#archived-modded-support

1 messages · Page 1126 of 1

onyx nebula
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Isn't there a Looking for Love Mod that lets you marry other people in town too?

terse cloak
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How will that even work since she lives in the desert?

forest jackal
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She'd just, move in with you?

livid hearth
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"Come here Sandy, give me a hug"
Hug
"Farmer are you reaching behind my back towards the seed bin?"
Rustle Rustle
"Uh...nnnnoooooo....?"

alpine ginkgo
forest jackal
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She just gotta take the bus to go to work lmfao

livid hearth
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Nah, be one of those couples that sleep in separate bedrooms

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The bedrooms also happen to be in separate houses.

forest jackal
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It's outdated and foggywizard was having issues with Nexus' policies

onyx nebula
forest jackal
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I love Looking for Love's alternate Pam design

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Like just look at his

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Name a better glowup lmao

terse cloak
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That person does NOT have a daughter Pennys age!!

forest jackal
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Lmfao

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Oh dude

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You're gonna laugh at the alternate Clint design

alpine ginkgo
forest jackal
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Literally just took his beard away lmfao

terse cloak
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NOOOOOOOOOOOOOOOOOOOOOOOOoooooooooooo

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He looks freaking 15!!

forest jackal
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I do also really like Willy's redesign, though

alpine ginkgo
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Yeah... Clint without a beard is just a preteen.

forest jackal
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They made Willy hot

terse cloak
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Yes, yes they did!

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But he should be OLDER

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older but still hot

forest jackal
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There's also the alternate Gus design

terse cloak
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What on earth....

forest jackal
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Wizard lmfao

terse cloak
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So everyone becomes young

alpine ginkgo
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It would be nice if there was a mod that made these people romanceable and kept them their own ages.

forest jackal
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All of these pale in comparison though, to Lewis' alternate design, in terms of being jarring as hell lmfao

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There is

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These are just optional, alternate designs you can choose to use

terse cloak
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It's kinda weird that there aren't any older marriage candidates anyway

forest jackal
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Elliott, Shane, and Harvey are considered older

terse cloak
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Yeah

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I always wanted to marry Sebastion but the smoking was a no go for me.

forest jackal
terse cloak
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But the originally won't have the same emotions

alpine ginkgo
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Ah, I always saw the alternate designs so I just assumed that the mod made them younger.

forest jackal
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Yeah they will

terse cloak
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If there are heart events

forest jackal
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The mod also adds new portraits to accomodate the new emotions

azure gulch
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I had that same problem. If you download Farmer to Florist from mod drop rather then nexus, you'll get a version that uses json assets and everything should work properly

terse cloak
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hmmm

forest jackal
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sivlobwho wasn't lazy lmao

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Example

livid hearth
forest jackal
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Anyway, it does have heart events, Twist

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But it only adds like 2 per character, 8 and 10 hearts

terse cloak
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Interesting

forest jackal
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It's why I'm making my Sandy mod, it's more in depth than what LfL offers

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I finished all her Heart Events a while ago, 2, 4, 6, 8, 10, and 14 hearts

terse cloak
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Wow

forest jackal
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The main big things I need to do now are finish her marriage schedule, include an alternate schedule for Emily for if you're married to Sandy(so Emily doesn't go all the way to the desert to hang with Sandy on the latter's birthday only for her not to be there lmfao) and all new regular dialogue, as well as the marriage dialogue

terse cloak
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Are you using new portraits?

forest jackal
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Right now, she's using modified vanilla portraits to accomodate new emotions and stuff, but I'm considering adding an option for SVE's portraits, but as I personally don't use SVE, I can't guarantee compatibility with it
Though I do agree, her SVE portraits are way better lmao

azure gulch
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Theres a life cycle mod that can get Emily and clint together. Theres like 10 pairings

terse cloak
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Oooh that sounds interesting

azure gulch
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It has the OG pairings (Flower Dance), Marnie and Lewis, Clint and Emily, and Leah and Haley

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You can have them date, married, and some can even have kids

forest jackal
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Yeah but the way they handled that functionality was a little awkward

azure gulch
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I'm hoping OP adds a Marnie and Marlon match bc she deserves better lol

wanton wharf
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wo

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that mod looks awesome

forest jackal
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Lemme just...

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Have a feeling some of y'all would appreciate this mod lmao

onyx nebula
azure gulch
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Yeah, it says it conflicts with mods that change dialog to Marnie and Jas, and I have a mod that changes dialog for everyone

onyx nebula
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Ah okay. I have The Ranch as it looked like fun and I hope it isn't interfering with something.

forest jackal
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I'm personally not a fan of the Ranch Expansion because of how it makes Lewis look like a callous jerk

wanton wharf
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he already is a callous jerk though

unreal stratus
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@terse cloak ayy, welcome back UNACute

forest jackal
unreal stratus
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@forest jackal How's the Sandy mod coming along? I think Podunkian was interested in it? KiwiLook

forest jackal
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Oh yeah he was

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I took a bit of a break and procrastinated but I'm trying to get back to work on it

wanton wharf
forest jackal
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I was mostly referring to his relationship with Marnie but yeah that is pretty scummy if you think about it(though it seems it's meant to be taken as a joke), but that reminds me of an idea for a mod
Imagine a mod that makes it so the statue isn't made a gold, but cheese instead lmao

onyx nebula
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That'd be hilarious.

wanton wharf
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loool

forest jackal
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He's just embarrassed of anyone to see it cuz it probably smells like ass lmfao

onyx nebula
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Eww yeah, cheese that's been sitting out in his backyard for who knows how long.

azure gulch
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Does anyone use this mod?

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I have like the entire PPJA collection and I can't find a lot of recipes. Will they show up in this shop randomly?

onyx nebula
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Yeah.

azure gulch
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I spent almost an entire game year trying to find the recipe for Chocolate and I got mad because it just wasn't anywhere lol

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Now I cant find the artisanal soda machine recipe. It says Gus is supposed to sell it but he doesnt, so I'm assuming I just need to check the shop every day until I find it

onyx nebula
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The vendors also go to the Desert during the summer.

azure gulch
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Right, I just have advanced challenging community center bundles and didnt even have the vault room open at that point to get the bus lmao

onyx nebula
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Ahh okay.

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Also the joy of finding an old mod you made and then realizing you can't use it.

terse cloak
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Put a new system together and installed SV. Man updating mods after being away several months is a huge pain!

unreal stratus
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Yup, I'm not looking forward to it, haha. I haven't been properly playing since december

terse cloak
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Yeah it takes awhile.

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I was trying to update to 64bit but it told me that mods like SVE and East Scarp weren't compatible so I gave up

onyx nebula
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There should be the beta versions for SVE.

native dragonBOT
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@onyx nebula You leveled up to Cowpoke. You can now speak in our voice channels and share images in all channels!

terse cloak
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I looked for one but I didn't see it

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hmm maybe i just missed it

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I'll probably still wait. It didn't like the love of cooking either

unreal stratus
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ES has a beta in their Discord

terse cloak
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hmmmmm

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guess i could give it a try again

onyx nebula
unreal stratus
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I think bluebie is still working on it

terse cloak
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I didn't roll back or anything. I just duplicated my entire SV folder

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so I could test 64bit but still have access to 32

clear eagle
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East Scarp has 64bit version

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It's inside the folder

onyx nebula
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Ah okay. I'm on the 64 bit beta version and a lot of the major mods have 64 bit beta versions on their nexusmod pages.

gloomy bear
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Has anyone ever run into this kind of bug before?

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I tried loading one of the save files a couple times

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But it never responds after that

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It never actually loads the game

sudden shadow
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Idk why you are having save file loading issues though, that may not be Get Glams fault, just the save file showing up twice part

smoky gulch
sudden shadow
clear eagle
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Might be a dumb question, did he enable the sound?

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Maybe try reinstalling XNA could work

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!reinstalldeps

native dragonBOT
clear eagle
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One of the requirements of the game, reinstalling it may fix the issue.

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Or not..

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If we could see log, it would be better

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

ocean reef
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I recently changed my UI zoom level from 100% to 85% and now a few of my mods are having display issues (specifically UI info suite, expanded storage, and NPC adventures.) Does anyone know how I can fix this? There was an error message in my SMAPI log about expanded storage that might be relevant, but no corresponding message for the other affected mods...

glacial briar
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It's a known problem-causer if they don't.

dire fractal
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Hi guys, I'm new to the automate mod
Can somebody teach me how to use the chests on tappers?

I'm trying to connect each tapped tree using the wood path (I already set it in the config) to a chest but they won't work
I'm not sure what I'm doing wrong...
Chests only work when they're directly put beside each tree

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(Sorry for my English I'm not native English speaker)

weak sand
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is there a mod to change shroom/bats?

twin pasture
keen crow
clear eagle
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This mod lets you do that

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Although you can't change it anytime, Demetrius will come to you every year to change it.

dire fractal
modern monolith
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Would you guys be able to help me figure out why I'm experiencing stuttering/lag in my slightly modded game?

native dragonBOT
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@modern monolith Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

modern monolith
# keen crow !log

Sure let me get that. There are no current problems according to SMAPI that I can tell

daring acorn
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Hello! Question, if I added a mod that added new npcs to my pre-made world would that break the game?

keen crow
keen crow
daring acorn
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Oooooh okkokkokokok tytyty!

keen crow
modern monolith
# keen crow I can see you're using `Content Patcher Animations`. It *might* be related to th...

I have deleted the mods that added animations (the animated fish mods), so Content Patcher Animayiona shouldn't be doing anything but I will disable it. I am running the SDV 64bit beta as previous help I'm received said 32bit can run I memory issues which can cause lag. I've Uninstalled various mods and deleted custom music that came with SDV Expanded. When my wife and I play on local co-op, it will stutter when one of us enters a house, then full on lag when we save and go to a new day, going so far as to go unresponsive for a moment then continuing. Our PC was built by us a month or so ago and can handle Planet Zoo on ultra graphics, so I'm a little puzzled

keen crow
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I would try the fifty-fifty method, however, just to see if you can't identify a problem mod that is causing the lag

modern monolith
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Possibly! But the lag is definitely better than the non beta as it just straight up crashed due to lack of memory. I checked most of my mods should be current to use with the beta, or are in beta mode for the new version themselves haha. By 50-50 you just mean disable most mods to give it a go right?

modern monolith
keen crow
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Yes, I do. If you take out half your mods, and then test the half remaining. If the lag is gone, you know it's one of the mods you removed. If it's still there, you know that the mods you removed aren't causing it. Then you can continue the fifty-fifty method if need be squeee

pallid lance
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Hi! These are the retexture mods that I use. Do you have any other environmental/building/recolor mods that you guys can recommend?

chrome cosmos
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ooh im using the same ones except i use foliage redone trees instead of simple foliage 👀

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uhh, not a recolor mod but have you checked out visible fish? it makes the water look so much more lively

modern monolith
austere finch
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Hey, idk if it's OK to ask questions about a specific mod, but this one seems really commonly used so I'll shoot it and hope it's OK! UI info suite works great for me, except that the settings reset every time the game is closed/relaunched. Anyone know how to fix that?

pallid lance
glacial briar
glacial briar
# modern monolith So after doing some 50/50 trial and error, if seems I get no lag if I disable SD...

As it happens, there's a rec list just for this sort of circumstance. 🙂 https://stardewmodding.wiki/wiki/Recommendations:_Modular_SVE

The Stardew Modding Wiki

This is a list of mods that seeks to create an Stardew Valley Expanded-like experience without using SVE, for people that can't or don't want to use that mod or who want some parts without using others.
This list isn't intended to be an "install all of these" list! It's a collection of mods that have similar effects to some of SVE's features so...

modern monolith
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Thanks! But now I'm really confused cause I disabled SVE and all the things it required or came with it, but my game was still stuttering when prior it was not.

keen crow
modern monolith
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I'm downloading everything with Vortex through Nexus, could that be the issue?

keen crow
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Ah, could do, maybe. We do recommend installing everything manually for Stardew but luckily it is super easy to mod

modern monolith
dapper prairie
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Does Spacecore 1.6.2 have any memory leaks?

sudden shadow
dapper prairie
sudden shadow
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I'm playing with SVE and East Scarp

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oh and the bigger farm that comes with SVE

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immersive farm 2 remastered I think?

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there is some mining spots on the bottom left of the farm map

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and the meteor too

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I'm not gonna lie

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I have a total blast just riding the tractor at max speed, with 20 magnet rings, just looting everything in existence.

glacial briar
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Need to release that Lorax mod sooner rather than later. XD

pallid lance
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What do you guys think of downtown zuzu

thorny urchin
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does it change the sewer?

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cos it dont work if i giot cleaner sewer on aswell

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so i just left it for now

pallid lance
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What do you guys think of downtown zuzu
Are you excited for it?

I tried East Scarpe, while it's very nice, I'm overwhelemed by the number of villagers since I already have SVE and Ridgeside. But wdyt?

sudden shadow
pallid lance
sudden shadow
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Will do!

heavy sentinel
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any way to get multiplayer on mobile?

robust bison
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no

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!mobilemultiplayer

native dragonBOT
heavy sentinel
thorny urchin
pallid lance
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No because it's on the eastern side

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Ridgeside is north of bus stop

thorny urchin
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oh wait i think im dumb

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what about garden village one..?

keen crow
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Garden Village is safe to use with the others as well

thorny urchin
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so i can use it with ridge SVE and Escarpe?

robust bison
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yes

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all of them are located in a custom map

solemn nymph
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Anyone know what causes this error?

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Freshly installed on the newest version of Smapi (not beta)

worthy moth
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I'll have a fix later today

solemn nymph
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Ahh so it's an issue that you are aware of 😮 ?

worthy moth
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I'm pretty sure the issue can safely be ignored so it shouldn't impact gameplay, but yeah I saw another report of it earlier

solemn nymph
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Okay great, I'll wait until the fix before I install any other mods. Appreciate the response

ocean reef
smoky gulch
queen mica
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I was thinking of reinstalling stardew, but putting in mods through Mod Organizer this time

chrome cosmos
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did you unplug/disable your audio/headphones/speakers?

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and mod organizers arent recommended for stardew, doing it manually is better and doesnt cause issues

queen mica
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how can an organizer cause issues?

thorny urchin
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wdym by organizer mods?

queen mica
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just, y'know, Mod Organizer.

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i use MO1 but still

chrome cosmos
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no clue how MO1 or MO2 work, but using vortex for example can cause issues because it might not install/update your mods correctly.

queen mica
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well, everyone knows vortex in particular is bad

sudden shadow
chrome cosmos
hazy mulch
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Hi

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Does anyone know a mod that adds an egg collector?

tall oriole
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For the coop?

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You already have the auto-collector

hazy mulch
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You mean auto-grabber, right?

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Yeah, I do, but it can't collect eggs

chrome cosmos
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thats weird, it should collect eggs

tall oriole
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It does, does yours not for some reason? 😅

hazy mulch
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Really? It has that function?

chrome cosmos
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yes, it collects anything your animals produce

tall oriole
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Yep any animal product that you would otherwise have to collect yourself, like milk or wool

hazy mulch
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I thought that it collects only barn's products

chrome cosmos
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if you put one in your coop, it collects from coop animal, and if you put it in your barn, it collects from the barn animals

hazy mulch
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Ok, thx

upper ember
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I think the only thing it doesn't collect is truffles, as they're considered a forage item ( Affected by the foraging skills of having a chance to pick up doubles and all forage picked up being iridium ) . At least it didn't use to, it could've been changed

lament prairie
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agree

tall oriole
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You're right, it doesn't collect truffles

upper musk
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has anyone been able to get Get Glam working with 1.5 and if so how?

wanton arrow
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Hi everyone! I’m trying to look into modding and playing non-vanilla. I have downloaded some mods that I am loving but wanted to ask if there was any way I could disable these mods if I played multiplayer? I have a multiplayer save file I only play with my siblings and am worried my mods might mess up our game.

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Thank you!!

lament prairie
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A few ways to do it. The simplest is to rename your mods folder by putting a . at the start if you're on Windows

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On Mac you can just rename to something else, it will make a new blank mods folder when you start up the game but it doesn't hurt anything

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(No mods will load)

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Like I have "Mods (SVE)" for when I'm not playing on the multiplayer SVE, when I am playing that save I rename the folder to "Mods"

wanton arrow
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I’m sorry if this sounds stupid but how does my game know when to load the mods for single player? I’m a Mac user and thank you for responding!!

lament prairie
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SMAPI looks for a folder called "Mods" (must be that exact name) and loads all the mods inside that folder

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You can also uninstall/reinstall SMAPI in like 10s so I used to do that

wanton arrow
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Do I have to rename the same folder everytime I have a different play?

lament prairie
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Yes, unless multiple saves use the same set of mods

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Or if you keep playing the same save over and over

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You can leave it alone unless you switch between different sets of mods, basically

wanton arrow
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Oh alright, thanks so much. So I guess each time I jump from multiplayer to single player, I’d have to restart my game?

lament prairie
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Restart meaning close down the app and reopen? Yes, assuming your multiplayer game has no mods and the single player one has mods.

wanton arrow
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Alright! I thought there’d be some way to do it without having to close the application, like in other games. SDVpufferwinter thanks so much for this

upper ember
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If you use GG for hairs, I do have a mod out that converts Ace's and Lumisteria's hairstyles to use nothing more than Content Patcher without replacing anything vanilla, and there's a mod resource that allows people to do the same with other hairstyles

upper musk
upper ember
wheat brook
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What are some essential/good QoL/dialogue mods that I should use right off the bat?

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I've heard someone recommend using some mods right off the bat to improve the game but idk the names and I don't want anything that effects the experience too drastically

patent terrace
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Ui info suite

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Automate

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Chests anywhere

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Lookup anything

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Mini bars

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Seasonal skins

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Those are some of my essentials

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I don't have any dialogue mods

brazen hawk
brazen hawk
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But if you dont want it then yeah use that one

wanton arrow
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Oohhhh don’t know about the ui mod. I’ll check that one out

brazen hawk
snow wraith
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all depends what you consider "effecting the experience too drastically", Socks.
UI info suite keeps track of everything for you, so the memory aspect of the game is basically gone, for example.

wanton arrow
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What are good resources for Mods? I only know of Nexus

brazen hawk
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There is moddrop and github too

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Also naver, but it's in korean

wheat brook
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tysm o/

brazen hawk
lament prairie
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What do you mean crop values?

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like profitability?

brazen hawk
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Yep

lament prairie
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Not sure myself, but maybe someone here knows!

unreal stratus
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It's somewhat vanilla game oriented

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All the modded crops & items need a proper rework though

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value-wise

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Like ALL of them on Nexus

brazen hawk
unreal stratus
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My personal opinion is that value is added by modders randomly based on what they think the item should cost

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instead of comparing it to similar products

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instead of checking how easy or hard it is to get

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You're bombarded with items in year 1

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instead of having some things be locked behind requirements

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It's a lot to ask from modders, that's why it's not a realistic opinion

brazen hawk
lament prairie
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If you're looking for new crops that are balanced in a way that Obamoose is describing, I would recommend Lumisteria's Flowers and Crops mod

unreal stratus
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PPJA?

glacial briar
unreal stratus
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Infuser is busted, others are more fair

lament prairie
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They are gradually introduced over years 1-4 and none of them so far (I'm on end of Y2 in that save) are OP in terms of profitability

unreal stratus
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But PPJA is probably the prime target for a rework

glacial briar
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(And Raf's trees)

unreal stratus
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Paradigm was open to PRs when they were active

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I've never tried Raffadax' but I'm planning on it 😄

lament prairie
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I have been starting to develop a crops mod myself and tbh my plan was for each crop to pick the vanilla crop most like it and copy sell price/seed price/time to grow

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Because ~laziness~

brazen hawk
glacial briar
lament prairie
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...There's a tutorial?

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(oops)

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Mostly I have just been having fun drawing vegetables

dire fractal
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Artisan Valley could use a rework as well. Did anyone really use the machines like the Extruder or the Grinder?

I'm currently focusing on Flowers only with Custom Crops.

lament prairie
glacial briar
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Oooooh! If you want to write a tutorial after, that would be ~fabulous~

lament prairie
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I will consider it! I made a tutorial for installing SMAPI on a Mac last night so for the time being I am tutorialed out, but I also haven't started drawing any plants, so probably I'll have energy again for tutorials once I finish that

shy holly
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I am not...using mods- but I think there is something off.
I have a tier 1 Coop... and the hay is being auto-placed. I'm not manually feeding my chickens- and thats how it should be...
The Spirits are always in good favor too.
Any of this seem familar...to anyone?

royal arrow
lament prairie
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Ah, I appreciate it, but I am having fun doing the art myself!

brazen hawk
mild kelp
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How do SMAPI versions correlate between PC and Android? Is it the first 3 number in the version number that match up?

shy holly
glacial briar
royal arrow
glacial briar
lament prairie
royal arrow
shy holly
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Im not sure what I did- it was a long time ago.

mild kelp
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@royal arrow that much I know. A lot of mods are Android compatible, but throw up errors, or don't work, like space core and json assets. So it must not be the latest version of those I can use.

royal arrow
mild kelp
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@royal arrow again I know. What I need to know is how far behind the Android version is.

royal arrow
lament prairie
# shy holly Im gonna go with a hard no XD

When you do try to launch "normally", what happens? Does the "golden chicken" reappear? Do things crash? Are you trying to launch on Windows from Steam, GOG, Mac, etc?

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Sorry for the slew of questions, just trying to get more context

shy holly
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Nothing happens- I open through steam and it says there is an error and update (missing executive) so I go through the backdoor through gamefiles and click on stardewvalley.exe
Also trying to use Steam

royal arrow
mild kelp
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So the first 3 numbers listed for the Android version matches the 3 numbers for the equivalent version of SMAPI on PC. Since Android has 3.6.7.9 as current, which is SMAPI 3.6.7.

lament prairie
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Not at all

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On PC we're on 3.12.7

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Ohhhhh wait

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You mean between the PC version of SMAPI that the Android one is branched off from?

lament prairie
mild kelp
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Yes, as in on Android 3.6.7.9 is a branch of 3.6.7 on PC.

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Right?

lament prairie
shy holly
lament prairie
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Yeah, i'm pretty puzzled on that front too

mild kelp
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@lament prairie and @royal arrow for future reference if say the Android version, which is currently 3.6.7.9 means that's the port is of the PC's 3.6.7, if I'm getting this right. When people want to compare versions for Android that means the first 3 numbers for the Android version matches that version for Android, because SMAPI's official version is only 3 numbers long, instead of 4 like on Android.

lament prairie
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I guess I'm a little confused why people would be looking for SMAPI version numbers.

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Most mods don't critically matter which SMAPI version they're using, more so the game code

mild kelp
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For mods that do require a specific version of SMAPI to work.

glacial briar
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For those mods (outside of android), I cheerfully just delete the req from the manifest 😄

mild kelp
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Some mods just won't work unless you meet the minimum SMAPI requirements.

sage furnace
#

I'm having the same issue as this person. Does anyone know how to fix it? https://forums.stardewvalley.net/threads/default-furniture-overlapping-with-custom-furniture.2365/

lament prairie
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Custom Furniture is lowkey broken

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lowkey meaning no one has told me a consistent pattern in how it's broken

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But it has a variety of kinda strange issues that occasionally pop up

sage furnace
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Damn. Okay.

lament prairie
#

Wait are you using Custom Furniture the mod?

sage furnace
#

Yeah.

lament prairie
#

Or a mod to add custom furniture (lowercase)

glacial briar
sage furnace
#

I can grab my log if you need it.

mild kelp
#

@glacial briar more reason to fix my laptop.

atomic canyon
#

ELIZABETH

lament prairie
#

If you care deeply about a CF pack, you can port to DGA, which is still getting a few bugs worked out as it's new, but seems to work better than CF for furniture (except things on tables, but that should be fixed eventually)

atomic canyon
#

YOU ARE MY HERO

#

TYSM

lament prairie
#

No problem, though I'm curious as to what I did

glacial briar
#

Or turn the furniture into an AT pack, which is working fab!

lament prairie
glacial briar
sage furnace
#

Okay. Do I just download that or do I have to reconfigure stuff?

mild kelp
#

@glacial briar too many mods won't register for me though and editing manifests on my phone is just not going to happen.

atomic canyon
#

Tysm, elizabeth

lament prairie
#

So when I say port, what i mean is "a lot of work" but basically you'd have to "translate" to the new framework

atomic canyon
#

This wouldn’t have been possible without you

lament prairie
#

You'd basically have reuse the textures to make a new mod

sage furnace
#

I guess it's the same thing with AT?

lament prairie
#

Yeah

glacial briar
#

Yeah, but AT is easy-peasy

lament prairie
#

Neither of them are incredibly complex to make a mod for, but AT is likely easier

glacial briar
#

Try downloading an AT pack off Nexus to see

sage furnace
#

Okay. I'm up for the challenge. Does being on 1.5.5 make a difference?

glacial briar
#

Caution: once you make one AT pack, you're gonna get hooked.

lament prairie
#

Awwww, Junimo pumpkins

lament prairie
sage furnace
#

Cool. Thanks everyone. I'll let you know how it goes.

mild kelp
#

Well now I should be able to get my Sailor Moon mods back, or rather for the first time on my phone.

worthy moth
#

AT is simpler for mod authors, and the other benefit is it's so simple for players too. You get all the variety without having so many extra items in your shops or crafting menu.

mild kelp
#

I prefer extra items personally.

lament prairie
#

I guess for my tastes if something is a different object, I want it to be a different object

#

There are definitely scenarios I think AT works better for, but some I think do warrant making new things

worthy moth
#

For me it depends, like aesthetic variation I just want the simplicity of AT, but if it's something to promote interesting crafting or production then I want unique items

lament prairie
#

Like if you want to recolor the bedspread, I feel like AT is the way to go, but if you want a whole new style of bed like how the modern one is super different looking, I feel like it should be a new object

#

For another example, the bonsai tree decorations mod I made could have been an AT pack for the one existing bonsai plant, but it feels wrong to me to be able to "paint" a tree into a different type of tree, from a game immersion viewpoint

#

On the other hand, I definitely feel the struggle of too many new furniture items

worthy moth
#

I feel like AT can solve that by allowing mod authors to implement their own tools so that you get the variety AT offers, but using the mechanics that make sense for your mod

#

Like maybe for bonsai trees it's clippers or something

lament prairie
#

I still feel like clippers do not change maple trees into cherry trees 😛 , but alternative theming does sound cool

sage furnace
#

One last question. Can I merge all of the CP packs into a single AT pack?

lament prairie
#

CF, you mean? Yes

#

It will have many subfolders

sage furnace
#

Yeah. Whoops. I meant CF.

glacial briar
#

It's funny, I don't care about story when it comes to the graphics (I'm happy to use AT to change my trees), but dialog? Oh man, that had better be perfectly in character.

#

We all have our things. 😄

worthy moth
#

CP too if you think about it, you can have every variety of CP-based textures in one game

lament prairie
#

trueee

#

terrifying to contemplate though

worthy moth
#

I like how painting children started off as a joke, and while we were having that discussion PeacefulEnd was off implementing it

lament prairie
#

oh goodness

glacial briar
#

What, never heard of facepaint? 😄

worthy moth
#

AT is one of those packs mods that has no scope, it will do whatever it wants to do

lament prairie
#

ah yes, permanent facepaint for children, the next hot trend

worthy moth
#

We need to have a checklist of everything that can't be painted yet

glacial briar
#

I think it would be a very short list; PE's been hard at work.

#

I can't think of anything you can't do offhand.

#

Maybe shirts? 🤔 I'd have to check the docs.

#

Yeah, anything that doesn't get "placed" wouldn't be affected. So shirts, rings, etc.

worthy moth
#

It's got characters, children, animals, and monsters though

glacial briar
#

Even wallpaper now! That had to be rewritten for 1.5.5

worthy moth
#

Can you paint your food yet?

glacial briar
#

You can't really place food...

lament prairie
#

You can put it on tables

glacial briar
#

Maybe on a table or sign, I suppose, but the use cases would be really limited

worthy moth
#

Well besides placement, AT supports random variation of anything generated. So could be just how it looks in your menu and while carrying it

glacial briar
#

If you can make a convincing case for it, ask Peace?

#

No, the menu is always default

#

For that, just use a randomizer with CP

worthy moth
#

Menu always default? What do you mean by that?

glacial briar
#

The item it shows in the UI is always the default texture

worthy moth
#

Well if you're referring to what's possible entirely in vanilla yes, but that's not a hard requirement

#

I know for a fact because I animate chests in the menu for my mod

lament prairie
#

I think Calcite means in terms of AT

worthy moth
#

DGA has to patch items drawn in the menu too since their textures don't even exist in the regular sprite sheets

#

What I'm saying is nothing prevents AT from doing that other than it doesn't do it yet

#

But if we're talking about other things AT can possibly expand into, that's in the realm of possibilities

glacial briar
#

Not so much though? 😄 I've followed Peace's development pretty closely.

#

Biggest AT cheerleader. 🙂

worthy moth
#

I could easily PR AT with probably 20 lines of code so that items in the menu keep their variety

glacial briar
#

Do it 😄

worthy moth
#

I'll run it by PE first to make sure it's actually something he wants for the mod

#

I'm no stranger to AT's innerworkings, I'm pretty sure I'm still the only mod using the AT API

queen mica
#

hmm, my game crashed...

#

where is the smpi crash log saved?

worthy moth
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

worthy moth
#

It'll be in that link (the log location depend on your OS)

queen mica
#

ah, appdata

#

[18:18:45 CRITICAL SMAPI] The game crashed when drawing, and SMAPI was unable to recover the game.

I think it was a sprite, since it appeared when I was in the mines. Should I go ahead and upload the log?

#

copies and pastes the log into firefox... Firefox crashes.

#

rolls eyes

worthy moth
#

If the log is huge you can delete a bunch of the middle portions, those aren't usually important

#

Like all the loading stuff is good to have, and all the stuff leading up to the crash

queen mica
#

every time i try to use this smapi log page

#

either firefox crashes or the tab does

fierce vector
#

hi, i wanna download smapi beta but im getting this error, can someone help me?

queen mica
#

ill just go ahead and delete some of the middle lines...

#

The page was not displayed because the request entity is too large.

glacial briar
fierce vector
glacial briar
#

Did you download the CP beta? 😄

#

That would be why. XD

fierce vector
#

i downloaded this one

queen mica
#

ive already gone ahead and downloaded the Suggested Fixes

#

this crash happened while exploring the mines; I think it tried to load a broken sprite or something

#

whoa, there is a lot more red text in my start up now...

lament prairie
#

Your more rings are sad

#

I'm not sure why

queen mica
#

which one

lament prairie
#

There's some issues with json assets not loading things

queen mica
#

More Rings or Wear More Rings

lament prairie
#

More Rings, it looks like they don't want to load because there's already an object with the same ID?

#

Also all the Faberges?

queen mica
#

i think thats mineral mage

#

ill pry out more rings and a few other mods giving me red txt...

lament prairie
#

So the danger in doing that is that they're JA mods

#

You could trigger a json shuffle

#

On the other hand, maybe you've already triggered one somehow??

#

I'm not really sure what's going on but the game crashing bit was definitely JA

patent hull
#

which ones would be the best mods for roleplaying?

queen mica
#

depends on what you wanna roleplay as

worthy moth
fierce vector
worthy moth
#

Delete it from your downloads because you may be opening up the wrong file

#

These are not the same

fierce vector
worthy moth
#

If you downloaded 1.23.5 like in your screenshot, it wouldn't say you had 1.23.6 installed

fierce vector
#

this is the one im always downloading

worthy moth
#

Okay, well I believe you downloaded it. Now it's just making sure that's the one you have installed. The best way to verify that is by completely deleting the old Content Patcher folder.

worthy moth
#

Okay, can you go into the Content Patcher folder, open up manifest.json, and paste that file in here?

fierce vector
#

how do i open that?

worthy moth
#

You can open it in notepad, or you can drag the file into https://smapi.io/json and share the link here instead

worthy moth
#

Cool, that looks good. What else is in your mods folder?

#

If it's detecting another copy of Content Patcher, then one must have found it's way in there. Is there any chance it was copied into another folder?

fierce vector
#

found one and deleted that

#

just left with the new one

worthy moth
#

Awesome, that should get you good to go!

royal arrow
minor forge
#

Hey, I am currently using an M1 Mac for Stardew Valley. I have a few mods that are freezing the game as soon as I open it. I was told in order to fix this I needed to either run SMAPI through Rosetta or upgrade to Stardew Valley 1.5.5 beta. I would like to run SMAPI through Rosetta but I'm not sure how to. Can anyone help me?

worthy moth
#

TBH the best experience on M1 has been for the beta. Rosetta should be automatic, but I believe you have to downgrade to an earlier SMAPI for that to work.

royal arrow
#

I have heard people say that rosetta wasn't enough and they had to switch to the beta. Unfortunately I'm not a Mac user so I couldn't walk you through the steps for that either way. The instructions on switching to the beta are here https://www.patreon.com/posts/55035968

worthy moth
#

So like the current SMAPI for 1.5.4 doesn't work, they had to downgrade to 3.12.5 or something like that

minor forge
#

Thank you so much! 12.5.4 worked for me before updating SMAPI, but I'll look into the beta.

glacial briar
royal arrow
#

Such blasphemy SDVpuffershocked sometimes it's definitely true though

glacial briar
#

Lenne: Fortunately, I know enough about modding I can use pretty good judgement as to whether it's safe and won't come crying here if I messed it up. 🙂

sudden dirge
#

I have been having lagging issues for quite some time now. Can anyone help me? I am using SVE and I am playing the BETA version

dire fractal
#

I mean, its not a bad reason

sudden dirge
#

SVEm Ridgeside, East Scarpe, Grampleton fields. But I have never had this lag before. It just started to happen about 3 days ago and it is getting worse each time I play the game. I am only running 30 FPS now instead of 60 FPS

dire fractal
#

oh that's a lot of expansions

#

are you in year 2 or 3 perhaps?

royal arrow
#

.quote 5084

devout pumiceBOT
#

[#5084] "If you're experiencing lag while using Stardew Valley Expanded (SVE), try opening the Farm Type Manager (FTM) config.json with a text editor (Notepad works) and changing MonsterLimitPerLocation to 200 or lower, but not below 50." - @royal arrow (24 Sep 2020 @ 09:50:17 PM UTC)

lament prairie
#

Possibly also the beta SVE may just have this issue

#

People have said messing about with CM (Custom Music) can help improve SVE

#

In terms of load times though, idkif that's relevant here

dire fractal
#

could be a bunch of things. For me personally if the lag starts in year 2 or 3 it's just cause I've got too many mods and it just took that long to start lagging because more things got loaded in the longer i played.

sudden dirge
dire fractal
#

hm probably too early to be having my kind of problem

#

who know though you'll have to test things out

sudden dirge
lament prairie
#

If you ask around on the SVE Discord you may get more help

royal arrow
#

I'll take a guess and say you meant to set the Preload to false in the content.json of the CM pack, but idk if that is already set to false.

royal arrow
dire fractal
#

I heard if you use the version of custom music already included with sve it's set to false by default

azure gulch
#

What are some good mods that add new quests or special orders? I have one that makes help wanted requests every day and another that eliminates the time limit, but I want more lmao

glacial briar
glacial briar
#

If you ask @outer turret you can get a preview copy of 2.0 😄

azure gulch
#

I cant have that one 😭 it's too big and makes my computer have the out of memory exception

glacial briar
#

ES does? Sure? It's not like SVE.

#

My computer only has 4gb of ram and runs ES fine.

azure gulch
#

Hmm is it not a big one? I had SVE, Ridgeside, and ES and my game constantly crashed.

glacial briar
#

SVE will do that, yeah

lament prairie
#

(I may be slightly mangling the names)

azure gulch
#

I have just expanded right now and it runs fine, but anything else pushes it over

glacial briar
#

ES is a very good size for an expansion in my opinion, which means it's small 😄

azure gulch
#

Oooh okay, would it mess anything up if I add it in to a current game? I keep having to restart due to crashes and corruptions and I want to actually get to ginger island at some point lol

glacial briar
#

ES? Nope.

#

But you might want to prune your mod list of anything that's using a lot of memory.

#

I don't use CP Animations, for example, or Wild Animals, don't use SVE,and have the lightweight version of DSV.

restive zodiac
#

Anyone used IF2 Fix/unofficial update (not Immersive 2 Remastered) with fruit bats? Wondering if you've had troubles finding fruit. There's no particular reason you should, I've just had two reports about it and wonder if there's some open space unaccounted for somewhere...

glacial briar
#

If you are going to get ES, I really do recommend asking for a preview copy of 2.0

#

And I am not someone who normally recs betas

azure gulch
#

Thank you!! That list is so cool. Definitely gonna get some of those I think. SVE is the only big mod, and then I have one NPC mod that is big. Everything else is all like 100 kb or less. But I have like all of the PPJA mods

#

Where can I get the 2.0 version?

glacial briar
#

It actually is less about mod size n terms of kb and more how often they want to update the screen.

glacial briar
azure gulch
#

Okay!! Thank you!

azure gulch
glacial briar
#

Since you seem susceptible to suggestions, would you be itnerested in giving Joja a try....? 😄

azure gulch
#

Like going the Joja route?

glacial briar
azure gulch
#

Yeah I'm surprised too 😂😂 I had lots of NPCs frozen so I only used it for a couple weeks and then gave up

glacial briar
#

Pairs great with Joja Seeds!

azure gulch
#

Ooh!! I currently have an advanced version of challenging community center bundles going so I wanna stick with that for now, but I do want to do a joja run because I've never done it so I'm definitely gonna use that mod when I start a new save

potent cape
#

I am playing Stardew Valley Expanded on my M1 Mac. The mods load up fine and I am able to play the game for a second before a "debugging" issue force quits the game. Here is my SMAPI log https://smapi.io/log/f8a844e2d08b4082a80f6c59dede4ef8 ...one of the errors that pop up in the SMAPI terminal says -Got a SIGSEGV while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. ...I am very new to the SVE mod!

glacial briar
#

Mac and SVE troubles are beyond me, sorry. 😦 If no one pops up here, try the SVE server.

azure gulch
restive zodiac
#

You can always keep those in a separate mods folder so you can revert back if it doesn't fix your issue.

potent cape
restive zodiac
#

You can find the unofficial PyTK/TMXL update here https://smapi.io/mods/#PyTK (they both link to the same post on the forums, but this way I get to show you where the compatibility page is that shows all the SMAPI mods in a table :P )

royal arrow
glacial briar
#

Not to plug? What? That's a thing?

#

I only know "plug my mods," "plug friends' mods," and "plug lists made by friends."

#

Also, "plug Shell Collection"

lament prairie
#

Don't forget plug AT 😛

glacial briar
#

plug is a weird word if you say/type it too often

restive zodiac
#

Your SIGSEGV might not be the same issue as the "can't launch on M1 macs" in general, but you won't need to install Mono anymore SDVpufferthink You'll need to install .net instead, I forgot about that part sorry! Elizabeth has a guide with pictures here https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Mac_Pictorial_Guide#Installing_.NET_5 I promised it would be soooo simple and it is but I kept remembering things you wouldn't have done yet if it's your first time sorry, haha. @potent cape

azure gulch
#

I just love playing so much I never want to run out of things to do lmao

restive zodiac
#

Feel free to ask for help if you get stuck!

azure gulch
#

My collection tabs are so big, like my shipping page is easily 11 pages long

#

I have a problem 😂😂

potent cape
restive zodiac
#

(Is the wizard considered a townie? "Purple Wizard needs food, badly" popped into my head 🤦 )

lament prairie
#

I got a SIGSEV the other day when I opened NPC Locations, but it doesn't sound like that's likely your issue if it's only open for a second

outer turret
azure gulch
outer turret
#

But yeh if you want special ordeeq you need the 2.0 version. It's now mostly tested though! (Not the lighthouse quartz order though I think that one is still in progress)

restive zodiac
#

You could probably manage it (the OOM) with enough mods that added new locations and NPCs (especially large maps), since everything is in memory all the time, but SVE obviously does a ton of those, so it is very chonk in mod list 😄

#

And yeah I'd bet on music taking biggest chunk.

royal arrow
azure gulch
outer turret
#

Yeh I play my sve game multiple days but in my non SVE i usually stop to make adjustments.

restive zodiac
#

(I think Pickles did some stats on music loading at one point...)

azure gulch
#

I'm a little obsessed. I have it on xbox and PC and I dont think I'll ever go back to xbox

outer turret
#

Can usually get 2-3 days running all my mods plus sve though.

azure gulch
#

I just got so annoyed playing through a day and then it not saving so I just stopped playing for a bit until I gave up and took my mods out

outer turret
#

I noticed it starts to lag and stutter badly and discovered if I go home and sleep when that happens I can sometimes save before the oom hits.

#

But one time I barely got out the door and it oomed.

azure gulch
#

Oooof. The OOM screen is like the blue screen of death on a computer 😂😂

#

It's so annoying.

#

I'm hopeful that when the 64 bit update is fully tested that I can use that and get all my big mods back

glacial briar
#

@azure gulch , you should consider making a mod since you're having so much fun. 🙂 here are easy tutorials for beginners.

azure gulch
#

Oooh okay!! I've always thought mod making was hard so I never wanted to try it.

glacial briar
#

It's not hard at all!

outer turret
#

Its addictive! We could teach you how to make special orders :)

glacial briar
#

Well, depending on what you make

nova swallow
#

Apologies if this question has been asked before, but I haven't been able to find a clear answer with searching, and I just wanted to ask - for multiplayer, how do mods work? Do all parties need to have it running? Are there mods that are SP only?

outer turret
#

Ofc the ones with cut scenes or special rewards are the best. Maybe someone could make a ppja special order mod?

#

@nova swallow cosmetic (ie retextures) are generally ok if only one has, otherwise most will need both. Some mods like child to NPC wont work in multiplayer.

restive zodiac
#

!mpmods Mauz#3547 Check out more examples here :)

native dragonBOT
nova swallow
#

Thank you kindly.

restive zodiac
#

(Keep in mind that "cosmetic" should exclusively be recolors of existing items - if you're adding new things, definitely get the same mods. If you aren't sure, get the same mods 😄 )

nova swallow
#

Mostly trying to find a little bit more inventory space (either a larger backpack or some way of making inventory a bit less stressful) and maybe a time dilation mod, to slow the days down a tiny bit.

restive zodiac
#

Most of the time, if there is specific MP information to know about, the author will list it in the description.

#

(Even if it's just "untested in multiplayer" :P)

outer turret
#

Most of my.npcs may be dubious in multiplayer as I do quite a bit of dynamic scheduling.

azure gulch
outer turret
#

Might be time to rustle up a tutorial...

azure gulch
outer turret
#

I just think it would be more fun than just buying the seeds!

azure gulch
#

Yeah!! I just love doing quests because I always feel like I have something to work towards, and I know in the later game the quests kinda run out

glacial briar
#

Did you say you hadn't gotten to Ginger Island yet?

#

Because I feel the island really makes up for this.

#

1.5 really expanded late game stuff to do.

azure gulch
#

Yeah, I've never been to ginger island. My xbox game I had just finished the CC when I got a PC, and my game crashes so often I haven't made it past a year on PC

#

Is there a tutorial for how to make special order quests?

restive zodiac
#

The format is documented here https://stardewvalleywiki.com/Modding:Special_orders. You'd use Content Patcher (https://stardewvalleywiki.com/Modding:Content_Patcher) for editing, though I think it's often easiest to start with an example since CP is very powerful and can be overwhelming.

Lumi's special orders https://www.nexusmods.com/stardewvalley/mods/7417 are split up into a bunch of include files (e.g. assets/LumiSpecialOrdersMiner.json has the special orders she's tagged as quests involving mining), so it might be confusing as an example, too, but it's something 😄

#

(You can open .json files in any text editor, even notepad, but something that can do syntax highlighting like VS Code, Notepad++, SublimeText, etc etc - pretty much any modern editor - will save you years of your life and probably some hair if you have some left to lose :P )

azure gulch
#

Thank you!!

outer turret
#

If you need advice feel free to ping or dm me.

azure gulch
#

I will, thank you!!

patent terrace
glacial briar
#

The best solution to inventory space is to go Joja and not worry about selling CC items 😄

fallow inlet
#

Hey everyone!

#

I have 600 hours in SDV on the Switch and just bought it for the PC today so I can do mods since I keep hearing about SDVE on all my groups.... I forgot that I know nothing about computers though so this has been a really frustrating two hours trying to do this. facepalm

upper ember
#

!gettingstarted

native dragonBOT
fallow inlet
#

Thanks Yall! Ive been trying to follow those but all these "versions" of everything is so confusing

dire fractal
#

my zoom caps at 75% is there a mod that can make it like 50% or lower?

#

nvm i found one

#

:p

stiff peak
#

All I could say is to not give up

#

Stardew valley expanded is really cool. The Immersive Farm 2 Map is really huge

dire fractal
#

Has anyone else had issues that downloaded files from the nexus come as "blank" files?

I got reports that the files i uploaded can't be unpacked as they look like "a piece of paper"?

I downloaded them myself and had no problens but the reports get more and more frequent and i have no idea what causes it.

stiff peak
#

I think I had similar issues in like other games when the files are bigger and the download got interrupted

#

SDV mods are generally small

dire fractal
#

My files are less then 5mb, except one that is 28mb

stiff peak
#

Yeah, that's pretty small. Shouldnt have any issues... Does the problem persists if you restart the download?

#

Like completely fresh restart, delete the existing files and redownload

dire fractal
#

I can't tell, it worked for me without issues and all the people i sent the link to test it also had no issues

stiff peak
#

hmmmmmm

dire fractal
#

This is one of the reports i got but i can't really say anything, the nexus file preview looks normal the file when downloaded is normal aswell i have no plan what went wrong for them

stiff peak
#

Maybe its a problem unique to the person downloading the file. Like the person has shitty net. Another possible thing is that certain server regions in Nexus are locked behind the Nexus premium version. Like South East Asia. I had high instability when downloading mods before.

https://www.nexusmods.com/news/14463

I may be biased towards thinking it was a networking relating problem since I faced similar issues

dire fractal
#

This could be an explanation 🤔

stiff peak
#

From what I hear your files are functional but when it reaches the person it becomes unfunctional

unreal stratus
dire fractal
#

.rar

unreal stratus
#

There's your problem SDVpuffersquee

dire fractal
#

Oh O.o

#

Why? How? :0

naive drum
#

person probably doesnt have winrar or 7zip

#

or any of the other programs that can handle .rar files

dire fractal
#

Oh... That would also be an option. I didn't ask what they tried to use to unpack it

#

Thanks for the help you three :)

echo gust
pallid lance
echo gust
#

Will removing some of the mods help with this? Sorry, quite new to modding

pallid lance
echo gust
#

Thank you! Will give it a go

icy mauve
#

hey fellow farmers!

#

I'm wondering if there is any kind of mod that allows me to have like 4 different farms into a single save file, and still be allowed to build with robin! I've asked for help in this channel before, and I'm hoping someone can help me again if that's not a big request SDVemoteheart

versed ivy
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Doesn't sound like anything I've heard before

azure gulch
versed ivy
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How much change does Automate (https://www.nexusmods.com/stardewvalley/mods/1063) do to the game? It should be problem free even if I install it later during a multiplayer game right? I'm getting pretty sick of doing some of these things manually by now

pallid lance
versed ivy
pallid lance
versed ivy
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Or would I have to have one chest in each shed?

pallid lance
versed ivy
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Oh well shrug it's still 100 times better than manually collecting wine from 274 kegs

pallid lance
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If you use a mushroom cave you can even use it there, just connect it using pathways. You can change what pathway you want to use in the config settings.

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That's what I do since I always forget to go in the cave.

versed ivy
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the mushroom cave doesn't give that much though, but I guess it's worth since it'll be passive income when automated

pallid lance
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Very useful early game imo.

versed ivy
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We're almost in year 4 now, so money is absolutely no problem at this point LULW it's just that I don't want to waste time doing menial labour

pallid lance
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Does anyone here know any taxes mod that works? I used to use ferngill revenue but it hasn't been updated in a while and is broken.

wise tangle
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i tried to go to steam's properties for the game, and change the 'launch options'

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now, the game can't initialize anymore

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can someone help me figure out why?

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i was trying to launch smapi through steam

royal arrow
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Can you paste what you put in your launch options here?

wise tangle
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nvm, after some more playing around, turns out i had to download the latest version of smapi

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which is strange, so i'm assuming vortex had me download an outdated one

icy mauve
# versed ivy What do you mean 4 different farms?

I mean, take 4 different farm layouts during farm creation, then imagine if they're on the same save file, and you can access these farm maps walking with your character during the same save game just like leaving your farm to enter another, for example.

upper ember
royal arrow
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It just disappears manifest.json files sometimes.

upper ember
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Yeah, which prevents mods from loading

naive drum
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most impressively bad case of that i've seen was the person that had fourty-one manifests eaten by vortex...leaving them with eighteen mods loaded.

wise tangle
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my mods won't be damaged if i delete vortex, right?

naive drum
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dont think so, you might want to drag them out of wherever vortex stores them

royal arrow
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(and just to clarify, I'd uninstall Vortex per whatever uninstaller it has, and not just delete files)

wise tangle
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yeah, because i'm reading the smapi window, and it's skipped over like, 30 mods

royal arrow
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To be fair to Vortex it's possible you have other stuff going on too

naive drum
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yeah, there might be some beta versions or missed dependencies in there, but...that's still a lot

royal arrow
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Like if you're missing a dependency or something, preventing other stuff to not load

wise tangle
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yeah, i'm gonna work on fixing them right now

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this is honestly a lot of work, considering i haven't played the game yet

royal arrow
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Ye it depends on how many mods you installed, whether you read the mod descriptions, and then doing tests to make sure everything still turned out ok.
Thankfully manually installing mods is super simple for SDV so that's not too bad

naive drum
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or if vortex ate a dependency

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the logs usually have a lot of info too

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

royal arrow
naive drum
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if it ate the manifest, then the mod is gone as far as SMAPI's concerned

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and then if it's a dependency of a bunch of things you get problems

wise tangle
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i mean, 76/120 mods did work, so it might be stuff on my end outside of vortex

naive drum
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e.g. if it ate Content Patcher's manifest it can easily take out a lot of mods with just one eaten manifest

royal arrow
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Fair, but that's easy enough to verify and not the same as the entire mod is gone o.o

royal arrow
warm aurora
versed ivy
naive drum
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!oom

native dragonBOT
wraith sun
naive drum
versed ivy
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Damn

naive drum
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Cheese, you may need to try the beta stardew! instructions are in the link

versed ivy
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Typical Bethesda shit

naive drum
wraith sun
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Oooh

warm aurora
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Oki thank u

wraith sun
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Thank you

naive drum
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1.5.5 has some neat features, including switching to 64-bit officially, and also it's been in beta for quite some time now and will continue to be in beta for some time more

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there was an awful couple of weeks where this channel was basically beta mayhem hell heh

versed ivy
naive drum
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yep, bo!

versed ivy
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Damn

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I use vortex to check for updates, guess I'll get the update mod for it instead

wraith sun
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SMAPI has no red text anymore 🙂

naive drum
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it's kind of ironic that mod managers have so much trouble with stardew valley modding because it's so simple
(SMAPI has update notifications! they're purple text in the console)

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beta mayhem hell was when the beta had low mod back-compatibility

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and there was also an unofficial 64-bit version being maintained at the same time

versed ivy
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Yeah but smapi isn't always right about it in my experience lmao. It was complaining about a mod saying I had to update to version 1.3, and I was on 1.9

naive drum
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oh yeah that sounds like the mod author forgot to update the manifest

versed ivy
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Ah so I could basically just update the manifest myself actually

naive drum
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yeah

versed ivy
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You don't happen to have any experience with mods not triggering properly for Farmhands but working fine for the host?

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Just while you're here

naive drum
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honestly, it really depends on the mod. some have some host-only effects

versed ivy
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Damn

naive drum
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also, the farmhands will be using their own mods folder, not yours!

versed ivy
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I've tried to post it in the SVE discord for help, but my messages gets no responses

unreal stratus
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It's a pretty often occurring problem

naive drum
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if the mods folders differ there are sometimes problems

versed ivy
naive drum
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also wrt mod managers, at least it's not repeatedly installing the wrong versions of your mods despite what you tell it to!

versed ivy
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Basically I had a cutscene trigger for Aurora Vineyard, so the house interior got updates for me, but not my farmhand. She got the warp point in the basement but can't enter it from the house herself lmao

royal arrow
versed ivy
royal arrow
versed ivy
royal arrow
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Mod description may have changed or I misinterpreted it hehe glad checking it confirmed

versed ivy
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It's probably been updated shrug

naive drum
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that was a common problem in those few weeks of beta mayhem hell. pathoschild uses Mirror from Nexus on his moddrop account, and for some reason it saw these optional file beta versions and set them to Default version and did not let him change it, so everyone using the moddrop mod manager had a chunk of their mods, including Content Patcher, force-switched to the beta version - when the beta version didnt have back-compatibilty so they didn't work on the version the users actually had installed and people who weren't actively developing and testing mods for 1.5.5 were supposed to avoid the beta!

vortex was eating everyones manifests, moddrop was installing beta versions of things, and on top of that people were getting mixed up and manually installing the wrong versions all over the place

versed ivy
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Jesus lmao

naive drum
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lenne, bo, afaik that actually is how "only works for hosts" manifests in the case of automate! iirc it's going to start giving exp etc to farmhands in 1.5.5 by remembering who placed which machine, but right now it runs on the host game only and runs its automation stuff like normal (checking all locations etc), and gives all exp to host and uses host professions etc

unreal stratus
wraith sun
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@naive drum do you know if there's a way to adjust the console size for SMAPI in linux? It's not even bringing up my normal console, it's launching Xterm

naive drum
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no, sorry

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there probably is a way but i use windows

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and havent heard of this particular issue before

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pathoschild probably knows though

wraith sun
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Okay, thank you

wise tangle
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so, smapi told me to download the latest beta version of smapi

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which i did, and it's telling me it can't locate

'internal\windows\SMAPI.Installer.dll'
somehow, even though it's right there

naive drum
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did you unzip it first

wise tangle
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yes

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i don't really understand this at all

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reading the files, it said for me to get the latest beta version, and the content patcher, and still it's not fixed and i can't even load the game anymore

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this is frustrating

royal arrow
wise tangle
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yes

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is it possible for a mod not being able to load because of another mod?

unreal stratus
thorny urchin
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ooh yea

unreal stratus
thorny urchin
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wth is a pufferchick?

unreal stratus
thorny urchin
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never heard that before

unreal stratus
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This

bronze harbor
unreal stratus
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It's the mascot for SMAPISDVpuffersquee

thorny urchin
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(if you got big list just gimme a link to a google doc of the list i dont wanna spam chat)

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oh right

unreal stratus
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It's just these three haha!

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More are on the way tho!

thorny urchin
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oh god

wise tangle
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i fixed everything and most mods that couldn't be loaded were either because they had to be updated, were needing another mod to load, or were no longer supported

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except for 1, the tractor mod which needs the latest beta version of smapi to load, but that's ok

thorny urchin
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?

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it didnt need that for me.

wise tangle
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it might me because this is the first time i'm playing

thorny urchin
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its also first time im using it too

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never asked for some smapi beta for me

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faikal

brazen hawk
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then echo probably has the beta version of the tractor mod

thorny urchin
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mayb

wise tangle
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i blame vortex, that turned out to be the problem

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i don't have to update these ones, do i?

thorny urchin
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not if you get the actuall tractor mod

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i think

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bc those arent betas except better junimos

wise tangle
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oh, will edit again

pallid lance
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Hi! Is there any way I can remove these bushes from my farm? I want to put my shed here.

thorny urchin
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also theres a mod to make them destroyable

pallid lance
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Also they come with the forest farm.

thorny urchin
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destroyable bushes mod

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wood farm? you mean forrest?

pallid lance
thorny urchin
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i dont think they can if theres a shed there

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also i didnt see that in desc either

chrome cosmos
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they grow back in 3 days but you can change that in the config!

pallid lance
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Really? It won't grow and overlap with the building?

chrome cosmos
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i set mine to 900 days

pallid lance
thorny urchin
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you dont need to change the config

chrome cosmos
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is this by any chance a modded farm? if so, i can probably remove them for you permanently

thorny urchin
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just remove them by the command

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if they are done that way they wont regrow back whatsoever

pallid lance
pallid lance
chrome cosmos
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ah okay!

thorny urchin
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open up the cmd/chatlog with the mod installed and type in the remove bush smd or watever it is on the mod desp pg

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just scroll down you will see it there

pallid lance
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what is chatlog

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The black window in smapi?

thorny urchin
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no

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its teh ingame chat

pallid lance
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Ahhhh

thorny urchin
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probs for multi

pallid lance
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I'm a solo player

thorny urchin
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ik i just dunno the button for it

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its just not used much unless its local multi or cmds in singleplayer far as ik

pallid lance
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Ah ok thank you

thorny urchin
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check your controlls should be there

pallid lance
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Thanks

versed ivy
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Sorry for the late reply, got home from the office

thorny urchin
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what do SDC, WTDR stand for?

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its on the DT zuzu page i got the first three but not these last two

neat plaza
thorny urchin
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ahh

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tyu

warm osprey
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Can you use any mods with the 1.5.5 beta? or just those specifically updated. (obviously with smapi 3.13.0)

native dragonBOT
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See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

warm osprey
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THATS AMAZING

bright bluff
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Hi is there a mod that let's you play as the NPCs or look like them in the base game (namely Haley or Abigail)

thorny urchin
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No.

upper ember
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There is one with Abigail. Not sure if it's updated

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It's just an appearance thing though

bright bluff
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Hmm what's the closest someone could look like them using the customization?

thorny urchin
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no clue (theres better npcs to dress as btw)

brazen hawk
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that's entirely subjective~

upper ember
thorny urchin
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abigail is okay but haley? most average npc

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imo at least

upper ember
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Hey, it's updated. I don't remember how or why I found it, but I did a while back

bright bluff
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Ty! @upper ember

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I had to lol at the opening sentence : Turns the bald female farmer

wheat brook
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uhh what did I do wrong

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do I need to format the launch path in a different way?

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I copied the path SMAPI install gave

neat plaza
wheat brook
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uhh no

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now I did

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seems to work now

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ty

heavy sentinel
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are there any mods that remove the crib?

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nvm found one SDVemoteheart

low wharf
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you can remove the crib with Robin now too

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@heavy sentinel

heavy sentinel
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I'm on Android ;)

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so 1.4

pastel hare
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Quick question. My Smapi installer for the beta instantly closes when i open it. I have the right .net 5 and stuff installed. Any ideas?

azure gulch
#

What are some items in the game that are hard to get? I think I wanna add some quests that give you hard to get items.

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I'm thinking like the auto petter. Maybe some clothing items, like the lucky purple shorts clothing item you can make with the short

limpid pilot
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Can someone help me figure out why my mods aren't loading please?

native dragonBOT
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@limpid pilot Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

limpid pilot
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Okay so the weird thing is this log isn't actually showing the mods that arent loading at all

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I installed NPC Map Locations, Lookup Anything, and UI Info Suite, but none of them are showing up on the log at all

glacial briar
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Or find a similar one

glacial briar
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!unzip

native dragonBOT
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Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org on Windows, Keka https://keka.io on macOS, PeaZip https://peazip.github.io on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.

limpid pilot
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I just used Vortex to install them

glacial briar
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Found your problem. 😄 Don't use Vortex.

limpid pilot
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Rip

queen creek
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Is there any way to disable a mod without removing it? I know a mod I'd like to use currently doesn't work and getting a notification for an update would be nice (without using Vortex).

glacial briar
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No problem, just put a period (a . ) in front of the mod folder name

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You won't get update notifications though

queen creek
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well it's a start to remember what I wanted to add at least. 😄

errant hornet
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Vortex isn't so SMAPI-friendly and sometimes fails to remove old files while updating etc. Also it's not that hard to manage mods for SDV manually thanks to SMAPI, Content Patcher and more

queen creek
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Sure it's pretty easy and I'm currently just dong it manually. I'd prefer to keep it that way. I was just looking for an easy way to get an update notification. I know it works if it's tagged as incompatible by SMAPI (at least it looks like it) but was wondering if there is a "manual" option to get the same behavior.

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Well guess I'll use that simple way to disable them and keep manual tabs them. Shouldn't be that hard.

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TY both of you!

thorny urchin
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what is CP btw?

heavy sentinel
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could someone help me?

neat plaza
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thing thats a code error?

neat plaza
native dragonBOT
thorny urchin
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oh thats what it stands for okay thanks

heavy sentinel
neat plaza
heavy sentinel
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yes

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well, there are also files I can't open

neat plaza
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try regen the config if you're 100% sure it's the config

heavy sentinel
neat plaza
heavy sentinel
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ooh right lol

heavy sentinel
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btw I don't have any mods that change the house layout

thorny urchin
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anyone know whats causing this?

neat plaza
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

queen mica
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are there any mods that let you turn transmuated bars back to ore? be nice to turn some of these purple bars into copper ore for more furnaces.

thorny urchin
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my SVE is also not working idk if its cause of a nother mod?

heavy sentinel
glacial briar
thorny urchin
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ikr? its also jumpy aswell

clear eagle
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Tmxloader

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East Scarpe

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Aideen's house map seem to be missing a tilesheet

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Which is weird because it's working in mine.

thorny urchin
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who.

neat plaza
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reinstall east scarp

thorny urchin
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i like just did

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i reinstalled all mods rn to sort them out and to make sure they are right or whatever

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il do it again i guess 3rd time

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does the mod have prev es in brackets?

neat plaza
thorny urchin
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or is it something else of es im looking for?

heavy sentinel
neat plaza
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East scarpe (prev east scarpe)

thorny urchin
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okay cool#

thorny urchin
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found the problem it wasnt the mods it was what smapi gave me i had em in different folder i out them back works fine now cheers

snow fox
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I use the Re-Home mod for my farmhouse but recently the mod author set the mod to hidden on Nexus. Something to do with issues on mutliplayer. Im not playing on multiplayer, but after the 2nd house upgrade my game is extremely laggy while inside my house. If i delete the mod, will I have to delete my entire save file

vocal knot
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idk if anyone can help me but i installed stardew valley extended and played just fine for a few hours but now when i try to open a saved world it isnt there and my back button is also gone. i also cannot start a new multiplayer world or anything but if i open stardew without the mods the saved worlds i had appeared. i put my smapi log into the parser and it said there were no errors and the same mods work for my friends