valley Expanded mod by FlashShifter!
If you'd like to see me stream this, you can watch me at:
https://www.twitch.tv/captainoden
To check out Stardew V...
!log
@dusky pagoda Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
!gettingstarted
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
.q 5810
[#5810] "SVE is a complicated mod to install. When installing, please refer to the SVE installation guide here https://github.com/FlashShifter/StardewValleyExpanded/wiki/Install-guide#installing-sve" - @gaunt gust (18 Dec 2021 @ 01:50:56 AM UTC)
Thanks so much y'all. I'm sure I'll be back if I have questions
ello i need help finding a mod
so there used to be this mod on nexus called Axolotle Crab Pots, but for some reason it got deleted from nexus 
but thats not the problem! i think that it is even worse 
in the pic of the mod there was this little cursor nd I wanted to know where it is from, I remember the creator of the mod said where it is from but since the page is gone I can't see it </33
does anyone know? 
has anyone married sterling from ES its always raining in the valley
technically you can change a farm map mid-save but you need the reset terrain features mod and to go to robin and move all your buildings into the bounds of the new map before changing maps, so its a big deal even if you dont yet have any crops or anything (if you have crops you need to move all those too)
kitsch (?) interface
let me find you a link
does anyone here use any BFAV mods?
@heavy lynx here: #archived-modded-support message
Thanks a lot Man!
anyone know some cool interesting mods to use for a nice short playthrough, ive never used any mods before and wanted to try some
How short? 1 year in game or 1 hour in real life?
!modrecs
@knotty parrot Check out https://gist.github.com/Pathoschild/b608892d3e60bd25d0eea71ca7584649 for a list of mods recommended by Pathoschild! They're all compatible with the latest versions of SMAPI and Stardew Valley on Linux/Mac/Windows.
Everything else loaded expect PyTK
Yeah
Ohhh ok. Lemme find that
Same goes to tmxl
The one on September 24th?
.q 5793
[#5793] "A list of common mod update questions:
- PyTK and TMXLoader still work in 1.5.6, but you need to get the unofficial versions linked from here: https://smapi.io/mods/#PyTK (for PyTK) and https://smapi.io/mods/#TMXL_Map_Toolkit (for TMXL) As of versions unofficial.1-strobe, download the 1st file in the forum post for PyTK, and the 2nd file for TXMLoader. (If these get another unofficial update, you may need to read the forum post for details.)
- UI Info Suite does not work in 1.5.5+. Use UI Info Suite 2, which can be found here: https://github.com/Annosz/UIInfoSuite2/releases. Make sure not to download the source code.
- NPC Adventures is broken for 1.5.5+ and no longer being maintained.
- Custom Music has an unofficial update linked here: https://smapi.io/mods/#Custom_Music (4th zip file on forum post) If you're having issues with music starting to play and then stopping, try this update.
- Stardew Valley Expanded still works in 1.5.6. Make sure you have all of its components and all of its dependencies updated. Also, it bundles a version of Custom Music, so you may want to delete that before installing." - @lament prairie (05 Dec 2021 @ 09:48:16 PM UTC)
they're on android, so they can't use the unofficial update
oof, didnt notice that
does anyone use BFAV mods? and do they still work with 1.5.6 on PC?
the ones that i want to use haven't been updated in 1+ years
so i'm not sure if they still work
Not sure but if you try make sure to get unofficial update
!compat you can check here for links to latest mods
See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)
Fixed this. But I need a custom music mod? And I've checked nexus and moddrop and it's not there
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
could anyone help me like direct me to basics with getting mods and installing them
maybe just point me in the right direction (where to get them) and then i shall youtube it up
lmao, using the multiple spouses mod and I caught Alex and the Wizard in the back room repeatedly making out
i tried to use bfav frog friends with the unofficial bfav update but the frog i got turned into a chick the next day
BABAH what
They just might be more into each other than me
!gettingstarted
@tall parrot If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
ur an angel
first problem is that there are multiple copies of Custom Music installed CustomMusic because you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: Mods/CustomMusic, Mods/CustomMusic (1), so the extra copies need to be removed. after that it seems you need older version of SVE and some of its dependencies that work on android
I deleted the extra file and loaded the game to see what would happen. So do I go ahead and find an older version?
not sure, could be. the error also mentions generic mod config menu which could have its own problems on android
Welp. I'm supposed to be getting a computer soon so seems i'll just have to wait it out till then
i mean it's possible to use SVE on mobile for sure. if generic mod config menu is problematic it can be removed because it's not necessary for anything
you need a version from before dec 2020
Fixed it.
Hoping this actually works
Hey guys
Im having issues with the Ridgeside mod
Im not sure where I went wrong because I double checked if I downloaded the right mods required for it to run
you have multiple copies of custom music installed
which RSV needs to function
(also what the fuck you have so many skipped mods)
are you using xnb mods or something? your log has a lot of "folder is empty/does not have manifest.json"
you also need to install BFAV
Well everything loaded, no red text. But none of the content is showing?
I haven't used RSV so im not sure, but it says that RSV [CP] portraits & beach portraits dont have a manifest file, so does RSV [STF] assets
SVE isn't appearing?
Nope
did you check areas like Andy's farm or Olivia and Victor's house to make sure
I don't think it's initially obvious on just your farm
Please elaborate I’m really a noob in this and I’m playing so I can bond with my niece who’s in another country 🥲
are you playing multiplayer?
Nothing is there. No new areas or npcs
But let me reload the game and try again
yeah, make sure you restart the game whenever you make changes to your mods
one of your horses mod isnt loading because it requires BFAV to work, so youd need to download that first before you can use it
More of learning first before I enter multiplayer because I want to have fun with her and not have her explain everything to my during our limited time we have during our calls
make sure you're both using the same mods
I dont know much about RSV so I cant help you much, but there's something wrong about these mods: RSV, June's Custom NPCs, Music, Mail Framework
Get Dressed also has broken code
I already said, you have 2 copies of Custom Music installed
does your niece have a working game with all these mods? you can ask her to copy her mod folder and zip it then send it to you
She’s actually the one who sent me the link of the ridgeside on Nexus
I feel so old
that way you'll both have the same mods
She sent me the link from the ridgeside wiki
hmm ill check it out
Both
Since the error file is so long. Basically Expanded, NPC exclusions DLL won't load.
@robust bison forgot to reply
whats the shirt mod you downloaded? Im gonna guess it shouldnt be going into mod folder but into some asset folder
you have multiple folders of custom music and harp of yoga, delete any extra folders that has (1) in the name
for mi and magimatica furniture, either download the Content Patcher version or move the files in that mod folder to Stardew Valley/Content/TileSheets, same goes for Warm Cozy Fireplaces
Custom Walls and Floors doesnt work anymore, and from what im aware there isnt any unofficial fix rn
get dressed mod doesnt work anymore, use get glam instead
better married shane is outdated
pretty sure get glam isn't 100% either
!compat A lot of your mods seem to be outdated or broken. check this link to see if a mod is working before downloading it
@dire fractal See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)
rip
yeah there's Fashion Sense now i think?
Fashion Sense mods are pretty... eh in my opinion
You dont need it anymore as worth 1.5.5 you can add extra wallpaper and flooring using CP. Lumistera made a mod of it.
nice!! thank you!
is there a way i can turn off my mods temporarily and play the vanilla version?
yes
just open vanilla
i'm playing off of steam and when i open it off of steam it pulls me into smapi
then remove the launch options
it didnt ask me to add launch options, it just opens itself up
there is none in the bar when i check it
Open the stardew valley folder and click the chicken icon
alr ty
it still opens up stardew valley via smapi when i open it up through the chicken icon
Don't confuse the chicken
with the pufferchick
Vanilla also says "Stardew Valley" not "StardewModdingAPI"
the other chicken icon
Yes
it still opens it up with smapi :/
does being on mac having anything to do with it?
Is that the steam shortcut?
Go into your Stardew Valley game folder and launch from there instead.
The Steam shortcut on the desktop is just going to launch like it would from Steam.
ah alright
it works ty !
Is there any "helper" tag role? Cuz I always see Maythorn or Atravita helping >->
i dont think its necessary because people who want to help check the chat actively
nope
I don't know if I would want something like that or not.
I don't want to be pinged all the time.
sorry for late reply but
- NPC Map Locations 2.7.1
- Save Anywhere for 1.5
Meh, I like being a little incognito :P
How is npc map locations not working? Do you have a custom farm map.
Capitalist Dream Farm 2 by DaisyNiko
also save anywhere has been buggy since forever and is not recommended
Just saying :^. Also, not sure but my rice crops are with cauliflower sprite. (The giant one). Anyone know whats the reason? :0
So how is NPC map locations not working?
I don't have any png from the framework, but it's happening
Somone screwed up Maps/springobjects?
!patchsumarry to figure out who
i have not tested yet whether it works or not, and I am also not sure whether some of my mods are gonna work or not
it says NPC Map Locations 2.7.1 (3.12.5 or later) based on what i noted
The only thing that doesn't work with NPC map locations, afaik, is if you use a mod that adds a new map (without replacing a vanilla map)
Of which two iirc exist
And you aren't using one of them
gmorning. does anyone know a mod that gives you the numerical value of your energy level? im really annoyed that the game itself doesnt give you the option to show your hp and nrg in numerical values, given the foods tell them in numerical values
hover your mouse to the hp or energy bar
i know some mods that does something with hp and the energy bars
(I think)
i saw that, but given it was uploaded but never updated i assumed its deprecated. appears it isnt though
just checked on the smapi mods page
Simple stuff tends to not.break
what are those mods that adds a new map?
i do have a question. how does on learn how to mod? i was always interested in solving problems myself, and i know how to edit basic config files etc, but where can you actually learn about that stuff, if i were to create a stardew valley mod as example?
I just asked that the other day!
Hold on, let me share the links someone gave me with tutorials.
.quote 5271
[#5271] "If you're looking to get started with creating mods, take a look at this page for an overview! https://stardewvalleywiki.com/Modding:Index" - @royal arrow (27 Dec 2020 @ 04:51:35 PM UTC)
hi anyone can help me?
Here's mine, tia will give more hehe
!ask
Ask your question or describe your issue here, and someone will help if they can!
!ask
Ask your question or describe your issue here, and someone will help if they can!
what's the benefit for having your mod converted into content patcher?
Interested in making a mod for Stardew Valley? Then you've come to the right place! Check out the list for step-by-step tutorials to make your very own SDV mod.
Have you made a mod before and want to share what you learned? Awesome! Just create a new page on this wiki, call it "Tutorial: How to do a thing," and put in your advice, a link to a vi...
Yes
!xnb If you mean from xnb
@rigid herald XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
Small beach and waffle
this might have been the most incredible short solution?help ive ever had. i was looking for the same in minecraft, but im assuming i just cant google for shit. its all there...
Both the wiki with tutorials (stardewmodding.wiki) and the wiki with game file stuff (stardewvalleywiki.com) are extremely helpful
Okay so Content Patcher is a mod framework that is constantly maintained and updated. That alone is a benefit so a lot of mods use it, which means they are compatible with each other more often!
!ask when opening the game with mods appears A fatal error was encountered. The library 'hotpolicy.dll' required to run the application was not found in 'C:/Program Files/dotnet/' I have a print but I can't send it
Ask your question or describe your issue here, and someone will help if they can!
You do not need to keep using the command, that was just to encourage you to actually describe your issue
This means that the game itself has a corrupted file
Uninstall and reinstall
I've done this
Oh i get that. Mc is a lot more confusing for me to mod, lol
Glad we could help!
Do you have a legit copy of the game? (Sorry to have to ask)
no, i don't have the game on steam i ask no one else to give it to me
Then we can't help, see #old-rules
all games on my pc are not original well i wish it were
Ah so we might not be able to help then because the game itself is probably borked (and we definitely aren't allowed to help you fix it)
what if i wanted to play a mod but it hasn't updated to the latest version of smapi yet
Depends I think (?)
Some two year old mods still work so yeah.
what about those that isn't compatible with the latest
See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)
.q 5793
[#5793] "A list of common mod update questions:
- PyTK and TMXLoader still work in 1.5.6, but you need to get the unofficial versions linked from here: https://smapi.io/mods/#PyTK (for PyTK) and https://smapi.io/mods/#TMXL_Map_Toolkit (for TMXL) As of versions unofficial.1-strobe, download the 1st file in the forum post for PyTK, and the 2nd file for TXMLoader. (If these get another unofficial update, you may need to read the forum post for details.)
- UI Info Suite does not work in 1.5.5+. Use UI Info Suite 2, which can be found here: https://github.com/Annosz/UIInfoSuite2/releases. Make sure not to download the source code.
- NPC Adventures is broken for 1.5.5+ and no longer being maintained.
- Custom Music has an unofficial update linked here: https://smapi.io/mods/#Custom_Music (4th zip file on forum post) If you're having issues with music starting to play and then stopping, try this update.
- Stardew Valley Expanded still works in 1.5.6. Make sure you have all of its components and all of its dependencies updated. Also, it bundles a version of Custom Music, so you may want to delete that before installing." - @lament prairie (05 Dec 2021 @ 09:48:16 PM UTC)
Hey I have a question. How can I make this mod work in multiplayer?
Do all of the players have the same mods?
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
No, but it doesn't work for the host either
I am using this "artwork" for more "More Giant Crops" mod. Does anyone use it? The author does not list all of the crops names. I wonder is it artichoke under the beet giant?
This 🍆 ? 😂
I think that's right but I don't use it o:
I think I've done this correctly. Any suggestions? Edit: the mods are also on my spouse's pc as well so when we co-opt things mostly match
https://smapi.io/log/bb44004cc51c45f4968654bf2ccbe7cb
You don't have any errors, what suggestions are you looking for o: ?
Nice giant coffee mug
Whoops, to check for error and to see if I was missing some amazing mod that I didn't know about.
is there a current version of "Ui Info Suite"
!compat
See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)
Check the compatibility list @ c4commando
Is lag an unavoidable fact about using mods?
.quote 5665
[#5665] "If you're looking for mod recommendations from the community, check out https://stardewmodding.wiki/wiki/Category:Recommendations
It has both themed mod lists and personal recommendations from mod authors and mod users!" - @royal arrow (24 Sep 2021 @ 03:39:56 AM UTC)
Thank you kindly!! ❤️
Depends on how many mods, which mods, and your system o:
For instance, if you have a lot of the big expansion mods, lots of mods in general, and/or an older system, it's more likely you'll have lag
ahh thanks. I'm running two big expansion mods and its feeling chunky monkey when compared to vanilla
..how many count as a lot of mods?
That depends on which mods and the age of your system lol there isn't really a set number
Some people can have issues with 100, some can run 300-500 without missing a beat
Would moving over from a hard drive to an ssd help, or is it all based on the the speed of my cpu and gpu?
I'm not tech savvy enough to be sure.
I've certainly heard of folks who move their games to an SSD have better performance in general, but not specifically for SDV.
OMGGG I LOVE U SO MUCH 💕 
tamk u billi once again saving me 
You would need more ram
There was a general issue before 1.55 came out, because the game could only use a certain amount of ram.
With the current version it's possible to run with your ram a lot of hundred mods without lag
Damn, and I here I was trying to make space for the game on my ssd
Can someone help me? I'm having an error with a mod on smapi
Sure! Send a log so the people who read logs can help you figure it out.
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
ok
[#5031] "If you're looking to learn more about how to read your error log, there's an annotated one here
https://stardewmodding.wiki/wiki/Tutorial:_How_to_read_your_SMAPI_log" - @royal arrow (30 Aug 2020 @ 11:43:35 PM UTC)
Hey just a quick question, does anyone know if someone is working on another unofficial version of PYTK to fix the Lag/long loading time issue?
If you have mods that do a lot of loads (cough dsv cough) it helps
do you need to dedicate it manually like MC or other games or does it use what's needed when you heavily mod it?
https://smapi.io/log/448b6ee53e044cf0b522611e0a9c08f5
the mod asks for version 3.8 in the logs, but from what I've seen there is only version 3.7.6.9 on mobile, so it's only possible to use on pc?
can't use ui info suite on mobile and get an older version of automate
one that's 375+ days old
Pillow so precise o:
ok, thx
I'm trying to run SVE and Ridgeside Village, alongside some other smaller mods like weather effects and seasonal outfits
Seasonal outfits is not a small mod, is atravita's point lol
it switches out a lot of files
large mods like that would fair better on an SDD rather than a HDD
HDDs are ok for storage but not that great to use for frequently used programs and stuff
they're pretty oldfashioned
Ohh I didn't know that. I hadn't heard of dvs before but I assume it was another expansion mod. Wasn't aware season outfits would affect speed as much. Thought it was a simple cosmetic switch
Stardew is single threaded. It loads on the same thread it does everything else
So if you have a lot of loads....
makes sense, thank you
hmm any idea why smapi won't install on my vm?
.net prerequisites are installed
https://gyazo.com/5a78ea754d33a991cc6ff15aec7b9a11
Shouldn't have to install net anymore, it's bundled...
Hum
What OS is that?
win7, 64bit
ah right
lemme try windows update again
I'm having log spam in Smapi, so much so it freezes when trying to parse the log
.quote 5280
[#5280] "If the log is too big, see here for how to fix that https://stardewmodding.wiki/wiki/Debugging#If_the_log_is_too_big_/_parser_site_won't_load_it" - @royal arrow (02 Jan 2021 @ 05:19:57 AM UTC)
@late nebula Hi! just wanted to check and see if the person you pinged ever got back to you about my issue with the modded music being overriden by the title theme? (sorry for the ping btw! Ik you're probably busy)
when i try to open stardew smapi crashes (i guess) what should i do
.q 5809
[#5809] "hey! Can I get you to run through this troubleshooting guide https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Game_doesn.27t_launch? If none of the options there work, can you post the error message you get if you open SMAPI using the command line?" - @gaunt gust (17 Dec 2021 @ 08:17:54 PM UTC)
if i delete and reinstall the game will my saves be ok ?
Yes
k thanks
Got a smaller log, have hopefully sorted out the tilesheet error that's showing, but the log spam is more annoying - https://smapi.io/log/948b5d3ebcac4a528727e40ab219d7de
That's interesting, usually JA walls of death are because of duplicates. In this case, you are missing what appear to be optional dependencies for a JA mod, but JA is not letting it go
when I try to use DSV in smapi it says error with content patcher and that the character files are not found. How do I fix this?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! (This doesn't affect your save files.) You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
I'm not even sure which optional dependancy that would be, as I'm sure I have most if not all PPJA mods
So yea JA is noting there's a mod that's referenced in a JA pack, but it's not finding it, so it is freaking out. I don't know what mod adds Colombian Gold and/or Dr. Grinspoon and/or Nevilles Haze, but installing it is what would get JA to stop doing that
What are the best mods for multiplayer games
.q 5665
[#5665] "If you're looking for mod recommendations from the community, check out https://stardewmodding.wiki/wiki/Category:Recommendations
It has both themed mod lists and personal recommendations from mod authors and mod users!" - @royal arrow (24 Sep 2021 @ 03:39:56 AM UTC)
you have 2 CP mods for tools (Peachy and Pink) and the farm cave (Hot Spring and Variety) you'd have to delete one of them for it to load in game
I've sorted those, I forgot to remove the pink tools when I went with Peachy, and it was a case of misreading instructions with the farm cave 😄
@sour stream wait what
.q 5793
[#5793] "A list of common mod update questions:
- PyTK and TMXLoader still work in 1.5.6, but you need to get the unofficial versions linked from here: https://smapi.io/mods/#PyTK (for PyTK) and https://smapi.io/mods/#TMXL_Map_Toolkit (for TMXL) As of versions unofficial.1-strobe, download the 1st file in the forum post for PyTK, and the 2nd file for TXMLoader. (If these get another unofficial update, you may need to read the forum post for details.)
- UI Info Suite does not work in 1.5.5+. Use UI Info Suite 2, which can be found here: https://github.com/Annosz/UIInfoSuite2/releases. Make sure not to download the source code.
- NPC Adventures is broken for 1.5.5+ and no longer being maintained.
- Custom Music has an unofficial update linked here: https://smapi.io/mods/#Custom_Music (4th zip file on forum post) If you're having issues with music starting to play and then stopping, try this update.
- Stardew Valley Expanded still works in 1.5.6. Make sure you have all of its components and all of its dependencies updated. Also, it bundles a version of Custom Music, so you may want to delete that before installing." - @lament prairie (05 Dec 2021 @ 09:48:16 PM UTC)
install pytk and tmxl from the link above
so, the big crops are actually in TileSheets/crops, I misremembered
These are the mods you have that affect that, I think
[10:58:32 TRACE SMAPI] Content Patcher loaded asset 'TileSheets/crops'.
[10:58:32 TRACE SMAPI] Json Assets edited TileSheets/crops.
[10:58:32 TRACE Content Patcher] Crop Regrowth and Perennial Crops edited TileSheets/crops.
[10:58:33 TRACE Content Patcher] Rei's Big Crops edited TileSheets/crops.```
one of them is putting the big crops in the wrong spot, maybe
thank you but I was also wondering how to fix my Diverse Stardew Valley mod
Haven't heard anything yet.
Does anyone know how to fix Diverse Stardew Valley it says error from content patcher on my log
thanks for keeping me updated!
Try re-installing it first?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
when i download a mod do i put it in the console commands folder or error handler
im guessing console commands
No? You just put it in the folder labeled Mods
oh thanks
@dire fractal just checked dsv, the files should be complete
try doing this maybe(?) then tell us if it doesnt work
not really sure why the jsons are missing
I went looking into the folder for Cannabis Kit, and all 3 items reported missing are there 
how do i un-zip a folder
!unzip
Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org on Windows, Keka https://keka.io on macOS, PeaZip https://peazip.github.io on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.
my file doesnt say .zip but it is a zipped folder
That just means your file explorer isn't set to display file extensions. If it has a zipped icon, it's one of those types.
Looks good to me
the items still look the same
What do you mean?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
the mod is a texture pack
yeah, you should also need the original BAGI as well
Oh btw, NPC Adventures is slowly being updated to work with 1.5.5
oh
can you send me the link?
Isn't it on the mod page you downloaded it from? It should tell you what files you need to download.
yeah, it should be listed as a dependency
oh
I'd check for you but I don't have access to my laptop right now.
can you re-send me the link of the better artisan goods mod? i cant find the right one in nexus mods
thanks
is there a config file for setting the game's resolution ? for some reason I'm on 4k even though I only have a 1080p screen, so I only see the topleft quarter of the application
thus I can't change it in-game
!startuppref
If your resolution is messed up try deleting startup_preferences This can be found on Windows at %appdata% > Stardew Valley > it's in that folder, or C:\Users\Yourwindowsnamehere\AppData\Roaming\StardewValley or for Mac can be found at ~/.config/StardewValley To get here you'll want to go to your desktop, then in the menu bar select Go -> Go to Folder...
thanks !
if its not much trouble could someone download this mod and send the zip file for me?
it won't let me download it nd I really want it 
https://www.mediafire.com/folder/9fjw7rq5w4ffe/[CP]+Kitsch+Interface+(ENG)
is it better artisan goods fix?
is it better artisan goods fix?
you need both files, yes
oh
why's it on mediafire..
there are no files though
I mean there are folders, but they are all empty
(At least to me
)
and me
!unzip
@dire fractal Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org on Windows, Keka https://keka.io on macOS, PeaZip https://peazip.github.io on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.
you need to unpack the rar file
do you have the requirements?
iirc that's two seperate mods
ohh
bagi, and also the bagi fix
oh yes it is
do i extract it with the 3rd-party
yes
Hey guys. So I jist got SDV on my computer. I usually play on my switch. I downloaded a good like 30 mods and I love it. I used CJB cause it had so many really great things but there were things I didn't intend to use. Like money adding time pausing. Cheating on friendship and stuff like that. Things that make the game...kinda pointless. But I did. And I made it to summer of year 1 with a husband. The community center done and 1mill gold. I started over cause I felt like I broke my game. How do you keep yourself from using all these great but terrible cheats
!log
@dire fractal Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
I just don't have cjb installed
if I need something, I can debug fin it in anyways, but it's a lot more friction
Same I had to remove it and play a little less cheat-y. For certain things I wanted I found other ways though, like making a small MFM mod to send myself a letter with money and building supplies lol
Limited amount that way
try making a challenge run? or a rule for using cheats
like if I cheat in melon seeds cause pierre isnt open, I buy the same amount of melon seeds from pierre the next day and throw it in the trash
but it also helps to figure out what you want to focus on in your playthrough. In my latest one I'm cheating far more than usual for monies and seeds but I'm focusing on character stories and whatnot
I'm also spending all the money and go back to being broke pretty fast 😂
for me, there's two modes: playing game, and debugging a mod I wrote
so I only use the fancy debug commands when I'm debugging
download different mods that do a similar job to CJB but less cheaty, so for example get Passive Friendship or Part of the Community for relationship stuff, get mods that add more forage like Bountiful Valley to make extra $$
that way you still enjoy the game but without resorting to cheats 
+1 to Passive Friendship
pair with if it fits, I sits and you can have some comedy cuteness
Anyone know if this mod works on mobile? https://www.nexusmods.com/stardewvalley/mods/2571?tab=files
you can download a version released before december 22, 2020 and try it
Bet bet hold on
this one maybe? 🤔
https://smapi.io/log/5dfad8c891f84899a1918253f817c2fb is this correct?
interesting
Log is not seeing any mods at all
C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods should be your mods directory, and that looks correct
what's in each of those folderS?
oh
Just don't download those chesty mods.
I work tow rds and goal or build a kind of asthetic.
the first 4 are normal
this is the sdv foledr
do i delete the last folder?
bc its a rar
am i doing the things right?
i think i should just re-open the game
yeah, and send me the new log
kk
Is there a way to catch frogs?
the log is still the same
isn't that an sve thing?
just send the new log
mk
this might be basic, but which exe are you launching the game with?
none
I don't think you're launching through smapi
both of those logs have the same timestamp
wait
so you've sent me the same one twice
yah
ohh
that should be a step in the setup from the wiki, it walks you through how to set steam to launch with smapi
I don't rightfully know I have a bug net which is a seperate mod
frogs are fish?
only for a little bit, then they get over it and grow up 😏
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
now the error log isnt working
What is in your launch options
i copied the thing and everything
can I see the end of it
kk
"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%
do i remove the "s
no, that's right
oh
are you launching through steam now? What error are you getting?
you've used mixed brackets, and not capitalizing the folder names
it's case sensitive
it's StardewValley/ErrorLogs i think
then go to roaming, into the sdv folder, then errorlogs
Stardew Valley with a space
i tried that already
Run is very precise
may be easier to just navigate manually in a file explorer
or copy and paste from the site
and errorlogs isnt there
i did that
They are?
yeah im pretty sure you fish for em
idk what to do\
Can you try navigating to that directory manually using a file explorer?
i tried
hum. Are you using German?
Yeah
!json might need to repair the json file.
JSON is a standard format for machine-readable text files, often used by Stardew Valley mods. If you need help with a JSON file, you can upload it to https://smapi.io/json, view an automatic validation summary on that page, and share the link with others.
What versions of shop tile framework and custom companions work on mobile?
but first try downloading again just in case
sometimes that's all it is
wonder why the mod isnt working
Thanks for help. Little mistake from author , irritating additional content warning lol
?
anyone has an updated UI Info Suite mod or anything similar?
.q 5793
[#5793] "A list of common mod update questions:
- PyTK and TMXLoader still work in 1.5.6, but you need to get the unofficial versions linked from here: https://smapi.io/mods/#PyTK (for PyTK) and https://smapi.io/mods/#TMXL_Map_Toolkit (for TMXL) As of versions unofficial.1-strobe, download the 1st file in the forum post for PyTK, and the 2nd file for TXMLoader. (If these get another unofficial update, you may need to read the forum post for details.)
- UI Info Suite does not work in 1.5.5+. Use UI Info Suite 2, which can be found here: https://github.com/Annosz/UIInfoSuite2/releases. Make sure not to download the source code.
- NPC Adventures is broken for 1.5.5+ and no longer being maintained.
- Custom Music has an unofficial update linked here: https://smapi.io/mods/#Custom_Music (4th zip file on forum post) If you're having issues with music starting to play and then stopping, try this update.
- Stardew Valley Expanded still works in 1.5.6. Make sure you have all of its components and all of its dependencies updated. Also, it bundles a version of Custom Music, so you may want to delete that before installing." - @lament prairie (05 Dec 2021 @ 09:48:16 PM UTC)
thank youu
have you tried launching StardewModdingAPI from the file location (not steam)?
https://smapi.io/log/d29e32ffb2084754a0494a09e4737405
Can't get deep woods or ridgeside to work
sec
Content Patcher - 1.19.0
Expanded Preconditions Utility - 1.0.0
Farm Type Manager - 1.9.2
Json Assets - 1.6.2
PyTK - 1.19.6
SpaceCore - 1.4.0
TMX Loader - 1.20.1
Custom NPC Fixes - 1.2.1
Custom NPC Exclusions - 1.0.0
Custom Music - 1.8.0
Event Repeater - 5.3.0
Someone has the download mod CJB Cheats Menu for smapi 3.12.7?
These are the mod versions you need to get Ridgeside Mobile to work
The old versions are listed in Old Files on nexus
Pathos typically includes what version of SMAPI they require in the file description
Oh my god thank you

i don't find
Welp I'm back, I'm still getting stuttering issues/fps drops and I even played it completely vanilla and I still get it. So I'm thinking if its a 1.5+ problem :/ idk
pssst is that in the mod description / FAQs thing somewhere? If not, it's good to add 
hello, this might be the wrong spot to ask, but I was wondering if there is anyway to make ACE's expanded house mod and ASL's farmhouse mod work together? https://smapi.io/log/9fdcf0c0cd404bbe8fb06149e2870028
On the CJB Cheats Menu mod page on nexus, go to Files. Then scroll down until you see Old Files
Ok i find thx

you're nice to not just say "search the mod description for the text 'RSV mobile requirements and versions'" lol

It would require taking a look at what exactly the changes are. You could very hackily just change one from Load to Edit but that would likely have visual glitches
This is what I will say in the tutorial

my heart goes out to the translators for Ridgeside
ok thanks
By the way if anyone is using https://www.nexusmods.com/stardewvalley/mods/10295
If you like the mod, you should vote for it for mod of the month 
it's very close to winning! 
holy mother

i'm using 2 stardew expansions with all their respective mod requirements correctly, but its not working, could it be that not all the mods are ported to 1.5?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Ok someone help me out here I really can't decide.
I'm making my modlist for my next playthrough (I haven't played for a year now) and I've been eyeing Ridgeside Village. Problem is: I'm a little picky and I like to have my modpacks really homogenous.
So right now I'm centered around SVE, I have recolors that work with it, I have the seasonal sprites and portraits as well for everybody etc...
But all that cross-compat and homogeneity that makes a coherent experience goes out the window with Ridgeside: no seasonal outfits, I don't know if it uses custom tiles so I'm not sure if recolors work with it, I can't really have building skins fitting everything, there's also the question of portaits, etc...
I'd decide for myself but I don't know what's really in Ridgeside, so if someone who played with it can enlighten me: is this mod really that good (as good as SVE) that I should say "screw this" and still install it anyway and kiss that sweet homogeneity goodbye or is it more like Downtown Zuzu or "just" a map expansion with cool characters
I'm asking this because I don't want to just spoil myself everything by looking at the wiki or something
oof nvm, I thought you meant SVE
So you're asking if Ridgeside is "good enough" to stay inside your modpack?...
in my opinion, ridgeside is incredibly good. just because a mod doesnt have seasonal outfits doesnt make it "less good". RSV is rich with content that goes beyond the first year of gameplay

