#archived-modded-support
1 messages · Page 1202 of 1
got some random texture as well
The only spouse room mod I know is Karmylla's one.
It could be something that edits town interiors
that or farmhouse_tiles
You could do a patch summary on those specifically
Yeah, type patch summary in console and then post the log here.
(It would be better for me if you post the patch summary log as soon as the game loads though
)
oke i will restart my game and then type it, then post the log here 
the page doesnt let me paste or pick my file for some reason today 
thanks ! yes, there's a different overlay based on winter but sunny and winter snowing 😄
hi everyone !
Hi Lumi
It's a really neat detail!
thanks 🙂
i liked the idea of snow not being always looking the same, as it's pretty common to have different looks depending of it being fresh and all
so it was a good way to have that without being too complicated
Anyone else having problems with the website or do I just have bad luck? Before I could paste the log on the website but now it doesn't want to do it anymore 
Worked for me
(I am on a mac and always do it by browsing for file though, so something else could be broken)
hi, im having an issue with this letter constantly coming up, with a notificsiton over the mailbox. the letter wont go away. noticing the "sapling" i am assuming the mod this letter is from is ppja more trees, but i cant be sure. any ideas how to fix this? heres my smapi log just in case https://smapi.io/log/dafcd58d5c0446b9824e9d9d1d9893d6
but don't other things need it?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
sorry link is for me, just trying again lol
o ya
only tool upgrade delivery service, but it's not needed anymore
Compatibility Warning:
This mod is incompatible with FeTK and Tool-Upgrade Delivery Service that depends on it. They are both broken and unsupported for more than a year, even some vanilla letter won't work with it. (Adventure Guild letters)
So you should remove both before installing, or your custom mails won't work properly.
Fortunately, there is an alternative to Tool-Upgrade Delivery Services, Mail Services Mod, that does the same and much more.```
ohhhh thank you!!
(a bit late but sure, you're welcome 🙂 )
tried to upload my log in an other browser, chrome stopped working and edge gives me this: "The page was not displayed because the request entity is too large." 
launch your game, get into your save and then upload a log? thats if the log you were trying to upload is from when you played for a long period of time
someone requested I typed patch summary in the console, which made it a whole lot bigger
I think its too big for the browsers to handle haha
patch summary shouldnt make it too big 😅 did you type it after launching your save directly or did you play for a while then type it?
i didnt manage to get a log while loading into my save file, it refused to post i think cause it was too big, but I did get the log when I booted the game and typed 'patch summary' in the console when in the menu https://smapi.io/log/a2fecc7b4b4c4b3581a2d13647563aae
I edited the config file but the house wont change still. The mod is Elle's Seasonal Buildings and im on mobile
Also i downloaded the version of the mod that's for mobile
I wonder beast girl on flavor cows mod o-o
It's likely conflicting with Starblue.
You can try putting a z at the beginning of the folder for Elle's Seasonal Buildings or adding Starblue as a false dependency in the manifest.json for the buildings.
Ok I'll try that
The goal is to get the buildings to load last.
good luck alex
Ok
(I'm debating getting in touch with the author of Starblue to send them the files to make the rest of the UI mobile compatible...)
Oooh the whole thing is incomplete... Sad :(
My sv expanded dont works
I downloaded all the necessary files to run it but nothing happened
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
lots of mods that need an update in your log
OK
But the mods that i downloaded are the version @chrome cosmos told me to download
yes, but sve is the wrong version
Ok
Is it possible for different dialogue mods to overlap each other? I have three mods that add dialogue for Krobus but I'm not sure if they will work together or if one will 'overwrite' the other, so to speak.
The last one loaded will take precedence in most cases.
I would check to see if they offer compatibility with one another.
Thank you! How can I determine which is the last to load?
!patchsummary
Can you do these steps to provide more info?
- Load your save and view the content that should be patched.
- Type
patch summarydirectly into the SMAPI window and press enter. - Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
- Post the log link here.
Don't have to post it here, but you can use that.
Ye they're listed in the patch summary in the order they load
It’s me again…. My girlfriend and I are using same mods and we see different things form almost everything (vegetables, flowers), we have few mods for these things but both of us installed them. For new machines we have only one same mod and it’s not working too, if she makes a machine I can’t see it and if I make one she sees it different than it should be. How to fix it?
send another log
!log from both you and her
@left stag Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
@leaden tapir i like your username
you still have the wrong version
Thanks
When I Go to the moddrop page and click on the 1.11.6 version It asks If i want to download StardewValleyExpanded.zip again
I have smapi-latest only, is it the good one?
Maybe because both files have the same name?
yea delete the one you have and get 1.11.6
If it's not a crash, you can use smapi-latest
yep!
just wanna check your mods list
Ok im gonna try that
Okay, just a second
and 2nd one is my gfs
@chrome cosmos are they good links? im kinda bad into everything pc-related....
yup! ill check them in a bit if someone else doesnt beat me to it
thankyou
does anyone know how to disable certain paths from Seasonal Paths and Floorings?
My sv is so laggy and Im not even in a save
Like on the load screen?
Yeah and when I do anything too
Might want to check the specs on your device. SDV can be kinda slow on phones when you mod. And I see you have SVE. That will definitely increase load times.
Sve is heavy tbh
If you want a smooth experience, I would recommend not modding on mobile.
for me works cooling my laptop
oh, phone, nvm
Im on Android and I closed the SMAPI 2 times
Sounds about how my experience was on my LG G7 back when I tried. x_x
Like, clicking to change the cloth on the save creation takes more than 15 seconds to load
And SVE didnt worked again
Yeah i give up
hi! do y'all know of any mods that replaces the wizard with howl from howl's moving castle lol... just curious 👀
im still looking for good layout maps like this
https://www.nexusmods.com/stardewvalley/mods/3679 if anyone has their hand in one?
im complete butt at creating my farm
i have but i like the ones with actual spots like the one above or this one
was curious if anyone had others i didn't know about
maps?
Yup
That should show you all maps available
ya i sort by downloads
Some are under Locations too
Most maps aren't pre-planned aside from Daisy's. I know some pre-planned Naver maps but most maps on Nexus aim more for a free layout.
If you have trouble designing a map I'd suggest starting with a smaller map. I got sick pretty quickly of maps which told me where to put crops and my animals because sooner or later it will clash with your personal vision.
you made a solid point.
I personally use this map: https://www.nexusmods.com/stardewvalley/mods/3496 Its mostly empty, so you can create stuff yourself in your own style, but has a nice place for your barns and coops
it's quite big though
i found this one i am gonna try
free space for slime hutch i think and some rods
can use the open cabin space for extra stuff as well
more trees maybe
I just switched maps and now you are tempting me to switch again haha
you have to restart new save right?
for new map
this is the mod btw
there is a way you can change mid game, you have to change the save file
its a bit wonky when you then boot your save file, cause things may be out of place/stuck in other things so best is to remove everything you can remove, and then through Robin move your buildings
nvm, did it myself
hmm
https://www.reddit.com/r/StardewValley/comments/56nfcq/how_to_change_your_farm_type_after_you_start_your/ I followed this guide
@worthy widget I think I’ve seen one on naver, give me a second and I’ll check!
I run immersive farm 2 remastered from sve. Still debating what I should do with the last patch of grass
smort
ah i dont have SVE
I wish the Immersive farm had a pond for ducks.
bro i will literally pay someone to use their naver account
HOW THEY HAVE SO MUCH GOOD STUFF

naver accounts are super easy to make AND verify, provided you are over the age of 18
if you arent, you’re SOL
I just wish a lot of it wasn't xnb mods 
xnb mods arent so prevalent anymore
is the way with verifying the drivers license right ?
tysm omg
xnb mods

they require you blur out sensitive information like your photo, address, and other identifying information
they just need to know your name and your birthday, so blur everything else out.
lets GOO i assumed it needed to be a korean ID
What is naver?
tysm !
if you send in an unblurred thing, they wont accept it
Korean Social Media platform
naver is a korean all-in-one platform like chinese wechat or american yahoo
email, social forums, banking, etc
naver mods tend to be super cutesy/pale/desaturated recolors or sprite edits. the high res stuff varies but its not too difficult to find a complete set of portraits in one persons style. most people do one off portraits and never do other ones though lol
good stuff tho
the dialogue mods are usually pretty kdrama tropey (when translated) and its kinda cringe but i enjoy them
lol as someone who reads the same genre of manhwa every week i NEED THOSE
im gonna just remind of myself....
let me know if you end up needing help downloading something! I don’t use any portrait mods from naver (although Ador’s are incredible! they’re the ones that went kinda viral lmao) but I have some amazing farm maps and animals and stuff from there that are chef’s kiss
tysm! me and my friend are creating a joint account but i’ll let u know if something doesn’t work out :)
im not sure what your issue is, can you rephrase it in a simpler way?
so if i see a flower she has a food, when she makes a flower drying machine i cant see it
we playing on co-op
some mods are jsonassets
yeah. thats a json shuffle issue
!jsonshuffle
shit
!jashuffle
!shuffle
motherfucker whats the command
No, it's not a fun dance. The Json Shuffle (or Json Scramble, as it is also known) is what happens when you add or remove a Category:Json Assets mod and then continue playing your save. The IDs of your items are likely to get mixed up (shuffled, if you will) and where once you had a blood orange you might now have a lucky clover or a sword or wh...
whatever
and machines? they are all from strange machines mod i think
well its still jsonassets so
if you added/removed stuff in during your playthrough itll cause issues
i see
i think it was from beggining
we started new file with mods
but ill read, thanks!!
mmhm
if i take out mods, turn on game and then pt mmods back will it work?
i mean to like reset items
or may it crash whole thing?
Just selling the shuffled items would probably be easier
but there's a whole lot of them:(
CJB Item Spawner?
what is it
Allows you to spawn the items you lost back in
I dunno if what you wanna do would fix the shuffle
yeah im looking for anything that would fix it cuz i literally can't play until we have same items
Trash / Sell is the easy way and you get money for buying new stuff
will try but that still is not solution:(
It's what everyone suggests when the shuffle happens 
it would be cool if that was just one or two vegetables but thats whole crop area f mixed stuff
Jeez. How many JA mods did you add?
Well that explains it. ' - '
I think you should just take the L and sell everything that was corrupted. It's still better than starting over and more gold is always nice.
Remember to check your machines too
I was getting Weird Item Wine for a long time till I actually read what the label said. 
Maybe the DGA version of PPJA will work one day. Until then we have to make due with the occasional shuffles.
JA mods don't work in gamepass version 😭
Hi! Is there a mod that makes toddler grow maybe just until Jas's and Vincent's age? And joins Penny's class too?
I haven't tried any mods yet (maybe won't any near future other than the question above ☺️)
there is one but its currently broken, so the answer is no 😅 (for now)
there will be a fix for that soon i believe, just keep an eye out for an update for JA
i can't play ste
yes, the mod author is aware. thats why there will be a fix soon
last news about that here <#archived-modded-support message>
hey atravita
how do i find log of smapi crash
the smapi.io solution isn't working
should be next to the saves https://stardewvalleywiki.com/Saves#Windows
quick question, does SMAPI go through all the folders in the mods folder as long as they aren't marked to not be accessed?
Is there any good fishing mods out there
i reinstalled my mods and smapi because of the new stardew update & now smapi loads but the game itself doesnt load
should, yeah?
because i wanna organize my mods but i don't know how many folders deep smapi searches
On Windows you may exhaust the maximum path length
I don't organize personally, but you can go a few directories deep. Just make sure the holding directories don't have files in them, sometimes that causes issues
my only suggestion is this one, which makes fishing so easy for me
https://www.nexusmods.com/stardewvalley/mods/4756?tab=description
just to confirm, you're talking only folders inside folders yeah?
Mods/
OrganizationFolder1
PyTK
SVE
AHhat
OrganizationFolder2
manifest.json <- SMAPI stops searching!
ModNotLoaded
Hmm I kinda like the mini game
I'm wondering if anyone else has been having issues w/ BFAV animals turning into their "normal" variants. I have a guess that the problem could be related to Alternate Textures combined w/ BFAV, but I don't know that. SMAPI didn't throw any errors.
Is this mod any good https://www.nexusmods.com/stardewvalley/mods/866
is anyone able to help me
!ask
Ask your question or describe your issue here, and someone will help if they can!
think i get what you mean, thanks for the reply
i already stated my issue
game doesnt load as in..?
no game window but just console?
yep
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
are you sure it's not jiust taking a while?
Your using ui info suite and not the 2nd make sure you use the 2nd one that you can find on his github
The first one is broken
i reinstalled ui info suite to the latest version
they have the second
Oh my bad
Biggest time gaps are
[04:03:55 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[04:06:04 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.```
make sure SMAPI is not in select mode by selecting the console and hitting enter a few times. Also, if your computer is doing other things (especially loading from drive) that may cause issues.
I've noticed that you have your game in program files which can cause issues sometimes when modding games
that is not an issue
as far as i know, never has been
does this mean anything
I've modded many games and ik for fact that installing games in program files can cause issues I've had the experience myself or at least most games it does
i dont remember it showing up before
That's just SMAPI telling you it found STEAM I think
so what now
make sure smapi is not in select mode
make sure your hd is not doing other things. Make sure Stardew is not being crowded out by other programs
and just...let it load, I guess?
how
@rustic badger
I don't understand how more simple it can get it, are you on Mac? Windows is a easy install but don't know about Mac users
bc the file path is C:\Program Files (x86)\ etc etc i would assume no
Yeah program files can mess with mods
...maybe switching CM to the other mode? (convert = true in config.json)
I have my steam games out of program files and into a folder what I did was delete all the steam files from program files and moved them to a folder and bam all the files are now out of program files and you don't have to reinstall the games
Just a simple moving files to another directory
It was a guide I found on Google I might not be 100% accurate on that but it was something like that
...you can literally just change the directory steam installs new games into, lol. And doing it that way will make sure STEAM handles updates/file verification still and doesn't break SMAPI's auto-find-game-location code
Yeah if you have another hard drive
I'm limited on options for storage
I'm talking about moving the location on the same hard drive which steam doesn't let you do that in the app so I had to find another way
Child to NPC with a content pack like The Farmers Children installed. Child to NPC isnt broken but is quite buggy
Idk how i never thought about this before but.. is there a mod that adds magic to stardew valley?

Oo it does exist!
you may also want to check out The Harp of Yoba: Redux
Still waiting for Magic Circle Network...
how do i download mods?
!gettingstarted
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
tysm 
Np let us know if you run into issues or need further help 
this mod is really cool as well! https://www.nexusmods.com/stardewvalley/mods/5699
Thanks
Please keep messages on topic! Off topic memes can be shared in #images-and-memes
Does anyone new maybe have an idea how to fix this? Or what mod could cause it? 
Can you use the magic mod on the mobile version too?
You can't use mods on mobile sorry 😦

I remember looking through your mod list and not seeing anything jump out to me that could be the culprit— I agree with previous commentators who said I could be a tilesheet order issue. Wish I could help more!
you can on Android, just not on iOS
a while back, you just can’t use mods that requires 1.5!
So does the magic mod work on mobile too? If you ignore the fact that they aren't the same version rn
!androidsmapi
The Android version of the game is quite a bit different from other ports and so needs a custom version of SMAPI. See https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android for details on getting started.
Did anyone try the mod on android?
Thank you, I probably completely missed that when I asked it before today 
since 4th of march 2020
Well im just dumb af
I used to mod on Android. I just found it to be really laggy for the amount of mods I like to use (about 100 or so). And my phone overheated once... So that was that.
Oh you meant magic
It wasn't laggy for me i had like 80 mods
I did try that, but not extensively.
I'm just talking about the magic mod
Its because it adds something to the ui and those mods are kinda weird on mobile
Yeah
For example ui info suit doesn't work
There is someone who's making a mobile port for that mod btw
He actually was going to upload the mod but wanted to wait for 1.5 to come out first

not sure if you have Tiled or anything like that, but if you can find the mod that affects sebastian’s spouse room you can open it up and check what order the tile sheets are in. or I could do it for you if you don’t use Tiled!
@late nebula Why was it laggy for you what mods did you use
I used big mods and nothing happened and i only have 4gb of ram
oh no I don't think I have that mod, haven't heard about it before :o
Tiled is not a mod - tiled is the program used to edit maps. See https://stardewvalleywiki.com/Modding:Maps#Using_Tiled
The only ones that made my game laggy (still playable) were the animation mods you know the ones that adds an animation for literally everything yeah those ones kinda slow down the game but nothing happens if you just use the ones that only change some of them like animated furniture for example
it’s not a mod, it’s a program 
oh 
Expansion mods, CPA stuff, and PPJA was most of what I had back then.
It was an LG G7.
yeah sorry I'm painfully new in some of these things haha
I had both ppja and sve
All ppja mods (it was super hard to get them all to work)
I had to learn everything by myself
By learning from my mistakes :v
It literally took me hours
no worries! obviously something is affecting it as it can’t be a vanilla issue— do you have any mods that affect your farmhouse?
But i managed to do it at the end
CPA affects fps so damn hard :v
LG G7 Thinq?
@late nebula
Yeah that phone is like 10 times better than mine
I dont even know how you were experiencing lag or anything like that
Yeah that one
Yeah you probably just did something wrong or something like that
Yeah I got 2 that change the outside, the Elle's seasonal vanilla buildings, and an old mod that basically does the same but can't find it right now
Got for my final house upgrade the 'bathroom after the second house upgrade' mod, but I altered it so it only gives it with my third upgrade cause I dont like it in the second farmhouse, could that be it?
!patchsummary
@valid girder Can you do these steps to provide more info?
- Load your save and view the content that should be patched.
- Type
patch summarydirectly into the SMAPI window and press enter. - Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
- Post the log link here.
mods that changes the exterior shouldn’t affect this so it’s not one of those! if I had to guess, it’s probably the last one. I don’t recognize it though, give me a sec and I’ll look it up really quickly
I've got Krobus Dialogue for SVE and More Krobus (SVE Compatible), but the events and quests from the second mod don't seem to be working properly. The first adds dialogue, while the second adds quests and heart events with related dialogue. Because they both contain dialogue, could one be overlapping the other? For example, I got a letter to trigger a 10 heart event in the second mod, but I can't get the event itself to trigger after following all the proper directions. I also can't seem to trigger any of the lower heart events.
!log
@thin kestrel Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
!patchsummary
@thin kestrel Can you do these steps to provide more info?
- Load your save and view the content that should be patched.
- Type
patch summarydirectly into the SMAPI window and press enter. - Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
- Post the log link here.
I tried to do the patch summary while after loading my save, however it refuses to upload on several browsers cause its too big according to it lol, so I only got this: https://smapi.io/log/a2fecc7b4b4c4b3581a2d13647563aae so when im in the menu and do patch summary
that was from earlier today
but come to think of it, I altered that mod 'batheroom after second house upgrade' and hadnt tested it with a spouse so it might be that but I have no clue how that will affect it, if at all
DexMods Cozier Default Farmhouses: is the one you seem to have right now that affects the farmhouse interior
hum
oh wait I have a more recent one
@merry olive wait I'm dumb! Im so sorry, I still have the old name in my head
I have this mod "DexMods Cozier Default Farmhouses"
it adds a little kitchen and bathroom
What does it mean to 'view the content that should be patched'?
just found it on nexus haha! it’s probably that one, when did you download it?
realistically for an event, step on the map the event is supposed to be on
says I downloaded the latest one October 23, but I changed it only recently when I was missing the bigger kitchen in the second farmhouse, cause it has to compensate in order to have the bathroom. Should I just try to replace that mod with a fresh install and see if that might fix it?
Oh, ok. So I have to wait for a rainy day, go to the right place at the right time, then do a patch summary?
Ok brb
do you have the marriage version? the mod author said that if you don’t use that version when married, there could be issues with the spouse room overlap so it could be that!
hmm I got the All Upgrades one, for the final house upgrade cause I have a cellar
come to think of it, I cant find this mod either on the Mod compatibility list of SMAPI
in the All Upgrades version, there should be a version of each farmhouse or cabin that says “marriage” afterwards— if you don’t use that version, I think switching to that one will solve your issue!
mod compat is only c# mods, fwiw. content patcher mods like that one would not be there
Oooh oke, handy to know, thanks!
Thank you so much for helping! I will look into that 
hang on a sec, your log is taking its sweet time to load
I don’t have that mod downloaded so I can’t check, but I’m assuming you can change version in the config!
No worries! I'm grateful for your time!! 
honestly, it looks like those mods should not be in conflict. Can you try seeing if a rainy day helps?
I've tried to trigger it several times. Have to go to cindersap forest bewteen 10pm-1am on a rainy day. Nothing ever happens!
Maybe I should reset my friendship level with him back to zero?
If such a thing is possible
I would check with Event Lookup
[X] | [X] | [X] | EditData Data/Events/Forest #2
[X] | [X] | [X] | EditData Data/Events/Forest #3```
this seems right, fwiw
What is Event Lookup?
a mod. Very useful
Wow it does look extremely helpful, thank you!
Could anyone help me resolve this issue? Im not very good at this stuff & have been trying to figure it out
i assume you have sdv 1.5.5 so update smapi
if i have a previous save and i apply mods, do i need to make a new save or will it work with my previos one?
(only in LoR)
oh my gosh i feel so dumb thank you
Am I doing something wrong? I've followed YouTube guides and none of the mods seem to be working for me. Does anyone have any advice?
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
!log depending on how far you got, also the log would help
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
i have 2 sophias in sve lmao
@gaunt gusthello you said on reddit that you may know what may cause a game to immediately close down after "waiting for game to launch"
If you have a dedicated graphics card, run SMAPI from there. See: https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Game_doesn.27t_launch
thank you
it worked
any alternative to ui info suite? says its outdated
.q 5793
[#5793] "A list of common mod update questions:
- PyTK and TMXLoader still work in 1.5.5, but you need to get the unofficial versions linked from here: https://smapi.io/mods/#PyTK (for PyTK) and https://smapi.io/mods/#TMXL_Map_Toolkit (for TMXL) As of versions unofficial.1-strobe, download the 1st file in the forum post for PyTK, and the 2nd file for TXMLoader. (If these get another unofficial update, you may need to read the forum post for details.)
- UI Info Suite does not work in 1.5.5. Use UI Info Suite 2, which can be found here: https://github.com/Annosz/UIInfoSuite2/releases. Make sure not to download the source code.
- NPC Adventures is broken for 1.5.5 and no longer being maintained.
- Custom Music has an unofficial update linked here: https://smapi.io/mods/#Custom_Music (4th zip file on forum post) If you're having issues with music starting to play and then stopping, try this update.
- Stardew Valley Expanded has been updated for 1.5.5. Make sure you have all of its components and all of its dependencies updated. Also, it bundles a version of Custom Music, so you may want to delete that before installing." - @lament prairie (05 Dec 2021 @ 09:48:16 PM UTC)
Hey, when using mods, do you guys suggest using Vortex, Moddrop or just manually do the whole thing?
Manual works fine.
Vortex tends to work okay, but has occasionally eaten files randomly and it’s hard to fix when that happens. I haven’t used ModDrop but it does seem better for hosting a a mod you make from what I’ve heard from other people.
So if u're not a mod creator, manually doing it seems to be the least headache? I played modded before, but it's been a while.
Also, wasn't there a site where you can insert your file somehow to see all outdated mods u have or something?
I forgot how that whole thing works.
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
The log will tell you all about what's out of date
Ah, yes! That was what I meant.
I think that's all I need to create a modded run manually, ty 
Elizabeth, was too fast for me 

hi! i tried downloading SMAPI and the note thing you get after extracting the files isnt coming up. i had smapi but then deleted it, did i mess something up or is there something i should get rid of'
Which note thing? Are you looking for a specific file?
ah lemme try to get a pic from somethingelse
If you deleted it, it might have uninstalled a bit oddly but the SMAPI installer likely will clean that up
alrighty
because what i did was download smapi from nexus, extract all files, it loaded and just reoped the original SMAPI folder
i did
And is that what pops up for you?
no thats whats not popping up
What happens when you double click "install on windows.exe"?
is it just the install on windows?
Try double clicking on "install on Windows"
Okay, it seems like you didn't extract
Can you go up a folder and screenshot?
It should be a folder titled like "SMAPI 3.13.2 Installer" or something like that
Go up a folder and you should see a zipped up folder icon
You can right clicked on the zipped up folder icon and select extract all
What did it show you?
No, you want to be inside your downloads folder
You don't need to show me your whole downloads folder, just the file in question
Your folder structure right now is:
Downloads folder
-- (zipped) SMAPI 3.13.2 installer folder
---- SMAPI 3.13.2 installer folder
------ internal folder
------ install on Windows
------ install on Mac
!gettingstarted Did you not follow this?
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
We need the folder inside the zipped folder to come out
Maybe let's try having you drag the inside folder out into your Downloads folder
fwiw, the "extract all" button in your first screenshot should also work
i did that.
Now does it let you run the install on windows file?
then go to the extracted folder and try to run install on Windows
You may need to whitelist SMAPI
More Info->run anyways
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Any opinions on Grandpa's Farm vs Immersive Farm 2?
hold on lemme get that
do i just throw in the txt file or
https://smapi.io/log/ecd8bd4933cb4592b304e2f665e26754 is this the thing you need
Link is best
Grandpa's Farm for lore reasons, IFR2 for megafarm
Does IFR2 not have the lore or quest stuff?
Quest yes, lore no (I might be wrong since I haven't played the game for a year)
Does Diverse Stardew Valley not work with SVE?
It doesn't.
That's unfortunate. Are there any portrait/seasonal mods that do?
I'm fairly certain this works alongside DSV. At least DSV doesn't list any issues with it.
How would that even work in game if you have this, DSV, and SVE?
DSV changes all of the non SVE characters and this mod changes only the SVE characters
Oooooh. That works out well.
Like I said, I looked all through the DSV compatibility issues and this wasn't listed as having any... So I figure they work together, but I'm not 100% sure.
DSV does work with SVE if you actually read the description and the pdf
you just need to turn off the characters SVE edits in the config (marlon, gunther, the wizard and sandy)
everyone else works just fine.
As long as you make sure they're not trying to replace the same thing, different portrait and sprite mods can work together.
I have DSV and DSVE and everything seems to be working smoothly on my end.
Oh, sorry, I definitely answered as like "They don't change the characters".
Would that be through the config menu or is that something that needs to be done manually?
if by config menu you mean the generic mod config mod then you can do it through that!
it works both ways
Yeah meant using the config menu mod. Thank you!
#making-mods-general would help! fashion sense has a very in-depth wiki with a lot of information
sorry if this is a dumb question, but for DVSE, there's no TMX folder. Is just combining the folders for Isaac, Alesia, and Claire ok?
bad question but what are mod packs? i'm still new to SDV mods so
it's a pretty generic term
used across different games
It can mean "a list of mods I recommend"
It can mean "a zip folder full of mods I distribute" (pretty frowned upon due to depriving mod authors of credit/download counts)
i thought it meant like a texture packs
I'm not sure what you mean by a texture pack
Would that be a set of mods with a single artistic style?
like it changes textures to make it look better
Well, there's a lot of mods out there to change textures, in a lot of styles
Some of them might be purposefully matched, some of them might be paired by users with unrelated mods in practice
oh
People tend to break it up by "recolor mod" (colors the world) and ones for specific items
For example, I use "Sunny Crops" which only changes the crops
ahhhhh
There's ones for fish, ones for gems, etc
i don't really like those kinds of mods because normally you have to configure a .json and im not very good at that
but thanks anyway
Well, you can use Generic Mod Config Menu
It allows you to configure mods that are set up to be compatible with it in a visual way
Rather than editing jsons manually
Usually mod pages have instructions on how to change the config json if they require manual configuring. I'm not tech savvy, but so far I've been able to edit configs manually without any problems.
This is the link to the mod, but I don't mod on Android, so I can't say myself if it's compatible with it. https://www.nexusmods.com/stardewvalley/mods/5098?tab=description
im not sure where to ask this (so please feel free to remove this from here) but does anybody know any good visual mods? im looking for like cottagecore stuff ,, furniture and the map in general c:
This is the right place but that's kinda vague/I don't have any specific recs
I enjoy several visual mods in particular (Lumisteria Buildings, Sunny Crops) but there's literally 100s out there, plenty of whom are great
I would check out Gwen's mods on nexus. She has multiple recolours for different things (Paths, Houses etc.)
But as said above me, there are soo many mods that retexture and recolour, so yeah 
Talking about furniture mods, I see you mention Lumisteria, I have 2 mods from her, but the 'Custom set of walnut furniture' from her is acting weird for me. Things like chairs and the sofa, when I turn them they won't stay in the direction when placed. Is that Custom Furniture acting up or do I have a problem with the mod? I sometimes also randomly, even when I'm not busy with furniture, see in my SMAPI log red text saying that I have a chair in my inventory and.. somewhere else, can't remember exactly
my game just crashed trying to place the sofa from the Lumisteria mod lol, so don't have the SMAPI log anymore
That's a Custom Furniture issue
Do you have the unofficial Custom Furniture update?
Custom Furniture is kind of lowkey broken, with a number of different bugs reported on Nexus (not all of which may be really CF's fault, but some of them undoubtedly are). Its unofficial update doesn't fix any bugs, it just makes it so it won't actively crash in 1.5.5.
yeah I got it from the forum, the latest unofficial version
aaah oke gotcha
so nothing much I can do about it then huh?
Unfortunately, not really. Some of Lumisteria's furniture I've converted to DGA for her
does lumi have a dga version?
anyone have a mod that lets you build stuff in the spouse patio? I'm not getting married this run and it's the perfect spot for a shed on the map I'm using
thank you for the link, I will definitely download those as well ^^
I've converted the pride banners, the flower and plant set, and got partway/most of the way through the beech furnitures last I recall
There's some minor DGA issues like "windows and lamps don't change texture at nightfall"
Ah it was the spring furniture!
Lumi hasn't uploaded that yet though
I did take a look at the beech furniture but it's much larger
yeah I really love the mods Lumi makes, the furniture ones. I tried placing it in my house but I guess I'm just unlucky haha, especially cause the game crashed right at the end of one of my days at like 10PM so it hasn't saved it 
Yeahhhh CF is weird
yeah haha
If you're interesting in converting for personal use, I did make a tutorial: https://stardewmodding.wiki/wiki/Tutorial:_Converting_Custom_Furniture_To_DGA
hopefully at some point in the future it may get fixed by someone? I have no knowledge about making or changing mods
oeeh
I'm always open to learn something new 
ngl it's not likely, the entire problem will go away in Stardew 1.5.6
Well, it will still need conversion
Item name change
Internally, all items are numbers right now
Specifically, the number indicating where on the .png they are located
Unfortunately, this is pretty inflexible in terms of adding items
So, the proposal is to change items to be strings (words)
So then you can add whatever new things you want, freely
oooh so it will make it easier in the future update?
that would be neat, I feel like I've always had struggles with CF haha
Would someone be able to help me troubleshoot?
!ask
Ask your question or describe your issue here, and someone will help if they can!
Specifically for Lumisteria Furniture, I probably will eventually convert the beech furniture
If you do eventually convert it, I would love to download it if thats oke ^^ I saved the link you send, will look into it next time I have some free time, need to head to bed now, thanks for the help
I'm new to modding and don't understand the technical aspect but something with smapi not being able to load the game executable
Re: Events not loading on a Krobus mod - I was able to fulfill all the conditions according to event lookup but still couldn't trigger the event. There is a 6-heart event that hasn't happened yet, so maybe that has to happen first even though there doesn't seem to be any prior event conditions.
that blank e field. huh
you think it might be worth reaching out to the mod creator on Nexus?
are you sure you've seen e 177532?
let me check
I haven't!
that explains it, then
steam/gog/gamepass? OS? where did you download smapi from?
I downloaded it from nexus
confirm smapi version 3.13.2?
confirm not on legacy branch (if steam/gog)?
it will be easier if you tell me (a) where you purchased the game and (b) which OS you use
I'm checking if it needs to be updated but I didn't download it too long ago
if gamepass: confirm followed guide here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Xbox_app
also. seriously
what operating system do you use? Is it Windows (and if so, which version)? Mac (which version number, M1 or not)? Linux (which flavor)?
and where did you buy the game from, because the instructions change per shop
You are using a legal copy of sdv shawnald? Pirated ones cause issues 
Turns out I downloaded the old one the day before it updated
That was dumb I just didn't expect that
Tried triggering e 177532 but couldn't. I met all the conditions plus the needed prior event
try it without time frozen, maybe
I'm getting an error message that I don't have the Expanded Storage dependency for 6480's Storage Variety, but I definitely do have it in my mod folder. https://smapi.io/log/3ebf45ed3aa84e3d94edb1c8aa8e1463
Made no difference
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
okay, I'm not really sure anymore
I looked at the mod itself and it seems correct, so I'm out of ideas
you can force an event to show up with debug ebi
so, i have many skin mods, such as seasonal outfits, but i also have the female wizard mod, which makes the wizard into a female sprite, i was wondering how to make the sprite for the female wizard mod override the other mods sprites for the wizard?
Mods are loaded in alphabetical order. So change the name of the wizard mod respectively.
oh\
Has anyone gotten gamepass mods Stardew Valley Expanded to work? I've been having problems and want to know if it's currently possible to do it before I decide to waste more time on trying to fix it.
yeah i'm playing it rn
haven't had any problems
Okay maybe you can help me get mine to work then? I'd really appreciate it
what's exaclty wrong with it?
The game is on the Saving... loading screen forever and never actually loads the game.
oh uh
try removing the mod and playing normal stardew with smapi
do you have any other mods?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
No i think I just have SVE and the mods that it needs to function. I'll get on my computer in a sec.
yes try to remove the mods you added
Does anyone play stardew valley on PC GAME PASS and have functioning STARDEW VALLEY EXPANDED?
DO YOU HAVE THE LOG I ASKED FOR
I can't get it to find the logs. I think it's because it's xbox
!saves
Use this guide to find your save files: https://stardewvalleywiki.com/Saves.
That sucks. And the xbox certification is gonna make me wait like two weeks.
they're next to the save file probably
there's two downloads on expanded storage's page and i think it needs both
Does anyone know when stardew is getting the new update?
Ah, I thought I had to choose one, I'll try that.
for some things you only need one but for a lot you need both
That worked! Thank you!
Thanks @gaunt gust . So hopefully like sunday?
that didn't seem to work
i tried removing the wizard from the seasonal character sprites mod
will probably break my game, but worth a shot
You need to delete the wizard parts in the content.json for that, afaik
i have i on game pass but i cant run it with mods. im trying to load Xv
Hello! I know CP-A mods cause lag. But what I want to know is does it have to do with amount? And if so how many CP-A mods is truly recommended?
Question about Fasion Sense, is there a way to get more accessory slots then just three?
It has something to do with amount and something to do with how many are on screen at once, most likely
I have one (1) weapons animation mod and it's okay on lag
There's not really any way to tell except by trying
Oh I see I see 🤔 Alrightie. I'll try and see what's up
I'm starting a playthrough and I did forget some required mods. But the fact that things are moving slow during loading screen concerns me 💀
I have 498 mods currently. Planning to cut down cause I doubt I truly need that many
What is the link to the most recently updated mods again?
i dont have any mods that should mess with the museum maybe other than sve but i've donated 40~ items and still dont have this rarecrow
!compat
@terse pilot See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)
Thanks 🙂
!log
@crisp osprey Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
How i atualize my mods

Okay, after literally deleting all of the mods, the entire mod folder, uninstalling smapi, reinstalling -everything-, all of my mods that have been updated now work. And the items Iost in the bigger backpack are still there/showed back up.
Just thought I would ask again for people who know more about Fashion Sense then I do. Is there a way to have more then three accessory slots?
nope
Ah alrighty, I figured as much
Is there a good alternative to Better Water?
only thing i see in there would be SVE, yeah. i don't know anything about SVE or what it does to the museum collection, but i suggest using CJB item spawner if you really want the rarecrow and aren't getting it
do you mean update?
Can someone please look at my log? - https://smapi.io/log/c9c82c4da06c4460bb2fdf49620836f6
...visual...basic?
uh, what is that mod supposed to do, anyways?
I'm going to bet that (a) it doesn't work any more and (b) it's less necessary in the world of 64-bit stardew
they need to be artifacts. If you've mostly donated minerals that's why you haven't got it. SVE doesnt' affect museum collection
You can delete the old folder and then install the new folder
What is that?
I have that?
System.Reflection.ReflectionTypeLoadException: Unable to load one or more of the requested types.
Could not load type 'Microsoft.VisualBasic.ApplicationServices.ApplicationBase' from assembly 'Microsoft.VisualBasic, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'.
Could not load type 'Microsoft.VisualBasic.Devices.Computer' from assembly 'Microsoft.VisualBasic, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'.
at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module)```
@jagged hound someone else apparently wrote a mod in Visual Basic
I'm am super confused
Ohhh. I think that mod would compile some files to reduce the amount or RAM the game would use. You're right, I probably don't need that mod with the latest update
My concern with my game is that it still stutters, even in 64-bit mode. Its very noticeable, causing the game to slow every so often. It's not as laggy as it used to be before the 1.5.5 update, but it's still a concern. Does anyone else's game do this?
does it happen without mods? mods can cause stutters, but i think the native game should run smoothly on any decent computer, or there is some problem
Do you have a lot of cp-a mods?
That causes lag, sometimes badly, in 1.5.5
Also if you have an Nvidia gpu you may need to fiddle with settings
I assume it runs perfectly fine without mods. I haven't played without mods in years lol
It’s worth checking if neither of the above I said apply to you
This is really dumb, but I built my computer almost 3 years ago. I think its Nividia, but I dont remember. How do I check?
.5755
I am on Windows
.q 5755
[#5755] "You can also try these in your Nvidia GPU control panel (right click your desktop) > In panel Manage 3D Settings > Program Settings >
You'd have to do that for stardew valley.exe and StardewModdingAPI.exe
I changed:
Antialiasing - Gamma correction OFF
Antialiasing - Mode OFF
Background application Max Frame Rate 30 FPS
CUDA - GPUS All
Low Latency Mode Off
Max Frame Rate 60 FPS
OpenGL rendering GPU (your Nvidia GPU)
Power management mode **NVIDIA Driver-controlled **(you could set this to maximum performance to run it better, but your GPU would run 100% the whole time your SDV runs)
Shader Cache On
Texture filtering - anisotropic sample options On
Texture filtering - Negative LOD bias On
Texture filtering - Quality Performance
Texture filtering - trilinear optimisation On
Threaded optimisation On
Vertical sync On (optional though, can cause bad fps)" - @dusky canyon (12 Nov 2021 @ 07:48:05 PM UTC)
An easier way is to switch from Seasonal Outfits to using Diverse Stardew Valley instead 😄 That way you don't have to edit the mod, since Diverse Stardew Valley has each character able to be turned on or off individually
There's also some mods that might cause lag if they aren't updated
Plus, TMXL sometimes just decides it's time for it to freak out and spam trace
hey! my game wont start unmodded, it it couldnt find the game executable, and im confused. someone pls help i just wanted to farm \
Did you check Steam launch settings?
uhhh
How exactly are you launching the game unmodding?
no
I'll mess around with it some more. Thank you all for the help!
Are you trying to open modded saves on an unmodded game?
wait no i meant with mods it wont launch, unmodded it does
Okay, check your steam launch settings
Upload your SMAPI log
Also check that you've updated SMAPI
can you give me the link pls
ty <3
omg that's amazing lol
Can anyone help me with Teh's Fishing Overhaul?
I'm getting an error of missing fish traits for StardewValley:Object:60// error creating fishing minigame GUI
I'm currently in the middle of a day and my smapi-latest log is from 5 hours ago where I don't think I got the error, but I'll check if needed
hides
lol
!log
@mellow vortex Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
also the format should be StardewValley:Object/60
i'm guessing this is a custom content pack?
(i hope it's not the example one i added...)
https://smapi.io/log/a6fdfb298abf400086ed7b10bbe63aa4 sorry that took so long my pc decided to unalive itself
It looks like a lot of your mods are outdated
hm
I will also be sorting out that lumisteria error, I didn't even realise that was there
Update SMAPI too
which ones?
iiii forgot how to do that......
Child to NPC, Save game options, PrairieKingMadeEasy, Paritee's Better Farm Animal Variety, Harp of Yoba Redux
https://smapi.io/ - Download SMAPI 3.13.2
huh weird
Some mods also require other mods to work
Unique error to my set of mods? or a new thing entirely?
no, i just have no clue why it's doing that
lemme finish up this day on my save and i'll swap to my test mods folder and figure this out
i'm not really sure why this is happening, but the example pack is not really balanced anyway and just exists to show how to make a content pack
i'm seeing other issues with it though so i should post a 1.0.1 lol
actually the day just started so nvm i'll swap over right now
I haven't quite figured out how to make content packs, so I went with ease of access until I got my brain to understand it (same with the alternative textures content pack making)
if it makes you feel any better, using visual studio code (not visual studio) while making TFO content packs should give you descriptions of all of the fields and help out a ton if you have that $schema property there
(well aside from the fact that the $schema property is wrong right now in the example pack. i need to fix this)
OH i see the issue, yeah i'm dumb
i have AddFishTraits instead of SetFishTraits but couldn't tell because the schema URL was wrong. i'll put a fix up in a sec
thanks!
!gettingstarted
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
My friend says that his game is crashing and he gets this code, " The given key '1146' was not present in the dictionary.". He says its because im using mods but the only mods im using are client side. Anyone know what the 1146 key means?
!patchsummary
@steady acorn Can you do these steps to provide more info?
- Load your save and view the content that should be patched.
- Type
patch summarydirectly into the SMAPI window and press enter. - Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
- Post the log link here.
just pushed a new version as v1.0.1 to the mod page. thanks for finding that issue!
The only mods im using are the npc map locator, and xp bar and an item searcher.
The save was a friends
I'm glad you were around when I asked, It's 02:10 in the UK and stardew is my insomnia game 😂
again though, i wouldn't expect the content pack to be very fun on its own. download the new version and it should be really straightforward how to use it if you open it in vscode
nah fr someones always around to help no matter the time and yall deserve some appreciation for that
we love u modders 
I use notepad++, but I'll read around on the wiki for examples and see if I can crack it 😄
vscode's schema checker is a little magical
Anyone know what the autopickup mod is?
Are you using any mods that add new objects?
No
(For example, Json assets of any kind)
I have a xp bar, item finder and npc locator mod
Hmm, that's interesting then. Without seeing any of the details it sounds like it would be some kind of item ID issue, but, hard to tell without more info.
I have json, just none of the mods going with it, since i frequently enable and disable mods im not sure if any of the mods i have use it
Question for anyone here who uses Shell Collection: has anyone been able to get any of the things at the desert trader??? It's been almost a year and I check the beach 1-2 times a week (usually Saturdays) and I haven't even seen 1 of some of the things, let alone 60, which is what the trader wants.
If it's just super unbalanced, I can deal, but I'm almost wondering if there's something I'm missing
Is automate client side?
(I can, of course, go in and edit the json files to balance it however I want...but I thought I'd play the way the author wrote it first)
If not then that might be the issue, since i havent disabled it from my mod list.
It's really sounding like you have a lot more than 3 mods
I dunno about automate but I personally wouldn't assume off the bat it's client-side
You'd have to read up or ask around
I... I didn't even know the desert trader wanted those things! I have sold all Shell Collection items I get 
Sorry for a late response, but what problem are you having? The screenshot does show my building with the correct palette
And haven't unlocked the desert in many, many saves lol
"MaximumSpawnsPerDay": 1``` seems to have a rather low spawn rates... and that's for half a dozen or so different objects
help, stardew still isnt working
Please provide more detail: a log, screenshots, exact error, etc
Yeah, I did see that, I might twitch those up a tiny bit and dramatically drop the trader ask
Just for some decorations, it looks like! So you didn't miss out on too too much
they don't want to be around you jk
maybe remove the folders for the mods then re-install? Not sure
I didn't see anything wrong while I was playing, but I moused over SMAPI and it has some errors. https://smapi.io/log/19d05811a2d143639ed7f11778c85d59
!log
@buoyant folio Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
.q 5793
[#5793] "A list of common mod update questions:
- PyTK and TMXLoader still work in 1.5.5, but you need to get the unofficial versions linked from here: https://smapi.io/mods/#PyTK (for PyTK) and https://smapi.io/mods/#TMXL_Map_Toolkit (for TMXL) As of versions unofficial.1-strobe, download the 1st file in the forum post for PyTK, and the 2nd file for TXMLoader. (If these get another unofficial update, you may need to read the forum post for details.)
- UI Info Suite does not work in 1.5.5. Use UI Info Suite 2, which can be found here: https://github.com/Annosz/UIInfoSuite2/releases. Make sure not to download the source code.
- NPC Adventures is broken for 1.5.5 and no longer being maintained.
- Custom Music has an unofficial update linked here: https://smapi.io/mods/#Custom_Music (4th zip file on forum post) If you're having issues with music starting to play and then stopping, try this update.
- Stardew Valley Expanded has been updated for 1.5.5. Make sure you have all of its components and all of its dependencies updated. Also, it bundles a version of Custom Music, so you may want to delete that before installing." - @lament prairie (05 Dec 2021 @ 09:48:16 PM UTC)
OHH then I need to update my poor PyTK
tmxl too, likely
Why does my browser keep crashing whenever I try to open this log
I can screencap the cmd prompt if that's easier.
it's this error:
NullReferenceException: Object reference not set to an instance of an object.
at ExpandedPreconditionsUtility.ConditionChecker.CheckNPCAt(String[] conditionParams) in C:\Users\chron\source\repos\stardew-valley-mods\ExpandedPreconditionsUtility\ConditionChecker.cs:line 262
at ExpandedPreconditionsUtility.ConditionChecker.CheckCustomConditions(String con) in C:\Users\chron\source\repos\stardew-valley-mods\ExpandedPreconditionsUtility\ConditionChecker.cs:line 127
at ExpandedPreconditionsUtility.ConditionChecker.CheckIndividualConditions(String[] conditions) in C:\Users\chron\source\repos\stardew-valley-mods\ExpandedPreconditionsUtility\ConditionChecker.cs:line 99
at ExpandedPreconditionsUtility.ConditionChecker.CheckConditions(String[] conditions) in C:\Users\chron\source\repos\stardew-valley-mods\ExpandedPreconditionsUtility\ConditionChecker.cs:line 62
at ExpandedPreconditionsUtility.ConditionsChecker.CheckConditions(String[] conditions) in C:\Users\chron\source\repos\stardew-valley-mods\ExpandedPreconditionsUtility\IConditionsChecker.cs:line 47
at ShopTileFramework.Shop.ItemShop.DisplayShop(Boolean debug) in C:\Users\chron\source\repos\stardew-valley-mods\ShopTileFramework\src\Shop\ItemShop.cs:line 85
at ShopTileFramework.ModEntry.CheckForShopToOpen(IPropertyCollection tileProperty, ButtonPressedEventArgs e) in C:\Users\chron\source\repos\stardew-valley-mods\ShopTileFramework\src\ModEntry.cs:line 283
at ShopTileFramework.ModEntry.Input_ButtonPressed(Object sender, ButtonPressedEventArgs e) in C:\Users\chron\source\repos\stardew-valley-mods\ShopTileFramework\src\ModEntry.cs:line 243
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args, Func`2 match) in SMAPI\Framework\Events\ManagedEvent.cs:line 126````
from stf
I suspect maybe a stf shop has a badly formatted preconditions line but that's about it
i think my sdv should work now
problem shop seems to be 21:45:54 TRACE Shop Tile Framework Attempting to open the shop "JyeulFamilyGoods"
Oh...I had downloaded the custom NPC Kim Jyeul just to see what they're about. Nexus says the mod was updated yesterday so I thought it would be fine.
so uh
I can just get rid of them.
Heyo! Does anyone know of a mod for multiplayer that freezes time for everyone if anyone is in a cutscene?
I'm playing with my boyfriend, and it's his first time, so I want him to enjoy the cutscenes, but it often ruins the experience by making him miss out on large chunks of several days and he's getting frustrated.
normal if you have a lot of mods, just click the smapi console and let it load
I've seen that one, but it only works when ALL players are doing something that should pause time. I'd like for him to be able to watch a cutscene while I continue farming and for us to just have a bit extra time in the day. Otherwise, I'll have to have him tell me when he starts and ends cutscenes so I can just sit in my menu.
Timespeed may be something to look at?
https://www.nexusmods.com/stardewvalley/mods/169
is there a mod that will let me rotate these dang bookcases?
I believe there isn't a bookcase texture for it being rotated
I've looked at that one, too, but again, it's not automatic for cutscenes, and I've stayed away from TimeSpeed for the wholly unnecessary complication of each locations having its own time settings
Someone tell me I really don't want to start a new game on DaisyNiko's Capitalist Dream farm 2...
No matter how tempting
anyone have mod suggestions for mods like sve that work with sve
Ridgeside Village, East Scarpe
Those two are the others I use
are there mod improve hopper simply make it extract items in front of it
haha no more save game
it still keeps crashing waaa 
is ridgeside village compatible with the immersive farm 2 remastered (SVE) ?
Yes, it is
ty!!
i gave up playing for the night but the game loaded completely but when my character got out of bed it froze
Hey im having trouble using the Life Cycle mod- can someone help me?
@mental dirge Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
what specifically are you having trouble with?
with what? the file?
Some npcs have other choices for partners (Emily, Leah, Haley)
Simply delete the folders of the couple you're not interested in seeing (one npc can only have one partner)
Okay, got it- its mostly getting the couples I want in game but now i think I understand
So just delete the folder of the couple I dont want in game?
yeah
got it, i understand. Thank you!
Dumb question: How do I create various mod sections for different playthroughs in my install directory?
e.g. one fore multiplayer, one for beta
!modgroups
See this link for how to load different mod groups: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Can_I_have_different_mod_groups.3F
Thank you !!!
Read up and saw East Scarp and Ridgeside Village, looked them up out of curiosity
Do they work together?
Is Ridgeside an expansion or a recolor? Would it fight with my Elle's Seasonal Buildings or Rustic Country Interiors?
East Scarp is tagged for 1.5, is Ridgeside compatible?
Both are compatible and do not conflict with each other.
Ridgeside is an expansion. So no need to worry about recolor incompatibilities.
Cool! Thanks, and sorry for the onslaught of questions ^^;;
It's okay to ask!
https://www.nexusmods.com/stardewvalley/mods/10344 has anyone used this?
or does anyone have any suggestions for remodeling the farmhouse? i hate the vanilla layout
trying to mod my xbox app SDV but SMAPI keeps immediately closing. Here's the error. What should I do???
Can you uninstall,delete the game folder then reinstall the game?
ye i tried that a couple of times
still doesn't work. saw a thread saying to join the xbox inder thing gonna try that now
insider**
i just downloaded ridgeside village but when i opened the map it just looks like stardew valley expanded
wtf
i dont even have stardew valley expanded in it
is it supposed to look like that or 😭
RSV map only becomes active when you enter Ridgeside Village
You immediately know if it works once you leave your farm or just take a look at your log if it there's any red error text regarding ridgeside village
oki ty tyy
Use this guide to find your save files: https://stardewvalleywiki.com/Saves.
Is the expanded stardew mod available for mobile?
I've been really interested on the mods for additional plot and the "skins" but all I've seen in yt was for pc
They have a discord?

it's on the sve nexus page
Page? Like on facebook?
no, on nexus
!sve see here for the nexus page, where they have a discord link
Stardew Valley Expanded (https://www.nexusmods.com/stardewvalley/mods/3753) is a mod which adds a lot of new content and areas to the game. It has many dependencies, so be sure to follow the install guide which is on the github wiki along with FAQs and troubleshooting steps for common issues: https://github.com/FlashShifter/StardewValleyExpanded/wiki
Mods that change the image of things tend to be more compatible mobile to pc
https://stardewmodding.wiki/wiki/Mobile_Modding_Compatibility You probably want this if you're on mobile
hi is anyone having issues with the ui info suite mod since the new update?
you need the update from their github for UI InfoSuite2
ahhh so not from nexus mods?
.quote 5793
[#5793] "A list of common mod update questions:
- PyTK and TMXLoader still work in 1.5.5, but you need to get the unofficial versions linked from here: https://smapi.io/mods/#PyTK (for PyTK) and https://smapi.io/mods/#TMXL_Map_Toolkit (for TMXL) As of versions unofficial.1-strobe, download the 1st file in the forum post for PyTK, and the 2nd file for TXMLoader. (If these get another unofficial update, you may need to read the forum post for details.)
- UI Info Suite does not work in 1.5.5. Use UI Info Suite 2, which can be found here: https://github.com/Annosz/UIInfoSuite2/releases. Make sure not to download the source code.
- NPC Adventures is broken for 1.5.5 and no longer being maintained.
- Custom Music has an unofficial update linked here: https://smapi.io/mods/#Custom_Music (4th zip file on forum post) If you're having issues with music starting to play and then stopping, try this update.
- Stardew Valley Expanded has been updated for 1.5.5. Make sure you have all of its components and all of its dependencies updated. Also, it bundles a version of Custom Music, so you may want to delete that before installing." - @lament prairie (05 Dec 2021 @ 09:48:16 PM UTC)
thanks!
anyone having a easier fishing mod
Use Teh's Fishing Overhaul
A link to the updated PyTK is up there ^^
help i downloaded the stardew valley expanded and i cant go anywhere
What do you mean?
idk it just wont let me walk to different places
!Log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Game Pass?
It seems hotfix isn't yet released on Game Pass SDV yet. But I'm sure it's coming today or pretty soon.
ok thanks im not in a rush so i guess ill wait
Microsoft
is gamepass on xbox isnt? this is on pc 👀
You can use game pass on pc, I had one a while back
Question. Doing a new save and I'm playing with mods and so far I've been having no issues. As soon as summer hits though I'm getting some really bad fps drops. Before it was usually around 59-60 but now it seems to hover around 45-50fps. It's really choppy and I don't know what is causing it.
When the day starts the fps doesn't drop any but after the first few sets of ten minutes pass the fps goes to the lower range. I played a full day like this and it didn't seem to have any other issues the just the fps drops. Here is a picture of my mod folder as well
Is there anything else I should send, or does anybody have any ideas what may be causing this